replace .esp file
↧
Marriable Serana simplified chinese translation
↧
Mhulchazn - Morrowind Dwemer Home for LE
Preface: all screenshots from me were taken using Snapdragon ENB, NLA and ELE.
From the original [url=https://www.nexusmods.com/skyrimspecialedition/mods/22427/]mod page[/url], which I strongly recommend you read instead of this one for the Full Experience (also, download and endorse the original please, it deserves it):
[size=3]"The second in my series of lore-aware player homes, Mhulchazn is an ancient Dwemer ruin located high in the northern Velothis, built in the Morrowind style of Dwemer architecture. It is located on a mountain ridge above a hunter's camp, just north of Narzulbur. Ostensibly a research facility of some sort, the ruin steams with geothermal energy--just enough to keep its halls toasty against the bitter mountain cold outside. Featuring a detailed backstory and high attention to detail like my other mods, great care was once again taken to ensure maximum immersion and lore-friendliness. Every object has its own story.
It isn't quite clear what Dwemer from Morrowind were doing in Skyrim... but the last denizen, a Telvanni researcher, made a discovery and compiled some notes that the intrepid adventurer will find, detailing theories on the ruin's origin and purpose. [/size]
[size=3]Mhulchazn features not only full crafting access--smithing, smelting, tanning, enchanting (+staves), alchemy, cooking (+oven), even spiders--but also a new spell for you to discover that will teleport you to the depths of the ruin at will. There is also an optional (breadcrumb, nothing special) quest to return the previous inabitant's journal, and a couple secrets. All containers should be safe storage, but please let
me know if I missed any.
There is a mix of assets in Mhulchazn. The most obvious are Morrowind Dwemer assets, but there are also some Dunmer assets and a bit of ornate furniture that the previous inhabitant brought in. This home is mainly intended for mage characters, but any will do: it's not super thematic like some other homes."[/size]
From the original [url=https://www.nexusmods.com/skyrimspecialedition/mods/22427/]mod page[/url], which I strongly recommend you read instead of this one for the Full Experience (also, download and endorse the original please, it deserves it):
[size=3]"The second in my series of lore-aware player homes, Mhulchazn is an ancient Dwemer ruin located high in the northern Velothis, built in the Morrowind style of Dwemer architecture. It is located on a mountain ridge above a hunter's camp, just north of Narzulbur. Ostensibly a research facility of some sort, the ruin steams with geothermal energy--just enough to keep its halls toasty against the bitter mountain cold outside. Featuring a detailed backstory and high attention to detail like my other mods, great care was once again taken to ensure maximum immersion and lore-friendliness. Every object has its own story.
It isn't quite clear what Dwemer from Morrowind were doing in Skyrim... but the last denizen, a Telvanni researcher, made a discovery and compiled some notes that the intrepid adventurer will find, detailing theories on the ruin's origin and purpose. [/size]
[size=3]Mhulchazn features not only full crafting access--smithing, smelting, tanning, enchanting (+staves), alchemy, cooking (+oven), even spiders--but also a new spell for you to discover that will teleport you to the depths of the ruin at will. There is also an optional (breadcrumb, nothing special) quest to return the previous inabitant's journal, and a couple secrets. All containers should be safe storage, but please let
me know if I missed any.
There is a mix of assets in Mhulchazn. The most obvious are Morrowind Dwemer assets, but there are also some Dunmer assets and a bit of ornate furniture that the previous inhabitant brought in. This home is mainly intended for mage characters, but any will do: it's not super thematic like some other homes."[/size]
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Custom Body Types - Realistic Nordic Triangle and Versatile
Warning: English is not my native language, and although I consider myself fluent, I don't writte as much. So if you see a typo or something, give me this green card just this once (or twice)
There are 4 different body types for you to choose in the Bodyslide CBBE.
Realistic
Nordic
Triangle
Versatile
1. Realistic
Have you ever thought about how much physical exercise your character does in Skyrim? Even if you are a mage, running around everywhere must be tiresome! Thinking about this i created the presed named "TTCustomAthletic" (TT for TravelingTribesman, of course!). It is not those ridiculously skinny presets, i advertise. Have you ever seen a physically fit and athletic girl? they are not that skinny. I would rename it "anorexic" but i'm getting off-topic. This body type have some mass, but not much. it's perfectly shaped for you running around, fighting with swords, daggers, bows and all.
2. Nordic
Does the Realistic is not big enough for you? Does your character likes BIGGER WEAPONS? Does it likes to swing those big greatswords, battleaxes and such? or you are just a strong woman from the north? Well, then the "TTNordicAthletic" is your thing! Bigger shoulders and arms, bigger boobs and bottom. And by bigger i mean STRONGER! Nordic women are not to play with! The slider goes from "a very young and innocent nordic girl" to a "exerienced and battle-proven nordic woman" in its extremes. If you really feel like it, consider adding scars, but that is up to you.
(fits to others races aswell, i just like nordic women)
3. Triangle
Well, running does affect much of your legs, so i remade the first Realistic body type into a more bottom-heavy preset. Just for... *cought* IMMERSION reasons. This is the "TTBigBottom" preset. not much more to talk about it. Its the first one with a bigger ass.
4. Versatile
This is a redone version of the standard "skinny to big" preset that comes with the Bodyslide. Well, at least came on mine. Anyway, i didnt really liked the original preset but enjoyed the idea of such a radical change with the slider. From a small, skinny girl to that of a girl i got at the prom party. Not complaining, though. hehe. Anyway, the idea is nice so i decided to remake the "skinny to big" preset and made my own "TTSkinnyToBigRedone" preset. The changes are subtle in some places, remarkable in others. Just try it out!
I use these body types for myself for some time now, and wanted to post it earlier, but as the saying goes, life likes to fuck you. But I will be away from the skyrim community from some time so I decided to leave with style. I hope you like it. See y'all!
(For anyone who might have seen this same mod [now with less typos on the description] under the name of "Melkiors Custom Body Types - Realistic Nordic Triangle and Versatile", know that I am the same person, just with a different account. I'm reposting this with this account due to personal reasons)
There are 4 different body types for you to choose in the Bodyslide CBBE.
Realistic
Nordic
Triangle
Versatile
1. Realistic
Have you ever thought about how much physical exercise your character does in Skyrim? Even if you are a mage, running around everywhere must be tiresome! Thinking about this i created the presed named "TTCustomAthletic" (TT for TravelingTribesman, of course!). It is not those ridiculously skinny presets, i advertise. Have you ever seen a physically fit and athletic girl? they are not that skinny. I would rename it "anorexic" but i'm getting off-topic. This body type have some mass, but not much. it's perfectly shaped for you running around, fighting with swords, daggers, bows and all.
2. Nordic
Does the Realistic is not big enough for you? Does your character likes BIGGER WEAPONS? Does it likes to swing those big greatswords, battleaxes and such? or you are just a strong woman from the north? Well, then the "TTNordicAthletic" is your thing! Bigger shoulders and arms, bigger boobs and bottom. And by bigger i mean STRONGER! Nordic women are not to play with! The slider goes from "a very young and innocent nordic girl" to a "exerienced and battle-proven nordic woman" in its extremes. If you really feel like it, consider adding scars, but that is up to you.
(fits to others races aswell, i just like nordic women)
3. Triangle
Well, running does affect much of your legs, so i remade the first Realistic body type into a more bottom-heavy preset. Just for... *cought* IMMERSION reasons. This is the "TTBigBottom" preset. not much more to talk about it. Its the first one with a bigger ass.
4. Versatile
This is a redone version of the standard "skinny to big" preset that comes with the Bodyslide. Well, at least came on mine. Anyway, i didnt really liked the original preset but enjoyed the idea of such a radical change with the slider. From a small, skinny girl to that of a girl i got at the prom party. Not complaining, though. hehe. Anyway, the idea is nice so i decided to remake the "skinny to big" preset and made my own "TTSkinnyToBigRedone" preset. The changes are subtle in some places, remarkable in others. Just try it out!
I use these body types for myself for some time now, and wanted to post it earlier, but as the saying goes, life likes to fuck you. But I will be away from the skyrim community from some time so I decided to leave with style. I hope you like it. See y'all!
(For anyone who might have seen this same mod [now with less typos on the description] under the name of "Melkiors Custom Body Types - Realistic Nordic Triangle and Versatile", know that I am the same person, just with a different account. I'm reposting this with this account due to personal reasons)
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Disciplinary Switch 2.0 Enterprise edition
[color=#1e84cc][size=4][u]Disciplinary Switch 2.0 Enterprise edition[/u]
We worked tirelessly for years on end resulting in an aerodynamic design and wind tunnel tested marvel of modern day engineering. With an entirely new look from our designers we are proud to introduce 2.0 simplicity and beauty.[/size][/color]
[list]
[*]Finally got around to fixing the missing record errors on the last one that was uploaded
[*]Now when disobedient NPCs are struck w/ the switch they are staggered and their feelings may be hurt.
[*]The switch does 1pt of damage. For assistance in achieving the allusive bleed out state.
[*]The switch Leaves delicate love whelps and abrasions across the skin of those you care to give the attention to.
[*]Craft at any forge with a piece of wood.
[/list]
see instructional video below for proper use and maintenance.
[center]
[color=#ff0000]Video broke Nexus TOS. will reupload when I have time.
[/color]
~Grandma "Boy! This is gonna hurt you more than it will me!"[/center][center][/center]
We worked tirelessly for years on end resulting in an aerodynamic design and wind tunnel tested marvel of modern day engineering. With an entirely new look from our designers we are proud to introduce 2.0 simplicity and beauty.[/size][/color]
[list]
[*]Finally got around to fixing the missing record errors on the last one that was uploaded
[*]Now when disobedient NPCs are struck w/ the switch they are staggered and their feelings may be hurt.
[*]The switch does 1pt of damage. For assistance in achieving the allusive bleed out state.
[*]The switch Leaves delicate love whelps and abrasions across the skin of those you care to give the attention to.
[*]Craft at any forge with a piece of wood.
[/list]
see instructional video below for proper use and maintenance.
[center]
[color=#ff0000]Video broke Nexus TOS. will reupload when I have time.
[/color]
~Grandma "Boy! This is gonna hurt you more than it will me!"[/center][center][/center]
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Cute Astrid Replacer - Plugin for P3ACH's Follower
So I was searching around the nexus for Astrid replacers to make sure they worked with my Astrid Reborn mod, and then I found this follower mod named Astrid but had nothing to do with her. I really liked how she looked, so I decided to make this mod.
[b][u][size=3]What Does This Mod Do?
[/size][/u][/b]To put it simply, all it does is make Dark Brotherhood Astrid use P3ACH's Astrid as a template for her appearance. I did have to change P3ACH's Astrid's voice type, which essentially broke her dialogue. So she has been disabled. If you still want a follower I suggest using my Astrid Reborn mod as it works perfectly with this, as you can see in the screenshots.
[u][b][size=4]Requirements[/size][/b][/u]
[size=2]Latest Skyrim Patch
Dawnguard[/size]
[url=https://www.nexusmods.com/skyrim/mods/98427]Astrid - A Standalone UUNP Follower[/url] (obviously)
[u][size=4][b]Mods in Screenshots[/b]
[/size][/u]
[url=https://www.nexusmods.com/skyrim/mods/24723][size=2]Seraphine Armor - CBBEV3 - UNP[/size]
[/url][url=https://www.nexusmods.com/skyrim/mods/25852/?]Lustmord Vampire Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/5696]Arise - Chapter 1 - The Black Sacrament[/url]
[url=https://www.nexusmods.com/skyrim/mods/38053]Northgirl Armor UNP[/url]
[url=https://www.nexusmods.com/skyrim/mods/54009]Astrid Reborn - Back from the Void[/url]
[b][u][size=4]Misc
[/size][/u][/b]Feel free to join my [url=https://discord.gg/Vzs7FW9]Discord[/url]
[b][u][size=3]What Does This Mod Do?
[/size][/u][/b]To put it simply, all it does is make Dark Brotherhood Astrid use P3ACH's Astrid as a template for her appearance. I did have to change P3ACH's Astrid's voice type, which essentially broke her dialogue. So she has been disabled. If you still want a follower I suggest using my Astrid Reborn mod as it works perfectly with this, as you can see in the screenshots.
[u][b][size=4]Requirements[/size][/b][/u]
[size=2]Latest Skyrim Patch
Dawnguard[/size]
[url=https://www.nexusmods.com/skyrim/mods/98427]Astrid - A Standalone UUNP Follower[/url] (obviously)
[u][size=4][b]Mods in Screenshots[/b]
[/size][/u]
[url=https://www.nexusmods.com/skyrim/mods/24723][size=2]Seraphine Armor - CBBEV3 - UNP[/size]
[/url][url=https://www.nexusmods.com/skyrim/mods/25852/?]Lustmord Vampire Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/5696]Arise - Chapter 1 - The Black Sacrament[/url]
[url=https://www.nexusmods.com/skyrim/mods/38053]Northgirl Armor UNP[/url]
[url=https://www.nexusmods.com/skyrim/mods/54009]Astrid Reborn - Back from the Void[/url]
[b][u][size=4]Misc
[/size][/u][/b]Feel free to join my [url=https://discord.gg/Vzs7FW9]Discord[/url]
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Elisa Follower
Raca:Nordico
Nome:Elisa
Altura:1.00
Corpo:unp7bo
Peso:100
Combate:Assassin
Casavel:sim
Local:Markath Silver Blood
Nome:Elisa
Altura:1.00
Corpo:unp7bo
Peso:100
Combate:Assassin
Casavel:sim
Local:Markath Silver Blood
↧
FadingSignal's Solstheim Lighthouse for LE
To quote the original SSE [url=https://www.nexusmods.com/skyrimspecialedition/mods/14329]mod page[/url]:
[b]"Solstheim Lighthouse[/b] adds a new Redoran style lighthouse with a custom made mesh (with custom collision) to the edge
of the Solstheim island, at the inlet of the docks. I couldn't find an
existing resource, so I took a couple hours and whipped this up from
scratch. Don't forget to endorse if you like it!
I've been peppering some detail into Solstheim to prepare for an upcoming
playthrough, and always thought that the island could use a lighthouse.
Solstheim is foggy, and laden with ash, so I can't imagine it's easy to
navigate as a sailor coming to port. Not to mention, its beaches are
covered in those basalt columns, which would bash a ship apart with
ease. Sailors, rejoice!
[b]Contents[/b]
[list]
[*]New lighthouse mesh (with custom collision). Uses vanilla textures so your Raven Rock / Bulwark textures will be used.
[*]Lighthouse, fire, and glow are flagged as "Is Full LOD" so they will be visible from great distances.
[*]Decorated with fire, lights, banners, a rowboat, and a guard who will stand near the entrance 24/7.
[*]Functioning doors so you can go up to the top of the lighthouse. This is done with
a tiny snip of script that runs when you activate the door to avoid
editing navmeshing. Followers won't follow you but there's no space up
there anyway.
[*]2 vanilla edits to simply move an ash pile, and a basalt column out of the way where the lighthouse sits."
[/list]
Please consider downloading the original mod just to give it a well-earned endorsement. I just adapted everything for LE.
It is not compatible with Quaint Raven Rock, however it works fine with Simple Raven Rock Expansion (which I use).
Many thanks to fadingsignal for giving me permission to share this port.
[b]"Solstheim Lighthouse[/b] adds a new Redoran style lighthouse with a custom made mesh (with custom collision) to the edge
of the Solstheim island, at the inlet of the docks. I couldn't find an
existing resource, so I took a couple hours and whipped this up from
scratch. Don't forget to endorse if you like it!
I've been peppering some detail into Solstheim to prepare for an upcoming
playthrough, and always thought that the island could use a lighthouse.
Solstheim is foggy, and laden with ash, so I can't imagine it's easy to
navigate as a sailor coming to port. Not to mention, its beaches are
covered in those basalt columns, which would bash a ship apart with
ease. Sailors, rejoice!
[b]Contents[/b]
[list]
[*]New lighthouse mesh (with custom collision). Uses vanilla textures so your Raven Rock / Bulwark textures will be used.
[*]Lighthouse, fire, and glow are flagged as "Is Full LOD" so they will be visible from great distances.
[*]Decorated with fire, lights, banners, a rowboat, and a guard who will stand near the entrance 24/7.
[*]Functioning doors so you can go up to the top of the lighthouse. This is done with
a tiny snip of script that runs when you activate the door to avoid
editing navmeshing. Followers won't follow you but there's no space up
there anyway.
[*]2 vanilla edits to simply move an ash pile, and a basalt column out of the way where the lighthouse sits."
[/list]
Please consider downloading the original mod just to give it a well-earned endorsement. I just adapted everything for LE.
It is not compatible with Quaint Raven Rock, however it works fine with Simple Raven Rock Expansion (which I use).
