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Werewolf Hunger

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[center][size=1][url=https://www.nexusmods.com/skyrimspecialedition/mods/28209]Get the SE version here![/url][/size][/center]

[b][i]The Backstory / Why I Made The Mod[/i][/b]
[size=1][i]When I first played Skyrim, I was thrilled with the option of being a werewolf~ But I found I rarely remembered or bothered to actually use Beast Form outside of the companions' questline. This made me sad. :( Then I found moonlight tales, and thought the idea of forced transformations was so cool! Then Dephine attacked me in the middle of a scene because I wasn't paying attention to the time, and didn't want to skip dialogue when I started getting warning messages... So that was the end of forced transformations for me. (No offence to MT, it's still a great mod, just a little too hardcore for me!) That was years ago and I didn't know how to mod. But now I do, so I can finally make my dream werewolf mod! (Well, one of several, actually, haha.)[/i][/size]


[b][size=4][u]What It Does[/u][/size][/b]
It adds a kind of 'Hunger' system for werewolves.
I wanted a reason to actually use Beast Form. I wanted it to be [i]highly encouraged[/i], but not [i]get in the way[/i] of playing.
I wanted being a werewolf to actually [b][i]affect your dragonborn[/i][/b], both [i][b]in and out of werewolf form!

[/b][/i]By default, it will start tracking after the first time you feed. After that, you will start getting [b]immersive notifications[/b] when your werewolf is getting hungry, once every in-game hour(Adjustable in the MCM). IE. [b]You will hear distant howling, the screen will blur, and everything will turn red tinted for several seconds.[/b] As you get even more hungry, the effects will intensify, happen more frequently, and you will start hearing growling as well.


[b][size=3]The rate your hunger increases varies base on moon phase.[/size][/b]
Werewolves hunger rate is at its max during Full Moons, and very low during New Moons.


[b][size=4]There are 4 levels of hunger, [/size][size=3]each with different bonuses/negatives:[/size][/b]

[color=#00ff00][b]Sated Beast:[/b] HP/MP/SP Regen +5%[/color]
[color=#ffff00][b]Restless Beast:[/b] HP Regen -5%[/color]
[color=#ff7700][b]Ravenous Beast:[/b] HP Regen -25%, Stamina Regen -5%[/color]
[color=#ff0000][b]Famished Beast:[/b] HP Regen -40%, Stamina Regen -5%[/color]

[b][size=3]Additionally, these are also affected by perks![/size][/b]

[i][size=1][color=#00ff00][b]Sated Beast[/b] [/color]additional bonuses:[/size][/i]
[b]Beastial Strength Lv1:[/b] Attack Damage +5%
[size=2][b]Beastial Strength Lv2:[/b] [/size]Stamina +50[size=2]
[b]Beastial Strength Lv3:[/b] [/size]Carry Weight +25[size=2]
[b]Beastial Strength Lv4:[/b] [/size]Damage Resistance +10[size=2]
[/size][b]Totem of Ice Brothers:[/b] MP +25
[b]Totem of the Moon:[/b] Stamina Regen +20%
[b]Totem of the Predator:[/b] Movement Speed +5%
[b]Animal Vigor:[/b] HP +50

[size=1]Note: These are the bonus at lv40+, at lower levels some of these are scaled down.

[i][color=#ffff00]Restless[/color][b]/[/b][color=#ff7700][b]Ravenous[/b][/color][b]/[/b][color=#ff0000][b]Famished Beast[/b][/color] additional bonuses:[/i][/size]
[b]Totem of Terror:[/b] Attack Damage [color=#ffff00]+10[/color]/[color=#ff7700]5[/color]/[color=#ff0000]0%[/color]
[b]Gorging:[/b] Lessens HP Regen debuff to [color=#ffff00]-0[/color]/[color=#ff7700]15[/color]/[color=#ff0000]25%[/color] [size=1](Down from[color=#ffff00] -5[/color]/[color=#ff7700]25[/color]/[color=#ff0000]40%[/color])[/size]
[b]Savage Feeding:[/b][size=2] Negates Stamina Regen debuff.[/size]


[b][size=3]Additionally, there is also an option to make Beast Form into a Lesser Power, limited by hunger level.[/size][/b] 
[size=1](In vanilla it is a Greater Power available only once per day.)[/size]
With the new Lesser Beast Form, you will be able to transform unlimited times per day, as long as your wolf is not 'Full'.
This condition is bypassed when you are either low-HP, or have the [b]Ring of Hircine[/b] equipped.


[b][size=3]And an option to enable the Rested bonus for those with beast blood![/size][/b] 
[size=1](In vanilla werewolves cannot gain rested bonuses from sleeping.)[/size]
With this option enabled, you will be able to get [b]Rested, Well Rested, Lover's Comfort[/b], ect, as long as you are Sated when you sleep. 



[youtube]a2aEJafLZPM[/youtube]
[size=1]Sorry, I don't know anything about video editing, so.. Sucky vid, but it'll give you an idea of the effects at least!
The spectral wolf in the vid is [url=https://www.nexusmods.com/skyrim/mods/98451]Styx[/url]! <3[/size]




[b][size=3][u]Compatibility[/u][/size][/b]

[size=1]For werewolf mods, it is compatible with anything that does not affect the [b]WerewolfFeedRestoreHealth[/b] Magic Effect.[/size]

Compatible with any [b]werewolf mesh[/b] or [b]texture replacers[/b].
Compatible with [b]Moonlight Tales/MT Essentials.[/b]
Compatible with [b]Predators - A Werewolf and Vampire Role Playing Tool[/b]
Compatible with [b]Bloodmoon Rising[/b]! [size=1]Load BR after WH.[/size]
Compatible with [b]Lupine - Werewolf Perk Expansion[/b]! [size=1]Load Lupine after WH. If using the Lupine(Left side) perk tree, also get the [b]patch under optional files[/b]! Load the patch after Lupine.[/size]
Mostly compatible with [b]Werewolf perk replacements[/b]. [size=1]Load them after WH and they should work fine, you just won't get the perk descriptions for the bonuses, and if the perk mod is only adding new perks instead of modifying the existing ones, you will not get the additional bonuses.[/size]



Leave a comment if there's any other mod you're curious about, or if you'd like a compatibility patch and I'll see what I can do~






[b]Check out my other mods! :)[/b][size=1]
[url=https://www.nexusmods.com/skyrim/mods/98684]Bigger Werewolf Tails[/url]
[url=https://www.nexusmods.com/skyrim/mods/98707]Tamaska Werewolf[/url]
[url=https://www.nexusmods.com/skyrim/mods/98451]Styx the Spectral Wolf Companion[/url]
[url=https://www.nexusmods.com/skyrim/mods/98236]Less Confrontational Animals (For SkyTEST)[/url]
[url=https://www.nexusmods.com/skyrim/mods/98361]More Horses[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24824]Breezehome Extra (Less) Breezy With General Stores (SE)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24079]Underwater Visibility Fix (SE)[/url] Coming soon to Oldrim!
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24964]Vibrant Eyes (SE)[/url] Coming soon to Oldrim!
[url=https://www.nexusmods.com/skyrimspecialedition/mods/23996]Werewolf Feral Beast Run (SE)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24319]Healthy Skeevers (SE)[/url] Coming soon to Oldrim!

[i]Note: If you want any of the 'Coming Soon's faster, I tend to prioritize the ones that are getting the most comments.. ;)[/i]
[/size]

Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso)

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[center][b][/b]

[size=6]*********************************[/size]
[b][u][color=#a4c2f4]
[/color][/u][/b][color=#a4c2f4][b]JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY [/b]
[/color][color=#a4c2f4][b]WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
[/b][/color][b][u][url=https://discord.gg/Mt4yFqy][size=6][color=#ff0000]DIRECT LINK[/color]
[/size][/url][/u][/b]


[img]https://i.imgur.com/hY76PC6.png[/img]

[size=6][youtube]LXw9WnU_Q5Y[/youtube]
[/size]

[size=5](your videos and screenshots
would be very welcome)
[/size]
[u]

[img]https://i.imgur.com/Xd0WiE5.png[/img]


[/u][size=6]Daedrats are small and weak lesser daedra resembling rats found mainly in warlock lairs. In oblivion they roam all the plans, also on the ruins of Soul Cairn. They drop Daedrat Tail when killed. A variant of daedra mice called Skinned Rat, resembling eyeless rodents that seems to had their pelts removed, exposing the tissues, muscles and bones, native from Shivering Isles, can be found specially on necromancer and vampire lairs.
Dusk Panthers are big panthers with dark purple runed skin, glowing amethyst 4 eyes and sharp claws, a head with pointy ears and several long head appendages, and shrouded by purple sparky magical energy, and one of the few predators that hunt on the peacefull realm of Azura's Moonshadow. In combat they use their crystaline claws and sharp teeths, and both can deal lesser shock damage when get in contact with their foes.
Very rare on Nirn, the azura's priest Aranea Ienith has one as companion and Malyn Varen managed to corrupt some that will use against you when you do the quest inside Azura's Star. This corrupted ones are called Corrupted Dusk Panthers, but look exactly the same as the regular ones. You can also summon one as pet if you gain or steal the spell book from Aranea, of if you buy it from Phinis Gestor.[/size][size=6]

[/size][u][img]https://i.imgur.com/GyMEb7f.png[/img]
[/u][size=5]
- 3 new lesser animal-like daedra: 
Dusk Panther, Skinned Rat and Daedrat

- they have custom loot and sounds

- 2 new spell (spell for panther can be bought from
Phinis Gestor or stolen from Aranea Ienith, and for
Daedrat is common loot on warlock dungeons chests)
both spells summon the daedric animals for various days
so they can serve as pets that will follow you untill defeated

- more daedras for your game that can also serve as pets

[/size]


[size=3][img]https://i.imgur.com/x70IZR2.png[/img]
[/size][u][b][size=5]
- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[/size]

[/b][/u]
[img]https://i.imgur.com/Ll1Jk0n.png[/img]

[size=4][b]Author: 
[/b][/size][size=4][b]
[/b][/size][size=4][b]Mihail- re-modelling and re-texture of the daedrat model, daedrat effects and animations,
dusk panther model, animations, effects, creature sounds, loot, game implementation
[/b][/size][size=4][b]
[/b][/size][size=4][b][url=https://www.nexusmods.com/skyrim/users/2485522]SoN6of6TrediS[/url]- skinned rat model, texture and animations


Some assets used on this mod belong too:
[/b][/size][size=4][b]
[url=http://www.gsc-game.com/]GSC Game World[/url]  (S.T.A.L.K.E.R.)- original model and texture (remodeled
and retextured later by me in order to create the daedrat)
[url=http://en.cdprojektred.com/]CD PROJEKT RED -[/url]- i made the Dusk Panther starting using as base my mountain lion model (that belongs to CD PROJEKT RED), after modeled by me into the concept of Dusk Panther i created, I applied their magic panther textures on my Dusk Panther model
[/b][u][i]
[color=#1e84cc][font=Verdana]



[/font][/color][/i][/u][/size][size=4][u][i][color=#1e84cc][font=Verdana]
[/font][/color][/i][/u][/size][/center]

Zero - Follower

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[center][b][color=blue][size=6]Zero[/size][/color][/b]
STANDALONE FOLLOWER & COMPANION
THANK YOU: FayeKing for the nice image.

Version: 1.1alpha (May need a clean save)[/center]

Gender: Female
Class: Dragonic Mage
Race:???
Casts: Voice and Own style Spells Unique To Her Only
Armour/Clothing: Has own special Gear that cannot be removed
Can Marry?: YES
DLC: yes all and update file too

Other Information:
Has a constant Aura and bright glow
Rapidfire Spells, If set to aggressive and brave will attack anything and everything except your own followers and you.
Can take on even dragons alone.

50% faster speed than normal

Note:
If she doesnt come to you she c might be fighting or lazing about in the Palace of The Kings.
To her you are the true KING/QUEEN and will fight for you.




No one knows who she really is or where she came from.
With her unique abilities and power some think that she may be a Demi-God or the Mother of the first Dragonborn.

anyone who is able to please upload and pics or vids. for some reason i can't do it again.
Thank you all in advance and i hope everyone enjoys using her.

I do not know how to make the people more unique so if anyone wants to help me with this let me know. you will also be added to the list involved.



UPTADE:
Reduced glow
added a skill/spell to Zero and a book
Adjusted some settings


LIST:
Me only thus far.

THANK YOU: FayeKing for the nice image.

