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Skill Books retextured

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A simple retexture of skill books, now each skill book has the symbol of the skill its for on the front cover. the books are colour coded based on the guardian sign the skill falls under: blue for the Mage, red for the Warrior, green for the Thief. the sysmbols are from the skill tree, i sourced from http://elderscrolls.wikia.com/

now more wondering what skill a book will improve, or if it is a skill book.

note, if you use another mod that makes any changes to skill books, be sure to set this to load after it.
 an example is Learn Alchemy From Recipes, as it changes the herbalist guide and De rerum, they will not have the changed meshes.

New HDT Physics for KS-SG-HG Hairs

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This is a hair pack that contains > [b][size=2]80[/size][/b] female\male hairstyles and wig from the KS Hairdos pack with added HDT PE physics. 
This file is standalone and does not require KS Hairdos Renewal. 

Hairstyles do not belong to races, so they can be used on all races.
To ensure the compatibility of the hairstyle with the head, use the Race Menu mod, where you can customize the polygonal mesh of the hairstyle, just like changing the shape of the head.

You can also use wigs or give them to your followers \ nps. There are 3 colors of wigs. Wigs can be made in the forge, they can also be enhanced and enchanted. But you need to find[b] [size=2]a book[/size][/b] in one of the taverns Whiterun. 

_______________________________________________________________
[color=#f9cb9c][size=4][b]to be continued...[/b][/size][/color]
_______________________________________________________________

[color=#ff0000][size=3]Update history
[/size][/color]
 Update 22012020 
        - fixed DragonStone (HDT blocking effect)

Update 21012020 
        - added ColdHeart, ColdHeart2,  wing109, wing109m & wing109m2 for Male,  NoFrauds   (HG)
 
  Update 17012020 
        - added Peach, GuineaPigBow, GuineaPig  (HG)

  Update 11012020 
        - added Wing1111,  Focus, Focus2  (HG),  Focus, Focus2 for Male  (HG)
        - new textures for Focus

  Update 07012020 
        - added Wing722,  FlyingMinaj  (HG)

  Update 06012020 
        - added Glow,  Sky161  (KS)

  Update 01012020 
        - added Emori  (HG)

   Update 19122019 
        - added Lena, Gorum & Gorum for Male (HG), Tsugumi1, Tsugumi2, Tsugumi3 (KS), Tsugumi  for Male (KS)

  Update 15122019 
        - added hairpg4385 (SG), fixed texture for Vipress
 
  Update 13122019 
        - added Esmerald (HG)
 
  Update 12122019 
        - added Vipress (HG), 2 versions: restrained and no limits (for Screenshots)
 
  Update 11122019 
        - added Heartquake for male (KS), hairWildsoul (SG)
 
  Update 09122019 
        - added Sleeper (KS)
    
  Update 07122019 
        - added hair25 (SG)
    
  Update 05122019 
        - added LetsFrompiNu (HG), winng614 (HG)
        - fixed texture for Lisa
    
  Update 02122019 
        - added Lovelution (SG), missed textures for Fragile, Wen
  
  Update 01122019 
        - added Fragile (KS), Wen (HG), Wen for male (HG) 
  
  Update 29112019 
        - added Peppermint (KS)
  
  Update 27112019 
        - added DragonStone (KS), Lisa (HG)

[color=#ff0000][size=2]Requirements[/size][/color]
 
- SKSE
- HDT Physics Extensions

[color=#ff0000]Permissions[/color]

[color=#ff7700][size=2][i]- Feel free to use this for your needs.[/i][/size][/color]

[color=#ff0000][size=2]Many thanks to:
[/size][/color]
- HydrogensaysHDT
- authors of original mods KS, SG, HG Hairdos

All DP for [b]Make[/b]-[b]A[/b]-[b]Wish[/b] [b]Foundation[/b]

[color=#ff0000][size=2][url=https://www.patreon.com/dint999]My Patreon[/url]
[/size][/color]
[center][color=#00ff00][size=3][b]Preview[/b][/size][/color][/center]
[center][youtube]X5Fvxk6649E[/youtube]
[color=#00ff00][size=3]
[b]The ability to customize the hairstyle in RaceMenu[/b]

[youtube]MnTorShUq08[/youtube][/size][/color][/center]

[color=#00ff00][size=3][center][b]Hairstyles included in the mod[/b][/center][/size][/color][center]
[img]https://i.imgur.com/IgFoDMo.jpg[/img][/center][center][img]https://i.imgur.com/7r7CSb1.jpg[/img]
[img]https://i.imgur.com/AOPGtcB.jpg[/img]
[img]https://i.imgur.com/HVtur7H.jpg[/img]
[img]https://i.imgur.com/6olV13u.jpg[/img][/center]

Lawbringer

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[url=https://www.nexusmods.com/skyrimspecialedition/mods/29882][size=5]SE[/size][/url]

[b]Update 1.2.1 requires a new game.[/b]

For an idea that I included on a whim, the ability to claim Valtheim was surprisingly well-received. People liked the idea of their actions having a lasting, positive impact on the world, and they also liked not being extorted by a bandit who didn't realize how underleveled she was. It was nice to know those bandits wouldn't be an issue for you, or anyone else, after you dealt with them once, instead of finding a new set of squatters every two weeks.
I've done different kinds of mods since then as my interests shift basically at random, but the idea of spreading the ability to claim locations across more and more parts of Skyrim was something people often brought up if they were talking about one of my mods. Only recently was I able to make a system that I could easily spread from one area to the next, letting you claim more and more areas as your character defeated the enemies there, stabilizing Skyrim one area at a time.

Lawbringer is a mod that lets you claim several bandit outposts for the faction you support, and it's a framework that can be expanded to let you claim any location for any faction you like. After clearing a supported area, you'll be able to find a nearby banner and use it to claim the fort. After that, waiting or leaving the fort will clear it and lead to it being taken over by the faction you claimed it for. Lawbringer supports Radiant Exclusions by default, so there's no chance of you being sent to clear a boss who no longer exists as long as you've got the Radiant Exclusions plugin.

These areas offer support for claiming for Hold Guards, the Imperials, or the Stormcloaks:
[list]
[*]Bannermist Tower
[*]Bleak Falls Tower
[*]Ruins of Bthalft
[*]Falkreath Watchtower
[*]Four Skull Lookout
[*]Nilheim
[*]Pinefall Bridge
[*]Rift Watchtower
[*]Shor's Watchtower
[*]Snowpoint Beacon
[/list]
These areas can also be claimed for Madanach's faction of the Forsworn (if you sided with him in his quest and he is alive), the Reach, the Imperials, or the Stormcloaks:
[list]
[*]Bleakwind Bluff
[*]Cradlestone Tower
[*]Dragon Bridge Overlook
[*]Lost Valley Redoubt
[/list]
Other mods using Lawbringer:
[*][url=https://www.nexusmods.com/skyrim/mods/79220]Tactical Valtheim[/url]
[*][url=https://www.nexusmods.com/skyrim/mods/98574]Halted Stream Mine[/url]
[*][url=https://www.nexusmods.com/skyrim/mods/100003]Serenity[/url]
Mountain passes like Brittleshin Pass are also on my list once I've added support for locations that cross Hold borders.

Adding basic Lawbringer support to a new area takes me about 10 minutes right now. Mostly, it's a matter of drag and dropping the right things, and then my system will Just Work. Tutorials for adding basic support are included with the mod. If you have any further questions about implementation, feel free to PM me.

Cats House

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[b] Come visit the Cats House ... [/b] (No DLC required)

[img]https://i.imgur.com/JZUoj2B.gif[/img]

The Cats* House is located at the East of Riften and the South of Black-Briar lodge

*Cats or [url=https://elderscrolls.fandom.com/wiki/Alfiq]Khajiit Alfiq[/url]

[url=https://www.casimages.com/i/20012102361716616016611901.jpg.html][img]https://nsm09.casimages.com/img/2020/01/21//20012102361716616016611901.jpg[/img][/url]


[color=#ff0000][b]WARNING[/b] [/color]It is the same house as in my mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1792881270] Felyne's House [/url] (If you install The Cats House, you must uninstall this mod)



[b] [color=#ff0000][size=4]COMPANIONS[/size][/color] [/b]

You can talk with many cats: Wait - Follow - Trade - Favor - Dismiss

[url=https://www.casimages.com/i/20011712245816616016605467.jpg.html][img]https://nsm09.casimages.com/img/2020/01/17//20011712245816616016605467.jpg[/img][/url]

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box, or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel


[b] [color=#ff0000][size=4]SUMMONABLE MOUNTS[/size][/color][/b]

You can find the spells/books in the end table in the house (or with Farengar)

With the books, you have the spells ...

