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Rogue-like Encounters - Last Winter

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[center][b][size=3][color=#ffff00][/color][/size][/b][/center][center][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][color=#ffd966][b][font=Trebuchet MS, Helvetica, sans-serif][b][/b][/font][/b][/color][/b][/size][/font][/b][/b][/size][/font][/b][/b][/font][/b][/center][center][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][color=#ffd966][b][font=Trebuchet MS, Helvetica, sans-serif][b][/b][/font][/b][/color][/b][/size][/font][/b][/b][/size][/font][/b][/b][/font][/b][/center][center][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][b][font=Trebuchet MS, Helvetica, sans-serif][size=3][b][color=#ffd966][b][font=Trebuchet MS, Helvetica, sans-serif][b][/b][/font][/b][/color][/b][/size][/font][/b][/b][/size][/font][/b][/b][/font][/b][/center][center][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][color=#ffd966][img]https://staticdelivery.nexusmods.com/mods/110/images/70032-0-1500389629.png[/img][/color]
[size=4][b]SSE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/23872]https://www.nexusmods.com/skyrimspecialedition/mods/23872[/url] 

[i]“[/i][/b][/size][/font][/font][/font][/font][b][size=4][i]The life of man is solitary, poor, nasty, brutish, and short” – Thomas Hobbes.[/i][/size][/b][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif]

[b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][size=3][color=#ea9999]The goal of Rogue-like Encounters is make the world of TES5: Skyrim more interesting and dangerous. This is done with new creatures, spells, combat, minor mentions of prior TES lore, cooking recipes for every food, and overall spice-of-life additions.[/color]
[font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][b][font=Trebuchet MS, Helvetica, sans-serif][b][size=3][color=#ea9999]
[/color][/size][/b][/font][/b][/b][/font][/b][/b][/font][/b][/b][/font][/b][/font][/font][/font][/font][/size][/b][/font][/b][/b][/font][/b][/b][/font][/b][/b][/font][/b][/font][/font][/font][/font][b][size=3]----------------------[/size][/b][/center][center][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][b][color=#ea9999][size=5]ADDITIONAL Modules[/size][/color][/b]
[b][size=3]------------------------------[/size][/b]
[size=3][b][spoiler]
- [color=#ea9999]combat[/color]: adds injury, first-aid, stagger, bleed, and armor degradation mechanics as well as unique on-hit rules for certain creatures; also removes load door blocking, water restrictions, and zone level restrictions from npcs. 

[color=#f4cccc]- 1: combat styles only:[/color] for vanilla purists
[b][color=#f4cccc]- 5:full version:[/color] all features but 1st-aid additions craftable via the "Spellcraft&First-aid" menu
[color=#f4cccc]- 5:mo-friendly: [/color]all features but 1st-aid additions are craftable at the tanning rack and cooking pot

[/b]
- [color=#ea9999]morereagants[/color]: changes to vanilla leveled lists to drop more ingredients[/b][/size][b][b][size=3][b][b]
[b][b][size=3][b][b]- [color=#ea9999]dragon combat[/color]: overhauls all dragon combat in skyrim with special spells, behaviors, and multiple shouts[/b][/b][/size][/b][/b][/b][/b][/size][/b][size=3][b][size=3]
[b][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][size=3][size=3]- [/size][color=#ea9999][size=3]more monstrous bosses (mmb):[/size][/color][color=#ea9999] [/color]reduces spawn chance for vanilla warlock, dwemer, forsworn, and draugr bosses from greater than or equal to 50% to less than or equal to 33%[/size][/font][/font][/font][/font][/b][/size][/b][/size][/b][/font][/font][/font][/font]

[size=3][b]----------------------
[/b][/size][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][b][color=#ea9999][size=5]CORE Modules[/size][/color][/b]
[b][size=3]------------------------------[/size][/b]

[b][size=3]- [/size][color=#ea9999][size=3]full:[/size] [/color][size=3]full cast of new monsters + spells + more food and gear recipes[/size][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][size=3]
[size=3]- [/size][color=#ea9999][size=3]monsters only(mo):[/size] [/color][size=3]no new player spells/gear/recipes
[/size][/size][/font][/font][/font][/font][/b][/font][/font][/font][/font][b][size=3]- [/size][color=#ea9999][size=3]lore:[/size] [/color][size=3]limited cast of monsters relative to the game and era + spells + more food and gear recipes[/size][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][font=Trebuchet MS, Helvetica, sans-serif][size=3]
[size=3]- [/size][color=#ea9999][size=3]lore (mo):[/size] [/color][size=3]no new player spells/gear/recipes
[/size][/size][/font][/font][/font][/font][/b] [/spoiler]

[img]https://i.imgur.com/AcHEP98.png[/img]

[b][color=#b6d7a8][size=5][u]CORE MODULE COMBAT FEATURES:[/u]
[/size][/color][size=3][spoiler]

THE INJURY AN FIRST-AID SYSTEM 
(Optional combat module variant)
==================================
[color=#e06666]Injected into every spell and physical attack in the game is a balanced injury and matching first-aid system, punishing the player and any ai or follower with residual damaged stats, and rewarding players for taking the time between battles to treat themselves to healing arts and rest.[/color]
[color=#ead1dc]=============================
- INJURY SYSTEM(damage types & ratings)
--------------------------------------------------------[/color]
[color=#a4c2f4]+ physical damage [/color][color=#ea9999](flesh-hp/sta, nerve-mag/sta, bone-move/swing speed)[/color]
[color=#a4c2f4]+ air magic[/color][color=#ea9999] (physical)[/color]
[color=#a4c2f4]+ earth magic[/color][color=#ea9999] (physical)[/color]
[color=#a4c2f4]+ fire burns[/color][color=#ea9999] (1st-resist fire/mag-regen, 2nd-resist magic/sta-regen, 3rd-hp/sta)[/color]
[color=#a4c2f4]+ frostbite [/color][color=#ea9999](1st-resist frost/mag-regen, 2nd-move/swing speed, 3rd-hp/sta)[/color]
[color=#a4c2f4]+ electric/ionization [/color][color=#ea9999](1st-weap-speed/shock resist, 2nd-move-speed/magic-resist, 3rd-attack-dmg/magic-regen)[/color]
[color=#a4c2f4]+ psionic[/color][color=#ea9999] (ionization sickness)[/color]
[color=#a4c2f4]+ poison/envenomation [/color][color=#ea9999](1st-hp-regen/sta-regen, 2nd-mag-regen/resist/disease, 3rd-speed/weap-speed )[/color]
[color=#a4c2f4]+ water/drenching [/color][color=#ea9999](carry weight/movement speed)[/color]
[color=#a4c2f4]+ acid corrosion [/color][color=#ea9999](1st-armor/block, 2nd-1h/2h)[/color]
[color=#a4c2f4]+ blood/exsanguination sickness [/color][color=#ea9999](1st-hp/hp-regen, 2nd sta/sta-regen)[/color]
[color=#ead1dc]=============================
- FIRST AID (recipe)
--------------------------------------
all craftable from the 'Spellcraft & First-Aid' power menu
--------------------------------------------------------------------------[/color]
[color=#b6d7a8]+ cloth samples [/color][color=#a4c2f4](harvestable from any unenchanted vanilla armor)[/color]
[color=#b6d7a8]+ bandage [/color][color=#a4c2f4](1x cloth sample) - supresses physical injury[/color]
[color=#b6d7a8]+ regenerative bandage [/color][color=#a4c2f4](1x cloth sample + 1x regenerative reagant + 1x salve oil) - suppresses frostbite/burns[/color]
[color=#b6d7a8]+ ethanol wash [/color][color=#a4c2f4](any spirits) - supresses corrosion[/color]
[color=#b6d7a8]+ salve oil [/color][color=#a4c2f4](any beneficial plant, butter, or troll fat) - suppresses corrosion[/color]
[color=#b6d7a8]+ fire salt salve [/color][color=#a4c2f4](salve oil + fire salts) - suppresses frostbite[/color]
[color=#b6d7a8]+ ice salt salve [/color][color=#a4c2f4](salve oil + frost salts) - suppresses burn injuries[/color]
[color=#b6d7a8]+ towel [/color][color=#a4c2f4](2x cloth sample) - suppresses drenching[/color]
[color=#b6d7a8]+ 5 empty bottles [/color][color=#a4c2f4](one glass ingot)[/color]
[color=#b6d7a8]+ red mountain tea [/color][color=#a4c2f4](red mountain flower + empty bottle) - soothes exsanguination sickness)[/color]
[color=#b6d7a8]+ blue mountain tea [/color][color=#a4c2f4](blue moutain flower + empty bottle) - soothes ionization sickness)[/color]
[color=#b6d7a8]+ purple mountain tea [/color][color=#a4c2f4](purple mountain flower + empty bottle) - soothes first degree physical injuries[/color]
[color=#b6d7a8]+ Antivenom [/color][color=#a4c2f4](any venom + hp potion) - suppresses envenomation[/color]
=================================[/size][/b]

[b][b][u][size=4]THE BLOOD HARVEST[/size]
[size=3](core non-MO modules)
[/size]
[/u][/b][/b][b][color=#ea9999]As of RLE 2.2, all living creatures drop blood, hearts, spinal fluid, and flesh. Consumed by mortals, they do nothing, but when consumed by the cursed(vampires and werewolves), they restore health, stamina, and magicka.[/color]

[color=#ea9999]Likewise, the cursed are now unable to recieve any benefits from non-meat based food as well as stamina, health, and magicka potions.[/color]

[b][b][u][size=4]ARCANE KNOWLEDGE
[/size][/u][/b][b][u][size=4](core module)[/size]

[/u][/b][color=#ea9999]As of RLE 1.8, amongst the Dwemer, you will find some boss creatures that are left-over creations of the Numidium itself. These creatures drop a variety of clockwork weaponry that rival daedric weaponry in power. They also drop knowledge cubes which add to gameplay:

[/color][color=#f4cccc]Cube of Embers: 
[/color][color=#a4c2f4]allows the player to turn skulls of daedric wardens into Skulls of Unresting Souls, single use items that can resurrect one creature level 40 or under for one hour. Combining a SUS with a filled black soulgem, doubles its level of effect.

Holding the cube of embers also increases the effect of your necromantic spells.
[/color]
[color=#f4cccc]Cube of Arrow Infusion
[/color][b][color=#a4c2f4]allows the player to infuse dwarven arrows or bolts into dire magic arrows/bolts
[/color][/b]
[color=#f4cccc]Cube of Scroll Infusion[/color]
[b][color=#ea9999]allows the player to greatly simplify scroll-creation by nullifying the need for enchanted ink, but an ink vial must remain in inventory for the symbolic bond [/color]

[b][size=4][u]ROGUE WIZARDRY[/u]
[/size][/b][b][u][size=4](core non-MO modules)[/size][/u]
[color=#ea9999]As of RLE 1.8, this mod features spell-craft for both players and NPCs, based on study and preparation, not memorization and channeling. The main prerequisite is magical tomes or scrolls as well as writing charcoal or enchanted ink.
[/color][color=#f4cccc]With this system, one need only collect the books for the appropriate spells and use them to craft batches of scrolls using the new power [/color][color=#ffd966]"SPELLCRAFT & FIRST-AID"[/color][color=#f4cccc]:

[/color][color=#d9ead3]Blank paper + enchanted ink(with Tome X in inventory) = Scroll of Tome X
[b][size=3][color=#d9ead3]Blank paper + enchanted ink(with Scroll X in inventory) = Copy of Scroll X
[/color][/size][/b][/color][color=#ea9999]Blank paper + writing charcoal(with Tome X relevent to the writing charcoal) = Scroll of Tome X[/color]
[color=#ea9999]Blank Paper + writing charcoal(with Scroll X relevent to the writing charcoal) = Copy of Scroll X[/color]
[color=#d9ead3]Blank paper(with Tome X, the Cube of Scroll-crafting, and a vial of ink in inventory) = Scroll of Tome X
[b][size=3][color=#d9ead3]Blank paper(with Scroll X, the Cube of Scroll-crafting, and a vial of ink in inventory) = Copy of Scroll X[/color][/size][/b]
Ink vial + filled soul gem = # of enchanted ink vials
Charcoal + ingredient combination = # of specific writer's charcoal blocks(fiery, icey, static, etc.)
Log of Firewood = 15 sheets of paper (or) 4 blocks of charcoal
Charcoal/BlueMountainFlower + Glass Ingot = 3 vials of ink[/color]

[color=#f4cccc]As illustrated, you are copying tome X to scroll X without exhausting it or memorizing it. Also illustrated, the Cube of Scroll-crafting greatly simplifies the process, but it is dropped by a rare dwemer boss called "The Soul-Warden of Numidium."[/color][color=#d9ead3] 
SCROLLS CANNOT BE COPIED FROM MEMORY

[/color][color=#ea9999]Paper, ink, enchanted ink, and scrolls will spawn on npc mages as of 1.8. The can also be bought on vendors. [/color]

[b][u][size=4]TRUE ARMOR
(core module)[/size]
[/u][/b][b][size=3][b][size=3][color=#ea9999]All creatures have armor/magic-resistence values added to their basic mesh relative to their mass and skin/fur thickness. [/color][/size][/b][/size][/b]

[u][b][size=4]CRITICAL HITS
(core module)[/size][/b][/u]
[color=#ea9999][b]Most non-humans now have a 1 in 10 chance to do critical damage with melee or ranged attacks.[/b]

[/color][u][b][size=4]BLOCK-RUNNING, QUICK-DRAW, & FASTER MOVEMENT WHILE AIMING
(core module)[/size][/b][/u]
[b][color=#ea9999]Most humanoid enemies will frequently be pretty decent at positioning themselves in a fight and have these custom perks to mirror that.[/color]
[/b]
[u][b][size=4]CLEAVES
(core module)[/size][/b][/u]
[color=#ea9999][b]Most creatures in the world, but very rarely humanoids, attack in arcs, hitting everything in those arcs. These were added to punish players who always group their party close together when fighting something large and tough. If a giant can hit everyone, for instance, with a single swing, it will. the same goes for most other creatures. [/b][/color][/b][/b][/b][/b]
[b][size=3] [/spoiler][/size][/b]

[b][u][color=#b6d7a8][size=5]DRAGON COMBAT MODULE FEATURES:[/size][/color]
[/u][spoiler]
[size=3][color=#ea9999]Dragons now have conjuration magic, disarming power words to combat weapon users, necromancy, and more breath weapons in the dlc areas. Common dragon-like creatures also have a large assortment of abilities.[/color]

[color=#f4cccc]Breath weapon assignments
[/color]-------------------
[color=#ea9999]Frost dragons(dlc content):
[/color][color=#a4c2f4]water blasts, bloodstealing, and magic burning[/color]
[color=#ea9999]Fire dragons(dlc content):[/color][color=#a4c2f4]
lightning, ash, and acidic breath[/color]
[color=#ea9999] Tundra drakes:
[/color][color=#a4c2f4]last wind perk, roars, whirlwind creation, water breathing, and acid spitting attacks[/color]
[color=#ea9999]Griffons:
[/color][color=#a4c2f4]last wind perk, whirlwind creation, roaring and ice storms for the snowy griffon[/color]
[color=#ea9999] Tundra chimera:
[/color][color=#a4c2f4]last wind perk, lightning, firebolts, ice volleys, roars, and water volleys[/color]
[color=#ea9999]Chaurus queens:
[/color][color=#a4c2f4]acid, water volleys, and the last wind perk[/color]
[color=#f4cccc]The 'Last Wind' perk gives the npc a chance to heal 50% of their health when close to death if they aren't staggered or busy casting/attacking[/color]

[b][size=3][color=#f4cccc]Raid adds[/color]
[color=#ea9999]Dragons now have mmo-style adds which spawn mid-fight. Regular dragons get two or more dragonlings at 50% health. Alduin gets dragonlings at 50% and 2 or more Blackguards of Akatosh(black daedroths wielding daedric greatswords) at 25%[/color][/size][/b][/size][/b]
[/spoiler]

[b][color=#b6d7a8][size=5][u]COMBAT MODULE COMBAT FEATURES: 
[/u][/size][/color][/b][b][color=#ea9999][spoiler][/color][b][b]
[/b][/b][/b]
[u][b]ARMOR DEGRADATION & BLEED
(combat modules)[/b][/u]
[color=#ea9999][b]All power attacks, bashes, and unique attacks debuff armor and cause internal bleeding. These balance combat by rewarding parries and bashes as well as clean power/unique attacks and punishing the reciever. These effects are also distributed by cleave and amplified by critical hits.