Sanguine Rose Drunkard

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[color=#e06666][size=6][i][font=Georgia]Days of Wines and Sanguine Rose.[/font]
[/i][/size][/color]
[color=#f4f4f4][size=4]This MOD changes Sanguine Rose's Effect to force player drink for every use.[/size][/color]

[size=3]Kind and amount of drink is selected at random. [/size]
[size=3]Drink will be automatically added into your inventory and consumed.[/size]
[size=3]Sometimes you may stagger, fall down and take some snacks.[/size]
[size=3]If using life immersion MOD, you may get heavily drunk.[/size]

[size=3]This MOD requires SKSE[/size]

Hammet's Dungeon Pack LE - traduction FR

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[size=4][center]Mod original requis : [url=https://www.nexusmods.com/skyrim/mods/86630]Hammet's Dungeon Pack LE[/url] de Venjhammet[/center]


- 65 (v1.97) nouveaux donjons disposés dans tout Bordeciel et Solstheim, à explorer et découvrir.
- De nouvelles armes enchantées, armures enchantées, sorts de conjuration et 2 compagnons. L'auteur a fait des donjons aussi lore que possible ainsi que diversifiés pour le plaisir des joueurs.
- Notez que tous les donjons sont difficiles/très diffiles et nécessitent de multiples compagnons pour être terminés. Aucune nouvelle textures ni meshes, que du vanilla.

NDT : des donjons parfaitement vanilla, novateurs, intelligents et très très difficiles, plusieurs dizaines d'heures de jeu nécessaires pour tous les finir.

[/size](trad testée par le traducteur avec SE mais bien générée en caractère Win 1252 pour cette version LE)

NOTE IMPORTANTE : la v1.97 ne contient que l'ESP ou l'ESM pour l'instant. Pour ceux qui ont déjà le mod, le BSA actuel (v1.96) est ok ; pour les autres il faut télécharger la version VO 1.96 du mod présente dans "Old Files" sur la page VO du mod pour obtenir le BSA.

Monsters of the Windhelm Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Four: Centaurs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[img]https://i.imgur.com/jDJCjW7.gif[/img]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]; for the Centaurs in [url=https://www.nexusmods.com/skyrim/mods/85364] Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods.
Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans.
Thank you very much Ubisoft and associates, and thank you very much Nexus, the only place where i share my work. » [/size][/i]

Hammet's Dungeon Packs for LE - German Translation

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Deutsche Übersetzung der Mod Hammet's Dungeon Packs for LE von venjhammet. Diese
Übersetzung enthält nur die übersetzte esp bzw. esm. Die Original Mod wird
weiterhin benötigt. Das Original findet sich hier: [url=https://www.nexusmods.com/skyrim/mods/86630]Hammet's Dungeon Packs for LE[/url]

Fünfundsechzig (65) neue Dungeons, Höhlen und Orte, die in Himmelsrand, Solstheim und in einem
neuen Land Vominheim entdeckt und erkundet werden können. Sechsundzwanzig (26) in Himmelsrand,
sechs (6) in Solstheim und dreiunddreißig (33) in Vominheim.

Neue einzigartige Verzauberungen für Waffen und Rüstungen und ein paar neue Beschwörungs- und
Zerstörungszauber. Alle Dungeons sind speziell entworfen und einige haben unterschiedliche Feinde,
erfordern aber mindestens Stufe 40 und mehrere Begleiter sind ein MUSS.

Es gibt zwei Arten von Dateien ESP und ESM. Wähle nur eine aus.

Znerol

credits: venjhammet - Autor der Originalmod

Realistic way a smithing overhaul

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I was always frustrated of the smithing of this game, the armors was too simple to have and the weapons too, so i decided to make a mod on that ^^.

[size=4][b]What does it add?
[/b][/size]
[i]This mod adds a couple of things here is a little list :[/i]

[list]
[*]Improved armor when you create the armor yourself ( now when you want to forge an armor it have a suffix named "Self made" who increase the armor rating by 25 % compared to the armor you found which are at the basic stats.
[/list][size=6] [/size]
[list]
[*][i][b]( OPTIONAL )[/b][/i] The armors now weight 25 for all parts ( helmet , gauntlets etc ... ) and the weapons weight 32.5 all type of weapons, this aim to reduce the number of weapons and armors wear by the player to have a little immersion in is inventory, so now you can't have a full set of armors and weapons with your current stuff :p ( you will have to sort your item to bring the best at your "home" or for selling that's your choice
[/list]
[list]
[color=cyan][size=5][/size][/color][*][color=cyan][size=5][u]The armors especially will need the lower version of them to forge them , here is another list[/u] :[/size][/color]
[/list]
           - [b]Hide [/b] ==> not need an armor this is the first armor you will create
           - [b]Studded[/b]   ==> Need [b]Hide[/b]
           - [b]Leather[/b]    ==> Need [b]Studded[/b] for the cuirass and [b]Hide[/b] for the remaining
           - [b]Iron  [/b]        ==> Need [b]Leather[/b]
           - [b]Steel[/b]        ==> Need [b]Iron
         [/b] And after the steel the armors will need the level below that you've unlocked.

[list]
[/list][list]
[*]You can't create a leather armor with an hide armor found in the world for exemple, you will need to craft all yourself but this is not the same for the weapons, you can craft them even if you found a weapon in the world they do not have a suffix called "self made" because i think that an armor you make yourself "is fitting you" so you are comfortable in but a weapon does not need a personnal fitting that's why i did that.
[/list]



[list]
[*]Ever wanted to train yourself ?? now you can make some training weapons for increase your smithing level, but it seems like you're thinking of something else when you forge them, try them to be sure that you don't forget an element, and don't worry you can recycle your training weapons but you will loose some element, of course :D
[/list]
[size=4]
[u][b]New since 1.03 :[/b][/u][/size] [i]added a FOMod so you only need to download one folder with the basic mod and the patch.[/i]

[list]
[*]You weren't born with a smithing hammer in your hand so obviously you don't know yet how to make weapons.
Now you can build [b]weapons by study them[/b] and make [b]blueprint with some paper and charcoal[/b], you will destoy the original weapon but at least you have the blueprint to create an infinite of them :D, each weapon will need some study for allowing you to create them, with all the blueprint of a category ( iron for exemple ), [b]you could make a book[/b] which will help you in your inventory management.[/list]

Armor use in the screenshots :  - [url=https://www.nexusmods.com/skyrim/mods/59399]Crimson twilight armor[/url][i][u][b]

[/b][/u][/i]Enb use in the screenshots :     - [url=https://www.nexusmods.com/skyrim/mods/24828]Bleak Enb



[/url]
[size=6]Requirements :

[size=3] Skyrim Script Extender (SKSE) : - [url=http://skse.silverlock.org/]Skyrim Script Extender (SKSE)[/url][/size][/size]


[url=https://www.nexusmods.com/skyrim/mods/24828]
[/url]
[url=https://www.nexusmods.com/skyrim/mods/59399]
[/url]

Naga Playable Race - Add-On To Mihail's Mod

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Original Mod: (MihailMods)
[url=https://www.nexusmods.com/skyrim/mods/96041]https://www.nexusmods.com/skyrim/mods/96041[/url]


2.0 Update:
Allows players to wear select armors from:
(Daedric, Dwarven, Orcish, Iron, Steel, Hide, Ebony, Elven, Glass,
Stormcloak, Imperial, Blades, DB, Thieves Guild sets.
Typically helmets can't be worn, armor is 50/50, but most gauntlets and boots can be worn).

I've figured out how to make the remaining armors and gauntlets playable, but it will take some data entry work that I'll take on later.

I may also have a lead for helmets, but we'll see in time.


Notes:
You can get rid of base / default headparts (should they appear in race menu) simply by selecting another race, and switching back to the naga.
The Naga will have the Argonian voice type, as opposed to the Naga voice.
In first person view, the Naga's arms are mismatched.


________________________________________________________________________________________________________________________________________________________________
*DisgruntledWombats Logo in progress


[center][b]Be sure to check out our other mods!
[/b]

Enhanced Item Interaction Mod (2.1)

[url=https://www.nexusmods.com/skyrim/mods/94293]https://www.nexusmods.com/skyrim/mods/94293[/url]


Pahmar Playable Race - Add-On To Mihail's Mod

[url=https://www.nexusmods.com/skyrim/mods/98343]https://www.nexusmods.com/skyrim/mods/98343[/url]


Goblin Playable Race - Add-On To Mihail's Mod

[url=https://www.nexusmods.com/skyrim/mods/98423?]https://www.nexusmods.com/skyrim/mods/98423?[/url][/center][center][/center]

Redheaded SC - 41 presets

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Presets used in the mod [url=https://www.nexusmods.com/skyrimspecialedition/mods/20575?tab=description/]Redheaded S.C.[/url] from Special Edition.
[size=1]Here as a reference.[/size]

[font=Times New Roman][size=1]1 Argonian, 5 bretons, 3 Dark Elfs, 1 High Elf, 6 Imperials, 2 Khajiits, 19 nords, 3 Redguards, 1 Wood Elf.[/size][/font]


[font=Times New Roman][color=#ffd966][b]USAGE/PRE-REQUISITES/BUILT AROUND:[/b][/color][/font]

[u]Core requirements:[/u]
[font=Times New Roman][url=https://www.nexusmods.com/skyrim/mods/68311/]KS hairdos[/url] ,  [url=https://www.nexusmods.com/skyrim/mods/93712/]Skin Feature Overlay mod[/url] , [url=https://www.nexusmods.com/skyrim/mods/82588/]Improved Eyes[/url] , [url=https://www.nexusmods.com/skyrim/mods/35327/]SG Brows[/url] [/font]

[u]Body skin[/u]
[font=Times New Roman]Rwos normal maps (_msn, with eeo patch) the rest is bijin skin; upperlineeyesocket tintmask from RWoS, the rest is from Bijin Skin tintmasks; age complexions [size=1](mod page has edited files to fit this setup)[/size] from Mature Skin [/font]

[u]Meshes[/u]
[font=Times New Roman]Enhanced vanilla female head mesh, eye ao clipping fix; natural teeth mouth meshes (not efa); perfect smile; [u]Ethereal Elven Overhaul+Aesthetic Elves [/u][size=1](required)[/size][/font]

[u]more requirements:
[/u][font=Times New Roman]Eyes of beauty; Eyes of Aber; Maevan´s Brows; Numenume´s Brows; Vanilla warpaint absolution; RWoS._complexions.esp; Salt and Wind Ks hairdos textures[/font]




[font=Times New Roman]Credits to Racemenu[/font]

Requiem - The Roleplaying Overhaul

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[font=Georgia][center][img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img]
[size=4][b][url=https://requiem.atlassian.net/wiki/spaces/RS/overview]Installation, Compatibility and more[/url] - [url=https://requiem.atlassian.net/servicedesk/customer/portal/1]Service Central[/url] - [url=https://requiem.atlassian.net/wiki/spaces/RD/blog]Blog[/url][/b][/size]

[size=3]Requiem started as a personal project to turn Skyrim into a more realistic, internally consistent roleplaying experience... and it has grown greatly ever since. Built and developed by a small team of dedicated modders, writers and testers - the Requiem Dungeon Masters - Requiem is the result of several thousand hours of continual development and refinement.

This mod changes nearly every aspect of the vanilla game, including basic gameplay concepts such as combat, magic and player statistics, rebalances items across the game world, introduces interface and aesthetic treatments, and so much more. Perhaps most importantly, it also completely delevels the game world's challenges and rewards. Taken as a whole, Requiem creates a vastly different playing experience compared to vanilla Skyrim - it encourages more intelligent, tactical play, allows for creative, emergent game styles, and gives the player a much more enriching and rewarding path of character growth inside the game world.

A few things worth mentioning up front: [b]One, Requiem requires a new game[/b] - the changes made by Requiem are far too extensive to apply to an existing save file. [b]Two, the lack of modular .esps is intended[/b], and the whole mod consists of a single .esp. This ensures that everything in the game intertwines correctly, that everything fits perfectly together as intended. [b]And three, while the mod is not modular, Requiem features several user-requested options found in the Mod Configuration Menu[/b]. You can learn more about them in the readme. But we imagine that if you only wanted a few aspects of what Requiem does, it's likely that you'd probably use a smaller mod package in the first place!

[img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057885.png[/img]

There are a few common misconceptions about Requiem. It is not intended to serve as a difficulty mod, or to turn Skyrim into a hardcore-only experience. That being said, Requiem does increase the difficulty greatly compared to vanilla. However, compared to simply changing the difficulty setting to make enemies deal more damage and be harder to kill, Requiem's extensive changes are designed to make the game world more dangerous, in a logical and immersive fashion.

This distinction between "harder" and "more dangerous" is the key to Requiem's magic - the end result is a more organic, believable world that boosts immersion by providing challenges that your character can only overcome by growing in power and adapting to encounters in real time.

A list of the important changes can be found in the Requiem Manual, in the chapter "What is Requiem About." If you are not in the mood for reading, lean back instead and let Brodual and his awesome video series explain Requiem to you.

