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Nether's Follower Framework - Traduzione Italiana

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Traduzione della mod "Nether's Follower Framework" (NFF) in lingua italiana. E' necessario installare prima la [url=https://www.nexusmods.com/skyrim/mods/92194]mod[/url] originale (con le opzioni che volete, è indifferente).

[b]DESCRIZIONE[/b]

Questa mod rivisita completamente il ruolo dei seguaci, le loro funzionalità e la gestione degli stessi. E' possibile gestire fino a 10 seguaci alla volta. L'autore della mod si è focalizzato sull'ottenere 4 obiettivi principali:

[list]
[*]Massima compatibilità con il maggior numero possibile di mod disponibili, in modo da poterla utilizzare insieme alle tue mod preferite.
[*]Fornire funzionalità di accompagnamento che siano familiari e utili ma anche coinvolgenti e interessanti.
[*]Rendere le preferenze opzionali e annullabili, in modo che i seguaci non sbilancino troppo il gioco (con i seguaci, anche quelli vanilla, tendenzialmente si crea sempre sbilanciamento).
[*]Offrire opzioni interessanti ma anche cercare di mantere la mod 'friendly' per le risorse e a livello di script
[/list]
Questa mod richiede [url=https://skse.silverlock.org/]SKSE[/url] e [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url] e io consigliere in linea generale di installare anche [url=https://www.nexusmods.com/skyrim/mods/58705]PapyrusUtil - Modders Scripting Utility Functions[/url]. [b]Obbligatorio Dawnguard[/b]
[i]
[color=#ff7700]Questa mod è per autentici [s]NERD[/s]! (ehm ...) Nord![/color][/i]

Cercherò di creare una breve descrizione su quello che permette di aggiungere questa mod (aggiunge tante di quelle cose che non potete nemmeno immaginare). Tuttavia esplorando il menu MCM troverete tutte le spiegazioni nelle apposite didascalie ;-). Quindi questa mod, brevemente, aggiunge:

[list]
[*]Fino a 10 follower
[/list][list]
[*] Supporto per Serana e Sofia come seguaci (non avete idea di che difficoltà ho dovuto affrontare per ricreare le voci);
[*] Un sacco di opzioni, tutte a tua scelta, impostate con un robusto menu MCM. Se non ti piace qualcosa, è molto probabile che tu possa disattivarlo.
[*]Opzionalmente sostituzione con gli script opzionali (vanilla + DLC) in caso di problemi. Opzione anche per usare [url=https://www.nexusmods.com/skyrim/mods/74568]RDO[/url].
[*]Consenti ai seguaci di entrare in modalità 'relax' quando si eseguono attività passive, oppure quando si è in città, ecc.
[*]Quando in molità relax, i seguaci possono ubriacarsi quando sono in una locanda, creare pozioni se si trovano vicino ad una postazione alchemica, incantare armi vicino ad un incantatore, forgiare freccie o dardi da balestra, e tante altre cose che trovare nel menu MCM
[*]Impostare un follower nel ruolo di combattente o di guaritore.
[*]Scegli tra 10 diversi stili di combattimento per i seguaci.
[*]Creare delle 'case di base' per i seguaci, con tanto di sede di lavoro e luoghi di relax che i seguaci rispetterano a determinati orari (tutte le opzioni nel MCM)
[*]Possibilità di divorziare con un seguace se lo si sposa.
[*]Applicare un costo settimanale per mantenere i follower
[*]Una miriade di cose che potete trovare nella lista della [url=https://www.nexusmods.com/skyrim/mods/92194]mod[/url] originale
[/list]
[b]LA TRADUZIONE
[/b]
Devo essere sincero, questa è stata una delle mod più toste che io abbia mai tradotto. Non per una questione di mole, tanto per una questione di forma. E' stata una faticaccia vista la sua rigidità negli script. Ho lavorato tantissimo anche sull'audio, con un lavoro di circa [b]200 ore[/b] per trovare tutte le corrispondenze (quando sono stato fortunato) e per fare audio editing e vari collage con i file audio originali per creare frasi nuovi con le voci originali. Per fortuna il lavoro è riuscito,Quindi si l'AUDIO E' IN ITALIANO.

Zim's Bag of Holding

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[center][url=https://www.nexusmods.com/skyrim/mods/99249][img]https://i.ibb.co/6W2wyRd/ZBHmd.png[/img][/url][url=http://www.nexusmods.com/skyrim/mods/86470/?][img]https://i.ibb.co/cD5wVDk/ZDImd.png[/img][/url][url=http://www.nexusmods.com/skyrim/mods/81036/?][img]https://i.ibb.co/8g16s2b/ZIAmd.png[/img][/url][url=https://www.nexusmods.com/skyrim/mods/91268][img]https://i.ibb.co/YfH7mWS/ZFHmd.png[/img][/url][url=http://www.nexusmods.com/skyrim/mods/83444/?][img]https://i.ibb.co/vLzV2MK/ZFEmd.png[/img][/url][/center]

[font=Arial][center][img]https://i.ibb.co/sPwNPcT/Introduction.png[/img]
[color=#f9cb9c][size=3][b]The aim of this mod is to provide a believable, immersive means of carrying
a vast collection of potions, ingredients, soul gems and other clutter in your inventory.

This mod has been made to improve immersion. The Dragonborn can carry hundreds of items, including books, coins, antlers, potions in glass bottles, axes, clothing, armor and soul-trapping rocks, all while slaying dragons, vampire lords and daedra. Players aiming for immersion may try to limit what they carry for realism, but I find this makes the game less fun. This mod provides a new way of storing your inventory that is less immersion-breaking.[/b][/size][/color]

[size=3][b][color=#f6b26b]The Bag of Holding[/color][/b][/size]
Adds the Bag of Holding, an enchanted, portable, non-respawning, wearable storage unit.
A mysterious backstory to make the Bag feel like it belongs in Skyrim.
Includes customizable auto-packing features that automatically store items when picked up.

[size=3][b][color=#f6b26b]Requirements and Compatibility[/color][/b][/size]
No other mods or DLCs are required to use this mod, and it's fully compatible with all my mods.
It may be incompatible with other mods that amend Bloodlet Throne.

[size=3][b][color=#f6b26b]Credits[/color][/b][/size]
Special thanks to Gamwich for allowing me to use a texture file from Rustic Clothing,
and to Dragten for allowing me to use a mesh file from Bandoliers.[/center]


[center][img]https://i.ibb.co/82BrkkG/Using.png[/img][/center][color=#f6b26b][b][size=3]Access[/size][/b][/color]
The Bag of Holding is an item of clothing that can be equipped. There are three ways to access its contents:
[color=#f9cb9c][b]1)[/b] The Access Bag of Holding lesser power will be added to your inventory when you gain the Bag of Holding
(this can be disabled, see Customization below). Casting this lesser power will open the Bag's contents
[b]2)[/b] Un-equipping the Bag of Holding will open its contents. This means you can assign the Bag to your favourites menu
and use hotkeys to access it by unequipping it
[b]3)[/b] Dropping the Bag and grabbing it (i.e. holding the Activate button) will open its contents[/color]

Storing items in the Bag of Holding is like storing in any other non-respawning storage option, and the Bag is enchanted to store an unlimited supply of items. However, by default, weapons and armor can't be stored in the Bag (this can be changed using the customization options, see below).

[color=#f6b26b][b][size=3]Auto-packing[/size][/b][/color]
While equipped, the Bag of Holding has an auto-packing feature. This means that when an item is picked up, it is automatically stored
in the Bag of Holding instead of the player's inventory (you can customize which types of item are auto-packed, see below).

[color=#f6b26b][b][size=3]Customization[/size][/b][/color]
There are five customizable features of the Bag of Holding:
[color=#f9cb9c][b]1)[/b] Storage: decide what can and cannot be stored in the Bag
[b]2)[/b] Auto-packing: decide which items are automatically stored in the Bag when you acquire them
[b]3)[/b] Auto-equip: when enabled, the Bag will automatically equip whenever it's in your inventory
This is useful for players who want to hotkey the Bag to their favorites; whenever you unequip
the Bag to access its content, it automatically re-equips
[b]4)[/b] Access Lesser Power: when enabled, you can access the Bag of Holding's contents using the lesser power, Access Bag of Holding. When disabled, this power won't appear in your magic menu
[b]5)[/b] 20% Enlargement: when enabled, the Bag will be 20% larger, which can help prevent clipping issues on some armor pieces (note: this is a change to physical appearance only and doesn't affect carry capacity)[/color]

I created the Bag of Holding for carrying necessities, such as potions, ingredients and soul gems, not for carrying hundreds of weapons or armor items, which I can do without. As such, certain features of the Bag are disabled by default. They can be enabled or disabled, however, whenever the Bag is added to you inventory from the world space (i.e. not from a container). If the Bag is already in your inventory, drop it and pick it up again to open the customization menu and decide what features are enabled and disabled.

By default, the following features are enabled/disabled:

[b]STORAGE DISABLED:[/b]
- Apparel (including clothing, armor and shields)
- Arrows (including crossbow bolts)
- Weapons (including melee weapons, bows, crossbows and staves)

[b]STORAGE ENABLED, AUTO-PACKING DISABLED:[/b]
- Books (including books, tomes, letters and notes)
- Gold coins
- Keys
- Miscellaneous items (i.e. items that don't fall into any of the other categories, such as torches, lockpicks and household items)

[b]STORAGE AND AUTO-PACKING ENABLED[/b]
- Food
- Gemstones
- Alchemy ingredients
- Jewelry
- Potions (including poisons)
- Scrolls
- Smithing equipment (including ores, ingots and animal parts)
- Soul gems

[b]AUTO-EQUIPPING[/b]
Disabled by default

[b]ACCESS LESSER POWER[/b]
Enabled by default

[b]20% ENLARGEMENT[/b]
Disabled by default


[center][img]https://i.ibb.co/Tm4K0cZ/Finding.png[/img][/center]The Bag of Holding can be found in Bloodlet Throne, a vanilla location in Southern Falkreath. There are three sections to this location: the fort, the cavern and the fighting pit. The Bag can be found in the cavern, where you can find a bedroom area filled with beds. In this bedroom is a cage, and in the cage you'll find the body of a mage with the Bag in his posession.

Please see the pictures in the gallery above for the exact location of the Bag.

The mage also has a letter on him that gives some backstory on where the Bag has come from. I've deliberately kept this backstory vague to make sure it's backstory doesn't contradict any existing lore while also making the Bag feel like it belongs in the world of Skyrim.


[center][img]https://i.ibb.co/RDj0XB9/Changelog.png[/img][/center][b][color=#f6b26b]V1.2 Update[/color][/b]
- Changed biped object allocation in line with Bandoliers
- Changed the in-menu icon for the Allow Lesser Power option
- Changed "Miscellaneous" to "Misc" in the options section to prevent text compression in menu mode
- Fixed the bug preventing the Lesser Power from being correctly added when the Bag is taken from another container
- Bag will no longer open when removed dropped
- Added options to increase/decrease the size of the bag to help prevent clipping issues with certain armor pieces

[b][color=#f6b26b]V1.1 Update[/color][/b]
- Fixed the bug preventing the Bag from opening when unequipped
- Fixed the bug that caused all non auto-equipping items to be treated as miscellaneous items
- Added an option to access the Bag by grabbing it
- Added an option to disable the lesser power mechanism of accessing the Bag
- Lesser power renamed "Access Bag of Holding"
- Added notifications to auto-equipping settings adjustments
[/font]

Authentic Sinding Follower

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Firstly I know there are already a few mods that adds Sinding as a standalone follower, but I wanted to make my own version where the werewolf version of him can be reasoned with after you've sided with him and then beaten the Daedric quest. After all, Sinding promised to be a good ally to you if you sided with him, so why wouldn't he live up to it?