As of RLE 2.35, all armor degradation and bleed is scaled and controlled by the attacker's health and stamina pool. The more stamina/health the attacker has during a power attack or bash, the more intense and the longer bleeding/degradation lasts. This makes all combat scale evenly into late game, is scriptless and completely balanced to work with any other combat mod[/b]
[b] [/b]
[/color][u][size=3][b]STAGGER[/b]
[/size][b][size=3](combat modules)[/size][/b][/u]
[size=3][b][color=#ea9999]As of [/color][color=#f4cccc]eqRLE 1.5[/color][/b][b][color=#ea9999], the entire world now has a script-less, engine-based stagger system applied to melee combat, based on the gargoyle's vanilla combat effects. For the player, taking a heavy or unique attack causes screen-shake and drunken movement. This effect stacks, and while freedom is maintained, accuracy becomes very difficult. NPC's merely go through their own stagger animations.[/color]

[u][size=3][b]PARRYING[/b]
[/size][b][size=3](combat modules)[/size][/b][/u]
[size=3][b][color=#ea9999]As of [/color][color=#f4cccc]eqRLE 2.37, [/color][color=#ea9999]an single, player-only autoparry script will be added to the combat module to make simultaneous attacks between attackers collide, canceling both attacks. Bows also have a chance to block an attack when drawing or holding an arrow at the ready
[/color][/b][/size][/b][/size][size=3][/spoiler]
[/size]
[color=#ffd966][img]http://i.imgur.com/AVePahE.png[/img]
[/color][spoiler]

[size=3][color=#f4cccc][b]ALTERATION BUFFS (5 min. each)[/b]
-------------------------------------------------------------[/color]
Elemental Guard (resist fire/frost/cold) | Ether-hand (enchanting)
Brewer-brain (alchemy) | Battle-blood (1-handed, 2-handed, and block)
Spell-guard | Poison-guard | Regenerator (hp/magicka/sta regen)
Silver-Tongue(barter) | Burden-bearer(increases carry weight)


[color=#f4cccc][b]PARTY SPELLS - 100 magicka each[/b]
------------------------------------------------------------------
[/color]Heal Allies(60hp/5sec.)
Invigorate Allies(60stamina/5sec.)
Affinity for Flight (+90% speed/90sec..)
Storm of Swords (+10% melee dps/2min.)
Rain of Arrows (+10% ranged
Bricks of the Legion (40armor/2min.)

[color=#f4cccc][b]DESTRUCTION[/b]
------------------------------------------------------------------[/color]
Blood drain | Blood bolt | Blood Blast
Blood wave | Blood rune | Blood cloak

Wind wave | Flame wave | Frost Wave
Doom | Disarm

Water Rapids | Waterball | Water Rune
Water Geyser | Water Cloak | Water Torrent
Water Wall | Tidal Wave

Gravel | Rock Cloak | Rock Blast
Earth Rune | Boulder | Wall of Earth
Stalagmite

Gust | Zephyr | Wind Rune
Whirlwind Cloak | Tornado | Wall of Wind
Tempest | Cyclone
Magic Missile
[b]
[/b][color=#f4cccc][b]CONJURATION[/b]
----------------------------------------[/color]
Magicka Eater | Leech | Clay Atronach | Obsidian Atronach
Grimhound | Draugr Graveguard | Forest Atronach | Frost Lurker
Frost Creeper | Sentinel of Sanguine | Flame Lurker | War Hound
Flame Creeper | Daedroth Pit-Fiend

[color=#f4cccc][b]SUMMONABLE MOUNTS
-----------------------------------------------------[/b][/color]
Chaurus Crawler | Chaurus Hunter | Spider | Snowy Spider
Young Mammoth | Scrib | Vale Deer | Vale Sabre Cat
Moose (male and female) | White Stag | Fox(Red and Snowy)
Wolf(brown, snowy, and red) | Elk (Male andFemale)
Skeever(Brown and Grey) | SpectralStag | Beaver | Raccoon
Gazelle(naked and armored) | CaveLion | Cougar
Lynx(Plains and Forest) | Boar | Bear(Black andPolar)
Vampiric Hound | Armored Husky | Sheephound[/size]
[/spoiler]

[b][font=Tahoma][size=3][color=#b6d7a8]If this mod puts strain on your game, specifically the injury module, place these edits in your [papyrus] area in skyrim.ini:
iMaxMemoryPageSize=8192
and iMaxAllocatedMemoryBytes=8388608[/color][/size][/font][/b]

[img]http://i.imgur.com/691yGb8.png[/img]

[size=3][b][color=#ea9999]ArwingXL/Afro[/color] - mod organization, mount rigging, esp writing, logic scripting, texturing, texture fixing, bug-fixing/testing
[color=#ea9999]Grimy[/color] - unleveled enemies patch
[color=#ea9999]Musashiden[/color] - revision of the unleveled patch that effects all new enemies added by mods
[color=#ea9999]viltuska[/color] - the Gehenoth mesh/textures/esp base
[color=#ea9999]muppetpuppet[/color] - the original sload mesh
[color=#ea9999]coda [/color]- tundra chimera mesh
[b][color=#ea9999]rireki [/color]- new dwemer boss creature and weapon meshes[/b]
[color=#ea9999]Skywind Team[/color] - cyrodil goblin meshes
[color=#ea9999]MrCasual[/color] - the skaven resources
[color=#ea9999]Erkeil& t3ndo[/color] - combat profiles
[b][b][b][b][color=#ea9999]proksi [/color]- coding reference for building a clean parrying script [/b][/b][/b][/b]
[color=#e06666]summerdew[/color] - Yurei resource(unholy remnant)
[color=#ea9999]abbalovesyou[/color] - resources for advanced spriggans, troll-men, and other such humanoids
[color=#ea9999]tonycubed2[/color] - load door, water behavior, and the [b]Skyrim Remastered conversion[/b]
[color=#ea9999]junin/zerofrost[/color] - griffin meshes and textures
[color=#e06666]Mihailmods[/color] - grave lord, sload high-blood, blind cave drake, wraiths, furnace centurion, wild bats, gladiator of mephala, rock spider, seeker of mephala, myriad will of sithis, sentinel of jygallag, cyclopian troll, spriggan rectifier, goblin witch, ogres, falmer hound, flesh sculptor of mephala, woodlord, watcher of mora, [b][b][b]Scamps, Seducers of Sanguine, mounted draugr, emus, moas, young dreugh, [/b][/b][/b]and harvester meshes
[color=#ea9999]dogtown1 &ironman5000[/color] - varied creature resources
[color=#ea9999]m150[/color] - bug people creature resources used for Dreugh
[b][color=#ea9999]walkingmassofcomplexes[/color] - prey-lord of hircine, seeker incubator, dragon welp, wraith of the north meshes[/b]
[color=#ea9999]candit & allzero[/color] - blood magic
[url=http://www.nexusmods.com/skyrim/users/5614524][color=#ea9999]TheGreyLight[/color][/url] - alternate summoning visuals
[color=#ea9999]Gendundrup,and vicn[/color] - creature resources
[color=#ea9999]jackga[/color] - psionic atronach, spider daedra, sentinel of sithis, pig troll, clay atronach, queen-regent of sheogorath, shivering rook, shivering tree-knight, shivering bishop
[color=#ea9999]StudioCD Projekt RED[/color] - witcher creature resources
[b][color=#ea9999]Urwy[/color] - morian surgical blade, sundering maul meshes
[b][color=#ea9999]minermanb[/color] - ogrim mesh
[color=#ea9999]diegoforfun[/color] - [b][b][b]Stunted Imp and unholy vessel meshes[/b][/b][/b]
[b][b][b] [color=#e06666]gg77[/color] - [/b][/b][/b]Unresting Remnant meshes
[color=#ea9999]reaperix[/color] - water, earth, and air magic spell resources
[b][b][b][color=#ea9999]berkian[/color] - dicynodon, macrauchenia, and tapir meshes/textures
[b][b][b][b][b][b][color=#ea9999]crushboss[/color] - insight into game-settings and how they affect AI
[b][b][b][b][b][b][b][b][b][b][b][b][color=#ea9999]residents of skyrim[/color] - armored soul-stealer, young hagraven, shivering pawn[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b]
[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][color=#e06666]jzbai[/color] - the lovely scroll-crafting menu setup
[color=#93c47d]Deep Silver/Pihrana Bites[/color] - inspiration for the injury/first-aid system
[url=https://www.deviantart.com/jjpeabody/art/Solo-Adventure-779204581]jjpeabody[/url] - cover art

[/b][/size][color=#ea9999][size=4][b]AND A GREAT BIG SPECIAL THANKS TO EVERY PERSON THAT EVER GAVE ME GOOD IDEAS, BUG REPORTS, AND MORAL SUPPORT DURING THE MAKING OF THIS WONDERFUL NIGHTMARE OF A MOD.
[/b][/size][/color][/center][center][img]http://i.imgur.com/OBB6Rae.png[/img][size=3]
[color=#ffd966][b]WARNING: Do not attempt to convert this mod. Legendary and Special Edition RLE are two completely separate development branches due to unresolved conversion issues. SSE has different content in general and has to be worked on separately.[/b][/color]

[b]A) Download the DATA and ESP files archives[/b]

[b]B) If you use a mod manager, install the DATA with that, and install the ESP Files -MANUALLY-[/b]

[b]C) If you are running this and vanilla, THIS IS ALL YOU NEED TO DO. If you run any other creature mods, go to[/b]
[b](E).[/b]

[b]D) Create a BASHED PATCH and possibly a MERGED PATCH, making sure to correct any issues undone by the unofficial patches. This mod edits many leveled lists, creature forms, race forms, and other important parts of vanilla. [/b][/size][/center][size=3][b][color=#ea9999]

[/color][/b][/size][b][color=#6fa8dc][center][u]A NOTE ON COMPATIBILITY PASTED FROM THE FORUM THREAD:[/u][/center][/color][/b][center][b][spoiler]

To summarize:
RLE HEAVILY edits leveled lists. If you have to ask, yes Enairim mods work. so does sperg, skyre, and other perk/gameplay overhauls. Requiem, however, is its own issue and a fence I don't plan on hopping. Combat mods work because the mod's combat modules are entirely optional and are just patch-overs of vanilla combat to make it more punishing for sloppy fighting.

Magic mods work so long as you make a merged or bashed patch. RLE just adds its own spells, as well as attack magic in the blood, earth, water, and air category. I would suggest mods that add less attack/conjuration magic and more from the other categories. (apocalypse, forgotten magic, lost grimoire, midas maybe?)

Brewing/alchemy mods are more or less fully compatible. The mod adds recipes, ingredients, and adds uses for common ingredients to create enchanted dye and charcoal. 

Basically, if you open your load order up in tes5edit/xedit, you'll see what is and isn't an issue. just look for red forms and/or yellow forms in the merged patch generated.
[/b][/spoiler][/center]

Lucien replacer

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[b]sorry for my stupid english
[size=5]this mod will change the apperence of[color=#ff7700] [/color][color=#6d9eeb]  [url=https://www.nexusmods.com/skyrim/mods/95029]lucien[/url][/color][/size]



[color=#00ff00][size=5]REQUIREMENT[/size][/color][/b]
[size=4][url=https://www.nexusmods.com/skyrim/mods/95029]Lucien - Fully Voiced Follower[/url][/size]











[size=6][color=#ea9999]credit[/color]
[/size][url=https://www.nexusmods.com/skyrim/mods/95029]lucien - fully voiced follower[/url] by joseph russell
high poly head by Kouleifoh (from Vector Plexus)
[url=https://www.nexusmods.com/skyrim/mods/10168]apachiiskyhair[/url]  by apachii
[url=https://www.nexusmods.com/skyrim/mods/97077]dizona body    [/url]by letho0036
[url=https://www.nexusmods.com/skyrim/mods/93258]expressive facial animation male-edtion[/url]  by niroku
[url=https://www.nexusmods.com/skyrimspecialedition/mods/7902]tempered skin for male[/url] by traa108
[url=https://www.nexusmods.com/skyrim/mods/28363]beard[/url]  by Hvergelmer
[url=https://www.nexusmods.com/skyrim/mods/30411]brows[/url]  by Hvergelmer
[url=https://www.nexusmods.com/skyrim/mods/91422]llygaid eye improver[/url] by zhoulia
[url=https://www.nexusmods.com/skyrim/mods/92357]casanova pack[/url]  by zhoulia
SOS - Schlongs of Skyrim by b3lisario (from LL)
[url=https://www.nexusmods.com/skyrim/mods/13722]the eye of beauty[/url] by lograam
[url=https://www.nexusmods.com/skyrim/mods/29624]racemenu[/url]  by expired6978
[url=https://www.nexusmods.com/skyrim/mods/4141]high res face map for men[/url]  by geonox

Reyliik do Skyrim

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[font=Arial]I enjoyed very much sculpting, the making of characters and the proccess of giving them expression. Now it ends. I´m satisfied with the standards met. 
[/font][url=https://www.nexusmods.com/skyrimspecialedition/mods/20575?tab=description/]Special Edition version[/url]

[font=Tahoma]The LE version:[/font]
[font=Tahoma][spoiler][/font]
[font=Tahoma]- still standalone[/font]
[font=Tahoma]- does not require cbbe or unp[/font]
[font=Tahoma]- does not have texture sets - uses your installed textures[/font]
[font=Tahoma]- does not have eye relection, brow, [/font][font=Tahoma]mouth and scar textures - uses your installed textures[/font]
[font=Tahoma]- comes with textures that replace female complexions. It will overwrite what you have if you let it. These are flexible in terms of skin compatibility. Test it out.[/font]
[font=Tahoma]- some detail is lost comparing to SE. It´s too much to implement texture sets.[/font]
[font=Tahoma]- Adapted shapes and colours(hair,skin) for many models for LE. Some presets are different. Some are different because some assets are not for LE.[/font]
[font=Tahoma][/spoiler][/font]
[font=Tahoma]- This mod is not made for most skins. [/font]
[font=Tahoma]My suggestion falls that you either use bijin skin or rwos. I know these two to be a fit. [/font]



[size=4][b][color=#f1c232]Requirements:[/color][/b] USLEP
[/size]I included a single texture to ensure consistency for the 3 elders on this mod. I will assume everyone has a body mod installed. This mod will use its femaleold textures, does not matter which body type it is.

