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DX Demon Armor BodySlide Conversion CBBE An UUNP HDT

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A Simple Conversion of DXs Demon Armor for CBBE/UUNP Bodyslide HDT

Three Choices in BS For Tunic HDT No HDT and ParBB HDT which means only belly an butt.

Install: Vortex whatever..

M Install: BS files where ever you put yer BS files..

Uninstall: Vortex an stuff

M Uninstall: Blah blah blah but in reverse..


Credits:
[url=https://www.nexusmods.com/skyrim/users/3373573]DeserterX[/url] for the great outfit! Thanks!

[url=https://www.nexusmods.com/skyrim/users/3330686]Caliente[/url] & Team For Bodyslide!

Surreal - Blackmaid of Skyrim

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[center][img]https://i.imgur.com/QOGCy1X.png[/img]

[img]https://i.imgur.com/92OfpyV.png[/img]

[img]https://i.imgur.com/eJutk3Q.png[/img]

[img]https://i.imgur.com/C6L9CrP.png[/img]

[img]https://i.imgur.com/Q6HSTbr.png[/img]
[font=Comic Sans MS][size=4]

[color=#ffe599]**** [url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended[/url][/color][/size][/font][color=#ffe599][font=Comic Sans MS][size=4] and [url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] are required for the movement ****[/size][/font]
[/color]

[img]https://i.imgur.com/SwYZ5Kc.png[/img]

[font=Comic Sans MS][size=5]Would be really great, if one of you fine Archers could put up some screenshots here. Thank you in advance!!![/size][/font]

[img]https://i.imgur.com/RCdVYse.png[/img]

[img]https://i.imgur.com/aFUuEk0.png[/img]

[font=Comic Sans MS][color=#ffe599][size=4]***************************************************************************************************[/size][/color][/font]

[img]https://i.imgur.com/24ADNKB.png[/img]         [img]https://i.imgur.com/M9AbZGE.png[/img]

[img]https://i.imgur.com/U8DbBmh.png[/img]


[img]https://i.imgur.com/GGa6Hsw.jpg[/img]
[url=https://www.nexusmods.com/skyrim/users/2950481]
[/url][url=https://www.nexusmods.com/skyrim/users/2950481][font=Comic Sans MS][size=4]expired6978[/size][/font][/url][color=#ffe599][size=4][font=Comic Sans MS] for [/font][url=https://www.nexusmods.com/skyrim/mods/29624][font=Comic Sans MS]RaceMenu[/font]
[/url][/size][font=Comic Sans MS][size=4][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url] for [url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url]
[url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for [url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url]
[url=https://www.nexusmods.com/skyrim/users/30027]Hvergelmer[/url] for the [url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/users/27578610]regenbot03[/url] for [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac
[/url][/size][/font]

[font=Comic Sans MS][size=4]The one and only [url=https://www.nexusmods.com/users/6996437]BlackMaid[/url] for her sublime [url=https://www.nexusmods.com/users/6996437?tab=user+images]stories[/url] that helped me recover from serious threats. Twice!
And of course for the priceless feedback over the years...
[/size][/font][/color][font=Comic Sans MS][color=#ffe599]
[size=5]This Mod is supposed to be an homage to her.[/size][size=4] [/size]

[size=4]I hope you (and her) like it![/size][/color][/font]

[color=#ffe599]
[/color][img]https://i.imgur.com/ANoGtqH.png[/img][/center][center][font=Comic Sans MS][color=#ffe599]
*******************************************************

[/color][color=#ffe599][size=5]My other mods:[/size][/color]


[/font][url=https://www.nexusmods.com/users/5704292?tab=user+files] [img]https://i.imgur.com/DtZl2T7.png[/img][/url][/center][center]
[img]https://i.imgur.com/khQ97eV.png[/img][/center]

Slash or Smash - one and two handed perks overhaul WIP

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Slash or Smash is a complete one and two-handed perks overhaul. I didn't like that in vanilla - figting with 1h sword is almoust same that fighting with war axe or mace. I'm trying to make playstyle more different with each weapon. Now each weapon in 1h have two unique perks and in 2h each weapon have three unique perks. I  add few perks for spellsword/duelist/assassin with 1h weapon in right hand and nothing/spell in left hand and two perks for daggers. And in this mod are two types of dualwielding perks  - for swords/daggers and for axes/maces. Swords/daggers very fast - but do less damage, axes/maces slow but do huge damage. No more crazy attack speed with mace and dagger/sword. 

I also add five masterperks in one handed and three in two-handed  at 100 lvl for different classes/playstyles - only one can be selected. 1 for spellsword(or spellaxe/spellmace/spelldagger :)), 2 for tanks, 1 for assassin/bladedancer, 1 for berserk, and 3 for different types of warriors in two-handed. 

[center][b]One-handed perks: [/b][/center]
Armsman(3lvls 15/40/80) - One-handed weapons do 25/50/75% more damage. 
Fighting stance(20) - Power attacks with one-handed weapons cost 40% less stamina when left hand is free or with spell.
Snake Bite(25) - Hit by dager has a small chance paralyze target.
Bladesman(25) - Attacks with swords cause extra bleeding damage  (3 per 3 sec.).  
Lumberjack(25) - Axes do 15% more damage.
Bone Breaker(25) - Maces do 25% more damage by power attacks
CriticalCharge(35) - Can do a one-handed power attack while sprinting that does 50% more damage.
Assassin's stab(50) - Attack by Dagger has 50% chance to ignore armor.
Deadly Whirlwind(50) - Side power attack with swords do 30% more damage with 5% chance kill target
HackAndSlash(50) - Standing and side power attacks with axe do a serious injure (bleeding effect - 10 per 6 sec. ). 
Giant Punch(50) - Standing and forward power attacks with mace have a 25% chance to knockdown target.
Duelist(60) - 25% attack speed bonus when left hand is free or with spell.
Dual Flurry(70) - Dual wielding attacks with swords or daggers are 40% faster.
Dual Savagery(70) - Dual wielding power attacks with maces and axes are 20% faster and do 50% bonus damage.   
[u]Flurry and savagery don't stack [/u]
Turtle Stance(70) - When shield equipped all power attacks cost 20% less stamina and do 20% more damage with chance to cut head. 
Paralyzing Strike(80) - Backwards power attack has a 25% chance to paralyze the target.

[center][u]One handed Masterperks(can choose only one):[/u][/center]
[b]Might and Magic [/b][b] [/b]- One-handed weapons do 15% more damage and each attack  increase target weakness to magic by 20% for 10 seconds, here is video how it's work https://www.youtube.com/watch?v=vSqpk1W7Rcw  
[b]Send to Sithis[/b] - Swords and daggers do 10% more damage and have 3% chance to kill a target.  
[b]Best offence is good defence[/b] - One-handed weapons do 10% more damage, 20% chance to ignore melee damage.  
[b]Best defence is good offence - [/b]One-handed weapons do 20% more damage. Power attacks has 25% chance to scare enemy(fear spell effect).
[b]Berserker Rage - [/b]When equipped two axes or maces, you do double damage when health is below 50%, and have 30% chance to kill target when health is below 10% 

[b][center]Two-handed perks: [/center][/b]
Barbarian(3lvls 15/40/80) - Two-handed weapons do 25/50/75% more damage.
Deep Wounds(25) - Attacks with greatsword cause extra bleeding damage(6 per 6 sec).
Limbsplitter(25) - Battle axes do 20% more damage.
Skullcrusher(25) - Warhammers do 30% more damage by power attack.
ChampionsStance(30) - Power attacks with two-handed weapons cost 20% less stamina.
Shock(50) - Forward and backward power attacks by greatsword have 25% chance paralyze target.
Reaper(50) - Succesfull battle axe standing and side power attacks make huge injures (20 per 6 sec).
Destroyer(50) - Backward and forward power attacks by warhammer do 30%  more damage(stack with skullcrusher). (Yes, warhammers have the simpliest bonusses,  just  one strong hit = one dead, weapon for real Orc :) ).
Sweep(60) - Sideways power attacks with two-handed weapons hit all targets in front of you. Same as in vanilla i just decrease level to 60.
Mortal twist(70) - Side power attacks with greatsword do 30% more damage with a 10% chance kill target (similar to deadly whirlwind).
Execution(70) - Backward power attack with battle axe do 40% more damage with 15% chance kill target (more chance because hit target by backward attack is harder than with side).
Earthquake(70) - Can do sprint forward power attack with warhammer which do triple damage(attack has giant slam effect). I'm not sure about this perk, maybe it need to be reduce.
Warmaster(90) - All two-handed weapons are 15% faster (perk work but first time it's hard to see the change).

[center][u]Two-handed Masterperks(can choose only one)[/u][/center]
[b]Knight [/b]- Two-handed weapons do 20% more damage, 50% more damage when riding horse
[b]Furious - [/b]Two-handed weapons do 30% more damage. Power attacks has 25% chance to scare enemies(fear spell effect).(with sweep perk you have a chance scare two/three enemy per hit ) 
[b]Battle monk - [/b]Two-handed weapons do 20% more damage. +100 armor when unarmored. I recommend for this perk any mod which add battlestaves for better immersion 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bleeding don't works on undeads, ghosts and dwemer robots.
Knockout don't work on giants and dragons
Fear works on enemies below 70lvl. 
Send to Sithis work on everyone and stack with mehrunes razor
I didn't add perks with critical hits  because it's worked bad in vanilla
I also don't use ignore armor perks for maces and warhammers, because in my opinion it looks strange when you for example do much more damage to bandit chief in strong heavy armor than to sabercat or frost spider without armor :).

It is an alpha version of mod. All perks should work fine, I test it on clean and modded skyrim, but there may be some small glitches. And I'm not sure about balance, maybe some perks need to be increased/reduced.

I'm not perfect in English, so sorry if some names or description look weird/incorrect.

KARANDIROO

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This is a 12-level dungeon for characters  level 15 or above. It is non-linear, spreads in three different directions and some of them may be reached by more than one way. At each one of the 3 alternatives there will be  a boss fight with a valuable item at its end, and a magic portal that will lead you back to the very first area so you don´t have to go all way back. 

 The Rock is a restricted area, not an "open world", only some parts are accessible. Don´t go swimming into the ocean, collision boxes will prevent you from going more than a few yards. That fine landscape is for sightseeing only, there is actually nothing there.  There is an adventurer´s corpse in the stilthouse near the shore. Nearby you will find the book "Grim tales of Tamriel- The Karandiroo". It will tell you the dungeon´s history and explains many of the things you will see inside there. Loot the corpse and you will find an "adventure´s note". Read it to get some advice on the most puzzling levels (now, if you want a REAL challenge, DON´T READ IT!). Depths of Karandiroo is very dark, I put a barrel with torches and light scrolls at its entrance. TIP: The way is down, follow the lights. 

Defeat the three invisible bosses (yes, they ARE partially invisible- this is not a bug or a missing mesh) to get three powerful enchanted itens. Moreover, there are three new itens hidden somewhere in the dungeon, only the good dungeon crowlers will be able to find them: chainmail daedric cuirass, fire and ice ring and imperial gladius

.*******************************************************************************************************************
INSTALLATION
******************************************************************************************************************* 

- Extract Karandiroo.esp and Harandiroo.bsa to your "data" folder.  - Add a check to Karandiroo.esp at your game start screen to activate the mod... and play!  - Install the updates when they are released.   The boat to The Rock is located nearby Dawnstar.

*******************************************************************************************************************
BUGS AND ISSUES
******************************************************************************************************************* 

- Sometimes bone greatsword and bone daggers stand "floating" on the ground after you kill undead assassin and undead

champion. 

- Too many quest and new land mods may interfere with the sounds. Activate only the necessary ones.  You should report any bug/glitch you find.

******************************************************************************************************************
CREDITS

******************************************************************************************************************* 

In this mod I used assets from the following authors:

- APEPIOFDUAT
- BADGREMLIN
- DB9 and TANO
- DIGGER23
- FRITZLIUELI1
- GRIMJAW5
- ICECREAMASSASSIN
- LORSAKIAMUNI
- LWATSON95
- MIHAIL
- NICKORASU
- OARISTYS
- ROBOBIRDIE
- RONNIEMAGNUS
- RUNSPECT
- TAMIRA
- TESTIGER2
- TLAFFOON
- USER_14970514
- VICN
- WALKINGMESSOFCOMPLEXES[left][/left]

Immersive AS Fuck Main Menu (For MxR Mods)

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Main Menu Replacer for Skyrim that has a beautiful displays of MxR's "Immersive [AS] F#$%" Design hope you enjoy it! and please endorse. I recommend installing manually but through the mod manager will work fine to. Just install it that simple and I also recommend having your game resolution higher than 1280x720 or the main menu will be low resolution! the main menu will go to 4K quality as long as you have your game resolution 1920x1080 or higher.

Requiem - Noxcrab's Tweaks

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[center][img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img][/center][center][size=6] Noxcrab's Tweaks[/size]
[size=3]by. Noxcrab (mhc9840)[/size][/center]


[b][size=6][ Descriptions ][/size][/b]

[size=3]Requiem - Noxcrab's Tweaks is a group of minor tweak mods for Requiem-The Roleplaying Overhaul. [/size][size=3]More tweaks are to be added time to time.