_How to use_
If you're playing on a new save and/or have beaten the quest Ill Met by Moonlight, you may exit the Bloated Man's Grotto, let Hircine's spirit confront you and then re-enter the cave and talk to Sinding. You will get a new dialogue option (with a single voice clip that I mashed together thanks to Lazy Voice Finder), the subsequent dialogue option will also vary whether the player is a werewolf or not. But both of the subsequent dialogue options have identical scripts, which yield the following results:
-Sinding becomes the player's ally and gets added to the follower/marriage factions. He will also transform back to his human form.
-This mod doesn't touch the DA05 quest in any way.

_Required mods_
[url=https://www.nexusmods.com/skyrim/mods/74568]RDO[/url] (Sinding's voicetype "MaleCommonerAccented" has insufficent follower dialogue in the vanilla game)

_Recommended mods_
[url=https://www.nexusmods.com/skyrim/mods/97157]MFA[/url]
[url=https://www.nexusmods.com/skyrim/mods/97551]Tweaked Werewolf Followers

[/url]_Known issue(s)_
Sinding might have a neck gap when he turns back to a human. A workaround would be to open up the console, click on him and enter the following commands:
setnpcweight 35
setrace wolf
setrace nord

, then he should look fine.

Werewolf Remodel

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I thought I would get some mods from other authors and re-modify their folders until I got to a perfect werewolf ... this mod you needed the Monster Facial Animations MFA Legendary Edition DWC, Embreve will enable a version of the mod without the MFA.

credits to[url=http://www.nexusmods.com/skyrim/users/1926808]T3alrose[/url]
[url=http://www.nexusmods.com/skyrim/mods/97157]
Monster Facial Animation (MFA) - Legendary Edition

[/url]Mod Werewolf Remodel for the SEE

[url=https://www.nexusmods.com/skyrimspecialedition/mods/26581]Werewolf Remodel SEE[/url]

Werewolf Underworld

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This mod is a copy of the Werewolf Underworld mod ... but with tail, I modified the meshes of this mod to suit SKSE correctly. With this he best suits the map of the game. compatible with various mods so far.

Gronn (WoW Creature Series pt.2)

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[font=Comic Sans MS][size=3]"The Gronn are a race of immense, brutal giants native to Highrock and Skyrim. They're part of the goblin-kin family and are considered Malacath's choosen race, next to Orcs. They are descendants of Magnaron and the ancient colossals and the ancestors of Ogron, Ogres and other Goblin-kin, the former of which fear the Gronn. The Gronn are feared by most, even the Dragons think twice before attacking the Gronn due to their immense size and physical might."

"Gronn are half-flesh, half-stone giants. During the early days of Tamriel, these massive predators stalked the edges of the wilds, terrorizing lesser life-forms and devouring anything they could find, They've also taken a liking to hunting dragons for sport piering them on literal trees that they use as pikes as a show of strength and to keep other Gronn out of their territories."

"Though only moderately intelligent, the Gronn are exceptional hunters, using the jagged spikes protruding from their skin as weapons to kill their
prey while their rocky plates function as armor to protect them from
other dangerous creatures."

They're native to High Rock, but they were once a common sight in Skyrim Hunting Mammoths and Dragons alike and anything they could find to prey on. After the dragons wars, the Dragons started to decline in numbers, being hunted off as well as the Gronn, leaving the Gronn extinct in Skyrim entirely forcing them to be be pushed back to the farthest reaches of high rock wilderness.

When the Dragons resurfaced, some of them started expanding Beyond Skyrim. Believing that the Gronn were to be extinct by this time, they flew into High Rock to claim territory for themselves only to be pushed back by the Gronn, And now the Gronn are venturing back into Skyrim, hunting the Dragons for sport just like in the ancient days."[/size][/font]

You can find most of them in western Skyrim, specifically in the reach, but you'll also find a couple of them in the western plains. There are 5 variants of Gronn that is ;

Regular Gronn
Gronn Hunters
Gronn Grand Hunters
Gronn Dragon Hunters
& The Gronn Dragon Slayer

They hit very hard and throw tree logs at you so bring a lot of arrows!

They come with custom sound and loot and some have treasure chests nearby.

They're all hand placed so you don't have to worry about leveled lists!

there's only one issue, but it's not that big of a deal, when you kill them and try to resurrect them through the command console, they won't get up, this can easily solved by clicking on the npc and type in 'disable' and then 'enable' no problems at all, they'll re spawn normally as well.

[font=Comic Sans MS][color=#6aa84f][size=3]Link to my discord channel:

https://discord.gg/t8tnhHW[/size][/color][/font]

Zebsirious Races - Requiem Patch

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This is a simple patch that will allow you to use [url=https://www.nexusmods.com/skyrim/mods/88919]Zebsirious - Tamrielic Races of Skyrim[/url] with [url=https://www.nexusmods.com/skyrim/mods/19281]Requiem - The Roleplaying Overhaul[/url]. 

Nothing fancy has been changed [i]yet [/i]with racial ability balancing. This merely changes what's needed to make the two compatible when running Reqtificator. I may update balancing as needed. Feel free to leave your feedback here. 

Load after Requiem with any other racial patches.

Skygerfall -- Daggerfall's Main Quest in TESV

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[b][center]Join us on [url= https://discord.gg/BxPjPgr]Discord[/url]!
SSE version is available [url=https://www.nexusmods.com/skyrimspecialedition/mods/29416]here[/url].[/center][/b]
[b]Introduction[/b]
They said it couldn't be done...  Daggerfall is too big to fit in the TESV engine...  And they were, on the one hand, right!  You cannot capture the grand scale or the nearly endless possibilities that exist in a world larger than England!  Yet, for all of its vastness and promise, Daggerfall remains a world unfamiliar to many Elder Scrolls fans.  The mechanics and graphics feel dated to say the least, and its sometimes unreasonable time limits for quests as well as quest-breaking bugs left many players, even back in the '90's, so frustrated that perhaps a majority of players never finished the Main Quest, preferring to simply explore the world on their own terms, joining guilds or Knightly Orders, or becoming a vampire or a wereboar.  And that is a shame, because the Main Quest is actually quite a good story.  The purpose of this mod is not to replace TESII: Daggerfall, but to bring some of its magic and lore to Elder Scrolls fans of the Skyrim generation that would never otherwise experience it, as well as perhaps delight those fans of the original game that would love to see the Main Quest in an updated engine, complete with voice acting, re-mastered music and better graphics.

Please note that the Main Quest of Daggerfall is NOT about choice.  You are role-playing as the Emperor's friend on an important mission, so, while the order in which you tackle these quests is your choice, it is assumed that you want to finish the Main Quest and so you will not be able to refuse the quest-givers' requests.  At this point, there really isn't much of anything other than the Main Quest for you to do in Daggerfall, anyway!

I have worked on this mod in my spare time for a little over two years, and have had a lot of fun learning about various aspects that go into making a large mod the size of a dlc.  I'm not much of a 3D artist, so I've had to rely on a lot of resources to put this mod together, and you will see that the credits list is quite long.  I have tried to include, where possible, those models from artists who have made resources to see something from Daggerfall come to later Elder Scrolls games, such as JMan0WarS, who remade Privateer's Hold for Morrowind as well as Direnni Tower for Oblivion, Lord Berandas and BobJohnson99.  As per Bethesda's instructions, all assets included in this mod for Skyrim have been remade, and not simply ported from the original Daggerfall game.

[b]Dungeons[/b]
Doors and corridors!  You never know what terror lurks behind the next door, or around the next bend, or when/if you will escape this seemingly endless maze!  Such is the essence of dungeon crawling in Daggerfall.  All of the dungeons necessary for Daggerfall's Main Quest have been remade to reflect as accurately as possible the essence of the original, hand crafted ones from TESII. The walkthroughs given by [url=https://en.uesp.net/wiki/Daggerfall:Daggerfall]UESP[/url] were an invaluable aid in reproducing them, and can still be used by you to navigate the dungeons should you get stuck.  (Exceptions: The ridiculous number of teleporters you needed to go through to exit Castle Wayrest's dungeon --in case you forgot to mark an anchor--  has been collapsed so that the first one you encounter on the way beck described by UESP takes you to the final teleportation point, and the puzzle found in Aetherius' Room of Fire has been changed slightly, but if you've played Skyrim you should have no problem here.)  In addition to UESP, [url=https://www.dfworkshop.net/downloads/daggerfall-modelling/]Daggerfall Modelling[/url] was a great tool to help reproduce not only the main path, but also unique points of interest in the dungeons should you choose to explore.  Privateer's Hold and the realms of Aetherius have been reproduced in their entirety.  However, other dungeons have been somewhat streamlined, so that you cannot get hopelessly lost, as you could in the originals.  I think most players will appreciate the balance.  Scourg Barrow is the only dungeon significantly truncated, since it is a relatively short path to reach Mannimarco, and its remaining aspects of interest merely repeat much of Privateer's Hold.  Additionally, I have constructed an all-new dungeon for the werewolf quest, based upon models that were included in the assets of TESII, but never implemented in any dungeon.  Think of it as restored cut-content!  The procedurally generated dungeons of Daggerfall all mix and match the same elements encountered in the Main Quest dungeons, so once you have completed this mod, you will have experienced nearly all of the elements present in the original game.  (For proper immersion, please bear in mind that the spheres in Aetherius upon which you see the stars or the sun have no collisions, so please try not to levitate outside of them.  If you do, you will see the other parts of the dungeons in a way meant only for use within the Creation Kit.  Such a view could be achieved in the original Daggerfall game if you glitched outside of the walls in any dungeon, but that glitch wasn't very immersive, either.)

[b]Magic[/b]
Levitation!  Mark and Recall!  Lock and Unlock!  These spells and more from TESII have been added to enhance your Daggerfall experience.  Levitation uses the method of J3X, which employs rather large, invisible plates that you walk on.  As such, levitation will not work in very small places; i.e., it will not function in elevator shafts.  Please use the lifts provided to go up and down, and do not have a levitation effect active when you do.  (Occasionally, if you re-cast a Levitation spell before the magic effect of the first one runs out, you might find yourself beginning to descend.  If that occurs, re-cast the spell again to stop yourself from falling.)  Jumping and Slowfalling require [url=https://skse.silverlock.org/]SKSE[/url], so if you don't want to have it installed for some reason, those two magical effects will not function in your game, though everything else will. Additionally, all of the alchemical ingredients from TESII, with their Daggerfall effects, have been included for your crafting needs.

[b]Gameplay[/b]
The entire bestiary from TESII has been reproduced, and you will encounter each and every monster at least once or twice as you play though the mod.  Be warned: Weapons made from low grade materials will not work on all creatures, so make sure you keep that ebony dagger the Emperor gave you handy if you want to be able to defeat some monsters you will encounter even in the opening dungeon!  Some powerful monsters will be encountered underwater, so you might want to install Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] in order to enjoy underwater combat!  Out of lockpicks, with no spells available to unlock a door?  Have no fear!  Bash the door open with your weapon!  Lock bashing, using mzin's method, is back, so enjoy!  And you will have the opportunity to become a wearboar!  Once you become infected with the lycanthropy disease (which will occur at least once as you make your way through the main quest, unless you already have 100% disease resistance), if you choose not to cure yourself, you will become a wereboar after three days, instantly changing wherever you may be at the time.  As a wereboar, you will gain 40 points to health and stamina, immunity to disease, and, while in beast form, immunity to damage from iron and steel weapons.  It's overpowered, because it was overpowered in Daggerfall, too!  As with being a werewolf in Skyrim, the only negatives are not being able to gain resting bonuses and being attacked on sight when in beast form, though I may re-introduce the requirement to feed and forced shifts with the moons at a later point, as per Daggerfall.  And speaking of diseases, the crippling effects of Daggerfall diseases are back, so make sure you carry enough cure disease potions, have a cure disease spell, or are immune to disease if you want to survive long!  Also, some creatures can paralyze you for a few seconds, so be sure to carry enough free action potions or gain immunity to paralysis.  (As should be well known to all Daggerfall players, High Elves are immune to paralysis.)  Finally, staves, short swords, mithril and adamantium armor and weapons, as well as clothing and armor mods, have been added to make sure you know you're not in Skyrim anymore!

