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Willow the Redguard

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[center][img]https://i.imgur.com/QOGCy1X.png[/img]

[img]https://i.imgur.com/ebhePkN.png[/img]

[font=Comic Sans MS][color=#ffe599][size=4]This one is based on the [url=https://www.nexusmods.com/skyrim/mods/99419]RedGuard Preset Abe[/url] by [url=https://www.nexusmods.com/skyrim/users/52652426]GumDrops73[/url][/size][/color][/font]
[font=Comic Sans MS][color=#ffe599][size=4]I saw it and knew immediatelly what to do with it :)[/size]
[size=2](some liberties taken)[/size]
[/color][/font][color=#ffe599]
[/color][font=Comic Sans MS][color=#ffe599][size=4]
[img]https://i.imgur.com/lMlXkzz.png[/img]

[/size][/color][/font][font=Comic Sans MS][size=4][color=#ffe599]**** [url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended[/url][/color][/size][/font][color=#ffe599][font=Comic Sans MS][size=4] and [url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] are required for the movement ****[/size][/font]
[/color]
[img]https://i.imgur.com/wSQ71Yn.png[/img]

[img]https://i.imgur.com/RCdVYse.png[/img]

[font=Comic Sans MS][color=#ffd966][size=4]Just drop the Datafolder into your Skyrim Mainfolder or let your preferred Modmanager do its Magic.
I use Mod Organizer 2 and can not praise it highly enough
[/size][/color][/font]
[img]https://i.imgur.com/xhP365P.png[/img]

[img]https://i.imgur.com/GGa6Hsw.jpg[/img]

[url=https://www.nexusmods.com/skyrim/users/2950481][font=Comic Sans MS][size=4]expired6978[/size][/font][/url][color=#ffe599][size=4][font=Comic Sans MS] for [/font][url=https://www.nexusmods.com/skyrim/mods/29624][font=Comic Sans MS]RaceMenu[/font]
[/url][/size][font=Comic Sans MS][size=4][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url] for [url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url]
[url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for [url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url]
[url=https://www.nexusmods.com/skyrim/users/30027]Hvergelmer[/url] for the [url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/users/27578610]regenbot03[/url] for [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac[/url][/size][/font][/color]

[font=Comic Sans MS][color=#ffe599][size=4][url=https://www.nexusmods.com/skyrim/users/52652426]GumDrops73[/url] for the beautiful [/size][/color][/font][url=https://www.nexusmods.com/skyrim/mods/99419][font=Comic Sans MS][color=#6d9eeb][size=4]Preset[/size][/color][/font]
[/url][font=Comic Sans MS][color=#ffe599][size=4]
[img]https://i.imgur.com/xDkew6c.png[/img]
[img]https://i.imgur.com/In0Q1qD.png[/img]

My Mods:
[/size][/color][/font]
[url=https://www.nexusmods.com/users/5704292?tab=user+files] [img]https://i.imgur.com/DtZl2T7.png[/img]
[/url][/center]

Saw Mill House

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[color=#00ff00][size=6]                                          Saw Mill House[/size][/color][size=3] Riverwood

[/size][size=3]I have tested the navmesh with a follower and encountered no problems.
[/size][size=3]

You can post your pics and your video,s with my full consent if you so wish.
[/size][size=3]Thank you to the community that supported my other mods by endorsing them.
[/size][size=3]
[/size][size=3]
[/size][size=3]
[/size][size=4][color=#00ff00]Requirements[/color]:[/size][size=3]       None[/size][size=3]
[/size][size=4][color=#00ff00]
Installation:[/color] [/size][size=3]           Just download with Nexus mod manger, Mod organizer or manual,if you want to install it manually,                                                                             then you have to extract it into your data file for Skyrim.
[/size][size=3]
[/size][size=4][color=#00ff00]Unistallation[/color]:[/size][size=3]          Just untick in mod manger or mod organizer or delete the files you manually installed.
[/size][size=3]
[/size][color=#00ff00][size=4]CREDITS:[/size][/color][size=3]               [/size][size=4]          [color=#00ff00]Many thanks to[/color][/size][size=3].                                  [/size]
[size=3]                                            
[/size][size=3]                                          [/size][size=4] [color=#00ff00]"lor for resources"                                                                                                    
[/color][/size][color=#00ff00][size=4]                                       "C.P.U."                   [/size][size=3]  [/size][/color][size=3]             


[/size][size=3] [/size][color=#00ff00][size=3]Cleaned with TES5edit.[/size][/color]

The Real Dark Brotherhood

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[list]
[*]If attacked by a Dark Brotherhood Assassin (before joining), you can now take their Armor when looting the body.
[*]Shadowmere now has 250 speed and 500 Stamina. He is from the void, so increased stats seemed appropriate.
[*]Spectral Assassin is now called Lucien Lachance.
[*]Lucien Lachance now armed with Daedric Dagger rather than Steel. A dagger from the depths of Oblivion seemed more fitting.
[*]Lucien Lachance has more Health. He is from the void, so increased Health seemed appropriate.
[*]TB Gloves can be disenchanted. New enchantments added.
[*]All Shrouded Armor pieces can be disenchanted. Cowl/Armor/Gloves have new enchantments.
[*]All Shrouded Robe pieces can be disenchanted. Hood/Robes/Handwraps have new enchantments.
[*]Jester/Cicero's Clothes are disenchantable.
[*]New enchantment on the Nightweaver's Band.
[*]DB Forever moved to Misc. section of journal.
[*]Contracts from the Night Mother are worth more Gold.
[*]Added an Ebony Bow, Ebony Dagger and 25 Ebony Arrows to the inventory of the Ancient Assassin.
[/list][list]
[*]DB Initiate 1 is now named Mikkel. His inventory is 1 Elven Bow, 1 Elven Dagger, 50 Elven Arrows. Set to Protected. He has the ability to dual-wield (will only do so while in combat).
[/list][list]
[*]DB Initiate 2 is now named Senua. Her inventory is 1 Dwarven Bow, 1 Dwarven Dagger, 50 Dwarven Arrows. Set to Protected. She has the ability to dual-wield (will only do so while in combat).
[/list][list]
[*]Added a Khajiit fence named J'fiir to the Dawnstar Sanctuary.
[*]De-cluttered the Dawnstar Sanctuary. You just spent all that Gold to get the Sanctuary outfitted, why would it be so dirty?
[/list]
If you have any DB related Armor on,please un-equip and re-equip for the new enchantments to take effect.
This is because Skyrim's engine has problems recognizing new
enchantments if an item is already active.

DX Stella Mithril Armor UNP LE

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[center][color=#EBF1DD][size=4][i][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662260-512372489.png[/img]

You can find the crafting manual in Markath inside the Dwemer Musem.
Perhaps it's better to find Calselmo and obtain the key by solving his problem.
If you force your way in, the guards will attack you on sight.

You need the crafting manual in your inventory to be able to
craft the armor and the Mithril Ingots.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662227-419561064.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1565325292-1619822094.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys!
[/b]

[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662266-903233371.png[/img]
A new light dwarven armor.

[youtube]gqzpx43Luq0[/youtube]

Has similar stats with its heavy counterpart but it's much lighter.
You can craft four variations with different transparency levels.
Wearing the wings is optional like any other armor piece.
It requires Mithril ingots which can be obtained by combining
steel, dwarven and silver ingots at any smelter as long as
you carry the crafting manual.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662272-1848067122.png[/img]

For this outfit my main idea was to make an armor looking like a jewelry by itself.
Also wanted to play with metals and transparencies to see where would that lead me.
I'm so very happy with the results and I hope you will like it as well.
On a personal note I can't get enough of wearing it while I play,
all the reflections and transparencies really do it for me! :D

* help "stella mithril" - to get the id numbers *

The inspiration for this and most of my outfit mods came from [url=http://www.nexusmods.com/skyrim/mods/47376/]Minidresses Collection mod by Tiwa44[/url] who did an
awesome job converting some of the long dresses to mini versions.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662244-1350592047.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662277-883990071.png[/img]


• [url=https://www.nexusmods.com/skyrim/mods/99465]StellaMithril UUNP An CBBE Bodyslide Conversion by inky84[/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662283-1349361622.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
Please don't copy the textures if you are making a conversion.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662287-1960266942.png[/img]

Armor mesh [url=http://www.nexusmods.com/skyrim/mods/47376/?]UNP Minidresses Collection by Tiwa44[/url]
Boots mesh [url=http://www.nexusmods.com/skyrim/mods/36393/?]UNP High Heels by Petrovich[/url]
Circlet mesh [url=https://www.nexusmods.com/skyrim/mods/27064]KDCirclets Redone by zzjay[/url]

Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759/?tb=mods&pUp=1]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio.

[url=https://www.nexusmods.com/users/5114893]dianka33[/url] for the beautiful screenshots!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662291-1131228896.png[/img][/url][/font][/i][/size][/color][/center]

DX Spartan Bard Outfit UNP LE

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[center][color=#EBF1DD][size=4][i][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779416-938807466.png[/img]

You can find the crafting manual in Solitude inside the Bards College.