[center][youtube]https://www.youtube.com/playlist?list=PLTg8cwSFmyGyr8Lr31QdqRTxyzQaRRNho[/youtube][/size][/center][size=3]
Here are a few examples of how you might experience Requiem's design goals in action during your play-through:

New adventurers lack the skill and equipment to tackle the dangers of Skyrim. During early levels, a lack of healthy fear and preparation will quickly result in death. Even as you grow in experience, combat will always remain deadly, as a sword or arrow in the gut is a death sentence without some measure of protection.

Properly trained and equipped warriors can smash through enemy lines and shrug off flying arrows, but powerful mages can incinerate them from afar. Meanwhile, sneaky rogue- or ranger-type characters may be able to move with stealth and kill an unarmored mage with a well-aimed strike. This rock-paper-scissors approach to combat encourages flexible tactics and smart play - but rest assured, there are always multiple options available to you to fight and thrive in Requiem's version of Skyrim.

Powerful foes may seem unbeatable at first, but they will fall when confronted with clever planning and strategy, giving access to items of incredible power. Items of all sorts are balanced to match the challenges required to claim them, even if you have to wrestle them from the cold, dead hands of their previous owners!

Non-combat skills are heavily reworked, to bring balance, immersion and tangible character growth to crafting, trading, inventory management and even your mastery of the Voice.

However, Requiem's mission and resulting gameplay changes are not suited for the average player who simply wants to explore vanilla Skyrim and then be done with it. Requiem's world is dangerous and deadly for the unprepared and unskilled. Requiem requires patience, planning and a willingness to invest time in growing your character from a humble adventurer into a true savior of Tamriel. One of the most important things to remember about your character in Requiem is that you are defined by your perks, as skills primarily allow you to unlock perks, but affect little else. Invest your perks into the character you [i]want[/i] to play, not the character you think you [i]should[/i] play.

[img]http://staticdelivery.nexusmods.com/mods/110/images/19281-1-1455057885.png[/img]

Much of our inspiration for Requiem came from older titles like previous Elder Scrolls Titles (mainly Morrowind and Daggerfall), Gothic, Deus Ex, Baldur's Gate, Icewind Dale, Planescape: Torment and so on. You might also see bits of the Witcher series or even Dark Souls, too. But just as importantly, we also looked to traditional pen-and-paper roleplaying games for ideas on how to build the world, give players more freedom and inject a sense of realism into our vision for Skyrim.

Remember, all this began with a personal project that was built to be shared with like-minded individuals who enjoy an immersive and challenging roleplaying experience. We have tried to create something unique, and we aren't doing this for fame, money or popularity. We love this game, and want to share the joy we found in working, improving and building upon an existing piece of art. Thanks to everyone for your feedback, bug reports, criticism, suggestions and comments. Now get out there and save Tamriel![/size][/font]

Skygerfall -- Daggerfall's Main Quest in TESV

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[b][center]SSE version is available [url=https://www.nexusmods.com/skyrimspecialedition/mods/29416]here[/url].[/center][/b]
[b]Introduction[/b]
They said it couldn't be done...  Daggerfall is too big to fit in the TESV engine...  And they were, on the one hand, right!  You cannot capture the grand scale or the nearly endless possibilities that exist in a world larger than England!  Yet, for all of its vastness and promise, Daggerfall remains a world unfamiliar to many Elder Scrolls fans.  The mechanics and graphics feel dated to say the least, and its sometimes unreasonable time limits for quests as well as quest-breaking bugs left many players, even back in the '90's, so frustrated that perhaps a majority of players never finished the Main Quest, preferring to simply explore the world on their own terms, joining guilds or Knightly Orders, or becoming a vampire or a wereboar.  And that is a shame, because the Main Quest is actually quite a good story.  The purpose of this mod is not to replace TESII: Daggerfall, but to bring some of its magic and lore to Elder Scrolls fans of the Skyrim generation that would never otherwise experience it, as well as perhaps delight those fans of the original game that would love to see the Main Quest in an updated engine, complete with voice acting, re-mastered music and better graphics.

Please note that the Main Quest of Daggerfall is NOT about choice.  You are role-playing as the Emperor's friend on an important mission, so, while the order in which you tackle these quests is your choice, it is assumed that you want to finish the Main Quest and so you will not be able to refuse the quest-givers' requests.  At this point, there really isn't much of anything other than the Main Quest for you to do in Daggerfall, anyway!

I have worked on this mod in my spare time for a little over two years, and have had a lot of fun learning about various aspects that go into making a large mod the size of a dlc.  I'm not much of a 3D artist, so I've had to rely on a lot of resources to put this mod together, and you will see that the credits list is quite long.  I have tried to include, where possible, those models from artists who have made resources to see something from Daggerfall come to later Elder Scrolls games, such as JMan0WarS, who remade Privateer's Hold for Morrowind as well as Direnni Tower for Oblivion, Lord Berandas and BobJohnson99.  As per Bethesda's instructions, all assets included in this mod for Skyrim have been remade, and not simply ported from the original Daggerfall game.

[b]Dungeons[/b]
Doors and corridors!  You never know what terror lurks behind the next door, or around the next bend, or when/if you will escape this seemingly endless maze!  Such is the essence of dungeon crawling in Daggerfall.  All of the dungeons necessary for Daggerfall's Main Quest have been remade to reflect as accurately as possible the essence of the original, hand crafted ones from TESII. The walkthroughs given by [url=https://en.uesp.net/wiki/Daggerfall:Daggerfall]UESP[/url] were an invaluable aid in reproducing them, and can still be used by you to navigate the dungeons should you get stuck.  (Exceptions: The ridiculous number of teleporters you needed to go through to exit Castle Wayrest's dungeon --in case you forgot to mark an anchor--  has been collapsed so that the first one you encounter on the way beck described by UESP takes you to the final teleportation point, and the puzzle found in Aetherius' Room of Fire has been changed slightly, but if you've played Skyrim you should have no problem here.)  In addition to UESP, [url=https://www.dfworkshop.net/downloads/daggerfall-modelling/]Daggerfall Modelling[/url] was a great tool to help reproduce not only the main path, but also unique points of interest in the dungeons should you choose to explore.  Privateer's Hold and the realms of Aetherius have been reproduced in their entirety.  However, other dungeons have been somewhat streamlined, so that you cannot get hopelessly lost, as you could in the originals.  I think most players will appreciate the balance.  Scourg Barrow is the only dungeon significantly truncated, since it is a relatively short path to reach Mannimarco, and its remaining aspects of interest merely repeat much of Privateer's Hold.  Additionally, I have constructed an all-new dungeon for the werewolf quest, based upon models that were included in the assets of TESII, but never implemented in any dungeon.  Think of it as restored cut-content!  The procedurally generated dungeons of Daggerfall all mix and match the same elements encountered in the Main Quest dungeons, so once you have completed this mod, you will have experienced nearly all of the elements present in the original game.  (For proper immersion, please bear in mind that the spheres in Aetherius upon which you see the stars or the sun have no collisions, so please try not to levitate outside of them.  If you do, you will see the other parts of the dungeons in a way meant only for use within the Creation Kit.  Such a view could be achieved in the original Daggerfall game if you glitched outside of the walls in any dungeon, but that glitch wasn't very immersive, either.)

[b]Magic[/b]
Levitation!  Mark and Recall!  Lock and Unlock!  These spells and more from TESII have been added to enhance your Daggerfall experience.  Levitation uses the method of J3X, which employs rather large, invisible plates that you walk on.  As such, levitation will not work in very small places; i.e., it will not function in elevator shafts.  Please use the lifts provided to go up and down, and do not have a levitation effect active when you do.  (Occasionally, if you re-cast a Levitation spell before the magic effect of the first one runs out, you might find yourself beginning to descend.  If that occurs, re-cast the spell again to stop yourself from falling.)  Jumping and Slowfalling require [url=https://skse.silverlock.org/]SKSE[/url], so if you don't want to have it installed for some reason, those two magical effects will not function in your game, though everything else will. Additionally, all of the alchemical ingredients from TESII, with their Daggerfall effects, have been included for your crafting needs.

[b]Gameplay[/b]
The entire bestiary from TESII has been reproduced, and you will encounter each and every monster at least once or twice as you play though the mod.  Be warned: Weapons made from low grade materials will not work on all creatures, so make sure you keep that ebony dagger the Emperor gave you handy if you want to be able to defeat some monsters you will encounter even in the opening dungeon!  Some powerful monsters will be encountered underwater, so you might want to install Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] in order to enjoy underwater combat!  Out of lockpicks, with no spells available to unlock a door?  Have no fear!  Bash the door open with your weapon!  Lock bashing, using mzin's method, is back, so enjoy!  And you will have the opportunity to become a wearboar!  Once you become infected with the lycanthropy disease (which will occur at least once as you make your way through the main quest, unless you already have 100% disease resistance), if you choose not to cure yourself, you will become a wereboar after three days, instantly changing wherever you may be at the time.  As a wereboar, you will gain 40 points to health and stamina, immunity to disease, and, while in beast form, immunity to damage from iron and steel weapons.  It's overpowered, because it was overpowered in Daggerfall, too!  As with being a werewolf in Skyrim, the only negatives are not being able to gain resting bonuses and being attacked on sight when in beast form, though I may re-introduce the requirement to feed and forced shifts with the moons at a later point, as per Daggerfall.  And speaking of diseases, the crippling effects of Daggerfall diseases are back, so make sure you carry enough cure disease potions, have a cure disease spell, or are immune to disease if you want to survive long!  Also, some creatures can paralyze you for a few seconds, so be sure to carry enough free action potions or gain immunity to paralysis.  (As should be well known to all Daggerfall players, High Elves are immune to paralysis.)  Finally, staves, short swords, mithril and adamantium armor and weapons, as well as clothing and armor mods, have been added to make sure you know you're not in Skyrim anymore!

[b]Worldspace[/b]
I tried to make the worldspace's land mass resemble as closely as possible the original Daggerfall map, but scaled down to be roughly two-thirds the size of Skyrim.  Some islands needed to be made proportionally a little larger, and Daggerfall, Wayrest and Sentinel, still large, are now sprawled out over a greater proportion of the land.  Within the walls of these cities, the landscape is mostly flat to be faithful to Daggerfall.  Taverns, shrines and some shops have finished interiors, but many of the buildings are only for show at this point.  Proper landscaping takes a lot of time and talent, and the entire esm-flagged esp for this mod has been produced by only one person: me.  Hence, only areas around points of interest to the Main Quest have been developed to any large extent.  For this release, I see the landscape as merely a prop that needs to look decent when you pass through it, but it is not the main attraction.  While you are able to walk across the entire map, you may fast travel to a location once the quest giver has marked it on your map, which is the same as what you were able to do in the original Daggerfall. 

[b]Recommendations[/b]
In addition to Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] for underwater combat, you might consider using[code][/code] [url=https://www.nexusmods.com/skyrim/mods/62051]Daggerfall Traits for Skyrim[/url] and [url=https://www.nexusmods.com/skyrim/mods/33598]Spell Crafting for Skyrim[/url] to round out your Daggerfall experience.  And if you want to try the original game, now has never been a better time!  You can download the full game for free from [url=https://elderscrolls.bethesda.net/en/daggerfall]Bethesda[/url].  You may also consider playing [url=https://www.dfworkshop.net/]Daggerfall Unity[/url][code][/code], which uses the original assets within the Unity engine, greatly enhancing the graphics, allowing for mods, and is currently available (for free, of course) in a very playable alpha version.

[b]Installation, Compatibility and Requirements[/b]
This mod requires all three dlcs (i.e., Legendary Edition), since assets from all of the dlcs have been used to make this mod.  This requirement will not change, so please do not ask.  For performance, Daggerfall.bsa is uncompressed, and the textures are found in a separate Daggerfall - Textures.bsa.  Unlike Special Edition, this separate packaging of the textures will require an empty Daggerfall - Textures.esp to be part of your load order as well, for the same reason as the three .esp's needed for the official High Resolution Skyrim Texture pack.  If you use the High Resolution Texture packs (and the Unofficial High Resolution Patch) , place the Daggerfall-Textures.esp after them.  [url=https://skse.silverlock.org/]SKSE[/url] is required for the jumping and slowfalling spells, but you can enjoy the mod without using them if you really don't want to install SKSE for some reason.  As an esm-flagged esp, Daggerfall.esp should load with other master files.  If you use the [url=https://www.nexusmods.com/skyrim/mods/71214]Unofficial Skyrim Legendary Edition Patch[/url], it will load after it and before the texture packs.  As an alternate start mod, it requires a new game, and will be incompatible with anything that modifies MQ101.  It modifies little else, except the interior of Jorrvaskr, Hagravens (who no longer fear water), the PlayerSleepQuest and one unused Skyrim quest from the cut Windhelm arena content, so it should be compatible with nearly all other mods.  Since many people also use [url=https://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url], an add-on is provided in the optional downloads section.  Also in the downloads section, for your convenience, is a .bsa for the assets of Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] (MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only Version).  You will still need to download the .esp from the mod's site.  Zartar has given pretty open permission for his mod, as long as credit is given, and, since his mod breaks Dragon riding, it is worth using a .bsa for easy installation and removal.  As Zartar states, his mod involves no scripts, so uninstalling mid game when you need to beat Mirak should be fine.  Please note, for underwater combat to work, you will have to enter the water with weapon or magic drawn.

