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Autorun Console Commands

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[color=#efefef][color=#ffffff][size=3]If you are installing with [color=#ff0000]Nexus Mod Manager[/color], please uncheck 'Don't extract Readme files' from NMM settings.[/size][/color][/color][color=#efefef]
[/color]

[color=#efefef][color=#ff7700][size=3][b]Description[/b][/size][/color][/color]

[size=3]This mod allows you to autorun console commands either by hitting hotkeys, or automatically after events like sitting, getting up, sleeping, dying, etc. [/size]
[size=3]
After installing this mod you will have 32 text files. By default commands from these files will be executed. Each file has a comment that tells you when it will be executed. You don't need to delete this comment. 

You can execute multiple commands from each text file by writing each one of them in a separated line. 
After writing your commands you need to enable the respective option from the mcm menu. 

If you install [url=https://www.nexusmods.com/skyrim/mods/66257]ConsoleUtil[/url], commands could be executed execute silently and won't be interrupted if you hit a keyboard key while they are being executed.

[/size][size=3][color=#ff7700]
[b]Examples[/b][/color]

I tested these commands with this mod:

[color=#00ffff]QQQ [/color]Immediately exits the game.

[color=#00ffff]player.say 0142b5 [/color]Fix the closed eyes bug.

[color=#00ffff]Player.[/color][color=#00ffff]StopCombatAlarmOnActor[/color] Stops all combat and alarms against the player.

[color=#00ffff]Tfc[/color] and [color=#00ffff]Tfc1[/color] Toggle the flying camera, Tfc1 Toggles the flying camera and pause the game.

[color=#00ffff]ShowRaceMenu[/color] Brings up the Character Creation menu. ( Doesn't work when black screen or menu hiding is enabled )

[color=#00ffff]PCB[/color] Clears the allocated memory for cells. I set it to run after entering an interior cell from an exterior cell. ( Doesn't work when silent execution is enabled )

[color=#00ffff]Save savegame [/color]Creates a manual savegame. ( Doesn't work when silent execution, black screen or menu hiding is enabled and when you load this save the console is open )

[color=#00ffff]COC CellName[/color] Move the player to the specified cell. ( You should write the command directly in the MCM menu, Doesn't work when silent execution is enabled, after teleport the console is open and Black screen and menu hiding effects won't finish until you close the console )[color=#00ffff]
[/color][url=https://www.creationkit.com/index.php?title=Category:Console_Commands]
List of console commands[/url]

[youtube]NnLeqBJHc04[/youtube]

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Auto Unequip Headgears

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[youtube]xa6Rj_Vv6TA[/youtube]

Skyrim Special Edition version available [url=https://www.nexusmods.com/skyrimspecialedition/mods/20295]here[/url].

[b]Description
[/b]
If you equip a headgear when your weapons are drawn it will automatically unequip after sheathing your weapon and if you equip it when your weapons are sheathed it will remain equipped. You can add this effect to followers or all NPCs from the MCM menu or by casting the configuration spell. You can toggle the effect for each NPC by casting a spell or talking to them.

[b]Compatibility
[/b][u]
Amazing Follower Tweaks[/u]: Disable 'NPC Inclusion' or Set it to All NPCs and Enable the 'Exclude followers' option.
[b]
Uninstall
[/b]
Dismiss all of your followers, go to a secluded interior cell, run the PCB console command, disable the mod with configuration spell, save your game, remove the mod, load the save game and save again then remove unattached scripts from the safe file with a save cleaner like [url=https://www.nexusmods.com/skyrim/mods/76776/]Fallrim Tools[/url].

Vokriinator - Choice Cuts

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[color=#ff0000][size=5][b]What's this? port of [url=https://www.nexusmods.com/skyrimspecialedition/mods/26702?tab=description]SE Version[/url][/b][/size][/color]
[size=2]Always been a fan of sprawling skill systems in games. Ordinator was a perfect fit for me for Skyrim. I like the approach of how just making your numbers bigger isn't the [i]only[/i] way to become a better character. People consider it senseless obfuscation, I view it as necessary characterization of my Dovahkiin since Bethesda has lapsed in that regard.

[/size]Vokrii, though, just had many good things in it that makes it worth using over Ordinator for some. Not me though, but there are stuff in it that made my kokoro go doki-doki. Thus, this was meme'd into creation.

This mod integrates a number of perks from Vokrii in Ordinator trees, ones I think the latter can benefit from.

[color=#93c47d][size=3][b]PLANS[/b][/size][/color]
[size=2]Following [url=https://www.nexusmods.com/skyrimspecialedition/users/6467485]corpseletter[/url] for updates
[/size]Not using path of sorcery so i dont port that (but if big if many ask for it i might big might)
ofc Caco patch as well


[size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/26702?tab=description]For more details go visit SE version and drop an endorse cuz its amazing work and he deserves it[/url].

CACO Vokriinatored with help from [url=https://www.nexusmods.com/skyrim/users/418229]ServantOfSin[/url] and his epic [url=https://www.nexusmods.com/skyrim/mods/70272]CACO-Ordinatored[/url] u must endorse it :)[/size]

TESV INIs HQ Settings and more

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[size=2][b][font=Verdana][color=#ffff00]
[color=#ffffff]WOW ... so much endorsements I'm glad to see ... many many many thanks to you!!![/color]
[color=#ffffff]
Every feedback to my tweaked INIs are welcome to make them better in future!!!

New screenshot(s) and update(s) will be coming soon as possible, if I have the time for it!!!

[b][font=Verdana][color=#ffff00][color=#ffffff]Because of limited time I only can support the latest release!!![/color][/color][/font][/b]

[/color][color=#00ff00]
[/color][color=#ffff00][color=#ffffff]======[/color][/color][/color]
[color=#ff0000][color=#ffff00][color=#ffffff]NEW(S):[/color]
[color=#ffff00][color=#ffff00][color=#ffffff]======
[/color][/color][/color][/color][/color]


[size=2][font=Verdana][b][color=#ffff00][color=#00ff00][size=3]T[/size][/color][color=#00ff00][size=3]ESV HQ INIs with BethINI based created v1.04[/size][/color][/color][color=#00ff00][size=3] Fixed[/size][/color]

[size=2][b][font=Verdana][color=#ffff00]The newest version I actually use optimized and fixed now![/color]

[color=#ffff00]- Added a sun tweak by a [url=https://wiki.step-project.com/STEP:Guide]STEP Guide[/url] again, too!!![/color]

[color=#ff00ff]- Now I have corrected the sun tweak in wrong placed INI, sorry!!![/color]

[size=2][b][size=2][b][b][b][b][b][b][color=#ffff00]Important Notes: [/color]
Do not forget[b] to change to set the game to your language in the Skyrim.ini under
secton "General", to your graphic card and monitor resolution in the
SkyrimPrefs.ini under section "Display" to avoid issues!!![/b][/b][/b][/b][/b][/b][/b][/size][/b][/size][/font][/b][/size]
[/b][/font][/size]



[/font][/b][/size][size=2][b][font=Verdana][size=2][size=2][b][font=Verdana][color=#ffff00][b]The Version before newest: [/b][/color][/font][/b][/size][/size]

[size=2][b][font=Verdana][size=2][font=Verdana][b][color=#ffff00]TESV HQ INIs with BethINI based created v1.04[/color]

[size=2][b][font=Verdana][color=#ffff00]The newest version I actually use optimized and fixed now![/color]

[color=#ffff00]- Added a sun tweak by a [url=https://wiki.step-project.com/STEP:Guide]STEP Guide[/url] again, too!!![/color]

[size=2][b][size=2][b][b][b][b][b][b][color=#ffff00]Important Notes: [/color]
Do not forget[b] to change to set the game to your language in the Skyrim.ini under
secton "General", to your graphic card and monitor resolution in the
SkyrimPrefs.ini under section "Display" to avoid issues!!![/b][/b][/b][/b][/b][/b][/b][/size][/b][/size][/font][/b][/size][/b][/font][/size][/font][/b][/size]


[size=2][b][font=Verdana][b][font=Verdana][b][font=Verdana][color=#00ff00][color=#ffff00]TESV HQ INIs with BethINI based created v1.03[/color]
[color=#ffff00]
[/color][/color][/font][/b][/font][/b]The newest version I actually use optimized and fixed now!
[size=2]
[b][size=2][b][b][b][b][b][b][color=#ffff00]Important Notes: [/color]
Do not forget[b] to change to set the game to your language in the Skyrim.ini under
secton "General", to your graphic card and monitor resolution in the
SkyrimPrefs.ini under section "Display" to avoid issues!!![/b][/b][/b][/b][/b][/b][/b][/size][/b][/size][/font][/b][/size]


[b][font=Verdana][color=#00ff00][color=#ffff00]TESV HQ INIs with BethINI based created v1.0[/color]

[color=#ffff00][color=#f4f4f4]These INIs are based created with BethINI Standalone and the best of tweaks I have used in the previous version(s)!!!
[/color]
[/color][/color][/font][/b]
[color=#00ff00][color=#ffff00]TESV HQ INIs with BethINI based created v1.01[/color]

[color=#ffff00][color=#f4f4f4]These INIs are also based created with BethINI Standalone and the best of tweaks I have used in the previous version(s)!!! I have added 2 new updates / features now. Now you have in this version iPresentInterval=1 correct placed in the skyrim.ini only and changed the bDoDepthOfField=0 for clear underwater in the skyrimprefs.ini recommanded by STEP and SkyrimTuner!
[/color][/color][/color][/font][/b][/size][size=2][b][font=Verdana][color=#00ff00][size=2][b][font=Verdana][b][font=Verdana][color=#f4f4f4][b]

[b][font=Verdana][color=#00ff00][color=#ffff00]TESV HQ INIs with BethINI based created v1.02[/color]

[color=#ffff00][color=#f4f4f4]These INIs are also based created with BethINI Standalone and the best of tweaks I have used in the previous version(s)!!! I have added 1 new update / feature now. Now you have in this version changed only the bDoDepthOfField=0 for clear underwater in the skyrimprefs.ini recommanded by SkyrimTuner!

[/color]
Version Notes:
[/color][/color][/font][/b][font=Verdana][b]They seems to be very stable I have recognized during long-time-testing with a really very realistic look of the full game!!![/b][/font][b][font=Verdana] There are 3 versions out now! I am using version 1.0, because I like it more without the new 2 features!!!
[/font][/b][color=#ffff00]
[/color][b][font=Verdana][color=#00ff00][b][font=Verdana][b][font=Verdana][color=#ffff00]Important Notes:
[color=#f4f4f4]Do not forget[/color][/color][color=#f4f4f4][b] to change to set the game to your language in the Skyrim.ini under
secton "General", to your graphic card and monitor resolution in the
SkyrimPrefs.ini under section "Display" to avoid issues!!!
[color=#ffff00]
[/color][b][font=Verdana][color=#ffff00]Recommandation:[/color]
These INIs are configurated for using a good ENB-Preset and not without like the versions before, too!!![/font][/b] Other ways cannot be supported to them - I am sorry!!![/b][/color][/font][/b][/font][/b][/color][/font][/b]

[b][font=Verdana][color=#ffff00]Update for all 3 last versions v1.0, v1.1, v1.2:

[color=#ffffff]1. Open skyrimprefs.ini with notepad(++)
2. Search under section [Display] the (double) setting "iMaxDecalsPerFrame=10" (without ")
3. Erase this and everything will be correct and fine then - that is all

Special thanks to [url=https://www.nexusmods.com/skyrim/users/22989999]Imrazon[/url] for this tip!!![/color][/color][/font][/b]
[/b][/color][/font][/b][/font][/b][/size][/color][/font][/b]



[size=2][b][font=Verdana][color=#ffff00][b]The Version before: [/b][/color][/font][/b][/size]

[font=Verdana][b][color=#ff0000]What about the older descriptions? Not supported anymore, sorry!!![/color]
[/b][/font][b][font=Verdana][b]

[/b][b][color=#ffff00][color=#ffff00][color=#ffffff]================[/color][/color][/color]
Helpfully Informations:
[color=#ffff00][color=#ffff00][color=#ffffff]================[/color][/color][/color]
[/b]
[color=#ffff00]New Optional Fix:[/color]
If you have stuttering issues, then change in SkyrimPrefs.ini the following:

[Controls]
fMouseHeadingSensitivity=0.0250 ---> 0.0200

I found out, that an unfavorable value here can cause stuttering, too.

[color=#ffff00]New Global Information:[/color]
Now I am using Windows [/font][/b][b][font=Verdana][b][font=Verdana]10 Pro 64-Bit again after I have bought and use new actually hardware[/font][/b] with more power!!!
[/font][/b][b][font=Verdana]

[/font][color=#ffff00][color=#ffff00][color=#ffffff]================[/color][/color][/color]
Older Informations:
[color=#ffff00][color=#ffff00][color=#ffffff]================[/color][/color][/color]

[font=Verdana]Hi there,
[b][font=Verdana]
a guide of my mod installation does not exist at the moment here. I cannot see the release date for a new guide till now or in future, because I am very busy - my main problem, which is caused by my job. I have a lot of modded content changed/optimized or cut, which needs/have needed time enough. If you are interested in the content of my actually modded game, I can share informations about it via pm to you!!! Older version(s) I have not released here anymore cannot be supported -I am so sorry!!! [/font][/b]

Cheers,

Astra2000  [/font][color=#ff0000][color=#ffff00]

[/color][/color]
[b]=======================
Some general informations:
=======================
[/b]
My first player character SALINA you can find a pic under my screenshots section is available as a follower mod by Skykix you can find [url=https://www.nexusmods.com/skyrim/mods/86903/?]here[/url] on NEXUS!!!

[b]For mod installations I actually use the latest [url=https://www.nexusmods.com/skyrimspecialedition/mods/6194]MO[/url] under the section "Miscellaneous files" for the Oldrim!!![/b]

[color=#ffff00]NEW:[/color] The ENB-Preset I use is a [url=https://www.nexusmods.com/skyrim/mods/41482/?]Rudy ENB 3.5 (0.315) VANILLA VERSION[/url] created by Rudy102. For me it is the best ENB-Preset for usually gaming with really good performance and quality.


========================
Some words about ENB stuff:
========================

What can I say ... mmh ... I have tested many of ENB-Presets and it is not easy to find the right good one to be able to use mainly for gaming only!?! But it is most dependent of used mods and how many you will have installed in your game on the end!!!

[color=#ffff00][color=#ffff00][color=#ffffff]=====================[/color][/color][/color]
Additional Informations:
[color=#ffff00][color=#ffff00][color=#ffffff]=====================[/color][/color][/color]

[color=#ffff00][color=#ffff00][color=#ffffff]HQ = High Quality:

All my created tweaked INIs are based on default with "Ultra Settings" to run proper or best with using ENB-Presets!!!

[b][color=#ffff00][color=#ffff00][color=#ffffff]=====================[/color][/color][/color][b][color=#ffff00][color=#ffff00][color=#ffffff][b][color=#ffff00][color=#ffff00][color=#ffffff]====[/color][/color][/color][/b][/color][/color][/color][/b]
More Additional Informations:
[color=#ffff00][color=#ffff00][color=#ffffff]=====================[/color][/color][/color][/b][b][color=#ffff00][color=#ffff00][color=#ffffff][b][color=#ffff00][color=#ffff00][color=#ffffff]====[/color][/color][/color][/b][/color][/color][/color][/b]

[color=#ffff00]NEW:[/color] To fix many or less stutterings during gaming try [url=https://www.youtube.com/watch?v=J5dUGG8mjfk]this old solution[/url] described by AirxScopes, which could help you!?! ... But note it seems to be a fix for a unmodded Oldrim and does not match by everyone like in my not less modded game. I have sometimes stutterings when LODs load and the engine get full!

I[/color][/color][/color][b]f you have problems with 2K and higher Textures or Blood Mods then try this[/b] using MO:

Open SkyrimPrefs.ini, search the following section and delete them!!!

[Display]
iTexMipMapMinimum=0
iTexMipMapSkip=0  

More about it here:

[color=#ffff00][url=http://forum.step-project.com/topic/6697-textures-not-appearing-in-game-using-mod-organizer/]http://forum.step-project.com/topic/6697-textures-not-appearing-in-game-using-mod-organizer/[/url]
[/color]
[color=#ffff00][color=#ffff00][color=#ffffff]===============[/color][/color][/color]
[color=#ffffff]Additional Notes:
[color=#ffff00][color=#ffff00][color=#ffffff]===============[/color][/color][/color][/color]

IMPORTANT:
Please use only my release, if you have a powerful graphic card, CPU with 4 Cores or higher and 16GB or more RAM!!!


INSTALLATION:

1. Please make a backup from your own before and change both of my released INIs to your language, to your graphic card and monitor resolution!!!

2. Unpack and replace with your INIs you can find in ... Documents\My Games\Skyrim and for ModOrganizer\profiles\the profile you want to use in your game!!!

[color=#ffff00][color=#ff00ff][color=#ffffff]3. That's all - have fun!!![/color][/color][/color]

[color=#ffff00][color=#ffff00][color=#ffff00][color=#ffff00][color=#ffffff]===============================[/color][/color][/color][/color][/color]
[color=#ffff00][color=#ffff00][color=#ffff00][color=#ff00ff][color=#ffffff][color=#ffff00][color=#ffff00][color=#ffffff][color=#ffff00][color=#ffff00][color=#ffff00][color=#ff00ff][color=#ffffff]Some help for beginners (by Imrazon):
[/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][color=#ffff00][color=#ffff00][color=#ffffff]===============================[/color][/color][/color]

To adapt my Inis to your system and game:
Open my skyrimprefs.ini with an editor, preferably with  [url=http://notepad-plus-plus.org/download/]Notepad++[/url]  search the line sD3DDevice= and type in your graphic card behind = . If you do not know, what to write in here, open your back uped skyrimprefs.ini. There you find under the same line the correct identification of your graphic card. Just copy all what is behind = and paste it also behind = in my skyrimprefs.ini. Don´t forget the quotation marks!
 
If you use a different ENB preset you may also adapt the line fGamma=1.4000. Other ENB presets require a differnet value here. I.G. RealVison ENB by SkyrimTuner requires the value 1.2400, Rudy ENB requires the value 1.0000. To get the correct value I recommend to read the description of the ENB preset you use. In case you can´t find any Information about that don´t shy to ask the publisher of this ENB preset in the comments.
 
My Inis are setted for use with mouse and keyboard. If you use a game pad, I recommend to open the menu after starting the game and change the settings there. That´s the easiest way. I recommend to deactivate gamepad rumble.

A global Note to all my INIs:
I can't garant that the settings runs on every machine. That's your choice to test it or leave it, please!!![u]

[/u]About this page:
This side will be updated very often to get better structure when I have the time for it!!!  :=)[u][u][u]
[/u][/u][/u]
[color=#ffff00][color=#ffff00][color=#ffffff]===========[/color][/color][/color][color=#ffff00][color=#ffff00][color=#ff0000][color=#ffff00][color=#ff0000][color=#ffff00][color=#ff0000][color=#ffff00][color=#ff0000][color=#ffffff][color=#ffff00][color=#ff0000][color=#ffff00][color=#ff0000][color=#ffffff]
Some words:
[color=#ffff00][color=#ffff00][color=#ffff00][color=#ff00ff][color=#ffffff][color=#ffff00][color=#ffff00][color=#ffffff]===========[/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color]

To all on NEXUS: If somebody have some improvements I would be glad you will write me under posts or a message!!!

Endorsements are welcome, if you like it, too!!!  ;=)

[color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color]
[color=#ffff00][color=#ffffff]Many thanks ...
[color=#ffff00][color=#ffff00][color=#ffff00][color=#ff00ff][color=#ffffff][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][/color][/color][/color][/color][/color][/color][/color]

... to my Mum, who have given me power again with positive spoken words, when everything went wrong and I wanted to surrender!!!

... to my friends Dragenella & Claudius1988 who have given me some ideas and inspiration to work on tweaked INIs in the beginnings of my releases!!!

... to hishutup who have teached me a while in the beginning of the INI settings knowledge!!!

