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Ducks and Co. Mounts and Followers

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[b]With this mod, you can mount Ducks, Geese, Pheasants, Flamingos, Seagull, Pigeon, Great Auk, Peacocks, wherever you want in the world of skyrim … [/b] … No Dlc needed

[b][i]New Sounds (real sounds)[/i][/b]


[url=https://www.casimages.com/img.php?i=18052706585316616015732044.jpg][img]https://nsm09.casimages.com/img/2018/05/27//18052706585316616015732044.jpg[/img][/url]


[b]SUMMONABLE MOUNTS[/b]


You have 26 Summonable Mounts* (33 different birds*)

To have the SUMMONABLE Mounts, you must buy the 26 “Spell tome: summon XX”, at [b]Farengar Secret-Fire in Dragonsreach[/b]/Fort Dragon (Whiterun) or with an other "Spell Vendor" (ex: Sybille Stentor in the Blue Palace/Palais bleu in Solitude).

With the books, you have the spells (Duration of the summon: 1 hour) ...

You can easily DISMISS when you want ! with an other "Spell tome: Dismiss Summoned Birds"

In order to buy the 27 books at Farengar, [b][i]you must place this mod at the bottom of the list when you launch the game[/i][/b]

[img]https://i.imgur.com/vZ3vTlD.gif[/img]

* List of Birds :

Female Shelduck with his duckling
Female Mallard with his duckling
Female Wigeon with his duckling
Female Chicken with his chick
Two Geese
Two Hammerfell's Geese
Two Sea Geese
Valenwood Runner Goose
Rooster
Male Shelduck
Male Wood Duck
Male Mallard
Male Mandarin Duck
Male Maccoa Duck
Male Philippine Duck
Male Green Pheasant
Male White Eared Pheasant
Male Palawan Peacock Pheasant
Male (common) Pheasant
Seagull
Pigeon
Flamingos (2)
Peacocks (2)
Great Auk


If problem with the mounts you can try a Fast Travel


These birds (and others!) are also in my mods [url=https://www.nexusmods.com/skyrim/mods/91417/] Farm Animals and Co. Extended Version [/url], [url=https://www.nexusmods.com/skyrim/mods/91142/?] Farm Animals and Co. [/url] and [url=https://www.nexusmods.com/skyrim/mods/89775] Repopulate Skyrim with Farm Animals and Birds [/url]


You have also in this mod a "Peacock with Open Tail", BUT it is a bad mount (screen) ! … In the console (only), type: player.placeatme 2545D1D7 or 2545D1DF


[b]CREDITS [/b]


Mihail Romanov for some birds (Chick, Bantam Chicken, Ducklings, Ducks, Rooster, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url], for the Pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], for the Seagull in [url=https://www.nexusmods.com/skyrim/mods/89528/] Seagulls -Elements of Skyrim pt.10 (mihail immersive add-ons- birds) [/url], for the Great Auk in [url=https://www.nexusmods.com/skyrim/mods/88927] Chub Loons - Mihail Monsters and Animals (mihail immersive add-ons- ESO - birds) [/url], for the Geese in [url=https://www.nexusmods.com/skyrim/mods/91998/] Geese and Hammerfell Fowls- Elements of Skyrim pt.15 (mihail immersive add-ons- birds) [/url], For the Flamingo in [url=https://www.nexusmods.com/skyrim/mods/88066/] Flamingos - Elements of Skyrim pt. 6 (mihail immersive add-ons - birds) [/url], and for the Peacock in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")

Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]

Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection [/url]


[b][i]Presentation of this mod with my birds (from 4'36'' to 5'30'')[/i]:[/b]

->->->->->->->->->->->->->->[youtube]H5BVQUt1cTc[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-

Shard of Power - Skill Leveling Loot

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[font=Tahoma][size=3]I truly love wandering this beautiful world of Skyrim. [/size][size=3]But sadly, through a long time journey and many quests, my purpose became decreased. [/size][size=3]So I tried to add new purpose. [/size]

[size=3]This MOD add loot treasure which increase skill level. I began to make this just for myself. But I'm glad if other players also enjoy :)[/size][/font]

[font=Tahoma][size=5][b]Features[/b][/size][font=Tahoma][size=2] [/size][/font][size=2]====================================================== [/size][/font]
[color=#fff2cc][size=3][b][u]Shard of Power[/u][/b][/size] [/color](as Potion)
Total 18 kind for each skills. Alteration, Sneak etc.
Gather same 3 pcs and use, they will be combined into 1 [b][color=#00ffff]Crystal of Power[/color][/b].
By Add-on file new 5 type available.(Health, Magicka, Stamina, Carry Weight and Perk Point)
[color=#00ffff][size=3][b][u]
Crystal of Power[/u][/b][/size][/color] (as Potion)
Total 18 kind too. Using this, related skill will be increased.
By Add-on file new 5 type available too.
[color=#93c47d][size=3][b][u]
Empty Shard of Power[/u][/b][/size][/color] (Misc Item)
Sometimes found. Can be converted into any kind of [color=#00ffff][b][color=#00ffff]Crystal of Power[/color][/b][/color] or [b][color=#fff2cc]Shard of Power[/color][/b] by using [b][color=#b4a7d6]Mystic Fire[/color][/b].
Unneccessary Crystal or Shard also can be converted to this.
[color=#ea9999][size=3][b][u]
Dragon Gemstone[/u][/b][/size][/color] (Misc Item)
To convert [b][color=#93c47d]Empty Shard of Power[/color][/b] into  [color=#00ffff][b]Crystal of Power[/b][/color] or [b][color=#fff2cc]Shard of Power[/color][/b], this will be required as material.
[color=#76a5af][size=3][b][u]
Dragon Statue[/u][/b][/size][/color] (Equipment)
When activate, convert your Dragon Soul into [b][color=#ea9999]Dragon Gemstones[/color][/b]. (12 Gems per 1 soul)
Placed on [color=#b4a7d6][b]Mystic Fire[/b][/color] in each city.

[color=#ffd966][size=3][b][u]Prismatic Crystal[/u][/b][/size] [/color](as Potion)
 3 type. Can select one related skills to increase. By Add-on, One more available.
[list]
[*]Warrior -> One-Handed, Two-Handed, Archery, Block, Smithing, Heavy Armor
[*]Thief -> Light Armor, Pickpocket, Lockpicking, Sneak, Alchemy, Speech
[*]Mage -> Alteration, Conjuration, Destruction, Illusion, Restoration, Enchanting
[*] (Add-on) Adventurer-> Health, Magic, Stamina, Carry Weight, Perk Point
[/list]
[color=#a4c2f4][size=3][b][u]Mystic Fire[/u][/b][/size][/color] (Crafting Equipment)
Can convert [color=#00ffff][b]Crystal of Power[/b][/color] or [b][color=#fff2cc]Shard of Power[/color][/b] into [b][color=#93c47d]Empty Shard of Power[/color][/b]. 
Also convert [b][color=#93c47d]Empty Shard of Power[/color][/b] into [color=#00ffff][b]Crystal of Power[/b][/color] or [b][color=#fff2cc]Shard of Power[/color][/b].
[color=#76a5af][b]Dragon Statue[/b][/color] is placed on this.
Using Add-on, Can make [b][color=#ea9999]Dragon Gemstone [/color][/b]from [b][color=#93c47d]Empty Shard of Power [/color][/b]+ "Heart Stone"(found in Soltheim) + "Dragon scales" or "Dragon Bone"
Locations:
[list]
[*]Whiterun: Leftside of Hall of the Dead
[*]Solitude: inside Temple of the Devines
[*]Windhelm: inside Temple of Talos
[*]Winterhold: inside Hall of the Elements
[*]Markarth: beside Temple of Dibella
[*]Riften: beside Temple of Mara
[*]Falkreath: backyard of Hall of the Dead
[*]Morthal: beside Falion's House
[*]Dawnstar: beside Silus Vesuius's House
[*]Raven Rock: beside temple & inside Severin Manor
[*]Tel Mithryn: beside staff enchanter room
[*]Skaal Village: Shaman's Hut backyard
[/list]These are almost same place as "Altar of Gems" of  [url=https://www.nexusmods.com/skyrim/mods/99875]Shining Gems Bless[/url]

[size=5]Loot Sources[/size][/font][font=Tahoma][size=2] [/size][/font][size=2]====================================================== [/size][size=3][b][u][u][size=3][b]
Boss chest in dungeons[/b][/size][/u][/u][/b][/size]
Will contain [color=#00ffff][b]Crystal of Power[/b][/color] / [b][color=#fff2cc]Shard of Power [/color][/b]/[b][color=#fff2cc] [/color][/b][b][color=#93c47d]Empty Shard of Power [/color][/b]/ [b][color=#ea9999]Dragon Gemstone[/color][/b] / [b][color=#ffd966]Prismatic Crystal (Rare)[/color][/b][b]
[color=#93c47d] [/color][/b]As player's level increased, more chance of good and multiple loot.
 Vessel and Pod in Apocrypha may contain too.
[u][size=3][b]
Dragon
[/b][/size][/u]Always drop more than one [color=#00ffff][b]Crystal of Power[/b][/color] / [b][color=#fff2cc]Shard of Power [/color][/b]/[b][color=#fff2cc] [/color][/b][color=#93c47d]Empty Shard of Power
[/color]Rarely dorp [b][color=#ffd966]Prismatic Crystal[/color][/b][b][color=#93c47d]
[/color][/b][b][u][size=3]
Bandit
[/size][/u][/b]Only Bandit Chief sometimes drop [b][color=#fff2c]Shard of Power[/color][/b]. As player's level increased, more chance of multiple drop.
[size=3][b][u]
[/u][/b][/size][b][u][size=3]DragonPriest[/size][/u][/b][size=3][b][u]
[/u][/b][/size]Sometimes drop [b][color=#fff2cc]Shard of Power[/color] [/b]and [b][color=#ea9999]Dragon Gemstone[/color][/b]. As player's level increased, more chance of multiple drop.
[size=3][b][u]
Draugr
[/u][/b][/size]Low chance to drop [b][color=#ea9999]Dragon Gemstone[/color][/b]. 
[size=3][b][u]
[/u][/b][/size][size=3][b][u]Dremora
[/u][/b][/size]Drop more than one [b][color=#fff2c]Shard of Power[/color][/b].[size=3][b][u]

Atronach, Ghost, Hagraven, Wisp Mother, Wisp, Magic Anomaly,
Boneman(DG), Wrathman(DG),Mistman(DB), Seeker(DB), Lurker(DB)
[/u][/b][/size]Sometimes drop [b][color=#fff2cc]Shard of Power
[/color][/b][b][size=3][u]
Wizard, Forceworn,Vampire, Falmer, Gargoyle(DG), Ash Spawn(DB)
[/u][/size][/b]Low chance to drop [b][color=#93c47d]Empty Shard of Power

 [/color][/b][b][u][size=3]Dwarven Automaton
[/size][/u][/b]Only Centurion may drop Shard or [b][color=#fff2cc]Shard of Power [/color][/b]or[b][color=#fff2cc] [/color][/b][b][color=#93c47d]Empty Shard of Power 
[/color][/b]
*NOTE: Loot rate may change when use with other MOD (ex Enemy or Loot adding MOD).

[font=Tahoma][size=5][b]Installation[/b][/size][/font][font=Tahoma][size=2] [/size][/font][size=2]====================================================== 
[/size]Require DLC Dawnguard, Dragonborn and SKSE.
This MOD tweak leveled list. so for safety, making Wrye bash is recommended.
When using Extension file, set load order as Main file faster, Extension later.

Japanese Description*******************************************************************
わたしはスカイリムの綺麗な世界をうろつくのが大好きですが、
長く旅をしてクエストをたくさん消化するうちに、残念ながら旅の目的が減ってきてしまいました。
そこで新しい目的を作ってみました。

このMODはスキルを上昇させる戦利品を追加します。
自分用に作り始めたものですが、お楽しみいただければ幸いです。('-'*)

【追加要素】===============================================================
力の欠片 (ポーション扱い)
 幻惑、隠密など各スキルごとに、計18種類あります。同じ種類を3個集めて使うと、力の結晶1個に変換されます。
 アドオンで新しく5種類追加(体力、マジカ、スタミナ、所持重量、能力ポイント)

力の結晶 (ポーション扱い)
 計18種類。使うと関連するスキルが上昇します。同じくアドオンで新しく5種類追加

空の力の欠片 (その他アイテム)
 ときどき見つかります。神秘の炎で好きな力の欠片・力の結晶に変換できます。
 要らない欠片や結晶を空の欠片に変換することもできます。

竜晶石 (その他アイテム)
 空の欠片を力の欠片や結晶に変換するときに材料として必要です。

竜の彫像 (設備)
 ドラゴンソウルを竜晶石に変換します。(ソウル1つにつき竜晶石12個)
 各都市の神秘の炎の上に設置されています。

虹色の結晶 (ポーション扱い)
 3種類あり、関連するスキルひとつ選んで上昇できます。アドオンでもう一つ追加
 戦士 -> 片手武器、両手武器、弓術、防御、鍛冶、重装
 盗賊 -> 軽装、スリ、開錠、隠密、錬金術、話術
 魔術師 -> 変性、召喚、破壊、幻惑、回復、付呪
 (アドオン)冒険者 -> 体力、マジカ、スタミナ、所持重量、能力ポイント

神秘の炎(クラフト設備)
 力の欠片や結晶を空の欠片に変換します。空の欠片を力の欠片や結晶に変換できます。
 アドオンで竜晶石も作成できます。(空の欠片+ハートストーン+ドラゴンの鱗または骨)
 設置場所
 ・ホワイトラン:死者の間の左側
 ・ソリチュード:神々の聖堂の中
 ・ウィンドヘルム:タロスの聖堂の中
 ・ウィンターホールド:元素の間の中
 ・マルカルス:ディベラ聖堂の横
 ・リフテン:マーラ聖堂の横
 ・ファルクリース:死者の間の裏
 ・モーサル:ファリオンの家の横
 ・ドーンスター:サイラス・ヴェスイウスの家の横
 ・レイヴン・ロック:寺院の横とセヴェリン邸の中
 ・テル・ミスリン:杖の付呪きの部屋の横
 ・スコール村:呪術師の小屋の裏手

【戦利品の入手先】==============================================================
ボスチェスト
 力の結晶 / 力の欠片 / 空の力の欠片 / 竜晶石 / 虹色の結晶(レア)が手に入ります。
 プレイヤーのレベルが上がると、より良いものが多く手に入る確率が上がります。
 アポクリファの「卵のう」「器」からも手に入ることがあります。

ドラゴン
 力の結晶 / 力の欠片 / 空の力の欠片 を必ず1つ以上落とします。 たまに虹色の結晶を落とします。

山賊
 山賊長のみ、力の欠片を落とします。プレイヤーのレベルが上がると複数落とす確率が上がります。

ドラゴンプリースト
 力の欠片と竜晶石を落とします。プレイヤーのレベルが上がると複数落とす確率が上がります。

ドラウグル
 低確率で竜晶石を落とします。

ドレモラ
 力の欠片を1つ以上落とします。

精霊、幽霊、ハグレイブン、ウィスプマザー、ウィスプ、異形魔法、ボーンマン、ラスマン、ミストマン、シーカー、ルーカー
 ときどき力の欠片を1個落とします。

魔術師、フォースウォーン、吸血鬼、ファルメル、ガーゴイル、アッシュスポーン
 低確率で空の欠片を落とします。

ドワーフオートマトン
 センチュリオンのみ、力の欠片か空の力の欠片を落とします。

*注意:他の敵追加、戦利品追加MODと併用していると入手確率が変わる可能性があります

【インストール】================================================================
DLC Dawnguard, Dragonborn, SKSEが必要です。また、Leveled Listに変更を加えるので、念のためWrye Bashを作成することをお勧めします。
アドオンを使う場合はロードオーダーをメインファイルが先、アドオンが後の順番にしてください。

Flawn's Argonians

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[center][size=3][/size][/center][center][size=3][color=#cc4125][/color][/size][/center][center][color=#e06666]-[/color][i][b][font=Comic Sans MS][size=4][color=#6aa84f]F[/color][color=#6aa84f]lawn's[/color][/size][/font][/b][/i][color=#e06666][b][font=Arial] [/font][font=Lucida Sans Unicode]Argonians[/font][/b]-[/color][/center][color=#e06666]
[/color][center][color=#e06666]An overhaul of skyrim's most underappreciated residents[/color][/center][color=#e06666]
 
 
This overhaul gives skyrim's argonians modified head meshes, glowing eyes, and smooth, but still scaly, skin. It is also features a few options to choose from.
This mod comes in 4k and 2k textures and supports UNP, CBBE, and SOS bodytypes.
 