Be careful when you craft the outfit, it requires 10k gold
in total but you will very fast gain your investment back.
There is plenty of tundra cotton growing around Whiterun.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779452-824319750.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561858002-1729811869.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys!
[/b]

[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779421-1266003811.png[/img]

A new social outfit with emphasis on trading and speechcraft.

Has no armor stats but offers nice social bonuses for traders.
The golden horn gives 25% better prices with vendors.
The lingerie 25 more points of speechcraft.
The purse adds 150 extra carry weight.

You can craft four variations with different transparency levels.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779426-1655805009.png[/img]

This outfit is based on ancient Greek "fashion". Ancient Greek dress code had always
been skimpy so this outfit can't be all that far off. Spartan women were renowned
for their beauty as a result of their well-trained bodies because of their
constant athletics training while their husbands were away for war.

* help "spartan bard" - to get the id numbers *

The inspiration for this and most of my outfit mods came from [url=http://www.nexusmods.com/skyrim/mods/47376/]Minidresses Collection mod by Tiwa44[/url] who did an
awesome job converting some of the long dresses to mini versions.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779480-2087625673.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779429-1609515090.png[/img]

• [url=https://www.nexusmods.com/skyrim/mods/99470]Spartan Bard CBBE an UUNP Bodyslide HDT Conversion by Inky84[/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779435-567226058.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
Please don't copy the textures if you are making a conversion.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779439-1637138142.png[/img]

Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]
Sandals [url=https://www.nexusmods.com/skyrim/mods/56758]Charming High Heels for CBBE HDT by arison_c[/url]

Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759/?tb=mods&pUp=1]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio.

[url=https://www.nexusmods.com/users/5114893]dianka33[/url] for the beautiful screenshots!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779443-880624021.png[/img][/url][/font][/i][/size][/color][/center]

DX Cassandra Apocrypha Robes UNP LE

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[center][color=#EBF1DD][size=4][i][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033228-1577529491.png[/img]

You can find the outfit and the crafting manual in Solstheim at the end of "The Winds of Change" dungeon.

To start your adventure enter the Raven Rock Mine and check what's bothering Crescius Caerellius.
You have a long journey ahead so come prepared. When you reach the end you will find the black
book named "The Winds of Change" that will teleport you to your final destination.

If you've already cleared the location you can teleport back at any time by reading the black book.

Also if for any reason you can't find the items, exit the dungeon normally, save and quit.
Make sure the mod is activated and restart the game. From any outdoors location in
Solstheim read the black book to teleport back to the location and collect. :)


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033272-2109551138.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033234-1515038534.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys![/b]


   [url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033238-523515869.png[/img]

A new mage outfit with emphasis on conjuring and poison damage with many customization options.

[youtube]eljr-3GZ2I4[/youtube]

Has no armor stats but offers nice bonuses for mages.
The masks give 25 more points of speechcraft and 50 mana.
The tentacles make conjuration spells cost 25% less mana,
give 150 extra mana and provide immunity to poison damage.
Also they apply poison damage to any enemy that comes near
with a [url=https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563039167-561941793.png]cool visual effect[/url] when you enter combat.

You will still get damage from the pools in Apocrypha because that's water damage
for some reason and there is no countering it. *looks at Bethesda* >.>

You can craft it with the crafting manual or loot it at the end of the
dungeon along with the Seeker Summoning spell.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033243-1117637889.png[/img]

This outfit offers two ways to acquire it. Besides the crafting manual you can loot it
whole from a chest. I did this because it takes so long to reach it and I figured a reward
at the end is fitting. You can also craft it later if you want to replace the enchantments or
give it to followers etc.

The reason the initial version is 1.1 is because after seeing the screenshots and the video I
wasn't entirely happy with the textures and did a complete overall. Now the outfit has much
more details, depth and more refined textures. ^.^

* help "cassandra apocrypha" - to get the id numbers *

The inspiration for this and most of my outfit mods came from [url=http://www.nexusmods.com/skyrim/mods/47376/]Minidresses Collection mod by Tiwa44[/url] who did an
awesome job converting some of the long dresses to mini versions.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033902-937144986.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033253-505415695.png[/img]


• [url=https://www.nexusmods.com/skyrim/mods/99451]Cassandra Apocrypha Conversion CBBE and UUNP HDT BS by Inky84[/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033257-1500020826.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
Please don't copy the textures if you are making a conversion.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033261-661927700.png[/img]

Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]
Shoes mesh [url=https://www.nexusmods.com/skyrim/mods/56758]Charming High Heels for CBBE HDT by arison_c[/url]

Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759/?tb=mods&pUp=1]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio.

[url=https://www.nexusmods.com/users/5114893]dianka33[/url] for the beautiful screenshots!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1563033266-1661322631.png[/img][/url][/font][/i][/size][/color][/center]

DX Celes Rogue Armor UNP LE

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[center][i][font=Times New Roman][color=#ebf1dd][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732321-1533048210.png[/img]

[size=4]
You can find the crafting manual in Riften inside the Ragged Flagon.

This outfit needs a bit of preparation, first you need to make black dye
using a [b]cooking station[/b] and then make black leather using a [b]tanning rack[/b].
The ingredients you will be needing is Canis Root, Snowberries and Void Salts.
The black dye can also be used as a poison on your weapon.

All the recipes will only be available as long as you carry the crafting manual in your inventory.
When you are done crafting store the manual and your crafting interface will be free again.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564733785-1641224324.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732368-55488689.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732326-1581146442.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys![/b]


[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732330-694805137.png[/img]

A new light leather armor suited for stealthy characters.

[youtube]ZYBZZNJy-7k[/youtube]

[i][font=Times New Roman]It has better stats than a normal leather armor and the individual parts offer nice bonuses.

[i][font=Times New Roman]• The belt offers 25% better chance at picking pockets and 25% more one handed damage.[/font][/i]
• The bag offers 100 more carry weight and 25% easier lockpicking.
• The skirt offers 25% better sneaking.
[i][font=Times New Roman]• The dagger is equal to an ebony dagger.
[/font][/i][/font][/i]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732340-367141699.png[/img]
I made this outfit using this wonderful painting by Luis Royo as inspiration
"The Serpent's Tongue"
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564735379-1722014679.jpeg[/img]
:)

A small trivia, I wanted to make the black dye craftable at the alchemy
station since it's a poison that you can also apply to your weapon, why didn't I?

TL;DR version: It's a nightmare adding stuff to the alchemy station.

Long version: The alchemy station works automatically by combining ingredients.
If I wanted to make a custom potion/poison like the black dye I would have to provide new
ingredients like black berries for example. Then I would have to plant bushes around Skyrim
to have black berries. Then, after I  would have made this mod about as incompatible as it can be
with other mods out there, I would have been able to make custom potions with custom materials.
So yeah, cooking station it is lol :D


* help "celes rogue" - to get the id numbers *

The inspiration for this and most of my outfit mods came from [url=http://www.nexusmods.com/skyrim/mods/47376/]Minidresses Collection mod by Tiwa44[/url] who did an
awesome job converting some of the long dresses to mini versions.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732990-405875686.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732348-2145460666.png[/img]


• [url=https://www.nexusmods.com/skyrim/mods/99474]Celes Rogue BodySlide Conversion UUNP An CBBE HDT by inky84[/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732353-1435024362.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
Please don't copy the textures if you are making a conversion.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732358-946340728.png[/img]

Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]

Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759/?tb=mods&pUp=1]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio.

[url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url] for the beautiful screenshots!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732362-1203785346.png[/img]
[/size][/color][/font][/i][/center]

DX Celes Tarot Outfit UNP LE

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[center][i][font=Times New Roman][color=#ebf1dd][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863681-1976021012.png[/img]
[size=4]
You can find the crafting manual south west of Riften at the top floor of Darklight Tower.

All the recipes will only be available as long as you carry the crafting manual in your inventory.
When you are done crafting store the manual and your crafting interface will be free again.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566874020-1303222297.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863686-2099261245.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys![/b]


[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863691-1643362257.png[/img]

A new light or cloth Daedric outfit. Suitable for sorceresses and witches.

[youtube]-DnAcDZcXO4[/youtube]

[i][font=Times New Roman]The light version offers almost as good protection as dragonscale
but it's hard to upgrade since it requires a high level blacksmithing skill.

• The tights come in two variations, the first one is plain without enchantment
and the second one requires an extra Daedra Heart to give it the Archmage enchant.
[i][font=Times New Roman]• The horns make Alteration and Illusion spells cost 25% less mana.
[/font][/i]
• There are five themes to choose from:

• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1566788048-2030891842.png]Original[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567200698-1331948636.png]Gothic[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567201624-226087619.png]Arcane[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567201646-946065492.png]Inferno[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567201795-194093579.png]Blizzard[/url]

Install the one you like after the main file of your preference.
[/font][/i]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863697-701323656.png[/img]
This outfit is based on Tarot, a comic character.
Original drawing and character creation by [url=https://en.wikipedia.org/wiki/Jim_Balent]Jim Balent[/url].