[u]Installation[/u]: if using bijin skin or rwos use my complexion files if you want the npcs to look closer to what is intended. If not, do not overwrite/use them. I do not know how they fit with others, all I know is that I made the complexions subtler. These complexions affect age mostly.

[line]



[b][font=Tahoma][color=#f1c232][size=5]Description[/size][/color][/font]
[/b][size=1]
[/size][size=1]Diversity between all.
Some degree of characterization to whom the npcs are. (voice,backstory)
[/size][font=Times New Roman][size=1]Most traits have been preserved, especially age and hair colours.
Unique face configs.[/size][/font][size=1][font=Times New Roman]
[/font]
-
The gameplay changes are only for the affected followers and were made for a modded game in mind. Though it is absolutely not required.
The changes are just an extension of what the vanilla already is up to higher levels so that they will progress with the player.
[/size]-[size=1]
[/size][size=1]
Almost all of the npcs are quest-related/quest-givers. 


There are 2 articles. Follower changes and npc changes.[/size][size=1]
[line][/size][size=1][line][/size]

[font=Tahoma][color=#f1c232][b][size=5]Npc list [/size][size=3](68)[/size][/b][/color][/font]
[i][size=1]*followers[/size][/i][b] 
[/b][i][color=#ffd966][size=3][b]A[/b][/size][/color][/i]
[font=Arial][size=2]Adelaisa Vendicci*                       
Aela*                               
Ahlam                                    
Alessandra                        
Alva                                         
Annekke Crag-Jumper                  
Angi                                    
Arcadia                                     
Astrid     
[/size][/font][color=#ffd966][size=3][b][i]B[/i][/b][/size][/color][size=2]     
Borgakh the Steel Heart*                   
Brelyna Maryon*                     
Brina Merilis                          
Bryling 
[/size][color=#ffd966][size=3][b][i]C[/i][/b][/size][/color][size=2]                           
Carlotta Valentia                  
Colette Marence 
[/size][b][i][color=#ffd966]D[/color][/i][/b][size=2][color=#ffd966] [/color]            
Danica Pure-Spring                  
Derkeethus*                             
Dinya Balu                              
Drifa
[/size][color=#ffd966][size=3][b][i]E[/i][/b][/size][/color][size=2]                                       
Elda Early-Dawn                    
Eola*                                   
Erdi                                       
Evette San
Eydis
[/size][color=#ffd966][size=3][b][i]F[/i][/b][/size][/color][size=2]                             
Fastred                                   
Fralia Gray-Mane 
Frea*
Frida 
[/size][color=#ffd966][size=3][b][i]G[/i][/b][/size][/color][size=2]              
Gilfre
Ghorza gra-Bagol
Grosta
[/size][color=#ffd966][size=3][b][i]H[/i][/b][/size][/color][size=2]                                     
Haran                                        
Hroki
[/size][b][i][color=#ffd966]I[/color][/i][/b][size=2]                                 
Idgrod the Younger 
Illdi             
Illia*                                          
Ingun Black-Briar 
[/size][color=#ffd966][size=3][b][i]J[/i][/b][/size][/color][size=2]                  
Jenassa*  
Jora                                   
J´zargo* 
[/size][color=#ffd966][size=3][b][i]K[/i][/b][/size][/color][size=2]                          
Karita                                  
Kharjo*    
[/size][color=#ffd966][size=3][b][i]L[/i][/b][/size][/color][size=2]                        
Laila Law-Giver                     
Lisbet                                        
Lydia*                                    
Lynly Star-Sung 
[/size][b][i][color=#ffd966]M[/color][/i][/b][size=2]   
Madena         
Maven Black-Briar                   
Mena                                         
Mirabelle Ervine  
[/size][color=#ffd966][size=3][b][i]N[/i][/b][/size][/color][size=2]             
Narri                                     
Njada Stonearm* 
[/size][b][i][color=#ffd966]O[/color][/i][/b][size=2]               
Olava the Feeble                       
Olda  
[/size][color=#ffd966][size=3][b][i]P[/i][/b][/size][/color][size=2]                                  
Pantea Ateia  
[/size][color=#ffd966][size=3][b][i]S[/i][/b][/size][/color][size=2]                  
Saadia                             
Senna                                 
[/size][font=Arial]Serana[/font][size=2][font=Arial]
Silana Petreia                       
Svana Far-Shield                 
Sylgja 
[/font][/size][color=#ffd966][size=3][b][i]T[/i][/b][/size][/color][font=Arial]                                 
Taarie                                      
Tonilia  
[/font][color=#ffd966][size=3][b][i]V[/i][/b][/size][/color][font=Arial]                              
Valerica
Vittoria Vici                          
Vivienne Onis 
[/font][color=#ffd966][size=3][b][i]W[/i][/b][/size][/color][font=Arial]               
Wylandriah 
[/font][color=#ffd966][size=3][b][i]Z[/i][/b][/size][/color][font=Arial]                     
Zaria   [/font][font=Times New Roman]                                       [/font]

[b][size=3]
[/size][/b][size=1]Npc aesthetic changes [url=https://www.nexusmods.com/skyrimspecialedition/articles/1332/]article[/url][/size] 
[b][size=3]
[/size][line][/b][size=5][line]
[/size]The changes are just an extension of what the vanilla already is up to higher levels. This way they prove useful mid-late game.[size=5]
[font=Tahoma][color=#f1c232]15 follower edits[/color][/font]
[/size]                                                        [size=1] max[/size]
[font=Trebuchet MS][size=2]Annekke Crag-Jumper          [/size][/font]level          50   [font=Trebuchet MS][size=2]
Adelaisa Vendicci[/size][/font]                   [size=2]level           60           [/size][size=2]
[font=Trebuchet MS]Aela [/font][/size][font=Trebuchet MS]  [/font]                                     [size=2]level          100 
[/size]Borgakh the Steel Heart      level          70
[font=Trebuchet MS]Brelyna[/font]                                  [size=2]level           125        [/size]
[font=Trebuchet MS]Derkeethus[/font]                           level          60          [size=2]
[/size][font=Trebuchet MS]Eola [/font]                                      [size=2]level            60 
[b]Frea[/b]                                          no changes from vanilla    [/size]
[font=Trebuchet MS]Illia    [/font]                                   level          100         
[font=Trebuchet MS]J´zargo [/font]                                level          150     
[font=Trebuchet MS]Kharjo [/font][font=Trebuchet MS]  [/font]                                [size=2]level            100    [font=Tahoma]
[/font][/size][size=2]Lydia [/size][font=Trebuchet MS]    [/font]                                 level           100        [size=2]
[font=Trebuchet MS]Njada [/font][/size][font=Trebuchet MS]    [/font]                               [size=2]level            50        [/size]
Jenassa                               [font=Tahoma] [size=2]level          100     [/size]
[size=2]Serana*                            level          150   [/size]

[size=1]*Serana: removed spammy conjuration spells. [/size]

[/font][size=1][url=https://www.nexusmods.com/skyrimspecialedition/articles/1003/]Follower Article[/url] - changes[/size]
[size=3][line][/size][size=2][line]

[/size][font=Tahoma][color=#f1c232][size=4]G[/size][size=2]eneral info:[/size][/color][/font]



       [b]>[/b] For the meshes it integrates the mods: [size=1]Enhanced Vanilla Female Head Mesh; Natural teeth; Improved Eyes; Eye Ao clipping fix; EEO and Aesthetic                                                                                                                                                                                                          Elves; Perfect Smile(not on LE); Horns are Forever; Fangs and Eyes[/size]

[b]       > [/b]normalized all interpolation for uppereyesocket

[b]       >[/b][b] [/b]textures are 2k files from various mods. [size=1]
[/size]
[line][b][color=#a2c4c9][size=1]Not a hard requirement; recommended: a level uncapper and a difficulty mod.[/size][/color][/b]
[line]


[b][color=#f1c232][size=4][font=Tahoma]Patches[/font][font=Lucida Sans Unicode]:[/font][font=Times New Roman] (unknown for LE)[/font][/size][/color]
[/b]
       --->[url=https://www.nexusmods.com/skyrimspecialedition/mods/17004/]Immersive College of Winterhold[/url]
       --->[url=https://www.nexusmods.com/skyrimspecialedition/mods/16788/]Immersive Weapons[/url]
       --->[url=https://www.nexusmods.com/skyrimspecialedition/mods/1819?tab=description/]Palaces and Castles Enhanced SSE[/url]


[font=Times New Roman][size=1]Patched changes [url=https://www.nexusmods.com/skyrimspecialedition/articles/1332/]here
[/url][/size][/font]
[color=#f1c232][font=Tahoma]Already compatible mods[/font]:[/color]
       --->Immersive Citizens
[line][line]

[b][size=6][font=Tahoma][color=#f1c232]Recommendation (se)[/color][/font]
[/size][/b]Enb
Natural teeth / Fair skin teeth textures
[url=https://www.nexusmods.com/skyrim/mods/11371/]83Willows Whiter teeth for all Orc Khajiit Argonian Werewolf[/url] 
Dentist for Orcs/ Immersive Mouth and Teeth for Orcs
Khajiit and Argonian textures
[url=https://www.nexusmods.com/skyrimspecialedition/mods/6104/]Argonian Improvements - Horns[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/1067/]Beards[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/19181/]Expressive Female Facial Animation[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/19532/]Expressive Facial Animation - Male Edition[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/16736/]Facelight Plus SE[/url] the newest and ported version from PhenomFazMFQ
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28091?tab=description/]First Person Camera Height Fix[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/8889/]Uncapper[/url]  and a preset of choice.
[url=https://www.nexusmods.com/skyrimspecialedition/mods/14598/]Skyrim Revamped - Complete Enemy Overhaul[/url] with/without [url=https://www.nexusmods.com/skyrimspecialedition/mods/27201?tab=description/]Releveled Bosses[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/22488/]Get Snowy[/url] 

[line][line]
[font=Lucida Sans Unicode]
[/font][b][size=6][font=Tahoma][color=#f1c232]Credits and thanks to:[/color][/font][/size]
[/b][b][size=1][color=#76a5af](permissions were given by the authors and/or as per permissions granted on page)[/color]
[/size][/b][size=5][b]
[/b][/size]CreationKit
[url=https://www.nexusmods.com/skyrimspecialedition/mods/164/]SSEedit/Tes5edit[/url] by ElminsterAU and the SEEEdit Team 
[url=https://www.nexusmods.com/skyrimspecialedition/mods/19080/]Racemenu[/url] by expired6978
[url=https://www.nexusmods.com/skyrim/mods/40494/]Nifmerge[/url] by turulo
Nifskope
[url=https://www.nexusmods.com/skyrimspecialedition/mods/4089/]SSE Nif Optimizer[/url] by Ousnius
[url=https://www.nexusmods.com/skyrim/mods/69905?tab=posts/]Merge Plugins[/url]  matortheeternal
[url=https://www.nexusmods.com/skyrimspecialedition/mods/23316/]Cathedral Assets Optimizer[/url] by G_k
[line][line]
Anuiel [url=https://www.nexusmods.com/skyrim/mods/30062/]Dwemer Beards[/url] and FreiZe [url=https://www.nexusmods.com/skyrim/mods/76340/]Khajiit Unlocker
[/url]Chilena Wolfe - Horns Are Forever
Nuska - [url=https://www.nexusmods.com/skyrim/mods/24273/]Ethereal Elven Overhaul[/url]
rudy88 - [url=https://www.nexusmods.com/skyrimspecialedition/mods/17033/]Aesthetic Elves
[/url]DomainWolf - [url=https://www.nexusmods.com/skyrimspecialedition/mods/21239/]Enhanced Female Head Mesh[/url] ; [url=https://www.nexusmods.com/skyrimspecialedition/mods/20183/]SkFO - SE freckles and scar overlays[/url] ; Vanilla Warpaint Absolution
Northborn - [url=https://www.nexusmods.com/skyrimspecialedition/mods/720/]Northborn Scars[/url]
missjennabee and Nazenn - [url=https://www.nexusmods.com/skyrimspecialedition/mods/9141/]Improved Eyes SE[/url] 
Aberin - [url=https://www.nexusmods.com/skyrim/mods/59192/]Eyes of Aber[/url] ;
Artsick - [url=https://www.nexusmods.com/skyrimspecialedition/mods/25753/]Eye Ao clipping fix[/url] and Ruhadre and RAN46 bellwood2206 Borearis HHaleyy rxkx22
tzarbaby000 and sfts for the port - [url=https://www.nexusmods.com/skyrimspecialedition/mods/15136/]Argonian - Khajiit FabULook Eyes SSE[/url]
LogRaam - [url=https://www.nexusmods.com/skyrim/mods/13722/]Eyes of Beauty[/url] and docteur87 for the [url=https://www.nexusmods.com/skyrimspecialedition/mods/16185/]port[/url]
Hello Santa - [url=https://www.nexusmods.com/skyrim/mods/35327/]SG Eyebrows
[/url]Maevan2 - [url=https://www.nexusmods.com/skyrimspecialedition/mods/2964/]Maevan´s Brows[/url] and [url=https://www.nexusmods.com/skyrimspecialedition/mods/2962/]Mature Skin[/url] 
HHAiley - [url=https://www.nexusmods.com/skyrimspecialedition/mods/798/]Female Eyebrows[/url]
Numenume, itamukun, skyrim charamake sono12 134 tktk for [url=https://www.nexusmods.com/skyrim/mods/7625/?tab=description/]Nunume femalebrows MARO[/url] 
Aipex8 - [url=https://www.nexusmods.com/skyrimspecialedition/mods/6842/]Fangs and Eyes - A Vampire Appearance Mod[/url]
Saerileth - [url=https://www.nexusmods.com/skyrim/mods/67873/]Khajiit Hair[/url] 
Kalilies - [url=https://www.nexusmods.com/skyrimspecialedition/mods/6817/]KS Hairdos[/url]
OrinLinwe aka jasperthegnome - [url=https://www.nexusmods.com/skyrim/mods/79735/]Salt and Wind textures for Ks Hairdos[/url]
Gearhog - [url=https://www.nexusmods.com/skyrim/users/32329090?tab=about+me/]Real Women of Skyrim[/url] , [url=https://www.nexusmods.com/skyrim/mods/91076/]GearHogs Character Overhaul - Female Alpha 2-0- UNP CBBE[/url] ; [url=https://www.nexusmods.com/skyrimspecialedition/mods/13765/]Natural teeth[/url]
Rxkx22 -  [url=https://www.nexusmods.com/skyrim/mods/91953/]Bijin Skin and its tintmasks[/url]
>
[url=https://www.nexusmods.com/skyrimspecialedition/mods/2962/]Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla[/url] by Maevan2
[url=https://www.nexusmods.com/skyrimspecialedition/mods/798/]Fair Skin Complexion[/url] by HHaleyy
[url=https://www.nexusmods.com/skyrim/mods/73853/]PureSkinTexture[/url] by Anini n Regenbot03
[url=https://www.nexusmods.com/skyrim/mods/36425/]Real Girls Realistic Body Texture for UNP UNPB and SeveNBase[/url] by Zonzai and Seren4XX
[url=https://www.nexusmods.com/skyrim/mods/55761/]Real Girls Realistic Body Texture for CBBE (Beta)[/url] by drunkenmojo
[url=https://www.nexusmods.com/skyrim/mods/85649/]Real Women of Skyrim - Texture Overhaul CBBE UNP - Male and Child WIP - fomod[/url] Gearhog
[url=https://www.nexusmods.com/skyrim/mods/35267/]SG Female Textures Renewal[/url] by Hello Santa
[url=https://www.nexusmods.com/skyrim/mods/69584/]UNP Tender Hands by Hidanna[/url]
[url=https://www.nexusmods.com/skyrim/mods/31665/]Better Makeup for SKSE[/url] by Diethardt
<


