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The Dripping Cauldron - Witch playerhome

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The Dripping Cauldron is a small playerhome near Morthal with the look of a traditional fantasy witch cottage. Or at least achieving that look was my intention, and you can judge if I succeeded or not. Though it's small, it was put together from many tiny pieces, so maybe low-end computers will be overwhelmed. There are two beds, one for the player and the other is for the merchant who lives there with you. The merchant, Esme has her own schedule, available for barter all the time, and should you not need her services, just disable her in the console, and the other bed will be available for a follower, as it is unowned. Esme goes to the bath house in the evenings, so you should choose another time to go, if you don't want to see a naked old lady. Just warning you, because I'm nice.

Version 2: I fixed the mountain gap by hiding it with some rocks.

Scripts only file uploaded

Requires Skyrim all DLCs.

Features:

-Fish hatchery
-12 plantable planters (6 inside and 6 outside)
-Apiary (respawning)
-Two chickens (respawning)
-Two chicken nests (respawning)
-Bath house with unique effect
-Naked script for npcs in the bath house
-All smithing stuff outside
-An apothecary merchant: Esme
-Cooking pot
-Oven
-Butterchurn workbench
-Mead barrel gives beverage (on the cupboard)
-Unique enchanter
-Unique alchemy station
-Mirror to change your appearance
-Bed gives well rested bonus (your bed is next to the dresser and the mirror, the one next to the night table is for the merchant or follower if the merchant is disabled with console command)
-Safe storages (except apiary)
-Unique shrine
-Unique shrine blessing (shrine is next to the enchanter)
-Sit on the side of your bed
-Sit on the pillows on the floor
-Idle markers for npcs inside and outside
-Fully navmeshed
-Static clutter
-Visible mapmarker
-Npc face meshes and textures and also bsa with custom contents and scripts are included (this wasn't always obvious...all that experience in modding wasn't completely in vain)

To bring your followers or spouse here use My home is your home mod from Volek https://www.nexusmods.com/skyrim/mods/18045, or Spouses Can Live Everywhere mod from Emma https://www.nexusmods.com/skyrim/mods/11370/.

Credits:

Darkfox127 for his tutorials, because without him half of my mods wouldn't exist, including this one
Artisanix
Blary
Garnet/Flintone
Insanity Sorrow
Lolikyonyu
Oaristys
PS46183
Stroti
Tamira

I hope I didn't forget about anyone, please notify me, if I did.

Last but not least credits to Bethesda Softworks for making The Elder Scrolls V Skyrim.

Warm Sands Village - Khajiit Settlement

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The khajiits got fed up with their treatment in Skyim. Not being allowed inside of the cities? Hah, they'll make their own settlement then! And they did. Thus Warm Sands Village was born. A home away from home, as they say. The settlement consists of three buildings: the inn, the home of a small khajiit family, and your playerhome. The location is south of Clearspring Tarn, almost next to Boulderfall Cave, Shor's Stone and Redwater Den are also nearby. You will notice, that most npcs in the village have human voices, it was necessary for them to function, for example as bard. The village has a visible mapmarker, you can fast travel to it without having to discover the location first.

Requires Skyrim and Hearthfire DLC.

Sharpened Claws Inn:

-Ri'zarr - innkeeper and food merchant (brother of Shazhir, uncle of Shuri and Shara)
-Lisha - bard
-Razindra - apothecary merchant
-Ma'thadar - general goods merchant
-Tzirr - inn patron

Shazhir's Home:

-Shazhir - blacksmith merchant (brother of Ri'zarr, husband of Nahira, dad of Shuri and Shara)
-Nahira - farmer, buys various crops (wife of Shazhir, mom of Shuri and Shara)
-Shuri - khajiit little boy (son of Shazhir and Nahira, brother of Shara)
-Shara - khajiit little girl,  owner of Dumpling, the bunny (daughter of Shazhir and Nahira, sister of Shuri)

The inn has a cooking pot, an oven, and an unique mead brewer with mead and wine recipes. There is no bed for rent. Shazhir's home is just an average family home, nothing notable, only a cooking pot and an oven. Behind the house there is the smithy with smelter, anvil, armorer workbench, grindstone and tanning rack, next to the house there is the woodchopping block. The npcs have their schedule, for example all of them sleep at night. During the day Shazhir goes behind his house to smith, and Nahira goes out to tend your garden. Their children play outside until the evening, where the family takes a trip to the inn before retiring to home for the night. The inn and the npc home have respawning containers and static clutter.

Moonlight Farm:

This is your playerhome. There is a plantable garden next to it, with 12 planter soils. There are 3 chickens, 3 chicken nests, 1 goat, and a grain mill. Inside there is a cooking pot, a butter churn, an oven, alchemy table, arcane enchanter, 1 bookcase, 2 child beds, 4 follower beds, 4 weapon racks, a mirror to change your appearance, and a Shrine of Nocturnal. The double bed gives well rested bonus. There are numerous safe storages and static clutter. Beware, if you have a spouse, two kids and four followers all living there, it'll be VERY CROWDED. It's a really small playerhome.


Version 2 is out!

More buildings:
 -Spell shop
 -Clothing shop
 -Guest House

More npcs:
 -Kheir, a new farmer (doesn't buy crops, just works in your garden)
 -Mazisha, Kheir's wife (clothing merchant)
 -Kishia, Kheir and Mazisha's daughter
 -Dro'jar (spell merchant)
 -Arslan: potential follower and potential spouse, son of the innkeeper Ri'zarr
 -Ashira: potential follower and potential spouse, daughter of Dro'jar
 -Sabiha: owner of the Guest House

More new things:
 -Tzirr has been relocated to Dro'jar's House, where he has a normal bed, instead of sleeping on a bedroll in the inn. He still spends most of his day in the inn though.
 -Arslan and Ashira are in Dro'jar's House too, but they sandbox outside during the day
 -Every single resident of the village goes to the inn for the evenings
 -New dagger display in the playerhome
 -More planters in the playerhome
 -The practice dummy has been relocated, it's not in the bedroom anymore
 -Now four child beds in the playerhome instead of just two
 -New Guest House with six beds for followers (if Sabiha kindly sleeps in her own damn bed)
 -Respawning (I hope it does) hawk nest on a tree next to the Guest House
 -Respawning (again I hope) beehive on Kheir's House

Npcs face meshes and textures, and bsa are included.

