Quantcast
Channel: Files updated on Skyrim Nexus today
Viewing all 46992 articles
Browse latest View live

Shalahad The Reaper - Twin Soul Edition

$
0
0
[size=5][center][color=#ff0000]THIS IS A NEXUS EXCLUSIVE, DO NOT REUPLOAD ON ANY OTHER SITES[/color][/center][/size]


[center][img]https://i.imgur.com/2kvFcAS.png[/img][/center]
[img]https://i.imgur.com/6MfmOsJ.jpg[/img]
[left][size=3]Shalahad's first memories are of her as a child, running through a snow-covered forest. Desperate to escape something or someone yet being too afraid to glance over her shoulder even once. Exhausted, she collapsed in the snow only to realize she wasn't alone. She was face to face with a large white wolf surrounded by an unnatural mist. It felt cold on the skin yet it didn't bother her. Cu'Sidhe, the white wolf, took her in and took care of Shalahad as if she was one of his own pups.

From the very start, it had been Destiny that had made their paths cross. Both of them were meant to bound and later become Reapers of souls; tracking malevolent spirits that escaped their afterlife to plague the living. While also guiding back the lost souls back to the Guardians of the Underworld.

Shalahad and Cu'Sidhe were captured by agents of the Thalmor. They were separated during their imprisonment. For decades, they were tortured relentlessly. All the anguish they endured and the rage bottled inside their being ended up corrupting their nature.

[/size][/left]
[b][Darkness Edition][/b]
[list]
[*]Specialize in : Two-Handed, Conjuration, Heavy Armor and Block
[*]Is not Marriageable
[*]Has her own custom class,weapon,spells and abilities.
[*]Essential
[*]Found in Windhelm's Hall of the dead
[/list]

[b][Light Edition][/b]
[list]
[*]Specialize in : Destruction, Conjuration, Restoration and Alteration
[*]Is not Marriageable
[*]Has her own custom class,weapon,spells and abilities.
[*]Essential
[*]Found in Windhelm's Hall of the dead
[/list]

[img]https://i.imgur.com/TPuipdi.png[/img]
[list]
[*]Skyrim
[*]Dawnguard
[*]Dragonborn
[/list]


[img]https://i.imgur.com/zvRR4NE.png[/img]
[size=2]
[url=http://nexusmods.com/skyrim/mods/17519?tab=description]Scythev1_6c by mingyannu[/url]
[/size][size=2][url=http://nexusmods.com/skyrim/mods/68311/?]KS Hairdo Renewal by Kalilies and Stealthic[/url]
[url=http://nexusmods.com/skyrim/mods/91953]Bijin Skin UNP and CBBE by rxkx22[/url]
[url=http://nexusmods.com/skyrim/mods/6709/?]Dimonized UNP Female Body by Dimon99[/url]
[url=http://nexusmods.com/skyrim/mods/13722/?]The Eyes of Beauty[/url] by Gabriel Mailhot
[/size]

Brittenelle a beautiful replace of Lydia

$
0
0
[color=#f1f1f1]Lydia is too clumsy and weak, and she is not fashionable.[/color][color=#f1f1f1]
Brittenelle is a young and strong woman who will use two-handed weapons and heavy armor.[/color]
[color=#f1f1f1]
---->>  Required: SG hairpack 268[/color]

[color=#f1f1f1]https://www.youtube.com/watch?v=QjIIlIJ20ko


[/color]Britenelle V2 simple follower at Whiterun, Temple of Kinareth.

---->> Required: KS Hairdos - Renewal

[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]

Ancient Hroldan

$
0
0
My first mod.
Adds several nordic ruins, two extra houses, more foliage, and a trader named Schnepo the Schnoz. Does not modify the inside of the inn. No DLC needed

Skyrim Posts Replacer

$
0
0
This mod replaces most of the posts in skyrim, i made it close to the original as possible because I don't want to completely change the original model. It has a 4k textures too but dont worry because it has the exact scale uv size of its uv scale map  so technically it only has the same details of vanilla meshes with 2k textures, the reason is most of vanilla meshes has a twice size of its actual uv map.




------------------------------------------------------------------------------------------------------------------------------------------------------------------

[youtube]p-V2sYkoKKQ[/youtube]

Monsters of the Windhelm Pit Arena

$
0
0
[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Four: Centaurs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[img]https://i.imgur.com/jDJCjW7.gif[/img]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]; for the Centaurs in [url=https://www.nexusmods.com/skyrim/mods/85364] Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods.
Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans.
Thank you very much Ubisoft and associates, and thank you very much Nexus, the only place where i share my work. » [/size][/i]

Reduced Attack Movement Speed

$
0
0
The only changes made are some significant reduction on the left, right, back and forward running speed in 3 records: NPC_Attacking_MT,
NPC_PowerAttacking_MT and NPC_Attacking2H_MT. The animations used in the video are from [i][url=https://www.nexusmods.com/skyrim/mods/81070]2H katana attack animations [/url][/i]by [i][url=https://www.nexusmods.com/skyrim/users/13950645]mofumofu372[/url][/i].

[youtube]PYOHLHm6zf4[/youtube]

[b]...no more [i]swooosh[/i]![/b]

Hammet's Dungeon Packs for LE

$
0
0
[font=Courier New][color=#6d9eeb][size=3][u]H A M M E T ' S   D U N G E O N   P A C K S[/u]
by: venjhammet

Sixty Five(65)newly added dungeons, caves and locations to discover and explore throughout Skyrim, Solstheim and on a new land Vominheim. Twenty Six (26) on Skyrim, Six(6) on Solstheim and Thirty Three (33)on Vominheim.

New unique enchantment for weapons and armors and a few new conjuration and destruction spell. All Dungeons are uniquely design and some has different enemies but requires atleast a minimum of level 40 and multiple followers is a MUST.

Language translations are welcome with my express permission provided they are uploaded only here. There are two types of file ESP and ESM. Choose only one.

PLEASE READ:
 
Please avoid unnecessary comments or spoilers and/or false bug report. Bear in mind that I'm only using default/vanilla asset only to avoid complication. Don't report bugs like weird textures or meshes because as I said I'm only using vanilla assets. For updates and changelog please do take the time to scroll down and read before posting or commenting anything. And also if you already started my mod using the ESP file please stick with it because if you switch to ESM file any previous progress with my mod will disappear and you will be back from the start.

Four(4)added new powerful followers to accompany you throughout your journey and
adventures.
Yzla – a redguard barbarian found at Moorside Inn, Morthal
Venj – A dunmer assassin and swordsman found at Rheogur’s Tower, Sosltheim
Sinjan -  A khajit spellsword and necromancer found on Whiteshore Camp, Vominheim
Vjalder–A barbarian nord found on Sea Breeze Cabin, Vominheim

[u]S K Y R I M
[/u]
Northfolk Docks – a small dock located northeastern part of Dawnstar. From here you can boat
travel to Vominheim.

Bellowing Pit- Far East of Whiterun lays a hollowing dark misty cave. Discover what lies
beneath this forsaken tomb.

The Shroud of Lochgar- Venture on the Far East of Falkreath (East of Bloodlet Throne) and discover an old abandoned crypt where the Tomb of Lochgar lies buried. Dive into the waterfall and retrieve a powerful relic.

Konahl's Burrow- Southeast of Windhelm lies an old abandon temple which is now home of the great bandit leader Admur. But this old temple has a secret which only you will be able to discover it.

Bereshal Grove - At the far west of Shor's Stone lies an old misty cave with a mysterious old ruin hidden behind the raging waterfalls. Bandits have taken refuge and are just waiting for their leader to arrive. Get there first before they retrieve that an old powerful relic that has been buried for centuries.

Hilleye Cabin - An old abandoned and dilapidated cabin located at southeast of Dragonbridge
holds a mysterious and dark secret. Beware necromancers live that place.

Ulfgrim's Vault - An old dark crypt found at the far West of Solitude (Near west of Volskygge)
that hides a secret weapon buried beneath. Are you brave enough to retrieve it?

Fangmere Cave - On the far North East of Markarth lies a dark misty troll cave with a hidden
tomb buried beneath. Treasures and exploration awaits to fellow travelers.

Bashskull Retreat - A small cave where a group of bandits resides unknowingly a powerful relic
was hidden beneath the old ruin. The cave can be found North East of Riften.

Vulhule - An ancient ruin located at the South West of Helgen. A dark cave with a dark secret. They say a powerful relic was buried there. A few dared to venture its ruin but never return.

Steep Chill Mine - A small group of bandit has found a secret tomb buried within a mining cave
North East of Markarth. Head over there and see what they have found.

Gierhall Barrow - On the far south of Morthal lies an ancient tomb where a powerful nord
warrior was buried. Seek his tomb and claim the relic weapon he wields.

Fahl Mzund - A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar
is yours to claim. Venture its depths and get ready to face the automatons.

Shadowgrim Burrow - A small group of treasure hunters made camp on an old nordic ruin Southeast
of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads.

Gloomfall Refuge - A mysterious group of warlock headed by a vicious leader has taken over an
abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late.

Darkmire Crypt - A dark and mysterious cave with a dark secret. The crypt lies west of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and locked away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.

White Frigid Cave - A group of Bandit has ventured into the Tomb of Hokimir to retrieve a
powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first.

Frostgrim Hollow - A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of
a powerful warrior. Dare to travel and discover what buried treasure awaits.

Silent Veil - Venture into the depths of the nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar.

Direfang Cave - A mysterious weapon hidden beneath the forgotten temple that awaits the brave to
claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear.

Cold Fear Cavern - Travel south of Avanchnzel and discover what lies beneath the dark misty cave. Battle your way to reach the Temple of Vuldur, one of the most powerful dragon priest of Vominheim and reclaim the lost relic armor that he holds.

Desolate Crypt - A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches.

Verdant Vile Grotto - A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here.

Silver Yol- A nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy
the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs.

Twin Sonaak - A Nordic ruin just North West of Knifepoint Ridge.The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies.

Vasik's Tomb - A Nordic dungeon West of Solitude. Enemies and traps await you as you descend
to face the Fallen Warriors and the dragon priest Lord Vasik himself. He has the power to drain your life, to defeat him you're going to have to use your wit.

[u]S O L S T H E I M
[/u]
Anchazgar-An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader.

Bonemist Crypt- An ancient ruin that holds a powerful amulet waiting for any brave adventurer
to claim its power. This crypt is found North of Raven Rock in Solstheim.

Creshaw Hollow - A ruin crypt near Skaal Village, east of Solstheim. This old crypt once hold
a gateway to Vominheim used before by Lord Valdgar during his siege on the Temple of Vuldur but now it lies in shamble.

Dreadmere Crypt- On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters.

Rheogur's Tower

The Lost Relic of Lord Hammet - Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's powerful relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.

Sirkgar's Rest- A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do.

[u]V O M I N H E I M
[/u]
A volcanic land composed of few small islands namely Frostfang Island, Fallvern, Khel Daral and Banefrost Island. It is located far north from Dawnstar and was the last refuge of Lord Vuldur, a powerful dragon priest who has wage war against the Nords during the last Dragon War. The land is home to hunters, bandits, warlocks and pirates. There are a few ancient Nordic ruins located on this Icelandic land. It can be traveled via small docks of the shore of Dawnstar at Northfolk Docks.

Abyssinia - A pirate ship that got caught from a powerful storm and lay wrecked on the western side of the island.