[b]Permissions[/b]
This mod is my gift to the Elder Scrolls community; use whatever I made as you like as long as you credit me, but please respect the wishes and rights of the modders whose resources were used in making this mod, many of whom have released their mods as Nexus exclusives.  For that reason, a port to XBox One seems unlikely, since someone (who isn't me; I will not even try) would have to procure a lot of permissions. 

[b]The Future[/b]
If there is enough interest, perhaps a team could be formed to landscape the worldspace properly, with navmeshing and random encounters added.  Daggerfall has complete quest lines for the Mages Guild, Fighters Guild, Thieves Guild and Dark Brotherhood, as well as Knightly Orders, Temples and Templar Orders, and Vampire Clans, with Daedric Quests and much more!  Many things are possible... It really depends on the community's response to this mod whether or not anything more is done.  If you would like to share your opinion or contribute your talent, please consider joining the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url].  This project is not affiliated with The Elder Scrolls Renewal Project (TESRenewal).
[b]
CREDITS[/b]
(If I have accidentally left anyone out, please let me know!)

[url=https://elderscrolls.bethesda.net/en/daggerfall]Bethesda[/url] (of course!)

Collaboration with [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url] on the following:
     JMan0WarS, [url=http://www.thehungryartist.com/games.html]Isle of Balfiera[/url]: assets and permission obtained through [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url]
     Tamriel Rebuilt HammerfellTeam and lady nerevar, [url=https://www.nexusmods.com/oblivion/mods/34484]Hammerfell - The Eastern Grasslands[/url]
          with express permission of lady nerevar; meshes converted to Skyrim format by [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url]

CD PROJEKT S.A., THE WITCHER assets with their express permission via email, along with
     Oaristys, [url=https://www.nexusmods.com/skyrim/mods/68755]Modder's Resource Pack - The Witcher Extension[/url]
     LorSakyamuni, [url=https://www.nexusmods.com/skyrim/mods/77097]The Witcher 3 Mega Resource Pack[/url]
     SumoJellyBean, [url=https://www.nexusmods.com/skyrim/mods/80186]Witcher 3 Syanna and Henrietta--UNP[/url]
     hucifer/L0rd0fWar/Dahaka002011, [url=https://www.nexusmods.com/skyrim/mods/6006]The Witcher 2 - Geralt Light Armor and Witcher Swords[/url]
     Medtech, [url=https://www.nexusmods.com/skyrim/mods/88431]W3's Toussaint knight armors resource[/url]

NoneCG, [url=https://www.cgtrader.com/free-3d-models/animals/mammal/animated-bat-5b8add2a5d98b1a652ea7fd72d942dac]Animated Bat Free 3D model[/url], with rigging by [url=https://www.nexusmods.com/skyrim/users/10825018]jboyd4[/url]

Logo by Cameron (Th3AustralianGam3r)#0186 from the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url]
[b]
Nexus mod sources[/b]
SpikeDragonLord and jboyd4, [url=https://www.nexusmods.com/skyrim/mods/76203]Beasts of Tamriel[code][/code][/url] (with permission)
breti, [url=https://www.nexusmods.com/skyrim/mods/52049]New World Modder Resource[/url]
J3X, [url=https://www.nexusmods.com/skyrim/mods/19069]Flyable Broomstick[/url]
willkydd, [url=https://www.nexusmods.com/skyrim/mods/11293]Unlock Spell[/url]
Tomas Sala/muppetpuppet, [url=https://www.nexusmods.com/skyrim/mods/9782]Moonpath to Elsweyr[/url]
MannyGT, [url=https://www.nexusmods.com/skyrim/mods/64651]The Gray Cowl of Nocturnal[/url]
Tamira, [url=https://www.nexusmods.com/skyrim/mods/22018]New Plants 1_3[/url]
Stroti and Tamira, [url=https://www.nexusmods.com/skyrim/mods/53275]Stroti's Cactus Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/57407]Stroti Lighthouse[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/46785]Strotis Market Stands[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/37176]Strotis Old Mill Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/36386]Strotis Manor Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/34789]Strotis Castle Furniture Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/33948]Strotis Castle Wall Resource for Skyrim[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/25279]Strotis Spinningwheel Resource 1_1[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/25182]Strotis Organ Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/24827]Strotis Small House Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/24271]Strotis old cabin resource[/url]
[code][/code]Malo/Tamira, [url=https://www.nexusmods.com/skyrim/mods/54152]Malo Statues[/url]
mr_siika and Tamira, [url=https://www.nexusmods.com/skyrim/mods/53461]Mr Siika Castle Seaview Kit[/url]
mr_siika and Kraeten, [url=https://www.nexusmods.com/skyrim/mods/41036]Griffon Fortress Resource[/url]
Scot, [url=https://www.nexusmods.com/skyrim/mods/10402]Morrowind mushrooms - modders resource[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/19066]Hoddminir Ground Textures[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/85153]Hoddminirs re-textured Sheep[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/55158]Hoddminir Flowers[/url]
Elinen and Ztree, [url=https://www.nexusmods.com/skyrim/mods/38651]Hoddminir Plants and Trees[/url]
Ztree and Elinen, [url=https://www.nexusmods.com/skyrim/mods/29490]Ztrees new rocks[/url]
AJ47951, [url=https://www.nexusmods.com/skyrim/mods/6987]Rock Texture Set[/url]
Mr. Dave, [url=https://www.nexusmods.com/skyrim/mods/2324]Texture Resource[/url]
Oaristys and Tony67, [url=https://www.nexusmods.com/skyrim/mods/16525]Modder's Resource Pack[/url]
Runspect, [url=https://www.nexusmods.com/skyrim/mods/26132]Resources for modders[/url]
LorSakyamuni, [url=https://www.nexusmods.com/skyrim/mods/84433]Lor Modders' Resources[/url]
Antonio Colasurdo/JetSteele, [url=https://www.nexusmods.com/skyrim/mods/63678]Magnus' Enchanter[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/85364]Centaurs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87928]Imps[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88088]Enemy Bats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88386]House Cats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87049]Dragonlings[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/82259]Harvesters[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/90213]Classic Ghosts[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/90894]Harpies[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88547]Spider Deadra[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/85702]Sea Dreughs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88264]Dryads[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/81894]Sewer Rats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87105]Cliff Racers[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88477]Cyrodilic Minotaurs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/89277]Iron Golem[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/91212]Wraiths[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/91287]Zombies[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/92836]Demon Fishes[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/93372]Daedroths[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/93416]Flesh Golems[/url]
Anton and Sunspot2, [url=https://www.nexusmods.com/skyrim/mods/62612]Animated Fairy Wings[/url]
Link815, [url=https://www.nexusmods.com/skyrim/mods/49996]Special Flora of Tamriel[/url]
ChickenDownUnder [url=https://www.nexusmods.com/skyrim/mods/15108]Harvestables[/url]
Nedius, [url=https://www.nexusmods.com/skyrim/mods/15442]Ingredients of Tamriel[/url]
Holugar, [url=https://www.nexusmods.com/skyrim/mods/13606]Unicorn[/url] (horn)
Thomas/GoblinVomit, [url=https://www.nexusmods.com/skyrim/mods/64272]Imperial Mages Guild sign banner and symbol[/url]
Osmodius, [url=https://www.nexusmods.com/skyrim/mods/38058]Handmade Texture Resource Pack[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61709]Castle Modders Resource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/64514]13th Century Inn and houses Modders Resource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61679]Viking House Modders Rresource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61730]Manor House Modders Resource[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/18585]Shortswords for Skyrim[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/17096]Chrysamere - a Morrowind artifact for Skyrim[/url]
747823, [url=https://www.nexusmods.com/skyrim/mods/3871]Weapons of the Third Era[/url]
GendunDrup, [url=https://www.nexusmods.com/skyrim/mods/49682]Nexus Creature Resource[/url]
Vicn, [url=https://www.nexusmods.com/skyrim/mods/65134]Vicn Creature Pack[/url]
stormshallow, [url=https://www.nexusmods.com/skyrim/mods/33273]Sheep Modders Resource[/url]
Edhildil, [url=https://www.nexusmods.com/skyrim/mods/66708]Edhildils Camel[/url]
Edhildil, [url=https://www.nexusmods.com/skyrim/mods/65664]Stendarr Statue Modders Resource[/url]
FUTOSHI, [url=https://www.nexusmods.com/skyrim/mods/56379]Creepy Zombies[/url]
Prometheus, [url=https://www.nexusmods.com/skyrim/mods/55332]World map of Nirn[/url]
OnHolyServiceBound, [url=https://www.nexusmods.com/skyrim/mods/88724]Orc Overhaul - Orc body morphs height and Berserker strength[/url] (with permission)
dogtown1, [url=https://www.nexusmods.com/skyrim/mods/35631]Skyrim Monster Mod[/url] (with permission)
Mazetism/Shiroyel, [url=https://www.nexusmods.com/skyrim/mods/89451]Red Dragon Crown[/url]
oreYas2012, [url=https://www.nexusmods.com/skyrim/mods/62434/]Ogre Killer (Two-Handed Axe)[/url] (with permission)
Nimezis, [url=https://www.nexusmods.com/skyrim/mods/54793]Noble Dress[/url] (with permission)
FafnirEtherion, [url=https://www.nexusmods.com/skyrim/mods/88298]Mannimarco necromancer robes[/url] (with permission)
Maty743, [url=https://www.nexusmods.com/skyrim/mods/18114]Knights of the Nine[/url]
Maty743, [url=https://www.nexusmods.com/skyrim/mods/18863]Matys Medieval Knights[/url]
Ares1/Ghosu, [url=https://www.nexusmods.com/skyrim/mods/11945]Playable Crown of Barenziah[/url]
JZBai, [url=https://www.nexusmods.com/skyrim/mods/65926]Generic Chainmail Armor[/url]
jacknifelee, [url=https://www.nexusmods.com/skyrim/mods/63634]Noblesse Oblige[/url]
jacknifelee, [url=https://www.nexusmods.com/skyrim/mods/49130]Velvet Robes and Cloaks[/url]
jacknifelee, [url=https://https://www.nexusmods.com/skyrim/mods/45259]Tsarevna Outfit [/url]
Zaria/magnemoe, [url=https://www.nexusmods.com/skyrim/mods/13410]Zarias Maidpack[/url]
Hentai/zotman12, [url=https://www.nexusmods.com/skyrim/mods/11548]A Clothes[/url]
Hentai/zotman12, [url=https://www.nexusmods.com/skyrim/mods/11550]Saber Dress[/url]
Bellyache/wrig675, [url=https://www.nexusmods.com/skyrim/mods/3621]Bellyaches Animal and Creature Pack[/url]
Leodoidao, [url=https://www.nexusmods.com/skyrim/mods/3621]Stalactite resource for rock caves[/url]
Axonis, [url=https://www.nexusmods.com/skyrim/mods/89278]Shalidor's Mirror[/url]
User_14970514, [url=https://www.nexusmods.com/skyrim/mods/92443]Sanguine squad assets[/url]
Tesak1243, [url=https://www.nexusmods.com/skyrim/mods/93348]Fighters Keep Modders Resources[/url]
Tesak1243, [url=https://www.nexusmods.com/skyrim/mods/63311]Shack in HearthFires style[/url]
markusliberty, [url=https://www.nexusmods.com/skyrim/mods/52289]Orcish Hut Kit[/url]
markusliberty, [url=https://www.nexusmods.com/skyrim/mods/59426]Cyrodiil Ship and boat resource[/url]
Kelretu, [url=https://www.nexusmods.com/skyrim/mods/73787]Halfling Clothes[/url]
Kelretu, [url=https://www.nexusmods.com/skyrim/mods/82985]Kelretu's Modders Resources (WIP)[/url]
incaendo, [url=https://www.nexusmods.com/skyrim/mods/91288]Pillar Resource[/url]
Ronnie Magnum, [url=https://www.nexusmods.com/skyrim/mods/90078]Akaviri Dungeon Tile Set[/url]
SydneyB, [url=https://www.nexusmods.com/skyrim/mods/14146/]Ashara Dimonized Dress and jewelry[/url]
mzin/Oooiii, [url=https://www.nexusmods.com/skyrim/mods/89875]Super Simple Lock Bash[/url]
Tasheni, [url=https://www.nexusmods.com/skyrim/mods/93724]Redguard Fashion - Tasheni Mod Project[/url]
BobJohnson99, [url=https://www.nexusmods.com/skyrim/mods/96972]Daggerfall Sheogorath[/url]
RoboBirdie, [url=https://www.nexusmods.com/skyrim/mods/94833]New Creatures[/url]
halfblack, [url=https://www.nexusmods.com/skyrim/mods/581]Elite Nightingale Armor - Male and Female[/url]
NordWarUA, [url=https://www.nexusmods.com/skyrim/mods/98624]Heavy Nordic Armor[/url]
Ga-Knomboe Boy, [url=https://www.nexusmods.com/skyrim/mods/19268]GKB Green Trees[/url]
Vermunds, [url=https://www.nexusmods.com/skyrim/mods/84740]Bells of Skyrim[/url]
FiddlerOnTheRoof, [url=https://www.nexusmods.com/skyrim/mods/30244]Monk Prayer Beads[/url]
Stroti, [url=https://www.nexusmods.com/oblivion/mods/34680]Strotis small outdoor rock cave resource[/url]
Khugan, [url=https://www.nexusmods.com/oblivion/mods/20454]Torture Devices[/url]
Phitt, [url=https://www.nexusmods.com/oblivion/mods/23633]Old School Dungeons[/url]
washington/perolozhach, [url=https://www.nexusmods.com/oblivion/mods/38142]Old Village Walls Set - Modders Resource[/url]
Eggyslav and MentalElf, [url=https://www.nexusmods.com/oblivion/mods/27237]Cane or Walking Stick[/url]
Lord Berandas, [url=https://www.nexusmods.com/morrowind/mods/42388]Daggerfall inspired meshes - modders resources[/url]
Jman0warS, [url=https://www.nexusmods.com/morrowind/mods/1765]Privateer's Hold[/url]