[b]Worldspace[/b]
I tried to make the worldspace's land mass resemble as closely as possible the original Daggerfall map, but scaled down to be roughly two-thirds the size of Skyrim.  Some islands needed to be made proportionally a little larger, and Daggerfall, Wayrest and Sentinel, still large, are now sprawled out over a greater proportion of the land.  Within the walls of these cities, the landscape is mostly flat to be faithful to Daggerfall.  Taverns, shrines and some shops have finished interiors, but many of the buildings are only for show at this point.  Proper landscaping takes a lot of time and talent, and the entire esm-flagged esp for this mod has been produced by only one person: me.  Hence, only areas around points of interest to the Main Quest have been developed to any large extent.  For this release, I see the landscape as merely a prop that needs to look decent when you pass through it, but it is not the main attraction.  While you are able to walk across the entire map, you may fast travel to a location once the quest giver has marked it on your map, which is the same as what you were able to do in the original Daggerfall. 

[b]Buying and Selling[/b]
There are inns/taverns in Daggerfall, Wayrest, Sentinel, Gothway Garden and Whitefort set up to buy and sell general goods, as well as standard tavern fare (some unique to Daggerfall).  There is a functional blacksmith in Daggerfall across from the player home, as well as court blacksmiths in Daggerfall and Orsinium, who will sell all of the Daggerfall weapons and armor in the game (except for artifacts, of course).  And there are court sorcerers in Daggerfall, Wayrest and Sentinel who will sell all of the Daggerfall spells, ingredients, and potions.  All merchants have a little more gold than their Skyrim counterparts.

[b]Recommendations[/b]
In addition to Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] for underwater combat, you might consider using[code][/code] [url=https://www.nexusmods.com/skyrim/mods/62051]Daggerfall Traits for Skyrim[/url], [url= https://www.nexusmods.com/skyrim/mods/88289]Simply Climb[/url] and [url=https://www.nexusmods.com/skyrim/mods/33598]Spell Crafting for Skyrim[/url] to round out your Daggerfall experience.  And if you want to try the original game, now has never been a better time!  You can download the full game for free from [url=https://elderscrolls.bethesda.net/en/daggerfall]Bethesda[/url].  You may also consider playing [url=https://www.dfworkshop.net/]Daggerfall Unity[/url][code][/code], which uses the original assets within the Unity engine, greatly enhancing the graphics, allowing for mods, and is currently available (for free, of course) in a very playable alpha version.

[b]Installation, Compatibility and Requirements[/b]
This mod requires all three dlcs (i.e., Legendary Edition), since assets from all of the dlcs have been used to make this mod.  This requirement will not change, so please do not ask.  For performance, Daggerfall.bsa is uncompressed, and the textures are found in a separate Daggerfall - Textures.bsa.  Unlike Special Edition, this separate packaging of the textures will require an empty Daggerfall - Textures.esp to be part of your load order as well, for the same reason as the three .esp's needed for the official High Resolution Skyrim Texture pack.  If you use the High Resolution Texture packs (and the Unofficial High Resolution Patch) , place the Daggerfall-Textures.esp after them.  [url=https://skse.silverlock.org/]SKSE[/url] is required for the jumping and slowfalling spells, but you can enjoy the mod without using them if you really don't want to install SKSE for some reason.  However, if you do use SKSE (and I highly recommend it), take advantage of its memory tweaks with [url=https://www.nexusmods.com/skyrim/mods/51038]SKSE ini pre-download for lazy users[/url].  You might avoid some CTD in a heavily modded game!  As an esm-flagged esp, Daggerfall.esp should load with other master files.  If you use the [url=https://www.nexusmods.com/skyrim/mods/71214]Unofficial Skyrim Legendary Edition Patch[/url], it will load after it and before the texture packs.  As an alternate start mod, it requires a new game, and will be incompatible with anything that modifies MQ101.  It modifies little else, except the interior of Jorrvaskr, Hagravens (who no longer fear water), the PlayerSleepQuest and one unused Skyrim quest from the cut Windhelm arena content, so it should be compatible with nearly all other mods.  Body replacers, however, such as CBBE and UNP, are not compatible, since the mod adds several new armors.  Some of the armors, especially ones derived from Witcher assets, are meant to be worn as a set, and will not work properly with all other armors.  Followers are not recommended, since the exterior worldspace is largely without proper navmesh at the moment.  Since many people also use [url=https://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url], an add-on is provided in the optional downloads section.  If you use other LAL add-ons, LALDaggerfall.esp should load last.  By request, an add-on for [url=https://www.nexusmods.com/skyrim/mods/99794]Realm of Lorkhan[/url] is available as well.  With Realm of Lorkhan and its add-on installed, you can now take your current character to Daggerfall and avoid starting a new game!  Also in the downloads section, for your convenience, is a .bsa for the assets of Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] (MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only Version).  You will still need to download the .esp from the mod's site.  Zartar has given pretty open permission for his mod, as long as credit is given, and, since his mod breaks Dragon riding, it is worth using a .bsa for easy installation and removal.  As Zartar states, his mod involves no scripts, so uninstalling mid game when you need to beat Mirak should be fine.  Please note, for underwater combat to work, you will have to enter the water with weapon or magic drawn.

[b]Permissions[/b]
This mod is my gift to the Elder Scrolls community; use whatever I made as you like as long as you credit me, but please respect the wishes and rights of the modders whose resources were used in making this mod, many of whom have released their mods as Nexus exclusives.  For that reason, a port to XBox One seems unlikely, since someone (who isn't me; I will not even try) would have to procure a lot of permissions. 

[b]The Future[/b]
If there is enough interest, perhaps a team could be formed to landscape the worldspace properly, with navmeshing and random encounters added.  Daggerfall has complete quest lines for the Mages Guild, Fighters Guild, Thieves Guild and Dark Brotherhood, as well as Knightly Orders, Temples and Templar Orders, and Vampire Clans, with Daedric Quests and much more!  Many things are possible... It really depends on the community's response to this mod whether or not anything more is done.  If you would like to share your opinion or contribute your talent, please consider joining the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url].  This project is not affiliated with The Elder Scrolls Renewal Project (TESRenewal).

[b]CREDITS[/b]
(If I have accidentally left anyone out, please let me know!)

[url=https://elderscrolls.bethesda.net/en/daggerfall]Bethesda[/url] (of course!)

Collaboration with [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url] on the following:
     JMan0WarS, [url=http://www.thehungryartist.com/games.html]Isle of Balfiera[/url]: assets and permission obtained through [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url]
     Tamriel Rebuilt HammerfellTeam and lady nerevar, [url=https://www.nexusmods.com/oblivion/mods/34484]Hammerfell - The Eastern Grasslands[/url]
          with express permission of lady nerevar; meshes converted to Skyrim format by [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url]

CD PROJEKT S.A., THE WITCHER assets with their express permission via email, along with
     Oaristys, [url=https://www.nexusmods.com/skyrim/mods/68755]Modder's Resource Pack - The Witcher Extension[/url]
     LorSakyamuni, [url=https://www.nexusmods.com/skyrim/mods/77097]The Witcher 3 Mega Resource Pack[/url]
     SumoJellyBean, [url=https://www.nexusmods.com/skyrim/mods/80186]Witcher 3 Syanna and Henrietta--UNP[/url]
     hucifer/L0rd0fWar/Dahaka002011, [url=https://www.nexusmods.com/skyrim/mods/6006]The Witcher 2 - Geralt Light Armor and Witcher Swords[/url]
     Medtech, [url=https://www.nexusmods.com/skyrim/mods/88431]W3's Toussaint knight armors resource[/url]

NoneCG, [url=https://www.cgtrader.com/free-3d-models/animals/mammal/animated-bat-5b8add2a5d98b1a652ea7fd72d942dac]Animated Bat Free 3D model[/url], with rigging by [url=https://www.nexusmods.com/skyrim/users/10825018]jboyd4[/url]