[img]https://i.imgur.com/DTeGtvO.gif[/img]

If problem with the mounts you can try a fast travel



You can put in your Skyrim.ini the following settings (you can copy / paste the following):

[Camera]

fVanityModeMaxDist=2000.0000
fVanityModeMinDist=10.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.01
fMinCurrentZoom=0.001

These settings allow you to see the mounts correctly, whether your character takes his weapon out or not



[b][color=#ff0000][size=4]PETS PATROL[/size][/color][/b]


Some cats between the Cats House and the South Gate of Riften



[b] [color=#ff0000][size=4]HORDE/ARMY of cats[/size] [/color][/b]


This mod adds the ability to quickly create hordes of Cats with the scrolls found in the End Table or with the dead cats or Anoriath (5, 15, 50, 100 ...MORE ? ... Be careful with the number of animals as it can freeze your game !)

To obtain these creatures, simply use scrolls found in the end table or with the dead cats or Anoriath. Now open up your inventory, navigate to "Scrolls" and there they are. You throw them and when they hit the ground they hatch into Cats …



[size=4][b][color=#ff0000]MARRIAGEABLE NPCs[/color][/b][/size]


To be able to get married (and get the dialogues) with 3 companions ([color=#00ff00]Tsrrra, Jo’ahin, Cato [/color]), you will probably have to type in the console (type “²” or "`" or "~" key to get into console):

[color=#00ff00] setstage relationshipmarriage 10[/color]

[i]You must wear the amulet of Mara[/i]

(if entered correctly, the console won't post anything in reply)




[b] [color=#ff0000][size=4]CREDITS[/size][/color][/b]


DracoWarrior729 for the cats/khajiits in [url=https://www.nexusmods.com/skyrim/mods/100998] Creatures of Nirn - Khajiit Alfiq [/url] and [url=https://www.nexusmods.com/skyrim/mods/99100]Cat Khajiit Race [/url]

Stroti/Tamira for the old cabin in [url=https://www.nexusmods.com/skyrim/mods/24271] Strotis old cabin resource [/url]

Celebrities Presets Pack Enhanced

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[center][/center][size=3][size=5][center][color=#6d9eeb]hello g[/color][color=#ffffff]uys a[/color][color=#ff0000]nd girls!
[/color]
[color=#ffff00] A new pack of presets based on my favorites models

[url=https://imgur.com/TqD2r9S][img]http://i.imgur.com/TqD2r9S.jpg[/img][/url]
[b]
A video i made for FUN ^^[/b]
[color=#a4c2f4][b][size=4]I want to credit [color=#ffff00]Gunslicer[/color] for his pose mod[/size][/b][/color]
[b][color=#a4c2f4][size=4] [color=#ffff00]Dint999[/color] for the HDT hairs[/size][/color][/b]
[b][size=4][color=#a4c2f4]and[/color] Daymarr[/size][/b] [b][color=#a4c2f4][size=4]for theses clothes mods i used in the video[/size][/color][/b]
[b][size=4][color=#a4c2f4]Music by[/color] Beni Benassi [color=#ff7700]"[url=https://www.youtube.com/watch?v=a0fkNdPiIL4]Satisfaction[/url]"[/color][/size][/b]
[color=#a4c2f4][i][size=4]Note: Anya chalotra is not the final stage in this vidéo, the final stage is in the pics[/size][/i][/color]
[b][size=6][youtube]njhrqXIDa-g[/youtube]
requirements:[/size][/b]
[b][color=#a4c2f4][size=4][url=https://www.nexusmods.com/skyrim/mods/29624]Racemenu [color=#ffffff](of course)[/color][/url]
[/size][/color][/b][url=https://www.nexusmods.com/skyrim/mods/25588][b][color=#a4c2f4][size=4][/size][/color][/b][/url][url=https://www.nexusmods.com/skyrim/mods/25588][/url][url=https://www.nexusmods.com/skyrim/mods/25588][b][color=#a4c2f4][size=4]Woman of Skyrim[/size][/color][/b][/url]
[color=#c9daf8][size=4][color=#a4c2f4][b][/b][/color][url=https://www.nexusmods.com/skyrim/mods/20483][color=#a4c2f4][b][/b][/color][/url][url=https://www.nexusmods.com/skyrim/mods/20483][/url][url=https://www.nexusmods.com/skyrim/mods/20483][color=#a4c2f4][b]Women of Skyrim-Enhanced female normalmaps[/b][/color][/url]
[/size][/color][/color][b][color=#a4c2f4][size=4][url=https://www.nexusmods.com/skyrim/mods/3424]Pretty Eyes[/url]
[/size][/color][/b][color=#a4c2f4][size=4][b][url=https://www.nexusmods.com/skyrim/mods/11821]Purple Eyes [color=#ffffff](for Anya Chalotra/Yennefer version)[/color][/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]Ks Hairdos [color=#ffffff](i used female version only)[/color][/url]
[url=https://www.nexusmods.com/skyrim/mods/86208]Freckle Mania 2 [color=#ffffff](for Eva Green)[/color][/url]
[url=https://www.nexusmods.com/skyrim/mods/94629]Female Makeup Suite[/url]
[size=3][size=5][color=#a4c2f4][size=4][b]"Any body mod"  :O[/b][/size][/color][/size][/size]
[color=#ffff00]All presets are made with the Nord Race[/color]
Finally all requirements are optional, you can use the presets with your skin/brows/eyes mods already installed but i can't guarantee you will have the same  result.

[color=#ffff00][size=6]Strongly Recommanded:[/size][/color]
[url=https://www.nexusmods.com/skyrim/mods/98438]New HDT Physics for KS-SG Hairs ([color=#ffffff]if you want the hair with HDT physics like the video[/color])[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000]XPMSE[/url]
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
[url=https://www.nexusmods.com/skyrim/mods/92897]Expressive Facial Animation Female edition[/url]

[/b][/size][/color][color=#ffff00][size=6][b]Specials Credits [size=4]
[color=#a4c2f4][size=5]Bethesda[/size][/color]
[color=#a4c2f4]All time a BIG credit to[/color] [size=3][size=5][color=#ffff00][size=6][b][color=#a4c2f4][color=#ffff00][size=4] Expired6978[/size][/color][/color][/b][/size][/color][/size][/size] [color=#ffffff][color=#9fc5e8]for[/color] [/color][color=#ffd966][size=3][size=5][b][size=4][url=https://www.nexusmods.com/skyrim/mods/29624]Racemenu[/url][/size][/b][/size][/size][/color] and Tktk1 [color=#c9daf8][color=#a4c2f4]for[/color] [color=#ffd966][url=https://www.nexusmods.com/skyrim/mods/12951/]Enhanced character edit[/url] [/color][color=#a4c2f4]Otherwise [color=#ff0000]all my mods would not be possible[/color][/color][/color]
[color=#a4c2f4]Sweety[/color] ZzJay [color=#a4c2f4]for her brillant skin texture and texture normal map[/color][/size][color=#a4c2f4] [size=4]([size=3]and some help she has provided[/size])[/size][color=#ffff00][size=4]
Caliente [color=#a4c2f4]for his powefull tool[/color] [color=#ffd966][/color][url=https://www.nexusmods.com/skyrim/mods/49015][color=#ffd966]"Bodyslide & Outfit Studio[/color]"[/url]
[size=6]
Credits[/size]
            Pikkatze Maxmuh      Groovtama      
       Kallilies Hvergelmer[/size][/color][color=#ffff00][size=4]       DomainWolf      Tetrodoxin
       Dint999       Niroku       HydrogensaysHDT[/size][/color][size=4][url=https://www.nexusmods.com/skyrim/users/328241]
[/url][color=#ffffff]
Sry for my bad english (google translate)[/color] [color=#ffffff]T_T[/color]


[/size]
[/color][/b][/size][/color][/center][/size][/size]

Guars by 4thUnknown

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Данный мод - проба пера. Тренировка в соответствии со стандартными скелетов Добавляет в Скайрим гуаров.
Результатом, по большей части, остался доволен. Возможны обновления в будущем. Естественно, с указанием автора. Н

Cursed Vivienne De Tabris Costume

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[b]Contains 3 pieces of UUNP clothes:[/b]

[list]
[*]Bird hands
[*]Bird body
[*]Feather mask
[/list]
[b]Requirements:

[/b][url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended[/url]
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT PE
[/url][url=https://www.nexusmods.com/skyrim/mods/64905]Add Item Menu[/url]

Rivkahs Zuflucht (Rivkah's Refuge)

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Rivkahs Zuflucht ist ein mittelgroßes Spielerhaus. Es befindet sich an der Grenze zwischen Weißlauf und Falkenring.
Wenn du das Haus das erste Mal betrittst, wirst feststellen das es nicht unbewohnt ist. In der großen Bibliothek, die Platz für all deine Bücher, Tagebücher, Notizen und Briefe bietet, arbeitet der Dunkelelf Nestor als  Bibliothekar. Nestor betreibt einen kleinen Buchladen.
In der Küche mit der riesigen Speisekammer bietet die Dunkelelfin Lynna ihre Kochdienste an auch sie betreibt einen kleinen Laden.
Die Hausbesitzerin Rivkah ist die letzte überlebende Nachtelfe. Nachtelfen sind überaus Geschick. Sie können sich nahezu lautlos bewegen. Sind sehr geschickt im Umgang mit Bögen und leichten Rüstungen. Falls du eine Begleiterin suchst wird dir Rivkah in deinen Abenteuern beiseite stehen.  Rivkah ist einer Hochzeit nicht abgeneigt.