... to [url=http://www.enbdev.com/]Boris Vorontsov[/url] and [url=https://www.nexusmods.com/skyrim/users/93362]Rudy102[/url] for the ENB tech!!!

... to Sheson for best LODs ever called [url=https://www.nexusmods.com/skyrim/mods/59721/?]DynDOLOD[/url] and his very helpfull SKSE.in-Tweak I prefer to use instead other ways you also know!!!

... to Bethesda for this brilliant game!!!

[b]... to all other friendly and helpfull people who have brought me to this point of the knowledge, too!!![/b]

... to SkyrimTuner for a lot of recommended mods used at starting with ENB-Tech a long time!!!

... to GamerPoets, S.T.E.P. Project, Jabel on mrskyrim.blogspot.de and NVIDIA for some settings I have added in my INIs in past and till now!!!

... [url=https://www.nexusmods.com/skyrim/users/2650523/?tb=mods&pUp=1]rxkx22[/url] for inspiration of quality and great looking females to complete my heroine SALINA with very good results in the beginnings.

... to all other Modders I am also using Fixes and Mods of them for a better looking and running game, too!!!

... to Dragonborn Tom or Qahnaarin Tom or [url=https://www.nexusmods.com/skyrim/users/4827500]TKHBMVP[/url] for some new settings and the given permission to me to use them in my release (s) now, new tips and knowledge which helped me very much!!! He is a friend I have found here on NEXUS!!!

... to Imrazon also a friend I have found here on NEXUS, who gives me more inspiration and power to don‘t give up with modding Skyrim, too!!! He is also a really good modder often customized some stuff a little bit only for me and a great tester of my last release, too!!! Brand new: Some very good recommandations for this page now!!!

... to Descailloux a also great friend I have found via pm on NEXUS, who often helps me with many fix-ideas or -ways in my modded game!!!

[b][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][b][b][color=#ffff00][color=#ffff00][color=#ffffff]==[b][b][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][b][b][color=#ffff00][color=#ffff00][color=#ffffff]==[/color][/color][/color][/b][/b][/b][/b][b][b][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][b][b][color=#ffff00][color=#ffff00][color=#ffffff]===[/color][/color][/color][/b][/b][/b][/b][/color][/color][/color][/b][/b][/b][/b]
[b][b][color=#ffff00][color=#ffffff]And also many thanks for actually modding inspiration ...
[color=#ffff00][color=#ffff00][color=#ffff00][color=#ff00ff][color=#ffffff][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/b][b][b][color=#ffff00][color=#ffff00][color=#ffffff]==[/color][/color][/color][/b][/b][/b][b][b][b][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][b][b][color=#ffff00][color=#ffff00][color=#ffffff]==[/color][/color][/color][/b][/b][/b][/b][/b][b][b][b][color=#ffff00][color=#ffff00][color=#ffffff]=============[/color][/color][/color][b][b][color=#ffff00][color=#ffff00][color=#ffffff]==[/color][/color][/color][/b][/b][/b][/b]=

... to [url=https://www.nexusmods.com/skyrim/users/30658615/?tb=mods&pUp=1]DonProtein [/url]special [b]with his [/b]great [url=http://www.nexusmods.com/skyrim/mods/76373/?]Skyrim Ultimate Modding Guide - Graphics[/url] I highly can recommand for help and more content!!

... to Neovalen, for his also great guide [url=http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition]Skyrim Revisited: Legendary Edition[/url] I highly can recommand for help and more content, too!!!

... to STEP[/b][b] for great basic help with load order structure in MO and found also more content in their latest official Guide [url=http://wiki.step-project.com/STEP:Guide]STEP v2.10.0[/url] at the moment!!![/b][b]

... to [url=https://www.youtube.com/channel/UCF1Qkw7OUG4JmIrw1QI-oWg]GamerPoets[/url] for the excellent [url=https://www.youtube.com/watch?v=1_5MWqeHIzw]guide how to use DynDOLOD[/url] and diverse other stuff I found very often help!!!


[/b]



[/size]

Animated Armoury - New Weapons with third person animations

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[center][img]https://i.imgur.com/NKYO9VX.jpg[/img][/center]

[line][b][u][size=6][color=#a4c2f4]Quick Links[/color][/size][/u][/b]
[size=5]Check the [url=https://www.nexusmods.com/skyrim/articles/52341]FAQ[/url] if you have some questions about the mod
If you're having issues with the mod [url=https://www.nexusmods.com/skyrim/articles/52333]check out this article[/url]
If you're wanting to do some compatibility patches for your mods or another [/size][size=5][url=https://www.nexusmods.com/skyrim/articles/52246]check this article[/url][/size]



[line][b][u][size=6][color=#a4c2f4]Update Log[/color]

[/size][/u][/b][size=3][center][size=4][u][i]Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu[/i][/u][/size][/center]
[color=#ffe599]2.21) Fixed the BSA Archives being corrupt
[size=3][color=#ffe599]2.2) Compatibility with True Spear Combat added[/color][/size]
Compatibility patch made for Skyrim Expanded Weaponry
Fixed the PCEA 2 setting pulling you out of First person view
Added an Animation event to Claws that hopefully stops CTDs with Ultimate combat
Undeleted two refs in the Dark Brotherhood Sanctuary
Fixed the Quarterstaff Leveled list button not correctly displaying it's unticked state
Removed Claws from Draugr Leveled lists
[/color]
2.12) Fixed PECA2 Not working correctly
2.11) Fixed the MCM menu not showing up
2.1) Brand New Rewritten scripts by [size=3][url=https://www.nexusmods.com/users/10236085]Ashingda[/url][/size], the scripts are now much more responsive and quicker
Compatibility with Skyrim Spear Mechanic added
Fixed a missing animation for Sneak attacking with Quarterstaffs
Added in Claw Blocking animations that I forgot about, the first time around[/color]
[/color]
2.01) Added a DSR Patch with fixed scabbards for Elven and Ebony Rapiers
Fixed the dodgy Halberd anims
Fixed the Sprint camera for Halberds
Merged the Spear Blade fix with the Immersive Weapons Patch
2.0) Added in Claws, claws are classed as daggers, they're designed to be dual wielded but can be used in either hand, they cannot parry they also have a 10% chance to inflict a small stackable bleed debuff
Switched Pike's, Halberd's and Quarterstaff's animation type around so they better represent what perks they receive in game
Fixed a tiny tiny script error to do with Quarter Staffs
Silver Weaponry can now be tempered
Crafting recipe visibility is now toggleable in the MCM menu, you can enable and disable them based on WeaponType
Removed the "nonplayable" check so now any NPC which use the "0_Master" behaviour file will play my anims, eg Enderal Npcs
Sprint Attacks no longer zoom the camera back in
Pike, QuarterStaff an Halberd Sprinting Camera is now correctly zoomed out
Fixed an issue that would allow Rapier anims to continue to play after you unequipped your Rapier with Magic in your left hand



1.9) Fixed the Dragonbone staff in the Immersive Weapons patch to function correctly
Fixed the Spear Dagger in the Immersive Weapons patch to function correctly
Fixed Animations on Player Resetting after equipping a weapon
Fixed Being pulled out of 1st person when setting the animations
Fixed the First person camera check


1.8) Added in Quarter Staffs

[color=#ffffff]1.7) Fixed the NPC timer, it actually functions now, NPC's should play animations now
The NPC timer no longer loops every 6 seconds even with the mod off
Fixed First Person pull out perma looping, this can still happen when FNIS is applying animations, now it can't loop and there's more checks in place to prevent this from accidentally happening [b]*[/b] I could never recreate this bug so I'm hoping I've fixed it now if you do get the bug it don't perma loop you as there's a check in place to prevent the FNIS function being called more than once 
[/color][color=#ffe599][color=rgb(97, 97, 97)][color=#ffffff]Removed the Perspective check option, the functionality is enabled by default
Removed the Individual Animation toggle page[/color]
[/color]
[/color]
[color=#ffffff]1.6) Fixed Imperial, Forsworn and Dawnguard Halberds being invisible on NPCS and Ground
Adjusted  Leveled lists for Guards and Imperial Soldiers

[line][b][u][size=6][color=#a4c2f4]About the Mod[/color]

[/size][/u][/b][b][size=6][center][u][size=5][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url] is [color=#ff0000][b][u]Required[/u][/b][/color]! For this mod to work
The Animations only work for Third Person[/size][/u][size=5]
[/size][size=4][color=#9fc5e8][url=https://www.nexusmods.com/skyrimspecialedition/mods/15394/]SE Version Here[/url][/color][/size][/center][/size][/b]

[size=3]This mod adds Rapiers\Thrusting Swords, Pikes, Halberds, Quarter Staffs and Parrying Dagger Functionality to the game, Rapiers, Pikes and Halberds are distributed throughout some level lists and can be crafted + upgraded.
Both the Player and NPCs can all use Rapiers, Pikes, Halberds and Quarter Staffs, both the player and npcs can play the animations, all of which can be turned on and off via the MCM menu[/size]

[size=5]If you would like First Person animations that work with my mod Check out [url=https://www.nexusmods.com/skyrim/users/2000006]JZBai[/url]'s fantastic mod [url=https://www.nexusmods.com/skyrim/mods/95261]1st Person Spear and Rapier Animations[/url][/size]

[b][u][size=6]Rapier Demo[/size][/u][/b]                [size=3][b][u][size=6]Pike Demo[/size][/u][/b][/size]
[youtube]4W6ydRWvzqQ[/youtube][youtube]NGcms5hSBNU[/youtube]               

[b][u][size=6]Quarter Staff Demo[/size][/u][/b]                [size=3][b][u][size=6]Claw Demo[/size][/u][/b][/size]
[youtube]qJLK5RqvKDM[/youtube][youtube]mHUPCN9Isa0[/youtube] 


[line][b][u][size=6][color=#a4c2f4]Installing \ Uninstalling[/color]
[/size][/u][/b]
[size=3][center][size=4][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url] is [color=#ff0000][b][u]Required[/u][/b][/color] for this mod to work[/size][/center]
[i]You can download and install this mod before or after, it doesn't matter what order, but you need to get FNIS![/i]

[size=3][size=3][color=#d9d2e9][b][u]Steps for Updating
[/u][/b][/color][/size][/size]1) Download the new version
[size=3]2) Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else, wait for the process to finish[/size]
[size=3]3) You've updated the mod[/size]

[i]Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu[/i]

[color=#d9d2e9][b][u]Steps for Installing[/u][/b][/color]
1) Download and install this mod
2) Download and install [url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url]
3) Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else, wait for the process to finish
4) You can now play the game, no need for a new save

[size=3][color=#d9d2e9][b][u]Steps for Uninstalling[/u][/b][/color][/size]
1) In the MCM In the MCM tick "[color=#d5a6bd]Turn Mod Off[/color]" it may take a few in game seconds for the NPCs to stop their animations
2) Save the close the game
3) Uninstall in your preferred mod manager
4)[size=3] Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else wait for the process to finish[/size]
5) You have now uninstalled the mod

[/size]
[line][b][u][size=6][color=#a4c2f4]Rapiers[/color]
[/size][/u][/b]
[size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists[/i]

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture
[/size]


[line][b][u][size=6][color=#a4c2f4]Pikes[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists[/i]

Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than [size=3][size=3]Greatswords[/size][/size] and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of [/size]existing weaponry mostly 2 Handed weapons, [size=3]If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Halberds[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists[/i]

Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than [size=3][size=3]Greatswords[/size][/size] and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of [/size]existing weaponry mostly 2 Handed weapons, [size=3]If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Quarter Staffs[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists[/i]

Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a [size=3][size=3][size=3][size=3][size=3]Quarter Staff [/size][/size][/size][/size][/size]to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of [/size]existing weaponry mostly Warhammers, [size=3]If you have any mod that re-textures Weapons, the [size=3][size=3][size=3][size=3][size=3]Quarter Staffs[/size][/size][/size][/size][/size] will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Claws[/color][color=#cc4125] -- Added IN 2.0 --[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists[/i]

Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual weilded but can be used in either hand, they cannot be used for parrying, when weilded together they can unleash a flurry of swipes

Each Metal\Crafting type has a [size=3][size=3][size=3][size=3][size=3]Claw [/size][/size][/size][/size][/size]to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed

Iron, Steel, Skyforge, Dragon Priest[/size][size=3], Akaviri, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark BrotherHood Claws don't appear in leveled lists, they placed in the Sky Haven Temple and both Sanctuairs respectivly
I've also included a Blade of Woe varaient that can be crafted by converting your Blade of Woe

The meshes are just kit bashes of [/size]existing weaponry, [size=3]If you have any mod that re-textures Weapons, the [size=3][size=3][size=3][size=3][size=3]claws[/size][/size][/size][/size][/size] will inherit the same re-texture[/size]

[line][b][u][size=6][color=#a4c2f4]Left Hand Animations[/color]
[/size][/u][/b][size=3]
Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand
This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand
It [i]should[/i] work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action



[line][b][u][size=6][color=#a4c2f4]Compatibility Patches[/color]
[/size][/u][/b]
I've made Compatibility Patches for the following mods:

[size=3][url=https://www.nexusmods.com/skyrim/mods/81726]Rapier and Dagger[/url][/size] by [/size][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/5864605]BlueBoar[/url][/size][/size] - Patch is in the Optional Files
[url=https://www.nexusmods.com/skyrim/mods/49791]Complete Crafting Overhaul Remade[/url] by [url=https://www.nexusmods.com/skyrim/users/4291352]kryptopyr[/url] [size=3] - Patch is in the Optional Files[/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armoury[/url] by [url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye [/url][/size][size=3][size=3]- Patch is in the Optional Files[/size][/size]
[url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url] by [url=https://www.nexusmods.com/skyrim/users/3656551]hothtrooper44[/url] - Only a few weapons received custom animations, the patch is in the Optional Files


[size=3][b][u][size=6][color=#a4c2f4]Patches by other Authors[/color][/size][/u][/b][/size]

[size=3][size=3][size=3][size=3]Not a compatibility patch but [url=https://www.nexusmods.com/skyrim/users/2000006]JZBai[/url] has made a great 1st person animation mod [/size][/size][/size][/size][url=https://www.nexusmods.com/skyrim/mods/95261]1st Person Spear and Rapier Animations[/url]

[size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/96456]Egil's Rapier[/url] by [url=https://www.nexusmods.com/skyrim/users/31528195]FunkyGandalfCat[/url][/size][/size][/size][/size][/size] Has a patch in the optional files

[url=https://www.nexusmods.com/skyrim/mods/91532]Predators - The Lost Tribes Patches-Animated Armoury[/url] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] - Predators - The Lost Tribes
[url=https://www.nexusmods.com/skyrim/mods/91740]Animated Armoury - Echizen[/url] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] - Echizen
[url=https://www.nexusmods.com/skyrim/mods/91741]Animated Armoury - Jumonjisou_Chidori[/url][size=3][size=3][size=3][size=3] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size] Jumonjisou_Chidori
[url=https://www.nexusmods.com/skyrim/mods/97659]Animated Armour - Immersive Weapons Patch - Grasp position repair[/url] by [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size][/size][/size][/size][/size][/color][/size] Fixes grips on Immersive Weapons
[url=https://www.nexusmods.com/skyrim/mods/97658]Animated Armour - Heavy Armoury Compatibility Patch - Grasp position correct[/url] [size=3][color=#ffffff][size=3][size=3][size=3][size=3]by [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size][/size][/size][/size][/size][/color][/size] Fixes grips on Heavy Armoury Weapons[/size][/size][/size][/size][/color][/size]

[url=https://www.nexusmods.com/skyrim/mods/96723]Requiem - Animated Armoury Patch[/url] by [url=https://www.nexusmods.com/skyrim/users/23313089]Paulicus1[/url]

[url=https://www.nexusmods.com/skyrim/mods/96152]Portuguese Translation[/url] by [url=https://www.nexusmods.com/skyrim/users/4644455]komodoro[/url]

[size=3][b][u][size=6][color=#a4c2f4]Compatibility [/color][/u][/b][/size][/size]
[size=3][size=3][color=#ff7700][size=4][i]Note About PCEA2[/i][/size][/color]
In 1.4 I fixed an issue when using this mod along with PCEA2, [b]you have to tick a button[/b] in the MCM menu for this fix to work
it's not a perfect fix but it'll do, what it does is after you unequip a
Weapon from this mod, it will then refresh your PECA2 Anims, as if you
pressed the button in PECA2's MCM menu



The change is not instant there is a little delay but it saves you having to open up the MCM menu[/size][/size]

[size=3]Depending on what version you Download this will either be compatible with everything ([color=#d9d2e9]Scripted Leveled List version[/color]) or non compatible with mods that change levelled lists ([color=#d9d2e9]Plugin Leveled List Version[/color])

The [color=#d9d2e9]"Scripted Levelled List Version[/color]" is compatible with any mod that makes edits to levelled lists
The "[color=#d9d2e9]Plugin Levelled List Version[/color]" is not compatible with mods that make changes to the same levelled lists, you need to have this mod in a lower position in your load order for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're having issues you can turn the Parry off via the MCM menu[/size]

[line][b][u][size=6][color=#a4c2f4]Other Info[/color]
[/u][/b][/size][size=3]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/15394]SE version is out now[/url][/size]

[size=3]Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat. No need to ask, just give credit please

I do have a tendency to just disappear from projects that I'm working on for whatever reason; usually I get distracted by something else.
Failing me going missing. [/size]


[line][b][u][color=#a4c2f4][size=6]Credits[/color][/u][/b][/size][b][u]
[/u][/b][/size][/size][/color][/size][size=6][url=https://www.nexusmods.com/skyrimspecialedition/users/10236085]Ashingda[/url] : For Fixing my scripts and his mod [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url]
[size=3][url=https://www.nexusmods.com/skyrim/users/8120]Fore[/url] : For making animations in Skyrim possible, [url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim FNIS[/url] and [url=https://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url]
[/size][size=3][url=https://www.nexusmods.com/skyrim/users/4959835]Zartar[/url] : For his WIP Behaviour tool
[url=https://www.nexusmods.com/skyrim/users/1567449]BouBoule201288[/url] : For his mod [url=https://www.nexusmods.com/skyrim/mods/78347]True Spear Combat[/url]
[url=https://www.nexusmods.com/skyrim/users/5864605]BlueBoar[/url] : For allowing me to make a compatibility patch for his [url=https://www.nexusmods.com/skyrim/mods/81726]Rapier and Dagger mod[/url]
[size=3][color=#ffe599][url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye[/url][/size][/size]: For his mod [size=3][size=3][color=#ffe599][url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armoury[/url][/size][/size]
[size=3][size=3][url=https://www.nexusmods.com/skyrim/users/3656551]Hothtrooper44[/url][/size][/size]: For his mod [size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url][/size][/size][/size]
[url=https://www.nexusmods.com/skyrim/users/1162571]MaikCG[/url]: For his [url=https://www.nexusmods.com/skyrim/mods/76267]XPMSE Biped[/url]
[size=3][url=https://www.nexusmods.com/skyrim/users/11746993]sotaponi[/url]: For His [url=https://www.nexusmods.com/skyrim/mods/87118]HCT TagFile Converter[/url]
Skyrim Together Team : For Inspiring me to finally get this mod going!