---------------------------------------



[/size][b][size=6][ [b][size=6]Automaton Resistance Tweak[/size][/b] ][/size][/b]

[size=3]Changes the resistance of Automatons.[/size]
[size=3]Automatons will be weaker to Frost as much as they are to Shock.[/size]

[size=3]Which would be like below :[/size]
[size=3]Fire : 80% / Frost : 25% / Shock : 25%[/size]



[b][size=6][ [b][size=6]Craftable Items[/size][/b] ][/size][/b]
[size=3]
Adds new craftable items to use in combat.
Also modifies Alchemist vendors' leveled lists to make Elemental Salts and Dwarven Oils more common.

Added Items :
[/size][list]
[*][size=3][color=#e06666]Fire [/color]/ [color=#6fa8dc]Frost [/color]/ [color=#8e7cc3]Shock [/color]Bomb (Scroll) : 150 instant Fire / Frost / Shock damage, area 12. Weight 1, price 150.[/size]
[*][size=3][color=#93c47d]Vial of Spider Venom [/color](Scroll) : 6 Poison damage for 20 seconds, paralyze for 1 second (resisted by 75+% Poison resist). Weight 1, price 150.[/size]
[*][size=3][color=#e06666]Flaming Oil [/color](Scroll) : 10 Fire damage for 5 seconds, creates wall of fire that does 10 Fire damage for 10 seconds. Weight 1, price 150.[/size]
[*][size=3]Steel Dart (Scroll) : 30 instant Physical damage and gives small Marksmanship skill xp. Sneak attack does 2x damage and gives small Sneak skill xp. Silent like Bows/Crossbows (projectile makes noise). Benefits from Archery damage bonuses - Perks (Ranged Combat Training, Precise Aim), Fortify Archery effects and Requiem Stat Bonus (Stamina). Weight 0.8, price 9.[/size]
[/list][size=3]
+) Steel Darts cost 8 Stamina to throw. Halved by Ranged Combat Training perk.
[/size][size=3]
Recipes :
[/size][list]
[*][size=3][color=#e06666]Fire [/color]/ [color=#6fa8dc]Frost [/color]/ [color=#8e7cc3]Shock [/color]Bombs : (Craft at Forge) 1 Fire / Frost / Void Salt, 1 Steel Ingot, 1 Dwarven Oil. Requires Arcane Craftsmanship perk.[/size]
[*][size=3][color=#93c47d]Vial of Spider Venom [/color]: (Craft at Cooking Pot) 3 Venomous Spittle. Requires Alchemical Lore Rank 1.[/size]
[*][size=3][color=#e06666]Flaming Oil [/color]: (Craft at Cooking Pot) 3 Dwarven Oil. Requires Alchemical Lore Rank 1.[/size]
[*][size=3]Steel Dart (3) : (Craft at Forge) 1 Steel Ingot, 1 Firewood. Requires Craftsmanship perk.[/size]
[/list][size=3]
+) Steel Darts are very rarely sold by Blacksmiths.



[/size][b][size=6][ Destruction Touch Spells ][/size][/b]

[size=3]Adds more On-Touch based Destruction Spells. Fire / Frost / Shock. (Venom is excluded because that spell type is severely underpowered at the base, and it's hard for me to balance the thing out)[/size]

[size=3]Novice : Fiery / Icy / Lightning Touch. Base Magnitude 20, Base Cost 27.[/size]
[size=3]Apprentice : Fiery / Icy / Lightning Hand. Base Magnitude 25, Base Cost 34.[/size]
[size=3]Adept : Fiery / Icy / Lightning Grasp. Base Magnitude 40, Base Cost 75.[/size]

[size=3](The spells cost about 2/3 than their ranged counterparts of same tier and same element.)[/size]

[size=3]The spells include hidden special effects and Destruction perk-based effects, like Slow effect on Icy Hand/Grasp, Cremation perk's Fear effect on Fiery Grasp. They also do instant damage, not 1 second damage over time.[/size]

[size=3]But also, to prevent quick spamming of the spells to deal extreme damage, their casting time is increased from 0.1 to 0.3. This is still somewhat faster than other spells (e.g. Firebolt being 0.4)[/size]

[size=3]All Spell Tomes are added into Leveled Lists, and when taking Novice & Apprentice Destruction perks, you can choose to learn the new spells. For Novice, you can learn all three, and for Apprentice, you can learn Fiery/Icy Hand. Other spells are excluded because of the limit on the size of 'spell-learning-list'.[/size]



[b][size=6][ Dragon Resistance Tweak ][/size][/b]

[size=3]Changes the resistances of Dragons to make them generally more resistant to all elements, while cutting down their invulnerability to a certain element.[/size]

[size=3]Fire Dragon : 75% Fire , 25% Shock , 60% Poison Resistance[/size]
[size=3]Frost Dragon : 70% Frost , 25% Shock , 60% Poison Resistance[/size]



[b][size=6][ Enchantment Tweaks ][/size][/b]

[size=3]Some changes for Enchantments.[/size]

[size=3]Fortify Magicka Regen enchantment gets increased magnitude : 25 -> 35[/size]
[size=3]Fortify Health Regen & Magic Resist can be placed on head equips.[/size]



[b][size=6][ Enemy Regeneration Tweak ][/size][/b]

[size=3]Adds more ways to deal with super regen of Dragonpriests and Trolls.[/size]

[size=3]Dragonpriests' regen can also be halved by Sun spells in Restoration.[/size]
[size=3]Trolls' regen can also be stopped by Poison effects (Alchemy & Spells)[/size]



[b][size=6][ Scroll Crafting ][/size][/b]

[size=3]Adds recipes for Scrolls under Tanning Rack. Scrolls require Rolls of Paper, Soul Gems & right-branch Enchanting perks of same tier(level).[/size]
[size=3]Burned Books can be used to make Rolls of Paper, and Court Mages & College Trainers will sell Rolls of Paper (5 each).[/size]

[size=3]Scrolls crafted per Soul Gem will be mostly 2 (3 for some Novice~Apprentice tier). Might seem little, but seeing how Staves use so much charges, that's how I find it balanced.[/size]



[b][size=6][ Toggle Enchantment ][/size][/b]

[size=3]Adds a power that lets you toggle enchantment usage on weapons. When the power is active, the enchantment on your weapon will not apply and will not cost any charges. Be careful with staves! If the spell on your staff is a 'channeled' spell, casting the spell when the toggle power is active will cause all charges to be drained.

[/size][size=3]How this works is that when you have the power active, enchantment charge cost for your weapons is multiplied by 1024, and thus it'll work like you're out of charges. You also get the 'this weapon needs recharging' message, but can't help with that... If there are some 'special' enchantments that work different, this power may not work properly, but for the most part it should.

NOTE : You have to add yourself a perk using Console Command. Follow the steps.
1. Type : help "Toggle Enchantment Perk"
2. Check the EditorID of the perk.
3. Type : player.addperk (EditorID)


[/size]
[size=3]---------------------[/size]



[size=3]Load it anywhere after Requiem.[/size]

[size=3]Please inform me if you find any bugs.[/size]

Das brennende Herz

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[b][center][size=6]Das Brennende Herz[/size]
[font=Georgia][img]https://staticdelivery.nexusmods.com/mods/1704/images/17922/17922-1528664433-962025661.jpeg[/img][/font]
[b][font=Georgia][size=5][u]DIE LEGENDE[/u][/size][/font][/b]
[b]
[/b]
[font=Verdana]Erlendur, war zu seiner Zeit in der zweiten Ära ein überragender Krieger,
der in vielen Schlachten focht! Auch wurde er gewählt um Schlach-
 ten in "Mann gegen Mann Kämpfen" zu entscheiden, um die Armeen
zu schonen und auf diese Weise den Sieg herbei zu führen.
Eines Tages zum Vorabend einer großen Schlacht wurde er zum zweiten
  Male erwählt die Schlacht alleine gegen den stärksten und fähigsten
Krieger der gegnerischen Armee zu entscheiden...
[b]
[/b]
[b]...lese die ganze Geschichte ingame![/b][/font]
[font=Georgia]
[/font]
[font=Georgia][size=5][b][u]INHALT[/u]
[/b][/size][/font]
[font=Verdana]„Das Brennende Herz“ ist ein kurzer aber fordernder „Dungeon“
 in welchem Du zum Schluss den Todesritter Erlendur besiegen
musst um an seine Waffe, sein Herz und seine Rüstung zu gelangen.
Die Geschichte hat keinerlei Questmarker und auch keine Quest-
gegenstände, von daher solltet Ihr Gegenstände, die wichtig
erscheinen NICHT wegschmeißen! Mit anderen Worten: Gegenstände,
die Ihr normalerweise nie findet, sicherheitshalber für eine Weile
im Inventar belassen.

[/font]Dungeons und Höhlen sind sehr dunkel!
[b]
[b][/b][b][b][font=Georgia][size=5][u]CHANGELOG
[/u][/size][/font][/b][spoiler]
                                          V. 2.03...................Dieses Update korrigiert den Helm und den Schild, welche die mod 
                                                                                 hinzufügt. Es ist nicht zwingend notwendig, da der Darstellungsfehler 
                                                                               nur hin und wieder auftritt, aber wenn Du Überraschungen vermeiden
                    möchtest, dann besser installieren!
[b][b][b]
                                                V. 2.04...................Boss-Battle wird von Doom-Track-Cover untermalt! Dungeon um einen 
[/b][/b][/b][/b]       versteckten Raum erweitert.
[b][/b][b][/spoiler][/b]
[/b]
[b][font=Georgia][size=5][u]ABHÄNGIGKEIT

[/u][/size][/font][/b][color=#ffe599][size=5]* Dawnguard
* Hearthfire
[/size][/color][b][font=Georgia][color=#ffe599][size=5]* Dragonborn[/size][/color]
[/font][/b][size=4]
[b][font=Verdana][color=#ffe599]* Die Hauptquest [b]"Weg der Stimme[/b]" sollte abgeschlossen sein![/color][/font][/b][/size]

[size=5][b][u]WIE ES BEGINNT
[/u][/b][/size]
[font=Verdana]Nordwestlich der Ställe von Riften befindet sich am Ufer des großen Sees
der  Schönwetterhof. Eines  Tages fiel  dem Drachenblut  ein merkwürdig
[/font][font=Verdana]markierter Baumstumpf auf![/font]

[font=Georgia][img]https://www.elderscrollsportal.de/attachments/dasbrennendeherz-hier-jpg.15983/[/img][/font]
[font=Georgia]
[/font][youtube]ONDTPqNyG7M[/youtube]
[font=Georgia]
[/font]
[font=Georgia][size=5][b][u]WIR BEDANKEN UNS BEI:[/u][/b][/size][/font]

[font=Verdana][b]Vincent Moretto[/b]
[spoiler]
[b][url=https://www.youtube.com/watch?v=7DxdeEZPaQ4&list=RD7DxdeEZPaQ4]DOOM 2016 - Title Theme | METAL COVER[/url][/b]
Optionaler Download[/spoiler]
[b]DaggerfallTeam und ZWolol[/b][spoiler]
[b][url=https://www.nexusmods.com/skyrim/mods/84031?]Vampire Book Remastered[/url][/b]
[/spoiler]
[b]Cyphe[/b][spoiler]
[b][url=https://www.nexusmods.com/skyrim/mods/70312]Skull Throne Resource[/url][/b]
[/spoiler]
[b]Mihail[/b][spoiler]
[b][b][url=https://www.nexusmods.com/skyrim/mods/88088]Enemy Bats - Elements of Skyrim[/url][/b][/b]
[/spoiler]
[b]George DeLorean[/b]
[spoiler]
[b][b][url=https://www.youtube.com/watch?v=NnB1swi1fwQ]Black Speech of Mordor: One Ring Speech[/url][/b][/b]
[/spoiler]
[b][b]Lexthatguy[/b][/b]
[spoiler]
[b][b][url=https://www.nexusmods.com/skyrim/mods/68327]Cuirass der "Combined Nordic Armor"[/url][/b][/b]
[/spoiler]
[b]freesound.org[/b]
[spoiler]
[b][url=https://freesound.org/]Diverse Sounds[/url][/b]
[/spoiler]
[b]Ladyfalk[/b]
[spoiler]
[b]für 's Testen![/b]
[/spoiler]


[/font][size=6]Viel Spaß ;)

[/size]

[url=https://www.elderscrollsportal.de/ressourcen/das-brennende-herz-ein-dungeon-crawl-advents-quicky-sse.3079/][size=4]
[/size][/url][/center][/b]

Nether's Follower Framework

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[b][color=#f6b26b][size=5][center][b][color=#f6b26b][size=5]NETHER'S FOLLOWER FRAMEWORK[/size][/color][/b][/center][/size][/color][/b]
Looking for a multi-follower framework that is easy on game resources and gives you the choice between animal or humanoid companions, with as little as one or as many as 10 at a time? How about a system that also provides a wealth of interesting features, both immersive and quality-of-life, to allow you to tailor the framework to your own style of gameplay?

[b]Look no further[/b],  Nether's Follower Framework is that and more!

