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Mana - The Aspect of Hircine

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Mana is the Aspect of Hircine and is Blessed with Deadly Accuracy with any type of Ranged Weapon that she got her hands on.


Mana can be found in a Cave at Clear Spring Tarn.

Kage (Mahou Kaiju Series) - Jinxxed Followers

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[center][b][img]https://i.imgur.com/k216mHQ.png[/img]
[/b][b][b][size=6][url=https://www.nexusmods.com/skyrim/mods/96785][/url][/size][/b][/b][b][b][size=6][url=https://www.nexusmods.com/skyrim/mods/96785]UUNP Bodyslide Preset[/url][/size][/b]
[size=6][url=https://www.nexusmods.com/skyrim/users/664151?tab=user+files]LE Followers[/url] | [url=https://www.nexusmods.com/skyrimspecialedition/users/664151?tab=user+files]SSE Followers[/url][/size][/b][u][size=6][b][color=#ffd966][/color][/b][/size][/u][u][/u][/center][u][color=#8e7cc3][size=6][b]DESCRIPTION[/b][/size][/color][/u]
Kage is the demonic form of a character named Asagi Igawa. She's from the Mahou Kaiju Series like my other follower, Rinko. I'm not familiar with the series and there's not much information on this character. The series is for adults only and has very grotesque imagery, so if you search for this stuff, be weary of that. My understanding is that she's similar to the evil side of Ichigo in the anime Bleach only she's more protective of her human form. The demonic form comes out when the human form is in danger or something. for this mod though, there is only the demonic form. I made her body a bit exaggerated compared to the only two images of her on the internet, but I think it makes her a bit more interesting.


[u][color=#8e7cc3][size=6][b]FEATURES[/b][/size][/color][/u]
[u][color=#c27ba0][size=4][b]Kage's Stats[/b][/size][/color][/u]
Gender: Female
Voice Type: Female Sultry
Body: Custom UUNP Special Body
Class: Kunoichi Demon
Combat: Ninjato Stabbing
Likes: doing hood rat stuff with her friends
Dislikes: people

[b][u][color=#8e7cc3][size=6]LOCATION[/size][/color][/u][/b]
Jarl house in Falkreath

[center][img]https://i.imgur.com/8VLwroz.png[/img][/center][u][b][color=#8e7cc3][size=6]REQUIREMENTS[/size][/color][/b][/u]
Skyrim
XP32 Maximum Skeleton -XPMS
HDT Physics

[color=#8e7cc3][size=6][b][u]RECOMMENDED MODS[/u][/b][/size][/color]
Relationship Dialog Overhaul
EFF (or your favorite follower manager)
My Home is Your Home


[color=#8e7cc3][size=6][b][u]CREDITS[/u][/b][/size][/color]
Caliente - for bodyslide - https://www.nexusmods.com/skyrim/users/3330686
ousnius - for Bodyslide - https://www.nexusmods.com/fallout4/users/4291759
Dimon99 - for UNP - https://www.nexusmods.com/skyrim/users/537675
HHaleyy - for Fair Skin textures - https://www.nexusmods.com/skyrim/users/4557236
HeroedeLeyenda - for Leyanda Skin - https://www.nexusmods.com/skyrim/mods/73512
expired6978 - for RaceMenu - https://www.nexusmods.com/skyrim/users/2950481
LogRaam - for The Eyes of Beauty - https://www.nexusmods.com/skyrim/mods/13722
Nuska, alt3rn1ty, zonzai, evgirunslaad, Miriam, and DomainWolf - for Unslaad Pale UNP Textures - https://www.nexusmods.com/skyrim/mods/88131
Ralfetas and blazingsai - for Pampas Set Extended - https://www.nexusmods.com/skyrim/mods/89979
yllib - for Ancient Blades Weapons for Skyrim - https://www.nexusmods.com/skyrim/mods/98020
hellosanta - SG Female Eyebrows and hair - https://www.nexusmods.com/skyrim/mods/35327

midwood isle LE simplified chinese translation

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midwood isle LE simplified chinese translation

Ancient Winterhold

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[center][size=5]Ancient Winterhold makes Winterhold's history as the capital of Skyrim more believable, by replacing the original wooden huts with stone buildings and adding a derelict wall. The ruins are also replaced. Unlike the mod [url=https://www.nexusmods.com/skyrim/mods/62289]The Great City of Winterhold[/url], this mod does not expand Winterhold (aside for one half-buried building sunken in the snow on the edge of the town), it just changes the buildings both inside-and out to more fitting architecture. Due to this, I also renamed the now-stone 'Jarl's Longhouse' to 'Shalidor's Hall'.[/size][/center]

Follower Genba Khajiit

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Genba Khajiit works in Iron-Breaker Mine ,in Dawnstar.
He is not strong, but summons a white werebear during battle.
This werebear Power attack freezes the enemy.

#######################################################################
現場で働いてる某猫さんモチーフのフォロワーです。
ドーンスターのアイアンブレーカー鉱山にいます。
キャラ的に強くしすぎるのはなんか違うかなあと思ったので弱めに設定してます。
性格は慎重タイプなので割と頻繁に逃げ回ります。

[list]
[*]レベルキャップ30。
[*]体のメッシュとテクスチャは独立しておらず、環境依存です。
[*]フルフェイス系兜以外の頭装備には対応していません。
[*]戦闘中、白いウェアベアを20秒間召喚することがあります。次の召喚まで約25秒。
[*]このウェアベアのパワーアタックは氷晶と同じ効果があり、敵を冷凍させてサクサクにします。(ドラゴン等には無効)
[/list]#######################################################################
[color=#ff7700]
[font=Arial][size=4]Credit ;
[/size][/font][/color][s][/s][url=https://www.nexusmods.com/skyrim/mods/12951]Enhanced Character Edit[/url] / by tktk
[url=https://www.nexusmods.com/skyrim/mods/56768]kitty-lized khajiit[/url] / by User2966462
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url] by Gabriel Mailhot
[url=https://www.nexusmods.com/skyrim/mods/64329]DwarvenElectricTools[/url]  by m
[color=#ffffff][url=https://www.nexusmods.com/skyrim/mods/68000?tab=files]XP32 Maximum Skeleton extended[/url] v4.51  by Groovtama[/color]

Fickle Farmgirl Fastred (or Follower Fanny) UUNP

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[color=#bf9000][size=3][b][center][img]https://staticdelivery.nexusmods.com/mods/110/images/99692/99692-1570304302-469676958.jpeg[/img][/center]
Fanny Details[/b][/size][/color]

Race: Nord.
Combat Style/Perks: Archer / Light Armours
Default outfit: Akaviri sandals
Weight: 100
Marital status: Available
Location: Chilling at the Hotsprings Camp, just NW of Darkwater Crossing - Unmarked location in vanilla (see Recommended).
[center]...
[img]https://staticdelivery.nexusmods.com/mods/110/images/99692/99692-1570304304-1514330663.jpeg[/img]
...[/center]
[b][color=#bf9000][size=3]Fastred Details

[/size][/color][/b]Updated Farmer Outfit to suit the new body type (see screenshots).

NB: Mod does not affect default game resources.

[size=3][b][color=#bf9000]Requirements[/color][/b]

[/size]Skyrim
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE
[/url][url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] (for the ECE preset) - KSHairdo's type is 'Runaway'
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide & Outfit Studio[/url] (for the Bodyslide preset)

[b][color=#bf9000][size=3]Recommended[/size][/color][/b]

[url=https://www.nexusmods.com/skyrim/mods/12006/]Enhanced Hotpools[/url] by Jakhajay - not required but adds a map marker to the location, along with some other features.

[color=#bf9000][size=3][b]Install[/b][/size][/color]

Install via your preferred mod manager, or manually.

You may install both Fastred and Fanny if you so wish.

Optional download to install the Bodyslide preset, labelled 'Fanny Body', with additional 'push up' version for clothing.

Optional download for Fanny's [url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] preset for slot 24.  Requires the contents of the archive to be manually copying to the folder (default):
...\documents\my games\skyrim\cme_save\

[size=3][b][color=#bf9000]Un-install[/color][/b]

[/size]Un-install via your preferred mod manager, or manually.

[size=3][b][color=#bf9000]Known Issues[/color][/b]

[/size]You may need to update Fastred's outfit in-game if the new one isn't showing:
[list]
[*]open the console
[*]click on Fastred
[*]enter [code]resetinventory[/code]
[/list]
Load order: if installing the Fastred update version, ensure that 'FickleFastred.esp' is later in the load order than any other NPC mods featuring Fastred.  This may affect any updates to Fastred's AI/packages/etc that those mods update.  The usual stuff.[size=3]

[/size]Usual general caveats that anything I've touched with my mod might affect other mods.

Wrists.  I know.

[color=#bf9000][size=3][b]Q/A/Comments[/b][/size][/color]

[color=#ffff00]Fastred?  Why Fastred?  Who the hell is Fastred anyway?
[/color]I'm sure we can all agree that mods such as Botox do a fantastic job of raising the baseline of the NPCs' appearance.  That said, when it comes to named NPCs involved in quests, I like unique character for unique characters.  So far as I've heard, many of you probably haven't walked the 7,000 steps, or even been named Dovakhiin yet, so you might not know who Fastred is.  Go talk to Dinya Balu when she's at the Temple of Mara in Riften.[color=#ffff00]

CBBE?[/color]
Not as yet.  Mebbe later.  Using the alternative textures from the nouna/Penny mods would more than suffice though.