[/size]

True Equipment Overhaul - Morrowind Oblivion D'n'D Inspired

$
0
0
[center][size=4][size=6][url=https://www.nexusmods.com/skyrimspecialedition/mods/18157/?]SPECIAL EDITION VERSION HERE[/url][/size][/size][size=5]
[/size][/center]
[center][size=5]Installation and Compatibility[/size]
[size=3][spoiler]
[size=4][b]Required:[/b][/size]
Latest version of [url=https://github.com/z-edit/zedit/releases]zEdit[/url]

[size=4][b]Highly recommended:[/b][/size]
[/size][list]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/78419/?]Armor Rating Redux (Hyperbolic/Morrowind)[/url][/size]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/15927]Improved closefaced helmets[/url][/size]
[/list][size=3]
[size=4][b][/b][/size][/size][size=3][size=4][b]Instructions:[/b][/size]
[b]Part 1: Load Order[/b]
[/size][list=1]
[*][size=3]Download Main File[/size]
[*][size=3]Move True Equipment Overhaul.esp as low as possible[/size]
[*][size=3]If you have any optional ESPs, load them lower[/size]
[/list]
[size=3][b]Part 2: zEdit setup[/b][/size]
[list=1]
[*][size=3]Download latest version of zEdit.[/size]
[*][size=3]Choose portable version, unpack it somewhere[/size]
[*][size=3]Now download "Patcher" file of TEO and unpack it to the "modules" folder in your zEdit directory[/size]
[*][size=3]You must have "index.js" file in your "zEdit/modules/teo" folder[/size]
[/list]
[size=3][b]Part 3. Build zEdit Patch[/b][/size]
[list=1]
[*][size=3]If you did everything right, when you load zEdit, your patcher window will look like first mod image[/size]

[*][size=3]Choose only "TEO.esp", uncheck other patches if you have them[/size]
[*][size=3]Press "Build" and wait until it builds[/size]
[*][size=3]Close zEdit and save TEO.esp on exit[/size]
[*][size=3]If you install/update/remove mods or change your load order, rebuild TEO.esp.[/size]
[/list]
[u][size=3][b]Warning: This mod won't work if you merge your armor & weapon mods or change their esp names.[/b][/size][/u]

[size=4][b]Compatibility:[/b][/size]
[size=3]TEO is basically compatible with all mods except those which have overlapping functionality.

TEO is [b]compatible with all perk overhauls [/b]except huge ones like PerMa, SkyRe and Requiem.
This means that [b]Ordinator, Vokrii, Better Vanilla Perks [/b]are compatible.

[size=3]TEO [b]Morrowind [/b]Module [b]is not compatible [/b]with mods which [b]strongly [/b]change equipment distribution:
[/size][list]
[*][size=3]YASH[/size]
[*][size=3]Requiem[/size]
[*][size=3]MorrowLoot and derivatives (but you can use [url=https://www.nexusmods.com/skyrimspecialedition/mods/27094]Morrowloot Miscellania[/url]!)[/size]
[/list]
TEO [b]DnD [/b]Module [b]is not compatible [/b]with mods which add armor traits/properties:
[/size][list]
[*][size=3]True Armor[/size]
[*][size=3]Know Your Enemy [b]Armor Module[/b][/size]
[*][size=3](Know Your Enemy [b]Creatures Module [/b]is [u]totally compatible[/u]!)[/size]
[/list]
[size=3]Build Bashed Patch [b]before [/b]TEO.
If you are using my other patchers, correct order is this:
[/size][list]
[*][size=3]Bashed Patch[/size]
[*][size=3]TEO[/size]
[*][size=3]TUS[/size]
[*][size=3]TME[/size]
[*][size=3]TRIW[/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Morrowind-Inspired Armor System[/size][/center][center][size=3][spoiler]
Light Armor is vastly superior to Heavy Armor in vanilla game.
TEO fixes this by rebalancing Light Armor and introducing new Medium Armor type.
[b]Light Armors[/b] skill tree is renamed to [b]Light-Medium Armors.[/b]
No other changes are made to the perk tree, so [b]all perk overhauls are 100% compatible.[/b]
Light and Medium Armors are still technically of the same type.
This is the only practical way to do this.
But game mechanics make them [b]two actually separate types[/b].

[size=3][size=4][b]Light Armor [/b][/size]is as cheap and light as before, but is [b]50% weaker[/b] now.
So it is[b] very light and quiet [/b]- the only type of Armor [b]without debuffs for Thief skills.[/b]
[size=3][size=3]That's why it's the only reasonable choice for sneaky thieves, assassins and hunters.[/size][/size]
It also can be very [b]cheap[/b], so it's used by those who can't afford or don't need anything better.
[size=3]
[size=4][b]Heavy Armor [/b][/size]is untouched by TEO, so it is still [b]heavy, strong and expensive.[/b]
It's a legit solution to those who need maximum protection no matter what the cost.
[size=3][size=3]It has [b]very strong debuffs to Thief skills [/b](Sneak, Lockpicking, Pickpocket).[/size][/size][/size]

[size=4][b]Medium Armor [/b][/size]is as strong as Light Armor was before, but is heavier and more expensive.
It also has pretty [b]strong debuffs to Thief skills [/b](Sneak, Lockpicking, Pickpocket).
A balanced option which provides good protection as well as speed and reasonable cost.
It's not surprising that many soldiers, rangers and mercenaries will prefer it.
And it's not surprising that practical Medium Armor is so popular in Skyrim.
(Nords actually had racial bonus towards Medium Armor in Morrowind)[/size]
[/spoiler][size=5]Armor and Thief Skills[/size][size=3]
[spoiler]
[b]Light Armor[/b] is the only reasonable choice for Thief/Stealth characters.
[b]Both Medium and Heavy [/b][size=3][size=4][b]Armor [/b][/size][/size]have strong debuffs to Sneak, Lockpicking and Picpocket.

[/size][/size][size=3][size=4][b]Armor debuffs[/b][/size]
[b]Medium cuirass[/b]: -20% sneaking, -10% pickpocketing
[b]Medium helmet[/b]: -10% pickpocketing, -10% lockpicking
[b]Medium boots[/b]: -30% sneaking
[b]Medium gauntlets[/b]: -30% pickpocketing, -40% lockpicking

[b]Heavy cuirass[/b]: -40% sneaking, -20% pickpocketing
[b]Heavy helmet[/b]: -20% pickpocketing, -20% lockpicking
[b]Heavy boots[/b]: -60% sneaking
[b]Heavy gauntlets[/b]: -60% pickpocketing, -80% lockpicking

[b]Any shield[/b]: -100% pickpocketing, -100% lockpicking[/size]
[/spoiler][/center][center][size=5]More Armors and More Lore
[/size][/center][center][size=3][spoiler]
[size=4][b]Generic Medium Armors[/b][/size]
Vanilla Skyrim offers [b]two [/b]comprehensive lines of progression for Heavy and Light Armor.
You know it, Iron -> Steel -> ... -> Daedric and Fur/Hide -> Leather -> ... -> Dragonscale.
Many of vanilla armors are converted to Medium type, but this doesn't break anything.
TEO fully implements not two but [b]three[/b] lines of armor progression.

[size=4][b]20+ new high-quality armor sets
[/b][/size]This includes but is not limited to:
[/size][list]
[*][size=3]New Nordic armors like chainmail and brigandine[/size]
[*][size=3]New Bosmer, Breton and Cyrodilic sets[/size]
[*][size=3]Lighter versions of Dwarven, Elven And Glass Armors[/size]
[*][size=3]Thalmor and [size=3]Vigilants Of Stendarr get their own [/size]armors[/size]
[*][size=3]Stormcloaks, Dawnguard and Companions have more armors[/size]
[/list][size=3]
[size=4][b]Naming and appearance fixes[/b][/size]
[/size][list]
[*][size=3] Scaled Helmet is now unique and not a "hide helmet with stupid little horns"[/size]
[*][size=3]Steel Armor is no longer matched with Imperial boots and gauntlets[/size]
[*][size=3]Elven Armor is now a lot stronger, on par with Orcish (same as in Oblivion)[/size]
[*][size=3]New names: Elven -> Altmer, Dwarven -> Dwemer, Orcish -> Orsimer, Steel Plate -> Nordic Plate[/size]
[/list]
[size=3][size=3][size=4][b]Weapons Rebalanced[/b][/size]
TEO implements True Orcish And True Daedric Weapon modules from Weapons and Armors Fixes.
Value, rating, weight and lvl list positions of some weapon materials are switched.
This makes them more balanced and consistent with the lore.
Vanilla: Orcish < Dwarven < Elven, Daedric < Dragonbone
TEO: Dwarven < Elven < Orcish, Dragonbone < Daedric[/size][/size][size=3][/spoiler][/size][/center][center][size=5]Reworked Equipment Distribution
[/size][/center][center][size=3][spoiler]
[b]All Dragonborn content [/b](except Stalhrim and Skaal) now is widespread in Skyrim.
[b]Nordic weapons [/b]are widely used alongside Steel and Iron.
Bandits and mercenaries now often use not only Nord-made, but also [b]foreign equipment[/b]:
Altmer, Breton, Bosmer, Dunmer, Cyrodilic, as well as salvaged Dwemer and Draugr stuff.

A lot of unique or semi-unique NPCs now have more appropriate armors and weapons:
[b]
[size=4]Vanilla Skyrim + TEO[/size][/b]
[/size][list]
[*][size=3]Nobles have strong and expensive equipment[/size]
[*][size=3]Common mercenaries and warriors have more varied equipment[/size]
[*][size=3]Carriage drivers now have armor[/size]
[*][size=3]Other unique NPCs often get unique outfits[/size]
[*][size=3]Interesting NPCs also get unique outfits[/size]
[/list]
[size=3][b][size=4][b]With Immersive Armors[/b] AND/OR Immersive Weapons[/size]
[/b][/size][list]
[*][size=3]None of the IA sets are distributed to the leveled lists[/size]
[*][size=3]However, choices for unique NPCs are HUGELY expanded[/size]
[*][size=3]Interesting NPCs also use IA and IW stuff[/size]
[*][size=3]Many NPCs receive unique IW weapons[/size]
[*][size=3]Ship captains have Seadog Armor and cutlasses[/size]
[*][size=3]Redguards wear Redguard Mail[/size]
[*][size=3]Other improvements listed in the Factions section[/size]
[/list][size=3][b]
[size=4]With Populated Skyrim Series[/size][/b][/size][list]
[*][size=3]Bosmer hunters wear Bosmer Armor[/size]
[*][size=3]Dunmer mercenaries have Dunmer equipment[/size]
[*][size=3]All Knights wear Nordic and Cyrodilic Plate Armor[/size]
[*][size=3][size=3]Immersive Armors: Knight of the Faith wear Paladin Armor[/size][/size]
[*][size=3]IA: Wandering Knights wear Nordic, Cyrodilic, Hedge Knight and Vanguard Armor[/size]
[*][size=3][size=3][size=3]All knights have Nordic (vanilla) or strong (Immersive Weapons) weapons[/size][/size][/size]
[*][size=3]Knights of the Faith have only blunt weapons[/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Imperial Legion Properly Organized[/size]
[size=3][spoiler]
Imperial Legion now has 5 separate sets of equipment for different ranks.
Several Legion mods are supported.
Penitus Oculatus keep their original armor.
However, commander Maro wears same armor as other legates.

[size=4][b]Vanilla[/b][/size]
[/size][list]
[*][size=3]Couriers, scouts and quartermasters - [b]Imperial Light Armor[/b][/size]
[*][size=3]Archers - [b]Imperial Medium Armor [/b](based on Imperial Studded + old Imperial Helmet)[/size]
[*][size=3]Infantry - [b]Imperial Heavy Armor [/b](old Imperial Armor + Officer Helmet)[/size]
[*][size=3]Officers - [b]Imperial Heavy Armor + Full Helmet + new Imperial Officer Sword[/b][/size]
[*][size=3]Legates and generals - [b]General[/b] [b]Tullius Armor[/b][/size]
[/list][size=3]
[b][size=4]Immersive Armors[/size]
[/b][/size][list]
[*][size=3]Officers - [b]Imperial Heroic Armor[/b][/size]
[*][size=3]Legates and generals - [b]Imperial Knight Armor[/b][/size]
[/list][size=3]
[b][size=4]Perfect Legionnaire[/size][/b]
[/size][list]
[*][size=3](overwrites IA, [b]load after IA [/b]for proper textures!)[/size]
[*][size=3]Officers - [b]Imperial Plate Armor [/b](based on PL's General Tullius Armor + Full Helmet)[/size]
[*][size=3]Legates and generals - [b]Imperial Templar Armor[/b][/size]
[/list][size=3]
[b][size=4]Heavy Legion[/size][/b]
[/size][list]
[*][size=3](overwrites IA, requires a [b]compatibility patch [/b]with TEO)[/size]
[*][size=3]Couriers, scouts and quartermasters - [b]Imperial Light Armor[/b][/size]
[*][size=3]Archers - [b]Imperial Medium Armor + old "Soldier's helmet"[/b][/size]
[*][size=3]Infantry - [b]Imperial Heavy Armor[/b][/size]
[*][size=3]Officers - [b]Imperial Heavy Armor + Officer Helmet[/b][/size]
[*][size=3]Legates - [b]Legate Armor[/b][/size]
[*][size=3]Generals - [b]General Tullius Armor[/b][/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Other Factions Equipment[/size]
[size=3][spoiler]
[size=4][b]Stormcloaks[/b][/size]
[/size][list]
[*][size=3]Stormcloak Officers get new armor (Stormcloak Heroic Armor)[/size]
[*][size=3]3 types of armor for common soldiers - Heavy, Light and Medium[/size]
[*][size=3]Soldiers have uniform chest armors, but [/size][size=3]varying helmets, boots and gauntlets[/size]
[*][size=3]Immersive Armors: Stormcloaks also wear Snow Bear Armor[/size]
[*][size=3][size=3]Immersive Armors:[/size] Ulfric gets Stormlord Armor[/size]
[/list]
[size=3][b][size=4]Thalmor[/size]
[/b][/size][list]
[*][size=3]Two new armor sets (Medium and Light)[/size]
[*][size=3]New Thalmor Armors are based on the Noldor Content Pack[/size]
[/list][size=3]
[size=4][b]Dawnguard[/b][/size]
[/size][list]
[*][size=3]Both vanilla armors are now medium[/size]
[*][size=3]New Dawnguard Plate Armor (includes vanilla heavy helmet)[/size]
[*][size=3]Officers wear Dawnguard Plate Armor[/size]
[/list]
[size=4][b]Vigilants Of Stendarr[/b][/size][list]
[*][size=3]Vigilants have enchanted Robed/Plate Armor[/size]
[*][size=3][size=3][/size][size=3]Immersive Armors:[/size] Carcette has Ebony Mage Armor[/size]
[/list]
[size=4][b]Companions[/b][/size]
[list]
[*][size=3]Wolf Armor is now stronger and Medium[/size]
[*][size=3]Most Companions now wear Wolf Armor[/size]
[*][size=3]Kodlak as leader of the guild gets Ebony Armor[/size]
[*][size=3]Skjor and Farkas wear new Wolf Plate Armor[/size]
[/list]
[size=4][b]Orc Strongholds[/b][/size]
[list]
[*][size=3]Orcs wear Scaled and Orcish Armor[/size]
[*][size=3]Immersive Armors: Orcs also wear Einherjar and Trollsbane Armor[/size]
[*][size=3][size=3]Immersive Armors: [/size]Stronghold chiefs have Warchief Armor[/size]
[*][size=3]Horses On Patrol - Orcs is supported[/size]
[/list]
[size=3][size=4][b]Other (with Immersive Armors)[/b][/size][/size]
[list]
[*][size=3]Alikr wear Redguard Knight Armor[/size]
[*][size=3]Hunters of Hircine wear Hunter Armor[/size]
[*][size=3]Knights of The Faith ([size=3]Populated Skyrim[/size]) wear Paladin Armor[/size]
[/list][size=3][/spoiler][size=5]Oblivion-Inspired [/size][/size][size=5]Weapon System[/size]
[size=3][spoiler]
[size=4][b]New Weapon [size=3]Skills[/size][/b][/size]
It's actually pretty stupid to divide weapons into [b]one-handed [/b]and [b]two-handed.[/b]
There is nothing really different between 1H axe and 2H axe, except it's weight.
However 1H sword and 1H axe are totally different weapons.
Nowadays there are also mods which add [b]spears with custom animations[/b].
However, spears still don't have a a specific Weapon type.
So I decided to divide weapons into [b]Bladed [/b]and [b]Shafted[/b].
[b]All perk overhauls are compatible.[/b]
Basically new system looks like this:

[size=4][b]Bladed Weapons (old One-Handed skill)[/b][/size]
[list]
[*][b]Short Blades [/b]- use [b]Dagger [/b]perks - daggers and short swords from mods
[*][b]Curved Blades [/b]- use [b]War Axe [/b]perks - katana, scimitar, all other curved swords
[*](This includes vanilla swords like Orcish and all sabers/cutlasses added by mods)
[*][b]Straight Blades [/b]- use [b]Sword [/b]perks - most of vanilla and modded swords
[*][b]Two-handed Blades [/b]- use [b]Mace [/b]perks - all two-handed swords.
[/list]
[size=4][b]Shafted Weapons (old Two-Handed skill)[/b][/size]
[list]
[*][b]Axes [/b]- use [b]Battle Axe [/b]perks - all axes, but not halberds
[*][b]Blunt weapons [/b]- use [b]Warhammer [/b]perks - all maces and hammers
[*](This doesn't include quarterstaffs which are a type of polearm)
[*][b]Polearms [/b]- use [b]Greatsword [/b]perks - all spears, halberds, glaives and quarterstaffs
[/list]
[size=4][b]Benefits of new system[/b][/size]
[list]
[*][b]Spears [/b]get their own perks
[*][b]All perk overhauls are fully compatible[/b]
[*]Player now can easily change between 2H and 1H weapons
[*]The whole system now makes more sense from realism point of view
[/list][/size][size=3][/spoiler][/size][size=5][/size][size=5]Slash/Pierce/Strike/Critical Damage[/size]
[size=3][spoiler][/size]
[size=3][b]Critical Damage was fully reworked.[/b]
Now it takes into account your [b]Skill level [/b](Blade, Shafted or Archery).
All [b]alchemy/enchantment bonuses [/b]are also accounted.
Overall amount of critical damage now is [b]very significant[/b].[/size]

[size=3]There are now 6 types of damage:
[/size][list]
[*][size=3]Magic: [b]Fire, Frost and Shock[/b][/size]
[*][size=3]Non-magic: [b]Slash, Pierce and Strike[/b][/size]
[/list]
[size=3]All weapons have 1 or 2 types of Damage.
If weapon gets 2 types of Damage it will also be 25% weaker.
For example, Sword (Slash, Pierce) is 25% weaker than Sabre (Slash)[/size].

[size=3]Different weapon classes have different Damage types.[/size]
[size=3]Mods Heavy Armory, Animated Armory, Lost Longswords and Immersive Weapons add many new classes.

[size=4][b]NOTE:[/b][/size]
[/size][list]
[*][size=3]If you use [b]Animated Armory[/b], install [b]Plugin Leveled List Version[/b][/size]
[*][size=3]You don't need any AA compatibility patches (Heavy Armory, Immersive Weapons etc)[/size]
[*][size=3]TEO will setup correct AA keywords for HA and IW weapons[/size]
[/list]
[b][size=4]Bladed Weapons[/size][/b]
[list]
[*][size=3][b]Short Blades [/b]- daggers are [b]Pierce[/b], shortswords (HA) and tantos (IW) - [b]Pierce/Slash[/b][/size]
[*][size=3][b]Curved Blades [/b]- katanas, [size=3]wakizashis, [/size]cutlasses, sabers (IW) and some of vanilla swords are all [b]Slash[/b][/size]
[*][size=3][b]Straight Blades [/b]- swords are typically [b]Pierce/Slash[/b], but rapiers (AA) are [b]Pierce[/b][/size]
[*][size=3][b]Two-handed Blades [/b]- real two-handed swords are [b]Slash[/b][/size]
[*][size=3]but one-and-half-handed swords like longswords (LL) are [b]Pierce/Slash[/b].[/size]
[*][size=3]I really think now that longswords should be 2H[/size][size=3], because when I used 1H they were just better swords.[/size]
[*][size=3]Also, nobody ever used longsword/bastard sword together with a shield, unlike one-handed arming swords.[/size]
[*][size=3]So 2H longswords actually are historically accurate[/size]
[/list]
[size=4][b]Shafted Weapons[/b][/size]
[size=3] [b]Axes [/b]- 1H axes will be [b]Slash[/b], but battleaxes have strong momentum, so they are [b]Slash/Strike[/b].
[/size][size=3][/size][list]
[*][size=3]However, double-edged Axes (IW Double Axes or vanilla Steel Battleaxe) are still [b]Slash[/b].[/size]
[*][size=3][b]Blunt weapons [/b]- boring but powerful. [b]Strike[/b].[/size]
[*][size=3][b]Polearms [/b]- spears are [b]Pierce[/b], halberds and glaives - [b]Pierce/Slash[/b], quarterstaffs - [b]Strike.[/b][/size]
[*][size=3][b]Blunt weapons and quarterstaffs have 50% lower Critical Damage[/b].[/size]
[*][size=3][b]They also have 20% lower Reach.[/b][/size]
[/list][size=3][/spoiler][size=5]Armor Properties[/size]
[size=3][size=3][spoiler][/size][/size]
All armors, regardless of their type (Light/Medium/Heavy), now also receive properties.

