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Khajiit Lion and Lioness

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Reupload of this superb mod remove nexus for obsess reasons. His goal is to review the textures of khajiits so that they look like lions.

I strongly suggest to download the following mod: https://www.nexusmods.com/skyrim/mods/98274/

With these two last, you will be ready to face the perils of Skyrim in the skin of a real valiant heart coming from

Strongbox Replacer

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A model replacer for the strongbox that makes it look more like a small chest or a casket made out of wood and decorated with nordic patterns.

[b]Installation:[/b]
Download and install with a mod manager of your choice or download the archive manually, copy meshes and textures folders and drop them into your Data folder and make sure to overwrite everything if asked.

Shingcheng Holysee Knight

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[size=6]Shingcheng Holysee Knight[/size]

[b][size=4]Your Skyrim version has to be 1.9.32.0 or higher[/size]
[size=4]SKSE 1.07.03 or higher is required[/size]
[size=4]SkyUI
PapyrusUtil[/size]
[size=4]NetImmerse Override v3.4.4 (Optional)
Heels Sound 1.5[b][size=4] (Optional)[/size][/b][/size]
[size=4]SMP-PE Compatible patch [b][size=4] (Optional)[/size][/b][/size]


[size=5]VIEDO [/size][url=https://www.bilibili.com/video/av53969787][size=5][b]https://www.bilibili.com/video/av53969787[/b][/size][/url]

[youtube]DepRcqVQlqY[/youtube]


[size=5][b]Blog: [url=https://weibo.com/sadgd]https://weibo.com/sadgd[/url]
Communication QQ group: [url=https://jq.qq.com/?_wv=1027&k=5R2QwkQ]511049296[/url][/b][/size]


[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603269-1366283120.png[/img][/size]

[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603485-916402500.jpeg[/img][/size]

[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1543070379-891240917.jpeg[/img]

[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1540176614-819207942.jpeg[/img][/size][/b]


[size=5][u]How To Start[/u]
According to each knight's patrol route, You can find them.

[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1558980213-420447043.png[/img][/size]




[u]Used Resources[/u]
1.Ordinator - Perks of Skyrim  [url=https://www.nexusmods.com/skyrim/mods/68425]https://www.nexusmods.com/skyrim/mods/68425[/url]
2.Colorful Magic  [url=https://www.nexusmods.com/skyrim/mods/37440]https://www.nexusmods.com/skyrim/mods/37440[/url]
3.Apocalypse - Magic of Skyrim  [url=https://www.nexusmods.com/skyrim/mods/16225]https://www.nexusmods.com/skyrim/mods/16225[/url]
4.RR Elphintos Set for UNP  [url=https://www.nexusmods.com/skyrim/mods/29690]https://www.nexusmods.com/skyrim/mods/29690[/url]
5.Templar Set  [url=https://www.nexusmods.com/skyrim/mods/25642]https://www.nexusmods.com/skyrim/mods/25642[/url]
6.Leah Lillith Jewelry


[u][size=3]If you like my MOD, please give me endorsements, which will be the driving force for me to keep on doing it. Thank you.[/size][/u]


[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603523-1174460786.jpeg[/img]


[b][size=5][u]Guardknight Vieruohsina[/u][/size][/b]

[b]Divine Shield: [/b]Knocks down the target and inflicts continuous Divine Fire damage and damage equal to 10% Maximum Health. Triggers Divine Majesty.
[b]Divine Majesty: [/b]If the weapon of the target hit by Divine Shield is not enchanted, grants a continuous effect that allows you to heal the target while attacking.
[b]Holy Blessing: [/b]If the target is affected by Divine Shield, triggers Self-Healing effect while attacking.
[b]Guardian Aura: [/b]When entering the battle, continuously heals allies and triggers the advanced Healing effect when an ally has abnormal states or low Health.
[b]Total Annihilation:[/b] Lateral attacks can hit all targets within the attack range.
[b]Arrow Crush:[/b] Immune to arrows of any forms.
[b]Solid Rock:[/b] Immune to any Tenacity damage, and deals 2 times Tenacity damage to the enemy.
[b]Spatial Distortion: [/b]Fixes the Physical damage received, reflects damage, and decreases 0.05% Magical damage for every point of remaining Endurance. Enters the Invincible state while blocking.
[b]Frost Shout:[/b] Inflicts Frost damage and deprives the target's Endurance recovery ability. Can make dragons unable to fly.
[b]Ice Armor:[/b] Deals continuous Frost damage to nearby targets and deprives their Endurance recovery abilities.
[b]Gale Swordwave:[/b] Launches a transparent shock wave that deals Divine Fire and Tenacity damage.
[b]Frozen Realm:[/b] When Health drops below 30%, inflicts continuous large-scale Frost damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.

[b][size=5][u]Chastenknight Litelina[/u][/size][/b]

[b]Shingcheng Armor: [/b]Each point of remaining Mana decreases Physical damage by 0.03%, and Magical damage by 0.05%.
[b]Flame Fission:[/b] Fire spells deal 1 time Additional and Tenacity damage against targets with Deflagration Flame.
[b]Shingcheng Fusion: [/b]Creates a huge Fire explosion, blowing up the target and inflicting damage equal to 10% Maximum Health.
[b]Divine Storm:[/b] Deals continuous Divine Fire damage to the target and decreases the target's Movement Speed by 50%. Triggers Divine Penetration.
[b]Shingcheng Magic Realm:[/b] Continuously decreases the Magical Resistance of enemies within 120 yards.
[b]Mirror Guardian Aura:[/b] Mirrors another Guardian Aura effect upon receiving Guardian Aura effect.
[b]Surging Flames: [/b]Creates a lava zone that deals Burn damage to contacted targets and inflicts Flame Weakness. Triggers Deflagration Reaction.
[b]Hyper Power Fireball: [/b]Inflicts Fire damage. Can ignite the enemy and trigger Deflagration Flame and Shingcheng Fusion.
[b]Fire Shout:[/b] Deals Fire damage, inflicts Magic Weakness on the target, and triggers Shingcheng Fusion and Deflagration Flame. Can make dragons unable to fly.
[b]Flame Armor:[/b] Deals continuous Fire damage to targets within 60 yards and triggers Deflagration Flame.
[b]Deflagration Flame:[/b] 10% chance to cause a Fire explosion, igniting the target and inflicting Tenacity damage, with a 30% chance to terrify the target.
[b]Divine Fin Funnel:[/b] When entering the battle, opens a Divine Gap that can launch Divine Storms around the enemy, dealing Physical and Divine damage and decreasing the target's Movement Speed.
[b]Holy Cross: [/b]Launches a giant Holy Cross shock wave composed of two holy lights, dealing Divine and Tenacity damage to enemy targets in range and triggering Healing effect on allies.
[b]Divine Stroke: [/b]When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 30% chance to cause the target to deal massive Tenacity damage.
[b]Divine Discipline: [/b]When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 15% chance to tear 3 Space Rifts around the target, create a binding Divine Blockage, and launch an advanced Divine Storm that deals Divine damage.
[b]Divine Enlightenment:[/b] When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 1% chance to enlighten and absorb the target to the Shingcheng Holysee.
[b]Holy Swordwave:[/b] Launches a tiny Holy Cross that deals Divine Fire and Tenacity damage.
[b]Devastation Realm:[/b] When Health drops below 30%, inflicts continuous large-scale Fire damage, triggers Shingcheng Fusion and Absolute Deflagration Flame, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
[b]Divine Echo: [/b]Allows allies to trigger Healing effect while attacking for a period of time.
[b]Flame Link:[/b] If an ally's weapon is not enchanted, gains a 30% chance to inflict Deflagration Flame while attacking.

[b][size=5][u]Trialknight Irunina[/u][/size][/b]

[b]Repressive Dualblade Genre: [/b]Smashes with dual-held weapons deal 1 time Additional and Tenacity damage.
[b]Crosscut:[/b] Lateral attacks can knock back enemies and deal up to 1 time Additional damage according to the knock-back distance.
[b]Focus Shot: [/b]When bending a Bow or reloading the Crossbow, immune to all Tenacity damage.
[b]Anti-Magic Field:[/b] Becomes immune to Physical damage while attacking. Physical damage received decreases by 50%, immune to the effect and duration of all non-Shingcheng Holysee skills.
[b]Sniper Archery: [/b]When using a Bow, Physical damage increases 2 times, and can ignore the target's Armor. All attacks increase 2 times when Health drops below 50%.
[b]Dark Valkyrie:[/b] Damage increases 4 times when performing effective attacks from the side and back of the target. Triggers a 5-second Invincible state when paralyzed by enemy attacks.
[b]Lightning Swordwave:[/b] Launches Divine Lightning, removing one Magical effect on the target and inflicting Lightning damage and damage equal to 0.3% Maximum Health.
[b]Thunderstorm Archery:[/b] Bow attacks can create Thunderstorms, inflicting Lightning damage and damage equal to 0.3% Maximum Health.
[b]Berserk Fencing:[/b] When Health is above 30%, Movement Speed increases 1 time, Attack Speed increases by 70%. When Health drops below 30%, Movement Speed increases 5 times, Attack Speed increases 7.5 times.
[b]Divine Armor:[/b] Deals continuous Lightning damage to nearby targets and deprives their Magical recovery abilities.
[b]Divine Shout: [/b]Inflicts Lightning damage, removes one Magical effect on the target, deprives the target's Magical recovery abilities, and creates a magnetic field to lock the target. Can make dragons unable to fly.
[b]Thunderstorm Realm: [/b]When Health drops below 30%, inflicts continuous large-scale Lightning damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
[b]Power of Conviction:[/b] Increases allies' Physical Attack by 50% for a period of time.
[b]Divine Adjudication: [/b]If an ally's weapon is not enchanted, gains a 30% chance to remove one Magical effect on the target while attacking.

