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Monsters of the Windhelm Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Combat in Slow Motion by Sah [/i]:[/b]

->->->->->->->->->->->->->->[youtube]dZnM_DWYpys[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-



Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required) [i]They are calm, do not wake them ![/i]

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Four: Centaurs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[img]https://i.imgur.com/jDJCjW7.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Five: Ogres and Blood Drake [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19101209392116616016456185.jpg.html][img]https://nsm09.casimages.com/img/2019/10/12//19101209392116616016456185.jpg[/img][/url]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]; for the Centaurs in [url=https://www.nexusmods.com/skyrim/mods/85364] Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) [/url], for the Ogres and the Blood Drake in [url=https://www.nexusmods.com/skyrim/mods/88188] Ogres - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94752] Blood Drakes- Mihail Monsters and Animals (mihail immersive add-ons- dragon- far cry) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url] and [url=https://www.nexusmods.com/skyrim/mods/94752] Blood Drakes[/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods. Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans. Thank you very much Ubisoft and associates, and thank you very much Nexus. » [/size][/i]

Persephone - Standalone Follower

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This is a standalone follower mod of my female character preset, Persephone.

You can find her in whiterun, or you can type in the console help persephone 4 to find her character ID # and then type player.placeatme (NPC number) 1

She is vanilla-voiced, has a healer mage AI set, and she is romanceable and marryable.

Requires the following mods.

*SKSE
*Enhanced character edit
*Racemenu
*KS Hairdos SSE
*KS Jewelry SSE
*Caliente's beautiful bodies SSE
*Kyoe's Bangin' Brows SE
*Left hand rings modified SE
*Realistic faces Skyrim SE character overhaul
*The eyes of beauty SSE
*Left Hand Rings

Thanks to taoxue for making this mod for me!

Beautiful Main Menu

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Beautiful Main Menu Replacer 1.2
- Fixed Missing File

The Executioner Sword

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[size=4]Description:

[/size]So one day I looked for an executioner sword for Skyrim at the Nexus but I never found one, so I decided to make one on my own and share it with you guys.

The mod adds an executioner sword to the game as well as one unique, more powerful version with a unique enchantment.

The standard executioner sword or the way I call it the "clean version" can be crafted with the advanced armor perk.
Stats:
Base damage of 20
Reach of 1.45

The unique version is called "The blood seeker" can be found in front of the dragon wall in Korvanjund.
Stats:
Base damage of 32
Reach of 1.45
Unique enchantment which causes 18 bleed damage per second for 10 seconds.

[size=4][b]Installation:[/b][/size]
[size=2]
Use a mod manager or simply drop the data folder from the archive into your Skyrim folder.[/size]

[size=4][b]UnInstallation:[/b][/size]

[size=2]Use a mod manager or manually delete:
[/size].../data/RTRExecutioner.esp;
.../data/textures/weapons/Executioner;
.../data/meshes/weapons/RTRExecutioner;

[size=6]Credits:[/size]
[size=4]Big thanks to Blender, what a great program!
Substance Painter. Beautiful textures 
To Nexus and all of you guys, nothing will be possible without you![/size]

Shingcheng Holysee Knight

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[size=6]Shingcheng Holysee Knight[/size]

[b][size=4]Your Skyrim version has to be 1.9.32.0 or higher[/size]
[size=4]SKSE 1.07.03 or higher is required[/size]
[size=4]SkyUI
PapyrusUtil[/size]
[size=4]NetImmerse Override v3.4.4 (Optional)
Heels Sound 1.5[b][size=4] (Optional)[/size][/b][/size]
[size=4]SMP-PE Compatible patch [b][size=4] (Optional)[/size][/b][/size]


[size=5]VIEDO [/size][url=https://www.bilibili.com/video/av53969787][size=5][b]https://www.bilibili.com/video/av53969787[/b][/size][/url]

[youtube]DepRcqVQlqY[/youtube]


[size=5][b]Blog: [url=https://weibo.com/sadgd]https://weibo.com/sadgd[/url]
Communication QQ group: [url=https://jq.qq.com/?_wv=1027&k=5R2QwkQ]511049296[/url][/b][/size]


[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603269-1366283120.png[/img][/size]

[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603485-916402500.jpeg[/img][/size]

[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1543070379-891240917.jpeg[/img]

[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1540176614-819207942.jpeg[/img][/size][/b]


[size=5][u]How To Start[/u]
According to each knight's patrol route, You can find them.

[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1558980213-420447043.png[/img][/size]




[u]Used Resources[/u]
1.Ordinator - Perks of Skyrim  [url=https://www.nexusmods.com/skyrim/mods/68425]https://www.nexusmods.com/skyrim/mods/68425[/url]
2.Colorful Magic  [url=https://www.nexusmods.com/skyrim/mods/37440]https://www.nexusmods.com/skyrim/mods/37440[/url]
3.Apocalypse - Magic of Skyrim  [url=https://www.nexusmods.com/skyrim/mods/16225]https://www.nexusmods.com/skyrim/mods/16225[/url]
4.RR Elphintos Set for UNP  [url=https://www.nexusmods.com/skyrim/mods/29690]https://www.nexusmods.com/skyrim/mods/29690[/url]
5.Templar Set  [url=https://www.nexusmods.com/skyrim/mods/25642]https://www.nexusmods.com/skyrim/mods/25642[/url]
6.Leah Lillith Jewelry


[u][size=3]If you like my MOD, please give me endorsements, which will be the driving force for me to keep on doing it. Thank you.[/size][/u]


[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603523-1174460786.jpeg[/img]


[b][size=5][u]Guardknight Vieruohsina[/u][/size][/b]

[b]Divine Shield: [/b]Knocks down the target and inflicts continuous Divine Fire damage and damage equal to 10% Maximum Health. Triggers Divine Majesty.
[b]Divine Majesty: [/b]If the weapon of the target hit by Divine Shield is not enchanted, grants a continuous effect that allows you to heal the target while attacking.
[b]Holy Blessing: [/b]If the target is affected by Divine Shield, triggers Self-Healing effect while attacking.
[b]Guardian Aura: [/b]When entering the battle, continuously heals allies and triggers the advanced Healing effect when an ally has abnormal states or low Health.
[b]Total Annihilation:[/b] Lateral attacks can hit all targets within the attack range.
[b]Arrow Crush:[/b] Immune to arrows of any forms.
[b]Solid Rock:[/b] Immune to any Tenacity damage, and deals 2 times Tenacity damage to the enemy.
[b]Spatial Distortion: [/b]Fixes the Physical damage received, reflects damage, and decreases 0.05% Magical damage for every point of remaining Endurance. Enters the Invincible state while blocking.
[b]Frost Shout:[/b] Inflicts Frost damage and deprives the target's Endurance recovery ability. Can make dragons unable to fly.
[b]Ice Armor:[/b] Deals continuous Frost damage to nearby targets and deprives their Endurance recovery abilities.
[b]Gale Swordwave:[/b] Launches a transparent shock wave that deals Divine Fire and Tenacity damage.
[b]Frozen Realm:[/b] When Health drops below 30%, inflicts continuous large-scale Frost damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.