[size=3]Each [b]cuirass [/b]has a [b]single Primary Property[/b]
[/size][/size][list]
[*][size=3][b][/b][b]Plate [/b]- Slash x0.5[/size]
[*][size=3]Examples: Iron, Steel, Dwemer, Nordic Plate, Ebony, Altmer[/size]
[*][size=3][b]Segmented [/b]- Strike x0.5, Slash x1.5[/size]
[*][size=3]Examples: Scaled, Nordic Carved, Glass, Orsimer, Dragonscale[/size]
[*][size=3][b]Soft [/b]- Strike x0.5, Pierce x1.5[/size]
[*][size=3]Examples: Fur, Hide, Leather[/size]
[*][size=3]Note: Chainmail Armors are considered to be Plate[/size]
[/list]
[size=3]A [b]cuirass [/b]can also have some [b]Secondary Properties[/b][/size][list]
[*][b][size=3]Warm [/size][/b][size=3]- Frost x0.5[/size]
[*][size=3][b]Resistant - [/b]Strike x1.5, Fire x0.5, Shock x0.5[/size]
[*][size=3]Note: Resistant Armors are made of harsh, but brittle non-metal materials[/size]
[*][size=3] These are typically Crystal-based (Glass, Ebony...) or Bone-based (Chitin, Dragonscale...)[/size]
[*][size=3]Orsimer Armor is made of metal so it isn't Resistant![/size]
[/list]
[b][size=3]Close-faced helmets and masks also have a [size=4][u]Full[/u] [/size]Property
[/size][/b][list]
[*][size=3]Critical Damage Chance x0.25[/size]
[*][size=3]Pierce x0.5[/size]
[*][size=3]Time between Shouts 100% bigger[/size]
[*][size=3]Archery 75% worse[/size]
[*][size=3]Stamina Regeneration 50% slower[/size]
[/list][size=3][/spoiler][/size][size=5]Integration of Weapon Mods[/size]
[size=3][spoiler]
[size=4][b]More weapons[/b][/size]
I recommend these great mods to have a [b]fully realistic range of weapons[/b]:
[/size][list]
[*][size=3]LeanWolf's Better-Shaped Weapons (replacer)[/size]
[*][size=3]Real Bows (replacer)[/size]
[*][size=3]Animated Armory[/size]
[*][size=3]Heavy Armory (patch for AA is available)[/size]
[*][size=3]Lost Longswords [b](choose 2H version)[/b][/size]
[*][size=3]Immersive Weapons (patch for AA is available)[/size]
[*][size=3]Legendary Skyrim Crossbows[/size]
[/list][size=3]
To further integrate these mods together, TEO does some changes to these weapons.
Currently these changes affect only names of weapons.
In next versions TEO will also change their stats[/size]

[size=4][b]Name changes[/b][/size]
[list]
[*][size=3]Animated Armory: Pike -> Half Pike[/size]
[*][size=3]Heavy Armory: Halberd -> Pollaxe (overlap with AA)[/size]
[*][size=3]Heavy Armory: Quarterstaff -> Short Quarterstaff (overlap with AA and IW)[/size]
[*][size=3][b]Immersive Weapons[/b]:[/size]
[*][size=3]IW: Longsword -> Bastard Sword (overlap with LL)[/size]
[*][size=3]IW: Imperial Ebony Sword -> Ebony Falchion(this is not a Legion weapon)[/size]
[*][size=3][size=3]IW: Daedric Halberd -> Daedric [/size]Fauchard (overlap with AA and HA)[/size]
[*][size=3]IW: Quarterstaff -> Long Quarterstaff (overlap with AA and HA)[/size]
[*][size=3]IW: Spear -> Hunting Spear (overlap with HA)[/size]
[/list][size=3][/spoiler][/size][/center][center][size=5]Credits and Gratitudes[/size]
[spoiler]
[size=3]I want to thank:

[b]-[/b] [b]matortheeternal[/b], for developing zEdit and all the help I got from him.
The very possibility that this mod actually exists is because he created zEdit.
This guy is just amazing.
[b]
- hothtrooper44, [/b]for allowing me to rework distribution of Immersive Armors to make it more compatible with TEO.
Now I managed to do this as I always wanted:
TEO nearly doubles amount of generic low/medium level armors in game,
and IA provides unique outfits for named NPCs, who are now really memorable.
[b]
[/b]- [b]all mod authors[/b], that set open permissions or specifically allowed me to use their assets in this mod.
You can find full list of their mods, credits and descriptions of what I took in the "Permissions and Credits" tab.

[b]List of authors who have created full armor sets that are now included in TEO:[/b]
VAultMaN30 - [url=https://www.nexusmods.com/skyrim/mods/63346/] Yet Another Guard Armor[/url] and [url=https://www.nexusmods.com/skyrim/mods/55116/]Early-Middleages Helmets pack[/url], edited by aicy and NorthWar
Maty743 - [url=https://www.nexusmods.com/skyrim/mods/37289]Bosmer Armor Pack[/url], [url=https://www.nexusmods.com/skyrim/mods/58656/]Noldor Content Pack[/url] and [url=https://www.nexusmods.com/skyrim/mods/19655/]Matys Mithril[/url], with ground models by giggityninja
Lestryagain - [url=https://www.nexusmods.com/skyrim/mods/87248/]Truly Light Elven Armor (male)[/url], [url=https://www.nexusmods.com/skyrim/mods/82387/]Truly Light Elven Armor (female)[/url] and [url=https://www.nexusmods.com/skyrim/mods/80780/]Truly Light Glass Armor (female)[/url] (together with OperatorCactus)
lumps - [url=https://www.nexusmods.com/skyrim/mods/12377/]Heroic Stormcloak Armor[/url]
patobek - [url=https://www.nexusmods.com/skyrim/mods/25832/]Crimson Ranger Armor[/url]
Baraban - [url=https://www.nexusmods.com/skyrim/mods/22602/]Witcher 2 Style Dawnguard and Standard Heavy Plate[/url][url=https://www.nexusmods.com/skyrim/mods/6684]
[/url]Faelrin - [url=https://www.nexusmods.com/skyrim/mods/48945?]Wolf Knight Armor
[/url]MadCat221 - [url=https://www.nexusmods.com/skyrim/mods/10506]Robed Steel Plate Armor
[/url]
[b]List of authors who have created some armor parts, which are now included in TEO:[/b]
navida1 - [url=https://www.nexusmods.com/skyrim/mods/15927]Improved closefaced helmets[/url]
[/size][size=3]Brumbek - [url=https://www.nexusmods.com/skyrim/mods/80011/?]Semi-Open Guard Helmets[/url]
QwibQwibMods - [url=https://www.nexusmods.com/skyrim/mods/92869]Stormcloak Warrior Armor - Lore friendly mashup - Optional Replacer[/url]
cyrkon - [url=https://www.nexusmods.com/skyrim/mods/48984/]Medium and Light Dwarven Armor[/url]
[size=3]rahman530 - [url=https://www.nexusmods.com/skyrim/mods/6684]Lore Friendly Armor Pack[/url][/size]
Delincious - [url=https://www.nexusmods.com/skyrim/mods/21988]Shields of Skyrim[/url]
Franklin Zunge - [url=https://www.nexusmods.com/skyrim/mods/32706/]Brigandage[/url]
Omesean - [url=https://www.nexusmods.com/skyrim/mods/12693]Einherjar Armor[/url]
Batmanna - [url=https://www.nexusmods.com/skyrim/mods/50459/]Warmonger Armory[/url]
QuickFox - [url=https://www.nexusmods.com/skyrim/mods/15149/]Open Faced Dwarven Helmet
[/url]Afrotoast42, Lordofwar, Redxavier, TH3WICK3D1 - [url=https://www.nexusmods.com/skyrim/mods/78385/]Witcher 2 Armor Collection[/url][/size]

[size=3]I also want to thank [b]billyro [/b]for allowing me to include his Imperial Captain Sword.[/size]
[/spoiler][/center][center][size=5]Recommended Mods (Links)[/size]
[spoiler]
[size=3][size=4][b]Armors[/b][/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/15927]Improved Closefaced Helmets[/url][/size]
[url=https://www.nexusmods.com/skyrim/mods/6085/]Perfect Legionnaire - Imperial Armor Reforged 6-0[/url]
I recommend to install all optional files except "[/size][size=3]Full Helmet Open Face".
You don't need that one if you have Improved Closefaced Helmets
[url=https://www.nexusmods.com/skyrim/mods/95891]Heavy Legion[/url] - good alternative to PL. Requires a compatibility patch with TEO.
[size=3][b][url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url][/b] - Since 1.4 TEO totally disables MCM and scripted distribution.[/size]
[url=https://www.nexusmods.com/skyrim/mods/86665]Comprehensive Sleeves Pack[/url] - check also it's optional files
[url=https://www.nexusmods.com/skyrim/mods/48160/]Practical Female Armors[/url] - load it before Comprehensive Sleeves Pack.[b]
[/b][url=https://www.nexusmods.com/skyrim/mods/95719]Guards Armor Replacer[/url] - if you use Original ESP, you must install compatibility patch

[b][size=4]Weapons[/size][/b]
[url=https://www.nexusmods.com/skyrim/mods/39870]LeanWolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/64440/]Real Bows[/url]
[url=https://www.nexusmods.com/skyrim/mods/82171]Legendary Skyrim Crossbows[/url]
[url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url] - [u]don't [/u]install True Orcish Patch
[url=https://www.nexusmods.com/skyrim/mods/27644/]Immersive Weapons[/url] - this is still the best compilation of non-vanilla styled weapons.
Especially after the latest SSE update.
[url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury - Rapiers Pikes and Halberds with third person animations[/url] - install Plugin Leveled List Version.
You don't need Heavy Armory and Immersive Weapons Patches[size=3]. TEO will handle this[/size]
[url=https://www.nexusmods.com/skyrim/mods/81118/]Royal Armory - New Artifacts[/url] - [size=3][size=3]Since 1.4 TEO disables scripted distribution[/size][/size] and handplaces all weapons on NPCs.
[url=https://www.nexusmods.com/skyrim/mods/26261]Lost LongSwords[/url] - [b]choose 2H version[/b]
[url=https://www.nexusmods.com/skyrim/mods/72910/]Dawnguard Arsenal
[/url][url=https://www.nexusmods.com/skyrim/mods/33292/]Unique Uniques[/url]

[size=4][b]NPCs[/b][/size]
[url=https://www.nexusmods.com/skyrim/mods/81462/]DIVERSE SKYRIM[/url][url=https://www.nexusmods.com/skyrim/mods/12977]
Immersive Patrols[/url]
[url=https://www.nexusmods.com/skyrim/mods/73315/]Populated Skyrim HELL EDITION[/url] (or just [url=https://www.nexusmods.com/skyrim/mods/73186/]Roads [/url]and [url=https://www.nexusmods.com/skyrim/mods/73167/]Cities.[/url]
NPCs from these two modules have unique outfits, assigned by TEO)
[url=https://www.nexusmods.com/skyrim/mods/8429/]Interesting NPCs[/url][/size][b] [size=3][/size][/b][size=3](these will also use[/size][size=3] Immersive Armors!)
[/size][url=https://www.nexusmods.com/skyrim/mods/99406][size=3]Citizens of Tamriel[/size][/url]
[/spoiler][/center]

Monsters of the Windhelm Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Four: Centaurs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[img]https://i.imgur.com/jDJCjW7.gif[/img]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]; for the Centaurs in [url=https://www.nexusmods.com/skyrim/mods/85364] Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods.
Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans.
Thank you very much Ubisoft and associates, and thank you very much Nexus, the only place where i share my work. » [/size][/i]

The Dragonbone Cuirass Artifact

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[img]https://www.mediafire.com/convkey/d59a/mx4h3jor581rmi86g.jpg[/img]
       [img]https://www.mediafire.com/convkey/16f9/wihaechwroy43m46g.jpg[/img]

[size=3]1. Adds STANDALONE Artifact from Morrowind but SkyrimStyle Curiass to you game found in The Chest behind General Falx Carius on Solstheim, for Both Genders ALL races and is like it was in Morrowind the Strongest Cuirass in the Game.[/size]

[size=3]2. It doesn't match any Bonemold or Dragon Armors in Skyrim because its a ANCIENT artifact and resembles the Color of Predecssor Model in Morrowind as far as coloring is concerned.[/size]

[size=3]3. So go get your armor and enjoy FYI if anyone has ever played as a vampire in Morrowind you know why its a must have LOL[/size]

[size=3]4. Pictures and Videos are set to [/size][color=#ffd966]yes, without my verification on this Mod and ALL my mods :)[/color][b][line][/b][color=#ff0000]NOTE[/color][color=#ffd966][b]: doesn't use meshes is swapped out in CK with the textures this way no matter what female or male bonemold type armor you use itll work so make sure your bonemold meshes work in your Game, the Meshes are for Modders to use as resourse just don't combine my mods if you use this resource or any of my mods marked resource and read permission tabs thanks. [/b]

[/color][b]Also anything I upload is tested by other Modders/players before I upload them so TY to those you know who you are :)[/b]

[color=#ffd966]PS. Originally Requested by [/color][url=https://www.nexusmods.com/users/55225377?tab=user+files]Ragnarr1313[/url][color=#ffd966] So wouldn't have made this without his request :)[/color]

[size=3]                                                                  [/size][color=#1e84cc][size=3] [/size][url=https://www.nexusmods.com/users/1211976?tab=user+files][size=6]MY OTHER MODS[/size][/url][/color]

Big and Beautiful

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This is my BodySlide preset. If you are attracted to voluptuous and larger women, I am sure that you will also enjoy this. Alternatively, if you are interested in very thin and lithe women, I did set the minimum weight to be very slim! For this mod to work, you should only need [url=https://www.nexusmods.com/fallout4/mods/25]BodySlide and Outfit Studio[/url]. I also recommend downloading  "Vanilla Outfits Bodyslided (With HDT-PE) For CBBE," which I use for my outfits.

perk reflect blows and atronach 100

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heavy armor perk reflect blows 100%

[b]Reflect Blows[/b] is a perk in the [url=https://skyrim.gamepedia.com/Heavy_Armor_(skill)]Heavy Armor[/url] skilltree which provides a [b]10%[/b] chance of reflecting melee damage back to the enemy while you are wearing all [url=https://skyrim.gamepedia.com/Category:Heavy_armor]Heavy Armor[/url]: head, chest, hands, feet. It requires a minimum of [b]100[/b] points in the Heavy Armor skilltree and the [url=https://skyrim.gamepedia.com/Matching_Set]Matching Set[/url] perk.

alteration perk atronach 100%

[b]Atronach[/b] is a perk in the [url=https://skyrim.gamepedia.com/Alteration]Alteration[/url] skilltree which allows you to absorb 30% of the [url=https://skyrim.gamepedia.com/Magicka]magicka[/url] of any spells that hit you. It requires a minimum of 100 points in the Alteration skilltree and the [url=https://skyrim.gamepedia.com/Expert_Alteration]Expert Alteration[/url] perk.

Fores New Idles in Skyrim - FNIS

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[font=Comic Sans MS][size=4][color=orange]Nexus Skyrim File of the month May 2015[/color][/size][/font]

[size=3]No custom animation possible for Skyrim? Wrong. [color=skyblue]FNIS Behaviors allows other mods to add different types of animations to the game[/color]: idles/poses, sequenced, arm offset, furniture, and paired animations, killmoves, and creature animations.
And, with the demonstration mod [color=skyblue]FNIS Spells[/color] the user has a means to display almost all animation files. Dance animations included.[/size]

[size=4]Note: [color=skyblue]You will have to run a generator tool[/color] [color=chocolate]GenerateFNISforUsers.exe[/color] (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. In addition, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, before you run the "Update FNIS Behaviors"[/size]

[color=skyblue]Use animations exclusive to the player in an EASY way?[/color] Install [size=3][url=http://www.nexusmods.com/skyrim/mods/71055]FNIS PCEA2[/url][/size] and see the potential
[color=skyblue]Bored of all females walking the same?[/color] [url=http://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url] will change that
[color=skyblue]Ready to explore Skyrim from above?[/color] Install [url=http://www.nexusmods.com/skyrim/mods/64303]FNIS Flyer[/url] and off you go
[color=skyblue]Want to see creatures animated by custom FNIS behaviors?[/color] Go and get [url=http://www.nexusmods.com/skyrim/mods/38384]FNIS Zoo[/url]
[color=skyblue]You are a modder, and want to understand the contents of behavior files?[/color] [url=http://www.nexusmods.com/skyrim/mods/32113]CondenseBehavior[/url] represents Behaviors in a condensed form
[color=skyblue]You are a modder, and interested in Behaviors?[/color] Download [color=yellow]FNIS for Modders Documentation V6.2[/color] (or later) from the (FNIS for Skyrim) Files section


[youtube]sYEAnTdZb-s[/youtube]
NEW: [color=orange]How to Use FNIS SE & LE | w/ MO2 & Vortex.[/color] The most complete FNIS tutorial. Thanks GamerPoets

[color=orange]More videos see at the end of this description[/color]


___________________________________________________________________________________
[size=4][color=yellow]Recent Change(s)[/color][/size]

[color=yellow]2019/08/23[/color]
[size=3][color=gold]FNIS Behavior 7.5[/color][/size][list]
[*]Added (Animation) [color=orange]"Load CTD Calculation"[/color] (see notes)
[*]Fixed "Error(9)" when user has too may Alternate Animations in his mods (proper error message is shown now)
[*]Fixed missing warning when FNIS is installed in a wrong place
[*]Added interruption points during FNIS generation (so FNIS doesn't appear unresponding for a longer time)
[*]FNISforModders: increased several limits found during Load Tests
[*]AGO, TK add-on 3 IS included
[/list]
NOTEs on "Load CTD Calculation":[list]
[*]FNIS calculates how many percent of Skyrim's custom animation resources you have used up
[*]FNIS XXL will show how much each of your animation mods contributes to Load CTD
[*]FNIS will warn you when you have reached at least 99% of the load which causes CTD
[*]New XXL FNIS animation limit: 26,200 (26162 is the absolute Skyrim limit anyway, and only if you use nothing but poser mods)
[*]For more information: see the FNIS SE Article [url=https://www.nexusmods.com/skyrimspecialedition/articles/1168]Skyrim Animation Load CTD: Understand the background of this unpleasant restriction. And how FNIS can help you.[/url]
[*][color=orange]If you want to help to further improve the reliability[/color] of the calculation (few beta testers have experienced deviations of less than 1%): please read "The Article" chapter 9
[/list]
___________________________________________________________________________________
[size=4][color=yellow]Installation and Execution[/color][/size]

[color=yellow]NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account Control). These are "C:/Program Files (x86)" or "C:/Program Files" (or their localized correspondents, e.g. "C:/Programme (x86)"). Use root folders like "D:\Games". This way you can avoid serious protection issues, especially when using Mod Managers.[/color]

FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.