Changelog:

Version 1.2 child beds are fixed for Version 1 and dagger display added to follower room

Version 2.2 child beds are fixed for Version 2 and other unnoticable minor fixes

Scripts only file uploaded

Remember to take your family somewhere else and get all your valuables out of the house before you change mod versions, to be sure that there won't be any issues and you won't lose anything.

To be able to bring your family here use the Bless Home spell that comes with TMPhoenix's Hearthfire Multiple Adoptions mod: http://www.nexusmods.com/skyrim/mods/29249/?

To bring your followers or spouse here use My home is your home mod from Volek https://www.nexusmods.com/skyrim/mods/18045, or Spouses Can Live Everywhere mod from Emma https://www.nexusmods.com/skyrim/mods/11370/.

Recommended mods to use with this one:

Khajiit Child Ma'isha by tktk1: https://www.nexusmods.com/skyrim/mods/25654
My little kitty Ma'Rakha by hl84: https://www.nexusmods.com/skyrim/mods/26445/

Credits:
Artisanix
Blary
Cyphe
Garnet/Flintone
Insanity Sorrow
Jokerine
Lolikyonyu
Oaristys
PS46183
Stroti
Tamira
TESAlliance
(I hope I didn't left anyone out, please notify me, if I somehow did.)

Credits last but not least to Bethesda Softworks for making The Elder Scrolls V Skyrim.

Detailed Mine Markers Turkish Translation

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Bu mod haritada maden işaretlerinin yanına içlerinde hangi cevherleri barındırdığını söyleyen bir moddur. Bütün yazılar çevrilmiştir.

Bu benim 2. çevirim hatalarım olabilir eleştiriye açığım. İyi oyunlar.

Equippable Khajiit Fluff plus Optional body replacer

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So I tried my hand att making my own shell meshes/textures for the first time after I wanted my recent Khajiit character to have some fluffy aesthetics, especially since he rushes into combat bare-chested most of the time.
You probably guessed right - I kinda took inspiration from [url=https://www.nexusmods.com/skyrim/mods/89747]Fluffy Khajiit Project[/url]

Basically this mod adds equippable fur shell parts that can be worn on top of any armor, just a heads-up that there might be clipping issues.
Comes with an optional plugin that replaces the naked armor addon for Khajiit with new meshes that already has the fluff.

Screenshots welcome!

Restore Potions Conversion - Crystals

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[size=2]The concept of this mod is to turn less powerful restoration potions into Ultimate ones, which are much more useful later in the game.

I did this by creating a three misc items: [b][color=#e06666][size=3]Healing Crystals[/size][/color], [color=#6fa8dc][size=3]Magicka Crystals[/size][/color]and [color=#93c47d][size=3]Stamina Crystals[/size][/color].

[/b]These crystals can be obtained by extracting them from the potions like so:[/size]

[size=3]1 Crystal   - [size=3]25 points - Potion of [/size]Minor (...)
2 Crystals - 50 [size=3][size=3]points - [/size][/size]Potion of (...)
3 Crystals - [/size][size=3][size=3][size=3][size=3]75 points - [/size][/size]Potion of [/size]Plentiful[size=3] (...)[/size]
4 Crystals - 100[/size][size=3][size=3][size=3][size=3] points - [/size][/size]Potion of [/size]Vigorous[/size][size=3][size=3] (...)[/size]
6 Crystals - [/size][size=3][size=3][size=3][size=3]150 points - [/size][/size]Potion of [/size]Extreme[/size][size=4][size=3] (...)[/size]

[size=2]You can obtain these crystals by boiling the potion in any [color=#f6b26b][size=3][b]Cooking Pot[/b][/size][/color].[/size]

[size=2]Now, in order to [u]balance[/u] the mod but also [u]reward[/u] the player, you can combine these crystals with various ingredients to get [size=3][b]Potions of Ultimate Healing / Stamina / Magicka[/b][/size]:

[color=#e06666][size=4][size=2][size=3][b]Potions of Ultimate Healing[/b][/size][/size][/size][/color]

[/size][/size][size=4][size=3][b]24[/b] Crystals + [i](one of the below) [/i]= 1 Potion of Ultimate Healing

[/size][/size][list]
[*][size=3]Blue Dartwing[/size]
[*][size=3]Blue Mountain Flower[/size]
[*][size=3]Butterfly Wing[/size]
[*][size=3]Swamp Fungal Pod[/size]
[*][size=3]Wheat[/size]
[/list][size=3]
[b]16[/b] Crystals + [i](one of the below) [/i]= 1 Potion of Ultimate Healing

[/size][list]
[*][size=3]Eye of Sabre Cat[/size]
[*][size=3]Rock Warbler Egg[/size]
[/list][size=4][size=3]
[b]24[/b] Crystals + [b]Charred Skeever Hide[/b] = [b]2[/b] Potions of Ultimate Healing

[b]32[/b] Crystals + [b]Daedra Heart[/b] = [b]4[/b] Potions of Ultimate Healing[/size][/size][size=4][size=3]

[size=4][size=2][color=#6fa8dc][size=4][size=2][size=3][b]Potions of Ultimate Magicka[/b][/size][/size][/size][/color]

[/size][/size][size=4][size=3][b]24[/b] Crystals + [i](one of the below) [/i]= 1 Potion of Ultimate [size=4][size=3][size=4][size=2][size=4][size=2][size=3]Magicka[/size][/size][/size][/size][/size][/size][/size]

