Adds over 100+ custom buildings to use as a modder's resource. Meshes and Textures are fully pathed via Nifskope and collision added by Chunkmerge. These 3d models have a Royalty Free Licence and can be used for anything so feel free to use it as long as you give credit to me, [b]Gerzie 3D ART[/b] and [b]Johnathan G[/b].
[b]
HOW TO USE:[/b]
1. LOAD UP the ck, go to view objects.
2. Right click the object list, select 'add new' and search for the LeadpipeRudra folder located in your Skyrim/Data/meshes folder.
3. Select a building. (Can also preview them in nifskope.)
4. Name building to unique ID. (AAAJohn'sBigCastle) AAA makes it easier to find in list
5. Right click to select a texture in one of the tab lists (ex. WRwall) = basic castle whiterun stone wall p.s. [b]IMPORTANT![/b] THESE [b]do not[/b] have textures. So you will need to select a texture yourself for each building you use. Yes only one texture was pathed to the building. TOO MUCH WORK to make it perfect, sorry!
6. Hit ok and yes to create new form.
7. Drag and drop object into world from object list.
[b]
TIPS FOR THE CK RENDER WINDOW
[/b]
Click on the object, press f to drop to floor, hold left ctrl to pan camera around object. hold z to drag object up and down. left click and drag to rotate object.
Scroll wheel to move forward and back across the CK world. mouse looks around while holding ctrl. clicking in a spot anchors you to that spot in terms of movement in the CK render window.
press h to raise or lower landscape (landscape tool)
WHILE OBJECT IS SELECTED...
ctrl d will duplicate object
ctrl c, is to copy object, ctrl v is to paste object
delete will delete the object from the world. DO NOT delete object from list!
SAVE the CK often!
[b]BUGS
[/b]
These meshes aren't perfect. Some minor cuts or seams will be seen on some of them. Just cover up with rocks and vines. Get creative!
Another problem is some meshes are VERY far off the view axis. Meaning you have to pan around the object at a great distance to see them in the CK render window. TOO MUCH work to fix that sorry.
Enjoy!
[b]Tools used:[/b]
Nifskope
Blender
Chunkmerge
[b]
HOW TO USE:[/b]
1. LOAD UP the ck, go to view objects.
2. Right click the object list, select 'add new' and search for the LeadpipeRudra folder located in your Skyrim/Data/meshes folder.
3. Select a building. (Can also preview them in nifskope.)
4. Name building to unique ID. (AAAJohn'sBigCastle) AAA makes it easier to find in list
5. Right click to select a texture in one of the tab lists (ex. WRwall) = basic castle whiterun stone wall p.s. [b]IMPORTANT![/b] THESE [b]do not[/b] have textures. So you will need to select a texture yourself for each building you use. Yes only one texture was pathed to the building. TOO MUCH WORK to make it perfect, sorry!
6. Hit ok and yes to create new form.
7. Drag and drop object into world from object list.
[b]
TIPS FOR THE CK RENDER WINDOW
[/b]
Click on the object, press f to drop to floor, hold left ctrl to pan camera around object. hold z to drag object up and down. left click and drag to rotate object.
Scroll wheel to move forward and back across the CK world. mouse looks around while holding ctrl. clicking in a spot anchors you to that spot in terms of movement in the CK render window.
press h to raise or lower landscape (landscape tool)
WHILE OBJECT IS SELECTED...
ctrl d will duplicate object
ctrl c, is to copy object, ctrl v is to paste object
delete will delete the object from the world. DO NOT delete object from list!
SAVE the CK often!
[b]BUGS
[/b]
These meshes aren't perfect. Some minor cuts or seams will be seen on some of them. Just cover up with rocks and vines. Get creative!
Another problem is some meshes are VERY far off the view axis. Meaning you have to pan around the object at a great distance to see them in the CK render window. TOO MUCH work to fix that sorry.
Enjoy!
[b]Tools used:[/b]
Nifskope
Blender
Chunkmerge