Many thanks to fadingsignal for giving me permission to share this port.
↧
Sgt. Followers - Nordic Squadron
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1571609568-1425263730.jpeg[/img]
[b][font=Verdana][color=#c9daf8][size=4]
Thank you for view this mod![/size][/color][/font][/b]
[b][font=Comic Sans MS][color=#f1c232][size=4]About[/size][/color][/font][/b]
This MOD is addition follower for 26 people.
The basement is located in the White Run retreat.
A package that combines the original player character of the successive generations and a My ScreenShot Model.
Sovngarde is waiting for those who want to be surrounded by sexy girls. :D
There deal with everything from sexy ladies, cool warriors and babyface girls.
[line]
[font=Comic Sans MS][color=#f1c232][size=4][b]Requirement
[/b][/size][/color][/font]Skyrim 1.9.32+
[font=Comic Sans MS][color=#f1c232][size=4][b]Recommended[/b][/size][/color][/font]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url] by.Groovtama
([url=https://www.nexusmods.com/skyrim/mods/26800/]XP32 Maximum Skeleton - XPMS[/url] by. xp32)
[url=http://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] by. HydrogensaysHDT
[b][font=Comic Sans MS][size=4][color=#f1c232]Install[/color][/size][/font][/b]
Please install MOD with NMM or MO.
[font=Comic Sans MS][color=#f1c232][size=4][b]Bodytype
[/b][/size][/color][/font]SeveNBase TBBP
[font=Comic Sans MS][color=#f1c232][size=4][b]Guide[/b][/size][/color][/font]
Followers is in "Whiterun Hideout".
It's accses is the back to by "Warmaiden'sWarmaiden's".
13 people on one floor. There are 2 rooms.
Also, Underground is Player's home. Please use it freely.
(House inventry is Not respawn)
In addition, some characters have been by the update. Please note.
If you are [u]updating from "v1.4.1" or earlier[/u], please [u]take off cloth the equip before installation for following characters[/u].
[font=Tahoma][color=#c9daf8][size=2]<Vanessa, Gloria, Janice, Oriana, Patricia, Beatrice, Irene, Himika>[/size][/color][/font]
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1516269913-722089374.jpeg[/img]
[line]
[b][font=Comic Sans MS][color=#f1c232][size=4]Character List[/size][/color][/font][/b]
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1571609299-585903917.png[/img]
[color=#cccccc]*ALL Essential, MAXLv100, Marriage possible[/color]
[b][line][/b][b]
[font=Comic Sans MS][color=#f1c232][size=4][b][font=Comic Sans MS][color=#f1c232][size=4]Trouble Shooting[/size][/color][/font][/b][/size][/color][/font][/b]
NPC's appearance may change in each update, because some of them really need to improve.
If you found those NPCs got a neck gap, please do the following steps:
1. Open your console.
2. Click on the NPC.
3. Enter "setnpcweight XX". ( XX means NPC's weight that I list above. )
4. Use command "disable" and "enable", and the neck gap should be deal with.
[color=#efefef](basically is Weight:100)
[b][line][/b]
[b][font=Comic Sans MS][color=#f1c232][size=4]Other[/size][/color][/font][/b]
[/color][font=Tahoma][color=#c9daf8][size=3]+About Makeup patch[/size]
[/color][/font]It is included in Main File from ver1.50.
Please rename makeup_files in "Skyrim \ Data \ textures \ XSGTFollowers \ face".
[font=Tahoma][color=#c9daf8]
[size=3]+Body Meshes[/size]
[/color][/font]In addition, according to the specifications, everyone uses the "Nord body"except orc.
Only Ursula, Wendy, and Questa use a different body.
CBBE is not included in the MOD because the author's permission has not been obtained.
Therefore, rename and replace the body file and texture yourself.
[font=Tahoma][color=#c9daf8][size=3]+About Questa[/size]
[/color][/font]She is a follower, but does not participate in battle. She's little Runaway.
Please protect the pretty girl. :D
[font=Tahoma][color=#cfe2f3][size=3]+Hairstyle Option[/size][/color][/font]
A hairstyle difference is available as an option.
There is also a wig in the "equip chest" behind the counter.
*for some follower inventry is in HDT Wigs.
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1571608927-1927732916.jpeg[/img]
[line]
[font=Comic Sans MS][color=#f1c232][size=4][b]Log
[/b][/size][/color][/font][list]
[*]v.1.5.0 - Add 5 new NPC's and all remake, retexture. Delete Himika, Irene. Underground area expansion. Weight saving. ...and more.
[*]v.1.4.1 - Many fix. new bodyskin. add to option patch. Textures miss fix.
[*]v.1.4.0 - Add new NPC's and remastered face, Fixed a problem that cheeks red.
[*]v.1.3.0 - Add new NPC's and Existing remastered.
[*]v.1.2.0 - Add new a Nina's staff and HDT hairwig. other Fix.
[*]v.1.1.0 - bug fix
[*]v.1.0.0 - Release
[/list]
[b][img]https://staticdelivery.nexusmods.com/mods/110/images/83990-0-1495690678.jpg[/img]
[font=Verdana][color=#9fc5e8][size=3]Thank you for HOTFILES![/size][/color][/font][/b]
[line]
[font=Comic Sans MS][color=#f1c232][size=3][b]Credits[/b][/size][/color][/font]
[list]
[*]Enhanced Character Edit by. ECE team
[*]XP32 Maximum Skeleton Extended - XPMSE by. Groovtama
[*]HDT Physics Extensions by. HydrogensaysHDT
[*]SeveNBase a custom FemaleBodyReplacer by. Wast1980
[*]KS Hairdos - Renewal by. Kalilies
[*]SG Hair Pack 268 Edition by. HelloSanta
[*]SG Female Textures Renewal by. hellosanta
[*]SG Female Eyebrows by. hellosanta
[*]JackGa Hairstyles by.HusbandoTech
[*]Covereyes by. mrLenski
[*]Pure Skin Texture by.regenbot03
[/list]
[font=Comic Sans MS][color=#f1c232][size=3][b]MOD used in Screenshot[/b][/size][/color][/font]
[list]
[*]TERA Armor by. asianboy345
[*]The Amazing World of Bikini Armor by. NiseTanaka
[*]Northgirl Armor UNP and the Retexture from clethcleth and Gamwich by. anka01
[*]Northgirl Armor - 7B SeveNBase BBP Conversion by. Shockero
[*]Fox 31 Armor bt. fox6000
[*]Rogue Outfits by. Turbosnowy
[*]Fairytale by. ???
[*]Dark Lilith Sexy Armor by. selobl
[*]Succubus Armor by Hentai 1dot2 by. zotman12
[*]Gwelda (Little) Red Riding Hood Outfit by. Deserter X
[*]Flower Power by. Regn
[*]Wa Ribbon by. higeyoshi
[*]KS Jewelry by. Stealthic Khaos
[*]Newmiller's compillation draped dress - jewellery by. newmiller
[*]Ultimate Assortment by FavoredSoul by. Favoredsoul
[*]LeanWolf's Better-Shaped Weapons by. LeanWolf and masterofshadows
[*]aMidianBorn Book of Silence by. CaBaL120
[*]Katana Crafting by. lautasantenni
[*]Pretty Combat Animations by. dualsun
[*]Female Animation Pack by. NonokuraSan
[*]Halo's Poser 6.5 by. Halofarm
[*]HN66s Long Eye Lashes by. humannature66
[*]Grass Field by. tamu75
[*]Bless RB 3004 by.Nini
[*]MBO 0048 by Nini
[*]Gomapero Land by.gomapero
[/list]
[size=1]...and more.[/size]
[size=2]thank you very much.[/size]
[size=3]and, Thank you for the bug report, everyone![/size]
[line]
[font=Comic Sans MS][color=#f1c232][size=4][b]Other MODs[/b][/size][/color][/font]
[url=http://www.nexusmods.com/skyrim/mods/85704/?][img]https://staticdelivery.nexusmods.com/mods/110/images/85704-0-1501426248.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/91200][img]https://staticdelivery.nexusmods.com/mods/110/images/91200/91200-1525678008-865783850.jpeg[/img][/url]
[line]
Graphic is differs depending on the user and ENB.
Unauthorized copying and replication of the contents of this site, text and images are strictly prohibited. All Rights Reserved.
(C)Elder Scrolls V:Skyrim / Bethesda Softworks
[url=https://jrippergames.blogspot.com/][img]https://3.bp.blogspot.com/-uamNJtp4Z4s/Xazj9v5WyNI/AAAAAAAABOE/H8SMtEKyZgkEK6scZIbwpUc6nuj-cqoWgCK4BGAYYCw/s1600/banner.png[/img][/url]
[b][font=Verdana][color=#c9daf8][size=4]
Thank you for view this mod![/size][/color][/font][/b]
[b][font=Comic Sans MS][color=#f1c232][size=4]About[/size][/color][/font][/b]
This MOD is addition follower for 26 people.
The basement is located in the White Run retreat.
A package that combines the original player character of the successive generations and a My ScreenShot Model.
Sovngarde is waiting for those who want to be surrounded by sexy girls. :D
There deal with everything from sexy ladies, cool warriors and babyface girls.
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[font=Comic Sans MS][color=#f1c232][size=4][b]Requirement
[/b][/size][/color][/font]Skyrim 1.9.32+
[font=Comic Sans MS][color=#f1c232][size=4][b]Recommended[/b][/size][/color][/font]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url] by.Groovtama
([url=https://www.nexusmods.com/skyrim/mods/26800/]XP32 Maximum Skeleton - XPMS[/url] by. xp32)
[url=http://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] by. HydrogensaysHDT
[b][font=Comic Sans MS][size=4][color=#f1c232]Install[/color][/size][/font][/b]
Please install MOD with NMM or MO.
[font=Comic Sans MS][color=#f1c232][size=4][b]Bodytype
[/b][/size][/color][/font]SeveNBase TBBP
[font=Comic Sans MS][color=#f1c232][size=4][b]Guide[/b][/size][/color][/font]
Followers is in "Whiterun Hideout".
It's accses is the back to by "Warmaiden'sWarmaiden's".
13 people on one floor. There are 2 rooms.
Also, Underground is Player's home. Please use it freely.
(House inventry is Not respawn)
In addition, some characters have been by the update. Please note.
If you are [u]updating from "v1.4.1" or earlier[/u], please [u]take off cloth the equip before installation for following characters[/u].
[font=Tahoma][color=#c9daf8][size=2]<Vanessa, Gloria, Janice, Oriana, Patricia, Beatrice, Irene, Himika>[/size][/color][/font]
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1516269913-722089374.jpeg[/img]
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[b][font=Comic Sans MS][color=#f1c232][size=4]Character List[/size][/color][/font][/b]
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1571609299-585903917.png[/img]
[color=#cccccc]*ALL Essential, MAXLv100, Marriage possible[/color]
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[font=Comic Sans MS][color=#f1c232][size=4][b][font=Comic Sans MS][color=#f1c232][size=4]Trouble Shooting[/size][/color][/font][/b][/size][/color][/font][/b]
NPC's appearance may change in each update, because some of them really need to improve.
If you found those NPCs got a neck gap, please do the following steps:
1. Open your console.
2. Click on the NPC.
3. Enter "setnpcweight XX". ( XX means NPC's weight that I list above. )
4. Use command "disable" and "enable", and the neck gap should be deal with.
[color=#efefef](basically is Weight:100)
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[b][font=Comic Sans MS][color=#f1c232][size=4]Other[/size][/color][/font][/b]
[/color][font=Tahoma][color=#c9daf8][size=3]+About Makeup patch[/size]
[/color][/font]It is included in Main File from ver1.50.
Please rename makeup_files in "Skyrim \ Data \ textures \ XSGTFollowers \ face".
[font=Tahoma][color=#c9daf8]
[size=3]+Body Meshes[/size]
[/color][/font]In addition, according to the specifications, everyone uses the "Nord body"except orc.
Only Ursula, Wendy, and Questa use a different body.
CBBE is not included in the MOD because the author's permission has not been obtained.
Therefore, rename and replace the body file and texture yourself.
[font=Tahoma][color=#c9daf8][size=3]+About Questa[/size]
[/color][/font]She is a follower, but does not participate in battle. She's little Runaway.
Please protect the pretty girl. :D
[font=Tahoma][color=#cfe2f3][size=3]+Hairstyle Option[/size][/color][/font]
A hairstyle difference is available as an option.
There is also a wig in the "equip chest" behind the counter.
*for some follower inventry is in HDT Wigs.
[img]https://staticdelivery.nexusmods.com/mods/110/images/83990/83990-1571608927-1927732916.jpeg[/img]
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[font=Comic Sans MS][color=#f1c232][size=4][b]Log
[/b][/size][/color][/font][list]
[*]v.1.5.0 - Add 5 new NPC's and all remake, retexture. Delete Himika, Irene. Underground area expansion. Weight saving. ...and more.
[*]v.1.4.1 - Many fix. new bodyskin. add to option patch. Textures miss fix.
[*]v.1.4.0 - Add new NPC's and remastered face, Fixed a problem that cheeks red.
[*]v.1.3.0 - Add new NPC's and Existing remastered.
[*]v.1.2.0 - Add new a Nina's staff and HDT hairwig. other Fix.
[*]v.1.1.0 - bug fix
[*]v.1.0.0 - Release
[/list]
[b][img]https://staticdelivery.nexusmods.com/mods/110/images/83990-0-1495690678.jpg[/img]
[font=Verdana][color=#9fc5e8][size=3]Thank you for HOTFILES![/size][/color][/font][/b]
[line]
[font=Comic Sans MS][color=#f1c232][size=3][b]Credits[/b][/size][/color][/font]
[list]
[*]Enhanced Character Edit by. ECE team
[*]XP32 Maximum Skeleton Extended - XPMSE by. Groovtama
[*]HDT Physics Extensions by. HydrogensaysHDT
[*]SeveNBase a custom FemaleBodyReplacer by. Wast1980
[*]KS Hairdos - Renewal by. Kalilies
[*]SG Hair Pack 268 Edition by. HelloSanta
[*]SG Female Textures Renewal by. hellosanta
[*]SG Female Eyebrows by. hellosanta
[*]JackGa Hairstyles by.HusbandoTech
[*]Covereyes by. mrLenski
[*]Pure Skin Texture by.regenbot03
[/list]
[font=Comic Sans MS][color=#f1c232][size=3][b]MOD used in Screenshot[/b][/size][/color][/font]
[list]
[*]TERA Armor by. asianboy345
[*]The Amazing World of Bikini Armor by. NiseTanaka
[*]Northgirl Armor UNP and the Retexture from clethcleth and Gamwich by. anka01
[*]Northgirl Armor - 7B SeveNBase BBP Conversion by. Shockero
[*]Fox 31 Armor bt. fox6000
[*]Rogue Outfits by. Turbosnowy
[*]Fairytale by. ???
[*]Dark Lilith Sexy Armor by. selobl
[*]Succubus Armor by Hentai 1dot2 by. zotman12
[*]Gwelda (Little) Red Riding Hood Outfit by. Deserter X
[*]Flower Power by. Regn
[*]Wa Ribbon by. higeyoshi
[*]KS Jewelry by. Stealthic Khaos
[*]Newmiller's compillation draped dress - jewellery by. newmiller
[*]Ultimate Assortment by FavoredSoul by. Favoredsoul
[*]LeanWolf's Better-Shaped Weapons by. LeanWolf and masterofshadows
[*]aMidianBorn Book of Silence by. CaBaL120
[*]Katana Crafting by. lautasantenni
[*]Pretty Combat Animations by. dualsun
[*]Female Animation Pack by. NonokuraSan
[*]Halo's Poser 6.5 by. Halofarm
[*]HN66s Long Eye Lashes by. humannature66
[*]Grass Field by. tamu75
[*]Bless RB 3004 by.Nini
[*]MBO 0048 by Nini
[*]Gomapero Land by.gomapero
[/list]
[size=1]...and more.[/size]
[size=2]thank you very much.[/size]
[size=3]and, Thank you for the bug report, everyone![/size]
[line]
[font=Comic Sans MS][color=#f1c232][size=4][b]Other MODs[/b][/size][/color][/font]
[url=http://www.nexusmods.com/skyrim/mods/85704/?][img]https://staticdelivery.nexusmods.com/mods/110/images/85704-0-1501426248.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/91200][img]https://staticdelivery.nexusmods.com/mods/110/images/91200/91200-1525678008-865783850.jpeg[/img][/url]
[line]
Graphic is differs depending on the user and ENB.
Unauthorized copying and replication of the contents of this site, text and images are strictly prohibited. All Rights Reserved.