[/size][/size][list]
[*][size=3]Creep Cluster[/size]
[*][size=3]Red Mountain Flower[/size]
[*][size=3]Elves Ear[/size]
[*][size=3]Giant Lichen[/size]
[*]Grass Pod
[*]Moon Sugar
[*]Mora Tapinella
[*]Vampire Dust
[*]White Cap
[*][size=4][size=3][size=3]Dwarven Oil[/size][/size][/size]
[/list][size=3]
[b]16[/b] Crystals + [i](one of the below) [/i]= 1 Potion of Ultimate [size=4][size=3][size=4][size=3][size=4][size=3][size=4][size=2][size=4][size=2][size=3]Magicka[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
[/size]
[list]
[*][size=3]Ectoplasm[/size]
[*][size=3]Fire Salts[/size]
[*][size=3]Frost Salts[/size]
[/list][size=4][size=3]
[b]24 [/b][/size][/size][/size][/size][size=4][size=3][size=3]Crystals + [i](one of the below) [/i]= [b]2 [/b]Potion of Ultimate [size=4][size=3][size=4][size=3][size=4][size=3][size=4][size=2][size=4][size=2][size=3]Magicka[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
[/size]
[list]
[*][size=3]Briar Heart[/size]
[*][size=3]Pearl[/size]
[size=4][size=3][/size][/size][/list][/size][/size][size=4][size=3][size=4][size=3]
[b]32[/b] Crystals + [b]Human Flesh[/b] = [b]4[/b] Potions of Ultimate [/size][/size][size=4][size=3][size=4][size=3][size=4][size=3][size=4][size=2][size=4][size=2][size=3]Magicka[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][size=4][size=3]
[/size][/size]
[/size][size=4][size=3][size=4][size=2][color=#93c47d][size=3][b]Potions of Ultimate Stamina[/b][/size][/color]

[/size][/size][size=4][size=3][b]24[/b] Crystals + [i](one of the below) [/i]= 1 Potion of Ultimate Stamina

[/size][/size][list]
[*][size=3]Orange Dartwing[/size]
[*][size=3]Purple Mountain Flower[/size]
[*][size=3]Bee[/size]
[*][size=3]Honeycomb[/size]
[*][size=3]Histcarp[/size]
[*][size=3]Silverside Perch[/size]
[*][size=3]Torchbug Thorax[/size]
[*][size=3]Large Antlers[/size]
[*][size=3]Mudcrab Chitin[/size]
[*][size=3]Pine Thrush Egg[/size]
[/list][size=3]
[b]16[/b] Crystals + [i](one of the below) [/i]= 1 Potion of Ultimate [size=4][size=4][size=3][size=4][size=3]Stamina[/size][/size][/size][/size][/size]
[/size]
[list]
[*][size=3]Eye of Sabre Cat[/size]
[*][size=3]Sabre Cat Tooth[/size]
[*][size=3]Wisp Wrappings[/size]
[/list][size=4][size=3]
[b]24 [/b][/size][/size][/size][/size][size=4][size=3][size=3]Crystals + [i](one of the below) [/i]= [b]2 [/b]Potion of Ultimate [size=4][size=4][size=3][size=4][size=3]Stamina[/size][/size][/size][/size][/size]
[/size]
[list]
[*][size=3]Charred Skeever Hide[/size]
[*][size=3]Pearl[/size]
[*][size=3]Small Pearl[/size]
[*][size=3]Hawk Beak[/size]
[/list][/size][/size][size=4][size=3][size=4][size=3]
[b]32[/b] Crystals + [b]Powdered Mammoth[/b] [b]Tusk [/b]= [b]4[/b] Potions of Ultimate [/size][/size][size=4][size=4][size=3][size=4][size=3]Stamina[/size][/size][/size][/size][/size][size=4][size=3]
[/size][/size][/size][/size]
[/size][size=2]You may modify this mod to your content and publish it, as long as you credit me.

[/size]

Teldryn Sero - Dialogue Expansion (TSDE) - Open Ended W.I.P. Project

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[color=#efefef]Hello! Since September '18, I've been slowly working on a large dialogue expansion mod for the DLC2 hireling, Teldryn Sero. I've created mods in the past for other games, but this was my first ambition involving Skyrim/Skyrim Special Edition. After many months of trial and error, I've decided to step away from modding to work on smaller projects outside of gaming. I figured that since I've dedicated way too many hours into this already just for it to die away, why not see if the community would be interested in what I already have?[/color]

[color=#dd7e6b][size=6]Overview;[/size][/color]

[color=#efefef]Now I love the Dragonborn DLC, and think that one of the best additions was introducing Teldryn Sero as a potential follower. The vast amount of his location based commentary separates him from other vanilla followers, making him feel more unique and original. After traveling with him for an extended period of time however, everything started to be pretty repetitious.[/color] [color=#dd7e6b]My goal was to give him around [/color][b]350 additional lines[/b][color=#dd7e6b] of dialogue[/color] [color=#dd7e6b]by taking existing lines from other NPCs sharing his voice type, then reapplying them to different situations.[/color]

[size=4][i][color=#f6b26b]Some of these new situations include;[/color][/i]

[/size][list]
[*][color=#b6b6b6]Player is [b]sneaking[/b] [i](lines are quieter, softer, etc.)[/i][/color]
[/list][list]
[*][color=#b6b6b6]Player is [b]performing a task[/b][i] (enchanting, mining, etc.)[/i][/color]
[/list][list]
[*][color=#b6b6b6]Player either fails or succeeds when attempting to use a [b]lockpick[/b][/color]
[/list][list]
[*][color=#b6b6b6]Player is a [b]Werewolf[/b], [b]Vampire[/b], or a [b]Vampire Lord[/b][i] (when transforming, feeding, etc.)[/i][/color]
[/list][list]
[*][color=#b6b6b6]Player is healing Teldryn, and/or they themselves have [b]low health[/b][/color]
[/list][list]
[*][color=#b6b6b6]visiting certain [b]guild HQs[/b], [b]towns[/b], [b]etc[/b].[/color]
[/list][list]
[*][color=#b6b6b6]additional Hellos, Goodbyes, Trading, Waiting, generic idles[/color]
[/list][list]
[*][color=#b6b6b6]variation depending on [b]relationship rank[/b] to the player[i] (lovers in comparison to allies/friends)[/i][/color]
[/list][list]
[*][color=#b6b6b6]new conversational branches[/color]
[/list][list]
[*][color=#f6b26b]+ many more![/color]
[/list][list]
[color=#efefef]
[/color][/list][size=6][color=#dd7e6b]Project's Current State;[/color]
[/size][size=4]
[/size][size=3][color=#f6b26b]So far I've finished editing, compiling, and organizing a total of [/color][b]338[/b][color=#f6b26b] .wav files. [/color][/size][color=#efefef]Most have only been slightly modified, however a bunch are [/color][color=#b6b6b6]entirely new[/color][color=#efefef]! I spent many, many hours splicing and merging various lines together, so even though the actual file amount is 338, the content in those files consist of assets used from [/color][color=#b6b6b6]nearly 400 different vanilla files[/color][color=#efefef].
[/color]

