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Bards Questing in Tombs Turkish Translation

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Oyuna Ozanlar Koleji için yeni görev ve npcler ekler. Güzel ve kısa bir mod oynanmasını öneririm

Blake The Spider Spider Follower

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Blake is a one of the most recognized Russian mods. This mod add a unique follower - the mutated frostbite spider created by excentric wizard names William Bristow. Bristow was killed by his arch enemy Paul Maric, so Blake now available as a follower of Dragonborn. Bristow also created many spells of summon (mostly the undead), and have unique staff The Green Eye with unique enchantment (Paralyse and absorb stamina on area). Also mod added the unique magic draugr The Abomination Of Elirium plased in area of Gjukar's Monument. Abomination is very strong and dangerous enemy so be careful.
In Skyrim now appeared the new threat - trappers. They very strong psyhopatic nords-archers, that want only kill everyone in Skyrim. They armed with spider bows enchanting with poison. Now, Dovahkiin meet his match with most strongest badass monsters in human body what ever see Skyrim.

Well... back to Blake. As follower his essential. He also have 4 unique "spells" based on poison and unblocking damage, can heal himself as a spriggan, and can conjure 3 unique ghost of arthropods, everyone of which have the unique abilities. 

Blake use next "spells":

[b]Dark venom[/b] deal 100 damage immediately and 20 damage per 20 seconds on small area. It his primary attack.

[b]Acid[/b] deal 100 unblocking damage immediately and 20 damage per 20 seconds on small area. Blake use this attack against the enimies with immunity to poison.

[b]Spider venom[/b] deal 100 damage immediately and 20 damage per 20 seconds and paralise target on 10 second.
[b]
[/b][b]Doom swarm[/b] concentrate attack deal unblocking damage.

[b]Spriggan heal 3 [/b]using as normal spell and restore Blake 300 HP.

[b]Chitin Rage[/b] - conjure 3 unique ghosts of arthropods. It's:
[b]
[/b][b]Spectral Chaurus Reaper[/b]. Shoot the vampire like charges absorbing 10 health per 10 second. Use the extra damage perk in close-in fighting.
[b]
Spectral Mudcrab[/b]. Deal very big unhanded damage and use extra damage perk in close-in fighting.
[b]
[/b][b]Spectral Chaurus Hunter[/b]. Shoot the spectral charges deal 10 health per 10 second. Use the high extra damage perk in close-in fighting.

All three ghosts have 100% resist to frost and poison, and 100% weakness to fire.


Also, mod add in the game many spells of summon. "Я вам не скажу за всю Одессу..." us sung in old Soviet song, what means "I can't speak for all", but personally I was very disappointed, what Bethesda have not added summon undead spells from previous games. End I decided doing that instead of them. Well, now we have:

[b]Bone Thrall [/b]- spell of summon the migty skeleton archer for unlimited time. Bone Thrall have many perks of Shooting.

[b]Bone Thrall-Mage[/b] - spell of summon the migty skeleton cryomancer for unlimited time. Bone Thrall-Mage have many perks of Destruction and can summon [b]Skeleton mage[/b].
[b]
Aspect of Conjuration [/b]- spell of summon the mighty spectral skeleton for unlimited time creating by Shalidor himself. He armed with a daedric battle axe and bow (end perks for them) and have limit of ten summon creatures. He can summon three spectral warrior (classic - warrior, archer, mage) and raise the corps.

[b]Spirit of Fire[/b] - spell of summon the mighty spectral skeleton pyromancer for unlimited time. 

[b]Spider Thrall of Fire -[/b] spell of summon the mighty ghost of frostbite spider name's Attrebus for unlimited time. He have spells fireball and firewall, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Spider Thrall of Frost [/b]- spell of summon the mighty ghost of frostbite spider name's Hyalty for unlimited time. He have spells icy spear and frostbite, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Aspect of Vampirism [/b]- spell of summon the shard of soul of blood dragon for unlimited time. He have the shout "Drain Vitality".

[b]Burnt man -[/b] spell of summon the undead pyromancer created from burnt-out bodies of Helgi and her mother stolen by William Bristow. Conjure for 120 s. He have spells fireball and firewall.
[b]
Skeleton archer [/b]- spell of summon skeleton archer for 60 s.
[b]
Skeleton mage [/b]- spell of summon skeleton mage for 60 s.

Pack of spells known as "[b]Magic Guards[/b]". This spells can summon the ghosts, what can protect area there they be conjure. You can buy from mage in Morphal, Whinterhold and Whiterun five types of this spells:

[b]Dark Guard[/b] - summon the ghostly archer with bow enchanting with absorb helth.

[b]Fire Guard[/b] - summon the flame ghost with same spells as [b]Burnt man.

Frost Guard [/b]- summon the frost ghost with spell "Frostbite" and unique spell of frost.

[b]Storm Guard - [/b]summon the storm ghost with spells "Wall of Storms" and "Thunderbolt".

[b]Guard-Summoner - [/b]my personal favorite[b]. S[/b]ummon the curse ghost with same spell with Spectral Chaurus Reaper. This ghost have 10 limit of summon creatures, can rise the corps, and can congure the [b]Skeleton archer [/b]and the [b]Skeleton mage.[/b]

All five ghost can't move (but can change position) and hawe same level with the player character.

Also mod add:

The unique staff "[b]The Green Eye[/b]" with unique enchantment (Paralyse and absorb stamina on area).

The unique staff "[b]Curse of  God-Lizard[/b]" which bind target to Player and every second transmit him 5 point of Helth\Magica\Stamina for unlimited time.

The unique boss "[b]The Abomination of Elirium[/b]".

New monster - Blake's Descendant. This spiders just cubs, but not underestimate them! They have more weak abilities of their father - can conjure two ghosts and spit same acid with Blake. And hey! They have same level with player character.

New enemies - trappers. Misterious crazy nord archers, who want only one - kill everyone who meet them. They similiar to Berserkers from addon Bloodmoon to TESIII, but more dangerous. They armed with Spiders Bows and have same level with player character. From they corps you can take unique honey mead.

New enemies - the breathless. This powerful undead warriors is most dangerous enemies in Skyrim. They can use frost shouts and have master skill of One Handed Weapon and Blocking. You can found the breathless in the nord region of Skyrim. 

New merchant - The Mudcrab from Morrowind. He is trade some wine and have 30000 gold. Also his trade the Staff of frostbite claws summon the unique frost mudcrab ghost with permanently active spell - the frost cloak. You can found The Mudcrab in the location [url=http://elderscrolls.wikia.com/wiki/The_Lady_Stone_(Skyrim)]Lady Stone[/url].


____________________________________________________________________________________________________________________

Available only russian version of this mod. Anfortenatly i too bad know English to translate very big discription what i writing for this mods. Anyway i hope you like this mod.

Need version of game 1.9 and Dawnguard.