Banefrost Watch – A small isle west of Vominheim where the burial place of a powerful dragon
priest was buried.

Blightrock Cave – A large spider’s den located somewhere on the western side of the island.

Coldspire Den - A bandit hideout cave

Eastshire Docks – A small dock to get to Khel Daral

Fallvern Camp – A small bandit mining camp located east of the island.

Froskyre – A nordic ruin located eastern side of Fallvern Island

Frostfang Cave - A dark misty cave

Gladefall Grove - A sacred cave located north of the island where a powerful druid priest was buried.

Ienar’s Shrine – A hidden shrine somewhere north of Frostfang Island.

Ienar’s Tomb – An ancient tomb of Ienar found at the east of the island.

Jorundr Ruins – An ancient nordic burial site located north on the island of Frostfang that
is now in shamble.

Wolfbound Camp – A small bandit camp.

Ghost of War – A shipwrecked that can be found somewhere on the northern part of Frostfang Isle.

Holmgeir - Nordic ruin that once was a passage to Voruncrag which is now blocked.

Jaraf's Camp - A small camp site on the island

Khel Daral - A dwemer ruin located east of the island.

Kolskegg Ruin - Nordic altar

Lake Vormirk - a frozen lake

Norvakhor - Nordic ruin

Sea Breeze Cabin – a small cabin north of Fallvern Isle

Stillrock Mine- An old abandon mine

Stoneward Cave - A dark cave located near Whiteshore Camp

Stormtooth Cave - A dark cave near Willowgrim

Southpoint Docks – A small dock to get to Banefrost Isle

Temple of Vuldur – A nordic ruin that is only accessible through Cold Fear Cavern at Skyrim.

Watchful Stone – A mysterious statue belief to have fallen from Sovngard and place to watch
over the island. Can be found on the southern part of Frostfang Isle.

West Bay Lighthouse – west of Whiteshore

Whiteshore Camp - A small hunter's camp on the east side of the island.

Willowgrim - A large tree house.
[u]
The Lost Sanctum of Vuldur
[/u]
A powerful quake shook the land exposing a hidden passage to three (3) large Nordic ruin hidden away that once was blocked for centuries. Discover the Temple of the Disciples of Vuldur and retrieve a powerful spell that Lord Vuldur yields.

Sagaard Burrow - a nordic ruin located at the center of the island

Malvak’s Tomb - a nordic tomb

Voruncrag's Pass - a hidden passage to the outside of the island guarded by a beast.


Changelog notes:

Changelog: v1.97
-a new cave Gladefall Grove is added on the northern part of Vominheim
-a merchant is added on Whiteshore Camp

Changelog: v1.96 (To be uploaded soon)
-A new added dock located northeast of Dawnstar; Northfolk Docks for boat travel to Vominheim
-Frostfang isle has been expanded and added a few new location
-Whiteshore Camp is now a large camp with added docks for travel to Skyrim
-West Bay Portal is now a lighthouse
-some minor enhancement on few of the old dungeons
 
Changelog: v1.95
-fixed the swap chest key on Willowgrim
-fixed the broken navmesh on Desolate Crypt
-fixed/rename the Boss key on Desolate Crypt and it's function
-added a new dungeon Bellowing Pit (Skyrim)
-added a new spider lair Blightrock Cave on Vominheim
 
Changelog: v1.94
-added a new land Fallvern Isle west of Vominheim
-slight changes on the landscape near Willowgrim
-boat travel between island are now available. No fast travel to Skyrim or Solstheim yet
 
Changelog: v1.93
-world map for Vominheim is now fix
-new abandon mine added on the land of Vominheim
-Willowgrim has a few small mushroom trees surrounding it
 
Changelog: v1.92
-fixed/rebuilt that broken cell on Vuldur's Temple causing the dragons not to attack the player
-added some grass and vegetation on Temple of Vuldur
-Some cell enhancement on Silveryol and Twin Sonaak
-added a new cell extension on Norvakhor and now has a cave exit along the shoreline
 
Changelog: v1.91
-fixed/changed the door at Khel Daral last cell
-fixed floating trees near the entrance of Stormtooth Cave
-added a new secret room to Coldspire Den
 
Changelog: v1.90
-Vominheim is expanded adding new locations and dungeons to explore
 
Changelog: v1.89
-a new dungeon is added on the Land of Vominheim(Temple of Vuldur Location)
 
Changelog: v1.88
-a new dungeon Lochgar's Tomb has been added.
-moved Konahl's Burrow location a bit further up.
 
Changelog: v1.872
-just a reupload of v1.871 and re-clean with TESedit. Some are reporting error on LOOT on which it doesn't show on my part.
 
Changelog: v1.871
-removed the old map marker of Darkmire Crypt at the old location which I somehow forgot to delete.
 
Changelog: v1.87
-removed the key requirement to unlock the door in the Boss room on Desolate Crypt.
-Vomindok is rename to Vominheim.
-some enhancement on the land of Vominheim (Temple of Vuldur).
-Portal to Temple of Vuldur is replace with a better portal.
-Vuldur is rename to Lord Vuldur and has additional enemy support (No longer alone).
-Darkmire Crypt is relocated to it's origin allocation. (It will now again conflict with Forfeoranna Heim -Sorry but I love
that location).
-Fahl Mzund is relocated a bit eastward from it's present location to avoid conflict with Helarchen Creek.
 
Changelog: v1.86
-added a new dungeon Ulfgrim's Vault
-change Fangmist Cave to Fangmere Cave (previous name annoyed me)
 
Changelog v1.85
-fix the door linking on those pull chain that won't open on Desolate Crypt - Desolate Sanctum
 
Changelog v1.84
-Darkmire Crypt is relocated East of Bloodlet Throne because of location conflict with Forfeoranna Heim.
 
Changelog v1.83
-Steep Chill Mine is relocated far North East of Markarth due to mod location conflict w/ Jurgholm.
-a new dungeon added Fangmist Cave.
 
Changelog v1.82
-Desolate Crypt relocated due to conflict location with Coldstone Mine of Interesting NPC mod.
-ambushed fix on Vulhule where the player gets the weapon reward.
-fix and remove that floating bow and arrow on Bashskull Retreat.
-some minor room additions and enhancement on some of the dungeons.
-navmesh fix on all external entrances of the dungeons.
 
Changelog v1.81
-added a new cave Bashskull Retreat
-level list and stats of enemies are now on default/no more custom leveling, this will give way to other leveling mods to
be more compatible, except for a few bosses which still have their own unique
stats.
-few ambushes fix/revamp on Silveryol, Vasik &Sonaak.
-passage to the claw for Vasik's Tomb is now visible.
-reward weapon stats for Vulhule and Steep Chill Mine has been enhance a bit.
 
Changelog: v1.80
-added a new dungeon Vulhule (Dark Cave)
-(*)asterisk remove because it breaks immersion
-Steep Chill Mine is revamp due to not lore-friendly. Same content as before but with new cells
 
Changelog: v1.70
-added new dungeon Gierhall Barrow
-all names now bears an asterisk symbol (*) toindicate my dungeon
-all dungeon requires atleast level 40 and above
 
Changelog: v1.60
-added two (2) new dungeons
 
Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (Chasm Area):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the other side
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc,weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt
 
Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollow were it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it will be overridden if you're using any water mod
 
Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode
 
Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)
 
Changelog: v1.19
-new dungeon added called Sirkgar's Rest
 
Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition
 
Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.
 
Changelog: v1.171
-just a minor update re-clean with SSEEdit
 
Changelog: v1.17
-fixed issue on Silveryol were draugr boss(Norok)would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead
of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.
 
Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur
 
Changelog: v1.15
-misspelled Rheogur's weapon should be"Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar
 
Changelog: v1.14
-fixed that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow.
-remove that unwanted file"Dreadmere_SoulReaperLCharDraugrMelee1HMale"
 
Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow instead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.
 
Changelog: v1.12
-fixed Silent Veil not getting"Cleared"after killing the boss npc.
 
changelog: v1.11
-fixed an error rendering part of Volskygge exterior under water.
 
Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt not functioning
 
 
Special Note:
 
My mod is not perfect. There might be bugs or issues but I'm doing my best to fix these concern to the best of my ability. One other
thing please do make backup before installing this mod.
 
If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism. Remember
I'm doing this for FREE.
 
I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many
many hours of work. I am happy to share these to you and please most of all
don't forget to endorse and don't forget to check this out and subscribe:
 
https://www.youtube.com/channel/UCgheLAMTmjBXfxzykodh4NQ
 
 
 
 
 
 
 
 [/size][/color][/font]

Here There Be Monsters - Sign of Cipactli

$
0
0
[center][/center][img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535554541-1284346.jpeg[/img]

[b][center]"It is only by my hand, by my face, my heart, my spirit
that either I will wither, or I will bloom,
I will become as green land, as tilled earth
I will germinate, I will sprout."
-Aztec Proverb[/center][/b]
You have met monsters vast beyond measure, slaying them and ripping trophies from their flesh. You have protected the shores of Skyrim and her people. You are a Monster Hunter. The tales of your exploits spread far and wide, bringing others to seek out your services. It seems there are other waters out there which hide their own monsters. A noble from Cyrodiil has come to Skyrim, looking to hire a hunter. She speaks wild tales of a cult, a sload, and a monster, far away in the jungles of Black Marsh. Will you help her? Will you stop this monster? Or be consumed by it?

The Sunken God awaits you in the Marsh.


[line]
[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535548967-570996708.png[/img]

Welcome to the third installment of the ever-growing Here There Be Monsters series. This quest will act as a sort of between-quel that can be started at any time after the player kills Karkinos and teams up with the Hunter. The hunt will lead you to a far-away outpost in Black Marsh and pit the player against a blood-thirsty Argonian cult hellbent on awakening a vast and all-powerful crocodile god, Cipactli.

The quest is straightforward and fairly linear with its own worldspace, really more of a dungeon than a quest. As it stands the bones of the quest and world are all there and usable. I have not done any extensive testing yet, so there will be a lot of bug fixing and updating in the next few weeks. The quest will probably not change significantly; I rather like the simplicity of it. However I feel that the worldspace is way too small, and I'd like to expand it a lot to give a much grander experience.

If you need more of a giant monster fix, give it a try and let me know what you think! I'd love to get some good feedback now while I'm still ironing things out. Waidmannsheil!

[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535548975-1593367818.png[/img]

-A new worldspace in Black Marsh, featuring an Argonian village, swamps, jungles, and an ancient Imperial ruin!
-All the terrifying flora and fauna you would expect in the dreaded Black Marsh!
-The Legion, a blood-thirsty cult that fashions themselves after the ancient Imperials they slaughtered long ago!
-New weapons, new armors, new spells!
-A new giant monster to battle, the dreaded crocodile-god Cipactli!

[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535548947-1471900797.png[/img]

-Due to the large amount of objects used to create a believable jungle environment, the main worldspace can be a little much for some systems.  I am trying to mitigate this, but in the meantime there's not a whole lot to do other than turn down your settings.

-If Galeria dies on her way to Solitude, you will need to find her body and get he sea charts off of her to continue the quest.  The quest marker *should* point to her body, so you should be able to find her.

-This mod is flagged as "adult".  That is because there are a few "tribal" outfits among the Naga that are a bit skimpy and might be too revealing for some players.  Beyond that, there is nothing overtly sexual going on.

[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535549003-1888077274.png[/img]

I tried to make this quest slightly more of a mystery/hunt, so it will take some exploration when you get to Black Marsh to figure out what to do.