This mod has 4 goals in mind:
- Be compatible with as many other mods out there as possible, so that you can use it alongside your favorites.
- Provide companion features that are familiar and useful but also engaging and interesting.
- Make preferences optional and undoable, so that companions (and your game) don't get broken along the way.
- Offer interesting options but also keep it resource-friendly and script-engine light.

This framework is intended to be used with followers that use the default follower system. In other words, hook into the standard Dialogue Follower quest (most companions on the Nexus). However, there is also an optional feature that allows you to [i]Import [/i]custom followers so that they can also make use of many aspects of this mod (no guarantees, of course, but has been tested with many unique followers out there).

This mod does [b]require SKSE and SkyUI[/b], but those components allow me to deliver streamlined and engaging options to you, that wouldn't be possible without.

[b][i]NFF [/i][/b]is crafted by a follower fanatic with many years of gaming and programming experience who loves putting together a rotating group of adventurers together to accompany his dragonborn on adventures in Skyrim. For the [s]Nerds![/s] (ahem...) Nords!

[b][color=#1e84cc][size=4]This a backward port for Skyrim Legendary Edition by request.
[/size][/color][/b]You may post about bugs, read changelog and so forth at the [b][url=https://www.nexusmods.com/skyrimspecialedition/mods/18076]Special Edition Page[/url][/b]. Please notate that you are using LE when reporting bugs/asking questions.
This mod uses features that are common to both LE and SSE, so should be 99.9% compatible. I wish to make it very clear that I only play the SSE version and therefore cannot provide direct, realistic support for LE as I won't be spending enough time in it for that to be fair. Consider this to be Use at Your Own Risk, with no guarantees of functionality provided. For all intents and purposes this should work fine but I'm being brutally honest with you, whether anyone feels that is fair or not.

[color=#ffff00][font=Tahoma][size=4][b]How to Solve Some Issues:[/b][/size][/font]
[/color]- Sort your Mods with Loot.
- Put nwsFollowerFramework.esp at the end of your load order, even if Loot puts it somewhere else and no, I don't care where it puts it. Heck, even make a rule in Loot to put it at the end.

[color=#fff2cc][size=4][b][font=Tahoma]Core Features[/font][/b][font=Trebuchet MS] [/font][/size][/color]
- Up to 10 Followers (flexible, can be humanoids or animals).
- No starter bow or arrows.
- Integrated Interesting NPC support (requires iNPC, obviously)
- Explicit support for Serana and Sofia.
- Plenty of options, below, [b]all at your choice,[/b] set with a robust MCM menu. If you don't like something, it's very likely you can turn it off.
- Detailed PDF Guide provided, for explaining all features.
- Optional (vanilla + DLC) scripts replacement if you have a problem getting the framework to "stick". Option as well for RDO.
- 3DNPC is supported natively, like vanilla followers. Make sure the option in the FOMOD is checked.

[color=#ffe599][font=Tahoma][size=4][b]Sandboxing[/b][/size][/font][/color]
- Allow Followers to Sandbox when you are doing passive tasks.
- Set Followers to only Sandbox In-Town.
- Auto-Sandbox in Town Interiors, Your Homes or Locations you determine.
- Toggle off for any specific Follower.
- Allow Followers (and other NPCs) to Sandbox multi-level interiors.
- Followers can be individually set up to craft and/or interact when sandboxing. "Craft" in this sense is not a sim, but it does give them something actual to do while hanging around with some minor conveniences/buffs. Interaction is currently limited to ordering drinks at the taverns.

[color=#fff2cc][font=Tahoma][size=4][b]Mount/Riding Support[/b][/size][/font][/color]
- Allow Followers to use spawned horses provided by this mod.
- Allow Horses to disappear when not being ridden or have them stay around.
- Select breed and effects of their horse, select breed globally.
- Provide Riding Package support only if another mod provides a horse system but no packages.
- Toggle off for any specific Follower.

[color=#ffe599][font=Tahoma][size=4][b]Combat[/b][/size][/font][/color]
- Set combat and non-combat distance of Followers.*
- Place Followers in a Healer or Tank Role.
- Choose from 10 different combat styles for Followers.
- Reduce Infighting between Followers.
- Optionally Disable bleedout recovery keeping them down during a fight.
- Revive fallen followers with health potions.

[color=#fff2cc][font=Tahoma][size=4][b]Movement[/b][/size][/font][/color]
- Catch Up teleport (and On-Demand Ability for player)
- Can Control distance and polling time.
- Enable a +25% Movement Boost for faster following.
- Reduce interpolation between walk/run state changes (faster reaction).

[color=#ffe599][font=Tahoma][size=4][b]Actions[/b][/size][/font][/color]
- Create/Manage up to 10 "Home Bases" for your followers, where they will go when you dismiss them. Can set up work and relax locations, optionally. You can rename Bases and all locations, move followers to/from bases and visit your bases at any time.
- Regard System for Followers - relationship system that is more of their respect for you as an adventuring partner. Awards some abilities and benefits.
- Improve Follower Stealth AI when out of combat. They will not initiate combat, chatter and they move in close.
- Extinguish Torches when you and Followers are stealthing.
- Cause Follower Torches to Expire when being used.
- Stop Idle Chatter on all or selected followers (or only allow it while sandboxing)
- Prevent Followers from drawing weapons when you do.
- Followers will not set off basic traps (equivalent of LightFoot perk). Optional via installer.
- Followers get out of the way when you get very close to them.
- Followers can Auto-Recharge weapons they use or use filled soul gems (not player filled).
- Learn skills from your followers when fighting with them in combat (Affinity system).
- Teach Followers spells by trading spell books to them and/or directly teaching the spells you know. Works with spell mods!
- Set any Follower to Essential (or reverse it). While in the Framework, all Followers are Protected.
- Change the Behavior of Followers (morality, crime, etc).
- Set the Damage Multiplier of followers, affecting their attack damage.

[color=#fff2cc][font=Tahoma][size=4][b]Gear
[/b][/size][/font][/color]- Set up Adventuring Gear for a Follower, telling them what to wear while they are following you. This is gear enforcement [u]NOT [/u]outfit managment.
- Storage system for re-applying Adventuring Gear when re-recruited. Storage for up to 50 individual Followers, one storage set per follower.
- Copy their default outfit into your inventory (for custom armor, mainly).
- Set a Follower to only equip headwear, shield, quiver and/or weapons while in combat.
- Blades compatibility for multiple followers plus the ability to give followers the blades gear instead of changing their base outift. Only supports SkyHaven Temple Restore and Expanded at this time.

[color=#ffe599][font=Tahoma][size=4][b]Control[/b][/size][/font][/color]
- Issue Commands to all Followers or individual ones at a distance.
- Commands for All Followers: Wait/Follow, Toggle Sandbox, Combat/Follow Distance, Summon and Dismiss.
- Commands for Single Followers (when facing follower and in your sights): Wait/Follow, Trade, Favor, Set Adventuring Gear and Dismiss.
- Variety of hotkey customizable commands.

[b][color=#fff2cc][font=Tahoma][size=4][b]Info[/b][/size][/font][/color]
[/b]- Much like a character sheet, you can view Stats, Skills, Perks and Abilities of your followers.
- Convenient History feature allows you to see where your past followers are and either move to them or move them to you.

[color=#ffe599][font=Tahoma][size=4][b]Expendables
[/b][/size][/font][/color]- Enlist the help of non-essential (inconsequential) NPCs by bribing them to join you, adding them to the framework.
- Offer them varying amounts of gold, with more gold equaling a greater chance they will join you.
- Repeatedly hiring the same NPC will eventually make them join you free of charge.
- Experimental feature but works on most non-essentials, even those provided by other mods. Use with caution. They will retain vanilla dialogues, so be wary of some options while they are with you.
- You can bring them to your level and allow them to go up in level as you do by using the optional batch file (install MANUALLY to your main Skyrim directory). Open the console, make sure they are selected and type: bat nfflevel

[b][color=#fff2cc][font=Tahoma][size=4][b]Extras[/b][/size][/font][/color]
[/b]- Divorce your wife or husband and marry someone else (follower or not!).
- Apply a Weekly Follower Cost to Followers (as a gold sink).
- Share the Wealth with Followers when you find big hauls of gold (gold sink).
- Call Player Horse ability with hotkey support.
- Track the whereabouts of Follower via a quest.

[i]* - Custom Followers are usually completely outside of the Framework but can be Imported to use any feature not shown with "*" above. Importing allows them to "borrow" a Follower Slot, so they count towards the max limit. Custom Follower here specifically means any Follower with their own follower framework outside of the vanilla system (Serana, Sofia, Recorder, Arissa, and so on). This includes Custom Pets that have their own follower framework outside of the vanilla system. [b]Not all imported followers are compatible.[/b][/i]

- Pets (Animal Companions) under this Framework use most of the features that Followers do. However, all races in the game are governed by behavior files meaning that pets will do what they want to do at times. Example: Dogs will sit when the player stops whether you have them set to sandbox or not.

[b][color=#ffff00][size=3]Do Not Import These Followers (incompatible):
[/size][/color][/b]- Inigo
- Shingchen Holysee Knight Followers.

[font=Tahoma][b][color=#f6b26b][size=4]REQUIREMENTS[/size][/color][/b]
[/font]- SKSE64
- SkyUI
- Dawnguard - Must be installed and enabled.

- Fuz Ro D-oh (OPTIONAL)
- PapyrusUtil (OPTIONAL)
- ConsoleUtil (OPTIONAL)
- Unofficial Skyrim Legendary Edition Patch (OPTIONAL)

[b][color=#f6b26b][font=Tahoma][size=4]RECOMMENDED[/size][/font][/color][/b]
- Convenient Horses for follower horses.
- Simple NPC Outfit Manager for actual outfit management, if you don't like the Adventuring Gear feature of NFF.

[b][color=#f6b26b][font=Tahoma][size=4]INSTALLATION[/size][/font][/color][/b]
[spoiler]
I recommend using a mod manager to install this mod. It is in FOMOD format.

The following scripts, if they are present, will be overwritten:
- DialogueFollowerScript (and QF_DialogueFollower_000750BA) - retains original functions but alters their contents to segway into the framework controller script.
- FollowerAliasScript - as above.
- TrainedAnimalScript - as above.
- TrapBear - Altered to not affect followers. You can optionally remove this script if you want vanilla follower trap behavior.
- TrapTriggerBase - as above.
- BladesChangeOutfitScript, FreeformSkyHavenTempleAScript, QF_FreeformSkyHavenTempleA_000E38C9 - For adapting to the Blades recruitment and adding equipment option.

[b]New Game
[/b] This is the recommended approach. You can begin your game with this mod enabled. Startup impact is minimal.

[b]Existing Game[/b]
Likely works best if you have never installed a multiple follower mod (AFT, EFF, UFO, etc).
1. Follow the directions for uninstalling your multiple follower mod, including uninstalling the mod.  Your followers should all be dismissed.
2. Make sure your current follower is dismissed, along with any animal follower.
3. Travel to a new cell (any indoor location, for example).
4. Save your game.
5. Exit and Install Nether's Follower Framework.
6. Load your game. You should get text on the screen saying that the mod is installed.
7. Save your game and then load the save you just created.
If all went well you should be using the framework. I cannot guarantee it will work flawlessly in an older save file, especially one that previously had a different framework installed. You may wish (at your own peril/comfort) to use a save game cleaner. Personally I use Fallrim Tools and I haven't had an issue with it.

[b]Updating
[/b] Best behavior in most cases is to uninstall then install using the FOMOD installer.

[b]Load Order
[/b] Place this mod near the end of your load order.

[b]Loot[/b]
If LOOT constantly puts it somewhere else, place [b]near the end of your load order[/b] and make a rule in LOOT. LOOT may say to set Riding Only when using with Convenient Horses. You can do that OR turn off horses for followers you want to buy horses for using CH.
[/spoiler]
[b][color=#f6b26b][font=Tahoma][size=4]SCRIPT LOAD[/size][/font][/color][/b]
[spoiler]
The script load of this Framework is pretty light to minimal. Most of the scripts and functions are fire and forget and use game events when possible. There are some exceptions. If you don't want any Papyrus load, you can turn off some features to have zero load in real time.

[b]Sandboxing [/b]- The sandbox function uses a single update loop that checks in real time. At around 7 seconds of the player being more or less idle, Followers will sandbox.
[b]Catch-Up "Teleport"[/b] - The catch up system is on the same single update as Sanboxing but only checks once per 10 seconds. It isn't a necessary component as you can use the Teleport ability to pull all Followers and Pets to you.
[b]Check Count[/b] - This checks the follower and animal count and adjusts it occasionally (single loop in real time, quick check every 8 seconds). I do recommend you leave it on. The only time it does anything in depth at all is if my animal and follower count doesn't match Skyrim's. You can turn it off and check manually (or on location change event) - this might feel more kludgy though.
[b]Import Adjustment [/b]- Same single update loop as Check Count, this simply removes an Imported follower from the Framework. You don't use my Framework to Dismiss or Recruit Custom Followers, they use their own system so this is just a clean up as their follower system doesn't directly talk to mine. Zero impact when no Custom Follower is imported.