You can found Blake in location "Hunter's Rest" now renaming to "Убежище Бристоу".

____________________________________________________________________________________________________________________



[size=5]                                                      WARNING!!!
[/size]
[size=3]Only here, on nexusmods.com, you can download the latest version of mod Blake The Spider! All other versions of mod Blake the Spider or Паук Блэйк on the other sites is [u]outdated[/u] and [u]irrelevant[/u] files, and can contain seriously bugs, errors, can be inbalanced, or contain viruses and dangerous programs. If you download this mod from any other site, the creator of this mod [u]have no any [/u][u]responsibility[/u] for any inconvenience or problems, what you can get, and most likely geting at downloading this mod from any other sites besides of [b][size=3]nexusmods.com.[/size][/b][/size]

Male Npc Overhaul LE ( sos - sam - bettermale )

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[b][size=6][color=#ff7700][center][/center]v1.31[/color]
not a big updata,just slightly change 7 npc' look[/size][/b][b][size=6]

[color=#ff7700]v1.3:[/color]
[/size][size=6].make this overhaul less dark face bug.
.All the textures have mip map now,and compress some textures
.eyes look more natural
.remove balimund,ulfric,argis in V 1.3,because they are badly made(if you had [color=#00ff00]manually installed [/color]the V1.1 before,you need to manually delete balimund,ulfric,argis' facegen and facetint )


[/size]

[size=5]
first[/size]
[/b][color=#ead1dc][size=3]My english is bad,i hope you know what i am trying to say.This mod will replace 34 male npc's apperence.[/size][/color]
[size=5]
[/size][size=5][color=#ff0000][b]Dark face bug[/b][/color]
[/size][b][size=5][color=#ffff00]Please put this mod at nearly bottom of your load order.try "fast travel "to another city when you see someone have dark face.or [/color][/size][/b][b][size=5][color=#00ff00]Try reinstalling this mod when you see a dark face."loot" the load order.if you see some npc still have black face sometimes, reinstalling is alway helpful.[/color][/size][/b]
[color=#00ffff][size=5][b]
neck gab problem[/b][/size][/color]
[color=#00ffff][size=3]  I change 9 npc's weight,so it will cause neck gab probelm.there are 2 way to slove this:[/size][/color]
[color=#f4f4f4][size=4]1[/size] [/color][color=#00ffff]strat a new game,all the npc won't have neck gab[/color]
[color=#00ffff]    [size=4]                 [/size][/color][b][color=#f4f4f4][size=4]or[/size][/color][/b]
[size=4]2[/size] [color=#00ffff]use the console.  for example,if you want to fix ralof's neck gab, open the console, click ralof, then type " setnpcweight 70 "(i have write all the npc's weight below), enter , then you will see ralof have a wired face,  type " diasble" ,enter ,type" enable ", enter . done!
[/color]

[b][color=#ffd966][size=5]If you don't want some npc changed by my mod[/size][/color][/b]
[color=#ffff00]first,delete the headnif and facetint in my mod before you install my mod[/color]
[color=#ffff00]for example,if you don't want ralof be covered by my mod, you should know ralof's ID(i have write all the npc's ID below),ralof's ID is 2bf9d,then delete these two file in my mod.[/color]
[color=#ffff00]     0002bf9d.nif          (data/meshes/actors/character/facegendata/facegeom/skyrim.esm/ )[/color]
[color=#ffff00]and  0002bf9d.dds     (data/textures/actors/character/facegendata/facetint/skyrim.esm/ )[/color]
[color=#ffff00]After install this mod ,use SSEedit to only open ljtynpc.esp ,find ralof,and remove him.[/color]
[color=#ffff00]
[/color]
[color=#f9cb9c][size=4]name                        weight                     ID[/size][/color]
ralof                               70(changed)                  2bf9d
farkas                             85                                  1a692

jon battleborn               50(changed)                  13bb1
vorstag                             75                                b997f
hadvar                               70(changed)               2bf9f
athis                               70(changed)                1a6d5
vilkas                            70(changed)                   1a694
torvar                             60                                  1a6db
onmund                        15                                    1c194
ainethach                        25                                  13b69
marcurio                          10                                  b9980
tullius                               60                                  1327e     d0577
ancano                            0                                     1e7d7
ulfric                               70                                    1414d     d0575
golldir                             65                                   19fe8
erik                                   60                                   350a7     65657
idolaf battleborn              85                                  13bb2
captain aldis                    80                                   41fb8
argis the bulwark             80(changed)                 a2c8c
erikur                                50                                   13272
sven                                  40                                   1347f
erandur                                0                                   2427d
ahtar                                   85                                  1325f
cosnach                            50                                    13390
benor                                90                                     135e8
calder                                30                                   a2c90
stenvar                             50                                     b9983
balimund                          100                                  1334c
delvin mallory                  60(changed)                    1cb78
belrand                             70(changed)                     b9981
alvor                                   100                                   13475
quintus navale                   40(changed)                   1414c
wilhelm                              55                                     136bb
brynjolf                               65                                      1b07d

[color=#93c47d][size=6][b]credit[/b][/size][/color]

many thank to these awesome authors.if you like me work,please endos their mods

tempered skins for males- vanilla and sos version  BY traa108
[url=https://www.nexusmods.com/skyrimspecialedition/mods/7902]https://www.nexusmods.com/skyrimspecialedition/mods/7902[/url]

apachiiskyhair natural retexture by hein84
[url=https://www.nexusmods.com/skyrim/mods/35092]https://www.nexusmods.com/skyrim/mods/35092[/url]

invisibility and eyes mesh fix by hhaleyy
[color=#57a5cc]https://www.nexusmods.com/skyrim/mods/43055/[/color][url=https://www.nexusmods.com/skyrim/mods/23916]
[/url]
nifmerge  by  tululo
[url=https://www.nexusmods.com/skyrim/mods/40494]https://www.nexusmods.com/skyrim/mods/40494[/url]

racemenu by  expired6978
[url=https://www.nexusmods.com/skyrim/mods/29624]https://www.nexusmods.com/skyrim/mods/29624[/url]

ks hairdos-renewal by  Kalilies and Stealthic
[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]

apachiiskyhair   by  apachii
[url=https://www.nexusmods.com/skyrim/mods/10168]https://www.nexusmods.com/skyrim/mods/10168
[/url]
Salt and Wind - Rough Hair for KS Hairdos by  jasperthegnome
[url=https://www.nexusmods.com/skyrim/mods/79735]https://www.nexusmods.com/skyrim/mods/79735[/url]

SC - The Witcher 3 hairdos by  ShinglesCat
[url=https://www.nexusmods.com/skyrim/mods/94256]https://www.nexusmods.com/skyrim/mods/94256
[/url]
High Res Face Maps for Men by Geonox by geonox
[url=https://www.nexusmods.com/skyrim/mods/4141]https://www.nexusmods.com/skyrim/mods/4141[/url]