Logo by Cameron (Th3AustralianGam3r)#0186 from the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url]
[b]
Nexus mod sources[/b]
SpikeDragonLord and jboyd4, [url=https://www.nexusmods.com/skyrim/mods/76203]Beasts of Tamriel[code][/code][/url] (with permission)
breti, [url=https://www.nexusmods.com/skyrim/mods/52049]New World Modder Resource[/url]
J3X, [url=https://www.nexusmods.com/skyrim/mods/19069]Flyable Broomstick[/url]
willkydd, [url=https://www.nexusmods.com/skyrim/mods/11293]Unlock Spell[/url]
Tomas Sala/muppetpuppet, [url=https://www.nexusmods.com/skyrim/mods/9782]Moonpath to Elsweyr[/url]
MannyGT, [url=https://www.nexusmods.com/skyrim/mods/64651]The Gray Cowl of Nocturnal[/url]
Tamira, [url=https://www.nexusmods.com/skyrim/mods/22018]New Plants 1_3[/url]
Stroti and Tamira, [url=https://www.nexusmods.com/skyrim/mods/53275]Stroti's Cactus Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/57407]Stroti Lighthouse[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/46785]Strotis Market Stands[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/37176]Strotis Old Mill Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/36386]Strotis Manor Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/34789]Strotis Castle Furniture Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/33948]Strotis Castle Wall Resource for Skyrim[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/25279]Strotis Spinningwheel Resource 1_1[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/25182]Strotis Organ Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/24827]Strotis Small House Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/24271]Strotis old cabin resource[/url]
[code][/code]Malo/Tamira, [url=https://www.nexusmods.com/skyrim/mods/54152]Malo Statues[/url]
mr_siika and Tamira, [url=https://www.nexusmods.com/skyrim/mods/53461]Mr Siika Castle Seaview Kit[/url]
mr_siika and Kraeten, [url=https://www.nexusmods.com/skyrim/mods/41036]Griffon Fortress Resource[/url]
Scot, [url=https://www.nexusmods.com/skyrim/mods/10402]Morrowind mushrooms - modders resource[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/19066]Hoddminir Ground Textures[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/85153]Hoddminirs re-textured Sheep[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/55158]Hoddminir Flowers[/url]
Elinen and Ztree, [url=https://www.nexusmods.com/skyrim/mods/38651]Hoddminir Plants and Trees[/url]
Ztree and Elinen, [url=https://www.nexusmods.com/skyrim/mods/29490]Ztrees new rocks[/url]
AJ47951, [url=https://www.nexusmods.com/skyrim/mods/6987]Rock Texture Set[/url]
Mr. Dave, [url=https://www.nexusmods.com/skyrim/mods/2324]Texture Resource[/url]
Oaristys and Tony67, [url=https://www.nexusmods.com/skyrim/mods/16525]Modder's Resource Pack[/url]
Runspect, [url=https://www.nexusmods.com/skyrim/mods/26132]Resources for modders[/url]
LorSakyamuni, [url=https://www.nexusmods.com/skyrim/mods/84433]Lor Modders' Resources[/url]
Antonio Colasurdo/JetSteele, [url=https://www.nexusmods.com/skyrim/mods/63678]Magnus' Enchanter[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/85364]Centaurs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87928]Imps[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88088]Enemy Bats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88386]House Cats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87049]Dragonlings[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/82259]Harvesters[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/90213]Classic Ghosts[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/90894]Harpies[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88547]Spider Deadra[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/85702]Sea Dreughs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88264]Dryads[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/81894]Sewer Rats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87105]Cliff Racers[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88477]Cyrodilic Minotaurs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/89277]Iron Golem[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/91212]Wraiths[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/91287]Zombies[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/92836]Demon Fishes[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/93372]Daedroths[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/93416]Flesh Golems[/url]
Anton and Sunspot2, [url=https://www.nexusmods.com/skyrim/mods/62612]Animated Fairy Wings[/url]
Link815, [url=https://www.nexusmods.com/skyrim/mods/49996]Special Flora of Tamriel[/url]
ChickenDownUnder [url=https://www.nexusmods.com/skyrim/mods/15108]Harvestables[/url]
Nedius, [url=https://www.nexusmods.com/skyrim/mods/15442]Ingredients of Tamriel[/url]
Holugar, [url=https://www.nexusmods.com/skyrim/mods/13606]Unicorn[/url] (horn)
Thomas/GoblinVomit, [url=https://www.nexusmods.com/skyrim/mods/64272]Imperial Mages Guild sign banner and symbol[/url]
Osmodius, [url=https://www.nexusmods.com/skyrim/mods/38058]Handmade Texture Resource Pack[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61709]Castle Modders Resource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/64514]13th Century Inn and houses Modders Resource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61679]Viking House Modders Rresource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61730]Manor House Modders Resource[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/18585]Shortswords for Skyrim[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/17096]Chrysamere - a Morrowind artifact for Skyrim[/url]
747823, [url=https://www.nexusmods.com/skyrim/mods/3871]Weapons of the Third Era[/url]
GendunDrup, [url=https://www.nexusmods.com/skyrim/mods/49682]Nexus Creature Resource[/url]
Vicn, [url=https://www.nexusmods.com/skyrim/mods/65134]Vicn Creature Pack[/url]
stormshallow, [url=https://www.nexusmods.com/skyrim/mods/33273]Sheep Modders Resource[/url]
Edhildil, [url=https://www.nexusmods.com/skyrim/mods/66708]Edhildils Camel[/url]
Edhildil, [url=https://www.nexusmods.com/skyrim/mods/65664]Stendarr Statue Modders Resource[/url]
FUTOSHI, [url=https://www.nexusmods.com/skyrim/mods/56379]Creepy Zombies[/url]
Prometheus, [url=https://www.nexusmods.com/skyrim/mods/55332]World map of Nirn[/url]
OnHolyServiceBound, [url=https://www.nexusmods.com/skyrim/mods/88724]Orc Overhaul - Orc body morphs height and Berserker strength[/url] (with permission)
dogtown1, [url=https://www.nexusmods.com/skyrim/mods/35631]Skyrim Monster Mod[/url] (with permission)
Mazetism/Shiroyel, [url=https://www.nexusmods.com/skyrim/mods/89451]Red Dragon Crown[/url]
oreYas2012, [url=https://www.nexusmods.com/skyrim/mods/62434/]Ogre Killer (Two-Handed Axe)[/url] (with permission)
Nimezis, [url=https://www.nexusmods.com/skyrim/mods/54793]Noble Dress[/url] (with permission)
FafnirEtherion, [url=https://www.nexusmods.com/skyrim/mods/88298]Mannimarco necromancer robes[/url] (with permission)
Maty743, [url=https://www.nexusmods.com/skyrim/mods/18114]Knights of the Nine[/url]
Maty743, [url=https://www.nexusmods.com/skyrim/mods/18863]Matys Medieval Knights[/url]
Ares1/Ghosu, [url=https://www.nexusmods.com/skyrim/mods/11945]Playable Crown of Barenziah[/url]
JZBai, [url=https://www.nexusmods.com/skyrim/mods/65926]Generic Chainmail Armor[/url]
jacknifelee, [url=https://www.nexusmods.com/skyrim/mods/63634]Noblesse Oblige[/url]
jacknifelee, [url=https://www.nexusmods.com/skyrim/mods/49130]Velvet Robes and Cloaks[/url]
jacknifelee, [url=https://https://www.nexusmods.com/skyrim/mods/45259]Tsarevna Outfit [/url]
Zaria/magnemoe, [url=https://www.nexusmods.com/skyrim/mods/13410]Zarias Maidpack[/url]
Hentai/zotman12, [url=https://www.nexusmods.com/skyrim/mods/11548]A Clothes[/url]
Hentai/zotman12, [url=https://www.nexusmods.com/skyrim/mods/11550]Saber Dress[/url]
Bellyache/wrig675, [url=https://www.nexusmods.com/skyrim/mods/3621]Bellyaches Animal and Creature Pack[/url]
Leodoidao, [url=https://www.nexusmods.com/skyrim/mods/3621]Stalactite resource for rock caves[/url]
Axonis, [url=https://www.nexusmods.com/skyrim/mods/89278]Shalidor's Mirror[/url]
User_14970514, [url=https://www.nexusmods.com/skyrim/mods/92443]Sanguine squad assets[/url]
Tesak1243, [url=https://www.nexusmods.com/skyrim/mods/93348]Fighters Keep Modders Resources[/url]
Tesak1243, [url=https://www.nexusmods.com/skyrim/mods/63311]Shack in HearthFires style[/url]
markusliberty, [url=https://www.nexusmods.com/skyrim/mods/52289]Orcish Hut Kit[/url]
markusliberty, [url=https://www.nexusmods.com/skyrim/mods/59426]Cyrodiil Ship and boat resource[/url]
Kelretu, [url=https://www.nexusmods.com/skyrim/mods/73787]Halfling Clothes[/url]
Kelretu, [url=https://www.nexusmods.com/skyrim/mods/82985]Kelretu's Modders Resources (WIP)[/url]
incaendo, [url=https://www.nexusmods.com/skyrim/mods/91288]Pillar Resource[/url]
Ronnie Magnum, [url=https://www.nexusmods.com/skyrim/mods/90078]Akaviri Dungeon Tile Set[/url]
SydneyB, [url=https://www.nexusmods.com/skyrim/mods/14146/]Ashara Dimonized Dress and jewelry[/url]
mzin/Oooiii, [url=https://www.nexusmods.com/skyrim/mods/89875]Super Simple Lock Bash[/url]
Tasheni, [url=https://www.nexusmods.com/skyrim/mods/93724]Redguard Fashion - Tasheni Mod Project[/url]
BobJohnson99, [url=https://www.nexusmods.com/skyrim/mods/96972]Daggerfall Sheogorath[/url]
RoboBirdie, [url=https://www.nexusmods.com/skyrim/mods/94833]New Creatures[/url]
halfblack, [url=https://www.nexusmods.com/skyrim/mods/581]Elite Nightingale Armor - Male and Female[/url]
NordWarUA, [url=https://www.nexusmods.com/skyrim/mods/98624]Heavy Nordic Armor[/url]
Ga-Knomboe Boy, [url=https://www.nexusmods.com/skyrim/mods/19268]GKB Green Trees[/url]
Vermunds, [url=https://www.nexusmods.com/skyrim/mods/84740]Bells of Skyrim[/url]
FiddlerOnTheRoof, [url=https://www.nexusmods.com/skyrim/mods/30244]Monk Prayer Beads[/url]
Stroti, [url=https://www.nexusmods.com/oblivion/mods/34680]Strotis small outdoor rock cave resource[/url]
Khugan, [url=https://www.nexusmods.com/oblivion/mods/20454]Torture Devices[/url]
Phitt, [url=https://www.nexusmods.com/oblivion/mods/23633]Old School Dungeons[/url]
washington/perolozhach, [url=https://www.nexusmods.com/oblivion/mods/38142]Old Village Walls Set - Modders Resource[/url]
Eggyslav and MentalElf, [url=https://www.nexusmods.com/oblivion/mods/27237]Cane or Walking Stick[/url]
Lord Berandas, [url=https://www.nexusmods.com/morrowind/mods/42388]Daggerfall inspired meshes - modders resources[/url]
Jman0warS, [url=https://www.nexusmods.com/morrowind/mods/1765]Privateer's Hold[/url]

[b]non-Nexus 3D model sources[/b]
[url=https://www.reinerstilesets.de/]Reiner's Tilesets[/url]
Daniel74, [url=http://www.blendswap.com/blends/view/75282]Medieval Tavern/Houses/Church/Well[/url]
Macadamstreet, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=125170176]Goosy goosa +[/url]
JackGa, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=222035755]JG Monsters 3.0.5 Steam ver[/url]
InsanitySorrow, [url=http://tesalliance.org/forums/index.php?/files/file/1329-insanitys-headstones/]Insanity's Headstones 1.0[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-23141.html]Game character animals 3D Model[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-43228.html]Silithid Scarab[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-2553.html]Antique Wooden Tea Table[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-31303.html]Desert fan palm[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-31025.html]Classical Greek pavilion[/url]
binho, [url=https://sharecg.com/v/46564/browse/5/3D-Model/Tomb]Tomb[/url]
hypnagogia, [url=https://sharecg.com/v/74256/browse/5/3D-Model/Mausoleum]Mausoleum[/url]
hypnagogia, [url=https://sharecg.com/v/73679/view/5/3D-Model/Grave]Grave[/url]
hypnagogia, [url=http://www.sharecg.com/v/77999/gallery/5/3D-Model/Chichen-Itza]Chichen Itza[/url]
hypnagogia, [url=https://sharecg.com/v/74306/browse/5/3D-Model/Mailbox]Mailbox[/url]
[b]
non-Nexus texture sources[/b]
[url=https://www.textures.com/about]textures.com[/url]
InsanitySorrow, [url=http://tesalliance.org/forums/index.php?/files/file/1313-desert-texture-resource/]Desert Texture Resource 1.0[/url]
micah702, [url=https://www.turbosquid.com/3d-models/free-old-castle-3d-model/611084]Old Castle[/url]
SWTEXTURE, [url=https://www.swtexture.com/2013/04/brick-textures-large.html]Brick Textures - Large Area[/url]
Billy Hathorn, [url=https://commons.wikimedia.org/wiki/File:Hedges_at_Mission_San_Juan_Capistrano,_CA_DSCN0057.JPG]Hedges at Mission San Juan Capistrano, CA[/url]
LASZLO ILYES, [url=https://commons.wikimedia.org/wiki/File:CopacabanaPavement.jpg]Copacabana Pavement[/url]
owen Jones, [url=https://en.wikipedia.org/wiki/Owen_Jones_(architect)#/media/File:Owen_Jones_-_Grammar_of_Ornament_-_1868_-_plate_035_-_300ppi.jpg]Grammar of Ornament[/url]
Mahdiabbasinv, [url=https://commons.wikimedia.org/wiki/File:%D8%B2%D8%A8%D8%A7%D9%86_tongue.jpg]Tongue[/url]
CaptMondo, [url=https://en.wikipedia.org/wiki/Great_Pyramid_of_Giza#/media/File:KhufuPyramidCasingStone-BritishMuseum-August19-08.jpg]Casing stone in the British Museum[/url]
NASA et al., [url=http://www.nasa.gov/images/content/690958main_p1237a1.jpg]Constellation Fornax, Hubble eXtreme Deep Field[/url]
NASA/STEREO/SDO/GSFC, [url=https://commons.wikimedia.org/wiki/File:Map_of_the_full_sun.jpg]Map of the full sun[/url]
Gregory H. Revera, [url=https://commons.wikimedia.org/wiki/File:FullMoon2010.jpg]Full Moon 2010[/url]
Eugenio Hansen, OFS [url=https://commons.wikimedia.org/wiki/File:Welsh_Dragon.svg]Welsh Dragon[/url]
ludger1961/Achim1999, [url=https://commons.wikimedia.org/wiki/File:Lippische_Rose.svg]Lippische Rose[/url]
[url=https://freevintageillustrations.com/public-domain-vintage-illustrations-of-moons-and-stars/]classic vintage crescent moon woodcut[/url]
TomKr, [url=https://commons.wikimedia.org/wiki/File:Blason_ville_fr_Belberaud_(Haute-Garonne).svg]Blason ville fr Belberaud (Haute-Garonne)[/url]
Melian, based on PNG by AnonMoos, [url=https://en.wikipedia.org/wiki/File:Cross-Flory-Heraldry.svg]Cross-Flory-Heraldry[/url]
Robert M. Lavinsky, [url=https://commons.wikimedia.org/wiki/File:Magnetite-118736.jpg]Magnetite[/url]
Robert M. Lavinsky, [url=https://commons.wikimedia.org/wiki/File:Turquoise-40031.jpg]Turquoise[/url]
Luigi Chiesa, [url=https://commons.wikimedia.org/wiki/File:Mandorle_sgusciate.jpg]Shelled almonds (Prunus dulcis)[/url]
Joe Schneid, [url=https://commons.wikimedia.org/wiki/File:GinkgoLeaves.jpg]Gingko Leaves[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/pouring-chalice.html]Pouring chalice icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/dove.html]Dove icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/empty-hourglass.html]Empty Hourglass[/url]
[b]
Voice Acting[/b]
After posting on [url=https://discord.gg/a4n8bnR]The Skyrim Voice Alliance Discord[/url], I was directed to the [url=https://www.castingcall.club/projects/skygerfall-daggerfall-main-quest-mod-for-skyrim]Casting Call Club[/url], where I was able to recruit the following talented voice actors:
     Brisienna/Medora: [url=https://www.castingcall.club/m/littlecuppajo]littlecuppajo[/url]
     Aubk-i/Mynisera/Akorithi/Morgiah: [url=https://www.castingcall.club/m/celestielle]celestielle[/url]
     Nulfaga: [url=https://www.castingcall.club/m/EileenAnglin]EileenAnglin[/url]
     Cyndassa: [url=https://www.castingcall.club/m/Rana]Rana[/url]
     Mannimarco: [url=https://www.castingcall.club/m/stringstorm]stringstorm[/url]
     Gortwog: [url=https://www.castingcall.club/m/JimmySherwood]JimmySherwood[/url]
     Agent of the Underking: [url=https://www.castingcall.club/m/nevernotninja]nevernotninja[/url]
     Lhotun: [url=https://www.castingcall.club/m/FrenchDipp]FrenchDipp[/url]
     Woodborne/Gothryd/Regebert/Eadwyre/Bridwell: [url=https://www.castingcall.club/m/Kaze_VA]Kaze_VA[/url]
Sheogorath: [url=https://www.castingcall.club/m/MeekVoice]MeekVoice[/url] (formerly known as [url=https://www.nexusmods.com/users/5951927]Purgey[/url], reprising his role from [i]The Gray Cowl of Nocturnal[/i]!).  Find him also on [url=https://soundcloud.com/person-330032496]soundcloud[/url].
Uriel Septim/Lysandus/Tristyn/Benefactor/Guards: [url=https://www.nexusmods.com/skyrim/users/32760440]oracus0[/url]

