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MisterB's Unique Loot Collection

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[center][img]https://staticdelivery.nexusmods.com/mods/110/images/98671/98671-1563828999-17576729.png[/img][/center]
Hello Nexus! MisterB is back, and with that a new chapter in my modding. With that being said, many of my mods are going to be rebuilt and put into this Mod Collection. Each mod will be a separate download, at least for now. So Sit back and relax and take a look at the Unique Mod Collection has to offer! [b][i]As a side note, all mods have had a update to fix a lot of the issues they had.  aAll original files have been renamed. Sorry for this inconvenience.
[/i][/b]


[center][img]https://staticdelivery.nexusmods.com/mods/110/images/98671/98671-1563828997-662596366.png[/img][/center][b][color=#ffff00]Unique Loot [/color][/b]is the staple of this Mod Collection. It was my very first mod , and is still under constant development. Unique Loot does several things. Unique Loot completely overhauls what you find in containers. This means that furniture, urns, barrels, sacks, and coffins with more "Interesting and Useful" things. You will now find a wider variety of items, such as Food, Alchemical Supplies, Crafting Supplies, and Hearthfire Items. Unique Loot incorporates the items from Hearthfire items into the leveled lists. You will now find the food in taverns, and hearthfire supplies can be found at vendors. 

Unique Loot is meant to bring the joy of going through everything to find neat stuff once more, instead of having to loot every little thing from a house to try and make money as a thief. Unique Loot edit some of the NPCs, to offer a chance to find more of the uncommon items. Bandits, Forsworn, Necromancers, Spellswords, and Falmer loot lists have been expanded.



[center][img]https://staticdelivery.nexusmods.com/mods/110/images/98671/98671-1563829438-1137443458.png[/img][/center][b][color=#00ff00]Unique Harvest [/color][/b]adds the ability to find multiple items on animals, plants, and Interior/Exterior Food sources. Unique Harvest has been designed to be a Minimalist Harvest mod. It's not meant to let you harvest "many" ingredients. generally no more than 3 at maximum. This mod does this by editing the leveled lists. Eggs produce more than 1 now, as well as garlic braids, and other forms of lootable plants. 



[center][img]https://staticdelivery.nexusmods.com/mods/110/images/98671/98671-1563829361-1460316789.png[/img][/center]
[b][color=#00ffff]Lootable Things [/color][/b]is very similar to Dynamic Things, but only does one thing. It turns static items (barrels and crates) into lootable ones. One word of caution, this will definitly change your looting experience. And has the possibility to increase your possible gold accumulation. It turns static barrels and chests, but not every one you can find. It will let you use mead barrels, harvest wood from wood piles, harvest taproot from hanging items. And eventually loot mammoth tusks., Lootable things does this by physically replacing items with a container instead of using scripts.






[size=4][center][b]Many Thanks go to the following:[/b][/center][/size]
[b]Supporters. [/b]Those who have supported my mod with financial support, especially during my time recovering from my operation and loosing my home.
[b]Bethesda.[/b] Thanks to Bethesda for making a game I have become so passionate about.
[b]Modders.[/b] And many thanks to those in the Skyrim Mod & Modders Facebook group, and those modders on the nexus who helped me learn how to do things.

Wood Elf Preset Acasha 3

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Hello, I want to get your comments on this preset

 :)

ENB used - Snapdragon prime

Put the [size=4][b].jslo[/b][b]t[/b][/size] in: Skyrim > Data > SKSE > Plugin > CharGen > Presets

Requirements

[url=https://www.nexusmods.com/skyrim/mods/74948]Lind's Elven Eyes[/url] , or if you want other eyes, you can use another
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]
[url=https://www.nexusmods.com/skyrim/mods/7127]RANs HeadMesh Variants[/url] , Ran-C headmesh 
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url]

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows  -[color=#efefef] or if you want another brows you can choose another
[/color][/url][url=https://www.nexusmods.com/skyrim/mods/35327]
[/url]For skin - [url=https://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url]

For Body, CBBE

Preset list

[url=https://www.nexusmods.com/skyrim/mods/99385]Dark Elf Preset Natsh 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99378]Wood Elf Preset Acasha 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99377]High Elf preset Mid 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99304]High Elf Preset Mid[/url]
[url=https://www.nexusmods.com/skyrim/mods/99302]Dark Elf Preset Natsh[/url]
[url=https://www.nexusmods.com/skyrim/mods/99254]Wood Elf Preset Acasha[/url]

ElSopa HD - Small Compilation Pack

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[center][b][color=#f1c232][size=6]Small Compilation Pack[/size][/color][/b]
[img]https://i.imgur.com/LUmHPaW.jpg[/img][b][/b][b][/b][b][size=3]By request, here goes a compilation of my lesser known textures in 2k
Most of them have variants and higher resolutions in their respective mod pages.
Akatosh and Bonehawk Amulets are 1k, more than enough.
Will come handy if you want a shorter list in your mod manager of preference.
FOMOD installer its kinda messed up and doesnt display all the screenshots, so use the gallery as a reference.
I hope you like it![/size][/b]
[size=6][size=5]
[i][b][size=6][size=6][size=4][size=6][b][size=4][b][b][size=6][size=4][b][b][size=6][b][size=6][b][size=6][url=https://www.nexusmods.com/users/6960827?tab=user+files&BH=0][img]https://i.imgur.com/8Nouh0C.png[/img][img]https://i.imgur.com/1aHnbxc.png[/img][/url][/size][/b][/size][/b][/size][/b][/b][/size][/size][/b][/b][/size][/b][/size][/size][/size][/size][/b][/i][/size][/size][/center]

RedGuard Preset Abe v2

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Hello, I want to get your comments on this preset

and also provide pictures if u can :3

 :)


Sadly, I have to reformat my PC so, I will halt playing Skyrim at the moment and shall reinstall all again after reformat :(

ENB used - Snapdragon prime

Put the .jslot in: Skyrim > Data > SKSE > Plugin > CharGen > Presets

If you don't like the [size=5][b]color[/b][/size], feel free to change the color :3

Requirements


[url=https://www.nexusmods.com/skyrim/mods/75674]Lind's Human Eyes[/url], not required but has good eyes to choose from
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]
[url=https://www.nexusmods.com/skyrim/mods/7127]RANs HeadMesh Variants[/url] , Ran-C headmesh - or if you want another head shape that is also fine
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url] or you can choose other
[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] 
[url=https://www.nexusmods.com/skyrim/mods/35327]
[/url]For skin - [url=https://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] ,,  recommended, override it with [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac[/url] if you want to be Glossy as Fork,
For Body, CBBE


[size=5][b]Preset list[/b][/size]

[url=http://https://www.nexusmods.com/skyrim/mods/99419]RedGuard Preset Abe
[/url]
[url=http://https://www.nexusmods.com/skyrim/mods/99497]Wood Elf Preset Acasha 3[/url]
[url=https://www.nexusmods.com/skyrim/mods/99385]Dark Elf Preset Natsh 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99378]Wood Elf Preset Acasha 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99377]High Elf preset Mid 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99304]High Elf Preset Mid[/url]
[url=https://www.nexusmods.com/skyrim/mods/99302]Dark Elf Preset Natsh[/url]
[url=https://www.nexusmods.com/skyrim/mods/99254]Wood Elf Preset Acasha[/url]

Ward Spells Expanded

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Grand Ward
Cost- 63 magicka/sec
Adds 120 to armor rating and absorbs 120 physical or magical damage

Open console with tilde key and type player.addspell 53000800 enter


Supreme Ward
Cost- 98 magicka/sec
Adds 180 to armor rating and absorbs 180 physical or magical damage.

Open console with tilde key and type player.addspell 53005906 enter



If for some reason the spell id doesn't work open console with tilde button and type

help "grand ward"
or
help "supreme ward"
to get the spell id and use that with player.addspell instead.

I'm too lazy to make books and figure out how leveled lists work to add them to vendors at the moment but maybe some day.

Rogue-like Encounters - Fall Edition

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[center][b][size=3][color=#ffff00][/color][/size][/b][/center][center][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][color=#ffd966][b][font=Trebuchet MS, Helvetica, sans-serif][b][/b][/font][/b][/color][/b][/size][/font][/b][/b][/size][/font][/b][/b][/font][/b][/center][center][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][color=#ffd966][b][font=Trebuchet MS, Helvetica, sans-serif][b][/b][/font][/b][/color][/b][/size][/font][/b][/b][/size][/font][/b][/b][/font][/b][/center][center][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][color=#ffd966][b][font=Trebuchet MS, Helvetica, sans-serif][b][/b][/font][/b][/color][/b][/size][/font][/b][/b][/size][/font][/b][/b][/font][/b][/center][center][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][color=#ffd966][img]https://staticdelivery.nexusmods.com/mods/110/images/70032-0-1500389629.png[/img][/color]
[size=4][b]SSE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/23872]https://www.nexusmods.com/skyrimspecialedition/mods/23872[/url] 

[i]“[/i][/b][/size][/font][/font][/font][/font][b][size=4][i]The life of man is solitary, poor, nasty, brutish, and short” – Thomas Hobbes.[/i][/size][/b][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif]

[b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][size=3][color=#ea9999]The goal of Rogue-like Encounters is make the world of TES5: Skyrim more interesting and dangerous. This is done with new creatures, spells, combat, minor mentions of prior TES lore, cooking recipes for every food, and overall spice-of-life additions.[/color]
[font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][size=3][color=#ea9999]
[/color][/size][/b][/font][/b][/b][/font][/b][/b][/font][/b][/b][/font][/b][/font][/font][/font][/font][/size][/b][/font][/b][/b][/font][/b][/b][/font][/b][/b][/font][/b][/font][/font][/font][/font][b][size=3]----------------------[/size][/b][/center][center][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][b][color=#ea9999][size=5]ADDITIONAL Modules[/size][/color][/b]
[b][size=3]------------------------------[/size][/b]
[size=3][b][spoiler]
- [color=#ea9999]combat[/color]: adds injury, first-aid, stagger, bleed, and armor degradation mechanics as well as unique on-hit rules for certain creatures; also removes load door blocking, water restrictions, and zone level restrictions from npcs. 