[b][size=5][u]Perfect Formation[/u][/size][/b]

[b]Vieruohsina Field: [/b]Physical damage received decreases by 50%.
[b]Litelina Field: [/b]Magical damage dealt increases by 50%.
[b]Irunina Field: [/b]Magical damage received decreases by 50%.
[b]Mecha Field: [/b]Becomes immune to Tenacity damage for a period of time.
[b]Justice Crush:[/b] Gains a 30% chance to ignore the target's Armor while attacking.
[b]Divine Flame Induction:[/b] If the target is affected by Divine Shield, ignores the target's Armor while attacking.
[b]Flame Link:[/b] Inflicts Deflagration Flame on the target regardless of whether the weapon is enchanted.

[b][size=5][u]General Abilities[/u][/size][/b]

[b]Lethal Smash: [/b]Deals up to 50% Additional damage to targets above 50% Health. Targets with higher remaining Health will take higher Additional and Critical damage.
[b]Critical Increase: [/b]Increases 85% Critical Chance.
[b]Hyper Heroic Spirit: [/b]When killed with above 20% Health, returns to the battle as a Hyper Heroic Spirit. The Hyper Heroic Spirit's attacks inflict Instant Death.
[b]Overtime Reaction:[/b] When the combat time exceeds 10 minutes, directly enters the Fifth Combat Stage, and attacks inflict Instant Death.
[b]Shingcheng Counter Field: [/b]Breaks the target's Special Protection effects such as Undead, Phantom, and Blur.
[b]Shingcheng Protection:[/b] When Health drops below 70%, conjures the Heroic Spirit forms of the other 2 Knights to assist in combat.
[b]Dimensional Deflection: [/b]Enters the Invincible state while out of combat.
[b]Divine Light:[/b] When Health drops below 20%, triggers Self-Healing effect.
[b]Shingcheng Backtrack: [/b]When Health drops below 20% and Divine Incarnation is on cooldown, recovers all Health and triggers special Divine Incarnation.
[b]Shingcheng Form: [/b]When Health drops below 30% and both Divine Incarnation and Shingcheng Backtrack are on cooldown, generates a Divine Field that deals continuous large-scale Divine damage and drags the enemy targets into Chaos, all damage increases 10 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.


[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603514-374497025.jpeg[/img]

Northern Shores LE

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[center]I dont see anyone using 8K in LE but I included it nonetheless, this is an untested backport from SE, I dont have LE installed
Diffuses in DXT1 RGB 
Normals DXT5 ARBG Interpolated Alpha[/center]
[img]https://cdn.discordapp.com/attachments/415115676060221462/594805902230552587/The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2019.06.30_-_10.24.03.87.png[/img]
[size=1]shot from SE[/size]
[size=3][url=https://www.nexusmods.com/skyrimspecialedition/mods/27041]S[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/27041]E version[/url][/size]

Topographic World Map of Skyrim

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[size=3][i]Version 1.11
Added: Full version with markers from a full version of topographic map.
Fixed: Imagespace for map weather mode to make map less bright.
Version 1.2
[/i] [i]Added: Full version got proper borders and legends, zoom increased.
[/i][/size][size=3][i]Version 1.21
[/i] [/size][i][size=3]Fixed: Another tweak to world map weather.[/size]
[/i]

[b] [/b][center][b][size=5]Topographic World Map [/size][/b][b][size=5]of Skyr[/size][/b][b][size=5]im[/size][/b][/center]
[size=3]Many of you know beautiful work of Tim Cook who created accurate topographical map of Skyrim. Map itself is [url=https://www.nexusmods.com/skyrim/mods/36159]available[/url] as a vector or bitmap image. This little mod just implements it in Skyrim World Map mode with a use of flat map design from [url=https://www.nexusmods.com/skyrim/mods/4929]A Quality World Map[/url] by Chesko and IcePenguin.[/size]


[center][img]https://i.ibb.co/qkFJ1RV/Topo.png[/img][/center]
[size=3]Map is fully flat with strictly vertical look and covers not only Skyrim but a part of neighboring provinces. Zoom is available yet lower values are restricted due to limitations of how flat map works on naturally 3D mode of skyrim map. There are two versions available:

[/size][list]
[*][size=3][b]Naked[/b] - with no handmade markers for those who prefer less spoilers,[/size]
[*][size=3][b]Full[/b] - with all handmade markers and names of geographical locations.[/size]
[/list][size=3]
Solstheim map is not going to be included - topographic map for an island just doesn't exist, unfortunately.

Hope you will find it useful and way more readable than vanilla map. And I'm sure it will bring special memories to anyone who served in army.
[/size]
[b][size=5]Requirements[/size][/b]
[list]
[*][size=3]Skyrim LE[/size]
[*][size=3][url=http://skse.silverlock.org/]SKSE[/url][/size]
[*][b][size=3][url=https://www.nexusmods.com/skyrim/mods/83038]Flat Map Markers[/url][/size][/b]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/4929?tab=files]A Quality World Map 9.0 - Paper[/url][/size]
[/list]
[b][size=5]Installation[/size][/b]
[size=3]The archive is mod manager compatible. To manually install unpack the download archive into your [i]Skyrim/Data[/i] folder.

To manually uninstall delete all files as found in the download archive from your[i] Skyrim/Data [/i]folder.

Mod contains 2 esp, main map file and a fix for weather in Wolrd Map mode to make lighting best suited for reading the map. If mod manager used, [b]place them as low as possible in load order[/b]. A Quality World Map - Paper (IcePenguinWorldMapPaper.esp) should be put [b]before[/b] both esp from this mod in load order.

Flat Map Markers by underthesky is recommended for installation but not mandatory (without it you will experience glitchy Current Location marker as well as possible map markers shifts while zooming).

If you using Requiem, place [i]Requiem for Indifferent.esp[/i] lower and run Reqtificator.  [/size]

[b][size=5]Compatibility [/size][/b]
[size=3]Obviously not compatible with any other map mods. Any mod that modifies world map weather should be put higher in load order.

[/size][size=5][b]Recommended Mods[/b]
[/size][size=3][url=https://www.nexusmods.com/skyrim/mods/14976]Atlas Map Markers[/url] and [url=https://www.nexusmods.com/skyrim/mods/74045]Atlas Map Markers - Updated with MCM[/url] works fine and smaller markers make map more readable but be sure to put Atlas esp[b] before[/b] Topographic Map in load order.[/size]

[b][size=5]Known Issues
[/size][/b][size=3]Lesser artifacts during foggy or stormy weathers.[/size]

[size=5][b]Credits[/b][/size]
[size=3]This mod brings together hard work of Tim Cook, creator of amazing topographical map of Skyrim (400h of hard work) and combined efforts of IcePenguin and Chesko to create and polish A Quality World Map. Another credit to underthesky for his skse plugin that flattens map markers.

Special thanks to dragonknightvita and hazarduss for testing and suggestions.[/size]

Asian Princesses Followers

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Description: A simple follower mod for your travels. One is a Japanese princess and uses Katana and restoration magic. The other is Indian. She uses destruction magic and carries a Scimitar. 

Body: Custom UUNP HDT
Skin: Bijin skin and Leyneda Skin for UNP

Location: Sleeping Giant Inn

[b]Both can be Married! [/b](In game of course)

[b][u]Update 0.2: [/u]

[list]
[*]Changed Nagisa's face. Old face is available in optional files
[*]Fixed Nagisa Yukata's textures
[*]Changed Mandira's voice
[/list][/b]

Requirements: 

[list]
[*]Skyrim.esm
[*]Dawnguard.esm
[*]XP32 Maximum Skeleton -XPMS
[*]HDT Physics
[/list][color=#f1f1f1]
[b]Future Plans:[/b] Will add a Persian and Russian princess.

[/color]Try my other follower mods: 
Katia the merciless: [url=https://www.nexusmods.com/skyrim/mods/99695]https://www.nexusmods.com/skyrim/mods/99695
[/url]Kelly Schwarzenegger:  [url=https://www.nexusmods.com/skyrim/mods/99749]https://www.nexusmods.com/skyrim/mods/99749

[/url]Credits:

[list]
[*][url=http://crential.blog.jp/]Cre[/url] and [url=https://www.patreon.com/Melodiq]Melodic[/url] for clothing
[*][url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for hair
[*]LogRaam and Gabriel Mailhot for eyes
[*][url=https://www.nexusmods.com/skyrim/mods/73512]HeroedeLeyneda[/url] and [url=https://www.nexusmods.com/skyrim/mods/91953]rxkx22[/url] for skin textures
[/list]

SuperHoneyVampWhite Follower

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SuperHoneyVampWhiteNord,Female, Weight 100, UNP,  located in Riverwood local Trader

Requirements are:

Skyrim.esm
SGHairPackAIO.esp
TheEyesOfBeauty.esp

Credits:
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]   by  [url=https://www.nexusmods.com/skyrim/users/2950481]expired6978[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url] by    [url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url]
SG Hair Pack 268 By [url=https://www.nexusmods.com/Users/2209393]HelloSanta[/url][url=https://www.nexusmods.com/skyrim/mods/68311]
KS Hairdos - Renewal[/url]  by Hellosanta, Shocky, Anto, Darko, Geisha,Hal, Jakea, Karzalee, Kijiko, Lapiz, Leah Lilith, Momo, NewSea, S-Club,Sintiklia, Sky, Stealthic, Peggy, Raonjena, Wings, XM and Zauma
[url=https://www.nexusmods.com/skyrim/mods/99731]DX Crimson Blood Armor UNPLE[/url]  by  [url=https://www.nexusmods.com/Users/3373573]DeserterX
[/url][url=https://www.nexusmods.com/skyrim/mods/77571]More Vampire Eyes[/url]  by  [url=https://www.nexusmods.com/skyrim/users/16885489]JRICH604[/url][url=https://www.nexusmods.com/skyrim/mods/91953]
Bijin skin UNP and CBBE[/url]  by  [url=https://www.nexusmods.com/Users/2650523]rxkx22[/url]

Glaneth Nordras- Snow Elf RaceMenu Preset

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[font=Verdana][size=3]This is my Snow Elf girl, Glaneth Nordras. I've grown so attached to this character's looks that other than the weight sliders, I have made no changes to her appearance.[/size]

[size=3]NOTE: This preset is for Den987's 4-Pack Elf pack ONLY! It will not work with any other Snow Elf race mod (not even Den987's standalone version); it has to be this specific race mod pack! Link is below in the “Mods Required” section.