Fine Face Textures for Men by urshi
[url=https://www.nexusmods.com/skyrim/mods/27815]https://www.nexusmods.com/skyrim/mods/27815[/url]

dizona body by Letho0036
[url=https://www.nexusmods.com/skyrim/mods/97077]https://www.nexusmods.com/skyrim/mods/97077[/url]

cullen racemenu preset by enaya13
[url=https://www.nexusmods.com/skyrim/mods/97100]https://www.nexusmods.com/skyrim/mods/97100[/url]

Better males - Beautiful nudes and faces - New hairstyles by chris57
[url=https://www.nexusmods.com/skyrim/mods/2488]https://www.nexusmods.com/skyrim/mods/2488[/url]

beards by  Hvergelmer
[url=https://www.nexusmods.com/skyrim/mods/28363]https://www.nexusmods.com/skyrim/mods/28363[/url]

brows by Hvergelmer
[url=https://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411[/url]

Kyoe's Bang'n Brows
[url=https://www.nexusmods.com/skyrimspecialedition/mods/13630]https://www.nexusmods.com/skyrimspecialedition/mods/13630[/url]

svbeards by shadowtiger
[url=https://www.nexusmods.com/skyrim/mods/94462]https://www.nexusmods.com/skyrim/mods/94462[/url]

SOS - Schlongs of Skyrim by b3lisario
[url=http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/]http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/[/url]

the eyes of beauty by LogRaam
[url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]

improved eyes by nazenn
[url=https://www.nexusmods.com/skyrim/mods/82588]https://www.nexusmods.com/skyrim/mods/82588[/url]

natural eyes by  nevenbridge81
[url=https://www.nexusmods.com/skyrim/mods/3589]https://www.nexusmods.com/skyrim/mods/3589[/url]

llygaid Eye Improver by zhoulia
[url=https://www.nexusmods.com/skyrim/mods/91422]https://www.nexusmods.com/skyrim/mods/91422[/url]

Ixum's tattoos by ixator
[url=https://www.nexusmods.com/skyrim/mods/73605]https://www.nexusmods.com/skyrim/mods/73605[/url]

Community Overlays 1 (0-30) Bodypaints Warpaints Tattoos and more made for the Community by domainwolf
[url=https://www.nexusmods.com/skyrim/mods/95587]https://www.nexusmods.com/skyrim/mods/95587[/url]

true brow by  jimtownirish

ks crazy hair 
http://robton.nu/ks-cazy-hairs/

The Life and Death of Casius

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Casius was an Imperial, aligned with the Dark Brotherhood. His journals detail all of his major exploits in the vast lands of Tamriel, and even some lands beyond. Read them to gain insight on the trials Casius had to face, as well has how he dealt with them. As you read, you will find that though you may both walk similar paths, your worlds are slightly different. There are three journals in all, each of which can be found on his corpse outside the Falkreath Sanctuary.

[b]Journal
[/b]The longest of the three, these pages will describe most of the day to day events in Casius's life, from his childhood to his death, and everything in between. Reading this journal will give the reader a bonus in their sneak skill.

[b]Recipes
[/b]A book of powerful recipes developed by Casius for use during his contracts and other exploits in Skyrim. Each of the recipes detailed here can be crafted without the use of mods, though some ingredients are DLC only. Reading this journal will give the reader a bonus in their alchemy skill.

[b]Contracts
[/b]A list of all the contracts undertaken by Casius. See how he chose to deal with each situation, and the ramifications of his actions. Reading this journal will give the reader a bonus in their one-handed skill.

[center]- - -[/center]

Notes: This mod does not require DLC to function; the only drawback for not having the LE version of the game is that some of the locations and recipes cannot be accessed or crafted. Additionally, this is my first ever mod. If there is anything buggy about it, or you have a suggestion, [u]please[/u] feel free to leave a comment or shoot me a direct message. I'm on the Nexus pretty much every day.

[center]- - -[/center]
Requirements: Requires the Male Only optional file from ApachiiSkyHair. As I'm new to the modding scene, I couldn't find a way to make Casius standalone, but will continue to experiment in the future.

[center]- - -[/center]

[b]Special thanks to:[/b]
[u]ApachiiSkyHair by apachii[/u] --- My go-to hair mod, and probably many of yours.
[u]Take Notes - Journal of the Dragonborn by LordConti[/u] --- The inspiration behind this mod. His mod allows the user to pull up a journal and enter whatever information they wish, as well as providing several tabs for entry organization. I cannot stress enough how amazing of a mod it is.
[u]Sithis Armour and Blades by jrc0011[/u] --- The armor used in the screenshot. Highly recommended for any sort of assassin playthrough.

Rudra Places

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[b]For the vets who already have World of Rudra, this mod adds MANY new areas to explore and boss encounters to discover. [/b]

PATCH NOTES V1.0

New areas are navmeshed to be follower friendly, complete navmeshing to connect all areas (perimeter of map) will be done in the future.
New castle exteriors have had their meshes and textures fully pathed via Nifskope and collision added by Chunkmerge.
LOD is included and works as is. Do not use any programs to build LOD.
For now, many exteriors have built in interiors, more true interior work will be done in a later update.



INSTALLATION and REQUIREMENTS

1.  [url=http://www.nexusmods.com/skyrim/mods/52556]Rochester World Wip - by breti[/url]

2. World of Rudra English version 1.75 - by Bee9999  (not on Nexus )

3. download and install Core Files and Textures


HIGHLY RECOMMENDED 

Use your favorite Monster mod, otherwise most enemies will look like bears.
[url=http://www.nexusmods.com/skyrim/mods/70032]Rogue-like Encounters - Fall Edition[/url] by ArwingXL is for patricians.