So... If you really, truly want zero impact, turn off Sandboxing, Catch-Up, Check Count and don't Import any custom followers. You might want to try these systems first before just turning them off. These systems are actually pretty light.
[/spoiler]
[b][color=#f6b26b][font=Tahoma][size=4]COMPATIBILITY[/size][/font][/color][/b][font=Georgia] [/font]
[spoiler][b]
Compatible with[/b] most mods that affect followers, including:
- Immersive Horses (switch Mount Support in my mod to Riding Support Only)
- Convenient Horses (switch Mount Support in NFF to Riding Support Only OR disable horse on a per-follower basis)
- My Home is Your Home (NFF has similar feature with setting up larger "bases of operation")
- Simple NPC Outfit Manager
- Relationship Dialogue Overhaul
- Interesting NPCs
- Skyrim Horses Renewal
- Sofia

*** The above mods work in my game. Some have reported issues with these mods. However, I have had no issues with them, nor CTD or anything of that nature.  If I cannot replicate an issue, that issue cannot reasonably be fixed.

This framework will not make any followers explicitly compatible with any of the mentioned mods, except iNPCs.
Mods that affect marriage or children should be fine as those systems are untouched.
Not fully tested with Animal mods. In theory, most should be fine. I have tried Dogs of Skyrim so far.

[b]Not compatible with[/b]:
- Any multi-follower framework mods (AFT, EFF, UFO and similar).
- Any mods that directly affect the recruitment of Blades.
- Not compatible with mods that teach spells by trading books with Followers.
- Not compatible with Better Stealth AI for Followers (NFF does have some similar features)
- May conflict with any mod that enforces the following game settings: fFollowSpaceBetweenFollowers, iFriendHitCombatAllowed, fCombatTeammateFollowRadiusBase, fCombatTeammateFollowRadiusMin, fAIDistanceTeammateDrawWeapon, fFastWalkInterpolationBetweenWalkAndRun, fJogInterpolationBetweenWalkAndRun.

[b]Potential Conflicts:
[/b]- Mods that enhance follower combat AI will likely override this mod. This affects the Healer Role and Combat Distances.
- Mods that affect how followers travel with the player will likely override this mod. This affects Follow Distance. moving out of the way, Sandboxing, Stealth movement.
[/spoiler]

Requiem - Special Feats

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[center][size=3][img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img][/size]
[font=Georgia][size=5]Requiem - Special Feats (3.1.2)[/size][/font]

[size=3]by. Noxcrab[/size][/center]



[b][size=5][ Mod Descriptions ][/size][/b]

[size=3]Adds new '[b]Special Feat[/b]' perks to support exotic/unique/fun builds, like homebrew feats in D&D.

The Special Feats are divided into two groups : Character Feats and Skill Feats.
[/size][list]
[*][size=3][b]Character Feats[/b] : Located at the Lockpicking skill tree. Requires player level of 0/15/30 to take for each ranks. [/size]
[*][size=3][b]Skill Feats[/b] : Located at related skill trees. Requires the first perk in each skills, and skill level of 25/50/75 for each ranks.[/size]
[/list][size=3]You can take as many feats as you like, but you'll need to think carefully since they are perk-expensive.


[/size]
[b][size=5][ List of Character Feats ][/size][/b]

[b][size=4]( [color=#e06666]Drunken Combat[/color] )[/size][/b]
[size=3]  Build support : Barbarian with drink buffs, Brewmaster monks
[/size][list]
[*][size=3]While under the effect of Alcohol, gain 1.0/1.5/2.0 stamina regen per second, 2/4/6% movement speed, and deal 2/4/6% more damage with melee attacks.[/size]
[*][size=3]At all times, gain 10/20/30% poison resistance.[/size]
[/list]
[b][size=4]( [color=#93c47d]Bow Strike[/color] )[/size][/b]
[size=3]  Build support : Rangers with mid-range combat
[/size][list]
[*][size=3]Bow/Crossbow bashes deal extra 23/46/70 physical damage.[/size]
[*][size=3]Bow/Crossbow bashes cause weak stagger.[/size]
[/list]
[b][size=4]( [color=#e06666]Torch Combat[/color] )[/size][/b]
[size=3]  Build support : Adventurers with Torch as sub weapon
[/size][list]
[*][size=3]Light bash with torches do additional 2/4/7 fire damage.[/size]
[*][size=3]Power bash with torches do additional 7/14/22 fire damage and causes weak stagger.[/size]
[*][size=3]Equipping a torch gives you 5/10/15% frost resistance.[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Unskilled Spellcasting [/color][/size][/b][b][size=4]) [/size][/b]
[size=3]  Build support : Rogues and Bards with some tricks
[/size][list]
[*][size=3]Novice/Apprentice/Adept Spells of schools you did not learn on will cost half the Magicka. But the skill level scaling for the spells' magnitude and duration will be smaller compared to the normal spellcasting perks.[/size]
[*][size=3](0.005x for all Novice/Apprentice/Adept tiers, while normal spellcasting perks are 0.01x Novice, 0.02x Apprentice, 0.03x Adept)[/size]
[/list][list]
[*][size=3]e.g. If you have Mage Armor on Self (Rank I) and don't have Novice Alteration perk, taking this feat will halve the cost of the spell, and the magnitude/duration will scale as 1 + 0.005 * Alteration.[/size]
[/list][size=3]
[/size][b][size=4]( [color=#93c47d]Hunter[/color] )[/size][/b]
[size=3]  Build support : Hunters and Rangers
[/size][list]
[*][size=3]Deal 10/20/30% more damage to animals, and take 10/20/30% less damage from animals.[/size]
[*][size=3]Gain 10/20/30% resistance to poison and diseases at all times.[/size]
[/list][size=3]
[b][size=4]( [color=#6fa8dc]Staff Channeling [/color][/size][/b][b][size=4]) [/size][/b]
[size=3]  Build support : Mages with staves
[/size][list]
[*]While holding a staff, spells are 5/10/15% powerful (magnitude only, no duration) and costs 10/20/30% less Magicka to cast. (Staff itself is not effected)
[/list][size=3]
[/size][b][size=4]( [color=#93c47d][b][size=4][color=#6fa8dc]Willpower[/color][/size][/b] [/color])[/size][/b]
[size=3]  Build support : Warriors in need of magic resistance
[/size][list]
[*][size=3]Gain 5/10/15% magic resistance when not having Magic Resistance perk in Alteration.[/size]
[/list][size=3]
[b][size=4]( [color=#6fa8dc][b][size=4][color=#93c47d]Athletics[/color][/size][/b] [/color][/size][/b][b][size=4]) [/size][/b]
[size=3]  Build support : Speedsters and Swashbucklers
[/size][list]
[*]Movement speed is increased by 3/6/10% (2/4/6% when wearing heavy armor).
[*]Swimming/Sprinting speed is increased by 5/10/15% (3/6/10% when wearing heavy armor).
[*]Stamina Regeneration is increased by +15/30/50%.
[/list][/size]


[/size][b][size=5][ List of Skill Feats ][/size][/b]

[b]([/b][b][size=4] [color=#93c47d]Unarmored[/color] ) - Evasion[/size][/b]
[size=3]  Build support : Glass Cannon warriors, Spy Assassins in clothings[/size][list]
[*][size=3]While wearing no armor, gain 50/100/150 armor rating (no armor bonus when Mage Armor spell is active)[/size]
[*][size=3]While wearing no armor, gain 2/4/6% movement speed and 5/10/15% melee damage bonus.[/size]
[*][size=3]While wearing no armor, Evasion skill experience gained while running is multiplied by 5/10/15. (Must still wear clothes for experience gain itself)[/size]
[/list][size=3]
[/size][b][size=4]( [color=#e06666]Balanced Wielding[/color] ) - One-handed[/size][/b]
[size=3]  Build support : One-handed Kensei, Agile fighters
[/size][list]
[*][size=3]While having left hand empty, 1H weapons are 5/10/20% faster and deals 5/10/20% more damage.[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Ward Mastery[/color] ) - Restoration[/size][/b]
[size=3]  Build support : Anti-magic Spellswords or Mages
[/size][list]
[*][size=3]Ward spells cost 15/30/50% less.[/size]
[*][size=3]Gain 5/10/15% magic resistance while holding Ward spell in hand.[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Armed Spellcasting[/color] ) - One-handed[/size][/b]
[size=3]  Build support : Spellswords with 1H + Magic equip set
[/size][list]
[*][size=3]While having your left hand empty or equipped with magic, 1H weapons are 5/10/15% faster.[/size]
[*][size=3]While having a 1H weapon on right hand, spell costs are reduced by 10/20/30%.[/size]
[/list]
[b][size=4]( [color=#e06666]Shield Strike[/color] ) - Block[/size][/b]
[size=3]  Build support : Warriors with offensive use of Shields
[/size][list]
[*][size=3]Fortify Block enchantments and potions increase shield bash damage.[/size]
[*][size=3]Shield bashes do 1.5/1.75/2.0x damage.[/size]
[*][size=3]When not wearing any heavy armor, shield bashes do 2x damage.[/size]
[*][size=3]When having your right hand empty or holding a spell, shield bashes do 1.5x damage.[/size]
[*][size=3](The bonuses stack multiplicatively)[/size]
[*][size=3]Stamina is increased by 20/40/60 points.[/size]
[/list][size=3]
[b][size=4]( [color=#6fa8dc]Arcane Artificery [/color]) - Enchanting[/size][/b]
[size=3]  Build support : Artificers, Enchanters
[/size][list]
[*]Weapon & Staff Enchantments use 10/20/30% less charges.
[*]Soul Gems give 10/20/30% more charges when recharging.
[*]Scrolls are 10/20/30% stronger (magnitude only, no duration).
[/list]
[b][size=4]( [color=#6fa8dc]Arcane Assassin [/color]) - Destruction[/size][/b]
[size=3]  Build support : Mage Assassins, Rune Trappers
[/size][list]
[*]Destruction spells (except rune spells) do 1.15/1.3/1.5x damage when the player is sneaking and the target hasn't detected the player (does not work on sneak attack immune targets). Gives you small Sneak skill xp on successful sneak attack.
[*]Rune spells (of all schools of magic) make less casting noise when casted while sneaking out of combat. (still makes a bit of noise)
[*](Only player's spells will be affected - scrolls and staves are not)
[*](Target may detect the player while the projectile is reaching the target, and thus not taking extra damage - consider distance and spell types)
[/list]

[/size]
[b][size=5][ Installation & Load Order ][/size][/b]

[size=3]Install the mod with your mod manager program. Load 'Requiem - Special Feats.esp' from this mod after 'Requiem.esp'. In most case, below Requiem patches for other mods.[/size]



[b][size=5][ Compatibility ][/size][/b]

[size=3]The mod modifies many skill trees, and thus any mod overwriting the skill trees will be incompatible with this mod.[/size]



[b][size=5][ Credits ][/size][/b]

[size=3]The Requiem Dungeon Masters (Requiem Team) for [url=https://www.nexusmods.com/skyrim/mods/19281][Requiem - The Roleplaying Overhaul]

[/url][/size]

Follower Penny (UUNP or CBBE)

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[size=4][b]<exciting lore>

[/b][/size]
[center][color=#f1c232][size=6][b]Penny[/b][/size][/color]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99395/99395-1568589918-2143388552.jpeg[/img][/center]

[b][color=#f1c232][size=3]Mod does what?[/size][/color][/b]

Adds follower Penny to Skyrim, to be found camping just east of Chillwind Depths.

[center][/center][center]Map below:
[img]https://staticdelivery.nexusmods.com/mods/110/images/99395/99395-1568589025-331171851.jpeg[/img][/center][center]
[/center][color=#f1c232][size=3][b]Penny Details[/b][/size][/color]

Race: Nord
Class: One handed
Perks: One handed, block & heavy armours
Weight: 60

Penny comes with her own custom Dragon Bone armour ([url=http://www.nexusmods.com/skyrim/mods/83383/?]TAWOBA[/url]), which may be crafted and tempered.

NB: Mod does not affect game default resources.

[size=3][color=#f1c232][b]Requirements[/b][/color]

[/size]Skyrim
Dawnguard DLC
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE
[/url][url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] (for the ECE preset)

[color=#f1c232][size=3][b]Install[/b][/size][/color]

Choose either the UUNP or CBBE version, depending on your outlook on life.

Install via your preferred mod manager, or manually.

Optional download to install alternative textures to make Penny more... immersive?  Grittier?  Maturererer?  I dunno, but they're there.  Director's Cut/Author's Choice, if you will.

Optional download to install the Bodyslide preset that shall hence forth be known as 'the nouna body'.

Optional download for Penny's [url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] preset for slot 24.  Requires the file to be manually copying to the folder (default):
...\documents\my games\skyrim\cme_save\

[size=3][color=#f1c232][b]Un-install[/b][/color]

[/size]Un-install via your preferred mod manager, or manually.

[size=3][color=#f1c232][b]Known Issues[/b][/color]

[/size]Slight variation between CBBE and UUNP bodies due to slight variation between CBBE and UUNP (see screenshots).

Usual caveats that anything I've touched with my mod might affect other mods, which should only be the wilderness bits.

[color=#f1c232][size=3][b]Q/A/Comments[/b][/size][/color]

[color=#ffff00]CBBE?[/color]
Why, yes!  Check the download options.

[color=#ffff00]RaceMenu?[/color]
Sorry, but no.