[url=https://tarotwitchoftheblackrose.fandom.com/wiki/Tarot][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566869429-1471951520.jpeg[/img][/url]
:)

* disclaimer: all the symbols on the outfit are just
artistic touches they don't represent religious beliefs :)

* help "celes tarot" - to get the id numbers *

The inspiration for this and most of my outfit mods came from [url=http://www.nexusmods.com/skyrim/mods/47376/]Minidresses Collection mod by Tiwa44[/url] who did an
awesome job converting some of the long dresses to mini versions.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566869088-185512775.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863703-2042826386.png[/img]

• None for LE.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863710-851292250.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
Please don't copy the textures if you are making a conversion.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863715-217184922.png[/img]

Original Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]
Original Horns mesh [url=https://www.nexusmods.com/skyrim/mods/57198]TDN Equipable Horns by Nightshade[/url]
Original Cape mesh (only in part) [url=https://www.nexusmods.com/skyrimspecialedition/mods/2954]Ashara SSE Princes of the Woods by SydneyB[/url]
Original Undies and Bracers meshes (only in part) [url=http://www.nexusmods.com/skyrim/mods/24444/?]UNP Undies by Petrovich[/url]
Original Boots mesh (only in part) [url=http://www.nexusmods.com/skyrim/mods/36393/?]UNP High Heels by Petrovich[/url]
In-game Book, Ground Objects and Screenshots by [url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url]


Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url] for all the amazing screenshots!

[url=https://www.nexusmods.com/users/5613184]AngelusMortis89[/url] for the outfit suggestion!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863720-118346333.png[/img][/url][/size][/color][/font][/i][/center]

Bees Porridge LE

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This mod adds three new food items and their respective recipes. They can be crafted at any cooking pot, spit, or similar cookery crafting station.

Each Bees Porridge recipe requires 1 Beehive husk, 1 Honeycomb, 4 Bees, 1 Nord Mead, and 1 Atronach salt of your choice; each food item provides 25% better stamina and magicka regen, 33% poison resistance, and 15% of either fire, frost, or shock resist (depending on Hot, Cold, or Mild, respectively) for 720 seconds.



No DLC is required.


No bees were harmed in the making of this modification.

Marks of War - Whiterun ONly

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This mod is currently is in beta release.
The full version of the mod will be coming out soon, if you have any suggestions it would be great to know because I'm planning on making this one of my biggest mod projects yet. So any suggestions would be great critique is also welcome.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Installation:
Recommend to install using a mod manager Vortex or NMM

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Conflicts:
No known conflicts plz comment if found any

Square of Family Friendliness Main Menu (MxR Mods)

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A great new menu (by request) which is MxR's Square of Family Friendliness, which is known from his "Skyrim Adult Mod series" which features mods from loverslab.
Just install with manager or manually by placing the data folder in your main skyrim directory.

If you don't know how to install mods contact me via comments.

Please endorse

also put your game resolution to 1920 x 1080 or higher for highest quality!

Junk's Tower Moss Patch

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[b][u][center][size=5]DESCRIPTION[/size][/center][/u][size=3]I became very tired of the immersion-breaking, "pop-in" moss on the exteriors of imperial towers and forts in Skyrim. So, I set out to work on it and finally found a fix. This tiny patch fixes the moss "pop-in" for all imperial exterior tower and fort pieces. It also adds the correct new mesh for the upper portion of Whiterun Watchtower Exterior. In case you've never noticed, Bethesda used the wrong mesh for the upper tower piece. They got lazy, I presume, and used an already-made "Ice" covered mesh in its place. Now, that portion is fixed, and the moss on the rest of your towers and forts will remain visible as far as your UGridsToLoad is set.[/size][/b]

[b][u][size=5][center]REQUIREMENTS[/center][/size][/u][/b][center][b][size=3]Skyrim[/size][/b][/center]
[u][center][size=5][b]CONFLICTS[/b][/size][/center][/u][b][size=3]I did not edit any textures or file paths. All this mod does is install Vanilla meshes into the proper file path with my fixes done through NifSkope. The .esp file is only for the upper portion of Whiterun Watchtower Exterior custom mesh I had to make. Not sure how modded textures will respond to this, but I'm sure we'll find out together on the "Posts" page.[/size][/b]

Zahkriiyol

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Zahkriiyol

This is a simple mod which adds a new sword into the game.

The sword has deals fire damage over time and on kills has a chance to cause a fiery explosion.

The sword can be found in a small dungeon (VERY small. Like its literally just two rooms) on a hidden path near the base of the Throat of the World. Be wary as it is guarded by some Draugr including a Draugr Deathlord. 

Please report any issues this mod may cause as this is just my first mod. Originally I was just making this mod as a way to learn the modding process but thought I might as well upload it since it is finished. This mod will eventually be uploaded to Special Edition whenever I get around to it. Feel free to make any retextures if you'd like.

Kireina Skyrim - Human and Elf Facegen Overhaul

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[color=#fff2cc][size=3]I use machine translation. Please do not use slang etc for messages addressed to me, please write concise sentences.

[/size][/color]SSE version is [url=https://www.nexusmods.com/skyrimspecialedition/mods/27147]here[/url]

[size=5]Required : All DLC and [/size][url=https://www.nexusmods.com/skyrim/mods/71214/][size=5]USLEEP[/size][/url]

[size=5]Install / Uninstall :[/size]
Please use mod manager. Be careful not to overwrite the file by other mods.
For manual installation, unzip the compressed file and place the contents under Skyrim's data folder.
To uninstall, just delete this mod file.There is no need to worry about load orders or saved data.

[size=5]Recommended :[/size]
[size=3][b]Expressive Facial Animation[/b] ([url=https://www.nexusmods.com/skyrim/mods/93258]Male[/url] / [url=https://www.nexusmods.com/skyrim/mods/92897]Female[/url])

[b][url=https://www.nexusmods.com/skyrim/mods/91953]Bijin skin UNP and CBBE[/url][/b] by [b]rxkx22[/b]

[b][url=https://www.nexusmods.com/skyrim/mods/27815]Fine Face Textures for Men[/url][/b] by [b]urshi[/b][/size]

[size=5]Compatibility :[/size]
This MOD conflicts with other NPC Replacers, so be careful about file priorities.
When installing multiple mods, the plug-in load order and file priorities need to be correctly placed.
Also, apart from mod manager file priorities, loose files have higher priority than official compressed files (BSA).

If you want to use this MOD with other NPC Replacers, set the priority of the other NPC Replacer higher than this MOD.
If the priority of this mod remains high, the NPC face may be displayed with the default (dark face). 
This issue does not occur if the other NPC Replacer has not changed the NPC face settings.
If it is changing settings, you will need to undo the changes using xEdit etc.
However, please do not do the one who is not familiar with handling of MOD.

[size=5]Note :[/size]
These Facegens use a fine-tuned version of EFA Mouth. 
The texture of the mouth is standalone and is not affected by the texture used by the player.

Shumer and the Fall of Allagard

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[size=2][size=4]****This mod is under development see Sticky Post for current state and plans [size=2][size=4]****[/size][size=4]
[size=2][size=4][size=2][size=4]
Update 23 Jul 19: Version 3.4 - [/size][/size][/size][/size]This update adds another 150 or so custom voices and the odd misc quest. I didn't forget Skyrim and the islands this time so this includes 60 or so new voices for them as well. You will also notice the occasional new building and the Islands have been given a facelift. [size=3]
[/size]
[i]Advert: Getting lines voiced is a constant problem and significantly slows progress; if any followers of this mod have a microphone and want to record some small parts let me know.[/i]

[size=3]Update 30 Jan 19: Grass Patches - I have added two optional files which can be used together or separately:

[/size][/size][/size][/size][/size][list]
[*][size=3]ShumerGrassPatch.esp - Reduces the density of grass in Shumer if your having performance issues, must be after ShumerWorld.esm in your load order..[/size]
[/list][list]
[*][size=3]Replacement Grasses - Loose files that will replace all grasses with much smaller versions (Recommended - these will be added by default to the next Base world update) - looks better and will also help with performance issues, try these before trying the patch. [/size]
[/list][size=2][size=4][size=2][size=4]

[/size][/size][/size][size=4][size=2]

[/size][/size][/size][b][size=3][size=2][b][size=3][size=3][size=2]
[youtube]7k9YbDxwDHE[/youtube]


[size=3][b][size=3][size=2][b][size=3][size=4]Mod Features [/size]so far [/size][/b][/size][/size][/b][/size][/size][/size][/size][/b][/size][/size][b]

[size=2]Shumer[/size][/b][/b][size=2]

1. Shumer is the size of about 3 Skyrim holds with over 130  map marked locations (and 40 unmarked ones) and 80 underground locations. Also there are two small islands called Barbella and Althira[b][b]. [/b][/b]It is home to over 1000 npc.[b][b]
[/b][/b]
2. A Story and 49  new books covering the Sumerian themed history and the religion plus some fiction/non-fiction stories and 32 journals and letters, which add to the story of the past and things yet to come.