[color=#ffff00]RaceMenu?[/color]
Sorry, but no.

[color=#ffff00]Can I haz this really specific option (flags, hair colour, warpaint, etc)?[/color]
Generally, there's no issue providing options but really, this is modding.  When it comes to changing basic flags and packages (marriageable, kill-able, follower, etc), TES5Edit is your friend, as is the CK and even nifSkope/gimp, which are all freely available and fairly fundamental.  Also, too many options just clutters the downloads and makes it more difficult to track changes and updates.

[color=#ffff00]Lore![/color]
To the floor!

[color=#ffff00]Why that location?[/color]
I dunno.  Nudity?

[color=#ffff00]Them wrists though...
[/color]I know!  TBH, it's a legacy of the Robton's Fantasy Fitness body that I used as the basis - the base BCup setting just messes with such things and I haven't been arsed recreating the body with a different base.  Another of the long list of 'things to do'...

[color=#ffff00]Stuff.[/color]
Not 'alf.

[color=#bf9000][size=3][b]Acknowledgements[/b][/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad - Pale UNP Textures[/url] by Miriam and DomainWolf
[url=https://www.nexusmods.com/skyrim/mods/90982]Unslaad Keizaal - Pale UNP Textures[/url] by Miriam
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaley
[url=http://www.nexusmods.com/skyrim/mods/73512/?]Leyenda Skin[/url] by HeroedeLeyenda
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url] by Caliente
[url=http://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdo's[/url] by Kalilies Stealthic Khaos and Shock
[url=https://www.nexusmods.com/skyrim/mods/69562]Remodeled Armor for UUNP[/url] by gamefever - ousnius - ChronoTrigger77 (original MAK07)
[url=https://www.nexusmods.com/skyrimspecialedition/mods/4805]DX Gwelda Red Riding Hood Outfit UNP[/url] by DeserterX
[url=http://www.nexusmods.com/skyrim/mods/83383/?]The Amazing World of Bikini Armor[/url] by NiseTanaka
[url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] by ECE Team
[url=https://www.nexusmods.com/skyrim/mods/4142]CLENB[/url] (ENB) used for screenshots

Weri Standalone female Werewolf Follower

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Weri is a female Standalone Werewolf Follower he is located in Whiterun Drunken Huntsman.
Working with NMM and Mod Organizer.

Kishar - A Spriggan Utility Follower - Spanish

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[size=5][i][u]ATTENTION[/u][/i], American people or non-spanish speakers! This mod is A TRANSLATION, NOT THE ORIGINAL MOD. Look for the original mod with the name Kishar - A Spriggan Utility Follower.

ESTA TRADUCCIÓN NECESITA EL MOD ORIGINAL, pues sólo trae - únicamente - el archivo .ESP. Si se pregunta sobreescribir archivos, sobreescriban.
[/size]
Aclaro, no soy Nyphani. No tengo ningún tipo de relación con él/ella.

Saludos. He traducido este llamativo mod, de una llamativa Spriggan de nombre Kishar, porque me parecía muy llamativa.

Ahora, dejando de hablar de mis locuras, hablemos del mod.

[u][size=3]"¿Qué verás en este mod?"

[/size][/u]-Un Spriggan muy especial y muy llamativa de nombre Kishar.
-Un Spriggan con poderes especiales, los cuales, por poner ejemplos son: (SPOILERS) convertirse en un ciervo cuando tú te montas en un caballo, o convertirse en pez cuando tú nadas.
-Puede utilizar poderes como Pacificar, Amortiguar, y demás poderes de Alteración/Ilusión
-Sorpresas coloridas cuando sus PM (Puntos de magia) están bajos.
-Un regalo en forma de anillo por parte de Kishar cuando la salvas. Este regalo hace que los animales y los Spriggans no te ataquen (O eso dice el mod...).
-(Bajo mi opinión, esto merece estar aquí) Al parecer, cuando utiliza (Kishar) Algunos poderes sobre ti mismo, sus PM se hacen cada vez más bajos; esto también ocurre cuando utilizas el anillo (Todo esto no lo he podido comprobar aún).

Mi trabajo, como traductor amateur, es [u]SOLAMENTE [/u]traducir el mod. Cualquier cosa que no esté relacionada con la traducción o con mi ortografía, no es de mi incumbencia. Es decir, si preguntas sobre cómo hacer X o Y cosa, o si te quedaste atascado en algún lugar del mod, es mejor preguntar al creador o a su comunidad; ellos sabrán mejor que yo.

Follower Violet (UUNP)

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[size=3][b][color=#ffff00]06 Oct 2019[/color] - FIX AVAILABLE FOR SLEEVES ON DB ARMOUR

<INSERT EXCITING LORE HERE>[/b]
[/size]
[size=3][color=#cc0000][b]Mod Does What?[/b][/color]
[/size]
Adds follower Violet to the town of Dawnstar; blacksmith's then apothecary in the morning, a wander around Dawnstar in the afternoon/evening, then drinkies at the Windpeak Inn overnight .

Race: Nord
Combat Style: One handed
Weight: 60
Default Outfit: Custom Dark Brotherhood armours
Body Type: UUNP
Levels with player, blocks doorways, eats bread, etc.

NB: Mod does not affect game default assets.

[color=#cc0000][size=3][b]Recommended[/b][/size][/color]

Due to using the FemaleSultry voice, [url=https://www.nexusmods.com/skyrim/mods/74568]Relationship Dialogue Overhaul[/url] (RDO) is highly recommended - it fixes missing follower dialogues and adds more variety.

[color=#cc0000][size=3][b]Installation[/b][/size][/color]

Install manually or via your preferred mod manager.

If 0.1 is installed, an update is available to fix the armour sleeves.  Overwrite where asked.

Optional download for the Bodyslide preset for Violet's body shape.
Optional download for the ECE preset for Violet's face.

Meshes are located at:
data\meshes\actors\character\followerviolet
Textures are located at:
data\textures\actors\character\followerviolet

[color=#cc0000][size=3][b]Un-install[/b][/size][/color]

Un-install manually or via your preferred mod manager.

[b][color=#cc0000][size=3]Known Issues[/size][/color][/b]

Will conflict with mods that affect the Dawnstar worldspace/townspace due to placed markers.

[color=#cc0000][size=3][b]Q/A/Comments[/b][/size][/color]

[color=#ffff00]CBBE?[/color]
I don't use CBBE these days myself and as it stands, there's no decent equivalent for the mix of edited Unslaad sets I'm using.  So unfortunately, not in the immediate future.

[color=#cc0000][size=3][b]Acknowledgements[/b][/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad - Pale UNP Textures[/url] by Miriam and DomainWolf
[url=https://www.nexusmods.com/skyrim/mods/90982]Unslaad Keizaal - Pale UNP Textures[/url] by Miriam
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaley
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url] by Caliente
[url=http://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdo's[/url] by Kalilies Stealthic Khaos and Shock
[url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] by ECE Team
[url=https://www.nexusmods.com/skyrim/mods/69562]Remodeled Armor for UUNP[/url] by gamefever - ousnius - ChronoTrigger77 (original MAK07)
[url=https://www.nexusmods.com/skyrim/mods/4142]CLENB[/url] (ENB) used for screenshots

Z Sweetroll -Heal and Rise-

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[size=3][size=5]Description
[/size]
[/size][size=3]Hi, do you like sweetrolls ?

[/size][size=3]With this mod, you can use a cooking pot to make sweetrolls that have effects such as physical recovery and disease treatment.

[/size][size=3]And this sweetroll can be re-cooked to make it into a sweetroll that will power up your physical and manufacturing capabilities

for a certain period of time.[/size][size=3]

[color=#00ffff]In ver3-0, a sweetroll that increases the regeneration effect of Health, Magicka and Stamina has been added.[/color]

[size=5]- How to make a sweetroll -[/size][/size][size=3]

[size=5]① [color=#ffff00]Z Sweetroll [Perfect healing myself][/color][/size] x 100 [color=#00ffff](effective for recovery and treatment)[/color]
 [color=#ff0000]Ingredients: wheat x1, chicken egg x1, moon sugar x1,[/color]
 Effect →
[/size][color=#00ff00][size=3] Restore Health      (Health recovery 9,999)
 Restore Magicka  (Magicka recovery 9,999)
 Restore Stamina  (Stamina recovery 9,999)
 Cure disease         (disease treatment)
 Cure Poison           (poison treatment)
 Cure Paralysis       (paralysis treatment)[/size][/color][size=3]

[size=5]② [color=#ffff00]Z Sweetroll [Max physical rise][/color][/size] x 1[color=#ffff00] [color=#00ffff](used for power-up during battle)[/color][/color]
 [color=#ff0000]Ingredients: Z Sweetroll [Perfect healing myself] x 1[/color]
 Effect →
 [/size][size=3][color=#00ff00]Fortify Health             (Maximum Health rise       +1000 ,180second)
 Fortify Magicka         (Maximum Magicka rise      +1000 ,180second)
 Fortify Stamina         (Maximum Stamina rise      +1000 ,180second)
 Fortify Destruction    (Destruction stronger rise +1000%,180second)
 Fortify Conjuration    (Conjuration longer rise   +1000%,180second)
 Fortify Carry Weight  (Maximum Carry Weight rise +2000 ,600second)[/color]
 The effect added with every eat.[/size][size=3]