[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535548984-1350561017.png[/img]

-Larger worldspace, more to see & do.
-Expand quest to include multiple dungeons/bosses.
-Side-quests (maybe).
-More detail, gameplay tweaks, AI tuning.

[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535549011-1051157652.png[/img]

Here are some great mods that add to the experience:

[img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535548956-1609837642.png[/img]

A special thanks to all the modders willing to share their work with the community![b]
[/b][b]Game Assets:[/b]
[spoiler]Vicn - [url=https://www.nexusmods.com/skyrim/mods/65134]https://www.nexusmods.com/skyrim/mods/65134[/url][/left][left]
GendunDrup - [url=https://www.nexusmods.com/skyrim/mods/49682]https://www.nexusmods.com/skyrim/mods/49682[/url]

Lifestorock - [url=https://www.nexusmods.com/skyrim/mods/24913]https://www.nexusmods.com/skyrim/mods/24913[/url]

Dogtown1 - [url=https://www.moddb.com/mods/skymomod-v13]https://www.moddb.com/mods/skymomod-v13[/url]

SpikeDragonLord - [url=https://www.nexusmods.com/skyrim/mods/76203]https://www.nexusmods.com/skyrim/mods/76203[/url]

Also, a special thanks to CD Projekt Red for a number of assets that were converted by others to be used in Skyrim!
[/spoiler]

[b]Voice Acting:[/b]
[spoiler]The Hunter - [url=https://forums.nexusmods.com/index.php?/user/6797536-starrkk/]Starrkk[/url]

Galeria Richton - [url=https://forums.nexusmods.com/index.php?/user/6451722-gigarat/]GigaRat[/url]

Helvo Richton - [url=https://forums.nexusmods.com/index.php?/user/2596725-thedemonjackal/]theDemonJackal[/url]

Nyx - [url=https://forums.nexusmods.com/index.php?/user/6701352-simdrew1993/]Simdrew1993[/url]

War Chief Hamu - [url=https://forums.nexusmods.com/index.php?/user/6451722-gigarat/]GigaRat[/url]

Shaman Sarase - 

Sana -

Baela - 

Naga (Male) - [url=https://forums.nexusmods.com/index.php?/user/5977753-zoom203/]zoom203[/url]

Naga (Male) - [url=https://forums.nexusmods.com/index.php?/user/6701352-simdrew1993/]Simdrew1993[/url]

Naga (Female) - [url=https://forums.nexusmods.com/index.php?/user/6451722-gigarat/]GigaRat[/url]

Kothringi (Male) - [url=https://forums.nexusmods.com/index.php?/user/5977753-zoom203/]zoom203[/url]

Kothringi (Male) - [url=https://forums.nexusmods.com/index.php?/user/6701352-simdrew1993/]Simdrew1993[/url]

Kothringi (Female) - [url=https://forums.nexusmods.com/index.php?/user/6451722-gigarat/]GigaRat[/url]

Legion (Male) - [url=https://forums.nexusmods.com/index.php?/user/5977753-zoom203/]zoom203[/url]

Legion (Male) - [url=https://forums.nexusmods.com/index.php?/user/6701352-simdrew1993/]Simdrew1993[/url]

Legion (Female) - [url=https://forums.nexusmods.com/index.php?/user/6451722-gigarat/]GigaRat[/url]
[/spoiler]

[line]

[center][u][img]https://staticdelivery.nexusmods.com/mods/110/images/88643/88643-1535548992-1654501852.png[/img][/u]

[url=https://www.nexusmods.com/skyrim/mods/32411/][b]Here There Be Monsters[/b][/url]

[url=https://www.nexusmods.com/skyrim/mods/88643][b]Here There Be Monsters - Sign of Cipactli[/b][/url]

[b][url=https://www.nexusmods.com/skyrim/mods/68259]Here There Be Monsters - Call of Cthulhu[/url][/b][/center]

Pirates of The North

$
0
0
[font=Arial,][size=2][font=Arial,][font=Arial,][font=Arial,][size=3][font=Arial,][b][font=Arial,][size=4][font=Arial,]Update 16 Jul 19: [/font][/size][/font][/b][font=Arial,][size=4][font=Arial,][size=3]Version 3.5.6 gives the Islands and their peoples a cosmetic overall and adds another 60 or so custom voices (Note: The mod data is now all loose files).[/size][/font][/size][/font][font=Arial,][size=4][font=Arial,][size=3]
[/size][/font][/size][/font][b][font=Arial,][size=4][font=Arial,]
[/font][/size][/font][/b][/font][/size][/font][/font][/font][/size][/font][size=2][size=4]
****See Sticky Post for current state of Mod development and plans [size=2][size=4]****[/size][/size][/size][/size]


Note:

No NPCs added by this mod are ma[font=Arial,]rked as essential so you can kill anybody you like, [font=Arial,]but beware, killing some characters[font=Arial,] will [font=Arial,]forgo[/font] [/font]future quests[/font][/font] and [font=Arial,]in the case of some of the pirates the game notes you have killed them and consequences will ensue. eg If you kill the rude pirate guard outside the castle on [font=Arial,]A[/font]lthira [/font]your chances of [font=Arial,]interacting with [font=Arial,]it's[/font] inhabitants are nil.[/font]
 
[font=Arial,][b]
[/b][/font][font=Arial,][size=3][b]Mod Features so far[/b][/size][/font]

[list][*][font=Arial,][size=3][font=Arial,]A Pirate Base with a galleon[font=Arial,] [/font]in the harbour. [/font][/size][/font]
[*][font=Arial,][size=3][font=Arial,][font=Arial,]Two[/font] Islands (Barbella and Althira) [font=Arial,] [/font][/font][/size][/font]
[*][font=Arial,][size=3][font=Arial,]Fo[font=Arial,]ur[/font][/font] Villages and small landings near Solitude, Dawnstar, Windhelm and Winterhold.[/size][/font]
[*][font=Arial,][size=3][font=Arial,]Smu[font=Arial,]g[/font]glers Tavern[font=Arial,][font=Arial,][font=Arial,][font=Arial,] near Windhelm and [/font]The White Horse[/font] Inn west of Whiterun.[/font][/font][/font][/size][/font]
[*][font=Arial,][size=3][font=Arial,][font=Arial,][font=Arial,][font=Arial,]An [font=Arial,]e[/font]state[font=Arial,] and [font=Arial,]a castle ruin[/font].[/font][/font][/font][/font][/font][/size][/font]
[/list][list][*][font=Arial,][size=3]Patrolling guards, people and Pirates generally going about their business.[/size][/font]
[*][font=Arial,][size=3]A selection of Traders – inns, blacksmith, jeweller/locksmith, apothecary, general stores, fishmonger, bakery, smithy an[/size][/font][font=Arial,][size=3]d carpenter\fletcher.[/size][/font]
[*][font=Arial,][size=3]An interesting cave with a Player Home – speak to the guard in[/size][/font][font=Arial,][size=3] Frostcombe Landing (see article for details).[/size][/font]
[*][font=Arial,][size=3]A long boat to take you up and down the coast (activators on the boats[/size][/font][font=Arial,][size=3] wheel). [/size][/font]
[*][font=Arial,][size=3]A set of custom piratical  and Barbella weapons.[/size][/font]
[*][font=Arial,][size=3]Crafting Options for existing and custom gems. [/size][/font]
[*][font=Arial,][size=3][font=Arial,]36 Miscellaneous[font=Arial,] [font=Arial,]Quests[/font][/font][/font][/size][/font]
[/list]
[font=Arial,][size=3][b]Description[/b][/size][/font][font=Arial,]
[/font][font=Arial,][size=3]
[/size][/font][font=Arial,][size=2][font=Arial,]Four[/font] villages, an estate and a pirate base servicing the low rent trade and smugglers route along the northern coastline. [/size][/font]Its a bit quiet on that chilly coast so thought I would add some activity. There are also two small island worldspaces.

[font=Arial,][size=2]This is an accidental mod as it is actually the Tamriel end of my [url=http://www.nexusmods.com/skyrim/mods/60829/?]Shumer[/url] mod to fit in with the pirate guild, but I had to scrape it out as a separate file when I went back to an earlier build. Then ArtParker put up his unfinished [url=http://www.nexusmods.com/skyrim/mods/68465/?]Pirate's Cove[/url] east of Winterhold and well I just had to use it and [font=Arial,][font=Arial,]the content became enough to have[/font][/font] Pirates as a [font=Arial,]standalone[/font] mod.[/size][/font][font=Arial,] For any book collectors the mod contains 18 new books relevant to Shumer.
[/font]
[font=Arial,]
[/font][font=Arial,][size=3][b]How to get to Frostcombe landing[/b][/size][/font][font=Arial,][size=2][b]

[/b][/size][/font][font=Arial,][size=2]It is North of Winstad, map marker is visible. [/size][/font][font=Arial,]
[/font][font=Arial,][size=2][b]
[/b][/size][/font][font=Arial,][font=Arial,][b][font=Arial,][size=3]Sailing[/size][/font][size=3] [font=Arial,]A[/font]bout[/size][/b]

The longboats in the various locations have two activators on the Wheel one takes you to various 'Pirate Location[font=Arial,]s' and one to 'Town Locations' you get a list to pick from.

The secon[font=Arial,]d[/font] longboat in Yar [font=Arial,](P[/font]irate's) Cove has an activ[font=Arial,]ator on the [font=Arial,]wheel[/font] [font=Arial,]which will take you to the[font=Arial,] Island[font=Arial,]s[/font].[/font][/font][/font] [/font][/font]

[/font][font=Arial,][size=3][b]C[font=Arial,]ompatability[/font]:[/b][/size][/font][font=Arial,]

[/font][font=Arial,][size=2][font=Arial,][b]Patches available in download section: [font=Arial,][size=2][b][font=Arial,][size=2][font=Arial,][font=Arial,][font=Arial,][size=3][font=Arial,][size=2][font=Arial,](the mods should be before [font=Arial,]P[/font]irates [/font]in the load order)[/size][/font][/size][/font][/font][/font][/size][/font][/b][/size][/font][/b][/font][/size][/font][b]

[url=https://www.nexusmods.com/skyrim/mods/50892]Salem - Arena Tournament[/url] - moves bandit cave entrance up gully to Snow Veil Sanctum
[url=http://www.nexusmods.com/skyrim/mods/66567/?]The Forts of Skyri[font=Arial,]m Redone[/font][/url][font=Arial,] - moves a fort uphill away from Allagard Estate.
[url=http://www.nexusmods.com/skyrim/mods/27574/?]More Bandit Camps[/url] - removes the bandit camp clashing with Mitt.
[/font][/b][url=http://www.nexusmods.com/skyrim/mods/37902/?][font=Arial,][size=2][font=Arial,][b][font=Arial,]Saila[font=Arial,]ble Ships[/font][/font][/b][/font][/size][/font][/url][font=Arial,][size=2][b] - moves [font=Arial,][font=Arial,]my[/font] [/font]ship at Solitude out of way[font=Arial,].[/font]
[url=http://www.nexusmods.com/skyrim/mods/72449/?]TPOS[/url][font=Arial,][size=2][b]- moves [font=Arial,][font=Arial,]my[/font] [/font]ship at Solitude out of way [/b][/size][/font]and fixes [font=Arial,]navmesh and t[font=Arial,]errain[/font][/font] [font=Arial,][font=Arial,]as[/font][/font] Mitt [font=Arial,]is[/font] close to Rorikstead Market.
[url=http://www.nexusmods.com/skyrim/mods/67063/?]Great Forest of Whiterun[/url] - not surprisingly removes trees.
Amber Guard by 13Oranges - tidies the terrain by the castle
[/b][/size][/font][font=Arial,][url=https://www.nexusmods.com/skyrim/mods/64552/?]The Unfinished Business - Dungeon Pack[/url] - I have moved the entrance to Cryon Nulal up the hill as it was inside Yar Cove. May at some point incorporate it into Yar Cove, but that will require to more faffing about than I have time for at the moment.