[b]CREDITS - [/b][size=2] Proof of Permissions available upon REQUEST.[/size]
[size=2][url=http://www.nexusmods.com/skyrim/mods/87681]
[b]
Republic of Maslea - Chapter One[/b][/url]- Anthelius 
[url=http://www.nexusmods.com/skyrim/mods/52556]Rochester World Wip[/url] - breti
[/size][url=http://www.nexusmods.com/skyrim/mods/94940]Rigmor of Cyrodiil[/url] - Rigmor
DraculaCastle - thedarkone1047
[url=http://www.nexusmods.com/skyrim/users/37834630]Mihails Custom Creatures and Animals[/url][b] [/b]
[url=http://www.nexusmods.com/skyrim/mods/57489]Knights of The Garter[/url]- jomalley12211
[url=http://www.nexusmods.com/skyrim/mods/59231]Raven Castle[/url] - Cirena
Morrowind Dwemer Resources - Enter_77
Assets from The Notice Board* and [url=https://www.nexusmods.com/skyrim/mods/64651/?]The Grey Cowl of Nocturnal[/url] - Mannygt
Furniture, Manor House, Viking House, Castle and Inn Resource - Tlafoon
Mostly everything from Stroti viaTamira
Architecture from Rajti15
Griffon Fortress - kraeten
Akavir Tileset - RonnieMagnum
[url=http://www.nexusmods.com/skyrim/mods/87938]Egyptian Palace of Amarna[/url] - pkco2/ Mr.Dave for creating the egyptian architecture
[url=http://www.nexusmods.com/skyrim/mods/95764]Bridges[/url] - digger23
[url=http://www.nexusmods.com/skyrim/mods/92675]Expanded Redoran Resource[/url] -minermanb
[url=http://www.nexusmods.com/skyrim/mods/23828]Adabala Building System - Ayleid Transfusion[/url] - Varlaisaran
[url=http://www.nexusmods.com/skyrim/mods/90667]Ayleid Ruins Building Kit -Resources-[/url] - Imperial Society
[url=http://www.nexusmods.com/skyrim/mods/84433]Lor Modders' Resources[/url] - LorSakyamuni
[url=http://www.nexusmods.com/skyrim/mods/66036]Bosmer City Kit Resource[/url] - baronf
[url=http://www.nexusmods.com/skyrim/mods/59632]Phitt's Sheogorad Resource - Part One[/url] - Tamira
[url=http://www.nexusmods.com/skyrim/mods/60125]Phitt's Sheogorad Resource - Part Two[/url] - Tamira
149+ castle exteriors with Royalty Free Licence created by [b]Gerzi 3D ART [/b]and [b]Johnathan G.[/b]

Hazadir's Enchanted Smithing Clothes

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Adds a Dwarven chest to the "Boss Room" in Avanchazel that contains a Blacksmith Apron and Shoes - each with a 30% Smithing enchantment

Dragonborn Kingdom

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Enter:[b] Dragonborn Kingdom, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1892067517]a Skyrim Mod by M7.[/url][/b]
===============================================
[b]Only Required Files: New World Mod Resource by Breti on Nexus Mods.
You Must Download this or the game will not work/CTD![/b]
(No other DLC required).
===============================================
[url=https://www.nexusmods.com/skyrim/mods/52049]https://www.nexusmods.com/skyrim/mods/52049[/url]
-----------------------------------------------
[b]Credits:
========[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=7417]https://steamcommunity.com/sharedfiles/filedetails/?id=7417[/url]
"Arrowsmith Vanilla Edition v.3d" Mod (uses script for Gift effect)

[url=https://www.nexusmods.com/skyrim/mods/52049]https://www.nexusmods.com/skyrim/mods/52049[/url]
"New World Mod Resource" (by Breti/Nexus Mods)

KS Hairdos Renewal (Hair), Racemenu.esp
DarkFox127 (Videos).
Warriorlvl100 (Input, Ideas).
SehGuhModz (Ideas).
Nifskope, BSA Browser, SKSE, Digital Camera.
M7's Family Photos of Europe (ceiling, Pillars).
Bethesda - Skyrim, Creation Kit, Fallout 4.
M7.
Steam Workshop.
Skyrim Mods & Modders Community (Facebook.com, Discord).
https://www.oldenglishtranslator.co.uk/ ("Dragonborne"). 
===============================================
[b]Do Not Play with Other Mods using this WorldSpace (Incompatible):
(Camelot, Chu Mnt., Build a City 4.0, A State-Builder).[/b]
===============================================
[b]Story:[/b]  [i]"You are the Dragonborn! For your services, you have earned as your reward an entire Kingdom!
This Kingdom contains various Towns, Villages, 4 Mines, a Palace/City, working Villagers and a Tax Collector, Farms, Ranches, etc. The People of Skyrim thank you for saving their lives and souls, and reward you with your retirement gifts."[/i]

===============================================
[b]Features:
=========
(Palace):[/b]

* Item sorter (sorts food items into baskets in the Palace Kitchen).
* Working Farmers (once a day they harvest produce or wheat into Granaries outside the Palace).
* Tax Collector (daily sends 100 gold per trip from his House to the Palace's Bank; you must be there to see this, 2pm to 4pm, the same with Farms outside the Palace).
* Teleport Room (5 portals to various locations) in Palace.
* Bank (you can save from 10 gold to 10,000 gold in the vault).
* Scriptorium (Scribes work there; you can publish books in it, too).
* Armory (+ Mannequins, Display racks, Library bookshelves).
* Horse Seller (Spell Tomes) - buy horses, pets, or teleport spell.
* Knight Recruiter (Dragonknights are mortal - they have Dragon Souls).
* Ranch (Press "E" to access Cows, Rams, Chickens for items (Milk, Eggs, Wool, Leather strips) for harvesting).
* Master Suite (Penthouse level) with working bath tub.
* Living Room Bath (fortifies Magicka).
* Banquet Hall.
* Great Hall with Throne, benches, banners, Dining area, etc.
* Kitchen (+ Rotisserie grill; access to Cold Storage Room in pantry closet).
* Cellar (Wine, Grain storage).
* Brewery/Winery/Meadery utility (make your own drinks!).
* Children's Bedroom.
* Practice Room (The Squire practices there daily).
* Library, Lounge + Bar, Stores, Blacksmith, Chapel of Mara, Servants' room, and Barracks.
* Followers/Companions/Housecarl: (7); NPCs have daily routines (they sleep from midnight to 8am).
* Chef, Bartender, Maid, Bard/Musician, Store keepers, Fence, and other NPCs.
* Working Navmesh (Preferred Path is accessed by pressing "P" onto the red triangles).
* Working LOD (comes with Worldspace).
* Lots of safe storage.
* Dibella University + College Dormitory (with Cafe/ATM). 
* 2 New Races: Dragonborne, Necromancer. (They Do NOT work yet).
* NPC Idles. 
* Constructable objects/items/food (Snowberry Sherbet, Snowberry Coffee, etc.).
* 2nd Courtyard with Knight practicing on a dummy in daytime.
* Museum & Art Gallery.
* Guest Rooms.
* Mage Tower.
* Indoor Pool Chamber (increases Carrying).
* Working Miner in Gold Mine (Delivers varied ingots from 8am to 10am).

=======================================
[b](Towns): [/b]

* 4 Inns; several Stores; Lumberjacks buy firewood, Farmers buy produce, Miners buy ores. 
* Stores in Towns offer various items to buy/sell.
* Simulated buildings (for decoration).
* 4 Mines (Iron, Ebony, Soul Gem, Gold Mines; includes 2 Salt Mines that produce Salt or buried Dwarven Artifacts).
* Entrance to the Kingdom is in a shrine near Helgen/Riverwood on Map.
* Comes with original wildlife (deer, wolves, bears, skeletons, foxes, etc.).
* Tomb of the Dragonborne (watch out for bears!).
* Imperial Villa, & Tax Collector's estates.
* Included: Japan Town from Worldspace, and other effects including ocean waves.
* The Church of Martin Septim. 
* Bank ATMs in Inns/Towns.