[color=#f6b26b][size=3]There are [/size][/color][size=3][b]250 [/b][color=#f6b26b]files connected to an .esp in the Creation Kit, all with proper .fuz files.[/color][i] [/i][/size][color=#efefef]A couple lines will need their .lip/.fuz files [/color][color=#b6b6b6]regenerated[/color][color=#efefef] since they played [/color][color=#b6b6b6]slightly out of sync[/color][color=#efefef] while I was testing in-game.
[/color]

[size=3][color=#f6b26b]Over [/color][b]200[/b][color=#f6b26b] lines already have their conditions setup.[/color][/size] [color=#efefef]Be aware, [/color][color=#b6b6b6]the Idles portion is the most incomplete[/color][color=#efefef]! Some of the Idles need tweaking when it comes to frequency rate, some need to be moved to other categories/be deleted, while others don't have anything in place yet [/color][color=#b6b6b6](outside of the basic core such as Teldryn's refid, follower status, etc.)[/color][color=#efefef].
[/color]

[size=3][b]Nothing [/b][b]is properly scripted/connected[/b][color=#f6b26b] to the dialogue branches in-game.[/color] [/size][color=#b6b6b6]Coding[/color][color=#efefef] for when the player is lockpicking, healing Teldryn, and even for just the generic dialogue branches like "Follow me" and "Trading" [/color][color=#b6b6b6]still needs to be entered[/color][color=#efefef].
[/color]

[size=3][color=#f6b26b]Some .wav files [/color][b]may need tweaking[/b][color=#f6b26b] depending on your personal preference.[i] [/i][/color][/size][color=#b6b6b6]A handful of lines have been used multiple times.[/color][color=#efefef] For example, there's a line used for when Teldryn becomes impatient while waiting to do a task for the player, while also acting as a potential goodbye ONLY when Teldryn is waiting for the player. If you run into a line you want to delete, edit, move, etc., go right ahead![/color] [color=#efefef]It really comes down to you and where you want to take this.[/color]
[url=https://imgur.com/a/7eyWtRo]
[/url]
[size=6][color=#dd7e6b]Additional Details;[/color]
[/size]
[list]
[*][color=#b6b6b6]Although Teldryn Sero - Dialogue Expansion (TSDE) does [b]NOT[/b] require [url=https://www.nexusmods.com/skyrim/mods/74568][/url][url=https://www.nexusmods.com/skyrim/mods/74568][/url][url=https://www.nexusmods.com/skyrim/mods/74568]Relationship Dialogue Overhaul (RDO)[/url] as a masterfile, I tried to design everything in tangent so this mod can be used alongside it.[/color]
[color=#b6b6b6]
[/color][*][color=#b6b6b6]I tested this mod [b]6[/b] times in-game, and had the intention of compatibility for both [b]Oldrim[/b], and [b]Special Edition[/b].[/color]
[color=#b6b6b6]
[/color][*][color=#b6b6b6]This project contains a few vague, yet suggestive comments, along with [b]1[/b] new instance where "f*ck" is used. I tried to keep everything as lore-friendly as possible by sticking to the vanilla structure.[/color]
[color=#b6b6b6]
[/color][*][color=#b6b6b6][b]You need ALL the DLCs for in order to work on this project![/b][/color]
[/list][list]
[color=#efefef]
[/color][/list][size=6][color=#dd7e6b]Terms of Usage;[/color]
[/size]
[list]
[*][color=#dd7e6b]You must [b]ALWAYS[/b] give me credit![/color][color=#efefef] Even though this is now an open project, I don't want the work I have done to go without acknowledgement. Whether that means linking back to my [url=https://www.reddit.com/r/skyrimmods/comments/bqiujm/wip_dialogue_expansion_mod_for_teldryn_sero_up/]original post[/url], to my [url=https://www.nexusmods.com/users/42417205]Nexus profile[/url], or to my [url=https://foamimi.tumblr.com/]tumblr page[/url], somewhere you need to mention I participated in this mod's creation.[/color]
[color=#efefef]
[/color][*][color=#dd7e6b]This was intended to expand [b]Teldryn Sero's dialogue specifically[/b], so please keep this mod centered around [b]him[/b].[/color][color=#efefef] Whether that means you keep this as an expansion, you turn it into a quest, or something completely different, all I ask is that the lines are connected to [i]him[/i] rather then another NPC.[/color]
[color=#efefef]
[/color][*][color=#dd7e6b]If you decide to take this on and publish it in a more completed state, [b]go right ahead![/b][/color][color=#efefef] Upload it to Nexus, tumblr, Bethesda.net, whatever other mod sites exist out there, but you NEED to give me credit. If you have donations enabled, I ask that they are either turned off completely, or go to me (send me a PM if it even gets to that point lol).[/color]
[color=#efefef]
[/color][*][color=#dd7e6b]Don't be wack and cruddy by uploading this behind a paywall!![/color]
[/list][color=#efefef]

Thanks for any interest in advance! If there's any questions or wonderings, I'll try answer what I can. I'm way beyond done with modding, and really hope someone will turn this into their own vision, and have it become something great![/color]

Lawbringer

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For an idea that I included on a whim, the ability to claim Valtheim was surprisingly well-received. People liked the idea of their actions having a lasting, positive impact on the world, and they also liked not being extorted by a bandit who didn't realize how underleveled she was. It was nice to know those bandits wouldn't be an issue for you, or anyone else, after you dealt with them once, instead of finding a new set of squatters every two weeks.
I've done different kinds of mods since then as my interests shift basically at random, but the idea of spreading the ability to claim locations across more and more parts of Skyrim was something people often brought up if they were talking about one of my mods. Only recently was I able to make a system that I could easily spread from one area to the next, letting you claim more and more areas as your character defeated the enemies there, stabilizing Skyrim one area at a time.

