Quantcast
Channel: Files updated on Skyrim Nexus today
Viewing all 46965 articles
Browse latest View live

Dear Diary - Paper SkyUI Menus Replacer LE

$
0
0
[font=Georgia][size=3][img]https://i.imgur.com/MV5LL81.png[/img][left]This is the paper interface replacer for all SkyUI menus (and those UI elemets that are not covered by SkyUI). 
Used Tools:
Photoshop CS6 - for textures
Inkscape - for vector graphics
JPEXS Free Flash Decompiler - for SWF files editing[/left][center][img]https://i.imgur.com/E1mK7Ba.png[/img][/center]- There is a modular FOMOD installer with all variants included.
- Just follow the instructions of the installer and choose whatever you like. 
- I don't support manual installation, but if you really want to install it manually, of course you can. All the folders in the archive are named properly.
- After installation the mod itself will take up to 14 Mb depending on choosen options.

[b]Completely safe to install / uninstall / update mid-game[/b]. 
[center][img]https://imgur.com/lLWxPQM.png[/img][/center]Compatible with [url=https://www.nexusmods.com/skyrim/mods/83379]Skyrim Souls[/url] by Kassent
Compatible with [url=https://www.nexusmods.com/skyrim/mods/11163]Frostfall[/url] by Chesko - there is option inside the installer
Compatible with [url=https://www.nexusmods.com/skyrim/mods/93378]MoreHUD Inventory Edition[/url] by Ahzaab - there is option inside the installer (load my mod after/below it)
Compatible with any paper world map replacer
Compatible with any SkyUI icons replacer (eg those by ElSopa), just load them after/below my mod
[url=https://www.nexusmods.com/skyrim/mods/28170]Better Messagebox Controls[/url] by ecirbaf- similar fix are already included, you won't have this issues anymore
Compatible with UW resolitions, at least with 2560x1080

If any menu is not working, just try loading my mod near the bottom of mod list. 

Note: if you use another mod that modifies the "config.txt" file from SkyUI and you don't want for some reason to fully overwrite it with mine, just paste these values in the corresponding lines (these changes in config.txt are needed to make color features of alchemy/follower inventory menu work properly and to adjust the item card position):

itemcard.xOffset = -70
colors.text.enabled = 0x2A2A2A
colors.stolen.enabled = 0x2A2A2A
colors.negative.enabled = 0xff0000
colors.text.disabled = 0x777777 (0x4C4C4C for transparent version)
colors.stolen.disabled = 0x777777 (0x4C4C4C for transparent version)
colors.negative.disabled = 0x800000
[center][img]https://imgur.com/gF5c3tW.png[/img][/center]I highly recommend using [url=https://www.nexusmods.com/skyrim/mods/77036]Sovngarde font replacer[/url] by Mist or other replacer you like for more hand-written look. Used for my screenshots. I would recommend the Enderal font as well, but sadly it's hidden. 
Not recommended to use Reshade with this UI replacer, because Reshade alters anything on screen (while ENB works only for game and not for UI elemets). 
To increase the maximum sleep/wait timer use mod [url=https://www.nexusmods.com/skyrim/mods/57873]Extended UI[/url] by MrJack (there is option inside the installer for this mod).

Some great mods that fit "paper" theme:

[url=https://www.nexusmods.com/skyrim/mods/48375]Take Notes - Journal of the Dragonborn[/url] by Lord Conti
If you have any misposition problems using this mod with mine, use SHIFT + ARROW KEYS to move journal manually. 
[url=https://www.nexusmods.com/skyrim/mods/25501]Paper World Map[/url] For SSE by Warburg with [url=https://www.nexusmods.com/skyrim/mods/83038]Flat Map Markers[/url] SSE by underthesky
[url=https://www.nexusmods.com/skyrim/mods/66819]MAPS[/url] by Gamwich
[url=https://www.nexusmods.com/skyrim/mods/64029]Retexture for The Scroll[/url] by quilb
[url=https://www.nexusmods.com/skyrim/mods/38389]Business Ledger HD[/url] Retexture by LamboMan (compatible with SSE)
[url=https://www.nexusmods.com/skyrim/mods/35399]Book Covers Skyrim[/url] and [url=https://www.nexusmods.com/skyrim/mods/57120]Book Covers Skyrim - Lost Library[/url] by DanielCoffey (not needed in case of playing with [url=https://www.nexusmods.com/skyrim/mods/52248]LotD[/url])
[url=https://www.nexusmods.com/skyrimspecialedition/mods/23515]Immersive Old Map[/url] Main Menu Replacer by Cdnas - it's already included, but you may want to endorse this nice mod
[url=https://www.nexusmods.com/skyrim/mods/95237]Main Menu Design Replacer[/url] by Fozar - it's already included, but you may want to endorse this nice mod
[/size][/font][center][font=Georgia][size=3][img]https://imgur.com/immQq0o.png[/img]
[/size][/font][/center][font=Georgia][size=3][b]General[/b] (priority from high to low): 
Return color variants from pre-2.0 versions
Figure out how to fix text clipping in messageboxes for some translated mods
New visual styles

[b]Mods support[/b]:
Racemenu 
UIExtensions
Immersive Horses UI

[b]Feel free to leave comments with your suggestions![/b]

Lastly, I'm sorry for not so many English text on screenshots. Too lazy for switching :P
Check out user images for some latin text with different fonts.

[b]And please upload your own screenshots![/b]
[/size][/font][center][img]https://i.imgur.com/A1BC5OO.png[/img][/center]

Followers3

$
0
0
Yea, the last line is a bit of a stretch.  But anyway...[b][i]

[size=3]Mod does what?![/size][/i][/b]

Adds followers Amber, Lesh and Eslpeth to Skyrim.

[size=3][b][i]Follower Details[/i][/b][/size]

The three followers are all scouting class, with perks in archery, 1h, light armours and sneaking.  Each comes with the weapon 'Katana of Insanity's Sorrow' (see Acknowledgements below).

For the UUNP version, each comes with a DX Ursine Armour outfit, and some accessories, which may be tempered.  The CBBE version comes with vanilla outfits.

All are marriageable.

[color=#76a5af][size=3][b][center][/center][/b][/size][/color][center][color=#76a5af][size=3][b][i]Elspeth[/i]
[img]https://staticdelivery.nexusmods.com/mods/110/images/100150/100150-1573155392-890294423.jpeg[/img]
[/b][/size][/color]Race: Nord
Location: Kynesgrove
Outfit: Stormcloak
Vague lore: Maybe she did stuff for the Stormcloaks.

[color=#cc0000][size=3][b][i]Amber[/i]
[img]https://staticdelivery.nexusmods.com/mods/110/images/100150/100150-1573155392-788735321.jpeg[/img][/b][/size][/color]
Race: Nord
Location: Dragonbridge
Outfit: Imperial
Vague lore: Maybe she did stuff for the Empire.

[color=#cccccc][size=3][b][i]Lesh[/i]
[img]https://staticdelivery.nexusmods.com/mods/110/images/100150/100150-1573155395-693231600.jpeg[/img][/b][/size][/color]
Race: Breton
Location: Kathwasten
Outfit: Barbarian (Bandit)
Vague lore: Maybe she did stuff for herself.[/center]
[size=3][b][i]Requirements[/i][/b][/size]

Skyrim
Dragonborn DLC (for the UUNP outfit)
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide & Outfit Studio[/url] (for the Bodyslide preset)
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE
[/url]
[size=3][b][i]Install[/i][/b][/size]

Choose either the UUNP or CBBE version, depending on your faith.  Similarly, only one or the other may be installed.

Option available to install the Bodyslide preset, labelled 'Followers3 Body'.

Install via your preferred mod organiser, or manually.

[size=3][b][i]Un-install[/i][/b]

[/size]Un-install via your preferred mod manager, or manually, dependle on what you diddle.

[size=3][b][i]Known Issues[/i][/b]

[/size]Imperfections.

Variation between CBBE and UUNP bodies due to variation between CBBE and UUNP (see screenshots).

[b][i][size=3]Acknowledgements[/size][/i][/b]

[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad - Pale UNP Textures[/url] by Miriam and DomainWolf
[url=https://www.nexusmods.com/skyrim/mods/90982]Unslaad Keizaal - Pale UNP Textures[/url] by Miriam
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaley
[url=http://www.nexusmods.com/skyrim/mods/73512/?]Leyenda Skin[/url] by HeroedeLeyenda
[url=http://www.nexusmods.com/skyrim/mods/32986/?]Mature skin texture and body for UNP V2beta 11[/url] by Maevan2 (no longer on SLE Nexus)
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url] by Caliente
[url=http://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdo's[/url] by Kalilies Stealthic Khaos and Shock
[url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] by ECE Team
[url=https://www.nexusmods.com/skyrim/mods/55924]Ursine Armor Pack UNP[/url] by DeserterX
[url=https://www.nexusmods.com/skyrim/mods/15389]Insanitys Celtic Katana[/url] by InsanitysSorrow
[url=https://www.nexusmods.com/skyrim/mods/69562]Remodeled Armor for UUNP[/url] by gamefever - ousnius - ChronoTrigger77 (original MAK07)
[url=https://www.nexusmods.com/skyrim/mods/4142]CLENB[/url] (ENB) used for screenshots - with KENB DOF

Slightly stronger dragons

$
0
0
Dragons, the apex predators of Nirn. Many people say they are just a legend, but are they?
Now after millenia of being defeated and droven to excintion, they return to our world once more, to terrorise and to rule the world again with their immeasurable strength.


At least, that is what you would think. In reality, however, they are just a bunch of sisses I tell you. What kind of dragons are they to be defeated by squadrons of soldiers armed with just normal steel? Or just by a giant, a creature one would call primitive by nature? 


Well, if you wish to see dragons become the true overlords of Skyrim, give my mod a try. My mod changes their following attributes:


[list]
[*]Dragons now only take [b]25%[/b] [i][u]physical damage[/u][/i] from NPCs. 
[*]Dragons now deal [b]2x[/b] more damage with their [u][i]shouts[/i][/u] (against the Dragonborn the extra shout damage is [b]25%[/b] more)
[*]Their [u][i]stamina[/i][/u] and [i][u]magicka[/u][/i] regenerate [b]25%[/b] faster than normal.
[*]Their hide is their strongest armor; dragons now have [b]500 [/b]armor rating by nature. 
[*]They are immune to diseases, and poisons are now only [b]50%[/b] effective against them.
[*]They now have [b]100[/b] extra [i][u]bite damage[/u][/i], which is enough to tear through your strongest steel. Their physcial attacks also ignore [b]30%[/b] of armor (against the Dragonborn is [b]15%[/b]).
[*]Their stature is a tool of both defense and offense; their enemies are [b]50% [/b]more susceptible to stagger, while they are [b]50% [/b]less likely to be stunned (against the Dragonborn he/she is only [b]25% [/b]more[b] [/b]susceptible to stagger, while the dragons are [b]25% [/b]less likely to be stunned by Dragonborn's strikes).
[*]Finally, their protection against elemental magic is no joke either. With [b]70%[/b] resistance against [u]the element they command[/u] (fire or frost), [b]50%[/b] against [u]the opposite one[/u] and[b] 30%[/b] against [u]shock damage[/u].
[/list]
If you want to be more hardcore, there is an optional file that strengthens their shout powers: 


[list]
[*]Dragons' Fire Breath and Frost Breath now cause [b]elemental barrier[/b] on the ground; it works like Wall spells (there is a problem that when dragons fight each other, traces of fire or frost can be seen stuck on the sky; you could pretend that their power is so great that it defies gravity. :D).
[*]Dragons' Fire Ball and Ice Storm are now [b]faster[/b] and [b]bigger[/b]. They also cause stagger upon impact. 
[*]Dragons' Drain Vitality now has[b] [/b]extra [b]50% [/b]absorption damage, so Revered and Legendary Dragons can be quite challenging to kill).
[*]Alduin's shouts are [b]stronge[/b]r than other dragons' and they scale up to [b]level 68[/b]. Also, beward his meteor shout; it can be quite painful).
[/list]
Now fighing dragons requires preparations, because without it, you are either burnt to a crisp, or frozen eternally. Or worse, become their afternoon snacks.
If you don't want that to happen, then be careful on dragon slaying quest, Dragonborn!

Ice Stalhrim

$
0
0
Nearly 3 weeks ago, Stalhrim master, [url=http://www.nexusmods.com/skyrim/users/1734939/?][b]Billyro[/b] [/url]released a Stalhrim rextexture mod: [url=http://www.nexusmods.com/skyrim/mods/70817/?]Outlandish Stalhrim[/url]. Many Dragonborns from all realities rejoice because finally there is a good Stalhrim retexture mod. But many Dragonborns are still sad. They are sad because they can't use both white and blue stalhrim in their worlds. Sad no more, my friends. For I, ntn9713c, a noob user of Creation Kit, have a solution for you. This is Ice Stalhrim, stand alone version of Outlandish Stalhrim. This mod added white Stalhrim equipments to your world.

==How to craft==
First, you must have at least 1 Stalhrim Note in your inventory for the new recipes to show up (can be crafted with a filled grand soul gem and a piece of stalhrim at the forge). And then, you will need original Stalhrim items, slap them together with filled grand soul gems at a forge and you will have[b] Ice Stalhrim[/b] equipments, ready to serve you in battle.