[b]Towns/Villages:[/b]
===============
Nordica Township, Japan Town, East Town, Longwood Town, Woods Village, Logsville, Mountain Village, Lokirstead, Imperial Villa/Tax Collector's Estate, Lumbermill, Icy Town + Iron Mines, Ebony Mines Inn, Coastal Shire (Varied Farms).  + Palace City. 
=======================================
Oct. 14, 2019.

M7-2019.

https://steamcommunity.com/sharedfiles/filedetails/?id=1892067517

Thunder Hammer from Warhammer 40K

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[b]How to get the weapon[/b][size=3]:[/size]
[size=2]Either use [url=https://www.nexusmods.com/skyrim/mods/64905]AddItemMenu[/url] or forge it with ebony forge skill.[/size]


[color=#ff0000][b]Install Instructions[/b][/color][size=3]:[/size]

[b]Manager[/b]:

1. Download with Manager
2. Install. This mod doesn't need manual data-folder changing.
3. Don't forget to activate the .esp, if it isn't already activated.

[b]Manual[/b]:
1. Unzip the files. You should get a Textures and Meshes folder and an ThunderHammer.esp .
2. Drop the files in the data folder
3. Rethink the decisions you made in your life that lead to you not using a Manager like Mod Organizer.

[b]Thanks[/b]:
- The creators of Blender, which gave me the possibility to create this model
- The creator of the niftools, which gave me the possibility to integrate it
- The Beyond Skyrim Team, which helped me through the process. Definitely check their project out!

Cozy Taverns

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[size=6][color=#00ff00]                          [/color]
[color=#00ff00]                                   [/color][font=Comic Sans MS][color=#ff7700]WELCOME TO COZY TAVERNS
                                               by Kursan[/color][/font][/size][color=#ff7700]
[/color]


[size=4]Welcome to a fresh release of my Friendlier Taverns with baths, with some nude artwork and bathers added, among other things, hence the new release. [/size]
[size=4]First off it has some dependencies that I will not make changes to in this version or patch it for conflicting mods. If this version does not work for you, please check out the [/size][url=https://www.nexusmods.com/skyrim/mods/75038]Friendlier Taverns page[/url][size=4] that has several versions that may work for your particular wishes. [/size]

[color=#ffff00][size=3]REQUIRED FILES:
This mod requires these files as Masters: Hearthfires and Dragonborn DLCs And [url=https://www.nexusmods.com/skyrim/mods/64798]Campfire by Chesko![/url] [/size][/color]


[size=3][color=#ffff00]KEY FEATURES:[/color]
[color=#00ff00]Each Tavern in Skyrim was individually remodeled to make the sitting arrangements more welcoming and diverse in furnishings. No more cookie cutter look no matter what Tavern you walk into. A number of custom models have been added to serve as safe containers and or decorations and all taverns now have bread ovens and a cooking spit over the fire pit.[/color]
[color=#00ff00]Every Tavern in Skyrim also has a bathing room, fully navmeshed so followers can go in with you. The bathing rooms are attached at floor level at the country side Inns as round silo towers, and so are also circular on the inside with a couple exceptions. Followers will use the tubs and randomly come out of them, but will follow behind you when you leave the bathing room.
Nearly all baths have one or several individual bathers of the different Races stay in the baths permanently; if you use a nude body type they also will be nude. [/color][color=#00ffff]24 Bathers in total[/color][color=#00ff00].
[/color][/size][size=3][color=#00ff00]Markarth and Solitude have more elaborate bath houses and all baths have Campfire heat sources added.[/color][/size]
[size=3][color=#00ff00]All baths have been decorated with paintings from the Witcher 1 that show nudity and are "suggestive". [/color][color=#00ffff]23 Paintings in total[/color][color=#00ff00].[/color]
[color=#ff7700]There are four Barns added to some Inns, They are in Ivarstead, Winterhold, Windhelm and the Nightgate Inn; the player can sleep in the haylofts of these barns and they also have a heat source recognized by[/color][/size][color=#ff7700] [url=http://www.nexusmods.com/skyrim/mods/11163/?]Frostfall[/url][size=3] . 
Most country Inns had outhouses added, this is mainly for looks and immersion sake and the player can sit in them; they have no real function unless you have a mod to add that. (Flies not included) Some have actually a great view if you leave the door open :)
[/size][/color]
[size=3][color=#ffff00]COMPATIBILITY:[/color]
[color=#00ff00]Mods that add NPCs and dialogue work especially well with this mod and together enhance immersion a great deal; I highly recommend their use with this tavern mod, such as [url=http://www.nexusmods.com/skyrim/mods/8429/?]"Interesting NPCs"[/url] and [url=https://www.nexusmods.com/skyrim/mods/65013]"Immersive Citizens"[/url]. 
[/color][/size][color=#00ff00]
This mod should be compatible with any mod[u] that does not change the interior layout of any Tavern, including Navmesh![/u] Exterior changes are minimal and should be compatible with most City enhancing mods. For example most of Jk's mods work fine with this, but in some locations clipping can occur. I tried what I could to make the placement of the Towers as compatible as possible, but due to the vast number of mods that change Towns and Cities that is nearly impossibly to please everyone.
This version is designed to work particularly with the use of[/color] [url=http://www.nexusmods.com/skyrim/mods/11163/?]Frostfall[/url][color=#00ff00] .
Works well with [url=http://www.nexusmods.com/skyrim/mods/75416/?]ClefJ's Rorikstead[/url] which I personally like very much.
[/color]
[color=#ffff00]DETAILS:[/color]
[color=#00ff00]The bathing room in Markarth is probably the most elaborate with a pool in the Dwemer style and the one in Solitude has the largest pool and the most features.

The New Gnisis Corner Club in Windhelm got a more extensive overhaul with moody lighting and Dunmer style lanterns. It features also maps of the old homeland and food and beverages you can otherwise only get on Solstheim. It has a full basement now that features a bathing tub, a mushroom farm and several fire places and a bread oven. A secret tunnel through a well will lead you outside the city walls; you can also enter the city that way and it is fully navmeshed.
It now feels more like a true Dunmer enclave. There is also a second secret door at the very top floor that leads to the roof; only recommended to use if you have the [url=https://www.nexusmods.com/skyrim/mods/96589]Gray quarter overhaul[/url] installed.