[b][size=4][font=Times New Roman][color=#f1c232]Also thanks to:[/color][/font]
[/size][/b]
[url=https://www.nexusmods.com/skyrim/users/12436273/]Lyreha[/url]  for the help and knowledge to getting started with the tools for this.
[url=https://www.nexusmods.com/skyrimspecialedition/users/39428150/]Shiva182[/url] for answering my questions 
[url=https://www.nexusmods.com/skyrimspecialedition/users/28059195/]triptherift[/url]  for the pointer on texture edits
[url=https://www.nexusmods.com/]Nexusmods.com[/url] 
[url=https://www.youtube.com/user/gamerpoets/]GamerPoets[/url]
Skyrim Community; also for providing the Q&A´s at the forums.

[line]
[line]

Kwanon ENB

$
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[center][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562378472-1716128914.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562422236-1074897255.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562389691-365692686.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562390047-991336812.jpeg[/img][/url][/center]
[b][u][size=3]Presets Summary[/size][/u][/b]

[b]Bixie ENB[/b]
Effects Configuration: Performance

[b]Kwanon ENB[/b]
Effects Configuration: Medium

[b]Loxia ENB[/b]
Effects Configuration: Quality

[b][u][size=3]Supported Plugins[/size][/u][/b]

[color=#57a5cc][b]Aether Suite
[url=https://www.nexusmods.com/skyrim/mods/95579]Aurelia - Weathers and Interiors[/url]
[url=http://www.nexusmods.com/skyrim/mods/84946/?]Beyond Skyrim - Bruma[/url]
[url=http://www.nexusmods.com/skyrim/mods/48467/?]Beyond Reach[/url]
[url=http://www.nexusmods.com/skyrim/mods/17802/?]Climates of Tamriel[/url]
Dawnguard
Dragonborn
[url=http://www.nexusmods.com/skyrim/mods/77868/?]Enderal[/url]
[url=http://www.nexusmods.com/skyrim/mods/27043/?]Enhanced Lights and FX[/url]
[url=http://www.nexusmods.com/skyrim/mods/37994/?]Falskaar[/url]
[url=http://www.nexusmods.com/skyrim/mods/77510/?]GLENMORIL[/url]
GomaPero Land
[url=http://www.nexusmods.com/skyrim/mods/50065/?]Natural Lighting and Atmospherics[/url]
[url=https://www.nexusmods.com/skyrim/mods/90276]Project AHO[/url]
[url=http://www.nexusmods.com/skyrim/mods/64651/?]The Gray Cowl of Nocturnal[/url]
[url=https://www.nexusmods.com/skyrim/mods/87681/]The Republic of Maslea - Chapter One[/url]
[url=http://www.nexusmods.com/skyrim/mods/71214/?]Unofficial Skyrim Legendary Edition Patch[/url]
Vanilla Skyrim Lighting/Weather Replacer ([url=https://www.nexusmods.com/skyrim/mods/59733]Enhanced Lighting for ENB[/url], [url=https://www.nexusmods.com/skyrim/mods/65242]Purity[/url], [url=https://www.nexusmods.com/skyrim/mods/30450]Realistic Lighting Overhaul[/url], [url=https://www.nexusmods.com/skyrim/mods/17609]Relighting Skyrim[/url], etc)
[url=http://www.nexusmods.com/skyrim/mods/67103/?]VIGILANT[/url]
[url=http://www.nexusmods.com/skyrim/mods/73937/?]Vivid Weathers[/url]
World of Rudra[/b][/color][line][center][heading]Installation[/heading][/center]
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572097648-1195383339.jpeg][img width=1020,height=574]https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572097648-1195383339.jpeg[/img][/url]
[color=#ff0000][b]1. ENB Core Files[/b][/color]
Copy the following files to the Skyrim root directory where TESV.exe is located.
d3d9.dll, enbhost.exe, enblocal.ini in the "[i]WrapperVersion[/i]" folder of[url=http://enbdev.com/download_mod_tesskyrim.htm] ENBSeries for TES Skyrim[/url].

[color=#ff0000][b]2. Preset Files[/b][/color]
Download a [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]preset[/url] and optionally install it via a mod manager to install the meshes and textures which fix the moon model for Hircine quest.[b]
[/b]
Copy the following files to the Skyrim root directory.
enbseries folder, enbseries.ini in the "[i]Data\ENB Presets\(your desired preset folder)[/i]".
[b]
[color=#ff0000]3. ENBHelper Plugin[/color][/b]
Place the[url=http://www.dev-c.com/skyrim/enbhelper/] enbhelper.dll[/url] into the enbseries folder. Note that this step may not be done automatically by ENB Managers.

[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572115413-920697514.jpeg][img width=1020,height=574]https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572115413-920697514.jpeg[/img][/url]
[color=#ff0000][b]4. Required Settings[/b][/color][color=#6fa8dc][b]
[/b][/color]Edit or add the following settings in the SkyrimPrefs.ini located in [i]"(Your Documents folder)\My Games\Skyrim"[/i].
If you use Mod Organizer, use the built-in ini editor.

[color=#00ff00][u]SkyrimPrefs.ini[/u]

[Display]
fGamma=1.0000
iMultiSample=0
bTransparencyMultisampling=0
bFloatPointRenderTarget=1
bDrawShadows=1
bDrawLandShadows=1
bTreesReceiveShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
iBlurDeferredShadowMask=1[/color]

[color=#b6b6b6]< Instant Configuration for Mod Organizer >
If you installed the preset via Mod Organizer, you will be prompted to choose whether to configure INI Tweaks or not.
To quickly apply the settings without manually editing SkyrimPrefs.ini, click "Yes" and tick "Required SkyrimPrefs Settings.ini" in the INI-Files tab.
Close the window and enable the mod.[/color]

Optionally, set "RemoveBlur" to true in the enblocal.ini to disable the vanilla blur effect.
[u]
enblocal.ini[/u]

[FIX]
RemoveBlur=true

[color=#ff0000][b]5. Driver Antialiasing Settings[/b][/color]
Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

[color=#ff0000][b]6. Testing[/b][/color][color=#f1c232]
[/color]If the installation is successful, notification messages will show up on the top left corner when the game is launched.
If you had any problem, please see the Troubleshooting section for possible fixes.

[b][size=3][u]Optional Files[/u][/size][/b]

To install a LUT Pack, merge the enbseries folder included in the archive into your enbseries folder and overwrite the existing files.
[line][center][heading]Troubleshooting[/heading][/center][b][size=3][u]Contents[/u][/size][/b]

[size=3][b]1. Installation[u]
[/u][/b][/size]
[spoiler][color=#ffd966][color=#f1c232][color=#f1c232]Q: I cannot access the download link in the official ENB website.
[/color][/color][/color]If you are using an HTTPS address for the link (could be forced by browser extensions), try using HTTP instead.[color=#ffd966][color=#f1c232]

[color=#f1c232]Q: I cannot find the download link[color=#f1c232] in the official ENB website.[/color][/color]
[/color][/color]The available versions are listed at the bottom of [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries for TES Skyrim[/url] page.
Click your desired version to open the version download page and scroll down to the bottom. There is a download button.

[color=#f1c232]Q: Which version of ENBSeries should I download?[/color]
The preset version number indicates its appropriate version (e.g. 0333.xx preset is for ENBSeries 0.333).[color=#f1c232]
[/color]Normally, the latest version can be used with no problem. However, it may have/cause bugs depending on the changes of the ENBSeries.
See the [url=http://enbseries.enbdev.com/forum/]official forum[/url] for the latest information.

[color=#f1c232]Q: Where is my Skyrim root folder?[/color]
Right click on the Skryim application icon and click on the "Open File Location" context menu to open the folder.
Default is "C:\ProgramFiles(x86)\Steam\steamapps\common\skyrim"

[color=#f1c232]Q: There is a d3d11.dll in the WrapperVersion folder but no d3d9.dll.
[/color]You might have downloaded a SE version. Download a LE/Classic Skyrim version from the [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries for TES Skyrim[/url] page.

[color=#f1c232]Q: enblocal.ini is not included in this preset. Where can I get it?[/color]
The default enblocal.ini is included in the ENBSeries[i]"WrapperVersion"[/i]  folder.
Also, ENB will automatically generate it when launching the game if it was not found.

[color=#f1c232]Q: ENB Palette is not included in this preset. What should I do?[/color]
This preset does not use any palette textures so you don't have to install it.

[color=#f1c232]Q: I have configured enblocal.ini but ENB is updated. Should I remove it and reconfigure each time it updates?[/color]
No, you don't have to remove it. When the game is launched, it will automatically add new settings for new features, if any.[/spoiler]

[b][size=3]2. Usage / Stability[/size][/b]

[spoiler][color=#f1c232]Q: It doesn't work.[/color]
(1) Make sure to install the files correctly following the instructions. Note that ENB Managers may not install enbhelper.dll automatically.

(2) Check if your security software/settings are not preventing ENB from working.

(3) Check for compatibility problems with ENBSeries. Some SKSE plugins may have functions that prevent ENB from working correctly.
It is reported that certain combinations of SKSE plugins, or too many SKSE plugins may cause bugs to ENBSeries.

[color=#f1c232]Q: It crashes the game before it starts.[/color]
Install [url=https://www.microsoft.com/en-us/download/details.aspx?id=35]DirectX End-User Runtime[/url] if you don't have it.
It is reported that Windows Update may reset installations of some runtime components. This should be solved by reinstalling the runtime.
For Windows 10, installing an [url=https://www.microsoft.com/en-us/download/details.aspx?id=8109]old version[/url] of the runtime might work instead of the latest version.

[color=#f1c232]Q: The game crashes as soon as a saved game is loaded.[/color]
(1) Check if any mods are accidentally disabled/uninstalled (mod requirements, SKSE files, BSA archives managed by ModOrganizer etc).

(2) Check if there are any left overs of your previously installed ENB presets (proxy dlls, dxgi.dll, dxgi.fx etc), and remove them.

(3) If you have tweaked Skyrim.ini or enblocal.ini, try using the default settings temporarily.

(4) If you use Crash Fixes' OS Allocators, use the following enblocal.ini settings.
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true

(5) If you have multiple memory patch mods enabled (SKSE Memory Patch, SSME, HDTSkyrimMemPatch, Crash Fixes etc), check their compatibility and try disabling the incompatible mods.

(6) The game can be unstable at certain points. You could suspend the installation until your game is stable.

[color=#f1c232][color=#f1c232]Q: It says [/color][color=#ff0000]"PATCH SPEEDHACK ENBoost turned on in enblocal.ini, graphic modification disabled"[/color][color=#f1c232], and there is no difference in the game graphics.[/color]
[/color]Edit and save your enblocal.ini as follows and relaunch the game.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

[color=#f1c232][color=#ffd966]Q: It says [color=#ff0000]"Hardware antialiasing detected, some effects disabled"[/color]. What should I do?[/color][/color][color=#f1c232]
[/color](1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

(3) Reinstall the preset.

[color=#f1c232]Q: It says [color=#ff0000]"Error! bFloatPointRenderTarget=1 is not set in SkyrimPrefs.ini or you have several copies of this file[/color][color=#ff0000]"[/color]. [/color][color=#f1c232][color=#f1c232][color=#ffd966]What should I do?[/color][/color][/color]
(1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Reinstall the preset.

[color=#f1c232][color=#f1c232]Q: [/color]How do I improve the stability?
[/color](A) Configure enblocal.ini settings according to your system and preference. See the [url=http://wiki.step-project.com/Guide:ENBlocal_INI]S.T.E.P. wiki[/url] for the settings guide.