[size=5]③ [color=#ffff00]Z Sweetroll [Production rise][/color][/size] x 1[color=#ffff00] [color=#00ffff](Manufacturing capacity can be freely increased.)[/color][/color]
 [color=#ff0000]Ingredients: Z Sweetroll [Perfect healing myself] x 1[/color]
 Effect →
[/size][size=3][color=#00ff00] Fortify Smithing      (Smithing   rise +1% +10% +100% +1000%,180second)
 Fortify Enchanting  (Enchanting rise +1% +10% +100% +1000%,180second)
 Fortify Alchemy      (Alchemy    rise +1% +10% +100% +1000%,180second)[/color]
 The effect added with every eat.[/size]

[size=3][color=#ffff00][size=5][color=#ffffff]④ [/color]Z Sweetroll [Regenerate][/size][/color] x 1 [color=#00ffff](Increases the regeneration effect of Health, Magicka, and Stamina.)[/color] [color=#ffff00]new ![/color]
 [color=#ff0000]Ingredients: Z Sweetroll [Perfect healing myself] x 1[/color]
 Effect →
 [color=#00ff00]Fortify Heal Rate        (Health regeneration rise +200%,600second)
 Fortify Magicka Rate (Magicka regeneration rise +200%,600second)
 Fortify Stamina Rate (Stamina regeneration rise +200%,600second)[/color]
 The effect added with every eat.[/size]
[size=3]


I hope your Skyrim will be filled with happiness and sweetrolls.[/size]



[size=3]-New version Installation method-
Uninstall Old version.
Please install New version.
You do not need clean save.[/size]

[youtube]8i44RxPWpHg[/youtube]

[youtube]OpGOHCm3KgM[/youtube]

Katia the Merciless Follower

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[b]Description: [/b]A simple follower mod for your travels. She is strong and can use use shout. She wears Dragonbone Bikini Armor and has a dragonbone greatsword. 

Body: Custom UUNP
Skin: Pride of Valhala

[b]Location: [/b]Sleeping Giant Inn

[b]Requirements:[/b] 

[list]
[*]Skyrim.esm
[*]Dawnguard.esm
[*]XP32 Maximum Skeleton -XPMS
[*]HDT Physics
[/list]
[b]Important![/b]

[list]
[*][color=#f1f1f1]This is my first mod, so do expect some bugs.[/color]
[*][color=#f1f1f1]Please do not download if you have phobia of muscular ladies[/color]
[/list]
[b]Credits:[/b]

[list]
[*][url=https://www.nexusmods.com/skyrimspecialedition/users/1637400?tab=about+me]dracofish[/url] for skin textures
[*][url=https://www.nexusmods.com/skyrim/users/2304498]WAST1980[/url] for normal maps
[*][url=https://www.nexusmods.com/skyrim/users/13875685]Zornlux[/url] for providing base preset for this body
[*]honeypopcorn for armor
[*][url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for hair
[*][url=https://www.nexusmods.com/skyrim/users/2511667]regnbagar[/url] for facial piercings
[/list][color=#f1f1f1]

[/color]

The Men of Winter

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[center]
[font=Times New Roman][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/70771/70771-1570337619-1384532842.jpeg[/img]


*What this mod offers:

[color=#cfe2f3]Improved appearance for some of the most memorable male NPCs in the game.
Works as a standalone mod, which means it does not require you to have any other mods for the male characters to have the changed NPCs look like the ones in my screenshots.
[/color]



*About The Men of Winter:


[img]https://staticdelivery.nexusmods.com/mods/110/images/70771-3-1458525737.jpg[/img]

[color=#cfe2f3]The Men of Winter aims to enhance the appearance of memorable male NPCs of Skyrim, overall giving them more hardened and realistic facial features.
No female NPCs are changed in this mod; just dudes. I found that Skyrim moddding community tends to pour some of the most amazing creative minds into mass-producing brand, sexually-attractive looking, mostly female NPCs.

I set out my goal to create interesting, rustic, personalized faces for males, and redesign the male NPCs in a way that reflects their unique personalities, occupations, and lore. I was not interested in making them look younger or sexually attractive.

If you're like me and think these NPCs should deserve more love, this is your mod. [/color][/size][/font][font=Times New Roman][size=3][color=#cfe2f3]

[/color]


[img]https://staticdelivery.nexusmods.com/mods/110/images/70771/70771-1570340895-297919507.jpeg[/img]

*The following NPCs have been reworked

The Men of Winter V5 added the following NPCs:

(from A-Z):
[color=#e69138][color=#ffd966]Athis[/color] [/color](Dunmer in Jorrvaskr)

[color=#e69138][color=#ffd966]Balgruuf the Greater[/color] [/color](Ruler of Whiterun, the capital of Whiterun)

[color=#e69138][color=#ffd966]Belethor[/color] [/color](Imagine this guy at a Thanksgiving dinner)

[color=#e69138][color=#ffd966]Benor[/color] [/color]("The strongest man in Morthal" says he that dies to crappy crabs in my game)

[color=#e69138][color=#ffd966]Brill[/color] [/color](A guy who cooks Vignar's favorite mutton stew)

[color=#e69138][color=#ffd966]Brunwulf Free-Winter[/color] [/color] ("Free-Winter fellow")

[color=#e69138][color=#ffd966]Erik/Erik the Slayer (Appearance reworked in V5)[/color] [/color]

[color=#e69138][color=#ffd966]Falk Firebeard[/color] [/color](He is in charge of Elisif, which puts him in a very powerful position)

[color=#e69138][color=#ffd966]Farkas[/color] [/color](The best muscle in the Pack)

[color=#e69138][color=#ffd966]Galmar Stone-Fist[/color] [/color](Might be the racist one in Ulfric's gang)

[color=#e69138][color=#ffd966]Golldir[/color] [/color](Nephew of Aunt Agna)

[color=#e69138][color=#ffd966]Hrongar[/color] [/color](Balgruuf's brother who prefers war)

[color=#e69138][color=#ffd966]Kodlak White-Mane[/color] [/color](His journal makes your eyes soggy)

[color=#e69138][color=#ffd966]Marcurio[/color] [/color](He waits for you to actually talk to him in Bee and Barb)

[color=#e69138][color=#ffd966]Olfrid Battle-Born[/color] [/color](Father of two and the proud chief of Clan Battle-Born)

[color=#e69138][color=#ffd966]Quintus Navale[/color] [/color](Apprentice at the White Phial)

[color=#e69138][color=#ffd966]Ralis Sadarys[/color] [/color](He wants to dig up a ruin with your patronage)

[color=#e69138][color=#ffd966]Roggi Knot-Beard[/color] [/color](A miner from Kynesgrove you somehow end up hanging out with)

[color=#e69138][color=#ffd966]Skjor[/color] [/color](Aela's friend zone)

[color=#e69138][color=#ffd966]Stenvar[/color] [/color]("The strongest mercenary in Skyrim", gotta admit he's got the look)

[color=#e69138][color=#ffd966]Emperor Titus Mede II[/color] [/color](Emperor who must die)

[color=#e69138][color=#ffd966]Captain Veleth[/color] [/color](Ravenrock's best hope in its defence)

[color=#e69138][color=#ffd966]Vignar Grey-Mane[/color] [/color](Vignar the Revered, head of Clan Gray-Mane)

[color=#e69138][color=#ffd966]Vilkas[/color] [/color](The brain in the Pack, which means he knows how to properly fetch the mead)

[color=#e69138][color=#ffd966]Vorstag[/color] [/color](Markarth regular guy)



- V4:
(A-Z)


[font=Times New Roman][color=#ffd966]Belrand[/color][/font][font=Times New Roman][color=#e69138] [/color][/font][font=Times New Roman](Solitude, fighter)[/font]

[color=#e69138][color=#ffd966]Brynjolf[/color] [/color](Riften, your senpai in Thieves Guild)

[font=Times New Roman][color=#ffd966]Cicero[/color][/font][font=Times New Roman][color=#e69138] [/color][/font][font=Times New Roman](He's transporting his mother but that damndest wagon wheel!)