[b][size=5][u]Chastenknight Litelina[/u][/size][/b]

[b]Shingcheng Armor: [/b]Each point of remaining Mana decreases Physical damage by 0.03%, and Magical damage by 0.05%.
[b]Flame Fission:[/b] Fire spells deal 1 time Additional and Tenacity damage against targets with Deflagration Flame.
[b]Shingcheng Fusion: [/b]Creates a huge Fire explosion, blowing up the target and inflicting damage equal to 10% Maximum Health.
[b]Divine Storm:[/b] Deals continuous Divine Fire damage to the target and decreases the target's Movement Speed by 50%. Triggers Divine Penetration.
[b]Shingcheng Magic Realm:[/b] Continuously decreases the Magical Resistance of enemies within 120 yards.
[b]Mirror Guardian Aura:[/b] Mirrors another Guardian Aura effect upon receiving Guardian Aura effect.
[b]Surging Flames: [/b]Creates a lava zone that deals Burn damage to contacted targets and inflicts Flame Weakness. Triggers Deflagration Reaction.
[b]Hyper Power Fireball: [/b]Inflicts Fire damage. Can ignite the enemy and trigger Deflagration Flame and Shingcheng Fusion.
[b]Fire Shout:[/b] Deals Fire damage, inflicts Magic Weakness on the target, and triggers Shingcheng Fusion and Deflagration Flame. Can make dragons unable to fly.
[b]Flame Armor:[/b] Deals continuous Fire damage to targets within 60 yards and triggers Deflagration Flame.
[b]Deflagration Flame:[/b] 10% chance to cause a Fire explosion, igniting the target and inflicting Tenacity damage, with a 30% chance to terrify the target.
[b]Divine Fin Funnel:[/b] When entering the battle, opens a Divine Gap that can launch Divine Storms around the enemy, dealing Physical and Divine damage and decreasing the target's Movement Speed.
[b]Holy Cross: [/b]Launches a giant Holy Cross shock wave composed of two holy lights, dealing Divine and Tenacity damage to enemy targets in range and triggering Healing effect on allies.
[b]Divine Stroke: [/b]When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 30% chance to cause the target to deal massive Tenacity damage.
[b]Divine Discipline: [/b]When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 15% chance to tear 3 Space Rifts around the target, create a binding Divine Blockage, and launch an advanced Divine Storm that deals Divine damage.
[b]Divine Enlightenment:[/b] When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 1% chance to enlighten and absorb the target to the Shingcheng Holysee.
[b]Holy Swordwave:[/b] Launches a tiny Holy Cross that deals Divine Fire and Tenacity damage.
[b]Devastation Realm:[/b] When Health drops below 30%, inflicts continuous large-scale Fire damage, triggers Shingcheng Fusion and Absolute Deflagration Flame, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
[b]Divine Echo: [/b]Allows allies to trigger Healing effect while attacking for a period of time.
[b]Flame Link:[/b] If an ally's weapon is not enchanted, gains a 30% chance to inflict Deflagration Flame while attacking.

[b][size=5][u]Trialknight Irunina[/u][/size][/b]

[b]Repressive Dualblade Genre: [/b]Smashes with dual-held weapons deal 1 time Additional and Tenacity damage.
[b]Crosscut:[/b] Lateral attacks can knock back enemies and deal up to 1 time Additional damage according to the knock-back distance.
[b]Focus Shot: [/b]When bending a Bow or reloading the Crossbow, immune to all Tenacity damage.
[b]Anti-Magic Field:[/b] Becomes immune to Physical damage while attacking. Physical damage received decreases by 50%, immune to the effect and duration of all non-Shingcheng Holysee skills.
[b]Sniper Archery: [/b]When using a Bow, Physical damage increases 2 times, and can ignore the target's Armor. All attacks increase 2 times when Health drops below 50%.
[b]Dark Valkyrie:[/b] Damage increases 4 times when performing effective attacks from the side and back of the target. Triggers a 5-second Invincible state when paralyzed by enemy attacks.
[b]Lightning Swordwave:[/b] Launches Divine Lightning, removing one Magical effect on the target and inflicting Lightning damage and damage equal to 0.3% Maximum Health.
[b]Thunderstorm Archery:[/b] Bow attacks can create Thunderstorms, inflicting Lightning damage and damage equal to 0.3% Maximum Health.
[b]Berserk Fencing:[/b] When Health is above 30%, Movement Speed increases 1 time, Attack Speed increases by 70%. When Health drops below 30%, Movement Speed increases 5 times, Attack Speed increases 7.5 times.
[b]Divine Armor:[/b] Deals continuous Lightning damage to nearby targets and deprives their Magical recovery abilities.
[b]Divine Shout: [/b]Inflicts Lightning damage, removes one Magical effect on the target, deprives the target's Magical recovery abilities, and creates a magnetic field to lock the target. Can make dragons unable to fly.
[b]Thunderstorm Realm: [/b]When Health drops below 30%, inflicts continuous large-scale Lightning damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
[b]Power of Conviction:[/b] Increases allies' Physical Attack by 50% for a period of time.
[b]Divine Adjudication: [/b]If an ally's weapon is not enchanted, gains a 30% chance to remove one Magical effect on the target while attacking.

[b][size=5][u]Perfect Formation[/u][/size][/b]

[b]Vieruohsina Field: [/b]Physical damage received decreases by 50%.
[b]Litelina Field: [/b]Magical damage dealt increases by 50%.
[b]Irunina Field: [/b]Magical damage received decreases by 50%.
[b]Mecha Field: [/b]Becomes immune to Tenacity damage for a period of time.
[b]Justice Crush:[/b] Gains a 30% chance to ignore the target's Armor while attacking.
[b]Divine Flame Induction:[/b] If the target is affected by Divine Shield, ignores the target's Armor while attacking.
[b]Flame Link:[/b] Inflicts Deflagration Flame on the target regardless of whether the weapon is enchanted.

[b][size=5][u]General Abilities[/u][/size][/b]

[b]Lethal Smash: [/b]Deals up to 50% Additional damage to targets above 50% Health. Targets with higher remaining Health will take higher Additional and Critical damage.
[b]Critical Increase: [/b]Increases 85% Critical Chance.
[b]Hyper Heroic Spirit: [/b]When killed with above 20% Health, returns to the battle as a Hyper Heroic Spirit. The Hyper Heroic Spirit's attacks inflict Instant Death.
[b]Overtime Reaction:[/b] When the combat time exceeds 10 minutes, directly enters the Fifth Combat Stage, and attacks inflict Instant Death.
[b]Shingcheng Counter Field: [/b]Breaks the target's Special Protection effects such as Undead, Phantom, and Blur.
[b]Shingcheng Protection:[/b] When Health drops below 70%, conjures the Heroic Spirit forms of the other 2 Knights to assist in combat.
[b]Dimensional Deflection: [/b]Enters the Invincible state while out of combat.
[b]Divine Light:[/b] When Health drops below 20%, triggers Self-Healing effect.
[b]Shingcheng Backtrack: [/b]When Health drops below 20% and Divine Incarnation is on cooldown, recovers all Health and triggers special Divine Incarnation.
[b]Shingcheng Form: [/b]When Health drops below 30% and both Divine Incarnation and Shingcheng Backtrack are on cooldown, generates a Divine Field that deals continuous large-scale Divine damage and drags the enemy targets into Chaos, all damage increases 10 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.