==Requirement==
You need to download original textures and meshes from [b][url=http://www.nexusmods.com/skyrim/users/1734939/?]Billyro[/url]'s [url=http://www.nexusmods.com/skyrim/mods/70817/?]Outlandish Stalhrim[/url].
You need Dragonborn DLC to use this mod.

[/b]==Notes==
This mod is fully compatible with Complete Crafting Overhaul and Weapons and Armors Fixes, with all keywords and recipes. 
[b]There are optional meshes for closer and longer arrow (install main file first).
[/b]The Ice Stalhrim equipments use original meshes, so it will compatible with any mod changing Stalhrim meshes. However, if you don't use Billyro's slalhrim meshes, the overall texture quality will be much lower.

==Credits==
Bethesda: for providing Creation Kit.
[b][url=http://www.nexusmods.com/skyrim/users/1734939/?]Billyro[/url]:  for creating [url=http://www.nexusmods.com/skyrim/mods/70817/?]Outlandish Stalhrim[/url].
[url=https://www.nexusmods.com/skyrim/users/983976]lautasantenni[/url]: for [url=https://www.nexusmods.com/skyrim/mods/33368?]Stalhrim Extra Crafting[/url].[/b]

Ria Standalone Follower

$
0
0
[b]2019 /8 / 11 - New update on Ria, Standalone follower.
[/b]
[b]3.2.2 Update Notes:[/b]
+ Added new custom body 7B0 has "physics"
+ Texture change, reducing file size and better looking skin texture and eyes.
+ Added my own custom armor ( from Amazing Bikini armor)
+ Custom Ponytail wig from (HHairstyles)
+ New combat style, please be patient its really random.
+ New AI Data, she will roam around Whiterun and spend time in BanneredMare.
+ Changed location to Whiterun

Because she still in testing, please let me know any issues you come across, I hope to build up and make her better.

Shes Standalone Follower.
[b]NOT[/b] replacement of Ria 

Name: Ria
Location: Whiterun during day, at night in Bannered Mare
Height: 0.93
Weight: 100
Body: UNP
Skin: Fair Skin Complexion

if you have any images of follower, feel free to share them.


[b][size=3]MODS and CREDITS[/size][/b]
[url=https://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexionby HHaleyy
[/url][url=https://www.nexusmods.com/skyrim/mods/57440/?]Enhanced Character Edit - More Body Slidersby Septfox[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000/?]XP32 Maximum Skeleton Extended - XPMSEby Groovtama[/url]
[url=https://www.nexusmods.com/skyrim/mods/73853/?]PureSkinTextureby Anini n Regenbot03[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdos - Renewalby Kalilies and Stealthic[/url]
[url=https://www.nexusmods.com/skyrim/mods/7625/?]numenume femalebrows MAROby numenume[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722/?]The Eyes Of Beautyby Gabriel Mailhot as LogRaam

[youtube]zYK3gK0Ze0c[/youtube]
[youtube]RMjCrnjKVJk[/youtube]
[youtube]Eykyf5n5mNM[/youtube][/url]
--------------------------------------------------------------------------------------------------------------------------------------------------------
[b][size=3]My Steam Gallery[/size][/b]
http://steamcommunity.com/profiles/76561198439154670/
_______________________________________________________________________________________________________



[b]For the Screenshots[/b]
Tetrachromatic ENB [url=https://steamcommunity.com/linkfilter/?url=https://www.nexusmods.com/skyrim/mods/73848]https://www.nexusmods.com/skyrim/mods/73848[/url]
AMidianBorn Book of Silence[url=https://steamcommunity.com/linkfilter/?url=https://www.nexusmods.com/skyrim/mods/24909/]https://www.nexusmods.com/skyrim/mods/24909/[/url]
Bikini Ascend [url=https://steamcommunity.com/linkfilter/?url=http://mod.dysintropi.me/nisetanaka/]http://mod.dysintropi.me/nisetanaka/


[/url]To Achieve similar look displayed from Screenshots and Video,
Would Recommend - a Nice ENB, I use Tetrachromatic ENB ( Gives more saturation in Colors )
SS Assist tools for Lighting or Face Lighting.
UNP 7BO Body type. ( Body used in the Screenshots )

Annekke Crag-Jumper Milfy and Mature

$
0
0
In [i]Amorous Adventures[/i], Annekke Crag-jumper downplays her own desirability, because she is an older married woman with a grown daughter.  This mod ages her face and increases her weight while preserving a sexy, milfy look.  I did this to make her appearance more congruent with her dialog and character arc from the [i]Amorous Adventures[/i] storyline.

While this mod changes her weight value to 50, unless you start a new game with it, that change also needs to be done manually. To change her weight, open console commands, select Annekke, and type these 3 lines:

[quote]Setnpcweight 50
Disable
Enable[/quote]
(Setnpcweight changes her weight, but gives her a gray face.  Disable, then Enable, causes her to respawn nearby with normal face colors.  After that you should be good.)

The posted images use [b]Mature Skin Textures[/b] and RealVision ENB with ELFX, for the first two, then [b]Pride of Valhalla[/b] skins and Tetrachromatic ENB for the last three.

If you don’t have [i]Amorous Adventures[/i], Annekke Crag-Jumper is a potential follower and Blades recruit that you can find in Darkwater Crossing.

All Geared Up Derivative - AllGUD

$
0
0
[center][size=6]All Geared Up Derivative (AllGUD)[/size][/center]
[size=3]SE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/28833]AllGUD SE[/url][/size]

This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn't have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.

• [color=#93c47d][size=4]Simple to Use![/size][/color] The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• [color=#93c47d][size=4]Bows, Shields, & Staves! Oh My![/size][/color] Display every single weapon-type at once! No other single mod accomplishes the same!
• [color=#93c47d][size=4]Miscellaneous Items![/size][/color] Coin Purses, Torches, Potions, Scrolls, Instruments and more!
• [color=#93c47d][size=4]Weapon Selection![/size][/color] Control which of your weapons gets displayed using the MCM. Fashion is the real end-game!
• [color=#93c47d][size=4]Highly Polished![/size][/color] No Disappearing or Flickering display. No Duplicate or Invisible weapons in the hand. Not forced to avoid swapping directly between equipment!
• [color=#93c47d][size=4]Automatic Model Generation![/size][/color] No need to scour the Nexus for meshes, or spend hours editing in NifSkope. The xEdit script takes care of everything!
• [color=#b6d7a8]Supports localization![/color] But I'm not a translator.

[center]JDM made a fantastic showcase of AllGUD in action, it's all good! (Sorry, I had to stick the pun somewhere)
[youtube]x_tPDOn2u8g[/youtube][/center]

[size=3][color=#ffd966]In order to display your weapons[/color] you'll need new skeleton nodes and weapon meshes.[/size]
• Weapons can be patched automatically through the xEdit Script, or by following the instructions in the tutorial images or readme. Instructions for Left-hand meshes and SE Bows are not available, as fixing the vertex data manually is far too time-consuming.
• Skeleton can be patched automatically through the xEdit Script, or by following the instructions in the readme.

[size=4][color=#e69138]AllGUD Uses Body Slots![/color][color=#93c47d] These can all be changed through the MCM.[/color][/size]
Default configuration uses slots:
44 RH Sword
45 RH Dagger
49 RH Axe/Mace
52 RH Staff
54 2H Melee
56 LH Dagger/Sword/Axe/Mace
59 2H Ranged/LH Staff
60 Shield
This allows for compatibility with Cloaks, Backpacks, Left-hand Rings, and Bandolier's Torso & Waist equipment (except side-hip).
[color=#e69138][size=3]"My weapons are clipping and I don't like it"[/size][/color] Me neither! You can change the offending weapons to use the same body slot.

[color=#c27ba0][size=5][b]Installation[/b][/size][/color]
1. Use a mod manager to install AllGUD.
2. Install preferred skeleton mod. Vanilla skeleton is NOT Compatible. If weapons appear at your character's feet, run the AllGUD Skeleton Patcher.
3. Install and run the AllGUD Mesh Generator script through xEdit. (Now supports .bsa archives) Patch vanilla replacers by running through Mod Manager and selecting Skyrim.esm or the DLC .esm's.

[size=5][color=#c27ba0][b]Mods that Require Additional Patching[/b][/color][/size]
[url=https://www.nexusmods.com/skyrim/mods/41599]Eyecandy Staff of Magnus[/url]: Change the PRN from "SHIELD" to "WeaponStaff". Use 'Duplicating the Source' option.
[url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url]: Painted Shields: Use the AlternateTextureModelsplosion script.

[size=5][color=#c27ba0][b]Compatibility[/b][/color][/size]
[color=#93c47d][size=3][b]Compatible[/b][/size][/color]
[color=#93c47d]• iEquip:[/color] iEquip swapping will correctly update the AllGUD display.
[color=#93c47d]• Requiem:[/color] AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem. [color=#f6b26b]Staves added by Requiem are incorrectly assigned to WeaponBack node, they should be assigned to WeaponStaff node to generate meshes correctly, this can be done through NifSkope.[/color]

[color=#93c47d]• [b][size=3]Any mod[/size][/b] that adds new weapons or replaces vanilla ones:[/color] Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
[url=https://www.nexusmods.com/skyrim/mods/39870]Leanwolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows
[/url][url=https://www.nexusmods.com/skyrim/mods/33704]Nightingale Pride
[/url][url=https://www.nexusmods.com/skyrim/mods/27178]Greatsword Sheaths and Scabbards Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/75175]Dragonbone Mastery
[/url][url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url]
[url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs[/url]

[color=#e06666][size=3][b]Incompatible[/b][/size][/color]
[color=#e06666]• Dual Sheath Redux[/color]
[color=#e06666]• Visible Favorited Gear[/color]
[color=#e06666]• Equipping Overhaul[/color] [color=#ffd966]I believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.[/color]

Solitude - PeV

$
0
0
This mod is my personal view on Solitude.

[b][u]PARALLAX VERSION

[/u][/b][i]Requirements:[/i][b][u]
[/u][/b][u][url=https://www.nexusmods.com/skyrim/mods/8655]SMIM[/url][/u], if you don't have it, some stuff might not get its texture correctly.

[i]Information:[/i]
ENB: You need to have set FixParallaxBugs=true in enblocal.ini.
Compatible with PPR or True Parallax Project. Install the meshes AFTER PPR.

[i]Incompatibility[/i]:
Mods that use the same meshes.

[i]Reminder[/i]:
Although you can install the mod through NM/Vortex, backup your Solitude nif files (meshes) before installing.

[i]Last but not least, credits to:[/i]
Pfuscher & Co for their hard work that allowed to make this version.

[i]Info about screenshots:
[/i]-No DoF or Bloom effects .

Rustic East Empire Company Signage - Signaletique de la Compagnie de l'Empire oriental ameliores

$
0
0
Traduction graphique française du mod de [url=https://www.nexusmods.com/skyrim/mods/68196]Gamwich : RUSTIC EAST EMPIRE COMPANY SIGNAGE[/url].

Petit ajout à la série de retextures de [url=https://www.nexusmods.com/skyrim/users/5712421?tab=user+files]Gamwich[/url]... Signalétique de la Compagnie de l'Empire oriental.

Sauf si vous avez passé beaucoup de temps sur les quais de Solitude, vous n'avez sans doute pas remarqué l'aspect de la signalétique de la Compagnie de l'Empire oriental (ou vous ne vous y êtes pas intéressé), mais l'auteur l'a toujours trouvé de mauvaise qualité. C'est censé être l'entreprise la plus riche de Bordeciel, mais même la plus minable des auberges ou boutiques a de plus belles enseignes que de la Compagnie de l'Empire oriental. Et le marquage des caisses est de trop basse résolution pour être lisible. Du travail bâclé.

Gamwich a donc décidé de relifter la signalétique de la Compagnie de l'Empire oriental, pour le rendre plus détaillé et lisible in game. Vous trouverez de types de textures : en 2K pour les grandes enseignes et en 1K pour les pochoirs des caisses.

Installez le mod en utilisant votre gestionnaire de mods préféré.
En manuel, placez les fichiers .dds dans data > textures > architecture > solitude.

Cordialement,
Gamwich

Mise à jour : Version 1.1 ; les pochoirs de caisses sont plus petits pour pouvoir s'adapter à tous les types de caisses.
Il y a aussi deux types de textures : sombres et claires, à installer selon vos envies et selon le rendu voulu sur vos caisses.
Nota : vous ne pouvez choisir qu'un type de textures.

Crédits traduction graphique : [url=https://www.confrerie-des-traducteurs.fr/forum/memberlist.php?mode=viewprofile&u=13893]Sinarya[/url].

Simple FarmHat

$
0
0
Simple FarmHat
              by GorstGoblin

Hat(Bandana)&Mourner's Hat Erase Pattern ReTextures

帽子(バンダナ)と哀悼者の帽子から模様を取ります


There is no duty of confirmation ・ contact ・ credit

Please use as you like

改造やフォロワー用装備にて配布する場合お好きなようにお使いください

Wolfpaint - Face - Facepaint Collection for RaceMenu Overlays

$
0
0
[color=#00ffff][size=5]---If you like the mod and think it deserves it, feel free to leave an endorsement as it helps me to know what people want to see more of, and I also really appreciate it! Also, if you have any pictures you'd like to share using the mod, feel free to post them in the images section! Also, please check out the fine folks who helped take shots for this mod---
[/size][/color]
[color=#00ffff][size=5][img]https://cdn.discordapp.com/attachments/482276006762250250/642245286357631006/Andreea_Draenae.png[/img]
[/size][size=5]-Overview-
[/size][/color] This mod is essentially a collection of facepaints that I have made, and plan to make. It includes quite a lot of options to help make your character that much more unique! Sets can be mixed and matched to create many different unique face paints for your characters. The mod currently contains an already huge amount of paints to choose from and customize your character with! I hope this mod has something for everyone, but I will continue updating it with new ideas as time goes on.