[list]
[*]If you use [color=gold]NMM or MO[/color]: If you have an old FNIS version installed, uninstall it like any other mod.
[*]If you install [color=gold]manually[/color]: There is NO action necessary to uninstall an older FNIS version. Simply overwrite everything.
[*] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[*]Install [color=skyblue]FNIS Behavior V7_5[/color]
[*]Install [color=skyblue]Creature Pack V6_1[/color] (optional, necessary for creature animation mods)
[*]Install [color=skyblue]FNIS Idle Spells V5_0_1[/color] (optional, necessary for the spells)
[*]Activate the FNIS plugin (FNIS.esp)
[*]Install other FNIS dependant mods (see mod list below)
[*] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[*]If you install [color=gold]manually[/color]: Go to to your Skyrim Installation directory(for example [color=chocolate]D:/Games/Steam/SteamApps/common/Skyrim[/color]), and from there to [color=chocolate]Data/tools/GenerateFNIS_for_Users[/color]
[*]If you install [color=gold]manually[/color]: Start the FNIS generator [color=chocolate]GenerateFNISforUsers.exe[/color] AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)
[*] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[*]If you use [color=gold]NMM[/color]: Install FNIS like any other mod
[*]If you use [color=gold]NMM[/color]: If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example [color=chocolate]D:/Games/Steam/SteamApps/common/Skyrim[/color]), and from there to [color=chocolate]Data/tools/GenerateFNIS_for_Users[/color]. Click OK.
[*]If you use [color=gold]NMM[/color]: "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar)
[*] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[*]If you use [color=gold]MO[/color]: Configure FNIS as executable (IMPORTANT - See one of the videos shown here, or read [url=http://wiki.step-project.com/Fores_New_Idles_in_Skyrim]S.T.E.P. Project: Fores New Idles in Skyrim[/url])
[*] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[*]Select necessary "Available Patches" (ONLY those you need! See section "Patches") from the bottom part of the generator window
[*]Click "Update FNIS Behavior"
[*] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[*]To check if new animation mods can cause problems: press the "Consistence Check" button
[*]If you have uninstalled any mod that uses the FNIS Creature Pack: press the "De-Install Creatures" button (and install the Creature Pack again, if necessary)
[/list]

When you exit [color=chocolate] GenerateFNISforUsers.exe[/color], you will be asked if [color=skyblue]a shortcut to the tool[/color] shall be created on your desktop.
[color=skyblue]Say "YES"[/color] when installing MANUALLY (STRONGLY recommended - you will need the generator quite frequently)
[color=skyblue]Say "Abort"[/color] when installing through NMM or MO

[list]
[*]For more detailed manual installation directions see "Installation (extended)"
[*]For Installation under [url=http://www.nexusmods.com/skyrim/mods/1334]Mod Organizer[/url] see the guide at [url=http://wiki.step-project.com/Fores_New_Idles_in_Skyrim]S.T.E.P. Project: Fores New Idles in Skyrim[/url]. Or watch one of the videos shown here.
[*]If you are new with installing mods, check the Wiki [url=http://wiki.tesnexus.com/index.php/Installing_Mods_Using_NMM]Installing Mods Using NMM[/url]
[/list]

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
[size=3][color=gold]FNIS Vortex/MO support (profiles), FNIS.ini[/color][/size]

[color=gold]FNIS supports Vortex and MO[/color] with several features. All features use parameters either from the FNIS.ini file, or as command line parameters when used from the command line. See also FNIS.ini0 in your FNIS Behaviors download.

[color=skyblue]File Redirection[/color]. This allows you to redirect all relevant FNIS generated files into a folder outside Skyrim\Data (to support Vortex/MO profiles). It includes all files that change the Skyrim animation functionality. FNIS temporary files and logs will still be written to the regular places (under data\tools\GenerateFNIS_for_Users). To use this functionality, the following parameter needs to be defined (FNIS.ini, or command line)[list]
[*][color=gold]RedirectFiles=<folder outside of Skyrim\Data>[/color] e.g. RedirectFiles=D:\FNIS_Redirect
[/list] To activate File Redirection, you need to set the patch for "File Redirection (Vortex/MO profiles support)". If you start FNIS from command line, this patch is automatically implied. To see how this can be used together with your actual mod manager, refer to your mod manager's documentation.
[color=skyblue]Start FNIS from command line[/color] (done by Vortex, or from a user defined .bat file (not possible whith "virtual install"!). The commandline has the following format[list]
[*][color=gold]<FNIS_path>\GenerateFNISforUsers <FNIS_ini_parameters>[/color] e.g C:\Steam\Steamapps\common\Skyrim\tools\GenerateFNIS_for_Users\GenerateFNISforUsers InstantExecute=1 PSCD=0
[/list] The <FNIS_ini_parameters> are the same that can be specified in the FNIS.ini file. (see FNIS.ini0)
[color=skyblue]FNIS execution without GUI (FNIS window)[/color]. FNIS can be started without opening the FNIS window. The parameters (patches) are the same as in the last FNIS run.The FNIS window will only pop up if FNIS has to report error or warnings. This execution mode is activated with the following parameter (FNIS.ini, or command line)[list]
[*][color=gold]InstantExecute=1[/color]
[/list] When you use this feature manually (not via Vortex), it is recommended that you use it only from a .bat file (and not for example by double-clicking from the Explorer). Because otherwise you will not see when FNIS is done.
[color=gold]IMPORTANT Notes[/color]:[list]
[*]All possible parameters are listed and explained in Skyrim\Data\FNIS.ini0. Empty lines, and lines starting with ' (apostrophe) are ignored
[*]To take effect, this file (FNIS.ini0) has to be copied MANUALLY to Skyrim\Data\FNIS.ini.
[*]Vortex, MO and NMM Virtual Install users: FNIS.ini has to go to "real" SKYRIM\Data (NOT inside the virtual mod folders!)
[/list]
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
[size=3][color=gold]Problem shooting "Installation Problems"[/color][/size]

[color=skyblue]When all NPCs move with the dreaded STIFF "half-T" POSE[/color], then this is NO FNIS bug: YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION!
[list][*]Remove the desktop GenerateFNISforUsers.exe desktop short-cut
[*]Re-install FNIS Behavior EXACTLY as described in the "Installation"
[*]Fix all errors in the generator's text field, and give note to all warnings - Errors definitely WILL, Warnings CAN indicate causes of the "half-T" problem
[*]DON'T try to be smart moving things around
[*]DON'T call the generator from within 7Zip, WinRar, ..., and NOT from a folder that you arbitrarily find through the Windows Explorer Search function
[/list]

If the problem persists AND you are using a [color=gold]LEGAL, STEAM based version of Skyrim[/color] then report your problem WITH SUFFICIENT and PRECISE information in the FNIS discussion thread. Always [color=gold]include the contents of the generator's text field[/color] (copy/paste) from your last run. And the way you installed FNIS (NMM,MO, manual). And avoid meaningless information like "glitches", "didn't work", "tried all different ways 3 times".

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
[size=3][color=gold]Piracy Precautions[/color][/size]

FNIS takes preemptive steps against piracy:[list]
[*]FNIS checks whether you [color=gold]use a legal Skyrim Steam installation[/color]. For this purpose reads the information Steam is setting every time you launch Skyrim with the Steam launcher. If this check fails, you will get a warning in the FNIS output window.
[*]FNIS checks whether you [color=gold] are user of the mod pirate site "moddrop"[/color]. In this case FNIS will abort with an appropriate error message. If you want to use FNIS again, you need to (1) uninstall the moddrop client, (2) uninstall FNIS, including all leftovers in tools\GenerateFNIS_for_Users or MO overwrites, respecively (3) re-install FNIS again.
[/list]
NOTE:[list]
[*][color=gold]I will NOT HELP any PIRATES![/color] First, I don't support people that don't support Skyrim and its mod authors. And second, I don't waste my time chasing down problems which only occur with illegal installations.
[*]In order to execute its preventive piracy actions, FNIS reads data from your PC. But only as much as is needed to find out the above described piracy information. If you don't fail the check, there is nothing that is kept in any way. And if you fail, the result is only distributed if you choose to share it. In particular there is no background scanning in any way.
[/list]
[size=3][color=orange]You can use FNIS only if you agree with its piracy checks described above!!![/color][/size]

___________________________________________________________________________________
[size=4][color=yellow]Mods using FNIS Behavior[/color][/size]

Non-adult:[list]
[*]FNIS Spells (optional file for this mod)
[*][url=http://www.nexusmods.com/skyrim/mods/2658]Dance Animation for Modder[/url] by Umpa, SergeyWR (included in FNIS Spells)
[*][url=http://www.nexusmods.com/skyrim/mods/17880]Funny Animations And Idles [/url] by dualsun (included in FNIS Spells)
[*][url=http://www.nexusmods.com/skyrim/mods/14521]Shake It - Dance Animations by indexMemories[/url] by IndexMemories
[*][url=http://www.nexusmods.com/skyrim/mods/15775]Flying Mod Beta[/url] by PorroOne
[*][url=http://www.nexusmods.com/skyrim/mods/18575]Amethyst Hollows Dreamworld[/url] by AmethystDeceiver
[*][url=http://www.nexusmods.com/skyrim/mods/16864]Momo Acrobatic Jump[/url] by xp32
[*][url=http://www.nexusmods.com/skyrim/mods/19497]Osare AnimObjects Pose[/url] by anano
[*][url=http://www.nexusmods.com/skyrim/mods/20721]Advanced Skyrim Overhaul (aka Nature of the beast II)[/url] by gulogulo
[*][url=http://www.nexusmods.com/skyrim/mods/24222]Vampiric Thirst - Dawnguard Edition[/url] by Miss Leeches
[*][url=http://www.nexusmods.com/skyrim/mods/24875]Gangnam Style Dance Animation[/url] by Casualmods MotionMakerDiva / Brodual
[*][url=http://www.nexusmods.com/skyrim/mods/26271]Fully Animated Meals Potions[/url] by foster
[*][url=http://www.nexusmods.com/skyrim/mods/27971]ZF Primary Needs[/url] by varakz
[*][url=http://www.nexusmods.com/skyrim/mods/28428]New Animation for Magic Casting[/url] by xp32
[*][url=http://www.nexusmods.com/skyrim/mods/28978]Pretty Motion Package[/url] by Dualsun
[*][url=http://www.nexusmods.com/skyrim/mods/30200]Pipe Smoking[/url] by MadNuttah and Virakotxa
[*][url=http://www.nexusmods.com/skyrim/mods/35511]Way of the Thousand Fists[/url] by rewind2
[*][url=http://www.nexusmods.com/skyrim/mods/38384]FNIS Zoo[/url] by fore
[*][url=http://www.nexusmods.com/skyrim/mods/44467]Emote - Rest[/url] by Anton
[*][url=http://www.nexusmods.com/skyrim/mods/52269]EatingSleepingDrinking - KuNeruNomu[/url] by gekkou1992
[*][url=http://www.nexusmods.com/skyrim/mods/52298]Play Random Idle[/url] by Phnx
[*][url=http://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url] by fore
[*][url=http://www.nexusmods.com/skyrim/mods/59463]Moonlight Tales - Werewolf Essentials[/url] by Brevi - Al99 - NsJones
[*][url=http://www.nexusmods.com/skyrim/mods/60421]Bathing in Skyrim[/url] by mzin
[*][url=http://www.nexusmods.com/skyrim/mods/60475]Alive Peeing[/url] by skyrimalive
[*][url=http://www.nexusmods.com/skyrim/mods/62017]Throwing Weapons Lite[/url] by JZBai
[*][url=http://www.nexusmods.com/skyrim/mods/63774]Nephilim[/url] by Antonio Colasurdo
[*][url=http://www.nexusmods.com/skyrim/mods/64303]FNIS Flyer[/url] by fore
[*][url=http://www.nexusmods.com/skyrim/mods/64769]Real Flying (with Gliding and Collisions)[/url] by Anton
[*][url=http://www.nexusmods.com/skyrim/mods/71055]FNIS PCEA2[/url] by fore
[*][url=http://www.nexusmods.com/skyrim/mods/72747]RandomIdleAnimation[/url] by gekkou1992
[*][url=http://www.nexusmods.com/skyrim/mods/74699]Shake It Some More - Dance Animations Addon and Framework[/url] by Dani - Gruberix
[*][url=http://www.nexusmods.com/skyrim/mods/76530]Combat Fatigue[/url] by Thegooglyman
[*][url=http://www.nexusmods.com/skyrim/mods/76744]OSA - Skyrim Ascendancy Engine[/url] by Ceo
[*][url=http://www.nexusmods.com/skyrim/mods/77723]Spears by Soolie Reanimate[/url] by Bouboule
[*][url=http://www.nexusmods.com/skyrim/mods/80927]Potions Animated (Flee while you drink)[/url] by Drazhar753
[*][url=http://www.nexusmods.com/skyrim/mods/83640][/url] Centaur Race Alpha WIP by jboyd4 - SpikeDragonLord - Aerisarn - RustyShackleford69
[*][url=http://www.nexusmods.com/skyrim/mods/84013]Cannabis Skyrim Lite[/url] by Tokinklownz
[*][url=http://www.nexusmods.com/skyrim/mods/85545]Reclaim Your Honor - Seppuku[/url] by JosephTheAwesome aka void30
[*][url=http://www.nexusmods.com/skyrim/mods/86031]Ride Sharing[/url] by Musje
[*][url=http://www.nexusmods.com/skyrim/mods/86263]Potions Animated Fix[/url] by FBplus and Migeend
[*][url=http://www.nexusmods.com/skyrim/mods/87272]Nazeem's Death Dance.. to Cloud District[/url] by BakaFactory
[*][url=http://www.nexusmods.com/skyrim/mods/87492]Muscle training[/url] by marubouzu
[*][url=http://www.nexusmods.com/skyrim/mods/87520]Spartan Kick[/url] by BakaFactory
[*][url=http://www.nexusmods.com/skyrim/mods/87576]Giantess Mod - Size Matters[/url] by PepperedWalnut
[*][url=http://www.nexusmods.com/skyrim/mods/89259]Female Cover Self Animations - Line Of Sight[/url] by Rebual
[*][url=http://www.nexusmods.com/skyrim/mods/89708]New Armoury - Rapiers with third person animations[/url] by NickNak
[*]Skyrim Pose Collection by Halofarm, uploaded at [url=http://mod.dysintropi.me/mods/skyrim]Halo's Mods[/url] (external link!)
[*][url=https://enderal.com]Enderal[/url] (external link!)
[/list]
Adult:[list]
[*][url=http://www.nexusmods.com/skyrim/mods/8714]Adult Show XXX[/url] by RainOfChaos, theru, Messenjah, Persacom
[*][url=http://www.nexusmods.com/skyrim/mods/8732]Cannabis Skyrim[/url] by MadNuttah and Virakotxa
[*][url=http://www.nexusmods.com/skyrim/mods/10748]Animated Prostitution - Skyrim[/url] by JoshNZ [color=gold](see "Known Restrictions and Incompatibilities")[/color]
[*][url=http://www.nexusmods.com/skyrim/mods/11427]Bathing Beauties or Beefcake - Luxury Suite[/url] by migal130
[*][url=http://www.nexusmods.com/skyrim/mods/16021]Maids II - Deception[/url] by Enter_77
[*][url=http://www.nexusmods.com/skyrim/mods/18366]Niruins Business Plans[/url] by FreshFish
[*][url=http://www.nexusmods.com/skyrim/mods/24023]Zaz Resources - Whips Restraints and Bondage[/url] by rofloski
[*][url=http://www.nexusmods.com/skyrim/mods/24536]Blow up -a little sexy apparel replacer addon-[/url] by Cotyounoyume
[*][url=http://www.nexusmods.com/skyrim/mods/33102]EstrusForSkyrim[/url] by cotyounoyume
[*][url=http://www.nexusmods.com/skyrim/mods/36993]Companion Selene Kate[/url] by Kasprutz and Hello Santa
[*][url=http://www.nexusmods.com/skyrim/mods/69448]0S3SEKSY NET 9000[/url] by Ceo
[*][url=http://www.nexusmods.com/skyrim/mods/69671]BeeingFemale[/url] by Ausbrecher
[*][url=http://www.nexusmods.com/skyrim/mods/70495]Amorous Adventures[/url] by FoxFingers
[*][url=http://www.nexusmods.com/skyrim/mods/77973]OSex - Legacy Version 1.06[/url] by Ceo
[*][url=http://www.nexusmods.com/skyrim/mods/80201]HAnimations[/url] by nazonootoko
[*][url=http://www.nexusmods.com/skyrim/mods/81241]Flower Girls for Skyrim 32bit[/url] by Xider
[*][url=http://www.nexusmods.com/skyrim/mods/81267]TropicalIsland[/url] by nazonootoko
[*][url=http://www.nexusmods.com/skyrim/mods/84810]SLAL KomAnim (Komotor Animations)[/url] by komotor
[*][url=http://www.nexusmods.com/skyrim/mods/87130]Female Cover Self Animations[/url] by thegooglyman and suzutsuki
[/list]Mods from an all-adult site (in the links replace "LL" with name of the site!!!):[list]
[*][url=http://www.LL.com/topic/16623-skyrim-sexlab-sex-animation-framework-v157-updated-0511]Sexlab[/url] by Ashal
[*][url=http://www.LL.com/topic/17062-zaz-animation-pack-2014-04-21]ZaZ-Animation-Pack[/url] by mastercchris and XAZ
[*][url=http://www.LL.com/topic/17295-private-needs]Private Needs[/url] by Richard19840706
[*][url=http://www.LL.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-02-02]Sanguine's Debauchery Enhanced[/url] by skyrimII
[*][url=http://www.LL.com/files/file/149-estrus-chaurus]Estrus Chaurus[/url] by jbezorg
[*][url=http://www.LL.com/files/file/286-defeat-v5b3-530]Defeat[/url] by Goubo
[*][url=http://www.LL.com/files/file/320-bestiality-animations-pack]Bestiality Animations Pack[/url] by Gone
[*][url=http://www.LL.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v1819c]SexLab TDF Prostitution and Pimping[/url] by TheDriedFinger
[*][url=http://www.LL.com/topic/43184-get-stripped-again]Get Stripped! Again![/url] by bahow
[*][url=http://www.LL.com/topic/44726-serialstrip]SerialStrip[/url] by APPS Dev Team
[*][url=http://www.loverslab.com/topic/50710-dark-souls-combat-v143]Dark Souls Combat[/url] by TheDriedFinger
[/list]
Mods supported by FNIS with patches:[list]
[*][url=http://www.nexusmods.com/skyrim/mods/14871]PC Exclusive Animation Path (PCEA)[/url] by xp32 and Raestloz
[*][url=http://www.nexusmods.com/skyrim/mods/16975]New Animation for Running with Bow[/url] by xp32 and Raestloz
[*][url=http://www.nexusmods.com/skyrim/mods/18981]New Animation for 1H Weapon[/url] by xp32
[*][url=http://www.nexusmods.com/skyrim/mods/20923]TK Dodge V3.0[/url] by tktk1
[*][url=http://www.nexusmods.com/skyrim/mods/24286]Horsemen Mounted Combat Enhancements[/url] by rongphale
[*][url=http://www.nexusmods.com/skyrim/mods/59487]Blocking Combat Behavior Improvements for Skyrim[/url] by moljka
[*][url=http://www.nexusmods.com/skyrim/mods/83640]Centaur Race Alpha WIP[/url] by jboyd4 - SpikeDragonLord - Aerisarn - RustyShackleford69
[*][url=http://www.nexusmods.com/skyrim/mods/90664]Super Serious Crossbows[/url] by superseriousguys
[/list]
___________________________________________________________________________________
[size=4][color=yellow]Usage[/color][/size]

The main file of FNIS, [size=3][color=skyblue]FNIS Behaviors[/color][/size], is a tool, NOT a mod. Actually 2 tools. Mod authors can use the modders tool to generate behavior files to [color=skyblue]add new custom animations[/color] to their own mods. The other one, the users tool, then will collect the data for all FNIS dependent tools on the user PC and then integrate that into the user's Skyrim installation.

To hook new animations into the sytem, it is necessary to modify original ("vanilla") behavior files for characters and creatures. Because of the anti-modding structure of these behaviors there cannot be 2 mods that modify the same behavior files.