There is one abandoned Inn at Fort Dunstad and it also has a bath in the basement, so clear out those bandits for a dip. The Workers house at Mixwater Mill has now a working fireplace and cooking station and one custom container. Just meant as a stop over shelter. [/color]

[color=#ffff00]Known Conflicts:[/color]
Any mod[u] that changes the interior layout of any Tavern, including Navmesh!
[/u]Cutting room floor and Open Cities by Arthmoor conflicts at several locations.
Anna's Winterhold Restored; has some clipping at the barn and bath tower location but can still work.
[color=#efefef]Expanded Towns and Cities by Missjennabee; alters several tavern interiors.
Shezrie's Old Hroldan Town; because it completely remakes the Tavern there.[/color]
Immersive Gray Quarter by Cursedobjects sadly edits the new Gnisis corner club extensively as does this mod.
 

[color=#ffff00]CREDITS:[/color] 
Special thanks to [url=http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=File+name&quicksrc_auth=Refurbmadness&quicksrc_game=110]RefurbMadness[/url] for her help, inspiration and wonderful statics that I used for many containers and porting the paintings.
Be sure to visit her mods too.
Thanks to Bethesda for the last great Elder Scrolls game and to provide the tools to take it farther.
Thanks to Chesko for his awesome mods Campfire and Frostfall for a true survival style experience in Skyrim.

[color=#ffff00]UPDATING FROM "FRIENDLIER TAVERNS"![/color]
For those already using my mod "Friendlier Taverns" Simply install this file over the old one. I did not change the esp. name so you can upgrade with no hassle to your save game.

 MORE [color=#ffff00]RECOMMENDED MODS[/color] to enhance the experience with this mod:

[url=http://www.nexusmods.com/skyrim/mods/60421/?]Bathing in Skyrim[/url] for actual bathing and shower animations to full[size=4]y enjoy the baths.

[url=https://www.nexusmods.com/skyrim/mods/96589]Gray quarter overhaul[/url]; nice immersive addition to Windhelm.

[url=http://www.nexusmods.com/skyrim/mods/67763/?]Go to Bed[/url] for an immersive sleep experience when you rent a room.

[url=http://www.nexusmods.com/skyrim/mods/11770/?]Lets get Naked[/url] for obvious reasons. (there are two mods by the same name, both work)

[url=http://www.nexusmods.com/skyrim/mods/52794/?]Immersive Stables-Vanilla Edition[/url], enhances all the vanilla Stables at the major Cities, I recommend it.
The mod by the same author "Immersive Stables" unfortunately conflicts with my mod at several locations at smaller towns. 

If you enjoy this mod please take a look at my other mods, [url=http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=File+name&quicksrc_auth=kursan&quicksrc_game=110]just follow this link![/url]
[/size]

Serenity - A Silent Moons Camp Overhaul

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With thanks to my friends [url=https://www.nexusmods.com/users/67410746]Simon Magus[/url] and [url=https://www.nexusmods.com/users/5646623]Andrealphus[/url], whose feedback was invaluable for improving the mod and in motivating me to actually finish it.

[size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/30019]SE[/url][/size]
Silent Moons Camp is a ruined nordic structure, around which bandits have built a small camp, supplementing the existing architecture with their own structures where needed.
I took that, and turned it up to 11.
Silent Moons Camp is still a ruined structure, but it's expanded a bit in every direction. There's more wall and more towers, and where the ancient ruins have collapsed, the gaps are bridged by stockade structures to create a blend of the decay of nordic ruins and the tenacious industry of bandit forts, continuing to beg the question of which bandits are secretly master carpenters and practicing structural engineers.
In addition to heavily modifying the camp, there are a few other changes.

[color=#42b3e3][size=5][b]Reawakening the Lunar Forge[/b][/size][/color]
In the vanilla game, the Silent Moons Enchantment is a pretty terrible enchantment. It's only active half the time, it's visual effects are boring, and the damage isn't very good - it doesn't even do damage without the unofficial patch. The in-game notes say it's supposed to behave vampirically, but instead it's flagged as fire damage.
I decided to fix this discrepancy and make lunar damage a somewhat competitive enchantment, as well as give it more interesting visual effects. So I edited the vanilla Silent Moons enchantment and added two new versions. One is an improved version of the basic enchantment that increases in damage as the moon fills, and one is a more efficient absorb health enchantment.
Once the lunar forge has been awakened, any weapon crafted there will have a leveled version of one of the three lunar enchantments, depending on how much the lunar forge has been awakened. The Notes on the Lunar Forge book has been updated to give some cryptic clues on how to proceed. Alternatively, more specific instructions can be read in the spoiler below.
[spoiler]
[color=#42b3e3][size=5][b]Moon Pearls for the Moon Forge! Skulls for the Skull Throne![/b][/size][/color]
The first step to reawakening the Lunar Forge is to collect moon pearls. You'll need 5 to reactivate the forge; there are 17 in-game, because I hate the Stones of Barenziah quest as much as the rest of you. Moon Pearls can be found in the area surrounding Whiterun Hold, mostly within Whiterun proper, or nearby areas in Falkreath, Haafingar, and Eastmarch. They can be found in vampire dungeons, or harvested from Giant Oysters found in bodies of water. For specific locations, see the spoiler below. Gathering five moon pearls for the forge will allow you to craft weapons with the basic lunar damage enchantment while the moons are out. It should be obvious the forge is active due to the pillars of light.
[spoiler]
[list]
[*]5 Giant Oysters within Lake Ilinalta
[spoiler][*]at the foot of the Lady Stone
[*]at the tributary near Half-Moon Mill
[*]on a sunken fragment of Ilinalta's Deep
[*]at the shipwreck
[*]in the nordic burial mound
[/spoiler][*]1 Giant Oyster in the river at Greenspring Hollow
[*]1 Giant Oyster in the river outside Orotheim
[*]1 Giant Oyster in the pool on the Dragonsreach stairs
[*]1 Giant Oyster outside Robber's Gorge
[*]1 Giant Oyster in the White River at Valtheim
[*]1 Moon Pearl in the basement of Dragonsreach, near the Whispering Door
[*]1 Moon Pearl at Silent Moons Camp, in the collapsed tower
[*]1 Moon Pearl in Broken Fang Cave
[*]1 Moon Pearl in the Moldering Ruins
[*]1 Moon Pearl in Shriekwind Bastion
[*]1 Moon Pearl in Mara's Eye Pond
[*]1 Moon Pearl in Pinewood Cave
[/list][/spoiler]
[color=#42b3e3][size=5][b]Pointy Bit First[/b][/size][/color]
The next step of awakening the Lunar Forge requires sticking a sword into the giant stone head at the front of the forge. A silver sword will allow you to craft weapons with the awakened lunar damage enchantment, and an ebony sword will allow you to craft weapons with the lunar health absorb enchantment. Note that for both of these, you'll have to have gathered 5 moon pearls to activate the forge further.
[/spoiler]

[color=#42b3e3][size=5][b]Claiming Silent Moons Camp[/b][/size][/color]
 [url=https://www.nexusmods.com/skyrim/mods/99936][img]https://i.imgur.com/WpA4iBP.png[/img][/url]
Silent Moons Camp can be claimed for Whiterun Hold, the Empire, or the Stormcloaks. This uses the Lawbringer framework. If you do not have the framework active, the mod will disable the ability to claim the camp. The guards for whichever faction you claim it for will have a small chance of spawning with lunar versions of their regular weapons.