[color=#cfe2f3][size=4]Whats included?
[/size][/color] Currently the mod contains 200+ new Facial overlays made for female humanoids. Paints are spread across a variety of sets, each having a theme and connection to each other. You can use the tintmask (Makeup) or face overlay (Face Paint) versions of the paints as well in your game, with the Face Paint versions requiring some tweaking to an SKSE config to allow for them, details on that further down!

[color=#cfe2f3][size=4]Whats planned for the future?
[/size][/color] I plan on creating more sets for this mod over time as I make more facepaints, any that aren't made for another mod will probably end up here, and maybe some that were made for mods outside my own. Wolfpaint -Face- is planned to be just for the more spontaneous sets of facepaint, at some future point I will likely create a Wolfpaint -Body- mod to go alongside this. I also plan on converting the facepaints to the male face sometime soon, just takes a while.

[size=3][center][url=https://discord.gg/Sg8tQXc][img]https://cdn.discordapp.com/attachments/482276006762250250/585455921921130504/Discord_Link_Small.png[/img][/url][url=https://twitter.com/DomainWolf?lang=en][img]https://cdn.discordapp.com/attachments/482276006762250250/585455927486971908/Twitter_Link_Small.png[/img][/url][/center][color=#00ffff]- Important Links -[/color]

-[url=https://www.nexusmods.com/skyrimspecialedition/mods/30255]Special Edition[/url]-
[/size]
[color=#00ffff][size=5]-Requirements-
[/size][/color][size=3][url=https://skse.silverlock.org/]SKSE[/url][/size] - You need this to allow RaceMenu to work, as well as use higher definition tintmasks if you are so inclined (details on how to set that up further down)
[size=3][url=https://www.nexusmods.com/skyrim/mods/29624/]RaceMenu[/url][/size] - You will need this to be able to use the Mod at all.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245291721883648/Crimson_One.png[/img]

[color=#00ffff][size=5]-Mod Usage-[/size][/color]
In order to use mod, you will need [size=3][url=https://www.nexusmods.com/skyrim/mods/29624/]RaceMenu[/url][/size] installed, which allows you much more options for character customization. Inside of RaceMenu, shortly after the normal character customization options, you will find the Makeup section, with a list of textures inside. [color=#fff2cc]To select a texture to add to your character, press "T" over one of the values that show up, which will bring up a large list of all the warpaints you have available to you.[/color]
 At the bottom there should be a search bar, which you can type into to specify what you are looking for. To help the user to find the warpaints that will best fit the character they are using, all warpaints added by the mod come with the prefix Wolfpaint, and followed by the set of paint you are looking for! (For example, Baysis, Fel, Eysi, etc.)
Thus, typing into the search bar in the texture lists "Wolfpaint Baysis", will pull up all the Baysis paints!

-Set Descriptions and Previews-
[img]https://cdn.discordapp.com/attachments/482276006762250250/642245435628584990/AAU_Set.png[/img]
[color=#a2c4c9][size=5]AAU - Autonomous Anima Unit
[/size][/color]Created from the magical energies present in an ancient cavern, the AAU's marking are unique and circuit like, with some more obvious giveaways to the true nature of the patterns origins in long lost technologies... or perhaps the technologies do not yet exist.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245456533127198/Aegir_Set.png[/img]
[color=#dd7e6b][size=5]Aegir - Lost Followers of the Sky Gods
[/size][/color]The Aegir have long abandoned the skies they called home in order to pursue life upon solid ground. Without their God's to guide them, they forge a new path upon the ground, remembering some of their deceased deities through their face paints.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245478859276288/Baysis_Set.png[/img]
[color=#a4c2f4][size=5]Baysis - Of Earth and Water
[/size][/color]The followers of the Baysis way of life have taken upon themselves a lifestyle focused around simple means. The Baysis seek to be at one with the elements of Earth and Water, the bringers of natures most beautiful sights. Their patterning is very dispersed to symbolize their connection, as if splashes of water upon their skin.
[img]https://cdn.discordapp.com/attachments/482276006762250250/642245494889775104/Extra_Set.png[/img]
[color=#f9cb9c][size=5]Extra - The Individuals
[/size][/color]Paints with no real connection to other designs, these paints are unique from all others in some way or another, whether seen or unseen. The markings vary based upon the intent of their original creation.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245512590000128/Eysi_Set.png[/img]
[color=#b6d7a8][size=5]Eysi - Keepers of the Green Grove
[/size][/color]The Eysi spend long hours tending to the groves of the trees and flowers that they call their home. Peaceful and helpful to those whom would not defile their sacred grove, the Eysi mark themselves with symbols resembling aspects of their tree and plant friends, especially on their forehead and lips.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245526418358273/Fel_Set.png[/img]
[color=#ea9999][size=5]Fel - Residents of the Crimson Rift
[/size][/color]The Fel are a relative to the Eysi, raised in a sunken and dark land, starved of the lights of blue and green, the Fel know red over all other colors. Their markings are similar to those of the Eysi, though they cover their cheeks more, and with rougher application.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245579342086144/Furae_Set.png[/img]
[color=#00ff00][size=5]Furae - Forsaken Wights
[/size][/color]The Furae are Wights of a long forgotten master, raised from death to serve a power that no longer commands them. The Furae wear upon their face markings primarily focused around the eyes, often blackened and jagged, like the pain of forever walking the world without one's soul.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245629912940554/Kelkreth_Set.png[/img]
[color=#a4c2f4][size=5]Kelkreth - Warriors from the Frozen Lands
[/size][/color]Longtime travelers, the Kelkreth roam the wilds and cities dispersing what they deem as justice. The Kelkreth are rather mistrusting of outsiders, but those with strong wills and spirits will be able to find a home among them easily. Their markings are simple, effective, and intimidating should they so choose.
[img]https://cdn.discordapp.com/attachments/482276006762250250/642245650846842913/Krelles_Set.png[/img]
[size=5][b]Krelles - Knights of the Forgotten[/b][/size]
The Krelles are oftentimes seen as a confusing society, travelling the lands gathering tales of adventurers and nations. Many see them as bards more than warriors, but they will defend the tales and legends they carry with their lives and blades. Their facial markings are rather unique, like solid stone chiseled to the desired shape.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245667460218892/Loov_Set.png[/img]
[color=#ea9999][size=5]Loov - Facial Hearts
[/size][/color]Loov do hearts. Yes, on their face.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245687060201494/Nelfy_Set.png[/img]
[color=#b4a7d6][size=5]Nelfy - Night Elfish
[/size][/color]The designs of the Nelfy closely resemble those of a certain elven race that once lived in a massive tree's base. The Nelfy markings are focused around the eyes, to symbolize their connection to their deity, which gives them sight through what may be otherwise blind eyes.

[img]https://cdn.discordapp.com/attachments/482276006762250250/642245705150365696/Tribalis_Set.png[/img]
[color=#a4c2f4][size=5]Tribalis - Scattered Tribes
[/size][/color]The wearers of Tribalis designs would often debate the original origin of each of their facial coverings, they are found amongst many tribes and clan's and serve a multitude of purposes. Most of their designs are simplistic, but they have a few more ornate ones saved for the greatest among them.

[color=#00ffff][size=5]-Installation-
[/size][/color] Installation is simple, simple extract the files and move the data folder inside to your Skyrim directory. Otherwise, you may use Vortex or NMM to install by choosing download with Vortex/NMM in the files section.
[color=#cfe2f3][size=4]-Uninstallation-
[/size][/color] If you installed using Vortex NMM, or any other mod organizer, you will likely be able to uninstall using it.
To uninstall the mod, you may disable/delete the mods ESP and its BSA.

[color=#00ffff][size=5]- Be sure to check out all these people whom helped me with the screenshots, and a massive thanks to them for helping me with some of the shots of the mod!-
[/size][/color][size=5] - [url=https://twitter.com/FltAndreea]AndreeaFlt[/url] - [url=https://twitter.com/crimskyrim]CrimsonSkyrim[/url] - [url=https://www.nexusmods.com/users/4958411]Rexus[/url] -[/size]

[color=#00ffff][size=5]-Setting up SKSE for HD Tintmasks-[/size][/color]
Navigate to your SKSE directory in data, and create/open the SKSE.ini file (you can save as "All file types" and add the .ini after).

Inside, you should add/find [Display]
underneath this, you should add
iTintTextureResolution=2048 (or whatever size textures you are looking to use.)

Here is an example of the contents of SKSE.ini file with the texture resolution set to 2048x2048

[General]
EnableDiagnostics=0
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256

Otherwise, if you wish to, you can use a premade config from the miscellaneous files of this mod.

[size=5][color=#00ffff]-Using "Face Paints"-[/color]
[/size]In order to have the same thickness and glow that some of the paints show in the images, as they are disabled by default due to a game crash, you will need to change the NiOverride Config in your SKSE folder, and set the bEnableFaceOverlays = 1, and have iNumOverlays = 1 or more.
Here is an example of the Overlays/Face section in the config with it enabled.
--- In [color=#00ff00]Skyrim/Data/SKSE/Plugins/nioverride.ini[/color]
[Overlays]
[color=#b6d7a8]bEnableFaceOverlays = 1[/color] ;Default[0]
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
[color=#b6d7a8]iNumOverlays=3[/color] ; Default[3]
iSpellOverlays=1 ; Default[0]
[b][color=pink]***NOTE - This will cause loading a cell with a decapitated body to crash the game, so if you want to use the face paints, be sure to have some way to prevent decapitations, such as VioLens***[/color][/b]

[color=#00ffff][size=5]-Thanks for taking a look at the mod, and hope you enjoy my work-
[/size][/color][color=#00ffff][size=5]
-My Other Mods- -[url=https://www.nexusmods.com/users/38957115?tab=user+files]LINK[/url]-
[/size][/color]Here are links to some of my other mods I have made, many of which are focused on character customization, hopefully some of them come in handy.
[url=https://www.nexusmods.com/skyrim/mods/95587][img]https://media.discordapp.net/attachments/482276006762250250/591431312783704064/Button.png?width=321&height=209[/img][/url][img]https://media.discordapp.net/attachments/482276006762250250/533878331960066048/Button_1.png?width=360&height=233[/img][url=https://www.nexusmods.com/skyrim/mods/97284][img]https://media.discordapp.net/attachments/482276006762250250/573975780384571405/Button.png?width=321&height=181[/img][/url][url=https://www.nexusmods.com/skyrim/mods/94084/][img]https://media.discordapp.net/attachments/482276006762250250/500911159575314442/Buttonl.png?width=360&height=203[/img][/url][img]https://media.discordapp.net/attachments/482276006762250250/487488775149191178/BRB_Button.png?width=335&height=270[/img][url=https://www.nexusmods.com/skyrim/mods/93184][img]https://media.discordapp.net/attachments/482276006762250250/487488926018306058/WNB_Button.png?width=255&height=270[/img][/url][url=https://www.nexusmods.com/skyrim/mods/93508/][img]https://media.discordapp.net/attachments/482276006762250250/487453856918405121/BFCB_Button.png?width=217&height=271[/img][/url][url=https://www.nexusmods.com/skyrim/mods/93712][img]https://media.discordapp.net/attachments/482276006762250250/492226137699909632/SFO_Button.png?width=296&height=270[/img][/url][url=https://www.nexusmods.com/skyrim/mods/93930][img]https://media.discordapp.net/attachments/482276006762250250/496797175062331425/Natureborn_Button.png?width=227&height=270[/img][/url][url=https://www.nexusmods.com/skyrim/mods/94545][img]https://media.discordapp.net/attachments/482276006762250250/512023097356976149/Button.png?width=316&height=271[/img][/url][url=https://www.nexusmods.com/skyrim/mods/94629][img]https://media.discordapp.net/attachments/482276006762250250/560161780001669121/Button.png?width=321&height=229[/img][/url][url=https://www.nexusmods.com/skyrim/mods/90263][img]https://media.discordapp.net/attachments/482276006762250250/487489983683231744/Lupine_Button.png?width=270&height=270[/img][/url]

PIE Standalone Followers Reborn

$
0
0
[center][size=4][b][font=Comic Sans MS][color=#ff0000][color=#ff0000][font=Courier New][size=4][b]Re-uploading this file to any other websites is strictly prohibited.[/b][/size][/font][/color][font=Courier New]
[/font]不允许上传至其他网站。

Requirement: [/color][/font][/b]
[/size][font=Georgia]Dawnguard DLC
Dragonborn DLC
[size=3][url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] (Optional[/size])[/font]