[color=#f4cccc]- 1: combat styles only:[/color] for vanilla purists
[b][color=#f4cccc]- 5:full version:[/color] all features but 1st-aid additions craftable via the "Spellcraft&First-aid" menu
[color=#f4cccc]- 5:mo-friendly: [/color]all features but 1st-aid additions are craftable at the tanning rack and cooking pot

[/b]
- [color=#ea9999]morereagants[/color]: changes to vanilla leveled lists to drop more ingredients[/b][/size][b][b][size=3][b][b]
[b][b][size=3][b][b]- [color=#ea9999]dragon combat[/color]: overhauls all dragon combat in skyrim with special spells, behaviors, and multiple shouts[/b][/b][/size][/b][/b][/b][/b][/size][/b][size=3][b][size=3]
[b][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][size=3][size=3]- [/size][color=#ea9999][size=3]more monstrous bosses (mmb):[/size][/color][color=#ea9999] [/color]reduces spawn chance for vanilla warlock, dwemer, forsworn, and draugr bosses from greater than or equal to 50% to less than or equal to 33%[/size][/font][/font][/font][/font][/b][/size][/b][/size][/b][/font][/font][/font][/font]

[size=3][b]----------------------
[/b][/size][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][b][color=#ea9999][size=5]CORE Modules[/size][/color][/b]
[b][size=3]------------------------------[/size][/b]

[b][size=3]- [/size][color=#ea9999][size=3]full:[/size] [/color][size=3]full cast of new monsters + spells + more food and gear recipes[/size][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][size=3]
[size=3]- [/size][color=#ea9999][size=3]monsters only(mo):[/size] [/color][size=3]no new player spells/gear/recipes
[/size][/size][/font][/font][/font][/font][/b][/font][/font][/font][/font][b][size=3]- [/size][color=#ea9999][size=3]lore:[/size] [/color][size=3]limited cast of monsters relative to the game and era + spells + more food and gear recipes[/size][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][size=3]
[size=3]- [/size][color=#ea9999][size=3]lore (mo):[/size] [/color][size=3]no new player spells/gear/recipes
[/size][/size][/font][/font][/font][/font][/b] [/spoiler]

[img]https://i.imgur.com/AcHEP98.png[/img]

[b][color=#b6d7a8][size=5][u]CORE MODULE COMBAT FEATURES:[/u]
[/size][/color][size=3][spoiler]

THE INJURY AN FIRST-AID SYSTEM 
(Optional combat module variant)
==================================
[color=#e06666]Injected into every spell and physical attack in the game is a balanced injury and matching first-aid system, punishing the player and any ai or follower with residual damaged stats, and rewarding players for taking the time between battles to treat themselves to healing arts and rest.[/color]
[color=#ead1dc]=============================
- INJURY SYSTEM(damage types & ratings)
--------------------------------------------------------[/color]
[color=#a4c2f4]+ physical damage [/color][color=#ea9999](flesh-hp/sta, nerve-mag/sta, bone-move/swing speed)[/color]
[color=#a4c2f4]+ air magic[/color][color=#ea9999] (physical)[/color]
[color=#a4c2f4]+ earth magic[/color][color=#ea9999] (physical)[/color]
[color=#a4c2f4]+ fire burns[/color][color=#ea9999] (1st-resist fire/mag-regen, 2nd-resist magic/sta-regen, 3rd-hp/sta)[/color]
[color=#a4c2f4]+ frostbite [/color][color=#ea9999](1st-resist frost/mag-regen, 2nd-move/swing speed, 3rd-hp/sta)[/color]
[color=#a4c2f4]+ electric/ionization [/color][color=#ea9999](1st-weap-speed/shock resist, 2nd-move-speed/magic-resist, 3rd-attack-dmg/magic-regen)[/color]
[color=#a4c2f4]+ psionic[/color][color=#ea9999] (ionization sickness)[/color]
[color=#a4c2f4]+ poison/envenomation [/color][color=#ea9999](1st-hp-regen/sta-regen, 2nd-mag-regen/resist/disease, 3rd-speed/weap-speed )[/color]
[color=#a4c2f4]+ water/drenching [/color][color=#ea9999](carry weight/movement speed)[/color]
[color=#a4c2f4]+ acid corrosion [/color][color=#ea9999](1st-armor/block, 2nd-1h/2h)[/color]
[color=#a4c2f4]+ blood/exsanguination sickness [/color][color=#ea9999](1st-hp/hp-regen, 2nd sta/sta-regen)[/color]
[color=#ead1dc]=============================
- FIRST AID (recipe)
--------------------------------------
all craftable from the 'Spellcraft & First-Aid' power menu
--------------------------------------------------------------------------[/color]
[color=#b6d7a8]+ cloth samples [/color][color=#a4c2f4](harvestable from any unenchanted vanilla armor)[/color]
[color=#b6d7a8]+ bandage [/color][color=#a4c2f4](1x cloth sample) - supresses physical injury[/color]
[color=#b6d7a8]+ regenerative bandage [/color][color=#a4c2f4](1x cloth sample + 1x regenerative reagant + 1x salve oil) - suppresses frostbite/burns[/color]
[color=#b6d7a8]+ ethanol wash [/color][color=#a4c2f4](any spirits) - supresses corrosion[/color]
[color=#b6d7a8]+ salve oil [/color][color=#a4c2f4](any beneficial plant, butter, or troll fat) - suppresses corrosion[/color]
[color=#b6d7a8]+ fire salt salve [/color][color=#a4c2f4](salve oil + fire salts) - suppresses frostbite[/color]
[color=#b6d7a8]+ ice salt salve [/color][color=#a4c2f4](salve oil + frost salts) - suppresses burn injuries[/color]
[color=#b6d7a8]+ towel [/color][color=#a4c2f4](2x cloth sample) - suppresses drenching[/color]
[color=#b6d7a8]+ 5 empty bottles [/color][color=#a4c2f4](one glass ingot)[/color]
[color=#b6d7a8]+ red mountain tea [/color][color=#a4c2f4](red mountain flower + empty bottle) - soothes exsanguination sickness)[/color]
[color=#b6d7a8]+ blue mountain tea [/color][color=#a4c2f4](blue moutain flower + empty bottle) - soothes ionization sickness)[/color]
[color=#b6d7a8]+ purple mountain tea [/color][color=#a4c2f4](purple mountain flower + empty bottle) - soothes first degree physical injuries[/color]
[color=#b6d7a8]+ Antivenom [/color][color=#a4c2f4](any venom + hp potion) - suppresses envenomation[/color]
=================================[/size][/b]

[b][b][u][size=4]THE BLOOD HARVEST[/size]
[size=3](core non-MO modules)
[/size]
[/u][/b][/b][b][color=#ea9999]As of RLE 2.2, all living creatures drop blood, hearts, spinal fluid, and flesh. Consumed by mortals, they do nothing, but when consumed by the cursed(vampires and werewolves), they restore health, stamina, and magicka.[/color]

[color=#ea9999]Likewise, the cursed are now unable to recieve any benefits from non-meat based food as well as stamina, health, and magicka potions.[/color]

[b][b][u][size=4]ARCANE KNOWLEDGE
[/size][/u][/b][b][u][size=4](core module)[/size]

[/u][/b][color=#ea9999]As of RLE 1.8, amongst the Dwemer, you will find some boss creatures that are left-over creations of the Numidium itself. These creatures drop a variety of clockwork weaponry that rival daedric weaponry in power. They also drop knowledge cubes which add to gameplay:

[/color][color=#f4cccc]Cube of Embers: 
[/color][color=#a4c2f4]allows the player to turn skulls of daedric wardens into Skulls of Unresting Souls, single use items that can resurrect one creature level 40 or under for one hour. Combining a SUS with a filled black soulgem, doubles its level of effect.

Holding the cube of embers also increases the effect of your necromantic spells.
[/color]
[color=#f4cccc]Cube of Arrow Infusion
[/color][b][color=#a4c2f4]allows the player to infuse dwarven arrows or bolts into dire magic arrows/bolts
[/color][/b]
[color=#f4cccc]Cube of Scroll Infusion[/color]
[b][color=#ea9999]allows the player to greatly simplify scroll-creation by nullifying the need for enchanted ink, but an ink vial must remain in inventory for the symbolic bond [/color]

[b][size=4][u]ROGUE WIZARDRY[/u]
[/size][/b][b][u][size=4](core non-MO modules)[/size][/u]
[color=#ea9999]As of RLE 1.8, this mod features spell-craft for both players and NPCs, based on study and preparation, not memorization and channeling. The main prerequisite is magical tomes or scrolls as well as writing charcoal or enchanted ink.
[/color][color=#f4cccc]With this system, one need only collect the books for the appropriate spells and use them to craft batches of scrolls using the new power [/color][color=#ffd966]"SPELLCRAFT & FIRST-AID"[/color][color=#f4cccc]:

[/color][color=#d9ead3]Blank paper + enchanted ink(with Tome X in inventory) = Scroll of Tome X
[b][size=3][color=#d9ead3]Blank paper + enchanted ink(with Scroll X in inventory) = Copy of Scroll X
[/color][/size][/b][/color][color=#ea9999]Blank paper + writing charcoal(with Tome X relevent to the writing charcoal) = Scroll of Tome X[/color]
[color=#ea9999]Blank Paper + writing charcoal(with Scroll X relevent to the writing charcoal) = Copy of Scroll X[/color]
[color=#d9ead3]Blank paper(with Tome X, the Cube of Scroll-crafting, and a vial of ink in inventory) = Scroll of Tome X
[b][size=3][color=#d9ead3]Blank paper(with Scroll X, the Cube of Scroll-crafting, and a vial of ink in inventory) = Copy of Scroll X[/color][/size][/b]
Ink vial + filled soul gem = # of enchanted ink vials
Charcoal + ingredient combination = # of specific writer's charcoal blocks(fiery, icey, static, etc.)
Log of Firewood = 15 sheets of paper (or) 4 blocks of charcoal
Charcoal/BlueMountainFlower + Glass Ingot = 3 vials of ink[/color]

[color=#f4cccc]As illustrated, you are copying tome X to scroll X without exhausting it or memorizing it. Also illustrated, the Cube of Scroll-crafting greatly simplifies the process, but it is dropped by a rare dwemer boss called "The Soul-Warden of Numidium."[/color][color=#d9ead3] 
SCROLLS CANNOT BE COPIED FROM MEMORY

[/color][color=#ea9999]Paper, ink, enchanted ink, and scrolls will spawn on npc mages as of 1.8. The can also be bought on vendors. [/color]