Falls du lieber alleine wohnen möchtest oder einen anderen Begleiter bevorzugst, lassen sich alle NPC über das MOD-Konfigurationsmenu jeweils separat deaktivieren. Der Wohnraum für Nestor & Lynna wird dann ebenfalls entfernt. 

Zur Sicherheit solltest du alle Gegenstände, die du Rivkah gegeben hast, vor dem deaktivieren aus dem Inventar von Rivkah entfernen.

Mit dem Mod [url=https://www.nexusmods.com/skyrim/mods/29249]https://www.nexusmods.com/skyrim/mods/29249[/url] lässt sich das Haus auch für Hearthfire nutzen. Es bietet Platz für zwei Kinder.

Alle Feuerstellen können eure Gesundheit gefährden, seid vorsichtig.

Viel Spaß mit dem neuen Heim.

Xerwon

PS: Falls Ihr Bugs findet schreibt mir oder postet es unter dem Tab Bug.
****************************************************

Rivkahs Refuge is a medium sized player home. It is located on the border between Whiterun and Falkreath.
When you first enter the house, you will find that it is not uninhabited. The darkelf Nestor works as a librarian in the large library, which has space for all your books, diaries, notes and letters. Nestor runs a small book store.
In the kitchen with the huge pantry, the darkelf Lynna offers her cooking services and also runs a small shop.
The home owner Rivkah is the last surviving nightelf. Nightelves are extremely deftly. They can move almost silently. Are very skilled in dealing with bows and light armor. If you are looking for a companion, Rivkah will be at your side in your adventures. Rivkah is not averse to a wedding.

If you prefer to live alone or prefer a different companion, all NPCs can be deactivated separately via the MOD configuration menu. The living space for Nestor & Lynna will then also be removed.

For security reasons, you should remove any items you have given Rivkah from Rivkah's inventory before disabling her.

With the mod [url=https://www.nexusmods.com/skyrim/mods/29249]https://www.nexusmods.com/skyrim/mods/29249[/url] the home can also be used for Hearthfire. It can accommodate two children.

All fire pits can endanger your health, be careful.

Have fun with the new home.

Xerwon
PS: If you find bugs write me or post it under the tab bugs.

Muzuleft

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[img width=628,height=353]https://staticdelivery.nexusmods.com/mods/110/images/94182/94182-1539972121-226588954.jpeg[/img]
==============================================================================
==============================================================================
There are two interior areas called Muzuleft I and Muzuleft II. Both areas are navmeshed and fast
traveling is always possible. The mod was cleaned with TES5Edit.

[b]Here the link to the Skyrim SE version by MightyN7:[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/29810 ]Muzuleft SE
[/url]
[b]Here the link to an update of this mod:
[/b][url=https://www.nexusmods.com/skyrim/mods/97450]Muzuleft (relocated and enhanced)[/url] 
[url=https://www.nexusmods.com/skyrim/mods/97481]Muzuleft (versetzt und erweitert)[/url]

==============================================================================
==============================================================================[b]

Muzuleft I has a living room, an external observation tower and includes:[/b]
- 1 dwemer spider follower
- 7 mannequins
- weapon racks, weapon plaques, display cases
- alchemy and enchantment table
- working bench, gridstone
- shrines
- bookshelves
- bed
- cooking area

[b]Muzuleft II has a bedroom, bath, work area and includes:[/b]
- 2 NPCs (merchant, trainer and follower)
- 5 mannequins
- weapon racks, weapon plaques
- forge and smelter
- enchantment and alchemy station
- working bench, gridstone, tanning rack
- 1 double bed and 1 single bed
- cooking area

Spouses can live in Muzuleft II but this requires an additional mod such as:
[url=https://www.nexusmods.com/skyrim/mods/11370][i]Spouses can live everywhere[/i][/url]

==============================================================================
==============================================================================
[color=#9fc5e8][b]Installation[/b][/color]

1. Use the Mod Manager of your choice.

2. Manually download the zip-file and copy the following files into the Skyrim Data folder:

[list]
[*] MuzuleftEN.esp, MuzuleftEN.bsa for the English Version
[*] MuzuleftDE.esp, MuzuleftDE.bsa für die Deutsche Version
[/list]
    Start the Skyrim Launcher. Activate the ESP-file under Data Files.
    Here you can also modify the load order of the mod if you like.


If you use a new mod the following routine is helpful to avoid anomalies ingame:
[list=1]
[*]Save your game and close Skyrim.
[*]Install the new mod.
[*]Start Skyrim and load the saved game.
[/list]
==============================================================================
==============================================================================
[color=#9fc5e8][b]Please Note
[/b][/color]
There are so many different mods, I do not know all of them. It may happen that this mod is not 
compatible with other mods. A short message would be helpful, I'll check it and list it here.

[b]These mods are not compatible:[/b]
[list]
[*]Ebonvale
[*]Legend of the Eagles Nest
[*]Tower of Dovahkiin / Turm des Dovahkiin
[/list]
==============================================================================
==============================================================================
Mod Category: Player Home
Email: Asmodina-Nexus@t-online.de

Muzuleft (versetzt und erweitert)

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[img]https://staticdelivery.nexusmods.com/mods/110/images/97450/97450-1556314148-489950776.jpeg[/img]

Alle Bereiche des Hauses sind durch einen Aufzug verbunden. Schnelles Reisen ist immer möglich.
Der Mod wurde mit TES5Edit gereinigt.

==============================================================================
==============================================================================

[b]Muzuleft I hat ein Wohnzimmer, einen externen Aussichtsturm und beinhaltet:[/b]
- 1 Dwemer-Spinnen Follower
- 7 Mannequins
- Waffenregale, Waffenhalter, Vitrinen
- Alchemietisch und Verzauberungstisch
- Werkbank, Schleifstein
- Schreine
- Bücherregale
- Bett
- Kochbereich


[b]Muzuleft II hat ein Schlafzimmer, Bad, Arbeitsbereich und beinhaltet:[/b]
- 2 NPCs (Händler, Trainer und Follower)
- 5 Mannequins
- Waffenregale, Waffenhalter
- Schmiede und Schmelzer
- Alchemiestation und Verzauberungsstation
- Werkbank, Schleifstein, Gerbgestell
- Hackklotz
- 1 Doppelbett und 2 Einzelbetten
- Kochbereich

Ehepartner können in Muzuleft II wohnen, dies erfordert aber eine zusätzliche Mod wie z.B.:
[url=https://www.nexusmods.com/skyrim/mods/11370][i]Spouses can live everywhere[/i][/url]


[b][b]Mzuleft III ist ein zusätzlicher Bereich für Follower und beinhaltet:[/b][/b]
- 2 Doppelbetten und 2 Einzelbetten
- Ess- und Kochbereich
- Lagerraum

==============================================================================
==============================================================================
[color=#9fc5e8][b]Installation[/b][/color]

1. Verwende den Mod Manager deiner Wahl.

2. Lade die ZIP-Datei manuell herunter und kopiere die folgenden Dateien in den Skyrim Data Ordner:

[list]
[*] MuzuleftDE_Final.esp
[*] MuzuleftDE_Final.bsa
[/list]
    Starte den Skyrim und aktiviere die ESP-Datei unter Datendateien.
    Hier kann auch die Ladereihenfolge der Mods geändert werden.


[b]Wird eine neue Mod verwendet, ist folgendes hilfreich um Anomalien im Spiel zu vermeiden:[/b]
[list=1]
[*]Spiel speichern und Skyrim beenden.
[*]Neue Mod installieren.
[*]Skyrim starten und das gespeicherte Spiel laden.
[/list]
==============================================================================
==============================================================================
[color=#9fc5e8][b][b]Hinweis[/b]
[/b][/color]
Es gibt so viele verschiedene Mods, ich kenne sie nicht alle. Es kann vorkommen, dass diese 
Mod nicht mit anderen Mods kompatibel ist. Eine kurze Nachricht wäre hilfreich, ich überprüfe 
das und liste diese dann hier auf.

==============================================================================
==============================================================================
Mod Category: Player Home
Email: Asmodina-Nexus@t-online.de

Wild World

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Wild World is an AI mod that adds new packages, overhauls creature factions, improves fight or flight response, and standardizes the aggro radius and enables it on most creature types.


What Wild World doesn't do
-Add new creature abilities
-Add new creature variants.
-Add new spawn points.
-Edit combat styles.
-Edit creature races.
-Edit creature stats.

[color=#ff0000]
[size=4]They Live[/size][/color]

-Most creatures, unless domesticated, will endlessly wander the wilds of Skyrim, find the nearest town/ruins/fort to chill out in, or patrol your long lost cousin's ancient burial site for his great-great-great grandmother's pet cat that's haunted and guarded by draugr.
-By default, creatures are allowed a small wander radius in interior locations unless certain conditions forbid it.
-Creatures naturally form groups at certain times of the day, either patrolling a shared territory, resting, feeding, or traveling together and eventually parting ways.