[size=4][font=Comic Sans MS][color=#ff0000][b]About PIE Standalone Followers: [/b][/color][/font]
[/size][font=Georgia]This mod adds 7 characters to your game, Include all the characters I have released, and two new character.
All female characters use UNPB or CBBE Curvy body.
All male characters use bettermale underwear body.
[/font]
[size=4][font=Comic Sans MS][color=#ff0000][b]About Returns: [/b][/color][/font]
[/size][font=Georgia][size=3]the Returns is a brand new storyline about the followers and companions. It's mainly about Nami, also with some new figures and special abilities around.
[/size][/font][font=Comic Sans MS][size=4][b][color=#ff0000]About Reborn:[/color]
[/b][/size][/font][font=Georgia][size=3][color=#f4f4f4]Two mouths ago my PC had got a virus extortionists and I lost almost all my files, It took me two mouths to get back to my working condition, and this is the reborn of PIE standalone followers.[/color]
[/size][/font]
[b][font=Comic Sans MS][color=#b6d7a8][size=4][Character][/size][/color][/font][/b][/center][center]Characters' FormID: 
[spoiler][size=1]
xx000849
xx000848
xx000847
xx000846
xx000845
xx000844
xx000843
xx000842
xx000841
xx000840
xx00083f
xx00083e
xx00083d
xx00083c
xx00083b
xx00083a
xx000839
xx00092d
[/spoiler][/size][/center]
[center]​[img]https://pbs.twimg.com/media/D2r36t8W0A0X_Sz.png[/img]

[img]https://pbs.twimg.com/media/D2r37tBWkAADPq0.png[/img]

[img]https://pbs.twimg.com/media/Dy4O_7JUcAAmSz9.png[/img]
[size=1][i]
[/i][/size][img]https://pbs.twimg.com/media/D1SWPH3VsAAhLbL.png[/img]

[img]https://pbs.twimg.com/media/D3X2dRSU0AALvVy.png[/img]

[img]https://pbs.twimg.com/media/D2r38wrXgAcHOBt.png[/img]

[img]https://pbs.twimg.com/media/D3X2dRVUYAIhYUA.png[/img]

[img]https://pbs.twimg.com/media/D1SFQtnU4AA3qEI.png[/img]

[img]https://pbs.twimg.com/media/D1SFQtlUcAIsNBJ.png[/img]

[img]https://pbs.twimg.com/media/Dz891dsXQAUPEgw.png[/img]

[img]https://pbs.twimg.com/media/D5UhQo3UIAA9cKp.png[/img]

[img]https://pbs.twimg.com/media/D1SFUmzU4AA1pib.png[/img]

[img]https://pbs.twimg.com/media/D1SFUmtVYAInDP6.png[/img]

[img]https://pbs.twimg.com/media/D2r36t9XcAE4nkl.png[/img]

[img]https://pbs.twimg.com/media/D2r36t9XcAI7Q_p.png[/img]

[img]https://pbs.twimg.com/media/D68n9scU0AAs317.png[/img]

[img]https://pbs.twimg.com/media/D68n9saVsAA7x--.png[/img]

[b][font=Comic Sans MS][color=#b6d7a8][size=4][Backstories]
[/size][/color][/font][/b][color=#e69138]KI
[/color][code][spoiler][size=1]"Ki’s father is the other lord from Cyrodiil brought to Akaviri by the eruption of the Civil War. Ki was born with the birthsign of the Thief – it’s not that pleasant to accept this for Ki’s father, who used to be honored as a lord in Cyrodiil. Although Ki was taught in every aspect to stay away from the world’s unprincipled side, undeniably the gifted talent from the Thief grants him much keener dexterity.  
At the age of 7, Tsaesci bandits visited Ki’s family with blades and blood. Everything has been set ablaze. In the following years, struggling such destitute life is all about the practice of thievery and dishonesty. However, the teachings of good and evil from Ki’s childhood kept him a faint pursuit of the honorable and virtuous life. 
7 years have passed since the unspeakable misfortune. On an occasional chance, Ki eavesdropped an astonishing truth that the local Daimyo is united with Tsaesci bandits. Those dreadful memories crawl relentlessly inside Ki. He soon gathered with other thief friends and stopped an ongoing slaughter led by the Tsaesci bandits, then exposed the truth of the attack. Aside from this bloody fact, the tyranny brought by Daimyo is also unforgivable. Eventually, the rebellion was provoked. With the help of some dwemer assassins used to be from Morag Tong, Ki finally killed Daimyo in a secret hideout. Daimyo’s kindred withered away on the land and the mark of old power effaced. Nevertheless, the new ruler absolved the rebels. Peace has returned. Without a doubt, Ki became the hero of the land. 
Two roads converged here. Nami lost her family but then found herself saved by Ki, her only cousin. In fact, Ki is the last and the only one Nami could rely on at this point. Two youngsters chose to stay and live together, yet the happiness of victory faded out. Instead, the intimacy from their blood stirs with the ambiguous feeling within daily lives.  
Years have passed, they became knowing each other better than knowing themselves. With minds thought alike, the relationship had grown with embarrassment. The contests inside Ki’s mind drove him to leave this place. Just in time, his good friends Naoki and Keisuke were also planning on leaving. Three thriving dreamers decided someday, they will commence aboard together. 
On a cloudy morning of Last Seed in 4e198, with all the considerations in mind, Ki left Nami a letter and then ventured forth to the Cyrodiil, the place where his father and uncle lived. During a stop at the Impirial city Ki occurred to an acquaintance with Methredhel, a female pickpocket from the Thieves Guild. The appearance and personal belongings engaged Methredhel to realize that Ki's father has the same blood as one of the Master Thieves in the guild. After the meeting with him, Ki became a secret member of the Thieves Guild, as advised by Methredhel and his newly-met elder.
In the city of Chorrol, Ki followed Naoki’s advice and joined Fighters Guild. He then met Estela, soon they became good friends. On an occasion, Ki got the chance to study with the old warrior Modryn Oreyn.  
Keisuke who joined Mages Guild hired Ki for escorting him to meet with Janus Hassildor in Skingrad. Nothing special happened until they arrived. At the house of Janus Hassildor, the mysterious woman named Cornelia Green awaited.  
Ki earned Benirus Manor from his elders in Cyrodiil. Known as a member of Fighters Guild while keeping the secrecy of Thieves Guild, such an opulent and extraordinary life lasted for a long time for him. 
In 4e201, a thief sold Ki’s identity to the count of Anvil. The count then helped the lich in the ruin of Ayleid to set Ki cursed. The curse wasn’t easy to lift, while Ki’s dealing with the curse, in Benirus Manor count found some more obvious evidences about Ki’s presence in Thieves Guild. 
After Ki got rid of the curse, no one and nothing can help him stay in Cyrodiil any longer. His master Modryn Oreyn pointed out that he can visit Skyrim, where imperial’s reach is weak. On the passage from Bruma to Skyrim, if without the help of Naoki, Keisuke, Cornelia and Hassildor, Ki wouldn’t be able to make it while the pursuit from the imperials never stopped.  
In Skyrim, Ki will again meet the long-lost one of his life. "
[/spoiler][/size]
[/code][size=1]
[color=#6fa8dc]NAMI
[/color][code][spoiler][size=1]"Nami is the cousin of Ki. During the Akaviri Invasion, the military campaign mounted by Uriel Septim V, many imperial soldiers have been sent to the frontier. The battle has taken countless brutal and unforgiven moments across the land of Akaviri, casualties are inevitable. Fortuitously, among all the mortalities, some have been enslaved instead. Mistakenly they were recognized as slaves of a local Akaviri Daimyo and these soldiers survived the Invasion. Our story didn’t end here. In the following years, due to the huge economic impact brought by fierce contests between the Tsaesci and the Ka Po’ Tun, all slaves within Akaviri are pardoned with the responsibility of paying taxes. Thus, in the land of Akaviri, a small settlement of “freemen” has been established. 
Wars never end, at least not during these chaotic years. The eruption of the Civil War brought the people of Tamriel to Akaviri once again. Two siblings of all those outlanders are lords of manors from Cyrodiil. One of them married Nami’s mother and became an owner of a farm. 
At the age of 12 for Nami, an unexpected ambush by some Tsaesci bandits turned up. All family members have been slaughtered, Nami found herself saved by Ki, the never-met cousin of her own. They lived together since then. 
The fate never turns aside, Ki’s parents are murdered by Tsaesci bandits just like Nami’s. With similar experiences, the mutual feelings have grown beyond boundary in every possible way. It didn’t take too long for them to figure out how close they are about to accept this illusory happiness despite their cousinship. With this concern in mind, Ki left a letter to Nami and went aboard. 
The promise in the letter is unfulfilled. Ki didn’t come back after 2 years like the letter stated. With a tiny hope of coming across her loved one, Nami set out to Tamriel on the morning of Suns Dawn.  
The land of Vvardenfell and Morrowind is not good enough to stay except she developed the great interest of the Dwemer Ruins. Nami then visited High Rock through Skyrim and traveled to Hammerfell a few months after. During the journey, Nami made a handful of friends and had a few dissatisfied romances. The memory of Ki just can’t fade out that easily for her.  
In 4e201, Nami moved on from Elinhir to Skyrim. Ahead of Nami’s destination, the fate finally constructed the path for her to meet the long-lost acquaintance.[/size] "
[/spoiler][/code][/size]
[color=#dbb0a7][size=1]GUL
[/size][/color][code][spoiler][size=1]"Gul used to be a hunter, with beauty and strength. However, something has changed her. Something...telepathic. 
It all happened a few months ago. On the way from Elinhir to Markarth, Gul found herself in an unintended expedition into the ancient dwemer ruins. The unknown and omnipotent power there has desolated her soul, but with mysterious failure, only a portion has been taken. As an exchange, Gul is now able to summon the isolated image of her soul to fight for her whenever she is feeling anxious.
At first, the soul is not easy to control. In fact, due to the autistic nature of her own and with a few unexpected soul attacks, this ability did bring her into an notorious state at the Hammerfell.
At this point, Nami, an omniscient traveller from Akaviri, appeared and helped control the unstable ability of Gul. Now they are leaving Hammerfell together. "
[/spoiler][/code][font=Arial][code][/code][/font]
[color=#d9d2e9][b](To be continued.)[/b][/color]

[color=#ff0000][font=Comic Sans MS][size=4][b]How to install: [/b][/size][/font][/color]
Use Vortex or MO.

[font=Comic Sans MS][b][color=#ff0000][size=3]Recommended: [/size][/color][/b]
[/font][size=3]RYA enb
[url=https://www.nexusmods.com/skyrim/mods/90473]https://www.nexusmods.com/skyrim/mods/90473[/url]
Face Light
[/size][size=3][url=https://www.nexusmods.com/skyrim/mods/13457]https://www.nexusmods.com/skyrim/mods/13457[/url]
[/size]
[font=Comic Sans MS][color=#ff0000][size=5][b]Credits: 
[/b][/size][/color][/font]Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K
[url=https://www.nexusmods.com/skyrim/mods/70834]https://www.nexusmods.com/skyrim/mods/70834[/url]
PureSkinTexture
[url=https://www.nexusmods.com/skyrim/mods/73853]https://www.nexusmods.com/skyrim/mods/73853[/url]
Fair Skin Complexion
[url=https://www.nexusmods.com/skyrim/mods/51602]https://www.nexusmods.com/skyrim/mods/51602[/url]
Brows
[url=https://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411[/url]
CITRUS Heads (HD Meshes)
[url=https://www.nexusmods.com/skyrim/mods/58989]https://www.nexusmods.com/skyrim/mods/58989[/url]
XP32 Maximum Skeleton - XPMS
[url=https://www.nexusmods.com/skyrim/mods/26800]https://www.nexusmods.com/skyrim/mods/26800[/url]
Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC Vanilla
[url=https://www.nexusmods.com/skyrim/mods/28946]https://www.nexusmods.com/skyrim/mods/28946[/url]
UNP BLESSED BODY-UNPB REDUX PROJECT
[url=https://www.nexusmods.com/skyrim/mods/37900]https://www.nexusmods.com/skyrim/mods/37900[/url]
UNP Minidresses Collection
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
KS Hairdos - Renewal
[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]
Leyenda Skin
[url=https://www.nexusmods.com/skyrim/mods/73512]https://www.nexusmods.com/skyrim/mods/73512
[/url]SG Female Textures Renewal
[url=https://www.nexusmods.com/skyrim/mods/35267]https://www.nexusmods.com/skyrim/mods/35267[/url]
Mikan Eyes
[url=https://www.nexusmods.com/skyrim/mods/56056]https://www.nexusmods.com/skyrim/mods/56056[/url]
Kijiko Hair
[url=https://www.nexusmods.com/skyrim/mods/55364]https://www.nexusmods.com/skyrim/mods/55364[/url]
XCE - Warpaint and Dirt
[url=https://www.nexusmods.com/skyrim/mods/29977]https://www.nexusmods.com/skyrim/mods/29977[/url]
Better males - Beautiful nudes and faces - New hairstyles
[url=https://www.nexusmods.com/skyrim/mods/2488]https://www.nexusmods.com/skyrim/mods/2488[/url]
The Eyes Of Beauty
[url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]
Pretty Face
[url=https://www.nexusmods.com/skyrim/mods/7887]https://www.nexusmods.com/skyrim/mods/7887[/url]
SOS Fair Skin men retexture and bonuses for males
[url=https://www.nexusmods.com/skyrim/mods/53667]https://www.nexusmods.com/skyrim/mods/53667[/url]
saLa Hair
[url=https://www.nexusmods.com/skyrim/mods/85848]https://www.nexusmods.com/skyrim/mods/85848[/url]
ApachiiSkyHair
[url=https://www.nexusmods.com/skyrim/mods/10168]https://www.nexusmods.com/skyrim/mods/10168[/url]
Adorable Face
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
Caliente's Beautiful Bodies Edition -CBBE-
[url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
The Amazing World of Bikini Armor
[url=https://www.nexusmods.com/skyrim/mods/83383]https://www.nexusmods.com/skyrim/mods/83383[/url]
Multi Colored KS Hairdos
[url=https://www.nexusmods.com/skyrim/mods/83335]https://www.nexusmods.com/skyrim/mods/83335
[/url]Eyes of Aber
[url=https://www.nexusmods.com/skyrim/mods/59192]https://www.nexusmods.com/skyrim/mods/59192
[/url]Dawnguard Arsenal
[url=https://www.nexusmods.com/skyrim/mods/72910]https://www.nexusmods.com/skyrim/mods/72910
[/url]Vanilla Makeup HD - HD Racial Colors and Makeup for all Races and Genders
[url=https://www.nexusmods.com/skyrim/mods/96856]https://www.nexusmods.com/skyrim/mods/96856[/url][/center]

Repopulate Skyrim with Bisons

$
0
0
Place Bisons wherever you want through Skyrim ... (NO DLC needed)

[url=https://www.casimages.com/i/19110608373616616016494857.jpg.html][img]https://nsm09.casimages.com/img/2019/11/06//19110608373616616016494857.jpg[/img][/url]

[color=#ff0000][b] [size=5]HORDES of Bisons[/size] [/b][/color]


This mod adds the ability to quickly create hordes of bisons (5, 15, 50, 100 ...MORE ?... Be careful with the number of animals as it can freeze your game!)