3. A Shumer version of the "Great Jar Hunt" with 27 Ingredient Jars to collect and  4 treasure maps.[b][b]
[/b][/b]
4. 100 or so Miscellaneous Quests and 17 side quests in Shumer, the islands and in Skyrim (approx 30hrs of content). [size=3][size=2]Currently 450 NPCs have voiced dialogue to support the quests and narrative of Shumer and add local colour.[/size][/size]

5. In Skyrim 4.5 villages, 2 Inns, a boathouse, an Estate, a ruined castle and a pirate base on the northern coast (Pirates of the North).[/size][b][size=3][size=2][b][size=3]

Description

Visit the Wiki here: [url=http://shumer-a-new-world.wikia.com/wiki/Shumer_a_New_World_Wiki]Shumer[/url] specifically the quest guide [url=http://shumer-a-new-world.wikia.com/wiki/Quests]here[/url] the maps section now has maps of Shumer, Barbella and Althira[size=2] (drawn by Bowmorelover)
[/size]
[/size][/b][/size][/size][/b][size=3][size=2][size=3][size=2]This is a developing mod translating a large D&D campaign of mine into Skyrim. It requires a new world with a  new lore and  I am utilising[size=3][size=2] [url=http://www.nexusmods.com/skyrim/mods/52049/?]Breti's New World[/url][/size] [/size](Which I call Shumer); It contains new worldspaces  a continent (Shumer) and two islands (Althira and Barbella) . 

[/size][b]How to get to Shumer[/b]:
[/size][/size][/size][size=2][size=3][size=2][size=3][size=2]
You can go to the Pier at Frostcombe landing (fast travel enabled) on the coast north of Winstad and sail to Shumer and back on the long ship (the activator is on the mast). [/size][/size][/size][/size][/size][b][size=3][size=2][b][size=3][size=2]Note: If you don't see this map marker then you probably have not got [/size][size=2][size=2]ShumerNWa.esp[/size][/size] [/size][/b][/size][/size][/b][size=2]in your load order. You can also sail to various places on the northern coastline of Skyrim at the ships wheel.[/size][b][size=3][size=2][b][size=3]

What is needed

[/size][/b][/size][/size][/b][size=2]This mod requires all three DLCs (Dawnguard, Hearthfires and Dragonborn) [/size]

[size=2]There is a  mainfile ShumerWorld containing the Baseline world master and the resources file: [/size]

[list][*][size=2]ShumerWorld.bsa [/size]
[*][size=2]ShumerWorld.esm[/size]
[/list][size=2]
There is one Update file containing:

[list][*][size=2]ShumerNWa.esp  (Ver 3.4)[/size]
[*][size=2]PiratesNorth.esp  (Ver 3.5.6.1)[/size]
[*][size=2][size=2][size=2]Various loose files (LOD, voices, scripts etc)[/size]   [/size][/size]
[size=2] [/size][/list][/size][size=2]
The ShumerWorld.esm file and the piratesnorth.esp  should be before ShumerNWa.esp in your load order. [/size][b][size=3][size=2][b][size=3][size=2]
[/size][/size][/b][/size][/size][/b][b][size=3][size=2][b][size=3][size=2][size=2]
There is a monster optional file containing facegen data[/size][size=2] (Ver 3.4)[/size][/size]

Compatibilty

[b][size=3][size=2][b][size=3][size=2]The Skyrim part of this mod specifically [b]does not[/b] conflict with Northern Encounters and The Watchtowers Reborn or any of the Mods I know of around the Winstad Area. It also doesn't clash with Holds at the moment.[/size]
[/size][/b][/size][/size][/b]
[size=2][b][size=3][size=2][b][size=3][size=2]The following patches are available in the patch file, just dl and pick out the ones that you want:

[/size][/size][/b][/size][/size][/b][url=https://www.nexusmods.com/skyrim/mods/50892]Salem - Arena Tournament[/url]
[url=http://www.nexusmods.com/skyrim/mods/72449/?]TPOS Ultimate mod[/url]
[url=http://www.nexusmods.com/skyrim/mods/37902/?]Sailable Ships[/url]
[url=http://www.nexusmods.com/skyrim/mods/27574/?]More Bandits[/url][url=http://www.nexusmods.com/skyrim/mods/66567/?]
Forts of Skyrim[/url]
[url=http://www.nexusmods.com/skyrim/mods/67063/?]Great Forest of Whiterun[/url]
[/size][/size][/b][/size][/size][/b][size=2][font=Arial,][url=https://www.nexusmods.com/skyrim/mods/64552/?]The Unfinished Business - Dungeon Pack[/url][/font][/size][b][size=3][size=2][b][size=3]

[size=2]If you have [url=https://www.nexusmods.com/skyrim/mods/98497]More Bandits - EtR Patch[/url] you don't need mine as it moves those bandits elsewhere.[/size]

[size=2]For Immersive Horses users a poster has mentioned the following:
You'll need to add Shumer (+ island) worldspaces ( 3426:ShumerWorld.esm, 833775 P iratesNorth.esp, 1104455 PiratesNorth.esp ) to the .ini or IHO will despawn all horses in Shumer.[/size]

COLLABORATORS
[b][size=3][size=2][b][size=3][size=2]
[/size][/size][/b][/size][/size][/b][/size][/b][/size][/size][/b][size=2][b]JPCorwyn [/b]- Many voices and for acting as master of
ceremonies for a gaggle of voice actors and applying his writing
talents.
[b]Tasheni [/b]- Writing the common people dialogue and small quests.
[b]BowmoreLover[/b] - Testing and debugging[/size][b][size=3][size=2][b][size=3][size=2]
[/size]

CREDITS

[b][size=3][size=2][b][size=3][size=3]Music
[size=2]
[url=https://www.soundcloud.com/tyler-ryan-will]Tyler Will[/url] "Shumer-Open Area Music", "Shumer-Woodland Theme", "Shumer Ocean Theme" and "Shumer God of the Sky" written for [/size][size=2]Shumer[/size]
[size=2][url=http://freemusicarchive.org/music/TRG_Banks/]TRG Banks[/url] under [url=https://creativecommons.org/publicdomain/zero/1.0/]Licence[/url]
[url=http://freemusicarchive.org/music/Philipp_Weigl/]Philip Weigl [/url]under [url=https://creativecommons.org/licenses/by/4.0/]Licence[/url]
[url=https://www.youtube.com/channel/UCfSUheoljDlGDjerRylO4Nw]Vindsvept[/url][/size][/size][/size][/b][/size][/size][/b][/size][/b][/size][/size][size=3]

Voice credits
[size=2]
[spoiler]
Shumer
[b][size=3][size=2][size=3][size=2]JPCorwyn (Kuyu, Kemesh, Kinishe, Guards and many others)[/size][/size][/size][/size][/b]
[b][size=3][size=2][size=3][size=2][url=https://docs.google.com/document/d/1Foh1EMwZ4hd6y-rlY9_amDAsZfIBbwfVVQpsTSaiuCk/edit]kikiapplus[/url] (Sisbara, Heamanna, Arbasina,Eshua, Nuubirda and Beira)[/size][/size][/size][/size][/b] - [url=https://twitter.com/KerstynUngerVA]twitter[/url]
[b][size=3][size=2][size=3][size=2]roarbee (Khasijesu, Sasigu, Nuskuarran and many others)[/size][/size][/size][/size][/b]
[b][size=3][size=2][size=3][size=2]OnlyHalfThetime (Shedural, Amarsin, Urnaush, Fallanu and many others)[/size][/size][/size][/size][/b]
Ty Harper (Umma)
Paul Warren (Napharah)
[b][size=3][size=2][size=3][size=2]Darkrogue21 (Summer and others)[/size][/size][/size][/size][/b]
ruykcro (Shalmun, Khanim and minor priests)
[b][size=3][size=2][size=3][size=2]JCummets (Isham, Manish and many others)[/size][/size][/size][/size][/b][/size][/size][/b]
[b][size=3][size=2][size=3][size=2][b][size=3][size=2][size=3][size=2]WinterWolf(Alizzara, Pudita and others)
[/size][/size][/size][/size][/b]Vincent Gutauskas (Ishbemah)
[b][size=3][size=2][size=3][size=2]CyberlionZ(Tiglath, Usiwater and others)[/size][/size][/size][/size][/b]
Gilthielm81 (Abban,Unamman and many others)
RobP (Berac)
DrinkGameRepeat (Ziusaada,Ziusudra, Dilini, Buvala and others)
Ropesander (Saradan and Kholinor gds)
Dawn Hart (Rabana)
[b][size=3][size=2][size=3][size=2]FullMetal (Hadanish and many others)[/size][/size][/size][/size][/b]
Martimius (Padil)
Jacxter (Shuam)
Dave Scheidecker(Ziznam and Nabuedir)
Rammblin' Rob O'Dwyer (Temple and Arat Guards)
Jameesh (Itishu, Ammassin and others)
Jaywady (Hingis, Duran and others)
SkinnyTecBoy (Rimsini, Burak and others)
Kaze (Singal and others)
MD07 (Eliana)
Tasheni (Dinlil, Hisalana and others)
[b][size=3][size=2][size=3][size=2][url=https://twitter.com/JefLeeson]Jef Leeson[/url] (Numshuda, Lapique, Tirigan and others)[/size][/size][/size][/size][/b]
Casual Apocalypse (Lugalure)
Darkblade (Itebu, Kibabuh and many others)
Cheri (Kibaban)
JTalent(Inkisish and others)
Rocky (Nadan, Inaba and others)
zinxscar (Mita, Nirba and others)
Taoxe (Ksuda and others)
RoryTCH (Isini and others)
Sir Stalwart (Mundi and others)
Naoree (Ashurba and others)
SockMeatSandwich (Agadan and others)
Fataloror(Iva, Luenna and others)
Ishy(Briana, Saki and others)
Huggleton(Lugalburra, Nebodure and others)
Impressionist (Manas, Urlugal and others)
Grungehog (Feram, Gallu and others)
Sami (Duzi, Mebusam and many others)
[/size][/size][/size][/size][/b][b][size=3][size=2][size=3][size=2][url=https://forums.nexusmods.com/index.php?/user/55401637-sevvocal/]Severage[/url] (Parusta and Naramsin)
DubbaD(Basin, Eshtan and many others)
CCell(Nirisiamus, Enshag and others)
DesertFox(Septenah, Shamash and others)
AnnaroseMoth(Dana)
Agerweb, Agerdemon, GeorgiD  and PatS (others)