Mods that use FNIS are providing animation lists, simple text files that tell FNIS with a variety of parametwers, how to introduce the animations into Skyrim. The FNIS user tool then collects all this data and creates ONE set of modified behavior files which have all the information needed. No mod author has to touch behavior files, and no animation mod is incompatible with the others. Provided that they all use FNIS as their framework.

FNIS animations can be used for all kind of animation tasks, ranging from simple idles to idles sequences, furniture animations, paired animations, killmoves, and more. FNIS also allow to dynamically replace all the most important standard animations, like movement, combat,

(For more modding related information see FNIS for Modders Documentation in the files section)


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
[size=3][color=gold]Patches[/color][/size]


To make 2 behavior modifying mods compatible, they have to be integrated into one set of behaviors. That's why [color=CHOCOLATE]GenerateFNISforUsers.exe[/color] has an integrated "[color=skyblue]Patch Management[/color]", which takes care of necessary Behavior changes for other behavior changing mods, like PC Exclusive Animation Path. However, FNIS will not include other (animation) files from these mods. So if you want to use the patches, you will still have to install these mods as well, before running the generator.

DONT' TICK PATCHES for mods, that you DON'T HAVE INSTALLED!!

Note that FNIS doesn't need to add patches for modes that "only want to add custom animations via FNIS. FNIS will automatically find those mods (if properly installed), and list them in the generator output.

There are 3 more patches without required base mods:[list]
[*][color=skyblue]SKELETON arm fix[/color]: this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files.
[*][color=skyblue]GENDER specific animations[/color]: in Skyrim only a few animations are defined gender specific (different animations in the "Animations/female" and "Animations/male" folder. This patch allows you to make other animations gender specific provided they are "properly" created by the animators, see the Note). If you want to use such animations (e.g xp32's [url=http://www.nexusmods.com/skyrim/mods/21887]New Animation Pack[/url], dualsun's [url=http://www.nexusmods.com/skyrim/mods/15703]Pretty Combat Idles[/url], or NonokuraSan's [url=http://www.nexusmods.com/skyrim/mods/29408]Female Animation Pack[/url]), simply copy them into your "Animations/female" (or "male"), and use this patch.
[*][color=skyblue]HKX File Compatibility Check Skyrim/SSE[/color]: Cross-using behavior, skeleton, and animation files between Skyrim and Skyrim SE will result in the well-known t-pose. General t-pose when behavior or skeleton files from the other Skyrim are used, animation-long t-pose in case of cross-used animations. This patch will check for such bad files. Obviously, it only makes sense to use this patch if you experience t-pose situations. And FNIS will not keep this patch ticked for more than one FNIS generation.
[/list]


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
[size=3][color=gold]Bug Fixes[/color][/size]

FNIS Behaviors incorporate the following bug fixes for vanilla Skyrim (without the need for the user to actively do anything):[list]
[*][color=skyblue]Death after hug fix[/color]: a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character "should" have died before and has gone into the bleedout state after a brawl, or because s/he is essential.
[*][url=http://www.nexusmods.com/skyrim/mods/68794]Proper Spell Cast Direction[/url] fix by Staff of Flames: a person bends his spine backwards when he is aiming towards something flying in the sky(a dragon, for example). This natural posture happens to all NPCs in Skyrim and to the player when he is using a bow, but not when the player is using magic. NOTE 1: FNIS implements PSCD WITHOUT arm, hand and neck twist as it is included in the PSCD mod. Certain types of animations, including bow and animobject animations don't work well with this type of twist. NOTE 2: Some users do not appreciate the amount of bending the player with this patch. By setting "PSCD=1" in the FNIS.ini you can activate this bug fix. Read the file FNIS.ini0 and follow the instructions there.
[*][url=http://www.nexusmods.com/skyrim/mods/36453]Dual Dagger Power Attack Speed Fix[/url] by Alek: fixes dual power attack speed scaling when using daggers, which will now be affected by Dual Flurry perks, Elemental Fury shout or any other kind of attack speed buffs.
[/list]


___________________________________________________________________________________
[size=4][color=yellow]FNIS Spells[/color][/size]

[color=skyblue]Gamers[/color] can use it to make characters [color=skyblue]perform any standard or custom idle[/color] by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells. Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in some adult type animation mods.

On start-up the player automatically receives [color=skyblue]3 spells[/color]:
[list]
[*][color=skyblue]FNIS Spell Selector[/color]: This (self) spell allows you to select 1 of 72 Idle Animation which will be used for the next Idle Spells (NPC or player). By installation, most of these animations are pre-set with standard animations, but it also includes all 17 of Umpa's [url=http://www.nexusmods.com/skyrim/mods/2658]Dance Animation for Modder[/url] (animations C10 to C26), and dualsun's [url=http://www.nexusmods.com/skyrim/mods/17880]Funny Animations And Idles[/url] (animations C28 to C34, A1 to A4). For a complete list of the used spells, see [color=salmon]Data/meshes/actors/character/animations/FNISSpells/FNIS_Animations.txt[/color].
[*][color=skyblue]FNIS NPC Idles[/color]: This (target) spell makes the casted NPC perform the selected idle. On standing NPCs the idle will run until you interrupt by casting again. But unfortunately, in some cases the animation can be also interrupted by or blended with the movement of other standard animation of the NPC's regular animation schedule.
[*][color=skyblue]FNIS Player Idles[/color]: This (self) spell forces the player into 3rd person and makes her perform the selected idle. The will run until you interrupt, e.g. by jumping up (space bar).
[/list]

If you want to cast animations of your choice, you can simply replace the files in meshes/actors/character/animations/FNISSpells by your own files:
[list]
[*]FNISSPc001.hkx to FNISSPc045.hkx (for cyclic animations)
[*]FNISSPa001.hkx to FNISSPa009.hkx (for acyclic animations)
[*]FNISSPo001.hkx to FNISSPo018.hkx (for cyclic animations using AnimObjects)
[*]FNISSPb001.hkx to FNISSPb009.hkx (for acyclic animations using AnimObjects)
[/list]
If you change AnimObject ('o' or 'b') animations, you should also change the corresponding AnimObjects in meshes/AnimObjects/FNIS


___________________________________________________________________________________
[size=4][color=yellow]FAQ[/color][/size]

[color=gold]I'm getting Error messages when I call [/color][color=chocolate]GenerateFNISforUSers.exe[/color][color=gold]. What can I do?[/color]
All error codes greater than 2000 are logical errors found by the Generator. Errors less than 2000 are reported by Windows. Most of the reports should be self-explanatory. Before you can work with FNIS, you need to solve all errors shown in the textfield. Also look at the warnings. They can also indicate problems that prevent FNIS from working properly (like incompatibilities). Some specific error messages:[list]
[*][color=skyblue]Error 5 (Access denied)[/color]: See the following FAQ entry
[*][color=skyblue]Error 53 (File not found)[/color]: You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation.
[*][color=skyblue]Error 2019 (Temporary directory does not exist. Bad Installation?)[/color]: (1) You are running [color=chocolate]GenerateFNISforUSers.exe[/color] from a wrong place. Most likely from out of the archive file. DON'T do that. Or (2) you have an incomplete installation -> Download and Re-Install FNIS Behavior
[/list]

[color=gold]I'm getting "ERROR(5): Access to the path .... is denied" [/color]
You have to run [color=chocolate]GenerateFNISforUSers.exe[/color] as Administrator. Right-click on the Generator (in in Explorer, or on the desktop link) and click "Run as Administrator". Or you can permanently set this option in the GenerateFNISforUsers.exe properties. GenerateFNISforUsers.exe -> Right-Mouse-Button -> Properties -> Compatibility -> Tick "Run as Administrator" (Windows 10).

[color=gold]I'm getting "ERROR(5): Access to the path .... is denied"[/color] [color=orangered]DESPITE running as administrator[/color]
Recently there is a rising number of users who get this error trying to run FNIS. Usually (not always) these users use NMM, and have Steam, NMM, Skyrim all installed under "C:\Program Files(x86)".

This is NOT an FNIS issue. It has to do with authorization issues on your PC, and even the usual running as admin does not help. Usually it is NMM which creates the issue as you can see from DuskDweller's response posted as part of the known issue "ERROR(2001)" below. It seems to be caused by the Windows UAC (User Account Control), by which the Microsoft tries to protect "C:\Program Files(x86)" from the users wrong doing.
Since we have no idea what is causing this alarmingly increasing rate of reports, I ask you to give some more information about your environment: NMM/MO/manual install, Windows version, used AntiVirus, full generator output, more information from the Windows Event Viewer Eventvwr.msc, ...

To make FNIS work you can try to install FNIS manually. Remove "Data/tools/GenerateFNIS_for_Users" first. After installation go to GenerateFNISforUsers.exe -> Click Right-Mouse-Button -> Properties -> Compatibility -> Tick "Run as Administrator" -> OK.
The only know way to RELIABLY solve this issue is to move Steam and Skyrim away from "C:\Program Files(x86)". WHAT YOU GENERALLY SHOULD DO. For example to "C:\Games". Don't be afraid. This is not hard. See [url=http://support.steampowered.com/kb_article.php?p_faqid=231]Moving a Steam Installation and Games[/url]


[color=gold]("Animation Problems") After installing FNIS I suddenly have animations problems (stiff half-T pose, or other glitches). Why?[/color]
Principally, FNIS Behaviors correctly installed and generated (without patches) adds additional animations, and DOES NOT INFLUENCE OTHER ANIMATIONS IN ANY FORM! There are a numer of possible causes, which can make FNIS look like it is breaking animations:[list]
[*]You have ignored ERRORS or WARNINGS in your last generator run. Don't do this. They are there for some reason.
[*]You are running a cracked Skyrim. In the past apparant cracks have shown symptoms I have not seen in Steam versions.
[*]Your game cache is corrupted. Run Steam Verify Cache (The Elder Scrolls V: Skyrim -> RMB -> Properties -> Local Files -> Verify Integrity Game Cache ...). Another reason not to use cracks.
[*]You are running a custom skeleton which comes with a skeleton.nif only, and not a corresponding skeleton.hkx. Installing [url=http://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url] first usually should fix the problem.
[/list]
[color=gold]I got the warning "Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam."[/color]
This is a warning (only) that indicates, that your installation is not recognized as a legal steam installation. The generator is not effected by this. However, I will NOT support you with any installation problem you might have. Most users seeing this warning are using an illegal or pirated Skyrim copy (and don't have the proper registry information). And I don't support Skyrim pirates, and I don't want to track down possible problems caused by pirate installations.
If you think you got a legal installation[list]
[*]check Bethesda's [url=http://forums.bethsoft.com/topic/1258133-installing-from-disc-instead-of-steam]installing from disc instead of steam[/url] thread.
[*]you might not have executed the proper steps to relocate your steam folder, as described in [url=http://support.steampowered.com/kb_article.php?p_faqid=231]Moving a Steam Installation and Games[/url].
[*]if you have used "Steam Verify Cache", it might have removed one of the required registry entries. Start Skyrim once through the "Skyrim Launch" (and not through SKSE)
[*]or, most likely, a hyperactive registry cleaner (CCLeaner?) has removed the registry entries used for this check
[/list]
[color=gold]("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save file. An FNIS bug?[/color]
No. Skyrim's memory Management is buggy, and the more you add to Skyrim, the greater the likelyhood that you see CTDs, especially on save load. Here my advice when you have an unacceptable CTD rate:[list]
[*]Install [url=http://skse.silverlock.org]SKSE 1.7.0[/url] or later. This will install "sheson's memory patch", which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make sure you have a Data/SKSE/skse.ini file with the following lines:
[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[*]Use [url=http://www.nexusmods.com/skyrim/mods/72725]Crash fixes[/url] by meh321
[*]Reduce programs in the background (e.g Browsers, CK, ..) to a minimum
[*]At least temporarily reduce the number of FNIS based mods. Pinup Poser, for example, is a great mod. But I can't understand why user keep a pose mod active all the time when they suffer from frequent CTDs.
[/list]

[color=gold](".NET Problems") The generator gives some other strange error messages like "0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)", ".NET Framework Initialization Error", or aborts immediately after double-clicking.[/color]
Most likely you have a [color=skyblue]corrupted Windows or .NET installation[/color], which can even be caused by undetected viruses. Use the Windows Event Viewer [url=http://windows.microsoft.com/en-us/windows/what-information-event-logs-event-viewer#1TC=windows-7]eventvwr.msc[/url] to find clues about the cause of the failure. If it indicates .NET problems, then re-install .NET from [url=http://www.microsoft.com/en-us/download/details.aspx?id=17718]Microsoft .NET Framework 4 (Standalone Installer)[/url]. If this does not help use [url=http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx].NET Framework Setup Verification Tool[/url] and [url=http://www.microsoft.com/en-us/download/details.aspx?id=30135]Microsoft .NET Framework Repair Tool[/url]. The following links might give additional information: [url=http://social.msdn.microsoft.com/Forums/en/netfxsetup/thread/3d03a6bd-d7ac-4972-bc22-88fc016d7e63].NET 40 Redistib install error "failed with 0x240006"[/url] and [url=http://blogs.msdn.com/b/astebner/archive/2010/12/29/10110053.aspx]Possible issue where .NET Framework 4 setup reports success but fails ...[/url]. This [url=http://blogs.msdn.com/b/astebner/archive/2006/09/04/739820.aspx].NET Framework Setup Verification Tool User's Guide[/url] seemed to solve many issues. If nothing helps, and before you have to completely re-install windows, you might consider [url=http://support.microsoft.com/kb/2255099]How to Perform an In-Place Upgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2[/url].

[color=gold]What is a "clean save" (or "cleaned save"), and how can I make one?[/color]
There are (hardly understood) mechanisms in the engine which cause problems with updates of scripted mods. The mixture of old save data, new scripts, quests, and objects can cause all kinds of problems. When it does not help to use another save, where FNIS Spells have not been used during the last 3 minutes, you should try with a "clean save"
[list]
[*]Dismiss any follower
[*]Go to a vanilla interior cell
[*]Equip only vanilla equipment
[*]Save and Quit
[*]Deactivate all pugins that you want to update (or, all except Skyrim.esm and Update.esm)
[*]Run, load the previous save, save again -> THIS is your "clean save"
[*]Activate your plugins
[/list]
There are more complicated "clean save" procedures reported, but they might only be necessary for more complicated mods

[color=gold]I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when loading a save file.[/color]
That's a sytem reaction when a behavior file is missing. Run [color=chocolate]GenerateFNISforUsers.exe[/color] and you should be fine again.

[color=gold]Starting with FNIS 6.0 there is an FNIS.esp. Do I really need this? And if so, where do I put it in the load order.[/color]
FNIS.esp is needed when you have at least one mod using the FNIS Alternate Animation (AA) functionality, like in XPMSE, PCEA2, or Sexy Move. But even if you don't use one of these, I don't recommend deactivating FNIS.esp. Because if you do, and if you THEN add such mods, you will certainly not know why all of the sudden things don't work. And you can put FNIS.esp first in your list. Though it doesn't really matter. It doesn't conflict with anything, and is only needed once after game load.

[color=gold]I want to run the Generator on Linux, but it cannot be run there because of .NET 4.x.[/color]
Here is what you can do (thanks to hellgeist):
1- On any version of Linux, install VirtualBox, put windows XP on it
2- Update windows and Install .Net 4
3- Install Skyrim and patch it via Steam.
4- Use VMWare Tools to add a shared drive so you can port files between Linux and XP.
5- Copy the Data folder from your main install on linux and overwrite the windows one.
6- Install the ForesNewIdles in Skyim-FINIS mod, and run GenerateFNISforUsers.exe
7- Make sure your main Linux data folder is backed up.
8- Copy the updated Data folder from VirtualBox (Windows) Skyrim and overwrite your main one on Linux
9- Close VirtualBox and run Skyrim.

[color=gold]I'm a modder and have a mod which conflicts with the behavior files modified by FNIS. How can I be compatible with FNIS?[/color]
Talk to me. I can add your behavior changes as patches to the FNIS generator. However, I have ONE big requirement: I'm not going to figure out what your changes are compared to the vanilla xml file. That can be a verytedious task. I need EXACTLY what you changed in the vanilla file (similar to a UNIX diff).

___________________________________________________________________________________
[size=4][color=yellow]Manual INSTALLATION (extended)[/color][/size]

Requirements:[list]
[*]Microsoft .NET 4.0 (follow the link when [color=chocolate] GenerateFNISforUsers.exe[/color] issues a corresponding error message)
[*]Administrator rights to your Skyrim installation directories
[/list]
Note: there are many ways to manually install. This is "my way":
[list]
[*]Create a temporary directory <temp_dir> (name of your choice)
[*]Download [color=skyblue]FNIS Behavior V7_5[/color] into <temp_dir>
[*]If you want to use Creature Animation mods: Download [color=skyblue]Creature Pack V6_1[/color] into <temp_dir>
[*]Download [color=skyblue]FNIS Spells V5_0_1 -- ADD-ON for the spells[/color] into <temp_dir>
[*]Open and extract [color=skyblue]FNIS Spells 5.0.1.7z[/color] with your favorite archive program (e.g. 7zip) into into <temp_dir>
[*]Open and extract [color=skyblue]Creature Pack V6.1.7z[/color] into into <temp_dir>
[*]Open and extract [color=skyblue]FNIS Behavior 7.5.7z[/color] into into <temp_dir> - Say "Yes" when asked to "Integrate...". Now you should have a "<temp_dir>/Data" folder with 3 subfolders: "Meshes", "Tools", And "Scripts".
[*]Drag and drop [color=skyblue]the <temp_dir>/Data folder[/color] into your Skyrim installation directory (usually [color=salmon]C:/Program Files (x86)/Steam/SteamApps/common/skyrim[/color]). Say "Yes" when asked "Overwrite?", or when asked to "Integrate..."
[*]Install other FNIS dependant mods (see mod list above)
[*]Goto to your Skyrim Installation directory, and from there to [color=salmon]Data/tools/GenerateFNIS_for_Users[/color]
[*]Start (double-click) [img]http://www.mediafire.com/conv/1d7d11201fe82ed68231a5859d843d5b1fc9b4ebf5f446b77f64a4d2140f4e1f6g.jpg[/img] [color=chocolate] GenerateFNISforUsers.exe[/color] (part of FNIS Behavior) [color=orange][size=3]ABSOLUTELY NECESSARY[/size][/color], or NOTHING works
[*]Select necessary Behavior patches in the [color=skyblue]Possible Patches[/color] field (make sure you have the patched mod installed!)
[*]Click [color=skyblue]Update FNIS Behavior[/color] (this will create your installation-specific behavior files)
[*]Click [color=skyblue]Behavior Consistence Check[/color] (optional, checks if new mods have defined inconsitent stuff)
[*]Click [color=skyblue]Exit[/color]. Say "Yes" when asked to "Create a shortcut on your desktop?" (strongly recommended, you will need the generator quite frequently)
[*]Start Steam and click "Play"
[*]In "Data Files" tick FNIS.esp
[*]In "Data Files" tick FNISSpells.esp
[/list]

[size=3][color=gold]For NMM (Nexus Mod Manager) or MO (Mod Organizer) installation see the appropriate videos[/color][/size]

___________________________________________________________________________________
[size=4][color=yellow]UNINSTALL[/color][/size]

[size=3][color=gold]Manual Uninstall[/color][/size]

First, if you have the FNIS Creature Pack installed: Open the Generator and press "De-Install Creatures".
After that, remove the following files or directories:
[list]
[*]Data/FNIS.esp
[*]Data/FNISspell.esp
[*]Data/Meshes/actors/character/animations/FNIS
[*]Data/Meshes/actors/character/animations/FNISBase
[*]Data/Meshes/actors/character/animations/FNISSpells
[*]Data/Meshes/actors/character/behaviors/*.hkx
[*]Data/Meshes/actors/character/characters/defaultmale.hkx
[*]Data/Meshes/actors/character/characters female/defaultfemale.hkx
[*]Data/Meshes/animationsetdatasinglefile.txt
[*]Data/Meshes/animationdatasinglefile.txt
[*]Data/Meshes/AnimObjects/FNIS
[*]Data/Tools/GenerateFNIS_for_Modders
[*]Data/Tools/GenerateFNIS_for_Users
[/list]

[size=3][color=gold]NMM Uninstall[/color][/size]

First, if you have the FNIS Creature Pack installed: Open the Generator and press "De-Install Creatures".
Then deactivate both FNIS Behavior, FNIS Creature Pack, and FNIS Spells in NMM's Mods tab. That should take care of everything. To be totally sure that there are no behavior remnants, delete the files from the previous Manual Uninstall section, if they should still exist:

___________________________________________________________________________________
[size=4][color=yellow]Known Bugs, Restrictions and Incompatibilities[/color][/size]
[list]
[*][color=skyblue]This mod is incompatible with every other mod which modifies behavior files (character or creatures). [/color] However, when you are a modder and willing to cooperate, then I'm happy to add your behavior changes as patches into the FNIS generated behaviors. But beware, I need precise information about your changes, as delta to the original files. It really pays to document your changes in the behavior files from the beginning of your development. Like you can see it in FNIS' templates for the generated files.
[*][color=skyblue](FNIS Spells) It's a little tricky to end the player's idles.[/color] Reason is that the CK doesn't provide an event for hitting a key (for interruption). The easiest way to end a player idle is to use space to jump up, then toggle to 1st to re-gain casting ability. Note: this spell DOES NOT change your standard idle(s). It only makes the the player character play the idle until you interrupt.
[*][color=skyblue]Few custom animations can behave "glitchy" when [b]TK Dodge 3.0[/b] is active.[/color] TK Dodge uses an SKSE plugin which modifies a file that was generated by the FNIS generator (AnimationDataSingleFile.txt). Unfortunately this modification has a bug which changes the status of 4 custom animations NOT added by TK Dodge (at position 2000 to 2003). Such modifications can cause sporadic t-pose, double-hit, pre-mature abort to such animation.
[/list]

___________________________________________________________________________________
[size=4][color=yellow]Usage for MODDERS[/color][/size]

See FNIS for Modders Documentation in the files section.