To obtain these bisons, simply buy scrolls found with [color=#00ff00][i][b] Elrindir in Whiterun [/b][/i][/color] (in The Drunken Huntsman). Now open up your inventory, navigate to "Scrolls" and there they are. You throw them and when they hit the ground they hatch into bisons.

In order to find the scrolls (or the books) at Merchants, you must choose the mod for which you want to buy and place it at the bottom of the list when you launch the game.


[color=#ff0000][b] [size=5]SUMMONABLE MOUNTS or Followers[/size][/b][/color]


To have the SUMMONABLE Mounts or Followers, you must buy the “Spell tome: Summon XXXX”, at [color=#00ff00][i][b]Farengar Secret-Fire[/b][/i][/color] in Dragonsreach/Fort Dragon (Whiterun) or with an other "Spell Vendor" (ex: Sybille Stentor in the Blue Palace/Palais bleu in Solitude).

With the books, you have the spells (Duration of the summon: 3 min) ...

You can easily DISMISS when you want with an other "Spell tome:Dismiss Summoned Bisons"


[color=#ff0000] [b]And if you want to be accompanied by a companion, it is possible with the mod [/b] [/color] [url=http://www.nexusmods.com/skyrim/mods/13530/?] Horse Branding by fLokii [/url] (Easily mark any mount for followers to ride)


[color=#ff0000][b][size=5]BUGS or PROBLEMS[/size] [/b] [/color]


These bisons tend to fly when you kill them ! (it is an engine issue with the game itself)

If your mount refuses to turn !, one solution: restart the game (possibly after cleaning the computer by CCleaner)


[color=#ff0000] [size=5][b]CREDITS[/b][/size][/color]


Skinwalker21 for the Bisons in [url=https://www.nexusmods.com/skyrim/mods/100047] Bison of Skyrim [/url] (With The ZTABC team, HENDRIX, Austroraptor, Sam and Zoo Tycooner FR, JimmyHoopz, Tamara Henson) ("You are allowed to use the assets in this file without permission or crediting me")


Free sounds

HDT patch for Fluffy Khajiit Tails

$
0
0
Not much to add here, I really like the Fluffy Khajiit Tail mod over at afkmods plus I wanted to bring more life into my Khajiit character's tail while he's moving or playing various idles. I also made sure that the female tail won't spaz out as much on NPCs. It can still happen, it's an issue with HDT physics that I cannot do anything about to save my life.

Credits:
Microlich for Khajiit Tail Physics
AlienSlof and finius for the tail meshes

The Emperors Wardrobe

$
0
0
Played a Questmod? Accidentally become Highking or Emperor? You do not have any clothes that are ..royal enough in your wardrobe? Then you are exactly right with "Emperors Wardrobe".

This is just a simple Armor-Mod nothing more - nothing less. i made most of this outfits for a Friend's mod and we descide to upload this outfit also seperate for Bodyslide-Support and as Standalone outfits with a few retextures included. 

The goal of this standalone mod was it to create a more fine Wardrobe fitting to an Emperor, Highking or something simlea. And was specially made for [url=https://www.nexusmods.com/skyrim/mods/94940]Rigmor of Cyrodiil[/url].

- All Items are Craftable (under Imperial Category) and Enchantable.
- Full Bodyslide and HDT-Support


Circletversion of the Crown is just an additional Feature that will need a bit of work and Know How to use it proper. Then because of thausends of different Hairstyles it is not possible to adjust the crown so, that no clipping appeares.

If you like the design and want to wear the crown do following:
Open ingame the "showracemenu" (you will need the "Racemenu"-Mod) via Console. 
Head up to "Sculpt" and press F5 to export your Players head.
Open up Outfitstudio (if installed: Data/CalienteTools/Bodyslide/Outfitstudio.exe)
File => Import from Nif choose "Meshes/Rikushai/EmperorsWardrobe/Gold(Or Silver)/PlayercrownCirc.Nif"
File => Import from Nif choose "SKSE/Plugins/CharGen/YOUR_CHOOSED_NAME.Nif"
Head to the right side of Outfitstudio and mark the "Playercrown" object in the Meshes section
Rightclick on the "Playercrown" object..
Choose Move and Scale and adjust the crown just as you Like and fits to your playercharacters Head (it can be a bit tricky depending on your choosed Hairstyle)
if you are good with your result: 
Mark any Object in the Meshes section that is NOT named "Playercrown" and delete them with the "Del" Key.
File => Export to Nif
Overwrite the "Meshes/Rikushai/EmperorsWardrobe/Gold(Or Silver)/PlayercrownCirc.Nif" with your adjusted version.
Ready go ingame and check back - if you are good with it: Fine; if not repeat the entire quicktutorial.. or just use the hooded Crown..^^
 

Requerements:
- HDT Physics Extension (and of course the extended Skeleton but thats a pre-requirement for HDT)
- CBBE
- Bodyslide (Softrequirement)

How to Install?
Just use the Mod Manager of your choice.
Or Manyually paste over all .rar Contained files into your Skyrim Data-Folder.


Known Issues / Troubleshooting:
- Some of the outfits are Female only (just like the wedding dress)
- Most of the outfits are Beastrace-compatible, exept the wedding dress-tiaras.. i just didn't know how to place a veil to a snout. So just let the Veil off if youre playing a female Beastrace.


Special Thanks to:
Jim - Many opinions and the permission to use his buyed meshes :)
ChronoTrigger77 - some of the clothing-parts above are made from meshes that belongs to him

Zebsirious - Tamrielic Races of Skyrim

$
0
0
[b][font=Verdana][color=#ffffff][size=6]Zebsirious - Tamrielic Races of Skyrim[/size][/color][/font]

[center][size=3]SSE version available [url=https://www.nexusmods.com/skyrimspecialedition/mods/14740]here[/url][/size][/center]
[size=3]Zebsirious combines all of my Tamrielic races into one mod, adding 5 new races to Skyrim in a balanced and lore friendly way. Don't forget to endorse if you like this mod!
[/size][size=6]
[/size][/b][center][size=6][color=#000000][b]I have begun a mod that is going to add NPCs of my various races throughout Skyrim.[/b] [b][size=6]If you would like to contribute to the project, either as a quest scripter, writer, or even a dungeon designer, send me a message! 
[/size][/b][/color][b]You can find updates on the Zebsirious NPC Expansion as well as any of my other projects [url=https://zebsimods.blogspot.com]here[/url]![/b]
[/size][/center]
[b][font=Verdana][color=#ffffff][size=3]What makes Zebsirious better than the original mods?
[/size][/color][/font][/b]
[list]
[*][size=2]Zebsirious contains updated versions of[color=#d8d8d8] the in[/color]dividual mods, including a functioning Dwemer power, and Hi-Res Lilmothiit Textures[/size]
[size=2]
[/size][*][size=2]This mod is saved as an .esm file, which means that it can be used as a master file to make addons, such as custom followers[/size]
[size=2]
[/size][*][size=2]I'm no longer going to update the individual mods, so Zebsirious is your only choice if you want to ensure the races work correctly[/size]
[/list]
[font=Verdana][color=#ffffff][size=5][b]Features[/b][/size][/color][/font]

[list]
[*][size=3]5 new playable races with Imperious-style stats and abilities[/size]
[*][size=3]A new player home[/size]
[*][size=3]A new set of robes[/size]
[*][size=3]3 new, unique enemies[/size]
[/list]
[font=Verdana][color=#ffffff][size=5][b]Racial Bonuses[/b][/size][/color][/font]

[b][color=#b45f06][size=4]Dwe[/size][/color][/b][color=#b45f06][b][size=4]me[/size][/b][b][size=4]r[/size]
[/b][/color][size=2][b][color=#b45f06][size=4]
[/size][/color][/b]Health: 105
Magicka: 90
Stamina: 105
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.0%
Carry Weight: 275

[list]
[*][b]Logic & Reason[/b]: All crafting skills are 15% more efficient, but shrines and divine amulets do not confer blessings.
[*][b]Technomancy[/b]: You can create unique ancient dwemer staves at forges.
[*][b]Scholarly Heritage[/b]: Skill books grant an additional skill point when read.
[/list]
[color=#b45f06][b]Quest reward - Read 15 skill books to unlock[/b]
[/color][b]Rewire: [/b][i]1/day - [/i]Permanently place a hostile Dwarven animunculus under your control.

[/size][b][color=#999999][size=4]Kothringi [/size][/color][size=2]

[/size][/b]Health: 105
Magicka: 100
Stamina: 95
Health regeneration: 0.5%
Magicka regeneration: 3.125%
Stamina regeneration: 5.25%
Carry Weight: 300

[list]
[*][b]Cohesion[/b]: You may bolster your skin with ores, gaining temporary buffs.
[*][b]Metallic[/b]: You take less damage, and are resistant to poison and disease.
[*][b]Refraction[/b]: You have a small chance to reflect an incoming spell, negating its effects.
[/list]
[b][color=#999999]Quest reward - Craft 30 armor pieces to unlock[/color][/b]
[b]Solidify[/b]: [i]1/day - [/i]Recome invulnerable for 20 seconds.
[b][color=#a61c00]
[size=4]Lilmothiit[/size][/color][/b]

Health: 85
Magicka: 105
Stamina: 110
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 5.5%
Carry Weight: 275

[list]
[*][b]Flight Instinct[/b]: Stamina regeneration increases as health decreases.
[*][b]Limber[/b]: You have a small chance to avoid all damage from an incoming attack.
[*][b]Cunning[/b]: Prices are better, and persuasion attempts are easier.
[/list]
[color=#a61c00][b]Quest reward - Discover 30 locations to unlock[/b][/color]
[b]Nomadic Sprint[/b]: [i]1/day [/i]- Run at an enhanced speed for 60 seconds.

[size=4][b][color=#1155cc]Maormer[/color][/b]
[/size]
Health: 90
Magicka: 100
Stamina: 110
Health regeneration: 0.75%
Magicka regeneration: 3.25%
Stamina regeneration: 4.75%
Carry Weight: 300

[list]
[*][b]Colorless[/b]: Become partially invisible at will. Health, Magicka, and Stamina don't regenerate while the effect is active.
[*][b]Snake Charmer[/b]: You can tame giant snakes by defeating them.
[*][b]Water of Life[/b]: Rapidly regenerate Magicka and Stamina while swimming.
[/list]
[color=#1155cc][b]Quest reward - Perform 25 sneak attacks to unlock[/b][/color]
[b]Tempest[/b]: [i]1/day [/i]- Summon a violent thunderstorm for 60 seconds. Shock spells cost 50% less during the storm.

[size=4][b][color=#6fa8dc]Snow Elf[/color][/b]
[/size]
Health: 100
Magicka: 105
Stamina: 95
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.875%
Carry Weight: 275

[list]
[*][b]Permafrost[/b]: Your ice-coated skin freezes the air around you, draining 10 stamina per second from enemies in melee range.
[*][b]Frozen Spirit[/b]: Frost resistance increases as health decreases.
[*][b]Blood and Snow[/b]: While it is snowing, weapons and spells are 20% more efficient.
[/list]
[color=#6fa8dc][b]Quest* reward - Find the Ancient Falmeri Temple to unlock[/b][/color]
[b]Touch of Winter[/b]: [i]1/day - [/i]Encase surrounding enemies in ice for 20 seconds. Frozen enemies take reduced damage.

*I didn't actually create a Snow Elf racial quest. Instead, there is a book on the table in the temple's bedroom that will unlock the power,  if read by a Snow Elf.

Check the documentation for details on necessary abilities and powers.
[b][font=Verdana][color=#ffffff][size=5]Requirements[/size][/color][/font][/b]

[list]
[*][size=2]Skyrim[/size]
[*][size=2]Update 1.9[/size]
[*][size=2]Dawnguard[/size]
[*][size=2]Dragonborn[/size]
[*][size=2][url=http://www.nexusmods.com/skyrim/mods/10165]RacialCompatibility.esm[/url][/size]
[*][size=2][url=http://www.nexusmods.com/skyrim/mods/24168/?]RaceCompatibility for Skyrim and Dawnguard[/url] (overwrite the files in RacialCompatibility with TMPhoenix's files)[/size]
[/list]
[b][font=Verdana][color=#ffffff]Compatibility[/color][/font]
[/b]
Zebsirious is obviously not compatible with the individual mods. But for those of you upgrading from them, you MIGHT be fine. Don't quote me on it though.