[color=#ff0000][size=4]They Hunger[/size]
[/color]
-All living, flesh and blood creatures, will seek substance, either from the natural flora or [s]cheese wheels[/s] the flesh of the living. You can tell what they've eaten by looting their corpses.

[color=#ff0000][size=4]They Rest[/size][/color]

-Bears and Sabre cats rest during the day, and most other creatures have periods of little activity.

[color=#ff0000][size=4]They Kill[/size][/color]

-Predators aren't friends and neither are prey. The fluffy sabrecat won't aid the lonely wolf in battle, they'll kill each other. Likewise, more competitive prey might fight each other.
[size=4]
[color=#ff0000]They...Don't Kill?[/color][/size]

-However, not all prey and predators are enemies, lonely wolf might dine on silly rabbits, but big bad bear might just ignore them.
[size=4]
[/size][color=#ff0000][size=4]They Think[/size]
[/color]
-Weaker creatures think twice before engaging an enemy they probably won't beat, stronger ones won't flee unless outmatched, and the strongest, undead, machine, or animated will never flee.

[color=#ff0000][size=4]They Greet[/size][/color][size=4]
[/size]
-Most creatures will warn you if your character gets too close...for a few seconds...before they bite your face off...because they're polite (More creatures have an aggro radius).


[color=#ff0000]
[size=4]Other Features[/size][/color]
-Animals don't report crimes.
-Guards attack dangerous creatures on sight.

[color=#00ff00][size=4]Differences from SkyTEST Realistic Animals and Predators[/size][/color]
-Affects every creature type.
-AI packages are implemented from default package lists rather than adding
them individually to an actor. This makes it easier to implement more
packages and more specific ones for each creature type.
-Creature types only use vanilla factions except when there are no individual factions for the creature race.
-There are no individual factions for different creatures of the same creature
type (ex. regular/snowy sabre cat, brown/black bear). This causes no
infighting between individual creature types.
-Rather than adding spawn points, the GroupUp package lures large groups of creatures with
the same faction together with a large radius, naturally creating a
crowd. Consequently, regardless of the amount of mod added spawn points,
there will always be empty spaces.
-Predators hunt only specific prey and have specific rivals that compete over the same food source.
-Most creatures have a wander package that randomly generates patrol routes
over long distances using either "flora" or "ingredients" as destination
points which infinitely repeats until a specific package is called.
-Generally, predators are more active at night, while prey are more active during
the day. Predators sleep for a long duration while prey do so in short
bursts. Undead are more active at night.



[color=#00ff00][size=4]Requirements and Compatibility[/size][/color]
-Wild World requires all of the official dlc.
-If you use SkyTEST along with the SkyTEST Integration Project, disable all  SIP
patches except for the No Extra Spawns and Real Wolf/Elk patches.
-Game may be unstable if installed on an existing save.
-Wild World is incompatible with any mod that edits vanilla creature factions
or templates, but should be easy to patch in TES5Edit. Please note, ai
packages found in the ai package section will take precedence over
packages in a default package list.


Compatible Mods
-Animallica (Patch available)
-Birds of Skyrim (Load after Wild World)
-Combat Evolved (Load before Wild World)
-Convenient Horses
-Farm Animals (Patch available)
-Hunterborn
-Immersive Horses (Patch available)
-More Village Animals (load before Wild World)
-Morrowloot Ultimate ([url=https://www.nexusmods.com/skyrim/mods/66105/?tab=files]Patch available here)[/url]
-OBIS
-People of Skyrim ([url=https://www.nexusmods.com/skyrim/mods/90326]Patch available here[/url])
-Requiem ([url=https://www.nexusmods.com/skyrim/mods/61621]Patch available here[/url])
-Revenge of the Enemies (Patch available)
-Skyrim Immersive Creatures (Patch available)
-SkyTEST Realistic Animals and Predators (Patch available)
-Wild Cat

Incompatible Mods
-Animal Tweaks (Needs patch)
-Less Aggressive Animals
-NARC (Does the same thing)
-One with Nature
-Realistic Wildlife Behavior (Does the same thing)





[color=#00ff00][size=4]To Modders[/size][/color]
-Instead of adding packages directly to an actor, Wild World uses custom default package lists with many simple packages that overall
establishes a complex schedule made for every single creature type.

-If you want to make your creature mod compatible with Wild World, use a vanilla creature template and enable "Use Def Pack List" and "Use AI Data."
-For Ash Hopper, Boar, Chicken, Cow, Death Hound, Deer, Fox, Gargoyle, Horse, Mudcrab, Rabbit, and Wispmother templates, make sure "Use Factions" is also enabled. If you use your own created factions, make sure a vanilla equivalent is also available.
-For Chicken, Cow, Dremora, Elk, GoatDomestic, Horker, Mudcrab, Slaughterfish, and Wisp templates, make sure "Use AI Packages" is also enabled (to remove the existing packages).



[url=https://old.nexusmods.com/skyrimspecialedition/mods/14616/?]
[/url]My Mods
[url=https://www.nexusmods.com/skyrim/mods/50844]Dragons Diversified DLC Patch[/url]
[url=https://www.nexusmods.com/skyrim/mods/43967]Enchanting Awakened Skyre Perk Tree Merge
[/url][url=https://www.nexusmods.com/skyrim/mods/96891]Poverty - You Hunger Reborn
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/24712]Poverty - You Hunger Reborn SE[/url]
[url=https://www.nexusmods.com/skyrim/mods/46495]SkyTEST Integration Project[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/13428]SkyTEST Integration Project SE[/url]
[url=https://www.nexusmods.com/skyrim/mods/88642]Wild World[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/14616]Wild World SE[/url]
[url=https://www.nexusmods.com/skyrim/mods/49421?tab=files]You Hunger[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/9143]You Hunger SE[/url]

Poverty - You Hunger Reborn

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[color=#ff0000][color=#ffffff]Poverty is the natural evolution of You Hunger. Instead of disabling items, Poverty replaces almost every item in the game with a dummy item that has a user configured chance to spawn through a MCM.
[/color][/color]
[color=#ff0000][size=4]
What This Affects[/size]
[color=#ffffff]-Leveled lists and hand placed items of alchemy ingredients, potions, food, alcohol, armor, weapons, ammo, books, scrolls, clutter, crafting materials, soul gems, and gold.
-Chance of failing to harvest ingredients from plants and creatures.
-Chance of failing to harvest food from animals, hanging meat, and crops.
-Chance of failing to harvest [color=#ff0000][color=#ffffff]crafting materials from animals.[/color][/color]
-The amount of extra ammo npcs have.
-The amount of gold merchants have.[/color]

[size=4]
What This Doesn't Affect[/size]
[/color][color=#ff0000][color=#ffffff]-Catching animated insects/fish.
-Collecting firewood.[/color][/color]
-Mining ore.
-Mod added items added to the world or those not in vanilla leveled lists.
-Quest rewards that don't use a leveled lists.
-Unique/quest items that can only be obtained one way.


[color=#ff0000][size=4]OTHER FEATURES[/size][/color]
-All non clutter hand placed items in shops can be bought instead of stolen. Stock is limited in selection until you get the Merchant perk (vanilla perk).
-Crops are owned.
-Disabled food in abandoned areas and in places where there shouldn’t be any.
-MCM (0-100 [chance none] for each category, the higher the number, the less items that are spawned)
-Removed gold from animal loot.
-Spellbook vendors stock a maximum of one book for each school of magic.

[size=4]
[color=#ff0000]REQUIREMENTS[/color][/size]
-All DLC
-SKSE + SkyUI
-Unofficial Skyrim Legendary Edition Patch
-New game heavily recommended, installation on an existing save is untested and theoretically a bad idea.
[color=#ff0000][size=4]
COMPATIBILITY[/size][/color]
-Load before lighting, weather, and sound mods.
-Load before any mods that add, remove, or edit item placements (ex. town/city overhauls).
-Requires a merged/bashed/mator patch with mods that edit leveled lists.


[size=4][url=https://github.com/Elscrux/Poverty-by-evrymetul-Automated-xEdit-zEdit-Patcher/releases]zEdit patcher for Poverty[/url].[/size]
-A useful tool for creating patches for Poverty; developed by Elscrux with assistance from Evrymetul.
-Can take between a few minutes to a few hours based on how large the mod/mods that is/are being patched.
-Run patcher after generating a merged/bashed/smashed/java patch.
-Don't patch quest mods unless you have experience editing in a xEdit framework and know which items shouldn't be patched; quests can break if certain items aren't spawned.
-There is a blacklist in index.js that is used to block these items.
-Report bugs in the comments section or help contribute to the project.
-Install instructions are provided in the link.

[color=#ff0000][size=4]OPTIONAL PATCHES[/size][/color]
-Adds Poverty features not covered by the patcher (item and crop ownership)
-The Dawn of Skyrim Director's Cut patch can be disabled after running the patcher, the rest cannot.
-Do not use with the Legacy version of the mod.