(B) Install [url=http://www.nexusmods.com/skyrim/mods/72725/?]Crash Fixes[/url] and configure CrashFixPlugin.ini settings. Instructions are included in the ini file itself.
For instance, if you have experienced a crash on ShowRaceMenu, try setting AlignHeapAllocate to 1.

(C) Try using the injector version.

[color=#f1c232]Q: How do I use the injector version?[/color]
(1) Remove the d3d9.dll if you were using the wrapper version.

(2) Copy the following files from the ENBSeries for TES Skryim "InjectorVersion" folder to the Skyrim root directory.
enbseries.dll
ENBInjector.exe
enbinjector.ini

(3) Make sure to execute the ENBInjector.exe before launching the game.

[color=#f1c232]Q: My fps is locked at 30. How do I unlock it?[/color]
Edit and save your enblocal.ini as follows.

[LIMITER]
EnableFPSLimit=false

[FIX]
FixLag=false[/spoiler]

[b][size=3]3. Visual / Graphics[/size][/b]

[spoiler][color=#f1c232]Q: Some objects look weird.[/color]
Install [url=http://enbseries.enbdev.com/forum/viewtopic.php?t=1499]mindflux's Particle Patch[/url].

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: The screen looks glitchy (weird color in half of the screen, skin color flickering etc).[/color][/color][/color][/color]
(A) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(C) Before installing a new preset, remove your previously installed preset if any.

(C) Switching the camera to first/third person may fix some problems.

(D) Installing the [url=http://enbdev.com/download_mod_tesskyrim.htm]latest version of ENBSeries[/url] might fix the problem.
Note that ENBSeries may be updated without changing the version number.

(E) Updating or downgrading your graphics driver might fix the problem.
However, drivers may have bugs depending on their versions. Install at your own risk.

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: Some effects seem to not be working.[/color][/color][/color][/color][/color][/color][/color][/color][/color]
Edit and save your enblocal.ini as follows and reinstall the preset.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: Shadows look noisy.[/color][/color][/color][/color][/color]
Make sure to configure the following required setting.
SkyrimPrefs.ini
[Display]
bDeferredShadows=1
iBlurDeferredShadowMask=1

Note that some ini configuration tools may change these settings.

[color=#f1c232]Q: Weird particles are falling from the sky.[/color]
Try unticking [RAIN] Enable setting in the GUI.

[color=#f1c232]Q: How do I fix the flickering mountains (Z-Fighting)?[/color]
Try the following ini setting.
SkyrimPrefs.ini
[Display]
fNearDistance=25.0000

Note that this setting makes objects close to the camera clipped. Also, some camera mods may override this setting.

[color=#f1c232]Q: How do I fix the screen tearing?[/color]
(1) Turn on any Vertical Sync option in your graphics driver control panel.

(2) Use the following settings.
Skyrim.ini
[Display]
iPresentInterval=1

(3) Enable Vsync in the ENBSeries window.
[ENGINE]
EnableVSync=true

[color=#f1c232]Q: When I look at the water surface, the rest of the screen gets blurred.
[/color]If you have HDT Skinned Mesh Physics plugin (HDT-SMP) installed, use the following setting.
hdtSkyrimMemPatch.ini
[Memory]
FormHeapAllocateFromLargerSpace = false

The following settings are also recommended to avoid graphic problems.
[Optimize]
FasterLoading = false
UseShaderCache = false

[color=#f1c232]Q: The map screen occasionally becomes blurred or pitch black.[/color]
It is reported that it can be fixed by disabling the SpeedHack or IcePenguinWorldMap.esp.[color=#00ff00]
[/color]enblocal.ini
[PERFORMANCE]
SpeedHack=false

[color=#ffd966][color=#f1c232]Q. What is the difference between Image Space and Image Space Modifier?[/color][/color]
They both are a screen visual effect which controls color of the screen depending on the conditions.
Image Space is a base effect applied via weather, cell settings or scripts.
Image Space Modifier is an additional effect applied via magic effects (spells, Shouts etc), or scripts.[/spoiler]

[size=3][b]4. Customization[u][color=#ffd966]
[/color][/u][/b][/size]
[spoiler][color=#f1c232]Q: How do I open the GUI?[/color]
By default, it can be opened by pressing Shift and Enter keys. If it doesn't work, try replacing your enblocal.ini with the default one.
The default enblocal.ini can be found in the "[i]WrapperVersion[/i]" folder of the ENBSeries archive.
The GUI hotkey is assigned in the [INPUT] section of the ini file and it can also be changed in the ENBSeries window in game.

[color=#f1c232]Q: How do I remove the blur effect?[/color]
The blur effect can be toggled by using a hotkey which can be assigned with the following setting in the ENBSeries window.
[INPUT]
KeyDepthOfField

Also, it can be disabled in the enbseries.ini window.
[EFFECT]
EnableDepthOfField=false

Vanilla blur effects can be removed by the following setting in the ENBSeries window.
[FIX]
RemoveBlur=true

[color=#f1c232]Q: How do I make the underwater visibility clear?[/color]
Edit or add the following setting and save the SkyrimPrefs.ini. This setting also removes the vanilla blur effect.
[Imagespace]
bDoDepthOfField =0

[color=#f1c232]Q: How to reduce/remove jaggies?[/color]
Enable any anti-aliasing option in the enblocal.ini. EnableEdgeAA and EnableTemporalAA are toggleable in the "ENBSeries" GUI window.
[ANTIALIASING]
EnableEdgeAA ;Efficient anti-aliasing that works on edges of models.
EnableSubPixelAA ;Improves aliased specular highlights.
EnableTemporalAA ;Effective anti-aliasing. Ghosting may be noticeable depending on the FPS.

You can also use SMAA by ticking the following settings in the GUI.
enbseries.ini window
[EFFECT]
EnablePrepass

Shader parameters window
[ENBEFFECTPREPASS.FX]
Enable SMAA

[color=#f1c232]Q: How do I make textures look more crisp?[/color]
It can be adjusted by the following settings.
enblocal.ini
[ENGINE]
ForceAnisotropicFiltering=true ;Allows ENB to handle the [url=https://en.wikipedia.org/wiki/Anisotropic_filtering]anisotropic filtering[/url] using the setting below.
MaxAnisotropy=16
ForceLoDBias=true ;Enables the distance-based texture quality adjustment below.
LoDBias=-2.0 ;Setting minus values increases the quality and makes the textures look crisp.

[color=#f1c232]Q: ENB Particle Lights Effect is not working. How do I enable it?[/color]
Tick the EnableParticleLights and EnableComplexParticleLights under [EFFECT] in the enbseries.ini window.
Click on the Save Configuration button, then click on the Apply Changes button.[/spoiler]
[line][center][heading]Customization[/heading][/center]
The following are some of the adjustable settings in the ENB GUI which opens by pressing Shift and Enter keys.
The GUI hotkey may differ depending on the [INPUT] settings in the enblocal.ini.
[u][b]
[/b][/u][b][size=3][u]ENBEFFECT.FX[/u][/size][/b]
[b][u]
[/u][/b][color=#00ff00][Filters][/color]
< Retro / Clarity / Color Temperature >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1547252314-860429861.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1547252314-860429861.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1547252343-688439264.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1547252343-688439264.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1547252384-1762982125.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1547252384-1762982125.jpeg[/img][/url]

[color=#00ff00][Color Replace][/color]
Replaces the specified color with another color.
< Default / Color Replace >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1565523255-1160083113.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1565523255-1160083113.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1565523260-1042622724.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1565523260-1042622724.jpeg[/img][/url]

[b][size=3][u]EFFECT.TXT[/u][/size][/b]

[color=#00ff00][Utility][/color]
< Show Grids >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1579643288-1718378451.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1579643288-1718378451.jpeg[/img][/url]

[color=#00ff00][LUT Color Grading][/color]
Applies the selected LUT in the enblut folder to instantly change the look of the screen.

To use your custom LUTs, rename them to "1" -- "12" and replace the existing files in the "[i]enbseries\enblut[/i]" folder.
Supported LUT sizes are 256 x 16, 1024 x 32, or 4096 x 64. The LUT size option can be changed in the GUI.
Supported formats are PNG or BMP. The format option can be changed by editing "#define LUT_FORMAT" in the effect.txt.

To share or create your own LUT pack, simply copy the enblut folder and compress it into an archive.
You can also display description of your LUTs in the GUI by editing the enblut.fx file.

LUT packs and Neutral LUT PNG files can be downloaded from the [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]Optional/Miscellaneous Files[/url] section.
[color=#00ff00]
[Pxelation][/color]
Pixelates the specified area of the screen.
< Low Bit Game Effect / Censored Effect >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552133328-1751557233.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552133328-1751557233.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552424050-234872689.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552424050-234872689.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552424073-862229110.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552424073-862229110.jpeg[/img][/url]

[b][size=3][u]ENBLENS.FX[/u][/size][/b]

[color=#00ff00][Lens Dirt][/color]
Adds the lens dirt effect to bright area of the screen.
Multiple lens dirt textures are available by uncommenting "#define MULTIPLE_DIRT" in the enblens.fx.

< Fiber and Scratches / Water Spots / Bokeh Particles >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258324-661670927.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258324-661670927.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258347-1868184880.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258347-1868184880.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258373-597472807.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258373-597472807.jpeg[/img][/url]

[b][size=3][u]ENBEFFECTPREPASS.FX[/u][/size][/b]

EnablePrepass option in the enbseries.ini window must be enabled to use the following effects.

[color=#00ff00][Skintone][/color]
Adjusts the brightness, saturation, tint etc of the skin tone.
[color=#00ff00]
[Background][/color]
Fills the background with the specified color.

< Skintone Adjustment / Background >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1550993370-1106516122.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1550993370-1106516122.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1550993342-1984259765.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1550993342-1984259765.jpeg[/img][/url]

[color=#00ff00][SMAA][/color]
Enables SMAA Anti-Aliasing with the selected quality preset. 0 (Low), 1 (Medium), 2 (High), 3 (Ultra)
[center][line][heading]Credits[/heading]
[url=http://enbdev.com/news.html]- ENB Series -
by Boris Vorontsov[/url]

[url=https://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=4394]- 3D LUT Code -
by kingeric1992[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3697]- Crazy Flare -
by kingeric1992[/url]
inspired by John Chapman, Pseudo Lens Flare
Boris Vorontsov, Original enblens.fx

[url=http://enbdev.com/enbseries/forum/viewtopic.php?f=7&t=3224]- Depth of Field -
by kingeric1992[/url]
based on GDC 2004 presentation: "Advanced Depth of Field" by Thorsten Scheuermann
with CoC calculate from lens model, adaptive quality, tilt shift, chromatic aberration(Trans & Axial),
auto dof, optical vignette, and CoC based film grain.
Alternate CoCtoAlpha by gp65cj04 (modified for compatibility)
Film Grain by Boris (modified for CoC info)
Gameplay Friendly Auto DoF by kingeric1992, inspired by Canon EOS Automatic depth of field "A-DEP"

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5220]- Basic Dithering -
by kingeric1992[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3426]- ENB Bloom Effect for Skyrim -
by prod80[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5232]- ENB SMAA -
by kingeric1992[/url]
SMAA
http://www.iryoku.com/smaa/
Copyright (C) 2011 Jorge Jimenez (jorge@iryoku.com)
Copyright (C) 2011 Jose I. Echevarria (joseignacioechevarria@gmail.com)
Copyright (C) 2011 Belen Masia (bmasia@unizar.es)
Copyright (C) 2011 Fernando Navarro (fernandn@microsoft.com)
Copyright (C) 2011 Diego Gutierrez (diegog@unizar.es)
All rights reserved.

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3549]- Sun Sprite Effect -
by kingeric1992
[/url]
[url=http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1503&sid=4b47c40c3b6102a56e960acca7b92aa5]- JawZ ENB Resources -
by --JawZ--
[/url]
[url=https://www.nexusmods.com/skyrim/mods/89671]- McFly's Depth of Field for ENB - Skyrim LE (DX9) -
by MartyMcModding[/url]
[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5279]- Advanced Depth of Field for TES Skyrim -[/url]
Copyright (c) 2008-2018 Marty McFly / Pascal Gilcher

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3189&sid=5958cbfbd399e60175b8b189e0e3edb3]- Multipass Sharpening -
by prod80[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5963]- REFORGED BLOOM DX9 EDITION -
by THE SANDVICH MAKER
[/url]
[url=http://www.dev-c.com/skyrim/enbhelper/]- Skyrim ENBHelper -
by Alexander Blade[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3274]- ULTIMATE SHADER ADDON for ENB -
by Miratheus[/url]
Based on Post-Process Effects Addon for ENB by ZeroKing
Initial D-N-I separation code and GUI implementation by --JawZ--
Kinematic Filter code (formerly known as Old Black-White TV Filter) originally by Boris Vorontsov
Kinematic Filter code tweaked by Trillville, Midhras, Kyokushinoyama, Insomnia
LumaSharpen code by CeeJay.dk, ported from SweetFX by ZeroKing, tweaked by prod80
Blur, Sharpening, Color Shift, Vignette code by Boris Vorontsov
Contrast and Vibrance code by CeeJay.dk, ported from SweetFX by ZeroKing
Noise code by MTichenor/IndigoNeko
Dithering, Border, Splitscreen code by CeeJay.dk, ported from SweetFX by Marty McFly
Letterbox code by Matso
Combined, edited, tweaked and arranged by Miratheus[/center]

Haddar (Husky Friend) Rus and English

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[b][i][size=5][center][color=#f1c232]"Haddar"
[/color]Husky Friend[/center][/size][/i][/b][center](The Mod for those who loving a dogs.)
The Mod is an English variant of my original Russian Mod [color=#6aa84f][i][b]"Хаддар"[/b][/i][/color]. I made this localization for You.[/center]
I had a dog, my dearest friend. But ...they killed him.  That bastards! They killed my friend =( And I created a dog into the game. And I hope you also will be a friends!

[size=4][b][color=#ff0000][u]Requires:[/u][/color][/b]
Skyrim + Dawnguard

[/size][b][color=#ff0000][size=4][u]Description:[/u][/size][/color][/b]

[i][b][size=3][color=#f1c232]Race:[/color] Husky  (animal)

[/size][/b][/i][i][b][color=#ff0000][size=3]Where he is?
[/size][/color][/b][/i][i][size=3][color=#ffd966]"Riverwood Trader"[/color] outside. Read the letter. Take his Bowl.
[/size][/i][i][size=3]
[/size][/i][i][size=3]He will be living where you put his Bowl. While you didn't you couldn't to leave Haddy at Home. Put his Bowl inside your Home at first.[/size][/i][i][b][size=3]
[/size][/b][/i][i][b][size=3]
[color=#ffd966]Immortal[/color]

[color=#f1c232]Level:[/color] 76 and Haddy upgrading with Player

[/size][/b][/i][i][b][size=3]Autonomic. Stand-alone. He don't take a slot of followers.[/size][/b][/i]
[b][size=3]He loving a Sweet-rolls, Venison and Cooked Rabbit.
[/size][/b][i][b][size=3]He don't using a horses and furnitures.