[font=Times New Roman][color=#ffd966]Cosnach [/color][/font][font=Times New Roman][color=#e69138][/color][/font][font=Times New Roman](Markarth, transporter for Lisbet)[/font][/font]

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Derkeethus[/color] [/color](Darkwater Crossing, waiting for you to come and save him)[/size][/font]
[font=Times New Roman][size=3]
[color=#e69138][color=#ffd966]Eltrys [/color][/color](Markarth, the lad who asks for your help in investigating the Forsworn conspiracy.)[/size][/font]

[color=#e69138][color=#ffd966]Enthir[/color] [/color](College of Winterhold, the wood-elf broker who sells you stuff)

[font=Times New Roman][color=#ffd966]Erandur [/color][/font][font=Times New Roman][color=#e69138][/color][/font][font=Times New Roman](Prist of Mara but there's more to this guy)[/font]

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Erik/Erik the Slayer[/color] [/color](Rorikstead, farmer boy)[/size][/font]

[color=#e69138][color=#ffd966]Erikur[/color] [/color](Solitude, a Thane at Blue Palace)

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Esbern[/color] [/color](You need to find this old man)

[font=Times New Roman][color=#ffd966]Ghorbash the Iron Hand [/color][/font][font=Times New Roman][color=#e69138][/color][/font][font=Times New Roman](Orsimer veteran in Dushnikh Yal)[/font][/size][/font]

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Hadvar[/color] [/color](Riverwood, Legionnaire lad)[/size][/font]

[color=#ffd966]Idolaf Battle-Born[/color] (Whiterun, the elder brother)

[color=#ffd966]Jon Battle-Born[/color] (Whiterun, the younger brother)

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Lokir[/color] [/color](He might be from Rorikstead)[/size][/font]

[color=#ffd966]Madanach[/color] (Markarth, the King in the Rags)

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Miraak[/color] [/color](From Dragonborn DLC, your fated enemy)[/size][/font]
[font=Times New Roman][size=3]
[color=#e69138][color=#ffd966]Mercer Fray[/color] [/color](Your sensei in Thieves Guild)[/size][/font]

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Neloth[/color] [/color](From Dragonborn DLC, House Telvanni master wizard)[/size][/font]

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Ralof[/color] [/color](Riverwood, Stormcloak lad)[/size][/font]

[color=#ffd966]Runil[/color] (Falkreath, priest of Arkay)
[font=Times New Roman][size=3]
[color=#e69138][color=#ffd966]Scouts-Many-Marshes [/color][/color](Windhelm Docks, a man with a pure heart, marriageable)[/size][/font]

[font=Times New Roman][size=3][color=#ffd966]Sheogorath [/color](Mad God)[/size][/font]

[color=#ffd966]Storn Crag-Strider[/color] (From Dragonborn DLC, the elder in Skaal Village)

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]General Tullius[/color] [/color](A military governer)[/size][/font]

[font=Times New Roman][size=3][color=#ffd966]Ulfric Stormcloak [/color](You know who he is)[/size][/font]
[font=Times New Roman][size=3]
[color=#e69138][color=#ffd966]Veezara[/color] [/color](The baddest ass in Dark Brotherhood and maybe in all of Black marsh )[/size][/font]

[font=Times New Roman][size=3][color=#e69138][color=#ffd966]Ysgramor[/color] [/color](Hero of men)[/size][/font]
[color=#cfe2f3]
[/color][/size][/font][color=#cfe2f3]

[font=Times New Roman][size=3]Many of them have never been covered by other make-up mods out there, but these are the people I have always had in mind upon releasing this mod.[/size][/font][/color]

[font=Times New Roman][color=#f6b26b][size=3][font=Times New Roman][size=3]Ulfric[/size][/font][/size][/color][/font][color=#f6b26b] [/color][font=Times New Roman][size=3]has 3, [color=#f6b26b]Galmar, Tullius [/color]and [color=#f6b26b]Erik [/color]have 2 variations for their face textures. The Screenshots should give you some insight.[/size][/font]
[font=Times New Roman]






[size=3]*Further Information About the Mod[/size]

[color=#cfe2f3][size=3]All NPCs are standalone; You don't need to have any mods to have them look like the ones in the screenshots.

Specifically, the following assets are already included in this mod:


[color=#ffd966]Human/Elf/Orc races body parts meshes and textures from SkySight by fadingsignal (Naked bodies have undies on)

Nord race textures from The Veteran Skin by ZwabberdieBo are incorporated into some of the NPCs

Tint masks from Unmasked Faces for less-greenish tints

Custom hair meshes/textures from Apachii SkyHair and KS Hairdos are used for some of the NPCs

Eye meshes are Invisibility effect friendly; Wil not cause the infamous eye glitch after the effect wears off.

Beards, brows, mouth/teeth, facial details such as dirt, scars, and war paints

Argonian characters were given iconic fins upon their heads, as well as beautiful hair styles and sharper claws, bigger tails


What this mod does not include, and as such rely on individual mod setup for more desirable effects are:

Hair textures for vanilla hair styles...My recommendation is Superior Lore-Friendly Hair - HD textures

Argonian skin textures...My recommendation is FAR - Forgotten Argonian Roots
[/color]
[/size][/color]


[color=#cfe2f3][size=3]These assets do not affect any other characters in game, including your own character. Only the changed NPCs will use these new assets.[/size][/color]
[/font]



[font=Times New Roman][color=#cfe2f3][size=3]No NPCs have been purposefully changed their body weights in this mod. Therefore you do not need to "setnpcweight" in order to avoid the neck gap issue.[/size][/color][/font]



[font=Times New Roman][color=#cfe2f3][size=3]There are two optional modules available during the installations:

Perks & Skills Module is a new addition in V5. In previous versions, The Men of Winter modified some NPCs' skills in addition to their appearances, and this feature turned into a separate plugin from V5 and forward. The goal of this module is to provide appropriate skills, perks, and sometimes equipment to the modified NPCs.

For instance, Ysgramor is classified to be a "citizen" in Vanilla and had very low skills in everything regarding fighting,
but now his class has been set "combatwarrior2H" and he is a highly-skilled warrior who knows many perks from two-handed, one-handed, and block skill trees. Although we will never see him fight in any quest, it never hurts to give him real strength.

Brynjolf and Mercer now have "Light Foot" perk so they will not activate any booby traps in ruins.



The second optional module is to provide an option to remove Miraak's ability to show off his face during the final battle at the end of Dragonborn DLC's main questline.
By default, The Men of Winter makes it so that you can see Miraak's face hidden underneath his mask during this fight. This optional module will simply remove that change so that Miraak will never reveal his face to Last Dragonborn; just like vanilla.

[/size][/color][/font]











*Compatibility & Requirements
[font=Times New Roman][color=#cfe2f3][size=3]
The Men of Winter requires Dragonborn DLC in addition to the updated Skyrim.

All changes and fixes made to these NPCs from Unofficial Skyrim Patch have been implemented, therefore there is no need to make a patch with USLEEP. The Men of Winter does not require USLEEP as a master file.

Obviously conflicts with any mods that edit the same NPC(s). [/size][/color][/font][font=Times New Roman][color=#cfe2f3][size=3]

The Compatibility Patch for

[font=Times New Roman][color=#cfe2f3][size=3][url=http://www.nexusmods.com/skyrim/mods/64651][/url][url=http://www.nexusmods.com/skyrimspecialedition/mods/4509]The Gray Cowl of Nocturnal SE [/url][/size][/color][/font][font=Times New Roman][color=#cfe2f3][size=3]is available and can be installed together with the main file.
Just hit the download button, and follow the instructions given by the installer.[/size][/color][/font]
[/size][/color][/font]*




*Recommended Mods

The following is the list of mods to make the NPCs look more superb.
[font=Times New Roman][url=http://www.nexusmods.com/skyrim/mods/36510/]
[size=4]Superior Lore-Friendly Hair - HD textures by skyrimaguas[/size] (www.nexusmods.com/skyrim/mods/36510/)[/url][/font]
:For some hair styles are Vanilla assets and this retexture makes them look absolutely beautiful and realistic.

[font=Times New Roman][size=4][/size][/font][url=http://www.nexusmods.com/skyrim/mods/42043][font=Times New Roman][size=4]FAR - Forgotten Argonian Roots by redtox[/size][/font] (www.nexusmods.com/skyrim/mods/42043)[/url]
:For 3 Argonian NPCs. Install 4k/2k skin&body textures from this amazing mod and all Argonians in your game look stunning.






*To Users

Some armor mods, weapon mods, and re-texture mods for armors are certainly used in many of my screenshots but they're not included in my work!

If you find any issues please go post it in the comments section but please beware one thing:

I will not take requests about which NPCs to be included in this project.

You're free to talk about it there but please acknowledge that you're likely ignored.



[color=#c9daf8][font=Times New Roman][size=3]


*Credits*


I thank everyone who supported me with their wonderful creations that are essential for my mod to be made. Some people have even given me exceptional permission and shared their wonderful creations with me with open heart. I'm so grateful for their generosity, I certify that all assets provided for this mod are used under the rightful conditions.


Thank you Eltya, for the eyes textures from [url=http://www.nexusmods.com/skyrim/mods/73622]H.U.E - Handmade Unique Eyes (http://www.nexusmods.com/skyrim/mods/73622)[/url].

Thank you fadingsignal for the body, feet, hands meshes and textures and face textures from [url=http://www.nexusmods.com/skyrim/mods/58443]SkySight Skins - Ultra HD 4K and 2K - Male Textures and Real Feet Meshes (http://www.nexusmods.com/skyrim/mods/58443)[/url].

Thank you ZwabberdieBo, for amazing textures in [url=http://www.nexusmods.com/skyrim/mods/81004]The Veteran Skin - 4K Nude Male Skin with SoS Support (http://www.nexusmods.com/skyrim/mods/81004).[/url]

Thank you Diethardt and netherwalk, for your amazing warpaints textures from your masterwork [url=http:///www.nexusmods.com/skyrim/mods/34539]Battle Hardened Warpaints (http://www.nexusmods.com/skyrim/mods/34539)[/url].