(C)Elder Scrolls V:Skyrim / Bethesda Softworks
[url=https://jrippergames.blogspot.com/][img]https://3.bp.blogspot.com/-uamNJtp4Z4s/Xazj9v5WyNI/AAAAAAAABOE/H8SMtEKyZgkEK6scZIbwpUc6nuj-cqoWgCK4BGAYYCw/s1600/banner.png[/img][/url]
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Better Gauldur Amulet
Hi everyone how's it going? well this time instead of creating spells i focused on on editing an item we all know by now the Gauldur Amulet, as you may recall this item comes from a long quest chain that makes you go to different dungeons all through the map and beat certain bosses, all to earn an amulet that only gives +30 to health, magicka and stamina, which is a real disappointment considering that the whole questline is constantly hyping you up about how power the amulet was to the point that Gauldur's own sons murdered him to get it... yet when you actually get it you would probably have gear with better bonuses than it (granted unlike normal gear it has 3 enchantments but even then normal crafted gear can have greater potency on its effects so...) which causes a great dissonance with the story behind the item, so i (like many other modders before me) decided to make my own spin on the item (while trying not to make it OP, though whether i succeeded or failed... well the jury is still out on that one), i decided to base my changes for the item on those made by the mod A BETTER GAULDUR AMULET By TheWulfPanda for skyrim special edition (link: [url=https://www.nexusmods.com/skyrimspecialedition/mods/6511/?]https://www.nexusmods.com/skyrimspecialedition/mods/6511/?[/url]) because i agreed with many of his own reasons for them so they are mostly the same as that mod BUT unlike his mod i decided to add something extra, as you know all through the questline to get the amulet we fight the draugr versions of Gauldur's sons and one thing i noticed is that all (or at least most of them) seem to be able to use Dragon Shouts, so considering that Gauldur comes from an age where the use of these is far more common its highly possible both him and his sons were practitioners of the art (it specially makes sense considering that Gauldur was a powerful archmage and that his sons needed and entire Battlemage battalion to be brought down), so i decided that alongside the changes from TheWulfPanda's mod this version of the amulet would also give a 20% reduction to shout cooldown (similar to the amulet/blessing of talos), all of this in order to make the amulet into the powerful artifact its supposed to be.
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↧
ASTRID REBORN Back from the Void
[img]http://i.imgur.com/tEaBVXd.png[/img]
*Dark Brotherhood Quest Spoiler Alert*
Are you like me? Did you hesitate when having to kill Astrid as part of the Dark Brotherhood questline even though she betrayed you? Did you realize you were going to miss her? Or maybe you killed her and want her back to torture her some more? If you answered yes to any of these questions then this mod is for you.
Sithis has heard our pleas and allowed us to enter the Void and get Astrid back. She is now a full fledged follower who still uses her unique voice!
[img]http://i.imgur.com/26pGNFv.png[/img]
I searched around for a while and was surprised to find there was no mod that had already done this. If there is then I apologize. The only one I found was a mod that adds an Astrid npc after the questline is completed but she doesn't even have Astrid's voice, she has Lydia's. So I decided to make this mod. I've spent hours and hours sifting through Astrid's voice files to find ones that worked. She has about 50 lines so far.
This version is for Legendary Edition. The Special Edition version can be found [url=https://www.nexusmods.com/skyrimspecialedition/mods/4295/]here[/url].
[img]http://i.imgur.com/RLMF7Ot.png[/img]
To find Astrid you must first loot her body after killing her in the DB questline. Then follow the clues and enjoy the short quest.
Alternatively you can cheat and just use the console command "coc Void1". Be prepared to fight.
If you're a lazy boi you can just use the version titled "Astrid Reborn 2.0 For the Lazy Adventurer". The spells and note will be added to your inventory once you load up the mod.
Whichever method you choose, make absolutely sure you read the note called "Acceptance". This activates Astrid's dialogue.
[img]http://i.imgur.com/HWZvbvS.png[/img]
None! You don't even need to start or finish the Dark Brotherhood questline, just use the console commands or use the Lazy version if you want.
[img]http://i.imgur.com/l56f0La.png[/img]
v2.1
Astrid is now compatible with all replacer mods! Gray face bug should also be fixed as a result.
v2.0
Completely overhauled the dialogue.
Added a custom framework so she no longer uses the vanilla framework.
This means Astrid should work perfectly with all other mods now! [Aside from replacers, but I'm working on that]
This also should fix the dialogue bug once and for all
Added burned Astrid
Added ghost Astrid
Both new versions have spell tomes too
Removed the trapdoor in Shadowmere's pond and instead added a small unmarked quest.
Changed out Astrid's dagger for a leveled one
Added new dialogue lines. There's about 50 in this version.
Hopefully fixed the gray face bug for good
v1.1
Added Summon Spell
Fixed Grayface bug
Fixed Dialogue bug
Removed hood
Swapped out Blade of Woe for Steel dagger
Cleaned the file with TES5Edit
[img]http://i.imgur.com/8IEcWYc.png[/img]
When you read the note titled "Acceptance" all three Astrids will then show up and already be your followers. This was happening before the note was added and the actual reason why Astrid's dialogue is even activated by the note. It was the best workaround I could figure out.
Dismiss all three of them and recruit them again or else you won't be able to access their inventories.
[img]http://i.imgur.com/zhTjNqX.png[/img]
Astrid does not play nice with EFF ([url=https://www.nexusmods.com/skyrim/mods/12933]Extended Follower Framework[/url]). You will have to force recruit her through the MCM. DO NOT DO THIS WHILE SHE IS YOUR FOLLOWER, she will break when you try to dismiss her. I personally recommend using [url=https://www.nexusmods.com/skyrim/mods/15524/]Amazing Follower Tweaks[/url], she also works well with [url=https://www.nexusmods.com/skyrim/mods/14037]UFO - Ultimate Follower Overhaul[/url].
She also works perfectly with [url=https://www.nexusmods.com/skyrim/mods/18045]My Home Is Your Home
[/url]
Still now works with replacers!
[img]http://i.imgur.com/TA1opZm.png[/img]
All I really plan to do now is maybe add some more dialogue and maybe make her able to be married.
[img]http://i.imgur.com/DiASNpF.png[/img]
Want the other members who died? Try [url=https://www.nexusmods.com/skyrim/mods/54244/?]Save the Dark Brotherhood[/url]
Want more to do after the DB questline ends? Check out [url=https://www.nexusmods.com/skyrim/mods/25941/]The Dark Brotherhood Resurrection[/url]
Want a better sanctuary after the questline ends? [url=https://www.nexusmods.com/skyrim/mods/20700/?]Dark Brotherhood Reborn[/url]
Want the DB armor in the screenshots? [url=http://www.nexusmods.com/skyrim/mods/5696/?]Arise - Chapter 1 - The Black Sacrement [/url]
Here's another Darker armor I love. [url=https://www.nexusmods.com/skyrim/mods/25852/?]Lustmord Vampire Armor[/url]
Here's a cool DB flavored house mod. [url=https://www.nexusmods.com/skyrim/mods/61914/?]Sicarius' Refuge
[/url]Here's a list of Astrid Replacers I know work:
[url=https://www.nexusmods.com/skyrim/mods/99918]Cute Astrid Replacer - Plugin for P3ACH's Follower
[/url][url=https://www.nexusmods.com/skyrim/mods/91026]Rei's Astrid Replacer - UNP and CBBE
[/url][url=https://www.nexusmods.com/skyrim/mods/69467]Skyrim Ladies - Aela and Astrid
[/url][url=https://www.nexusmods.com/skyrim/mods/65985]A Study in Tragedy - Astrid Replacer[/url][url=https://www.nexusmods.com/skyrim/mods/65985]
[/url][url=https://www.nexusmods.com/skyrim/mods/88790]Dark Brotherhood Character Overhaul
[/url][url=https://www.nexusmods.com/skyrim/mods/14638]Astrid - Jack Mass Effect 3 reworked[/url][url=https://www.nexusmods.com/skyrim/mods/57176]
Better Astrid
[/url][url=https://www.nexusmods.com/skyrim/mods/77010]Pure Astrid
[/url]
Since Oblivion, the Dark Brotherhood questlines have always been my favorite.
FAQ
Q. Why can't I marry her? Make her marriable!
A. Stop asking this. Astrid's husband was murdered in the very same event that killed her! You really think she'd so willingly marry you just cause you resurrected her? At least give her some time to grieve, you monster. [I may eventually add the option to marry her but there's way more important things to do with this mod first]
Q. Does this mod work with Astrid replacers?
A. YES
Q. Can you bring back ____ too?
A. Okay look... I'd be happy to revive other characters who die eventually but really my main priority is Astrid. Let me get her to where I want and then I'll try bringing back other dudes.
Need a faster way to contact me? Consider joining my Discord server. [url=https://discord.gg/We4tYze]Mooncubus
[/url]Also available on Steam Workshop [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1144009396]Here[/url]
*Dark Brotherhood Quest Spoiler Alert*
Are you like me? Did you hesitate when having to kill Astrid as part of the Dark Brotherhood questline even though she betrayed you? Did you realize you were going to miss her? Or maybe you killed her and want her back to torture her some more? If you answered yes to any of these questions then this mod is for you.
Sithis has heard our pleas and allowed us to enter the Void and get Astrid back. She is now a full fledged follower who still uses her unique voice!
[img]http://i.imgur.com/26pGNFv.png[/img]
I searched around for a while and was surprised to find there was no mod that had already done this. If there is then I apologize. The only one I found was a mod that adds an Astrid npc after the questline is completed but she doesn't even have Astrid's voice, she has Lydia's. So I decided to make this mod. I've spent hours and hours sifting through Astrid's voice files to find ones that worked. She has about 50 lines so far.
This version is for Legendary Edition. The Special Edition version can be found [url=https://www.nexusmods.com/skyrimspecialedition/mods/4295/]here[/url].
[img]http://i.imgur.com/RLMF7Ot.png[/img]
To find Astrid you must first loot her body after killing her in the DB questline. Then follow the clues and enjoy the short quest.
Alternatively you can cheat and just use the console command "coc Void1". Be prepared to fight.
If you're a lazy boi you can just use the version titled "Astrid Reborn 2.0 For the Lazy Adventurer". The spells and note will be added to your inventory once you load up the mod.
Whichever method you choose, make absolutely sure you read the note called "Acceptance". This activates Astrid's dialogue.
[img]http://i.imgur.com/HWZvbvS.png[/img]
None! You don't even need to start or finish the Dark Brotherhood questline, just use the console commands or use the Lazy version if you want.
[img]http://i.imgur.com/l56f0La.png[/img]
v2.1
Astrid is now compatible with all replacer mods! Gray face bug should also be fixed as a result.
v2.0
Completely overhauled the dialogue.
Added a custom framework so she no longer uses the vanilla framework.
This means Astrid should work perfectly with all other mods now! [Aside from replacers, but I'm working on that]
This also should fix the dialogue bug once and for all
Added burned Astrid
Added ghost Astrid
Both new versions have spell tomes too
Removed the trapdoor in Shadowmere's pond and instead added a small unmarked quest.
Changed out Astrid's dagger for a leveled one
Added new dialogue lines. There's about 50 in this version.
Hopefully fixed the gray face bug for good
v1.1
Added Summon Spell
Fixed Grayface bug
Fixed Dialogue bug
Removed hood
Swapped out Blade of Woe for Steel dagger
Cleaned the file with TES5Edit
[img]http://i.imgur.com/8IEcWYc.png[/img]
When you read the note titled "Acceptance" all three Astrids will then show up and already be your followers. This was happening before the note was added and the actual reason why Astrid's dialogue is even activated by the note. It was the best workaround I could figure out.
Dismiss all three of them and recruit them again or else you won't be able to access their inventories.
[img]http://i.imgur.com/zhTjNqX.png[/img]
Astrid does not play nice with EFF ([url=https://www.nexusmods.com/skyrim/mods/12933]Extended Follower Framework[/url]). You will have to force recruit her through the MCM. DO NOT DO THIS WHILE SHE IS YOUR FOLLOWER, she will break when you try to dismiss her. I personally recommend using [url=https://www.nexusmods.com/skyrim/mods/15524/]Amazing Follower Tweaks[/url], she also works well with [url=https://www.nexusmods.com/skyrim/mods/14037]UFO - Ultimate Follower Overhaul[/url].
She also works perfectly with [url=https://www.nexusmods.com/skyrim/mods/18045]My Home Is Your Home
[/url]
Still now works with replacers!
[img]http://i.imgur.com/TA1opZm.png[/img]
All I really plan to do now is maybe add some more dialogue and maybe make her able to be married.
[img]http://i.imgur.com/DiASNpF.png[/img]
Want the other members who died? Try [url=https://www.nexusmods.com/skyrim/mods/54244/?]Save the Dark Brotherhood[/url]
Want more to do after the DB questline ends? Check out [url=https://www.nexusmods.com/skyrim/mods/25941/]The Dark Brotherhood Resurrection[/url]
Want a better sanctuary after the questline ends? [url=https://www.nexusmods.com/skyrim/mods/20700/?]Dark Brotherhood Reborn[/url]
Want the DB armor in the screenshots? [url=http://www.nexusmods.com/skyrim/mods/5696/?]Arise - Chapter 1 - The Black Sacrement [/url]
Here's another Darker armor I love. [url=https://www.nexusmods.com/skyrim/mods/25852/?]Lustmord Vampire Armor[/url]
Here's a cool DB flavored house mod. [url=https://www.nexusmods.com/skyrim/mods/61914/?]Sicarius' Refuge
[/url]Here's a list of Astrid Replacers I know work:
[url=https://www.nexusmods.com/skyrim/mods/99918]Cute Astrid Replacer - Plugin for P3ACH's Follower
[/url][url=https://www.nexusmods.com/skyrim/mods/91026]Rei's Astrid Replacer - UNP and CBBE
[/url][url=https://www.nexusmods.com/skyrim/mods/69467]Skyrim Ladies - Aela and Astrid
[/url][url=https://www.nexusmods.com/skyrim/mods/65985]A Study in Tragedy - Astrid Replacer[/url][url=https://www.nexusmods.com/skyrim/mods/65985]
[/url][url=https://www.nexusmods.com/skyrim/mods/88790]Dark Brotherhood Character Overhaul
[/url][url=https://www.nexusmods.com/skyrim/mods/14638]Astrid - Jack Mass Effect 3 reworked[/url][url=https://www.nexusmods.com/skyrim/mods/57176]
Better Astrid
[/url][url=https://www.nexusmods.com/skyrim/mods/77010]Pure Astrid
[/url]
Since Oblivion, the Dark Brotherhood questlines have always been my favorite.
FAQ
Q. Why can't I marry her? Make her marriable!
A. Stop asking this. Astrid's husband was murdered in the very same event that killed her! You really think she'd so willingly marry you just cause you resurrected her? At least give her some time to grieve, you monster. [I may eventually add the option to marry her but there's way more important things to do with this mod first]
Q. Does this mod work with Astrid replacers?
A. YES
Q. Can you bring back ____ too?
A. Okay look... I'd be happy to revive other characters who die eventually but really my main priority is Astrid. Let me get her to where I want and then I'll try bringing back other dudes.
Need a faster way to contact me? Consider joining my Discord server. [url=https://discord.gg/We4tYze]Mooncubus
[/url]Also available on Steam Workshop [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1144009396]Here[/url]
↧
Circlets and Masks with Hooded Robes
Hi how it's going? as you all know if you use the unofficial patch you lose the ability to wear both circlets and Dragon Priest masks with Hooded Robes (with the most notable example of these being the archmage robes) and while yes there has been many other mods that try to fix this they either always left certain hooded robes unchanged (such as the blue mage robes that the court wizards wear, the aforementioned archmage robes or even those which are random drops with equally random enchantments), the point of this mod is to be more thorough than those older mods as to not leave any hooded robe item unchanged and thus to not break immersion (which as you maybe aware is a big reason behind most of my mods), for that EVERY single vanilla skyrim hooded robe item has been edited (with the unofficial patch active of course) to not use the "circlet" slot when equipped thus freeing it for the use of both circlets and dragon priest masks.
Just a reminder this mod ONLY affects those items which are considered "Hooded Robes" and thus normal hoods and other headgear CANNOT be used alongside circlets of dragon priest masks, this was mostly made out of a balance point of view since cloth wearers (which are normally wizard builds)that chose to use hooded items couldn't benefit from 4 enchanted items like armor wearers could with the unofficial patch active (and while nothing ever stopped them from using non-hooded gear instead i personally believe personal preference should not be penalized... plus from an "immersion" perspective you should be more than able to wear a circlet -which is basically a metal headband- UNDER a hood).
Just a reminder this mod ONLY affects those items which are considered "Hooded Robes" and thus normal hoods and other headgear CANNOT be used alongside circlets of dragon priest masks, this was mostly made out of a balance point of view since cloth wearers (which are normally wizard builds)that chose to use hooded items couldn't benefit from 4 enchanted items like armor wearers could with the unofficial patch active (and while nothing ever stopped them from using non-hooded gear instead i personally believe personal preference should not be penalized... plus from an "immersion" perspective you should be more than able to wear a circlet -which is basically a metal headband- UNDER a hood).