Mods Required:
RaceMenu (obviously) -[url=https://www.nexusmods.com/skyrim/mods/29624]LINK[/url][/size]
[size=3]4 Race Pack Maormer Sandmer Snow Elf Night Elf CBBE FS UNP NO CORRUPTED -[url=https://www.nexusmods.com/skyrim/mods/26870]LINK[/url][/size]
[size=3]SG Hair Pack 268 (Google it)[/size]
[size=3]
Mods Recommended (to make her look exactly like the screenshots):[/size]
[size=3]The Eyes of Beauty -[url=https://www.nexusmods.com/skyrim/mods/13722]LINK[/url][/size]
[size=3]Pubes Forever (for pubic hair) -[url=https://www.nexusmods.com/skyrim/mods/49414]LINK[/url]

NOTE: If the body of the character appears all purple, set the Body Textures in RaceMenu to "default"

MODS USED IN SCREENSHOTS:[/size]
[size=3]Den987's 4 Race Pack[/size]
[size=3]Apachii Divine Elegance Store (Snowflake Dress)[/size]
[size=3]The Eyes of Beauty[/size]
[size=3]SG Hair Pack 268[/size]
[size=3]Seasons of Skyrim ENB
Wyvern Rock Castle
Realistic Skyrim Overhaul

NOTE: If you're going to post trolling or flaming comments on this (or any other) preset, then please keep it to yourself; or I will take the liberty of keeping it to yourself by deleting your comment and banning you from making any future comments. [/size][/font]

Vampires Bane - Weakness to Sunlight - Oldrim Edition

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[size=5]Vampires Bane: Weakness to Sunlight - Oldrim Edition[/size]
    Version: Oldrim 1.00
    Created by: Misorian

[size=4]Skyrim Special Edition Version:[/size]
    [url=https://www.nexusmods.com/skyrimspecialedition/mods/26420]https://www.nexusmods.com/skyrimspecialedition/mods/26420[/url]
 
[size=4]Description:[/size]
    Simple mod that changes two things about the "Weakness to Sunlight" effect. Works for all Vampires.
    1. Night time is extended, Night time now lasts from 19:00 to 7:00 (7pm-7am), instead of vanilla 19:00-5:00 (7pm-5am).
    2. Weakness to Sunlight reduces Health, Magicka and Stamina regeneration by 90%, instead of vanilla 100%.
    
    I tried being a Vampire in Skyrim but got annoyed with the downsides really quickly, so I searched the web for a mod.
    There are a few mods that drastically changes Vampires or remove
Weakness to Sunlight all together, but this wasn't what I was looking
for.
    I wanted to keep some downsides to being a vampire to keep it more "realistic", So I decided to try and mod it myself.
    Mod made with [url=http://tes5edit.github.io/]xEdit 4.0.2
[/url]
[size=4]Requirements:[/size]
    Dawnguard DLC

[size=4]Installation:[/size]
    Extract the ESP file into the Data-folder and Activate
    - or -
    Use your favourite Mod Organizer.
    
    If you are already a Vampire when installing, you have to increase/decrease your "Vampirism Stage".
    you can do this by: waiting for approximately 24 hours (increasing in stage) or feeding (decreasing in stage)
    For more info see: [url=https://elderscrolls.fandom.com/wiki/Vampirism_(Skyrim)#Stages_of_vampirism_and_their_effects]Stages of Vampirism[/url]

[size=4]Compatibility:[/size]
    Not tested with any Vampire Overhauls, if you use Vampire mods try loading this after those mods.
    Should be compatible with graphical Vampire mods.
    Mods that do not change the Weakness to Sunlight spell should be compatible.

    Changes are made in all the "Weakness to Sunlight" spells, and one
change in a loading screen text to reflect the changes made. (see change
log)
    
[size=4]Credits:[/size]
    xEdit team
    Unofficial Skyrim Patch team
    Bethesda
    
[size=4]Change Log:[/size]
Version 1.00
[code]  Load Screen 020029E4 DLC1Vampires:
[/code]- Changed Loading Screen text "..Sunlight reduces, or even eliminates you
ability to regenerate.." -> "..Sunlight reduces your ability to
regenerate.."
[code]  Spell 000C1E8B VampireSunDamage01:
 Spell 000ED09A VampireSunDamage02:
 Spell 000ED09B VampireSunDamage03:
 Spell 000ED09C VampireSunDamage04:
 Spell 000F5B5D crVampireSunDamage:
 Spell 02012D15 DLC1VampireLordSunDamage:[/code]
- Changed Health, Magicka and Stamina regeneration debuff "100%" -> "90%"
- Changed Night/Daytime "19:00-5:00" (7pm-5am) -> "19:00-7:00" (7pm-7am)
- Changed Weakness to Sunlight Description "Health, Magicka and Stamina
do not recover while in Sunlight and are reduced by <#> points."
-> "Health, Magicka and Stamina slowly recover while in Sunlight and
are reduced by <#> points"

Follower Mia

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[size=6][b][i][color=#6aa84f][center][b][i][color=#6aa84f]Mia[/color][/i][/b][/center][/color][/i][/b][/size][center][img]https://staticdelivery.nexusmods.com/mods/110/images/99852/99852-1571254062-246376004.jpeg[/img][/center]
[color=#6aa84f][size=3][b]Mod does what?[/b][/size][/color]

Adds follower Mia to Skyrim, to be found holed up at Lost Prospect Mine.
[center]...
[img]https://staticdelivery.nexusmods.com/mods/110/images/99852/99852-1571251279-1761824134.jpeg[/img]
...[/center]
[color=#6aa84f][size=3][b]Mia Details[/b][/size][/color]

Race: Nord
Class: Necromancer
Perks: Necromancer boss (raising dead, ice, etc)
Weight: 30
Outfit: Necromancer
Weapon: Dagger of Insanity's Sorrow - stats slightly better than Ebony & may be crafted/tempered (Steel).
Status: Despite being a sneering Necromancer, Mia is open to offers - just sleep with one eye open.

The UUNP version comes with a custom Necromancer outfit (combo of DeserterX), the CBBE version comes with a default Necromancer outfit.

Custom outfit armour slot details:
Cardigan - slot 32
Boots - slot 37
Knickers - slot 45
Stockings - slot 54

NB: Mod does not affect game default resources.

[size=3][color=#6aa84f][b]Requirements[/b][/color]

[/size]Skyrim
Dawnguard DLC
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE
[/url][url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] (for the ECE preset)

[color=#6aa84f][size=3][b]Install[/b][/size][/color]

Choose either the UUNP or CBBE version, depending on your world view.  Only one or the other may be installed.

Install via your preferred mod manager, or manually.

Optional download for Mia's [url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] preset for slot 24 - hair is KSHairdo's 'Tell Me'.  Requires the file to be manually copying to the folder (default):
...\documents\my games\skyrim\cme_save\

[size=3][color=#6aa84f][b]Un-install[/b][/color]

[/size]Un-install via your preferred mod manager, or manually.

[size=3][color=#6aa84f][b]Known Issues[/b][/color]

[/size]Variation between CBBE and UUNP bodies due to variation between CBBE and UUNP (see screenshots).

Heeled boots have a built-in height offset so as not to require another heels mod.  Whether this might cause other issues, I'm unsure so I'll let people let me know if anything comes up beyond standard animation offsets (SL handles it correctly).

Usual caveats that anything I've touched with my mod might affect other mods, which should only be the Lost Prospect Mine and immediate area.

[color=#6aa84f][size=3][b]Q/A/Comments[/b][/size][/color]

[color=#ffff00]No fancy CBBE outfit?[/color]
Short answer: no.
Long answer: sorry, no.

[color=#ffff00]Necromancer?[/color]
I thought it a change of pace from my other recent heavy armoured ladies.

[color=#ffff00]Why that location?[/color]
It's as good as anywhere, it's not a tavern, it's a bit out of the way, and there's no vanilla quests/scripts to break there.

[color=#ffff00]Lore![/color]
At the door!