[size=2]Any mod that edits divine amulet enchantments or divine shrine blessings is going to need a patch. It won't break your game, but either my mod will overwrite the other mod's new effects, or the other mod will overwrite my mod's effect that prevents Dwarves from gaining blessings. If you're not playing as a Dwemer, then just load the other mod after mine, and there should be no issue.

Ethereal Elven Overhaul can sometimes cause beards to clip on Maormer, but other face enhancement mods seem to work perfectly.

A Sacrosanct compatibility patch is available [url=https://www.nexusmods.com/skyrim/mods/80513]here[/url]

A patch for Requiem can be found [url=https://www.nexusmods.com/skyrim/mods/99839]here[/url]

[/size]The only other incompatibility would be with any mods that add areas to the same place as the Ancient Falmeri Temple, although I haven't run into any problems with 150+ mods installed.

Mods that edit human and elf races will affect the Dwemer, Kothringi, Maormer, and Snow Elves as well, not that that's necessarily a bad thing.

Body mods probably need a patch, but I won't give support, and I disallow anybody else from doing so, either.

[b][size=5][font=Verdana][color=#ffffff]Permissions[/color]
[/font][/size][/b]
I used several assets from other authors, so you must get their permission before using any of their assets.

[color=#ffffff]But as long as I am credited and notified, you may, without my permission:[/color]
[list]
[*][size=2]Upload translations of this mod[/size]
[*][size=2]Make compatibility patches for this mod (as long as it isn't a waifu or body mod being made compatible)[/size]
[/list]
[color=#ffffff]If you'd like to use assets of this mod for any other reason, you must get my permission first. 

Permission to make a waifu using any of my races will be denied, so don't bother asking.

[/color][b][size=5][font=Verdana][color=#ffffff]Recommended Mods[/color][/font]
[/size][/b]
[url=http://www.nexusmods.com/skyrim/mods/30062/?]Dwemer Beards[/url] - Every dwarf should have a sick beard.
[url=http://www.nexusmods.com/skyrim/mods/34326/?]Dwemer Garb[/url] - Every dwarf should have a sick change of clothes.
[url=http://www.nexusmods.com/skyrim/mods/68425/?]Ordinator[/url] - I've found that my races go pretty well with the new and unique playstyles possible through Ordinator.
[url=http://www.nexusmods.com/skyrim/mods/10442]Dwemer Certified[/url] - Put that Staff of Reparations to use.
[url=http://www.nexusmods.com/skyrim/mods/13130]Summon Ice Wall[/url] - For your Snow Elven mage.
[url=https://www.nexusmods.com/skyrim/mods/62844/]Pirates of Skyrim[/url] - To help your Maormeri pirate get booty.

[size=5][b][font=Verdana][color=#ffffff]Credits[/color][/font]
[/b][/size]
EnaiSiaion for [color=#b45f06][size=2][url=http://www.nexusmods.com/skyrim/mods/61218]inspiration and a few scripts [/url][/size][/color]
SuperJesusV for [url=http://www.nexusmods.com/skyrim/mods/8341/?]Dwemer Race
[/url]expired6978 for [url=http://www.nexusmods.com/skyrim/mods/10165]RacialCompatibility[/url]
TMPhoenix for [url=http://www.nexusmods.com/skyrim/mods/24168/?]RaceCompatibility for Skyrim and Dawnguard
[/url]Staff meshes by [url=http://www.nexusmods.com/skyrim/mods/56037/]EnaiSiaion[/url] and [url=http://www.nexusmods.com/skyrim/mods/22691]Kearsage
[/url]MSLexis for [url=https://www.nexusmods.com/skyrim/mods/41794]Falmer Race[/url] 
Nickorasu for the [url=https://www.nexusmods.com/skyrim/mods/85392]Falmeri shrines[/url]
cad435 for the [url=https://www.nexusmods.com/skyrim/mods/70099/]Ancient Falmer Temple Architexture[/url]
Hallgarth for the [url=https://www.nexusmods.com/skyrim/mods/73855/]bed, candles, and cutlery
[/url]Tcain99 for the [url=https://www.nexusmods.com/skyrim/mods/86234/]Snow Elf Robes
[/url]Den987 for[url=https://www.nexusmods.com/skyrim/mods/43401] Maormer[/url] [url=https://www.nexusmods.com/skyrim/mods/32893/]bodies[/url] and [url=https://www.nexusmods.com/skyrim/mods/33113]Snow Elf Textures[/url]
MihailMods for [url=https://www.nexusmods.com/skyrim/mods/88294]the snakes
[/url]Dreamcuphk for [url=https://www.nexusmods.com/skyrim/mods/62176/]Lilmothiit Bodies
[/url]Bad Dog for Lilmothiit textures
Blazze69 for Lilmothiit textures

Revenge Of the Enemies 1.95 Fix

$
0
0
[size=4]The Different Than Original 1.95 and 2.20 Version is:
[/size][list]
[*][size=4]Not all Enemy will Leveling With Player. [/size]
[*][size=4]Most Enemy Will Leveling With Player in 2.20 Version. Sometimes it to Powerful. [/size]
[*][size=4]Draugr Warlock now have a looting Item. (Gold and Jewelry).[/size]
[*][size=4]Support Unofficial Skyrim Legendary Version.[/size]
[*][size=4]Holy and Shadow Damage Re-balance (Enchants with more Cost).[/size]
[*][size=4]Dragon now have a Double Health to balance with other enemy.[/size]
[*][size=4]Dragon Breath now made a Wall of Flame and Ice.[/size]
[*][size=4]Add some Ability to Boss Type/ Named Enemy (Not All Boss Enemy in 1.95)[/size]
[*][size=4]Replace Telvani to Priest Robe in NPC (Boss Type) to Priest Outfit (Dragonborn), so it can Looting Now.[/size]
[*][size=4]All Dragon Priest now have Special Ability, Now Balance With Other Dragon Priest. (Not All Dragon Priest Enchanted in Old Version).[/size]
[*][size=4]All Guard and Civil War NPC is Leveling with Player. Start at Level 25-150. (but No Skill Added, only Harder to Kill). :)[/size]
[*][size=4]With Guard Leveling with Player, They can survive more against Vampire attack.[/size]
[*][size=4]Tulius, Galmar, Ulfric and Rikke now more Powerfull. Rikke now used Ebony Weapon In a Field Battle.[/size]
[*][size=4]Fix Dark Face Bug.[/size]
[*][size=4]Protema and Night Eagle Dark and Holy Blade Move to their treasure Chest. (Because Sometimes it's not Spawn Correctly)[/size]
[*][size=4]And Much More... (Forget).[/size]
[/list]

Holds The City Overhaul

$
0
0
[img]http://i.imgur.com/zC6HbSQ.jpg[/img]


Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles. The mod expands upon the cities of Skyrim and adds more settlements, architecture, outfits, books and named characters with their own backgrounds, homes and daily routines while ensuring they feel natural and realistic.
 
Falkreath, Winterhold, Morthal and Dawnstar have been rebuilt from scratch with their own unique designs. The mod also adds a bundle of new settlements like Amber Guard and Black Moor. Most of these new settlements have been placed far out of the way and hidden from view to not ruin the expansive wilderness theme of the game. The aim of all of this is to create a more memorable and diverse experience, making the cities actually feel like cities hopefully without ruining the natural and realistic design of the vanilla game.
 
This is not a botanical garden mod, nor is it a beautification mod. Holds aims to stay as lore-friendly as possible and at the same time expand on the backgrounds and stories for its locations.
 
I started working on this project late November 2012 and have devoted averagely two hours a day to the creation kit. One of the reasons I felt this project was necessary was the announcement of various modding projects adding new content to the game. The problem, for me was how expansive their cities looked compared to the cities in Skyrim. Coming into Skyrim from Oblivion I was expecting there to be a 'Better Cities' mod available early on, but there wasn't and I missed the features the Oblivion City Overhaul brought to the game.
 
The mod adds a variety of new books written by myself and Alfredasl which attempts to flesh out the land and history of Skyrim. They are spread to three locations: the Book Store in Falkreath, the Haafingar Library in Solitude and The Palace of Kings Library in Windhelm.
 
Any criticism, questions, and help will be greatly appreciated, even the criticism. However I will have to ask that you make constructive criticism; your opinion does matter and could very well inspire me to make changes, however I have designed this project with myself in mind.

[b][u][youtube]9U6RYo9w8CQ[/youtube][youtube]UnY1ZyN8Yj4[/youtube]

Installation and Requirements[/u][/b]

Make sure that you have a stable and performance friendly game.

It is higly recommended to install ENBoost. Holds uses a lot of memory and might crash unless ENBoost is installed.
Check out the STEP guide on how to install ENBoost.
http://wiki.step-project.com/ENBoost

Add:
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
in SKSE.ini to make sure you don't get infinite loading screen.

I advice installing the mod manually. I have no experience with the mod installer tools and therefor I cannot be much help, and there have been reported many problems from mod users when installing with these tools. What is important is that Holds is loaded last, the only thing that should be loaded after Holds.esp should be its compatibility patches and alternative performance patches. So an example:


Skyrim.esm
Dawnguard.esm
Hearthfire.esm
Dragonborn.esm
SkyrimFloraOverhaul.esp
Holds.esp
HoldsSkyrimFloraOverhaulCompatibilityPatch.esp
----bottom----

Do let me know if your having any problems :)



Naruto2698 has found a possible fix for those who are experiencing crashes and memory related problems (Experimental):

Here's something that can help people finally get rid of their crashes while using skse and sheson memory patch!

http://forum.step-project.com/topic/6726-common-ctds-freezes-ils-and-memory-issues/

add to your description for people to create a shortcut, and right click it to properties to add -forcesteamloader to the path

so it looks like this:
"C/users/blah/desktop/skse_loader.exe" -forcesteamloader

"I just did this and I'm roaming around solitude crash free upon npc load! and my cells load quicker than before!"



Install the meshes and textures from 'Winter Is Coming - Cloaks' by Nivea. You do not need the esp, but you do need the meshes and textures. Give her an endorsement while you are at it.
http://www.nexusmods.com/skyrim/mods/13486/?

Now install Holds into your data folder. Make sure you have compatibility for the mods you suspect would conflict with Holds, see the map on the description page if your unsure, the red marked area's are altered by the mod. Make sure that Holds is at the very bottom of your load order, and that your compatibility patches are beneath the Holds.esp. Now activate Holds and whatever compatibility patches you choose to use in your load order and launch the game. Any problems you encounter can be discussed here on the mod discussion panel, or reported in the bug report panel.

It is advisable to start a new game after installing Holds to avoid annoyances such as the game remembering a bed at a certain location which leaves it stuck in a wall or- something because Holds changes the location. 

Hope you enjoy! :)



[b][u]How to use with Dyndolod[/u][/b]

You will need to use the complete or modular version without the compatibility patches activated when creating the LOD. Once that's done you can safely activate the compatibility patches, and play. :)



[b][u]Current locations affected by Holds[/u][/b]

[img]https://i.imgur.com/OV0nKA0.jpg[/img]


[b][u]What to expect[/u]
[/b]
Memorable cities and new settlements, named individual characters with daily routines and background stories. New shops and inn's, new designs, new books, new outfits, and new locations and secrets to explore and more content in the future, as well as focusing on the other weaknesses that Skyrim has compared to the other games.


[b][u]Future Plans[/u][/b]

Adding more compatibility patches.

Implementing Dialogues for the characters.

Adding Quests which will be added step-by-step as I complete them.

Implementing new Guilds, as well as working on continuations/conclusions to the vanilla guilds which I felt was left hanging on a poor note.

Adding more Outfits.

Implementing new systems such as Banking, alternative transportation with radiant events, and more.


[b][u]Help[/u]
[/b]
I would welcome any help with open arms. I will also support anyone who wishes to create patches/fixes/new content for Holds, provided they use my mod as a dependency.

Helping me get noticed, and perhaps volunteering yourself as a developer, writer or voice actor would be very appreciated!


[b][u]FAQ[/u][/b]

Q: I see purple textures on some of the outfits!
A: Your likely missing the meshes and textures of the 'Winter Is Coming - Cloaks' mod by Nivea.
http://www.nexusmods.com/skyrim/mods/13486/?

Q: I have found a bug/problem! What do I do?
A: Report the bug in the bug panel. And I will see what I can do.

Q: This mod makes my frame-rate drop at 'X' location(s).
A: This can be fixed by:

1: Unchecking ObjectPostProcessing in your ENB, and lowering your ENB quality. Seriously don't have your game looking like you've lost your contact lenses, its not good for your eyes and not good for your performance.

2: Evaluating your choice of texture and meshes. This is purely subjective as I use as much 4k resolution textures as I can and have an average 57-60fps even in the heaviest area's (Falkreath, Solitude harbor). This depends completely on the quality of your computer and is something your going to have to figure out how to deal with on your own. Alternatively I could be persuaded to create a performance version of Holds.

Q: I crash instantly at 'X' location. What do I do?
A: Report it in the bug panel and make sure you include a list of your Skyrim Load-list, and I will see what I can do.