[b][u][size=4]TRUE ARMOR
(core module)[/size]
[/u][/b][b][size=3][b][size=3][color=#ea9999]All creatures have armor/magic-resistence values added to their basic mesh relative to their mass and skin/fur thickness. [/color][/size][/b][/size][/b]

[u][b][size=4]CRITICAL HITS
(core module)[/size][/b][/u]
[color=#ea9999][b]Most non-humans now have a 1 in 10 chance to do critical damage with melee or ranged attacks.[/b]

[/color][u][b][size=4]BLOCK-RUNNING, QUICK-DRAW, & FASTER MOVEMENT WHILE AIMING
(core module)[/size][/b][/u]
[b][color=#ea9999]Most humanoid enemies will frequently be pretty decent at positioning themselves in a fight and have these custom perks to mirror that.[/color]
[/b]
[u][b][size=4]CLEAVES
(core module)[/size][/b][/u]
[color=#ea9999][b]Most creatures in the world, but very rarely humanoids, attack in arcs, hitting everything in those arcs. These were added to punish players who always group their party close together when fighting something large and tough. If a giant can hit everyone, for instance, with a single swing, it will. the same goes for most other creatures. [/b][/color][/b][/b][/b][/b]
[b][size=3] [/spoiler][/size][/b]

[b][u][color=#b6d7a8][size=5]DRAGON COMBAT MODULE FEATURES:[/size][/color]
[/u][spoiler]
[size=3][color=#ea9999]Dragons now have conjuration magic, disarming power words to combat weapon users, necromancy, and more breath weapons in the dlc areas. Common dragon-like creatures also have a large assortment of abilities.[/color]

[color=#f4cccc]Breath weapon assignments
[/color]-------------------
[color=#ea9999]Frost dragons(dlc content):
[/color][color=#a4c2f4]water blasts, bloodstealing, and magic burning[/color]
[color=#ea9999]Fire dragons(dlc content):[/color][color=#a4c2f4]
lightning, ash, and acidic breath[/color]
[color=#ea9999] Tundra drakes:
[/color][color=#a4c2f4]last wind perk, roars, whirlwind creation, water breathing, and acid spitting attacks[/color]
[color=#ea9999]Griffons:
[/color][color=#a4c2f4]last wind perk, whirlwind creation, roaring and ice storms for the snowy griffon[/color]
[color=#ea9999] Tundra chimera:
[/color][color=#a4c2f4]last wind perk, lightning, firebolts, ice volleys, roars, and water volleys[/color]
[color=#ea9999]Chaurus queens:
[/color][color=#a4c2f4]acid, water volleys, and the last wind perk[/color]
[color=#f4cccc]The 'Last Wind' perk gives the npc a chance to heal 50% of their health when close to death if they aren't staggered or busy casting/attacking[/color]

[b][size=3][color=#f4cccc]Raid adds[/color]
[color=#ea9999]Dragons now have mmo-style adds which spawn mid-fight. Regular dragons get two or more dragonlings at 50% health. Alduin gets dragonlings at 50% and 2 or more Blackguards of Akatosh(black daedroths wielding daedric greatswords) at 25%[/color][/size][/b][/size][/b]
[/spoiler]

[b][color=#b6d7a8][size=5][u]COMBAT MODULE COMBAT FEATURES: 
[/u][/size][/color][/b][b][color=#ea9999][spoiler][/color][b][b]
[/b][/b][/b]
[u][b]ARMOR DEGRADATION & BLEED
(combat modules)[/b][/u]
[color=#ea9999][b]All power attacks, bashes, and unique attacks debuff armor and cause internal bleeding. These balance combat by rewarding parries and bashes as well as clean power/unique attacks and punishing the reciever. These effects are also distributed by cleave and amplified by critical hits.

As of RLE 2.35, all armor degradation and bleed is scaled and controlled by the attacker's health and stamina pool. The more stamina/health the attacker has during a power attack or bash, the more intense and the longer bleeding/degradation lasts. This makes all combat scale evenly into late game, is scriptless and completely balanced to work with any other combat mod[/b]
[b] [/b]
[/color][u][size=3][b]STAGGER[/b]
[/size][b][size=3](combat modules)[/size][/b][/u]
[size=3][b][color=#ea9999]As of [/color][color=#f4cccc]eqRLE 1.5[/color][/b][b][color=#ea9999], the entire world now has a script-less, engine-based stagger system applied to melee combat, based on the gargoyle's vanilla combat effects. For the player, taking a heavy or unique attack causes screen-shake and drunken movement. This effect stacks, and while freedom is maintained, accuracy becomes very difficult. NPC's merely go through their own stagger animations.[/color]

[u][size=3][b]PARRYING[/b]
[/size][b][size=3](combat modules)[/size][/b][/u]
[size=3][b][color=#ea9999]As of [/color][color=#f4cccc]eqRLE 2.37, [/color][color=#ea9999]an single, player-only autoparry script will be added to the combat module to make simultaneous attacks between attackers collide, canceling both attacks. Bows also have a chance to block an attack when drawing or holding an arrow at the ready
[/color][/b][/size][/b][/size][size=3][/spoiler]
[/size]
[color=#ffd966][img]http://i.imgur.com/AVePahE.png[/img]
[/color][spoiler]

[size=3][color=#f4cccc][b]ALTERATION BUFFS (5 min. each)[/b]
-------------------------------------------------------------[/color]
Elemental Guard (resist fire/frost/cold) | Ether-hand (enchanting)
Brewer-brain (alchemy) | Battle-blood (1-handed, 2-handed, and block)
Spell-guard | Poison-guard | Regenerator (hp/magicka/sta regen)
Silver-Tongue(barter) | Burden-bearer(increases carry weight)


[color=#f4cccc][b]PARTY SPELLS - 100 magicka each[/b]
------------------------------------------------------------------
[/color]Heal Allies(60hp/5sec.)
Invigorate Allies(60stamina/5sec.)
Affinity for Flight (+90% speed/90sec..)
Storm of Swords (+10% melee dps/2min.)
Rain of Arrows (+10% ranged
Bricks of the Legion (40armor/2min.)

[color=#f4cccc][b]DESTRUCTION[/b]
------------------------------------------------------------------[/color]
Blood drain | Blood bolt | Blood Blast
Blood wave | Blood rune | Blood cloak

Wind wave | Flame wave | Frost Wave
Doom | Disarm

Water Rapids | Waterball | Water Rune
Water Geyser | Water Cloak | Water Torrent
Water Wall | Tidal Wave

Gravel | Rock Cloak | Rock Blast
Earth Rune | Boulder | Wall of Earth
Stalagmite

Gust | Zephyr | Wind Rune
Whirlwind Cloak | Tornado | Wall of Wind
Tempest | Cyclone
Magic Missile
[b]
[/b][color=#f4cccc][b]CONJURATION[/b]
----------------------------------------[/color]
Magicka Eater | Leech | Clay Atronach | Obsidian Atronach
Grimhound | Draugr Graveguard | Forest Atronach | Frost Lurker
Frost Creeper | Sentinel of Sanguine | Flame Lurker | War Hound
Flame Creeper | Daedroth Pit-Fiend

[color=#f4cccc][b]SUMMONABLE MOUNTS
-----------------------------------------------------[/b][/color]
Chaurus Crawler | Chaurus Hunter | Spider | Snowy Spider
Young Mammoth | Scrib | Vale Deer | Vale Sabre Cat
Moose (male and female) | White Stag | Fox(Red and Snowy)
Wolf(brown, snowy, and red) | Elk (Male andFemale)
Skeever(Brown and Grey) | SpectralStag | Beaver | Raccoon
Gazelle(naked and armored) | CaveLion | Cougar
Lynx(Plains and Forest) | Boar | Bear(Black andPolar)
Vampiric Hound | Armored Husky | Sheephound[/size]
[/spoiler]

[b][font=Tahoma][size=3][color=#b6d7a8]If this mod puts strain on your game, specifically the injury module, place these edits in your [papyrus] area in skyrim.ini:
iMaxMemoryPageSize=8192
and iMaxAllocatedMemoryBytes=8388608[/color][/size][/font][/b]

[img]http://i.imgur.com/691yGb8.png[/img]

[size=3][b][color=#ea9999]ArwingXL/Afro[/color] - mod organization, mount rigging, esp writing, logic scripting, texturing, texture fixing, bug-fixing/testing
[color=#ea9999]Grimy[/color] - unleveled enemies patch
[color=#ea9999]Musashiden[/color] - revision of the unleveled patch that effects all new enemies added by mods
[color=#ea9999]viltuska[/color] - the Gehenoth mesh/textures/esp base
[color=#ea9999]muppetpuppet[/color] - the original sload mesh
[color=#ea9999]coda [/color]- tundra chimera mesh
[b][color=#ea9999]rireki [/color]- new dwemer boss creature and weapon meshes[/b]
[color=#ea9999]Skywind Team[/color] - cyrodil goblin meshes
[color=#ea9999]MrCasual[/color] - the skaven resources
[color=#ea9999]Erkeil& t3ndo[/color] - combat profiles
[b][b][b][b][color=#ea9999]proksi [/color]- coding reference for building a clean parrying script [/b][/b][/b][/b]
[color=#e06666]summerdew[/color] - Yurei resource(unholy remnant)
[color=#ea9999]abbalovesyou[/color] - resources for advanced spriggans, troll-men, and other such humanoids
[color=#ea9999]tonycubed2[/color] - load door, water behavior, and the [b]Skyrim Remastered conversion[/b]
[color=#ea9999]junin/zerofrost[/color] - griffin meshes and textures
[color=#e06666]Mihailmods[/color] - grave lord, sload high-blood, blind cave drake, wraiths, furnace centurion, wild bats, gladiator of mephala, rock spider, seeker of mephala, myriad will of sithis, sentinel of jygallag, cyclopian troll, spriggan rectifier, goblin witch, ogres, falmer hound, flesh sculptor of mephala, woodlord, watcher of mora, [b][b][b]Scamps, Seducers of Sanguine, mounted draugr, emus, moas, young dreugh, [/b][/b][/b]and harvester meshes
[color=#ea9999]dogtown1 &ironman5000[/color] - varied creature resources
[color=#ea9999]m150[/color] - bug people creature resources used for Dreugh
[b][color=#ea9999]walkingmassofcomplexes[/color] - prey-lord of hircine, seeker incubator, dragon welp, wraith of the north meshes[/b]
[color=#ea9999]candit & allzero[/color] - blood magic
[url=http://www.nexusmods.com/skyrim/users/5614524][color=#ea9999]TheGreyLight[/color][/url] - alternate summoning visuals
[color=#ea9999]Gendundrup,and vicn[/color] - creature resources
[color=#ea9999]jackga[/color] - psionic atronach, spider daedra, sentinel of sithis, pig troll, clay atronach, queen-regent of sheogorath, shivering rook, shivering tree-knight, shivering bishop
[color=#ea9999]StudioCD Projekt RED[/color] - witcher creature resources
[b][color=#ea9999]Urwy[/color] - morian surgical blade, sundering maul meshes
[b][color=#ea9999]minermanb[/color] - ogrim mesh
[color=#ea9999]diegoforfun[/color] - [b][b][b]Stunted Imp and unholy vessel meshes[/b][/b][/b]
[b][b][b] [color=#e06666]gg77[/color] - [/b][/b][/b]Unresting Remnant meshes
[color=#ea9999]reaperix[/color] - water, earth, and air magic spell resources
[b][b][b][color=#ea9999]berkian[/color] - dicynodon, macrauchenia, and tapir meshes/textures
[b][b][b][b][b][b][color=#ea9999]crushboss[/color] - insight into game-settings and how they affect AI
[b][b][b][b][b][b][b][b][b][b][b][b][color=#ea9999]residents of skyrim[/color] - armored soul-stealer, young hagraven, shivering pawn[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b]
[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][color=#e06666]jzbai[/color] - the lovely scroll-crafting menu setup
[color=#93c47d]Deep Silver/Pihrana Bites[/color] - inspiration for the injury/first-aid system
[url=https://www.deviantart.com/jjpeabody/art/Solo-Adventure-779204581]jjpeabody[/url] - cover art