Lawbringer is a mod that lets you claim several bandit outposts for the faction you support, and it's a framework that can be expanded to let you claim any location for any faction you like. After clearing a supported area, you'll be able to find a nearby banner and use it to claim the fort. After that, waiting or leaving the fort will clear it and lead to it being taken over by the faction you claimed it for. Lawbringer supports Radiant Exclusions by default, so there's no chance of you being sent to clear a boss who no longer exists as long as you've got the Radiant Exclusions plugin.

Currently, five areas have added support for Hold guards, Imperial soldiers, or Stormcloaks. These are:
[list]
[*]Ruins of Bthalft
[*]Falkreath Watchtower
[*]Nilheim
[*]Pinefall Bridge
[*]Rift Watchtower
[/list]Tactical Valtheim and Halted Stream Mine already use a more customized version of Lawbringer's system, and my upcoming Silent Moons Camp mod will as well. I'm planning how I want to handle Forsworn and the Reach in general, and once that's over I should be able to support every Forsworn camp. Mountain passes like Brittleshin Pass are also on my list once I've added support for locations that cross Hold borders.

Adding basic Lawbringer support to a new area takes me about 10 minutes right now. Mostly, it's a matter of drag and dropping the right things, and then my system will Just Work. I'll be writing a formal guide for how anyone who's used the CK before can add basic Lawbringer support to a new area in the next few days; until then, feel free to PM me about it and I'll be happy to discuss how to use the framework with you.

Manul - Male Khajiit Replacer

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This mod replaces the male Khajiit head models with remodelled meshes that look more like a grumpy feline known as the Pallas' cat.
Khajiit NPCs aren't affected by the new mesh unless you regenerate new facegen data using the CK.
Comes with an SoS-compatible body texture.

[s]Known issues:
Most hairdos will not look right with the new head, especially not the facial hairs. Even helmets will look out of position. Don't feel like adjusting them all for now.
I also don't really plan to make a female version, then in my mentality pallas cats aren't really meant to look feminine :)
[/s]I've now adjusted most headparts to look better with the sculpted head mesh.

Consider the assets in this file a modders resource.

List of recommended mods to use alongside this replacer:
[url=https://www.nexusmods.com/skyrim/mods/16976]Grimoas Plantigrade Feet for Beast Races[/url]
[url=https://www.afkmods.com/index.php?/files/file/1699-fluffy-khajiit-tail/]Fluffy Khajiit Tail[/url]

Credits:
mrLenski - "Coverkhajiits" face texture (modified by me)
ShinglesCat - "SC - Khajiit Improvement" body texture (modified by me)

Serenity - A Silent Moons Camp Overhaul

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With thanks to my friends [url=https://www.nexusmods.com/users/67410746]Simon Magus[/url] and [url=https://www.nexusmods.com/users/5646623]Andrealphus[/url], whose feedback was invaluable for improving the mod and in motivating me to actually finish it.

[size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/30019]SE[/url][/size]
Silent Moons Camp is a ruined nordic structure, around which bandits have built a small camp, supplementing the existing architecture with their own structures where needed.
I took that, and turned it up to 11.
Silent Moons Camp is still a ruined structure, but it's expanded a bit in every direction. There's more wall and more towers, and where the ancient ruins have collapsed, the gaps are bridged by stockade structures to create a blend of the decay of nordic ruins and the tenacious industry of bandit forts, continuing to beg the question of which bandits are secretly master carpenters and practicing structural engineers.
In addition to heavily modifying the camp, there are a few other changes.

[color=#42b3e3][size=5][b]Reawakening the Lunar Forge[/b][/size][/color]
In the vanilla game, the Silent Moons Enchantment is a pretty terrible enchantment. It's only active half the time, it's visual effects are boring, and the damage isn't very good - it doesn't even do damage without the unofficial patch. The in-game notes say it's supposed to behave vampirically, but instead it's flagged as fire damage.
I decided to fix this discrepancy and make lunar damage a somewhat competitive enchantment, as well as give it more interesting visual effects. So I edited the vanilla Silent Moons enchantment and added two new versions. One is an improved version of the basic enchantment that increases in damage as the moon fills, and one is a more efficient absorb health enchantment.
Once the lunar forge has been awakened, any weapon crafted there will have a leveled version of one of the three lunar enchantments, depending on how much the lunar forge has been awakened. The Notes on the Lunar Forge book has been updated to give some cryptic clues on how to proceed. Alternatively, more specific instructions can be read in the spoiler below.
[spoiler]
[color=#42b3e3][size=5][b]Moon Pearls for the Moon Forge! Skulls for the Skull Throne![/b][/size][/color]
The first step to reawakening the Lunar Forge is to collect moon pearls. You'll need 5 to reactivate the forge; there are 17 in-game, because I hate the Stones of Barenziah quest as much as the rest of you. Moon Pearls can be found in the area surrounding Whiterun Hold, mostly within Whiterun proper, or nearby areas in Falkreath, Haafingar, and Eastmarch. They can be found in vampire dungeons, or harvested from Giant Oysters found in bodies of water. For specific locations, see the spoiler below. Gathering five moon pearls for the forge will allow you to craft weapons with the basic lunar damage enchantment while the moons are out. It should be obvious the forge is active due to the pillars of light.
[spoiler]
[list]
[*]5 Giant Oysters within Lake Ilinalta
[spoiler][*]at the foot of the Lady Stone
[*]at the tributary near Half-Moon Mill
[*]on a sunken fragment of Ilinalta's Deep
[*]at the shipwreck
[*]in the nordic burial mound
[/spoiler][*]1 Giant Oyster in the river at Greenspring Hollow
[*]1 Giant Oyster in the river outside Orotheim
[*]1 Giant Oyster in the pool on the Dragonsreach stairs
[*]1 Giant Oyster outside Robber's Gorge
[*]1 Giant Oyster in the White River at Valtheim
[*]1 Moon Pearl in the basement of Dragonsreach, near the Whispering Door
[*]1 Moon Pearl at Silent Moons Camp, in the collapsed tower
[*]1 Moon Pearl in Broken Fang Cave
[*]1 Moon Pearl in the Moldering Ruins
[*]1 Moon Pearl in Shriekwind Bastion
[*]1 Moon Pearl in Mara's Eye Pond
[*]1 Moon Pearl in Pinewood Cave
[/list][/spoiler]
[color=#42b3e3][size=5][b]Pointy Bit First[/b][/size][/color]
The next step of awakening the Lunar Forge requires sticking a sword into the giant stone head at the front of the forge. A silver sword will allow you to craft weapons with the awakened lunar damage enchantment, and an ebony sword will allow you to craft weapons with the lunar health absorb enchantment. Note that for both of these, you'll have to have gathered 5 moon pearls to activate the forge further.
[/spoiler]