[color=#6aa84f][size=3][b]Acknowledgements[/b][/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad - Pale UNP Textures[/url] by Miriam and DomainWolf
[url=https://www.nexusmods.com/skyrim/mods/90982]Unslaad Keizaal - Pale UNP Textures[/url] by Miriam
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaley
[url=http://www.nexusmods.com/skyrim/mods/73512/?]Leyenda Skin[/url] by HeroedeLeyenda
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url] by Caliente
[url=http://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdo's[/url] by Kalilies Stealthic Khaos and Shock
[url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] by ECE Team
[url=https://www.nexusmods.com/skyrim/mods/67952]Gwelda (Little) Red Riding Hood Outfit UUNP - CBBE[/url] by DeserterX
[url=https://www.nexusmods.com/skyrim/mods/59202]Sotteta Necromancer Outfit UNP - CBBE[/url] by DeserterX
[url=https://www.nexusmods.com/skyrim/mods/15389]Insanitys Celtic Katana[/url] by InsanitysSorrow
[url=https://www.nexusmods.com/skyrim/mods/4142]CLENB[/url] (ENB) used for screenshots - with KENB DOF

Creation Kit Stability Performance Fixes

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[center][/center][center]


[spoiler][color=#00ff00][size=4][b][u]If this file improves your experience with the creation kit, do not forget to endorse, possibly even vote if you feel it is worthy
This is not a magical fix all crashes device or a self building modualator machine, it would be impossible to stop all crashes without knowing your unique setup and why youre crashing. i personally cant remember the last time i crashed and i have 4k+hours in the CK.
My aim was to go for dozens of small things that could cause crashes, or performance issues, along with freeing up memory and adding the "load multiple masters""block messageboxes""block spell check" and more fixes[/u][/b][/size][/color] [/spoiler]


 [b][color=#ffff00][size=6]Skyrim Editor ini[/size]

[/color][size=3][color=#ffff00]This mod adds many many changes to the skyrimeditor.ini that WILL reduce lag, load times and crashes![/color]

[/size][color=#ffff00]Many of the fixes and changes to this ini have never been publicized and/or I found them on my own.[/color]
[color=#ffff00]I focused on finding a solution to the constant lag I was experiencing while creating dungeons and/or doing exterior design.[/color]
[color=#ffff00]Basically my solution was to remove unnecessary settings and cut all resolutions in half [/color]

[color=#ffff00]Some of these changes include:[/color]
[color=#e06666][spoiler][/color]
[color=#ffff00][GENERAL][/color]
[color=#ffff00]bAllowMultipleMasterLoads=1[/color]
[color=#ffff00]uGridsToLoad=1[/color]


[color=#ffff00][AUDIO][/color]
[color=#ffff00]bEnableAudio=0[/color]
[color=#e06666][spoiler]This option reduces crashes by 90%
but will cause a harmless crash whenever you close the CK[/spoiler][/color]

[color=#ffff00][MESSAGES][/color]
[color=#ffff00]bBlockMessageBoxes=1[/color]

[color=#ffff00][Grass][/color]
[color=#ffff00]bAllowCreateGrass=1[/color]
[color=#ffff00]bAllowLoadGrass=0[/color]

[color=#ffff00][Image Space][/color]
[color=#ffff00]bDoMotionBlur=0[/color]
[color=#ffff00]bDoRadialBlur =0[/color]
[color=#ffff00]bDoDepthOfField =0[/color]

[b][color=#ffff00][Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[/color][/b][color=#e06666][spoiler]If you are editing grass, be sure to change bAllowLoadGrass=0 to a 1!!!![/spoiler][/color]

[color=#ffff00][SpeedTree][/color]
[color=#ffff00]iCanopyShadowScale=256[/color]

[color=#ffff00][LOD][/color]
[color=#ffff00]bDisplayLODTrees =0[/color]
[color=#ffff00]bDisplayLODBuildings =0[/color]

[color=#ffff00][Water][/color]
[color=#ffff00]bUseWaterReflections=0[/color]
[color=#ffff00]bUseWaterHiRes=0[/color]

[color=#ffff00][Display][/color]
[color=#ffff00]bDoActorShadows=0[/color]
[color=#ffff00]bDrawShadows=0[/color]
[b][color=#ffff00]iShadowMapResolutionPrimary=1024
iShadowMapResolutionSecondary=512[/color][/b]

[color=#ffff00][Movement][/color]
[color=#ffff00]iAutoSave Time=5 
[/color][/b][/spoiler][/center]

Bounty Hunter - Bounty Quest Tweaks

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[url=https://www.nexusmods.com/skyrimspecialedition/mods/29757]SE Version[/url]
I have a few gripes with vanilla bounties.
They're not very rewarding. 100 gold is nice at level one, but fighting level 60 forsworn is still worth... 100 gold.
What if you don't want to kill giants? What if they're just standing there and not hurting anybody? It's a good thing the ecosystem won't be at all affected by hunting the [s]bison[/s] giants to near extinction.
What if you do want to kill giants, just, you know, not at the level where they can still send you to the moon? Especially for a measly 100 gold?
You can only ever have one bounty of one type active at a time. What's that, Whiterun? Having bandit problems? Sucks, Falkreath has dibs on bandit bounties today.

[color=#42b3e3][size=5][b]Rewards[/b][/size][/color]
Rewards are no longer static gold amounts. They have been replaced with leveled gold. The amounts are based on the leveled radiant quest rewards that already exist. Bandit, forsworn, and dragon rewards improve each time a stronger version of the boss appears in the leveled lists. Giant rewards are fixed since all giants are the same level, but giant toes are the real reward for those quests anyway.

[color=#42b3e3][size=5][b]Configurability[/b][/size][/color]
All types of radiant quests can be disabled on a per Hold basis, or all at once if that's your style. Giants need not go extinct today. The starting level for dragon and giant bounties is also configurable.

[color=#42b3e3][size=5][b]More Bounties[/b][/size][/color]
Each Hold gets its own set of radiant bounty quests instead of all sharing the same four, so now you can take a bounty from each Hold at the same time.

Asian Princesses Followers

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Description: A simple follower mod for your travels. One is a Japanese princess and uses Katana and restoration magic. The other is Indian. She uses destruction magic and carries a Scimitar. 

Body: Custom UUNP HDT
Skin: Bijin skin and Leyneda Skin for UNP

Location: Sleeping Giant Inn

[b]Both can be Married! [/b](In game of course)

[b][u]Update 0.2: [/u]

[list]
[*]Changed Nagisa's face. Old face is available in optional files
[*]Fixed Nagisa Yukata's textures
[*]Changed Mandira's voice
[/list][/b]

Requirements: 

[list]
[*]Skyrim.esm
[*]Dawnguard.esm
[*]XP32 Maximum Skeleton -XPMS
[*]HDT Physics
[/list][color=#f1f1f1]
[b]Future Plans:[/b] Will add a Persian and Russian princess.

[/color]Try my other follower mods: 
Katia the merciless: [url=https://www.nexusmods.com/skyrim/mods/99695]https://www.nexusmods.com/skyrim/mods/99695
[/url]Kelly Schwarzenegger:  [url=https://www.nexusmods.com/skyrim/mods/99749]https://www.nexusmods.com/skyrim/mods/99749

[/url]Credits:

[list]
[*][url=http://crential.blog.jp/]Cre[/url] and [url=https://www.patreon.com/Melodiq]Melodic[/url] for clothing
[*][url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for hair
[*]LogRaam and Gabriel Mailhot for eyes
[*][url=https://www.nexusmods.com/skyrim/mods/73512]HeroedeLeyneda[/url] and [url=https://www.nexusmods.com/skyrim/mods/91953]rxkx22[/url] for skin textures
[/list]

Teammate Lockpicking Assistance

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[color=#9fc5e8][size=4]QUICKSTART:[/size][/color]

Teammate Lockpicking Assistance (TLA) 
 
Allows a the player to "recruit" a teammate/follower (or multiple teammates) to act on their behalf as an expert locksmith. 
 
How to begin: give a follower a TeammateLockpick by opening up the inventory dialogue menu with them. As long as the TeammateLockpick is in their inventory they will be considered "recruited" by this mod and can open locked doors and chests by request. 
 
Making the request is exactly the same as asking a follower to chop wood except instead of pointing at a wood pile the player points at a locked item (door, chest, display, strongbox, etc) and presses the activate key to make the request. 
 
There are two ways of getting into this control mode, opening a dialogue menu and selecting "I need you to do something." which will then put you into a crosshair command mode or getting into that mode directly by simply aiming your crosshair at your follower and holding down the activate key (X, A, or E by default depending on your controller method). However, getting directly into the crosshair control method is the only practical way to use this mod. If this method is new or challenging, more info is included in the tips section.

[color=#9fc5e8][size=4]NEWS:[/size]
[/color]___________
Version 1.3 works around an issue in the MCM mod that can cause installed mods to be named incorrectly in the MCM menus. If you are not experiencing naming conflicts there is no reason to update as functionally v1.2 and v1.3 are identical (see VERSION INFO: at the end of this page for more complete details).

However, due to the MCM issues it is not possible to reliably auto update from Version 1.2 to Version 1.3 so the user has two choices:

[list=1]
[*]Update the MCM configuration manager using the console. Close all open menus, open console and enter "setstage ski_configmanagerinstance 1" (without quotes), close the console then wait for MCM to confirm updates are complete (in upper left corner of screen) before doing anything else or
[*]Uninstall Version 1.2 and then install Version 1.3.
[/list]
___________
Version 1.2 references lockpick breakage feature to skill rather than number of tokens. This was done specifically for Inigo, but also as a feature for similarly configured companions. The goal is to integrate better with companion mods where the lockpicking skill is already being managed. Check Version Info section for notes specific to Inigo.

___________
Version 1.1 adds support for Arissa as an MCM option, and a few other minor changes/improvements listed in the Version Info section below. Note that Arissa will not agree to open locks for the Player until her regard is high enough (Ally).

[color=#9fc5e8][size=4]OVERVIEW:
[/size][/color]
What limits NPCs from successfully opening locks are:

1. [u]If they have lockpicks in their inventory[/u],
2. [u]If they have the required skill level, and[/u]
3. [u]If they can path to the door or chest to access it[/u].

TLA is designed to addresses the first and the second but not the last. 
 
What limits the player is how much expertise they develop in the use of the crosshair control method. There is a short video in the tips section below demonstrating the use of some of the tips.
 
An NPC is "recruited" by giving them a TeammateLockpick through the inventory dialogue menu. The player starts with three TeammateLockpick (tokens) in their inventory and that is all that will ever exist in the world (default behaviour). The player is free to sell, drop, destroy, lose, or give them out. They have zero value and in no way are special or protected items. There are no restrictions on whom they can be given to but if it is not a teammate or follower, nothing special will happen. 
 