A short syntax for Anim definition can be found at the top of each FNIS (character) AnimList (e.g. FNIS_FNISBase_List.txt)


___________________________________________________________________________________
[size=4][color=yellow]History[/color][/size] (major steps)

2012/03/01 V1.0 . . Initial Relase
2012/05/14 V2.0 . . Moved all FNIS Behavior functionality into a seperate file (FNIS_behavior.hkx)
. . . . . . . . . . . . . . Added functionality for acyclic, cyclic AnimObject, and acyclic AnimObject. Added 400 cyclic slots.
2012/07/08 V3.0 . . First version using generator tool, which allows for mod specific, parametrized behavior files
2013/02/20 V3.5 . . Generator: Generalized Skeleton patch, fix Turkish "i" problem, and for legal Skyrim check after Verify Cache
. . . . . . . . . . . . . . Spells: Re-generated with Skyrim 1.8 CK and Papyrus (hopefully avoiding some unexplainable CTDs with PCEA)
2013/10/02 V4.0 . . Adds creature support. Adds furniture and arm offset animations to the game (modifications in mt_behavior.hkx)
2013/12/08 V4.1 . . Changed behavior strucrute (humanoids and creatures) to avoid Load Game CTD conditions
2014/02/08 V5.0 . . Added Paired Animation and Killmove support
2014/06/01 V5.1 . . Added Alternate Animations for non-weapon walk/run, and option for Animated Camera.
2014/11/06 V5.2 . . Added (modder) parameter to make animations send arbitrary trigger events (e.g. to allow animation triggered soundplay)
2015/04/02 V5.3 . . Added (modder) parameter motion/rotation(MD, RD), set AnimVars (-AV, -AVI), AnimCam set/reset (-ac1, -ac0)
2015/04/23 V5.4 . . Added alternate weapon equip/unequip animations (for use with XPMSE2 and RaceMenu)
2015/05/28 V5.5 . . Added custom animation pre-cache, and ch animation type
2015/11/01 V6.0 . . New Alternate Animations system for 537 standard animation files
2015/12/01 V6.1 . . New function "T" to re-define triggers for alternate animations, included "Dual Dagger Power Attack Speed Fix", bug fixes for pre-cache, error(9), ...
2015/12/02 V6.2 . . Fixed error(2005) for users no using a mod with Alternat Animation functionality; updated Russian language file
2016/06/07 V6.3 . . Fixed error(9) for users with more than 1000 "Sequenced Animations"
2016/07/19 V6.3 XXL . Optional version to allow 12000 animations max (instead of 8000). Added Altzernate ANimations for npc_turn
2017/10/30 V7.0 . . Generator exe files working for both Skyrim/SE, animation number 10k/20k XXL, HKX File Compatibility Check Skyrim/SSE
2018/03/07 V7.2 . . Added patch for TK Dodge and other tktk1 mods, added FNIS.ini functionality (switch off PSCD bug fix), bug fixes and installation checks
2018/04/13 V7.4 . . Vortex/MO support release (see "FNIS Vortex/MO support"): File Redirection, Start from command line, Execution without GUI
2018/05/20 V7.4.5 . Important bug fixes for Users (avoid removal of unrelated files) and Modders (wrong transition parameters)
2019/08/23 V7.5 . . Introduction of Load CTD Calculation


___________________________________________________________________________________
[size=4][color=yellow]Credits[/color][/size]

TheFigment aka The Hologram for his invaluable [url=http://www.nexusmods.com/skyrim/mods/1797]hkxcmd[/url]
Umpa for [url=http://www.nexusmods.com/skyrim/mods/2658]Dance Animation for Modder[/url]
dualsun for [url=http://www.nexusmods.com/skyrim/mods/17880]Funny Animations And Idles[/url]
mirap for the CHSBHC arm fix
cougarbg(Bulgarian), Zimitry(Español], latranchedepain(Français), speleologo(Italiano), vicpl(Polski), kapasov(Russian), xyzeratul (Chinese), fofaun1417/NomexPT(Português), sssSami(Norsk), 1stchannel(Indonesian), Luke2135(Hungarian), yohru/kuroko(Japanese), Xarec (Swedish), nyaamolip (Korean), Kavij (Serbian) for Generator translations
somebody4 for input, feedback and test for pre-cache functionality. And for pushing me in moments when I wanted to give up on this matter.

___________________________________________________________________________________
[size=4][color=yellow]Licensing/Legal[/color][/size]

[size=3]The [color=orange]FNIS Behavior[/color] can only be downloaded and used in the described way. Without my express permission you are [color=orange]NOT ALLOWED[/color][/size][list]
[*][size=3]to upload FNIS Behavior TO ANY OTHER SITE[/size]
[*][size=3]to distribute FNIS Behavior as part of another mod[/size]
[*][size=3]to distribute modified versions of FNIS Behavior[/size]
[*][size=4][color=orange]to make money with files which are part of FNIS Behavior, or which are created with the help of FNIS Behavior[/color][/size]
[/list]
You can use and modify [color=orange]FNIS Spells[/color] in any way that does not prevent running (the original) FNIS Spells in its described way. Simply give credit, and inform me when you include it into your mod.


___________________________________________________________________________________
[size=4][color=yellow]More Videos[/color][/size]

[youtube]iukqiPz7XuU[/youtube]
[color=orange]The most complete FNIS tutorial for NMM and MO. Thanks GamerPoets

[youtube]Q7ZgIHWV5Ec[/youtube]
A little bit what FNIS is all about. Thank you, shinji72

[youtube]XLZ2OLK4k68[/youtube]
FNIS intallation instructions at 1:27, 10:37, and 11:41

[youtube]VpOuGN-yr6E[/youtube]
Using Mod Organizer to install FNIS. Thank you gopher for both

Spellbreaker Maxi

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[size=3]This mod improve Spellbreaker effect. And add rings of same effect which disenchant available.

There're similar mods but some cause problem on ward spell. Now I've tried to solve it, and done (maybe)

[u]Added Items[/u][/size][size=3]
[list]
[*][b]Spellbreaker (Unenchanted) : [/b]Appear in Dwarven category craft menu after finish "The Only Cure" Quest
[*][size=3][color=#d9ead3][b]Ring of Deflection - Basic  : [/b][/color][/size]Ward power: 50 pts (same as Spellbreaker) 
[*][size=3][color=#c9daf8][b]Ring of Deflection - Common  : [/b][/color][/size]Ward power: 100 pts
[*][size=3][b][color=#dbb0a7]Ring of Deflection - Enhanced : [/color][/b][/size]Ward power: 250 pts
[*][size=3][b][color=#ffe599]Ring of Deflection - Grand : [/color][/b][/size]Ward power: 500 pts
[*][size=3][size=3][b][color=#e69138]Ring of Deflection - Invincible : [/color][/b][/size][/size]Ward power: 999 pts
[*][size=3][size=3][b][color=#76a5af]Ring of Deflection - Maximum :[/color][/b][/size][/size]Ward power: 9999 pts
[/list][/size][size=3]
All items are cartable at forge. Common or higher grade ring require previous grade ring as material.

[u]Install
[/u]SKSE requied[/size]

The Elder Scrolls Online Imports

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The Elder Scrolls Online Imports adds some Locations, Items, Spells, NPCs, and other things appearing in The Elder Scrolls Online into the world of Skyrim.
Everything is integrated seamlessly into the existing world and mechanics; sometimes, changes have been made to the original content to fit within the game, while still trying to preserve as much of ESO as possible. 

[url=http://en.uesp.net/wiki/User:SarthesArai/ESOImports/Fallowstone_Hall]Fallowstone Hall[/url]: A ruined hall of the Companions overlooking Shor's Stone.

[url=http://uesp.net/wiki/User:SarthesArai/ESOImports/Fullhelm_Fort_Ruins]Fullhelm Fort Ruins[/url]: A ruined Fort at Skyrim's border to Morrowind, near Dayspring Canyon.

[url=http://uesp.net/wiki/User:SarthesArai/ESOImports/Hall_of_Trials]Hall of Trials[/url]: The Hall of Trials was used as Windhelm's arena. Now, the city's walls were moved, and the hall is just outside the city.

[url=http://uesp.net/wiki/User:SarthesArai/ESOImports/Morvunskar_Royal_Tombs]Morvunskar Royal Tombs[/url]: Morvunskar originally was a burial site to many of Skyrim's kings. It has been fortificated over the ages, but the crypts remain.

[url=http://uesp.net/wiki/User:SarthesArai/ESOImports/Vernim_Woods]Vernim Woods[/url]: A forest between the Rift Watchtower and Redwater Den. Back in the second era, the Reachmen and the Order of the Black Worm worked together to resurrect the spirit of the ancient giant Sinmur there. Some dark energy still remains...

[url=http://uesp.net/wiki/User:SarthesArai/ESOImports/Vuldngrav]Vuldngrav[/url]: An ancient nordic tomb, burial place of the dragon priest Korthor. A portal leading there can be found in Labyrinthian.

[url=http://uesp.net/wiki/User:SarthesArai/ESOImports/Wittestadr]Wittestadr[/url]: This small town was the site of a battle between the vampires Majorn the Ancient and his son Valeric. The village lies in ruins now, but there are still reports of vampiric activity.

For a full documentation, see [url=http://uesp.net/wiki/User:SarthesArai/ESOImports]this page[/url] at the UESPWiki.

[COMPATIBILITY & CONFLICTS]

I've tried to keep this mod as compatible as possible, but it will conflict with other mods that modify the same overworld locations as I did.
Additionally, further conflicts may arise when using mods that alter the leveled lists for books, or the Thane of the Rift quest.

[CHANGE LOG]

Version 5.0

 - New Locations: Falkreath Hall of the Dead, Frostvault, Hakkvild's High Hall, Hfirorg Farm, Thulvald's Grove
 - New Creatures: Riverwood Chicken, Sweetroll Grizzly
 - New Item: Svari's Staff
 - New Item Sets: Frozen Watcher, Jolting Arms, Kyne's Flight, Kyne's Kiss, Shacklebreaker, Vicious Serpent, Viper's Sting, Willow's Path
 - New Spell: Repentance
 - Added serveral overworld structures (most are in a ruined state)
 - Added new Books
 - Added new Loading Screens
 - Miscelaneous tweaks and fixes

Version 4.0

 - Initial Release (Dawnguard Patch & Dragonborn Patch)
 - New Creatures: Atmoran Snow Bear, Darkwater Rabbit, Dire Wolf, Dragontail Goat, Karthwolf, Snow Mammoth, Masked Bear, Nightfall Sabre Cat, Sanguine's Black Goat, Timber Mammoth, Timberstand Goat, Tuxedo Bear, White Mane Horse, Whiterun Wolfhound, Windhelm Wolfhound
 - New Creatures: Black Mask Bear Dog, Copperback Bear Dog (DG)
 - New Creatures: Mossy Netch, Rosy Netch (DB)
 - Added Battle of the Bones Memorial near Fullhelm Fort
 - New Items: Robes of Alteration Mastery, Robes of Netch's Touch, Robes of the Sun, Robes of Ysgramor's Birthright
 - New Item Sets: Amber Plasm, Armor of the Trainee, Hunding's Rage, Knightmare, Law of Julianos, Necropotence, Oblivion's Edge, Orgnum's Scales, Seducer, Vampire Cloak, Vampire Lord, Vampire's Kiss
 - Seeded some High Iron Ore Veins into the ground
 - Replaced Talos statues with original models
 - Added new Loading Screens
 - Miscelaneous tweaks and fixes

Version 3.2

 - Initial Release (SSE)
 - The Mace of the Companions can no longer be disenchanted
 - Put up new companion signs in the Fallowstone Hall to disrupt the Black Briar Mead advertisement campaign
 - Fixed Vuldngrav's cave tileset parts
 - Locked some chests in the Fallowstone Hall
 - Added new Loading Screens
 - Balancing Tweaks

Version 3.1

 - Fixed crash related to the Blood Mask
 - Minor tweaks and fixes

Version 3.0

 - New Location: Fallowstone Hall
 - New Spells: Assassin's Blade, Dragonknight Standard, Ring of Preservation
 - Stral Blackthroat now holds a forsworn dagger in his off-hand.
 - Teleport Strike no longer works on flying dragons to prevent NPCs from repeatedly falling down.

Version 2.0

 - New Location: Fullhelm Fort Ruins
 - New Location: Vuldngrav (Interior only; Portal in Labyrinthian)
 - New Location: Morvunskar Royal Tombs (Exterior only)
 - Replaces some generic Heroes of Sovngarde with characters from ESO
 - Added Cobwebs and Echos to Dungeons
 - Bloodfiends have changed their attire; Hand-to-hand Bloodfiends will now use Teleport Strike
 - Female Bathrobe of Vigor now responds correctly to the weight slider

Version 1.0

 - Initial Release

[LINKS]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=526426993]Steam Workshop
[/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1683327315]Steam Workshop - Dawnguard Patch[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1683330013]Steam Workshop - Dragonborn Patch[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/11729]Skyrim Special Edition Nexus[/url]

[CREDITS & LEGALITY]

Dungeon layout base, some book texts and loading screens: Zenimax Online Studios
Masked Bear texture by John

Nordic Warrior Armor and Weapons

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Nordic warrior armor and weapons 

Crafting & Tempering:
--------------------
The weapons and the armor can be crafted at any forge
To make them Head to the nearest forge, The can be tempered  too
the weapons are :
-  (sword  - great sword - axe - battleaxe - bow  )
the armor are:
 - ( boots - gauntlet - Helmet - armor - shield - cloaks ) 
(( the are heavy and light )) female and male 

Installation:
-------------
Under mod tab of Nexus Mod Manager, select add new file and activate.
Drop the files
(Nordic Warrior Armor-Weapons.esp / Nordic Warrior Armor-Weapons .esm)
into your skyrim data folder directory, 
Activate the. esp (launcher or NMM).

Hinata Hyuga (Naruto Series) - Jinxxed Followers

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[center][b][img]https://i.imgur.com/DhmfZ9b.png[/img]
[/b][b][b][size=6][url=https://www.nexusmods.com/skyrim/mods/96785]UUNP Bodyslide Preset[/url][/size][/b]
[size=6][url=https://www.nexusmods.com/skyrim/users/664151?tab=user+files]LE Followers[/url] | [url=https://www.nexusmods.com/skyrimspecialedition/users/664151?tab=user+files]SSE Followers[/url][/size][/b][u][size=6][b][color=#ffd966][/color][/b][/size][/u][/center][u][color=#b4a7d6][size=6][b]DESCRIPTION[/b][/size][/color][/u]
This is one of the characters from the Naruto series. I never got into it, but I've seen a few clips here and there. By the time this was on Toonami, I was already growing out of the tradition of watching TV after school and playing video games instead. Anyway, the concept seems cool enough. I don't know much about Hinata other than her being one of the good guys and Naruto's love interest and ultimately becoming his wife in the end. In Skyrim though, she's single and you can marry her. I went with her hoodie outfit because it looks the coolest to me. I like hoodies. This is probably a bit lore unfriendly, but you can always use other armor for her (her bodyslide preset is in the link above. you can also just give her a different body as well if you want).
[img]https://i.imgur.com/BLq0Sto.png[/img]
[u][color=#b4a7d6][size=6][b]FEATURES[/b][/size][/color][/u]
[u][b][color=#1e84cc][size=4]Hinata's Stats[/size][/color][/b][/u]
Gender: Female
Voice Type: Female Young Eager
Body: Custom UUNP Special Body
Class: Kunoichi
Combat: Punching and a little magic (fire and lightning)

[b][u][color=#b4a7d6][size=6]LOCATION[/size][/color][/u][/b]
Alchemy Shop in Solitude

[right][img]https://i.imgur.com/gN4mN6Z.png[/img][/right]
[u][b][color=#b4a7d6][size=6]REQUIREMENTS[/size][/color][/b][/u]
Skyrim
XP32 Maximum Skeleton -XPMS
HDT Physics

[color=#b4a7d6][size=6][b][u]RECOMMENDED MODS[/u][/b][/size][/color]
Relationship Dialog Overhaul
EFF (or your favorite follower manager)
My Home is Your Home

[img]https://i.imgur.com/1OQWpdN.png[/img]
[color=#b4a7d6][size=6][b][u]CREDITS[/u][/b][/size][/color]
Caliente - for bodyslide - https://www.nexusmods.com/skyrim/users/3330686
ousnius - for Bodyslide - https://www.nexusmods.com/fallout4/users/4291759
Dimon99 - for UNP - https://www.nexusmods.com/skyrim/users/537675
HHaleyy - for Fair Skin textures - https://www.nexusmods.com/skyrim/users/4557236
HeroedeLeyenda - for Leyanda Skin - https://www.nexusmods.com/skyrim/mods/73512
Nuska, alt3rn1ty, zonzai, evgirunslaad, Miriam, and DomainWolf - for Unslaad Pale UNP Textures - https://www.nexusmods.com/skyrim/mods/88131
expired6978 - for RaceMenu - https://www.nexusmods.com/skyrim/users/2950481
LogRaam - for The Eyes of Beauty - https://www.nexusmods.com/skyrim/mods/13722
hellosanta - SG Female Eyebrows - https://www.nexusmods.com/skyrim/mods/35327
HelloSanta - for Hair - https://www.nexusmods.com/skyrim/users/2209393
Hepsy, Halofarm, and Blaze69 - for hoodie - https://www.loverslab.com/files/file/3879-modern-clothes-unpsos/ (NSFW)
Ralfetas and blazingsai - for Pampas Set Extended - https://www.nexusmods.com/skyrim/mods/89979
yllib - for Ancient Blades Weapons for Skyrim - https://www.nexusmods.com/skyrim/mods/98020
esu_riddick - for Hidans Collar - https://www.nexusmods.com/skyrim/mods/27994

[center][img]https://i.imgur.com/qGJEWD4.png[/img][/center]
[b][u][size=4]Art Credits
[/size][/u][/b]hoo bamon
mike nesbitt
mochi suki
odamagya
sakimichan
shirabi

Farnese de Vandimion - Berserk Follower

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[center][/center][center][size=6][u][b]Farnese de Vandimion[/b]
[/u][/size]

[img]https://i.imgur.com/6zJTDSE.png[/img][/center][center][/center]
[center][size=6][b][u]Overview[/u][/b][/size]
[size=3]Farnese de Vandimion is a Follower from the Manga/Anime Berserk and can be found at the Four Shields Tavern in DragonBridge. I tried my best to replicate her as best as I could, however there aren't many Berserk mods out there that had the needed recourses for her. Also, bear in mind this is my first mod and there are bound to be mistakes, the ones I have encountered I have fixed and the mod works fine for me.[/size][/center]

[right][img]https://i.imgur.com/zwB6GNB.png?1[/img][/right][left][u][size=6][b]Features[/b][/size][/u]

[size=4]Gender:[/size] Female
[size=4]Body:[/size] CBBE
[size=4]Class: [/size]SpellSword
[size=4]Weapons:
[/size] Silver Dagger - a custom weapon based off the one she uses in the Manga/Anime (Works better against the undead)
Staff of Mending (Heals Target for 45 points)
[size=4]Armor:
[/size] Farnese's Robes
Farnese's Boots
Farnese's Gloves
Farnese's Cape (Bug: Farnese may not wear the cape)
[size=4]Spells:
[/size] Candlelight (Creates a light that lasts for 60 seconds[/left]

[center][img]https://i.imgur.com/r5aPVhQ.png[/img][/center]
[right][/right][u][size=6][b]Recommended Mods[/b][/size][/u]

[size=2][url=https://www.nexusmods.com/skyrim/mods/14037]UFO - Ultimate Follower Overhaul
[/url][url=https://www.nexusmods.com/skyrim/mods/74568]RDO - Relationship Dialogue Overhaul[/url]
[/size]
[u][size=6][b]Location
[/b][/size][/u]Four Shields Tavern in DragonBridge
[img]https://i.imgur.com/cxX8BZr.png?1[/img][img]https://i.imgur.com/a81bgbm.png?1[/img]



[right][img]https://i.imgur.com/zwaPJkW.png[/img][/right]

[u][size=6][b]Known Issues
[/b][/size][/u]Previously Farnese would spawn without armor, it should be fixed if you get the bug try to disable then enable her in the console.
For some reason she doesn't wear the cape however I think it just isn't compatible with her armor.