Thank you Empyrean42, for your stunning collection of warpaints from [url=http://www.nexusmods.com/skyrim/mods/61332]Empyrean Warpaints in HD (http://www.nexusmods.com/skyrim/mods/61332)[/url].

Thank you blackwolf24, for your great Argonian enhancement mods including [url=http://www.nexusmods.com/skyrim/mods/70206]HD argonian mouth (http://www.nexusmods.com/skyrim/mods/70206)[/url], [url=http://www.nexusmods.com/skyrim/mods/73394]HD Argonian Hairstyles (http://www.nexusmods.com/skyrim/mods/73394)[/url], and [url=http://www.nexusmods.com/skyrim/mods/73215]HD Argonian Scars (http://www.nexusmods.com/skyrim/mods/73215)[/url].

Thank you [url=http://www.nexusmods.com/skyrim/users/4930906]KrittaKitty (http://www.nexusmods.com/skyrim/users/4930906)[/url] for allowing me to use the beautiful feathers textures included in HD Argonian Hairstyles by blackwolf24.

Thank you Chilean Wolf, for your amazing [url=http://www.nexusmods.com/skyrim/mods/55707]Argonian Fins (http://www.nexusmods.com/skyrim/mods/55707)[/url].

Thank you redtox, for your wonderful Photo-real like eyes from [url=http://www.nexusmods.com/skyrim/mods/42043]FAR - Forgotten Argonian Roots (http://www.nexusmods.com/skyrim/mods/42043)[/url].

Thank you Fearil, for you[url=http://www.nexusmods.com/skyrim/mods/17339][color=#c9daf8]r [/color]BAT - Bigger Argonian Tails (http://www.nexusmods.com/skyrim/mods/17339)[/url].

Thank you Derok and Didact240 for your [url=http://www.nexusmods.com/skyrim/mods/52918]Better Claws and Gauntlets (http://www.nexusmods.com/skyrim/mods/52918)[/url].

Thank you apachii, for your [url=http://www.nexusmods.com/skyrim/mods/10168]ApachiiSkyHair (http://www.nexusmods.com/skyrim/mods/10168)[/url] and the original author callum91
from sims 2 for the superb hair model.

Thank you Kalilies Stealthic Khaos and Shocky, for your [url=http://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal (http://www.nexusmods.com/skyrim/mods/68311)[/url].

Thank you Nostromo79, for your [url=http://www.nexusmods.com/skyrim/mods/60901]Pierced Ears - Earrings (http://www.nexusmods.com/skyrim/mods/60901)[/url].

Thank you Gabriel Mailhot, for your [url=http://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty (http://www.nexusmods.com/skyrim/mods/13722)[/url].

Thank you Hvergelmir, for your [url=http://www.nexusmods.com/skyrim/mods/28363]Beards (http://www.nexusmods.com/skyrim/mods/28363)[color=#c9daf8] and [/color][/url]
[url=http://www.nexusmods.com/skyrim/mods/30411]Brows (http://www.nexusmods.com/skyrim/mods/30411)[/url].

Thank you nevenbridge, for your [url=http://www.nexusmods.com/skyrim/mods/3589]Natural Eyes (http://www.nexusmods.com/skyrim/mods/3589)[/url].

Thank you Hello Santa, for your [url=http://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows (http://www.nexusmods.com/skyrim/mods/35327)[/url].

Thank you Xenius, for your [url=http://www.nexusmods.com/skyrim/mods/4784]High Resolution Scars (http://www.nexusmods.com/skyrim/mods/4784)[/url].

Thank you Maevan2, for your [url=http://www.nexusmods.com/skyrim/mods/72825]Maevan2's eye brows (http://www.nexusmods.com/skyrim/mods/72825)[/url].

Thank you zzjay, for your [url=http://www.nexusmods.com/skyrim/mods/34346]Smile in HD (http://www.nexusmods.com/skyrim/mods/34346)[/url].

Thank you nuska, for the face mesh for the elves from your [url=http://www.nexusmods.com/skyrim/mods/24273]Ethereal Elven Overhaul (http://www.nexusmods.com/skyrim/mods/24273)[/url].

Thank you pikkatze, for your [url=http://www.nexusmods.com/skyrim/mods/1971]Smooth Faces for Ladies and Gents (http://www.nexusmods.com/skyrim/mods/1971)[/url].

Thank you AltheaR, for your [url=https://www.nexusmods.com/skyrim/mods/76607]Unmasked Faces - no green detailmaps for complexion and necks (https://www.nexusmods.com/skyrim/mods/76607)[/url]

Thank you JazzJR, for your [url=http://www.nexusmods.com/skyrim/mods/7712]JazzJR Argonian retexture (http://www.nexusmods.com/skyrim/mods/7712)[/url].

Thank you Chilean Wolf, for your[url=http://www.nexusmods.com/skyrim/mods/22624] Argonian Decapitation Fix (http://www.nexusmods.com/skyrim/mods/22624)[/url].

Thank you Hein84, for your [url=http://www.nexusmods.com/skyrim/mods/35092]ApachiiSkyHair natural Retexture (http://www.nexusmods.com/skyrim/mods/35092)[/url].

Thank you Jasper, for your [url=http://www.nexusmods.com/skyrim/mods/79735]Salt and Wind - Rough Hair for KS Hairdos (http://www.nexusmods.com/skyrim/mods/79735).[/url]

Thank you ECE Team, for [url=http://www.nexusmods.com/skyrim/mods/12951]Enhanced Character Edit (http://www.nexusmods.com/skyrim/mods/12951)[/url].

Thank you Expired, for [url=http://www.nexusmods.com/skyrim/mods/29624]RaceMenu (http://www.nexusmods.com/skyrim/mods/29624)[/url].

Thank you Unofficial Skyrim Patch Team, for [url=http://www.nexusmods.com/skyrim/mods/71214]Unofficial Skyrim Legendary Patch[/url] (http://www.nexusmods.com/skyrim/mods/71214)[/size][/font][/color][/center],

Cat Khajiit Race

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[b]This mod adds a new khajiit race that looks like a domestic cat.[/b][b]It is characterized by being smaller but with advantages of magic and discretion.
This is an adult race not to confuse it with khajiit children, the cubs of this race are very small, this khajiit variant is similar to the Suthay only that this occurs when Secunda is in a waning phase.
[/b]

Genesis Surface Spawns Legendary - for Requiem 3.2 and 3.3

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[center]
[color=#cccccc][size=3]In the beginning, there was emptiness. .  . and from this void came forth vile, from the disobedience of a single man.
His wickedness took place in the form of betray and lies, and his actions would spread a dark curse over our promised land.[/size][/color]


[img]https://s3.amazonaws.com/files.enjin.com/631988/zzzPublicNexus/Genesis/_GenesisSurface-title.jpg[/img][/center]

[center]for REQUIEM 3.2

[b][color=#009000][img]https://imagizer.imageshack.com/v2/800x600q90/923/b6mfD5.jpg[/img]

Requiem is REQUIRED[/color][/b]

A "light" version of surface encounters for those who don't prefer the full [url=https://www.nexusmods.com/skyrim/mods/12452/?]Sands of Time[/url] experience.

[url=http://sotrealms.enjin.com/acclaimedmods]---If you haven't done so yet, please visit our Acclaimed Mods list---[/url][/center]



[center][url=http://www.nexusmods.com/skyrim/mods/65163/?][img]https://s3.amazonaws.com/files.enjin.com/631988/Nexus_Images/ForeverFree/Purple-smallest.png[/img][/url]



[center][url=https://www.instagram.com/moddingheaven/][img]http://imagizer.imageshack.us/v2/150x100q90/923/sYzebp.png[/img][/url]    [url=https://www.youtube.com/channel/UC35zF0WXRHSvL0F7DUoHMEw][img]http://imagizer.imageshack.us/v2/150x100q90/923/G8PRqH.png[/img][/url][/center]
[center][url=https://www.facebook.com/profile.php?id=100011257417644][img]http://imagizer.imageshack.us/v2/150x100q90/923/2j6nDq.png[/img][/url]      [url=https://twitter.com/tonycubed2/][img]http://imagizer.imageshack.us/v2/150x100q90/922/3DL3o9.png[/img][/url][/center][/center]



[color=#783f04][color=#7f6000][size=4]
[color=#bf9000][size=3][color=#8e7cc3]SUMMARY:[/color] [/size][/color][/size][/color][/color]

     What is It?  A standalone mod which adds random vanilla surface spawns to make your travels more fun!

     The mod is extremely lightweight.  We do not recommend using with our normal [url=https://www.nexusmods.com/skyrim/mods/12452/?]Sands of Time[/url] mod as that would be overkill.

        The differences between Genesis Surface Encounters and SoT Surface Encounters are as follow:
        (The dice roll is very similar.)

        1) The placement of spawns are totally different:
             Sot: uses invisible ghosts that dynamically place spawns where appropriate
             Genesis: uses nearby trees and plants and road parts to find suitable spawn locations. this technique was first developed for our [url=https://www.nexusmods.com/skyrim/mods/83475/?]Fast Travel  Encounters and Consequences[/url] stand alone module.