[img]https://staticdelivery.nexusmods.com/mods/110/images/92073/92073-1529603514-374497025.jpeg[/img]

Rally's Skeleton Key

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[u][size=4][u][size=4][img]https://i.imgur.com/TOMe6Z0.jpg[/img][/size][/u]

What it does:[/size][/u][size=3]
                          [/size]
[size=2]This mod replaces the Skeleton Key in game with 2K (optional 1K) textures made from scratch. Three different versions available: 

[list]
[*][size=2]Silver Plated [/size]
[*][size=2]Copper [/size]
[*][size=2]Desaturated Copper[/size]
[/list]
Screenshots are welcome :)[/size]
[u][size=4]Install:[/size][size=3]      [/size]
[/u]
[list]
[*][size=2]download with your prefered mod manager, install and overwrite when promted [/size]
[*]or download manually, extract and put the "Textures" folder of this mod in your Skyrim directory
[/list]
[size=4][u]Uninstall[/u]:[/size]

[list]
[*][size=2]disable/uninstall the mod from your manager or remove the files from your Skyrim directory[/size]
[/list][u]
[size=4]Compatiblity[/size][/u][size=4]:[/size][size=3] [/size]

[size=2]These textures should be compatible with everything


Thx to [size=2][url=https://www.nexusmods.com/users/28061245]sorca97[/url][/size][size=2]  for testing and taking screenshots![/size]
[/size]
                                                                                                                           [size=4][size=3][url=https://www.nexusmods.com/users/39335975?tab=user+files][img]https://i.imgur.com/tjjHDx1.png[/img][/url][/size][/size]      [size=4][size=3]
[/size][size=4]                                                                                          Also check my other [url=https://www.nexusmods.com/users/39335975?tab=user+files]mods

                                                                                                    [/url][url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=PZRLB2H6UW73S&source=url][img]https://i.imgur.com/4zbm7k0.png[/img][/url][/size][/size]

Coldhaven - A Vampire City Spanish Translation

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La traducción comprende todos los textos a excepción del menú de MMC puesto que no la considere necesaria.

Los diccionarios también estarán disponibles para su descarga.

Coldhaven añade gran cantidad de objetos, hechizos, armas, armaduras y encantamientos al juego, todas ellas están dedicadas por completo a vampiros, incluye una gran e interesante linea de misiones y una ciudad completa, desde luego.

Ademas podrás optar por unirte a una de las 4 casas nobles de Coldhaven conformadas por antiguos y famosos clanes.

pink charm

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1- first Caliente's Beautiful Bodies Edition 2-BodySlide and Outfit Studio 3-UNP 4-Leyenda Skin

JADE A beautiful Standalone CBBE Follower

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Adds Jade as a standalone follower in Riverwood Trader upstairs

[b][u][color=#00ff00]UPDATES[/color][/u][/b]
[color=#ffff00][b]NEW OPTION[/b]:[/color] Added an optional file to download Jade at [b]WEIGHT 0 and using YOUR bodyslide files[/b] instead of the custom ones. Choose this [b][u][color=#ffff00]OR[/color][/u][/b] the Main file
[b][color=#ffff00]NEW OPTIONAL FILES: [/color][/b]Added [b]JadeBody[/b] and [b]JadeBSOutfit[/b] [b]BodySlide Presets [/b]as Optional downloads. Now you can use the [b]same bodyslide as the custom one used in MAIN file[/b] for your females, if you wish

Any issues let me know.

[b][u]Jade Info:[/u][/b]
[b]Voicetype: [/b]Female Sultry
[b]Bodytype:[/b] [url=https://www.nexusmods.com/skyrimspecialedition/mods/16855?tab=posts]The Simple Allure Body CBBE[/url] - Converted to use in LE
[b]Weight:[/b] 70
[b]Height:[/b] default
Marriable 
[b]Combat Style:[/b] Rogue
[b]Armor/Outfit: [/b]Naked as the day she was born!  She does come with steel daggers, nothing else! 

[i][u][b]YOU CAN FIND HER UPSTAIRS IN THE RIVERWOOD TRADER! [/b][/u][/i]

[u][b]I highly recommend installing: [/b][/u]
Amazing Follower Tweaks: [url=https://www.nexusmods.com/skyrim/mods/15524]Amazing Follower Tweaks[/url]
I am not sure if the above is required? Certainly means you can change her combat style, outfits etc. So well worth it imo! 

[u][b]Installation (Recommended)[/b][/u]
Install via NM or Vortex.

[u][b]To install manually[/b][/u]
unpack and drag and drop into your Skyrim Special Edition, main game folder (where  skyrimSE.exe is)

Assission Drizzle

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Drizzle,the main character in the movie REIGN OF ASSASSINS, is so impressive that I add her to Falkreath cemetery.
[b]
S[/b][b]tory [/b][b]B[/b][b]ackground[/b]
[left]Drizzle drives the water-shedding soft sword by her internal force and attacks the enemy from all unexpected angles, incredibly fast and intensive, erratic and unpredictable. It showers the victim with a barrage slashes so they look as if they’ve been cut by drizzling rain. So she gains the nickname `Drizzle’.
Shaolin wisdom Lu Zhu, who fell in love with her at first sight(I'm willing to turn into a stone bridge, endure 500 years of wind and rain , only ask that the girl walks over the bridge!), secretly followed her for three months. Lu Zhu showed her four moves to beat Water-shedding Sword.
Drizzle awakened for the wisdom's death redemption, determined to put down her sword, facelifted and renamed Zeng Jing to live an ordinary life. 
But that’s just a wish on her part. The foe facelifted Zhang Renfeng broke her quiet life. Drizzle married him, the achievement of a bad fate! Is this karma? Soon Drizzle exposed her assassin identity for the protection of Jiang Ah-sheng (Zhang Renfeng). Finally in the cemetery, she pulled the  short sword out of Zhang Renfeng’s body, and killed the conceit Wheel King by Lu Zhu four moves. Drizzle reaped the consequences of karma that avenged Zhang Renfeng. Jiang Ah-sheng real loved Drizzle, they lived a happy life ever after.
[b] [/b][/left][b]Drizzle(Zeng Jing): Dark Stone top assassin.[/b]
[b]Zhang Renfeng(Jiang Ah-sheng): Zhang Haiduan[/b][b]’[/b][b]s son. At the command of the Wheel King, his father was killed by Drizzle for half a Bodhi[/b][b]’[/b][b]s remains. He himself was badly wounded.[/b]
[b]The Wheel King: Dark Stone Clan Leader.[/b]
[b] [/b]
[b]Information[/b]
Drizzle is a very stronger follower.
Drizzle can be found in Falkreath cemetery, seemingly dressed as a civilian, but actually a top assassin. I gave her a short sword modified nightingale.
I named  it Terminator that is fast, accurate, and deadly. Drizzle’s combatstyle is unique that the enemy feels like fighting with a scary ghost that circle incredibly fast. You never know which Angle she's going to attack. When drizzle fights, she shouts a powerful buff herself and restoring health to all nearby comrades first. She is a responsible companion.
Drizzle can also dual wield, has a Reaper crossbow with dragonrend effect and 2 ghost potion(tortoise powder).
UNP body,  weight 100,  level 1.2 uncapped.  Carried 3000.
Requirements: Skyrim. esm,  Update. esm,  Dawnguard. esm
 