[/size][/b][/i][i][b][size=3][color=#ffd966]Speed:[/color] 160. Perfect in Hunting.

[/size][/b][/i][size=3][b][color=#ffd966]Magic[/color][color=#ffd966]:[/color] Passive. He using "Defensive from magic" and "Healing" if his HP low.

[color=#f1c232]Optional Folder:[/color] His Height as you prefer

[/b]Features: 
[list]
[*][size=3]personal dog voice[/size]
[*][size=3]stand-alone autonomic Follower[/size]
[*][size=3]race is a animal[/size]
[*][size=3]easy to be a friends with Him[/size]
[*][size=3]he likes a Venison,  Fried Rabbit and SweetRolls! Don't forget it =)[/size]
[*][size=3]very strong fast life follower a real dog-friend! if you like a Dogs, pls enjoy![/size]
[/list][/size][i][b][size=3]
[/size][/b][/i][i][b][size=3][color=#ffd966]Personal voice
[/color]
[/size][/b][/i][i][b][size=3]Also you can remove [color=#ffd966]"Meshes"[/color] folder to return Barking of all dogs in Skyrim.[/size][/b][/i][i][b][size=3]
[/size][/b][/i][i][b][size=3]Haddy is a Real Friend.
Be a friends.

[/size][/b][/i][b][size=3]AFT, UFO don't manage him. But not conflict with it.[/size][/b]

[b][size=3][color=#ff0000]Forbidden:[/color] the publication of this plugin on other sites without permission of the author![/size][/b]

Macrauchenia of Skyrim - (Prehistoric Content Series Pt.2)

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[center][youtube]I_5Q64gUl8E[/youtube]


[size=3]Macrauchenia are large, long-necked and long-limbed, three-toed mammals that had a somewhat camel-like body, with sturdy legs, a long neck and a relatively small head. Its
feet, however, more closely resembled those of a modern rhinoceros,
with one central toe and two side toes on each foot. It was a large
animal, with a body length of around [/size][size=3][size=3]9.8 ft[/size] (3 meters) and a weight up
[/size][size=3]to [/size][size=3][size=3][size=3]2,299 lb[/size][/size] ([/size][size=3][size=3]1,042.8 kg[/size]), about the size of a black rhinoceros.

You can find them in herds grazing on the plains, shrubs and vegetation off of small trees. despite their large size theyre still weary of people getting too close to them and will often run away and they're fast which makes it hard for hunters to catch them.

They have custom sounds and loot. Enjoy!
[/size]
[font=Comic Sans MS][color=#00ff00][size=3]Big thanks to RoboBirdie for the meshes and textures, and also big thanks to [/size][/color][/font][font=Comic Sans MS][color=#00ff00][size=3]Thomas Sarnari for the sounds.

You can find my discord channel here to see what else I'm working on.
https://discord.gg/t8tnhHW



[/size][/color][/font][/center][font=Comic Sans MS][size=3]

[/size][/font]

Dynamic Harvestable Mammoth Skulls - Turkish Translation

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[font=Lucida Sans Unicode][size=4]Manuel olarak kurmak isteyenler öncelikle modu indirip skyrim/data klasörüne atın daha sonra bu yamayı indirip aynı klasöre atın değiştirme izni istiyecek kabul edin ve işlem tamamdır.[/size][/font]

Serana Vanilla Replacer

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Serana Vanilla Replacer is a mod that replaces the look of Serana, I made this due to the fact I didn't like how human Serana looked in my opinion and most of the other replacers were not my cup of tea. I thought I might share it :)

- Compatibility
It should be compatible with everything as long as it doesn't edit Serana's appearance.

Poser Hotkeys Plus- For 2.4 -Simplifiled Chinese Translation

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本MOD仅为Poser HotKeys Plus的MCM汉化文件
原本MOD请前往此处下载 [url=https://www.nexusmods.com/skyrim/mods/90896]Poser HotKeys Plus[/url]
前言:Poser HotKeys由[url=https://www.nexusmods.com/skyrim/users/18035569]mzin[/url]制作,2016年停止更新于1.06版本,今年则由[url=https://www.nexusmods.com/skyrim/users/16062524]Millepon[/url]获得授权,并接手更新工作

Thank you Millepon,you have done very nice job

Poser HotKeys Plus在Poser HotKeys 1.06的基础上新增了头部跟踪、姿势搜索和自动展示选项,操作便利性大幅度提高

前置组件
[list]
[*][url=http://skse.silverlock.org/]SKSE 1.7.3+[/url]
[/list][list]
[*][url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI 4.0+[/url]
[*][url=https://www.nexusmods.com/skyrim/mods/11811]FNIS 6.0+[/url]
[/list][list]
[*][url=https://www.nexusmods.com/skyrim/mods/44596]Mfg Console 1.1+[/url]
[/list][list]
[*][url=https://www.nexusmods.com/skyrim/mods/58705]PapyrusUtil 3.2+[/url]
[/list][list]
[*][url=https://www.nexusmods.com/skyrim/mods/57046]UIExtensions 1.2+[/url]
[*][url=https://www.nexusmods.com/skyrim/mods/37481]NetImmerse Override[/url]/[url=https://www.nexusmods.com/skyrim/mods/29624]Racemenu[/url](2.0版本新增前置)
[*][url=https://www.nexusmods.com/skyrim/mods/49743]Jcontainers[/url](2.0版本新增前置)
[*]可选推荐前置:[url=https://www.nexusmods.com/skyrim/mods/33521]ScreenShot Assist[/url](提取其中SSAssistQuest.pex和SSAssist.dll即可)
[/list]预览图中所用MOD大致来源
[url=http://gomaperopero.tumblr.com/post/169850153230/gomaperoposes-10]gomaperoposesV10[/url]
GuildWars2Collection 2.0beta(Google)
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1345790247]MSZ Item Set
[/url][url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url]
[url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K

[/url]汉化更新日志
1.0,在早前Beta版本基础上进行MCM菜单汉化
1.1,针对1.1版本进行汉化
1.1fix,因个人疏漏,未能注意到mzinPoserHotKeysMCM.pex也需要进行针对性汉化,在此做出道歉
1.2,针对1.2版本进行汉化,感谢millepon的细节处理,pex部分已经无需汉化
1.3,针对1.3版本进行汉化,本次更新新加了很多内容,推荐更新
2.0,针对2.0版本进行汉化,本次表情功能MOD大修,增加控制NPC功能,本次更新需要干净存档或新存档,切记!!!
2.0.1,针对2.0.1版本进行汉化
2.1,针对2.1版本进行汉化
2.1fix,修复一处因个人疏忽导致的翻译文件结构错误(此错误会导致翻译无法生效)
2.2,针对2.2版本进行汉化,其中,启动器菜单更改为快捷菜单,因为这个名字更符合游戏中实际意义
2.2.1,针对2.2.1版本执行汉化,版本更新7天后才更新汉化,在此深表歉意
2.3,为庆祝作者有效解决版权纠纷,更新2.3版本汉化(虽然作者在我上传翻译文件几小时后有更新,然而根据当时的检测结果,是对汉化文件毫无影响的更新,请放心食用,感谢Seikai15的反馈)
2.3.1,针对2.3.1版本执行汉化
2.4,针对2.4执行初步汉化,下载多天以来仍未弄清Redo与Undo在PHP中实际作用,此方面的翻译尚不明确含带英文

原MOD更新日志(汉化版)
Beta版本(20180415)
在mzin制作的Poser Hotkeys基础上增添MCM菜单;在MCM菜单中添加头部跟踪功能;处理了esc同原游戏功能键冲突的问题;添加了清除mcm热键选项的方案;添加了重置热键的方案;添加展示信息(注。此版本只在Twitter端进行过放出,故Nexus这里无此版本)
1.0版本(20180428)
在MCM中新增随机姿势的热键;在菜单中增添检索姿势的功能;修复姿势虽然展示却并未生效的BUG;修复选取姿势与姿势名错位的问题;修复Halo Poser 2的关联问题
1.1版本(20180501)
为Larmir Poser添加配置文件;在MCM菜单中增添自动第三人称视角功能;在MCM菜单中新增HUD隐藏选项;修复停用面部表情时,姿势亦会停止的BUG;修复了停用姿势展示时,头部追踪依旧有效的BUG;修复了正常游戏时面部表情功能仍然生效的BUG
1.2版本(20180603)
新增可用于展示前一个姿势的功能键TAB;新增在开启姿势菜单时,借助跳跃和冲刺键进行搜索的功能;在MCM菜单中设计了收藏夹姿势包的更改设定;在MCM中为收藏夹菜单提供了热键;在MCM中提供自由视角功能;新增姿势魔法;改善为收藏夹新增姿势时的消息展示
1.3版本(20180810)
针对SOS组件新增了穿衣脱衣功能,为随机姿势展示、影像模式、表情功能、FOV调节等等新增了mcm文本,脚本方面做了进一步细致优化,对GomaPeroPoses V12提供Json文件的更新支持
2.0版本(20181014)
表情功能大修,新增控制NPC的功能,新增两种前置,本次更新不兼容之前版本的Poser Hotkeys Plus,需要干净存档或者新开游戏存档,切记!!!
2.0.1版本(20181015)
对冲刺和潜行状态可能存在的脚本影响进行了修复,以热键启用表情包时消息提示将会更为详尽
2.1版本(20181104)
追加启动器选单,表情功能进一步细化更新,添加随机表情播放选项(默认热键 Shift+9),将全姿势增添进影像模式,修复心灵控制,着衣选项的脚本错误,修复多人影像模式下的脚本错误,优化未安装ScreenAssist时的调用dll,其他脚本优化更新
2.2版本(20181222)
追加会动的舌头相关动画,收藏夹功能小幅度更新,修复若干bug和脚本方面的问题
2.2.1版本(20181227)
应对Halo Poser S1.8,更新Poser Module Merge.esp及相关.json文件,未避免同Sexlab相关动画产生冲突做了优化处理,修缮了Setting.json的一处bug
2.3版本(20191201)
更新了最大10人的可控操作,细化多种繁冗摆拍的具体操作,使其更加轻松上手
2.3.1版本(20191208)
微调,更新了PoserModuleMerge.esp及其相关.json文件
2.4版本(20200120)
复数目标的基础功能进一步细化,增添了数量巨大且繁琐的各种热键说明

Frostbite

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Frostbite adds a simple and lightweight cold weather recognition system to Skyrim. When outside in the elements, or in an icy interior location, your body temperature reduces gradually. When indoors or standing near a heat source such as fire, the cold temperature is counteracted and your body temperature increases quickly.

The goal of this mod is to give the climate of Skyrim a more immersive effect without introducing a "survival" mini-game or discouraging exploration. As always, a mod should balance immersion with fun gameplay. Additionally, Frostbite is designed to be widely compatible with other mods and play styles.

[b][u]How It Works[/u][/b]

Frostbite will be enabled by default, but can be disabled in the provided MCM. When outdoors, ambient temperature is determined by the current weather and time of day. There are six possible temperatures: warm, comfortable, neutral, cool, cold, and freezing. When the sun is below a viewing angle, the temperature is reduced by one step. When the sun is above a viewing angle and the weather is pleasant, the temperature is increased by one step. When actively swimming, temperature is also reduced by one step.

Interior zones are largely warm, but icy interiors are recognized as cold by default. If an interior zone is not recognized as cold, or is a zone added by another mod, either the location or the cell can be added to the recognized form lists in the Frostbite MCM.

Local heat sources, such as a camp fire, will boost the ambient temperature to warm. Stews and soups also have a warming effect if you find yourself stuck out in the elements without a fire. When consuming a food that is not in the base game, you will be asked how Frostbite should classify it. When near a heat source while in third person, a warming animation will play. You can cancel the animation by jumping or drawing your weapon. The animation will not play/cancel if your weapon is drawn or you're in combat.

Clothing in the body, hands and head slots can provide additional warmth. When a new clothing or armor is equipped, you will be asked what its warmth properties are, and this choice will be remembered for the duration of the game. Alternatively, clothing and armor can be automatically detected with an MCM option. Clothing will have minimal protection, light armors some protection, and heavy armors excellent protection.

When the player's body temperature reduces to a configurable level, attribute regeneration is stopped (though buffs such as potions will still have an effect). When the player's body temperature reduces to another configurable level, attributes are actively damaged on each polling interval. The attributes that are affected can be configured in the MCM, but the default is stamina and magicka. Note that when health effects are enabled, there is a chance of dying if your body temperature is too low for too long.

Frostbite provides a widget that shows both the current ambient temperature and the player's current body temperature as a progress bar. The widget will flash when your body temperature is below either the regen or damage thresholds, and will fade away when your body temperature is maxed out. The widget temperature colors are pink for freezing, blue for cold, light blue for cool, white for neutral, light red for comfortable, and red for warm.

While there are relatively few settings, all of them are configurable in the Frostbite MCM.

[b][u]Installation[/u][/b]

Frostbite is safe to install mid-game. Updates mid-game are generally safe unless specified otherwise in the change log.

Using your favorite mod manager, simply install and enable the plugin. If the widget does not appear at first, quicksave and reload. In some cases such as a new game the widget only appears on a reload (I'm still trying to figure out why).

[b][u]Compatibility[/u][/b]

Campfire's heat sources and Hunterborn's warming foods are compatible by default. Other mod-added foods will be automatically identified when consumed and the player can choose whether they are warming or not. This choice will be remembered for the remainder of the game.

Additional new lands such as Bruma are also largely compatible. The outdoor areas will function the same as Skyrim, and cold interior zones can be added in the MCM as needed.

Finally, Undeath and The Path of Transcendence are supported for the lich race.

[b][u]FAQ[/u][/b]

Q: Why only weather and time of day?
A: While tracking the position of the player within a region and adjusting the ambient temperature is possible (Frostfall and Hypothermia use this approach), the only reasonable method for that is using worldspace coordinates. This drastically reduces wide compatibility because a patch would be required for any new lands. I did try region tracking, and ultimately it wasn't better enough to justify the compatibility negative.

Q: Is wetness tracked?
A: Partially. Rainy weather defaults to cold, just like snowy weather, and swimming reduces the ambient temperature. However, tracking saturation beyond that complicates the scripts for minimal gain, so I chose not to include it. Swimming in particular is as simple as possible because there are times during quests when you [i]must[/i] swim. Discouraging swimming too much would be a breaking feature, in my opinion.