Skyrim and Islands

blarghbleh (Durassa, Sheila, Pamela)
Gwen Hernandez (Gwendolyn)
Ashleigh Aishwarya (Elspeth and Freya)
Deckard Quinones (Merya)
Angel On My Shoulder Productions(Tirana)
Darkrogue21 (Hudara)
JPCorwyn (Dragant, Dagath, Donald, Alister and many many others)
Agerweb, Agerdemon, GeorgiD  and PatS (others)

[/spoiler]

[font=Arial,][size=3]Use of Other Modders Resources Credited below:[/size][/font][/size][/size][/size][/size][/b][size=3][size=2][font=Arial,][size=2]
[/size][/font][size=2][font=Arial,][size=2][size=2][size=2][font=Arial,][size=2]Resources with a[font=Arial,]n asteri[font=Arial,]sk indicate [/font][/font]I asked specific permission to use them.[/size][/font][/size][/size][/size][/font][/size][/size][/size]

[spoiler]
Book Credits (Alternate book fonts by evercharmer):

Hunters Series of tales - A number of long forgotten 19th authors customized for my purposes.
Sayings and poetry of Kholinor - A number of long dead Sumerian/Babylonian authors also customized for my purposes.
Aurlyn conversation by mlee3141
The rest are made up and entirely my fault

Modders Structures and Worlds

[url=http://www.nexusmods.com/skyrim/mods/52049/?]Newworld[/url] from Breti (Shumer exterior)
[url=http://www.nexusmods.com/skyrim/mods/49757/?]Paradise Island[/url] from jet4571 (Barbella exterior)
[url=http://www.nexusmods.com/skyrim/mods/68465/?]Pirate's Cove[/url] by ArtParker ( also MJAB98 & Tehandyman)
[url=http://www.nexusmods.com/skyrim/mods/63966/?]Facor Island[/url] by Mathew1800 (Althira)
Cave Level from James (Free Traders HQ)
Tower Resource from IgnacyOrder
[url=http://www.nexusmods.com/skyrim/mods/67617/?]Imperial Fort Resource[/url] by whatever 515
[url=http://www.nexusmods.com/skyrim/mods/40835/?]Svindall Estate[/url] by nogzoeits (Daganas Manor Interior)
[url=http://www.nexusmods.com/skyrim/mods/70558/?]Bran Keep[/url] and [url=http://www.nexusmods.com/skyrim/mods/67617/?]Dawnleaf Castle[/url] from Alethz (Enkir's Rest exterior)
[url=http://www.nexusmods.com/skyrim/mods/64959/?]Castle Almgard[/url] by omega549 (Guardian Castle exterior)

New Textures

COP -[url=http://www.nexusmods.com/skyrim/mods/69002/?]Riften [/url]and [url=http://www.nexusmods.com/skyrim/mods/69002/?]Solitude[/url] by Foggypath*
[url=http://www.nexusmods.com/skyrim/mods/63803/?]Thatch texture[/url] by gdelforge
[url=http://www.nexusmods.com/skyrim/mods/54322/?]Windhelm textures[/url] by Osmodius*[url=http://www.nexusmods.com/skyrim/mods/63803/?]
[/url]More Colourful trees, shrubs and alchemy Ingredients by Mentha
Mage and Thalmor textures by hana
Horse and Saddle Textures by Tasheni

New Resources Architecture etc

Morrowind Dwemer Resources by Enter_77
Assets from The Notice Board* and [url=https://www.nexusmods.com/skyrim/mods/64651/?]The Grey Cowl of Nocturnal[/url] by Mannygt
GKB Green Trees and he City Mod by Ga-Knomboe Boy
Resources and ideas from [url=http://www.nexusmods.com/skyrim/mods/14351/?]Skyrim Sewers[/url] 4 by Viltuska
Resources and idea from [url=http://www.nexusmods.com/skyrim/mods/72110/?]Imperial Physician[/url] by UWShocks
[url=http://www.nexusmods.com/skyrim/mods/10029/?]Nordic Dungeon suite[/url] alternative by jsnider193 and some specially created meshes for Shumer
[url=http://www.nexusmods.com/skyrim/mods/58262/?]Building Kits[/url] by jet4571
Furniture, Manor House, Viking House, Castle and Inn Resource by Tlafoon
Mostly everything from Stroti viaTamira ([url=http://shumer-a-new-world.wikia.com/wiki/Stroti_Resources]alist here[/url])
Farms from BSCyrodill
Architecture from Rajti15
Lakeview Evolution - modders resource by mrpdean
Whiterun Foundations by Elinen
Skyrim Windows Resource by vaultguy
Griffon Fortress and Stormcloak Cabin by kraeten
Allstuff and Stormcloak Cabin cutups by DDproductions83 by Elianora *
Windmills by PhilSchmidheiny
Modified Farmhouse by ps46183
Tents For All by meo3000
Modders Resources and Greenhouse tileset by kelretu
Fence Emporiam by steveowashere7
DFT's Asset Pack by DankFrenchToast
Akavir Tileset by RonnieMagnum
Snow Elves Remastered by cad435
Bridges by digger23
Alternate Fonts by evercharmer

Clutter
DK's Lore Friendly Ships and Boats by DeviantKaled
Resources from Nernie's City and Village Expansion, Ranger and Thief packs by nernie
Mostly everything from Insanitysorrow ([url=http://shumer-a-new-world.wikia.com/wiki/Insanity_Resources]alist here[/url])
Rugs and stuff, Teddybears, Phitt's Sheogorad Resource and Statue from Tamira
Fish models from blitz54*
Alchemy resources, Ingredient Jars, openbooks and Food Containers by blary
Paintings from Artisanix
Furniture from Arion
Barrels from Yuril
Statics from FPI Research
Catering from Lilith
Resources and Improved Book Meshes by Jokerine
Stoneware and Pictures by Darkrider
Book covers by Axhoff2007
Shabby furntiture by Flintone
Cyrodill Galleon by [url=http://www.nexusmods.com/skyrim/users/5336052]markusliberty[/url]
Magnus Enchanter by JetSteele
WoodDeck Resource by tamu75
Stablesigns by Autan Waspeez
Planks from marthgun
Book Covers of Skyrim and Journal Mesh by DanielCoffey
Resources for Modders by runspect
ElderStatue by Angilla
Amulets of Skyrim and [url=http://www.nexusmods.com/skyrim/mods/56846/?]Guards Clothes [/url]by Uni00SL
For Sale Sign and Stairs by berticus001
LoliceptResources by lolikyonyu
Rings and Amulets by madnuttah
Ayleid Resource by skyrimlazz
Generic Signs by Andalay Bay
Signs, mage/thalmor textures and lattice fence from Hannaisse
Morrowind Style Clutter by Funktasm
Bunny Toys by Garnet18
Dark Souls Rings by xperious
Gemling Queen Resources - Amulets by Saerileth
autosort by Sjogga

Creatures

VICNCreature Resource by Vicn [url=http://www.nexusmods.com/skyrim/mods/65134/?]www.nexusmods.com/skyrim/mods/65134/?[/url]
[url=http://www.nexusmods.com/skyrim/mods/49682/?]NexusCreature[/url] Resource and Witcher Zombie by Gendundrup (inc CD Projekt Red)