[/b][/size][color=#ea9999][size=4][b]AND A GREAT BIG SPECIAL THANKS TO EVERY PERSON THAT EVER GAVE ME GOOD IDEAS, BUG REPORTS, AND MORAL SUPPORT DURING THE MAKING OF THIS WONDERFUL NIGHTMARE OF A MOD.
[/b][/size][/color][/center][center][img]http://i.imgur.com/OBB6Rae.png[/img][size=3]
[color=#ffd966][b]WARNING: Do not attempt to convert this mod. Legendary and Special Edition RLE are two completely separate development branches due to unresolved conversion issues. SSE has different content in general and has to be worked on separately.[/b][/color]

[b]A) Download the DATA and ESP files archives[/b]

[b]B) If you use a mod manager, install the DATA with that, and install the ESP Files -MANUALLY-[/b]

[b]C) If you are running this and vanilla, THIS IS ALL YOU NEED TO DO. If you run any other creature mods, go to[/b]
[b](E).[/b]

[b]D) Create a BASHED PATCH and possibly a MERGED PATCH, making sure to correct any issues undone by the unofficial patches. This mod edits many leveled lists, creature forms, race forms, and other important parts of vanilla. [/b]

[b][b]E)[color=#ea9999] As of 2.32, the main cores will be flagged as masters for stability with SLE and SSE engines. If they are not master files, please flag them in xedit. Also, if you came here because you have other creature mods like Beasts of Tamriel, SiC, Monster Mod, ROTE, AAE, etc. make yourself a bashed(done with Wrye Bash), smashed(done with Mator Smash), or merged patch(done with TES5edit).[/color][/b][/b]

[b]F) enjoy[/b][/size][/center][size=3][b][color=#ea9999]

[/color][/b][/size][b][color=#6fa8dc][center][u]A NOTE ON COMPATIBILITY PASTED FROM THE FORUM THREAD:[/u][/center][/color][/b][center][b][spoiler]

To summarize:
RLE HEAVILY edits leveled lists. If you have to ask, yes Enairim mods work. so does sperg, skyre, and other perk/gameplay overhauls. Requiem, however, is its own issue and a fence I don't plan on hopping. Combat mods work because the mod's combat modules are entirely optional and are just patch-overs of vanilla combat to make it more punishing for sloppy fighting.

Magic mods work so long as you make a merged or bashed patch. RLE just adds its own spells, as well as attack magic in the blood, earth, water, and air category. I would suggest mods that add less attack/conjuration magic and more from the other categories. (apocalypse, forgotten magic, lost grimoire, midas maybe?)

Brewing/alchemy mods are more or less fully compatible. The mod adds recipes, ingredients, and adds uses for common ingredients to create enchanted dye and charcoal. 

Basically, if you open your load order up in tes5edit/xedit, you'll see what is and isn't an issue. just look for red forms and/or yellow forms in the merged patch generated.
[/b][/spoiler][/center]

3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow- Traditional Chinese Trasnaltion

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[size=4]概述[/size]
-------------------
1、本模組是基於《[url=https://www.nexusmods.com/skyrimspecialedition/mods/18515]3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow[/url]》的附加掛載內容(ESP)進行正體中文化的正規版本。

2、本模組會根據《[url=https://www.nexusmods.com/skyrimspecialedition/mods/18515]3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow[/url]》視需要與否來更新,若本翻譯之版本與模組最新版本不符,歡迎來信提醒。

3、本模組翻譯內容若有相關問題,請利用Nexus來信,巴哈姆特版友們亦可以直接使用站內信。

4、如果你喜歡《[url=https://www.nexusmods.com/skyrimspecialedition/mods/18515]3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow[/url]》,請務必在下載原模組十五分鐘後點選《[url=https://www.nexusmods.com/skyrimspecialedition/mods/18515]3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow[/url]》的[img]http://5.share.photo.xuite.net/keppekinosha/157e391/19485926/1081260971_x.jpg[/img]以茲鼓勵。

[size=4]附註[/size]
-------------------
1、需要原始檔案,再以本中文化覆蓋。

[size=4]Special thank for [url=https://www.nexusmods.com/skyrimspecialedition/users/10706607]watang[/url] allow me to upload this mod.[/size]

Monsters of the Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods.
Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans.
Thank you very much Ubisoft and associates, and thank you very much Nexus, the only place where i share my work. » [/size][/i]

Willow the Redguard

$
0
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[center][img]https://i.imgur.com/QOGCy1X.png[/img]

[img]https://i.imgur.com/ebhePkN.png[/img]

[font=Comic Sans MS][color=#ffe599][size=4]This one is based on the [url=https://www.nexusmods.com/skyrim/mods/99419]RedGuard Preset Abe[/url] by [url=https://www.nexusmods.com/skyrim/users/52652426]GumDrops73[/url][/size][/color][/font]
[font=Comic Sans MS][color=#ffe599][size=4]I saw it and knew immediatelly what to do with it :)[/size]
[size=2](some liberties taken)[/size]
[/color][/font][color=#ffe599]
[/color][font=Comic Sans MS][color=#ffe599][size=4]Weight 0 & 50 are also available now, as requested by user [/size][/color][/font][url=https://www.nexusmods.com/users/2457309][font=Comic Sans MS][size=4]aba42[/size][/font][/url][font=Comic Sans MS][color=#ffe599][size=4]

[img]https://i.imgur.com/lMlXkzz.png[/img]

[/size][/color][/font][font=Comic Sans MS][size=4][color=#ffe599]**** [url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended[/url][/color][/size][/font][color=#ffe599][font=Comic Sans MS][size=4] and [url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] are required for the movement ****[/size][/font]
[/color]
[img]https://i.imgur.com/wSQ71Yn.png[/img]

[img]https://i.imgur.com/RCdVYse.png[/img]

[font=Comic Sans MS][color=#ffd966][size=4]Just drop the Datafolder into your Skyrim Mainfolder or let your preferred Modmanager do its Magic.
I use Mod Organizer 2 and can not praise it highly enough
[/size][/color][/font]
[img]https://i.imgur.com/xhP365P.png[/img]

[img]https://i.imgur.com/GGa6Hsw.jpg[/img]

[url=https://www.nexusmods.com/skyrim/users/2950481][font=Comic Sans MS][size=4]expired6978[/size][/font][/url][color=#ffe599][size=4][font=Comic Sans MS] for [/font][url=https://www.nexusmods.com/skyrim/mods/29624][font=Comic Sans MS]RaceMenu[/font]
[/url][/size][font=Comic Sans MS][size=4][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url] for [url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url]
[url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for [url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url]
[url=https://www.nexusmods.com/skyrim/users/30027]Hvergelmer[/url] for the [url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/users/27578610]regenbot03[/url] for [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac[/url][/size][/font][/color]

[font=Comic Sans MS][color=#ffe599][size=4][url=https://www.nexusmods.com/skyrim/users/52652426]GumDrops73[/url] for the beautiful [/size][/color][/font][url=https://www.nexusmods.com/skyrim/mods/99419][font=Comic Sans MS][color=#6d9eeb][size=4]Preset[/size][/color][/font]
[/url][font=Comic Sans MS][color=#ffe599][size=4]
[img]https://i.imgur.com/xDkew6c.png[/img]
[img]https://i.imgur.com/In0Q1qD.png[/img]

My Mods:
[/size][/color][/font]
[url=https://www.nexusmods.com/users/5704292?tab=user+files] [img]https://i.imgur.com/DtZl2T7.png[/img]
[/url][/center]

Requiem - Classic Alchemy Overhaul and Classic Food and Drink - Hunterborn Patch

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Requires [i]both

[/i][url=https://www.nexusmods.com/skyrim/mods/86504]Requiem - Classic Alchemy Overhaul[/url]

and

[url=https://www.nexusmods.com/skyrim/mods/90714]Requiem - Classic Food and Drink[/url]


Apologies to any users who may only happen to use one or the other - it's too much work for me to maintain separate patches, and I think there's no reason to not use these two mods together anyway!



This patch works under the assumption that you will [i]always[/i] use Hunterborn's interface to interact with animal carcasses and never use the "Manual Loot" option (I mean, I can't stop you, but if you do you may end up with "redundant" meat and hearts that can't be used in the intended recipes).

All food added by Hunterborn now gives stat boosts that follow SNBCJ's system.

Classic Food and Drink's bestial stews take the respective animal hearts from Hunterborn, not Requiem.

Classic Alchemy Overhaul's Extract of Saber Cat Heart and Extract of Mammoth Heart (required for certain Alchemy perks) require the respective animal hearts from Hunterborn, not Requiem.