Q: How are clothing and armors tracked?
A: Clothing and armors are tracked with an initially empty form list. When you equip an item, you will be asked how it should be tracked and that choice will be remembered for the duration of the game. Items with no protection will not provide additional warmth. Items with some protection will increase the ambient temperature by one step. Items with excellent protection will increase the ambient temperature by two steps.

Q: Are vampires or werewolves supported?
A: Yes. Vampires, werewolves and liches do not suffer from cold when the appropriate race is enabled in the MCM.

Q: Do different races/sexes respond differently to temperature?
A: No. Race/sex choice should be entirely based on preference. Giving one a measurable benefit or detriment over another would be unnecessarily punishing for some players.

Realistic SMP LE

Delphine go away (SSE and Russian Versions)

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[font=Times New Roman][center][color=#ff0000][size=5]Для русских:[/size][/color]
[size=4][b]Мод не заменяет ничего, мод предоставляет воз-мож-нос-ти игроку! [/b][/size]
[size=4][b]Выбор игроку выполнять её квесты или вежливо послать тудть?[/b][/size][/center]

[size=4][b]Это тебе решать.[/b][/size]

[color=#ff0000][size=4][b]Требования:[/b][/size][/color][size=4][b] Скайрим (не спешал)[/b][/size]

[size=4][b][color=#ff0000]Установить и играть.[/color]
[/b][/size]
[left][size=4][b]- Когда Дельфина предложит поговорить в подвале после битвы с Салакниром, поговори. Она скажет, что придумала как быть.[/b][/size]
[size=4][b]Мол иди в Посольство, есть вопросы? - вот тут ндо подождать, появится ветка, скажи чтоб сама шла. Если не хочешь идти в посольство. И всё.[/b][/size]
[size=4][b]Квест с Посольством закроется. Можно двигатья дальше.
[/b][/size]
[size=4][b]- Тут же догони и скажи чтобы искала сама своего Эсберна. Она ж рыцарь? Ну вот. ты ковбой, ты Дельфина и прыгай.[/b][/size]
[size=4][b]И всё. она пойдёт искать Эсберна.[/b]
[/size]
[size=4][b]- Дальше, собрание у Седобородых, Тулий. Ульфрик все там сидят, закончилось, Дельфина..и тут пристала мол убей Партурнакса. Тут тоже самое. Сама ол иди и убей. Разговоров о Партурнаксе в англ версии нет, не сделал ещё. Только в русской версии есть.[/b][/size][/left]
[size=4][b][color=#ff0000]Особенность:[/color][/b][/size]
[size=4][b]Все эти квесты ты можешь выполнить, как и прежде. а можешь отказаться. Как выберешь, то и будет. 
Мод не отбирает возможности пройти квесты, он добавляет возможности.[/b][/size]
[size=4][b]Вот и всё.[/b][/size]
[size=4][b]Удачи.
[/b][/size]
[color=#ff0000][size=4][b]Удаление:[/b][/size][/color]
[size=4][b]и тут всё просто. удалил и всё.[/b][/size]
[size=4][b]почистить сохранения "SaveTool"программой.[/b][/size]
[size=4][b]Совместимость - полная! с любыми модами.[/b][/size]
[size=4][b]Разговоры о Партурнаксе в англ версии ещё не сделаны. Только в русской версии.[/b][/size]

[color=#ff0000][size=5][center]English:[/center][/size][/color]

[size=4]Delphine..
[b]She often give to Dovahkiin a tasks, empty tasks to decide her problems. Talmor and etc. But you can stop her! You are Dovahkiin and Blades must to serve you! You are not her dog![/b]
[b][color=#6aa84f]She will tell you - [/color]"Go to Talmor Embassy! Save Esbern!"[/b]
[b]You can tell her - [/b][b]"No! Do it by yourself!"[/b]
[b]Bethesda didn't give a choice for Players in quest-dialogues. "Go and do it" No any variants. This module allows you to choose - follow the quest of Delphine or to refuse its? The linearity of the game ties the hands. With this module the player will have the option to not follow the linearity, and to dictate the rules. without breaking the lore of the game. This mod adds a player of the ability, and it is very valuable![/b][/size]

[color=#3c78d8][size=5]Install this File and tell Her to go away in dialogues when she will tell you go to The Embassy and to find an Esbern.
If you want to play these missions - don't drive[/size][/color][/font][font=Times New Roman][color=#3c78d8][size=5] Her from you away in dialogues.[/size][/color]

[size=4][color=#e69138]The quests: "diplomatic immunity" and "rat in the ratway" could be stopped by your own decision!
[/color]
[color=#6aa84f][b]Requirements:
[/b][/color][b]Skyrim (Special also)[/b]

[b][color=#ff0000]Recomendations if You plan do not go to ambassy:[/color][/b][/size][/font][list]
[*][font=Times New Roman][size=4]To install the mod before a starting of quest "Diplomatic Immunity" (this quest will start after a battle with dragon Solakniir). Strictly "before" [/size][/font]
[*][font=Times New Roman][size=4]Before meating with Delfine to complete a mini-quest of Riften with Brignjolf on the market. "Steal the ring and meet me in the hole". Well, you know. The quest itself bug-ing, it is better to finish Bringjolf quest in market.[/size][/font]
[*][font=Times New Roman][size=4]not to run there-here is to communicate with the Delphine. [/size][/font]
[*][font=Times New Roman][size=4]Discuss all mod-added dialogs, and then go wherever you need.[/size][/font]
[*][font=Times New Roman][size=4]to do not use consoles on quests with the Delphine. If don't, not be surprised by the mistakes in the game.[/size][/font]
[*][font=Times New Roman][size=4]do not poke through the branches of the dialogues as Piano. Let the Delphine to finish her speech.[/size][/font]
[/list][size=4][font=Times New Roman]
[color=#e69138]Details:[/color]
(Basically, just install and play, but better to write everything for you)

[/font][list]
[*][font=Times New Roman][size=4]Delphine appoints a meeting in the tavern of Riverwood, mean: is thought to enter the Embassy. When speaking with her she will ask you a question :"are there any Questions?" Here and look for a new topics of a dialogue with her (see screenshots) She'll be upset and she'll go away[/size][/font]
[*][font=Times New Roman][size=4]Speak with her once again and wish her to search her Esbern by herself, She's in tears runs away to look for he by herself.[/size][/font]
[*][font=Times New Roman][size=4]And you may go on to play in Skyrim. Just look sometimes at the quest marker Delphine. When she return back to Riverwood, go and meet them both, her and Esbern.[/size][/font]
[*][font=Times New Roman][size=4]That's all.[/size][/font]
[/list]
Watch this video:
[youtube]szVmHiTaisA[/youtube]
[i][font=Times New Roman][color=#e69138]And else..[/color]
This mod does not replace and does not break anything Lorne. It adds the ability to play 
by your own rules. And leaves the opportunity to do her quests. Want you  come on 
plan, or want you to send her home - The choice is yours. It's more of an addon for quests Delfine, but 
not a substitute.

[color=#6aa84f]Bugs:[/color]
[color=#ff0000]Not detected[/color].
If would bugs, I won't published it.
When a Delphine goes in search of Esbern, they both stay in the area 
Aversted and standing still. But it's not a bug, it is a requirement of the stage script to 
dragonborn was present at the meeting of the two Blades. You may go and meat them
That's all.[/font][/i][/size][i][font=Times New Roman]

[/font][size=4][font=Times New Roman][color=#ff0000]Installation:[/color]
- Install the archive to the game-folder. It useful to use a MO or NMM.
[color=#ff0000]Deinstallation:[/color]
- Remove all files of the mod
- create a new clear saving
- re-run the Game and play.
[color=#ff0000]The order-list place:[/color]
anywhere! I use it in the down of order-list[/font]
[/size][/i]

[size=4][b][color=#ff0000]Forbidden: [/color]the publication of this plugin on other sites without permission of the author!
[/b][b]Запрещена [/b]публикация данного мода на других сайтах без разрешения автора.[/size]

Less Sunlight for Vivid Weathers

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Only the [b]Sunlight[/b] value of each Image Space record related to weather has been edited.

Screenshots used Vivid Weather's high saturation and high bloom settings.

Muehlenwasser Refugium (Millwater Retreat) 1.2 DV

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[img]https://staticdelivery.nexusmods.com/mods/1704/images/32170/32170-1580311816-1061898659.jpeg[/img]


[center][font=Arial][color=#00ffff][b][size=6]Mühlenwasser Refugium[/size][/b]
[b][size=4](Millwater Retreat LE v.1.2)[/size][/b]
[b][size=4]LE v.1.2 DV[/size][/b]

[b][size=4]Mit freundl. Genehmigung von [url=https://www.nexusmods.com/skyrimspecialedition/users/4672007]DarkFox127[/url]
Endorsements bitte an [url=https://www.nexusmods.com/skyrimspecialedition/users/4672007]DarkFox127[/url]
Original ist [url=https://www.nexusmods.com/skyrimspecialedition/mods/32100][/url][/size][/b][b][size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/32100]HIER[/url][/size][/b][/color][/font][/center]


[font=Arial][color=#00ffff][size=3]Dieses Spielerhaus ist  mehr als nur ein Spielerhaus, es ist ein Aufbausystem, in dem Vefallenes wieder aufgebaut werden kann, Arbeiter, Fischer, Wachen anzuwerben und zu bezahlen sind u.v.m., bis hin zu echten durchsichtigen Glasfenstern, an- und auszündbaren Laternen, alternativen Inneneinrchtungen, sehr vielen Details, die erkundet und geschaltet werden wollen.
[/size][/color][/font]
[i][color=#00ffff](Da ich kein Skyrim mehr habe, nur Skyrim SE, ist das ungetestet und ohne dtsch. Scripte, nur das esp.)

[/color][/i]
[color=#00ffff]Eigenwerbung[/color]
[size=3][color=#00ffff] [size=3]da viele immer nur nach dem Neusten schauen ...[/size][/color][size=3][color=#00ffff]
[url=https://www.nexusmods.com/skyrimspecialedition/users/5872020?tab=user+files] Hier eine Übersicht über alles von mir[/url]
einige ältere sind der Beachtung besonders wert[/color]

[/size][/size]

Ordinator - Perks of Skyrim - Turkish Translation

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[center][size=3][b][color=#f1c232][/color][/b][b][color=#00ff00][/color][/b][/size][/center][center][size=3][b][b][color=#00ff00]SE Versiyon Çevirisi:[/color][/b] [url=https://www.nexusmods.com/skyrim/mods/94153][/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/20630]https://www.nexusmods.com/skyrimspecialedition/mods/20630[/url][/b]


- Ordinator - Perks of Skyrim modunun Türkçe çevirisidir.
- Orijinal modu yükledikten sonra çeviriyi kurmalısınız aksi takdirde mod veya çeviri çalışmaz.
- Modun [b]9.28.1[/b] sürümüne uygun olarak yapılmıştır. Yeni sürümler çıkarsa çeviri uyumsuzluk gösterebilir.[b][url=https://www.nexusmods.com/skyrim/mods/94153]
[/url][/b]

[b][color=#00ffff]Versiyon Geçmişi:[/color][/b]
[b][color=#999999]9.26:[/color][/b] Ordinator modunun ilk çevirisi yayınlandı.
[b][color=#00ffff]9.28.1:[/color][/b] Çeviride düzenlemeler yapıldı, hatalar giderildi ve güncellendi. Bazı perk'lerin yanında sayı gözükmemesi gibi hatalar düzeltildi.


Eğer çevirilerimi beğeniyorsanız yukarıdan [b]Endorse[/b] verebilirsiniz.
Diğer SE ve LE mod çevirilerime bakmak isterseniz [url=https://www.nexusmods.com/users/48182283?tab=user+files]Nexus profilime[/url] göz atabilirsiniz.

-----[/size]
[size=2]Enai Siaion'a bu güzel modu yaptığı için teşekkürler.
Thanks to Enai Siaion for this great mod.[/size]
[size=3]-----

[b][color=#f1c232]Çeviren:[/color] Frostpale[/b][/size][/center]

D.D.'s LUTs - Snapdragon Edition

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Here's where I'll be dumping LUTs I've made for use with Snapdragon Prime v5. Haven't tested any of them with other ENB Presets.

I'm a sucker for high contrast so most of them don't have the best value range unless you get certain lighting conditions. Good luck.
[b]
[/b][list]
[*][color=#d9d2e9][size=4][b]Deathbell Dreams[/b][/size][/color][size=4] - Purple, purple, and more purple.[/size]
[*][size=4][b][color=#c9daf8]Diamond Eyes[/color] [/b]- Very cool. Almost too cool. Might turn you into a Popsicle.[/size]
[*][size=4][b][color=#dbb0a7]Elder Light[/color] [/b]- Pale and brownish. Supposed to evoke a sense of peace.[/size]
[*][color=#b6b6b6][size=4][b]Empty Days[/b][/size][/color][size=4] - Just pale. Supposed to be a bit spooky.[/size]
[*][color=#ead1dc][size=4][b]Ghost Petal[/b][/size][/color][size=4] - Pale again, but with pink![/size]
[*][size=4][b][color=#fff2cc]Realism[/color] [/b]- Somewhat tried to imitate Rudy here. Results vary.[/size]
[*][size=4][b][color=#9fc5e8]Crystal Fruit[/color] [/b]- Bright and colorful, but with cool tones.[/size]
[*][size=4][color=#e06666][b]Roseblood[/b][/color] - Almost like CF, but with more red tones.[/size]
[/list][b]
[/b][color=#ff0000][size=4][b]You'll need to add the code to a text file in order to be able to select the LUTs from the in-game ENB GUI.[/b] [b]This can either be accomplished by replacing your enbeffect.fx file with my own or adding [url=https://docs.google.com/document/d/1rj-5Gj6YBGDUHVn4TttWLo0FD72pFlAbCITlIoE7b0Y/edit?usp=sharing]this code[/url] to the end of yours. This depends on whether you have data that'd be erased by replacing your enbffect.fx file or not (e.g. if you have your own custom LUTs.)[/b][/size][/color]

I mostly take screenshots of characters, so these are geared towards character-based screenarchery rather than environment or anything else.

I encourage you guys to share what screenies you take with these and upload them here! It'd be especially cool to see what other ENB presets do to them.