Armour and Weapons

Heavy and Royal armoury by privateeye
Game of Thrones Armour Compilation by Donker316
[url=http://www.nexusmods.com/skyrim/mods/37289/?]Bosmer[/url] and [url=http://www.nexusmods.com/skyrim/mods/58656/?]Noldor armour[/url] by maty743 (incarynn and Isilmeriels for resources)
[url=http://www.nexusmods.com/skyrim/mods/44636/?]Blooded Armour[/url] byguitinscarfin 
Mega Shields by the malfazar
Ghosus Weapon Pack and Rings of Skyrim by Ghosu
Plate Armours by ActusReus (not helms)
Noble Female Clothes by merillia (textures by karmoth)
Imperial Assassin Armour by newermind43 *
Iron Stuff by ragna_rok
Mercenary Armour byrahman530
Sandstone Armour by gunchaparmy3162
Targaryen Armour by aegonIV
Armoury of Vernon Roche by towell (and CDProjekt)*
Iron dagger retext by rafalema
Gold Plated Shield by mythos214
TelvanniMage robes by Elianora (texture byThemrloc1, hood by breed13 and
mesh by exeter)
Battlemage robes by Elianora (inc tumbajamba and mr Dave)
Rough Leather Armour by atomec*
Nordic RoundShield by Fortram
Oriental Armour by singlebelong
Colourful Barkeep by TwiggySkyrim
Sycophant Robes by Merilia
Spellsword Cuirass by billyro
Longsword pack by JRC011*
Race Shields from m150 *
Ranger Armour by buirinheaven
Aindras robes by Aindras69
Silverswords by gizmodian
Weapon Variants by EliteTJB98
the Atlantean by Mr Dave
Battlemage Armour by sasquatcha
Battlemage Armour by sword13
female pants by chinagreenelvis[b]
Jarl Clothes and Nordic Iron Cuirass by [url=http://www.nexusmods.com/skyrim/users/4122606]FranklinZunge[/url]
Witcher 2 models by l0rdofwar
Fine clothes by Mikoyork
Gilded doublet by ellise
Armour and Weapons by Roadhouse699*
Willyback's Clothing by willyback
Redguard Fashion by Tasheni
[/spoiler]

Spellbreaker Maxi

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[size=3]This mod improve Spellbreaker effect. And add rings of same effect which disenchant available.

There're similar mods but some cause problem on ward spell. Now I've tried to solve it, and done (maybe)

[u]Added Rings[/u]
[color=#d9ead3][b]Ring of Deflection - Basic[/b][/color]
[/size][list]
[*][size=3]Ward power: 50 pts; same as Spellbreaker[/size]
[*][size=3]Craft Material: Silver Ring, Lesser Soul Gem, Daedera Heart[/size]
[/list][size=3]
[color=#c9daf8][b]Ring of Deflection - Common[/b][/color]
[/size][list]
[*][size=3]Ward power: 100 pts[/size]
[*][size=3]Craft Material: [color=#d9ead3][b]Deflector Ring - Basic[/b][/color], Common Soul Gem, Daedera Heart[/size]
[/list][size=3]
[b][color=#dbb0a7]Ring of Deflection - Enhanced[/color][/b]
[/size][list]
[*][size=3]Ward power: 250 pts[/size]
[*][size=3]Craft Material: [color=#c9daf8][b]Deflector Ring - Common[/b][/color], Greater Soul Gem, Daedera Heart[/size]
[/list][size=3][b]
[color=#ffe599]Ring of Deflection - Grand[/color][/b]
[/size][list]
[*][size=3]Ward power: 500 pts[/size]
[*][size=3]Craft Material: [b][color=#dbb0a7]Deflector Ring - Enhanced[/color][/b], Grand Soul Gem, Daedera Heart[/size]
[/list][size=3]
[u]Install
[/u]SKSE requied[/size]

Septim Imperial Steel Armor

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[img]https://www.mediafire.com/convkey/b32e/f34ry7ffieof5aj6g.jpg[/img]
[line]

                                                [img]https://www.mediafire.com/convkey/86ef/tfp227lemjwaqjj6g.jpg[/img]
[line][b][color=#00ff00][size=5]                                                       What it Does:
[/size][/color][/b]1. Will Replace (by the .esp File) the Imperial Medium Armor and modify the Steel Imperial Boots with new ones that look the same but different. 
2. [b][color=#ffff00]Replaces[/color][/b] The Actual Imperial Light Shield Mesh in the Data folder (imperialtrooper mesh) back that up if you like.
3. [color=#00ffff]IN-GAME [/color]The Medium Armor Curiass will be replaced (studded imperial) with HEAVY armor named imperial Steel Armor as well as the Light Bracers renamed Imperial Steel Gauntlets and Heavy armor the Boots named same Imperial Boots the Helmet (default medium) named Imperial Steel Helmet Heavy armor as well the Shield normally called Imperial Light shield is renamed Imperial Steel Shield and is HEAVY armor as well.
4. Skyrims Debut Light imperial and "medium" Armor use almost Identical same armor :( so Light Armor looks the same other then gauntlets, the Medium armor is NOW heavy armor WHILE the heavy armor bulking one is still there :) same with tullis armor his still there too :)
5. The weight and name of the armor comes from the Morrowind scale off [url=https://en.uesp.net/wiki/Morrowind:Imperial_(style)#Armor]Uesp[/url] and now to answer some basics :)
[line][b][color=#00ff00][size=4]                                                                 Questions and Answers:[/size][/color][/b]
Q. does this use any tes III assets?
A. No made it from scratch even the females armor Studs hand placed horses hand colored took forever but worth it.

Q. Will I have to start a new Game?
A. Shouldn't and would pop in place soon a respawns are made.

Q. Is there Anyone with it in-game?
A. On level list medium armor only so still get variety going on since the gauntlets are heavy but look light matches well.

Q. I have Imperial Armor replacer Already will this conflict?
A. YES AND NO it'll switch out the medium armor and replace this tear in-game BUT will replace light shield mesh outside .esp file in you directory.

Q. You got your texture files spread out like wild-flower anything I should know?
A. Nope won't replace any textures at all literally.

Q. Are you gonna make it Standalone?
A. Nope. 

Q. Why not?
A. I been waiting since Skyrim Debut to see this type of armor again so after 8yrs figured time to do it myself.

Q. Can I use a Imperial Armor replacer Mod with this one?
A. [color=#00ff00]YES[/color]  I been using one too with this one, example I have a Mod that changes the Default helmets so this will work with that mod just will replace what I mentioned above, except shield it'll replace the Light armor shield one no matter if you deactivate the .esp or not cause it'll overnight the default Imperialtrooper.nif in the data directory. So yes if you don't mind that.
[line]
[color=#00ff00][size=5][b]                                                       PERMISSIONS
[/b][/size][/color][b]FOR EVERYTHING [size=5]BUT[/size] THE SHIELD IS FREE TO USE JUST CREDIT ME AND WE GOOD :)
FOR SHIELD TALK TO [url=https://www.nexusmods.com/skyrim/users/714867]Jedo_Dre[/url] about it Located [url=https://www.nexusmods.com/skyrim/mods/32988?tab=description]HERE[/url]
[line]
[size=6]                                   [url=https://www.nexusmods.com/users/1211976?tab=user+files]MY OTHER MODS[/url][/size][/b]

Snow Khajiit Race

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I have relied on the Snow Leopard for this new Khajiit variant, well my original intention was to make a half khajiit-nord race but finally I decided to leave it in the aspect of the majestic Snow Leopard.
[img]https://i.pinimg.com/originals/2d/f0/79/2df079e9a81dc51be223584d6005d7fc.jpg[/img]
Image by robbobert on DeviantArt

[center]Here goes a little "lore" for this race.[/center]
[center]Many of Tamriel's Khajiits come from Elsweyr, but this variant has lived in the icy lands of Skyrim since before the Meretic era, before the arrival of men and elves.
They have a thick layer, mostly white, with spots that make them 50% more resistant to cold, which also helps them sneak out better, making a parallel with their warm sand cousins.
There are not many accounts of this variant of Khajiit Snow, as they remained hidden along the mountain range that separates the provinces of Skyrim, Cyrodill, Morrowind, High Rock and HammerFell, moving away from all the conflicts that occurred over the centuries .
Currently, many of these Khajiit were forced to descend from the mountains due to the return of the dragons, who regained control of their old mountainous houses, causing massacres in the tribes and destroying entire families.

sorry for my bad english writing









[/center]

Teammate Lockpicking Assistance

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[color=#9fc5e8][size=4]QUICKSTART:[/size][/color]

Teammate Lockpicking Assistance (TLA) 
 
Allows a the player to "recruit" a teammate/follower (or multiple teammates) to act on their behalf as an expert locksmith. 
 
How to begin: give a follower a TeammateLockpick by opening up the inventory dialogue menu with them. As long as the TeammateLockpick is in their inventory they will be considered "recruited" by this mod and can open locked doors and chests by request. 
 