[color=#42b3e3][size=5][b]Claiming Silent Moons Camp[/b][/size][/color]
 [url=https://www.nexusmods.com/skyrim/mods/99936][img]https://i.imgur.com/WpA4iBP.png[/img][/url]
Silent Moons Camp can be claimed for Whiterun Hold, the Empire, or the Stormcloaks. This uses the Lawbringer framework. If you do not have the framework active, the mod will disable the ability to claim the camp. The guards for whichever faction you claim it for will have a small chance of spawning with lunar versions of their regular weapons.

Dragons Keep

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[center]
[img]http://i.imgur.com/f3nYLAT.png?1[/img][/center]


Note:  The TKAA patch is designed to take full advantage of version 3 of TKAA (either one), & will cause CTD with version 1 or 2.

Dragons Keep:

This mod is my answer to a question that bugged me ever since my first playthrough - What can be done about all those orphaned kids running around Skyrim?  Being limited to adopting only a few kids still left several children without a place to call home, & ensuring their health & well being seemed like a noble endeavor at the time, so I decided to make a boarding school mod to house them in...

This mod will allow you to send up to 12 orphaned kids off to boarding school, where they will join other kids in class, recess, & other school activities.  This mod also includes a private home that you can use as your own if you so choose, as well as a private quarters area on the top floor of the school, & plenty of unassigned beds for followers on various parts of the school, if you need them.

Overall, there is room for 36 adult followers, 12 child student followers, a spouse, & six adopted children.  And, to make things more realistic, there are plenty of added NPC's who are training, attending classes, working, playing, relaxing, or otherwise involved in many other endeavors one would expect to see going on at a fully functional boarding school.

The dialogue system/MCM is designed with a twelve child recruitment limit in mind.  That means you can recruit six boys & six girls total, because there are only six beds available for each in the dorm rooms.

Dragons Keep will also work with the more popular adoptable elf & beast race children mods, & will allow you to even recruit the vanilla children who are not orphaned.  So, if you're one of those players who wants unruly children out of the picture, you'll be able to send them off to boarding school where they will quickly learn some manners.  The dialogue system turns off all adoption dialogue as long as they are students, & returns them to their previous state if they leave the school.

You will not be able to use this dialogue on any of the children in the Honorhall Orphanage until after the "Innocence Lost" mission is completed, otherwise it would break that quest & the orphans go missing.  Aventus is included in this, in case you use another mod to make him adoptable.

Enjoy!

ToppDog
[center]
[youtube]wiIE8LSU7mY[/youtube][/center][center][/center]
[center][youtube]TVD4Osh9xlw[/youtube][/center][center]
[youtube]QOvMvivtIv8[/youtube][/center]

[img]http://i.imgur.com/5MJD5q9.png?1[/img]

• Dragons Keep Academy – a Dragonsreach style estate that serves as a player home, as well as a boarding school for all those orphans of Skyrim
• Dragons Nest – a practical home with all the essentials, designed to be fully compatible with Hearthfire & the Hearthfire multiple adoptions mod
• Dragons Lair – a small hidden cave that can be used as a secret hideout or camping spot


[img]http://i.imgur.com/unaUYNO.png?1[/img]

Exterior:

• Set high on a mountaintop near Swindler's Den outside of Whiterun
• Accessed by crossing a Dragon Bridge style bridge between Dragons Keep Academy & Dragons Nest
• Panoramic views from three large patios
• Bathing Beauties style pool built into the private patio off the Master Suite

Main Hall:

• Dining Hall with seating for 48 dinner guests
• Lecture Room with 18 student capacity
• Library/Bookstore with 55 normal bookshelves & four encased ones for rare books (enough for 3000+ books, overall)
• Lots of room for trophies, display cases, or mannequins, etc.