[b]Credits[/b]
[font=Tahoma][size=3]KS Hairdo’s: [url=https://www.nexusmods.com/skyrim/mods/68311][u]https://www.nexusmods.com/skyrim/mods/68311
[/u][/url][/size][/font][font=Tahoma][size=3]2K Lips: [url=https://www.nexusmods.com/skyrim/mods/79586][u]https://www.nexusmods.com/skyrim/mods/79586
[/u][/url][/size][/font][font=Tahoma][size=3]ECE: [url=https://www.nexusmods.com/skyrim/mods/12951][u]https://www.nexusmods.com/skyrim/mods/12951
[/u][/url][/size][/font][font=Tahoma][size=3]Mikan Eyes: [url=https://www.nexusmods.com/skyrim/mods/56056][u]https://www.nexusmods.com/skyrim/mods/56056[/u][/url][/size][/font]

Topographic World Map of Skyrim

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[b][size=5][center] [b][size=5]Topographic World Map [/size][/b][b][size=5]of Skyr[/size][/b][b][size=5]im[/size][/b][/center][/size][/b]
Many of you know beautiful work of Tim Cook who created accurate topographical map of Skyrim. Image itself is [url=https://www.nexusmods.com/skyrim/mods/36159]available[/url] as a vector or bitmap picture. This little mod just implements it in Skyrim World Map mode with a use of flat map design from [url=https://www.nexusmods.com/skyrim/mods/4929]A Quality World Map[/url] by Chesko and IcePenguin.


[center][img]https://i.ibb.co/qkFJ1RV/Topo.png[/img][/center]
Map is fully flat and covers not only Skyrim but a part of neighboring provinces. Zoom is available yet restricted due to the lack of edge decorations and proper background (maybe I will add them later). Map itself is 'naked' in this version, with no special markers otherwise than ones from the game. Immersion version of the map with Tim Cook's handmaiden markers (and obviously without in-game markers) is on the way.

Hope you will find it useful and way more readable than vanilla map. And I'm sure it will bring special memories to anyone who served in army! :)

[b][size=5]Requirements[/size][/b]
[list]
[*]Skyrim LE
[*][url=http://skse.silverlock.org/]SKSE[/url]
[*][url=https://www.nexusmods.com/skyrim/mods/83038]Flat Map Markers[/url]
[/list]
[b][size=5]Installation[/size][/b]
[size=3]The archive is mod manager compatible. To manually install unpack the download archive into your [i]Skyrim/Data[/i] folder.

To manually uninstall delete all files as found in the download archive from your[i] Skyrim/Data [/i]folder.

Mod contains 2 esp, main map file and a fix for weather in Wolrd Map mode to make lighting best suited for reading the map. If mod manager used, [b]place them as low as possible in load order[/b].
[/size][size=3]
Flat Map Markers by underthesky is recommended for installation but not mandatory (without it you will experience glitchy Current Location marker as well as possible map markers shifts while zooming).

If you using Requiem, place [i]Requiem for Indifferent.esp[/i] lower and run Reqtificator.  
[/size]
[b][size=5]Compatibility [/size][/b]
[size=3]Obviously not compatible with other map mods.[/size]

[b][size=5]Credits[/size]
[/b][size=3]This mod brings together hard work of Tim Cook, creator of amazing topographical map of Skyrim (400h of hard work) and combined efforts of IcePenguin and Chesko to create and polish A Quality World Map. Another credit to underthesky for his skse plugin that flattens map markers.[/size]

Max Weapon Adjust - Dirty Clipping Workaround for Vanilla (and) Replacers

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[color=#00FF00][center][heading]Max Weapon Adjust - Dirty Clipping Workaround for Vanilla And Replacers[/heading][/center][/color]
[b][color=#ff0000]WARNING - In case you don't read below the reason this is a "Dirty" workaround is because it affects all weapons and items when "sheathed" to the character.  This means that while this is intended to help with greatswords/axes on the back it will also affect other items such as one handed swords (making them stick out to the side).  This is why I added the "MWA Ring" option so that the effect can be added/removed at will depending what one is sheathing.[/color][/b]


[color=#00FF00][b]Introduction and Important Points[/b][/color]

Hello, thank you for checking out my first mod ever, I hope it is useful.

[color=green][b]First off let me start by saying that this wasn't an original idea, while I don't know the original source of this information I first saw it from user "panzersnapdragon1" in this thread: [url=http://forums.nexusmods.com/index.php?/topic/820929-if-it-doesnt-already-exist-weapon-clipping-issues/]http://forums.nexusmods.com/index.php?/topic/820929-if-it-doesnt-already-exist-weapon-clipping-issues/[/url] where he described how it could be done. All I've done is the busy work of making it happen and packaging it up, hopefully saving others time and effort. Thanks to panzersnapdragon1 for the idea, I've tried to put it into action.[/b][/color]
[color=red]
[/color][color=#ffffff][color=#00ff00][b]Mod Intent[/b][b] \ Features[/b][/color]
[b]
This mod is intended for those bothered by greatswords and axes clipping through their character or character armor.[/b][/color][color=#ffffff][b]

This mod seeks to alleviate the problem by increasing the "Weapon Adjust" value on ALL vanilla ArmorAddons for Skyrim, Dawnguard, and Dragonborn to the maximum possible of 4.0, it also contains options to affect less items.

Feature List (As of Current Version):

[/b][/color][list]
[*][b]Selectable (via the FOMOD installer) options for Skyrim, Dawnguard and Dragonborn for when you want all vanilla Armor Addon files changed.[/b]
[*][b]Daedric Only Option (This one will only set the Max Weapon Adjust value for Daedric armor)[/b]
[*][b]Ring (Experimental) This adds a ring named "MWA Ring" to the game which can be used once added to inventory via the console. To add the ring you have to find the ID first, steps are below.  The ring has the added advantage of not affecting all NPCs (unless they wear it, if you don't tell them I won't).[/b]
[*][b]Merged Plugin Options Available for Skyrim+Dawnguard, Skyrim+All DLCs and the Daedric Only + Ring Option for those that want it.  Plugins were merged using the "Merge Plugins" tool by matortheeternal located here: https://www.nexusmods.com/skyrim/mods/69905
[/b]
[/list]
[b]Getting And Using The Ring

[/b]Open the console and type "help MWA", a list of a few items that match "MWA" will show up.  Note down the item ID next to the "MWA Ring" entry, it should look something like 010030CF (or similar).  Once you have the item id type in "player.additem ITEMID 1" (note that 1 has a space before it to separate it from the itemid)[color=#ffffff][b]

[color=red][b][color=#00ff00]Known Issues/Disclosures (TLDR)[/color][/b][/color]

A few users have reported that on some armors that have new armor pieces, such as underwear that this mod removes the underwear from those armor mods, consider this a warning if you use those mods.  The only one specifically mentioned so far was "Remodeled Armor for CBBE Bodyslide and TBBP HDT".  I do not intend to release a patch for this as I'm not sure I would even know how to fix it and I don't want to spend the time.