This mod [font=Arial,]specifically[/font] [b]does[size=3] not [/size][/b]conflict with Northern Encounters, Pirates of Skyrim - Norther Cardinal Under The Black Flag[font=Arial,] and[/font] The Watchtowers Reborn or any of the Mods I know of around the Winstad Area. It also doesn't clash with Holds at the moment.
[/font][font=Arial,][size=3]
[b][size=3][size=2][b][size=3][size=2]For Immersive Horses users a poster has mentioned the following:
You'll need to add [font=Arial,]the Island [/font]worldspaces (833775 P iratesNorth.esp, 1104455 PiratesNorth.esp ) to the IHO .ini  [/size][/size][/b][/size][/size][/b]
[size=2]
A patch for Complete Alchemy and Cooking Overhaul [font=Arial,]has[font=Arial,] been done by crimjackal [/font][/font][url=http://www.nexusmods.com/skyrim/mods/78075/?][font=Arial,][font=Arial,][font=Arial,]here[/font][/font][/font][/url][/size]

[/size][/font][font=Arial,][size=3][b]My Other Mods[/b][/size][/font][font=Arial,]
[/font][color=#000080][u][url=http://www.nexusmods.com/skyrim/mods/60829/?][font=Arial,]
Shumer and the Fall of Allagard
[/font][/url][/u][/color][color=#000080][u][url=http://www.nexusmods.com/skyrim/mods/63740/?][font=Arial,][size=2]Hunter'sWorld[/size][/font][/url][/u][/color][font=Arial,][size=2]
[/size][/font][color=#000080][u][url=http://www.nexusmods.com/skyrim/mods/65515/?][font=Arial,][size=2]HardrockLanding – Rochester[/size][/font][/url][/u][/color]
[font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/68056/?]Edoras[/url][/size][/font][font=Arial,]
[url=http://www.nexusmods.com/skyrim/mods/70284/?]Castle Grey Updated[/url]
[/font][font=Arial,][size=3][url=http://www.nexusmods.com/skyrim/mods/71905/?][size=2]Dawn[/size][font=Arial,][size=2] Point Lighthouse[/size][/font][/url][b][font=Arial,]
[size=2][url=http://www.nexusmods.com/skyrim/mods/81746/?]Hunters World revisited[/url][/size]
[/font]
Voice Actor Credits

[size=2]blarghbleh (Durassa, Sheila, Pamela)
Gwen Hernandez (Gwendolyn)

Ashleigh Aishwarya (Elspeth, Freya)
Deckard Quinones (Merya)
Angel On My Shoulder Productions(Tirana)[/size]
[size=2]Darkro[font=Arial,]gue21 (Hudara)[/font][/size]
[size=2]JPCorwy[font=Arial,]n (Dragant, [font=Arial,]D[/font]agath, Donald, Alister and many many  others)
Fullmetal (Baaran, Reinulf and others)
Fatalor (Elvira, Musuru)
SkinnyTecBoy(Thoran and others)
Hugleton (Rudgar, Guards and others)
Grunghog (Smugglers and Guards)
Ishy (Smugglers)
Sami (Haakin)
OnTheOtherHand (Guards, jonah and othes)
JLeeson (Lapique, Tirigan)
JonathonC (Kadjar)
Giltheim81 (Rabb, Yahazi, Brynn)
MDarkbladeM (Udaki)
JTalent (Gistaru)
DubbaD (Guards, Gehart)
[font=Arial,]A[/font]gerweb[font=Arial,], [font=Arial,]A[/font]gerdemon, GeorgiD  and [font=Arial,]PatS (others)

[size=3]Music Credits[/size]

[size=3][b][size=2][url=http://freemusicarchive.org/music/TRG_Banks/]TRG Banks[/url] under [url=https://creativecommons.org/publicdomain/zero/1.0/]Licence[/url]
[url=http://freemusicarchive.org/music/Philipp_Weigl/]Philip Weigl [/url]under [url=https://creativecommons.org/licenses/by/4.0/]Licence[/url][/size][/b][/size][/font][/font][/font][/size]

Use of Modders Resources Credited below:[/b][/size][/font][font=Arial,][size=2][b]

[size=3]Worldspaces[/size]
[/b][/size][/font][font=Arial,]
[font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/49757/?]Paradise Island[/url] by Jet4571[/size][/font]
[font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/63966/?]Facor Island[/url] by Mathe[font=Arial,]w1800[/font][/size][/font]

[/font][font=Arial,][size=3][b]Architecture[/b][/size][/font][font=Arial,]

[/font][font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/68465/?]Pirate's Cove[/url] by ArtParker ( also MJAB98 & Tehandyman)[/size][/font]
[font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/63803/?]Thatch texture[/url] by gdelforge[/size][/font]
[font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/54322/?]Windhelm textures[/url] by Osmodius[/size][/font][color=#000080][u][url=http://www.nexusmods.com/skyrim/mods/63803/?][font=Arial,][size=2]
[/size][/font][/url][/u][/color][font=Arial,][size=2][url=http://www.nexusmods.com/skyrim/mods/54322/?]Stormcloak Cabin[/url] by kraeten
[/size][/font][font=Arial,][size=2]Stormcloak Cabin cutups by DDproductions83 via Elianora
Modified Farmhouse by ps46183
[size=3][size=2][size=3][size=2][url=http://www.nexusmods.com/skyrim/mods/10029/?]Nordic Dungeon suite[/url] alternative by jsnider193[/size][/size][/size][/size][/size][/font]
[size=3][size=2][size=3][size=2]Whiterun Foundations by Elinen [/size][/size][/size][/size]
[size=3][size=2][size=3][size=2]Imperial Fort Resource by whatever 515[/size][/size][/size][/size]
Cyrodill Galleon by [u][url=http://www.nexusmods.com/skyrim/users/5336052]markusliberty[/url][/u]

[font=Arial,][size=3][b]Clutter[/b][/size][/font][font=Arial,][size=2]
[/size][/font]
[font=Arial,][size=2]Resources from [/size][/font][color=#000080][u][url=http://www.nexusmods.com/skyrim/mods/22959/?][font=Arial,][size=2]Nernie's City and Village Expansion[/size][/font][/url][/u][/color][font=Arial,][size=2] and [url=http://www.nexusmods.com/skyrim/mods/22730/?]Thief Pack[/url] by nernie 
Furniture from Building Kits by Jet4571
Allstuff from Elianora
Bookcovers by Axhoff2007
Alchemy resources by blary
Resources from Jokerine
Statics from FPI Research
Oven and Kitchen Stuff by Stroti via Tamira
Stoneware and Paintings by Darkrider
Witcher Modders Resources by Oaristys
Rugs and clutter by insanity
Furniture by Tlaffoon
[/size][/font][font=Arial,][size=2]Lolicept Resources by lolikyonyu[/size][/font][font=Arial,][size=2]
Fish models from blitz54
More colourful trees and shrub[font=Arial,]s[/font] by Mentha
WoodDeck Resource by tamu75
Generic Signs by Andalay Bay
Steveowashere's Fence Emporium by steveowashere

[/size][/font][font=Arial,][size=2][b]Weapons and Armour[/b][/size][/font]

Amulets of Skyrim by Uni00SL
[font=Arial,][size=2]Nordic Round Shield by Fortram
Mercenary Armour by rahman530
Spellsword Cuirass by billyro
Weapon Variants by EliteTJB98
Rough Leather Armour by atomec
Race Shields from m150
[font=Arial,]Witches Hat by backsteppo[/font]
Willyback's Clothing by willyback

[font=Arial,]M[/font]iscellaneous

Autosorting by Sjogga
[b][size=3][size=2][size=3][b][size=2]Aurlyn conversation by mlee3141[/size][/b][/size][/size][/size][/b]


[/size][/font]

Sexy woman CBBE Bodyslide preset

TESLight-SkyrimLE

$
0
0
Linking bulbs to markers (bonfire and light appear simultaneously), correcting shadows and bright lights.

Requires Unofficial Skyrim Legendary Edition Patch

CONFLICTS
Any mod rewriting / adding bulbs

LOAD ORDER
Use LOOT https://loot.github.io/

Recommended mods
Climates Of Tamriel v 5.0 https://www.nexusmods.com/skyrim/mods/17802
Climates Of Tamriel - Weather Patch (CoT-WeatherPatch_Snow-40.esp only) https://www.nexusmods.com/skyrim/mods/39799?tab=description
Realistic Sun for Climates of Tamriel and Vanilla https://www.nexusmods.com/skyrim/mods/42492
Pure Waters https://www.nexusmods.com/skyrim/mods/1111
Realistic AI Detection (better sneaking) https://www.nexusmods.com/skyrim/mods/74355

Spell Ability etc

$
0
0
[center][size=5]Zerobreakers 
[/size][size=5]New Spells, Items and Ability
[/size]Version 1.1[/center]

[u]Spell Name[/u]: [b]Thunder Orb[/b]
Damage Type: Shock and Sun
Cost: 50
Cast Time : 0.5s
Location: Starting and Book In Halgan Keep
Duration: 60s
Type: Alteration/Destruction
Other: Can Be used as a Light Source and Sticks To Target

[u]Spell Name[/u]: [b]Supreme Flare[/b]
Damage Type: Fire
Cost: 100
Cast Time : 3.0s
Location: Whiterun
Duration: 60s
Type: Alteration/Destruction
Other: Can Be used as a Light Source and Sticks To Target

[u]Spell Name[/u]: [b]Divine Light[/b]
Damage Type: Light , Healing Other
Cost: 50
Cast Time : 1s
Location: Whiterun
Duration: 60s
Type: Alteration/Illusion/Restoration
Other: Can Be used as a Light Source and Follows User

[u]Spell Name[/u]: [b]Arcangels Gift[/b]
Damage Type: Light , Healing, etc
Cost: 100
Cast Time : 10s
Location: College of Winterhold Stuck to a bucket in the courtyard near some hay stacks.
Duration: 60s
Type: Alteration/Illusion/Restoration
Other: Can Be used as a Light Source and Follows User
WARNING! do not cast near npc's unless you have mob to not hurt them. It helps you and your members in range however everyone else will aggro.
Adds Regen to HP,MP,STAM
Adds Resistance to ALL elements
Adds res to poison and disease
Creates a Light Source
Adds waterwalking

[u]Item[/u]: [b]Ring[/b]
Enchantment Name: Creation
Effect:
Increased enchanting, Increased Carry Weight And More

[u]Ability[/u]: ++++++
Increased Base Regens
Increased Life 2000
Aura when charging spells and when Charged
Increased Carry Weight
Waterbreathing

*Chest Added Outside Whiterun Manor

*Saber Cat Added that may warp to you when you warp or travel, With right mod you can talk to it and have it as a follower.(1st Found Around Whiterun manor)



Other information.
I did have an amulet but dont remember if i added it or not.
And i think i changed some chest content in helgan keep room 1 but dont remember.