Requiem's "Raw Meat" and "Cooked Meat" have been effectively removed from the game (in vendor and loot lists, etc.), for consistency. In their place you should find relevant selections of Hunterborn game meats. 


There are two versions of the patch.

One is the plain version, containing only an .esp file.

The second is the "fancy" version, which applies unique textures to the various Hunterborn stews.
Recommended if you use mesh/texture replacers for food (like [url=https://www.nexusmods.com/skyrim/mods/65238/?]this[/url] or [url=https://www.nexusmods.com/skyrim/mods/1192]this[/url]).
SMIM is a soft requirement (i.e., the textures are designed for SMIM meshes, and may look off without them).



A big thanks and credit to:

[b]Xarrian[/b], [b]Ogerboss[/b], and the [b]Requiem Team[/b], for making Skyrim the role-playing game it always should have been.

[b]SNBCJ [/b]for his [url=https://www.nexusmods.com/skyrim/users/4091255?tab=user+files]series of awesome Requiem overhauls and addons[/url], keeping the classic Requiem dream alive.

[b]Dragonsong[/b] and [b]Unuroboros [/b]for [url=https://www.nexusmods.com/skyrim/mods/33201]Hunterborn[/url].

and [b]Quilb [/b]for his soup texture modder resources, and [url=https://www.nexusmods.com/skyrim/users/3712669?tab=user+files]other excellent retextures[/url].

Breton Preset Krisa

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Sadly, I have to reformat my PC so, I will halt playing Skyrim at the moment and shall reinstall all again after reformat :(

ENB used - Snapdragon prime

Put the .jslot in: Skyrim > Data > SKSE > Plugin > CharGen > Presets

If you don't like the [size=5][b]color[/b][/size], feel free to change the color :3

Requirements


[url=https://www.nexusmods.com/skyrim/mods/56056]Mikan Eyes[/url] - Or if you want another eyes you can choose
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]
[url=https://www.nexusmods.com/skyrim/mods/7127]RANs HeadMesh Variants[/url] , Ran-C headmesh - or if you want another head shape that is also fine
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url] or you can choose other
[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] 
[url=https://www.nexusmods.com/skyrim/mods/35327]
[/url]For skin - [url=https://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] ,,  recommended, override it with [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac[/url] if you want to be Glossy as Fork,
For Body, CBBE


[size=5][b]Preset list
[/b][/size]
[url=https://www.nexusmods.com/skyrim/mods/99518]Breton Preset Krisa
[/url][url=https://www.nexusmods.com/skyrim/mods/99516]RedGuard Preset Abe v2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99419]RedGuard Preset Abe [/url]
[url=https://www.nexusmods.com/skyrim/mods/99497]Wood Elf Preset Acasha 3[/url]
[url=https://www.nexusmods.com/skyrim/mods/99385]Dark Elf Preset Natsh 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99378]Wood Elf Preset Acasha 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99377]High Elf preset Mid 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99304]High Elf Preset Mid[/url]
[url=https://www.nexusmods.com/skyrim/mods/99302]Dark Elf Preset Natsh[/url]
[url=https://www.nexusmods.com/skyrim/mods/99254]Wood Elf Preset Acasha[/url]

The Elder Songs - Fanmade Music Expansion

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[center]

[img]https://i.imgur.com/Xl8XbcD.png[/img][/center]
“The Elder Songs” is a [b]music expansion mod[/b] which adds new music to the game. All tracks are written by myself and are [b]highly immersion friendly[/b]. My personal goal was to compose tracks that almost fit seamlessly into the game. This is an ongoing project and it will be updated in the future.

All tracks are explicitly written for this mod and are not used elsewhere. The only purpose of this project is to give you a little bit of diversity regarding music, [b]without ruining the immersion[/b].
Of course this task is beyond legendary difficulty, thanks to the god among men, called Jeremy Soule. No one will ever come close to his compositions. But maybe after almost 10 years you want some fresh air in your game after all? This is my chance to shine, and probably I will fail miserably! 

I even aimed for the same Mixing / Mastering style of the original tracks, to sound closer to the rest of the tracks. Again, all for the immersion and seamlessness!


[i][b][center][size=5]This is a project from deep of my heart. Will you join my on this adventure?[/size][/center][/b][/i]

[center]
[youtube]AcFdNhIuDhc[/youtube]
[youtube]6GApwGfk5PE[/youtube][/center]



[img]https://i.imgur.com/6iwyAyl.png[/img]
[center]
We're in Season 2. Two Albums so far done. The mod contains more than [size=4][b]44 minutes[/b][/size] of new music.
This is the complete Tracklist:[/center]

[size=4]The Elder Songs II: Illusion:[/size]
1. The Air We Breathe - Exploring at night
2. Even Colder - Dungeon Ice
3. Play Something Cheerful Mikael - Tavern
4. I Think I Heard Something - Dungeon Fort/Bandits
5. Mushrooms And Monsters - Dungeon Cave
6. With The Power Of Thousand Voices - Combat Boss/Dragon
7. You Should Rest And Meditate - Exploring at night, Town at night

[size=4]The Elder Songs I:[/size]
1. Nature's Grasp - Exploring
2. Dragonborn - Combat Boss/Dragon
3. The Grumpy Giant - Tavern
4. My Frozen Kingdom - Exploring, Castle
5. What Lies Beneath The Mountains - Dungeon General
6. Snowy Roofs - Town
7. Let The Iron Sing - Combat
8. War Has Torn Us Apart - Exploring

[size=3][center][/center][/size]

[center][img]https://i.imgur.com/GLK5ekd.png[/img][/center]

[b][size=3]Install via Modmanager highly recommended![/size][/b]

or if you want to install it manually:
Drop the “Data” folder into you main Skyrim installation path
It should look something like this:

[size=4][i]Your installation hard drive\SteamLibrary\steamapps\common\Skyrim Special Edition[/i] → drop the files here.[/size]

Say "yes" to override (nothing will be overwritten, it's just two folders with the exact name. It should be like that!)




[center]
[img]https://i.imgur.com/O6Y7dQu.png[/img][/center]
Skyrim SE, all DLC’s or legendary edition. And the latest Patch. But it could work with other patches too.





[center][img]https://i.imgur.com/r33CQM1.png[/img][/center]
[b][size=3]Absolutely! [/size][/b]You can use all of my tracks on [b][size=3]Youtube, Twitch[/size][/b], etc. There’s no automated scanning involved and you won’t get a claim from my record label (dayum, that sounds impressive! It almost seems like that I’m a professional musician!)

For all the german content creators: I'm not part of the GEMA. So you can use my music [b]literally everywhere[/b]! Even singing along in the shower while blasting the songs!


[center][/center]

[center][img]https://i.imgur.com/gA9cBGc.png[/img][/center]
Unfortunately it's not compatible with any other music mod right out of the box. You have to merge the music.
[s][size=4]BUT![/size]
TheHessiJames made a full installer with patches for [url=https://www.nexusmods.com/skyrimspecialedition/mods/3200]Musical Lore by Fustru (Nir Shor)[/url] and [url=https://www.nexusmods.com/skyrimspecialedition/mods/19401]Still[/url] + [url=https://www.nexusmods.com/skyrimspecialedition/mods/16123]Hun Lovaas [/url]by OrganicView.
Check the optional files.
[/s]Full FOMOD installer coming soon!

And there's a big mod with all kind of music mods: [url=https://www.nexusmods.com/skyrimspecialedition/mods/22551]Soulmancer Music Merge[/url] - Created by [url=https://www.nexusmods.com/skyrimspecialedition/users/930789]Kulharin[/url]




[img]https://i.imgur.com/3bhLoM8.png[/img]

I've uploaded the studio versions on the[url=https://www.nexusmods.com/skyrimspecialedition/mods/27504] Skyrim Special Edition Version of my Mod[/url]. Check the Miscellaneous files. They have the maximum quality, the original volume and they are in the .WAV format.
[b][i]
[/i][/b][b][i][size=3]"And why do you sell the albums on the general music stores while offering the albums here for free?"[/size]
[/i][/b]Well there's always the possibility to support me and the mod via buying the music or even streaming the songs from time to time. 
But just playing with this mod is more than I could ever ask for.




[center][img]https://i.imgur.com/x2vwCK0.png[/img][/center]
That’s true, we don’t need another one. And there are far better ones than mine.
My only noteworthy ability is creating music. I'm very passioned about it. I like what I'm doing and I want to become better at it. 

This is a good possibility to go beyond my limits and reach new levels.


[i][b][size=3]"Why now? Skyrim came out in 2011…"[/size][/b][/i]
I’ve always wanted to a mod like this. But never felt quite good enough for such an ambitious project. Heck, even now I still think that way. But if you want to get better at something… do something! Playing the game again recently only reinforced my desire to do this. In fact I've already tried to make this possible a couple years ago, but my composing skill were very limited and I quickly canceled the project.



[b][size=5]Special thanks to:[/size][/b]
- [url=https://www.nexusmods.com/users/41087065]TheHessiJames[/url] for making this incredible installer and patches!

[size=4][center]And all of the kind words! Can't thank you enough! I will put your positive energy in future updates![/center][/size]

BodySlide and Outfit Studio

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[center][img]http://i.imgur.com/43ar0Ay.png[/img][/center]
[color=aqua][u]Contents[/u]
Description
Installation
Addons
FAQ
Troubleshooting
Uninstalling
Credits[/color]

[img]http://i.imgur.com/J0Qshw6.png[/img]
BodySlide has been completely revamped, bringing an enormous list of new features. Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits you've ever dreamed of.