[/b][/color][color=#ffffff][b]Because of the way Weapon Adjust works this will affect any items when sheathed, so one handed swords at your side will stick out more even though they may not need to. This might be distracting to some.[/b][/color][color=#ffffff][b]

This mod may work with vanilla armor and vanilla armor replacers that use the vanilla armoraddon files in Skyrim and the DLCs. It will not work on custom armor unless you make the change yourself or I make patches.

[color=red][color=#ffffff][b]This mod isn't perfect, if the body weight is too high, or the mesh too big you will still see
clipping. However it was helpful for me so I'm hoping it helps others.[/b][/color][/color][/b][/color]

Originally I made this for me and thought that it could be useful for others as well so I learned how to package it up and distribute on the nexus so that others may use it too.

A note about this being a "Dirty" mod. In my mind it is dirty because it is more about avoiding an issue than it is about actually fixing it. Fixing this problem is beyond my expertise, the best I can do is try to make it less noticeable.

[color=#00FF00][b]Installation[/b][/color]

Mod Organizer 2 (Best Option): Using Mod Organizer 2 follow the guided install wizard after adding the mod from file to choose the options you want.

Manual: Download the 7z and extract it. Inside you will see folders for the various options the mod provides. Inside each of these folders is an .esp, copy the desired ones for main files and expansion packs (or the daedric only / ring file) into your SkyrimData folder and make sure they are marked for loading.

Blake The Spider Spider Follower

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Blake is a one of the most recognized Russian mods. This mod add a unique follower - the mutated frostbite spider created by excentric wizard names William Bristow. Bristow was killed by his arch enemy Paul Maric, so Blake now available as a follower of Dragonborn. Bristow also created many spells of summon (mostly the undead), and have unique staff The Green Eye with unique enchantment (Paralyse and absorb stamina on area). Also mod added the unique magic draugr The Abomination Of Elirium plased in area of Gjukar's Monument. Abomination is very strong and dangerous enemy so be careful.
In Skyrim now appeared the new threat - trappers. They very strong psyhopatic nords-archers, that want only kill everyone in Skyrim. They armed with spider bows enchanting with poison. Now, Dovahkiin meet his match with most strongest badass monsters in human body what ever see Skyrim.

Well... back to Blake. As follower his essential. He also have 4 unique "spells" based on poison and unblocking damage, can heal himself as a spriggan, and can conjure 3 unique ghost of arthropods, everyone of which have the unique abilities. 

Blake use next "spells":

[b]Dark venom[/b] deal 100 damage immediately and 10 damage per 10 seconds on small area. It his primary attack.

[b]Acid[/b] deal 100 unblocking damage immediately and 10 damage per 10 seconds on small area. Blake use this attack against the enimies with immunity to poison.

[b]Spider venom[/b] deal 100 damage immediately and 10 damage per 10 seconds and paralise target on 10 second.
[b]
[/b][b]Doom swarm[/b] concentrate attack absorbing health and deal unblocking damage.

[b]Spriggan heal 3 [/b]using as normal spell and restore Blake 300 HP.

[b]Chitin Rage[/b] - conjure 3 unique ghosts of arthropods. It's:
[b]
[/b][b]Spectral Chaurus Reaper[/b]. Shoot the vampire like charges absorbing 10 health per 10 second. Use the extra damage perk in close-in fighting.
[b]
Spectral Mudcrab[/b]. Deal very big unhanded damage and use extra damage perk in close-in fighting.
[b]
[/b][b]Spectral Chaurus Hunter[/b]. Shoot the spectral charges deal 10 health per 10 second. Use the high extra damage perk in close-in fighting.

All three ghosts have 100% resist to frost and poison, and 100% weakness to fire.


Also, mod add in the game many spells of summon. "Я вам не скажу за всю Одессу..." us sung in old Soviet song, what means "I can't speak for all", but personally I was very disappointed, what Bethesda have not added summon undead spells from previous games. End I decided doing that instead of them. Well, now we have:

[b]Bone Thrall [/b]- spell of summon the migty skeleton archer for unlimited time. Bone Thrall have many perks of Shooting.

[b]Bone Thrall-Mage[/b] - spell of summon the migty skeleton cryomancer for unlimited time. Bone Thrall-Mage have many perks of Destruction and can summon [b]Skeleton mage[/b].
[b]
Aspect of Conjuration [/b]- spell of summon the mighty spectral skeleton for unlimited time creating by Shalidor himself. He armed with a daedric battle axe and bow (end perks for them) and have limit of ten summon creatures. He can summon three spectral warrior (classic - warrior, archer, mage) and raise the corps.

[b]Spirit of Fire[/b] - spell of summon the mighty spectral skeleton pyromancer for unlimited time. 

[b]Spider Thrall of Fire -[/b] spell of summon the mighty ghost of frostbite spider name's Attrebus for unlimited time. He have spells fireball and firewall, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Spider Thrall of Frost [/b]- spell of summon the mighty ghost of frostbite spider name's Hyalty for unlimited time. He have spells icy spear and frostbite, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Aspect of Vampirism [/b]- spell of summon the shard of soul of blood dragon for unlimited time. He have the shout "Drain Vitality".

[b]Burnt man -[/b] spell of summon the undead pyromancer created from burnt-out bodies of Helgi and her mother stolen by William Bristow. Conjure for 120 s. He have spells fireball and firewall.
[b]
Skeleton archer [/b]- spell of summon skeleton archer for 60 s.
[b]
Skeleton mage [/b]- spell of summon skeleton mage for 60 s.

Pack of spells known as "[b]Magic Guards[/b]". This spells can summon the ghosts, what can protect area there they be conjure. You can buy from mage in Morphal, Whinterhold and Whiterun five types of this spells:

[b]Dark Guard[/b] - summon the ghostly archer with bow enchanting with absorb helth.

[b]Fire Guard[/b] - summon the flame ghost with same spells as [b]Burnt man.

Frost guard [/b]- summon the frost ghost with spell "Frostbite" and unique spell of frost.

[b]Storm Guard - [/b]summon the storm ghost with spells "Wall of Storms" and "Thunderbolt".

[b]Guard-Summoner - [/b]my personal favorite[b]. S[/b]ummon the curse ghost with same spell with Spectral Chaurus Reaper. This ghost have 10 limit of summon creatures, can rise the corps, and can congure the [b]Skeleton archer [/b]and the [b]Skeleton mage.[/b]

All five ghost can't move (but can change position) and hawe same level with the player character.

Also mod add:

The unique staff "[b]The Green Eye[/b]" with unique enchantment (Paralyse and absorb stamina on area).

The unique staff "[b]Curse of  God-Lizard[/b]" which bind target to Player and every second transmit him 5 point of Helth\Magica\Stamina for unlimited time.

The unique boss "[b]The Abomination of Elirium[/b]".

New monster - Blake's Descendant. This spiders just cubs, but not underestimate them! They have more weak abilities of their father - can conjure two ghosts and spit same acid with Blake. And hey! They have same level with player character.