Making the request is exactly the same as asking a follower to chop wood except instead of pointing at a wood pile the player points at a locked item (door, chest, display, strongbox, etc) and presses the activate key to make the request. 
 
There are two ways of getting into this control mode, opening a dialogue menu and selecting "I need you to do something." which will then put you into a crosshair command mode or getting into that mode directly by simply aiming your crosshair at your follower and holding down the activate key (X, A, or E by default depending on your controller method). However, getting directly into the crosshair control method is the only practical way to use this mod. If this method is new or challenging, more info is included in the tips section.

[color=#9fc5e8][size=4]NEWS:[/size]
[/color]
Version 1.2 references lockpick breakage feature to skill rather than number of tokens. This was done specifically for Inigo, but also as a feature for similarly configured companions. The goal is to integrate better with companion mods where the lockpicking skill is already being managed. Check Version Info section for notes specific to Inigo.

Version 1.1 adds support for Arissa as an MCM option, and a few other minor changes/improvements listed in the Version Info section below. Note that Arissa will not agree to open locks for the Player until her regard is high enough (Ally).

[color=#9fc5e8][size=4]OVERVIEW:
[/size][/color]
What limits NPCs from successfully opening locks are:

1. [u]If they have lockpicks in their inventory[/u],
2. [u]If they have the required skill level, and[/u]
3. [u]If they can path to the door or chest to access it[/u].

TLA is designed to addresses the first and the second but not the last. 
 
What limits the player is how much expertise they develop in the use of the crosshair control method. There is a short video in the tips section below demonstrating the use of some of the tips.
 
An NPC is "recruited" by giving them a TeammateLockpick through the inventory dialogue menu. The player starts with three TeammateLockpick (tokens) in their inventory and that is all that will ever exist in the world (default behaviour). The player is free to sell, drop, destroy, lose, or give them out. They have zero value and in no way are special or protected items. There are no restrictions on whom they can be given to but if it is not a teammate or follower, nothing special will happen. 
 
Each TeammateLockpick held in an NPCs inventory levels (not increases) their lockpicking skill by 25 points. In this way the player controls how much skill is granted to the designated locksmithing expert/s by giving out or taking back these TeammateLockpicks. A teammate will be dismissed from service when the TeammateLockpicks are removed from their inventory. 
 
An example of how this works: Faendal has 20 lockpick skill, so giving him one TeammateLockpick will level his skill by 5, to 25. Giving him a second will bring his lockpick skill to 50.  Giving the last one to Sofia would bring her to 25 (she starts at 15). Now Faendal can open locks to 50 while Sofia can open locks to 25, both of them acting as "recruited" locksmiths. Removing one from Faendal will bring him back down to 25 and the player could just hold onto that TeammateLockpick until they find a use for it (or store it at home or on their horse or...).

[color=#9fc5e8][size=4]FEATURES (MCM Options):
[/size][/color]
[b]GAMEPLAY:[/b][list][*][size=2]LockpickRespawn ([color=#f1c232]default enabled[/color]): "Recruited" Teammates will not fall below having one lockpick in their inventory, they can never completely run out. This is designed as a convenience in case for example the player is deep into Blackreach and realizes they forgot to restock lockpicks before starting out on the quest. The intent is that the player in good faith will supply lockpicks but it is in no way forced upon the player unless this feature is deactivated.[/size][/*]
[/list][list][*][size=2]RandomBreakage ([color=#f1c232]default enabled[/color]): Simulated lockpick breakage for "recruited" Teammates. If the NPC has lockpicks in their inventory, Vanilla removes one lockpick per successful lock opened (100% breakage). With this feature activated the chance of a lockpick breaking is related to the skill of the NPC as (110% - lockpicking skill).[/size][/*]
[/list][b]SPECIAL:[/b][list][*][size=2]TokenRespawn ([color=#f1c232]default disabled[/color]): Respawning TeammateLockpick tokens. If enabled works the same as follower lockpick feature above, a player will never have less than one TeammateLockpick in their inventory. In theory the player could use this to bring every follower/teammate that can be "recruited" to 100 lockpick skill. The default is for three TeammateLockpick tokens to spawn when the mod starts so the max any one teammate can be brought to is 75 lockpicking skill. This is primarily intended more as a help/debug tool in case say a teammate falls into a volcano and drowns or just never comes home one day or their inventory glitches or...[/size][/*]
[/list][b]COMPATIBILITY:[/b][list][*][size=2]Arissa Support ([color=#f1c232]default disabled[/color]): Support for Arissa 1.3, may work with other versions but I have not tested this. This option needs to be checked before giving Arissa any TeammateLockpicks. However, if she is already considered as "recruited" by the mod, then after checking this option give her one TeammateLockpick, close the menu, and take it back. Seeing the message that she has retired from service should be sufficient to restore everything. However, if you are comfortable with the console, issue ¨getavinfo lockpicking" on her RefID to check that her base and current lockpicking are 15 and her mod value is 0 to be 100% sure.[/size][/*]
[/list]
[color=#9fc5e8][size=4]REQUIREMENTS:[/size][/color]
 
Skyrim and SKSE. I wrote this with SKSE 1.7.01 because that is what my savegames require and so it was just there. However, in theory 1.6.7 is the minimum - although I have not tested this. I have briefly looked into making a non-SKSE version. However, it looks like that would also lose functionality/features and be a lot of work (translation, basically starting from scratch again).

[color=#9fc5e8][size=4]TROUBLESHOOTING:[/size][/color]

For people not using MCM, opening the console and typing "help TLA_" will list the globals used to enable/disable the features listed above. It should be obvious what they do, for example type "set TLA_RandomBreakage to 0" to disable simulated lockpick breaking. 
 
This will also list the quest that should be shutdown "stopquest TLA_LockpickingFavor" before uninstalling.

[color=#9fc5e8][size=4]TIPS:
[/size][/color]
Learn to quickly get into crosshair command mode, most people I see having trouble move closer in an attempt to get into it. That is a bad thing because the game is already having trouble deciding if they want to enter dialogue menu or command mode. By moving closer they usually get forced into dialogue mode no matter how they mash and hold the activate key. So if you experience trouble initiating crosshair command mode, move further away. The mode will allow you to control followers from amazing distances. 
 
Related to the distance comment above, learn to stay in command mode because you can usually stand in the center of a room and just flick your crosshair from locked object to locked object to quickly clear the room of all the locks. I also take the opportunity to have them pick up books and food that might be lying about as well. You can walk around to get line of sight to objects without breaking command mode, a good rule of thumb is to always avoid any keys that would end dialogue menu as they likely will also end command mode. 
 
One weakness of asking an NPC to open locks is that they do not provide any feedback on success, or as to when the task is completed. They will usually provide feedback on failure though either by simply not moving at all or saying something like "Sorry, can't do that". The way I deal with this is to wait for the NPC to stand motionless in front of the object for a second or so then flick my crosshair off and back onto the object. If the NPC is done, the displayed message will change from Locked to Open (if it is a door) or Take All (if it is a chest). DO NOT press the activate button again if Take All is displayed or whatever the NPC takes will be marked as stolen. 
 
It is possible to queue up several requests but this is not totally reliable and breaking command mode will cancel all requests that are not already completed.

Short video demonstrating recruiting Jenassa by giving her one TeammateLockpick then upgrading her skill by giving her another so that she can successfully open an Adept level locked door.

[youtube]YyrsDP9A5e4[/youtube]
[color=#9fc5e8][size=4]
QUESTIONS & ANSWERS:[/size][/color]

Q: What game changes are made to the vanilla system? 
A: Zero, NPCs will not open item the game restricts them from opening or their morality restricts them from opening. If they commit a crime on the players behalf and get caught, the player gets charged. 
 
Q: What about mod conflicts, are there any? 
A: In theory none, no vanilla assets were modified, overridden, or touched. 
 
Q: How does vanilla NPC lockpicking work? 
A: Except as noted in the first question (quest related and crimes), any follower can open any chest, strongbox, or similar type object without needing lockpicks and regardless of the level it is locked at.  For NPCs to open doors they need to meet two requirements, have a lockpick in their inventory and have lockpick skill above the level the door is locked at. If the NPC has lockpicks in their inventory, one is removed for every lock they successfully opened. This includes chests, which COULD have technically been opened without a lockpick (but would have required accessing the NPCs inventory and removing all lockpicks before having them open the chest). 
 
Q: Is this lore friendly? 
A: Yea I don't know, it is how the vanilla game works except that the vanilla game does not generally level lockpicking for NPCs so I'm giving that opportunity to the player to decide if lockpick should level - and if they decide yes by how much.

[color=#9fc5e8][size=4]INSTALL:[/size][/color]

Just an ESP and a BSA so unpack into the Data folder and activate or use mod manager of choice to do it.