[size=4]<< Check out the official [url=https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation]documentation and guides[/url] here on the [url=https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki]Wiki[/url] >>[/size]

[color=aqua][size=3]BodySlide[/size][/color]
[list]
[*]An easy way to customize outfits and bodies without the need to edit mesh files!
[*]Use sliders to create your personal shapes.
[*]New and improved user interface for a more enjoyable experience!
[*]Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
[*]Building morph files allows you to use the sliders in-game using [url=http://www.nexusmods.com/skyrim/mods/29624/]RaceMenu[/url] or other script mods.
[/list]
[color=aqua][size=3]Outfit Studio[/size][/color]
[list]
[*]The power of an experienced modder is now in your hands!
[*]Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
[*]If you know what you're doing, you can even edit static meshes.
[*]Import and export .FBX, .OBJ and .NIF meshes.
[*]Barely any previous modding experience required.
[/list]
[color=#00ffff][size=3]GitHub Repository[/size][/color][list]
[*][url=https://github.com/ousnius/BodySlide-and-Outfit-Studio]https://github.com/ousnius/BodySlide-and-Outfit-Studio[/url]
[*]Source code and similar things (GPLv3+ license).
[/list]
[color=aqua][size=3]CBBE Body[/size][/color]
[list]
[*]The same Caliente Body, with even more flexibility!
[*]The 50+ sliders are divided into categories that can be toggled on or off.
[*]Requires [url=http://www.nexusmods.com/skyrim/mods/2666/]CBBE[/url] and comes with BBP/TBBP/HDT variants!
[/list]
[color=aqua][size=3]Unified UNP[/size][/color]
[list]
[*]All of your favorite UNP shape variants combined in one set of sliders!
[*]This addon includes all of the sliders that CBBE BodySlide has, plus full-body sliders for the most popular UNP family shapes.
[*]These bodies require UNP textures to be installed and come in regular, HDT and Special variants.
[*]UUNP Special has a "working" 3D vagina for the HDT Physics Extensions and requires usage of the included TexBlendUUNP package.
[*]Unless necessary, conversions should be made for UUNP regular and UUNP HDT only.
[/list]
[color=#00ffff][size=3]RaceMenu Morphs[/size][/color]
[list]
[*]Use your BodySlide sliders in-game together with the RaceMenu mod!
[*]These plugins require [url=http://www.nexusmods.com/skyrim/mods/29624/]RaceMenu v3.4[/url] or higher.
[*]Build bodies and outfits in BodySlide with the "Build Morphs" check box enabled and you will be able to tweak them further in-game.
[*]Manual tweaking works for the player character and EFF followers only.
[/list]
[color=aqua][size=3]Physics[/size][/color]
[list]
[*]Coming with BBP, TBBP and HDT body meshes!
[*]Each of those has a different combination of bones or animation weighting. Unified UNP does not support BBP and TBBP anymore.
[*]You need a compatible skeleton mod installed to make these not crash your game. More info on skeletons below.
[/list]
[color=aqua][size=3]Skeletons[/size][/color]
[list]
[*]Ignore this section if you don't want body physics!
[*][url=http://www.nexusmods.com/skyrim/mods/68000/]XPMSE by Groovtama[/url] works for all types of physics systems and more.
[*]It is also the reference skeleton of Outfit Studio and used for adding the bones to outfits that are required for physics to work.
[*]Any Outfit Studio reference skeleton fixes available are NOT needed anymore and should not be installed!
[/list]
[youtube]Wkwtgp3x25s[/youtube]

[img]http://i.imgur.com/m7IbWo1.png[/img]

Here's a [url=https://www.youtube.com/watch?v=Wkwtgp3x25s]video tutorial by Gopher[/url] on how to install body mods and BodySlide with the Nexus Mod Manager.
Made for Fallout 4, but works for Skyrim as well.

[color=#00ffff][u]Manual[/u][/color]
[list=1]
[*]Simply download the file and extract the options you want into your Data folder using 7-zip.
[*]Make sure the structure is correct: Data -> CalienteTools -> BodySlide.[color=#00ffff][u][/u][/color]
[/list]
[color=#00ffff][u]Nexus Mod Manager[/u][/color]
[list=1]
[*]Install the archive to Nexus Mod Manager like you would do with any other mod and enable it.
[*]Under the "Supported Tools" drop down at the top of NMM, configure/launch BodySlide and always run it from there.
[*]If NMM didn't find the BodySlide folder by itself, you have to select the BodySlide folder within your game's Steam folder yourself (right-click).
[*][color=#ff0000]IMPORTANT:[/color] Do NOT select the virtual install BodySlide folder of NMM, select the one in the real game folder of Steam!
[*]Install any BodySlide addons to NMM as well.
[/list]
[color=#00ffff][u]Mod Organizer[/u][/color]
[list=1]
[*]Take a look at the "Troubleshooting" section below for installing and using BodySlide in Mod Organizer.[color=#00ffff][u][/u][/color]
[/list]
[color=#00ffff][u]Vortex[/u][/color]
[list=1]
[*]Download and install the archive to Vortex like you would do with any other mod and enable it.
[*]In the dashboard go to "Add Tool".
[*]In the "Target" field, choose BodySlide executable from your game's real data folder, aka the "Data/CalienteTools/BodySlide" folder.
[*]Install any BodySlide addons to Vortex as well.
[*][url=https://staticdelivery.nexusmods.com/mods/1704/images/201/201-1537370120-1864925415.gif]GIF of the process[/url]
[/list]
[color=#00ffff][u]Updating[/u][/color]
You can uninstall old/install new, or just install the new files and overwrite if prompted. Just be sure to back up your personal presets/groups/bodies/outfits in the SliderSets/SliderPresets/ShapeData/SliderGroups folders so they don't get deleted, whether by accident or buggy mod manager.

[img]http://i.imgur.com/XESejB2.png[/img]
For CBBE:
[list]
[*][url=http://www.nexusmods.com/skyrim/mods/12273]Caliente's Vanilla Outfits[/url]
[*][url=http://www.nexusmods.com/skyrim/mods/32731/]BodySlide Outfits and Mods[/url]
[*][url=http://www.nexusmods.com/skyrim/mods/25259/]Remodeled Armor[/url] by ChronoTrigger77
[*]individual outfits on their mod pages
[*]more in the [url=https://www.nexusmods.com/skyrim/mods/2666/?tab=forum&topic_id=1024852]CBBE mod list[/url]!
[/list]
For UUNP:
[list]
[*][url=http://www.nexusmods.com/skyrim/mods/69562/]Remodeled Armor[/url] by gamefever, ousnius and ChronoTrigger77
[*][url=http://www.nexusmods.com/skyrim/mods/69880/]MiniDresses Collection[/url] by tiwa44, converted by gamefever
[*]individual outfits on their mod pages
[/list]
Mixed:
[list]
[*][url=http://www.nexusmods.com/skyrim/users/3373573/?tb=mods&pUp=1]nsk13's [/url]Outfits
[*][url=http://www.nexusmods.com/skyrim/mods/52711/]Dragonbone Barbarian Armors[/url] by Shockero, KaosWulf707 and kofman77
[*][url=http://www.nexusmods.com/skyrim/mods/26654/]Fitness BodySlide[/url] presets by SvarogNL
[*][url=http://www.nexusmods.com/skyrim/mods/72397/]Sexy Vanilla Female Armor - CBBE and UUNP[/url] by Diablio
[/list]
Mods:
[list]
[*][url=http://www.nexusmods.com/skyrim/mods/70243/]WeightMorphs[/url] by ousnius
[/list]
[img]http://i.imgur.com/8J5NuJt.png[/img]
Note to Windows 10 users if you recently installed an anniversary update: For some reason, it can cause permissions issues for some users even when you are admin/the only user of the computer. There is nothing we can do to help you here, you will have to figure it out yourself.

[color=aqua][size=3]Q:[/size] If I have an issue, what would you suggest I do before anything (including posting questions)?[/color]
[color=aqua]A:[/color] Read the mod description, especially the FAQ. Read the stickies. Reinstall BodySlide. Install BodySlide manually if your mod manager of choice fails to do its main purpose.

[color=aqua][size=3]Q1:[/size] Does this work with [insert body type here] or is it just CBBE?[/color]
[color=aqua]A:[/color] It works with [u]any[/u] body or outfit. However, conversion between body types require conversion slider sets (see below).
Of course, using the CBBE or UUNP slider sets in BodySlide, you can very likely get the same body shape without needing to convert anything.

[color=cyan][size=3]Q2:[/size] I created a nude body, but when I batch-built the outfits, everyone suddenly has underwear! How do I fix it?[/color]
[color=#00ffff]A:[/color] When you batch-build, only select what you actually want. If you don't want an underwear body to overwrite your nude one, don't have it selected. You can use the group filter of BodySlide by clicking on the magnifying glass at the top.

[color=cyan][size=3]Q3:[/size] BodySlide fails to create the bodies I make. How can I get the meshes installed?[/color]
[color=#00ffff]A:[/color] Make your changes to the sliders, and then CTRL+Click the 'Build' button. The femalebody_0.nif and femalebody_1.nif will then appear in the BodySlide folder. You will need to copy these to your "Skyrim/Data/meshes/actors/character/character assets" directory, and allow any overwrites. You also may need to copy these elsewhere if you use a standalone race/follower mod, so consult that mod's description/readme.

[color=aqua][size=3]Q4:[/size] Is there a Conversion Set for [Body A] to [Body B]?[/color]
[color=aqua]A:[/color] Since each body is different, each pair of body types requires its own conversion slider. Several conversion sets have been made already, but since we have limited time, not all possible body types have been addressed. Creating a conversion set is fairly easy, and in many cases doesn't require mesh editing. Look for tutorials on this topic for more information.

[color=aqua][size=3]Q5:[/size] Why is CBBE used in all the bundled conversion sets?[/color]
[color=aqua]A:[/color] There are a few reasons for this. Primarily, the flexibility of the CBBE body with the large number of customization sliders makes it possible to match most body shapes without mesh editing. Small adjustments can be made swiftly within Outfit Studio.

Additionally, we use CBBE as a bridge. Creating a "Body->CBBE" conversion automatically allows us to then use a "CBBE->Other Body" slider that has already been created, saving lots of time. Due to these reasons, we recommend that others creating their own conversion sets also use CBBE as a bridge, but there is no technical reason why any body mesh can't be used in the conversion set.

[color=aqua][size=3]Q6:[/size] NifSkope does not show my exported meshes! How to fix?[/color]
[color=aqua]A:[/color] Sometimes, Outfit Studio does not apply any weights to some vertices because they are too far off from the reference shape. It should tell you about it in a warning when attempting to save a project or export a mesh.

To fix, use the "Mask Weighted Vertices" feature and the weight brush to paint weights on the unmasked parts. After that, NifSkope shows the .nif again and the unweighted vertices show up in-game.

[color=aqua][size=3]Q7:[/size] The meshes in my preview windows have a black/grey mask all over them saying "no image". How do I make the right textures appear?[/color]
[color=aqua]A:[/color] You need the outfit and body textures installed in your Data directory. You also need to launch Skyrim from the default/Steam launcher to sort out the registry, or manually set the directory to point to Skyrim/Data with the 'Settings' button. Only then BS/OS will be able to find and load the textures.