Q: Is 'X' compatible with Holds?
A: Check the compatibility list: http://forums.nexusmods.com/index.php?/topic/4029295-installation-guide-and-more/?p=36835215

Q: Can you make 'X' compatible with Holds?
A: Sure, provided the mod author is okay with it. Ask away.

Q: Can I make a compatibility for Holds?
A: Yes you may. Do ask if you have any questions.

Q: I want to create a patch/fix/extra content for Holds, do I have your permission to do so?
A: Not only will I support you, but you do not need to ask me for permission. Provided you make your mod dependent on Holds and do not include any of the meshes, textures and scripts, or claim ownership of Holds.

Q: May I use your meshes and/or textures in my own mod?
A: Ask permission. I do not own everything in the mod, but even so I am comfortable making sure I know who makes use of my own content.

Q: May I re-upload your mod at another mod sharing website?
A: No. This mod is -Mine- and on the Nexus only. If I find out you've stolen this mod or uploaded it as part of some mod-pack then I will be very angry with you.

Q: I was wondering if I might share some idea's and perhaps things I want changed about Holds, where can I do so?
A: Either at a discussion forum, or in the comment section. I welcome new idea's :)

Q: Would Holds be interested in benefiting from my talents? As a voice actor/level designer/writer/quest and dialogue designer?
A: Yes, but I will need to see examples of your previous work first.

Q: I've uninstalled your mod but I still have your LOD, how can I fix this?
A: Use LOD generator to overwrite the Holds LOD. It is very easy to use, follow the instructions.
http://www.nexusmods.com/skyrim/mods/62698/?

Q: I don't like this mod. It is not for me.
A: I am sorry to hear that. Holds is a Project that I have created with myself in mind. I hope you find a City Overhaul that suits your preferences.

Sexworker s life 1.0a33

$
0
0
[b][size=4]Live your life as a sexworker. Talk to npc and hope that they are interested in your body and your proposals. If so they will pay you, but only if they are satisfied with your performance! And sometimes a client runs to a guard and defames you. Become better and convince your customers to become patrons so they invest more septims in your services.
Play as a man or woman and earn your septims as sexworker. You will be rewarded for all challenges you complete. Make love and not war![/size]
[i]
[/i][/b][b]
[size=3][u]Let´s say it is 94% ready yet[/u][/size] and if I have some new ideas, it will be only ready to 70% or something like that.[/b][b]


[font=Arial][size=4]What you need:

- SexLabFramework (( 162 full ) ( it works for me ))
- SOS - Schlongs of Skyrim - 3.00.004 ( it works for me )
better some Schlongs-Addons ( because the size is different in differnt addons )
- SexLabArouesd_V28b ( it works for me )
- [url=https://www.nexusmods.com/skyrim/mods/48265]FileAccessInterface for Skyrim
[/url][/size][/font][/b][b][font=Arial][size=4][url=https://www.nexusmods.com/skyrim/mods/48265][b][font=Arial][size=4]- [/size][/font] [/b][/url][b][url=https://www.nexusmods.com/skyrim/mods/37481/?]NetImmerse Override[/url]
[/b]- Parent Masters: Update.esm, HearthFires.esm and Dragonborn.esm

[/size][/font][/b][b][size=5]Optional[/size]

- [url=https://www.nexusmods.com/skyrim/mods/60421]Bathing in Skyrim for some dialogs[/url] ( who wants to "play" with a unclean dirty person? )
[/b]
[b]- Swl will work togehter with Paradise Halls.[/b][b][url=https://www.loverslab.com/files/file/2872-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/] Find PaH here[/url][/b] [b]
( Start a function that is "looking" for new slaves who are in the list of Pah. The function will
add those slaves to Swl too and you are able to interact with them in
Swl.  This function will only work if you installed [u]paradise_halls.esm[/u] ! )
[/b] [b]
- Swl will work together with other mods that include sex toys. If you want to wear some plugs to train your sexworker skills, it is possible now.[/b] [b]
( every Plug with the words Plug and Anal or (Anal) and or Plug and Vaginal or (Vaginal) in it could be a training plug now. [u]It must show up with those words in the mcm - dresscode - active slots! So NOT every plug will be able to start training![/u] )[/b]
[b][url=https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/]- ZaZv80[/url][/b][b]  If you want to rent the "Gloryhole Barrel" from Hulda.[/b][b]

[/b][b]
[size=4]What you get:[/size]

[/b][size=3][size=4][left][font=Arial][b]- The ability to sort any animation in menus and decide which game type best suits which dialog options.
- The ability to customize any animation in terms of hardness and delay time. Because the hardness will make your life more difficult or easier!
- A pain-scan-system for aa, av, mf pv, mf pa
- The option to set a harm-level to the schlongs of skyrim which size is given by their faction-rank of sos.
- A lube-system, because lube saves your ass. ( You need to pick the stuf from the ground to get blooms and activate the bottle )
- A plug-training-system, because training saves your a...( Forge your carving knife. Pick up firewood > message )
- A similar system as sos for men only for the female bush. ( 3 types of bushes so far )
- You are able to chose if or if not you want to wear a bush.
- A dresscode-system for the player and for the client ( full control to what you wear during your service )
- A guard-scan-system, because it can be much more interesting to do something forbidden.
- A automatic-client-seeking-system, you can wait for your customers, and do nothing except staring at your own butt.
- A small reward-system for small goals that you achieve during your job.
- A lot of dialogs between you and your clients.
- A ranking-system for clients ( from casual to patron ( 1-11 jobs with the same client ) ) A patron will require services from you that are paid higher.
- A tip-system dependency of skills and arousal of the customer.
- SWL dialogs *reacting* now on Bathing in Skyrim status if you want.
- Bed support via dialog option.
- Black list for npc who should not be part of the auto seeking system.
[b]- Be able to trigger sex animations between two npc in your area! ( no children of course )[/b][/b]
[b][/b][b]- Choose between 1/30 chance, to get sick from sex ( two disease: herpes and or gonorrhoe )[/b][/font][left][font=Arial][b]- The STD will grow over time on your body and will show up as a "Tattoo" / Overlay![/b][/font][/left][font=Arial][b]- You are also able to set your own "Tattoos" on your Body. -> mcm and go to sexworker's life. / SWL Overlays[/b] [b]
Type in a name ( for example "peace" / peace is a dds file with a little peace tattoo )  after that
type in color, glow and body part. Close the mcm and peace will show up
on your body as a overlay. Create your own dds files and put them on
your body as a tattoo if you want. All dds files need to be in the (
Data/textures/actors/character/SwlOv ) file to be ready to found!
[b]- A well trained slave who is able to do solo shows while you are working with a client, is able to
convince the client to tip more gold for your service![/b][/b][b]
[b]- During intercourse, you can now grab your customer's pocket (whoever finds it
may keep it and whoever does not notice, it is your own fault!)[/b] [/b]
[b][b]- Rent the "Gloryhole Barrel"...Enter it and get something to drink while watching your avatar
earning gold. (quick sex without talking) It will only work if you
installed ZaZAnimationPack.esm .[/b][/b]
[/font][size=5][b][font=Arial][size=4]- I Added follower dialogs and if you had installed ZaZAnimationPack.esm there will be masturbation.
- You are able to send your follower to bed and if your rank of speechcraft is high enough your follower will allow you to sleep in the same.[/size][/font][size=3]

[/size] [/b][/size][b]
What you do not get:

- Sex-Animations for Sexlab. Google them, get FNIS, install so many as you want. And SWL will show 3x127 on maximum 3 pages.


Check out my other mod: [url=https://www.nexusmods.com/skyrim/mods/99025]Archery training targets
[/url]
[/b][/left][/size][/size]

Maids II - Deception

$
0
0
[center][b]Original[/b] | [url=https://www.nexusmods.com/skyrimspecialedition/mods/189]Special Edition[/url][/center]

[center]
[img]http://staticdelivery.nexusmods.com/mods/110/images/16021-1-1369077865.png[/img]
[img]http://staticdelivery.nexusmods.com/images/110/407469-1361433974.png[/img]
[/center]
[b]Maids II: Deception[/b] (M2) is a sequel to [url=https://www.nexusmods.com/oblivion/mods/33676]Maids I: Euphoria[/url] for [i]The Elder Scrolls IV: Oblivion[/i]. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.

[b]Quest Start[/b]: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with [font=courier]SMSkyrim.esp[/font] activated. The quest will instruct you to travel to the town of Jonestead.

[center]
[size=4][color=yellow][b][u]The Story So Far[/u][/b][/color][/size]
[/center]
During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.

The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.

200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.

[center]
[size=4][color=yellow][b][u]Features[/u][/b][/color][/size]
[/center]
[list]
[*]17 main quests with several offshoot side quests
[*]A large underground complex with several connecting dungeons
[*]A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
[*]A new dungeon tileset based on the Dwemer ruins of [i]The Elder Scrolls III: Morrowind[/i]
[*]114 interior cells, 16 worldspaces
[*]1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
[*]Approximately 13,000 lines of dialogue with branching paths
[*]79 voice actors voicing 116 characters
[*]A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
[*]Optional MCM menu for maid management
[*]A companion with an optional friendship and romance system
[*]An optional brothel with a dynamic economic system
[*]New items, including those from other TES games
[*]Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline
[/list]

[center]
[size=4][color=yellow][b][u]Episodes[/u][/b][/color][/size]

[b][url=http://forums.nexusmods.com/index.php?/topic/907378-relz-maids-ii-deception]Work-In-Progress Thread (Nexus Forums)[/url][/b]
[/center]
[b]M2[/b] was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.

[spoiler][color=yellow][b]Episode I[/b][/color]
[color=lime][b]28 April 2012[/b][/color]

[color=yellow][b]Episode II[/b][/color]
[color=lime][b]12 October 2012[/b][/color]

[color=yellow][b]Episode III[/b][/color]
[color=lime][b]26 May 2013[/b][/color]

[color=yellow][b]Episode IV[/b][/color]
[color=lime][b]29 March 2014[/b][/color]

[color=yellow][b]Episode V[/b][/color]
[color=lime][b]9 August 2016[/b][/color]
[/spoiler]

[center]
[img]http://staticdelivery.nexusmods.com/images/110/407469-1361433604.png[/img]
[/center]
M2 is a script-intensive mod with [b][color=red]2,072[/color][/b] scripts. It's [b][u][color=yellow]highly recommended[/color][/u][/b] that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.

If playing on an existing save, it's important to [b][u][color=yellow]make a backup[/color][/u][/b] of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data [u]will be[/u] left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.

The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:
[list]
[*]Quest advancement issues
[*]Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
[*]Crashes to Desktop (CTDs) or frozen loading screens
[/list]

Use a save game cleaner, such as [url=https://www.nexusmods.com/skyrim/mods/52363]Save Game Script Cleaner[/url] or [url=https://www.nexusmods.com/skyrimspecialedition/mods/5031]SkyrimTools[/url], as a measure of last resort to repair bloated saves.

[b][u][color=yellow]Please read the FAQs for additional suggestions on what to do when problems are encountered.[/color][/u][/b]

[center]
[img]http://staticdelivery.nexusmods.com/images/110/407469-1361433885.png[/img]
[size=4][color=yellow][b][u]Required[/u][/b][/color][/size]
[/center]
[b]Official DLC[/b]
[list]
[*]Dawnguard
[*]Hearthfire
[*]Dragonborn
[/list]

[center]
[size=4][color=yellow][b][u]Semi-Required[/u][/b][/color][/size]
[i]These are only required for certain installations and optional features.[/i]
[/center]
[list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim (FNIS)[/url][/b]
[list]
[*][b]Installing[/b] - custom animations will be added for certain characters.
[*][b]Not Installing[/b] - characters will stand in place when these animations are requested.
[*][b][color=red]IMPORTANT[/color][/b] - remember to run [font=courier]GenerateFNISforUsers.exe[/font] after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.
[/list]

[*][b][url=http://skse.silverlock.org]Skyrim Script Extender (SKSE)[/url][/b]
[list]
[*]SKSE is a prerequisite for SkyUI.
[*][b][color=red]NOTE[/color][/b] - SKSE features a built-in mechanic that removes references to [font=courier]OnUpdate()[/font] in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs.
[*][b][color=red]NOTE[/color][/b] - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems.
[/list]

[*][b][url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url][/b]
[list]
[*][b]Installing[/b] - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation.
[*][b]Not Installing[/b] - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus.
[*][b][color=red]NOTE[/color][/b] - [url=https://www.nexusmods.com/skyrim/mods/29440]SkyUI-Away[/url] can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system.
[*][b][color=red]NOTE[/color][/b] - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place [font=courier]SMSkyrim.esp[/font] at a higher position.
[*][b][color=red]NOTE[/color][/b] - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console:
[list]
[font=courier]SetStage SKI_ConfigManagerInstance 1[/font]
[/list]
[/list]
[/list]

[center]
[size=4][color=yellow][b][u]Recommended[/u][/b][/color][/size]
[i]These are suggested optional utilities and mods that only serve to enhance features.[/i]
[/center]
[list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/6709]Dimonized UNP Body[/url][/b]
[list]
[*]While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.
[/list]
[/list]

[center]
[size=4][color=yellow][b][u]Pre-Installation[/u][/b][/color][/size]
[/center]
[list]
[*]Install the latest version of Skyrim from Steam ([b]v1.9[/b]). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level.

[*]If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests.

[*]Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.

[*]Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.