New enemies - trappers. Misterious crazy nord archers, who want only one - kill everyone who meet them. They similiar to Berserkers from addon Bloodmoon to TESIII, but more dangerous. They armed with Spiders Bows and have same level with player character. From they corps you can take unique honey mead.

New enemies - the breathless. This powerful undead warriors is most dangerous enemies in Skyrim. They can use frost shouts and have master skill of One Handed Weapon and Blocking. You can found the breathless in the nord region of Skyrim. 

New merchant - The Mudcrab from Morrowind. He is trade some wine and have 30000 gold. Also his trade the Staff of frostbite claws summon the unique frost mudcrab ghost with permanently active spell - the frost cloak. You can found The Mudcrab in the location [url=http://elderscrolls.wikia.com/wiki/The_Lady_Stone_(Skyrim)]Lady Stone[/url].


____________________________________________________________________________________________________________________

Available only russian version of this mod. Anfortenatly i too bad know English to translate very big discription what i writing for this mods. Anyway i hope you like this mod.

Need version of game 1.9 and Dawnguard.

You can found Blake in location "Hunter's Rest" now renaming to "Убежище Бристоу".

____________________________________________________________________________________________________________________



[size=5]                                                      WARNING!!!
[/size]
[size=3]Only here, on nexusmods.com, you can download the latest version of mod Blake The Spider! All other versions of mod Blake the Spider or Паук Блэйк on the other sites is [u]outdated[/u] and [u]irrelevant[/u] files, and can contain seriously bugs, errors, can be inbalanced, or contain viruses and dangerous programs. If you download this mod from any other site, the creator of this mod [u]have no any [/u][u]responsibility[/u] for any inconvenience or problems, what you can get, and most likely geting at downloading this mod from any other sites besides of [b][size=3]nexusmods.com.[/size][/b][/size]

Quest Markers Restored - Turkish Translation

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S: Modun içeriğinden yüzeysel bahseder misin?
C: Efkar Dağıtma, Yıkım Ayini Büyüsü, Yanılsama Ayini Büyüsü, Kökenine Dönüş, Bir Azizin Sabırsızlığı, Ruh Höyüğü At Görevi, Unutulmuş Vadi Kitap Görevi, Birinci Basım isimli görevler için görev işareti sağlıyor. Örneğin Ruh Höyüğü'nde Arvak'ın kemiklerini ararken büyük bir zorluktan ve vakit kaybından kurtaracaktır.

S: Başlangıcı nereden yapıyoruz?
C: Görev isimlerini yazdım, başlangıçlarını hatırlamıyorum çoğunun.

S: Sence modun problemleri var mı?
C: Kesinlikle hayır, kusursuz çalışıyor. 

S: Tavsiyelerin, dikkat etmemiz gerekenler var mı?
C: Kökenine Dönüş, Efkar Dağıtma, Unutulmuş Vadi Kitap Görevi, mod yüklenmeden evvel başlamış ise görev işaretleri belirmez diye uyarmış yapımcı. Yani bu üç göreve başlamadan önce modu yüklemelisin.

S: Moda ait yamalar var mı, varsa çevirisi mevcut mu?
C: Türkçeye çevrilecek yamaları yok.

S: Orijinal modun versiyonu? 
C: Skyrim için 1.2.0 / Skyrim SE için 1.2.0

S: Türkçe çevirinin versiyonu? 
C: Skyrim için 1.0 / Skyrim SE için 1.0

S: Daha fazla çeviri ve bilgilendirme için ne yapmalıyız?
C: Tüm çevirilerimin [url=https://www.nexusmods.com/skyrim/mods/86800]ANA SAYFASI (Buraya Tıkla)[/url] olan konudan yüze yakın çalışmalarıma göz atabilir, [url=https://www.nexusmods.com/skyrim/articles/52368]SEYİR DEFTERİMDEN (Buraya Tıkla)[/url] güncellemeleri düzenli takip edebilirsin.

Stones of Barenziah DROPPABLE plus Quest Markers - Turkish Translation

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S: Modun içeriğinden yüzeysel bahseder misin?
C: Her Taşın Altına Bak-ma. Artık gerek yok, bu eklenti ile Barenziah taşlarının yerleri işaretleniyor ve istediğin yere de taşları bırakabilirsin.

S: Başlangıcı nereden yapıyoruz?
C: Herhangi bir Barenziah taşını bulduğunda başlar.

S: Sence modun problemleri var mı?
C: Hayır fakat oyundaki eylemlerine bağlı oluşabilir.

S: Tavsiyelerin, dikkat etmemiz gerekenler var mı?
C: Yok.

S: Moda ait yamalar var mı, varsa çevirisi mevcut mu?
C: Türkçeye çevrilecek yamaları yok.

S: Orijinal modun versiyonu? 
C: Skyrim için 1.0 / Skyrim SE için 1.0.1

S: Türkçe çevirinin versiyonu? 
C: Skyrim için 1.0 / Skyrim SE için 1.0

S: Daha fazla çeviri ve bilgilendirme için ne yapmalıyız?
C: Tüm çevirilerimin [url=https://www.nexusmods.com/skyrim/mods/86800]ANA SAYFASI (Buraya Tıkla)[/url] olan konudan yüze yakın çalışmalarıma göz atabilir, [url=https://www.nexusmods.com/skyrim/articles/52368]SEYİR DEFTERİMDEN (Buraya Tıkla)[/url] güncellemeleri düzenli takip edebilirsin.

Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher)

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[right][/right][center][right][/right][img]https://i.imgur.com/hY76PC6.png[/img]



[youtube]nBfAkvwfA54[/youtube]



[size=5](your videos and screenshots
would be very welcome)[/size][/center][center]


[u]
[img]https://i.imgur.com/Xd0WiE5.png[/img]

[/u][i][font=Courier New][size=3][b][color=#38761d]"Some tales mention water hags and swamp bints masquerading as lost old women to lure travelers back to the rickety shackes they build in the wetlands. In truth, only a blind man, or a sighted man blinded with drink, could mistake the rank sludge and rotting carrion of a water hag's den for a cozy cottage, and the hideous hag herself for an innocent grandmother. Their wrinkled, wart-covered bodies stand neary two yards tall and stink of muck and fish. Bony growths two spans long stick out from their backs., with hair like a tangle of seaweed and claws that would make a werewolf proud completing the picture. "[/color][/b]
[b]Witcher 3- Wild Hunt[/b][/size][/font][/i][size=3][b] 
[/b][/size]