↧
Requiem - Classic Alchemy Overhaul 5.3 (R-CAO)
[font=Georgia][size=3][b][color=#f6b26b]Requiem - Classic Alchemy Overhaul (R-CAO)[/color][/b] , formerly known as [b]Requiem - Alchemy Rebalance[/b], modifies [font=Georgia][size=3][b][url=https://www.nexusmods.com/skyrim/mods/19281]Requiem - The Oldschool Roleplaying Overhaul[/url][/b][/size][/font] ingredient strength, alchemy effects, crafted potion prices, and alchemy perk effects. Alchemy crafting no longer breaks the game economy, and the grindiness of the alchemy experience is significantly reduced in a balanced way.[/size][/font][font=Georgia][size=3][font=Georgia][size=3][b][color=#f6b26b]
R-CAO[/color][/b][/size][/font] is a fine tuned approach to alchemy aspects I like from both [b][url=http://www.nexusmods.com/skyrim/mods/74330/?]Requiem - Behind the Curtain[/url][/b] [/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]([b]BtC[/b]) [/size][/font][/size][/font]by zer0morph and [b][url=http://www.nexusmods.com/skyrim/mods/81785/?]Requiem - Behind the Curtain - AZ Tweaks[/url][/b] by Applesaucez, with a design focus of following as closely in Xarrian's narrative footsteps as possible to achieve balance and improve immersion. Although I looked at record edits of the previously mentioned two patches for inspiration, this patch is independently created using [b]Requiem[/b] records, and attempts to preserve the experience and play style of classic [b]Requiem[/b].
Compatible with all version of [b]Requiem [/b]from[b] 1.51 [/b]to[b] 3.x[/b][font=Georgia][size=3].[/size][/font]
Below is an in depth look at[b][color=#f6b26b] R-CAO[/color][/b]: [/size][/font][font=Georgia][size=3]
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[list]
[*][font=Georgia][size=3]Includes [color=#ffe599]Dragon Hearts, Dragon Blood, [/color]and[color=#ffe599] Powders of Chaurus Chitin, Dragon Bone, Troll Skull, [/color]and[color=#ffe599] Horker Tusk[/color] from Azirok's excellent [color=#f9cb9c]Requiem - Hard Times[/color] mod. Use the included patch when playing with "Requiem - Hard Times" and R-CAO in the same load order.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Actual extracts are now needed for gaining transformational Alchemy perks -such as Night Vision or Fortified Muscles- and are craftable at cookpots. A PC has access to a given body altering Alchemy perk when ingesting it's correlating extract, as long as the other standard perk conditions are met and the extract effect is active. Beware ingesting extracts in unsafe locations, as they overwhelm the PC while preparing their body to transform.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Removes [color=#ffe599]Skooma[/color]'s random number generated instant death and turns it into a rare survivable overdose scenario, which can also now be totally avoided if a PC has a high enough Poison Resistance. Khajiit never overdose. Possessing the [color=#f9cb9c]Sanguine Rose[/color] makes [color=#ffe599]Skooma[/color] ingestion much safer and less depleting.[/size][/font] [color=#ffe599]Skooma[/color]'s description is more concise, and the visual effects last as long as all buff/debuff effects are still present.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Xarrian's classic [color=#f9cb9c]Ably Striking[/color] (Fortify Unarmed) alchemy effect is returned to [b]Requiem[/b] crafting and expanded to more ingredients (replacing some [color=#f9cb9c]Damage Magicka/Stamina Regen[/color] occurrences). [/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][color=#ffe599]Oil of Fire, Ice, Storms,[/color] and[color=#ffe599] Silver[/color] are brought back into play from [b]Requiem 1.51[/b] and fine tuned. The PC again has access to a wider range of destructive alchemy that can be used at racks to coat arrows/bolts to convert them to their elemental destructive versions (and steel arrows/bolts into silver).[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][color=#ffe599]Human Flesh[/color] and [color=#ffe599]Hearts[/color] are fine tuned to be less OP as they are regularly found on human and Mer dead bodies in [b]Requiem 1.51[/b].[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Vendor/NPC potion prices are rebalanced to match the values of PC crafted potions from [font=Georgia][size=3][b][color=#f6b26b]R-AR[/color][/b][/size][/font] to maintain in-game consistency. This lowers the prices of some found[/size][/font][font=Georgia][size=3] or bought potions, while raising others, though many are approximately [/size][/font][font=Georgia][size=3]the same as what they were in [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]base [font=Georgia][size=3][b]Requiem[/b][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]. [font=Georgia][size=3]Some vendor/NPC poisons, including [color=#f9cb9c]Affliction, Exhaustion, Fear, Fury, Spellbane, [color=#ffffff]and[/color] Spellfade[/color], have their strengths raised minorly to moderately -with corresponding [/size][/font][font=Georgia][size=3]price rebalancing- so that they are more compelling to actually be used [/size][/font][font=Georgia][size=3]by a PC. Vendor/NPC [color=#f9cb9c]Ably Conjuring/Deceiving/Destroying/Restoring/Transmuting[/color] potions have been capped at 25% spell cost reduction[/size][/font] so alchemy [font=Georgia][size=3]combined with magic use isn't quite as effortlessly overpowering.[/size][/font][/size][/font]
[/list]
[/size][/font][list]
[*][font=Georgia][size=3]Harvested quantities of most ingredients are the same as base [b]Requiem[/b], with minor reductions to the upper harvest range for ingredients like [color=#f9cb9c]spider eggs[/color], [color=#f9cb9c]snowberries[/color], [color=#f9cb9c]mountain flowers[/color], and some others.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Many ingredient base gold prices are the same as base[/size][/font][font=Georgia][size=3][font=Georgia][size=3] [b]Requiem[/b][/size][/font], although some have minor -and in a few cases moderate- increases. This encourages a PC to sell found ingredients for some minor gold in early game, and increases the expense of buying some ingredients from alchemists.[/size][/font]
[/list][font=Georgia][size=3]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ff7700][color=#ffffff][font=Georgia][size=3][color=#f9cb9c]Effeteness, Enervation, Damage Magicka Regen, Damage Stamina Regen,[/color][/size][/font][/color][/color][/size][/font][color=#f9cb9c] Spellfade, and Spellfreeze[/color] potions are all rebalanced [font=Georgia][size=3]to be both reasonably priced for crafting and actually useful, with greater usefulness from rarer ingredients.[/size][/font] They will now all cause non-trivial amounts of damage to an opponent NPC's [color=#ffe599]Stamina[/color]/Regen or [color=#ffe599]Magicka[/color]/Regen, so a PC has a greater incentive to actually use them.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Vanilla Skyrim mistakenly set vendor/NPC [color=#f9cb9c]Spellfreeze[/color] and [color=#f9cb9c]Enervation[/color] potions to respectively have [color=#f9cb9c]Damage Magicka Regen[/color] and [color=#f9cb9c]Damage Stamina Regen[/color] alchemy effects. Since the potions were of no real use, it didn't really matter, and base [b]Requiem[/b] doesn't fix that bug either. Since all of those alchemy effects are now much more useful in [b][color=#f6b26b]R-CAO[/color][/b], [/size][/font][font=Georgia][size=3]I've fixed the bug in vendor/NPC [color=#f9cb9c]Spellfreeze[/color] and [color=#f9cb9c]Enervation[/color] potions so their name is their effect.[/size][/font][/size][/font]
[/list]
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[*][font=Georgia][size=3]Many rare and difficult to acquire ingredients have identical crafting strengths to base [/size][/font][font=Georgia][size=3][b]Requiem[/b] for their respective four [/size][/font][font=Georgia][size=3][font=Georgia][size=3]potion crafting[/size][/font] effects, although several common ingredients have some of their four potion effect strengths lowered. For[/size][/font][font=Georgia][size=3] example, [color=#f9cb9c]snowberries[/color] are just as strong as base [b]Requiem[/b] for crafting [color=#f9cb9c]Icebane[/color] potions (nod to [color=#1e84cc][url=http://www.nexusmods.com/skyrim/mods/11163/?][b]Frostfall[/b][/url][/color]), but the rest of[color=#f9cb9c] snowberry[/color] alchemy crafting effects are weaker. This makes it so an alchemist can't easily create expensive combination[color=#f9cb9c] Icebane/Flamebane/Frostbane/Spiritedness[/color] potions.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Having varying potion durations for the same alchemy effect in base [b]Requiem[/b] heavily messes with the ability to price them effectively, as in-game potion gold values are based on a formula of ([[color=#ffe599]Base Alchemy Effect value[/color]] x [color=#ffe599]Magnitude[/color] x [color=#ffe599]Duration[/color]). Crafted potions with longer durations are either worth excessive amounts of gold compared to shorter duration potions with reasonably balanced crafting gold values, or shorter duration potions end up being worth nearly nothing if higher duration potions have well balanced crafting gold values. Furthermore, many vendor/NPC potions vary wildly in duration from crafted potions in base [b]Requiem[/b], which also makes reasonable proportional pricing nearly impossible. This is fixed for all potion types. [/size][/font]
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[/size][/font][*][font=Georgia][size=3]Although many are unchanged, several alchemy high gold crafting recipes are lowered in value, while a small number of previously low[/size][/font][font=Georgia][size=3] gold crafting recipes are raised. [color=#f9cb9c]Damage Stamina/Magicka Regen, Frenzy, Regeneration, Rigidity, Spiritedness, Spellshield, Ice/Flame/Shockbane[/color], and several other potion recipes -or combinations of them- will no [/size][/font][font=Georgia][size=3]longer break the game economy. An alchemist PC won't create significant [/size][/font][font=Georgia][size=3]wealth without seeking out hard to acquire or rare ingredients, or having high alchemy skill and several crafting perks.[color=#ffe599] [/color][color=#dbb0a7][color=#ffe599]Healing, Magicka, and Stamina (HMS)[/color] [/color]potions, as well as some others, have had their crafting [/size][/font][font=Georgia][size=3]gold values raised to more closely reflect the base gold values that [/size][/font][font=Georgia][size=3]merchants sell their equivalent potions for, and are now minorly to moderately[/size][/font][font=Georgia][size=3] more useful to craft for increasing alchemy experience.[/size][/font]
[/list][font=Georgia][size=3]
[list]
[*][font=Georgia][size=3][color=#f9cb9c]Poisons[/color] that damage [color=#ffe599]Health[/color] or [color=#ffe599]Stamina[/color], as well as [color=#f9cb9c]Tardiness, Paralysis, Fear[/color], and [color=#f9cb9c]Frenzy Poisons[/color], will not effect any being that is not mortal. This makes [color=#f9cb9c]Powders of Void, Ice[/color] and [color=#f9cb9c]Flames[/color] meaningful, and [color=#f9cb9c]Oils[/color] can now be used to convert arrows and bolts to have elemental destructive power.[/size][/font]
[/list]
[/size][/font][list]
[*][font=Georgia][size=3]Alchemy merchants -and several others- will now usually sell a moderate quantity of lower tier [color=#ffe599]HMS[/color] potions. This is achieved by significantly lowering the chances that [color=#ffe599]HMS[/color] potions wouldn't spawn at all in base [b]Requiem[/b]. No longer will Arcadia -and several others- taunt you by refusing to sell you [color=#ffe599]Healing[/color] potions while prominently displaying them around their shops.[/size][/font]
[/list][font=Georgia][size=3]
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[*][font=Georgia][size=3]The combined stat benefit of [color=#f9cb9c]Fortified Muscles & Alchemist Intellect[/color] perks now give the PC a +50 buff to each for [color=#ffe599]Health, Magicka, and Stamina[/color], reduced from +100 to each in base [b]Requiem[/b]. The [color=#f9cb9c]Alchemist Intellect[/color] [color=#ffe599]magicka[/color] regeneration buff -as well as the minor spell casting buffs- are unchanged. [/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3]The [color=#f9cb9c]Fortified Muscles[/color] [color=#ffe599]Stamina[/color] regeneration buff has been moved to the [color=#f9cb9c]Regeneration[/color] perk, which gives the [color=#f9cb9c]Regeneration[/color] perk a less underwhelming base effect, encouraging a PC to be more drawn to inve[color=#f4f4f4]st[/color][/size][/font][font=Georgia][size=3][color=#f4f4f4] a perk point there[/color].[/size][/font]
[/list][font=Georgia][size=3]
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[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Four of Xarrian's classic perk records are added back to the Alchemy tree, including fine tuned expansions of [color=#f9cb9c]Improved Elixirs[/color], [color=#f9cb9c]Improved Poisons[/color], [color=#f9cb9c]Immunization[/color], and [color=#f9cb9c]Regeneration[/color]. [/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][/size][/font][list]
[*][font=Georgia][size=3]The [color=#f9cb9c]Alchemy Skill Tree[/color] experience gain rate is doubled when taking the second [color=#f9cb9c]Alchemical Lore[/color] perk, and tripled when taking the third. This works in concert with rebalancing economy breaking gold recipe values, as well as[/size][/font][font=Georgia][size=3] removing easy access in early game to expensive combinations of alchemy [/size][/font][font=Georgia][size=3]recipes. A crafted 50 gold potion with [size=3][b][color=#f6b26b]R-CAO[/color][/b] [/size]can give up to the equivalent experience of a crafted 150 gold potion in base[b] Requiem[/b].[/size][/font]
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[list]
[*]Grain mills can be used to produce alchemical ingredients.
[/list][spoiler]
[color=#f9cb9c]Human Skulls, Boar Tusks[/color], and [color=#f9cb9c]Goat Horns[/color] can now all be ground down into [color=#f9cb9c]Bone Meal[/color] at any [color=#ffe599]grain mill[/color]. [color=#f9cb9c]Mammoth Tusks[/color] can also now be milled into [color=#f9cb9c]Powdered Mammoth Tusk[/color].[list]
[*]All of the aforementioned bone items can now be broken down at any [color=#ffe599]smelter[/color], though it only gives about half the yield of [color=#ffe599]grain mills[/color] due to [color=#ffe599]smelters[/color] burning away some of the bone material (even less for [color=#f9cb9c]Troll Skulls[/color] with inherent weakness to fire).
[/list]
[color=#f9cb9c]Red[/color] and [color=#f9cb9c]Blue Glitterdust[/color] can now be produced with slightly higher yield at [color=#ffe599]grain mills[/color] (the base [b]Requiem[/b] [color=#ffe599]smelter[/color] recipe yields are unchanged to reflect slight yield loss due to heat damage).
[color=#f9cb9c]Powders of Flames, Ice[/color], and [color=#f9cb9c]Void[/color], [color=#f9cb9c][color=#ffffff]which require the [/color]Alchemical Lore[/color] perk to produce, can now be produced at [color=#ffe599]grain mills[/color].[list]
[*][color=#f9cb9c]Powder of the [/color][color=#f9cb9c]Void[/color] yields are higher at [color=#ffe599]grain mills[/color]. The base [b]Requiem[/b] [color=#ffe599]smelter[/color] yields for [color=#f9cb9c]Powder of the Void[/color] are unchanged.
[*][color=#f9cb9c]Powder of Ice[/color] yields are slightly lower at [color=#ffe599]smelters[/color] than base [b]Requiem[/b] (heat damages [color=#f9cb9c]Frost Salts[/color]).[color=#f9cb9c] [color=#ffffff]Y[/color][/color]ields are higher at [color=#ffe599]grain mills[/color].
[*][color=#f9cb9c]Powder of Flames[/color] yields are slightly higher at [color=#ffe599]smelters[/color] compared to [color=#ffe599]grain mills[/color] (heat supplements [color=#f9cb9c]Fire Salts[/color]).
[/list]
[color=#f9cb9c]Ice Wraith Teeth[/color] and [color=#f9cb9c]Essence[/color] can now be used to produce small amounts of [color=#f9cb9c]Powder of Ice[/color] at a [color=#ffe599]grain mill[/color] (or at a [color=#ffe599]smelter[/color] with a lower yield due to heat damage).
[/spoiler]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3]All ingredients added by Hearthfire and Dragonborn DLCs are integrated and rebalanced in[color=#ff7700] [/color][color=#f6b26b][b]R-CAO[/b][/color][/size][/font][/size][/font][font=Georgia][size=3][color=#ff7700][color=#ffffff].[/color][/color][/size][/font]
[/list][font=Georgia][size=3]
This patch combines well with [b][url=http://www.nexusmods.com/skyrim/mods/90983]Requiem - Minor Arcana Reborn[/url][/b][/size][/font][font=Georgia][size=3].
Load [/size][/font][font=Georgia][size=3][b][font=Georgia][color=#f6b26b][size=3][size=3]Requiem - Classic Alchemy Overhaul[/size][/size][/color][/font][color=#f6b26b].esp[/color][/b] after [b]Requiem.esp[/b] (and before [b]Requiem for the Indifferent.esp[/b] if it exists in your load order).