[color=#ffff00]Can I have this really specific option (flags, hair colour, etc)?[/color]
Generally, there's no issue providing options but really, this is modding.  When it comes to changing basic flags and packages (marriageable, kill-able, follower, etc), TES5Edit is your friend, as is the CK and even nifSkope/gimp, which are all freely available and fairly fundamental.  Also, too many options just clutters the downloads and makes it more difficult to track changes and updates.

[color=#ffff00]Lore![/color]
To the floor!

[color=#ffff00]Why that location?[/color]
It's as good as anywhere, it's not a tavern, and it's a bit out of the way.

[color=#ffff00]Why don't you use FaceLight?[/color]
I like my lighting like my follower girls: natural and believable.

[color=#ffff00]Isn't this basically the same as your last description?[/color]
Yea.  I got lazy.  Copy+Paste/edit for me.

[color=#f1c232][size=3][b]Acknowledgements[/b][/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad - Pale UNP Textures[/url] by Miriam and DomainWolf
[url=https://www.nexusmods.com/skyrim/mods/90982]Unslaad Keizaal - Pale UNP Textures[/url] by Miriam
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaley
[url=http://www.nexusmods.com/skyrim/mods/73512/?]Leyenda Skin[/url] by HeroedeLeyenda
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url] by Caliente
[url=http://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdo's[/url] by Kalilies Stealthic Khaos and Shock
[url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] by ECE Team
[url=http://www.nexusmods.com/skyrim/mods/83383/?]The Amazing World of Bikini Armor[/url] by NiseTanaka
[url=https://www.nexusmods.com/skyrim/mods/4142]CLENB[/url] (ENB) used for screenshots

Balanced Dual Casting

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My personal take on dual casting.  In the base game, Impact instantly breaks Destruction magic based characters by making combat trivial and boring once you acquire it. To offset this, the damage/effectiveness increase you get from dual casting is pitiful whereas the cost increase is ridiculous by comparison. This leads to spells that cost far too much and don't deal much damage, but keep enemies permanently stun-locked and standing in one place until you kill them or run out of magicka. Reducing the effectiveness of Impact allows for a significant increase in the cost to power ratio for dual casted spells without breaking combat.

Changes as stated above:

"Impact" Destruction Perk stagger chance reduced from 100% (staggers every cast) to 33% (1/3rd of a chance to stagger).
Dual casting cost reduced from 2.8x to 2.5x and effectiveness increased from 2.2x to 2.5x.

[b]Note:[/b] Though primarily aimed at balancing Destruction spells, the dual casting multiplier changes will also affect other schools. Dual casted Illusion spells will work on slightly higher leveled enemies, dual casted Restoration spells will heal more, etc.

The fireball image has nothing to do with the mod, just needed to upload at least something. [url=https://www.nexusmods.com/skyrim/images/90139]Source.[/url]

True Equipment Overhaul - Medium Armors

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[center][color=#ff0000][size=4][size=6][url=https://www.nexusmods.com/skyrimspecialedition/mods/18157/?]SPECIAL EDITION VERSION HERE[/url][/size][/size][/color][color=#ff0000][size=5]
[/size][/color][/center][center][color=#ff0000][size=5]Morrowind-Inspired Armor System[/size][/color][/center][center][size=3][spoiler]
Light Armor is vastly superior to Heavy Armor in vanilla game.
TEO fixes this by rebalancing Light Armor and introducing new Medium Armor type.
[b]Light Armors[/b] skill tree is renamed to [b]Light-Medium Armors.[/b]
No other changes are made to the perk tree, so [b]all perk overhauls are 100% compatible.[/b]
Light and Medium Armors are still technically of the same type.
This is the only practical way to do this.
But game mechanics make them [b]two actually separate types[/b].

[size=3][size=4][b]Light Armor [/b][/size]is as cheap and light as before, but is [b]50% weaker[/b] now.
So it is[b] very light and quiet [/b]-  the only type of Armor [b]without debuffs for Thief skills.[/b]
[size=3][size=3]That's why it's the only reasonable choice for sneaky thieves, assassins and hunters.[/size][/size]
It also can be very [b]cheap[/b], so it's used by those who can't afford or don't need anything better.
[size=3]
[size=4][b]Heavy Armor [/b][/size]is untouched by TEO, so it is still [b]heavy, strong and expensive.[/b]
It's a legit solution to those who need maximum protection no matter what the cost.
[size=3][size=3]It has [b]very strong debuffs to Thief skills [/b](Sneak, Lockpicking, Pickpocket).[/size][/size][/size]

[size=4][b]Medium Armor [/b][/size]is as strong as Light Armor was before, but is heavier and more expensive.
It also has pretty [b]strong debuffs to Thief skills [/b](Sneak, Lockpicking, Pickpocket).
A balanced option which provides good protection as well as speed and reasonable cost.
It's not surprising that many soldiers, rangers and mercenaries will prefer it.
And it's not surprising that practical Medium Armor is so popular in Skyrim.
(Nords actually had racial bonus towards Medium Armor in Morrowind)[/size]
[/spoiler][color=#ff0000][size=5]Armor and Thief Skills[/size][/color][size=3]
[spoiler]
[b]Light Armor[/b] is the only reasonable choice for Thief/Stealth characters.
[b]Both Medium and Heavy [/b][size=3][size=4][b]Armor [/b][/size][/size]have strong debuffs to Sneak, Lockpicking and Picpocket.

[/size][/size][size=3][size=4][b]Armor debuffs[/b][/size]
[b]Medium cuirass[/b]: -20% sneaking, -10% pickpocketing
[b]Medium helmet[/b]: -10% pickpocketing, -10% lockpicking
[b]Medium boots[/b]: -30% sneaking
[b]Medium gauntlets[/b]: -30% pickpocketing, -40% lockpicking

[b]Heavy cuirass[/b]: -40% sneaking, -20% pickpocketing
[b]Heavy helmet[/b]: -20% pickpocketing, -20% lockpicking
[b]Heavy boots[/b]: -60% sneaking
[b]Heavy gauntlets[/b]: -60% pickpocketing, -80% lockpicking

[b]Any shield[/b]: -100% pickpocketing, -100% lockpicking[/size]
[/spoiler][/center][center][color=#ff0000][size=5]More Armors and More Lore
[/size][/color][/center][center][size=3][spoiler]
[size=4][b]Generic Medium Armors[/b][/size]
Vanilla Skyrim offers [b]two [/b]comprehensive lines of progression for Heavy and Light Armor.
You know it, Iron -> Steel -> ... -> Daedric and Fur/Hide -> Leather -> ... -> Dragonscale.
Many of vanilla armors are converted to Medium type, but this doesn't break anything.
TEO fully implements not two but [b]three[/b] lines of armor progression.

[size=4][b]20+ new high-quality armor sets
[/b][/size]This includes but is not limited to:
[/size][list]
[*][size=3]New Nordic armors like chainmail and brigandine[/size]
[*][size=3]New Bosmer, Breton and Cyrodilic sets[/size]
[*][size=3]Lighter versions of Dwarven, Elven And Glass Armors[/size]
[*][size=3]Thalmor and [size=3]Vigilants Of Stendarr get their own [/size]armors[/size]
[*][size=3]Stormcloaks, Dawnguard and Companions have more armors[/size]
[/list][size=3]
[size=4][b]Naming and appearance fixes[/b][/size]
[/size][list]
[*][size=3] Scaled Helmet is now unique and not a "hide helmet with stupid little horns"[/size]
[*][size=3]Steel Armor is no longer matched with Imperial boots and gauntlets[/size]
[*][size=3]Elven Armor is now a lot stronger, on par with Orcish (same as in Oblivion)[/size]
[*][size=3]New names: Elven -> Altmer, Dwarven -> Dwemer, Orcish -> Orsimer, Steel Plate -> Nordic Plate[/size]
[/list]
[size=3][size=3][size=4][b]Weapons Rebalanced[/b][/size]
TEO implements True Orcish And True Daedric Weapon modules from Weapons and Armors Fixes.
Value, rating, weight and lvl list positions of some weapon materials are switched.
This makes them more balanced and consistent with the lore.
Vanilla: Orcish < Dwarven < Elven, Daedric < Dragonbone
TEO: Dwarven < Elven < Orcish, Dragonbone < Daedric[/size][/size][size=3][/spoiler][/size][/center][center][color=#ff0000][size=5]Reworked Equipment Distribution
[/size][/color][/center][center][size=3][spoiler]
[b]All Dragonborn content [/b](except Stalhrim and Skaal) now is widespread in Skyrim.
[b]Nordic weapons [/b]are widely used alongside Steel and Iron.
Bandits and mercenaries now often use not only Nord-made, but also [b]foreign equipment[/b]:
Altmer, Breton, Bosmer, Dunmer, Cyrodilic, as well as salvaged Dwemer and Draugr stuff.

A lot of unique or semi-unique NPCs now have more appropriate armors and weapons:
[b]
[size=4]Vanilla Skyrim + TEO[/size][/b]
[/size][list]
[*][size=3]Nobles have strong and expensive equipment[/size]
[*][size=3]Common mercenaries and warriors have more varied equipment[/size]
[*][size=3]Carriage drivers now have armor[/size]
[*][size=3]Other unique NPCs often get unique outfits[/size]
[*][size=3]Interesting NPCs also get unique outfits[/size]
[/list]
[size=3][b][size=4][b]With Immersive Armors[/b] AND/OR Immersive Weapons[/size]
[/b][/size][list]
[*][size=3]None of the IA sets are distributed to the leveled lists[/size]
[*][size=3]However, choices for unique NPCs are HUGELY expanded[/size]
[*][size=3]Interesting NPCs also use IA and IW stuff[/size]
[*][size=3]Many NPCs receive unique IW weapons[/size]
[*][size=3]Ship captains have Seadog Armor and cutlasses[/size]
[*][size=3]Redguards wear Redguard Mail[/size]
[*][size=3]Other improvements listed in the Factions section[/size]
[/list][size=3][b]
[size=4]With Populated Skyrim Series[/size][/b][/size][list]
[*][size=3]Bosmer hunters wear Bosmer Armor[/size]
[*][size=3]Dunmer mercenaries have Dunmer equipment[/size]
[*][size=3]All Knights wear Nordic and Cyrodilic Plate Armor[/size]
[*][size=3][size=3]Immersive Armors: Knight of the Faith wear Paladin Armor[/size][/size]
[*][size=3]IA: Wandering Knights wear Nordic, Cyrodilic, Hedge Knight and Vanguard Armor[/size]
[*][size=3][size=3][size=3]All knights have Nordic (vanilla) or strong (Immersive Weapons) weapons[/size][/size][/size]
[*][size=3]Knights of the Faith have only blunt weapons[/size]
[/list][size=3][/spoiler][/size][/center][center][color=#ff0000][size=5]Imperial Legion Properly Organized[/size][/color]
[size=3][spoiler]
Imperial Legion now has 5 separate sets of equipment for different ranks.
Several Legion mods are supported.
Penitus Oculatus keep their original armor.
However, commander Maro wears same armor as other legates.