Each TeammateLockpick held in an NPCs inventory levels (not increases) their lockpicking skill by 25 points. In this way the player controls how much skill is granted to the designated locksmithing expert/s by giving out or taking back these TeammateLockpicks. A teammate will be dismissed from service when the TeammateLockpicks are removed from their inventory. 
 
An example of how this works: Faendal has 20 lockpick skill, so giving him one TeammateLockpick will level his skill by 5, to 25. Giving him a second will bring his lockpick skill to 50.  Giving the last one to Sofia would bring her to 25 (she starts at 15). Now Faendal can open locks to 50 while Sofia can open locks to 25, both of them acting as "recruited" locksmiths. Removing one from Faendal will bring him back down to 25 and the player could just hold onto that TeammateLockpick until they find a use for it (or store it at home or on their horse or...).

[color=#9fc5e8][size=4]FEATURES (MCM Options):
[/size][/color]
[b]GAMEPLAY:[/b][list][*][size=2]LockpickRespawn ([color=#f1c232]default enabled[/color]): "Recruited" Teammates will not fall below having one lockpick in their inventory, they can never completely run out. This is designed as a convenience in case for example the player is deep into Blackreach and realizes they forgot to restock lockpicks before starting out on the quest. The intent is that the player in good faith will supply lockpicks but it is in no way forced upon the player unless this feature is deactivated.[/size][/*]
[/list][list][*][size=2]RandomBreakage ([color=#f1c232]default enabled[/color]): Simulated lockpick breakage for "recruited" Teammates. If the NPC has lockpicks in their inventory, Vanilla removes one lockpick per successful lock opened (100% breakage). With this feature activated the chance of a lockpick breaking is related to the skill of the NPC as (110% - lockpicking skill).[/size][/*]
[/list][b]SPECIAL:[/b][list][*][size=2]TokenRespawn ([color=#f1c232]default disabled[/color]): Respawning TeammateLockpick tokens. If enabled works the same as follower lockpick feature above, a player will never have less than one TeammateLockpick in their inventory. In theory the player could use this to bring every follower/teammate that can be "recruited" to 100 lockpick skill. The default is for three TeammateLockpick tokens to spawn when the mod starts so the max any one teammate can be brought to is 75 lockpicking skill. This is primarily intended more as a help/debug tool in case say a teammate falls into a volcano and drowns or just never comes home one day or their inventory glitches or...[/size][/*]
[/list][b]COMPATIBILITY:[/b][list][*][size=2]Arissa Support ([color=#f1c232]default disabled[/color]): Support for Arissa 1.3, may work with other versions but I have not tested this. This option needs to be checked before giving Arissa any TeammateLockpicks. However, if she is already considered as "recruited" by the mod, then after checking this option give her one TeammateLockpick, close the menu, and take it back. Seeing the message that she has retired from service should be sufficient to restore everything. However, if you are comfortable with the console, issue ¨getavinfo lockpicking" on her RefID to check that her base and current lockpicking are 15 and her mod value is 0 to be 100% sure.[/size][/*]
[/list]
[color=#9fc5e8][size=4]REQUIREMENTS:[/size][/color]
 
Skyrim and the matching SKSE. I initially wrote this with SKSE 1.7.01 because that is what my savegames require and so it was just there. However, in theory 1.6.7 is the minimum - although I have not tested this. I have briefly looked into making a non-SKSE version. However, it looks like that would also lose functionality/features and be a lot of work (translation, basically starting from scratch again).

[color=#9fc5e8][size=4]TROUBLESHOOTING:[/size][/color]

For people not using MCM, opening the console and typing "help TLA_" will list the globals used to enable/disable the features listed above. It should be obvious what they do, for example type "set TLA_RandomBreakage to 0" to disable simulated lockpick breaking. 
 
This will also list the quest that should be shutdown "stopquest TLA_LockpickingFavor" before uninstalling.

[color=#9fc5e8][size=4]TIPS:
[/size][/color]
Learn to quickly get into crosshair command mode, most people I see having trouble move closer in an attempt to get into it. That is a bad thing because the game is already having trouble deciding if they want to enter dialogue menu or command mode. By moving closer they usually get forced into dialogue mode no matter how they mash and hold the activate key. So if you experience trouble initiating crosshair command mode, move further away. The mode will allow you to control followers from amazing distances. 
 
Related to the distance comment above, learn to stay in command mode because you can usually stand in the center of a room and just flick your crosshair from locked object to locked object to quickly clear the room of all the locks. I also take the opportunity to have them pick up books and food that might be lying about as well. You can walk around to get line of sight to objects without breaking command mode, a good rule of thumb is to always avoid any keys that would end dialogue menu as they likely will also end command mode. 
 
One weakness of asking an NPC to open locks is that they do not provide any feedback on success, or as to when the task is completed. They will usually provide feedback on failure though either by simply not moving at all or saying something like "Sorry, can't do that". The way I deal with this is to wait for the NPC to stand motionless in front of the object for a second or so then flick my crosshair off and back onto the object. If the NPC is done, the displayed message will change from Locked to Open (if it is a door) or Take All (if it is a chest). DO NOT press the activate button again if Take All is displayed or whatever the NPC takes will be marked as stolen. 
 
It is possible to queue up several requests but this is not totally reliable and breaking command mode will cancel all requests that are not already completed.

Short video demonstrating recruiting Jenassa by giving her one TeammateLockpick then upgrading her skill by giving her another so that she can successfully open an Adept level locked door.

[youtube]YyrsDP9A5e4[/youtube]
[color=#9fc5e8][size=4]
QUESTIONS & ANSWERS:[/size][/color]

Q: What game changes are made to the vanilla system? 
A: Zero, NPCs will not open item the game restricts them from opening or their morality restricts them from opening. If they commit a crime on the players behalf and get caught, the player gets charged. 
 
Q: What about mod conflicts, are there any? 
A: In theory none, no vanilla assets were modified, overridden, or touched. 
 
Q: How does vanilla NPC lockpicking work? 
A: Except as noted in the first question (quest related and crimes), any follower can open any chest, strongbox, or similar type object without needing lockpicks and regardless of the level it is locked at.  For NPCs to open doors they need to meet two requirements, have a lockpick in their inventory and have lockpick skill above the level the door is locked at. If the NPC has lockpicks in their inventory, one is removed for every lock they successfully opened. This includes chests, which COULD have technically been opened without a lockpick (but would have required accessing the NPCs inventory and removing all lockpicks before having them open the chest). 
 
Q: Is this lore friendly? 
A: Yea I don't know, it is how the vanilla game works except that the vanilla game does not generally level lockpicking for NPCs so I'm giving that opportunity to the player to decide if lockpick should level - and if they decide yes by how much.

[color=#9fc5e8][size=4]INSTALL:[/size][/color]

Just an ESP and a BSA so unpack into the Data folder and activate or use mod manager of choice to do it.

[color=#9fc5e8][size=4]UNINSTALL:[/size][/color]

[list=1][*]Ideally open console and type "stopquest TLA_LockpickingFavor",
[/*]
[*]Close console and wait a few seconds then save game,
[/*]
[*]Uninstall/delete FollowerLockpicking.esp and FollowerLockpicing.bsa as per your mod manager/method, and
[/*]
[*]Open previously saved game and re-save.
[/*]
[/list]
[color=#9fc5e8][size=4]UPGRADING:[/size][/color]

I do my best to ensure that the mod can be updated in place. So simply replacing the old version files with the new should be all that is required.
Upgrading from 1.2 to 1.3 breaks this rule due to issues with the MCM mod, read the Version 1.3 NEWS: at the top of this page for info on how to upgrade.

[color=#9fc5e8][size=4]MODDERS WILL:[/size][/color]
 
If I fail to respond on the Nexus for six months consecutive then this and anything else I have uploaded to the Nexus is unrestricted. 
 
Other than that anything I have uploaded to the Nexus is unrestricted except I would request to be contacted and informed prior to use. I would appreciate if I were credited as well.

[color=#9fc5e8][size=4]VERSION INFO:[/size][/color]

v1.0
[list][*]Initial Release.
[/*][/list]
v1.1
[list][*]Removed SKI_playerloadgamealias.pex that mistakenly got packed with v1.0.
[/*][*]Added basic support for Arissa as an MCM option. She is forced to use Lockpick Refresh mode and the messages saying she can not equip this item still appear when giving her TeammateLockpicks but can be ignored for the purpose of this mod.
[/*][*]Cleaned up some messages that sometimes appeared in log files related to trying to assign a reference to none.
[/*][*]Reorganized the MCM menus and updated version to 2.
[/*][*]Added localization file for the MCM.
[/*][*]Added support for remapping Activation key, not 100% effective until game is saved & reloaded.[/*]
[/list]
v1.2[list][*]Changed recruitment messages to not reference skill changes unless changes were actually made.
[/*][*]As part of above changed random lockpick breakage feature to work off NPC lockpicking skill not number of tokens.
[/*][*]Both of above were specifically changed as a result of testing with Inigo, the info specific to Inigo is included below.
[/*][*]Slightly changed the way lockpick skill is evaluated to handle potential case where the NPCs skill might be temporarily damaged or enhanced by needs and/or diseases mods that effect followers as well as the player.[/*]
[/list]
Notes on Inigo: I suggest waiting till the player character is level 6 or above then give Inigo one TeammateLockpick. Doing so should ensure that his lockpicking skill is managed by his own mod. Only the optional features, random lockpick breakage, and lockpick refresh will be managed by this mod (if checked in the MCM). If the recruitment message mentions his skill being upgraded, remove the token and wait for the PC to progress one move level and try giving it to him again. In my testing his skill was 26 by level 5 and 28 by level 6, ideally want it above 25 before giving him a token. Reference the image of Inigo above to see the message displayed when his skills are not being managed by TLA.