[font=Georgia][size=3]If using [url=https://www.nexusmods.com/skyrim/mods/90691]Requiem - Immersive Divine Blessings (R-IDB)[/url][/size][/font]: load [font=Georgia][size=3][b][font=Georgia][color=#f6b26b][size=3][size=3]Requiem - Classic Alchemy Overhaul.esp[/size][/size][/color][/font][/b][/size][/font] before[b] R-IDB [/b]in your load order to get the most out of both mods.[/size][/font][font=Georgia][size=3]
[font=Georgia][size=3]
[url=https://www.nexusmods.com/users/4091255?tab=user+files]Click here to see other [b]Requiem[/b] improvement patches I've made or curate.[/url][/size][/font][/size][/font][font=Georgia][size=3]
Thanks to Xarrian for [b]Requiem,[/b] Ogerboss and the Requiem team for their continued development, as well as[font=Georgia][size=3][font=Georgia][size=3] zer0morph[/size][/font] and Applesaucez[/size][/font] for their creative ingenuity in inspiring this patch.
[/size][/font][font=Georgia][size=3]Thanks to Azirok for permission to include [url=https://www.nexusmods.com/skyrim/mods/54562]their excellent Requiem improvement mod assets[/url] in R-CAO.[/size][/font]
R-CAO[/color][/b][/size][/font] is a fine tuned approach to alchemy aspects I like from both [b][url=http://www.nexusmods.com/skyrim/mods/74330/?]Requiem - Behind the Curtain[/url][/b] [/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]([b]BtC[/b]) [/size][/font][/size][/font]by zer0morph and [b][url=http://www.nexusmods.com/skyrim/mods/81785/?]Requiem - Behind the Curtain - AZ Tweaks[/url][/b] by Applesaucez, with a design focus of following as closely in Xarrian's narrative footsteps as possible to achieve balance and improve immersion. Although I looked at record edits of the previously mentioned two patches for inspiration, this patch is independently created using [b]Requiem[/b] records, and attempts to preserve the experience and play style of classic [b]Requiem[/b].
Compatible with all version of [b]Requiem [/b]from[b] 1.51 [/b]to[b] 3.x[/b][font=Georgia][size=3].[/size][/font]
Below is an in depth look at[b][color=#f6b26b] R-CAO[/color][/b]: [/size][/font][font=Georgia][size=3]
[/size][/font][font=Georgia][size=3]
[list]
[*][font=Georgia][size=3]Includes [color=#ffe599]Dragon Hearts, Dragon Blood, [/color]and[color=#ffe599] Powders of Chaurus Chitin, Dragon Bone, Troll Skull, [/color]and[color=#ffe599] Horker Tusk[/color] from Azirok's excellent [color=#f9cb9c]Requiem - Hard Times[/color] mod. Use the included patch when playing with "Requiem - Hard Times" and R-CAO in the same load order.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Actual extracts are now needed for gaining transformational Alchemy perks -such as Night Vision or Fortified Muscles- and are craftable at cookpots. A PC has access to a given body altering Alchemy perk when ingesting it's correlating extract, as long as the other standard perk conditions are met and the extract effect is active. Beware ingesting extracts in unsafe locations, as they overwhelm the PC while preparing their body to transform.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Removes [color=#ffe599]Skooma[/color]'s random number generated instant death and turns it into a rare survivable overdose scenario, which can also now be totally avoided if a PC has a high enough Poison Resistance. Khajiit never overdose. Possessing the [color=#f9cb9c]Sanguine Rose[/color] makes [color=#ffe599]Skooma[/color] ingestion much safer and less depleting.[/size][/font] [color=#ffe599]Skooma[/color]'s description is more concise, and the visual effects last as long as all buff/debuff effects are still present.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Xarrian's classic [color=#f9cb9c]Ably Striking[/color] (Fortify Unarmed) alchemy effect is returned to [b]Requiem[/b] crafting and expanded to more ingredients (replacing some [color=#f9cb9c]Damage Magicka/Stamina Regen[/color] occurrences). [/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][color=#ffe599]Oil of Fire, Ice, Storms,[/color] and[color=#ffe599] Silver[/color] are brought back into play from [b]Requiem 1.51[/b] and fine tuned. The PC again has access to a wider range of destructive alchemy that can be used at racks to coat arrows/bolts to convert them to their elemental destructive versions (and steel arrows/bolts into silver).[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][color=#ffe599]Human Flesh[/color] and [color=#ffe599]Hearts[/color] are fine tuned to be less OP as they are regularly found on human and Mer dead bodies in [b]Requiem 1.51[/b].[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Vendor/NPC potion prices are rebalanced to match the values of PC crafted potions from [font=Georgia][size=3][b][color=#f6b26b]R-AR[/color][/b][/size][/font] to maintain in-game consistency. This lowers the prices of some found[/size][/font][font=Georgia][size=3] or bought potions, while raising others, though many are approximately [/size][/font][font=Georgia][size=3]the same as what they were in [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]base [font=Georgia][size=3][b]Requiem[/b][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]. [font=Georgia][size=3]Some vendor/NPC poisons, including [color=#f9cb9c]Affliction, Exhaustion, Fear, Fury, Spellbane, [color=#ffffff]and[/color] Spellfade[/color], have their strengths raised minorly to moderately -with corresponding [/size][/font][font=Georgia][size=3]price rebalancing- so that they are more compelling to actually be used [/size][/font][font=Georgia][size=3]by a PC. Vendor/NPC [color=#f9cb9c]Ably Conjuring/Deceiving/Destroying/Restoring/Transmuting[/color] potions have been capped at 25% spell cost reduction[/size][/font] so alchemy [font=Georgia][size=3]combined with magic use isn't quite as effortlessly overpowering.[/size][/font][/size][/font]
[/list]
[/size][/font][list]
[*][font=Georgia][size=3]Harvested quantities of most ingredients are the same as base [b]Requiem[/b], with minor reductions to the upper harvest range for ingredients like [color=#f9cb9c]spider eggs[/color], [color=#f9cb9c]snowberries[/color], [color=#f9cb9c]mountain flowers[/color], and some others.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Many ingredient base gold prices are the same as base[/size][/font][font=Georgia][size=3][font=Georgia][size=3] [b]Requiem[/b][/size][/font], although some have minor -and in a few cases moderate- increases. This encourages a PC to sell found ingredients for some minor gold in early game, and increases the expense of buying some ingredients from alchemists.[/size][/font]
[/list][font=Georgia][size=3]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ff7700][color=#ffffff][font=Georgia][size=3][color=#f9cb9c]Effeteness, Enervation, Damage Magicka Regen, Damage Stamina Regen,[/color][/size][/font][/color][/color][/size][/font][color=#f9cb9c] Spellfade, and Spellfreeze[/color] potions are all rebalanced [font=Georgia][size=3]to be both reasonably priced for crafting and actually useful, with greater usefulness from rarer ingredients.[/size][/font] They will now all cause non-trivial amounts of damage to an opponent NPC's [color=#ffe599]Stamina[/color]/Regen or [color=#ffe599]Magicka[/color]/Regen, so a PC has a greater incentive to actually use them.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Vanilla Skyrim mistakenly set vendor/NPC [color=#f9cb9c]Spellfreeze[/color] and [color=#f9cb9c]Enervation[/color] potions to respectively have [color=#f9cb9c]Damage Magicka Regen[/color] and [color=#f9cb9c]Damage Stamina Regen[/color] alchemy effects. Since the potions were of no real use, it didn't really matter, and base [b]Requiem[/b] doesn't fix that bug either. Since all of those alchemy effects are now much more useful in [b][color=#f6b26b]R-CAO[/color][/b], [/size][/font][font=Georgia][size=3]I've fixed the bug in vendor/NPC [color=#f9cb9c]Spellfreeze[/color] and [color=#f9cb9c]Enervation[/color] potions so their name is their effect.[/size][/font][/size][/font]
[/list]
[/size][/font][list]
[*][font=Georgia][size=3]Many rare and difficult to acquire ingredients have identical crafting strengths to base [/size][/font][font=Georgia][size=3][b]Requiem[/b] for their respective four [/size][/font][font=Georgia][size=3][font=Georgia][size=3]potion crafting[/size][/font] effects, although several common ingredients have some of their four potion effect strengths lowered. For[/size][/font][font=Georgia][size=3] example, [color=#f9cb9c]snowberries[/color] are just as strong as base [b]Requiem[/b] for crafting [color=#f9cb9c]Icebane[/color] potions (nod to [color=#1e84cc][url=http://www.nexusmods.com/skyrim/mods/11163/?][b]Frostfall[/b][/url][/color]), but the rest of[color=#f9cb9c] snowberry[/color] alchemy crafting effects are weaker. This makes it so an alchemist can't easily create expensive combination[color=#f9cb9c] Icebane/Flamebane/Frostbane/Spiritedness[/color] potions.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Having varying potion durations for the same alchemy effect in base [b]Requiem[/b] heavily messes with the ability to price them effectively, as in-game potion gold values are based on a formula of ([[color=#ffe599]Base Alchemy Effect value[/color]] x [color=#ffe599]Magnitude[/color] x [color=#ffe599]Duration[/color]). Crafted potions with longer durations are either worth excessive amounts of gold compared to shorter duration potions with reasonably balanced crafting gold values, or shorter duration potions end up being worth nearly nothing if higher duration potions have well balanced crafting gold values. Furthermore, many vendor/NPC potions vary wildly in duration from crafted potions in base [b]Requiem[/b], which also makes reasonable proportional pricing nearly impossible. This is fixed for all potion types. [/size][/font]
[font=Georgia][size=3]
[/size][/font][*][font=Georgia][size=3]Although many are unchanged, several alchemy high gold crafting recipes are lowered in value, while a small number of previously low[/size][/font][font=Georgia][size=3] gold crafting recipes are raised. [color=#f9cb9c]Damage Stamina/Magicka Regen, Frenzy, Regeneration, Rigidity, Spiritedness, Spellshield, Ice/Flame/Shockbane[/color], and several other potion recipes -or combinations of them- will no [/size][/font][font=Georgia][size=3]longer break the game economy. An alchemist PC won't create significant [/size][/font][font=Georgia][size=3]wealth without seeking out hard to acquire or rare ingredients, or having high alchemy skill and several crafting perks.[color=#ffe599] [/color][color=#dbb0a7][color=#ffe599]Healing, Magicka, and Stamina (HMS)[/color] [/color]potions, as well as some others, have had their crafting [/size][/font][font=Georgia][size=3]gold values raised to more closely reflect the base gold values that [/size][/font][font=Georgia][size=3]merchants sell their equivalent potions for, and are now minorly to moderately[/size][/font][font=Georgia][size=3] more useful to craft for increasing alchemy experience.[/size][/font]
[/list][font=Georgia][size=3]
[list]
[*][font=Georgia][size=3][color=#f9cb9c]Poisons[/color] that damage [color=#ffe599]Health[/color] or [color=#ffe599]Stamina[/color], as well as [color=#f9cb9c]Tardiness, Paralysis, Fear[/color], and [color=#f9cb9c]Frenzy Poisons[/color], will not effect any being that is not mortal. This makes [color=#f9cb9c]Powders of Void, Ice[/color] and [color=#f9cb9c]Flames[/color] meaningful, and [color=#f9cb9c]Oils[/color] can now be used to convert arrows and bolts to have elemental destructive power.[/size][/font]
[/list]
[/size][/font][list]
[*][font=Georgia][size=3]Alchemy merchants -and several others- will now usually sell a moderate quantity of lower tier [color=#ffe599]HMS[/color] potions. This is achieved by significantly lowering the chances that [color=#ffe599]HMS[/color] potions wouldn't spawn at all in base [b]Requiem[/b]. No longer will Arcadia -and several others- taunt you by refusing to sell you [color=#ffe599]Healing[/color] potions while prominently displaying them around their shops.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3]The combined stat benefit of [color=#f9cb9c]Fortified Muscles & Alchemist Intellect[/color] perks now give the PC a +50 buff to each for [color=#ffe599]Health, Magicka, and Stamina[/color], reduced from +100 to each in base [b]Requiem[/b]. The [color=#f9cb9c]Alchemist Intellect[/color] [color=#ffe599]magicka[/color] regeneration buff -as well as the minor spell casting buffs- are unchanged. [/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3]The [color=#f9cb9c]Fortified Muscles[/color] [color=#ffe599]Stamina[/color] regeneration buff has been moved to the [color=#f9cb9c]Regeneration[/color] perk, which gives the [color=#f9cb9c]Regeneration[/color] perk a less underwhelming base effect, encouraging a PC to be more drawn to inve[color=#f4f4f4]st[/color][/size][/font][font=Georgia][size=3][color=#f4f4f4] a perk point there[/color].[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Four of Xarrian's classic perk records are added back to the Alchemy tree, including fine tuned expansions of [color=#f9cb9c]Improved Elixirs[/color], [color=#f9cb9c]Improved Poisons[/color], [color=#f9cb9c]Immunization[/color], and [color=#f9cb9c]Regeneration[/color]. [/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][/size][/font][list]
[*][font=Georgia][size=3]The [color=#f9cb9c]Alchemy Skill Tree[/color] experience gain rate is doubled when taking the second [color=#f9cb9c]Alchemical Lore[/color] perk, and tripled when taking the third. This works in concert with rebalancing economy breaking gold recipe values, as well as[/size][/font][font=Georgia][size=3] removing easy access in early game to expensive combinations of alchemy [/size][/font][font=Georgia][size=3]recipes. A crafted 50 gold potion with [size=3][b][color=#f6b26b]R-CAO[/color][/b] [/size]can give up to the equivalent experience of a crafted 150 gold potion in base[b] Requiem[/b].[/size][/font]
[/list][font=Georgia][size=3]
[list]
[*]Grain mills can be used to produce alchemical ingredients.
[/list][spoiler]
[color=#f9cb9c]Human Skulls, Boar Tusks[/color], and [color=#f9cb9c]Goat Horns[/color] can now all be ground down into [color=#f9cb9c]Bone Meal[/color] at any [color=#ffe599]grain mill[/color]. [color=#f9cb9c]Mammoth Tusks[/color] can also now be milled into [color=#f9cb9c]Powdered Mammoth Tusk[/color].[list]
[*]All of the aforementioned bone items can now be broken down at any [color=#ffe599]smelter[/color], though it only gives about half the yield of [color=#ffe599]grain mills[/color] due to [color=#ffe599]smelters[/color] burning away some of the bone material (even less for [color=#f9cb9c]Troll Skulls[/color] with inherent weakness to fire).
[/list]
[color=#f9cb9c]Red[/color] and [color=#f9cb9c]Blue Glitterdust[/color] can now be produced with slightly higher yield at [color=#ffe599]grain mills[/color] (the base [b]Requiem[/b] [color=#ffe599]smelter[/color] recipe yields are unchanged to reflect slight yield loss due to heat damage).
[color=#f9cb9c]Powders of Flames, Ice[/color], and [color=#f9cb9c]Void[/color], [color=#f9cb9c][color=#ffffff]which require the [/color]Alchemical Lore[/color] perk to produce, can now be produced at [color=#ffe599]grain mills[/color].[list]
[*][color=#f9cb9c]Powder of the [/color][color=#f9cb9c]Void[/color] yields are higher at [color=#ffe599]grain mills[/color]. The base [b]Requiem[/b] [color=#ffe599]smelter[/color] yields for [color=#f9cb9c]Powder of the Void[/color] are unchanged.
[*][color=#f9cb9c]Powder of Ice[/color] yields are slightly lower at [color=#ffe599]smelters[/color] than base [b]Requiem[/b] (heat damages [color=#f9cb9c]Frost Salts[/color]).[color=#f9cb9c] [color=#ffffff]Y[/color][/color]ields are higher at [color=#ffe599]grain mills[/color].
[*][color=#f9cb9c]Powder of Flames[/color] yields are slightly higher at [color=#ffe599]smelters[/color] compared to [color=#ffe599]grain mills[/color] (heat supplements [color=#f9cb9c]Fire Salts[/color]).
[/list]
[color=#f9cb9c]Ice Wraith Teeth[/color] and [color=#f9cb9c]Essence[/color] can now be used to produce small amounts of [color=#f9cb9c]Powder of Ice[/color] at a [color=#ffe599]grain mill[/color] (or at a [color=#ffe599]smelter[/color] with a lower yield due to heat damage).
[/spoiler]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3]All ingredients added by Hearthfire and Dragonborn DLCs are integrated and rebalanced in[color=#ff7700] [/color][color=#f6b26b][b]R-CAO[/b][/color][/size][/font][/size][/font][font=Georgia][size=3][color=#ff7700][color=#ffffff].[/color][/color][/size][/font]
[/list][font=Georgia][size=3]
This patch combines well with [b][url=http://www.nexusmods.com/skyrim/mods/90983]Requiem - Minor Arcana Reborn[/url][/b][/size][/font][font=Georgia][size=3].