[size=6][b][u]Installation
[/u][/b][/size]Put the 'data' folder into your Skyrim directory (usually - C:\program files (x86)\steam\steamapps\common\Skyrim)

[u][size=6][b]Credits
[/b][/size][/u][size=4]Mods:
[/size]FFIII Arc Robes - [url=https://www.nexusmods.com/skyrim/mods/45538]https://www.nexusmods.com/skyrim/mods/45538[/url] + [url=https://www.nexusmods.com/skyrim/mods/80268]https://www.nexusmods.com/skyrim/mods/80268[/url]
Cloaks and Capes - [url=https://www.nexusmods.com/skyrim/mods/86219]https://www.nexusmods.com/skyrim/mods/86219
[/url]Hespy Hair - [url=https://skyrim.nexusmods.com/mods/59661]https://skyrim.nexusmods.com/mods/59661[/url]
Caliente's Beautiful Bodies Edition -CBBE - [url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
[size=2]
[/size][size=4]Art:[/size]
[url=https://hero.fandom.com/wiki/Farnese_De_Vandimion?file=2467504405aaa1121465a30020-1521094947.jpg]https://hero.fandom.com/wiki/Farnese_De_Vandimion?file=2467504405aaa1121465a30020-1521094947.jpg
[/url]Berserk Manga - Kentaro Miura

[center][img]https://i.imgur.com/D0qjhMI.png[/img][/center]

[size=1]Note: no r*pe horse included[/size]

Vanilla Sky SAVE FILE

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Save Game With Error CAQS 
With Kill/disable Main Mission
For Clean myMod using [url=https://www.nexusmods.com/skyrim/mods/52363/?]Save Cleaner

[/url]Update :

with error caqs civil war but complete dragonborn and dawnguard cure serana

Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires)

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[center][b][img]http://i.imgur.com/aQson6E.jpg[/img]
[/b][u][font=Georgia][size=3]
[/size][/font][/u]
[img]https://s15.postimg.org/epgnaz3q3/videos.png[/img]


[size=6][youtube]tl4kobkX4MM[/youtube]

video by [url=https://www.youtube.com/channel/UCLlJ0PzAjOkqUqwzVJh-rSA]Pharah[/url]
[youtube]0XRq9mFjQn0[/youtube]

video by [url=https://www.youtube.com/channel/UCzkN_dlUwVpL5dSzAdLsrLA]S. Silin[/url]
[youtube]s1EzIdEUU80[/youtube]

video by [url=https://www.youtube.com/channel/UCt23--lyUoMn91yUXNFJUuw]Whiterun Guard[/url]
[youtube]glXmo-HVDMA[/youtube]

[/size][size=6]video by [url=https://www.youtube.com/channel/UCHEdKzHeo5OiJhhiGG95wkA]Sinitar Gaming[/url][/size]
[youtube]sL8F4OWdngQ[/youtube]

[size=6]video by [url=https://www.youtube.com/channel/UCo94jJZ4kG0tLeN7yY19-nw]Just Call Me Frosty
[/url][/size][size=6][youtube]Ux6Hh1DdRIM[/youtube][/size][size=6]

[/size][size=5](your videos and screenshots [/size]
[size=5]would be very welcome)[/size]
[u][size=5]
[/size][/u][size=5]:)[/size][u][size=5]
[/size][/u]
[u][img]https://s13.postimg.org/xqu8z2e2f/description.png[/img][/u]



[u][img]http://i.imgur.com/rI8wXZq.jpg[/img]
[/u][font=Times New Roman][size=4]GRAVE FOGLINGS ON SOUL CAIRN[/size][/font]


[font=Courier New][size=5]Foglings are undead creatures, vampiric in nature, they belong to the lesser vampire ranks that roam across Coldharbour, serving the Higher Ones and Molag Bal himself, on that daedric realm and outside it on Nirn. Not specially smart, they seem to lack the skills to deal with the powers of vampirism properly. Proves of that can be seen simply looking at their behavior. Despite being vampire, they can be seen outside at day, what burns their skin, but they remain outside and they simply self-mutilate themselves with their claws trying to stop the pain of their skin being hardly burned by the sunlight. Because that, Foglings have huge holes on their bellies and chests, their internal organs were simply ripped-off by themselves, and now only a few bones remain there. Another prove that they are not able to deal with vampirism pros and cons is that they seem to be unable to use the invisibility powers properly too. Cus some lack of magical hability, they have cast on themselves some kind of permanent half-invisibility spell that makes them live permanently on a semi-ethereal body state. So, they cant use properly the advantages of a well casted vampiric invisibility spell, but that permanent semi-ethereal physical condition makes them 50% resistent to all types of damage.
Their adaptation was, despite all the disadvantages, very good, cus they use the permanent mist around them to create ambushes to their victims. Nords tells that to see glowing yellow lights on the swamps or on the woods is not a signal of fireflies, and you must run from there as fast as you can, because that are the eyes of the foglings, that already have seen you too.
Used as minions by other types of vampires, you can see them roaming Coldharbour, Soul Cairn, and commonly in vampire lairs. Some was seen living close to some lone Hagravens on the Reach.
Scholars does not know much about Foglings because its impossible to aproach them without risks and because its also impossible to deal with their masters, the vampires. But a big part of them believes that Foglings are just Goblins that have contracted Sanguinaris Vampiris or another form of Vampirism, and become undead, pretty much like the process when a human becomes a vampire. But because goblins are just simple-minded creatures, they do not become true masters of the vampirism, only self-mutilated insane beasts that exist permanentely in a heretical magical state. The poor life of this creatures and their absolute inexistent skills to deal with the powers and traits of vampirism, seem to justify that statement. But there is no proof of that, they are just theories.

[/size][/font]

[color=#ff0000][size=5]([u]1 last word- PLEASE READ-[/u] 
FOGLINGS USE SPECIFIC SCRIPTS AND MAGICAL EFFECTS, FX'S, TO LOOK LIKE THEY LOOK ON THE MOD, SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME FX'S, SCRIPTS AND MAGICAL EFFECTS)[/size][/color]

[img]http://i.imgur.com/RrfvWZK.jpg[/img]
[font=Times New Roman][size=4]PINE FOREST FOGLINGS[/size]

[/font][size=5]**************************************************[/size]

[font=Tahoma][color=#ff0000][size=6][i]Do you like Witcher inspired creatures? Check more:[/i][/size][/color][/font]

[size=5]My Old God of the Hunt, video by [url=https://www.youtube.com/channel/UCgymCgCbyOQDXJJy5hVxsyQ]Faceman Gaming[/url][/size]
[youtube]s8TB2Gg5joI[/youtube]

[size=5]My Bolgans, video by [url=https://www.youtube.com/channel/UCgymCgCbyOQDXJJy5hVxsyQ]Faceman Gaming[/url][/size]
[youtube]p4YMV9i4Th0[/youtube][size=5]

[/size]
[size=4]

[/size][u][img]https://s18.postimg.org/oqdq85i7d/features.png[/img]


[/u][img]http://i.imgur.com/JVRuBGK.jpg[/img]
[font=Times New Roman][size=4]SWAMP FOGLING[/size][/font]

[size=5]
- 1 NEW VAMPIRIC CREATURE- FOGLINGS

- 4 variants of that creature

- They have custom sounds

- more vampiric creatures

-creepy encounters, some during
important side quests like DB and Potema's

[/size][size=4]

[/size]
[size=3][img]https://s12.postimg.org/676nc7eel/requiriments.png[/img]
[/size]
[u]

[b][size=5]- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn[/size]



[size=3][img]https://s22.postimg.org/500xl2301/compatibility.png[/img]
[/size][/b][/u][size=3]
[/size][img]http://i.imgur.com/MVbbz05.jpg[/img]
[font=Times New Roman][size=4]FALL FOREST FOGLINGS
[/size][/font]

[size=5]This mod should be compatible with almost all other mods.[/size]



[size=3][img]https://s4.postimg.org/qp6d7srml/CREDITS.png[/img]
[/size]

[size=5]I really want to sincerely thank several modders, because without
some of their meshes and textures, this mod wouldn't exist. :)
Please endorse and play all of them:[/size]

[size=5][font=Verdana][url=http://en.cdprojektred.com/]CD PROJEKT RED[/url] 
[/font]
Thank you very much :)

[/size][img]http://i.imgur.com/mQrczcL.jpg[/img]

[font=Courier New][b][u][size=6]PERMISSIONS:[/size]


[/u][size=4]Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.[/size]
[/b][/font][font=Courier New][b]

[/b][/font][color=#ff0000][size=4]([u]1 last word- PLEASE READ-[/u] 
FOGLINGS USE SPECIFIC SCRIPTS AND MAGICAL EFFECTS, FX'S, TO LOOK 
LIKE THEY LOOK ON THE MOD, SO PLEASE, FEEL FREE TO USEM THEM IN 
YOUR MODS, BUT USE THE SAME FX'S, SCRIPTS AND MAGICAL EFFECTS)[/size][/color][font=Courier New][b][size=4]
[/size][/b][/font]

[size=4]THANKS! :)[/size]
[size=4]Mihail Romanov

[/size]
[/center]

Ice Titans- Mihail Monsters and Animals (mihail immersive add-ons- giant- witcher)

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[center][b][img]https://i.imgur.com/Q7bwS8n.jpg[/img]

[size=6]*********************************[/size]
[/b][b][u][color=#9fc5e8][img]https://i.imgur.com/zN5vCF1.png[/img][/color][color=#a4c2f4]
[/color][/u][/b][font=Lucida Sans Unicode][color=#a4c2f4][b]JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY [/b]
[/color][color=#a4c2f4][b]WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
[/b][/color][/font][u][url=https://discord.gg/Mt4yFqy][size=6][font=Lucida Sans Unicode][color=#ff0000]DIRECT LINK[/color][/font]
[/size][/url][/u]


[img]https://i.imgur.com/4DsY7Dg.png[/img]
[youtube]RoSP7JiBsPA[/youtube]

[size=6]video by [url=https://www.youtube.com/channel/UCzkN_dlUwVpL5dSzAdLsrLA]Ikari[/url][/size]
[youtube]g8rhJUSM2Y8[/youtube]



[size=5](your videos and screenshots
would be very welcome)

[/size]
[img]https://i.imgur.com/O1O0Q2Q.png[/img]


[u]NOTE- if you create models and textures and you would like to see your great work here on [/u]
[u]nexus, but you don't want to create mods by yourself, please contact me, i will be very happy [/u]
[u]to include your assets in my mods. You will of course be credited for your contribution :)
[/u]

[size=6]Titans are powerful primeval giant sentient beings, with less, but brutal, elemental magic powers. A Titan resembles a man in many aspects, but is ugly as a troll and taller than a tree. Though it seems capable of reason, all attempts to communicate with it to date have ended in the same way, in a quick and painful death. This large and strong family usually inhabits mountains, are able to craft simple armor and use heavy weapons. They are one of the ancient races of Skyrim, same as [url=https://www.nexusmods.com/skyrim/mods/84353/]Bolgans[/url], and were considered a menace by both the mighty ancient elves and the giant old atmorans, so they attacked them many times in ancient times, killing the majority, and forcing the survivors to retreat into the distant mountains, maybe because this fact all titans have a big hate for men and mer. In fact, on 4th Era only a handful of them are still alive, making many people believe they're just a myth and even most scholars believe they've gone extinct, but who travel the mountains know they are very very real, and one of the biggest dangers in Skyrim. Titans are solitary beings, and are highly aggressive against others, even if they too are Titans.

The Ice Titans are one of the titan races, they have blue skin, an ugly deformed face and long hair and beard covered with snow, armor made of animal fur, bones, and the ropes and metal pieces of ships, and they wield heavy iron ship anchors, that they use as weapons to crush foes. They are also able to create small ice storms stomping the ground. Myths tell that in the past when they were more common, they came to the coast to make ships to wreck using powerfull sea torments, and after that they eat the corpses of the sailors. May be a myth, but since they use armor and weapons made of bone and ship parts, this can be pretty real, but a little exagerated.
Now they are no more common on the coasts, well, basically because nowadays they are no more common at all, but you can find them in remote snow mountains, glaciar coasts and far away gelid passes.

[/size][/center][center][/center][center][/center][center][size=6][color=#ff0000]-----------------------------------------------------
[/color][/size][color=#ffff00][size=4]
(1[u] last word- PLEASE READ-[/u]  THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 
[/size][/color][size=4]


[/size][u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u][size=5]
- 1 new type of creature - ICE TITAN
2 varieties- Ice Titan and Bloodlust Ice Titan


- they have new sounds, spells, valuable loot, behaviour and all are respawnable

- 1 new weapon- Ice Titan Anchor

[/size][size=5]
- scary encounters on snow mountains with hard battle


[/size]


[size=3][img]https://i.imgur.com/Yn6XeuD.png[/img]
[/size][u][b][size=5]
- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[/size]


[size=3][img]https://i.imgur.com/G0jZqkM.png[/img]
[/size][/b][/u]
[color=#ffff00][size=5][u]This mod should be compatible with almost all other mods
[/u][/size][/color][size=3]


[img]https://i.imgur.com/s4jt9Gb.png[/img]
[/size][size=4]
[/size][size=4]ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.
[/size]



[size=3][img]https://i.imgur.com/s1Maz9p.png[/img]
[/size]

[size=5]I really want to sincerely thank several person. If they are modders, p[/size][size=5]lease endorse and play their mods:[/size]
[url=http://en.cdprojektred.com/]
[/url]
[size=6]Felipe Fabres- vídeo logo
[url=http://en.cdprojektred.com/]CD PROJEKT RED
[/url][url=https://www.nexusmods.com/skyrim/users/2570251]Ironman5000[/url]
[url=https://www.nexusmods.com/skyrim/users/10258480/]LorSakyamuni[/url]
[/size][/center][center][size=6][url=http://en.cdprojektred.com/]
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[/size][/center][center][url=http://www.nexusmods.com/skyrim/users/10258480/?tb=mods&pUp=1]
[/url][url=https://www.darkcreations.org/profile/7359-berkian/]
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[font=Courier New][b][u][size=6]PERMISSIONS:[/size]

[/u][size=4]Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.
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[/b][/font](1[u] last word- PLEASE READ-[/u]  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. [size=5][color=#ff0000]
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[size=4]THANKS! :)[/size]
[size=4]Mihail Romanov
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[img]https://i.imgur.com/1mXqNqM.png[/img]
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[youtube]k68qx5rglJw[/youtube]

[font=Verdana][color=#ffff00]As some of you already know,i'm working a lot in a new morrowind island close do Mournhold and Necrom, almost the size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release of the corprusarium if you have not already played it, cus i will change several stuff. The part 2(island) will be ready in some months, let me show you some pics of the landscape here, and you can see more in this link (that is frequently updated) [/color][/font][url=https://imgur.com/a/Gz6IG][font=Verdana][color=#1e84cc]https://imgur.com/a/Gz6IG
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Air Atronach- Mihail Monsters and Animals (mihail immersive add-ons- golem- eso)

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[center][b][img]https://i.imgur.com/Fc6SWU3.jpg[/img]

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[size=6][font=Times New Roman][i][b][color=#1e84cc]PLEASE, IF YOU LIKE MY WORK,[/color]
[color=#1e84cc]DON'T FORGET TO ENDORSE MY MOD, [/color]
[color=#1e84cc]IT'S QUICK AND FREE, THANKS :)[/color][/b]
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[img]https://i.imgur.com/4DsY7Dg.png[/img]
[youtube]BokdwkbvTqk[/youtube][/center][center]

[size=5](your videos and screenshots
would be very welcome)

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[img]https://i.imgur.com/O1O0Q2Q.png[/img][/center][center][font=Arial][size=5]Air Atronachs are 6-armed, 3-headed, big type of elemental golem, with the ability to use and manipulate the air, creating whirlwinds, hot hair steams and wind cloaks, while wielding 6 enormous swords in battle. They were created by the celestial Serpent, who has corrupted and taken control of the Mage's atronach army in Craglorn, and they supposedly possess the combined essence of a flame, frost and storm atronach, but not their elemental power. This may be the source of his great power.
They are found mostly in Craglorn, often accompanied by spellfiends and other atronachs. They can also be found guarding certain ruins in Morrowind, and with this mod now they appear guarding Solstheim dungeons, as boss fights.
An unique specially big one (The Cyclone Lord), guards the Cyclone shout word wall.
You can buy the spell from Neloth.
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[u][img]https://i.imgur.com/OoCgDzt.png[/img]
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- 1 new type of Atronach:
AIR ATRONACH

- they have new sounds, loot, effects and behaviour

- custom spell to summon them

- [/size][size=5]- more daedra to your game, and boss encounters


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[size=3][img]https://i.imgur.com/Yn6XeuD.png[/img]
[/size][u][b][size=5]
- The last Skyrim Update[/size][/b][/u][size=5]
[/size][u][b][size=5]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
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[size=3][img]https://i.imgur.com/G0jZqkM.png[/img]
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[color=#ffff00][size=5][u]This mod should be compatible with almost all other mods
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[img]https://i.imgur.com/s4jt9Gb.png[/img]
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[/size][size=4]ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.
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[size=3][img]https://i.imgur.com/s1Maz9p.png[/img]
[/size][size=5]Author: [/size][size=5]
[/size][size=5]Mihail- re-modelling of the original parts in order to create the air atronach design, re-texture, swords, animations, spells, effects, sound, game implementation

SoN6of6TrediS- the model was made using and modifying various stone parts of SoN6of6TrediS storm atronach model and textures
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[/size][size=5]Some assets used on this mod belong too:[/size][size=5]
[/size][size=5]RustyShackleFord69- more lore info about this creature
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