Skinny-Dip Skyrim

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[i]Sadly, I must tell you, the Ring of the Nereid was forever lost in a shipwreck, on transit to the College of Winterhold for study, after purchase from Sybille Stentor, who acquired it from an Imperial raid on Broken Oar Grotto.

If you want to go looking, well, Sybille is probably too focused on political intrigue to recall these sorts of incidentals, though, with luck, her letter to the master enchanter, settling the loss, might still be at the College, somewhere among Sergius’ belongings.

[/i][center]*[/center]
Installation: Vortex installation.  Compatible with [b]Realistic Water Two[/b].  Does [u]not[/u] work with Pure Water -- it won’t trigger when standing in water, but will still trigger if swimming.  Any mod which alters or adds water types potentially conflicts with this mod.  [b]Dawnguard[/b] and [b]Dragonborn[/b] are required.  

It works for all oceans, rivers, marshes, hot springs, and underground water, that I know of, but I've found areas in some lakes where water is not represented by a water type, in which case it won't trigger. If that happens, the enchantment uses swimming as a backup trigger, so enter deeper water and it should kick in.

[center]*[/center]
In the optional alternate file, [b]Skinny-Dip Skyrim - Master Ring[/b], enchanted skinny-dip rings worn by followers are only active if the player has "Nereid's Ring" equipped.  Thus, equipping Nereid's Ring on the player toggles its activity for everyone else.  Skinny-dip spells work the same and everything else is the same, though I added more rings to the captain's chest, since if you are using this version, I imagine you will probably need them.  Compatible with [b]Dovahbling[/b].

Requiem - small tweaks

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[size=4][b]

Requiem - Knockdown tweak[/b][/size]

This mod makes all big enemy have knockdown ability with requiem's mass system, and those knockdown effect can be blocked now.
The creatures can knockdown you : Dragon, Giant, Dwemer centurion, Frost atronach, Bear, Sabrecat, Troll, Lurker

requirement : Requiem v3.1.0+

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=4][b]Requiem - npc statefix[/b][/size]

Some npc in requiem didn't have proper perks and equipment, and even Minor Arcana forgot them. This mod make them more consistent with the story. You can see the changelog for detail.

requirement : Requiem v3.1.0+

Feature enemy have been tweaked :
-Orc invader
-Thief(random encounter)
-Skooma dealer(random encounter)
-Red eagle
-Companion ghost
-Orc chiefs
-Umana and Sulla
-Alva
-Forsworn spies inside Markath city
-Haldyn
-Arondil
-Curalmil
-Bashnag
-Corrupted shade in kilkreath ruins
-Venom dragon
-Members of PenitusOculatus
-Members of Dark Brotherhood
-Gauldur brothers
-Giant chaurus
-Warlord Gathrik
-Olaf One-Eye
-Halldir
-Elite Silverhands
-Isran
-The wolf spirits of werewolfs
-The guardian spirits in the quest "Kyne's sacred trial"


Merchants :
-Farengar purchases dragon bones and scales from player
-Dushnamub sells ebony ingots
-Shuftharz sells orichalcum ingots
-Gharol sells a little ebony and orichalcum ingots
-Iddra sells refined malachite
-Rustleif sells quicksilver, iron ingot, and scimitars
-Eorlund sells more high quality armors
-Gunmar sells Dawnguard weapons, enchanted silver weapons, and enchanted Dawnguard armors.
-Florentius sells some scrolls.
Ronthil sells some scrolls.
-Add new scrolls into level list

[list]
[/list]Followers :
-Erandur
-Mercenary followers
-Housecarl followers
-Athar
-Annekke Crag-Jumper
-Adelaisa Vendicci
-J'zargo (The only leveling follower in this mod)
-non-circle Companions
-Serana
-Benor
-Anska
-Delphine

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=4][b]Requiem - VampireCollection[/b]
[/size]
There only have two types of vampire boss in requiem, but I want more!
This mod add Orcish vampire, Dwarven vampire and some sub-variations for each type of vampire, and they are given different spells and equipment. Also, There will no longer have ebony vampire shows up in the first quest of Dawnguard "Awakening (at Dimhollow Crypt)", so player can join the dawnguard first before defeating the demi-god ebony vampires.

Some change you may want to know :
The dawnguard quest line becomes more smooth. It will start easier, but end harder.
The chance of spawning an ebony vampire is reduced to 10% (from 25% in Requiem)
AI will cast conjuration spells more frequently, even for a non-vampire NPC

requirement : Requiem v3.1.0+
Load order :
Requiem.esp
-
Requiem - Immersive Divine Blessings.esp by snbcj
-
Requiem - VampireCollection.esp
-
Requiem for the indifference.esp

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[b][size=4]Requiem - Alduin redone
[/size][/b]Alduin is no longer an ideal master, but he is the true king of dragons. 

What have been changed in this mod?
-Alduin will not summon undead of soul cairn anymore. Instead, he will summon his ally and cultists.
-The summoning ability is given a proper CD time, which makes defensive builds have chance against him.
-Now, Alduin's shouts are more powerful than other dragons
-Add some MR to Alduin
(Compatible with DCO)

requirement : Requiem v3.1.0+

Basic Dining Set Replacer

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A mod that replaces the basic tankard, plates, wooden bowl, basic fork and basic knife that we often see in farmhouses or taverns in the game. By the way the foods you see in the screenshots are just props they aren't included lol

Textures sizes
4096x4096, 2048x2048, 1024x1024


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[youtube]CuZdvE2vfQg[/youtube]

Spiffy Dead Thralls

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[MOD DESCRIPTION]

Create a Spiffy Dead Thrall (up to level 500), to fight for you until it dies... again!

Check your inventory for the spell tome.

Notes:

Works on Non-Humans too!

There is no body FX.

This is a *cough* new spell, so it does not mess with the original Dead Thrall spell.

[AUTHOR]

Satans-Comrade

Website: [url=https://www.deviantart.com/satans-comrade]https://www.deviantart.com/satans-comrade[/url]

[REQUIREMENTS]

Skyrim (Like you didn't know that!)

[SPECIAL THANKS]

ElminsterAU: "TES5Edit" (What this mod was created with.) - [url=https://www.nexusmods.com/skyrim/mods/25859]https://www.nexusmods.com/skyrim/mods/25859[/url][url=https://www.nexusmods.com/skyrim/mods/25859]
[/url]
Amadar: "Papyrus Compiler Plus" (What my scripts went through.) - [url=https://www.nexusmods.com/skyrim/mods/74672]https://www.nexusmods.com/skyrim/mods/74672[/url]

[BORING STUFF]

You may host this mod on other websites.