[color=#ff0000][size=4]LEGACY PATCHES[/size][/color]
If you do not wish to use the zEdit Patcher, download the Legacy version of the mod and download the patches provided in the misc files section.
-Clothing and Clutter Fixes/Weapons and Armor Fixes Remade
-Complete Alchemy and  Cooking Overhaul
-Dawn of Skyrim - Director's Cut
-Expanded Towns and Cities
-Immersive College of Winterhold
-Trade and Barter
-YASH



My Mods
[url=https://www.nexusmods.com/skyrim/mods/50844]Dragons Diversified DLC Patch[/url]
[url=https://www.nexusmods.com/skyrim/mods/43967]Enchanting Awakened Skyre Perk Tree Merge
[/url][url=https://www.nexusmods.com/skyrim/mods/96891]Poverty - You Hunger Reborn
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/24712]Poverty - You Hunger Reborn SE[/url]
[url=https://www.nexusmods.com/skyrim/mods/46495]SkyTEST Integration Project[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/13428]SkyTEST Integration Project SE[/url]
[url=https://www.nexusmods.com/skyrim/mods/88642]Wild World[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/14616]Wild World SE[/url]
[url=https://www.nexusmods.com/skyrim/mods/49421?tab=files]You Hunger[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/9143]You Hunger SE[/url]

Silmeria Preset from Valkyria Profile 2 Silmeria

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Introduction : 

I begin by say as i m  French, i do my best to be understand when i speak english. So be compherensive for my expression. As its my first mod, its can be sure i will update it after to have your feedback on this creation. 
About Silmeria, she is valkyria created by the japanese developper, fanatic of RPG style. It was 15 years old, she was discovered on the platform playstation 2 for the game which she is the main char. I was just suprised nobody have made the experience to reproduce this female char.

Requirements :
You will need : 
The Eyes of beauty
ApachiiHairFemales (one of his hair pack, i dont remember exactly which one)

Installation : Put the jslot by following the way :
Manual : Skyrim Folder / Data / SKSE / Plugins / CharGen / Presets

Uninstallation : 
Erase the Silmeria.jslot file of your folder.

Ming Numara Preset from Lost Odyssey

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Introduction :
This Preset was a second intensive project which i ve made for my own work, but i realized i can share it to all.
Ming Numara, is one the most intresting queen which i ve wanted to make her preset for all.

Installation : 
Manual : Skyrim Folder / Data / SKSE / Plugins / ChargGen / Presets

Uninstall : 
Erase the preset of your folder

Marvelous Mirabelle Oldrim Port

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[size=6][center]Port of SSE version of
Marvelous Mirabelle
A Follower and Overhaul Mod
[/center][/size][size=3]
[/size]
[size=3]Original Mod SSE: [url=https://www.nexusmods.com/skyrimspecialedition/mods/12594]https://www.nexusmods.com/skyrimspecialedition/mods/12594[/url]
[/size][size=3]
[/size][size=3]    Though seemly dead after her battle with Ancano, Mirabelle is alive and well at Winterhold College.  This mod allows you to recruit her as a follower once the events of the College quest line has completed and the Dragonborn has become Arch-Mage.[/size][size=3]
[/size][size=3]
[/size][size=3]    This mod not only overhauls Mirabelle's looks and allows you to recruit her as a follower but does so in an interesting and balanced way with several engaging follower features.  Fully voiced with enhanced Follower and Combat AI, intelligent sandboxing, casting light when dark, visual enhancements and much more![/size][size=3]

[/size][size=3]
[/size][img]https://staticdelivery.nexusmods.com/mods/1704/images/12594-1-1506790225.jpg[/img]
[size=3]
[/size][size=3]
[/size][size=3][size=5]Acquiring[/size][size=5]:[/size]
[/size]
[list]
[*][size=3]Mirabelle can be recruited once the player character becomes Arch-Mage of the College of Winterhold.[/size]
[*][size=3]A mysterious note will appear in your inventory.  Once read, Mirabelle's location (at the College) will be tracked as an objective on your map.[/size][list]
[*][size=3]You will need to change locations (go into a different cell or area) for the note to trigger.[/size]
[/list]
[*][size=3]When you approach the College grounds, an in-game message will appear, "Magic is in the Air", letting you know that she is ready to be recruited as a follower.[/size]
[*][size=3][i][u]Note[/u][/i]: It might be a good idea to save and load your game after installing this mod.  Skyrim can get odd at times when[/size][size=3] modding vanilla npcs.[/size]
[size=3]
[/size][/list][img]https://staticdelivery.nexusmods.com/mods/1704/images/12594-2-1506790225.jpg[/img]

[size=5]Features[/size][size=3][size=5]:[/size]

[/size][list]
[*][size=3]Fully capable follower that uses her own Custom Follower System.[/size][list]
[*][size=3]She has all the standard follower features: trading, wait, follow, etc.[/size]
[*][size=3]She can be recruited in addition to any other followers, including other custom followers, without requiring a multiple follower [/size][size=3]mod.  Does not increase the follower count.  She will be in [/size][size=3]the Current Follower and Potential Follower Factions.[/size]
[*][size=3]Can be used alongside multi-follower mods but [u]cannot be managed[/u] by them.[/size]
[size=3][/size][/list]

[*][size=3]Mirabelle is Fully-Voiced using edited lines from the game.[/size][list]
[*][size=3]Engages in idle chatter (hour cooldown on saying idle lines).[/size]
[*][size=3]Comments on danger, dungeon entrances and interesting sights.[/size]
[*][size=3]Has interactions with NPCs.  Currently covers several Whiterun characters, guards, shopkeepers and tavern wenches.[/size]
[*][size=3]Comments on Player actions and achievements: Leveling up, Looting, Crafting (Enchanting or Alchemy).[/size]
[size=3][/size][/list]

[*][size=3]She has Customized Companion Attributes.[/size][list]
[*][size=3]Her appearance is tweaked with an attempt to keep her regal looking.  Has custom makeup and hair but uses the body type and[/size][size=3] skin you have installed.  Her weight is 30.[/size]
[*][size=3]Levels with the player character, her minimum is level 10 with no level cap.[/size]
[*][size=3]Tweaked Combat AI, favoring spellcasting.[/size]
[*][size=3]Has the Light Foot perk for avoiding traps.[/size]
[*][size=3]AI Data changed to Aggressive behavior in combat, Foolhard confidence, allows any crime (except Winterhold murder), helps friends[/size][size=3] and allies.[/size]
[size=3][/size][/list]

[*][size=3]She has Advanced AI features.[/size]
[size=3]
[/size][list]
[*][size=3]Will cast her own Custom Light Spell if it is dark outside or in a dungeon environment.  (Can be toggled via Tweaks dialog menu)[/size][list]
[*][size=3]Her light spell is much warmer and softer than typical light spells as to not be blinding.[/size]
[*][size=3]She will extinquish the light if the player character is sneaking or if she enters non-dungeon interiors.[/size]
[*][size=3]You can ask her to cast light in any interior cell.[/size][list]
[*][size=3]This allows you to cover interior locations that aren't covered by standard keywords.[/size]
[*][size=3]You can ask her to not cast light in an interior cell that you've previously specified.[/size]
[size=3][/size][/list]
[/list]

[*][size=3]Will Sandbox when Idle.  (Can be toggled via Tweaks dialog menu)[/size][list]
[*][size=3]This is designed somewhat like Serana or the Fallout 4 companions, where a certain amount of inactivity has to go by before she[/size][size=3] starts sandboxing.[/size]
[*][size=3]Idling is cancelled almost immediately when the player is sneaking, has magic/weapon, is moving, or she goes beyond a certain [/size][size=3]distance from the player character.[/size]
[*][size=3]Designed to be non-intrusive.  Will activate after the player has been idle for a short while.[/size]
[size=3][/size][/list]

[*][size=3]Will Summon her own Horse when the player mounts up.  (Can be toggled via Tweaks dialog menu)[/size]
[size=3]
[/size][*][size=3]She has a Catch-Up Teleport ability if not in combat and at distant range from the player.[/size]
[size=3]
[/size][*][size=3]She will Completely Move Out of Your Way if you are in a combat pose and bump into her.[/size]
[size=3]
[/size][*][size=3]She can heal herself or the player, when heavily wounded in combat (at 40% health or less).  This can only be done once every 10 [/size][size=3]seconds and is dependent on package conditions.[/size]
[*][size=3]She can heal herself or the the player[/size][size=3], when out of combat, to top you or her off (at 70% health or less).  Can only be cast once [/size][size=3]every 10 seconds.[/size]
[*][size=3]You can set her general Distance from You.  Affects in and out of combat range.  (via Tweaks dialog menu)[/size]
[size=3]
[/size][/list][*][size=3]Mirabelle has several new Custom Spells.[/size][list]
[*][size=3]She has a fire spell called Scorch that is a fireball with a damage-over-time component, that she acquires around level 17.[/size]
[*][size=3]She can summon the traditional Flame Atronach, a Flame Wolf or a Flame Bear, depending on her current opponent.  She is more likely to summon the Atronach versus a flying or ranged opponent.  She [/size][size=3]will summon the Bear as a tank when facing strong melee opponents. [/size][size=3]She will summon the wolf against general dps melee attackers.  The[/size][size=3] Wolf and Atronach attacks scale with level.[/size]
[size=3][/size][/list]