NEEDS ALL DLC

Zero - Follower

$
0
0
[center][b][color=blue][size=6]Zero[/size][/color][/b]
STANDALONE FOLLOWER & COMPANION[/center]

Gender: Female
Class: Dragonic Mage
Race:???
Casts: Voice and Own style Spells Unique To Her Only
Armour/Clothing: Has own special Gear that cannot be removed
Can Marry?: YES
DLC: yes all and update file too

Other Information:
Has a constant Aura and bright glow
Rapidfire Spells, If set to aggressive and brave will attack anything and everything except your own followers and you.
Can take on even dragons alone.

50% faster speed than normal

Note:
If she doesnt come to you she c might be fighting or lazing about in the Palace of The Kings.
To her you are the true KING/QUEEN and will fight for you.




No one knows who she really is or where she came from.
With her unique abilities and power some think that she may be a Demi-God or the Mother of the first Dragonborn.

anyone who is able to please upload and pics or vids. for some reason i can't do it again.
Thank you all in advance and i hope everyone enjoys using her.

I do not know how to make the people more unique so if anyone wants to help me with this let me know. you will also be added to the list involved.

LIST:
Me only thus far.

Arcanum - A New Age of Magic

$
0
0
[font=Arial][color=#ff0000][size=6][b][img]http://i.imgur.com/ontMtwX.jpg[/img]RESTORATION UPDATE 2.1a[/b]
[/size][/color]
[color=#ff0000][size=5]90+ New spells
[b][color=#ff0000][size=5]More reformulated spells and crafting stations[/size][/color][/b]
[b][color=#ff0000][size=5]An entire new dungeon and custom crafted boss[/size][/color][/b]
[b][color=#ff0000][size=5]Balance changes, spell adjustments and replacements, and more![/size][/color][/b][/size][/color]

[color=#e69138]Introduction[/color]

[youtube]8wJuIpGxnPE[/youtube]

[size=4][img]https://i.imgur.com/KlgBOD6.jpg[/img][/size]
[/font][font=Arial]Have you ever downloaded an exciting spell mod full of creative and interesting spells - only to find yourself spamming fireballs over and over again anyways? Or wished that all the amazing visuals from a mod like Colorful magic were actually incorporated into something lore-friendly and balanced?

Too often in Skyrim, magic turns into a chore. A finger-tapping exercise of using the same spells over and over again, with no room for creative combos or adaptation. [i]Arcanum[/i] seeks to change that. Rather than being just a collection of overpowered lightning bolts, [i]Arcanum[/i] is designed to be a journey of magical experimentation. Different schools of magic, and different styles within those schools, have been given unique identities and gameplay mechanics, that lend way to creative combos and synergy. As a mage player myself, the mod is made with full awareness of other popular magic mods in mind, and intended to be a lynchpin that can breathe new life into older spell mods, too. 

And, after years of experimentation, practice, and communication with some of the most prolific and talented artists and NIF wizards out there, [i]Arcanum [/i]has some of the most unique and advanced visual effects of any Skyrim mod out there. Fully animated spinning tornadoes, giant crashing meteors and the ability to summon stars at will are only a handful of the powers at your disposal. Of course, powerful magic isn't easy - and many of these spells require arcane rituals or other setup to use effectively. It's up to you to figure out how to make the most of these spells. 


[b][color=#e69138][size=4]Destruction

[img]https://i.imgur.com/T89VqJb.jpg[/img]
[/size][/color][/b][/font]
[font=Arial]When designing the destruction spells, I split the school into three distinct styles along the elements. Each has a different playstyle, strengths, weaknesses, and players may choose either to focus and go all in on one element, or use the others to help mitigate their element's weaknesses. All playstyles will be rewarded with unique combos and payoffs. 
[/font]
[spoiler]

[list]
[*][font=Arial][size=3][b]Fire[/b][/size][/font]
[/list][font=Arial]Fire spells in Arcanum are meant to be spammed. They have short cast times, high damage, and reasonable magicka costs. Many spells, like [/font][i]Blazing Soul[/i][font=Arial], were specifically designed to reward the player for casting as many spells as quickly as possible. Fire spells tend to be the most straightforward playstyles of the bunch, but that doesn't mean there's no nuance. For example, fire has a slight healing theme, with spells like [/font][i]Radiant Helix[/i][font=Arial] and [/font][i]Cauterize[/i][font=Arial]. It's a good way to survive, but when you add [/font][i]Punishing Fire[/i][font=Arial] into the mix, all of a sudden these healing spells become absurd sources of damage. 
[/font]
[list]
[*][font=Arial][size=3][b]Frost[/b][/size][/font]
[/list]
Frost magic has traditionally gotten the short end of the stick. Stamina drain isn't very useful, and most enemies in Skyrim are Nords, with natural frost resistance. Frost in Arcanum is focused on area control and debuffs. Cover the ground with cheap spells like [i]Icy Vortex[/i] and [i]Gelid Gale[/i], slowing enemies and reducing their resistances. Weaken them with [i]Crippling Chill[/i] and[i] Icy Cannonade[/i]. Finish them with [i]Frozen Maelstrom[/i] and [i]Crystal Spear[/i], difficult to aim spells that take advantage of slow, weakened enemies. 
[list]
[*][font=Arial][size=3][b]Shock[/b][/size][/font]
[/list]
[font=Arial]Shock magic has the ability to deal unmitigated percent health damage, which the other elements cannot. Shock spells also have various unique utilities, the ability to boost power at the cost of health, and spells that can trigger one another in loops. In exchange, however, shock spells cost more magicka, and lack as many good area of effect options as Fire and Frost. However, it does have access to one of the best enablers for other area spells in [/font][i]Twisting Tempest[/i][font=Arial]. 
[/font]
[font=Arial]Combine Fire and Frost, and hold them in place with [/font][i]Gelid Gales[/i][font=Arial] while hitting them with fireballs. [/font]
[font=Arial]Combine Frost and Shock, and use frost's ability to reduce resistances to further increase shock damage. [/font]
[font=Arial]Combine Fire and Shock, and use fire's healing to offset shock's health loss while hitting them with giant balls of fire and lightning. 
[/font]
[font=Arial]The options are endless. 
[/font]
[font=Arial][/spoiler]
[/font]
[font=Arial][b][color=#e69138][size=4]Restoration

[b][color=#ff0000][size=6][img]http://i.imgur.com/y2uw1kr.jpg[/img][/size][/color][/b]
[/size][/color][/b][/font]
[font=Arial]How many spell mods have had restoration spells as just a bunch of uninventive heals and plague spells? Arcanum's take on restoration is different. You won't find any overpowered "Fast Healings" in here. God knows there's enough out there - and the vanilla spells aren't bad for healing yourself. No, Restoration in Arcanum takes a different approach. Turn your allies into gods as a battle cleric, protect the weak by sacrificing your own life, or become a dark doctor that turns healing itself into harm. To help guide my design, I divided Restoration into three sub-categories
[/font]
[spoiler]

[list]
[*][font=Arial][size=3][b]Regeneration[/b][/size][/font]
[/list][font=Arial][size=3][b]
[/b][/size][/font][font=Arial]My take on generic healing is instead all about the manipulation of your life force. Spells like [i]Martyrdom[/i] and [i]Transfusion[/i] ask you to give up your life for bonus effects, while Spells like [i]Avenging Blaze[/i] and[i] Vital Surge[/i] have bonus effects when the caster is at low health. Your health itself is as much a resource as magicka. How low are you willing to go? Are you confident you can survive to amp up your damage? Are you willing to hurt yourself to help your allies? 
[/font]
[list]
[*][font=Arial][size=3][b]Reinforcement[/b][/size][/font]
[/list]
It's not about strengthening yourself, the art of restoration is bolstering your allies and functioning as a team. Whether that's putting buffs like [i]Daybreak Coronet [/i]and [i]Guardian Shield [/i]on allies, turning them into unstoppable crusaders, or with spells like [i]Unbreakable Formation [/i]and [i]Aedric Wind[/i], which reward you for sticking close to your friends and dishing out the pain together. Some of these spells can be a little tricky. Is [i]Detention Sphere [/i]a tool to save your allies, or a way to control your enemies? You decide.

[list]
[*][b][size=4]Malfeasance[/size][/b]
[/list][font=Arial]
But through your careful study of healing magics, you've come to learn just how fragile life really is. And now you can turn that to your advantage. Malfeasance is a collection of spells that twist the meaning of healing. That pervert the idea of restoration, and have both offensive and defensive applications. Pretend you're their friend through [i]Torrid Therapy [/i]and [i]False Promise[/i], then make them pay for their ignorance with [i]Malpractice [/i]and [i]Mortify.[/i] Give them hope, then laugh while you steal their away through [i]Abrogate[/i]. Unleash devastating diseases that can single-handedly collapse entire armies. 
[/font]
[font=Arial]The options are endless. 
[/font]
[font=Arial][/spoiler][/font]

[font=Arial][size=4][b][color=#e69138]Spell List
[/color][/b][/size][/font]
[u]Destruction
[/u]
[size=2][spoiler][/size]