By giving Inigo more than one token this mod can be forced into overriding his native lockpicking skills. Removing all tokens will restore his native lockpicking stats and restore control of those stats to his mod. If the message displayed when given a TeammateLockpick do not refer to the teammates skills as being upgraded then this mod has not overridden their native skill progression (any follower/companion in this case).

As a result of these changes it is possible to use Vilja with just the optional features and not have this mod touch her lockpicking stats. However, I still do not recommend this as Vilja has so many ways to access her so many containers and intermediate storage that I can see problems developing. For example I addressed her while on horseback, asked to check her inventory, and from that dialogue opened her extra storage container which brought up a menu box and upon accessing and closing it I was kicked off my horse onto the ground... but back into original dialogue menu where I gave Vilja a TeammateLockpick, that sequence did not work as expected.

v1.3
[list]
[*]Changed the page layout to include a splash page.
[*]Changed the MCM name of the menu to match the ESP name. This can easily be changed in the translation file to whatever the user prefers.
[*]Changed all the variable names in the translation files to include TLA prefix and updated program files to match.
[*]Added all the missing text files for translations. For now they are all the same just waiting in case some one wants to add a translation.
[/list]

Otherworld ENB

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[center][size=6][font=Tahoma]Otherworld ENB[/font]



[/size][font=Arial][size=5]by mobiusbelmont[/size][/font]
[size=4]




Subscribe to my [url=https://www.youtube.com/channel/UCsENrYEh39tK84K71aoomqQ]YouTube [/url]channel for previews of projects I'm working on, mods I've made and modded game-play.




[/size][/center][size=4]
All editions of Otherworld ENB are designed to give Skyrim a dark fantasy type atmosphere.  God Rays, dark skies, and pale sunlight are the hallmarks of  this preset.  Dark Shadows and Lovecraft editions are compatible with Night Eye.  

[/size]

[size=5]1) The Dead Lights:[/size] [size=4]"they float down here kid...they all float..and you will too!"


[center][youtube]A1HInW90Zi8[/youtube][/center]


[/size][center]

[size=3]- bright days and nights[/size]

[img]https://65.media.tumblr.com/0d39746307ab965fd90a1b13591552e4/tumblr_obqfmyy5Yy1s2ptqso9_400.jpg[/img][img]https://66.media.tumblr.com/fd9495795663eb01d93abf317eae3c4e/tumblr_obqfmyy5Yy1s2ptqso1_400.jpg[/img][/center]







[size=5]2) [/size][size=4][size=5]Dark Shadows:[/size] "I don't like the idea that I'm dead"


[center][youtube]tQkwiQ653ic[/youtube][/center]


[/size][center][size=4]
[size=3] [/size][/size][size=3]- dim days and dark nights and compatible with Night Eye[/size]

[img]https://66.media.tumblr.com/ee98678e44e0ab87f8e34864c5db3af6/tumblr_obqfmyy5Yy1s2ptqso5_400.jpg[/img][img]https://66.media.tumblr.com/19a76545b980cbff956ab42fd5aca88d/tumblr_obqfmyy5Yy1s2ptqso4_400.jpg[/img]

[/center]




[size=5]3) RESTLESS DREAMS: [size=4]"In my restless dreams I see that town..."

[center][youtube]0v5ZU7MfYn0[/youtube][/center]

[/size][/size]
[center]
  [size=3] - foggy days and bright nights  [/size]

[img]https://67.media.tumblr.com/d9da4c6e90ccb70d91d431ef6f313843/tumblr_obqfmyy5Yy1s2ptqso3_400.jpg[/img][img]https://67.media.tumblr.com/8b7d1b036264fb3b85cd6cab9543beae/tumblr_obqfmyy5Yy1s2ptqso6_400.jpg[/img][/center]





[size=5]4) [/size][size=4][size=5]LOVECRAFT[size=4]: [/size][/size]"the process of delving into the black abyss is to me the keenest form of fascination"

[center][youtube]NIRcEuUxohk[/youtube][/center]


[/size][center][size=4]
[size=3] - [/size][/size][size=3]dark and desaturated, also Night Eye compatible[/size]

[img]https://66.media.tumblr.com/4586ac9fd003d0bb09cd446b80750c66/tumblr_obqfmyy5Yy1s2ptqso7_400.jpg[/img][img]https://66.media.tumblr.com/d5e39c8694e648dbfba8269e17981ede/tumblr_obqfmyy5Yy1s2ptqso8_400.jpg[/img]
[/center]

 



[size=6]
[/size][center][size=6]Requirements and General Info[/size]



[size=3]Use the ENB binary and host for v389 or greater [/size]


[size=3]Vivid Weathers edition of Otherworld ENB is now available [/size][url=http://www.nexusmods.com/skyrim/mods/86512/?]here[/url]
[/center]

[size=3] Otherworld ENB can be used with vanilla weathers, enhanced lighting for ENB (ELE lite), Realistic Lighting Overhaul (RLO), True Storms, Supreme Fog, and ELFX Core files (interiors).  Use other weather mods at your own risk. [/size]

[size=3]Other highly suggested mods:[/size]
[size=3]Watercolor for ENB[/size]
[size=3]Realistic Water Two[/size]
[size=3]Foggy Morthal and Swamp[/size]
[size=3]Supreme Fog [/size]
[size=3]Dark Forests of Skyrim series or Dark Fantasy overhaul[/size]

[size=3] [/size]
[size=6]Installation[/size]

[size=3]1.Copy the d3d9.dll and enbhost files from [/size][url=http://enbdev.com/mod_tesskyrim_v0266.htm]here[/url][size=3] to your Skyrim folder (wrapper version for BINARY .389 or greater)[/size]


[size=3]2.Copy and paste the Otherworld ENB files to your Skyrim folder.  Choose ONE [/size]
[size=3]version: Dark Shadows, The Dead Lights, Restless Dreams, or Lovecraft [/size]


[size=3]3. Edit your skyrimprefs.ini and set the following values:[/size]
[size=3][Display][/size]
[size=3]bFloatPointRenderTarget=1 [/size]
[size=3]bTreesReceiveShadows=1[/size]
[size=3]bDrawLandShadows=1[/size]
[size=3]bShadowsOnGrass=1[/size]
[size=3]iMultiSample=0 [/size]
[size=3]bFXAAEnabled=0 [/size]
[size=3]iMaxAnisotropy=0[/size]


[size=3]Depth of Field and FixParallaxTerrain are disabled by default and can be enabled through the ENB GUI or the enbseries.ini file.  [/size]

[size=3]The enblocal.ini file provided is configured for CrashFixes with AutoDetectMemory enabled.  You should configure your own local enblocal.ini file based on your hardware[/size]


[size=3]CONSULT THE STEP GUIDE FOR ENB FOR MORE INFORMATION ON HOW YOU SHOULD CONFIGURE YOUR enbseries and enblocal files for YOUR RIG [/size]
[size=3]OR[/size]
[size=3]check out [/size][url=http://www.nexusmods.com/skyrim/mods/74427/?]this great guide[/url][size=3] for ENB and Skyrim optimization[/size]





Otherworld ENB: Dark Shadows featured in this video
[youtube]FR5Rr3FjBZc[/youtube]



[size=3]Follow me on tumblr: [/size][url=https://www.tumblr.com/blog/belmontswhip]https://www.tumblr.com/blog/belmontswhip

[/url][size=3]CREDITS:[/size]
[size=3]Boris Vorontsov - ENB Series Developer (http://enbdev.com/index_en.html)[/size]
[size=3]Depth of Field by matso [/size]
[size=3]SweetFX by CeeJay http://ceejay.dk/[/size]
[size=3](http://www.nexusmods.com/skyrim/mods/68274/?)[/size]
[size=3]high quality Depth of Field tweaks  by Kobalk and team (from Rampage ENB)[/size]
[size=3]bloom shader by prod80 : http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3426[/size]
[size=3]palette textures by yours truly[/size]

Kishar - A Spriggan Utility Follower

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[center][color=#999999][size=1]SE version coming soon![/size][/color]

[b][size=5]Meet Kishar![/size][/b]
She is a unique Spriggan who has gotten herself trapped by hagravens in Snapleg Cave!
[color=#999999][size=1]She replaces the vanilla spriggan that is trapped here.
When dismissed she will return to the same clearing just outside Eldergleam Sanctuary, where the vanilla spriggan goes when freed.[/size][/color]
[b][size=3]Go save her![/size][/b]
[b]
[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570223662-800387842.jpeg[/img]


[size=5]She is an Alteration/Illusionist![/size][/b]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570239276-43757385.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570239209-236532461.jpeg[/img][/center]

[b][u][size=5]Spell List[/size][/u][/b]

[b][size=3]She has her own custom set of spells! [/size][/b]
[color=#999999]They are mostly similar to other spells that exist in game, but modified/merged and/or given different effects to match her better![/color]

Once she is recruited, you will be given a new power: [b]Kishar, Aid Me![/b]
Use this power to tell her when to use which spells.
Or alternatively, you can double-click on her to have her cast them.
[color=#999999][size=1][i](With the exceptions of Kishar's Call being power-activated only, and Kynareth's Guidance double-click activated only. This will likely be configurable once I make an MCM.)[/i][/size][/color]

[size=1][i][b]Spell Name[/b] (Similar counterpart)[/i][/size]

[color=#d9d2e9][size=3][b]Nature's Blessing[/b] [i](Rally)[/i][/size][/color]
Gives AoE buff to HP/SP/MP.
Scales with level, starts at only +10, then +20 at higher levels.
Bonus additional +10 HP/SP for animals!
[b][size=1]Use her power or double click her [u]while your weapons are out[/u] to activate.[/size][/b]