[size=4][b]Vanilla[/b][/size]
[/size][list]
[*][size=3]Couriers, scouts and quartermasters - [b]Imperial Light Armor[/b][/size]
[*][size=3]Archers - [b]Imperial Medium Armor [/b](based on Imperial Studded + old Imperial Helmet)[/size]
[*][size=3]Infantry - [b]Imperial Heavy Armor [/b](old Imperial Armor + Officer Helmet)[/size]
[*][size=3]Officers - [b]Imperial Heavy Armor + Full Helmet + new Imperial Officer Sword[/b][/size]
[*][size=3]Legates and generals - [b]General[/b] [b]Tullius Armor[/b][/size]
[/list][size=3]
[b][size=4]Immersive Armors[/size]
[/b][/size][list]
[*][size=3]Officers - [b]Imperial Heroic Armor[/b][/size]
[*][size=3]Legates and generals - [b]Imperial Knight Armor[/b][/size]
[/list][size=3]
[b][size=4]Perfect Legionnaire[/size][/b]
[/size][list]
[*][size=3](overwrites IA, [b]load after IA [/b]for proper textures!)[/size]
[*][size=3]Officers - [b]Imperial Plate Armor [/b](based on PL's General Tullius Armor + Full Helmet)[/size]
[*][size=3]Legates and generals - [b]Imperial Templar Armor[/b][/size]
[/list][size=3]
[b][size=4]Heavy Legion[/size][/b]
[/size][list]
[*][size=3](overwrites IA, requires a [b]compatibility patch [/b]with TEO)[/size]
[*][size=3]Couriers, scouts and quartermasters - [b]Imperial Light Armor[/b][/size]
[*][size=3]Archers - [b]Imperial Medium Armor + old "Soldier's helmet"[/b][/size]
[*][size=3]Infantry - [b]Imperial Heavy Armor[/b][/size]
[*][size=3]Officers - [b]Imperial Heavy Armor + Officer Helmet[/b][/size]
[*][size=3]Legates - [b]Legate Armor[/b][/size]
[*][size=3]Generals - [b]General Tullius Armor[/b][/size]
[/list][size=3][/spoiler][/size][/center][center][color=#ff0000][size=5]Other Factions Equipment[/size][/color]
[size=3][spoiler]
[size=4][b]Stormcloaks[/b][/size]
[/size][list]
[*][size=3]Stormcloak Officers get new armor (Stormcloak Heroic Armor)[/size]
[*][size=3]3 types of armor for common soldiers - Heavy, Light and Medium[/size]
[*][size=3]Soldiers have uniform chest armors, but [/size][size=3]varying helmets, boots and gauntlets[/size]
[*][size=3]Immersive Armors: Stormcloaks also wear Snow Bear Armor[/size]
[*][size=3][size=3]Immersive Armors:[/size] Ulfric gets Stormlord Armor[/size]
[/list]
[size=3][b][size=4]Thalmor[/size]
[/b][/size][list]
[*][size=3]Two new armor sets (Medium and Light)[/size]
[*][size=3]New Thalmor Armors are based on the Noldor Content Pack[/size]
[/list][size=3]
[size=4][b]Dawnguard[/b][/size]
[/size][list]
[*][size=3]Both vanilla armors are now medium[/size]
[*][size=3]New Dawnguard Plate Armor (includes vanilla heavy helmet)[/size]
[*][size=3]Officers wear Dawnguard Plate Armor[/size]
[/list]
[size=4][b]Vigilants Of Stendarr[/b][/size][list]
[*][size=3]Vigilants have enchanted Robed/Plate Armor[/size]
[*][size=3][size=3][/size][size=3]Immersive Armors:[/size] Carcette has Ebony Mage Armor[/size]
[/list]
[size=4][b]Companions[/b][/size]
[list]
[*][size=3]Wolf Armor is now stronger and Medium[/size]
[*][size=3]Most Companions now wear Wolf Armor[/size]
[*][size=3]Kodlak as leader of the guild gets Ebony Armor[/size]
[*][size=3]Skjor and Farkas wear new Wolf Plate Armor[/size]
[/list]
[size=4][b]Orc Strongholds[/b][/size]
[list]
[*][size=3]Orcs wear Scaled and Orcish Armor[/size]
[*][size=3]Immersive Armors: Orcs also wear Einherjar and Trollsbane Armor[/size]
[*][size=3][size=3]Immersive Armors: [/size]Stronghold chiefs have Warchief Armor[/size]
[*][size=3]Horses On Patrol - Orcs is supported[/size]
[/list]
[size=3][size=4][b]Other (with Immersive Armors)[/b][/size][/size]
[list]
[*][size=3]Alikr wear Redguard Knight Armor[/size]
[*][size=3]Hunters of Hircine wear Hunter Armor[/size]
[*][size=3]Knights of The Faith ([size=3]Populated Skyrim[/size]) wear Paladin Armor[/size]
[/list][size=3][/spoiler][color=#ff0000][size=5]Oblivion-Inspired [/size][/color][/size][color=#ff0000][size=5]Weapon System[/size][/color]
[size=3][spoiler]
[size=4][b]New Weapon [size=3]Skills[/size][/b][/size]
It's actually pretty stupid to divide weapons into [b]one-handed [/b]and [b]two-handed.[/b]
There is nothing really different between 1H axe and 2H axe, except it's weight.
However 1H sword and 1H axe are totally different weapons.
Nowadays there are also mods which add [b]spears with custom animations[/b].
However, spears still don't have a a specific Weapon type.
So I decided to divide weapons into [b]Bladed [/b]and [b]Shafted[/b].
[b]All perk overhauls are compatible.[/b]
Basically new system looks like this:

[size=4][b]Bladed Weapons (old One-Handed skill)[/b][/size]
[list]
[*][b]Short Blades [/b]- use [b]Dagger [/b]perks - daggers and short swords from mods
[*][b]Curved Blades [/b]- use [b]War Axe [/b]perks - katana, scimitar, all other curved swords
[*](This includes vanilla swords like Orcish and all sabers/cutlasses added by mods)
[*][b]Straight Blades [/b]- use [b]Sword [/b]perks - most of vanilla and modded swords
[*][b]Two-handed Blades [/b]- use [b]Mace [/b]perks - all two-handed swords.
[/list]
[size=4][b]Shafted Weapons (old Two-Handed skill)[/b][/size]
[list]
[*][b]Axes [/b]- use [b]Battle Axe [/b]perks - all axes, but not halberds
[*][b]Blunt weapons [/b]- use [b]Warhammer [/b]perks - all maces and hammers
[*](This doesn't include quarterstaffs which are a type of polearm)
[*][b]Polearms [/b]- use [b]Greatsword [/b]perks - all spears, halberds, glaives and quarterstaffs
[/list]
[size=4][b]Benefits of new system[/b][/size]
[list]
[*][b]Spears [/b]get their own perks
[*][b]All perk overhauls are fully compatible[/b]
[*]Player now can easily change between 2H and 1H weapons
[*]The whole system now makes more sense from realism point of view
[/list][/size][size=3][/spoiler][/size][color=#ff0000][size=5][/size][/color][color=#ff0000][size=5]Slash/Pierce/Strike/Critical Damage[/size][/color]
[size=3][spoiler][/size]
[size=3][b]Critical Damage was fully reworked.[/b]
Now it takes into account your [b]Skill level [/b](Blade, Shafted or Archery).
All [b]alchemy/enchantment bonuses [/b]are also accounted.
Overall amount of critical damage now is [b]very significant[/b].[/size]

[size=3]There are now 6 types of damage:
[/size][list]
[*][size=3]Magic: [b]Fire, Frost and Shock[/b][/size]
[*][size=3]Non-magic: [b]Slash, Pierce and Strike[/b][/size]
[/list]
[size=3]All weapons have 1 or 2 types of Damage.
If weapon gets 2 types of Damage it will also be 25% weaker.
For example, Sword (Slash, Pierce) is 25% weaker than Sabre (Slash)[/size].

[size=3]Different weapon classes have different Damage types.[/size]
[size=3]Mods Heavy Armory, Animated Armory, Lost Longswords and Immersive Weapons add many new classes.

[size=4][b]NOTE:[/b][/size]
[/size][list]
[*][size=3]If you use [b]Animated Armory[/b], install [b]Plugin Leveled List Version[/b][/size]
[*][size=3]You don't need any AA compatibility patches (Heavy Armory, Immersive Weapons etc)[/size]
[*][size=3]TEO will setup correct AA keywords for HA and IW weapons[/size]
[/list]
[b][size=4]Bladed Weapons[/size][/b]
[list]
[*][size=3][b]Short Blades [/b]- daggers are [b]Pierce[/b], shortswords (HA) and tantos (IW) - [b]Pierce/Slash[/b], wakizashi (IW) - [b]Slash[/b][/size]
[*][size=3][b]Curved Blades [/b]- katanas (IW), cutlasses (IW), sabers (IW) and some of vanilla swords are all [b]Slash[/b][/size]
[*][size=3][b]Straight Blades [/b]- swords are typically [b]Pierce/Slash[/b], but rapiers (AA) are [b]Pierce[/b][/size]
[*][size=3][b]Two-handed Blades [/b]- real two-handed swords are [b]Slash[/b][/size]
[*][size=3]but one-and-half-handed swords like longswords (LL) are [b]Pierce/Slash[/b].[/size]
[*][size=3]I really think now that longswords should be 2H[/size][size=3], because when I used 1H they were just better swords.[/size]
[*][size=3]Also, nobody ever used longsword/bastard sword together with a shield, unlike one-handed arming swords.[/size]
[*][size=3]So 2H longswords actually are historically accurate[/size]
[/list]
[size=4][b]Shafted Weapons[/b][/size]
[size=3] [b]Axes [/b]- 1H axes will be [b]Slash[/b], but battleaxes have strong momentum, so they are [b]Slash/Strike[/b].
[/size][size=3][/size][list]
[*][size=3]However, double-edged Axes (IW Double Axes or vanilla Steel Battleaxe) are still [b]Slash[/b].[/size]
[*][size=3][b]Blunt weapons [/b]- boring but powerful. [b]Strike[/b].[/size]
[*][size=3][b]Polearms [/b]- spears are [b]Pierce[/b], halberds and glaives - [b]Pierce/Slash[/b], quarterstaffs - [b]Strike.[/b][/size]
[*][size=3][b]Blunt weapons and quarterstaffs have 50% lower Critical Damage[/b].[/size]
[*][size=3][b]They also have 20% lower Reach.[/b][/size]
[/list][size=3][/spoiler][color=#ff0000][size=5]Armor Properties[/size][/color]
[size=3][size=3][spoiler][/size][/size]
All armors, regardless of their type (Light/Medium/Heavy), now also receive properties.

[size=3]Each [b]cuirass [/b]has a [b]single Primary Property[/b]
[/size][/size][list]
[*][size=3][b][/b][b]Plate [/b]- Slash x0.5[/size]
[*][size=3]Examples: Iron, Steel, Dwemer, Nordic Plate, Ebony, Altmer[/size]
[*][size=3][b]Segmented [/b]- Strike x0.5, Slash x1.5[/size]
[*][size=3]Examples: Scaled, Nordic Carved, Glass, Orsimer, Dragonscale[/size]
[*][size=3][b]Soft [/b]- Strike x0.5, Pierce x1.5[/size]
[*][size=3]Examples: Fur, Hide, Leather[/size]
[*][size=3]Note: Chainmail Armors are considered to be Plate[/size]
[/list]
[size=3]A [b]cuirass [/b]can also have some [b]Secondary Properties[/b][/size][list]
[*][b][size=3]Warm [/size][/b][size=3]- Frost x0.5[/size]
[*][size=3][b]Resistant - [/b]Strike x1.5, Fire x0.5, Shock x0.5[/size]
[*][size=3]Note: Resistant Armors are made of harsh, but brittle non-metal materials[/size]
[*][size=3] These are typically Crystal-based (Glass, Ebony...) or Bone-based (Chitin, Dragonscale...)[/size]
[*][size=3]Orsimer Armor is made of metal so it isn't Resistant![/size]
[/list]
[b][size=3]Close-faced helmets and masks also have a [size=4][u]Full[/u] [/size]Property
[/size][/b][list]
[*][size=3]Critical Damage Chance x0.25[/size]
[*][size=3]Pierce x0.5[/size]
[*][size=3]Time between Shouts 100% bigger[/size]
[*][size=3]Archery 75% worse[/size]
[*][size=3]Stamina Regeneration 50% slower[/size]
[/list][size=3][/spoiler][/size][color=#ff0000][size=5]Integration of Weapon Mods[/size][/color]
[size=3][spoiler]
[size=4][b]More weapons[/b][/size]
I recommend these great mods to have a [b]fully realistic range of weapons[/b]:
[/size][list]
[*][size=3]LeanWolf's Better-Shaped Weapons (replacer)[/size]
[*][size=3]Real Bows (replacer)[/size]
[*][size=3]Animated Armory[/size]
[*][size=3]Heavy Armory (patch for AA is available)[/size]
[*][size=3]Lost Longswords [b](choose 2H version)[/b][/size]
[*][size=3]Immersive Weapons (patch for AA is available)[/size]
[*][size=3]Legendary Skyrim Crossbows[/size]
[/list][size=3]
To further integrate these mods together, TEO does some changes to these weapons.
Currently these changes affect only names of weapons.
In next versions TEO will also change their stats[/size]

[size=4][b]Name changes[/b][/size]
[list]
[*][size=3]Animated Armory: Pike -> Half Pike[/size]
[*][size=3]Heavy Armory: Halberd -> Pollaxe (overlap with AA)[/size]
[*][size=3]Heavy Armory: Quarterstaff -> Short Quarterstaff (overlap with AA and IW)[/size]
[*][size=3][b]Immersive Weapons[/b]:[/size]
[*][size=3]IW: Longsword -> Bastard Sword (overlap with LL)[/size]
[*][size=3]IW: Imperial Ebony Sword -> Ebony Falchion(this is not a Legion weapon)[/size]
[*][size=3][size=3]IW: Daedric Halberd -> Daedric [/size]Fauchard (overlap with AA and HA)[/size]
[*][size=3]IW: Quarterstaff -> Long Quarterstaff (overlap with AA and HA)[/size]
[*][size=3]IW: Spear -> Hunting Spear (overlap with HA)[/size]
[/list][size=3][/spoiler][/size][/center][center][color=#ff0000][size=5]Installation and Compatibility[/size][/color]
[size=3][spoiler]
[size=4][b]Required:[/b][/size]
Latest version of [url=https://github.com/z-edit/zedit/releases]zEdit[/url]

[size=4][b]Highly recommended:[/b][/size]
[/size][list]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/78419/?]Armor Rating Redux (Hyperbolic/Morrowind)[/url][/size]
[*][size=3][url=https://www.nexusmods.com/skyrim/mods/15927]Improved closefaced helmets[/url][/size]
[/list][size=3]
[size=4][b]Instructions:[/b][/size]
[/size][list=1]
[*][size=3]Download Main File[/size]
[*][size=3]Move True Equipment Overhaul.esp as low as possible[/size]
[*][size=3]If you have any optional ESPs, load them lower[/size]
[*][size=3]Download latest version of zEdit.[/size]
[*][size=3]Choose portable version, unpack it somewhere[/size]
[size=3][/size][*][size=3]Now download "Patcher" file of TEO and unpack it to the "modules" folder in your zEdit directory[/size]
[*][size=3]You must have "index.js" file in your "zEdit/modules/teo" folder[/size]
[*][size=3]If you did everything right, when you load zEdit, your patcher window will look like this https://imgur.com/a/sAlfGhi[/size]
[*][size=3]Press "Build" and wait until it builds[/size]
[*][size=3]Remove TEO.esp and rebuild it every time you change your load order.[/size]
[/list]
[size=4][b]Compatibility:[/b][/size]
[size=3]TEO is basically compatible with all mods except those which have overlapping functionality.
TEO is [b]compatible with all perk overhauls [/b]except huge ones like PerMa, SkyRe and Requiem.
This means that [b]Ordinator, Vokrii, Better Vanilla Perks [/b]are compatible.