Options in the main File:
body
[/color][list]
[*][color=#e06666]Default - Smooth but scaly.[/color]
[*][color=#e06666]Really Smooth - A more "human" front half. (for females and males)[/color]
[*][color=#e06666]No-Nipple - no more reptile tits.[/color]
[/list][color=#e06666]feet
[/color][list]
[*][color=#e06666]Claws - Reptilian type feet with clawed toes.[/color]
[*][color=#e06666]Human - Human type feet.[/color]
[/list][color=#e06666] 
Other options/patches:
[/color][list]
[*][color=#e06666]Dull Speculars - Less shiny skin[/color]
[*][color=#e06666]Girl Muscles - Gives females a more muscular body.[/color]
[*][color=#e06666]CBBE - patch[/color]
[*][color=#e06666]Argonian Fins - Patch[/color]
[*][color=#e06666]B3lisario UNP - Patch[/color]
[*][color=#e06666]Bad Dog's Hoodies - Patch[/color]
[/list][color=#e06666] 
[/color][center][color=#e06666]If you have any ideas for more options, be sure to let me know about them.
this mod is still in its early stages so don't expect perfection. yet
[/color][/center]
 
[color=#a4c2f4]Recommended Mods-
- [url=https://www.nexusmods.com/skyrim/mods/3589]Natural Eyes [/url]by [url=https://www.nexusmods.com/skyrim/users/942284]nevenbridge81[/url] - better argonian eye textures, makes them look less bug-eyed
- 03_YA5_HDT_Tails from Yiffy Age of Skyrim - HDT collision physics for beast tails, doesn't require Yiffy Age but does require [url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
- [url=https://www.nexusmods.com/skyrim/mods/92620]Beast Race Bodypaints[/url] by [url=https://www.nexusmods.com/skyrim/users/38957115?tab=about+me]DomainWolf[/url] - body overlays for your characters, 'cause you don't want them to be to plain now do you?
- [url=https://www.nexusmods.com/skyrim/mods/52918]Better Claws and Gauntlets[/url] by [url=https://www.nexusmods.com/skyrim/users/1750291?tab=user+files]Derok[/url] - because long fingernails are not good enough[/color]

The Tools of Kagrenac

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[center][/center][center][img]https://i.imgur.com/sUSznKy.png[/img]


[size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/14168]Also available for SSE [/url][/size]


[line][i]“Determined to use the divine powers of the Heart of Lorkhan to create a new god for the exclusive benefit of the Dwemer, Lord Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools." Wraithguard is an enchanted gauntlet to protect its wearer from destruction when tapping the heart's power. Sunder is an enchanted hammer to strike the heart and produce the exact volume and quality of power desired. Keening is an enchanted blade that is used to flay and focuses the power that rises from the heart. When Kagrenac used these tools on the heart in the Battle of Red Mountain, no one knows what happened, but the Dwemer race disappeared entirely from the mortal world..”[/i]
- Kagrenac's Tools by Gilvas Barelo


[img]https://i.imgur.com/yp0f2ic.png[/img]

If you ever played Morrowind, then you know Keening, Sunder and Wraithguard and how incredibly powerful these artifacts were.
If in Skyrim you joined the College of Winterhold, you probably were thrilled to see Keening make a return at the end of the [url=http://en.uesp.net/wiki/Skyrim:Arniel's_Endeavor]Arniel’s Endeavor[/url] questline.
But why is Keening so weak compared to its version in Morrowind? And where are Sunder and Wraithguard, and what happened to them?
This mod reintroduces the rest of Kagrenac’s Tools to Skyrim and unlocks their full potential!

Go on a quest to obtain these incredibly powerful artifacts in Skyrim!


[img]https://i.imgur.com/3dA9fsr.png[/img]
- Embark on a quest to unearth the legendary Tools of Kagrenac!
- Fully voiced with 300+ lines of dialogue!
-  Enjoy hours of new gameplay with sprawling new dungeons to explore and new challenging enemies to overcome.
- Discover what happened to Kagrenac's Tools after the events of Morrowind and help restore them to their former glory.
- Get your hands on many new items, spells, and other treasures.

Your quest won’t be easy, but the rewards and fame will be unmeasurable!

[url=https://www.nexusmods.com/skyrim/articles/51203]Get a full overview of content items and spells added to this mod right here![/url]


[img]https://i.imgur.com/yp2JV1b.png[/img]

You start this quest by first obtaining Keening. To do this, you’ll have to join the College of Winterhold and finish the side questline [url=http://en.uesp.net/wiki/Skyrim:Arniel%27s_Endeavor]Arniel’s Endeavor[/url]. You’ll also need to have finished [url=http://en.uesp.net/wiki/Skyrim:Dragon_Rising]Dragon Rising[/url] in the main questline.
A couple of days after you completed Arniel’s Endeavor and claimed Keening, you will receive a letter from the courier, and the quest will kick-off.

Make sure you have Keening in your inventory, it will turn into a quest item when the mod starts! If this doesn't happen, try dropping Keening in an interior cell, leaving that location, then returning and picking Keening up again. When Keening becomes a quest object and can't be dropped you know the quest has started properly!


[img]https://i.imgur.com/voaRF3k.png[/img]

All DLC / Legacy edition is required. We won’t make a version that does not require DLC!

The easiest way to install (and this is recommended) is to download using the NMM or a similar mod manager. It can do the downloading and activate it for you.
If, for some reason, you want or need to do a manual install, just download and extract the content of the .7zip to your Skyrim/Data folder (choose to overwrite if asked).
All that's left to do is activate the .esp and start the game!


[img]https://i.imgur.com/MiRqDKq.png[/img]


[b]The courier doesn't appear![/b]
Make sure you meet all the quest requirements as detailed above in the Quest Start section!
Also, be very sure that you have Keening in your inventory, it will turn into a quest item when the mod starts!
If this doesn't happen, try dropping Keening in an interior cell, leaving that location, then returning and picking
Keening up again. When Keening becomes a quest object and can't be dropped you know the quest has started properly!


[b]Where is the ring in the Arcanaeum?[/b]
Answer:[color=#444444] The ring will randomly spawn in one of five different locations around the Arcanaeum.
[list]
[*]The first location to search is in Urag gro-Shub's desk.
[*]The second location can be on the right side table in the center of the Arcanaeum.
[*]The third spot is on the far right side under a pile of books.
[*]The fourth spot is on the far left side inside a cup on the table closest to Urag gro-Shub's desk.
[*]The last area to search is near the entrance to the Arcanaeum underneath a bench.
[/list][/color]
If you don't find the ring there, see if you have any mods that modify the Arcanaeum and in particular that area.
Try moving ToK down your load order or deactivating the other mods. We also have a compatibility patch for Immersive College of Winterhold that you can download in the optional files.


[b]How do I solve the Sunder Vault puzzle?
[/b]Here are a few hints to help you. Try using only 1 or 2 hints and see if that gets you on the right path. Hint 5 contains the full answer.[b]
Hint #1[/b]: [color=#444444]Find the book at the end of the walkway by the three receptacles. There's a note inside. First, read the journal to start the miscellaneous quest, then read the note after you have placed the three Stanzas on the receptacles.[/color]
[b]Hint #2[/b]: [color=#444444]The titles in the note correspond with the numbers 1, 13, and 29. These are not the numbers needed to unlock Sunder, but what do they mean? And what do the numbers behind each title mean?[/color]
[b]Hint #3[/b]: [color=#444444]At the entrance to the [/color][color=#444444]Vault, you'll find multiple volumes of the Sermons of Vivec. What are the numbers of these volumes?[/color]
[b]Hint #4 [/b][color=#444444]Find numbers 1, 13, and 29 of the Sermons. Then look for the 349th word in the 1st Sermon, the 129th word in the 13th Sermon, and the 56th Word in the 29th Sermon.[/color]
[b]Hint #5[/b]: [color=#444444]You can obtain Sunder with the following combination: 348[/color]


[b]Does (Mod X) conflict with ToK?[/b]
ToK should only have a conflict with mods that edit Keening and the same locations.


[b]Will you create a patch for (Mod X)?[/b]
It depends on how complex that patch would be. So.. maybe?


[b]Can I translate ToK to another language?[/b]
Sure! Please share your translation with us, so we add it to the page, and more people can find it.


[b]Can I use assets from your mod for my mod project?[/b]
It depends on the asset since we did not make everything in this mod.


[img]https://i.imgur.com/slrcL6Q.png[/img]

TitansBane: Game design / Level design
PrivateEye: Art assets / Level Design / Story
[url=http://www.imdb.com/name/nm6377264/]Ben Britton[/url]: Voice Acting

Many thanks to the following modders whose assets we’ve used:

[list]
[*] lifestorock -[url=https://www.nexusmods.com/skyrim/mods/24913/] Immersive Creatures[/url]
[*]lautasantenni - [url=https://www.nexusmods.com/skyrim/mods/23530/]Aetherium Armor and Weapons[/url]
[/list][list]
[*]The Beyond Skyrim - Cyrodiil Development Team - [url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=https://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=https://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files]Beyond Skyrim - Brum[/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files]a[/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url]
[*]DanielCoffey - [url=http://www.nexusmods.com/skyrim/mods/57120][/url][url=http://www.nexusmods.com/skyrim/mods/57120][/url][url=http://www.nexusmods.com/skyrim/mods/57120][/url][url=https://www.nexusmods.com/skyrim/mods/57120][/url][url=http://www.nexusmods.com/skyrim/mods/57120]Book Covers Skyrim - Lost Library[/url]
[/list][list]
[*]Urbansiv - Base Wraithguard model and textures
[*]Leanwolf - Keening model from [url=https://www.nexusmods.com/skyrim/mods/39870]Better-Shaped Weapons[/url]
[/list][/center]

Hearthfire Planter Fix

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A Simple mod to correct the hearthfire harvest system who is broken with green thumb.  In the base Skyrim if you get cabbage (2) (3) you will get 2 cabbage Now you will get 6 :)
Compatible with anything that don't modify BYOHHiddenObjectScript

I personnaly use [url=https://www.nexusmods.com/skyrim/mods/26228]RND[/url], [url=https://www.nexusmods.com/skyrim/mods/26851]More Plants and Recipes [/url]and [url=https://www.nexusmods.com/skyrim/mods/73449]Craftable Hearthfire Planter[/url] and no problem :)

Know bug : the game will still indicate item (x) (y) and not the final result  but you'll get the right number

Install NOTE : just unpack and add it to your Skyrim/data activate the .esp and you're done.
The mod order is not important

Kukatsuo Weapon -Imperial Pride-

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Imperial Pride
 Category : 1H Sword
 Material : Ebony
 Reinforcement : possible
 Production : impossible

Where to get it ?
:  The talos Shrine standing near "Froki`s shack" in Rift hold.

Armure de l'Epervier - Traduction francaise

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[center][size=4][u][b][color=#bf9000]
Installation :[/color][/b][/u]
[/size]
Copiez le contenu du répertoire "Data" dans le dossier de votre jeu : ".../Steam/SteamApps/common/Skyrim/Data"[size=4]

[u][b][color=#bf9000]Crédits :
[/color][/b][/u][/size]
[url=https://www.nexusmods.com/skyrim/users/1734939][/url][color=#bf9000][url=https://www.nexusmods.com/skyrim/users/26841734]lucazoid[/url] [/color]pour son mod "[color=#f1c232][url=https://www.nexusmods.com/skyrim/mods/99723?tab=description]Sparrowhawk Armor[/url][/color]"[/center]

Vindictus Regina Armor for Kingc53 Body EN-FR

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[center][b][size=4][b][color=#d5a6bd][url=https://www.loverslab.com/files/file/10513-vindictus-regina-pack/][color=#d5a6bd]Original mod[/color][/url][/color][/b] created by [/size][/b][size=4][b][url=https://www.loverslab.com/profile/1142638-kiraxskyrim/][color=#d5a6bd]KiraxSkyrim[/color][/url].[/b][/size][b][size=4]

For[color=#d5a6bd] [color=#d5a6bd][url=https://www.nexusmods.com/skyrim/mods/93314][color=#d5a6bd]Kingc53 Body[/color][/url][/color]
[/color][/size][/b][size=2]
[b][size=3][u]You need to use the console command "player.additem [ID] 1"[/u][/size][/b]
For ID, "help regina"
[/size]

[b][size=4][size=6][color=#ff0000]! [/color] [/size] [u]HDT-PE & HDT-HHS are required[/u]   [color=#ff0000][size=6]![/size][/color][/size][/b]
[size=2][b][color=#ff0000]![/color] Heels Sound included in the archive [color=#ff0000]![/color][/b][/size]
[/center]

True Spear Combat - Weapons and Animations

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[center][/center][color=#bf9000][b][color=#ffffff][color=#BF9000][i][center][color=#ffffff][size=5]Good Morning[/size][/color][size=5] Everybody[/size][color=#ffffff][size=5],
[/size][/color][/center][/i][/color][/color][/b][/color][size=2][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ea9999][i]
[/i][color=#38761D]I've posted my new plugin[/color][/color][/color][/color][color=#ffffff][color=#BF9000][color=#ea9999][color=#38761D] [url=https://www.nexusmods.com/skyrim/mods/99303/]TSC - Trees of Perks[/url] [/color][/color][/color][/color][color=#ffffff][color=#BF9000][color=#ea9999][color=#38761D]on an other page due to the nature of the contain.
It will be accessible by everyone but it will be in alpha-beta testing during some weeks due to the necessity to developp the script.
The first part contain the first perk tree for the combat with spears with a dozen of perks. The second part will be on javelin and the third on halberd.
[/color][/color][/color][/color][/b][/color][/size][size=2][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ea9999][color=#38761D][b][b][b][b][b]The mod will integrate a compatiblity to [color=#ffffff]True Spear Combat[/color], [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url] and [url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury - New Weapons with third person animations[/url].[/b][/b][/b][/b][/b][/color][i]
[color=#38761D]The Url will be accessible on this page.[/color][/i][/color][/color][/color][/b][/color][/size][color=#bf9000][b][color=#ffffff][color=#BF9000][i][color=#ffffff]

[/color][/i][/color][/color][/b][/color][color=#BF9000][size=2][b]Don't forget to endorse if you like and donate if you want support my work![/b][/size][/color][size=3][color=#BF9000][size=2]
[/size][/color][color=#BF9000][size=2][b]The mod evolve so I recommend you to clic on "Track" button and you will be inform when I upload new plugin.
If you want report bugs or have comments, when you post your message don't forget to precise what version of TSC you use.[/b][/size][/color]

[size=3][b]Clic on[/b] [url=https://rd.nexusmods.com/skyrimspecialedition/mods/10483/?][color=#ffff00][b]True Spear Combat - SSE[/b][/color][/url][color=#ffff00][b],[/b][/color][b] if you want the[/b] [b][color=#7F6000]Special Edition of Skyrim[/color][/b] [b]version.[/b][/size][/size]
[b][size=3]This mod evolve with your commentaries, so don't forget to post your request.[/size][/b]

[color=#BF9000][size=3][b]I[color=#B45F06][size=2]f you dislike some animations and want remove them, go to installation part and follow the tutorial.[/size][/color][/b][/size][/color]
[color=#b6d7a8][size=3][b]-----------------------------------[/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00]Future : [color=#ffffff] Block animations during an heavy impact.Transform Riekling spears to be usable by us.
[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#ffffff]Horse charge with a spear and javelin release during riding. Fixed the bug of sneak animation camera too high for magic and javelins.[/color][color=#a4c2f4][color=#ffffff] More animations for the random. Add a Perk tree for spears, halberd and javelins.[/color] [color=#ffffff]Add the new[/color] Enderal Plugin. [color=#ffffff]Checked the compatibility with[/color] [/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#a4c2f4]YY Anim Replacer - Mystic Knight[color=#ffffff],[/color] Requiem[color=#ffffff],[/color] Immersives Wenches [color=#ffffff]and [/color]Master of Disguise.
[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00]08/18/2019 :[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][size=3] [color=#a4c2f4][b]Fixed halberd animation and javelin animation for NPCs. Halberds of New Armory reworked to be more fit with my animation.[/b][/color][/size][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00]