Load [/size][/font][font=Georgia][size=3][b][font=Georgia][color=#f6b26b][size=3][size=3]Requiem - Classic Alchemy Overhaul[/size][/size][/color][/font][color=#f6b26b].esp[/color][/b] after [b]Requiem.esp[/b] (and before [b]Requiem for the Indifferent.esp[/b] if it exists in your load order).
[font=Georgia][size=3]If using [url=https://www.nexusmods.com/skyrim/mods/90691]Requiem - Immersive Divine Blessings (R-IDB)[/url][/size][/font]: load [font=Georgia][size=3][b][font=Georgia][color=#f6b26b][size=3][size=3]Requiem - Classic Alchemy Overhaul.esp[/size][/size][/color][/font][/b][/size][/font] before[b] R-IDB [/b]in your load order to get the most out of both mods.[/size][/font][font=Georgia][size=3]
[font=Georgia][size=3]
[url=https://www.nexusmods.com/users/4091255?tab=user+files]Click here to see other [b]Requiem[/b] improvement patches I've made or curate.[/url][/size][/font][/size][/font][font=Georgia][size=3]
Thanks to Xarrian for [b]Requiem,[/b] Ogerboss and the Requiem team for their continued development, as well as[font=Georgia][size=3][font=Georgia][size=3] zer0morph[/size][/font] and Applesaucez[/size][/font] for their creative ingenuity in inspiring this patch.
[/size][/font][font=Georgia][size=3]Thanks to Azirok for permission to include [url=https://www.nexusmods.com/skyrim/mods/54562]their excellent Requiem improvement mod assets[/url] in R-CAO.[/size][/font]
↧
Hyaline - Master Fire Mage
Hello all! This is my 2nd mod for skyrim and my first attempt at a follower. Please be sure to report any issues you might run into so I can fix them!
[u][b]Character Bio:
[/b][/u]Name: Hyaline
Race: Breton
Class: Spellsword/Mage
Marriagable: Yes
Essential: yes
Location: High Hrothgar
[u][b]Story:
[/b][/u]One day while at market, Hyaline hears a rumor of a parallel universe, a world called Tamriel. She stops in her tracks and listens as she hears mention of a place of knowledge, a place for wizards to learn and hone their craft. She silently vows to herself to seek out this place and see for herself if the rumors could be true. A year passes as Hyaline searches for information on this place and how to potentially reach it. After a few failed attempts, she finally manages to conjure a portal. Steeling herself she takes a deep but steady breath as she approaches it. She steps through the rift a bit apprehensively and after what seemed like an eternity to her she steps out the other side... Success! Skyrim as described by the texts. And whats this...? She looks around in astonishment. The college...what luck! There could be no mistake where she was. She looks around for an entrance and shivers as she notices the snow for the first time. She summons a small flame for warmth and heads inside to find some answers. Days pass and turn to years as Hyaline hones her craft gaining a greater affinity for destruction and restoration magics, particularly fire magic. One night as she slept she dreamed of a stranger of immense power, but that of which she could not understand. The next morning the dream as vivid as when she slept still weighted heavily on her mind. Heading to the library for some answers, she speaks to the librarian. After a few minutes, the conversation turns to her dream from the night before. As the librarian listens, he scowls in thought for a moment before a look of realization sets in. He proceeds to explain that this stranger is Dovahkin, or dragonborn in the common tongue and the the immense power being wielded is the Tho'um or "Way of the Voice" of which the secrets to are know to only a select few. The librarian stands and plucks a book from one of the shelves and hands it to Hyaline telling her the answers she seeks could be found there. Studying the book, she learns of the reclusive graybeards and their location at High Hrothgar. Over the next few days she makes preparations for the journey and sets out to High Hrothgar. Nearly a month passes before reaching her destination. Entering the large double doors she looks around at what appears to be an abandoned room. A moment later she sees a figure moving toward her from the shadows. With a sharp breath she turns to face the figure as she summons a flame in defense. "Stay your hand child and tell me what you seek!", a voice commands. Immediately feeling a sense of calmness and peace, Hyaline tells of her long journey from home and how she came to have her dream. A couple years pass, and one day she is reflecting on what she had learned. At first the graybeards had been reluctant to share their knowledge but over time had begun to trust her and teach her some of the basics. Hearing a flurry of activity coming from the main hall, she goes to investigate. Arriving in the hall, she sees a stranger standing before the graybeards radiating a power she had never felt from anyone before. She watches in awe as the stranger calmly pass the graybeards test. Suddenly, it dawns on Hyaline, this is Dovahkin, the dragonborn! She smiles excitedly seeing her dream become reality and knew, just knew the Dovahkin would be the one to explore Skyrim with.
[u][b]Skills:
[/b][/u]Fire magic
Restoration magic
Flame Breath shout
Unrelenting Force shout
[u][b]Stats:
[/b][/u]Light Armor
Sneak
Light Foot
Master Destruction
Expert Restoration
[u][b]Character Bio:
[/b][/u]Name: Hyaline
Race: Breton
Class: Spellsword/Mage
Marriagable: Yes
Essential: yes
Location: High Hrothgar
[u][b]Story:
[/b][/u]One day while at market, Hyaline hears a rumor of a parallel universe, a world called Tamriel. She stops in her tracks and listens as she hears mention of a place of knowledge, a place for wizards to learn and hone their craft. She silently vows to herself to seek out this place and see for herself if the rumors could be true. A year passes as Hyaline searches for information on this place and how to potentially reach it. After a few failed attempts, she finally manages to conjure a portal. Steeling herself she takes a deep but steady breath as she approaches it. She steps through the rift a bit apprehensively and after what seemed like an eternity to her she steps out the other side... Success! Skyrim as described by the texts. And whats this...? She looks around in astonishment. The college...what luck! There could be no mistake where she was. She looks around for an entrance and shivers as she notices the snow for the first time. She summons a small flame for warmth and heads inside to find some answers. Days pass and turn to years as Hyaline hones her craft gaining a greater affinity for destruction and restoration magics, particularly fire magic. One night as she slept she dreamed of a stranger of immense power, but that of which she could not understand. The next morning the dream as vivid as when she slept still weighted heavily on her mind. Heading to the library for some answers, she speaks to the librarian. After a few minutes, the conversation turns to her dream from the night before. As the librarian listens, he scowls in thought for a moment before a look of realization sets in. He proceeds to explain that this stranger is Dovahkin, or dragonborn in the common tongue and the the immense power being wielded is the Tho'um or "Way of the Voice" of which the secrets to are know to only a select few. The librarian stands and plucks a book from one of the shelves and hands it to Hyaline telling her the answers she seeks could be found there. Studying the book, she learns of the reclusive graybeards and their location at High Hrothgar. Over the next few days she makes preparations for the journey and sets out to High Hrothgar. Nearly a month passes before reaching her destination. Entering the large double doors she looks around at what appears to be an abandoned room. A moment later she sees a figure moving toward her from the shadows. With a sharp breath she turns to face the figure as she summons a flame in defense. "Stay your hand child and tell me what you seek!", a voice commands. Immediately feeling a sense of calmness and peace, Hyaline tells of her long journey from home and how she came to have her dream. A couple years pass, and one day she is reflecting on what she had learned. At first the graybeards had been reluctant to share their knowledge but over time had begun to trust her and teach her some of the basics. Hearing a flurry of activity coming from the main hall, she goes to investigate. Arriving in the hall, she sees a stranger standing before the graybeards radiating a power she had never felt from anyone before. She watches in awe as the stranger calmly pass the graybeards test. Suddenly, it dawns on Hyaline, this is Dovahkin, the dragonborn! She smiles excitedly seeing her dream become reality and knew, just knew the Dovahkin would be the one to explore Skyrim with.
[u][b]Skills:
[/b][/u]Fire magic
Restoration magic
Flame Breath shout
Unrelenting Force shout
[u][b]Stats:
[/b][/u]Light Armor
Sneak
Light Foot
Master Destruction
Expert Restoration
↧
↧
Masters Of The Universe
BRING ON 2021 FOR THE NEW HE-MAN MOVIE <3
Masters Of The Universe is a blend of sci fi future tech mixed perfectly with barbarian Fantasy Magical feel world.
This is my first true mod done on creation kit so im sure some of you would do a better job but i will be updating it as i learn more on how to script and so on (im currently on the basics). I am using all 3 DLC Dawnguard, Hearthfire and Dragonborn. Except in 0.1
Look UnderWhiteruns entrance just inside where water runs is a chest with key in u need. You Can Find The Portal Entrance Near Riverwood Across The River bridge side. or just outside Raven Rock Sols. plus portals to other tamreil locations in the tamreil wing. If You Use The Trap Door You will find some Swords And Gear
again this is my first mod im working on learning what goes where and so on on creation kit nifscope gimp blender and more i bet as i go. so try not to expect too much in the start lol.
More will Be Added With Time. More Eternia and Etheria Locations once im more comfortable with meshes And Rooms In The Castle.
I always wanted this place since starting the game so now i have it so figure why not share with those like me who dont have it and maybe inspire someone else like i have been to use creation kit and see the other side of this game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credit
Appart from me making this from scratch i have used some mods for meshes or so on like my She-Ra Sword so this bit is reserved for thanks to those whos stuff i used to help make mine
Bethesha - U know why
MOTU - For Everything
Av1dPup1l - He-Man Outfit (https://www.nexusmods.com/skyrim/mods/31023 for it separately from my mod)
Venarez - He-Man Sword (https://www.nexusmods.com/skyrim/mods/90247 for it separately from my mod)
Liam - Dragon Bone Furniture (https://www.nexusmods.com/skyrim/mods/93686 for it separately from my mod)
insanitys - Painting Frames (http://tesalliance.org/forums/index.php?/files/file/1436-insanitys-paintings/& for it separately from my mod)
volvaga0 - Cape i colored in https://www.nexusmods.com/skyrim/mods/86219 for it separately from my mod)
cbbe - for the awsome bodys i used to make my armor (used Curvy)
Google - for thumbnails to use for stuff
Masters Of The Universe is a blend of sci fi future tech mixed perfectly with barbarian Fantasy Magical feel world.
This is my first true mod done on creation kit so im sure some of you would do a better job but i will be updating it as i learn more on how to script and so on (im currently on the basics). I am using all 3 DLC Dawnguard, Hearthfire and Dragonborn. Except in 0.1
Look UnderWhiteruns entrance just inside where water runs is a chest with key in u need. You Can Find The Portal Entrance Near Riverwood Across The River bridge side. or just outside Raven Rock Sols. plus portals to other tamreil locations in the tamreil wing. If You Use The Trap Door You will find some Swords And Gear
again this is my first mod im working on learning what goes where and so on on creation kit nifscope gimp blender and more i bet as i go. so try not to expect too much in the start lol.
More will Be Added With Time. More Eternia and Etheria Locations once im more comfortable with meshes And Rooms In The Castle.
I always wanted this place since starting the game so now i have it so figure why not share with those like me who dont have it and maybe inspire someone else like i have been to use creation kit and see the other side of this game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credit
Appart from me making this from scratch i have used some mods for meshes or so on like my She-Ra Sword so this bit is reserved for thanks to those whos stuff i used to help make mine
Bethesha - U know why
MOTU - For Everything
Av1dPup1l - He-Man Outfit (https://www.nexusmods.com/skyrim/mods/31023 for it separately from my mod)
Venarez - He-Man Sword (https://www.nexusmods.com/skyrim/mods/90247 for it separately from my mod)
Liam - Dragon Bone Furniture (https://www.nexusmods.com/skyrim/mods/93686 for it separately from my mod)
insanitys - Painting Frames (http://tesalliance.org/forums/index.php?/files/file/1436-insanitys-paintings/& for it separately from my mod)
volvaga0 - Cape i colored in https://www.nexusmods.com/skyrim/mods/86219 for it separately from my mod)
cbbe - for the awsome bodys i used to make my armor (used Curvy)
Google - for thumbnails to use for stuff
↧
Eroeh Breton Preset
Just thought I'd share the face of my Personal Dragonborn, Eroeh.
Typically I run her as a Sneak Thief/ Assassin/ Archer (don't we all), but she looks just as good swinging swords and casting spells.
I personally recommend using your mod manager to place her files, but if you do it manually, extract the jslot and nif to Skyrim/Data/skse/plugins/Chargen/Presets.
The jslot should work just fine on its own, but if her eyebrows don't look right, pop into the sculpt tab of your racemenu, hit f9, slap that sculpt on, and it should fix em.
[u]To get her to look [i]exactly[/i] like I do, you'll need[/u]:
[url=https://www.nexusmods.com/skyrim/mods/29624]Racemenu by Expired[/url]
[url=https://www.nexusmods.com/skyrim/mods/37900]UNP BLESSED BODY- UNPB REDUX PROJECT by xp32
[/url][url=https://www.nexusmods.com/skyrim/mods/91953]Bijin Skin UNP and CBBE by rxkx22[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty by LogRaam[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos Renewal by Kalilies[/url]
[url=https://www.nexusmods.com/skyrim/mods/67447]Improved Eye Reflections and Cube Map by fadingsignal[/url]
[url=https://www.nexusmods.com/skyrim/mods/52841]Frecklemania by tetrodoxin[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows by Hvergelmer
[/url]
Typically I run her as a Sneak Thief/ Assassin/ Archer (don't we all), but she looks just as good swinging swords and casting spells.
I personally recommend using your mod manager to place her files, but if you do it manually, extract the jslot and nif to Skyrim/Data/skse/plugins/Chargen/Presets.
The jslot should work just fine on its own, but if her eyebrows don't look right, pop into the sculpt tab of your racemenu, hit f9, slap that sculpt on, and it should fix em.
[u]To get her to look [i]exactly[/i] like I do, you'll need[/u]:
[url=https://www.nexusmods.com/skyrim/mods/29624]Racemenu by Expired[/url]
[url=https://www.nexusmods.com/skyrim/mods/37900]UNP BLESSED BODY- UNPB REDUX PROJECT by xp32
[/url][url=https://www.nexusmods.com/skyrim/mods/91953]Bijin Skin UNP and CBBE by rxkx22[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty by LogRaam[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos Renewal by Kalilies[/url]
[url=https://www.nexusmods.com/skyrim/mods/67447]Improved Eye Reflections and Cube Map by fadingsignal[/url]
[url=https://www.nexusmods.com/skyrim/mods/52841]Frecklemania by tetrodoxin[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows by Hvergelmer
[/url]
↧
Xelor the Orc Follower
Description:
This is maybe last of my extra muscular followers, mainly because of permission issues with assets needed for planned Alduin mod and well some other sites were not kind to them while giving feedback. That was heartbreaking, especially after the effort I put to make them. Well they have their preferences, I am not to judge.
[u]However I might personally make some mods if anyone wishes[/u]. Free of cost!!
Anyways, Xelor is a simple orc follower, with orcish bikini, orcish weapons an orcish voice. She will mark your map with nearest orc stronghold on your first encounter. And compared to my other mods, she is much more muscular! Yes, more muscular than Katia and Kelly. You will find her roaming near Sven's house in Riverwood.
Body: Custom UUNP HDT
Skin: Pride of Valhala with normal maps from Tigersan
Location: Riverwood
Requirements:
[list]
[*]Skyrim.esm
[*]Dawnguard.esm
[*]XP32 Maximum Skeleton -XPMS
[*]HDT Physics
[/list]
Important!
[list]
[*][b]Please do not download if you have phobia of muscular ladies[/b]
[/list][color=#f1f1f1][b]
[/b][/color]Credits:
[list]
[*][url=https://www.nexusmods.com/skyrimspecialedition/users/1637400?tab=about+me]dracofish[/url] for skin textures
[*][url=https://www.nexusmods.com/skyrim/users/2304498]WAST1980[/url] for normal maps
[*][url=https://www.nexusmods.com/skyrim/users/13875685]Zornlux[/url] for providing base preset for this body
[*][url=https://www.nexusmods.com/skyrim/users/1575830]nisetanaka[/url] and honeypopcorn for armor
[*][url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for hair
[*][url=https://www.nexusmods.com/skyrim/users/722261]Tigersan[/url] for normal maps
[/list]
This is maybe last of my extra muscular followers, mainly because of permission issues with assets needed for planned Alduin mod and well some other sites were not kind to them while giving feedback. That was heartbreaking, especially after the effort I put to make them. Well they have their preferences, I am not to judge.
[u]However I might personally make some mods if anyone wishes[/u]. Free of cost!!