TEO [b]is not compatible [/b]with mods which change how armor or equipment distribution works:
[/size][list]
[*][size=3]True Armor[/size]
[*][size=3]MorrowLoot and derivatives[/size]
[*][size=3]Know Your Enemy [b]Armor Module[/b][/size]
[*][size=3](Know Your Enemy [b]Creatures Module [/b]is [u]totally compatible[/u]!)[/size]
[/list][size=3]Build Bashed Patch [b]before [/b]TEO.
If you are using my other patchers, correct order is this:
[/size][list]
[*][size=3]Bashed Patch[/size]
[*][size=3]TEO[/size]
[*][size=3]TUS[/size]
[*][size=3]TME[/size]
[*][size=3]TRIW[/size]
[/list][size=3][/spoiler][/size][/center][center][color=#ff0000][size=5]Credits and Gratitudes[/size][/color]
[spoiler]
[size=3]I want to thank:

[b]-[/b] [b]matortheeternal[/b], for developing zEdit and all the help I got from him.
The very possibility that this mod actually exists is because he created zEdit.
This guy is just amazing.
[b]
- hothtrooper44, [/b]for allowing me to rework distribution of Immersive Armors to make it more compatible with TEO.
Now I managed to do this as I always wanted:
TEO nearly doubles amount of generic low/medium level armors in game,
and IA provides unique outfits for named NPCs, who are now really memorable.
[b]
[/b]- [b]all mod authors[/b], that set open permissions or specifically allowed me to use their assets in this mod.
You can find full list of their mods, credits and descriptions of what I took in the "Permissions and Credits" tab.

[b]List of authors who have created full armor sets that are now included in TEO:[/b]
VAultMaN30 - [url=https://www.nexusmods.com/skyrim/mods/63346/] Yet Another Guard Armor[/url] and [url=https://www.nexusmods.com/skyrim/mods/55116/]Early-Middleages Helmets pack[/url], edited by aicy and NorthWar
Maty743 - [url=https://www.nexusmods.com/skyrim/mods/37289]Bosmer Armor Pack[/url], [url=https://www.nexusmods.com/skyrim/mods/58656/]Noldor Content Pack[/url] and [url=https://www.nexusmods.com/skyrim/mods/19655/]Matys Mithril[/url], with ground models by giggityninja
Lestryagain - [url=https://www.nexusmods.com/skyrim/mods/87248/]Truly Light Elven Armor (male)[/url], [url=https://www.nexusmods.com/skyrim/mods/82387/]Truly Light Elven Armor (female)[/url] and [url=https://www.nexusmods.com/skyrim/mods/80780/]Truly Light Glass Armor (female)[/url] (together with OperatorCactus)
lumps - [url=https://www.nexusmods.com/skyrim/mods/12377/]Heroic Stormcloak Armor[/url]
patobek - [url=https://www.nexusmods.com/skyrim/mods/25832/]Crimson Ranger Armor[/url]
Baraban - [url=https://www.nexusmods.com/skyrim/mods/22602/]Witcher 2 Style Dawnguard and Standard Heavy Plate[/url][url=https://www.nexusmods.com/skyrim/mods/6684]
[/url]Faelrin - [url=https://www.nexusmods.com/skyrim/mods/48945?]Wolf Knight Armor
[/url]MadCat221 - [url=https://www.nexusmods.com/skyrim/mods/10506]Robed Steel Plate Armor
[/url]
[b]List of authors who have created some armor parts, which are now included in TEO:[/b]
navida1 - [url=https://www.nexusmods.com/skyrim/mods/15927]Improved closefaced helmets[/url]
[/size][size=3]Brumbek - [url=https://www.nexusmods.com/skyrim/mods/80011/?]Semi-Open Guard Helmets[/url]
QwibQwibMods - [url=https://www.nexusmods.com/skyrim/mods/92869]Stormcloak Warrior Armor - Lore friendly mashup - Optional Replacer[/url]
cyrkon - [url=https://www.nexusmods.com/skyrim/mods/48984/]Medium and Light Dwarven Armor[/url]
[size=3]rahman530 - [url=https://www.nexusmods.com/skyrim/mods/6684]Lore Friendly Armor Pack[/url][/size]
Delincious - [url=https://www.nexusmods.com/skyrim/mods/21988]Shields of Skyrim[/url]
Franklin Zunge - [url=https://www.nexusmods.com/skyrim/mods/32706/]Brigandage[/url]
Omesean - [url=https://www.nexusmods.com/skyrim/mods/12693]Einherjar Armor[/url]
Batmanna - [url=https://www.nexusmods.com/skyrim/mods/50459/]Warmonger Armory[/url]
QuickFox - [url=https://www.nexusmods.com/skyrim/mods/15149/]Open Faced Dwarven Helmet
[/url]Afrotoast42, Lordofwar, Redxavier, TH3WICK3D1 - [url=https://www.nexusmods.com/skyrim/mods/78385/]Witcher 2 Armor Collection[/url][/size]

[size=3]I also want to thank [b]billyro [/b]for allowing me to include his Imperial Captain Sword.[/size]
[/spoiler][/center][center][color=#ff0000][size=5]Recommended Mods (Links)[/size][/color]
[spoiler]
[size=3][size=4][b]Armors[/b][/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/15927]Improved Closefaced Helmets[/url][/size]
[url=https://www.nexusmods.com/skyrim/mods/6085/]Perfect Legionnaire - Imperial Armor Reforged 6-0[/url]
I recommend to install all optional files except "[/size][size=3]Full Helmet Open Face".
You don't need that one if you have Improved Closefaced Helmets
[url=https://www.nexusmods.com/skyrim/mods/95891]Heavy Legion[/url] - good alternative to PL. Requires a compatibility patch with TEO.
[size=3][b][url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url][/b] - Since 1.4 TEO totally disables MCM and scripted distribution.[/size]
[url=https://www.nexusmods.com/skyrim/mods/86665]Comprehensive Sleeves Pack[/url] - check also it's optional files
[url=https://www.nexusmods.com/skyrim/mods/48160/]Practical Female Armors[/url] - load it before Comprehensive Sleeves Pack.[b]
[/b][url=https://www.nexusmods.com/skyrim/mods/95719]Guards Armor Replacer[/url] - if you use Original ESP, you must install compatibility patch

[b][size=4]Weapons[/size][/b]
[url=https://www.nexusmods.com/skyrim/mods/39870]LeanWolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/64440/]Real Bows[/url]
[url=https://www.nexusmods.com/skyrim/mods/82171]Legendary Skyrim Crossbows[/url]
[url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url] - [u]don't [/u]install True Orcish Patch
[url=https://www.nexusmods.com/skyrim/mods/27644/]Immersive Weapons[/url] - this is still the best compilation of non-vanilla styled weapons.
Especially after the latest SSE update.
[url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury - Rapiers Pikes and Halberds with third person animations[/url] - install Plugin Leveled List Version.
You don't need Heavy Armory and Immersive Weapons Patches[size=3]. TEO will handle this[/size]
[url=https://www.nexusmods.com/skyrim/mods/81118/]Royal Armory - New Artifacts[/url] - [size=3][size=3]Since 1.4 TEO disables scripted distribution[/size][/size] and handplaces all weapons on NPCs.
[url=https://www.nexusmods.com/skyrim/mods/26261]Lost LongSwords[/url] - [b]choose 2H version[/b]
[url=https://www.nexusmods.com/skyrim/mods/72910/]Dawnguard Arsenal
[/url][url=https://www.nexusmods.com/skyrim/mods/33292/]Unique Uniques[/url]

[size=4][b]NPCs[/b][/size]
[url=https://www.nexusmods.com/skyrim/mods/81462/]DIVERSE SKYRIM[/url][url=https://www.nexusmods.com/skyrim/mods/12977]
Immersive Patrols[/url]
[url=https://www.nexusmods.com/skyrim/mods/73315/]Populated Skyrim HELL EDITION[/url] (or just [url=https://www.nexusmods.com/skyrim/mods/73186/]Roads [/url]and [url=https://www.nexusmods.com/skyrim/mods/73167/]Cities.[/url]
NPCs from these two modules have unique outfits, assigned by TEO)
[url=https://www.nexusmods.com/skyrim/mods/8429/]Interesting NPCs[/url][/size][b] [size=3][/size][/b][size=3](these will also use[/size][size=3] Immersive Armors!)
[/size][url=https://www.nexusmods.com/skyrim/mods/99406][size=3]Citizens of Tamriel[/size][/url]
[/spoiler][/center]

PrivateProfileRedirector LE - Faster game start (INI file cacher)

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[center][url=https://www.nexusmods.com/skyrim/mods/92725]Skyrim LE[/url] | [url=https://www.nexusmods.com/skyrimspecialedition/mods/18860/]Skyrim SE[/url] | [url=https://www.nexusmods.com/fallout4/mods/33947]Fallout 4[/url][/center]
[b]Problem[/b]
The problem this plugin tries to solve comes from the fact that the game uses an old, deprecated and extremely inefficient function to load values from INI files. The function in question is [code]GetPrivateProfileString[/code], a relic of 16 bit operating systems. But do you know what is worse than using such a function? Using it hundreds of thousands of times. Apparently the game uses that function for every game setting individually, which means that the same ini file is opened and closed hundreds of times. What really makes this terrible is the fact that for each enabled plugin the game will attempt to read all the same settings from a hypothetical INI file that that plugin might or might not be loading. So you end up with an insane amount of incredibly inefficient calls for each enabled mod plugin. As a solution this mod will hook the functions involved and load the target INI files in memory so that each following call to the same INI file will be much faster as it will read directly from memory and will not require opening the file from scratch again.

The amount of seconds that this mod will reduce your start time by depends on the amount of enabled plugins you have, as well as other things using INI files such as ENB (though ENB comes with it's own loading issues that this mod can't fix). It will be basically imperceptible when used on the vanilla game and will go up from there, shaving off 6 seconds for 50 or so plugins, up to 20+ seconds for 250+ plugins.

Plugin source is available on [url=https://github.com/KerberX/PrivateProfileRedirector]GitHub[/url].

[b]Solution[/b]
When the game, ENB or something else calls [code]GetPrivateProfileString[/code] first time this plugin will load requested file in memory and return required data. Next time, no file will be loaded and data will be fetched from memory as well. Same thing happens when process tries to write a value to file. Instead of opening file again, parse and save to disk the plugin will write data it to in-memory file and then saves to disk (if allowed). Also all files is saved on game close, if game won't crash in process.

[b]Requirements[/b]
SKSE, [url=https://www.nexusmods.com/skyrim/mods/75795]SKSE Plugin Preloader[/url].

[b]Installation[/b]
It's an SKSE plugin, so install like any other SKSE plugin. Extract archive in your game folder or use mod manager.

[b]Uninstallation[/b]
Use mod manager or remove all installed files.

[b]Covered functions[/b][code]
GetPrivateProfileStringA
GetPrivateProfileStringW
WritePrivateProfileStringA
WritePrivateProfileStringW
GetPrivateProfileIntA
GetPrivateProfileIntW
GetPrivateProfileSectionNamesA
GetPrivateProfileSectionNamesW
GetPrivateProfileSectionA
GetPrivateProfileSectionW[/code]

[b]Configuration[/b]
Plugin can be configures in its own INI file, each parameter is described inside this file.

[b]Q&A[/b]
[b]Q:[/b] Do I really need this?
[b]A:[/b] It depends. If your game starts from shortcut to main menu in split second then no. If it takes longer, this plugin can help. How much time you will save depends on your setup.

[b]Q:[/b] Will this work with MO/NMM/Vortex/Kortex (yeah, I had to mention it) or any other mod manager?
[b]A:[/b] It was tested with MO2, Vortex and [url=https://www.nexusmods.com/skyrim/mods/90868]Kortex[/url] and no problems was found. NMM have not been tested yet but are expected to work just fine. I can't say anything about compatibility with other mod managers.
MO1 is [b]not[/b] compatible.

[b]Q:[/b] I installed it and game crashes at startup.
[b]A:[/b] Enable log in config file and reproduce your crash. Go to [code]Data\SKSE\Plugins[/code], look for file [code]PrivateProfileRedirector.log[/code], zip it, upload it somewhere and post a link to it in your issue report. Log file can be more that 100 MB, so don't upload it as is, be sure to compress it.

Thanks to everyone who helped test the plugin, especially AL12.

TESLight-SkyrimLE

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Linking bulbs to markers (bonfire and light appear simultaneously), correcting shadows and bright lights.