[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#ffffff]Patch for the mod [/color][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#00ffff][url=https://rd.nexusmods.com/skyrim/mods/67103/?][color=#ffff00]Vigilant[/color][/url][/color][/color][/color][/size][/color][/color][/color][/size][/color][/color][/color][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#ffffff],[/color][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#00ffff][size=3][b][color=#00ffff][size=3][b] [url=http://www.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][color=#ffffff],[/color] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][size=3][b][color=#00ffff][size=3][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/size][/color][/b][/size][/color][/url] [/color][color=#ffffff]and[/color] [url=http://www.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][size=3][b][color=#00ffff][size=3][b][color=#c27ba0]Immersive Weapons[/color][/b][/size][/color][/b][/size][/color][/url].[/b][/size][/color]
[color=#ffffff]Many patchs are included for many mods.[/color]

[color=#ffffff]I've inspired my texture on the mod "[/color][url=http://www.nexusmods.com/skyrim/mods/58470/?]Alternative Daedric Weapons (4k and 2k)[/url][color=#ffffff]" by[/color] [i][b]Aiyen[/b][/i][color=#ffffff], I recommend you.[/color]

(Please your comment help me, post them if you see something strange in game)
[color=#b6d7a8]-----------------------------------[/color][/b][/size][/color]

[size=4][b][color=#ffd966][size=5]Summary[/size][/color]
[/b][/size][font=Arial][size=3][u][b]I      Presentation[/b][/u][u][b]
II     Installation[/b][/u][u][b][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]
III    Incompability[/b][/u][/size][/font][/size][/size][/size][/size]
IV    Recommendations[/b][/u][/size][/font]
Read this part for a better experience in game.
[size=3][u][b]V     Future project
[/b][/u][size=2] If I've time to develop this ideas.[size=3][u][b]
VI    Resolve your trouble
[/b][/u][size=2] If you are unlucky, you will find a solution here or on the forum.
[font=Arial][size=3][u][b]VII   Tutorial for modders[/b]
[size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]VIII   History[/b][/u][/size][/font][/size][/size][/size][/size]
[/u][size=2][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]IX Credits
[/b][/u][/size][/font][/size][/size][/size][/size][/size][/size][/font][/size][/size][/size][/size]

[font=Arial][size=3][b][u][i] [/i]I Presentation[/u][/b][/size][/font][font=Comic Sans MS][font=Arial]
[color=#efefef] [color=#ffffff]This mod is an independant script from [b][i]DemongelRex[/i][/b], free of Spears of Soolie with my animations and some advantage[size=2]s.[/size][/color][/color][size=3][color=#efefef][size=2][color=#ffffff]
[/color][color=#f4f4f4]
The original mod offer the possibility to play with [b]spears and bound spears (1 hand sword)[/b] and [b]javelin (throwable)[/b] in Skyrim with different animations in 1st and 3rd person view. This is a multitude of new animations for spears and javelins which can be played during travel and combat. This animations run only for some kind of weapons, so they don't overwrite vanilla animation for other weapons like sword, axe, etc.
This animations are for right-hander and cover javelins, tridents, halberds and spears: the 1 hand combat with/without shield and the 2 hands combat[/color][/size][/color][color=#f4f4f4][size=2] are playable.[/size][/color][color=#f4f4f4][size=2] You can checked the .gif on the top of this page if you want see what are the look of some animations.[/size][/color][color=#f4f4f4][size=2]Player and NPCs are able to use animations for this weapons, nevertheless for avoid an overheat of your CPU the maximum of NPCs who can run animations is to five.[/size][/color][i][b]

[size=2]New vs old method for javelins:[/size][/b][/i][i][b][color=#00ff00][size=2]
[color=#00ffff]New method[/color][/size][/color][/b][/i][color=#00ff00][size=2][color=#00ffff] run fast but you risk to experiment bugs because it's new.[/color][/size][/color][color=#00ffff][size=2] For the moment, I need to mod behavior for allow sneak attack and movement which don't run.[/size][/color][i][b]
[/b][/i][/size][size=2]Javelin are usefull during a close or medium range fight due to the gravity effect, this same effect will knockdown your ennemy when you hit them.
You can use a shield in the same time of javelin and protect yourself.[/size][/font][/font][font=Comic Sans MS][font=Arial][size=2][font=Comic Sans MS][font=Arial][size=2] Javelin are only usable by the player for the moment and don't own first person animation.
NPCs can't own javelin if you try to give them, they will disappear for ever, except for vendors and blacksmith.

[/size][/font][/font]You don't need to start a new game to run animations, an old save will be okay. Same, if a corrupted save can blocked the script of my mod.
Some inconvenients and bugs that will be fixed in the future,[i][b] patience[/b][/i].

Multiples patchs are join to the TSC mod, so if you want my animations add on many weapons from great mod like [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][url=https://rd.nexusmods.com/skyrim/mods/67103/?][color=#ffff00]Vigilant[/color][/url][color=#ffffff],[/color][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/size][/font][/font][color=#00ffff][b][color=#00ffff][b] [url=http://www.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][color=#ffffff],[/color] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][b][color=#00ffff][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/color][/b][/color][/url] [/color][color=#ffffff]and[/color] [url=http://www.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][b][color=#00ffff][b][color=#c27ba0]Immersive Weapons[/color][/b][/color][/b][/color][/url][/b][/color][/b][/color], now it's possible. I've redone the patcher from [font=Comic Sans MS][font=Arial][color=#b6d7a8][size=2][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff][url=https://www.nexusmods.com/skyrim/mods/59849][color=#d5a6bd]Perkus Maximus[/color][/url][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/size][/color][size=2] and [b][color=#6d9eeb][url=https://www.nexusmods.com/skyrim/mods/34155][font=Comic Sans MS][font=Arial][color=#a4c2f4][b]Dual Sheath Redux[/b][/color][/font][/font][/url][/color][/b].[/size]

Some pretty videos by [url=http://rd.nexusmods.com/skyrim/users/8208303/?][size=3][b][i]SEXX[/i][/b][/size][/url], animations are included in True Spear Combat and some others.

[/font][/font][youtube]xZs6h89GaE0[/youtube][youtube]BegGsu0OIEI[/youtube]
[font=Comic Sans MS][font=Arial]Plus [font=Comic Sans MS][font=Arial]a very impressive video of [i][b][url=http://rd.nexusmods.com/skyrimspecialedition/users/394634]Chaos_Hellfire[/url][/b][/i], the mod is presented to 4:51. Click on [font=Comic Sans MS][font=Arial][i][b][url=http://rd.nexusmods.com/skyrimspecialedition/users/394634]Chaos_Hellfire[/url][/b][/i][/font][/font] for more videos of mods.[/font][/font][/font][/font]
[youtube]ooFyWkHeTHQ[/youtube]

[font=Arial][size=3][u][b] II Installation[/b][/u][/size][/font][b]
1°)[/b] I recommend to Install TSC after all other mods like [b]Tk Dodge[/b]. Use the NMM installation for TSC, you can choose what animations you want and add patches for others mods which add spears or other weapons.If you want installed patchs, two versions are possible:
a) the main version which overwrite others mods with the patch,
b) the update named [b]TSC - Patchs - NMM[/b], this last add the patch, you just need to uncheck all patchs of the main version[b]. Don't care about the advert.
[/b] c) To allow the overwrite for the 1st person behavior of [b]TKDodge[/b] by my files[b]
2°)[/b] Install and Launch[b] [u][font=Comic Sans MS][url=http://www.nexusmods.com/skyrim/mods/11811/?]FNIS[/url][/font][/u][/b][b] by [i]Fore[/i][/b], U don't need to clic on anything, deactivate (PCEA) if active and just clic on [b]"Update Behavior"[/b].[b]
3°) [/b]U can play and you don't need to start a new game.
[b]4°) [/b]You need [url=https://www.nexusmods.com/skyrim/mods/3863][color=#ff00ff]SkyUI[/color][/url] for run the MCM. The MCM allow you to add or delete animations for spears, if you see NPCs who don't play animation, turn [b]off[/b] the mod with MCM and just after, turn it on [b]on[/b]. Five NPCs can play animation in the same time.
[b]5°) [/b]The MCM menu allow you to change what you want, like the random timing with the bottom named "Player: Animation Check Interval". I recommend 6 for combat and 50 out of combat, due to my idle animation Xtra long (50 seconds)

[b]Manual Intsallation[/b]
1°) Extract the "[b]True Spear Combat - Weapons and Animations - NMM Installer[/b]" file with 7zip.
Folders that you will select need to be copy/paste in the data of your game. The main installation need to the contain from the "[b]00 == CORE ==[/b]" and one of the contain from [b]01[/b], [b]02[/b] or [b]03[/b]. Select them in function of your needs. After, you need to select one folder for the type of [b]Blocking animations (1 hand)[/b] ([b]10[/b], [b]11[/b], [b]12[/b], [b]13[/b]), the type of [b]Blocking animations (2 hands spear) [/b]([b]14[/b], [b]15[/b]), the type of [b]1st person[/b] ([b]Spear and Shield[/b] or [b]Spear and Torch[/b]).
All next folders are optionals and concern patchs for different mods that you need to have installed before to use the patch.
Go to [b]II Installation[/b], [b]2°)[/b] for thext of the installation.


[b] Removed animations[/b]
If you want removed some animations, because you don't like them.
Go to [b]meshes\actors\character\animations\TSC[/b], after that you can deleted animations that you won't.
[b]Exemple:[/b] If you dislike the [b]blocking animation with the shield[/b], you can deleted all animations with the prefix [b]tsc0_shd[/b].
If it's only the turn animation of the blocking animation with the shield that you won't, you will delete tsc0_shd_tunleft60, 180 and tsc0_shd_turnright60, 180.
Prefix for all animations are [b]tsc0_1hm[/b] for [i][b]short spear[/b][/i], [b]tsc0_2hm [/b]for [i][b]long spear[/b][/i] and [b]tsc0_2hw[/b] for the [i][b]Halberd[/b][/i].
Launch an update of FNIS and you can replay to your Skyrim.

[font=Arial][size=3][u][b][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b] III    Incompability[/b][/u][/size][/font][/size][/size][/size][/size][/b][/u][/size][/font]
True Spear Combat is incompatible with all mods which change the behavior files of the 1st Person.
You need to install TSC in last, after all your other mods.

[size=3][u][b] IV Recommendations[/b][/u][/size]
Not necessary with my new first person animation but if you prefer.

For the Data\SKSE\Plugins\SKSE_EnhancedCamera.ini from [font=Comic Sans MS][color=#00ffff][b][url=http://www.nexusmods.com/skyrim/mods/57859/?]Enhanced Camera[/url][/b][/color][/font] by [b][i]LogicDragon[/i][/b], I recommend parameters below which are the best for myself and yourself.
----
; Enables experimental third person arms when in first person
bUseThirdPersonArms=1
bUseThirdPersonArmsBow=1
bUseThirdPersonArmsBowAim=1


[b][size=3][u] V Future project[/u][/size][/b][b]
[/b]- [b]"[u]Ribbons and feathers on spears[/u]"[/b] with the HDT physics.[b]
- "[u]True Spear Combat[/u]" mod whose the development will retake to 2018.
[size=2][b][b][b][b][b][b][b][b][b][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]1) Fixed the text in the MCM.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b][/b][/b][/b][/b] ([b][size=2][b][b][b][b][b][color=#00ffff]Done[/color][/b][/b])[/b][/b][/b][/size][/b]
[/b][/b][/b][/size][/b][b][size=2][b][b][b][b][b][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff][b][b][b]2) Spear on back with XPMSE.[/b][/b][/b][/color][color=#ffffff][b][b][b]
[/b][/b][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b]3) I take some time but I try to give you some random animations for two hands and one hand attack.[/b] (Need a script)[/b][b][b]
4) An ability when left hand doesn't have shield or spell, animations run two hands. [/b][/b](Need a script, it' not win)
5) Animations for the left hand. (I will try a mirror method)
[b][b][b]6) Fixed the bug with some clothes and the rotation bug of the 2hm spear during movement.[/b][/b][/b]
7) Fixed the equip, unequip bug which break animations. [b][size=2][b][b][b]([b][b][color=#00ffff]Done[/color][/b][/b])[/b][/b][/b][/size][/b]
8) Animations for Horseback. (Need to do a script)
9) [b][b]Allow Javelin and shield in the same time for player ([b][b][color=#00ffff]Done[/color][/b][/b]) and NPCs.[/b][/b]
10) Plugin with a lot of thorwing Knives and Axes (If no body have done a plugin with this)
11) Animations for draughr. (Need to do a script)[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#ffffff][size=2][b][b][b]
12) More animations always more.[/b][/b][/b][/size]

[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/b][/size][/b][size=2][color=#00ffff][b][color=rgb(97, 97, 97)][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#ea9999]Results of the survey in percent, the five more importants :
[/color][/color][/color][/color][color=#ffffff][color=#BF9000][color=#ffffff][color=#ea9999][color=#efefef]Add a Perk tree for spears, halberd and javelins. (Very long) : 17.6[/color] - Work in progress
[/color][/color][/color][/color][/b][/color][color=#efefef][b]Horse charge with a spear and Knockdown the ennemy. (medium or long) : 14.6[/b][/color][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff]
Killmoves animations for spears and halberds. (Long) : 14.5
More random attack animations. (Short or medium) : 13.9[/color][/color][/color][color=#ffffff][color=#BF9000][color=#ffffff]
Javelins usable by NPCs. (medium or long) : 10.1[/color][/color][/color][color=#ffffff][color=#BF9000][i][color=#ffffff] : [/color][/i][color=#ea9999]Done in the 0.9.8[/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/size][color=#bf9000][b][color=#ffffff][color=#BF9000][i][color=#ffffff]
[/color][/i][/color][/color][/b][/color]

[size=3][b][u] VI Resolve your trouble[/u] ( For all troubles or advices use posts. Nothing is perfect):[/b][/size]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff]Bugs knows on the v.0.6.6 are:
[color=#d8d8d8][color=#ffffff][size=2]-Animations don't run, be care to follow installation instruction and see if when you start a new game allow animation to run.
A corrupted save can block scripts. I search a solution for cleaning corrupted saves.

- NPCs don't have javelins. [/size][/color]
[color=#ffffff][size=2]- Movement animations don't run for javelin with the new method.[/size][/color]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#00ffff][size=3][b][color=#d8d8d8][color=#00ffff] [size=2][b][b][color=#ffffff]- Bound javelin, [/color][color=#efefef][color=#ffffff]w[/color]hen you have launch the spell, you need to unequip spell and go inventory to select bound javelin.[/color][/b][/b][/size][/color][/color][/b][/size][/color][/color][/color][/color][/b][/size][/color]
[/color]
[/color][/color][/color][/b][/size][/color][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b] VII Tutorial for modders[/b][/u][/size][/font][/size][/size][/size][/size]
[b]How can I have your animations or other animations on other mods?[/b]
Many points to start to answer at this question: [b]0°)[/b] Install TesVEdit, [b]1°)[/b] Create a new plugin or modify the original plugin of the mod, [b]2°)[/b] Animations for the 3rd person view, [b]3°)[/b] Animations for 1st person view, [b]4°)[/b] Replace my animations by others animations

[b]0°)[/b] Before starting you need to own [b]TESVEdit[/b], you can download it on this link: [b]https://www.nexusmods.com/skyrim/mods/25859[/b]
[b]Install it[/b] and [b]open it[/b] with my mod checked and the mod that you want modify. All modifications will be done with TESVEdit

[b]1°)[/b] You need to choose what you want modified, the plugin of your mod or if you want a new plugin like a patch. The both are possible, You can create a new plugin easily. For that you open your mod, open weapons, ctrl+click on weapons and left click, in the dialog box select the option "Copy as override into", select a new file and give it a name.


[b]2°)[/b] If you search to run my animations for the third person, you need to know what style of weapon and use the correct keywords on the weapon.
Weapons have an "Animation type" in the "[b]DNAM - Data[/b]" of their description and "keywords" in "[b]KYWD - Keywords[/b]". When you find this, left click on the shift to the right of KYWD and click on add, this will appear "[b]NULL - Null Reference [00000000][/b]"
Now, you need to change the reference number [00000000] with the correct keywords, see below.  
"OneHandSword"= "[b]SpearWeapon[/b]" [KYWD:xx004340]
"TwoHandSword" = "[b]LongSpearWeapon[/b]" [KYWD:xx079BD5]
"TwoHandAxe" = "[b]HalberdWeapon[/b]" [KYWD:0B0BB8EC]

[b]3°)[/b] If you want add the [b]1st person animation[/b], you need to add the script named "[b]WeaponStyleSpearScript[/b]" to the weapon.
Select with ctrl + click, the new weapons and one of my spear weapon, left click and compare selected.
The weapons will appear the description box, you just have to take the script named "WeaponStyleSpearScript" and slide it on the new weapon.