[font=Arial]Novice: [/font][font=Arial][size=3]
[/size][/font][list]
[*][font=Arial][size=3]Blazing Soul: For 100 Seconds, whenever you cast a fire spell, you gain 7% destruction spell damage, 7% movement speed, and 7% attack damage for 7 seconds.[/size][/font]
[*][font=Arial][size=3]Cauterize: A ball of heat that deals 50 fire damage to the target, then heals them for double that amount over 10 seconds.[/size][/font]
[*][font=Arial][size=3]Electrolyze: Places a charge on the target. Whenever that target is hit by a shock spell, it loses 7% of its current health.[/size][/font]
[*][font=Arial][size=3]Induced Charge: A bolt of lightning that deals 12 damage to a target. If that target is under the effect of another shock spell, this damage is doubled.[/size][/font]
[*][font=Arial][size=3]Icy Vortex: Creates a locus of cold magic on the ground for 80 seconds. Enemies inside are slowed by 20% and lose 20% of their frost resistance.[/size][/font]
[*][font=Arial][size=3]Rimebolt: A ball of frost that deals 15 damage to health and stamina in 10 feet. You regain 10% of your missing magicka for each target hit.[/size][/font]
[*][font=Arial][size=3]Magus Dart: An energy blast that deals 10 non-elemental damage plus 3% of your max magicka in damage.[/size][/font]
[font=Arial][size=3]
[/size][/font][/list][font=Arial][size=3]Apprentice: 
[/size][list]
[*][font=Arial][size=3]Combustion: A blast of fire in front of you that deals 50 damage. Blocking enemies are staggered.[/size][/font]
[*][size=3]Warmth: Summons a ball of heat that restores 15 health per second too all units in a 15 foot radius.[/size]
[*][size=3]Crippling Chill: Target is slowed by 20%, deals 20% less damage, and loses 3 stamina per second for 20 seconds. These effects are doubled if they have less than 50% stamina remaining.[/size]
[*][size=3]Frostpiercer: An arrow of frost that passes through all units and terrain, dealing 20 damage to each target hit.[/size]
[*][size=3]Distortion Flux: A ball of magnetic energy that deals 25 damage plus 7% of the target's missing magicka[/size]
[*][size=3]Unstable Current: Concentrate to unleash sparks that deal 8 points of damage per second and jump between targets.[/size]
[*][size=3]Caster's Sigil: for 15 seconds, casting a spell sends out a bold of energy, dealing 5 non-elemental magical damage. [/size]
[/list][size=3]
Adept: 
[/size][list]
[*][size=3]Inferno Jet: Concentrate to deal 30 fire damage per second in front of you and reduce the armor of units hit by 50.[/size]
[*][size=3]Radiant Helix: A bolt of fire that deals 30 damage and heals you for 30 health upon hitting an enemy.[/size]
[*][size=3]Gelid Gale: Sends out a cold wind that deals 40 frost damage in an area in front of you and leaves behind Ice Vortices that last 80 seconds.[/size]
[*][size=3]Whiteout: Summons a rending wind that deals 15 frost damage per second in a large area. Units with 15% stamina or less also have their magic resistance reduced by 25%. [/size]
[*][size=3]Overload: Increases your shock damage by 50% for 15 seconds. While active, casting a shock spell damages you for 15% of your current health. [/size]
[*][size=3]Static Orb: A ball of plasma that deals 35 shock damage and reduces its targets' stamina and magicka regeneration by 75% for 5 seconds. [/size]
[*][size=3]Magicka Flare: A blast of pure magicka that deals 45 non-elemental magic damage plus 7% of your maximum magicka. [/size]
[/list][size=3]
Expert: 
[/size][list]
[*][size=3]Chaos Fireball: A heavy ball of fire that deals 75 fire damage in a 10 foot radius, then leaves a patch of lava that damages and slows enemies. [/size]
[*][size=3]Punishing Fire: A bullet of fire that deals 40 fire damage. If the target is under a healing effect, this damage is tripled and Punishing fire dispels all healing effects. [/size]
[*][size=3]Glacial Ray: A long-range beam of cold energy that deals 45 frost damage per second, slows its targets by 75%, and leaves a patch of damaging barbs.[/size]
[*][size=3]Frozen Maelstrom: Summons a vortex of intense cold that deals 75 damage per second to units inside. After 7 seconds, the maelstrom explodes, freezing all units hit and damaging them based on their missing health. [/size]
[*][size=3]Crimson Bolt: A bolt of red lightning that deals 50 shock damage to a target. This damage increases based on your missing health, up to 250%. [/size]
[*][size=3]Thunderbreak: A blast of electrical energy that deals 80 shock damage plus 12% of their maximum health. Thunderbreak costs 40% of your Maximum Magicka. If you have less than that, it costs 40% of your Maximum Health instead. [/size]
[*][size=3]Tri-Attack: A blast of all three elements that deals 15 damage of each element. This spell counts as all three elements, and benefits from all effects and perks that would affect a spell of any of the three elements.[/size]
[/list][size=3]
Master: 
[/size][list]
[*][size=3]Chaos Storm: Summons flaming pillars that deal 80 fire damage and knock enemies into the air in a 60 foot radius around you. Enemies hit leave patches of lava for 20 seconds. [/size]
[*][size=3]Sol Invictus: Summons a blazing sun at the target location that deals 100 fire damage per second for 20 seconds. Upon expiring, the sun explodes, dealing 200 damage in an 80 foot radius. [/size]
[*][size=3]Crystal Spear: A pillar of frost that deals 120 frost damage. This damage is increased by 30% against slowed units. [/size]
[*][size=3]Soul of Winter: For 45 seconds, your frost spells deal 40% bonus damage and enemies around you lose 20% frost resistance. Your maximum health is decreased by 100 for the duration. [/size]
[*][size=3]Eye of the Storm: Summons a thundercloud above the target for 25 seconds. The cloud shocks the target with lightning bolts that deal 25 shock damage and reduces their shock resistance by 7%. [/size]
[*][size=3]Twisting Tempest: Summons a raging whirlwind that drags all nearby units toward its center. Units caught take 10 shock damage and lose 1% of their current health per second. [/size]
[*][size=3]Dreadwyrm Trance: Increases your destruction damage by 35% for 45 seconds. If cast while already active, dispels immediately and equips Akh Morn for one cast. [/size]
[*][size=3]Akh Morn: A blast of pure energy that deals 440 non-elemental magical damage in a 20 foot area. [/size]
[*][size=3]Ancient Invocation: Cast Elemental Spells to store elemental Reagents, then reactivate Ancient Invocation to consume them, generating one of the ten Invocations. [/size]
[/list][size=3]
Invocations: 
[/size][list]
[*][size=3]Scorching Shroud: For 62 seconds, opponents in melee range take 20 points of fire damage per second. Whenever you cast a fire spell, the shroud launches a wave of flame in the direction you're facing. [/size]
[*][size=3]Conjure Magma Golem: Summons a Magma Golem for 90 seconds. It attacks with a split of fire and physical damage. [/size]
[*][size=3]Star of Extinction: Conjures a giant meteor out of the sky, dealing 2000 damage to all units in the 80 foot impact zone. Can only be used `outdoors. [/size]
[*][size=3]Lingering Frisson: Reduces target's frost resistance by 25% for 12 seconds. Weapon attacks deal bonus damage and have a 70% chance to stagger the target.[/size]
[*][size=3]Cryostatic blast: An unstable blast of energy that deals 60 frost and 60 shock damage in a 20 foot area. [/size]
[*][size=3]Arctic Hysteria: Deals 40 frost damage and inflicts fury for 8 seconds. Upon expiring, affected targets shatter, taking damage equal to 20% of their missing health. [/size]
[*][size=3]Extractive Magicka Pulse: Conjures a rapidly collapsing sphere of energy. After three seconds, nearby units are burned for 500 magicka, and lose health equal to half that amount. [/size]
[*][size=3]Vingthor's Shackles: Spectral chains that bounce between targets and paralyze them for 8 seconds, dealing damage equal to 15% of their current health. [/size]
[*][size=3]Stormlord's Celerity: Increases movement speed by 25% and weapon damage by 25% for 45 seconds. [/size]
[*][size=3]Polyphonic Roar: A 150 point burst of non-elemental magicka in a 100 foot radius that knocks enemies away. Time is briefly slowed afterwards.[/size]
[/list][size=3]
[/spoiler]

[u]Restoration
[/u]
[spoiler]

[font=Arial]Novice: [/font]
[list]
[*][font=Arial]Atonement: You lose 30% of your current health and your armor is increased by 40 for 30 seconds. During that time, whenever an enemy strikes you, they take damage over time based on your missing health.[/font]
[*][font=Arial]False Promise: Heals the target for 4 points per second for 10 seconds, then deals 40 damage to them.[/font]
[*]Immolating Glare: A flash of righteous light that reduces enemy damage by 25% and deals 15 damage per second to attacking targets. Undead take double damage.
[*][font=Arial]Light of Day: Creates a hovering light that lasts for 45 seconds. Undead within 12 feet deal 15% reduced damage.[/font]
[*][font=Arial]Saving Grace: Heals the target for 30 points plus 10% of their missing health if they have less than 30% of their maximum health remaining.[/font]
[*][font=Arial]Unbreakable Formation: Plasces an aura on you and a target for 30 seconds. as long as the two of you are within 8 feet of one another, you both deal 20% bonus damage and gradually regain health.[/font]
[*]Vital Surge: Heals the target for 3 points per second and grants 20% bonus movement speed for 10 seconds. If you have less than 50% health, Vital Surge is cast on you as well. 
[/list][font=Arial]Apprentice: 
[list]
[*][font=Arial]Abrogate: A ball of energy that deals 15 poison damage to a target. If it is under a healing effect, that effect is dispelled and you are healed for 15. [/font]
[*]Timely Reinforcements: If you have 50% or less health, you are healed for 30 and summon three Spirit Warriors to your aid. 
[*]Guardian Shield: For 40 seconds, you and allies within 15 feet gain 30% magic resistance and 150 armor. 
[*]Solemn Penance: You lose 50% of your current health. Your restoration spells are 35% stronger for 40 seconds.
[*]Torrid Therapy: Heals the target for 11 points per second for 30 seconds while reducing their armor by 150 and their magic resistance by 45%.
[*]Transfusion: Drains 40% of your current health to heal the target for 15 plus that amount.
[*]Consecrated Blade: Blesses your weapon, causing it to deal bonus damage based on your level and set undead on fire for 30 seconds. 
[/list]Adept: 
[list]
[*]Anima Blast: A blast of heavy life energy that damages enemies for 25 and heals allies for 25 in a 15 foot radius. 
[*]Daybreak Coronet: Grants the target 60% bonus damage, 100 bonus armor, 30% bonus magic resistance and 100 bonus max health for 60 seconds. These effects only activate if the target is under a healing spell or effect.
[*]Detention Sphere: Locks the target in a bubble of energy for 20 seconds. During this time, the target is entirely invulnerable. When Detention Sphere ends, the target is healed for 25.
[*]Malpractice: Absorb 40 points of health per second from the target if they're under the effects of a healing spell or effect.
[*]Mortify: Hexes the target for 10 seconds. When the curse ends, if the target has more health than it did at the start, it loses health equal to 225% the difference. If the target has less health, it heals for 225% the difference.
[*]Overwhelming Odds: For 20 seconds, you gain 7% bonus attack damage for each unit within 20 feet. If you have less than 50% health, you also heal for 15 for each unit within 20 feet.
[*]Wrath of the Gods: A 20 foot shockwave of force that deals 40 damage to all enemies hit and knocks them away.      
[/list]
Expert: 
[list]
[*]Aedric Wind: Puts a cloak on you and a target for 30 seconds that deals 10 damage per second to all nearby enemies. If a unit is under the effect of both cloaks, they take double damage from each.
[*]Benediction: A short ranged wave of energy that heals all allies hit for 2 health per second for 20 seconds.
[*]Binding Hieromancy: Reduces the target's magic resistance by 15% for 30 seconds, and causes them to take 50 damage per second while they're attacking. 
[*]Metastasize: Deals 30 disease damage in a 10 foot radius. Units hit have their disease resistance reduced by 50% for 15 seconds. If they're under a healing effect, they take an additional 5 damage per second for 15 seconds.
[*]Sacred Fire: A ball of divine fire that deals 7 damage per second for 7 seconds. Units hit have their damage reduced by 50% for that time.
[*]Tangled Fate: Enchants the target for 15 seconds. When this effect expires, you and the target both have your health percentage set to the higher of the two.
[*]Vindicate: A blade of purifying light that deals 40 physical damage and drains 40% of your current health to deal double that amount in bonus damage.
[/list]
Master: 
[list]
[*]Akaviri Sutra: Concentrate to heal yourself and all nearby allies for 50 health per second.
[*]Anastasis: Enact a miracle and resurrect a unit. It gains 700 bonus health, stamina, and magicka, and deals 300% damage. After 3 days, the revived unit leaves the mortal coil behind for good.
[*]Blade of Damnation: Curses your weapon, causing it to deal 40 bonus magical damage. Each attack drains 7% of the target's current health and your own (Max 300).
[*]Martyrdom: You lose 75% of your current health. All allies nearby have their health increased by 700, armor increased by 600, and damage increased by 100% for 30 seconds.
[*]Reckoning: A beam of holy fire that deals 75 damage per second to enemies hit and heals allies for 75 health per second.
[*]Scourge of Thras: A plague that deals 70 disease damage for 7 seconds. Then the target bursts, taking damage equal to 15% of their missing health, becoming immune for 7 seconds, and spreading the plague to all nearby units.
[*]Psalms of Retribution: Concentrate to drain your health for 5 points per second. Release to send out a wave that deals damage based on the amount of health you've lost while channeling, up to 320 base.
[*]Supreme Verdict: Deals 125 damage to all enemies within 20 feet. You gain 50% bonus damage and 500 armor for 30 seconds.
[*]Baptism of Fire: ????
[/list][/spoiler]
[/font][/size]
[b][color=#e69138][size=4]How to Obtain
[/size][/color][/b]
Most of the spells contained in this mod can be bought from vendors, and are seamlessly integrated into the leveled lists of magic merchants. 