Requires Unofficial Skyrim Legendary Edition Patch

CONFLICTS
Any mod rewriting / adding bulbs

LOAD ORDER
Use LOOT https://loot.github.io/

Recommended mods
Climates Of Tamriel v 5.0 https://www.nexusmods.com/skyrim/mods/17802
Climates Of Tamriel - Weather Patch (CoT-WeatherPatch_Snow-40.esp only) https://www.nexusmods.com/skyrim/mods/39799?tab=description
Realistic Sun for Climates of Tamriel and Vanilla https://www.nexusmods.com/skyrim/mods/42492
Pure Waters https://www.nexusmods.com/skyrim/mods/1111
Realistic AI Detection (better sneaking) https://www.nexusmods.com/skyrim/mods/74355

No More Beacon

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[color=#ff7700][size=6][b]About[/b][/size][/color]
[size=3]
Remove Meridia's Beacon from container.
You will never find beacon anymore.
[/size]

[color=#ff7700][size=6][b]Installation[/b][/size][/color]
[size=3]
Just install it.
[/size]

[color=#ff7700][size=6][b]Uninstallatin[/b][/size][/color]
[size=3]
Just remove it.
[/size]

[color=#ff7700][size=6][b]I changed my mind. I want to digest the quest.[/b][/size][/color]
[size=3]
Go to Statue to Meridia. You can get beacon anytime. Find out!
[/size]

[color=#ff7700][size=6][b]I need more beacons![/b][/size][/color]
[size=3]
If you completed "The Break of Dawn", button function will be changed.
Find lever of motivation. The lever is on the back of statue.
You can find beacons every locations.[/size]

Nightingale Armor Remodeled Conversion UUNP

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[center][img]https://staticdelivery.nexusmods.com/mods/110/images/99496/99496-1569067758-1899074201.jpeg[/img][/center]
[i][size=4]Purpose[/size][/i]
A Nightingale Armor Remodeled Conversion UUNP from Remodeled Armor CBBEv3M by [url=https://www.nexusmods.com/skyrim/users/3100012]MAK07[/url].
This is a UNP HDT version but you can use Bodyslide sources if you want another UNP same as Petite or 7Base.


[i][size=4]Credits[/size][/i]
Remodeled Armor CBBEv3M
https://www.nexusmods.com/skyrim/mods/13004

Nightingale Prime HD by AncientVampire and ZeroFrost
http://www.nexusmods.com/skyrim/mods/28899

SED7 Accessoire Piercingset for CBBE3 and Bettermales
https://www.nexusmods.com/skyrim/mods/20655

Gwelda (Little) Red Riding Hood Outfit UUNP - CBBE
http://www.nexusmods.com/skyrim/mods/67952

The Burning Heart English

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[center][font=Trebuchet MS][size=6][b]The Burning Heart[/b][/size][/font]
[font=Georgia][img]https://staticdelivery.nexusmods.com/mods/1704/images/17922/17922-1528664433-962025661.jpeg[/img][/font]
[b][font=Georgia][size=5][u]The Legend[/u][/size][/font][/b]
[b]
[/b][font=Verdana]In his time in our Second Era, Erlendur was an outstanding warrior who had fought in many battles.
To spare the needless slaughter of whole  armies, he was also chosen as champion to decide battles,  man
against man to determine the victory.

One day, on the eve of a great battle he was chosen as champion once more, and would again be pitted
against the strongest of the enemy to decide the result of the battle. The leaders of both armies agreed
to settle their quarrel in a single battle, whatever the outcome. There was a lot at stake for both parties,
and so it was decided that the Followers of Akatosh would supervise to  ensure the rules of engagement
were observed...

[b][/b][/font](read more ingame!)
[font=Georgia]
[/font]
[font=Georgia][size=5][b][u]Contend[/u]
[/b][/size][/font]
[font=Verdana]Short treasure-hunt for riches and armor and
a magical weapon, which can be forged at the end!

[/font]The Quest comes without questmarkers and you need to follow a hint, which can be 
found near rifton, close to the "Merryfair Farm".

You can also finde 3 new Books.

A new track by RUX42

It has some unlorefriendly moments! 

Dungeons and Caves are very dark!



[b]
[/b][b][font=Georgia][size=5][u]Dependency

[/u][/size][/font][color=#ffe599][size=5]* Dawnguard
* Hearthfire
[/size][/color][font=Georgia][color=#ffe599][size=5]* Dragonborn[/size][/color]
[/font][size=4]
[font=Verdana][color=#ffe599]* The Mainquest "The way of the voice" needs to be fullfilled![/color][/font][/size][/b]

[size=5][b][u]How it begins
[/u][/b][/size]
[font=Verdana]Northwest of the Stables of Riften, you finde the Merryfair Farm!
[/font]Very close to the lake you finde a stomp with a skull on it, containing a message!

[font=Georgia][img]https://www.elderscrollsportal.de/attachments/dasbrennendeherz-hier-jpg.15983/[/img][/font]
[font=Georgia]


[b]This video also shows the starting point of the adventure and if you can 't get further you will get a 
map-position to the next target in the description of the video aswell![/b]
[/font][youtube]ONDTPqNyG7M[/youtube]
[font=Georgia]


[b][size=3][url=https://www.youtube.com/channel/UCv_7_juCS_2LW0UpSRkW1Vw]Please visit Reimars youtube channel if you are a fan
of comedy and would like to read a very funny comic 
about "Idiot Elf"[/url][/size][/b]


[/font]
[font=Georgia][size=5][b][u]Thanks and credits[/u][/b][/size][/font]

[b][size=4][url=https://www.nexusmods.com/skyrim/users/545970]Reimar[/url] and [url=https://www.nexusmods.com/skyrim/users/5872020]Dreifels[/url] [/size][/b]
for doing a great job
in translating three books
and a letter  for me!



[font=Verdana][b]Vincent Moretto[/b]
[spoiler]
[b][url=https://www.youtube.com/watch?v=7DxdeEZPaQ4&list=RD7DxdeEZPaQ4]DOOM 2016 - Title Theme | METAL COVER[/url][/b]
Optionaler Download[/spoiler]
[b]DaggerfallTeam und ZWolol[/b][spoiler]
[b][url=https://www.nexusmods.com/skyrim/mods/84031?]Vampire Book Remastered[/url][/b]
[/spoiler]
[b]Cyphe[/b][spoiler]
[b][url=https://www.nexusmods.com/skyrim/mods/70312]Skull Throne Resource[/url][/b]
[/spoiler]
[b]Mihail[/b][spoiler]
[b][b][url=https://www.nexusmods.com/skyrim/mods/88088]Enemy Bats - Elements of Skyrim[/url][/b][/b]
[/spoiler]
[b]George DeLorean[/b]
[spoiler]
[b][b][url=https://www.youtube.com/watch?v=NnB1swi1fwQ]Black Speech of Mordor: One Ring Speech[/url][/b][/b]
[/spoiler]
[b][b]Lexthatguy[/b][/b]
[spoiler]
[b][b][url=https://www.nexusmods.com/skyrim/mods/68327]Cuirass der "Combined Nordic Armor"[/url][/b][/b]
[/spoiler]
[b]freesound.org[/b]
[spoiler]
[b][url=https://freesound.org/]Diverse Sounds[/url][/b]
[/spoiler]
[b]Ladyfalk[/b]
[spoiler]
[b]for testing[/b]
[/spoiler]

[/font]Good luck!
[font=Verdana]

[url=http://www.imagebam.com/image/a185d6891922124][img]http://thumbs2.imagebam.com/91/28/8a/a185d6891922124.jpg[/img][/url] 

The Creation Kittens are:

[size=4][b]Rux 42 and Destero[/b][/size]


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[url=https://www.elderscrollsportal.de/ressourcen/das-brennende-herz-ein-dungeon-crawl-advents-quicky-sse.3079/][size=4]
[/size][/url][/center]

Monsters of the Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods.
Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans.
Thank you very much Ubisoft and associates, and thank you very much Nexus, the only place where i share my work. » [/size][/i]

Wood Elf Preset Acasha 3

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Hello, I want to get your comments on this preset

 :)

ENB used - Snapdragon prime

Put the [size=4][b].jslo[/b][b]t[/b][/size] in: Skyrim > Data > SKSE > Plugin > CharGen > Presets

Requirements

[url=https://www.nexusmods.com/skyrim/mods/74948]Lind's Elven Eyes[/url] , or if you want other eyes, you can use another
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]
[url=https://www.nexusmods.com/skyrim/mods/7127]RANs HeadMesh Variants[/url] , Ran-C headmesh 
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url]

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows  -[color=#efefef] or if you want another brows you can choose another
[/color][/url][url=https://www.nexusmods.com/skyrim/mods/35327]
[/url]For skin - [url=https://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url]

For Body, CBBE

Preset list

[url=https://www.nexusmods.com/skyrim/mods/99385]Dark Elf Preset Natsh 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99378]Wood Elf Preset Acasha 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99377]High Elf preset Mid 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/99304]High Elf Preset Mid[/url]
[url=https://www.nexusmods.com/skyrim/mods/99302]Dark Elf Preset Natsh[/url]
[url=https://www.nexusmods.com/skyrim/mods/99254]Wood Elf Preset Acasha[/url]

DX Spartan Bard Outfit UNP LE (Russian translation)

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[font=Georgia][color=#cfe2f3][size=4][i]Одеяние Спартанки "Spartan Bard Outfit " - это новый комплект одежды для женских персонажей с телом UNP. У одежды нет класса брони, но она обладает хорошими свойствами для проведения выгодных сделок с торговцами:
[/i][/size][/color][/font][font=Georgia][color=#cfe2f3][size=4][i] - Золотой рог дает на 25% выгоднее цены;[/i][i] 
 - Нижнее белье дает 25 очков к красноречию;
[/i][i] - Сумочка увеличивает переносимый вес на 150.
[/i][/size][/color][color=#d0e0e3][i]
[/i][/color][/font][i][center][font=Georgia][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99416/99416-1568690560-968091182.png[/img]
[/font][/center][/i][i][font=Georgia]
[center][color=#ffff00][size=5][b]Что входит в комплект одежды:[/b][/size][/color]
[color=#cfe2f3][size=4]- Спартанка – туника (в 4-х вариантах);[/size]
[size=4]- Спартанка – сандалии; [/size]
[size=4]- Спартанка – украшение для рук; [/size]
[size=4]- Спартанка – ожерелье;[/size]
[size=4]- Спартанка – нижнее белье;[/size]
[size=4]- Спартанка – сумочка;[/size]
[size=4]- Спартанка – украшение на голову;[/size]
[size=4]- Спартанка – золотой рог.[/size][/color][/center]
[color=#ffff00][size=5][b]Где найти:[/b][/size][/color]
[color=#cfe2f3][size=4]- Одежду можно изготовить в любой кузнице. Для появления рецептов, в инвентаре главного героя должна быть книга «Руководство по изготовлению одеяния "Спартанки». Её Вы сможете найти в Солитьюде, в Коллегии бардов.
[center][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561779452-824319750.png[/img][/center][/size][/color][/font][/i][i][font=Georgia][color=#cfe2f3][size=4]- Для изготовления комплекта одежды Вам потребуется много золота (10 тыс.), пушицы и другого материала.[/size]
[/color]
[color=#ffff00][size=5][b]Требование:[/b][/size][/color]
[color=#cfe2f3][size=4]- Skyrim LE 1.9.32.0.8;[/size][/color]
[color=#cfe2f3][size=4]-[/size][/color][size=4] [url=https://www.nexusmods.com/skyrim/mods/99416?tab=files]DX Spartan Bard Outfit UNP LE[/url] [/size][color=#cfe2f3][size=4](оригинальный мод, со страницы автора);[/size]
[size=4]- HDT HighHeels System;- DX Spartan Bard CBBE an UUNP Bodyslide HDT Conversion (пресеты одежды для Bodyslide).[/size][/color]

[color=#ffff00][size=5][b]Установка:[/b][/size][/color]
[color=#cfe2f3][size=4]Можно через любой мод менеджер:[/size]
[size=4]- Скачать основные файлы на странице оригинала мода, в разделе MAIN FILES, и распаковать в любую пустую папку;[/size]
[size=4]- Скачать переведённый файл мода (ESP) здесь на странице перевода, в разделе MAIN FILES (русский перевод), и распаковать туда, куда распаковали архив оригинала мода;[/size]
[size=4]- Заменить файлы, запаковать все обратно в архив и установить через любой мод менеджер, все станет на русском. [/size]

[size=4][u]Или вручную:[/u][/size]
[/color][size=4][color=#cfe2f3]Установить содержимое папки Data из архива в папку Data в игре и активировать плагин мода в лаунчере.[/color]

[center][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99416/99416-1568690577-1559933705.png[/img]
[b][color=#ffff00]Если Вам понравился мод, поблагодарите автора[/color] [url=https://www.nexusmods.com/skyrim/mods/99416]Deserter X[/url][color=#cccccc][/color][color=#ffff00], нажав клавишу ENDORSE.
[/color][color=#ffff00]
[/color][color=#ffff00]ПРИЯТНОЙ ВАМ ИГРЫ![/color][/b][/center][/size][/font][/i]
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