[b]4°)[/b] You can select animations from others modders and replace mine by their.
The filepath for animations for the [b]3rd person[/b] is: Data\Meshes\actors\character\animations\TSC
and for the [b]1st person[/b] is: Data\Meshes\actors\character\_1stperson\animations\spears.
You just need to drop your animation and change the name by one of mine. BEWARE: 1st person and 3rd person animation are differents, you can't place a 3rd person animation in the 1st person and think it will work.

[size=3][b][u][font=Arial] VIII History[/font]
[/u][/b][/size][b][size=2][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/size][b][b][b][b][b][b]
[size=2][b][b][b]05/20/18 [b][b][b][b][b][b][b][size=2][b][b][b]- [b][b][b][b][b][b][b][size=2][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.7.9[/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b] - [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#00ffff] [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]Fixed the text in the MCM.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#00ffff][b][b][b][b][b][b][b][b][b] [color=#ffffff][b][b][b][b][b][b][b][b][b]Javelin knockdown the target and many other little things.[/b][/b][/b][/b][/b][/b][/b][/b][/b][/color][/b][/b][/b][/b][/b][/b][/b][/b][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b]
05/05/18 - [b][b][b][b][b][b][b][size=2][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.7.2 - [/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b] NPC play animations for spear and halberd. Compatibility with TK Dodge for the 1st person animation.
[b][b][b][b][b][b] Add 1st person animations for javelin.[/b][/b][/b][/b][/b][/b]
[b][b][b]03/13/18 -  [b][b][b]I've fixed two bugs : fix the unequip 1st person for spear and sneak camera. [/b][/b][/b][/b][/b][/b]
[color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]02/26/18 -[/color][color=#ffffff] The patcher from [url=https://www.nexusmods.com/skyrim/mods/59849][color=#d5a6bd]Perkus Maximus[/color][/url] redone by me, you can download it in the optional part if you want use PerMa and TSC.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color]
11/15/17 - [b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.6.7 - 1st Person animations, plus a new method for javelins release.[/b][/b][/b][/b][/b][/b][/b]
+ All patch redone for my first person animation.
10/22/17 - A patch for [b][b][b][color=#ffff00][url=https://rd.nexusmods.com/skyrim/mods/67103/?]Vigilant[/url][/color][/b][/b][/b].
10/11/17 - v.0.6.5 - A new plugin for testers.
08/12/17 -  v0.6 - [size=2]Blocking Animations (Alternative)[b][b][b][b][b][b].
[b][b][b][b][b][b][b][b][b][b][b][b][b][b]08/11/17 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] [/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b] v.0.6 -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b]Some new animations (sneak powerattack 1hm, sneak 2hm and 2hw)[b][b][b][b][b][b][b][b][b][b][b][b][b][b].[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/size][size=2][b][b][b][b][b][b][b]
06/18/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.5 - ([b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b]It's an alpha with some spells and more animations)[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b] -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] More animations run now.[b][b][b][b][b][b][b]
+ Patch All In One for [color=#00ffff][b][color=#00ffff][b][url=http://rd.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][/b][/color][/b][/color][/b][/b][/b][/b][/b][/b][/b][color=#00ffff][color=#00ffff][color=#ffffff],[/color][/color][/color][b][b][b][b][b][b][b][color=#00ffff][b][color=#00ffff][b] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][b][color=#00ffff][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/color][/b][/color][/url] [/color][/b][/color][/b][/color][/b][/b][/b][/b][/b][/b][/b][/size][color=#00ffff][color=#00ffff][color=#ffffff]and[/color][/color][/color][b][b][b][b][b][b][b][color=#00ffff][b][color=#00ffff][b] [url=http://rd.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][b][color=#00ffff][b][color=#c27ba0]Immersive Weapons[/color][/b][/color][/b][/color][/url][/b][/color][/b][/color].
05/14/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.4 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b](Damn, It's an alpha with some spells)[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] - [/b][/b][/b][/b][/b][/b][/b]Three new bound spear spells with special effects.[b][b][b][b][b][b][b]
05/01/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.3 - [b][b][b][b][b][b][b](It's again an alpha with a spell) -[/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b]A new bound spear spell.[b][b][b][b][b][b][b]
04/12/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.2 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b](It's always an alpha) -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b]All animations for 1 hand run.[b][b][b][b][b][b][b]
04/09/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.1 - (It's an alpha) - [/b][/b][/b][/b][/b][/b][/b]New script who avoid to begin a new game.[b][b][b][b][b][b][b]


[size=3] [u]IX Credit[/u][/size]s
[/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b][color=#b6d7a8][size=2][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#ffffff]Thanks to [/color]Skywind team [color=#ffffff]especially to [/color][i]Coal[/i] [color=#ffffff]for the skeleton and [/color][i]Marlborojack[/i] [color=#ffffff]for the script and behavior[/color].[/b][/color][/color][/color][/b][/color][/color][/color][/b][/size][/color][font=Comic Sans MS][size=5][color=#bf9000][size=2][b][color=#ffffff][color=#BF9000][color=#ffffff]
Thanks to [/color][/color][/color][/b][i][url=https://www.nexusmods.com/skyrim/users/3127912][font=Comic Sans MS][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#6fa8dc]NickaNak[/color][/color][/color][/color][/b][/color][/font][/url][/i][/size][b][color=#ffffff][size=2][color=#BF9000][color=#ffffff] and [color=#93c47d][color=#00ff00][i][url=https://www.nexusmods.com/skyrim/users/2000006][font=Comic Sans MS][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#93c47d]JZBai[/color][/color][/color][/color][/b][/color][/font][/url][/i][/color][/color], respectively for their scripts which [color=#6fa8dc]add NPC's animations[/color] and [color=#93c47d]throwable Javelin[/color]. [/color][/color][/size][/color][/b][/color][/size][/font][b][color=#ffffff][color=#BF9000][i][color=#ffffff][size=2]
[/size][/color][/i][color=#ffffff][size=2]The new first picture is a pure product from [b]Imperious Tangent ([i][color=#9900ff][url=http://imperioustangent.deviantart.com/]Ian Davis[/url][/color][/i])[/b], if you want see more of his work.[/size][/color][i][color=#ffffff]
[/color][/i][/color][/color][/b]
[/b][/b][/b][/b][/b][/b][/b]

Animated Armoury - New Weapons with third person animations

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[center][img]https://i.imgur.com/NKYO9VX.jpg[/img][/center]

[line][b][u][size=6][color=#a4c2f4]Quick Links[/color][/size][/u][/b]
[size=5]Check the [url=https://www.nexusmods.com/skyrim/articles/52341]FAQ[/url] if you have some questions about the mod
If you're having issues with the mod [url=https://www.nexusmods.com/skyrim/articles/52333]check out this article[/url]
If you're wanting to do some compatibility patches for your mods or another [/size][size=5][url=https://www.nexusmods.com/skyrim/articles/52246]check this article[/url][/size]



[line][b][u][size=6][color=#a4c2f4]Update Log[/color]

[/size][/u][/b][size=3][center][size=4][u][i]Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu[/i][/u][/size][/center]
[color=#ffe599]2.3) Fixed the Environment map on both Steel Claws
Fixed The invisible Daedric Claw model
Fixed the Papyrus Log File Spam
Added in Single Claw Block Animations, I forgot about 20 times to add the actual animation files to the folder
Claws now Holster at the Dagger Holster bone and are rotated correctly
Slowed Down Claw equip animation as it was causing crashes
Removed Claws from Dragur Levelled lists, for real this time
Claws should appear less frequently on Bandits now
Claws now have a default reach of 1 instead 0.5, this kinda helps with an issue with Engarde as well as generally makes them a bit easier to use
Added in Whips
Whips are Maces that have near instant recoil recovery, they provide mid ranged lowish damage, if you want to wield two Whips together you need to get the Dual wield variants(they have a Dual Prefix) via the add item menu or Console, this is due to an animation restriction
Added the Silver weapon flavour text to all Silver weapons
Distributed some weapons that could become impossible\hard to get, around the world and in some vendor's inventories, Silver weapons can be brought from Khajit Caravans, Dawnguard stuff is with the Dawnguards, Imperial with the Imperials
Added crafting recipes for some weapons that didn't have them
Fixed crafting recipes for Nord hero and Skyforge stuff
Added Meshes for All Geared Up and Claws for Dual sheath\Ecotone
Made the Rapier and Dagger Patch available for SSE
Added a newish keyword to all weapons in my existing patches[/color]

2.21) Fixed the BSA Archives being corrupt
2.2) Compatibility with True Spear Combat added
Compatibility patch made for Skyrim Expanded Weaponry
Fixed the PCEA 2 setting pulling you out of First person view
Added an Animation event to Claws that hopefully stops CTDs with Ultimate combat
Undeleted two refs in the Dark Brotherhood Sanctuary
Fixed the Quarterstaff Leveled list button not correctly displaying it's unticked state
Removed Claws from Draugr Leveled lists

2.12) Fixed PECA2 Not working correctly
2.11) Fixed the MCM menu not showing up
2.1) Brand New Rewritten scripts by [size=3][url=https://www.nexusmods.com/users/10236085]Ashingda[/url][/size], the scripts are now much more responsive and quicker
Compatibility with Skyrim Spear Mechanic added
Fixed a missing animation for Sneak attacking with Quarterstaffs
Added in Claw Blocking animations that I forgot about, the first time around[/color]
[/color]
2.01) Added a DSR Patch with fixed scabbards for Elven and Ebony Rapiers
Fixed the dodgy Halberd anims
Fixed the Sprint camera for Halberds
Merged the Spear Blade fix with the Immersive Weapons Patch
2.0) Added in Claws, claws are classed as daggers, they're designed to be dual wielded but can be used in either hand, they cannot parry they also have a 10% chance to inflict a small stackable bleed debuff
Switched Pike's, Halberd's and Quarterstaff's animation type around so they better represent what perks they receive in game
Fixed a tiny tiny script error to do with Quarter Staffs
Silver Weaponry can now be tempered
Crafting recipe visibility is now toggleable in the MCM menu, you can enable and disable them based on WeaponType
Removed the "nonplayable" check so now any NPC which use the "0_Master" behaviour file will play my anims, eg Enderal Npcs
Sprint Attacks no longer zoom the camera back in
Pike, QuarterStaff an Halberd Sprinting Camera is now correctly zoomed out
Fixed an issue that would allow Rapier anims to continue to play after you unequipped your Rapier with Magic in your left hand



1.9) Fixed the Dragonbone staff in the Immersive Weapons patch to function correctly
Fixed the Spear Dagger in the Immersive Weapons patch to function correctly
Fixed Animations on Player Resetting after equipping a weapon
Fixed Being pulled out of 1st person when setting the animations
Fixed the First person camera check
[color=#ffffff]
[line][b][u][size=6][color=#a4c2f4]About the Mod[/color]

[/size][/u][/b][b][size=6][center][u][size=5][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url] is [color=#ff0000][b][u]Required[/u][/b][/color]! For this mod to work
The Animations only work for Third Person[/size][/u][size=5]
[/size][size=4][color=#9fc5e8][url=https://www.nexusmods.com/skyrimspecialedition/mods/15394/]SE Version Here[/url][/color][/size][/center][/size][/b]

[size=3]This mod adds Rapiers\Thrusting Swords, Pikes, Halberds, Quarter Staffs and Parrying Dagger Functionality to the game, Rapiers, Pikes and Halberds are distributed throughout some level lists and can be crafted + upgraded.
Both the Player and NPCs can all use Rapiers, Pikes, Halberds and Quarter Staffs, both the player and npcs can play the animations, all of which can be turned on and off via the MCM menu[/size]

[size=5]If you would like First Person animations that work with my mod Check out [url=https://www.nexusmods.com/skyrim/users/2000006]JZBai[/url]'s fantastic mod [url=https://www.nexusmods.com/skyrim/mods/95261]1st Person Spear and Rapier Animations[/url][/size]

[b][u][size=6]Rapier Demo[/size][/u][/b]                [size=3][b][u][size=6]Pike Demo[/size][/u][/b][/size]
[youtube]4W6ydRWvzqQ[/youtube][youtube]NGcms5hSBNU[/youtube]               

[b][u][size=6]Quarter Staff Demo[/size][/u][/b]                [size=3][b][u][size=6]Claw Demo[/size][/u][/b][/size]
[youtube]qJLK5RqvKDM[/youtube][youtube]mHUPCN9Isa0[/youtube] 

[b][u][size=6]Whip Demo[/size][/u][/b] 
[youtube]TYz5wWt9IdY[/youtube]

[line][b][u][size=6][color=#a4c2f4]Installing \ Uninstalling[/color]
[/size][/u][/b]
[size=3][center][size=4][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url] is [color=#ff0000][b][u]Required[/u][/b][/color] for this mod to work[/size][/center]
[i]You can download and install this mod before or after, it doesn't matter what order, but you need to get FNIS![/i]

[size=3][size=3][color=#d9d2e9][b][u]Steps for Updating
[/u][/b][/color][/size][/size]1) Download the new version
[size=3]2) Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else, wait for the process to finish[/size]
[size=3]3) You've updated the mod[/size]

[i]Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu[/i]

[color=#d9d2e9][b][u]Steps for Installing[/u][/b][/color]
1) Download and install this mod
2) Download and install [url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url]
3) Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else, wait for the process to finish
4) You can now play the game, no need for a new save

[size=3][color=#d9d2e9][b][u]Steps for Uninstalling[/u][/b][/color][/size]
1) In the MCM In the MCM tick "[color=#d5a6bd]Turn Mod Off[/color]" it may take a few in game seconds for the NPCs to stop their animations
2) Save the close the game
3) Uninstall in your preferred mod manager
4)[size=3] Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else wait for the process to finish[/size]
5) You have now uninstalled the mod

[/size]
[line][b][u][size=6][color=#a4c2f4]Rapiers[/color]
[/size][/u][/b]
[size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists[/i]

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture
[/size]


[line][b][u][size=6][color=#a4c2f4]Pikes[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists[/i]

Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than [size=3][size=3]Greatswords[/size][/size] and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of [/size]existing weaponry mostly 2 Handed weapons, [size=3]If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Halberds[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists[/i]

Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than [size=3][size=3]Greatswords[/size][/size] and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of [/size]existing weaponry mostly 2 Handed weapons, [size=3]If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Quarter Staffs[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists[/i]

Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a [size=3][size=3][size=3][size=3][size=3]Quarter Staff [/size][/size][/size][/size][/size]to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of [/size]existing weaponry mostly Warhammers, [size=3]If you have any mod that re-textures Weapons, the [size=3][size=3][size=3][size=3][size=3]Quarter Staffs[/size][/size][/size][/size][/size] will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Claws[/color]
[/size][/u][/b][size=3]
[i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists[/i]

Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual wielded but can be used in either hand, they cannot be used for parrying, when wielded together they can unleash a flurry of swipes

Each Metal\Crafting type has a [size=3][size=3][size=3][size=3][size=3]Claw [/size][/size][/size][/size][/size]to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed

Iron, Steel, Skyforge, Dragon Priest[/size][size=3], Akaviri, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark Brotherhood Claws don't appear in levelled lists, they placed in the Sky Haven Temple and both Sanctuaries respectively
I've also included a Blade of Woe variant that can be crafted by converting your Blade of Woe

The meshes are just kit bashes of [/size]existing weaponry, [size=3]If you have any mod that re-textures Weapons, the [size=3][size=3][size=3][size=3][size=3]claws[/size][/size][/size][/size][/size] will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Chain Whips[/color][color=#cc4125] -- Added IN 2.3 --[/color]
[/size][/u][/b][size=3]
[i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Whips to
appear in Levelled lists[/i]

Chain Whips are a new type of One Handed weapon, they light of damage, a bit slower to attack with than a sword and provide mid range damage, they have near instant recoil recovery, ideal as an offhand weapon

Due to the nature of whips being an animated weapon, they can sometimes be a bit jank in terms of animation, sometimes NPC's will have their whip randomly animate when blocking, a whip can animate faster than the player can transition between animations etc. Also  if you want to wield two whips together you need to get a dual wield variant(prefixed by the word dual) from the add Item menu or console, these don't appear in levelled lists

[size=3][color=#ffffff][size=3][size=3][size=3][size=3]Each Metal\Crafting type has a Whip to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other Whipthat I felt were
needed