[b]Music[/b]
[url=https://dangoodale.wordpress.com/downloads/daggerfall-remixes/]Dan Goodale[/url], [url=https://soundcloud.com/rtmolesworth]Ramón Tobias Molesworth[/url], and [url=https://soundcloud.com/Omega9]Omega9[/url], who gave explicit permission to use their versions of the classic soundtrack by [url=http://heberlingmusic.com/]Eric R. Heberling[/url] in this mod.  Also [url=http://teatimecoder.com/daggerfall-music]Zenogias[/url], who has allowed his versions to be used freely as a modder's resource.  The few tracks from the original soundtrack that were not re-made by these artists were recorded from the original Daggerfall midi files using the MIDISF2 SoundFont.

[b]Tutorials[/b]
Hoddminir, [url=https://hoddminir.blogspot.com/2012/02/from-heightmap-to-worldspace-in-skyrim.html]From Heightmap to Worldspace in Skyrim[/url]
Hoddminir, [url=http://hoddminir.blogspot.com/2012/02/generating-lods-in-creation-kit.html]Generating LODs for your worldspace[/url]
Eliorim, [url=https://www.nexusmods.com/skyrim/mods/30423]Extending dialogue length for the Creation Kit[/url][code][/code]
John Esposo, [url=https://www.youtube.com/watch?v=fLkXFepSwU0]Cool Spooky/Ghostly Voice Effect[/url]
Shawn Edwards, [url=http://tesmods.blogspot.com/2014/01/tutorial-talking-activators-make-things.html]Tutorial: Talking Activators - make things engage dialogue[/url]

[b]Sources of Information on Daggerfall[/b]
[url=https://en.uesp.net/wiki/Daggerfall:Daggerfall]UESP[/url]
[url=https://www.dfworkshop.net/downloads/daggerfall-modelling/]Daggerfall Modelling[/url]
Ronald Wartow, [i]The Daggerfall Chronicles[/i]

[b]Tools[/b]
[url=https://www.autodesk.com/products/3ds-max/overview]3ds Max[/url]
[url=https://www.adobe.com/products/photoshop.html]Photoshop[/url]
[url=https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop]NVIDIA Texture Tools for Adobe Photoshop[/url]
TheFigment, [url=https://www.nexusmods.com/skyrim/mods/5622]3ds Max Nif Importer-Exporter[/url]
ElminsterAU and the xEdit Team, [url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url]
jonwd7, [url=https://github.com/niftools/nifskope/releases]NifSkope[/url]
Skyfox, [url=https://github.com/skyfox69/NifUtilsSuite]Nif Utils Suite[/url]
zilav, [url=https://www.nexusmods.com/skyrim/mods/75916]NifScan[/url]
zilav, [url=https://www.nexusmods.com/skyrim/mods/79797]NifModify[/url]
Macoron, [url=https://www.nexusmods.com/skyrim/mods/19266]NifTextures[/url]
Ormin, [url=https://github.com/Ormin/skyblivion-NIFConverter]skyblivion-NIFConverter[/url]
[url=https://www.audacityteam.org/]Audacity[/url]
Oketado/cptPauer, [url=https://www.nexusmods.com/skyrim/mods/71749]LazyAudio XWM FUZ converter[/url]
greentea101, [url=https://www.nexusmods.com/skyrim/mods/28462]Voice File Reference Tool[/url]
Acid Zebra, [url=https://www.nexusmods.com/skyrim/mods/27855]Where in Oblivion am I[/url]
AmethystDeceiver, [url=https://www.nexusmods.com/skyrim/mods/17018]Modder Resource - Easy NPC Creation[/url]
[code][/code]Aaron Torpy, [url=http://www.bundysoft.com/L3DT/]L3DT[/url]
Lightwave, [url=http://www.oceanlightwave.com/morrowind/TESAnnwyn.html]TESAnnwyn[/url]
[code][/code]Ethatron, [url=https://www.nexusmods.com/skyrim/mods/4727]Oscape[/url]

Werewolf Fenrir Smite

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This mod is an imitation of my friend Eri's mod, and I thought I'd update it in a different way.

Nutcase Compound

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[center][font=Impact][size=6]Nutcase Compound[/size][/font]
[font=Impact][size=5]Welcome to Nutcase Compound[/size][/font][font=Impact][size=5][font=Century Gothic][size=4][size=5][font=Impact] this house is a player house and it has four bedroom a
Master bedroom  two follower's bedroom and a bedroom
for you housecarl and this house comes with 15 follower and one of the follower is your housecar and it come with four Merchants a Black Smith and a Alchemists and two Merchants this house does have a worship room and a Mine and this house has a armory a library this house is free but you will need to get the keys witch are in the Temple of Miraak in the first big
room in a dead Draugr on the table when you first come into the room and to get to the
Compound you will need to get on a boat witch is next to the icewater Jetty boat so [/font][/size][/size][/font][/size][size=4][size=5]enjoy your new home and  [/size][/size][/font][font=Impact][size=4][size=5]if there is any problems with this mod tell me so I can fix it[/size][/size][/font][font=Impact][color=#C00000][size=5] [color=#ffffff]and[/color][/size][/color][/font][size=5] [/size][size=5][font=Impact]I will not tolerate anyone who uploads this mod in any way shape or form for any reason those sites includes steam nexus or anyother site that has skyrim mods on it.

[/font][/size]
[size=5][font=Impact][font=Georgia][size=4][size=5]Credit to the Author who made the Resources I used

Tamira

TRUEDRAGONBORN[/size][/size][/font][/font][/size][font=Georgia][size=4][size=5]

badgremlin[/size][/size][/font][/center]

Shumer and the Fall of Allagard

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[size=2][size=4]****This mod is under development see Sticky Post for current state and plans [size=2][size=4]****[/size][size=4]
[size=2][size=4][size=2][size=4]
Update 23 Jul 19: Version 3.4 - [/size][/size][/size][/size]This update adds another 150 or so custom voices and the odd misc quest. I didn't forget Skyrim and the islands this time so this includes 60 or so new voices for them as well. You will also notice the occasional new building and the Islands have been given a facelift. [size=3]
[/size]
[i]Advert: Getting lines voiced is a constant problem and significantly slows progress; if any followers of this mod have a microphone and want to record some small parts let me know.[/i]

[size=3]Update 30 Jan 19: Grass Patches - I have added two optional files which can be used together or separately:

[/size][/size][/size][/size][/size][list]
[*][size=3]ShumerGrassPatch.esp - Reduces the density of grass in Shumer if your having performance issues, must be after ShumerWorld.esm in your load order..[/size]
[/list][list]
[*][size=3]Replacement Grasses - Loose files that will replace all grasses with much smaller versions (Recommended - these will be added by default to the next Base world update) - looks better and will also help with performance issues, try these before trying the patch. [/size]
[/list][size=2][size=4][size=2][size=4]

[/size][/size][/size][size=4][size=2]

[/size][/size][/size][b][size=3][size=2][b][size=3][size=3][size=2]
[youtube]7k9YbDxwDHE[/youtube]


[size=3][b][size=3][size=2][b][size=3][size=4]Mod Features [/size]so far [/size][/b][/size][/size][/b][/size][/size][/size][/size][/b][/size][/size][b]

[size=2]Shumer[/size][/b][/b][size=2]

1. Shumer is the size of about 3 Skyrim holds with over 130  map marked locations (and 40 unmarked ones) and 80 underground locations. Also there are two small islands called Barbella and Althira[b][b]. [/b][/b]It is home to over 1000 npc.[b][b]
[/b][/b]
2. A Story and 49  new books covering the Sumerian themed history and the religion plus some fiction/non-fiction stories and 32 journals and letters, which add to the story of the past and things yet to come.

3. A Shumer version of the "Great Jar Hunt" with 27 Ingredient Jars to collect and  4 treasure maps.[b][b]
[/b][/b]
4. 100 or so Miscellaneous Quests and 17 side quests in Shumer, the islands and in Skyrim (approx 30hrs of content). [size=3][size=2]Currently 450 NPCs have voiced dialogue to support the quests and narrative of Shumer and add local colour.[/size][/size]

5. In Skyrim 4.5 villages, 2 Inns, a boathouse, an Estate, a ruined castle and a pirate base on the northern coast (Pirates of the North).[/size][b][size=3][size=2][b][size=3]

Description

Visit the Wiki here: [url=http://shumer-a-new-world.wikia.com/wiki/Shumer_a_New_World_Wiki]Shumer[/url] specifically the quest guide [url=http://shumer-a-new-world.wikia.com/wiki/Quests]here[/url] the maps section now has maps of Shumer, Barbella and Althira[size=2] (drawn by Bowmorelover)
[/size]
[/size][/b][/size][/size][/b][size=3][size=2][size=3][size=2]This is a developing mod translating a large D&D campaign of mine into Skyrim. It requires a new world with a  new lore and  I am utilising[size=3][size=2] [url=http://www.nexusmods.com/skyrim/mods/52049/?]Breti's New World[/url][/size] [/size](Which I call Shumer); It contains new worldspaces  a continent (Shumer) and two islands (Althira and Barbella) . 