[color=#d9d2e9][size=3][b]Siren's Sight[/b] [i](Candlelight, Waterbreathing)[/i][/size][/color]
Brightens underwater vision, and gives waterbreathing.[b][size=1]
[/size][/b][size=1][i](For even better underwater vision, check out [url=https://www.nexusmods.com/skyrim/mods/99668]Underwater Visibility Fix[/url]!)[/i][/size]
Drains Kishar's MP while in effect.
[b][size=1]Use her power or double click her [u]while swimming[/u] to activate/deactivate.[/size][/b]

[color=#d9d2e9][size=3][b]Predator's Prowl[/b] [i](Muffle)[/i][/size][/color]
Grants noise reduction.
Scales with level, 50% at low level, 100% at higher levels.
Drains Kishar's MP while in effect.
[b][size=1]Use her power or double click her [u]while sneaking[/u] to activate/deactivate.[/size][/b]

[color=#d9d2e9][size=3][b]Kishar's Call[/b] [i](Pacify, Kyne's Peace, Spriggan's Call)[/i][/size][/color]
Calms and Charms nearby creatures.
Scales with level, start with a radius of 50 and duration of 60s, increased gradually up to radius of 250 and duration of 90s.
[b][size=1]Use her power (while NOT swimming/sneaking/weapons out) to activate.
This is also her default action when you are in combat, regardless of swimming/sneaking/weapons out.[/size][/b]

[color=#d9d2e9][size=3][b]Kynareth's Guidance[/b] [i](Clairvoyance)[/i][/size][/color]
Shows a path to your current objective.
[color=#ff0000][b]Warning: Be sure to deactivate it before zoning, as [u]any Clairvoyance effects that are active when you zone will be stuck there permanently[/u]![/b][/color]
This is a vanilla bug with Clairvoyance and I have not found a workaround to prevent it. :(
[size=1][i]If you accidentally zone and get some effects stuck, worst case you could manually disable each star in the trail by clicking each in the console and typing [b]disable[/b]... But that would be tedious.
[/i][color=#999999]If anyone more knowledgeable than me with the CK has any advice or suggestions, that would be great! 
Are there any events or conditions that would register if the player is about to zone BEFORE they actually zone? Id like to trigger a dispel script somewhere, but so far nothing has worked.[/color][/size]
[b][size=1]Double click her (while [/size][/b][b][size=1]NOT swimming/sneaking/weapons out)[/size][/b][b][size=1] to activate/deactivate.


[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570223679-1749929176.jpeg[/img]

[/size][/b]

[b][u][size=5]Kishar's Gift[/size][/u][/b]

[b][size=3]When she is recruited, Kishar will give you a special ring.[/size][/b]
When worn, she has enchanted this ring to make you friendly to all animals and spriggan!
Wearing the ring will also enable her to auto-cast Kishar's Call during combat, and Siren's Sight while swimming.
[color=#999999][size=1]Auto-cast options may later be moved to MCM options, once I make an MCM menu...[/size][/color]
[b]BUT, while the ring is worn, Kishar's MP will regen more slowly.[/b]



[size=5][u][b]Future plans?[/b][/u][/size]

Probably! 
[color=#f1f1f1][size=2]Starting with an MCM. What kind of options would you like in it?[/size][/color]
[size=1]And I'm also always open to feedback/suggestions! :)[/size]




[size=5][u][b]Compatibility[/b][/u][/size]

Follower management mods? I haven't tested all of them, but I don't think they could break anything permanently.
If they add their own packages(ie autosandbox options), they'll probably mess with her transformations and spellcasting on demand.

[color=#f1f1f1]Should be compatible with anything else that I can think of. Most of her stuff is custom, so wont be affected by other mods.
[/color]
For any other mod that adds additional options via dialogue, the options might show up even if they are not relevant.
[size=1](Eg. Convinent Horse's "You should buy a horse." or Simple NPC Outfit Manager's "Let's talk outfits...")[/size]


[size=5][u][b]Credits/Thank Yous![/b][/u][/size]

CrEaToXx's [url=https://www.nexusmods.com/skyrimspecialedition/articles/1100]Creating custom Follower Framework[/url] (Text guide)[size=1] - Fantastic custom follower creation guide![/size]
Deck16's [url=https://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1]Making a Unique-Voiced Follower in Skyrim[/url] (Text guide)[size=1] - I haven't actually went through this whole one yet, but it looks good for future 'dialogue' expansion![/size]
Darkfox127's [url=https://www.youtube.com/user/DARKF0X127/playlists?view=50&sort=dd&shelf_id=3]Many Skyrim Creation Kit Tutorials[/url] (Youtube)[size=1] - This guy is great, for like, everything![/size]



[center]
[b]Check out my other mods! :)[/b]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/27358][img]https://staticdelivery.nexusmods.com/mods/1704/images/27358/27358-1563487633-1655823582.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24964][img]https://staticdelivery.nexusmods.com/mods/1704/images/24964/24964-1563487754-970503956.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25431][img]https://staticdelivery.nexusmods.com/mods/1704/images/25431/25431-1563487585-956812431.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24079][img]https://staticdelivery.nexusmods.com/mods/1704/images/24079/24079-1563490333-1141601282.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24824][img]https://staticdelivery.nexusmods.com/mods/1704/images/24824/24824-1563490192-1579172086.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25910][img]https://staticdelivery.nexusmods.com/mods/1704/images/25910/25910-1563490281-66494187.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28817][img]https://staticdelivery.nexusmods.com/mods/1704/images/28817/28817-1570065903-304932971.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28209][img]https://staticdelivery.nexusmods.com/mods/1704/images/28209/28209-1566607095-1247627182.jpeg[/img][/url]

[size=1]And some more without fancy picture links...[/size]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/23996]Werewolf Feral Beast Run[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25030/]Bigger Werewolf Tails[/url]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/24016]Less Confrontational Animals (For SkyTEST)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24319]Healthy Skeevers[/url][/center]

Playable Falmer

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Welcome to my new creation. I call it playable falmer. Theres already an existing falmer mod but this one will have more features. including at least 4 different falmer models to play with.

Starting the mod, you will be greeted with 2 new races. A single Falmer and A Frozen Falmer. 2 races with 4 different models to play with.

Before we began you will need this mod for this mod to work: - > [url=https://www.nexusmods.com/skyrim/mods/24168]RaceCompatibility for Skyrim and Dawnguard
[/url]
So you will have a male and female falmer along with all their gear to be craftable. You will have an reused model of the same mesh but it will be with frozen textures. Male frozen falmers will explode in pieces when they die.

For males when you turn into a vampire your model will dramatically change shape into a more vampire like look. they will feature sharp teeth and whatever else a vampire will have, females will not have a different vampire model tho. As far as i know the non frozen male vampire isnt used in the game. probably im not sure.

Now for spells and powers you a list of summonable falmer weapon/armor. You can summon random falmer creature, sometimes they arent friendly towards people. You will have a power spell that lets you poison your weapon. some optional poor vision effect in 1st person. "blind" does nothing to you but only npcs.

All the spells will be optional and craftable. They wont be forced onto the race except falmer poison. It does 12 damage for 3 seconds for 30 seconds but can only be used once a day. falmers will have 30% better sneak. in vanilla they have the same buff but it only works in combat for them.

Falmer Abilities: 

Fortify Sneak: 30%
Blind: 80% ([url=http://www.gamesas.com/how-does-blindness-work-t291195.html]How does blindness work?[/url])
Poor Vision: Vision is slightly blurry in first person (Optional)

Frozen Creature's abilities: 

Resist Frost: 100%
Weakness to Fire: 25%
Frost Smoke Effects and Male Body Explosion

Powers:

Falmer Poison: Equipped weapons is coated in poison for 30 seconds once a day.

Spells:

Conjure Falmer Sword Conjure Falmer War Axe

Conjure Falmer Bow Conjure Falmer Shield

Conjure Falmer Armor Conjure Falmer Npcs

Stats: 

One-Handed: 5 Archery: 5 Sneak: 10

Alteration: 5 Destruction: 10 Restoration: 5

Optional Files:

PF - Blind: Makes the first person view more blurry. its not final but its lacking that blur effect right now so its not that great
PF - No LoinCloth: Removes the Loincloth on the default body for falmers
PF - Falmer Wings: This will add the falmer wings used on the vampire falmer (DG) on all the falmers for from this mod.
PF - Female to Male Anims: Switches the female animations to male. Walk like a male instead of a girly girl.

Now skim over these videos of the mod. Good day.

[youtube]i7btfdgXSqE[/youtube]

[youtube]i3ikwJVMHtI[/youtube]

Predators The Lost Tribes - Definitive Edition

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-------->Description<-------
This New Edition adds New Npc's, Followers, Weapons and Armor.

-------->Disclaimer<--------
I do not own "SOME" of these models and works, some armor pieces are belong to Roland113(Creator of Predators The Lost Tribes)

------->requirements<------
 [url=https://www.nexusmods.com/skyrim/mods/24543]Predators The Lost Tribes [Roland113][/url]

-------->Installation<-------
Drag the all folders and PredatorsTLTDefinitiveEdition.esp in the RAR file and drop into your Data folder



[b][i]HAVE FUN WITH MY MY NEW EDITION OF Roland's Predator Mod! [/i][/b]

The Tools of Kagrenac

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[center][/center][center][img]https://i.imgur.com/sUSznKy.png[/img]


[size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/14168]Also available for SSE [/url][/size]


[line][i]“Determined to use the divine powers of the Heart of Lorkhan to create a new god for the exclusive benefit of the Dwemer, Lord Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools." Wraithguard is an enchanted gauntlet to protect its wearer from destruction when tapping the heart's power. Sunder is an enchanted hammer to strike the heart and produce the exact volume and quality of power desired. Keening is an enchanted blade that is used to flay and focuses the power that rises from the heart. When Kagrenac used these tools on the heart in the Battle of Red Mountain, no one knows what happened, but the Dwemer race disappeared entirely from the mortal world..”[/i]
- Kagrenac's Tools by Gilvas Barelo


[img]https://i.imgur.com/yp0f2ic.png[/img]

If you ever played Morrowind, then you know Keening, Sunder and Wraithguard and how incredibly powerful these artifacts were.
If in Skyrim you joined the College of Winterhold, you probably were thrilled to see Keening make a return at the end of the [url=http://en.uesp.net/wiki/Skyrim:Arniel's_Endeavor]Arniel’s Endeavor[/url] questline.
But why is Keening so weak compared to its version in Morrowind? And where are Sunder and Wraithguard and what happened to them?
This mod reintroduces the rest of Kagrenac’s Tools to Skyrim and unlocks their full potential!