You may translate this mod to other languages.

This mod is not supported by Bethesda Game Studios or anyone else.

Whiterun - PeV

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A personal view on Whiterun (not big changes from the original concept).

Enjoy!!.

Skyrim Rebalance Mod

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[b]
Skyrim too easy? [/b]

Lets be real at armor and resist cap nothing can touch you for any real danger, and is broken. Well except those OP forswon dual wielders but ok.
To be op in skyrim you need only 2 things: improved or perked armor and resist, after that even if you do crap damage you will survive long enough to kill your foes.


Also the damage the player does can be insane on master or below. 1 shoting a dragon on expert?


This mod comes with main full version or modular with some parts, and optional to increase health, full version no longer increases npc health.


- [b]Skyrim rebalance - Full. [/b]You get all the changes except increased enemy health you can choose if you like to increase or not (see below):

[b]- Skyrim rebalance - Enchantments:

Damage enchantments nerf. Fortify one handed on Gauntlets only, fortify achery on Head gear only[/b], Don't install if you play on legendary. But this mod is intended for master and below. I played on legendary for a while, but after thinking about it, i don't like it anymore, mainly because you need to level up before you can actually engage in combat as well npc to npc fights takes too long, also followers do crap damage and destruction magic is so weak on legendary.

[b]Smithing enchantments can only be used on gauntlets, Smithing items found in the world nerfed by half.
One handed and archery items found in the world nerfed by half.[/b]

[b]
- Skyrim rebalance - Resist - Armor:[/b]

[b]Armor nerfed, [/b]the damage reduction maximum cap lowered. This is the main reason enemy attacks are just a joke in vanilla game. [b]In the video i prove this point, a legendary dragon bites and does almost nothing!. unacceptable!.[/b]

Resistance nerfed, same as armor but with magic stuff, now you can get badly hurt by some dragons or several mages.
[b][b]

[b]Optional, this can be placed below main version or with the others.

- Skyrim rebalance - Resist - Armor plus 10 percent:

Increases resist and armor cap by 10%.[/b]

- Skyrim rebalance - Resist - Armor minus 10 percent:

10 percent less than the normal version. I find this one to be the best.

- Skyrim rebalance - More enemy health
Increased health bonus to npc.

[b]- Skyrim rebalance - More enemy health plus 50 percent[/b]

Adds further 50% more health level bonus  to enemies.

[/b]
[/b][b]I may adjust the armor and resist part later to suit better legendary, or to have more options in master and below, let's see.

- Skyrim rebalance - Better blocking

Gives 60% more blocking with one perk of shield wall, each perk taken after that gives additional 10% until reaching 100%.
[/b][b]

This mod only changes vanilla variables etc, and doesn't have scripts so is safe to uninstall i guess, you should make a hard save before installing any mod though.


------------------------------------------
[b]Updated 28/10/2019
I limited by mistake alchemy to hands only this is fixed now.
[/b]Increased magic resist a bit.
Reorganized files, better blocking fixed it was lower than intended
Now the full version doens't increase enemy health you can choose one of the optionals to do so.
Added +10 percent more armor and resist option.


ENJOY![/b]

Hermit Lake House

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[font=Arial][size=3][color=#d8d8d8]With all necessary [/color][color=#d8d8d8]except beds for children, [/color][color=#d8d8d8]companions and so on.

[/color][/size][/font][size=3][u]Installation[/u]
Use NMM or
Copy files from the mod data folder to your Skyrim data folder.[/size] [size=3]Activate the corresponding esp file.[/size]

Animated Main Menu Mod for PC

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Saw this beautiful animated main menu background in youtube originally made for xbox's skyrim, and i was so moved! when i saw everyone asking for PC version i decided to make one my self!

IS NOT compatible with any kind of main menu background mod!

Please enjoy ^^

Credits:
Ahrimangame
Gogsynxr7 for making this mod for xbox and original idea [url=https://bethesda.net/en/mods/skyrim/mod-detail/4089450]https://bethesda.net/en/mods/skyrim/mod-detail/4089450[/url]
ismetisgor used his mod as my base and his falling ash textures [url=https://www.nexusmods.com/skyrim/mods/86290/]https://www.nexusmods.com/skyrim/mods/86290/[/url]
Joy Aileen for singing this BEAUTIFUL song! amazing song!

Nightshade by Mari

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[center]Nightshade 2k retexture. 

[b]Installation: [/b]
Place Textures folder in the Data. 
[img]https://sun9-47.userapi.com/c854224/v854224769/1453e0/UKruajl4su4.jpg[/img][/center]

True HD ENB-for all weather compatible

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This is a ENB preset for skyrim.ENB version 0.392.

Required MOD:
This ENB preset is compatible all weather! So,the weather mod is not Required.But still recommend use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/73937/]Vivid Weathers[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url] ,or [url=https://www.nexusmods.com/skyrim/mods/52423/]Pure Weather[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS : Screenshots is use for [url=http://www.nexusmods.com/skyrim/mods/17802/]COT[/url] and [url=http://www.nexusmods.com/skyrim/mods/27043/]ELFX[/url].
PS2 : And also you can use for [url=https://www.nexusmods.com/skyrim/mods/77868]Enderal[/url].

Required :
[list]
[*]ENB version matching this mod's version or newer: download and copy enbhost.exe and d3d9.dll or enbseries.dll since this mod has all other ENB file.Do not copy those EXE and DLL files to the Windows directory! Copy them to the Skyrim directory.[url=http://enbdev.com/download_mod_tesskyrim.htm][/url]
[url=http://enbdev.com/download_mod_tesskyrim.htm]ENB download site[/url] OR [url=http://enbdev.com/download_mod_tesskyrim.html]ENB download site[/url][*]This mod has all required ENB preset files including the tweaked ENBoost mod, so you can install this over your current ENB preset. You do not need the previous Wilds preset mod to use this mod.
[*][url=http://dev-c.com/skyrim/enbhelper]ENB helper dll[/url]: This helper dll is now required because the default settings are for the clear or scattered cloudy weathers. Especially the vegetation will look extremely bright with the foggy, cloudy shower, and stormy raining weathers. Please copy the enbhelper.dll file to the Skyrim/enbseries directory.
[/list]
You must modify your SkyrimPrefs.ini for:
[font=微软雅黑][Display]
iMaxAnisotropy=0
fGamma=1.0000
iWaterMultiSamples=0
iMultiSample=0
bTreesReceiveShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=1
bFXAAEnabled=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1



Green Grass:[url=http://www.nexusmods.com/skyrim/mods/85827/]http://www.nexusmods.com/skyrim/mods/85827/[/url]

[/font]I'm chinese.I just know a little bit of English.So,If you don't understand Above the description.Only sorry!
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