Iron, Steel, Silver, Skyforge, [/size][size=3]Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dawnguard[/size][/size][/size][/size][/color][/size]
There's also a unquie whip Designed for Vampire slaying placed somewhere in the world

[line][b][u][size=6][color=#a4c2f4]Left Hand Animations[/color]
[/size][/u][/b][size=3]
Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand
This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand
It [i]should[/i] work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action



[line][b][u][size=6][color=#a4c2f4]Compatibility Patches[/color]
[/size][/u][/b]
I've made Compatibility Patches for the following mods:
[url=https://www.nexusmods.com/skyrim/mods/99250]All Geared Up Derivative - AllGUD[/url] by [url=https://www.nexusmods.com/skyrim/users/21205994]cskriffin[/url] - [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3]Patch is in the Optional Files[/size][/size][/size][/size][/size][/color][/size], Due to the nature of my Claws I've had to hand make the wearable variants
[size=3][url=https://www.nexusmods.com/skyrim/mods/81726]Rapier and Dagger[/url][/size] by [/size][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/5864605]BlueBoar[/url][/size][/size] - Patch is in the Optional Files
[url=https://www.nexusmods.com/skyrim/mods/49791]Complete Crafting Overhaul Remade[/url] by [url=https://www.nexusmods.com/skyrim/users/4291352]kryptopyr[/url] [size=3] - Patch is in the Optional Files[/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armoury[/url] by [url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye [/url][/size][size=3][size=3]- Patch is in the Optional Files[/size][/size]
[url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url] by [url=https://www.nexusmods.com/skyrim/users/3656551]hothtrooper44[/url] - Only a few weapons received custom animations, the patch is in the Optional Files


[size=3][b][u][size=6][color=#a4c2f4]Patches by other Authors[/color][/size][/u][/b][/size]

[size=3][size=3][size=3][size=3]Not a compatibility patch but [url=https://www.nexusmods.com/skyrim/users/2000006]JZBai[/url] has made a great 1st person animation mod [/size][/size][/size][/size][url=https://www.nexusmods.com/skyrim/mods/95261]1st Person Spear and Rapier Animations[/url]

[size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/96456]Egil's Rapier[/url] by [url=https://www.nexusmods.com/skyrim/users/31528195]FunkyGandalfCat[/url][/size][/size][/size][/size][/size] Has a patch in the optional files

[url=https://www.nexusmods.com/skyrim/mods/91532]Predators - The Lost Tribes Patches-Animated Armoury[/url] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] - Predators - The Lost Tribes
[url=https://www.nexusmods.com/skyrim/mods/91740]Animated Armoury - Echizen[/url] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] - Echizen
[url=https://www.nexusmods.com/skyrim/mods/91741]Animated Armoury - Jumonjisou_Chidori[/url][size=3][size=3][size=3][size=3] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size] Jumonjisou_Chidori
[url=https://www.nexusmods.com/skyrim/mods/97659]Animated Armour - Immersive Weapons Patch - Grasp position repair[/url] by [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size][/size][/size][/size][/size][/color][/size] Fixes grips on Immersive Weapons
[url=https://www.nexusmods.com/skyrim/mods/97658]Animated Armour - Heavy Armoury Compatibility Patch - Grasp position correct[/url] [size=3][color=#ffffff][size=3][size=3][size=3][size=3]by [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size][/size][/size][/size][/size][/color][/size] Fixes grips on Heavy Armoury Weapons[/size][/size][/size][/size][/color][/size]

[url=https://www.nexusmods.com/skyrim/mods/96723]Requiem - Animated Armoury Patch[/url] by [url=https://www.nexusmods.com/skyrim/users/23313089]Paulicus1[/url]

[url=https://www.nexusmods.com/skyrim/mods/96152]Portuguese Translation[/url] by [url=https://www.nexusmods.com/skyrim/users/4644455]komodoro[/url]

[size=3][b][u][size=6][color=#a4c2f4]Compatibility [/color][/u][/b][/size][/size]
[size=3][size=3][color=#ff7700][size=4][i]Note About PCEA2[/i][/size][/color]
In 1.4 I fixed an issue when using this mod along with PCEA2, [b]you have to tick a button[/b] in the MCM menu for this fix to work
it's not a perfect fix but it'll do, what it does is after you unequip a
Weapon from this mod, it will then refresh your PECA2 Anims, as if you
pressed the button in PECA2's MCM menu



The change is not instant there is a little delay but it saves you having to open up the MCM menu[/size][/size]

[size=3]Depending on what version you Download this will either be compatible with everything ([color=#d9d2e9]Scripted Leveled List version[/color]) or non compatible with mods that change levelled lists ([color=#d9d2e9]Plugin Leveled List Version[/color])

The [color=#d9d2e9]"Scripted Levelled List Version[/color]" is compatible with any mod that makes edits to levelled lists
The "[color=#d9d2e9]Plugin Levelled List Version[/color]" is not compatible with mods that make changes to the same levelled lists, you need to have this mod in a lower position in your load order for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're having issues you can turn the Parry off via the MCM menu[/size]

[line][b][u][size=6][color=#a4c2f4]Other Info[/color]
[/u][/b][/size][size=3]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/15394]SE version is out now[/url][/size]

[size=3]Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat. No need to ask, just give credit please

I do have a tendency to just disappear from projects that I'm working on for whatever reason; usually I get distracted by something else.
Failing me going missing. [/size]


[line][b][u][color=#a4c2f4][size=6]Credits[/color][/u][/b][/size][b][u]
[/u][/b][/size][/size][/color][/size][size=6][url=https://www.nexusmods.com/skyrimspecialedition/users/10236085]Ashingda[/url] : For Fixing my scripts and his mod [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url]
[size=3][url=https://www.nexusmods.com/skyrim/users/8120]Fore[/url] : For making animations in Skyrim possible, [url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim FNIS[/url] and [url=https://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url]
[/size][size=3][url=https://www.nexusmods.com/skyrim/users/4959835]Zartar[/url] : For his WIP Behaviour tool
[url=https://www.nexusmods.com/skyrim/users/1567449]BouBoule201288[/url] : For his mod [url=https://www.nexusmods.com/skyrim/mods/78347]True Spear Combat[/url]
[url=https://www.nexusmods.com/skyrim/users/5864605]BlueBoar[/url] : For allowing me to make a compatibility patch for his [url=https://www.nexusmods.com/skyrim/mods/81726]Rapier and Dagger mod[/url]
[size=3][color=#ffe599][url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye[/url][/size][/size]: For his mod [size=3][size=3][color=#ffe599][url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armoury[/url][/size][/size]
[size=3][size=3][url=https://www.nexusmods.com/skyrim/users/3656551]Hothtrooper44[/url][/size][/size]: For his mod [size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url][/size][/size][/size]
[url=https://www.nexusmods.com/skyrim/users/1162571]MaikCG[/url]: For his [url=https://www.nexusmods.com/skyrim/mods/76267]XPMSE Biped[/url]
[size=3][url=https://www.nexusmods.com/skyrim/users/11746993]sotaponi[/url]: For His [url=https://www.nexusmods.com/skyrim/mods/87118]HCT TagFile Converter[/url]
Skyrim Together Team : For Inspiring me to finally get this mod going!


[/size]

TESLight-SkyrimLE

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Linking bulbs to markers (bonfire and light appear simultaneously), correcting shadows and bright lights.

Requires Unofficial Skyrim Legendary Edition Patch

CONFLICTS
Any mod rewriting / adding bulbs

LOAD ORDER
Use LOOT https://loot.github.io/

Recommended mods
Climates Of Tamriel v 5.0 https://www.nexusmods.com/skyrim/mods/17802
Climates Of Tamriel - Weather Patch (CoT-WeatherPatch_Snow-40.esp only) https://www.nexusmods.com/skyrim/mods/39799?tab=description
Realistic Sun for Climates of Tamriel and Vanilla https://www.nexusmods.com/skyrim/mods/42492
Pure Waters https://www.nexusmods.com/skyrim/mods/1111
Realistic AI Detection (better sneaking) https://www.nexusmods.com/skyrim/mods/74355

Improved Bonemold Revisited

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[heading][color=#6177FC ]Problem[/color][/heading]
The Improved Bonemold Armor, while I found it to be a cool edition, was largely redundant. While slightly better (and lighter) than Dwarven, it was also much more troublesome to make. Aside from having to first acquire the formula, a full set also required, among other things, 5 Void Salts and 5 Stalhrim - both rather rare and expensive ingredients.
Considering that Improved Bonemold only occupies a slight, awkward spot between Dwarven and Orcish/Steel Plate armor, it was largely a wasted investment, and you'd generally be better off saving your gold and ingredients for later.

[heading][color=#6177FC ]My Fix[/color][/heading]
My mod eases the Improved Bonemold recipes into the leveling experience by removing Void Salts from the recipes, and replacing Stalhrim with Refined Moonstone - a more level-appropiate blacksmithing ingredient.
Furthermore, I also added crafting recipes for Improved versions of the two other armor variants - the "jerkin" and the "guard" type armors - for people who prefer their aesthetics (the stats and recipes are identical).

[heading][color=#6177FC ]Stormcloak Version[/color][/heading]
The Stormcloak Version applies the same changes as above, but exchanges the Netch Jelly and Netch Leather ingredients with Spriggan Sap and standard Skyrim Leather Strips, because visiting another country and engaging with different people is apparently too much of a hassle. Next thing you'll want me to make a version where Galmar Stonefist just hands you the formula when you join the Rebellion, so you'll never even have to set foot on Solstheim.

[color=#FAB200][size=4]On forging Improved Bonemold[/size][/color]
It's true that you must have joined the Thieves Guild to begin Glover Mallory's quest "Paid in Full", [i]but you can always learn to forge Improved Bonemold[/i]. Looting the Bonemold Formula from Esmond Tyne's body and reading it teaches your character how to make the armor. You [b]do not[/b] need to complete the quest for Glover Mallory!
And this isn't something done by my mod; Bethesda put this mechanic into the base version of Dragonborn to begin with, although a lot of people don't realize it.

To quickly learn how to craft the Improved Bonemold, type "player.additem xx02AD3C 1" (with xx being your Dragonborn Load order number) into the console, and then read the formula. BAM! You have the know-how.
My mod also changes the text in this formula to reflect the new recipes - because I have that level of attention to detail (you can thank me by hitting the endorse button).

[heading][color=#6177FC ]Installation/Uninstallation[/color][/heading]
Simply drop the esp file of your choice into your Skyrim\Data directory. [b]Use only one of the esp's![/b]
To uninstall, simply remove the esp again.

[heading][color=#6177FC ]Incompatibility[/color][/heading]
Any mod that modifies the recipes for Improved Bonemold
NOTE: You [i]can[/i] install mods that modify the stats on Improved Bonemold armor without conflicts. But the Improved Bonemold Jerkin/Guard Armor variants are added by my mod, and as such will remain unchanged.

[heading][color=#6177FC ]Check out my other mods[/color][/heading]
[url=https://www.nexusmods.com/skyrim/mods/94407]Thieves Guild Outfits Rebalanced[/url]
[url=https://www.nexusmods.com/skyrim/mods/91479]Silver Smelting[/url]
[url=https://www.nexusmods.com/skyrim/mods/99829]Rueful Axe Enchanced[/url]

(FR) Gamepad Plus Plus

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[center][img]https://imgur.com/eY5CMRn.png[/img][/center]
[size=5][color=#ea9999]Ne sont disponible ici que les fichiers de traduction du MCM, merci de télécharger le mod original et ses prérequis avant.[/color]

Le mod original est disponible [url=https://www.nexusmods.com/skyrim/mods/98375]ici[/url].[/size]

[size=3]Ce mod permet sans l'obligation d'utilisation de logiciels tiers tels que Xpadder, d'utiliser votre manette a son plein potentiel avec notamment la possibilité de faire des combos de touches ouvrant ainsi la possibilité d'émulation des touches claviers à 80.
Ce qui est bien loin de la pauvre émulation des équipements/favoris de Skyui qu'offrait l'utilisation d'un fichier controlmap.txt personnalisé.
D'autres mods ont suivi, dont Better Gamepad key support (un plugin SKSE) de NeoH4x0r, qui ne correspondait pas totalement à ce que désirait l'auteur, ce qui eut pour conséquence de mener à la création du Gamepad++.[/size]

[color=#8e7cc3][size=3][b][u]Fonctionnalités modifiées et ajoutées: [/u][/b][/size][/color]

Bien que la plupart des clics vanilla aient été conservés, une bonne partie des actions des touches et du fonctionnement de celles-ci a été modifié.
Ainsi :
[list]
[*]Les touches RB, LB et B sont devenues des touches de combo.
[*]Un accès direct aux menus d'inventaire, de magie, de compétences et à la carte a été ajouté, tout en gardant un accès à l'étoile des menus (ndt : il s'agit du "menu en étoile" offrant l'accès aux 4 menus précédemment cités)
[*]Les favoris ont été déplacés permettant de libérés la croix directionnelle et donc offrant d'autres possibilités de configuration sur celle-ci.
[*]La sauvegarde et la recharge rapide ainsi que la capture d'écran et la console sont enfin disponibles sur manette.
[*]Le défilement de la carte a été déplacé sur la croix directionnelle, le stick gauche fonctionne toujours comme un curseur.
[*]Le clic du stick droit place un marqueur de carte
[*]Le défilement dans les menus et les favoris se fait via le stick gauche.
[/list]
En plus de cela tous les mappages du clavier ont été supprimés vous permettant d'utiliser n'importe quelle touche du clavier comme touche de raccourci d'un
mod.
A ainsi été supprimée, la nécessité de désactiver votre manette lorsque vous utilisez la console, entrez le nom de votre personnage dans le menu des races,
ou lors d'un certain nombre d'autres occasions où avoir la manette activée en plus du clavier provoquait des bizarreries.

Une partie du mappage de la souris a été supprimé, vous permettant d'utiliser la souris pour naviguer dans les menus de votre ENB sans que cela de face bouger la caméra, dégainer/rengainer votre arme. Une légère contrepartie à cela est que pour déplier une sous-section, vous devez survoler l'entête de celle-ci avec la souris puis utiliser la flèche droite du clavier pour la déplier, car le clic de souris n'est pas enregistré.

[color=#8e7cc3][size=3][b][u]Touches d'action et combo : [/u][/b][/size][/color]

[list]
[*]4 touches d'action principales (croix directionnelle) et 3 touches de combo (RB, LB, B)
[*]Une quatrième touche de combo optionnelle
[*]La possibilité d'activer les contrôles étendus donnant accès au double et triple appui ainsi que l'appui long
[*]Avec la quatrième touche combo et les contrôles étendus activés, ça vous donne un total de 80 touches émulées.
[*]Assigner n'importe quelle touche comme raccourci d'un mod dans son menu MCM et ensuite utiliser les touches d'action et de combos de Gamepad++ pour les émuler.
[*]Intègre complètement iEquip, donnant ainsi accès à tout ce qu'il a à offrir plus 48 touches émulées.
[*]Libère la puissance de votre manette, vous permettant d'exploiter son plein potentiel.
[/list]
Comme une image vaut mieux que toutes les descriptions du monde, vous trouverez ci-dessous une image reprenant les principales actions de la manette.

[center][img]https://staticdelivery.nexusmods.com/mods/110/images/99846/99846-1571680507-2069512874.png[/img][/center]

[color=#8e7cc3][size=3][b][u]Installation : [/u][/b][/size][/color]

[list]
[*]Effacer Controlmap_Custom.txt s’il est présent dans le dossier Skyrim 
[*]Télécharger les prérequis
[*]Installer Gamepad++ selon votre méthode préférée (MO2 recommandée)
[*]Installer la traduction en la fusionnant avec le mod VO.
[*]S'assurer que le fichier controlmap.txt de Gamepad++ n'est écrasé par aucun autre mod.
[*]Au premier chargement aller dans paramètres/Contrôles et sélectionner réinitialiser par défaut pour que le nouveau mappage de touche prenne effet.
[*]Ouvrir le MCM de Gamepad++ et suivre les instructions.
[*]SI vous utilisez iEquip en plus, veuillez tenir compte des modifications apportées par celui-ci (Croix directionnelle et B).
[/list]

[color=#8e7cc3][size=3][b][u]Compatibilité: [/u][/b][/size][/color]

[list]
[*]Gamepad++ ne modifiant pas les enregistrements vanilla il devrait être compatible avec tout.
[*]Vu qu'il embarque une légère version modifiée de favoritesmenu.swf permettant de placer la discrétion sur le stick droit, si vous utilisez votre propre fichier controlmap.txt, pour que le stick droit garde la configuration vanilla effacer ou cacher le fichier favoritesmenu.swf de G++ pour revenir à celui de 
SkyUI.[/list]

[color=#8e7cc3][size=3][b][u]Informations : [/u][/b][/size][/color]

De nombreux autres mods sont également disponibles sur la Confrérie.