        2) Type of enemies is very different:
            SOT: Features a lot more variety in enemy types (though some would argue that not all are lore friendly or make sense--not that we listen to them.)
            Genesis: Only spawns bandits during daytime, and about 4 different types of other NPCs at night.  (Such as vampires, werewolves, undead, afflicted, and bandits are still possible too.)


[color=#783f04][color=#7f6000][size=4][color=#bf9000][size=3][color=#8e7cc3]FAQ: But I have Genesis already, why do I need this???[/color][/size][/color][/size][/color][/color]
The other Genesis mods only spawn npcs INSIDE dungeons, this is the first one to spawn them on the surface.  The other Genesis mods have a surface option but it is limited to the area immediately attached to the dungeon entrances.  And only because the game engine considers those areas dungeon cells.

[color=#8e7cc3][size=3]HISTORY:[/size][/color]

     For those that care to know: Our original Genesis Dungeon spawning mod became quite the hit rather fast.  It is a light-weight easy to use mod which adds random dungeon encounters throughout the dark, dank, cold underworld of Skyrim.  This version of the mod brings those life-threatening experiences to the surface would now too!


[color=#8e7cc3][size=3]FEATURES:[/size][/color]
[size=2]
[/size][list=1]
1) No nonsense, simple surface encounters.  Bandits during the day. Various creatures of the night after sunset.
2) Book menu to select frequency and numbers
3) Night brings more dangerous encounters
4) You decide how far away encounters spawn
5) Mod can be paused if desired.
[/list]

[color=#8e7cc3][b]INSTALLATION:[/b][/color]

     Step 1) Backup your save game in case you wish to uninstall the mod at a later time.
     Step 2) Download and install with your preferred mod manager.
     Step 3) Ensure the ESP is active (ticked)

     Step 4) Enjoy!
[color=#783f04]

P
[color=#8e7cc3][b]UNINSTALLATION:[/b][/color] [color=#efefef](But why?)[/color][/color]

     Step 1) Deactivate (untick) the ESP
     Step 2) Remove with your preferred mod manager
     Step 3) Use [url=http://www.nexusmods.com/skyrim/mods/53045/?]Savegrame Script Scalpel[/url] by flexcreator to remove any orphaned scripts in your game

                     OR

     Step 3 - Alternate)  Reload and restart game using the previously saved backup from Step 1 during installation
     Step 4) Continue on in Skyrim with wimpy enemy numbers



[b][color=#bf9000][color=#8e7cc3]COMPATIBILITY:[/color] [/color][/b]

    The mod is compatible with everything. However, we do not recommend using it with our normal SoT mod as that would be overkill and stressful on system resources.




[center][color=#8e7cc3][size=3]THANK YOU[/size][/color][/center]


___________
Logo created by [url=http://www.nexusmods.com/skyrim/users/1356943/?]GhostAgent[/url]

moreHUD - Russian

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[size=3][img]https://staticdelivery.nexusmods.com/images/110/52448606-1555601577.png[/img][/size]
[size=3]Наигрывая очередной час в Скайриме, Вы наверняка замечали эту нудную схему, которую приходилось проделывать с каждым подобранным предметом:[/size]
[size=3]1) Подобрать предмет;[/size]
[size=3]2) Открыть инвентарь;[/size]
[size=3]3) Найти предмет;[/size]
[size=3]4) Посмотреть его характеристики;[/size]
[size=3]Как раз для людей, которые не находили в этом занятии особого наслаждения, был сделан данный мод. Теперь при наведении на объект Вы будете знать его вес, цену, эффекты и т.д.[img]https://staticdelivery.nexusmods.com/images/110/52448606-1555601618.png[/img][/size]
[b][size=4]Мод добавляет в HUD следующее:[/size][/b]
[size=3]1) Переносимый вес и максимальный переносимый вес (Только при наведении на объект, который можно подобрать или собрать);[/size]
[size=3]2) Золото игрока (Только при наведении на объект, который можно подобрать или собрать);[/size]
[size=3]3) Урон экипированного оружия и другое (Только при наведении на оружие);[/size]
[size=3]4) Уровень экипированной брони и другое (Только при наведении на доспех);[/size]
[size=3]5) Известные эффекты ингредиентов (Только при наведении на ингредиент или флору);[/size]
[size=3]6) Количество объекта, которое уже находится в инвентаре игрока (Только при наведении на уже имеющийся в инвентаре объект, который может быть подобран или собран);[/size]
[size=3]7) Значок для книг, которые уже прочитаны;[/size]
[size=3]8) Зачарование оружия и брони;[/size]
[size=3]9) Эффекты остальных магических предметов, таких как свитки, тома заклинаний и посохи;[/size]
[size=3]10) Весовой класс брони;[/size]
[size=3]11) Навык, который повышает книга после прочтения (Изначально отключено в MCM-меню);[img]https://staticdelivery.nexusmods.com/images/110/52448606-1555698653.png[/img][/size]
[size=3]-Требуется версия [/size][url=http://skse.silverlock.org]SKSE[/url][size=3] 1.6.16 или выше;[/size]
[size=3]-Требуется версия [/size][url=https://www.nexusmods.com/skyrim/mods/3863?tab=description]SkyUI[/url][size=3] 4.1 или выше;[img]https://staticdelivery.nexusmods.com/images/110/52448606-1555600529.png[/img][/size]
[size=3]1) Скачать [url=https://www.nexusmods.com/skyrim/mods/51956?tab=files]оригинал мод[/url], распаковать содержимое и перекинуть папку «SKSE» в папку игры «Data»;
2) Скачать русификатор, распаковать содержимое и перекинуть файлы «AHZmoreHUD.bsa» и «AHZmoreHUD.esp» в папку игры «Data»;
3) Если Вы устанавливали мод с помощью NMM, то Вам необходимо выполнить только второй пункт, согласившись на замену файлов;

[size=4][u][b][center]Просто слова[/center][/b][/u][/size][size=3]Если Вы нашли ошибку, опечатку или неточность в переводе, то сообщите об этом мне или в комментариях под переводом, ибо мод переводился именно для Вас.[/size][/size]

Reusable Oghma Infinium

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By changing the script "OghmaInfiniumScript.pex", made the book "Oghma Infinium" to be reusable as many times.
The book will not disappear from your inventory after using it, and you can reuse it as many times you want.

No .esp file just a script file to be overridden.

Requiem Patch - The Book of UUNP Bodyslide

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[center][font=Trebuchet MS][b][size=4][img]https://staticdelivery.nexusmods.com/images/110/3868425-1558167074.png[/img]
[b][size=4]Version 3.4 is for Requiem 3.3.0[/size][/b]
Version 1.3 is for Requiem 1.9.4.1[/size][/b][b]
[size=3]Check Compatibility section below for more patches[/size][/b][/font][/center][font=Trebuchet MS][b][size=3]

Requirements for version 3.4[/size][/b][/font][list]
[*][font=Trebuchet MS][url=https://www.nexusmods.com/skyrim/mods/75861][/url][url=https://www.nexusmods.com/skyrim/mods/75861][size=2][b]The Book of UUNP Bodyslide[/b][/size][/url][size=2] - version 1.67[/size][/font]
[/list][list]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/19281][b]Requiem - The Roleplaying Overhaul[/b][/url] - version 3.3.0[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/90983][b]Requiem - Minor Arcana Reborn (R-MAR)[/b][/url] - version 2.73 ([i]not actually required, but strongly recommended to maintain consistency with stats, leveled lists and outfits[/i])[/size][/font]
[/list][font=Trebuchet MS]
[b][size=3]Requirements for version 1.3[/size][/b][/font][list]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/75861][b]The Book of UUNP Bodyslide[/b][/url] - version 1.67[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/19281][b]Requiem - The Roleplaying Overhaul[/b][/url] - version 1.9.4.1[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/90983][b]Requiem - Minor Arcana[/b][/url] - version 2.64a ([i]versions without Minor Arcana are also available[/i])[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/61520][b]KFR - Kryptopyr's Fixes Reqtified[/b][/url] - version 2.0.1b3 ([i]not actually required, but strongly recommended to maintain consistency with stats and leveled lists[/i])[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/61569][b]COR - Crafting Overhaul Reqtified[/b][/url] - version 2.0.1b3 ([i]with heavy Stormcloak armor option installed[/i])[/size][/font]
[/list][font=Trebuchet MS]

[b][size=4]Content[/size]
[/b][size=2][i]TL;DR[/i]:[i] [/i][/size][size=2]The Book Of UUNP Bodyslide has been reqtified, its armors work as alternatives to vanilla armors, you'll find them in chests, on NPCs, for sale and in the crafting menu (if you have the books in your inventory). There are two versions of the patch, one contains all armors, the other one doesn't include skimpy and "not lore-friendly" armors. See the Installation section for important notes.[/size]
[i]
[/i]The Book of UUNP Bodyslide is a huge compilation of many different types of armors, most of which have a counterpart in the vanilla game. This patch integrates all of them into Requiem by
[list]
[*][font=Trebuchet MS]reqtifying everything (stats, keywords, recipes, distribution, ...)[/font]
[*][font=Trebuchet MS]adding fixes from USLEEP, [url=https://www.nexusmods.com/skyrim/mods/91069]Skyrim Supplemental Patch[/url] (not at all required, but I personally recommend it) and Requiem[/font]
[*][font=Trebuchet MS]fixing bugs and oversights in The Book of UUNP Bodyslide's ESP (missing enchanted armors, missing recipes, typos, ...)[/font]
[*][font=Trebuchet MS]adding support for KFR and COR (only keywords and some of CCO's MCM options for patch version 3.0 onwards)[/font]
[*]making books more immersive (improved names and text)
[*]making my own "no skimpy" version with a much stricter selection (excludes heeled boots and "not lore-friendly" items too)
[*]adding support for Minor Arcana (check Requirements section before downloading)
[*]trying to take into account compatibility with other popular patches (see Load order and Compatibility sections below)
[*]the "small extra": "immersive box texture replacer", an optional file that replaces the branded texture of the box ground models that some armors have with a wood texture and replaces all screnshots on top of those boxes to make them look like they were painted on the wooden boxes.
[/list]