[color=#9fc5e8][size=4]UNINSTALL:[/size][/color]

[list=1][*]Ideally open console and type "stopquest TLA_LockpickingFavor",
[/*]
[*]Close console and wait a few seconds then save game,
[/*]
[*]Uninstall/delete FollowerLockpicking.esp and FollowerLockpicing.bsa as per your mod manager/method, and
[/*]
[*]Open previously saved game and re-save.
[/*]
[/list]
[color=#9fc5e8][size=4]UPGRADING:[/size][/color]

I do my best to ensure that the mod can be updated in place. So simply replacing the old version files with the new should be all that is required.

[color=#9fc5e8][size=4]MODDERS WILL:[/size][/color]
 
If I fail to respond on the Nexus for six months consecutive then this and anything else I have uploaded to the Nexus is unrestricted. 
 
Other than that anything I have uploaded to the Nexus is unrestricted except I would request to be contacted and informed prior to use. I would appreciate if I were credited as well.

[color=#9fc5e8][size=4]VERSION INFO:[/size][/color]

v1.0
[list][*]Initial Release.
[/*][/list]
v1.1
[list][*]Removed SKI_playerloadgamealias.pex that mistakenly got packed with v1.0.
[/*][*]Added basic support for Arissa as an MCM option. She is forced to use Lockpick Refresh mode and the messages saying she can not equip this item still appear when giving her TeammateLockpicks but can be ignored for the purpose of this mod.
[/*][*]Cleaned up some messages that sometimes appeared in log files related to trying to assign a reference to none.
[/*][*]Reorganized the MCM menus and updated version to 2.
[/*][*]Added localization file for the MCM.
[/*][*]Added support for remapping Activation key, not 100% effective until game is saved & reloaded.[/*]
[/list]
v1.2[list][*]Changed recruitment messages to not reference skill changes unless changes were actually made.
[/*][*]As part of above changed random lockpick breakage feature to work off NPC lockpicking skill not number of tokens.
[/*][*]Both of above were specifically changed as a result of testing with Inigo, the info specific to Inigo is included below.
[/*][*]Slightly changed the way lockpick skill is evaluated to handle potential case where the NPCs skill might be temporarily damaged or enhanced by needs and/or diseases mods that effect followers as well as the player.[/*]
[/list]
Notes on Inigo: I suggest waiting till the player character is level 6 or above then give Inigo one TeammateLockpick. Doing so should ensure that his lockpicking skill is managed by his own mod. Only the optional features, random lockpick breakage, and lockpick refresh will be managed by this mod (if checked in the MCM). If the recruitment message mentions his skill being upgraded, remove the token and wait for the PC to progress one move level and try giving it to him again. In my testing his skill was 26 by level 5 and 28 by level 6, ideally want it above 25 before giving him a token. Reference the image of Inigo above to see the message displayed when his skills are not being managed by TLA.

By giving Inigo more than one token this mod can be forced into overriding his native lockpicking skills. Removing all tokens will restore his native lockpicking stats and restore control of those stats to his mod. If the message displayed when given a TeammateLockpick do not refer to the teammates skills as being upgraded then this mod has not overridden their native skill progression (any follower/companion in this case).

As a result of these changes it is possible to use Vilja with just the optional features and not have this mod touch her lockpicking stats. However, I still do not recommend this as Vilja has so many ways to access her so many containers and intermediate storage that I can see problems developing. For example I addressed her while on horseback, asked to check her inventory, and from that dialogue opened her extra storage container which brought up a menu box and upon accessing and closing it I was kicked off my horse onto the ground... but back into original dialogue menu where I gave Vilja a TeammateLockpick, that sequence did not work as expected.

3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow

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[center][/center][center][/center][center][color=#00ffff][size=3]What this mod does:[/size][/color]
[size=2]3rd Person Camera Overhaul (3PCO) aims to fix the stiff, unmoving vanity camera of vanilla Skyrim. In vanilla, the camera is locked to a fixed location above the character. This makes camera movement boring and action combat look static and unfun. 3PCO removes this anchor and allows the camera to follow the player, resulting in a more aesthetic view, especially in combat. When weapon is sheathed, the effect is subtle, but better than vanilla. When the weapon is unsheathed, the effect is much more pronounced and action-oriented.

[youtube]QhD91qAu-1Y[/youtube]

[youtube]N5r324rCbp0[/youtube]


[size=2]3rd Person Camera Overhaul (3PCO) aims to fix the stiff, unmoving vanity camera of vanilla Skyrim. In vanilla, the camera is 
locked to a fixed location above the character. This makes camera 
movement boring and action combat look static and unfun. 3PCO removes 
this anchor and allows the camera to follow the player, resulting in a 
more aesthetic view, especially in combat. When weapon is sheathed, the 
effect is subtle, but better than vanilla. When the weapon is 
unsheathed, the effect is much more pronounced and action-oriented.

[/size][size=3][color=#00ffff]Read before Updating to v2.0:[/color][/size]
Make sure your crosshairs are visible before updating. The name of the plugin has changed because I rewrote the mod from scratch, so the game will warn you. It shouldn't be an issue. 

[/size][size=3][color=#00ffff]How 3PCO works:[/color]
[/size]In modern AAA games, the camera is placed with respect to the world coordinates. This allows the camera to follow a player's world-coordinates. However, in Skyrim the camera is placed with respect to the player. This makes it much harder to make a smooth camera follow effect, because the camera would have to dynamically change its own position based on the player's speed and position. Normally this requires alot of math that probably isn't possible or viable with Skyrim's camera scripting. This math is circumvented by specifying a position for the camera to go to based on whether the player is moving left or right. If the player is moving right, command the camera to pan left at a designated speed. This artificially recreates the smooth camera follow effect. 

[color=#00ffff][size=3]Installation: [/size][/color]
[size=2]First, install SKYUI: https://www.nexusmods.com/skyrim/mods/3863
Then, just use  your favorite mod manager to install 3PCO, or copy the data folder to your Skyrim game's directory.

Note: when updating from older version or customizable camera, make a clean save with neither camera mods installed. Run save script cleaner, then install the newest version of this mod.

[/size]I also strongly recommend using Himika's Lock-On mod alongside this one: https://www.nexusmods.com/skyrim/mods/33791
To further enhance action combat gameplay, check out tkDodge, Mortal Enemies, and Wildcat + Deadly Combat
[size=3]
[/size][color=#00ffff][size=3]Uninstallation:[/size][/color]
Before uninstalling, make sure to set your default camera settings, enable all crosshairs, and then use the MCM menu's option to uninstall before removing the mod from your list. If updating, uninstall the mod first, make a save without it, and then install the updated version.

[color=#00ffff][size=3]Compatibility:[/size][/color]
[size=2]Any mods effecting 3rd person camera will not be compatible with this one. This includes Customizable Camera.
[i]Visible Favorited Gear may not compatible. [/i](I use it fine)
[/size]First person camera is unaffected. This means it is compatible with Enhanced camera and Joy of Perspective.
A few users experience difficulties when using XPMSE with POV toggles (will not effect camera movements). The skeleton-swapping sometimes messes with how the cam registers. If you run into issues, you can still use the skeleton, but you have to disable the XPMSE plugin. XPMS is an alternative that will work.

[size=3][color=#00ffff]GamePad Compatibility:[/color]
[/size]Shoutout to YouTuber Inpa for making a step-by-step video on how to do this.
https://www.youtube.com/watch?v=dRlDAVxcXO0&feature=youtu.be

Native support has been implemented but it is not perfect. There will be a delay after moving before the game registers that you have moved. I still recommend using an external program like xPadder to remap your controls to keyboard buttons. But if you insist on using the built-in gamepad control, I recommend setting the camera speed to be lower to make movements less jarring.

[size=3][color=#00ffff]Known Issues:[/color]
[/size]-Swapping out weapons/armors quickly will cause POV toggles to lag behind. It will fix itself after a couple of seconds but try to avoid this.

[color=#00ffff]FAQ:[/color]

[color=#00ffff]
Checklist/Plans for the Future:[/color]
ALL DONE. I will continue to support bugfixes, but this mod is now feature-complete.
Full MCM configuration: X 
Ranged cam: X
Auto 1st-person Range: X
Auto 3rd-person Sheathe and melee: X
Gamepad support: X
Backwards/forwards follow: X
Skyrim SE: X

[color=#00ffff][size=3]ChangeLog:
[/size][/color][size=1]v2.0 - Completely rewrote mod from scratch, implemented backward/forward, implemented default X when no keys are pressed, implemented sneak cam, implemented count magic as ranged, implemented crosshair adjustments for ranged cam, increased performance and cleaned up papyrus logs, implemented basic gamepad support

v1.4 - Fix for certain users not receiving MCM.
v1.3 - Bugfixes for camera changing when in menu and pressing R. Added a default offset, that may be useful if player wants to disable smoothcamera follow effect but still have an offset.
v1.2 - Re-updated formID. Misuploaded v1.0
v1.0 - port of LE[/size]

[size=3]Check out my other mode!
[/size]Respawn - Death Overhaul : [url=https://www.nexusmods.com/skyrimspecialedition/mods/27546]https://www.nexusmods.com/skyrimspecialedition/mods/27546[/url][/center]
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