[/size][b]How to get to Shumer[/b]:
[/size][/size][/size][size=2][size=3][size=2][size=3][size=2]
You can go to the Pier at Frostcombe landing (fast travel enabled) on the coast north of Winstad and sail to Shumer and back on the long ship (the activator is on the mast). [/size][/size][/size][/size][/size][b][size=3][size=2][b][size=3][size=2]Note: If you don't see this map marker then you probably have not got [/size][size=2][size=2]ShumerNWa.esp[/size][/size] [/size][/b][/size][/size][/b][size=2]in your load order. You can also sail to various places on the northern coastline of Skyrim at the ships wheel.[/size][b][size=3][size=2][b][size=3]

What is needed

[/size][/b][/size][/size][/b][size=2]This mod requires all three DLCs (Dawnguard, Hearthfires and Dragonborn) [/size]

[size=2]There is a  mainfile ShumerWorld containing the Baseline world master and the resources file: [/size]

[list][*][size=2]ShumerWorld.bsa [/size]
[*][size=2]ShumerWorld.esm[/size]
[/list][size=2]
There is one Update file containing:

[list][*][size=2]ShumerNWa.esp  (Ver 3.4)[/size]
[*][size=2]PiratesNorth.esp  (Ver 3.5.6.1)[/size]
[*][size=2][size=2][size=2]Various loose files (LOD, voices, scripts etc)[/size]   [/size][/size]
[size=2] [/size][/list][/size][size=2]
The ShumerWorld.esm file and the piratesnorth.esp  should be before ShumerNWa.esp in your load order. [/size][b][size=3][size=2][b][size=3][size=2]
[/size][/size][/b][/size][/size][/b][b][size=3][size=2][b][size=3][size=2][size=2]
There is a monster optional file containing facegen data[/size][size=2] (Ver 3.4)[/size][/size]

Compatibilty

[b][size=3][size=2][b][size=3][size=2]The Skyrim part of this mod specifically [b]does not[/b] conflict with Northern Encounters and The Watchtowers Reborn or any of the Mods I know of around the Winstad Area. It also doesn't clash with Holds at the moment.[/size]
[/size][/b][/size][/size][/b]
[size=2][b][size=3][size=2][b][size=3][size=2]The following patches are available in the patch file, just dl and pick out the ones that you want:

[/size][/size][/b][/size][/size][/b][url=https://www.nexusmods.com/skyrim/mods/50892]Salem - Arena Tournament[/url]
[url=http://www.nexusmods.com/skyrim/mods/72449/?]TPOS Ultimate mod[/url]
[url=http://www.nexusmods.com/skyrim/mods/37902/?]Sailable Ships[/url]
[url=http://www.nexusmods.com/skyrim/mods/27574/?]More Bandits[/url][url=http://www.nexusmods.com/skyrim/mods/66567/?]
Forts of Skyrim[/url]
[url=http://www.nexusmods.com/skyrim/mods/67063/?]Great Forest of Whiterun[/url]
[/size][/size][/b][/size][/size][/b][size=2][font=Arial,][url=https://www.nexusmods.com/skyrim/mods/64552/?]The Unfinished Business - Dungeon Pack[/url][/font][/size][b][size=3][size=2][b][size=3]

[size=2]If you have [url=https://www.nexusmods.com/skyrim/mods/98497]More Bandits - EtR Patch[/url] you don't need mine as it moves those bandits elsewhere.[/size]

[size=2]For Immersive Horses users a poster has mentioned the following:
You'll need to add Shumer (+ island) worldspaces ( 3426:ShumerWorld.esm, 833775 P iratesNorth.esp, 1104455 PiratesNorth.esp ) to the .ini or IHO will despawn all horses in Shumer.[/size]

COLLABORATORS
[b][size=3][size=2][b][size=3][size=2]
[/size][/size][/b][/size][/size][/b][/size][/b][/size][/size][/b][size=2][b]JPCorwyn [/b]- Many voices and for acting as master of
ceremonies for a gaggle of voice actors and applying his writing
talents.
[b]Tasheni [/b]- Writing the common people dialogue and small quests.
[b]BowmoreLover[/b] - Testing and debugging[/size][b][size=3][size=2][b][size=3][size=2]
[/size]

CREDITS

[b][size=3][size=2][b][size=3][size=3]Music
[size=2]
[url=https://www.soundcloud.com/tyler-ryan-will]Tyler Will[/url] "Shumer-Open Area Music", "Shumer-Woodland Theme", "Shumer Ocean Theme" and "Shumer God of the Sky" written for [/size][size=2]Shumer[/size]
[size=2][url=http://freemusicarchive.org/music/TRG_Banks/]TRG Banks[/url] under [url=https://creativecommons.org/publicdomain/zero/1.0/]Licence[/url]
[url=http://freemusicarchive.org/music/Philipp_Weigl/]Philip Weigl [/url]under [url=https://creativecommons.org/licenses/by/4.0/]Licence[/url]
[url=https://www.youtube.com/channel/UCfSUheoljDlGDjerRylO4Nw]Vindsvept[/url][/size][/size][/size][/b][/size][/size][/b][/size][/b][/size][/size][size=3]

Voice credits
[size=2]
[spoiler]
Shumer
[b][size=3][size=2][size=3][size=2]JPCorwyn (Kuyu, Kemesh, Kinishe, Guards and many others)[/size][/size][/size][/size][/b]
[b][size=3][size=2][size=3][size=2][url=https://docs.google.com/document/d/1Foh1EMwZ4hd6y-rlY9_amDAsZfIBbwfVVQpsTSaiuCk/edit]kikiapplus[/url] (Sisbara, Heamanna, Arbasina,Eshua, Nuubirda and Beira)[/size][/size][/size][/size][/b] - [url=https://twitter.com/KerstynUngerVA]twitter[/url]
[b][size=3][size=2][size=3][size=2]roarbee (Khasijesu, Sasigu, Nuskuarran and many others)[/size][/size][/size][/size][/b]
[b][size=3][size=2][size=3][size=2]OnlyHalfThetime (Shedural, Amarsin, Urnaush, Fallanu and many others)[/size][/size][/size][/size][/b]
Ty Harper (Umma)
Paul Warren (Napharah)
[b][size=3][size=2][size=3][size=2]Darkrogue21 (Summer and others)[/size][/size][/size][/size][/b]
ruykcro (Shalmun, Khanim and minor priests)
[b][size=3][size=2][size=3][size=2]JCummets (Isham, Manish and many others)[/size][/size][/size][/size][/b][/size][/size][/b]
[b][size=3][size=2][size=3][size=2][b][size=3][size=2][size=3][size=2]WinterWolf(Alizzara, Pudita and others)
[/size][/size][/size][/size][/b]Vincent Gutauskas (Ishbemah)
[b][size=3][size=2][size=3][size=2]CyberlionZ(Tiglath, Usiwater and others)[/size][/size][/size][/size][/b]
Gilthielm81 (Abban,Unamman and many others)
RobP (Berac)
DrinkGameRepeat (Ziusaada,Ziusudra, Dilini, Buvala and others)
Ropesander (Saradan and Kholinor gds)
Dawn Hart (Rabana)
[b][size=3][size=2][size=3][size=2]FullMetal (Hadanish and many others)[/size][/size][/size][/size][/b]
Martimius (Padil)
Jacxter (Shuam)
Dave Scheidecker(Ziznam and Nabuedir)
Rammblin' Rob O'Dwyer (Temple and Arat Guards)
Jameesh (Itishu, Ammassin and others)
Jaywady (Hingis, Duran and others)
SkinnyTecBoy (Rimsini, Burak and others)
Kaze (Singal and others)
MD07 (Eliana)
Tasheni (Dinlil, Hisalana and others)
[b][size=3][size=2][size=3][size=2][url=https://twitter.com/JefLeeson]Jef Leeson[/url] (Numshuda, Lapique, Tirigan and others)[/size][/size][/size][/size][/b]
Casual Apocalypse (Lugalure)
Darkblade (Itebu, Kibabuh and many others)
Cheri (Kibaban)
JTalent(Inkisish and others)
Rocky (Nadan, Inaba and others)
zinxscar (Mita, Nirba and others)
Taoxe (Ksuda and others)
RoryTCH (Isini and others)
Sir Stalwart (Mundi and others)
Naoree (Ashurba and others)
SockMeatSandwich (Agadan and others)
Fataloror(Iva, Luenna and others)
Ishy(Briana, Saki and others)
Huggleton(Lugalburra, Nebodure and others)
Impressionist (Manas, Urlugal and others)
Grungehog (Feram, Gallu and others)
Sami (Duzi, Mebusam and many others)
[/size][/size][/size][/size][/b][b][size=3][size=2][size=3][size=2][url=https://forums.nexusmods.com/index.php?/user/55401637-sevvocal/]Severage[/url] (Parusta and Naramsin)
DubbaD(Basin, Eshtan and many others)
CCell(Nirisiamus, Enshag and others)
DesertFox(Septenah, Shamash and others)
AnnaroseMoth(Dana)
Agerweb, Agerdemon, GeorgiD  and PatS (others)

Skyrim and Islands

blarghbleh (Durassa, Sheila, Pamela)
Gwen Hernandez (Gwendolyn)
Ashleigh Aishwarya (Elspeth and Freya)
Deckard Quinones (Merya)
Angel On My Shoulder Productions(Tirana)
Darkrogue21 (Hudara)
JPCorwyn (Dragant, Dagath, Donald, Alister and many many others)
Agerweb, Agerdemon, GeorgiD  and PatS (others)

[/spoiler]

[font=Arial,][size=3]Use of Other Modders Resources Credited below:[/size][/font][/size][/size][/size][/size][/b][size=3][size=2][font=Arial,][size=2]
[/size][/font][size=2][font=Arial,][size=2][size=2][size=2][font=Arial,][size=2]Resources with a[font=Arial,]n asteri[font=Arial,]sk indicate [/font][/font]I asked specific permission to use them.[/size][/font][/size][/size][/size][/font][/size][/size][/size]

[spoiler]
Book Credits (Alternate book fonts by evercharmer):

Hunters Series of tales - A number of long forgotten 19th authors customized for my purposes.
Sayings and poetry of Kholinor - A number of long dead Sumerian/Babylonian authors also customized for my purposes.
Aurlyn conversation by mlee3141
The rest are made up and entirely my fault

Modders Structures and Worlds

[url=http://www.nexusmods.com/skyrim/mods/52049/?]Newworld[/url] from Breti (Shumer exterior)
[url=http://www.nexusmods.com/skyrim/mods/49757/?]Paradise Island[/url] from jet4571 (Barbella exterior)
[url=http://www.nexusmods.com/skyrim/mods/68465/?]Pirate's Cove[/url] by ArtParker ( also MJAB98 & Tehandyman)
[url=http://www.nexusmods.com/skyrim/mods/63966/?]Facor Island[/url] by Mathew1800 (Althira)
Cave Level from James (Free Traders HQ)
Tower Resource from IgnacyOrder
[url=http://www.nexusmods.com/skyrim/mods/67617/?]Imperial Fort Resource[/url] by whatever 515
[url=http://www.nexusmods.com/skyrim/mods/40835/?]Svindall Estate[/url] by nogzoeits (Daganas Manor Interior)
[url=http://www.nexusmods.com/skyrim/mods/70558/?]Bran Keep[/url] and [url=http://www.nexusmods.com/skyrim/mods/67617/?]Dawnleaf Castle[/url] from Alethz (Enkir's Rest exterior)
[url=http://www.nexusmods.com/skyrim/mods/64959/?]Castle Almgard[/url] by omega549 (Guardian Castle exterior)

New Textures

COP -[url=http://www.nexusmods.com/skyrim/mods/69002/?]Riften [/url]and [url=http://www.nexusmods.com/skyrim/mods/69002/?]Solitude[/url] by Foggypath*
[url=http://www.nexusmods.com/skyrim/mods/63803/?]Thatch texture[/url] by gdelforge
[url=http://www.nexusmods.com/skyrim/mods/54322/?]Windhelm textures[/url] by Osmodius*[url=http://www.nexusmods.com/skyrim/mods/63803/?]
[/url]More Colourful trees, shrubs and alchemy Ingredients by Mentha
Mage and Thalmor textures by hana
Horse and Saddle Textures by Tasheni