[color=#00ffff][size=3]Q8:[/size] The RaceMenu Morphs don't work! Help![/color]
[color=#00ffff]A:[/color] That's not a question. Okay, okay. If you're having issues with the RaceMenu Morphs not working, make sure you have SKSE 1.7.3+, RaceMenu 3.4+, and are checking the box in BodySlide when you build a body, as shown in the video on the BodySlide page. Yes, you need to use BodySlide to get it working.

[color=#00ffff][size=3]Q9:[/size] Why do gaps appear in the body after using the RaceMenu morphs?[/color]
[color=#00ffff]A:[/color] It's an issue with NiOverride/RaceMenu. The only known workaround if you get this bug is to install the [url=http://www.nexusmods.com/skyrim/mods/53996/]HDT Physics Extensions[/url], even if you don't use any type of physics.

[color=#00ffff][size=3]Q10:[/size] Why does my game crash every time I touch a morph slider in RaceMenu?[/color]
[color=#00ffff]A:[/color] This is often related to the "Crash Fixes" mod. Check your "CrashFixPlugin.ini" file: if the "UseOSAllocators=1" option is enabled, you also need to enable the "AlignHeapAllocate=1" option to prevent the crash when morphing.

[color=#00ffff][size=3]Q11:[/size] Why do I get an error saying "Failed to find game install" or "Failed to load Setup.xrc file."?[/color]
[color=#00ffff]A:[/color] Registry isn't set, or BodySlide wasn't installed properly. Launch Skyrim using the Steam launcher instead of SKSE to fix the registry, and try launching BodySlide again. If it still doesn't work, make sure all the files are installed correctly and you're running it as admin. Ensure the directory is Skyrim/Data when you click on 'Settings'. Try downloading and installing the mod with all anti-virus software disabled and/or manually. If you're using NMM, make sure you're using the latest files from GitHub.

[color=#00ffff][size=3]Q12:[/size] Why does the FBX import create weird texture coordinates?[/color]
[color=#00ffff]A:[/color] You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.

[color=#00ffff][size=3]Q13:[/size] Why do I get an error saying "OpenGL context is not OK" for Outfit Studio or the preview window?[/color]
[color=#00ffff]A:[/color] This means the driver of the graphics chip used doesn't support the version of OpenGL that's required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only. If your card does not support OpenGL 3.3, you need to upgrade to a newer card, or not update BodySlide at all.

[color=#00ffff][size=3]Q14:[/size] Why does the program crash when I load a body into the preview window or Outfit Studio?[/color]
[color=#00ffff]A:[/color] There's infinite reasons for why this could happen, but one with a known solution is updating your "Mature Skin" or "Fair Skin" body texture mods to their respective latest versions.

[color=#00ffff][size=3]Q15: [/size]How can I make older Chinese mods work properly with newer versions of BodySlide?[/color]
[color=#00ffff]A:[/color] You need to convert the .osp files of older Chinese mods to UTF-8 encoding.


[img]http://i.imgur.com/6n11p6l.png[/img]
[size=3][color=aqua]#1:[/color] How to use the program with Mod Organizer:[/color][/size]
[color=aqua]1.)[/color] Install or download the archive to Mod Organizer like you would any other mod.
[color=aqua]2.)[/color] Enable the mod and make sure it is loaded after your body mod(s) but before all BodySlide addons.
[color=aqua]3.)[/color] Go to the "Data" tab to the right of MO and navigate to "CalienteTools/BodySlide/BodySlide.exe".
[color=aqua]4.)[/color] Right-click "BodySlide.exe" -> Add as executable.
[color=aqua]5.)[/color] Choose "BodySlide" in your executable list and run it.

[color=#ffff00]Note:[/color] If you've got any problems, locate the main Mod Organizer executable and make sure it's set to run with admin elevation as well.

[img]http://i.imgur.com/APVnO9S.png[/img]
Uninstalling BodySlide is as simple as deleting the BodySlide folder you originally extracted, or removing it using NMM/MO. Make sure you backup any presets or edited files you've made with Outfit Studio. Mod managers [i]should[/i] leave such files alone.

Removing outfit files created with BodySlide involves deleting the appropriate meshes within the "Data/meshes" directory - but only you know which ones those might be.

[img]http://i.imgur.com/58n2fDi.png[/img]
- Caliente
- Ousnius
- ChronoTrigger77
- stuffed_bunny
- btn2k3 for kicking off the Unified UNP project
- Halofarm for the Unified UNP feet and hands
- HeroedeLeyenda for helping with the HDT setup or UUNP Special
- Each of the creative minds that made one of the shapes UUNP consists of
- Groovtama for the RM Morph scripts and XPMSE as the OS reference skeleton
- Chinese translation by xuniana (蓿念) and silentdark (S猫)
- Turkish translation by predaturk

Z Apple

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[size=3][size=5]Description
[/size]
This mod will allow you to create two types of red and green poison apple in the cooking pot.

This poisoned apple is legal and will not be hostile if used. (maybe)


And there is also a "Prince's throwing kiss" for treatment in case of accidental attack.

Of course, not only romantic (?), Poison apple can be applied to weapons, and "Prince's throwing kiss" can be used to treatment NPC.


[size=5]- How to make poison apple -[/size]

・[color=#ffff00]Z Apple [Red Sleep][/color] x 100 [color=#00ffff](Sleep for 18,000 second (5 hour).)[/color]
 Ingredient: Red Apple x 1,Paralysis poison*(small) x 1,


・[color=#ffff00]Z Apple [Green Poison][/color] x 100 [color=#00ffff](20 point Health damage, continues for 10,000 second (total 200,000 point).)[/color]
 Ingredient: Green Apple x 1,Lingering Damage Health poison*(small) x 1,


※Please obtain the following two items from "[color=#ff0000]AddItemMenu[/color]".

・[color=#ffff00]Z Fork [Prince's throwing kiss][/color][color=#ff0000] new ![/color][color=#00ffff] (Treatment from a long distance is now possible.)[/color]
  Effect→
  [color=#00ff00]Restore Health     (Health recovery 1,000)
  Restore Magicka (Magicka recovery 1,000)
  Restore Stamina (Stamina recovery 1,000)
  Cure Disease       (Disease treatment)
  Cure Poison         (Poison treatment)
  Cure Paralysis     (Paralysis treatment)[/color]

・[color=#ffff00]Z Poison needle [Long range][/color] [color=#ff0000]new ![/color] [color=#00ffff](This is a non-hostile weapon with no attack power, but enables poison use from a long distance.)[/color]



- New version Installation method -
Uninstall Old version.
Please install New version.
You do not need clean save.


※ Excuse me I am Japanese. Translated by Google.[/size]



[youtube]WqdPLP3t3fc[/youtube]

Clothes Basket

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[size=3]Add basket that undress all equipments include weapons quickly. Use for bathing and so on.

This is spin off MOD from [url=https://www.nexusmods.com/skyrim/mods/74167]"Severin Manor Bathroom"[/url] and [url=https://www.nexusmods.com/skyrim/mods/88079]"Severin Manor is Your Own Home"[/url]
If you already using these, this MOD is unnecessary.

How to use
Just equip basket. Then after undressing all other equipments, basket itself will be unequipped.
When send basket to follower, they will undress too.

How to get
Craft at tanning Rack.

Requires SKSE[/size]

Immersive World Encounters - Spanish Translation

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Esta es la Traducción al Español de la Versión 2.3 del Mod Immersive World Encounters <Requiere el Mod original> Una recopilación de encuentros aleatorios con un alto componente inmersivo e inesperado,   Ya más maduro y con nuevas interesantes aventuras con las Piedras Mágicas y los cazadragones.  (Esta traducción está revisada en un  95% ,  por lo extenso y complicado de terminar el MOD). Es un Aporte más a la Comunidad Hispana,  para el deleite de nuestro Skyrim en Español.

[size=4][center][b][color=#ffff00]INSTALACION[/color][/b][/center][/size]
Para Instalarlo Manualmente, se requiere un Manejador de Archivos Zip en tu PC, sugiero buscar en www.7-zip.org, una vez abres el .7z descargado, Ubicas en tu PC el Directorio donde se encuentra instalada tu Versión de Skyrim, abres su carpeta data y descargas los archivos que trae esta versión en Español.


[size=3]CREDITOS[/size]

Todos los Créditos para el Creador del Mod Original [url=https://www.nexusmods.com/skyrim/users/21521784]SetteLisette[/url]

Mod Original : [url=https://www.nexusmods.com/skyrim/mods/92039?tab=description]Immersive World Encounters[/url]

Papyrus Compiler App (Mod Organizer 2 Integration)

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[size=5]Requirements[/size]
[list]
[*][size=2]Papyrus Compiler installed in your "Skyrim directory/Papyrus Compiler/Papyrus Compiler.exe" available from Creation Kit's installation (or in Bethesda Launcher for SkyrimSE)[/size]
[/list]
[size=5]Features[/size]
[list]
[*]Compile multiple scripts at once.
[*]Access compilations logs.
[*]Create groups of scripts to quickly compile multiple scripts.
[*]Works with LE/SE version of Skyrim.
[*]Works very well with MO/MO2.
[*]Drop files directly to compile them easily! (beta)
[/list]
[size=5]How to install and use?[/size]

[list]
[*]Download the 7z file
[*]Extract to any desired location
[*]Start "papyrus-compiler-app.exe"
[*]Go to "settings" section
[*]Checks if using LE or SE version; Specify your Skyrim folder;
[*]Go to compilation page
[*]Drop any .psc file in it
[*]Hit the button "start" and you're good to go!
[/list]
[size=5]How to use with MO2? (Beta 2)[/size]

[list]
[*]Go to settings
[*]Tick "Use MO2"
[*]Specify your MO2 Instance folder
[*]Wait for folders to be scanned
[*]You're good to go!
[/list]
[size=5]Future features[/size]
[list]
[*]Support MO2 folders load order (left column order)
[*]Dynamic UAC (admin request) if needed
[/list]
[size=5]FAQ[/size]

- [i]Why do compile multiple scripts help ?[/i]
[b]Compiling multiple scripts at once can fasten your build process of papyrus scripts (with "groups feature").[/b]
[i]- Compiling scripts always failed[/i]
[b] Check that Papyrus Compiler is installed in your "Skyrim/SkyrimSE directory\Papyrus Compiler\Papyrus Compiler.exe" available from Creation Kit's installation
[b] Check that you have the permission to write any files in your MO2 Instance or Game folder (run as administrator otherwise)[/b][/b]

Better Female hands wrists ankles and leg ratio twists for XPMSE.