[size=4][b]Installation[/b][/size]
[size=2]A few important things to note:[/size][list]
[*][font=Trebuchet MS][size=2][b]The Book of UUNP Bodyslide[/b] ([i]for all versions[/i]): [u]DO NOT[/u] install the optional "No More Skimpy Outfits ESP" patch for the "no skimpy" versions, you only need the standard version of the mod.[/size][/font]
[*][size=2][b]Requiem - Minor Arcana Reborn (R-MAR)[/b] ([i]for [/i][i]version 3.1 and later[/i])[i]:[/i] I won't support a version without it and I won't fully support KFR and COR (they are not up to date at the time of writing).[/size]
[*][b]COR[/b]/[b]KFR[/b] ([i]for versions 1.3[/i]): make sure to activate the heavy Stormcloak armor option during installation.
[*]the optional file "immersive box texture replacer" requires only The Book of UUNP Bodyslide and it works with or without any version of the patch.
[/list]

[b][size=4]Load order[/size][/b]
[size=2]Load The Book of UUNP Bodyslide before Requiem, load this patch after Requiem, KFR, COR and Minor Arcana:
Dawnguard DLC
Hearthfire DLC
Dragonborn DLC
Unofficial Skyrim Legendary Edition Patch
[color=#b6b6b6][other mods][/color]
The Book of UUNP Bodyslide
[color=#b6b6b6][other mods][/color]
Requiem
[color=#b6b6b6][other Requiem mods][/color]
KFR - Kryptopyr's Fixes Reqtified
COR - Crafting Overhaul Reqtified
Requiem - Minor Arcana
[color=#b6b6b6][other Requiem mods][/color]
Requiem - The Book of UUNP Patch ([i]this patch[/i])
[color=#b6b6b6][other Requiem mods][/color]
Requiem for the Indifferent ([i]Reqtificator's output - remember to run the Reqtificator after installing or updating this patch[/i])[/size]

[size=3][i]Note[/i]:[/size][size=2] I recommend to load this patch before others you may have (like the one for Cutting Room Floor, the one for Trade and Barter or the one for Common Clothes and Armors), because this patch is generally less "delicate" (you will avoid breaking other mods at the cost of just finding less UUNP armors and books in the game).[/size]


[/font][font=Trebuchet MS][b][size=4]Bugs[/size]
[/b][size=2]The Book of UUNP Bodyslide is a huge mod: I try my best to make sure this patch addresses everything, but there's always a chance for an oversight or a mistake. If you see something's off, like a typo, wrong stats or equipment spawning in inappropriate places (or not spawning where it should), please let me know by providing as many details as possible (for example, the name of the equipment - the ID would be best - and how you found it).[/size][/font][font=Trebuchet MS]

[b][size=3]
Compatibility[/size][/b]
If you use my other patch, [url=https://www.nexusmods.com/skyrim/mods/97781]Requiem Patch - Armor with Sleeves[/url], there are conflicts with this patch regarding leveled lists and outfits. To solve them, I made a version of that patch that fixes those conflicts: check there for details.

If you use [url=https://www.nexusmods.com/skyrim/mods/94625]Common Clothes and Armors[/url] and [url=https://www.nexusmods.com/skyrim/mods/61621]its Requiem patch[/url], use the versions of this patch for that mod: they are the same as the current main files, but they solve all conflicts with that mod and its patch.


[b][size=4]Credits and thanks[/size][/b]
[size=2]Credit and thanks to [url=https://www.nexusmods.com/skyrim/users/2205977]gamefever[/url] for [url=https://www.nexusmods.com/skyrim/mods/75861]The Book of UUNP Bodyslide[/url].
Credit and thanks to [url=https://www.nexusmods.com/skyrim/users/7388094]thetrader[/url] for [url=https://www.nexusmods.com/skyrim/mods/61621]Requiem Patch Central[/url] and for checking this patch and offering helpful tips.
Credit and thanks to [url=https://www.nexusmods.com/skyrim/users/4122606]FranklinZunge[/url] and [url=https://www.nexusmods.com/skyrim/users/7388094]thetrader[/url] for [url=https://www.nexusmods.com/skyrim/mods/94625]Common Clothes and Armors[/url].
Credit and thanks to the Requiem Dungeon Masters for [url=https://www.nexusmods.com/skyrim/mods/19281]Requiem[/url].
Credit and thanks to [url=https://www.nexusmods.com/skyrim/users/4091255]snbcj[/url] and [url=https://www.nexusmods.com/skyrim/users/2783618]axonis[/url] for [url=https://www.nexusmods.com/skyrim/mods/90983]Requiem - Minor Arcana[/url].
Credit and thanks to [url=https://www.nexusmods.com/skyrim/users/8411732]UnmeiX[/url] for [url=https://www.nexusmods.com/skyrim/mods/61520]KFR - Kryptopyr's Fixes Reqtified[/url] and [url=https://www.nexusmods.com/skyrim/mods/61569]COR - Crafting Overhaul Reqtified[/url].
Credit and thanks to the Unofficial Patch Project Team for [url=https://www.nexusmods.com/skyrim/mods/71214]Unofficial Skyrim Legendary Edition Patch[/url].
Credit and thanks to [url=https://www.nexusmods.com/skyrim/users/1118832]brytag[/url] for [url=https://www.nexusmods.com/skyrim/mods/91069]Skyrim Supplemental Patch[/url].[/size][/font]

Spears Skill and Perks Tree

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[center][size=4][b]Welcome to all,[/b]
[/size][/center][size=4]
[/size][center][size=4][/size][/center][center][size=4]After a month and half of development, I release the [b][color=#741B47]Beta version[/color][/b] of the tree of perks for the mods with spears,
I've fixed the rare bug that I've been reported by testers.
So don't be too afraid to use it, be a warrior like in the game.
[b]I hope you will enjoy, endorse and eventually donation for support me. :p[/b][/size][/center][size=3][b]
First of all, this mod is fully compatible with any mods which add perks to Skyrim like Ordinator, so don't ask for it. ;)
[/b][/size]
[size=3][b][b][size=3]Description[/size][/b]
[/b][size=2]This mod offer a new skill named "[b][color=#38761D]Spearman[/color][/b]" with his tree of perks which own the same name.
At the start of the mod in game, you will obtain a default level based on your race.
You can increased your level when you kill ennemies or by training you on dummies.
When your skill leveling, your character will win level for his  skill, I've built a Xp system for win Level Up and perkpoint naturally in game.
The perkpoint can be spend for a perk on the tree, for that you need to builda campfire and use skill option.

The perks on the spearman are for the two skills of combat: the offensive combat with a spear at two hand and the defensive combat with a spear plus the shield.
So be carefull in your choice, you need to select the perk which is associate to your style of fight because it will influence your experience in combat.
Books introduced new stories about warrior using spears, you will win a perkpoint and one Spearman Level when you read it.
[/size][size=2]I invite you take a look on the[/size][b][size=2] "[b]Precision on the mechanic game[/b][/size]"[/b] [size=2]to the bottom page, for more information on perks.[/size]
[b]
Special Thanks[/b][/size] to[size=3] [i][color=#b6d7a8][b]Nemonaught[/b][/color][/i][/size] for the writting of many story for the mod:
- Of Crossed Spears, The Defence of Riften, Volume 1
- The Mane's Bodyguard, Volume 1


[size=3][b]Installation[/b][/size]
You need to install [url=https://www.nexusmods.com/skyrim/mods/64798]Campfire[/url] if you want be able to use this mod.
You need to use my mod associate optionaly to one of this mod : [url=https://www.nexusmods.com/skyrim/mods/78347?]True Spear Combat[/url], [url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury[/url] or [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url].
You can use the installer for the NMM or the manual installation.
If you use the manual installation, you need to install the contains from the "0==Core==" plus one plugin.
You need to choice the plugin linked to the mod that you own, for exemple if you use True Spear Combat and Animated Armoury, you need to install the contain of "05- Plugin for NAR & TSC" 

[size=3][b]Future[/b][/size]
[size=2]Two new trees of perks are in project: a tree and skill for halberds and a tree and skill for throwing weapon (shuriken, javelin, knives and axes).[/size]


[size=3][b]Precision on the mechanic game:[/b][/size]