[center][url=http://www.confrerie-des-traducteurs.fr/][img]http://www.confrerie-des-traducteurs.fr/forum/styles/conf/theme/images/logo2.png[/img]
[/url][/center]

Nettie The Scholar

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[center]
[font=Lucida Sans Unicode][color=#a2c4c9][size=5][b]Bio:[/b][/size][/color][/font]

[font=Lucida Sans Unicode][size=3][b]Nettie (or Netmalakh), an energetic Orcish lady with a knack for both science and armed combat, was born on 27th of Last Seed 4E 173 in the province of [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]High Rock. Daughter of a [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]renowned blacksmith, famous for his scientific approach to the job, Nettie from her very childhood knew how to use hammer and anvil. And by the age of 15, she already had a good understanding of m[/b][/size][/font][font=Lucida Sans Unicode][size=3][b]etallurgy.[/b][/size][/font]

[font=Lucida Sans Unicode][size=3][b]Being bored with cosy mundane life of a big city, and willing to put her skills and knowledge to good use, Nettie joined the Imperial Legion when she turned 18. [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]Engineering Corps to be specific. "Every [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]legionary is a soldier" as the say in the Legion. During 5 years she spent with the Legion, Nettie not only had many opportunities to put her skills to good use and gain valuable practical engineering experience, but also became an effective soldier, skilled with every weapon type known to man (at a cost of several broken bones, stab wounds and scars that serve as a reminder of her mistakes).[/b][/size][/font]

[font=Lucida Sans Unicode][size=3][b]During the period, when her unit was stationed in [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]Hammerfell, Nettie came up with a theory that could [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]shed some light on the mystery that was the origin of metals and various [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]minerals, as well as their properties. Roughly at the same time, she met a [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]Khajiit named Garrus when she was on leave. At first Nettie thought he was just a thief - she caught Garrus when he was trying to steal a book from a local [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]bookstore. But it turned out that he was a [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]scholar, that lost all of his money on a project that, perhaps, was a bit too ambitious from the very begining. Garrus tried to crack the secret of [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]Dwarven metal. Maybe Nettie's theory was just what Garrus needed.[/b][/size][/font]

[font=Lucida Sans Unicode][size=3][b]Nettie left the Legion, and [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]ventured on a journey across the entire Hammerfell determined to help her new friend in his research, and prove her theory. Together they dug deep into all Dwemer ruins they could access, collecting every bit of information they could find. At some point Garrus became certain that they almost got it, but to be sure, they needed to study examples found in other places in Tamriel. Skyrim seemed like a great choice to Garrus, especially considering that his former master, [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]Calcelmo, lived there. Unfortunately luck wasn't on their side. Garrus tragically died during one of the expeditions into the ruins. With his dying breath, Garrus asked Nettie to find Calcelmo, and finish their research.[/b][/size][/font]

[font=Lucida Sans Unicode][size=3][b]Armed with her trusty sword, a bag full of books, notes and [/b][/size][/font][font=Lucida Sans Unicode][size=3][b]equipment, and a camera (a curious Dwemer device capable of capturing still images) Nettie set off to Skyrim.[/b][/size][/font]

[font=Lucida Sans Unicode][color=#a2c4c9][size=5][b]Requirements:[/b][/size][/color][/font]

[url=http://www.nexusmods.com/skyrim/mods/29624][font=Lucida Sans Unicode][size=4][b]RaceMenu[/b][/size][/font][/url][font=Lucida Sans Unicode][size=4][b][/b][/size][/font]

[font=Lucida Sans Unicode][color=#a2c4c9][size=5][b]Recommended mods:[/b][/size][/color][/font]

[url=http://www.nexusmods.com/skyrim/mods/98228][font=Lucida Sans Unicode][size=4][b]Mature Skin[/b][/size][/font][/url][font=Lucida Sans Unicode][size=4][b] (I'm using the moles & scars version)[/b][/size][/font]

[url=http://www.nexusmods.com/skyrim/mods/27808][font=Lucida Sans Unicode][size=4][b]Orc female Animations[/b][/size][/font][/url][font=Lucida Sans Unicode][size=4][b] (Because c'mon)[/b][/size][/font]

[url=http://www.nexusmods.com/skyrim/mods/4333][font=Lucida Sans Unicode][size=4][b]Straight hair retexture[/b][/size][/font][/url][font=Lucida Sans Unicode][size=4][b][/b][/size][/font]

[url=http://www.nexusmods.com/skyrim/mods/72837][font=Lucida Sans Unicode][size=4][b]Fitness And Muscle Options Utility Suite[/b][/size][/font][/url]

[font=Lucida Sans Unicode][color=#a2c4c9][size=5][b]Enjoy![/b][/size][/color][/font][/center]

True Equipment Overhaul - Morrowind Oblivion D'n'D Inspired

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[center][size=4][size=6][url=https://www.nexusmods.com/skyrimspecialedition/mods/18157/?]SPECIAL EDITION VERSION HERE[/url][/size][/size][size=5]
[/size][/center]
[center][size=5]Installation and Compatibility[/size]
[size=3][spoiler]
[size=4][b]Required:[/b][/size]
Latest version of [url=https://github.com/z-edit/zedit/releases]zEdit[/url]

[size=4][b]Highly recommended:[/b][/size]
[/size][list]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/78419/?]Armor Rating Redux (Hyperbolic/Morrowind)[/url][/size]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/15927]Improved closefaced helmets[/url][/size]
[/list][size=3]
[size=4][b][/b][/size][/size][size=3][size=4][b]Instructions:[/b][/size]
[b]Part 1: Load Order[/b]
[/size][list=1]
[*][size=3]Download Main File[/size]
[*][size=3]Move True Equipment Overhaul.esp as low as possible[/size]
[*][size=3]If you have any optional ESPs, load them lower[/size]
[/list]
[size=3][b]Part 2: zEdit setup[/b][/size]
[list=1]
[*][size=3]Download latest version of zEdit.[/size]
[*][size=3]Choose portable version, unpack it somewhere[/size]
[*][size=3]Now download "Patcher" file of TEO and unpack it to the "modules" folder in your zEdit directory[/size]
[*][size=3]You must have "index.js" file in your "zEdit/modules/teo" folder[/size]
[/list]
[size=3][b]Part 3. Build zEdit Patch[/b][/size]
[list=1]
[*][size=3]If you did everything right, when you load zEdit, your patcher window will look like first mod image[/size]

[*][size=3]Choose only "TEO.esp", uncheck other patches if you have them[/size]
[*][size=3]Press "Build" and wait until it builds[/size]
[*][size=3]Close zEdit and save TEO.esp on exit[/size]
[*][size=3]If you install/update/remove mods or change your load order, rebuild TEO.esp.[/size]
[/list]
[u][size=3][b]Warning: This mod won't work if you merge your armor & weapon mods or change their esp names.[/b][/size][/u]

[size=4][b]Compatibility:[/b][/size]
[size=3]TEO is basically compatible with all mods except those which have overlapping functionality.

TEO is [b]compatible with all perk overhauls [/b]except huge ones like PerMa, SkyRe and Requiem.
This means that [b]Ordinator, Vokrii, Better Vanilla Perks [/b]are compatible.

[size=3]TEO [b]Morrowind [/b]Module [b]is not compatible [/b]with mods which [b]strongly [/b]change equipment distribution:
[/size][list]
[*][size=3]YASH[/size]
[*][size=3]Requiem[/size]
[*][size=3]MorrowLoot and derivatives (but you can use [url=https://www.nexusmods.com/skyrimspecialedition/mods/27094]Morrowloot Miscellania[/url]!)[/size]
[/list]
TEO [b]DnD [/b]Module [b]is not compatible [/b]with mods which add armor traits/properties:
[/size][list]
[*][size=3]True Armor[/size]
[*][size=3]Know Your Enemy [b]Armor Module[/b][/size]
[*][size=3](Know Your Enemy [b]Creatures Module [/b]is [u]totally compatible[/u]!)[/size]
[/list]
[size=3]Build Bashed Patch [b]before [/b]TEO.
If you are using my other patchers, correct order is this:
[/size][list]
[*][size=3]Bashed Patch[/size]
[*][size=3]TEO[/size]
[*][size=3]TUS[/size]
[*][size=3]TME[/size]
[*][size=3]TRIW[/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Morrowind-Inspired Armor System[/size][/center][center][size=3][spoiler]
Light Armor is vastly superior to Heavy Armor in vanilla game.
TEO fixes this by rebalancing Light Armor and introducing new Medium Armor type.
[b]Light Armors[/b] skill tree is renamed to [b]Light-Medium Armors.[/b]
No other changes are made to the perk tree, so [b]all perk overhauls are 100% compatible.[/b]
Light and Medium Armors are still technically of the same type.
This is the only practical way to do this.
But game mechanics make them [b]two actually separate types[/b].

[size=3][size=4][b]Light Armor [/b][/size]is as cheap and light as before, but is [b]50% weaker[/b] now.
So it is[b] very light and quiet [/b]- the only type of Armor [b]without debuffs for Thief skills.[/b]
[size=3][size=3]That's why it's the only reasonable choice for sneaky thieves, assassins and hunters.[/size][/size]
It also can be very [b]cheap[/b], so it's used by those who can't afford or don't need anything better.
[size=3]
[size=4][b]Heavy Armor [/b][/size]is untouched by TEO, so it is still [b]heavy, strong and expensive.[/b]
It's a legit solution to those who need maximum protection no matter what the cost.
[size=3][size=3]It has [b]very strong debuffs to Thief skills [/b](Sneak, Lockpicking, Pickpocket).[/size][/size][/size]

[size=4][b]Medium Armor [/b][/size]is as strong as Light Armor was before, but is heavier and more expensive.
It also has pretty [b]strong debuffs to Thief skills [/b](Sneak, Lockpicking, Pickpocket).
A balanced option which provides good protection as well as speed and reasonable cost.
It's not surprising that many soldiers, rangers and mercenaries will prefer it.
And it's not surprising that practical Medium Armor is so popular in Skyrim.
(Nords actually had racial bonus towards Medium Armor in Morrowind)[/size]
[/spoiler][size=5]Armor and Thief Skills[/size][size=3]
[spoiler]
[b]Light Armor[/b] is the only reasonable choice for Thief/Stealth characters.
[b]Both Medium and Heavy [/b][size=3][size=4][b]Armor [/b][/size][/size]have strong debuffs to Sneak, Lockpicking and Picpocket.

[/size][/size][size=3][size=4][b]Armor debuffs[/b][/size]
[b]Medium cuirass[/b]: -20% sneaking, -10% pickpocketing
[b]Medium helmet[/b]: -10% pickpocketing, -10% lockpicking
[b]Medium boots[/b]: -30% sneaking
[b]Medium gauntlets[/b]: -30% pickpocketing, -40% lockpicking

[b]Heavy cuirass[/b]: -40% sneaking, -20% pickpocketing
[b]Heavy helmet[/b]: -20% pickpocketing, -20% lockpicking
[b]Heavy boots[/b]: -60% sneaking
[b]Heavy gauntlets[/b]: -60% pickpocketing, -80% lockpicking

[b]Any shield[/b]: -100% pickpocketing, -100% lockpicking[/size]
[/spoiler][/center][center][size=5]More Armors and More Lore
[/size][/center][center][size=3][spoiler]
[size=4][b]Generic Medium Armors[/b][/size]
Vanilla Skyrim offers [b]two [/b]comprehensive lines of progression for Heavy and Light Armor.
You know it, Iron -> Steel -> ... -> Daedric and Fur/Hide -> Leather -> ... -> Dragonscale.
Many of vanilla armors are converted to Medium type, but this doesn't break anything.
TEO fully implements not two but [b]three[/b] lines of armor progression.

[size=4][b]20+ new high-quality armor sets
[/b][/size]This includes but is not limited to:
[/size][list]
[*][size=3]New Nordic armors like chainmail and brigandine[/size]
[*][size=3]New Bosmer, Breton and Cyrodilic sets[/size]
[*][size=3]Lighter versions of Dwarven, Elven And Glass Armors[/size]
[*][size=3]Thalmor and [size=3]Vigilants Of Stendarr get their own [/size]armors[/size]
[*][size=3]Stormcloaks, Dawnguard and Companions have more armors[/size]
[/list][size=3]
[size=4][b]Naming and appearance fixes[/b][/size]
[/size][list]
[*][size=3] Scaled Helmet is now unique and not a "hide helmet with stupid little horns"[/size]
[*][size=3]Steel Armor is no longer matched with Imperial boots and gauntlets[/size]
[*][size=3]Elven Armor is now a lot stronger, on par with Orcish (same as in Oblivion)[/size]
[*][size=3]New names: Elven -> Altmer, Dwarven -> Dwemer, Orcish -> Orsimer, Steel Plate -> Nordic Plate[/size]
[/list]
[size=3][size=3][size=4][b]Weapons Rebalanced[/b][/size]
TEO implements True Orcish And True Daedric Weapon modules from Weapons and Armors Fixes.
Value, rating, weight and lvl list positions of some weapon materials are switched.
This makes them more balanced and consistent with the lore.
Vanilla: Orcish < Dwarven < Elven, Daedric < Dragonbone
TEO: Dwarven < Elven < Orcish, Dragonbone < Daedric[/size][/size][size=3][/spoiler][/size][/center][center][size=5]Reworked Equipment Distribution
[/size][/center][center][size=3][spoiler]
[b]All Dragonborn content [/b](except Stalhrim and Skaal) now is widespread in Skyrim.
[b]Nordic weapons [/b]are widely used alongside Steel and Iron.
Bandits and mercenaries now often use not only Nord-made, but also [b]foreign equipment[/b]:
Altmer, Breton, Bosmer, Dunmer, Cyrodilic, as well as salvaged Dwemer and Draugr stuff.

A lot of unique or semi-unique NPCs now have more appropriate armors and weapons:
[b]
[size=4]Vanilla Skyrim + TEO[/size][/b]
[/size][list]
[*][size=3]Nobles have strong and expensive equipment[/size]
[*][size=3]Common mercenaries and warriors have more varied equipment[/size]
[*][size=3]Carriage drivers now have armor[/size]
[*][size=3]Other unique NPCs often get unique outfits[/size]
[*][size=3]Interesting NPCs also get unique outfits[/size]
[/list]
[size=3][b][size=4][b]With Immersive Armors[/b] AND/OR Immersive Weapons[/size]
[/b][/size][list]
[*][size=3]None of the IA sets are distributed to the leveled lists[/size]
[*][size=3]However, choices for unique NPCs are HUGELY expanded[/size]
[*][size=3]Interesting NPCs also use IA and IW stuff[/size]
[*][size=3]Many NPCs receive unique IW weapons[/size]
[*][size=3]Ship captains have Seadog Armor and cutlasses[/size]
[*][size=3]Redguards wear Redguard Mail[/size]
[*][size=3]Other improvements listed in the Factions section[/size]
[/list][size=3][b]
[size=4]With Populated Skyrim Series[/size][/b][/size][list]
[*][size=3]Bosmer hunters wear Bosmer Armor[/size]
[*][size=3]Dunmer mercenaries have Dunmer equipment[/size]
[*][size=3]All Knights wear Nordic and Cyrodilic Plate Armor[/size]
[*][size=3][size=3]Immersive Armors: Knight of the Faith wear Paladin Armor[/size][/size]
[*][size=3]IA: Wandering Knights wear Nordic, Cyrodilic, Hedge Knight and Vanguard Armor[/size]
[*][size=3][size=3][size=3]All knights have Nordic (vanilla) or strong (Immersive Weapons) weapons[/size][/size][/size]
[*][size=3]Knights of the Faith have only blunt weapons[/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Imperial Legion Properly Organized[/size]
[size=3][spoiler]
Imperial Legion now has 5 separate sets of equipment for different ranks.
Several Legion mods are supported.
Penitus Oculatus keep their original armor.
However, commander Maro wears same armor as other legates.