[size=6]Water Hags are one of the various types of hags that roam Tamriel. Women witches who transformed themselves in horrendous half-woman half- beast creatures. Hagravens for example, are half-bird witches, blessed with this transformation by Hircine. But scholars does not know much about the origin of the Water Hags, only that they were once women witches, seeking for power, and that sacrified their humanity in order to achieve their goals. [/size]
[size=6]Since some can be found in Coldharbour, maybe Molag Bal could be involved on their creation, but these are only theories.[/size]
[size=6]But, despite their horrendous look, they are one of the weakest type of hags that can be found in Skyrim.[/size]
[size=6]Despite this, they can be a threat to low level characters, with their claws and water balls casted by them.[/size]
[size=6]They frequently stole farm animals from farms close to the rivers and lakes, and also have tried many times to stole children, but, 2 well-fitted guards are more than enough to kill one of this hags, so, commonly they are pretty much grave-robbers, and opportunist killers, also managing in some cases to kill 1 or 2 unsuspecting bandits, or a small bear.[/size]
[size=6]But, in fact, Water Hags are not considered by the people of Skyrim has a real bigger threat.
All the water hags live in wet areas, but some differences seems to exist between them, the regular water hags have a pinkish-blue/ pinkish-green color, and commonly carry a sack with mudcrab and fish, and use pearl collars, parts of cloth and a pair of gauntlets made of bone and animal leather. The ones that live on swamps carry a sack of mud, have green colorations, commonly use decorative horns on the heads, and have a long tongue they use to search prey inside the mud.
The last type is known as grave hags, and seems to scavenge inside dungeons and cemiteries searching for corpses, specially bones, that they use on their weird rituals. These ones are grey and carry parts of skeletons on their backs.
They are versatile in combat, despite not very fast, and can give you swamp fever wit their claw strikes. Also are water magic casters.
[/size]

[size=5]
[/size][size=4]
[/size]
[img]https://i.imgur.com/GyMEb7f.png[/img]
[size=5]
- 3 new creatures:
[/size][size=5]water hag- in 2 color variants
swamp hag- in 2 color variants
grave hag- in 2 color variants

- water hags construct their homes close to lakes,
rivers, or inside ruins with water

- surprise creepy ambushes on the mist

- they have custom spells based on water


[/size]


[size=3][img]https://i.imgur.com/x70IZR2.png[/img]
[/size][u][b][size=5]

- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[/size]


[/b][/u][img]https://i.imgur.com/Ll1Jk0n.png[/img]
[size=4]Author: [/size][size=4]
[/size][size=4]Mihail- re-modelling of the original models, parts of the skyrim model, animations,
game implementation, diseases, spells, water hags lairs
[/size][size=4]
[/size][size=4]
[/size][size=4]Some assets used on this mod belong too:
[/size][size=4]
[/size][size=4]
[url=http://en.cdprojektred.com/]CD PROJEKT RED[/url]- for the original models and textures[url=http://en.cdprojektred.com/]
[/url]
[url=https://www.nexusmods.com/skyrim/users/8245919/?]Reaperix[/url]- for the water magica resource[/size][/center]

Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead)

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[center]
[b][/b]

[size=6]*********************************[/size]
[b][u][color=#a4c2f4]
[/color][/u][/b][color=#a4c2f4][b]JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY [/b]
[/color][color=#a4c2f4][b]WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
[/b][/color][b][u][url=https://discord.gg/Mt4yFqy][size=6][color=#ff0000]DIRECT LINK[/color]
[/size][/url][/u][/b]


[img]https://i.imgur.com/hY76PC6.png[/img]



[youtube]pt3M6miEeHE[/youtube]



[size=5](your videos and screenshots
would be very welcome)
[/size]
[u]
[img]https://i.imgur.com/Xd0WiE5.png[/img]
[/u]

[size=6]Ghosts are the spirits of the dead who have unfinished business on or bound to the mortal plane. They remain with human appearance and able to talk untill they start to lose self-identity, memories and purpouse, then they become just a moaner floating figure that does not look anything like a human would, and with visible signs of self-punishment and guilt moulded in his body, like hangman's ropes and ripped clothes and able to cast weak frost based spells, and being now completely immune to that element. This mod adds exactly that phase of half-mad undead spirits (the last phase is the Wraith, released in other of my mods)
Classic Ghosts can appear in 3 variants, the regular Ghost, the Sanctified Ghost (that can be distinguished by the more human like appearance due to the fact they are being treated, commonly by the priests on the halls of the dead, to regain purpouse throught faith) and that are slightly stronger, and the bigger and more powerfull Ancient Ghost, but they are all basically lesser undead.
They are fading, and look more ethereal than regular human ghosts.
They appear inside catacombs, hall of the deads, on places when people have died, roaming Soul Cairn, and also on some Dwarven and Nordic Ruins, the spiritis of thieves and adventurers that have died inside that abandoned places, sometimes killed by automatons or draugrs.
A way to tell friendly ghosts from hostile ghosts is by looking for legs. If they are just a legless vaguely human being, they are most likely dangerous. But remember that in some places you will find human-like ghosts that for some reason are aggressive to you too, so be carefull.

(to maintain things balanced, i made them with the exactly same abilities of regular vanilla Ghosts, so probably if you have mods that make ghosts for example immune to normal weapons, this may affect the this ghosts too)
(only addition is that this ones have resistance to frost)

[/size][size=5][img]https://i.imgur.com/GyMEb7f.png[/img]

- 1 new classic rpg creature- Ghost
(3 variants- normal, Sanctified and Ancient)

- they have sounds, behaviour, and are excelent source of Ectoplasm


- more undead for your game, what makes all more scary

[/size]


[size=3][img]https://i.imgur.com/x70IZR2.png[/img]
[/size][u][b][size=5]
- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[/size]


[/b][/u][size=4]
[/size][size=6][img]https://i.imgur.com/Ll1Jk0n.png[/img]
Author: Mihail- models, textures, effects, sounds,
animations, game implementation

Some assets used on this mod belong too:[url=http://en.cdprojektred.com/]

CD PROJEKT RED[/url]- for part of the ragged clothes[url=http://en.cdprojektred.com/]


[/url][/size][/center]

Vampire Lord Expansion- Elements of Skyrim (mihail immersive add-ons- dawnguard- molag bal)

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[center][b]

[/b][size=6]********************************************[/size]
[size=6][font=Times New Roman][i][b][color=#1e84cc]PLEASE, IF YOU LIKE MY WORK,[/color]
[color=#1e84cc]DON'T FORGET TO ENDORSE MY MOD, [/color]
[color=#1e84cc]IT'S QUICK AND FREE, THANKS :)[/color][/b]
[/i][/font]********************************************[/size][b][size=6]
[/size]

[/b][b][u][color=#a4c2f4]
[/color][/u][/b][font=Lucida Sans Unicode][color=#a4c2f4][b]JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY [/b]
[/color][color=#a4c2f4][b]WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
[/b][/color][/font][u][url=https://discord.gg/Mt4yFqy][size=6][font=Lucida Sans Unicode][color=#ff0000]DIRECT LINK[/color][/font]
[/size][/url][/u]


[img]https://i.imgur.com/4DsY7Dg.png[/img]
[youtube]c1GLovclgRM[/youtube]

[/center][center]

[size=5](your videos and screenshots
would be very welcome)

[/size]
[img]https://i.imgur.com/O1O0Q2Q.png[/img][/center][center][i][size=5]FIRST OF ALL:[color=#ff0000] this mod does not affect mods that change, improve and expand the Vampire Lord transformation to your playable character, so, there is no incompatibilities with them. This mod focus is to implement more vampire lords into the world, in new variants, without touching your transformation, and just touching a little bit the Harkon's boss fight. Also this mod does not affect mods that improve, modify and expand the vampires.[/color]
[/size][/i]