[size=3]Spearman Level in function of the Race[/size]
[color=#00ffff][b]Nord [/b][/color]= 10; [color=#cc0000][b]Imperial [/b][/color]= 8; [color=#674ea7][b]Breton[/b][/color] = 5; [color=#B45F06][b]High Elf[/b][/color] = 15; [color=#7F6000][b]Wood Elf[/b][/color] = 15; [color=#000000][b]Dark Elf[/b][/color] = 10; [color=#93c47d][b]Orc[/b][/color] = 5; [color=#00ff00][b]Argonian[/b][/color] = 15; [color=#ffff00][b]Khajiit[/b] [/color]= 5; [color=#980000][b]Redguard[/b][/color] = 5

[color=#93c47d][size=3][b]SPEARMAN[/b][/size][/color][color=#0066ff][b][color=#38761D]
0 - SpearMastery (2)[/color] [/b][/color]- Spears do 25/50% more damage, and criticalstrikes do 20% more critical damage.[color=#0066ff][b]
[color=#38761D]20 - TrainedPikeman[/color][/b][/color] - Reduces the Stamina cost of power attacks withspears, trident by 30 points.[color=#0066ff][b]
[color=#38761D]30 - Fast likea Tsaesci (3)[/color] [/b][/color]- Due to your practice, you increase thespeed of your spear attack by 5, 10 and 15%.[color=#0066ff][b]
[color=#38761D]30 – ArteriesOpener (3)[/color] [/b][/color]- Attacks with spear deal an additional 1/2/3points of damage per second for 3/5/7 seconds to living targets.[color=#0066ff][b]
[color=#38761D]30– Phalanx Stance (2)[/color][/b][/color][b]- [/b]When having a spear anda shield equipped, all damage taken while making normal attacks is reduced by 30/50 %.[color=#0066ff][b][color=#38761D]
50– Offensive Retreat[/color] [/b][/color][b]- [/b]While having an emptyleft hand, backwards power attacks with spears always stagger opponents and increase spear damage by 200% for 5 seconds.[color=#0066ff][b]
[color=#38761D]50 - Execute[/color] [/b][/color]-Forwards power attacks with a spear execute targets below 30% Health, delivering a critical strike that deals twenty times critical damage.
[color=#0066ff][b][color=#38761D]60– Heroic Stance[/color] [/b][/color][b]- [/b]After power bashing with ashield with spear equipped, power attacks with spears are critical hits and deal three times as much damage for 3 seconds.[color=#0066ff][b]
[color=#38761D]80[/color][/b][/color][color=#38761D]– [/color][color=#38761D][b]PigSticker[/b][/color][b] - [/b]While having an empty left hand,forward power attacks with a spear ignore all armor and are critical hits with 300% damage.[color=#0066ff][b]
[color=#38761D]80 - Into theAsh[/color] [/b][/color]- Repeated standing power attacks with a spear againsta target do escalating damage if no more than 3 seconds pass between each. This effect stacks up to three times, each doing 15% more damage. Reaching four stacks knocks the target off their feet[color=#0066ff][b].
[color=#38761D]90 –Shieldmaster[/color][/b][/color][b] -[/b] Standing power attacks with a spearwhile having a shield equipped make you immune to all damage while you attack and you deal double damage.[color=#0066ff][b]
[color=#38761D]100 - Ronin[/color][/b][/color] - Whenever you defeat at least 4 humanoids and/oranimals in a single battle, you gain a permanent +1% bonus to
one-handed damage. This effect stacks up to +20%.


[size=3][b]
Credit[/b][/size] to[size=3] [i][color=#b6d7a8][b]Nemonaught[/b][/color][/i][/size] for the writting of many story for the mod:
- Of Crossed Spears, The Defence of Riften, Volume 1
- The Mane's Bodyguard, Volume 1
to [size=3][b][color=#93c47d][i]Snoswkadi[/i][/color] [/b][/size]for the illustration of the Khajiit with a spear in the book "The Mane's Bodyguard".

Ancient Winterhold

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[center][size=5]Ancient Winterhold makes Winterhold's history as the capital of Skyrim more believable, by replacing the original wooden huts with stone buildings and adding a derelict wall. The ruins are also replaced. Unlike the mod [url=https://www.nexusmods.com/skyrim/mods/62289]The Great City of Winterhold[/url], this mod does not expand Winterhold (aside for one half-buried building sunken in the snow on the edge of the town), it just changes the buildings both inside-and out to more fitting architecture. Due to this, I also renamed the now-stone 'Jarl's Longhouse' to 'Shalidor's Hall'.[/size][/center]

Frostbite

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Frostbite adds a simple and lightweight cold weather recognition system to Skyrim. When outside in the elements, or in an icy interior location, your body temperature reduces gradually. When indoors or standing near a heat source such as fire, the cold temperature is counteracted and your body temperature increases quickly.

The goal of this mod is to give the climate of Skyrim a more immersive effect without introducing a "survival" mini-game or discouraging exploration. As always, a mod should balance immersion with fun gameplay. Additionally, Frostbite is designed to be widely compatible with other mods and play styles.

[b][u]How It Works[/u][/b]

Frostbite will be enabled by default, but can be disabled in the provided MCM. When outdoors, ambient temperature is determined by the current weather and time of day. There are six possible temperatures: warm, comfortable, neutral, cool, cold, and freezing. When the sun is below a viewing angle, the temperature is reduced by one step. When the sun is above a viewing angle and the weather is pleasant, the temperature is increased by one step. When actively swimming, temperature is also reduced by one step.

Interior zones are largely warm, but icy interiors are recognized as cold by default. If an interior zone is not recognized as cold, or is a zone added by another mod, either the location or the cell can be added to the recognized form lists in the Frostbite MCM.

Local heat sources, such as a camp fire, will boost the ambient temperature to warm. Stews and soups also have a warming effect if you find yourself stuck out in the elements without a fire. When consuming a food that is not in the base game, you will be asked how Frostbite should classify it. When near a heat source while in third person, a warming animation will play. You can cancel the animation by jumping or drawing your weapon. The animation will not play/cancel if your weapon is drawn or you're in combat.

Clothing in the body, hands and head slots can provide additional warmth. When a new clothing or armor is equipped, you will be asked what its warmth properties are, and this choice will be remembered for the duration of the game. Alternatively, clothing and armor can be automatically detected with an MCM option. Clothing will have minimal protection, light armors some protection, and heavy armors excellent protection.

When the player's body temperature reduces to a configurable level, attribute regeneration is stopped (though buffs such as potions will still have an effect). When the player's body temperature reduces to another configurable level, attributes are actively damaged on each polling interval. The attributes that are affected can be configured in the MCM, but the default is stamina and magicka. Note that when health effects are enabled, there is a chance of dying if your body temperature is too low for too long.

Frostbite provides a widget that shows both the current ambient temperature and the player's current body temperature as a progress bar. The widget will flash when your body temperature is below either the regen or damage thresholds, and will fade away when your body temperature is maxed out. The widget temperature colors are pink for freezing, blue for cold, light blue for cool, white for neutral, light red for comfortable, and red for warm.

While there are relatively few settings, all of them are configurable in the Frostbite MCM.

[b][u]Installation[/u][/b]

Frostbite is safe to install mid-game. Updates mid-game are generally safe unless specified otherwise in the change log.

Using your favorite mod manager, simply install and enable the plugin. If the widget does not appear at first, quicksave and reload. In some cases such as a new game the widget only appears on a reload (I'm still trying to figure out why).

[b][u]Compatibility[/u][/b]

Campfire's heat sources and Hunterborn's warming foods are compatible by default. Other mod-added foods will be automatically identified when consumed and the player can choose whether they are warming or not. This choice will be remembered for the remainder of the game.

Additional new lands such as Bruma are also largely compatible. The outdoor areas will function the same as Skyrim, and cold interior zones can be added in the MCM as needed.

Finally, Undeath and The Path of Transcendence are supported for the lich race.

[b][u]FAQ[/u][/b]

Q: Why only weather and time of day?
A: While tracking the position of the player within a region and adjusting the ambient temperature is possible (Frostfall and Hypothermia use this approach), the only reasonable method for that is using worldspace coordinates. This drastically reduces wide compatibility because a patch would be required for any new lands. I did try region tracking, and ultimately it wasn't better enough to justify the compatibility negative.

Q: Is wetness tracked?
A: Partially. Rainy weather defaults to cold, just like snowy weather, and swimming reduces the ambient temperature. However, tracking saturation beyond that complicates the scripts for minimal gain, so I chose not to include it. Swimming in particular is as simple as possible because there are times during quests when you [i]must[/i] swim. Discouraging swimming too much would be a breaking feature, in my opinion.

Q: How are clothing and armors tracked?
A: Clothing and armors are tracked with an initially empty form list. When you equip an item, you will be asked how it should be tracked and that choice will be remembered for the duration of the game. Items with no protection will not provide additional warmth. Items with some protection will increase the ambient temperature by one step. Items with excellent protection will increase the ambient temperature by two steps.

Q: Are vampires or werewolves supported?
A: Yes. Vampires, werewolves and liches do not suffer from cold when the appropriate race is enabled in the MCM.

Q: Do different races/sexes respond differently to temperature?
A: No. Race/sex choice should be entirely based on preference. Giving one a measurable benefit or detriment over another would be unnecessarily punishing for some players.
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