New Resources Architecture etc

Morrowind Dwemer Resources by Enter_77
Assets from The Notice Board* and [url=https://www.nexusmods.com/skyrim/mods/64651/?]The Grey Cowl of Nocturnal[/url] by Mannygt
GKB Green Trees and he City Mod by Ga-Knomboe Boy
Resources and ideas from [url=http://www.nexusmods.com/skyrim/mods/14351/?]Skyrim Sewers[/url] 4 by Viltuska
Resources and idea from [url=http://www.nexusmods.com/skyrim/mods/72110/?]Imperial Physician[/url] by UWShocks
[url=http://www.nexusmods.com/skyrim/mods/10029/?]Nordic Dungeon suite[/url] alternative by jsnider193 and some specially created meshes for Shumer
[url=http://www.nexusmods.com/skyrim/mods/58262/?]Building Kits[/url] by jet4571
Furniture, Manor House, Viking House, Castle and Inn Resource by Tlafoon
Mostly everything from Stroti viaTamira ([url=http://shumer-a-new-world.wikia.com/wiki/Stroti_Resources]alist here[/url])
Farms from BSCyrodill
Architecture from Rajti15
Lakeview Evolution - modders resource by mrpdean
Whiterun Foundations by Elinen
Skyrim Windows Resource by vaultguy
Griffon Fortress and Stormcloak Cabin by kraeten
Allstuff and Stormcloak Cabin cutups by DDproductions83 by Elianora *
Windmills by PhilSchmidheiny
Modified Farmhouse by ps46183
Tents For All by meo3000
Modders Resources and Greenhouse tileset by kelretu
Fence Emporiam by steveowashere7
DFT's Asset Pack by DankFrenchToast
Akavir Tileset by RonnieMagnum
Snow Elves Remastered by cad435
Bridges by digger23
Alternate Fonts by evercharmer

Clutter
DK's Lore Friendly Ships and Boats by DeviantKaled
Resources from Nernie's City and Village Expansion, Ranger and Thief packs by nernie
Mostly everything from Insanitysorrow ([url=http://shumer-a-new-world.wikia.com/wiki/Insanity_Resources]alist here[/url])
Rugs and stuff, Teddybears, Phitt's Sheogorad Resource and Statue from Tamira
Fish models from blitz54*
Alchemy resources, Ingredient Jars, openbooks and Food Containers by blary
Paintings from Artisanix
Furniture from Arion
Barrels from Yuril
Statics from FPI Research
Catering from Lilith
Resources and Improved Book Meshes by Jokerine
Stoneware and Pictures by Darkrider
Book covers by Axhoff2007
Shabby furntiture by Flintone
Cyrodill Galleon by [url=http://www.nexusmods.com/skyrim/users/5336052]markusliberty[/url]
Magnus Enchanter by JetSteele
WoodDeck Resource by tamu75
Stablesigns by Autan Waspeez
Planks from marthgun
Book Covers of Skyrim and Journal Mesh by DanielCoffey
Resources for Modders by runspect
ElderStatue by Angilla
Amulets of Skyrim and [url=http://www.nexusmods.com/skyrim/mods/56846/?]Guards Clothes [/url]by Uni00SL
For Sale Sign and Stairs by berticus001
LoliceptResources by lolikyonyu
Rings and Amulets by madnuttah
Ayleid Resource by skyrimlazz
Generic Signs by Andalay Bay
Signs, mage/thalmor textures and lattice fence from Hannaisse
Morrowind Style Clutter by Funktasm
Bunny Toys by Garnet18
Dark Souls Rings by xperious
Gemling Queen Resources - Amulets by Saerileth
autosort by Sjogga

Creatures

VICNCreature Resource by Vicn [url=http://www.nexusmods.com/skyrim/mods/65134/?]www.nexusmods.com/skyrim/mods/65134/?[/url]
[url=http://www.nexusmods.com/skyrim/mods/49682/?]NexusCreature[/url] Resource and Witcher Zombie by Gendundrup (inc CD Projekt Red)

Armour and Weapons

Heavy and Royal armoury by privateeye
Game of Thrones Armour Compilation by Donker316
[url=http://www.nexusmods.com/skyrim/mods/37289/?]Bosmer[/url] and [url=http://www.nexusmods.com/skyrim/mods/58656/?]Noldor armour[/url] by maty743 (incarynn and Isilmeriels for resources)
[url=http://www.nexusmods.com/skyrim/mods/44636/?]Blooded Armour[/url] byguitinscarfin 
Mega Shields by the malfazar
Ghosus Weapon Pack and Rings of Skyrim by Ghosu
Plate Armours by ActusReus (not helms)
Noble Female Clothes by merillia (textures by karmoth)
Imperial Assassin Armour by newermind43 *
Iron Stuff by ragna_rok
Mercenary Armour byrahman530
Sandstone Armour by gunchaparmy3162
Targaryen Armour by aegonIV
Armoury of Vernon Roche by towell (and CDProjekt)*
Iron dagger retext by rafalema
Gold Plated Shield by mythos214
TelvanniMage robes by Elianora (texture byThemrloc1, hood by breed13 and
mesh by exeter)
Battlemage robes by Elianora (inc tumbajamba and mr Dave)
Rough Leather Armour by atomec*
Nordic RoundShield by Fortram
Oriental Armour by singlebelong
Colourful Barkeep by TwiggySkyrim
Sycophant Robes by Merilia
Spellsword Cuirass by billyro
Longsword pack by JRC011*
Race Shields from m150 *
Ranger Armour by buirinheaven
Aindras robes by Aindras69
Silverswords by gizmodian
Weapon Variants by EliteTJB98
the Atlantean by Mr Dave
Battlemage Armour by sasquatcha
Battlemage Armour by sword13
female pants by chinagreenelvis[b]
Jarl Clothes and Nordic Iron Cuirass by [url=http://www.nexusmods.com/skyrim/users/4122606]FranklinZunge[/url]
Witcher 2 models by l0rdofwar
Fine clothes by Mikoyork
Gilded doublet by ellise
Armour and Weapons by Roadhouse699*
Willyback's Clothing by willyback
Redguard Fashion by Tasheni
[/spoiler]

Monsters of the Windhelm Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Combat in Slow Motion by Sah [/i]:[/b]

->->->->->->->->->->->->->->[youtube]dZnM_DWYpys[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-



Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required) [i]They are calm, do not wake them ![/i]

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Four: Centaurs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[img]https://i.imgur.com/jDJCjW7.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Five: Ogres and Blood Drake [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19101209392116616016456185.jpg.html][img]https://nsm09.casimages.com/img/2019/10/12//19101209392116616016456185.jpg[/img][/url]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]; for the Centaurs in [url=https://www.nexusmods.com/skyrim/mods/85364] Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) [/url], for the Ogres and the Blood Drake in [url=https://www.nexusmods.com/skyrim/mods/88188] Ogres - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94752] Blood Drakes- Mihail Monsters and Animals (mihail immersive add-ons- dragon- far cry) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url] and [url=https://www.nexusmods.com/skyrim/mods/94752] Blood Drakes[/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods. Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans. Thank you very much Ubisoft and associates, and thank you very much Nexus. » [/size][/i]

Blake The Spider Spider Follower

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Blake is a one of the most recognized Russian mods. This mod add a unique follower - the mutated frostbite spider created by excentric wizard names William Bristow. Bristow was killed by his arch enemy Paul Maric, so Blake now available as a follower of Dragonborn. Bristow also created many spells of summon (mostly the undead), and have unique staff The Green Eye with unique enchantment (Paralyse and absorb stamina on area). Also mod added the unique magic draugr The Abomination Of Elirium plased in area of Gjukar's Monument. Abomination is very strong and dangerous enemy so be careful.
In Skyrim now appeared the new threat - trappers. They very strong psyhopatic nords-archers, that want only kill everyone in Skyrim. They armed with spider bows enchanting with poison. Now, Dovahkiin meet his match with most strongest badass monsters in human body what ever see Skyrim.

Well... back to Blake. As follower his essential. He also have 4 unique "spells" based on poison and unblocking damage, can heal himself as a spriggan, and can conjure 3 unique ghost of arthropods, everyone of which have the unique abilities. 

Blake use next "spells":

[b]Dark venom[/b] deal 100 damage immediately and 20 damage per 20 seconds on small area. It his primary attack.

[b]Acid[/b] deal 100 unblocking damage immediately and 20 damage per 20 seconds on small area. Blake use this attack against the enimies with immunity to poison.

[b]Spider venom[/b] deal 100 damage immediately and 20 damage per 20 seconds and paralise target on 10 second.
[b]
[/b][b]Doom swarm[/b] concentrate attack deal unblocking damage.

[b]Spriggan heal 3 [/b]using as normal spell and restore Blake 300 HP.

[b]Chitin Rage[/b] - conjure 3 unique ghosts of arthropods. It's:
[b]
[/b][b]Spectral Chaurus Reaper[/b]. Shoot the vampire like charges absorbing 10 health per 10 second. Use the extra damage perk in close-in fighting.
[b]
Spectral Mudcrab[/b]. Deal very big unhanded damage and use extra damage perk in close-in fighting.
[b]
[/b][b]Spectral Chaurus Hunter[/b]. Shoot the spectral charges deal 10 health per 10 second. Use the high extra damage perk in close-in fighting.

All three ghosts have 100% resist to frost and poison, and 100% weakness to fire.


Also, mod add in the game many spells of summon. "Я вам не скажу за всю Одессу..." us sung in old Soviet song, what means "I can't speak for all", but personally I was very disappointed, what Bethesda have not added summon undead spells from previous games. End I decided doing that instead of them. Well, now we have:

[b]Bone Thrall [/b]- spell of summon the migty skeleton archer for unlimited time. Bone Thrall have many perks of Shooting.

[b]Bone Thrall-Mage[/b] - spell of summon the migty skeleton cryomancer for unlimited time. Bone Thrall-Mage have many perks of Destruction and can summon [b]Skeleton mage[/b].
[b]
Aspect of Conjuration [/b]- spell of summon the mighty spectral skeleton for unlimited time creating by Shalidor himself. He armed with a daedric battle axe and bow (end perks for them) and have limit of ten summon creatures. He can summon three spectral warrior (classic - warrior, archer, mage) and raise the corps.

[b]Spirit of Fire[/b] - spell of summon the mighty spectral skeleton pyromancer for unlimited time. 

[b]Spider Thrall of Fire -[/b] spell of summon the mighty ghost of frostbite spider name's Attrebus for unlimited time. He have spells fireball and firewall, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Spider Thrall of Frost [/b]- spell of summon the mighty ghost of frostbite spider name's Hyalty for unlimited time. He have spells icy spear and frostbite, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Aspect of Vampirism [/b]- spell of summon the shard of soul of blood dragon for unlimited time. He have the shout "Drain Vitality".

[b]Burnt man -[/b] spell of summon the undead pyromancer created from burnt-out bodies of Helgi and her mother stolen by William Bristow. Conjure for 120 s. He have spells fireball and firewall.
[b]
Skeleton archer [/b]- spell of summon skeleton archer for 60 s.
[b]
Skeleton mage [/b]- spell of summon skeleton mage for 60 s.

Pack of spells known as "[b]Magic Guards[/b]". This spells can summon the ghosts, what can protect area there they be conjure. You can buy from mage in Morphal, Whinterhold and Whiterun five types of this spells:

[b]Dark Guard[/b] - summon the ghostly archer with bow enchanting with absorb helth.

[b]Fire Guard[/b] - summon the flame ghost with same spells as [b]Burnt man.

Frost Guard [/b]- summon the frost ghost with spell "Frostbite" and unique spell of frost.

[b]Storm Guard - [/b]summon the storm ghost with spells "Wall of Storms" and "Thunderbolt".

[b]Guard-Summoner - [/b]my personal favorite[b]. S[/b]ummon the curse ghost with same spell with Spectral Chaurus Reaper. This ghost have 10 limit of summon creatures, can rise the corps, and can congure the [b]Skeleton archer [/b]and the [b]Skeleton mage.[/b]

All five ghost can't move (but can change position) and hawe same level with the player character.

Also mod add:

The unique staff "[b]The Green Eye[/b]" with unique enchantment (Paralyse and absorb stamina on area).

The unique staff "[b]Curse of  God-Lizard[/b]" which bind target to Player and every second transmit him 5 point of Helth\Magica\Stamina for unlimited time.

The unique boss "[b]The Abomination of Elirium[/b]".

New monster - Blake's Descendant. This spiders just cubs, but not underestimate them! They have more weak abilities of their father - can conjure two ghosts and spit same acid with Blake. And hey! They have same level with player character.

New enemies - trappers. Misterious crazy nord archers, who want only one - kill everyone who meet them. They similiar to Berserkers from addon Bloodmoon to TESIII, but more dangerous. They armed with Spiders Bows and have same level with player character. From they corps you can take unique honey mead.