Dreadwyrm Trance can be obtained by defeating a dragon located in Solstheim.

[spoiler]Northwest of Frossel, on the Northernmost mound in Solstheim, defeat the fire-spewing platinum dragon to obtain Dreadwyrm Trance.[/spoiler]

Ancient Invocation can be found at the end of a short mini-quest

[spoiler]On the frozen lake in the Forgotten vale, there's a unique frost giant who guards an opal paragon. Defeat him, and use the paragon on a ruined wayshrine nearby. Then, follow the path to the Invoker of the Ancients.[/spoiler]

Ancient Invocation grants access to the 10 Invocation spells.

Anastasis can be found at the end of a short quest. 

[spoiler]In the final boss room of the Temple of Meridia, there's a trapdoor on the floor. Enter and head to the Concealed Chancery.[/spoiler]

The remaining are Reformulated Spells, and must be crafted (See below).
[/font]
[b][color=#e69138][size=4]Reformulated Spells and Spell Crafting

[img]https://i.imgur.com/AgSjMh4.jpg[/img]
[/size][/color][/b]Reformulated spells are a form of spell crafting I mostly envisioned to make more use out of the assets I developed, but quickly grew into something unique. It's a form of combining spell effects and visuals to create spells that are a fusion of other spells. This number is gradually growing. 

There are multiple stations spread out through skyrim, in Winterhold, in Whiterun, etc. 

[b][color=#e69138][size=4]Compatibility
[/size][/color][/b]
Arcanum should play nice with all other spell mods, perk overhauls, etc. Its specifically designed to work with things like spell charging, chaining, etc, or any other magic modifications you have installed. I might make my own perk mod one day, but that's off in the distance and would be a separate mod. 

Things like ASIS should also be fine, the only spell that's scripted to be player-specific is Star of Extinction - but that can be easily changed. 

Note that you shouldn't use mods to add spells directly from the mod. Add the spell tomes instead if you want to cheat. Not every spell is castable and 90% of the spells in the mod files aren't used, they're placeholders or designed to trigger some backend stuff that makes the real spells function. 

[b][color=#e69138][size=4]Future Plans
[/size][/color][/b]
[font=Arial]After this, I'm going to work on Diverse Dragon Collection with Opusglass for a while, maybe work on some smaller projects too, but I hope to have Alteration out by the year's end. 

[/font]Target for next update: 1/1/2020

[b][color=#e69138][size=4]Special Thanks
[/size][/color][/b]
To billyro, to mikhail, and so many others for their help with resources. 
To Enaisaion for advice, and elysses for help with brainstorming nif structure
To Trainwiz, for his always relevant advice and scripting help.

Enderal- Fortify Bound Weapon Damage Enchant

$
0
0
Also posted in Enderal section of the site:
[url=https://www.nexusmods.com/enderal/mods/98]https://www.nexusmods.com/enderal/mods/98[/url]

I started playing Enderal a little while ago and really enjoy it but had a few things I wanted to change to open up some variety to it. I couldn't find a modder who felt like doing it so I am attempting to do so myself. This is my first step in this goal and the first mod I have ever made.

Here is my full endgoal:
[url=https://forums.nexusmods.com/index.php?/topic/7962513-mod-requests-for-bound-weapons-in-enderal-i-kindly-request-please/]https://forums.nexusmods.com/index.php?/topic/7962513-mod-requests-for-bound-weapons-in-enderal-i-kindly-request-please/[/url]

It adds a ring, necklace, cloth shoes and gloves that all fortify Bound Weapon damage by 11%.

This will not have it matching the damage crafted and tempered weapons and is not my point for this. This is to bring them more in line with them and make them viable later.  Basically trading brute force in exchange for variety.

The Ring and Amulet have been added to the leveled list for jewelry. And one piece I hid in the mounds around Sunset Coast. Don't ask me which because I really am not sure which it was. I also have made sure to add every piece of gear to at least one vendor in the game as well with one of them being the tailor in Ark, again not entirely sure WHICH vendors overall as I was looking for vendors they logically fit in with the rest of their merchandise so I was looking at that and not their names. So there are plenty of chances to come across it, even early in the game.

I did not add this to NPC drops because honestly I did not know of any that would logically belong as I don't recall any of them ever attacking me with bound weapons.

If you want to modify this, all you have to do is load up the editing software of your choice and change the Magnitude of "001_FortifyBoundWeaponBase" to any percentage you wish.

I would like to thank Quicksilver500, used his mod as a template for this and to get me started learning. Ended up having to take notes and start over because the editor gave me errors every step. But his was the basic template I started and learned from.

And I would also like to thank reltilie, helped me with advice to help me figure some stuff out.

Hope others enjoy this, if there is any problems, let me know and I will TRY To fix it. This actually took me about a week to figure out this far. But learning.

I hopefully will be able to start on my next mod to finish my goal soon.

Taina - Standalone Healer Follower

$
0
0
[center][font=Verdana][size=4][/size][/font][/center][center][size=5]Tainá Follower[/size]

[size=3]Standalone Follower inspired on tribal women.[/size]

[img]https://i.imgur.com/CayLnen.png[/img]

[font=Verdana]Race: Nord
Level: 25
Class: Healer/Mage
Skills: Archery/Destruction/Restoration
Location: Falkreath exterior (Near the tower)


[size=3]Credits:[/size]

[url=https://www.nexusmods.com/skyrim/mods/68311/?tab=posts]Kalilies and Stealthic - KS Hairdos[/url] 

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] by [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/35267]SG Female Textures Renewal[/url] by  [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty - [/url][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url]

[url=https://www.nexusmods.com/skyrim/mods/6709/][/url][url=https://www.nexusmods.com/skyrim/mods/2666]Caliente_ Ousnius e Jeir - belos corpos de Caliente Edição -CBBE- [/url][url=https://www.nexusmods.com/skyrim/users/537675][/url]

[url=https://www.nexusmods.com/skyrim/mods/30411]Hvergelmir - Brows [/url]
https://www.nexusmods.com/skyrim/mods/3041

[url=https://www.nexusmods.com/skyrim/mods/6709/]Corpo feminino DIMONIZADO UNP[/url] by dimon99




[img]https://i.imgur.com/WaeSiny.png[/img]




[size=3]My other Mods

[url=https://www.nexusmods.com/skyrim/mods/98870]Vandfald Cottage - A Player Home[/url]

[url=https://www.nexusmods.com/skyrim/mods/99576]Camilla Valerius Replacer[/url]

[/size][url=https://www.nexusmods.com/skyrim/mods/98464][size=3]Elena Standalone Follower

[/size][/url][size=3][url=https://www.nexusmods.com/skyrim/mods/98109]Valkyria Follower (Jordis Option)[/url][/size][size=3]

[url=https://www.nexusmods.com/skyrim/mods/97616]Sea Dragon - A player Home Ship[/url]

[url=https://www.nexusmods.com/skyrim/mods/97309]Ahlalia Standalone Redguard Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/97078]Blue Palace Overhaul[/url]

[url=https://www.nexusmods.com/skyrim/mods/96493]Katheryn Follower (Serana Replacer Option)[/url][/size]



[img]https://i.imgur.com/JGVJ0LS.png[/img]




[/font][/center]

Fashion Suede Gloves and Boots

$
0
0
[size=3]Had it with the boring, scruffy brown "Farm Gloves" and only slightly-better Merchant Boots?
Get some style with fashionable suede gloves and matching boots.

[url=https://www.nexusmods.com/skyrimspecialedition/mods/25273]SSE version here[/url]

Simple recolors of vanilla items to add a bit of pizz-azz to the game.

[b]Boots:[/b] Re-textured Merchant Boots
Black, Blue, Green, Purple, Red, Yellow

[b]Gloves:[/b] Re-textured Farm Gloves
Black, Blue, Green, Purple, Red, Yellow
Look best when paired with a short or 3/4 sleeve clothing; long sleeves clip.

Craft at Tanning Rack

Radiant Raiment in Solitude has a chance of having them.
A new Leveled List is added to the Merchant Chest.

Male and Female versions included for all.
Yes, they are bright and saturated. I like lush colors. Basic Skyrim clothing is too drab IMO.
Optional Texture Replacer of 25% less saturation.[/size]

Vanessa - Vampire Standalone Follower (Optional Serana Replacement)

$
0
0
[center][size=6][b][color=#ea9999][u][u][url=https://www.nexusmods.com/skyrim/mods/99120/]Vanessa preset[/url]
[u](Thanks Fyrcynn)
[/u]
[For Skyrim SE: Look at the Sticky post: Port by [/u][url=https://www.nexusmods.com/skyrimspecialedition/users/3743885]ff7legend[/url][u]][/u]
[/u][/color][/b][img]https://staticdelivery.nexusmods.com/mods/110/images/98999/98999-1570234359-918774213.jpeg[/img]
[u][b][color=#e06666][Share your screenshots][/color][/b][/u]
I'll be highly appreciated to see any screenshots under this mod from you, feel free to add any images for this mod. 
[img]https://staticdelivery.nexusmods.com/mods/110/images/98999/98999-1566256269-2023547269.jpeg[/img]
[color=#e06666][Morthal, Moorside Inn][/color][/size][size=6]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98999/98999-1566056370-695184352.jpeg[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98999/98999-1566056371-1839326739.jpeg[/img]
Feel free to replace the meshes with CBBE without my permission
[img]https://staticdelivery.nexusmods.com/mods/110/images/98999/98999-1566024502-404824112.jpeg[/img]
[b]------------------------------------------------------------------------------
[youtube]LuOl37fWeBc[/youtube][/b]
[u]Credit:[/u]
[b][color=#f4cccc]rxkx22- Bijin skin UNP
Kalilies and Stealthic - KS Hairdos
Blessed Redux Project team - UNP BLESSED BODY
HeroedeLeyenda - All In One HDT ANIMATED
Hello Santa - SG FemaleBrows 
RaceMenu - Expired
Groovtama and Daymarr - XP32 Maximum Skeleton Extended 
Ousnius and Caliente - BodySlide and Outfit Studio
Hieroglyphics / ats321 - Gothica Vampire inspired textures (eyes)[/color]

[color=#ffe599]Special Thanks to Luisxcaliber for testing it out[/color][/b][/size][/center]

All Geared Up Derivative - AllGUD

$
0
0
[center][size=6]All Geared Up Derivative (AllGUD)[/size][/center]
[size=3]SE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/28833]AllGUD SE[/url][/size]

This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn't have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.

• [color=#93c47d][size=4]Simple to Use[/size]:[/color] The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• [color=#93c47d][size=4]Preserve Your Display[/size]:[/color] Locking-in a weapon through the MCM will give it Priority when the weapon-type isn't equipped, allowing multiple favorite weapons to be used while letting you choose what gets displayed in the end! Locking-in a blank space will prevent the weapon-type from being saved.
• [color=#93c47d][size=4]Bows, Shields, & Staves! Oh My![/size][/color] Display every single weapon-type at once! No other single mod accomplishes the same! (NPCs Geared Up is in beta as of 1.3)
• [color=#93c47d][size=4]Miscellaneous Items![/size][/color] For the Player & NPCs
• [color=#b6d7a8]Supports localization![/color] But I'm not a translator.