[*][size=3]Her Spells Scale as she goes up in level.[/size][list]
[*][size=3]Mirabelle's offensive destruction spells start around 15% more powerful and increase in magnitude every 8 levels, up to level 48, where[/size][size=3] these spells are 75% more powerful.  Should also affect fire, [/size][size=3]frost or shock enchants on her clothing.[/size]
[*][size=3]Her "neutral" defensive spells (Stoneflesh, Fast Healing, Steadfast Ward) also become more powerful over time.  They start[/size][size=3] 10% stronger and increase every 8 levels, up to level 48, making them  [/size][size=3]60% stronger. She only receives this bonus when not wearing armor.[/size]
[*][size=3]Creatures that she can summon have a minimum level of 10 and scale their level to half of hers.[/size]
[*][size=3]Her "Augmented" perks were removed in favor of scaling.[/size]
[size=3][/size][/list]

[*][size=3]The player receives Lesser Powers for Managing Mirabelle via the Shout Key (upon recruiting her).[/size]
[size=3][/size][list]
[*][size=3]Call Mirabelle - Teleport Mirabelle to you if she gets lost, is in the way, cannot path, etc.[/size]
[*][size=3]Command Mirabelle - Ask Mirabelle to do favors without having to speak to her or face her.[/size]
[size=3]
[/size][/list][*][size=3]As you spend time with Mirabelle, you build a relationship with her (Romance).[/size][list]
[*][size=3]She has a Relationship Rank that reaches four stages: Appreciation, Admiration, Adoration and finally Love.  Each stage takes 25 rank points to reach (explained below).[/size]
[*][size=3]Spending time with her (as a follower) gradually raises her Relationship Rank.  Can be up to a point per hour (a random[/size]
[size=3]chance).[/size][*][size=3]Giving her gifts raises her Relationship Rank.  You can earn up to 12 Rank points with her per 6 hours, depending on the gold value[/size][size=3] of gifts given.  She will accept gems, circlets, rings, and soul [/size][size=3]gems.  Any gifts you give her are consumed (you cannot retrieve them from her inventory).[/size]
[*][size=3]At the rank of Admiration, you can set her to a specific location when dismissed (normally she returns to the College when dismissed).[/size][list]
[*][size=3]All of the vanilla city homes are supported.[/size]
[*][size=3]You can optionally travel to any location in the game and set it to be her home.  This can be nearly anywhere, so you can use custom[/size][size=3] homes, in a cave, anywhere you want.  This must be a specific  [/size][size=3]interior location - you will be notified in-game if a location cannot be[/size][size=3] set.[/size]
[*][size=3]Can be changed via Tweaks dialog menu.[/size]
[size=3][/size][/list]

[*][size=3]At the rank of Adoration, she will give you gifts.[/size][list]
[*][size=3]These can be gemstones, soul gems or minerals.[/size]
[*][size=3]Happens around once per day if you are in a town or city.[/size]
[size=3][/size][/list]

[*][size=3]Upon reaching the point that she Loves you, she can be Married.[/size][list]
[*][size=3]You must have an Amulet of Mara equipped.[/size]
[*][size=3]You simply ask her if she'd like to marry you and have a quiet ceremony (fade to black with a message) at Winterhold College.[/size]
[*][size=3]You receive the meal and store benefits of regular marriage.[/size]
[*][size=3]You receive the Lover's Comfort buff when sleeping anywhere near her (same cell).  It overrides the ill effects of beast blood.[/size]
[size=3][/size][/list]

[*][size=3]If Married, you can Divorce her.[/size][list]
[*][size=3]She will be angry at you and will leave your service (if a follower).  You won't be able to recruit her again for 24 hours.[/size]
[*][size=3]Her Relationship Rank will be set back to 0.[/size]
[*][size=3]You can opt to marry someone else using the standard Skyrim system.[/size]
[size=3][/size][/list]

[/list]

[*][size=3]She does not have outfit management.  However, she is wearing "costume" armor when recruited, which should allow you to equip[/size][size=3] her with any clothing or armor you wish.[/size][list]
[*][size=3]Her initial outfit has been changed to the College Master Alteration Robes. It is switched to the costume outfit one time when she[/size][size=3] can be recruited.[/size]
[*][size=3]She keeps Master College Robes in her inventory, that you can have her wear.[/size]
[*][size=3]Regardless, you can force her to unequip all items via Tweaks dialog menu.[/size]
[/list]
[/list]
[list]
[*][size=3]Optimized with xEdit.[/size][list]
[*][size=3]Native Dialogue Edits were done on-purpose to adjust NPC comments about Mirabelle and cancel her default dialog when the Player reaches Arch-Mage[/size][size=3] rank.[/size]
[/list]
[*][size=3]NIF files optimized for Skyrim Special Edition.[/size]
[size=3]
[/size][/list]
[size=3][img]https://staticdelivery.nexusmods.com/mods/1704/images/12594-3-1506790225.jpg[/img]

[/size][size=5]Load Order[/size][size=3][size=5]:[/size]

[/size][list]
[*][size=3]Load after any College of Winterhold overhaul mods.[/size]
[*][size=3]Load after any mods that tweak Mirabelle's appearance/behavior.[/size]
[*][size=3]Load before multi-follower mods, unless those mods state otherwise.[/size]
[size=3]
[/size][/list][size=5]Uninstallation[/size][size=3][size=5]:[/size]

[/size][list]
[*][size=3]Dismiss Mirabelle and go into a cell with no other npcs before uninstalling (to stop any Story Manager Events from firing).[/size]
[size=3][/size][/list]
[size=5]Compatibility[/size][size=5]:[/size]

[list]
[*][size=3]Her custom companion system means that Mirabelle is unlikely to interfere with other mods.[/size][list]
[*][size=3]She cannot be managed by AFT but will work alongside it.[/size]
[*][size=3]She cannot be affected by Convenient Horses.  She will dismount during a fight.[/size]
[*][size=3]Compatible with Cutting Room Floor, but I preferred the original Stoneflesh effect on her.[/size]
[*][size=3]If you are using Amorous Adventures and complete her mini adventure, it will treat her as being dead.  Nothing technically[/size][size=3] game-breaking though.  Immersion breaking... possibly.[/size]
[size=3][/size][*][size=3]Works outside of any Perk overhaul mods but likely not affected by them.[/size]
[*][size=3]Not compatible with any Mirabelle overhauls, if they exist.[/size]
[size=3][/size][/list]
[/list][size=5]Caveats[/size][size=5]:[/size][size=3]

[/size][list]
[*][size=3]This mod does feature scripted components.  Most of these are "fire and forget" style scripts.  Her sandboxing uses a[/size]
[size=3]"RegisterForSingleUpdate" loop but shouldn't be an issue unless you are using many scripting intensive mods. I've used her alongside Serana, who has a similar sandboxing style, with zero issues.[/size][*][size=3]Mirabelle might show up in locations that the game normally prevents followers from traveling to.[/size]
[*][size=3]Sometimes Mirabelle's custom AI packages will freak out and she'll repeat a casting animation over and over.  Using the Call Mirabelle[/size][size=3] (teleport) power will re-evaluate her package stack and snap her out of[/size][size=3] it.[/size]
[*][size=3]*As a Master Elementalist, she is stronger than vanilla game companions and her spell scaling does make her even stronger over[/size][size=3] time.  She is probably at the same level of most companion mods, [/size][size=3]since those followers tend to be rather powerful.  You might wish [/size][size=3]to raise your game difficulty when using her.[/size]
[/list][size=5]Resources Used[/size][size=5]:[/size][size=3]
[/size][size=3]
[/size][list]
[*][size=3]Mod Resources: Her hair is from KS Hairdos, Skin parts from Frecklemania 2 and Maevan2's Eyebrows.[/size]
[size=3][/size][*][size=3]Software: NifSkope, SSE NIF Optimizer, SSEEdit, Audacity, Creation Kit 64, RaceMenu (Sculpted in Oldrim).[/size]
[/list][size=3]
[size=5]Used in Screenshots[/size][/size][size=5]:[/size][size=3]
[/size][size=3]
[/size][list]
[*][size=3]SweetFX 2.0 (64 bit), Vivid Weathers, Bodyslide SE with UUNP by caliente/ousnius, Fair Skin Complexion by HHaleyy, Pero Pero Robes by[/size][size=3] Gomaperopero, Maevan2's eye brows by Maevan2, Rustic Clothing by [/size][size=3]Gamwich, UUNP body, Dawn of Skyrim by BluePianoTwo (converted by [/size][size=3]Shiverwitch and Lykann), Lind's Spellslinger and Woodland Alchemist.[/size]
[/list]

RDLE_Treasure_Hunt

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[color=#980000][size=6][b][u]RetroDaddy's SSE Treasure Hunt[/u][/b][/size][/color][b]
[color=#ff7700]Requires Hearthfires DLC[/color][/b][b]
[/b]Delete all previous versions before install!
[b][u]SSETreasure Hunt  is Frostfall compatible but not required[/u][/b][b].