Inner Hall (an additional wing behind the throne area):

• Green Room with bar behind throne area
• Cafeteria/Buffet style dining facilities for staff/guards
• Massive kitchen with dual fireplaces & large roasting pit
• Staff/servant living/sleeping quarters

Dormitory:

• Multi-themed play area that includes a functional & explorable Castle Playset
• Carpeted story telling/book reading area
• Girls Dorm that sleeps twenty-four, & has a common area with a dollhouse & action figures
• Boys Dorm that sleeps twenty-four, & has a common area with a mini castle & action figures

Lower Hall:

• Chapel
• Alchemy Classrooms/Lab
• Enchanting Classrooms/Lab
• Olympic sized swimming pool with three diving platforms
• Combat training area with archery range, melee training area, & arena area
• Guard living/sleeping quarters
• Armory/Trophy Room

Private Quarters:

• Redesigned dual staircase/entryway which places the private quarters above the second level (where it should be)
• Private Dining area with seating for eight
• Three room master suite with a three person bed & dual exterior doors leading to a patio/private pool area
• Two additional bedrooms
• A Castle/Dungeon style suite (designed as living quarters for Serana)


[img]http://i.imgur.com/zkZv6mW.png?1[/img]

Exterior:

• House sits atop a castle tower style platform overlooking Whiterun & the tundra wilderness, teaming with mammoths, elk, & deer
• Has stable area with six named horses, including a white one

Interior:

• Upstairs has a master bedroom, & two additional adoption ready bedrooms with three beds each for six adopted kids
• Downstairs has a kitchen, dining, living, & den area

Basement:

• Has all necessary crafting equipment (accessed by cellar door under left exterior porch)


[img]http://i.imgur.com/uNarSuu.png?1[/img]

• Basically a simple, modified, kid friendly version of Broken Helm Hollow, with an added exit leading to a dragongling nest area
• Entrance not noticeable until very near the obscured entrance (not on map, & not "discoverable")
• Camping area with campfire & a couple of bedrolls
• Booby trapped treasure chest
• Secret door leading to an additional room in the cave


[img]http://i.imgur.com/RAGay9Y.png?1[/img]

• Updated version of Skyrim
• Dawnguard DLC
• Hearthfire DLC
• Dragonborn DLC

[img]http://i.imgur.com/sic1CBo.png?1[/img]

• My little hatchling Ram-Ku-Argonianboy
• My little kitty Ma-Rakha-Khajiitboy
• KhajiitChild Maisha
• Aymar and friends - Adoptable ElvenChildren (RS Children based)
• Tokkimoon's More Adoptable Children
• Adoptable Argonian Hatchling -Chases-Starlight
• Dovahkinder Complete Mod
• Hearthfire Multiple Adoptions (if you want to adopt up to six children)
• My Home Is Your Home 4.3
• All Follower Voice Types with Greetings
• Amazing Follower Tweaks
• Detailed Rugs
• Vanilla Mannequin Script Fix
• Multiple Floors Sandboxing
• Better Steel Arrows And Quiver
• Jaxons Utilities



[img]http://i.imgur.com/TY4yH6T.png?1[/img]

Not Compatible With:

• Dragonsmount by maxrsp - If you don't like kids but want something similar, his mod is awesome!
• Mirai - the Girl with the Dragon Heart by kaleidx (only the later versions which edit the Lonely Mountain area are incompatible).
• Any other mods that use the same cells as this one

Compatible With:

• TES Arena - Skyrim Frontier Fortress (Blackmoore module), but you should place this mod on top of the Blackmoore module in your load order to make the blackmoore module run better. Thanks to adammcbane for testing this :)

• Agent of Righteous Might - these two mods are still playable together, but you cannot access the entrance to one of the quest locations of this mod unless you use the "tcl" console command to get there, because it is buried under the landscape from my mod.  This is the only reported conflict with these two mods, so you should be able to use them both as long as you're willing to use the console command to get inside for one quest.  Thanks to adammcbane & InMyBestInterest for testing & reporting this :)


[img]http://i.imgur.com/rZGWVM0.png?1[/img]

• Uninstall any prior versions
• Install using NMM, or manually put the .esp file into your Skyrim Data folder


[img]http://i.imgur.com/lcWpdhA.png?1[/img]

• Remove any items you want to keep
• Relocate any followers you don't want going missing
• Uninstall using NMM, or manually remove the .esp file from your Skyrim Data folder


[img]http://i.imgur.com/zOjcb3G.png?1[/img]

• RS patch
• More children's clothing options


[img]http://i.imgur.com/GsG7srX.png?1[/img]

• maxrsp for the Dragonsmount mod, which was the inspiration for this mod
• Tamira for helping me out more times than I can count with various meshes, pointers, etc.  This mod is a lot better now because of her!
• MushRush for helping me figure out how to pimp my description page
• adammcbane for testing compatibility with the Blackmoore module of the TES Arena mod
• TMPheonix for helping me make this mod compatible with his Multiple Adoptions mod
• Ac3s, jet4571, Lupus78, & subtanker, for help with the Pool/Bed Unequip/Equip Activators
• mrpdean for providing an excellent bunkbed asset he created & allowed me to use
• Elianora, Tamira, Stroti, Arion, zira, Bellyache, LilaMue, Blary, Oaristys, Tony67, Percevan, Apachii, Harvey2112, Eldiabs, & Phitt for mod resources
• sLoPpYdOtBiGhOlE, Boombro, & Tamira for helping multiple times to take this mod to the next level & give me ideas for future plans
• Kalilies Stealthic Khaos and Shocky for the KS Hairdos - Renewal resources
• sLoPpYdOtBiGhOlE for creating the dialogue system & MCM which really takes this mod to the next level & makes it look professional
• laiilaiiheii for the awesome video showcase & walkthrough
• DUEC3M, GameDuchess, Kevin843, tehchacha3, wolfhawk5, shiva182, & thefirebirdman for helping test the SSE version
• All those who keep testing the mod & offering your feedback :)
• All the YouTubers who post excellent tutorial videos
• Bethesda for making the game
• The modding community for your ideas & inspiration
• More to come, I'm sure

Rueful Axe Enchanced and Fixed

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[size=3]The Rueful Axe sucked. I had to kill a dog to get this thing, and yet it's damage was too low and its attack speed was 0.5 - even lower than warhammers! This meant that its Damage Per Second was only comparable to a Steel Greatsword, and its enchantment was rather forgetable. In addition, its sound files were off, using audio for one-handed swords.[/size]

[heading][color=#6177FC ]With my mod[/color][/heading]
With my mod, several fixes are applied:
[list]
[*]Sound for drawing, sheathing, and swinging are now appropiate for this big beautiful axe.
[*]Tempering the Axe is now twice as effective with the daedric smithing perk (previously no perk helped)
[*]The axe's damage and speed are now equivalent to a glass battleaxe
[/list]
[size=3]In addition to this, my mod comes with three different esp's (use only one)[/size]