[size=4][b]Vanilla[/b][/size]
[/size][list]
[*][size=3]Couriers, scouts and quartermasters - [b]Imperial Light Armor[/b][/size]
[*][size=3]Archers - [b]Imperial Medium Armor [/b](based on Imperial Studded + old Imperial Helmet)[/size]
[*][size=3]Infantry - [b]Imperial Heavy Armor [/b](old Imperial Armor + Officer Helmet)[/size]
[*][size=3]Officers - [b]Imperial Heavy Armor + Full Helmet + new Imperial Officer Sword[/b][/size]
[*][size=3]Legates and generals - [b]General[/b] [b]Tullius Armor[/b][/size]
[/list][size=3]
[b][size=4]Immersive Armors[/size]
[/b][/size][list]
[*][size=3]Officers - [b]Imperial Heroic Armor[/b][/size]
[*][size=3]Legates and generals - [b]Imperial Knight Armor[/b][/size]
[/list][size=3]
[b][size=4]Perfect Legionnaire[/size][/b]
[/size][list]
[*][size=3](overwrites IA, [b]load after IA [/b]for proper textures!)[/size]
[*][size=3]Officers - [b]Imperial Plate Armor [/b](based on PL's General Tullius Armor + Full Helmet)[/size]
[*][size=3]Legates and generals - [b]Imperial Templar Armor[/b][/size]
[/list][size=3]
[b][size=4]Heavy Legion[/size][/b]
[/size][list]
[*][size=3](overwrites IA, requires a [b]compatibility patch [/b]with TEO)[/size]
[*][size=3]Couriers, scouts and quartermasters - [b]Imperial Light Armor[/b][/size]
[*][size=3]Archers - [b]Imperial Medium Armor + old "Soldier's helmet"[/b][/size]
[*][size=3]Infantry - [b]Imperial Heavy Armor[/b][/size]
[*][size=3]Officers - [b]Imperial Heavy Armor + Officer Helmet[/b][/size]
[*][size=3]Legates - [b]Legate Armor[/b][/size]
[*][size=3]Generals - [b]General Tullius Armor[/b][/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Other Factions Equipment[/size]
[size=3][spoiler]
[size=4][b]Stormcloaks[/b][/size]
[/size][list]
[*][size=3]Stormcloak Officers get new armor (Stormcloak Heroic Armor)[/size]
[*][size=3]3 types of armor for common soldiers - Heavy, Light and Medium[/size]
[*][size=3]Soldiers have uniform chest armors, but [/size][size=3]varying helmets, boots and gauntlets[/size]
[*][size=3]Immersive Armors: Stormcloaks also wear Snow Bear Armor[/size]
[*][size=3][size=3]Immersive Armors:[/size] Ulfric gets Stormlord Armor[/size]
[/list]
[size=3][b][size=4]Thalmor[/size]
[/b][/size][list]
[*][size=3]Two new armor sets (Medium and Light)[/size]
[*][size=3]New Thalmor Armors are based on the Noldor Content Pack[/size]
[/list][size=3]
[size=4][b]Dawnguard[/b][/size]
[/size][list]
[*][size=3]Both vanilla armors are now medium[/size]
[*][size=3]New Dawnguard Plate Armor (includes vanilla heavy helmet)[/size]
[*][size=3]Officers wear Dawnguard Plate Armor[/size]
[/list]
[size=4][b]Vigilants Of Stendarr[/b][/size][list]
[*][size=3]Vigilants have enchanted Robed/Plate Armor[/size]
[*][size=3][size=3][/size][size=3]Immersive Armors:[/size] Carcette has Ebony Mage Armor[/size]
[/list]
[size=4][b]Companions[/b][/size]
[list]
[*][size=3]Wolf Armor is now stronger and Medium[/size]
[*][size=3]Most Companions now wear Wolf Armor[/size]
[*][size=3]Kodlak as leader of the guild gets Ebony Armor[/size]
[*][size=3]Skjor and Farkas wear new Wolf Plate Armor[/size]
[/list]
[size=4][b]Orc Strongholds[/b][/size]
[list]
[*][size=3]Orcs wear Scaled and Orcish Armor[/size]
[*][size=3]Immersive Armors: Orcs also wear Einherjar and Trollsbane Armor[/size]
[*][size=3][size=3]Immersive Armors: [/size]Stronghold chiefs have Warchief Armor[/size]
[*][size=3]Horses On Patrol - Orcs is supported[/size]
[/list]
[size=3][size=4][b]Other (with Immersive Armors)[/b][/size][/size]
[list]
[*][size=3]Alikr wear Redguard Knight Armor[/size]
[*][size=3]Hunters of Hircine wear Hunter Armor[/size]
[*][size=3]Knights of The Faith ([size=3]Populated Skyrim[/size]) wear Paladin Armor[/size]
[/list][size=3][/spoiler][size=5]Oblivion-Inspired [/size][/size][size=5]Weapon System[/size]
[size=3][spoiler]
[size=4][b]New Weapon [size=3]Skills[/size][/b][/size]
It's actually pretty stupid to divide weapons into [b]one-handed [/b]and [b]two-handed.[/b]
There is nothing really different between 1H axe and 2H axe, except it's weight.
However 1H sword and 1H axe are totally different weapons.
Nowadays there are also mods which add [b]spears with custom animations[/b].
However, spears still don't have a a specific Weapon type.
So I decided to divide weapons into [b]Bladed [/b]and [b]Shafted[/b].
[b]All perk overhauls are compatible.[/b]
Basically new system looks like this:

[size=4][b]Bladed Weapons (old One-Handed skill)[/b][/size]
[list]
[*][b]Short Blades [/b]- use [b]Dagger [/b]perks - daggers and short swords from mods
[*][b]Curved Blades [/b]- use [b]War Axe [/b]perks - katana, scimitar, all other curved swords
[*](This includes vanilla swords like Orcish and all sabers/cutlasses added by mods)
[*][b]Straight Blades [/b]- use [b]Sword [/b]perks - most of vanilla and modded swords
[*][b]Two-handed Blades [/b]- use [b]Mace [/b]perks - all two-handed swords.
[/list]
[size=4][b]Shafted Weapons (old Two-Handed skill)[/b][/size]
[list]
[*][b]Axes [/b]- use [b]Battle Axe [/b]perks - all axes, but not halberds
[*][b]Blunt weapons [/b]- use [b]Warhammer [/b]perks - all maces and hammers
[*](This doesn't include quarterstaffs which are a type of polearm)
[*][b]Polearms [/b]- use [b]Greatsword [/b]perks - all spears, halberds, glaives and quarterstaffs
[/list]
[size=4][b]Benefits of new system[/b][/size]
[list]
[*][b]Spears [/b]get their own perks
[*][b]All perk overhauls are fully compatible[/b]
[*]Player now can easily change between 2H and 1H weapons
[*]The whole system now makes more sense from realism point of view
[/list][/size][size=3][/spoiler][/size][size=5][/size][size=5]Slash/Pierce/Strike/Critical Damage[/size]
[size=3][spoiler][/size]
[size=3][b]Critical Damage was fully reworked.[/b]
Now it takes into account your [b]Skill level [/b](Blade, Shafted or Archery).
All [b]alchemy/enchantment bonuses [/b]are also accounted.
Overall amount of critical damage now is [b]very significant[/b].[/size]

[size=3]There are now 6 types of damage:
[/size][list]
[*][size=3]Magic: [b]Fire, Frost and Shock[/b][/size]
[*][size=3]Non-magic: [b]Slash, Pierce and Strike[/b][/size]
[/list]
[size=3]All weapons have 1 or 2 types of Damage.
If weapon gets 2 types of Damage it will also be 25% weaker.
For example, Sword (Slash, Pierce) is 25% weaker than Sabre (Slash)[/size].

[size=3]Different weapon classes have different Damage types.[/size]
[size=3]Mods Heavy Armory, Animated Armory, Lost Longswords and Immersive Weapons add many new classes.

[size=4][b]NOTE:[/b][/size]
[/size][list]
[*][size=3]If you use [b]Animated Armory[/b], install [b]Plugin Leveled List Version[/b][/size]
[*][size=3]You don't need any AA compatibility patches (Heavy Armory, Immersive Weapons etc)[/size]
[*][size=3]TEO will setup correct AA keywords for HA and IW weapons[/size]
[/list]
[b][size=4]Bladed Weapons[/size][/b]
[list]
[*][size=3][b]Short Blades [/b]- daggers are [b]Pierce[/b], shortswords (HA) and tantos (IW) - [b]Pierce/Slash[/b][/size]
[*][size=3][b]Curved Blades [/b]- katanas, [size=3]wakizashis, [/size]cutlasses, sabers (IW) and some of vanilla swords are all [b]Slash[/b][/size]
[*][size=3][b]Straight Blades [/b]- swords are typically [b]Pierce/Slash[/b], but rapiers (AA) are [b]Pierce[/b][/size]
[*][size=3][b]Two-handed Blades [/b]- real two-handed swords are [b]Slash[/b][/size]
[*][size=3]but one-and-half-handed swords like longswords (LL) are [b]Pierce/Slash[/b].[/size]
[*][size=3]I really think now that longswords should be 2H[/size][size=3], because when I used 1H they were just better swords.[/size]
[*][size=3]Also, nobody ever used longsword/bastard sword together with a shield, unlike one-handed arming swords.[/size]
[*][size=3]So 2H longswords actually are historically accurate[/size]
[/list]
[size=4][b]Shafted Weapons[/b][/size]
[size=3] [b]Axes [/b]- 1H axes will be [b]Slash[/b], but battleaxes have strong momentum, so they are [b]Slash/Strike[/b].
[/size][size=3][/size][list]
[*][size=3]However, double-edged Axes (IW Double Axes or vanilla Steel Battleaxe) are still [b]Slash[/b].[/size]
[*][size=3][b]Blunt weapons [/b]- boring but powerful. [b]Strike[/b].[/size]
[*][size=3][b]Polearms [/b]- spears are [b]Pierce[/b], halberds and glaives - [b]Pierce/Slash[/b], quarterstaffs - [b]Strike.[/b][/size]
[*][size=3][b]Blunt weapons and quarterstaffs have 50% lower Critical Damage[/b].[/size]
[*][size=3][b]They also have 20% lower Reach.[/b][/size]
[/list][size=3][/spoiler][size=5]Armor Properties[/size]
[size=3][size=3][spoiler][/size][/size]
All armors, regardless of their type (Light/Medium/Heavy), now also receive properties.

[size=3]Each [b]cuirass [/b]has a [b]single Primary Property[/b]
[/size][/size][list]
[*][size=3][b][/b][b]Plate [/b]- Slash x0.5[/size]
[*][size=3]Examples: Iron, Steel, Dwemer, Nordic Plate, Ebony, Altmer[/size]
[*][size=3][b]Segmented [/b]- Strike x0.5, Slash x1.5[/size]
[*][size=3]Examples: Scaled, Nordic Carved, Glass, Orsimer, Dragonscale[/size]
[*][size=3][b]Soft [/b]- Strike x0.5, Pierce x1.5[/size]
[*][size=3]Examples: Fur, Hide, Leather[/size]
[*][size=3]Note: Chainmail Armors are considered to be Plate[/size]
[/list]
[size=3]A [b]cuirass [/b]can also have some [b]Secondary Properties[/b][/size][list]
[*][b][size=3]Warm [/size][/b][size=3]- Frost x0.5[/size]
[*][size=3][b]Resistant - [/b]Strike x1.5, Fire x0.5, Shock x0.5[/size]
[*][size=3]Note: Resistant Armors are made of harsh, but brittle non-metal materials[/size]
[*][size=3] These are typically Crystal-based (Glass, Ebony...) or Bone-based (Chitin, Dragonscale...)[/size]
[*][size=3]Orsimer Armor is made of metal so it isn't Resistant![/size]
[/list]
[b][size=3]Close-faced helmets and masks also have a [size=4][u]Full[/u] [/size]Property
[/size][/b][list]
[*][size=3]Critical Damage Chance x0.25[/size]
[*][size=3]Pierce x0.5[/size]
[*][size=3]Time between Shouts 100% bigger[/size]
[*][size=3]Archery 75% worse[/size]
[*][size=3]Stamina Regeneration 50% slower[/size]
[/list][size=3][/spoiler][/size][size=5]Integration of Weapon Mods[/size]
[size=3][spoiler]
[size=4][b]More weapons[/b][/size]
I recommend these great mods to have a [b]fully realistic range of weapons[/b]:
[/size][list]
[*][size=3]LeanWolf's Better-Shaped Weapons (replacer)[/size]
[*][size=3]Real Bows (replacer)[/size]
[*][size=3]Animated Armory[/size]
[*][size=3]Heavy Armory (patch for AA is available)[/size]
[*][size=3]Lost Longswords [b](choose 2H version)[/b][/size]
[*][size=3]Immersive Weapons (patch for AA is available)[/size]
[*][size=3]Legendary Skyrim Crossbows[/size]
[/list][size=3]
To further integrate these mods together, TEO does some changes to these weapons.
Currently these changes affect only names of weapons.
In next versions TEO will also change their stats[/size]

[size=4][b]Name changes[/b][/size]
[list]
[*][size=3]Animated Armory: Pike -> Half Pike[/size]
[*][size=3]Heavy Armory: Halberd -> Pollaxe (overlap with AA)[/size]
[*][size=3]Heavy Armory: Quarterstaff -> Short Quarterstaff (overlap with AA and IW)[/size]
[*][size=3][b]Immersive Weapons[/b]:[/size]
[*][size=3]IW: Longsword -> Bastard Sword (overlap with LL)[/size]
[*][size=3]IW: Imperial Ebony Sword -> Ebony Falchion(this is not a Legion weapon)[/size]
[*][size=3][size=3]IW: Daedric Halberd -> Daedric [/size]Fauchard (overlap with AA and HA)[/size]
[*][size=3]IW: Quarterstaff -> Long Quarterstaff (overlap with AA and HA)[/size]
[*][size=3]IW: Spear -> Hunting Spear (overlap with HA)[/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Credits and Gratitudes[/size]
[spoiler]
[size=3]I want to thank:

[b]-[/b] [b]matortheeternal[/b], for developing zEdit and all the help I got from him.
The very possibility that this mod actually exists is because he created zEdit.
This guy is just amazing.
[b]
- hothtrooper44, [/b]for allowing me to rework distribution of Immersive Armors to make it more compatible with TEO.
Now I managed to do this as I always wanted:
TEO nearly doubles amount of generic low/medium level armors in game,
and IA provides unique outfits for named NPCs, who are now really memorable.
[b]
[/b]- [b]all mod authors[/b], that set open permissions or specifically allowed me to use their assets in this mod.
You can find full list of their mods, credits and descriptions of what I took in the "Permissions and Credits" tab.