New enemies - the breathless. This powerful undead warriors is most dangerous enemies in Skyrim. They can use frost shouts and have master skill of One Handed Weapon and Blocking. You can found the breathless in the nord region of Skyrim. 

New merchant - The Mudcrab from Morrowind. He is trade some wine and have 30000 gold. Also his trade the Staff of frostbite claws summon the unique frost mudcrab ghost with permanently active spell - the frost cloak. You can found The Mudcrab in the location [url=http://elderscrolls.wikia.com/wiki/The_Lady_Stone_(Skyrim)]Lady Stone[/url].


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Available only russian version of this mod. Anfortenatly i too bad know English to translate very big discription what i writing for this mods. Anyway i hope you like this mod.

Need version of game 1.9 and Dawnguard.

You can found Blake in location "Hunter's Rest" now renaming to "Убежище Бристоу".

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[size=5]                                                      WARNING!!!
[/size]
[size=3]Only here, on nexusmods.com, you can download the latest version of mod Blake The Spider! All other versions of mod Blake the Spider or Паук Блэйк on the other sites is [u]outdated[/u] and [u]irrelevant[/u] files, and can contain seriously bugs, errors, can be inbalanced, or contain viruses and dangerous programs. If you download this mod from any other site, the creator of this mod [u]have no any [/u][u]responsibility[/u] for any inconvenience or problems, what you can get, and most likely geting at downloading this mod from any other sites besides of [b][size=3]nexusmods.com.[/size][/b][/size]

BladeMaster Shura

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[font=Tahoma][size=3][left][/left]BladeMaster Shura, a two-handed sword nord warrior and dragon slayer, also dual weild, you can find her at the entrance to dragon tomb behind Kynesgrove. Trained strictly by an Orc hermit, she become a high Blademaster.[/size][/font][font=Tahoma][size=3] She has the spirit [/size][/font][font=Tahoma][size=3]"Attack me...with everything you have."(Black Mamba tongue)
[/size][/font][font=Tahoma][size=3]
Levels with player, UNP body, Weight100
[/size][/font][font=Tahoma][size=3]Skills refer to Warcraft 3 BladeMaster, such as wind walk, mirror image and so on.
[/size][/font][font=Tahoma][size=3]Required: Skyrim.esm   Update.esm   Dwanguard.esm   dragonborn.esm[/size][/font][font=Tahoma][size=3]
[/size][/font][font=Tahoma][size=3]
Credits
Armor(Osare Culort Outfit by anano): [url=https://www.nexusmods.com/skyrim/mods/43609][u]https://www.nexusmods.com/skyrim/mods/43609
[/u][/url][/size][/font][font=Tahoma][size=3]Shura Tachi(Bishu Osafune Ju Morikage Tachi rename, now it’s a sword blade tachi, scrip by shikigami2H, Bishu Osafune Ju Morikage Tachi by China-YYK and Moral-cat)[/size][/font]:[font=Tahoma][size=3][u][url=https://www.nexusmods.com/skyrim/mods/43609][font=Tahoma][size=3] [/size][/font]https://www.nexusmods.com/skyrim/mods/53798
[/url][/u][/size][/font][font=Tahoma][size=3]KS Hairdo’s: [url=https://www.nexusmods.com/skyrim/mods/68311][u]https://www.nexusmods.com/skyrim/mods/68311
[/u][/url][/size][/font][font=Tahoma][size=3]2K Lips: [url=https://www.nexusmods.com/skyrim/mods/79586][u]https://www.nexusmods.com/skyrim/mods/79586
[/u][/url][/size][/font][font=Tahoma][size=3]ECE: [url=https://www.nexusmods.com/skyrim/mods/12951][u]https://www.nexusmods.com/skyrim/mods/12951
[/u][/url][/size][/font][font=Tahoma][size=3]Mikan Eyes: [url=https://www.nexusmods.com/skyrim/mods/56056][u]https://www.nexusmods.com/skyrim/mods/56056
[/u][/url][/size][/font][font=Tahoma][size=3]Thanks.[/size][/font]

Kelretu's Modders Resources (WIP)

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13.06.2018 Added Breton Vases
22.12.2017 Added Riften Pack 01
07.09.2017 Added Nordic Tent Variations
07.05.2017 Added Small Ruin Chests
07.04.2017 Added Iron Maiden
04.04.2017 Added Small Chest
03.04.2017 Added Rope set
01.04.2017 Added Stonewall Extension and Ivy Extension
28.03.2017 Added Farmhouse Line

This is the place where I upload some of my old and upcoming modders resources. I won't do an example .esp for them as I did before.
More will be uploaded over time.


[youtube]aYuWkbWTg7w[/youtube]

Currently available:

[list]
[*]Oven
[*]farmhousline01
[*]stonewallarch01
[*]stonewallpillar01
[*]stonewallcurve01
[*]stonewallcurve02
[*]ivy04
[*]ivy05
[*]ivy06
[*]minescaffoldfreeropetile01
[*]minescaffoldfreeropetile01a (long version)
[*]minescaffoldfreeropetile02
[*]minescaffoldfreeropetile03
[*]minescaffoldfreeropetile04
[*]chest01a
[*]chestopen01a
[*]iron_maiden
[*]ruins_smallchest_02
[*]ruins_largechest_02
[*]smallnordictent01a
[*]smallnordictent01b
[*]smallnordictent01c
[*]smallnordictent01e
[*]smallnordictent02
[*]smallnordictent01a
[*]smallnordictent01b
[*]smallnordictent01d
[*]vase01a
[*]vase01b
[*]vase02a
[*]vase02b
[/list]

Encounter Zones Redone - LE

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[b]This is a back port of the original SSE mod by Kryten397[/b]
(https://www.nexusmods.com/skyrimspecialedition/mods/13597)


Edits 350 +  Encounter zones  and   fLeveledActorMult  Easy, Medium, Hard and Very Hard
to increase the difficulty of combat. Harder enemies appear sooner and become more numerous more quickly.

You wont get multiple Deathlords when you are only level 10. I've set it to be harder, not impossible.
This mod is medium difficulty and is balanced for adept game setting. It was made because I found other EZ mods way too hard.


__________________________________________________________________________

Note from the uploader:
I'm not the author and don't have much knowledge in modding, so for any question please ask in the comments section of the SSE version:
https://www.nexusmods.com/skyrimspecialedition/mods/13597?tab=posts

Other recommanded mod: 
"Encounter Zones Unlocked - Dungeons don't stop leveling after the first visit (SKSE)"
(https://www.nexusmods.com/skyrim/mods/84924)

Hyperborean Snow LE

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[img]https://cdn.discordapp.com/attachments/578922017831649300/629700084644184074/Daves_Snow.png[/img]

Bone Set

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Adds 3 new weapons to the steel crafting section.I will be expanding on and improving this set as I go.

Requiem - Unarmed Combat Enhancer

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[font=Georgia][center][img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img]
[size=6]    [color=#f6b26b]Unarmed Combat Enhancer[/color][/size]
[size=3][/size][/center][/font][center][font=Georgia][size=3]by. Noxcrab


[/size][/font]
[/center][b][color=#f6b26b][size=6][ Descriptions ][/size][/color][/b]

[size=3][b]Requiem - Unarmed Combat Enhancer (UCE)[/b] is a mod for enhancing unarmed combat experience in Requiem - The Roleplaying Overhaul. It is intended to give viability to unarmed combat by adding new features and re-balancing existing system.

The mod associates Unarmed with [b]One-Handed skill[/b] : Attacking with Unarmed will give One-Handed skill xp, and One-Handed perks effect Unarmed. Other One-Handed related features are also changed to work with Unarmed. For example, Stone of the Warrior effect will also increase damage with Unarmed.

UCE also adds new [b]Cestus weapons[/b], which are same as Unarmed but with extra boost in power. They are craftable, enchantable, provide extra damage, and give armor penetration effect for Unarmed strikes.
(They do not have mesh however as I don't have the skill for that myself)

Many other Unarmed related features are added changed to fit Requiem's balance.
For full detailed features of the mod, check the [b]ARTICLES [/b]page.
[/size]


[size=3]+) [b]Requiem - UCE Addon[/b] is an extra addon that adds cosmetic Cestus and Claws that can be worn over your gloves or gauntlets. They can be crafted at the forge using 1 steel ingot (Cestus has two versions - Tight and Loose - to fit various hand sizes). They can also be enchanted with enchantments for hand slot (has ArmorGauntlets keyword), such as Fortify Unarmed.

* UCE Addon does not require Requiem or this mod. It is completely standalone.[/size]



[b][color=#f6b26b][size=6][ Requirements ][/size][/color][/b]
[size=3]
Requiem - The Roleplaying Overhaul, and its requirements.





[/size][b][color=#f6b26b][size=6][ Compatibility & Load Order ][/size][/color][/b]
[size=4][b]
[/b][/size][size=3]The mod changes & overwrites many forms. Mods that change One-Handed skill tree & perks will be incompatible, and mods that change Argonian Race, Skooma, etc will have minor incompatibilities.

Load after Requiem. The load order should be like below :
   Requiem.esp
       :
   [b]Requiem - Unarmed Combat Enhancer.esp[/b]
       :
   Requiem for the Indifferent.esp





[/size][b][color=#f6b26b][size=6][ Install & Uninstall ][/size][/color][/b]

[size=3]Simply install & uninstall using your mod manager.

[b]New game is required to make all features apply properly.[/b]
[/size][size=3]
[/size][size=3]
[/size][size=3]


If you have any questions or suggestions, feel free to tell in the POST section above :)

[/size][size=4]And Please report any bugs you find![/size]

Void -Wish Granter-

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[center][color=#a4c2f4][size=5][b]Skyrim version recommended to be 1.9.32.0 or higher

Requires Dragonborn, and SKSE[/b][/size][/color][size=4]


They all wished for the same thing.

The same things over and over for a millennium

But not him

In the end my wish came true, but some times I wish it didn't[/size]



[url=https://jpegshare.net/][img]https://jpegshare.net/images/60/b0/60b0642239ca2680ff84abf49f441168.jpg[/img][/url]
[size=4]

[color=#a4c2f4][b][About Void][/b][/color][/size]

A powerful entity contained within a common household item,
she has been exploited over and over until on fateful day she met a man who granted her freedom

but as with all wishes, it came at a cost

[color=#a4c2f4][size=4][b]Void can be found within Dead Mans Drink within Falkreath[/b][/size][/color]

Void is a mage, utilizes multiple spells

custom armor. (Robes, and Bikini)

Body uses in-game unique effects/ textures
[color=#a4c2f4][size=4]
[b][Recommended Mods][/b][/size][/color]

[color=#a4c2f4][url=http://www.nexusmods.com/skyrim/mods/52019/?]Follower Commentary Overhaul - FCO[/url][/color] by terzaerian

[color=#a4c2f4][size=4][b][Credit][/b][/size][/color][color=#a4c2f4][size=4]
[/size][/color][size=3][color=#a4c2f4][size=4] [/size][/color]
[url=http://www.nexusmods.com/skyrim/mods/58221/?]KS Hairdos[/url] by Kalilies Shocky and Stealthic Khaos[url=http://skyrim.nexusmods.com/mods/12951/?] [/url]
[url=http://www.nexusmods.com/skyrim/mods/5564/?]A little Sexy Apparel[/url] by Cotyounoyume
[url=https://www.nexusmods.com/skyrim/mods/72059]Ash hopper Follower [/url]by M150
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaleyy
[url=http://skyrim.nexusmods.com/mods/6709/?]DIMONIZED UNP female body[/url] by dimon99
[url=http://www.nexusmods.com/skyrim/mods/69631/?]Banded Iron Bikini V2[/url] by NisetanakaDiablioKofman77
[url=https://www.nexusmods.com/skyrim/mods/26800]XP32 Skeleton[/url] by XP32
3DS MAX
NifSkope
Bethesda for creating Skyrim
Thank you all!

Changelog:[/size]
      1.0 - first creation
[/center]
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