[b]non-Nexus 3D model sources[/b]
[url=https://www.reinerstilesets.de/]Reiner's Tilesets[/url]
Daniel74, [url=http://www.blendswap.com/blends/view/75282]Medieval Tavern/Houses/Church/Well[/url]
Macadamstreet, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=125170176]Goosy goosa +[/url]
JackGa, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=222035755]JG Monsters 3.0.5 Steam ver[/url]
InsanitySorrow, [url=http://tesalliance.org/forums/index.php?/files/file/1329-insanitys-headstones/]Insanity's Headstones 1.0[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-23141.html]Game character animals 3D Model[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-43228.html]Silithid Scarab[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-2553.html]Antique Wooden Tea Table[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-31303.html]Desert fan palm[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-31025.html]Classical Greek pavilion[/url]
binho, [url=https://sharecg.com/v/46564/browse/5/3D-Model/Tomb]Tomb[/url]
hypnagogia, [url=https://sharecg.com/v/74256/browse/5/3D-Model/Mausoleum]Mausoleum[/url]
hypnagogia, [url=https://sharecg.com/v/73679/view/5/3D-Model/Grave]Grave[/url]
hypnagogia, [url=http://www.sharecg.com/v/77999/gallery/5/3D-Model/Chichen-Itza]Chichen Itza[/url]
hypnagogia, [url=https://sharecg.com/v/74306/browse/5/3D-Model/Mailbox]Mailbox[/url]
[b]
non-Nexus texture sources[/b]
[url=https://www.textures.com/about]textures.com[/url]
InsanitySorrow, [url=http://tesalliance.org/forums/index.php?/files/file/1313-desert-texture-resource/]Desert Texture Resource 1.0[/url]
micah702, [url=https://www.turbosquid.com/3d-models/free-old-castle-3d-model/611084]Old Castle[/url]
SWTEXTURE, [url=https://www.swtexture.com/2013/04/brick-textures-large.html]Brick Textures - Large Area[/url]
Billy Hathorn, [url=https://commons.wikimedia.org/wiki/File:Hedges_at_Mission_San_Juan_Capistrano,_CA_DSCN0057.JPG]Hedges at Mission San Juan Capistrano, CA[/url]
LASZLO ILYES, [url=https://commons.wikimedia.org/wiki/File:CopacabanaPavement.jpg]Copacabana Pavement[/url]
owen Jones, [url=https://en.wikipedia.org/wiki/Owen_Jones_(architect)#/media/File:Owen_Jones_-_Grammar_of_Ornament_-_1868_-_plate_035_-_300ppi.jpg]Grammar of Ornament[/url]
Mahdiabbasinv, [url=https://commons.wikimedia.org/wiki/File:%D8%B2%D8%A8%D8%A7%D9%86_tongue.jpg]Tongue[/url]
CaptMondo, [url=https://en.wikipedia.org/wiki/Great_Pyramid_of_Giza#/media/File:KhufuPyramidCasingStone-BritishMuseum-August19-08.jpg]Casing stone in the British Museum[/url]
NASA et al., [url=http://www.nasa.gov/images/content/690958main_p1237a1.jpg]Constellation Fornax, Hubble eXtreme Deep Field[/url]
NASA/STEREO/SDO/GSFC, [url=https://commons.wikimedia.org/wiki/File:Map_of_the_full_sun.jpg]Map of the full sun[/url]
Gregory H. Revera, [url=https://commons.wikimedia.org/wiki/File:FullMoon2010.jpg]Full Moon 2010[/url]
Eugenio Hansen, OFS [url=https://commons.wikimedia.org/wiki/File:Welsh_Dragon.svg]Welsh Dragon[/url]
ludger1961/Achim1999, [url=https://commons.wikimedia.org/wiki/File:Lippische_Rose.svg]Lippische Rose[/url]
[url=https://freevintageillustrations.com/public-domain-vintage-illustrations-of-moons-and-stars/]classic vintage crescent moon woodcut[/url]
TomKr, [url=https://commons.wikimedia.org/wiki/File:Blason_ville_fr_Belberaud_(Haute-Garonne).svg]Blason ville fr Belberaud (Haute-Garonne)[/url]
Melian, based on PNG by AnonMoos, [url=https://en.wikipedia.org/wiki/File:Cross-Flory-Heraldry.svg]Cross-Flory-Heraldry[/url]
Robert M. Lavinsky, [url=https://commons.wikimedia.org/wiki/File:Magnetite-118736.jpg]Magnetite[/url]
Robert M. Lavinsky, [url=https://commons.wikimedia.org/wiki/File:Turquoise-40031.jpg]Turquoise[/url]
Luigi Chiesa, [url=https://commons.wikimedia.org/wiki/File:Mandorle_sgusciate.jpg]Shelled almonds (Prunus dulcis)[/url]
Joe Schneid, [url=https://commons.wikimedia.org/wiki/File:GinkgoLeaves.jpg]Gingko Leaves[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/pouring-chalice.html]Pouring chalice icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/dove.html]Dove icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/empty-hourglass.html]Empty Hourglass[/url]
[b]
Voice Acting[/b]
After posting on [url=https://discord.gg/a4n8bnR]The Skyrim Voice Alliance Discord[/url], I was directed to the [url=https://www.castingcall.club/projects/skygerfall-daggerfall-main-quest-mod-for-skyrim]Casting Call Club[/url], where I was able to recruit the following talented voice actors:
     Brisienna/Medora: [url=https://www.castingcall.club/m/littlecuppajo]littlecuppajo[/url]
     Aubk-i/Mynisera/Akorithi/Morgiah: [url=https://www.castingcall.club/m/celestielle]celestielle[/url]
     Nulfaga: [url=https://www.castingcall.club/m/EileenAnglin]EileenAnglin[/url]
     Cyndassa: [url=https://www.castingcall.club/m/Rana]Rana[/url]
     Mannimarco: [url=https://www.castingcall.club/m/stringstorm]stringstorm[/url]
     Gortwog: [url=https://www.castingcall.club/m/JimmySherwood]JimmySherwood[/url]
     Agent of the Underking: [url=https://www.castingcall.club/m/nevernotninja]nevernotninja[/url]
     Lhotun: [url=https://www.castingcall.club/m/FrenchDipp]FrenchDipp[/url]
     Woodborne/Gothryd/Regebert/Eadwyre/Bridwell: [url=https://www.castingcall.club/m/Kaze_VA]Kaze_VA[/url]
Sheogorath: [url=https://www.castingcall.club/m/MeekVoice]MeekVoice[/url] (formerly known as [url=https://www.nexusmods.com/users/5951927]Purgey[/url], reprising his role from [i]The Gray Cowl of Nocturnal[/i]!).  Find him also on [url=https://soundcloud.com/person-330032496]soundcloud[/url].
Uriel Septim/Lysandus/Tristyn/Benefactor/Guards: [url=https://www.nexusmods.com/skyrim/users/32760440]oracus0[/url]

[b]Music[/b]
[url=https://dangoodale.wordpress.com/downloads/daggerfall-remixes/]Dan Goodale[/url], [url=https://soundcloud.com/rtmolesworth]Ramón Tobias Molesworth[/url], and [url=https://soundcloud.com/Omega9]Omega9[/url], who gave explicit permission to use their versions of the classic soundtrack by [url=http://heberlingmusic.com/]Eric R. Heberling[/url] in this mod.  Also [url=http://teatimecoder.com/daggerfall-music]Zenogias[/url], who has allowed his versions to be used freely as a modder's resource.  The few tracks from the original soundtrack that were not re-made by these artists were recorded from the original Daggerfall midi files using the MIDISF2 SoundFont.

[b]Tutorials[/b]
Hoddminir, [url=https://hoddminir.blogspot.com/2012/02/from-heightmap-to-worldspace-in-skyrim.html]From Heightmap to Worldspace in Skyrim[/url]
Hoddminir, [url=http://hoddminir.blogspot.com/2012/02/generating-lods-in-creation-kit.html]Generating LODs for your worldspace[/url]
John Esposo, [url=https://www.youtube.com/watch?v=fLkXFepSwU0]Cool Spooky/Ghostly Voice Effect[/url]
Shawn Edwards, [url=http://tesmods.blogspot.com/2014/01/tutorial-talking-activators-make-things.html]Tutorial: Talking Activators - make things engage dialogue[/url]

[b]Sources of Information on Daggerfall[/b]
[url=https://en.uesp.net/wiki/Daggerfall:Daggerfall]UESP[/url]
[url=https://www.dfworkshop.net/downloads/daggerfall-modelling/]Daggerfall Modelling[/url]
Ronald Wartow, [i]The Daggerfall Chronicles[/i]

[b]Tools[/b]
[url=https://www.autodesk.com/products/3ds-max/overview]3ds Max[/url]
[url=https://www.adobe.com/products/photoshop.html]Photoshop[/url]
[url=https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop]NVIDIA Texture Tools for Adobe Photoshop[/url]
TheFigment, [url=https://www.nexusmods.com/skyrim/mods/5622]3ds Max Nif Importer-Exporter[/url]
ElminsterAU and the xEdit Team, [url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url]
jonwd7, [url=https://github.com/niftools/nifskope/releases]NifSkope[/url]
Skyfox, [url=https://github.com/skyfox69/NifUtilsSuite]Nif Utils Suite[/url]
zilav, [url=https://www.nexusmods.com/skyrim/mods/75916]NifScan[/url]
zilav, [url=https://www.nexusmods.com/skyrim/mods/79797]NifModify[/url]
Macoron, [url=https://www.nexusmods.com/skyrim/mods/19266]NifTextures[/url]
Ormin, [url=https://github.com/Ormin/skyblivion-NIFConverter]skyblivion-NIFConverter[/url]
[url=https://www.audacityteam.org/]Audacity[/url]
Oketado/cptPauer, [url=https://www.nexusmods.com/skyrim/mods/71749]LazyAudio XWM FUZ converter[/url]
greentea101, [url=https://www.nexusmods.com/skyrim/mods/28462]Voice File Reference Tool[/url]
Acid Zebra, [url=https://www.nexusmods.com/skyrim/mods/27855]Where in Oblivion am I[/url]
AmethystDeceiver, [url=https://www.nexusmods.com/skyrim/mods/17018]Modder Resource - Easy NPC Creation[/url]
[code][/code]Aaron Torpy, [url=http://www.bundysoft.com/L3DT/]L3DT[/url]
Lightwave, [url=http://www.oceanlightwave.com/morrowind/TESAnnwyn.html]TESAnnwyn[/url]
[code][/code]Ethatron, [url=https://www.nexusmods.com/skyrim/mods/4727]Oscape[/url]

sorceress preset NORD

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Пресет Колдунья предела раса Норд. Это был новый способ создания уникальных
рас. Повторяю, очень подходящие причуды
[url=https://gamer-mods.ru/load/skyrim_le/kosmetika/hdt_hairpack_for_skyrim_le/14-1-0-8572][Dint999] Парики и причуды с физикой HDT / HDT HairPack для Skyrim LE[/url]

Спасибо создателям моды
-  [url=https://gamer-mods.ru/index/8-36518]Виверна[/url]
-  [url=https://gamer-mods.ru/index/8-0-%D0%BD%D0%B8%D0%A7%D0%81%D1%82%D0%B0%D0%BA%40%D0%AF]НиЧтак @ Я[/url]
-  [url=https://gamer-mods.ru/index/8-516272]MissyArnette[/url]
-  [url=https://gamer-mods.ru/index/8-102924]Trixter[/url] 
-  [url=https://gamer-mods.ru/index/8-21515]rnk_khv[/url] 
-  [url=https://gamer-mods.ru/index/8-541303]ilVobla[/url]
-  [url=https://gamer-mods.ru/index/8-20810]Dammit  [/url]