[*]Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new [font=courier]SMSkyrim.esp[/font] plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files.
[/list]

[center]
[img]http://staticdelivery.nexusmods.com/images/110/407469-1369071971.png[/img]
[size=4][color=yellow][b][u]Compatibility Patches[/u][/b][/color][/size]
[i]Various mod patches for M2 are available for download on this Nexus Mods page.[/i]
[/center]
[b][url=https://www.nexusmods.com/skyrim/mods/80925]Maids II - Deception Mod Patches[/url][/b] by [url=https://www.nexusmods.com/games/users/7717124]AlpineYJ[/url]

[center]
[size=4][color=yellow][b][u]Incompatible[/u][/b][/color][/size]
[i]The following mods have been confirmed to be incompatible with M2.[/i]
[/center]

[list]
[*][i]Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.[/i]
[/list]

[b][u]KEY[/u][/b]
[color=yellow][b]YELLOW[/b][/color] --- [b]moderate incompatibility[/b]; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as [font=courier][b]ToggleCollision[/b][/font] ([font=courier]tcl[/font]) may need to be used.
[color=red][b]RED[/b][/color] --- [b]major incompatibility[/b]; M2 is rendered unplayable.
[spoiler][list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/64352][color=red]Beggar's Brawl Arena[/color][/url][/b]
[list]
[*]Dirty edits of multiple vanilla AI packages in this mod causes major NPCs in M2 to travel to incorrect locations.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/27578][color=yellow]Briar's End[/color][/url][/b]
[list]
[*]Places a house on top of a quest-specific location in M2 near Darkshade.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/12553][color=red]Dovahkiin Hideout[/color][/url][/b]
[list]
[*]Dirty edit of a vanilla AI package ([font=courier]defaultSitLinkedRefNoConv[/font]) in this mod causes major NPCs in M2 to travel to incorrect locations.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/16188][color=yellow]Fleetford[/color][/url][/b]
[list]
[*]Places a house on top of a quest-specific location in M2 near Darkshade.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/61218][color=yellow]Imperious - Races of Skyrim[/color][/url][/b]
[list]
[*]Overrides gameplay mechanics during scripted moments in M2, including enemy encounters.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/15927][color=yellow]Improved Closefaced Helmets[/color][/url][/b]
[list]
[*]Replaces vanilla ebony helmets resulting in invisible faces for the Heroes of Nirn in M2.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/8429][color=yellow]Interesting NPCs[/color][/url][/b]
[list]
[*]Places the ruin Skyshadow Crypt on top of a quest-specific location in M2 (Euphoria Palace).
[*][b]NOTE[/b] - the included Interesting NPCs patch with M2 alleviates this issue to an extent.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/34492][color=red]Northern Encounters[/color][/url][/b]
[list]
[*]Places a cottage on top of a quest-specific location in M2 (Fort Pazarath).
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/8058][color=red]Open Cities[/color][/url][/b]
[list]
[*]Quests will not progress when instructed to visit cities from the vanilla game.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/4866][color=yellow]Open Faced Helmets[/color][/url][/b]
[list]
[*]Replaces vanilla ebony helmets resulting in invisible faces for the Heroes of Nirn in M2.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/59849][color=yellow]Perkus Maximus[/color][/url][/b]
[list]
[*]Assassination on certain M2 NPCs will not register them as dead.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/19281][color=red]Requiem - The Roleplaying Overhaul[/color][/url][/b]
[list]
[*]Allows essential NPCs to be killed in M2 if the MCM menu settings are not adjusted.
[/list]
[*][b][url=https://www.nexusmods.com/skyrim/mods/60240][color=yellow]Shadows of the Past[/color][/url][/b]
[list]
[*]Places a dungeon behind the Euphoria Palace Catacombs entrance in M2.
[/list]
[/list][/spoiler]

[center]
[img]http://staticdelivery.nexusmods.com/images/110/407469-1361434065.png[/img]
[/center]
[size=4][b]Crashes to Desktop (CTDs)[/b][/size]
[spoiler]
[quote]There are crashes when starting the game.[/quote]
[list]
[*]Disabling other large mods and mods that make land-edits to Skyrim's world may help resolve the issue. Remember that this means progress and stats in those mods will be lost when saved with them deactivated. If the deactivated mod(s) contain scripts, this may cause further issues during the playthrough as mentioned in the WARNING section above. [u]Always[/u] keep a backup save before attempting to find the problem mod.
[/list]

[quote]There are crashes when upgrading to a new version.[/quote]
[list]
[*]This is likely due to script updates made to objects in a cell that the player is currently in upon loading the saved game. A solution is to either try to load that saved game repeatedly until it works or to load a different save first then load the desired save.
[/list]

[quote]There are random crashes or there are crashes when trying to enter an interior added by M2.[/quote]
[list]
[*]If using FNIS, make sure the latest version is installed and update behavior files using the packaged user tool, [font=courier]GenerateFNISforUsers.exe[/font].
[*]Lowering graphics settings may also help resolve frequent crashes. CTDs may be related to low system resources such as RAM and video card RAM.
[*]In addition to the above, ENB and high resolution texture packs place added stress on the system. Temporarily disable them one at a time to determine if they're the cause.
[*]Sometimes the only solution is to play M2 on a new character. An explanation is given in the "WARNING" section at the top of this Description.
[/list]

[quote]There is an infinite loading screen.[/quote]
[list]
[*]While the game is closed, open SkyrimPrefs.ini which is located under several levels of subdirectories in the computer’s Documents folder by default. Locate the variable iTexMipMapSkip and take note of its current value. This variable controls texture resolution and increasing it will reduce strain on VRAM at the cost of texture resolution. Increase the value of the iTexMipMapSkip variable by increments of 1 until the game can continue past the loading screen. Restore the original value of iTexMipMapSkip after saving at a suitable location in-game and having closed the game application.
[*]For the original version of Skyrim, download the Crash Fixes mod and enable the memory allocator patch. Be sure to follow the mod page’s instructions for this feature to ensure that it is enabled properly.
[/list]
[/spoiler]
[size=4][b]Dialogue[/b][/size]
[spoiler]
[quote]Characters can't be spoken to and the message "This person is busy." appears.[/quote]
[list]
[*]The only known solutions besides playing from a new, clean save with few script-intensive mods activated is to do one or more of the following:
[list]
[*]Sprint into the problem NPCs to cause them to stagger and jumpstart the scene.
[*]Disabling and then enabling the characters with this message through the console.
[*]Leave a room and immediately reenter.
[*]Adjust [font=courier]SMSkyrim.esp[/font] in Skyrim's load order.
[*]If an audio device is not connected, scenes will not function properly.
[*]Manually advance the scene/conversation that the characters are supposed to have by using the Resource ID document from the User Resources package in the downloads section and entering the appropriate console commands.
[/list]
[/list]
[quote]Voices for new NPCs are too low or high.[/quote]
[list]
[*]The majority of the recorded lines in M2 have been edited to be on the same audio level as those in vanilla Skyrim. Enabling Loudness Equalization for your computer's main playback device will improve Skyrim's dialogue volume and level the new NPC dialogue automatically (search online for instructions on how to enable this based on your operating system). Note that Loudness Equalization may amplify environment sounds to various levels.
[/list]
[/spoiler]
[size=4][b]Installation[/b][/size]
[spoiler]
[quote]The error "BOSS_API_INVALID_ARGS: Master Files must load before other plugins" when trying to install the mod.[/quote]
[list]
[*]Uninstall any previous versions of M2. When installed, keep the [font=courier]SMSkyrim.esp[/font] plug-in grouped together with master files with the extension .esm. [font=courier]SMSkyrim.esp[/font] has been flagged as a master file as of v4.0 despite retaining the .esp extension.
[/list]
[quote]There are errors when updating M2 with a previous version in Nexus Mod Manager.[/quote]
[list]
[*]Uninstall all M2 installation packages and close NMM. Go to the installation directory of NMM: [font=courier]\\Nexus Mod Manager\\Skyrim\\Mods\\[/font]
Remove all Maids packages from this folder and place them in a temporary folder. Reopen NMM and install the desired packages that were just removed. Delete old or obsolete packages.
[/list]
[/spoiler]
[size=4][b]Missing Textures[/b][/size]
[spoiler]
[quote]There are missing textures (purple objects) or no quest updates.[/quote]
[list]
[*]If downloading and installing via Nexus Mod Manager, it's possible that the M2 installation has been corrupted and requires a reinstallation. This usually only happens when updating from a previous version.
[/list]
[/spoiler]
[size=4][b]Quests[/b][/size]
[spoiler]
[b][u]SMSMQ00 - Jonestead Errands[/u][/b]
[quote]The first quest is not added to the journal and other M2 content is missing.[/quote]
[list]
[*]Try the following to determine the problem:
[list]
[*]Make sure [font=courier]SMSkyrim.esp[/font] and [font=courier]SMSkyrim - Compressed.esp[/font] are present and activated; adjust [font=courier]SMSkyrim.esp[/font] and [font=courier]SMSkyrim - Compressed.esp[/font] in Skyrim's load order if desired.
[*]Ensure that the [font=courier]SMSkyrim.bsa[/font] and [font=courier]SMSkyrim - Compressed.bsa[/font] are present.
[*]In-game, test to see if the town of Jonestead exists by entering [font=courier]cow SMSJonestead 0 0[/font] into the console; if the command fails, consider reinstalling the M2 package.
[/list]
[/list]

[b][u]SMSMQ02 - Serenity's Sirens[/u][/b]
[quote]The Euphoria Palace warehouse/catacombs door remains locked after speaking to Gatoma.[/quote]
[list]
[*]The cause of this bug may be due to a change to the door's lock state after a v2.x update. Select the door through the console and enter Unlock
[/list]

[b][u]SMSMQ03 - Disciples[/u][/b]
[quote]Lilith travels to a location other than The Frozen Hearth in Winterhold.[/quote]
[list]
[*]The cause of this issue is unknown, but may be related to the mod "My Home is Your Home" (see Incompatibilities). To fix the issue manually, enter The Frozen Hearth and enter the following into the console ('xx' = [font=courier]SMSkyrim.esp[/font]'s load order/form ID):
[list]
[font=courier]prid xx061F09
MoveTo Player
prid xx029944
MoveTo Player
evp[/font]
[/list]
[/list]

[b][u]SMSMQ12 - Void[/u][/b]
[quote]Can ___ be saved?[/quote]
[list]
[*]No, this character cannot be saved.
[/list]

[b][u]SMSMQ13 - You Are Not Alone[/u][/b]
[quote]The game hangs on a black screen upon completing the quest.[/quote]
[list]
[*]The entire player character's inventory is transferred to a container when this quest is completed. Having an excessively large inventory through mods and console commands that bypass weight limits can cause this transfer process to freeze. It's recommended to clear out as many items from the inventory prior to entering the cave in this quest.
[/list]

[b][u]SMSMQ16 - Odyssey[/u][/b]
[quote]Where is Dimitri and his ship?[/quote]
[list]
[*]Finding Dimitri and his ship becomes possible upon completing the quest SMSMQ12 - Void as an optional, side objective. To start the final quest, visiting him will be necessary. If SMSMQ15 - Defiance is completed without having visited him, either wait for a courier to deliver a message or speak to the innkeeper in Dawnstar's Windpeak Inn. After receiving a note from either source, read it to allow the rowboat on the east coast of Dawnstar to be activated, leading to Dimitri's ship.
[/list]
[quote]What are the solutions to the crystal arrays?[/quote]
[list]
[*]There are diagrams of the proper alignments scattered on the same floor as the crystal arrays in-game. The Walkthrough (PDF format) included in the User Resources package contains all the diagrams.
[/list]
[/spoiler]
[size=4][b]Miscellaneous[/b][/size]
[spoiler]
[quote]Are the new outfits available to be downloaded separately?[/quote]
[list]
[*]All new outfits in the mod, except for Tarrius's outfit, were designed by other authors; links to the outfits are listed in the Credits section.
[/list]
[quote]Can the Euphoria Palace dancers' outfits be changed to non-lore friendly as in previous versions?[/quote]
[list]
[*]Due to reported conflicts, the outfits had to be removed. Dancers now only wear the standard tavern outfits.
[/list]
[quote]The Euphoria Palace main lobby on the first floor has no lighting.[/quote]
[list]
[*]This is caused by certain ENB setups. Disabling the "sun" ornament will fix the lighting. Do this by entering the following into the console ('xx' = [font=courier]SMSkyrim.esp[/font]'s form ID/load order ID):
[list]
[font=courier]prid xx025698
disable[/font]
[/list]
[/list]
[quote]How can maids be assigned to custom locations?[/quote]
[list]
[*]This feature is available after completing the quest SMSMQ06 - Love and Peace. Ask a maid to follow and travel to the custom location. Once inside, ask the maid to start working there and then dismiss her as a follower so she can begin her work routine.
[/list]
[quote]A specific NPC is left in the maid management system after being fired or removed due to story reasons.[/quote]
[list]
[*]NPCs in M2 use the vanilla follower system when necessary. There are no safeguards for changes made by mods that alter how followers function. It's recommended to avoid using these mods' functions to force M2 NPCs to follow/leave.
[/list]
[quote]Music no longer plays.[/quote]
[list]
[*]This is intentional while playing through certain quests in M2. If no music plays for an extended period of time and beyond critical questline moments, enter into the console [font=courier]StartQuest SMSMiscMusicStop[/font] to force all custom music added by M2 to be removed from the game engine's playlist.
[/list]
[/spoiler]
Viewing all 46965 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>