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Requirement:
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton extended[/url] must have this or your game may crash. This is where the skeleton mesh come from.  If you do not have XMSE, the twists may not apply correctly.

What is this mod:
This is a twisted XP32 Maximum Skeleton that gives all female characters in Skyrim better body ratios, which can not be changed by [url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide[/url].

What do:
Get thinner and healthier hands/wrists/ankles for all women in skyrim, and increase the leg length about 6% without change body height.

With some body mods , the wrists of women are looking very weird even ugly, especially UUNP bodys(which I'm using). Unfortunately, there is no slider in bodyslide for wrist twists. So you have to twist them in game menus with [url=https://www.nexusmods.com/skyrim/mods/12951]Enhanced Character Edit[/url] or [url=https://www.nexusmods.com/skyrim/mods/29624]racemenu[/url], but those twists won't work on NPCs, their wrists are still look like a cancer within. I made this mod mainly for NPCs.
This mod also covers some twists which you can not change with [url=https://www.nexusmods.com/skyrim/mods/12951]Enhanced Character Edit[/url] or [url=https://www.nexusmods.com/skyrim/mods/29624]racemenu[/url] sliders, like fingers ratio and calf muscles.

Thanks to ebullient people on Nexus who me motivation and suggestions to go so far.


Installation:
replace Meshes/actor/character/character assets female/skeleton_female.nif
Do not forget to back up

Thanks to [url=https://www.nexusmods.com/skyrim/users/43097912]tattwood[/url] who mentioned this---
' For people unaware or who may be installing using a mod manager, the "Better female wrist twists for XPMSE upper body only 1.5b" is missing its directory path, and so it will be installed into the incorrect directory. The file within this mod (i.e. skeleton_female.nif) will need to be manually copied into;
"Data\meshes\actors\character\character assets female"'

For some reason it may shows wrist seam with uunp body. You need to pick up generate morphs check box in bodyslide if you use uunp body, then you need to do a batch run with bodyslide for all clothes and armors.


Notes:
---In a SKSE based skyrim, all famale character shares a same skeleton. If you want to have different skeleton only for your character, you have to use a custom race mod. There many custom race mods on Nexus, most of them replace your character skeleton.
---This skeleton twists is made mainly for NPCs. 
---The wrist twists may not work on you character if you have [url=https://www.nexusmods.com/skyrim/mods/12951]Enhanced Character Edit[/url] , just go to the showracemenu arm options change forarm twist 1 and 2 for your character if you want to change them. Even though these will still work on NPCs, your character arm will still look as same as the original XP32 Maximum Skeleton.
---Lag ratio twists will always work on your character no matter what character making mod you are using.
---Lag ratio twists may cause some improfection of animation splicing for some animations with few animation mods. There is 'wrist only ' option to fix this.
---The skeleton can not be twist too match, because it will cause the body be out of shape with some animations. In professional game develop companies animation files alway being remade again and again, or they have made specific algorithm to adjust the animations automatically for different characters. So when you choose animation mods, go newer mod and experienced modders, it will look better. A skeleton can not save everything.
---about beast race -- version c.
--- Special Edition added-- [url=https://www.nexusmods.com/skyrimspecialedition/mods/28574?tab=description]https://www.nexusmods.com/skyrimspecialedition/mods/28574?tab=description
[/url]---It is important to ask other people's opinion of aesthetic view when you make something, everyone has different tastes.

[img]https://staticdelivery.nexusmods.com/mods/110/images/98974/98974-1568833567-232510619.jpeg[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98974/98974-1568257053-285005963.jpeg[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98974/98974-1567881163-1476784989.jpeg[/img]


[b][size=4]I'm really appreciate for the video introduction. See more details on the video page of this mod![/size][/b]

update logs:
1.1--
Fix height, now should be more compatible with high heels
Fingers are now longer
twist arm muscles, now they look been better correctly positioned
1.2--
Fix finger broken issues with some animations.
Fix finger length, now look more natural.
Reduce hand size, reduce hand growth.
1.3--
Fix magic size. Now magic in hands is little bit bigger than xp32 stander, it looks more powerful and easier to see in distance.
Fix head size. Head size is very very close to xp32 stander.Fix weapon size.
Weapon sizes are very very close to xp32 stander.
1.4--
Fix weapons/bolts on back clip with big butt bodies.
Fix weapons/bolts on hip clip with big butt bodies.
1.5--
More weapon position twists.
Slightly raise butt.
HDT belly now look more smooth.
Add night light edition, allow you to see the body and face in dark.
1.6--
Add beast race skeleton.
Fix dual wielded sword positons.
Slightly increase butt size for better HDT transshaping.
Improved wrist twists.
Improved butt crack.
1.7--
Add ankle twists, now calfs and feet look healthier and sportier.
1.8-----
Improved ankle twists.
Reduce feet size.
Rework on wrist twists to fix multiple problems.
Forearms are now look more smooth.
Fix forearm meshes fold problem.
Fix arm length, now it should be more accurate some animations.
1.9-----
Improved calf muscle positions.
Improved ankle twists, now the ankles look stronger and sportier.

Credits:
[url=https://www.nexusmods.com/skyrim/users/4138425?tab=user+files]skyrimlazz's architectures[/url] on my pictures
[url=https://www.nexusmods.com/skyrim/mods/91261]Healthy Feet Female feet - RP's Feet for Skyrim - UNPB UUNP CBBE
[/url][url=https://www.nexusmods.com/skyrim/mods/41482]Rudy ENB for Vanilla Skyrim
[/url][url=https://www.nexusmods.com/skyrim/mods/89635]Botox for Skyrim
[/url][url=https://www.nexusmods.com/skyrim/mods/63680]Born dragon skin
[/url][url=https://www.nexusmods.com/skyrim/mods/91953]Bijin skin UNP and CBBE
[/url][url=https://www.nexusmods.com/skyrim/mods/36425]Real Girls Realistic Body Texture for UNP UNPB and SeveNBase - WIP
[/url][url=https://www.nexusmods.com/skyrim/mods/94545]Enhanced Female Head Mesh - Vanilla and CITRUS Heads[/url]

PC Head Tracking Voice - Female - Alice Liddell

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[center][/center][center][img]https://media2.giphy.com/media/pBBHTAusEzGNi/source.gif[/img]
[color=#900000][color=#ff0000]
[font=Georgia][size=4][color=#1e84cc]ALICE MEETS SKYRIM[/color]
[/size][/font][/color][/color][/center]
[font=Georgia]There has been a follower mod and a character preset mod, now there's a voice mod to have your Dovahkiin have the classy, accented voice of Alice Liddell. Easy to install if you follow the instructions down below. (First mod I've ever uploaded, sorry if it isn't as good as any other ones out there).

[/font][center][font=Georgia][color=#1e84cc][size=4]REQUIRE PC HEAD TRACKING AND VOICE TYPE - BY HHALEY[/size][/color][/font]


[img]https://i.imgur.com/nP2C7xs.gif[/img]


[font=Georgia][color=#1e84cc][size=4]HOW TO INSTALL[/size][/color][/font]
[font=Georgia]
[/font][list=1]
[*][font=Georgia]Manual Download the file onto your computer.[/font]
[*][font=Georgia]Drag the zip folder into the Vortex download section (bottom of download page on Vortex). OR[/font]

[*][font=Georgia]Unzip folder and drag the unzipped folder into the same section.[/font]
[/list][font=Georgia]
Now when you enable B.Y.O voice in PC Head Track on the Skyrim Mod Config Menu, your character should have the wonderful voice of Alice Liddell.

[color=#1e84cc][size=4]NOTES[/size][/color]
[/font][font=Georgia]I use Vortex (due to updates and some mods working better personally for me on Vortex more so than Nexus).

Not every action has voice (some spells and events), however most scripted events apart of the PC Head Track Mod are.

I personally spent 3 Days editing and configuring about files to test this personally and to make sure it works. (Believe it or not, this was not easy work).

DO NOT use multiple B.Y.O voice mods, files might get replaced or added or lost.

[color=#1e84cc][size=4]UNINSTALL[/size][/color]

Simply choose the Vortex option in the Mods selection to uninstall and remove the mod.[/font]

[font=Georgia][color=#1e84cc][size=4]CREDIT[/size][/color]

PC Head Tracking and Voice Type Mod - thanks to HHALEY
Alice Madness Returns - thanks to American McGee and Spicy Horse Studios
Alice Liddell Voice Acting (from Alice Madness Returns) - thanks to Susie Brann[/font][/center]

Wintersun - Faiths of Skyrim - Spanish Translation

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Esta es la Traducción al Español de la Versión 3.0.1 del interesante Mod Wintersun - Faiths of Skyrim  <Requiere el Mod original>  Lo que me motivó a traducir este Mod es que Nunca pude entender el Mod Religion,   mientras que este mod aparte de ser desarrollado por uno de los mejores Modders de Skyrim su contenido está muy conectado al Lore profundo de Skyrim y es muy fácil de entender con un montón de alternativas para el Juego,  de acuerdo al Dios que sigas  :),   (La traducción está revisada al 95%,  El Mod Original aún está teniendo actualizaciones,   supongo que podría venir otra más). Es un Aporte más a la Comunidad Hispana,  para el deleite de nuestro Skyrim en Español.

[url=https://www.nexusmods.com/skyrim/users/18610979?tab=user+files]Mis otros Mods publicados en Skyrim[/url]

[size=4][b][center][color=#ffff00]INSTALACION[/color][/center][/b]
[/size]
Para Instalarlo Manualmente, se requiere un Manejador de Archivos Zip en tu PC, sugiero buscar en www.7-zip.org, una vez abres el .7z descargado, Ubicas en tu PC el Directorio donde se encuentra instalada tu Versión de Skyrim, abres su carpeta data y descargas los archivos que trae esta versión en Español.


[size=3]CREDITOS[/size]

Todos los Créditos para el Creador del Mod Original [url=https://www.nexusmods.com/skyrim/users/3959191]EnaiSiaion[/url]

Mod Original : [url=https://www.nexusmods.com/skyrim/mods/95545]Wintersun - Faiths of Skyrim[/url]
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