Anyways, Xelor is a simple orc follower, with orcish bikini, orcish weapons an orcish voice. She will mark your map with nearest orc stronghold on your first encounter. And compared to my other mods, she is much more muscular! Yes, more muscular than Katia and Kelly. You will find her roaming near Sven's house in Riverwood.
Body: Custom UUNP HDT
Skin: Pride of Valhala with normal maps from Tigersan
Location: Riverwood
Requirements:
[list]
[*]Skyrim.esm
[*]Dawnguard.esm
[*]XP32 Maximum Skeleton -XPMS
[*]HDT Physics
[/list]
Important!
[list]
[*][b]Please do not download if you have phobia of muscular ladies[/b]
[/list][color=#f1f1f1][b]
[/b][/color]Credits:
[list]
[*][url=https://www.nexusmods.com/skyrimspecialedition/users/1637400?tab=about+me]dracofish[/url] for skin textures
[*][url=https://www.nexusmods.com/skyrim/users/2304498]WAST1980[/url] for normal maps
[*][url=https://www.nexusmods.com/skyrim/users/13875685]Zornlux[/url] for providing base preset for this body
[*][url=https://www.nexusmods.com/skyrim/users/1575830]nisetanaka[/url] and honeypopcorn for armor
[*][url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for hair
[*][url=https://www.nexusmods.com/skyrim/users/722261]Tigersan[/url] for normal maps
[/list]
↧
True HD ENB-for all weather compatible
This is a ENB preset for skyrim.ENB version 0.392.
Required MOD:
This ENB preset is compatible all weather! So,the weather mod is not Required.But still recommend use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/73937/]Vivid Weathers[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/52423/]Pure Weather[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS : Screenshots is use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS2 : And also you can use for [url=https://www.nexusmods.com/skyrim/mods/77868]Enderal[/url].
Required :
[list]
[*]ENB version matching this mod's version or newer: download and copy enbhost.exe and d3d9.dll or enbseries.dll since this mod has all other ENB file.Do not copy those EXE and DLL files to the Windows directory! Copy them to the Skyrim directory.[url=http://enbdev.com/download_mod_tesskyrim.htm][/url]
[url=http://enbdev.com/download_mod_tesskyrim.htm]ENB download site[/url] OR [url=http://enbdev.com/download_mod_tesskyrim.html]ENB download site[/url][*]This mod has all required ENB preset files including the tweaked ENBoost mod, so you can install this over your current ENB preset. You do not need the previous Wilds preset mod to use this mod.
[*][url=http://dev-c.com/skyrim/enbhelper]ENB helper dll[/url]: This helper dll is now required because the default settings are for the clear or scattered cloudy weathers. Especially the vegetation will look extremely bright with the foggy, cloudy shower, and stormy raining weathers. Please copy the enbhelper.dll file to the Skyrim/enbseries directory.
[/list]
You must modify your SkyrimPrefs.ini for:
[font=微软雅黑][Display]
iMaxAnisotropy=0
fGamma=1.0000
iWaterMultiSamples=0
iMultiSample=0
bTreesReceiveShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=1
bFXAAEnabled=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
Green Grass:[url=http://www.nexusmods.com/skyrim/mods/85827/]http://www.nexusmods.com/skyrim/mods/85827/[/url]
[/font]I'm chinese.I just know a little bit of English.So,If you don't understand Above the description.Only sorry!
Required MOD:
This ENB preset is compatible all weather! So,the weather mod is not Required.But still recommend use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/73937/]Vivid Weathers[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/52423/]Pure Weather[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS : Screenshots is use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS2 : And also you can use for [url=https://www.nexusmods.com/skyrim/mods/77868]Enderal[/url].
Required :
[list]
[*]ENB version matching this mod's version or newer: download and copy enbhost.exe and d3d9.dll or enbseries.dll since this mod has all other ENB file.Do not copy those EXE and DLL files to the Windows directory! Copy them to the Skyrim directory.[url=http://enbdev.com/download_mod_tesskyrim.htm][/url]
[url=http://enbdev.com/download_mod_tesskyrim.htm]ENB download site[/url] OR [url=http://enbdev.com/download_mod_tesskyrim.html]ENB download site[/url][*]This mod has all required ENB preset files including the tweaked ENBoost mod, so you can install this over your current ENB preset. You do not need the previous Wilds preset mod to use this mod.
[*][url=http://dev-c.com/skyrim/enbhelper]ENB helper dll[/url]: This helper dll is now required because the default settings are for the clear or scattered cloudy weathers. Especially the vegetation will look extremely bright with the foggy, cloudy shower, and stormy raining weathers. Please copy the enbhelper.dll file to the Skyrim/enbseries directory.
[/list]
You must modify your SkyrimPrefs.ini for:
[font=微软雅黑][Display]
iMaxAnisotropy=0
fGamma=1.0000
iWaterMultiSamples=0
iMultiSample=0
bTreesReceiveShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=1
bFXAAEnabled=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
Green Grass:[url=http://www.nexusmods.com/skyrim/mods/85827/]http://www.nexusmods.com/skyrim/mods/85827/[/url]
[/font]I'm chinese.I just know a little bit of English.So,If you don't understand Above the description.Only sorry!
↧
↧
Repopulate Skyrim with Farm Animals and Birds
[color=#ff0000][b][size=5]Repopulate Skyrim with Farm Animals and Birds[/size][/b][/color] NO DLC needed
[b][i]Place farm animals and birds wherever you want through Skyrim ...[/i][/b]
43 animals (Kiwis, Chickens, Chick, Mallards, Duckling, Geese, Cows, Goats, Sheeps, Pigs, Young Wild Boar, Rabbits, Pigeons, Pheasants and Peacocks)
4 Explosive Chickens
You can mount a Sheep !
Pack Goat, one Kiwi and Sheep mount are following you
Place a cow statue ... The "cow" is walking !! ... Kill her ! … It's a statue !
New sounds (kiwi, peacock with tail, chickens, pheasants, ram, painted cow, sheeps, goats, pigs, goose, pigeon, chick, duckling, mallards, rooster)
Warning: the ram is very aggressive !
In complement to this mod, you have my other mod: [url=https://www.nexusmods.com/skyrim/mods/91142/?] Farm Animals and Co. [/url]
[url=http://www.casimages.com/img.php?i=18022407593916616015577713.jpg][img]http://nsm09.casimages.com/img/2018/02/24//18022407593916616015577713.jpg[/img][/url]
[color=#ff0000][b][size=4]HORDES of Animals[/size][/b][/color]
This mod adds the ability to quickly create hordes of creatures (5, 15, 50, 100 ...MORE ?...ATTENTION with the freezes in your computer !)
To obtain these creatures, simply buy scrolls found with some Merchants in [color=#ff8c00]Riverwood [/color] (Merchants: [i] Orgnar at the Sleeping Giant Inn, Lucan Valerius at the Riverwood Trader[/i]) Now open up your inventory, navigate to "Scrolls" and there they are. You throw them and when they hit the ground they hatch into creatures.
In order to find the scrolls at Merchants, you must choose the mod for which you want to buy and place it at the bottom of the list when you launch the game.
[img]https://i.imgur.com/jAATBCD.jpg[/img]
[img]https://i.imgur.com/gbsaHZJ.gif[/img]
With the Sheep mount [b] if you want to be accompanied by a companion, it is possible with the mod [/b][url=http://www.nexusmods.com/skyrim/mods/13530/?] Horse Branding by fLokii [/url] (Easily mark any mount for followers to ride)
[img]https://i.imgur.com/0OWwSUg.gif[/img]
[color=#ff0000][b][size=4]Bugs or Problems[/size][/b][/color]
No animals in the hands for: Kiwis, Peacocks, Chicks, Flaming chicken, Pigeon, Pheasants, Ducklings and Mallards
[img]https://i.imgur.com/sn9SOqo.gif[/img]
[color=#ff0000][b][size=4]Credits[/size][/b][/color]
The textures of Goats , Cows and Chickens are from [color=#ff0000] Bellyache [/color]; Mod [url=https://www.nexusmods.com/skyrim/mods/3621/] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").
[color=#ff0000]Macadamstreet [/color] for the meshes and textures of the pig and the goose in his mod [url=http://steamcommunity.com/sharedfiles/filedetails/?id=125170176&searchtext=]Goosy goosa ! [/url]
[color=#ff0000]Jc1[/color] for the model of the Goose
[color=#ff0000] dogtown1 [/color]to convert the model of the Goose in skyrim, and for the model of the Pig
The meshes and textures of the Sheeps are from [color=#ff0000]stormshallow[/color] in his mod [url=http://skyrim.nexusmods.com/mods/33273]Sheep Modders Resource [/url]
[color=#ff0000]Umar Muzammil[/color][url= http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site[url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")
[color=#ff0000]cansu [/color] for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]
The mesh of the Flaming Chicken from [color=#ff0000]Darren83[/color] in his mod [url=http://www.nexusmods.com/skyrim/mods/54369/?] New Spell -El Pollo Diablo- [/url]
[color=#ff0000]testiger2[/color] for the Mesh of the “Pack mule” for the goat in his mod [url=http://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]
[color=#ff0000]KANRAx2[/color] with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=http://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]
[color=#ff0000]LorSakyamuni [/color] for the models of many animals in the mod [url=http://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=http://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by [color=#ff0000] SpikeDragonLord and jboyd4 [/color] in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]
[color=#ff0000] Mihail Romanov[/color] for some birds (Chick, Duckling, Mallards, Rooster, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url] , for the pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], and for the peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")
Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]
[color=#ff0000]Skinwalker21[/color] for the Kiwis in [url=https://www.nexusmods.com/skyrim/mods/97626/] Kiwi Birds [/url]
Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.freesoundeffects.com] free sound effects [/url]
[size=4][color=#ff0000]Mod 1[/color][/size] in this video
->->->->->->->->->->->->->->[youtube]XNuKTcYaHBs[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-
[b][i]Place farm animals and birds wherever you want through Skyrim ...[/i][/b]
43 animals (Kiwis, Chickens, Chick, Mallards, Duckling, Geese, Cows, Goats, Sheeps, Pigs, Young Wild Boar, Rabbits, Pigeons, Pheasants and Peacocks)
4 Explosive Chickens
You can mount a Sheep !
Pack Goat, one Kiwi and Sheep mount are following you
Place a cow statue ... The "cow" is walking !! ... Kill her ! … It's a statue !
New sounds (kiwi, peacock with tail, chickens, pheasants, ram, painted cow, sheeps, goats, pigs, goose, pigeon, chick, duckling, mallards, rooster)
Warning: the ram is very aggressive !
In complement to this mod, you have my other mod: [url=https://www.nexusmods.com/skyrim/mods/91142/?] Farm Animals and Co. [/url]
[url=http://www.casimages.com/img.php?i=18022407593916616015577713.jpg][img]http://nsm09.casimages.com/img/2018/02/24//18022407593916616015577713.jpg[/img][/url]
[color=#ff0000][b][size=4]HORDES of Animals[/size][/b][/color]
This mod adds the ability to quickly create hordes of creatures (5, 15, 50, 100 ...MORE ?...ATTENTION with the freezes in your computer !)
To obtain these creatures, simply buy scrolls found with some Merchants in [color=#ff8c00]Riverwood [/color] (Merchants: [i] Orgnar at the Sleeping Giant Inn, Lucan Valerius at the Riverwood Trader[/i]) Now open up your inventory, navigate to "Scrolls" and there they are. You throw them and when they hit the ground they hatch into creatures.
In order to find the scrolls at Merchants, you must choose the mod for which you want to buy and place it at the bottom of the list when you launch the game.
[img]https://i.imgur.com/jAATBCD.jpg[/img]
[img]https://i.imgur.com/gbsaHZJ.gif[/img]
With the Sheep mount [b] if you want to be accompanied by a companion, it is possible with the mod [/b][url=http://www.nexusmods.com/skyrim/mods/13530/?] Horse Branding by fLokii [/url] (Easily mark any mount for followers to ride)
[img]https://i.imgur.com/0OWwSUg.gif[/img]
[color=#ff0000][b][size=4]Bugs or Problems[/size][/b][/color]
No animals in the hands for: Kiwis, Peacocks, Chicks, Flaming chicken, Pigeon, Pheasants, Ducklings and Mallards
[img]https://i.imgur.com/sn9SOqo.gif[/img]
[color=#ff0000][b][size=4]Credits[/size][/b][/color]
The textures of Goats , Cows and Chickens are from [color=#ff0000] Bellyache [/color]; Mod [url=https://www.nexusmods.com/skyrim/mods/3621/] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").
[color=#ff0000]Macadamstreet [/color] for the meshes and textures of the pig and the goose in his mod [url=http://steamcommunity.com/sharedfiles/filedetails/?id=125170176&searchtext=]Goosy goosa ! [/url]
[color=#ff0000]Jc1[/color] for the model of the Goose
[color=#ff0000] dogtown1 [/color]to convert the model of the Goose in skyrim, and for the model of the Pig
The meshes and textures of the Sheeps are from [color=#ff0000]stormshallow[/color] in his mod [url=http://skyrim.nexusmods.com/mods/33273]Sheep Modders Resource [/url]
[color=#ff0000]Umar Muzammil[/color][url= http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site[url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")
[color=#ff0000]cansu [/color] for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]
The mesh of the Flaming Chicken from [color=#ff0000]Darren83[/color] in his mod [url=http://www.nexusmods.com/skyrim/mods/54369/?] New Spell -El Pollo Diablo- [/url]
[color=#ff0000]testiger2[/color] for the Mesh of the “Pack mule” for the goat in his mod [url=http://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]
[color=#ff0000]KANRAx2[/color] with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=http://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]
[color=#ff0000]LorSakyamuni [/color] for the models of many animals in the mod [url=http://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=http://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by [color=#ff0000] SpikeDragonLord and jboyd4 [/color] in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]
[color=#ff0000] Mihail Romanov[/color] for some birds (Chick, Duckling, Mallards, Rooster, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url] , for the pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], and for the peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")
Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]
[color=#ff0000]Skinwalker21[/color] for the Kiwis in [url=https://www.nexusmods.com/skyrim/mods/97626/] Kiwi Birds [/url]
Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.freesoundeffects.com] free sound effects [/url]
[size=4][color=#ff0000]Mod 1[/color][/size] in this video
->->->->->->->->->->->->->->[youtube]XNuKTcYaHBs[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-
↧
Farm Animals and Co.
[b][i]This mod adds very many animals* in many places through Skyrim (farms especially, windmills, lakes**, towns, villages ...) [/i][/b] (DLC Dragonborn needed for the version 3.7.3 ; No DLC for the version 2.6.3)
*54 different animals (Boars, Chickens, Swan, Roosters, Chicks, Male and Female mallards, Ducklings, Geese, Cows, Goats, Sheeps, Ram, Pigs, Piglets, Young Wild Boar, Rabbits, Pigeons, Seagulls, Pheasants and Peacocks)
**Lake LLinalta (near Riverwood) - Lake Geir (near Ivarstead) - Lake Honrich (near Riften)
New sounds (boar, peacock with tail, swan, chickens, rabbits, pheasants, ram, cows, sheeps, goats, pigs, goose, pigeon, chick, duckling, male and female mallards, rooster, seagull)
For the « [b][color=#00ff00] Pack Goat [/color][/b] » you have [b]4 companions[/b] with the Dialog Box: Follow - Wait - Favor - Trade - Dismiss (in Half Moon Mill, Karthwasten, Salvius Farm and near the Whiterun Stables) + 3 « wild » !
You can also place all these animals in the place you want thanks to my mod: [url=https://www.nexusmods.com/skyrim/mods/89775] Repopulate Skyrim with Farm Animals and Birds [/url]
[img]https://i.imgur.com/ZEJY9Oa.gif[/img]
You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.
If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:
Type “²” or "`" or "~" key to get into console, and type:
set playeranimalcount to 0
With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game
If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel
[b] Credits[/b]
The textures of Goats , Cows and Chickens are from Bellyache; Mod [url=http://skyrim.nexusmods.com/downloads/file.php?id=3621] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").