Требования LE:
- Skyrim LE (1.9.32.0 + 0,8)
-  [url=/go?https://gamesource.org/topic/5346-%D0%BA%D0%BE%D0%BB%D0%B4%D1%83%D0%BD%D1%8C%D0%B8-%D0%BF%D1%80%D0%B5%D0%B4%D0%B5%D0%BB%D0%B0-charmers-of-the-reach/?_fromLogin=1]Раса Колдунья Предел[/url]
-  [url=https://gamer-mods.ru/load/skyrim_le/instrumentarij/skse/59-1-0-1988]SKSE[/url]
-  [url=https://gamer-mods.ru/load/skyrim_le/gejmplej_i_animacija/racemenu/16-1-0-1300]гонки Меню [/url]
[url=/go?https://drive.google.com/open?id=1ii2GNqhAxde0ufjox0R9f4n2kaiOOiNV]Precious_style_eyes-Reflexion_Version 1,1[/url]
- [url=https://gamer-mods.ru/load/skyrim_le/gejmplej_i_animacija/sovmestimost_ras/16-1-0-1362]Совместимость расы с поддержкой Dawnguard[/url]
-  [url=https://gamer-mods.ru/load/skyrim_le/replejsery_tel/xpmse/7-1-0-2360]Скелет XP32 / XPMSE[/url]

Установка:
1. Скачать архив с пресетом
2, Извлеките файлы пресета VARVARA_KOLDUNKA.dds и VARVARA_KOLDUNKA.nif Конечная папка данных \ SKSE \ Плагины \ CharGen
3. Извлечь данные из файла VARVARA / skse / plugins / CharGen / пресеты
4. В игре в консоли введите "showracemenu"без кавычек
5. Найдите вкладку "Пресеты", нажмите f9 и выберите нужный вам пресет "название пресета"и жмите кнопку применить.
6. Найти вкладку «Скульптор» нажмите f9 и выберите нужный вам вариант «Название пресета» и жмите кнопку применить.

Удаление:
1. У файла файла пресета VARVARA_KOLDUNKA.dds и VARVARA_KOLDUNKA.nif по пути data \ SKSE \ Плагины \ CharGen
2. У файла VARVARA_KOLDUNKA.jslot по пути data / skse / plugins / CharGen / пресеты

Varvara a preset Nord 2.0

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Варвара пресет Норд версия 2.0

Спасибо 
-  [url=https://gamer-mods.ru/index/8-0-%D0%BD%D0%B8%D0%A7%D0%81%D1%82%D0%B0%D0%BA%40%D0%AF]Ни Чтак @ Я[/url]

Требования:
Skyrim LE 1.9.32.0.8 
[url=https://gamer-mods.ru/load/skyrim_le/dopolnenija_dlc/dlc_dawnguard_rus/77-1-0-1142]DLC Dawnguard [/url]
[url=https://gamer-mods.ru/load/skyrim_le/interfejs/racemenu/84-1-0-1300]RaceMenu [/url]
[url=https://gamer-mods.ru/load/skyrim_le/kosmetika/eyes_of_aber/14-1-0-2512]Глаза Абера / Eyes of Aber [/url]
[url=https://gamer-mods.ru/load/skyrim_le/kosmetika/sg_female_eyebrows/14-1-0-1557]Женские брови / SG Женские брови [/url]
[url=https://gamer-mods.ru/load/skyrim_le/kosmetika/prichjoski_ot_apachii/14-1-0-448]Приключения от Apachii / ApachiiSkyHair[/url]

Установка:
1. Скачать архив с докладом
2, Извлеките файлы запроса VARVARA_.02 .dds и VARVARA_№2.0.nif конечная папка data \ SKSE \ Плагины \ CharGen
3. Загрузить файл пресета VARVARA_2.jslot в предустановленные конечные папки по адресу data / skse / plugins / CharGen / presets
4. В игре в консоли введите "showracemenu"без кавычек
5. Найдите вкладку "Пресеты", нажмите f9 и выберите нужный вам пресет.
6. Найти вкладку «Скульптор» нажмите f9 и выберите нужный вам вариант «Название пресета» и жмите кнопку применить.

Удаление
файлов в формате VARVARA_№2.0.dds и VARVARA_№2.0.nif по пути data \ SKSE \ Плагины \ CharGen
2.У файла VARVARA_2.jslot по пути data / skse / plugins / CharGen / presets

The Oblivion Realms Serie - The Gate of Solitude

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[center] [img] http://s15.postimage.org/itxudzsez/ORS1_Description_Title.png [/img] [/center]

[center] [size=6] Welcome to the first chapter of this series. [/size] [/center]
[center] [size=6] A new deadly adventure begins. [/size] [/center]

[center][youtube]nMJAp3eHP-w[/youtube][/center]

[b] [color=yellow] [size=6] DESCRIPTION [/size] [/color] [/b]
You will face dremora hordes in the wasted lands of Oblivion (Level35 character required).
Bringing a follower could be the rightful choice but consider this as a possible sentence to death for the both of you.
To experience this dungeon as we meant, we suggest to play with high level character and set difficulty to master (either ways expect to die several times!)
Best you approach Solitude from the outside instead of fast travel there then get out.
Own ImageSpaces and LightTemplates to create a perfect obscure environment.
[i] To play this Mod you MUST have the latest patched version of Skyrim or it will not work (This is mandatory). [/i]
Customized Skyrim Main Loadscreen. (Optional download)
Also available a patch to tweak down the whole difficulty, for those who dislikes ultra-challange
(Optional download - It requires the main ESM to work, you have to download and set active both files)
If you are going to play the InfernoPatch but you lack of devastating weaponry, check the [url=http://skyrim.nexusmods.com/mods/29426] Infernal Armory [/url]

[b] [color=yellow] [size=6] STORY [/size] [/color] [/b]
There are rumors of something weird in the air. In the surroundings of Solitude people says to have been witness of unusual sunsets in the middle of the day.
Just a blink of an eye and the skies were red. As quick as it happened it vanished later. People asked the Dragonborn to check on this.

[b] [color=yellow] [size=6] INSTALL/UNINSTALL [/size] [/color] [/b]
After downloading the package unpack it and place both files into your Skyrim/Data folder. (Same goes for the optional files) [url=http://www.youtube.com/watch?v=G7aqqQBFxOg] Video [/url]
To remove this mod just delete both the afore mentioned files. (Same goes for the optional files)
ORS Patches must be placed after the main file in your load order.
The DremoraUpdate is a stand alone patch (it works without the Main files) and it fixes vanilla bugs and enhance Dremora Race ingame. Place this file at the bottom of you load order.
If you are thinking of playing the whole Series it would be appropriate to install it all at once including the ChaptersLinker since it requires all masters in order to correctly run and it enhances the whole experience. (Here's the [url=http://skyrim.nexusmods.com/mods/25676] link [/url] to 2nd Chapter and more optional files)
We do always recommend a clean savegame before to install any mod.
If you are updating the mod you should start back from a previous clean savegame to avoid any issue.
Available Translations : [url=http://skyrim.nexusmods.com/mods/29648]German[/url] ; [url=http://skyrim.nexusmods.com/mods/35709]Russian[/url] ; [url=http://skyrim.nexusmods.com/mods/23939]Spanish[/url] ; [url=http://skyrim.nexusmods.com/mods/40476]French[/url] ; Japanese

[b] [color=yellow] [size=6] BUGS [/size] [/color] [/b]
We suggest to play this mod before/after the "Battle for Solitude" Quest to avoid any possible conflict, just for safety.
Fix for vanilla bug about Dremora acting voice is inside the patches (we choose this way to grant maximum compatibility of the main file)
If the sky doesn't turn red when the Oblivion Gate appears means your ENB doesnt support ISM. Beside, some ENB screws with vanilla FX, lighting and reflections...not a big deal, this mod will work anyway, just you will not see how we actually wanted it to look like.
Do nou use the OBH to recharge enchanted weapons, it may cause CTD (consider it as a Quest item)
If you cheat do not expect things to work properly; you are warned!
Please, report us if you experience any issue; your opinion is also very welcome.

[b] [color=yellow] [size=6] CREDIT [/size] [/color] [/b]
Thanx to Hanaisse for the [url=http://skyrim.nexusmods.com/mods/18957] Oblivion Gate [/url] Meshes and Textures; also thanx to narphous for writings check.

[center] [youtube]Nu-jgN4WdI4[/youtube] [youtube]_P5i6jjCfOo[/youtube] [/center]

[b] [color=yellow] [size=6] IF YOU WANT TO PLAY MORE [/size] [/color] [/b]
[size=5] [url=http://skyrim.nexusmods.com/mods/25676] ORS2 - Morthal Pain [/url]

[url=http://skyrim.nexusmods.com/mods/18772] The Temple of Black Rock [/url]
[url=http://skyrim.nexusmods.com/mods/16256] Hjakhtraevarr Tomb [/url]
[url=http://skyrim.nexusmods.com/mods/16197] The Secret of Dragonhead [/url]
[url=http://skyrim.nexusmods.com/mods/32487] DjiinCube [/url]
[url=http://www.nexusmods.com/skyrim/mods/50352] Hraghenskaag Labyrinths [/url] [/size]

[b] [color=red] [center] [size=6] Enjoy! [/size] [/center] [/color] [/b]

Requiem Patch Central

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[center][img]https://staticdelivery.nexusmods.com/mods/110/images/61621/61621-1525386996-1420689939.png[/img][/center]
Welcome to the primary patch central for Requiem 3.3.0. Compatibility patches are offered for the mods in the list below. Make sure to use the correct version of a mod because mismatching versions can lead to bugs that are difficult to trace down.

For more information on what exactly has been patched and further instructions/notes, please read the corresponding readme. The fomod installer will install a readme for each selected patch to the folder "Requiem Patches - Readme".

[url=https://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url] v 3.1.7
[url=https://www.nexusmods.com/skyrim/mods/57413]Animallica - Skyrim Wildlife Overhaul[/url] v 1.3
[url=https://www.nexusmods.com/skyrim/mods/53754]Arissa - The Wandering Rogue[/url] v 2.2.2
[url=https://www.nexusmods.com/skyrim/mods/43773]Audio Overhaul for Skyrim[/url] v 2.5.1
[url=https://www.nexusmods.com/skyrim/mods/9645]Black Mage Armor[/url] v 3.2
[url=https://www.nexusmods.com/skyrim/mods/35399]Book Covers Skyrim[/url] v 3.6
[url=https://www.nexusmods.com/skyrim/mods/57120]Book Covers Skyrim - Lost Library[/url] v 1.7
[url=https://www.nexusmods.com/skyrim/mods/64798]Campfire[/url] v 1.11
[url=https://www.nexusmods.com/skyrim/mods/86219]Cloaks and Capes[/url] v 1.4
[url=https://www.nexusmods.com/skyrim/mods/94625]Common Clothes and Armors[/url] v 1.1.0
[url=https://www.nexusmods.com/skyrim/mods/64069]Craftable Horse Barding[/url] v 3.4
[url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor[/url] v 2.0.9
[url=https://www.nexusmods.com/skyrim/mods/3829]Deadly Dragons[/url] v 6.4.1b
[url=https://www.nexusmods.com/skyrim/mods/22650]Enhanced Skyrim Factions - The Companions Guild[/url] v 0.3.8
[url=https://www.nexusmods.com/skyrim/mods/58704]Faction Crossbows[/url] v 1.03
[url=https://www.nexusmods.com/skyrim/mods/11163]Frostfall[/url] v 3.4.1
[url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url] v 3.3
[url=https://www.nexusmods.com/skyrim/mods/24666]Hoth[/url] v 3
[url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url] v 8
[url=https://www.nexusmods.com/skyrim/mods/36849]Immersive College of Winterhold[/url] v 6.1
[url=https://www.nexusmods.com/skyrim/mods/64067]Immersive Horses[/url] v 2.5
[url=https://www.nexusmods.com/skyrim/mods/12977]Immersive Patrols[/url] v 2.2.2
[url=https://www.nexusmods.com/skyrim/mods/54387]Immersive Sounds - Compendium[/url] v 2.0.2
[url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url] v 1.5
[url=https://www.nexusmods.com/skyrim/mods/15927]Improved Closefaced Helmets[/url]* v 1.57
[url=https://www.nexusmods.com/skyrim/mods/36334]Inconsequential NPCs[/url] v 1.9e
[url=https://www.nexusmods.com/skyrim/mods/40960]INIGO[/url] v 2.3
[url=https://www.nexusmods.com/skyrim/mods/95029]Lucien - Fully Voiced Follower[/url] v 1.4.2
[url=https://www.nexusmods.com/skyrim/mods/55555]RS Children Overhaul[/url] v 1.2.0
[url=https://www.nexusmods.com/skyrim/mods/63766]RUSTIC SOULGEMS[/url]* v 2.0
[url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows[/url] v 4.0
[url=https://www.nexusmods.com/skyrim/mods/69420]Skyrim Unlocked[/url] v 1.7.4
[url=https://www.nexusmods.com/skyrim/mods/10175]SkyTEST - Realistic Animals and Predators[/url] v 1.65
[url=https://www.nexusmods.com/skyrim/mods/38151]Timing is Everything - Quest Delay and Timing Control[/url] v 2.02
[url=https://www.nexusmods.com/skyrim/mods/34612]Trade and Barter[/url] v 1.2
[url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url] v 1.8
[url=https://www.nexusmods.com/skyrim/mods/24222]Vampiric Thirst[/url] v 2.61
[url=https://www.nexusmods.com/skyrim/mods/26393]Vilja in Skyrim[/url] v 4.2
[url=https://www.nexusmods.com/skyrim/mods/56980]Violens - A Killmove Mod[/url] v 2.11
[url=https://www.nexusmods.com/skyrim/mods/88642]Wild World[/url] v 1.43
[url=https://www.nexusmods.com/skyrim/mods/70656]WM Flora Fixes[/url] v 2.01

* replacer plugin. [color=#ff0000]Disable/Delete[/color] the original esp.