[center]JDM made a fantastic showcase of AllGUD in action, it's all good! (Sorry, I had to stick the pun somewhere)
[youtube]x_tPDOn2u8g[/youtube][/center]

[size=3][color=#ffd966]In order to display your weapons[/color] you'll need new skeleton nodes and weapon meshes.[/size]
• Weapons can be patched automatically through the xEdit Script, or by following the instructions in the tutorial images or readme.
• Skeleton can be patched automatically through the xEdit Script, or by following the instructions in the readme.

[size=4][color=#e69138]AllGUD Uses Body Slots![/color][color=#93c47d] These can all be changed through the MCM.[/color][/size]
Default configuration uses slots:
44 RH Sword
45 RH Dagger
49 RH Axe/Mace
52 RH Staff
54 2H Melee
56 LH Dagger/Sword/Axe/Mace
59 2H Ranged/LH Staff
60 Shield
This allows for compatibility with Cloaks, Backpacks, Left-hand Rings, and Bandolier's Torso & Waist equipment (except side-hip).
[color=#e69138][size=3]"My weapons are clipping and I don't like it"[/size][/color] Me neither! You can change the offending weapons to use the same body slot.

[color=#c27ba0][size=5][b]Installation[/b][/size][/color]
1. Use a mod manager to install AllGUD.
2. Install preferred skeleton mod. Vanilla skeleton is NOT Compatible. If weapons appear at your character's feet, run the AllGUD Skeleton Patcher.
3. Install and run the AllGUD Mesh Generator script through xEdit. (Now supports .bsa archives) Patch vanilla replacers by running through Mod Manager and selecting Skyrim.esm or the DLC .esm's.
4. For Misc Item Meshes: Install [url=https://www.nexusmods.com/skyrim/mods/40953]AGU[/url], do not enable its .esp, extract the meshes from its .bsa

Swapping from another Weapons-on-Back mod to AllGUD should be fine, but I would HIGHLY recommend starting a New Game to avoid any potential instability.

[size=5][color=#c27ba0][b]Mods that Require Additional Patching[/b][/color][/size]
[url=https://www.nexusmods.com/skyrim/mods/41599]Eyecandy Staff of Magnus[/url]: Change the PRN from "SHIELD" to "WeaponStaff". Use 'Duplicating the Source' option.
[url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url]: Painted Shields: Use the AlternateTextureModelsplosion script.

[size=5][color=#c27ba0][b]Compatibility[/b][/color][/size]
[color=#93c47d][size=3][b]Compatible[/b][/size][/color]
[color=#93c47d]• iEquip:[/color] iEquip swapping will correctly update the AllGUD display.
[color=#93c47d]• Requiem:[/color] AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem.
[color=#93c47d]• [b][size=3]Any mod[/size][/b] that adds new weapons or replaces vanilla ones:[/color] Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
[url=https://www.nexusmods.com/skyrim/mods/39870]Leanwolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows
[/url][url=https://www.nexusmods.com/skyrim/mods/33704]Nightingale Pride
[/url][url=https://www.nexusmods.com/skyrim/mods/27178]Greatsword Sheaths and Scabbards Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/75175]Dragonbone Mastery
[/url][url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url]
[url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs[/url]

[color=#e06666][size=3][b]Incompatible[/b][/size][/color]
[color=#e06666]• Dual Sheath Redux:[/color] Different approaches. AllGUD's NPC support does not require a patch plugin, but may result in incorrect models under heavy script load. DSR's NPC support may be a viable alternative if this affects you.
[color=#e06666]• Visible Favorited Gear:[/color] Uses bDisableGearedUp=0
[color=#e06666]• Equipping Overhaul:[/color] Uses bDisableGearedUp=0 [color=#ffd966]I believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.[/color]

Kishar - A Spriggan Utility Follower

$
0
0
[center][color=#999999][size=1]SE version coming soon![/size][/color]

[b][size=5]Meet Kishar![/size][/b]
She is a unique Spriggan who has gotten herself trapped by hagravens in Snapleg Cave!
[color=#999999][size=1]She replaces the vanilla spriggan that is trapped here.
When dismissed she will return to the same clearing just outside Eldergleam Sanctuary, where the vanilla spriggan goes when freed.[/size][/color]
[b][size=3]Go save her![/size][/b]
[b]
[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570223662-800387842.jpeg[/img]


[size=5]She is an Alteration/Illusionist![/size][/b]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570239276-43757385.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570239209-236532461.jpeg[/img][/center]

[b][u][size=5]Spell List[/size][/u][/b]

[b][size=3]She has her own custom set of spells! [/size][/b]
[color=#999999]They are mostly similar to other spells that exist in game, but modified/merged and/or given different effects to match her better![/color]

Once she is recruited, you will be given a new power: [b]Kishar, Aid Me![/b]
Use this power to tell her when to use which spells.

[size=1][i][b]Spell Name[/b] (Similar counterpart)[/i][/size]

[color=#d9d2e9][size=3][b]Nature's Blessing[/b] [i](Rally)[/i][/size][/color]
Gives AoE buff to HP/SP/MP.
Scales with level, starts at only +10, then +20 at higher levels.
Bonus additional +10 HP/SP for animals!
[b][size=1]Use her power or double click her [u]while your weapons are out[/u] to activate.[/size][/b]

[color=#d9d2e9][size=3][b]Siren's Sight[/b] [i](Candlelight, Waterbreathing)[/i][/size][/color]
Brightens underwater vision, and gives waterbreathing.[b][size=1]
[/size][/b][size=1][i](For even better underwater vision, check out [url=https://www.nexusmods.com/skyrim/mods/99668]Underwater Visibility Fix[/url]!)[/i][/size]
Drains Kishar's MP while in effect.
[b][size=1]Use her power or double click her [u]while swimming[/u] to activate/deactivate.[/size][/b]

[color=#d9d2e9][size=3][b]Predator's Prowl[/b] [i](Muffle)[/i][/size][/color]
Grants noise reduction.
Scales with level, 50% at low level, 100% at higher levels.
Drains Kishar's MP while in effect.
[b][size=1]Use her power or double click her [u]while sneaking[/u] to activate/deactivate.[/size][/b]

[color=#d9d2e9][size=3][b]Kishar's Call[/b] [i](Pacify, Kyne's Peace, Spriggan's Call)[/i][/size][/color]
Calms and Charms nearby creatures.
Scales with level, start with a radius of 50 and duration of 60s, increased gradually up to radius of 250 and duration of 90s.
[b][size=1]Use her power (while NOT swimming/sneaking/weapons out) to activate.
This is also her default action when you are in combat, regardless of swimming/sneaking/weapons out.[/size][/b]

[color=#d9d2e9][size=3][b]Kynareth's Guidance[/b] [i](Clairvoyance)[/i][/size][/color]
Shows a path to your current objective.
[color=#ff0000][b]Warning: Be sure to deactivate it before zoning, as [u]any Clairvoyance effects that are active when you zone will be stuck there permanently[/u]![/b][/color]
This is a vanilla bug with Clairvoyance and I have not found a workaround to prevent it. :(
[size=1][i]If you accidentally zone and get some effects stuck, worst case you could manually disable each star in the trail by clicking each in the console and typing [b]disable[/b]... But that would be tedious.
[/i][color=#999999]If anyone more knowledgeable than me with the CK has any advice or suggestions, that would be great! 
Are there any events or conditions that would register if the player is about to zone BEFORE they actually zone? Id like to trigger a dispel script somewhere, but so far nothing has worked.[/color][/size]
[b][size=1]Double click her (while [/size][/b][b][size=1]NOT swimming/sneaking/weapons out)[/size][/b][b][size=1] to activate/deactivate.


[img]https://staticdelivery.nexusmods.com/mods/110/images/99681/99681-1570223679-1749929176.jpeg[/img]

[/size][/b]

[b][u][size=5]Kishar's Gift[/size][/u][/b]

[b][size=3]When she is recruited, Kishar will give you a special ring.[/size][/b]
When worn, she has enchanted this ring to make you friendly to all animals and spriggan!
Wearing the ring will also enable her to auto-cast Kishar's Call during combat, and Siren's Sight while swimming.
[color=#999999][size=1]Auto-cast options may later be moved to MCM options, once I make an MCM menu...[/size][/color]
[b]BUT, while the ring is worn, Kishar's MP will regen more slowly.[/b]



[size=5][u][b]Future plans?[/b][/u][/size]

Probably! 
[color=#f1f1f1][size=2]Starting with an MCM. What kind of options would you like in it?[/size][/color]
[size=1]And I'm also always open to feedback/suggestions! :)[/size]




[size=5][u][b]Compatibility[/b][/u][/size]

Follower management mods? I haven't tested all of them, but I don't think they could break anything permanently.
If they add their own packages(ie autosandbox options), they'll probably mess with her transformations and spellcasting on demand.

[color=#f1f1f1]Should be compatible with anything else that I can think of. Most of her stuff is custom, so wont be affected by other mods.
[/color]
For any other mod that adds additional options via dialogue, the options might show up even if they are not relevant.
[size=1](Eg. Convinent Horse's "You should buy a horse." or Simple NPC Outfit Manager's "Let's talk outfits...")[/size]


[size=5][u][b]Credits/Thank Yous![/b][/u][/size]

CrEaToXx's [url=https://www.nexusmods.com/skyrimspecialedition/articles/1100]Creating custom Follower Framework[/url] (Text guide)[size=1] - Fantastic custom follower creation guide![/size]
Deck16's [url=https://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1]Making a Unique-Voiced Follower in Skyrim[/url] (Text guide)[size=1] - I haven't actually went through this whole one yet, but it looks good for future 'dialogue' expansion![/size]
Darkfox127's [url=https://www.youtube.com/user/DARKF0X127/playlists?view=50&sort=dd&shelf_id=3]Many Skyrim Creation Kit Tutorials[/url] (Youtube)[size=1] - This guy is great, for like, everything![/size]



[center]
[b]Check out my other mods! :)[/b]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/27358][img]https://staticdelivery.nexusmods.com/mods/1704/images/27358/27358-1563487633-1655823582.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24964][img]https://staticdelivery.nexusmods.com/mods/1704/images/24964/24964-1563487754-970503956.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25431][img]https://staticdelivery.nexusmods.com/mods/1704/images/25431/25431-1563487585-956812431.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24079][img]https://staticdelivery.nexusmods.com/mods/1704/images/24079/24079-1563490333-1141601282.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24824][img]https://staticdelivery.nexusmods.com/mods/1704/images/24824/24824-1563490192-1579172086.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25910][img]https://staticdelivery.nexusmods.com/mods/1704/images/25910/25910-1563490281-66494187.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28817][img]https://staticdelivery.nexusmods.com/mods/1704/images/28817/28817-1570065903-304932971.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28209][img]https://staticdelivery.nexusmods.com/mods/1704/images/28209/28209-1566607095-1247627182.jpeg[/img][/url]

[size=1]And some more without fancy picture links...[/size]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/23996]Werewolf Feral Beast Run[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25030/]Bigger Werewolf Tails[/url]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/24016]Less Confrontational Animals (For SkyTEST)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24319]Healthy Skeevers[/url][/center]
Viewing all 46992 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>