[/b][b]There is an Orc NPC who will sell you a journal that he has found while wandering about.  He can be found by Honningbrew Meadery near the
bridge.  The Journal will direct you to find the corpse of an old Nord adventurer.[/b]

Once you find the "Old Nord" there will be a note on his body that will supply you with more information.  [i]Check his body closely and you will find a key to the first treasure[/i].  From there it is up to you how quickly you discover the other treasures.

It will be helpful if you have a "Grid Map" to refer to as you look for the more hidden ones.

This is a Cheat, but it will not be an easy one.

There is a new NPC which you will meet and be able to trade with and learn more about, you may have to pick-her-pocket to obtain a special key for later in the game if you don't find one first.

This mod adds 21 treasure chests around Tamriel, The initial chest can be found near  the exit from Helgen Cave and will give you a Good Hunting bow, arrows,
Fur armor to help against the cold and some initial gold to get you started.  The other chests will show on your map when you have come within a short distance of them, until then they are hidden.  At the moment, all the chest locations have an approximate location given by the quest journal from the Old Nord.

The chests are re-spawning and will give you a supply of gold and arrows depending on your characters level.  Once found, you will be able to fast travel back to them.

The items given are about double the vanilla stats, and are modifiable at crafting stations.  You will also receive a recipe to make some health potion that is Frostfall compatible, if you installed Frostfall.

[font=Trebuchet MS][size=4][color=#93c47d]Join me on Discord for My Mods and stuff: [color=#ffffff]https://discord.gg/EfMZECu[/color][/color][/size][/font]

OR

[font=Trebuchet MS][size=4][color=#93c47d]Join me on Discord for Fallout 76 stuff: [/color]https://discord.gg/gYD9g[/size][/font]

Playable Corprus Victim Race - Add-On To Mihail's Mod and SirCumference64's Mod

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*If you have a request as to which one of Mihail's mod we should cover sooner rather than later - let us know in the comments!

Original Mod [Art, Programming] (Mihail):
[url=https://www.nexusmods.com/skyrim/mods/89190]https://www.nexusmods.com/skyrim/mods/89190[/url]

Original Mod [Programming] (SirCumference64):
[url=https://www.nexusmods.com/skyrim/mods/87316]https://www.nexusmods.com/skyrim/mods/87316[/url]

Mod Requested By: (tonyds1337)
Our [b]eleventh[/b] requested monster mod.


[b]Installation:[/b]

For this mod -
[list]
[*]Drag and drop our ESP files into your Skyrim Data Folder.
[*]Drag and drop our Meshes, Textures, Scripts, SEQ & Sound folder into your Skyrim Data Folder.
[*]If you wish to use a different ESP file for how the 'Polymorph Corprus Sorcerer' spell is implemented, Drag and Drop the ESP of your choice from the 'Corprus Sorcerer (Alternate ESPs)' folder (included in the release) into your Skyrim Data Folder.
[/list]

[b]Notes:

[/b]Corprus Sorcerer = Dragon Priest Gameplay

Rest = Humanoid Gameplay

For the Corprus Sorcerer, craft the Spell Tome at a Forge to Polymorph.

I recommend you polymorph in a remote area, and use the Become Friendly Spell to avoid townsfolk hating you.

Both polymorphing and reverting back can be done an unlimited amount of times.

You'll still encounter enemy Corprus Victims wherever they may show up (should you use the ESP for humanoid Corprus Victims).


[b]SSE Version:[/b]



[b][center]Gameplay Video

[youtube]ChMlZZU0Bas[/youtube][/center][/b]
_______________________________________________________________________________________________________________________________________________________________

[img]https://staticdelivery.nexusmods.com/mods/110/images/101031/101031-1579236677-441982766.png[/img]

[center][b]Be sure to check out our other work![/b]


Lists Of Mods With The Asset Usage Permission Tick - Download Link In The Description

[url=https://www.youtube.com/watch?v=a0eAq2Ywcvg]https://www.youtube.com/watch?v=a0eAq2Ywcvg[/url]


Skyrim Short - Harding - Zombie Episode - Teaser - With Sound

[url=https://www.youtube.com/watch?v=Yr0PKLZ0jdQ]https://www.youtube.com/watch?v=Yr0PKLZ0jdQ[/url]


Our Other Monster Mod Add-Ons:[/center][url=https://www.nexusmods.com/skyrim/mods/100928]
[/url][url=https://www.nexusmods.com/skyrim/mods/97483]           Naga[/url]            [url=https://www.nexusmods.com/skyrim/mods/98479] Ogroid[/url] [url=https://www.nexusmods.com/skyrim/mods/100391]       [/url]  
[url=https://www.nexusmods.com/skyrim/mods/98343]                         Pahmar[/url]        [url=https://www.nexusmods.com/skyrim/mods/98503] Bolgan [/url]            
[url=https://www.nexusmods.com/skyrim/mods/98423]                  Goblin[/url]  [url=https://www.nexusmods.com/skyrim/mods/98511] Nemesis[/url]                 
[url=https://www.nexusmods.com/skyrim/mods/98933]                 Xivilai[/url]   [url=https://www.nexusmods.com/skyrim/mods/98636] Dwarven Sentinel[/url]   
[url=https://www.nexusmods.com/skyrim/mods/98842]                  Minotaur[/url][url=https://www.nexusmods.com/skyrim/mods/98433]     Scamp & Banekin[/url] 
[url=https://www.nexusmods.com/skyrim/mods/100553]                 Golden Saints[/url]    [url=https://www.nexusmods.com/skyrim/mods/100421] Mimic[/url]  
[url=https://www.nexusmods.com/skyrim/mods/100431]                  Leshen[/url]         [url=https://www.nexusmods.com/skyrim/mods/100349] Lich[/url]
[url=https://www.nexusmods.com/skyrim/mods/98522]                  Imp[/url]        [url=https://www.nexusmods.com/skyrim/mods/100388] Goatsucker[/url]
                 [url=https://www.nexusmods.com/skyrim/mods/100338]Sload[/url]    [url=https://www.nexusmods.com/skyrim/mods/100391] Alternate Vampire Lords[/url]
                       [url=https://www.nexusmods.com/skyrim/mods/99558]Ja'wa[/url]                  [url=https://www.nexusmods.com/skyrim/mods/100345] House Cat
[/url]                [url=https://www.nexusmods.com/skyrim/mods/100928] Tyrannosaurid[/url]   [url=https://www.nexusmods.com/skyrim/mods/100943] Centaur[/url][url=https://www.nexusmods.com/skyrim/mods/100928]
[/url][url=https://www.nexusmods.com/skyrim/mods/101066]                         Undead Werewolf[/url]

Androctonus Followers LE

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Mod Features:

4 new followers:
Tyrvanja the Spear-Skald
Race: Nord
Height: 0.99
Weight: 100
Armor: Heavy/Light
Weapon: Two-Handed
She is a bard and will sing a couple of songs upon request when not actively following and in a tavern. She can be found in the Bannered Mare in Whiterun.

Vladmyri Lugosi
Race: Nord Vampire
Height: 0.98
Weight: 70
Armor: Light
Weapon: One-handed, Dual-wield.
A lost member of the Dark Brotherhood, she has found her way to the Nightgate Inn.

Mordette LeBel
Race: Breton
Height: 1.00
Weight: 100
Armor: Light
Weapon: One-handed, Conjuration, Destruction
A former member of the College of Winterhold where she studied, primarily, conjuration. Obsessed with death, she began dabbling in necromancy, and left the college alongside several other pupils. She has continued her tutelage in Ilinaltas Deep, but has become wary of those around her.

Beelzebabe
Race: Dremora (technically Nord)
Height: 1.02
Weight: 90
Armor: Heavy
Weapon: Two-handed (primary), moderately proficient with sword and shield and can utilize low level conjuration and destruction.
Why the name? It amuses me.
A lonely dremora, stuck on Nirn for reasons unknown. She can be found in the Hall of the Dead in Whiterun.

Easter Eggs, yay! Each follower has one or more easter eggs or references in their inventory (some even in their names). Most are music related (all the inventory objects). Just something I thought would be fun to add. Can you name all the things they allude to?

*NOTES
They come with a CBBE Curvy body and Bijin Skin (nude), but I did add bodyslide files so you can easily change to nevernude, and whatever body type you prefer. 

CREDITS: A huge THANK YOU to all the mod authors and artists who's works allowed me to make this.