[size=4]Recommended Mods[/size]

[url=https://www.nexusmods.com/skyrim/mods/78139]Requiem - Dragonborn Patch[/url]

More Requiem patches can be found here:
[url=https://www.nexusmods.com/skyrim/mods/87701]Requiem - Bruma[/url]
[url=https://www.nexusmods.com/skyrim/mods/91542]Ellie[/url]
[url=https://www.nexusmods.com/skyrim/users/3868425?tab=user+files]GOsteW[/url]
[url=https://www.nexusmods.com/skyrim/mods/60508]Nerimir
[/url][url=https://www.nexusmods.com/skyrim/mods/95859]Seg[/url]
[url=https://www.nexusmods.com/skyrim/users/8411732?tab=user+files]UnmeiX[/url]
[url=https://www.nexusmods.com/skyrim/users/18281359?tab=user+files]vram1974[/url]
[url=https://www.nexusmods.com/skyrim/mods/58141]More Requiem Patches[/url]


[size=4]Load Order[/size]

Make your life easy and use LOOT.

If you don't like easy:
[spoiler]
In general your load order should look like this:

Skyrim.esm
Update.esm
...
<all other mods>
...
Requiem.esp
<Dragonborn patches>
<WAFR and CCF patches>
<CCOR patches>
<other Requiem patches/addons and mods that explicitly need to be loaded after Requiem>
<dynamic created esps like a bashed patch or skyproc patches>
Requiem for the Indifferent.esp

Additional rules:
[list]
[*]Requiem - Audio Overhaul for Skyrim and Requiem - Immersive Sounds Compendium must be loaded after Requiem - Cutting Room Floor.
[*]Requiem - Immersive Horses must be loaded after Requiem - SkyTEST, Requiem - Wild World and Requiem - Minor Arcana.
[*]Requiem - Craftable Horse Barding must be loaded after Requiem - Immersive Horses, Requiem - SkyTEST, Requiem - Wild World and Requiem - Minor Arcana.
[*]Requiem - Deadly Dragons must be loaded after Requiem - Wild World. This doesn't fully resolve conflicts, but is better than the opposite order.
[*]Requiem - Timing is Everything must be loaded after Requiem - Minor Arcana.
[*]Requiem - Improved Closefaced Helmets must be loader after Requiem - Minor Arcana.
[*]Requiem - ESF Companions must be loaded after Requiem - Immersive Weapons and Requiem - Minor Arcana. This doesn't fully resolve conflicts, but is better than the opposite order.
[*]Requiem - Immersive Armors and Requiem - Immersive Weapons must be loaded before Requiem - Minor Arcana.
[*]Requiem - Unique Uniques must be loaded after Requiem - Audio Overhaul for Skyrim.
[*]Requiem - Rustic Soulgems must be loaded after Requiem - Immersive Sounds Compendium.
[*]Requiem - Unique Uniques and Requiem - Scoped Bows both change the model of Angi's Bow. Which mod should be loaded after the other depends on your preference.
[*]Requiem - Audio Overhaul for Skyrim and Requiem - Immersive Sounds Compendium have a few conflicting records. Which mod should be loaded after the other depends on your preference.
[/list]For mods that must be loaded after Requiem check out [url=https://www.reddit.com/r/skyrimrequiem/comments/4santx/mods_that_go_after_requiem_in_the_load_order/]this[/url] list.
[/spoiler]

Power Attack Plus for Vanilla and Requiem

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[color=#ffff00][size=5][b][size=4]* Updating to a new version should be fine as long as your save is not in combat. If you use any patcher, be sure to run it after updating.[/size] [size=4]Simply uninstall the previous version and install the new one.[/size]

The short version: [/b][/size][/color]

  This mod adds damage that ignores all defense to power attacks that are not blocked or warded against. Blocking prevents the extra damage and using a ward spell prevents the extra damage. If the attacker's stamina is too low, no extra damage will be applied. This adds challenge without needing to flood the game with extra spawns.

[b][color=#ff0000][size=4]This does [u]NOT[/u] apply to hand to hand attacks.[/size][/color][/b]

There is also a knockdown chance when the defender's stamina gets too low. The attacker needs enough stamina to preform the knockdown. You can be knocked down even when blocking or using a ward if the stamina conditions are met. These vary from race to race to keep the knockdowns from happening too often. [size=5][u][b]These changes apply to the player and most of the enemies in the game.

[/b][/u][size=3][b]SSE version [url=https://www.nexusmods.com/skyrimspecialedition/mods/28697/]Power Attack Plus SSE[/url][/b][/size][/size]

[color=#ffff00][size=5][b]100% passive. You just need to fight smarter.

[youtube]K3jzgSRneqc[/youtube]
[/b][/size][/color]

[youtube]ItXGSfp2fUQ[/youtube]

[color=#ffff00][u][size=4]See the video section for more![/size][/u][/color]

Compatible with mods that do not change the races. I checked [url=https://www.nexusmods.com/skyrim/mods/76529]Wildcat - Combat of Skyrim[/url] and it has no conflicts.

Install/uninstall with a mod manager.

** If you have custom races in your game, as long as they use one of the vanilla races for their attack race, this mod should apply the changes to their power attacks. This can be checked in TES5Edit very easily. Load your custom race mod and look at the Race. Check Attack Race and see if it is a vanilla one.

Cleaned with TES5Edit.
No scripts.
No quest scripts.


[color=#ffff00][size=6][u][b]Requirements:[/b][/u][/size][/color]

Requires all DLC's.
USLEEP version requires [url=https://www.nexusmods.com/skyrim/mods/71214]USLEEP version 3.0.15[/url]
Requiem version requires [url=https://www.nexusmods.com/skyrim/mods/19281]Requiem version 3.1.1  [/url]or 3.2.0. I plan to keep updates for future Requiem versions. Just check the files section.
Requiem Immersive Abilities requires [url=https://www.nexusmods.com/skyrim/mods/96880]Requiem Immersive Abilities version 1.5[/url] and the 1.1 patch NOT using Racial Body Morphs.

[color=#ffff00][u][b]Also, very highly recommended[/b][/u][/color] [url=https://www.nexusmods.com/skyrim/mods/17491]Faster get up animation[/url]   *Requiem already has this incorporated.

The vanilla version is permission free as it is all mine and uses no outside assets. Feel free to add it into your mods. All I ask is to be notified and a little bit of credit please.

[color=#ffff00][size=6][u][b]The long version:[/b][/u][/size][/color]

 I love playing a heavily modded Skyrim. No matter what though, lower level enemies quickly become nothing more than a nuisance. How many times have you walked into a full bandit camp and just laughed as they tried to get your health below 99%? Then you slowly kill them without a worry in the world. Well not anymore! Sure, your the Dragonborn, but you shouldn't become invincible at any level.

 The idea for this came to me when two bandits surprise attacked me on the road. Requiem adds great advanced AI so they came at me from the front and the back, both with power attacks and I bashed the one in front then quickly turned and blocked the rear attacker. I then killed him and turned just in time to block the first bandit and then kill him. It was awesome, but I knew I was really in no danger because my defense was so high. [color=#ff0000]This mods adds the needed danger.
[/color]
How you ask? It adds damage that ignores defense to unblocked/unwarded power attacks with a chance of a knockdown when certain stamina requirements are met. Stronger and larger races do more damage and have a greater chance of knocking you down. Of the humanoid races, Orcs do the most damage while Khajiit, Altmer and Bretons do the least. Low stamina will prevent the extra damage from being applied to the power attack. I will put the specifics in a spoiler. I know many of us like to discover new things and be surprised! I did my best to make it feel realistic. For example, does it seem right that any humanoid could simply block a massive dragon bite or the swing of a giant's club? Sure you can mitigate the damage, but your not gonna stop that wrecking ball momentum with your shield or ward spell.

Anyway, here are the damage details:
[spoiler]For extra damage to be applied, the attacker must have greater than 20% stamina.
Certain enemies are immune to the extra  damage. Dragons, dragon priests, giants, ghosts and daedra. Because many cannot block or cast wards.
Orcs do 100 extra damage.
Nords do 85 extra damage.
Redguards, Imperials and Dunmer do 75 extra damage.
Argonians and Bosmer do 60 extra damage.
Bretons, Altmer and Khajiit do 50 extra damage.
Vampires do 200 extra damage.
Giants and mammoths do 200 extra damage.
Trolls, werewolfs and werebears do 100 extra damage.
Dremora do 150 extra damage.
Gargoyles do 50-100 extra damage depending on type.
Many other enemies have comparable damage. Skeletons do 50 while Draugr do 85.
Dragon bite attacks do 10,000 extra damage. Yup, don't block or ward and you will die.
No small enemies have been altered.[/spoiler]

The knockdown details:
[spoiler]Orcs can knockdown when the enemy is below 60% stamina and they have greater than 20% stamina.*
Nords can when the enemy is below 40% stamina and they have greater than 40% stamina.*
Redguard, Imperial, Dunmer, Argonian and Bosmer can when the enemy is below 30% stamina and they have greater than 50% stamina.*
Bretons, Altmer and Khajiit can when the enemy is below 20% stamina and they have greater than 60% stamina.*
Trolls, werewolfs and werebears can when the enemy is below 80% stamina. No stamina requirement for them.*
Draugr, skeletons and other humanoid enemies have comparable chances.*
Large spiders can with their lunge attack if you are not blocking or casting a ward.*
*Gaining resistance to the strong unrelenting force shout will block these knockdowns. Also, having the Requiem sneak perk "Acrobatics" will block it.
Giants can when the enemy is below 90% stamina. No requirements for them. No possible resistance.
Giant spiders can with their lunge attack. No requirement for them. No possible resistance.
Dragon wing attacks can if not blocking or casting a ward. The Requiem sneak perk "Acrobatics" will block it.
Dragon bite attacks will. No possible resistance.[/spoiler]

[color=#1e84cc][size=4][b]Other goodies![/b][/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/93447]Healing waters of Kynareth[/url]
[url=https://flic.kr/p/LYsZ8p][img]https://farm2.staticflickr.com/1896/29518686657_09bfcbb7c2.jpg[/img][/url]


Winterhold Player Home/Mystery to solve [url=https://www.nexusmods.com/skyrim/mods/90478]Endless Horizon Home[/url]
[url=https://flic.kr/p/G76SnK][img]https://farm1.staticflickr.com/806/26323314717_5fc2ea39d0_z.jpg[/img][/url]

[b]Starter dungeon [url=http://www.nexusmods.com/skyrim/mods/76391/?]Cave of the Forgotten[/url]
[url=https://flic.kr/p/HjVNuL][img]https://c5.staticflickr.com/8/7113/27124821764_cf333c996c.jpg[/img][/url]
[/b]
Mannimarco horror dungeon [url=https://www.nexusmods.com/skyrim/mods/87050/?]Depths of Fear[/url]

[url=https://flic.kr/p/PeCYcv][img]https://farm5.staticflickr.com/4849/31003095627_662f53a339_c.jpg[/img][/url]

Very large new world space adventure [url=http://www.nexusmods.com/skyrim/mods/80086/?]Crater of Exile[/url]

[url=https://flic.kr/p/NRo2uE][img]https://c3.staticflickr.com/6/5824/30751217122_53df48be8d_z.jpg[/img][/url]

[b][b]Island mod with a follower: [url=http://www.nexusmods.com/skyrim/mods/75137/?]Isle of Ashes[/url]

[url=https://flic.kr/p/FwFxM1][img]https://farm2.staticflickr.com/1575/25945125094_cafc86e3e2_z.jpg[/img][/url][/b]
[/b]
[b]Large dungeon with a follower [url=http://www.nexusmods.com/skyrim/mods/72907/?]Hope's Abandon[/url]
[url=https://flic.kr/p/D7uPXt][img]https://farm2.staticflickr.com/1534/24358723853_5a66a6a87d_z.jpg[/img][/url]
Other follower mods: [url=https://www.nexusmods.com/skyrim/mods/93385/]Aria Frostwhisper 2.0[/url]
[/b]
[url=https://flic.kr/p/NwmQ6E][img]https://farm2.staticflickr.com/1898/30535970248_4049e69e32_z.jpg[/img][/url]
[url=https://flic.kr/p/Avd6Fq]
[/url]      [url=http://www.nexusmods.com/skyrim/mods/70840/?]Lady Jocelyn
[/url]
[img]https://farm1.staticflickr.com/748/22256258968_f2b05eb807_z.jpg[/img]

[url=https://www.nexusmods.com/skyrim/mods/93000]Shenmi[/url]
[url=https://flic.kr/p/21L9nPP][img]https://farm5.staticflickr.com/4573/38568252681_d8e31fbfd7.jpg[/img][/url]

Masters Of The Universe

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BRING ON 2021 FOR THE NEW HE-MAN MOVIE <3

Masters Of The Universe is a blend of sci fi future tech mixed perfectly with barbarian feel world.