Go on a quest to obtain these incredibly powerful artifacts in Skyrim!


[img]https://i.imgur.com/3dA9fsr.png[/img]
- Embark on a quest to unearth the legendary Tools of Kagrenac!
- Fully voiced with 300+ lines of dialogue!
-  Enjoy hours of new gameplay with sprawling new dungeons to explore and new challenging enemies to overcome.
- Discover what happened to Kagrenac's Tools after the events of Morrowind and help restore them to their former glory.
- Get your hands on many new items, spells and other treasures.

Your quest won’t be easy, but the rewards and fame will be unmeasurable!

[url=https://www.nexusmods.com/skyrim/articles/51203]Get a full overview of content items and spells added to this mod right here![/url]


[img]https://i.imgur.com/yp2JV1b.png[/img]

You start this quest by first obtaining Keening. To do this, you’ll have to join the College of Winterhold and finish the side questline [url=http://en.uesp.net/wiki/Skyrim:Arniel%27s_Endeavor]Arniel’s Endeavor[/url]. You’ll also need to have finished [url=http://en.uesp.net/wiki/Skyrim:Dragon_Rising]Dragon Rising[/url] in the main questline.
A couple of days after you completed Arniel’s Endeavor and claimed Keening you will receive a letter from the courier, and the quest will kick off.

Make sure you have Keening in your inventory, it will turn into a quest item when the mod starts! If this doesn't happen, try dropping Keening in an interior cell, leaving that location, then returning and picking Keening up again. When Keening becomes a quest object and can't be dropped you know the quest has started properly!


[img]https://i.imgur.com/voaRF3k.png[/img]

All DLC / Legacy edition is required. We won’t make a version that does not require DLC!

The easiest way to install (and this is recommended) is to download using the NMM or a similar mod manager. It can do the downloading and activate for you.
If for some reason you want or need to do a manual install just download and extract the content of the .7zip to your Skyrim/Data folder (choose to overwrite if asked).
All that's left to do is activate the .esp and start the game!


[img]https://i.imgur.com/MiRqDKq.png[/img]


[b]The courier doesn't appear![/b]
Make sure you meet all the quest requirements as detailed above in the Quest Start section!
Also, be very sure that you have Keening in your inventory, it will turn into a quest item when the mod starts!
If this doesn't happen, try dropping Keening in an interior cell, leaving that location, then returning and picking
Keening up again. When Keening becomes a quest object and can't be dropped you know the quest has started properly!


[b]Where is the ring in the Arcanaeum?[/b]
Answer:[color=#444444] The ring will randomly spawn in one of five different locations around the Arcanaeum. The first ring is located in Urag gro-Shub's desk. The second ring is on the right side on top of a table in the center of the Arcanaeum. The third ring is on the far right side under a pile of books. The fourth ring is on the far left side inside a cup on the second table closest to Urag gro-Shub's desk. The last ring is near the entrance to the Arcanaeum underneath the first bench you see.[/color]
If you don't find the ring there, see if you have any mods that modify the Arcanaeum and in particular that area.
Try moving ToK down your load order or deactivating the other mods.


[b]How do I solve the Sunder Vault puzzle?
[/b]Here are a few hints to help you. Try using only 1 or 2 hints and see if that gets you on the right path. Hint 5 contains the full answer.[b]
Hint #1[/b]: [color=#444444]Find the book at the end of the walkway by the three buttons. There's a note inside. First, read the note, then the book. What are the similarities?[/color]
[b]Hint #2[/b]: [color=#444444]The titles in the note correspond with the numbers 1, 13 and 29. These are not the numbers needed to unlock Sunder, but what do they mean? And what do the numbers behind each title mean?[/color]
[b]Hint #3[/b]: [color=#444444]At the entrance to the [/color][color=#444444]Vault you'll find multiple volumes of the Sermons of Vivec. What are the numbers of these volumes?[/color]
[b]Hint #4[/b][color=#444444]Find number 1, 13 and 29 of the Sermons. Then look for the 349th word in the 1st Sermon, the 129th word in the 13th Sermon and the 56th Word in the 29th Sermon.[/color]
[b]Hint #5[/b]: [color=#444444]You can obtain Sunder with the following combination: 348[/color]


[b]Does (Mod X) conflict with ToK?[/b]
ToK should only have a conflict with mods that edit Keening and the same locations.


[b]Will you create a patch for (Mod X)?[/b]
Depends how complex that patch would be. So.. maybe?


[b]Can I translate ToK to another language?[/b]
Sure! Please share your translation with us so we add it to the page and more people can find it.


[b]Can I use assets from your mod for my mod project?[/b]
Depends on the asset, since we did not make everything in this mod.


[img]https://i.imgur.com/slrcL6Q.png[/img]

TitansBane: Game design / Level design
PrivateEye: Art assets / Level Design / Story
[url=http://www.imdb.com/name/nm6377264/]Ben Britton[/url]: Voice Acting

Many thanks to the following modders who’s assets we’ve used:

[list]
[*] lifestorock -[url=https://www.nexusmods.com/skyrim/mods/24913/] Immersive Creatures[/url]
[*]lautasantenni - [url=https://www.nexusmods.com/skyrim/mods/23530/]Aetherium Armor and Weapons[/url]
[/list][list]
[*]The Beyond Skyrim - Cyrodiil Development Team - [url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=https://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=https://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files]Beyond Skyrim - Brum[/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files]a[/url][url=http://www.nexusmods.com/skyrim/mods/84946/?tab=files][/url]
[*]DanielCoffey - [url=http://www.nexusmods.com/skyrim/mods/57120][/url][url=http://www.nexusmods.com/skyrim/mods/57120][/url][url=http://www.nexusmods.com/skyrim/mods/57120][/url][url=https://www.nexusmods.com/skyrim/mods/57120][/url][url=http://www.nexusmods.com/skyrim/mods/57120]Book Covers Skyrim - Lost Library[/url]
[/list][list]
[*]Urbansiv - Base Wraithguard model and textures
[*]Leanwolf - Keening model from [url=https://www.nexusmods.com/skyrim/mods/39870]Better-Shaped Weapons[/url]
[/list][/center]

Paramount - FPS Galore for Oldrim

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[b][font=Courier New][size=6]*[u]No[/u] [u]Longer[/u] [u]Supported[/u]*[/size][/font]

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[/b]
[font=Lucida Sans Unicode][size=2]- Fixed HMS absorb spell effects which caused blue swirls/distortion effects.
- Fixed bronze and shiny skin of humans and vampires.
- Normalized the difference between the brightness of the Candlelight spell when viewed in 1st and 3rd person.
   Also attached the orb to the camera, so it doesn't stay behind the player character.
- Fixed a duplicate texture in Whiterun which unnecessarily consumed VRAM.
- Replaced the sound for Elemental Fury FX. [NOT the shout.] There is a bug in Skyrim that makes the FX sound 'not end' so I
   just changed it to a silent one.
- Fixed hair specularity. [Compatible with hair mods.]
- Fixed the hair clipping issue present in male Wood Elves.
- Fixed Serana's hood. [More info in FOMOD.]
- Fixed the glow of the torch which caused it to look like a.....paintbrush?
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[size=6][font=Tahoma][u]O[/u] [u]P[/u] [u]T[/u] [u]I[/u] [u]M[/u] [u]I[/u] [u]Z[/u] [u]A[/u] [u]T[/u] [u]I[/u] [u]O[/u] [u]N[/u] [u]S[/u][/font]
[/size][/i][/b]
[size=2][font=Lucida Sans Unicode]- Optimized the LOD of all architecture whilst preserving detail and increasing performance.
- Optimized the body model-space normal maps of males and females, thereby increasing performance during
   combat and in actor-heavy areas.
- Optimized raindrop textures. [No discernible difference between this and vanilla; basically free FPS!]
- Optimized snowflake textures. [No discernible difference between this and vanilla; basically free FPS!][/font]
[/size]
[b][i][font=Tahoma][size=6][u]R[/u] [u]E[/u] [u]M[/u] [u]O[/u] [u]V[/u] [u]A[/u] [u]L[/u] [u]S[/u][/size][/font]
[/i][/b][font=Lucida Sans Unicode][size=2]
[/size][size=2]- Removed the repetitive rumble sounds heard in ruins and dungeons.
- Removed blurry snowflakes.
- Removed clouds. [From the sky and map.]
- Removed flying aspen leaves.
- Removed flying pine needles.
- Removed fog and mist from interiors. [Example: Pinewatch]
- Removed dust from all interiors and dungeons.
- Removed overhead dripping water from caves. [Example: Water which drops on your head upon entering Eldergleam Sanctuary.]
- Removed small ice floes.
- Removed small pebbles.[/size][size=2]
- Removed smoke.
- Removed those FU#%ING UGLY SHITTY dead shrubs and thickets from the tundra and snowy regions.
- Removed underwater grass.
- Removed many useless plants which dot the landscape.[/size][/font]
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