[size=6]With this mod, Vampires will become much more relevant, and amongst the most powerfull groups in Skyrim. Vampire Lords are a powerful type of vampire, being much closer to being pure-blooded, although they do not necessarily have to be. Despite some of them received the gift directly from Molag Bal by various ways, some achieved the form by being bitten by another Vampire Lord. [/size]
[size=6]Vampire Lords are tall humanoid bat-like creatures with sharp, sometimes poisonous talons and small wings. These creatures can shift between their original forms and the Vampire Lord form at will. They are also capable of using blood and shock magic, and are constantly covered in a  cloud of life- draining bats. Excelent conjurers, they are able to summon from Coldharbour the most terrifying vampire cretures, such as Garkains and Fleders, they are also able to control small armies of Foglings and clone themselves in red ghostly poisonous and life-drainer shades.[/size]
[size=6]They are rare, and just some high lvl vampires have this type of blood and form. Commonly the ones in charge of the vampire lairs, but not allways. Eventually you can also find a couple of vampire lords in charge of a vampire lair.[/size]
[size=6]They remain in human form almost all the time, just turning into the vampire form when their human bodies are close to the destruction.[/size]
[size=6]Vampire lords and vampire mistresses are the most common variants, but a bigger variant, with larger wings and grey runned skin, also do exist, and are commonly called Vampire King and Vampire Queen, this ones use armor and the males also use a long cape. Despite that, not all the vampire kings have this form, since Harkon for example, being one of the most powerfull vampire lords and using the armor and cape, has a form similar to the regular vampire lord, instead of the form of the vampire king, despite being a vampire king in importance and power, maybe its optional. (i dont changed the harkon model, so, he will be affected by the re-texture mods you have installed for his and your vampire lord transformations)[/size]
[size=6]A strange type called skeletal vampire also seems to exist, but its unknown why they remained using their reanimated bones rather than go to coldharbour and reconstruct a new body with their daedric vestiges. This ones can raise ghostly vampire lord remains to aid them in combat.[/size]
[size=6]This mod also makes the Harkon battle harder, and give to him more abilities (some of the Vampire King variant abilities).[/size]
[size=6]So, basically you will find the beasts as chiefs on the vampire lairs and dungeons, commonly on the initial form of vampire Nightlords and Nightmasters. Except the Skeletal Vampire that no more has a body.[/size]
[size=6]Also the high court members of Harkon can turn into lesser vampire lord forms too, such as mistress and lord variants. Valerica now has the Vampire Queen transformation.
[/size]

[i][color=#ff0000][size=5]-------------------------------------------------
If you want more vampire beasts in
your game as enemies, [url=https://www.nexusmods.com/skyrim/mods/85492]click here[/url]
[/size]
[/color]
[/i][/center][center][color=#ff0000][size=5][i]For foglings as regular enemies
in your game, [url=https://www.nexusmods.com/skyrim/mods/84516]click here[/url][/i][/size][/color][/center][center][/center][center][size=6]
[/size][/center][center][u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u][size=5]
- big expansion of vampire lord concept, adding:
- 5 new variants as enemies
- they have custom new spells and behaviour
- boss fights with them
- 3 forms of vampire shades
- 3 new types of daedric beasts with custom sound, effects, spells and behaviour
[/size][size=5]
[/size]
[size=3][img]https://i.imgur.com/Yn6XeuD.png[/img]
[/size][u][b][size=5]
- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Dawnguard
- DLC Dragonborn

[/size]


[size=3][img]https://i.imgur.com/G0jZqkM.png[/img]
[/size][/b][/u][color=#ffff00][size=5][u]
[/u][/size][/color][i][color=#ffff00][size=5]this mod does not affect mods that change, improve and expand the Vampire Lord transformation to your playable character, so, there is no incompatibilities with them. This mod focus is to implement more vampire lords into the world, in new variants, without touching your transformation, and just touching a little bit the Harkon's boss fight. Also this mod does not affect mods that improve, modify and expand the vampires.[/size][/color][/i][size=3]


[/size]
[size=3][img]https://i.imgur.com/s1Maz9p.png[/img]
[/size][size=4]
[/size][size=5]Author: 

Mihail-
Skeletal vampire lord model, textures, effects and animations;
Re-modeling of fogling, garkain and fleder models and part of their textures, also animations, effects and sounds;
Well, vampire lords are from vanilla dawnguard dlc, so, no much touch there, just the custom modified skeleton of both king and queen variants and some of the spells and effects of all them;
Game implementatiion


Some assets used on this mod belong too:[url=http://en.cdprojektred.com/]
[/url][url=https://www.josephrussellauthor.com/]Joseph Russell[/url]- esp cleaning
[url=https://en.cdprojektred.com/]CD PROJEKT RED-[/url] the original models and textures
of Garkain, Fleder and Foglings
[url=https://www.nexusmods.com/skyrim/users/5076271]DrFring-[/url] the vampire king and queen body textures
[/size][/center]

Additional Encounters

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[color=#ff7700][size=6][b]About[/b][/size][/color]

[size=3]Add extra encounters in dungeon.
Outdoor is also supported.
[/size]

[color=#ff7700][size=6][b]Requirements[/b][/size][/color]

[list]
[*][size=3]SKSE[/size]
[*][size=3]SkyUI (for MCM)[/size]
[*][size=3]PapyrusUtil (for profile save/load)[/size]
[/list]

[color=#ff7700][size=6][b]Installation[/b][/size][/color]

[size=3]Just install and activate esp.[/size]


[b][color=#ff7700][size=6]Upgrading[/size][/color][/b]

[size=3]Just overwrite.[/size]


[color=#ff7700][size=6][b]Uninstallation[/b][/size][/color]

[size=3]Just deactivate esp and remove, then clean your save data.[/size]


[color=#ff7700][size=6][b]Details[/b][/size][/color]

[size=3]After player into dungeon, they are preparing parse, around 10 seconds.
Don't worry, they are almost no performance hit.

After preparing, when [i]x[/i] seconds past, they are spawn check parse.
[i]x[/i] means between [i]min spawn interval[/i] and [i]max spawn interval[/i].

At least [i]min spawn count[/i] enemies will be spawn.
They are extra spawn, rate is [i]spawn percentage[/i].
They are limit, limit is [i]max spawn count[/i].

After spawn parse, when [i]x[/i] seconds past, spawn check parse will comes again.
Up to 20 enemies appear throughout.
If spawn check counter is reached to max, no more spawn encounters until player get out from dungeon.

All enemies can be flagged.

[b]Stealth[/b] - They use invisibility and try to assassinate the player.
[b]Help caller[/b] - They will run away and call help if attacked.
[b]Extra[/b] - be Adventurer, Thief, Assassin.

You can chose spawn location.

[list]
[*]entrance
[*]random location
[*]closest location
[*]player location
[/list]
Announcement dungeons are supported following mod.

[list]
[*]Additional Cave
[*]Forgotten Dungeons
[*]Hammet's Dungeon Packs
[*]PDS Dungeons
[/list][/size]

[color=#ff7700][size=6][b]Compatibility[/b][/size][/color]

[size=3]This mod should be compatible with almost anything.[/size]

Fair Skin Complexion ALL-IN-ONE HDT Animated Pussy Patch

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[b]Fair Skin Complexion patch for ALL-IN-ONE Animated Pussy[/b]
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