Macadamstreet for the meshes and textures of the pig and the goose in his mod [url=http://steamcommunity.com/sharedfiles/filedetails/?id=125170176&searchtext=]Goosy goosa ! [/url]
Jc1 for the model of the Goose
dogtown1 to convert the model of the Goose in skyrim, and for the model of the Pig
The meshes and textures of the Sheeps are from stormshallow in his mod [url=http://skyrim.nexusmods.com/mods/33273]Sheep Modders Resource [/url]
Umar Muzammil [url=http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site [url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")
cansu for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]
testiger2 for the Mesh of the “Pack mule” for the goat in his mod [url=http://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]
KANRAx2 with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=http://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]
LorSakyamuni for the models of a few animals in his mod [url=http://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=http://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]
Mihail Romanov for some birds (Chick, Duckling, Mallards, Rooster, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url], for the Pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], for the Seagull in [url=https://www.nexusmods.com/skyrim/mods/89528/] Seagulls -Elements of Skyrim pt.10 (mihail immersive add-ons- birds) [/url], for the Boars in [url=https://www.nexusmods.com/skyrim/mods/90127] Boars and Daggerbacks- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- eso) [/url], and for the Peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")
Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]
Kaizit and Tamira in [url=https://www.nexusmods.com/skyrim/mods/54677] Ducks and Swans Resource [/url]
Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection [/url]
*54 different animals (Boars, Chickens, Swan, Roosters, Chicks, Male and Female mallards, Ducklings, Geese, Cows, Goats, Sheeps, Ram, Pigs, Piglets, Young Wild Boar, Rabbits, Pigeons, Seagulls, Pheasants and Peacocks)
**Lake LLinalta (near Riverwood) - Lake Geir (near Ivarstead) - Lake Honrich (near Riften)
New sounds (boar, peacock with tail, swan, chickens, rabbits, pheasants, ram, cows, sheeps, goats, pigs, goose, pigeon, chick, duckling, male and female mallards, rooster, seagull)
For the « [b][color=#00ff00] Pack Goat [/color][/b] » you have [b]4 companions[/b] with the Dialog Box: Follow - Wait - Favor - Trade - Dismiss (in Half Moon Mill, Karthwasten, Salvius Farm and near the Whiterun Stables) + 3 « wild » !
You can also place all these animals in the place you want thanks to my mod: [url=https://www.nexusmods.com/skyrim/mods/89775] Repopulate Skyrim with Farm Animals and Birds [/url]
[img]https://i.imgur.com/ZEJY9Oa.gif[/img]
You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.
If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:
Type “²” or "`" or "~" key to get into console, and type:
set playeranimalcount to 0
With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game
If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel
[b] Credits[/b]
The textures of Goats , Cows and Chickens are from Bellyache; Mod [url=http://skyrim.nexusmods.com/downloads/file.php?id=3621] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").
Macadamstreet for the meshes and textures of the pig and the goose in his mod [url=http://steamcommunity.com/sharedfiles/filedetails/?id=125170176&searchtext=]Goosy goosa ! [/url]
Jc1 for the model of the Goose
dogtown1 to convert the model of the Goose in skyrim, and for the model of the Pig
The meshes and textures of the Sheeps are from stormshallow in his mod [url=http://skyrim.nexusmods.com/mods/33273]Sheep Modders Resource [/url]
Umar Muzammil [url=http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site [url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")
cansu for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]
testiger2 for the Mesh of the “Pack mule” for the goat in his mod [url=http://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]
KANRAx2 with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=http://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]
LorSakyamuni for the models of a few animals in his mod [url=http://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=http://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]
Mihail Romanov for some birds (Chick, Duckling, Mallards, Rooster, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url], for the Pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], for the Seagull in [url=https://www.nexusmods.com/skyrim/mods/89528/] Seagulls -Elements of Skyrim pt.10 (mihail immersive add-ons- birds) [/url], for the Boars in [url=https://www.nexusmods.com/skyrim/mods/90127] Boars and Daggerbacks- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- eso) [/url], and for the Peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")
Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]
Kaizit and Tamira in [url=https://www.nexusmods.com/skyrim/mods/54677] Ducks and Swans Resource [/url]
Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection [/url]
↧
Farm Animals and Co. Extended Version
[b][i]This mod adds very many animals* in many places through Skyrim (farms especially, windmills, lakes**, towns, villages ...) [/i][/b](DLC Dragonborn needed)
[color=#ff0000][b]WARNING[/b][/color]: If you have my mod [url=https://www.nexusmods.com/skyrim/mods/91142/?] Farm Animals and Co. [/url] You must delete it
*105 different animals (Boars, Chickens, Swan, Roosters, Chicks, Ducks, Ducklings, Geese, Cows, Goats, Sheeps, Ram, Pigs, Piglets, Young Wild Boar, Rabbits, Pigeons, Seagulls, Pheasants, Flamingos, Great Auks, Canada Geese, GuineaFowls, Vulturine GuineaFowls, Bar-headed Geese, Greater Roadrunners and Peacocks)
**Lake LLinalta (near Riverwood) - Lake Geir (near Ivarstead) - Lake Honrich (near Riften)
Will you be able to find them all ? … HEAR THEM !
New sounds (boar, flamingos, peacocks, swan, chickens, rabbits, pheasants, ram, cows, sheeps, goats, pigs, goose, pigeon, chick, duckling, ducks, roosters, seagull, great auk, canada goose, guineafowl, vulturine guineafowl, bar-headed goose, greater roadrunner)
For the « [b][color=#00ff00] Pack Goat [/color][/b] » you have [b]5 companions[/b] with the Dialog Box: Follow - Wait - Favor - Trade - Dismiss (in Half Moon Mill, Karthwasten, Chillfurrow Farm, Salvius Farm and near the Whiterun Stables) + 3 « wild » !
You can also place many of these animals in the place you want thanks to my mod: [url=https://www.nexusmods.com/skyrim/mods/89775] Repopulate Skyrim with Farm Animals and Birds [/url]
[img]https://i.imgur.com/ZEJY9Oa.gif[/img]
You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.
If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:
Type “²” or "`" or "~" key to get into console, and type:
set playeranimalcount to 0
With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game
If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel
[img]https://i.imgur.com/B4GJ2hH.gif[/img]
[color=#ff0000][b] LOCATIONS of the RARE BIRDS[/b][/color]
Guineafowls (9) with real sounds : Pelagia Farm, Sarethi Farm and Whitewatch Tower
Canada Geese (37) with real sounds : on the South of Solitude Sawmill near the river, at the north of Heartwood Mill near the lake, and between Ivarstead and Nilheim near the lake
Vulturine guineafowls (7) with real sounds : Pelagia Farm and Half-Moon Mill
Greater roadrunner (30) with real sounds : on the road at the West of the western watchtower (near Whiterun) and the North of Battle-Born Farm
New Greater roadrunner (30) with real sounds : in or near Rorikstead, Falkreath, Winterhold, Dawnstar, Morthal, Solitude, Windhelm
Bar-headed Goose (20) with real sounds : North Fort Greymoor and Between Bleakwind Basin and Halted Stream Camp, near the water
Peacocks (4) with real sounds : Falkreath + Chillfurrow Farm (near Whiterun)
Flamingos (10) with real sounds: Lake Honrich (near Riften)
Great Auks (20): Hela’s Foly, Pilgrim's Trench, Wreek of the Icerunner and near the Katariah
Palawan Peacock Pheasants (2) with real sounds: Honningbrew Meadery
White Eared Pheasants (2) with real sounds: near Riverwood
Green Pheasants (2) with real sounds: Falkreath
Silver Pheasants (2) with real sounds: Pelagia Farm
Mandarin Ducks (4) with real sounds: Honningbrew Meadery and Sarethi Farm
Black Mallard Ducks (3) : Chillfurrow Farm
Cinnamon Teal Ducks (4) with real sounds: near Riverwood
Labrador Ducks (12): Brandy Mug Farm, Nightgate Inn and Raven Rock (Solstheim)
Eurasian Wigeon Duck (4) with real sounds: Falkreath
Australian Shelducks (7) with real sounds / Shelducks Ducklings (5) : Falkreath
Farm Ducks (3) : Near Whiterun
Green Winged Teal Ducks (4) with real sounds : Near Whiterun
Philippine Duck (6) with real sounds : Near Whiterun and on isles on the South of Solitude Sawmill
Wood Ducks (4) with real sounds: Near Whiterun
Maccoas Ducks (4) with real sounds: Left Hand Mine
Black Ducks (5) : Kynesgrove
New Zealand Blue Ducks (4) with real sounds : Old Hroldan
Emerald Ducks (4) : Dark Brotherhood Sanctuary
Blue Ducks (6) : Darkwater Crossing
[img]https://i.imgur.com/IKo7dMX.gif[/img]
[color=#ff0000][b]CREDITS [/b][/color]
The textures of Goats , Cows and Chickens are from Bellyache; Mod [url=https://www.nexusmods.com/skyrim/mods/3621] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").
Macadamstreet for the meshes and textures of the pig and the goose in his mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=125170176]Goosy goosa ! [/url]
Jc1 for the model of the Goose
dogtown1 to convert the model of the Goose in skyrim, and for the model of the Pig
The meshes and textures of the Sheeps are from stormshallow in his mod [url=http://skyrim.nexusmods.com/mods/33273] Sheep Modders Resource [/url]
Umar Muzammil [url=http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site [url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")
cansu for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]
testiger2 for the Mesh of the “Pack mule” for the goat in his mod [url=https://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]
KANRAx2 with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=https://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]
LorSakyamuni for the models of a few animals in his mod [url=https://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]
Mihail Romanov for the birds (Chick, Bantam Chickens, Ducklings, Ducks, Roosters, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url], for the Pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], for the Great Auk in [url=https://www.nexusmods.com/skyrim/mods/88927] Chub Loons - Mihail Monsters and Animals (mihail immersive add-ons- ESO - birds) [/url], for the Seagull in [url=https://www.nexusmods.com/skyrim/mods/89528/] Seagulls -Elements of Skyrim pt.10 (mihail immersive add-ons- birds) [/url], for the Boars in [url=https://www.nexusmods.com/skyrim/mods/90127] Boars and Daggerbacks- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- eso) [/url], for the Flamingos in [url=https://www.nexusmods.com/skyrim/mods/88066/] Flamingos - Elements of Skyrim pt. 6 (mihail immersive add-ons - birds) [/url], for the Canada Geese, the GuineaFowls, the Vulturine, the Bar-headed Goose, the Roadrunner in [url=https://www.nexusmods.com/skyrim/mods/91998/] Geese and Hammerfell Fowls- Elements of Skyrim pt.15 (mihail immersive add-ons- birds) [/url], and for the Peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")
Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]
Kaizit and Tamira in [url=https://www.nexusmods.com/skyrim/mods/54677] Ducks and Swans Resource [/url]
Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection [/url]
[url=https://www.casimages.com/img.php?i=18060201512716616015742015.jpg][img]https://nsm09.casimages.com/img/2018/06/02//18060201512716616015742015.jpg[/img][/url]
[color=#ff0000][b]WARNING[/b][/color]: If you have my mod [url=https://www.nexusmods.com/skyrim/mods/91142/?] Farm Animals and Co. [/url] You must delete it
*105 different animals (Boars, Chickens, Swan, Roosters, Chicks, Ducks, Ducklings, Geese, Cows, Goats, Sheeps, Ram, Pigs, Piglets, Young Wild Boar, Rabbits, Pigeons, Seagulls, Pheasants, Flamingos, Great Auks, Canada Geese, GuineaFowls, Vulturine GuineaFowls, Bar-headed Geese, Greater Roadrunners and Peacocks)
**Lake LLinalta (near Riverwood) - Lake Geir (near Ivarstead) - Lake Honrich (near Riften)
Will you be able to find them all ? … HEAR THEM !
New sounds (boar, flamingos, peacocks, swan, chickens, rabbits, pheasants, ram, cows, sheeps, goats, pigs, goose, pigeon, chick, duckling, ducks, roosters, seagull, great auk, canada goose, guineafowl, vulturine guineafowl, bar-headed goose, greater roadrunner)
For the « [b][color=#00ff00] Pack Goat [/color][/b] » you have [b]5 companions[/b] with the Dialog Box: Follow - Wait - Favor - Trade - Dismiss (in Half Moon Mill, Karthwasten, Chillfurrow Farm, Salvius Farm and near the Whiterun Stables) + 3 « wild » !
You can also place many of these animals in the place you want thanks to my mod: [url=https://www.nexusmods.com/skyrim/mods/89775] Repopulate Skyrim with Farm Animals and Birds [/url]
[img]https://i.imgur.com/ZEJY9Oa.gif[/img]
You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.
If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:
Type “²” or "`" or "~" key to get into console, and type:
set playeranimalcount to 0
With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game
If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel
[img]https://i.imgur.com/B4GJ2hH.gif[/img]
[color=#ff0000][b] LOCATIONS of the RARE BIRDS[/b][/color]
Guineafowls (9) with real sounds : Pelagia Farm, Sarethi Farm and Whitewatch Tower
Canada Geese (37) with real sounds : on the South of Solitude Sawmill near the river, at the north of Heartwood Mill near the lake, and between Ivarstead and Nilheim near the lake
Vulturine guineafowls (7) with real sounds : Pelagia Farm and Half-Moon Mill
Greater roadrunner (30) with real sounds : on the road at the West of the western watchtower (near Whiterun) and the North of Battle-Born Farm
New Greater roadrunner (30) with real sounds : in or near Rorikstead, Falkreath, Winterhold, Dawnstar, Morthal, Solitude, Windhelm
Bar-headed Goose (20) with real sounds : North Fort Greymoor and Between Bleakwind Basin and Halted Stream Camp, near the water
Peacocks (4) with real sounds : Falkreath + Chillfurrow Farm (near Whiterun)
Flamingos (10) with real sounds: Lake Honrich (near Riften)
Great Auks (20): Hela’s Foly, Pilgrim's Trench, Wreek of the Icerunner and near the Katariah
Palawan Peacock Pheasants (2) with real sounds: Honningbrew Meadery
White Eared Pheasants (2) with real sounds: near Riverwood
Green Pheasants (2) with real sounds: Falkreath
Silver Pheasants (2) with real sounds: Pelagia Farm
Mandarin Ducks (4) with real sounds: Honningbrew Meadery and Sarethi Farm
Black Mallard Ducks (3) : Chillfurrow Farm
Cinnamon Teal Ducks (4) with real sounds: near Riverwood
Labrador Ducks (12): Brandy Mug Farm, Nightgate Inn and Raven Rock (Solstheim)
Eurasian Wigeon Duck (4) with real sounds: Falkreath
Australian Shelducks (7) with real sounds / Shelducks Ducklings (5) : Falkreath
Farm Ducks (3) : Near Whiterun
Green Winged Teal Ducks (4) with real sounds : Near Whiterun
Philippine Duck (6) with real sounds : Near Whiterun and on isles on the South of Solitude Sawmill
Wood Ducks (4) with real sounds: Near Whiterun
Maccoas Ducks (4) with real sounds: Left Hand Mine
Black Ducks (5) : Kynesgrove
New Zealand Blue Ducks (4) with real sounds : Old Hroldan
Emerald Ducks (4) : Dark Brotherhood Sanctuary
Blue Ducks (6) : Darkwater Crossing
[img]https://i.imgur.com/IKo7dMX.gif[/img]
[color=#ff0000][b]CREDITS [/b][/color]
The textures of Goats , Cows and Chickens are from Bellyache; Mod [url=https://www.nexusmods.com/skyrim/mods/3621] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").
Macadamstreet for the meshes and textures of the pig and the goose in his mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=125170176]Goosy goosa ! [/url]
Jc1 for the model of the Goose
dogtown1 to convert the model of the Goose in skyrim, and for the model of the Pig
The meshes and textures of the Sheeps are from stormshallow in his mod [url=http://skyrim.nexusmods.com/mods/33273] Sheep Modders Resource [/url]
Umar Muzammil [url=http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site [url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")
cansu for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]
testiger2 for the Mesh of the “Pack mule” for the goat in his mod [url=https://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]
KANRAx2 with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=https://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]
LorSakyamuni for the models of a few animals in his mod [url=https://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]
Mihail Romanov for the birds (Chick, Bantam Chickens, Ducklings, Ducks, Roosters, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url], for the Pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], for the Great Auk in [url=https://www.nexusmods.com/skyrim/mods/88927] Chub Loons - Mihail Monsters and Animals (mihail immersive add-ons- ESO - birds) [/url], for the Seagull in [url=https://www.nexusmods.com/skyrim/mods/89528/] Seagulls -Elements of Skyrim pt.10 (mihail immersive add-ons- birds) [/url], for the Boars in [url=https://www.nexusmods.com/skyrim/mods/90127] Boars and Daggerbacks- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- eso) [/url], for the Flamingos in [url=https://www.nexusmods.com/skyrim/mods/88066/] Flamingos - Elements of Skyrim pt. 6 (mihail immersive add-ons - birds) [/url], for the Canada Geese, the GuineaFowls, the Vulturine, the Bar-headed Goose, the Roadrunner in [url=https://www.nexusmods.com/skyrim/mods/91998/] Geese and Hammerfell Fowls- Elements of Skyrim pt.15 (mihail immersive add-ons- birds) [/url], and for the Peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")
Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]
Kaizit and Tamira in [url=https://www.nexusmods.com/skyrim/mods/54677] Ducks and Swans Resource [/url]
Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection [/url]
[url=https://www.casimages.com/img.php?i=18060201512716616015742015.jpg][img]https://nsm09.casimages.com/img/2018/06/02//18060201512716616015742015.jpg[/img][/url]
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