This is my first true mod done on creation kit so im sure some of you would do a better job but i will be updating it as i learn more on how to script and so on (im currently on the basics). I am using all 3 DLC Dawnguard, Hearthfire and Dragonborn. Except in 0.1

If You Use The Trap Door You will find some Swords And A Key To A Area Im Going To Follow On From Etheria which u can get too And Use As Player Home. But Atm Im In Eternia Currently Doing Evergreen Forest To Start. You Can Find The Portal Entrance Near Riverwood Across The River bridge side. or just outside Raven Rock Sols.  He-Man Is There too you can look key from him as a follower or from outside the door on floor. (not sure why he wont follower me in there i added navmesh but must need more,  its a working progress XP but for now he is a tamrieal guy. plus portals to other tamreil locations in the tamreil wing.

again this is my first mod im working on learning what goes where and so on on creation kit nifscope gimp blender and more i bet as i go. so try not to expect too much in the start lol.

More will Be Added With Time. More Eternia and Etheria Locations once im more comfortable with meshes And Rooms In The Castle.

I always wanted this place since starting the game so now i have it so figure why not share  with those like me who dont have it and maybe inspire someone else like i have been to use creation kit and see the other side of this game.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Credit

Appart from me making this from scratch i have used some mods for meshes or so on like my She-Ra Sword so this bit is reserved for thanks to those whos stuff i used to help make mine

Bethesha  - U know why
MOTU      - For Everything
pnkrd     - Crown             (https://www.nexusmods.com/skyrim/mods/5803  for it separately from my mod)
Av1dPup1l - He-Man Outfit (https://www.nexusmods.com/skyrim/mods/31023 for it separately from my mod)
Venarez   -  He-Man Sword (https://www.nexusmods.com/skyrim/mods/90247 for it separately from my mod)
Ayleid    - Meshe
Liam's Clutter Resource - Arch Meshe

Chimera Performance ENB

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[size=3][b][u]Who dis?[/u]

[/b]ENB built on a low-end PC meant for low-end PCs. If you want better visuals without regard for performance, opt for other ENBs. Again, this one is all about performance, and you will not get extra goodies like complex particle lighting, SSAO or Sub-surface Scattering.

[u][b]Performance Monitor
[/b][/u]
By far the most performance-freindly ENB ever created is [url=https://www.nexusmods.com/skyrim/mods/15425]Stakado Cinemascope[/url]. This is possible because Stakado uses a very old binary. Anyhow, this
still makes Stakado's ENB a good parameter to measure performance.
[color=#000000]
[/color][b][color=#ffe599][size=5]By default, you will get ~90% of Stakado Cinemascope's performance with the Gritty Chimera preset. [/size][/color]
[size=4]In other words, if you get over 60 fps everywhere in Stakado while outside, you will definitely get at least 50 fps with Chimera on average.[/size][/b][/size][size=3]
[size=4][b]
The Cinematic Chimera preset is less performance-friendly, as it comes with more enb effects enabled.[/b][/size]

To gain better performance in general, consult the last section on this page.
[/size][size=3]
[u][b]Aesthetics[/b][/u]

[b]Gritty[/b] sticks to vanilla Vivid aesthetics for daytime, with some tweaking on environment lighting and incorporating darker shadows. Dusks and dawns are much more gloomy in comparison, and nights are a balance between realism and high fantasy.

[b]Cinematic[/b] uses Enhanced ENB Nighteye and has no native vanilla imagespace support. It emulates the look of a more desaturated but crispier film with extra cinematic effects (DoF, Bloom). Tl;dr: Different look, better visuals, less performance.

[b]Fantasy [/b]finds its own original colour palette and deviates from the vanilla look of Vivid Weather the most. Colourful skies, rolling greens, bright and vibrant nights.

[u][b]Night-eye[/b][/u]

The Gritty preset uses vanilla image-spaces by default. This gives it in-built compatibility with all imagespace modifiers. In short, khajit nighteye, bend time shout, and other effects retain their vanilla look as is.

The Cinematic preset uses Enhanced Nighteye instead. Overrides vanilla imagespace modifiers.

[u][b]Required Mods[/b][/u]

The only hard requirement is [url=https://www.nexusmods.com/skyrim/mods/73937]Vivid Weathers[/url].
[/size][size=3]
Other than this, I recommend:

[url=https://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url]
[url=https://www.nexusmods.com/skyrim/mods/1188]More Subtle Nirnroot[/url]
[url=https://www.nexusmods.com/skyrim/mods/62425]Embers HD[/url]
[url=https://www.nexusmods.com/skyrim/mods/41076/]Realistic Water Two[/url]

if you are having performance issues with ELFX, go for[/size][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/17609/?] Relighting Skyrim[/url] and [url=https://www.nexusmods.com/skyrim/mods/59733]ELE lite[/url][url=https://www.nexusmods.com/skyrim/mods/1188]
[/url][/size]
[b][u]Installation[/u][/b]

[/size][size=3]1. Download ENB v262 binaries [url=http://enbdev.com/mod_tesskyrim_v0262.htm]here[/url].
2. Copy d3d9.dll and enbhost.exe from the 'Wrapper Version' in the
downloaded archive to the main skyrim directory (where TESV.exe is).
3. Copy my ENB files to the same folder.
4. Install Vivid Weathers with any mod manager, and [b][color=#f4cccc]opt to disable ground fogs (important)[/color][/b].
5. Enable customizations in the Vivid Weather MCM menu and set 'Bloom' to low (not required but recommended).

[u][b]Performance Pointers[/b][/u]

If you are struggling with performance, you can do the following:

I recommend getting [url=https://www.nexusmods.com/skyrim/mods/69787]BethINI[/url] which will make ini tweaking MUCH easier.

- The prime usual suspect to tank FPS is shadows. Set shadows to 512 from BethINI, as ENB shadows will mask the low quality.

- Grass mods also dramatically cut down performance irrespective of ENB usage. Consider doing away with Grass mods altogether. If vanilla grass still gives you a hard time, use my additional grass tweak from the optional downloads (dramatically lowers grass density, but will increase performance). As an alternative, you can use [url=https://www.nexusmods.com/skyrim/mods/33582]Grass on Steroids[/url] to get both performance and dense grass.
[size=2]
[b]Work in progress[/b]:
Almost all weathers have been covered, but I will be adding some more polishing touches in later updates.
To do list:
Gritty preset with vanilla imagespace modifiers and ultimate shader addon (Complete)
A high fantasy preset that does not use vanilla imagespace (WIP)
A cinematic preset (currently functional but not complete)
Feel free to leave feedbacks if you run into any difficulty.
[/size][/size]

Lazuli the Dark Elf Rogue (OC) - Jinxxed Followers

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[center][b][img]https://i.imgur.com/5eAHFSh.png[/img]
[/b][b][b][size=6][url=https://www.nexusmods.com/skyrim/mods/96785]UUNP Bodyslide Preset[/url][/size][/b]
[size=6][url=https://www.nexusmods.com/skyrim/users/664151?tab=user+files]LE Followers[/url] | [url=https://www.nexusmods.com/skyrimspecialedition/users/664151?tab=user+files]SSE Followers[/url][/size][/b][u][size=6][b][color=#ffd966][/color][/b][/size][/u][/center]
[u][color=#3c78d8][size=6][b]DESCRIPTION[/b][/size][/color][/u]
This is a rogue type follower who uses a crossbow (or a bow if you'd like). She's a mix between a thief and assassin with some mysterious arcane abilities.
[img]https://i.imgur.com/MsTquAX.png[/img]
[u][color=#3c78d8][size=6][b]Backstory[/b][/size][/color][/u]
Lazuli grew up as a homeless orphan, often stealing food to survive in Hammerfell. One day as a teenager, she was caught and nearly cut down by a mercenary working as a guard for wine seller. The owner was a Reguard woman simply known as Ms. Q. She fired the guard on the spoke because all Lazuli tried to steal was two pieces of fruit. Q took Lazuli in, allowing her to work in her wine making business. After a few years, Q revealed to Lazuli that the wine making, while a real hobby, was only a front and that she took contracts for special jobs and delivered messages through wine. Based on the date, bottle, type of wine, and label, the people who worked for her knew what their jobs would be.. Seeing that Lazuli had a natural talent for stealth, Q trained her to be a "retriever". Typically stealing items for important clients. Most jobs were either gathering intel or stealing various items and documents for various reasons. Some jobs however, were a more violent.

For a few more years, Lazuli performed many retrieval jobs for Q and became somewhat of a star employee. Q finally gave Lazuli an execution job, but knew that it would be too dangerous even for her. The job was to take out a high elf merchant who was believed to secretly be a Thalmor agent. Lazuli shot the agent, wounding him greatly and she managed to get away. It turned out, however, that he really was simply a merchant and the client was simply a rival of his. The client was immediately a suspect and revealed that he hired assassins. Because of Lazuli's unique appearance amongst the local Redguard, witnesses noted that there was a suspicious dark elf lingering around the area the crime took place. Rather than risk Q getting into trouble, she fled to Skyrim where she keeps in touch with Q through her wine bottles. She's not sure when she'll be able to return or even if she wants to. For now, she's considering a new life of adventure.

[u][color=#3c78d8][size=6][b]FEATURES[/b][/size][/color][/u]
[u][b][color=#9fc5e8][size=4]Lazuli's Stats[/size][/color][/b][/u]
Gender: Female
Voice Type: Female Dark Elf
Body: Custom UUNP Special Body
Class: Shadow Rogue
Combat: Crossbow
Likes: fruits, peach wine, warm weather
Dislikes: authority
[right][img]https://i.imgur.com/qLtfp7b.png[/img][/right]
[b][u][color=#3c78d8][size=6]LOCATION[/size][/color][/u][/b]
Falkreath Jarl's house.



[u][b][color=#3c78d8][size=6]REQUIREMENTS[/size][/color][/b][/u]
Skyrim
XP32 Maximum Skeleton -XPMS
HDT Physics

[color=#3c78d8][size=6][b][u]RECOMMENDED MODS[/u][/b][/size][/color]
Relationship Dialog Overhaul
EFF (or your favorite follower manager)
My Home is Your Home
[img]https://i.imgur.com/1AqJy7h.png[/img]
[color=#3c78d8][size=6][b][u]CREDITS[/u][/b][/size][/color]
Caliente - for bodyslide - https://www.nexusmods.com/skyrim/users/3330686
ousnius - for Bodyslide - https://www.nexusmods.com/fallout4/users/4291759
Dimon99 - for UNP - https://www.nexusmods.com/skyrim/users/537675
HHaleyy - for Fair Skin textures - https://www.nexusmods.com/skyrim/users/4557236
HeroedeLeyenda - for Leyanda Skin - https://www.nexusmods.com/skyrim/mods/73512
Nuska, alt3rn1ty, zonzai, evgirunslaad, Miriam, and DomainWolf - for Unslaad Pale UNP Textures - https://www.nexusmods.com/skyrim/mods/88131
expired6978 - for RaceMenu - https://www.nexusmods.com/skyrim/users/2950481
LogRaam - for The Eyes of Beauty - https://www.nexusmods.com/skyrim/mods/13722
hellosanta - SG Female Eyebrows - https://www.nexusmods.com/skyrim/mods/35327
Shocky and Enmasse Entertainment - for Rogue TERA Outfit
Kijiko and Goldiocks - for Kijiko Hair - https://www.nexusmods.com/skyrim/mods/55364
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