[b]List of authors who have created full armor sets that are now included in TEO:[/b]
VAultMaN30 - [url=https://www.nexusmods.com/skyrim/mods/63346/] Yet Another Guard Armor[/url] and [url=https://www.nexusmods.com/skyrim/mods/55116/]Early-Middleages Helmets pack[/url], edited by aicy and NorthWar
Maty743 - [url=https://www.nexusmods.com/skyrim/mods/37289]Bosmer Armor Pack[/url], [url=https://www.nexusmods.com/skyrim/mods/58656/]Noldor Content Pack[/url] and [url=https://www.nexusmods.com/skyrim/mods/19655/]Matys Mithril[/url], with ground models by giggityninja
Lestryagain - [url=https://www.nexusmods.com/skyrim/mods/87248/]Truly Light Elven Armor (male)[/url], [url=https://www.nexusmods.com/skyrim/mods/82387/]Truly Light Elven Armor (female)[/url] and [url=https://www.nexusmods.com/skyrim/mods/80780/]Truly Light Glass Armor (female)[/url] (together with OperatorCactus)
lumps - [url=https://www.nexusmods.com/skyrim/mods/12377/]Heroic Stormcloak Armor[/url]
patobek - [url=https://www.nexusmods.com/skyrim/mods/25832/]Crimson Ranger Armor[/url]
Baraban - [url=https://www.nexusmods.com/skyrim/mods/22602/]Witcher 2 Style Dawnguard and Standard Heavy Plate[/url][url=https://www.nexusmods.com/skyrim/mods/6684]
[/url]Faelrin - [url=https://www.nexusmods.com/skyrim/mods/48945?]Wolf Knight Armor
[/url]MadCat221 - [url=https://www.nexusmods.com/skyrim/mods/10506]Robed Steel Plate Armor
[/url]
[b]List of authors who have created some armor parts, which are now included in TEO:[/b]
navida1 - [url=https://www.nexusmods.com/skyrim/mods/15927]Improved closefaced helmets[/url]
[/size][size=3]Brumbek - [url=https://www.nexusmods.com/skyrim/mods/80011/?]Semi-Open Guard Helmets[/url]
QwibQwibMods - [url=https://www.nexusmods.com/skyrim/mods/92869]Stormcloak Warrior Armor - Lore friendly mashup - Optional Replacer[/url]
cyrkon - [url=https://www.nexusmods.com/skyrim/mods/48984/]Medium and Light Dwarven Armor[/url]
[size=3]rahman530 - [url=https://www.nexusmods.com/skyrim/mods/6684]Lore Friendly Armor Pack[/url][/size]
Delincious - [url=https://www.nexusmods.com/skyrim/mods/21988]Shields of Skyrim[/url]
Franklin Zunge - [url=https://www.nexusmods.com/skyrim/mods/32706/]Brigandage[/url]
Omesean - [url=https://www.nexusmods.com/skyrim/mods/12693]Einherjar Armor[/url]
Batmanna - [url=https://www.nexusmods.com/skyrim/mods/50459/]Warmonger Armory[/url]
QuickFox - [url=https://www.nexusmods.com/skyrim/mods/15149/]Open Faced Dwarven Helmet
[/url]Afrotoast42, Lordofwar, Redxavier, TH3WICK3D1 - [url=https://www.nexusmods.com/skyrim/mods/78385/]Witcher 2 Armor Collection[/url][/size]

[size=3]I also want to thank [b]billyro [/b]for allowing me to include his Imperial Captain Sword.[/size]
[/spoiler][/center][center][size=5]Recommended Mods (Links)[/size]
[spoiler]
[size=3][size=4][b]Armors[/b][/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/15927]Improved Closefaced Helmets[/url][/size]
[url=https://www.nexusmods.com/skyrim/mods/6085/]Perfect Legionnaire - Imperial Armor Reforged 6-0[/url]
I recommend to install all optional files except "[/size][size=3]Full Helmet Open Face".
You don't need that one if you have Improved Closefaced Helmets
[url=https://www.nexusmods.com/skyrim/mods/95891]Heavy Legion[/url] - good alternative to PL. Requires a compatibility patch with TEO.
[size=3][b][url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url][/b] - Since 1.4 TEO totally disables MCM and scripted distribution.[/size]
[url=https://www.nexusmods.com/skyrim/mods/86665]Comprehensive Sleeves Pack[/url] - check also it's optional files
[url=https://www.nexusmods.com/skyrim/mods/48160/]Practical Female Armors[/url] - load it before Comprehensive Sleeves Pack.[b]
[/b][url=https://www.nexusmods.com/skyrim/mods/95719]Guards Armor Replacer[/url] - if you use Original ESP, you must install compatibility patch

[b][size=4]Weapons[/size][/b]
[url=https://www.nexusmods.com/skyrim/mods/39870]LeanWolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/64440/]Real Bows[/url]
[url=https://www.nexusmods.com/skyrim/mods/82171]Legendary Skyrim Crossbows[/url]
[url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url] - [u]don't [/u]install True Orcish Patch
[url=https://www.nexusmods.com/skyrim/mods/27644/]Immersive Weapons[/url] - this is still the best compilation of non-vanilla styled weapons.
Especially after the latest SSE update.
[url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury - Rapiers Pikes and Halberds with third person animations[/url] - install Plugin Leveled List Version.
You don't need Heavy Armory and Immersive Weapons Patches[size=3]. TEO will handle this[/size]
[url=https://www.nexusmods.com/skyrim/mods/81118/]Royal Armory - New Artifacts[/url] - [size=3][size=3]Since 1.4 TEO disables scripted distribution[/size][/size] and handplaces all weapons on NPCs.
[url=https://www.nexusmods.com/skyrim/mods/26261]Lost LongSwords[/url] - [b]choose 2H version[/b]
[url=https://www.nexusmods.com/skyrim/mods/72910/]Dawnguard Arsenal
[/url][url=https://www.nexusmods.com/skyrim/mods/33292/]Unique Uniques[/url]

[size=4][b]NPCs[/b][/size]
[url=https://www.nexusmods.com/skyrim/mods/81462/]DIVERSE SKYRIM[/url][url=https://www.nexusmods.com/skyrim/mods/12977]
Immersive Patrols[/url]
[url=https://www.nexusmods.com/skyrim/mods/73315/]Populated Skyrim HELL EDITION[/url] (or just [url=https://www.nexusmods.com/skyrim/mods/73186/]Roads [/url]and [url=https://www.nexusmods.com/skyrim/mods/73167/]Cities.[/url]
NPCs from these two modules have unique outfits, assigned by TEO)
[url=https://www.nexusmods.com/skyrim/mods/8429/]Interesting NPCs[/url][/size][b] [size=3][/size][/b][size=3](these will also use[/size][size=3] Immersive Armors!)
[/size][url=https://www.nexusmods.com/skyrim/mods/99406][size=3]Citizens of Tamriel[/size][/url]
[/spoiler][/center]

(CaN) Katia Managan Dialogue Patch

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Ever feel frustrated that when you use a custom race, even one that is based off of a vanilla one, characters in-game address you very generically? I did.

So I found a mod to do that, or at least, a framework that worked well enough to make other race mods compatible with it.

This is a patch to the Unfortunate Khajiit race from FancyPants' [url=https://www.nexusmods.com/skyrim/mods/86902]Crimes Against Nature[/url] mod. Requires both [url=https://www.nexusmods.com/skyrim/mods/24168/?]RaceCompatibility[/url] and [url=https://www.nexusmods.com/skyrim/mods/61004/?]RaceCompatibility - Dialog Changes.[/url]

Keep in mind that while RaceCompatibility - Dialog Changes is not a hard requirement (as the keyword is from RaceCompatibility itself), in order for the effects to actually be seen, you have to have both.

If there are any races you want converted that correspond to any of the default races in Skyrim, just ask. It is a fairly simple matter that I don't mind doing.

Master of Weapons - Immersion Patch

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This mod is meant to make Master of Weapons a little more lore-friendly. Maybe not completely lore-friendly, but more reasonably so.

For example, it may be slightly more advantageous to stab someone with a steak knife rather than a dull iron dagger, but it is no longer always preferable to stab someone with a steak knife than the tools specifically designed to stab people.

This is not thoroughly tested. These are just some numbers I came up with after comparing vanilla weapons and the new ones, and guessing what values would probably be nice.

KiKu the Demonhunter Follower

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KiKu the Demonhunter Follower

Briefing:
Nord Race
Weight 60
yes you can marry her

Asian Girlie

Fightingstyle: CombatSpellsword
Lovings: Beauty, Fashion, Styling, Model
Hate: Daugr, Demons, Vampires, Werewolfs

Located: Riverwood Sleeping Giant Inn

CREDITS:
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]   by  [url=https://www.nexusmods.com/skyrim/users/2950481]expired6978[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url]  by    [url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url]
SG Hair Pack 268 By [url=https://www.nexusmods.com/Users/2209393]HelloSanta[/url][url=https://www.nexusmods.com/skyrim/mods/68311]
KS Hairdos - Renewal[/url] by Hellosanta, Shocky, Anto, Darko, Geisha, Hal, Jakea, Karzalee,Kijiko, Lapiz, Leah Lilith, Momo, NewSea, S-Club, Sintiklia, Sky, Stealthic,
Peggy, Raonjena, Wings, XM and Zauma[url=https://www.nexusmods.com/skyrim/mods/91953]
Bijin skin UNP and CBBE[/url] by  [url=https://www.nexusmods.com/Users/2650523]rxkx22[/url]

EatingSleepingDrinking - KuNeruNomu -

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This MOD gives the concept of hunger / fatigue / thirst / body health to the player character. And this can be used only female player character because it has female character animation files only.

[youtube]cPHufuetR9w[/youtube][youtube]BmW41Gi4IjE[/youtube]
[youtube]bq8UF8tVMMA[/youtube]

[heading][size=6][b]Required[/b][/size][/heading]
[list] [*]Dawnguard
[*]Hearthfire
[*]Dragonborn
[*][url=http://skse.silverlock.org/] SKSE v1.7.3 [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/3863] SkyUI [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/11811] FNIS v7.4.5 [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/26800] XP32 Maximum Skeleton -XPMS [/url] or Equal skeleton MOD
[*][url=http://www.nexusmods.com/skyrim/mods/44596] Mfg Console [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/67763] Go to bed v1.0.1[/url] To require this when my MOD version is 2.2.0 or later.
[*]Microsoft Visual C++ 2015 Redistributable (x86) maybe
[/list]
[b][i]Need files(Mod : Go to bed)[/i][/b] :
../scripts/GTB_PluginScript.pex
../SKSE/Plugins/gotobed_plugin.dll
or
../scripts/gtb_pluginscript.pex
../SKSE/Plugins/gotobed.dll
Note : GoToBed.esp and EatingSleepingDrinking.esp conflict, so don't use them simultaneously
[heading][size=6][b]Installation[/b][/size][/heading][list=1] [*]install
[*]Run Generate FNIS for uses

[heading][size=6][b]Uninstallation[/b][/size][/heading]
[list=1]
[*]Remove this MOD files
[*]Run Generate FNIS for uses
[*]"New game"
[/list]

[heading][size=6][b]Summary[/b][/size][/heading]
You will need a eight hours of sleep and three meals a day in game time. However you will be roughly 12 hours If you had activities actively. There is no change three meals but you will become very hungry. You will not become very hungry when you standing and walking, FT. But you become hungry when time has passed.
You will have a penalty if you don't eat food or drink. It is an obstacle to your adventure. Not this MOD to kill player directly. However, players will be killed indirectly If left untreated the penalty.
Energy and Moisture is determined by the weight of the food you eat. You will have a penalty if you drank alcohol much. You should draw a bottle of water from river and pond etc if you don't want to have a penalty. There are some raw food. They can not be eaten, you should cooked it. Players is going to be hungry if eat a raw food.
Fatigue will recover if you slept.
player' body will become dirty by passed time or battle. It is possible to remove the dirt of the body by using a towel(potion). You need to make it yourself. To make a towel need 5 tundra cotton. First, To make a towel is necessary to make a knitting needle. It can be made from the blacksmith. It can be made from the blacksmith using firewood.
How to make a towel : [list=1]
[*]player idle(standing)
[*]Have five or more tundra cotton
[*]Equipped with a knitting needle(dagger)
[*]Message box is displayed
[/list]You can wash PC body in the water. I can see in "magic effect" body washable place or not. Draw a bottle too.
I have changed the food effect to be more effective. but it is not a substitute for drugs recovery because player will have a penalty when eat too much. And changed the weight of drugs.[/size]

[heading][size=6][b]Function[/b][/size][/heading]
[b][u]Add other food MOD[/u][/b]
The MOD recognize the food of other food MOD. When you eat food that has not been registered in the list of this MOD, selected message is displayed.

[b][u]Representation of the penalty[/u][/b]
Play a bowels rumble, Yawn and expression(using MFG Console).You can be switched ON/OFF in the MCM.

[b][u]Adjust basic needs[/u][/b]
It is adjustable from MCM If you feel unhappy with PC is overeating.

[b][u]Camp Item[/u][/b]
There is almost no bed in the "Forgotten Vale" and "Sovngarde" etc. It is the severe penalty since player can't sleep. There is no problem if you are do-M. Otherwise, you can take there with a bedroll. Camping bedroll can be made of Tanning Rack, and it can be used permanently.

[b][u]Drinking and Eating, Sleeping Animations[/u][/b]
This mod have eating and drinking, sleeping(go to bed) animations. It have animations associated with them to other. You can switched ON / OFF of the animation in the MCM.

[b][u]Activate Animations[/u][/b]
You can play animations when you harvest plants. There are also other animation, pull chain, opening or closing door, opening chest, looting item from corpses, opening furniture, rotating stone pillar. You can switched ON / OFF of the animation in the MCM.

[b][u]Penalty of running[/u][/b]
You can give the stamina damage penalty when the player is running. It will be released when the player is idling. And you will be able to force walk when player has 0 point stamina. You can switched ON / OFF of the animation in the MCM.
Hard stamina penalty remove the regeneration recovery of stamina. Stamina will be restored when you went to bed or sit down on furniture(chair, cooking pot, mine, smithing..etc), pressing "Idle anim button". If you enable sleeping animation, when you lie down on bed, Stamina will be restored.

[b][u]Player journal[/u][/b]
You can check player's status by diary. To write a diary need quill and Inkwell. You can switched ON / OFF of the animation in the MCM.

[b][u]Follower eating and drinking animations[/u][/b]
When PC ate or drank, follower eating or drinking animation is also played. You can switched ON / OFF of the animation in the MCM.

[b][u]Potion Hotkey[/u][/b]
If you register keys, you can use potions(health potion, magicka, stamina, food, drink). You can switched ON / OFF of the animation in the MCM. When you are turned OFF or ON this function, you "must" close menu and need to see long process. Don't end game in middle of processing.
If you want to use a custom potion hotkey, you should create a "silver spoon" in the smithy. It requires two silver ingot. You should equip silver spoon(dagger) and use a potion if you want to register it.

[u]Head Tracking[/u]
If lock-on NPC and activator, furniture, weapon, armor, ammo, miscobjects, ingredients with HUD, turn player head toward to them.In addition, when player was spoken to by NPC, turn player head preferentially toward to them. "Custom expression" have a feature that allows you to customize the expression for each category. You can customize expressions by editing "SKSE/plugins/KNNPlugin.ini".
You can switched ON / OFF of the headtracking in the MCM. Of course if you use other headtracking MOD, when OFF, it doesn't bother you.

[b][u]Idle Animations Hotkey[/u][/b]
If you hotkey pressed, player look for a IdleMarker or furniture near herself. And to play the animation by referring to them. Animation is a mix of vanilla and my original. PC will play the animation without a marker since PC can’t use it if NPC are using. You can get the active effect of some when you play idle animation. For example, you will get the effect of washing the body without the use of a towel and obtained other effect.
How to play idle animation :[list=1]
[*]press the hotkey
[*]PC go toward the target
[*]PC stop walking, appears Message
[*]press the hotkey again. play animation
[*]press hotkey once again. Exit animation
[/list]You can switched ON / OFF of the idle animations in the MCM.

[heading][size=6][b]Compatibility [/b][/size][/heading]
This MOD isn't good compatibility with frostfall.

[heading][size=5][b]Special thanks[/b][/size][/heading]
Fore, thank you for very kind help! Since there was his(or her) help, I was able to complete the option file(player's cottage).
[line]
Figment, fore, XP32, Kapaer, meh321, himika, Andrelo Thank you for great MOD and tools!

True HD ENB-for all weather compatible

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This is a ENB preset for skyrim.ENB version 0.392.

Required MOD:
This ENB preset is compatible all weather! So,the weather mod is not Required.But still recommend use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/73937/]Vivid Weathers[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/52423/]Pure Weather[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS : Screenshots is use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS2 : And also you can use for [url=https://www.nexusmods.com/skyrim/mods/77868]Enderal[/url].

Required :
[list]
[*]ENB version matching this mod's version or newer: download and copy enbhost.exe and d3d9.dll or enbseries.dll since this mod has all other ENB file.Do not copy those EXE and DLL files to the Windows directory! Copy them to the Skyrim directory.[url=http://enbdev.com/download_mod_tesskyrim.htm][/url]
[url=http://enbdev.com/download_mod_tesskyrim.htm]ENB download site[/url] OR [url=http://enbdev.com/download_mod_tesskyrim.html]ENB download site[/url][*]This mod has all required ENB preset files including the tweaked ENBoost mod, so you can install this over your current ENB preset. You do not need the previous Wilds preset mod to use this mod.
[*][url=http://dev-c.com/skyrim/enbhelper]ENB helper dll[/url]: This helper dll is now required because the default settings are for the clear or scattered cloudy weathers. Especially the vegetation will look extremely bright with the foggy, cloudy shower, and stormy raining weathers. Please copy the enbhelper.dll file to the Skyrim/enbseries directory.
[/list]
You must modify your SkyrimPrefs.ini for:
[font=微软雅黑][Display]
iMaxAnisotropy=0
fGamma=1.0000
iWaterMultiSamples=0
iMultiSample=0
bTreesReceiveShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=1
bFXAAEnabled=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1



Green Grass:[url=http://www.nexusmods.com/skyrim/mods/85827/]http://www.nexusmods.com/skyrim/mods/85827/[/url]

[/font]I'm chinese.I just know a little bit of English.So,If you don't understand Above the description.Only sorry!
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