Ruby Red Vampire Eyes - SSE - 4K-2K-1K
https://www.nexusmods.com/skyrimspecialedition/mods/18766
https://www.nexusmods.com/skyrim/mods/92656
By achintyagk
As well as:
Resource photograph used for title image from Peter Forster from unsplash.com
Eye reflection resource from Feavre.
Spider web resource from poisondropstock.
Bat resource from midnightstouch.
Splatter resource from FlorianHesse.

Elegant Beauty Stunning Eyes Remastered
https://www.nexusmods.com/skyrimspecialedition/mods/30684
https://www.nexusmods.com/skyrim/mods/88506
By Dark1Nova

Improved Eyes Skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/9141
https://www.nexusmods.com/skyrim/mods/82588
By missjennabee
Uploaded Nazenn

SG Female Eyebrows
https://www.nexusmods.com/skyrim/mods/35327
By hellosanta
https://www.nexusmods.com/skyrimspecialedition/mods/25890
Uploaded by Senturos

Female Makeup Suite - Face - RaceMenu Overlays of Eyeliner EyeShadow Contours and Highlights - Special Edition
https://www.nexusmods.com/skyrimspecialedition/mods/24495
https://www.nexusmods.com/skyrim/mods/94629
By DomainWolf

Freckle Mania-CBBE
https://www.nexusmods.com/skyrim/mods/89021
Uploaded by
gavare1
Freckle Mania 2
https://www.nexusmods.com/skyrim/mods/86208
Uploaded by
tetrodoxin

TDN Equipable Horns SE
https://www.nexusmods.com/skyrimspecialedition/mods/9224
Conversion by TotaLInsanity
Original
https://www.nexusmods.com/skyrim/mods/57198
By TheDNightshade

Bijin skin UNP and CBBE
https://www.nexusmods.com/skyrim/mods/91953
By rxkx22
And:
Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
Fair Skin Complexion by HHaleyy
PureSkinTexture by Anini n Regenbot03
Real Girls Realistic Body Texture for UNP UNPB and SeveNBase by Zonzai and Seren4XX
Real Girls Realistic Body Texture for CBBE (Beta) by drunkenmojo
Real Women of Skyrim - Texture Overhaul CBBE UNP - Male and Child WIP - fomod Gearhog
SG Female Textures Renewal by Hello Santa
UNP Tender Hands by Hidanna
Better Makeup for SKSE by Diethardt
SSE
https://www.nexusmods.com/skyrimspecialedition/mods/20078
By rxkx22 and Shiva182

Caliente's Beautiful Bodies Enhancer -CBBE-
https://www.nexusmods.com/skyrimspecialedition/mods/198
By ousnius
File credits
- Caliente
- ousnius
- Alecu for the underwear assets and design
- killerkeo for the panty mesh used for the Falmer armor
- Lunyra for some of the blend options in the PSD resources
- XunAmarox for the innies layer in the PSD resources
- Face Pack:
- tktk1 for Pretty Face (edited v1)
- HHaleyy for tintmasks and (edited) specular of Fair Skin Complexion, as well as the _sk subsurface files
- AluminumFoil for Eyebrows Match Hair (edited)
LE
https://www.nexusmods.com/skyrim/mods/2666

KS Hairdos SSE
https://www.nexusmods.com/skyrimspecialedition/mods/6817
By Kalilies and Stealthic
LE
https://www.nexusmods.com/skyrim/mods/68311

ApachiiSkyHair SSE
https://www.nexusmods.com/skyrimspecialedition/mods/2014
By apachii
https://www.nexusmods.com/skyrim/mods/10168

Heavy Armory - New Weapons
https://www.nexusmods.com/skyrim/mods/21120
https://www.nexusmods.com/skyrimspecialedition/mods/6308
By PrivateEye


Mods used in screenshots:
Daedric Armor and Weapon Improvement
https://www.nexusmods.com/skyrimspecialedition/mods/15121/

Shadowstar Castle SE
https://www.nexusmods.com/skyrimspecialedition/mods/3227

Gray Fox Retreat

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[b][color=#1e84cc]== Gray Fox Retreat v1.0 by WhoGuru ==[/color][/b]

The Gray Fox was a title passed from generation to generation in the Thieve's Guild of Cyrodiil. Those who managed to survive their tenure, retired to the shores of Lake Honrich in Skyrim and a small, unassuming house on her shores not so far from the lost stronghold of the Nightingales; a handy location for forays into Riften, escape across the lake, and a few treasures left behind by former Foxes.
Be sure you take a close look at the model of a Dwemer ruin's entrance. It is said the model was 'borrowed' from an Aldmeri museum and holds a secret entrance to another location.
------------------
The Gray Fox Retreat is located due West of Riften on the south shore of lake Honrich and just East of Heartwood Mill. The front door is locked but any self-respecting thief won't have a problem with that. There is also a horse should you need a mount. Savior is a cheerful boy, happy to thump mobs alongside you.

OPTIONAL UPDATE to v1.1 - Adds a stable for Savior and 2 children's beds in the pocket realm. WARNING!! If you have the original file and want to add the update STOP! Storage in the pocket realm has changed! Specifically: All storage in the room beside the display dummies and the display cases at the pocket realm entrance have been removed and exchanged for weapon racks. REMOVE YOUR GEAR before you install the update or you will LOSE it.

[b][color=#1e84cc]== Requirements ==[/color][/b]
TES V: Skyrim

[b][color=#1e84cc]== Installation ==[/color][/b]
Extract the GrayFoxRetreat.esp, Meshes, and Textures folders to your Skyrim/Data Directory then enable GrayFoxRetreat in the Oblivion Launcher

[b][color=#1e84cc]== Uninstallation ==[/color][/b]
Remove the following files and folders from your Oblivion directory:
GrayFoxRetreat.esp
Data/Meshes/Red/GrayFoxRetreat
Data/Textures/Red/GrayFoxRetreat

[b][color=#1e84cc]== Changelog ==[/color][/b]
v1.0 -Public Release
v1.1 -Update. Adds a stable for Savior and 2 children's beds in the pocket realm.
[b][color=#1e84cc]
== Bugs/Incompatibilities ==[/color][/b]
None Known

[b][color=#1e84cc]== Credits ==[/color][/b]
*Darkrider - Without who's patient tutelage I would not be the modder I am today.
*TES Alliance for the brilliant Creation Kit Basics courses that helped me brush up on old skills and learn what had changed since Oblivion.

[b][color=#1e84cc]== Resources Used ==[/color][/b]
- Orient Set 1.0 by garnet18
- Wicker Set 1.0 by garnet18
- InsanitySorrow's Dwemer Telescope from the TESA Resource Kit

[b][color=#1e84cc]== Contact ==[/color][/b]
Contact WhoGuru on TES Alliance for prompt support.

[b][color=#1e84cc]== Permissions ==[/color][/b]
As everything in my mod is either vanilla content or a resource, you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.

Oblivion Horses

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Мод заменяет стандартных лошадей Скайрима(LE) на лошадей из обливиона.Тело лошади было основано на единороге(порта лошади из обливиона),которого я вытащил из мода Unicorn от автора Holugar.
Короткая, 'пышная'Грива досталась от Старой клячи авторства katkat74.Ванильные гривы используют модель из Ездового единорога от Holugar.Некоторые текстуры и основа для последующего реколора хвоста и гривы были взяты из мода Realistic Primitive Horse Breeds от KrittaKitty.А также седло из мода Demonic Horse-Shadowmere Replacer от EXPORT. 
Основная моя работа заключалась в двух вещах. Редактирование скелета лошади-если вы пользовались модом Единорог, вы должны помнить что ноги у него изгибались в неестественных местах, а также пропорции были не совсем верными. Я это исправил. И то, на что я потратил больше всего времени-текстуры тела лошади. Они были нарисованы мною фактически с нуля.


Требования:
Skyrim LE 1.9.32.0.8

Совместимость:
Convenient horses (по идее мод совместим со всем что не заменяет пути моделей к лошадям, но зная скайрим и его способность связывать несвязуемое и тем самым вызывать критические ошибки- я изменил основной файл Convenient horses для большей совместимости)

Пожалуйста ,прочтите описание установки полностью и повнимательнее дабы избежать недопониманий.

Установка:
Переместить папку Data в папку с игрой. Если вы хотите заменить седло на опциональное- установите поверх с заменой файлов модель из папки light saddle/hight saddle.
Также в папке textures/actors/oblivion horse находятся дополнительные папки с мастями лошадей(horse red,horse white и тд.),
При желании ими можно заменить основные масти(те,что лежат в папке oblivion horses)(скопируйте название основной текстуры(1HorseBrown например),переименуйте им дополнительную (HorseRed или любую другую) и переместите ее на место основной с заменой файлов)
Если вас не устраивают нестандартные гривы- установите поверх с заменой файлов модели из папки Vanilla mane.
Не забывайте что вы можете комбинировать вид грив для большего разнообразия('пышные гривы'хороши в темном и рыжем варианте, а вот светлый выглядит неочень)
+ можете заменить любую лошадь (естественно включая лошадей из других модов) на зеброня.
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