Enjoy~

[size=4][url=https://twitter.com/TheDaedricDoll]Twitter[/url] / [url=https://thedaedricdoll.tumblr.com/]Tumblr[/url] / [/size][url=https://www.flickr.com/photos/165771165@N03/][size=4]Flickr[/size][/url]

Better Fast Travel - Carriages and Ships - Overhauled - Turkish Translation v3.76

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[size=4][i][b][color=#ffff00]Manuel olarak yüklemek[/color] [/b][/i]için öncelikle modu indirin ve kurun daha sonra indirdiğiniz bu yamayı skyrim/data klasörüne atın ve değiştirme izni verin, işlem tamam.
[/size]

RetroDaddy's Treasure Hunt

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[color=#980000][size=6][b][u]RetroDaddy's Treasure Hunt[/u][/b][/size][/color][b]
[color=#ff7700]Requires Hearthfires DLC[/color]
[/b][b]
[/b]Delete all previous versions before install!

[b]There is an Orc NPC who will sell you a journal that he has found while wandering about.  He can be found near Honningbrew Meadery near the bridge.  The Journal will direct you to find the corpse of an old Nord adventurer.[/b]

Once you find the "Old Nord" there will be a note on his body that will supply you with more information.  [i]Check his body closely and you will find a key to the first treasure[/i].  From there it is up to you how quickly you discover the other treasures.

It will be helpful if you have a "Grid Map" to refer to as you look for the more hidden ones.

This is a Cheat, but it will not be an easy one.

[color=#ff7700][size=4]NOTE:  There are 3 versions of this mod.
1 - No map markers
2 - Map Markers without Fast Travel
3 - Map Markers with Fast Travel
([/size][/color][color=#ffff00]If you have Hearthfires, there is an add-on for the DLC.  This will add 3 additional chests to build locations.  Before you can access the Hearthfires chests you must find the key to them.  The key can be found near the Old Nords Corpse.[/color][color=#ff7700])[/color]

This mod adds 21 treasure chests around Tamriel, The initial chest can be found South of The Camp and will give you a Good Hunting bow, arrows, Fur armor to help against the cold and some initial gold to get you started.  The other chests will show on your map when you have come within a short distance of them, until then they are hidden.  At the moment, all the chest locations have an approximate location given by the quest journal from the Old Nord.

The chests are re-spawning and will give you a supply of gold and arrows depending on your characters level.

The items given are about double the vanilla stats, and are modifiable at crafting stations.  You will also receive a recipe to make some arrows and some health potions.

[font=Trebuchet MS][size=4][color=#93c47d]Join me on Discord for My Mods and stuff: [color=#ffffff]https://discord.gg/EfMZECu[/color][/color][/size][/font]

OR

[font=Trebuchet MS][size=4][color=#93c47d]Join me on Discord for Fallout 76 stuff: [/color]https://discord.gg/gYD9g[/size][/font]

Realm of Lorkhan - Freeform Alternate Start - LE

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[center]
Converted by [url=https://www.nexusmods.com/users/32760440?tab=user+files]Oracus0[/url], creator of the 'Daggerfall in Skyrim' mod!
[u][/u]

~==~==~ REALM OF LORKHAN ~==~==~[/center]
[center]'Realm of Lorkhan' revitalizes the entry to the game, providing you with a otherworldly "character creation area".

This mod replaces the game's original starting cutscene. Instead, you are transported to the "Realm of Lorkhan" as soon as you press NEW GAME. Within, you'll purchase your equipment, choose a standing stone, pray to a god, and finally choose a location to begin the game from.

[b]Optionally,[/b] and not required at all, you may select classes, such as Bard, Knight, Mage, Barbarian, Acrobat. There are also "Boons and Curses", which can help you balance your game. (More on these below.)

The mod's goal is to enable you full choice over your starting experience, while also being highly compatible with other starting mods.

~==~==~ ENDLESS POSSIBILITIES ~==~==~

Want to start as a common farmer? An apprentice at the mages' college? Perhaps a common smith? A mercenary? Herbalist? Hunter? It's all up to you.

[b]Prepare for your adventures by speaking to the merchants in Lorkhan[/b], who sell clothing, armors, weapons, potions, scrolls, and other starter goods. You begin with only 500 gold. Maybe you'll squander it, to start out penniless. Maybe you'll scrounge up as much as you can to start rich. There is a wide selection of starter goods, plus materials for sale to craft your own starting armor.

When you are ready to begin the game, touch one of several gems, each taking you to a vastly different area of the game world. You may also return to the Realm of Lorkhan by returning to the gem where you began (although you cannot fast-travel back there).

[b]Where should you begin?[/b] The mages' College of Winterhold? A farmer's home? The border to Cyrodiil? The dungeons of Blackreach? The fall forests of Riften? The green woods of Falkreath?

Perhaps you'll go for a survivalist run, starting poorly equipped as a shipwreck survivor off Dawnstar. Or as a brave adventurer, coming upon a dungeon. Even a humble smith playthrough is possible. It's all up to you, and your choices.

[b]Play Skyrim exactly how you want, from the very beginning. [/b]Create your own character, with limitless possibilities[/center]
[center]I hope you enjoy, and that this mod brings you the exact sort of adventure you're looking for![/center][center][/center]
[center]~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~

Follow my Twitter for preview screenshots and commentary
[url=https://twitter.com/_TwinCrows]https://twitter.com/_TwinCrows[/url]

Watch my Twitch for Beyond Skyrim: Cyrodiil level design!
[url=https://www.twitch.tv/twincrows_/]https://www.twitch.tv/twincrows_/[/url]

~==~==~==~==~

Keep me powered!
[url=https://ko-fi.com/twincrows]https://ko-fi.com/twincrows[/url]

Consider pledging on Patreon.
[url=https://www.patreon.com/twincrows]https://www.patreon.com/twincrows[/url]

~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~

[font=Palatino Linotype][b]Alduin's Wall (of Patrons):[/b]
[/font][list]
[*][font=Palatino Linotype]Alan Treiber[/font]
[*][font=Palatino Linotype]Hunter Hagen[/font]
[*][font=Palatino Linotype]Upsilon[/font]
[/list]
Your support rewards me for my obsessions![/center][center]
[youtube]6-nJy8_zZuo[/youtube]

[youtube]AReHjkfmqZc[/youtube]
[/center]
[b]Quests
[/b]Realm of Lorkhan keeps the main quest 99% intact, and only changes the very beginning. You can still report to Whiterun with information about a dragon attack in Helgen, but [b]you will not start with anything in your quest log. [/b]This enables you to still become the Dragonborn, but does not force it on you, or even hint of its existence.

You begin without any allegiance for the Civil War, and may start the Civil War quest line by visiting Jarl Ulfric or General Tullius. Hadvar and Ralof should both be chilling in their homes.

I'm very pleased with what I was able to do here, and I think it'll benefit your sandbox-style experience immensely![b]

Starting Locations
[/b]To exit the Realm of Lorhkan and begin the game proper, you can select from the gems floating around the perimeter of the area. The gems are two-way, so if you choose wrong it's simple to come back. If you don't like seeing the gems, you can disable the mod using console on existing save-games. There is also an alternate version available for Special Edition, which lowers the gems below the land geometry. Out of sight, out of mind!

You can also use the command 'coc' to exit the Realm and spawn anywhere you like. [url=https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Locations]Here's a guide on using coc
[/url]
[list]
[*]Nightgate Inn
[*]Shor's Stone
[*]Solitude (Behind Bard's College)
[*]Blackreach
[*]College of Winterhold (On the Bridge)
[*]Riften Forest
[*]Falkreath Forest (Burned Caravan)
[*]Cyrodiil Border (Near Pale Pass)
[*]Morthal
[*]Wreck of the Brinehammer (Near Dawnstar)
[*]Riverwood
[*]Ragnvald
[/list][b]
[b]Standing Stones[/b]
[/b]All the standing stones can be found within the Realm, and still also throughout Skyrim. They will pick up any mods to Standing Stone buffs, such as from [url=https://www.nexusmods.com/skyrim/mods/89219]Andromeda[/url]. They can be found mostly on the ring surrounding the Realm, though some are on the central island. Keep an eye out, and wander around, and you will soon find the one you want most.
[b]
[/b][b]Boons and Curses[/b]
So here's a system I designed. It's completely optional and you don't need to use it.

Boons, curses, and classes are customized permanent modifications you can make to your character. You can add them at any time, even after character creation, by returning to the Realm of Lorkhan.They can all be found beside an ethereal pool in the Realm, behind the player's starting location.
[b]
[/b]You can have as many as you feel is right, and you can overlap the classes. Some of them you can even stack, if you want to make a very overpowered (or underpowered) character. I'd recommend saving your game before picking any, in case you want to change your mind.

The curses also allow you to balance your game to make it more challenging.

Check out the full list:[b]

Boons (Positive Blessings):[/b]
- Boon of the Cat (1/2 fall damage)
- Boon of the Poisoner (+10 strikes per poison applied)
- Boon of the Pugilist (+20 unarmed damage)
- Boon of the Sinistral (+20% left-handed attack speed [on each press of the shrine])
- Voice of the Sky (animals do not attack or flee from you [unless attacked])
- Bardic Knowledge (summon a spectral drum to give extra stamina regeneration)

[b]Curses (Negative Blessings):[/b]
- Curse of Antimagicka (-100% magicka regeneration)
- Curse of Generosity (you sell items for half of their regular amount)
- Curse of the Slow Learner (-33% skill experience gain)
- Curse of the Unlucky (enemies get 10% chance to critically hit you)

[b]Classes[/b]
These are customized permanent buffs that you may choose to add to your character. They use the same dynamic as Boons and Curses, and can be found at the same place. You can choose any number of classes, combining them as you wish (eg. Mage + Knight = Battlemage). These are entirely optional, but I find that they help when going for a particular style of play.

Usually I pick two classes, and then balance my game down by using other mods that increase difficulty in other ways.

[b]Here are the classes:[/b]
- Class: Acrobat (+5% movement speed, +20% melee damage reflected to enemies, +20% stamina regeneration)
- Class: Archer (+10% attack speed, +20% time slowdown during aiming)
- Class: Barbarian (+30 natural armor, regenerate health in combat, +20% health regeneration)
- Class: Bard (+10% critical chance, +10 speech power [not fortify])
- Class: Healer (+20 restoration power [not fortify], +20 alchemy power [not fortify])
- Class: Knight (+20% health regeneration, +20% magic resist against hostile spells)
- Class: Mage (+100 magicka, +20% magicka regeneration)

[i][b]Works well with... [/b][/i]
[url=https://www.nexusmods.com/skyrim/mods/99469]Skygerfall[/url] - Download the patch on the Skygerfall page for an extra starting point gem. This extra gem teleports you directly to the Emperor's Secret Meeting area to start the Daggerfall main quest!

[url=https://www.nexusmods.com/skyrim/mods/95545]Wintersun - Faiths of Skyrim
[/url]
Character Creation Overhaul

[i][b]Incompatible with... [/b][/i]
Alternate Start - Live Another Life (This mod is intended to replace it. They will only conflict if you have both active when you start a game. You all have permission to work on a patch, check the comments and files to see if it's online yet.)

Sekrio deathblow sound for Skyrim killmoves

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Adds deathblow sound from Sekiro to some of Skyrim's killmoves.

[youtube]VtLFdeLEcp8[/youtube]



More precisely it adds sound to 14 killmoves :

Twirl, Trip, Slash
Chest Stab
Grab Stab
Stab Slash
Stab Down Chest
Jump Stab
Grapple Stab
Stab Up Face
Knee, Grab, Stab
Knee, Flip, Stab
Bash, Flip, Slash
Decapitate

2H, all above and 2H Unique ones :

Stab Lift Up
2H Decapitate


As for the reason why I don't add it to all... During testing I have noticed that some sounds that are being played during few specific killmoves, are also shared by normal attacks, so there was a chance of sound playing outside of killmoves.

 Note that I did not test a unique ones for warhammers/battleaxes as I never really use them in my game. So maybe it works for some of them too.

Anyways if you have VioLens installed, you have list of working ones here. You can disable all and then only enable working ones, or if it doesn't bother you that some of the performed killmoves will have that sound and some won't, leave it as you like.


[color=#00ff00][size=5]Recommended mods to [/size][/color][color=#00ff00][size=5]enhance killmoves :[/size][/color]

While in Skyrim there's still no way to have an unlocked camera during killmoves, there are few mods that we can use to make them feel more impactful.

1. [url=https://www.nexusmods.com/skyrim/mods/56980/]VioLens - A Killmove Mod[/url]

2. [url=https://www.nexusmods.com/skyrim/mods/60/]Enhanced Blood Textures[/url] 

3.Enhaced Blood Splash from [url=https://www.nexusmods.com/skyrim/mods/86666]Hunter's Essence[/url] - (no need to grab main mod, just get blood splash)
[url=https://www.nexusmods.com/skyrim/mods/76131/]
[/url]4.[url=https://www.nexusmods.com/skyrim/mods/76131/] Agony A Killmove Mod[/url] - Personally I feel like VATS is too much after a while, while non VATS gets quite boring after a while. This mod utilizes both. Killmoves will start in VATS for like a second and after that it will switch to non VATS.

[color=#ff0000][size=4]IMPORTANT:[/size][/color] If you're going to use it along VioLens, load VioLens after Agony and then set VioLens like [url=https://i.imgur.com/tkefbgg.png]THIS[/url]

[size=3]Camera View : 3rd Person Static
Camera Settings : 3P SLOWMO OFF

[/size]Those settings will allow Agony to work alongside VioLens
[url=https://www.nexusmods.com/skyrim/mods/62620/]
[/url]5. [url=https://www.nexusmods.com/skyrim/mods/62620/]Killcam blur removal[/url] - does what's in title except that we're going to use it for opposite effect. You can edit it's esp to do the opposite, so basically to add more blur to killcams(blur's active only during VATS phase). Luckly this mod has free to use permission, so I don't need to explain how to do it. Already modified esp by me is included in optional files.


CREDITS/PERMISSIONS
[url=https://www.nexusmods.com/skyrim/mods/54387]
Immersive Sounds - Compendium[/url] by [url=https://www.nexusmods.com/skyrim/users/3222912]lazyskeever[/url] - I have mixed Sekiro sounds with the killmove sounds from this mod instead with vanilla ones, since these turned out to be a bit louder and more gory. Free to use all permissions.

 [url=https://www.nexusmods.com/skyrim/mods/62620/]Killcam blur removal[/url] by [url=https://www.nexusmods.com/skyrim/users/1201028]tristan1974[/url] - Free to use all permissions

FromSoftware for sound effect - Allowed to use for [url=https://www.fromsoftware.jp/ww/faq-other.html#sec_002]non commercial purposes[/url]
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