[size=4][b]Rueful Axe Buffed and Fixed[/b][/size]
[size=3]This applies the basic fixes and buffs.[/size]

[size=4][b]Rueful Axe Unenchanted[/b][/size]
[size=3]This applies the above fixes, and removes the basic enchant, allowing you to add your own.[/size]

[size=4][b]Rueful Axe Unenchanted Special[/b][/size]
[size=3]This applies the above fixes and removes the enchantment - but also adds a special script, causing the axe to deal 20% more damage to animals and lycanthropes.
Note that because this uses a script like Silver Swords and Wuuthrad, the axe's description will always say "Especially deadly to lycanthropes and beasts." - but you [i]can still enchant it! [/i]Although the enchantment description won't show, they [b]both still work[/b]![/size]

[heading][color=#6177FC ]Installation/Uninstallation[/color][/heading]
Simply drop the esp file of your choice into your Skyrim\Data directory. [b]Use only one of the esp's!
[/b]To uninstall, simply remove the esp again. My mod doesn't add any new scripts or the like, so it should be safe to remove mid-game.

[heading][color=#6177FC ]Incompatibility[/color][/heading]
[list]
[*]Any mod that messes with the stats of the Rueful Axe, or makes changes to the Wuuthrad Script.
[*]Some mods (such as Immersive Weapons) add a craftable, unenchanted version of the axe. My mod's changes will [b]not[/b] affect new recipe items!
[/list]

[heading][color=#6177FC ]Check out my other mods[/color][/heading]
[url=https://www.nexusmods.com/skyrim/mods/94407]Thieves Guild Outfits Rebalanced[/url]
[url=https://www.nexusmods.com/skyrim/mods/91479]Silver Smelting[/url]
[url=https://www.nexusmods.com/skyrim/mods/99932]Improved Bonemold Revisited[/url]
[url=https://www.nexusmods.com/skyrim/mods/99993]Miraak's Gear Enchanced[/url]

Martina a little breton girl in troubles

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[b][size=3]V10 

[/size][/b][b][size=3]_ New Hair from KS Hairdos required: 

[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url] 

It must be installed, although it is not necessary to activate it (to improve the game load).
[/size][/b][b][size=3]
[/size][/b][b][size=3]_ She never leave the cell if you don´t recruit. 

_ Compressed with 7Zip for compatibility.[/size]
[/b][b][size=3]


V3 Update

_ New Hair from KS Hairdos required: 

[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url] 

It must be installed, although it is not necessary to activate it (to improve the game load).

_ After leaving the cell, she goes to the Sleeping Giant Inn. 

_ Compressed with 7Zip for compatibility.[/size]
[/b]


[size=3]V2 Bugs & solutions:[/size]

[size=3]_ Hair is not seen -> install SG Hairpack 268  ( I'm sorry, but it's the best haircut for her ).[/size]
[size=3]_ Fixed the doppelganger in Bannered Mare.[/size]
[size=3]_ If you dismiss her, she will return to the mine, it still has no solution or use Amazing Follower Tweaks or similar.[/size]



[size=4][b]Martina is a curious little breton and lover of adventures, unfortunately she ended up trapped in the Embershard mine by a group of bandits who require rescue for their release.

Martina is in a cell inside the Embershard mine. Rescue her and she will be your best adventure companion.
[/b][/size]
[b][size=3][u]Note:[/u]  

* She is a Vanilla follower. 

* To respect the lore, it carries the minimum equipment and is not overpowered.

* Rogue Clase: Ranger, support Dual Wielding, Archery, Light Armor y Sneak.
[/size][/b][size=3][b] [/b]


[/size][size=3][b][u]Requirements:[/u][/b]   SG Hairpack 268 (https://www.youtube.com/watch?v=QjIIlIJ20ko)


[/size][size=4][color=#f1f1f1][b]***  It must be installed for the hair to look, although it is not necessary to activate it to improve the game load.[/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]Please send photos !!![/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]Thanks to the Nexus community![/b][/color][/size]


[size=4][i][b]
[/b][b][u]Manual installation:[/u]

download the compressed file,
unzip,
copy those two files to the / Data / folder inside the game,
then enable the mod.
[/b][/i][/size]





[i]

[/i][color=#00ff00][u]
[/u][/color]
[u]
[/u]

Armadura pegasus

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As I said earlier they can be forged and improved, but I will let you discover the perks. If you encounter any problems please report it so it can be solved thanks and have fun.

Moofry's Armory

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This mod will add a number of magic weapons to the game in various locations. I realize some may be overpowered at this point and may change the enchants later.) If there are any problems with these weapons please let me know and I will do my best to deal with any issues. The weapons and their general locations are as follows.

- Death's Kiss (Morvath's Lair):
    Chance of frost damage to health, chance of damage to health & stamina, chance to slow
- Dibella's Wrath (Temple of Dibella):
    Absorb stamina, damage stamina, and chance of health drain.
- Mindbender (Whiterun Dragonsreach):
    Chance of fear, slow time effect, chance to paralyze.
- Stendarr's Fury (Stendarr's Beacon):
    Chance of Burn, silver damage to undead, chance to burn at night, chance of sun damage.
- Zenithar's Strength (Windhelm Palace of the Kings Warroom):
    Chance of "dragon" damage to health magicka, chance to stagger, chance of knockback effect,
    and gives a smithing boost.
- Shock and Awe (Solitude Blue Palace Queen's quarters):
    Shocks opponent and chance to paralyze.
- Nightspike (Dark Brotherhood Sanctuary):
    Chance to cause bleed, chance to drain health, and chance of paralyze.
- Thalmor's Bane (Riverwood Blacksmith):
    Damage to elves, Chance to bleed, and chance of Wisps Kiss.
- Assassins Bow (Dawnstar Sanctuary):
    Chance of Shadow Warrior effect on self, chance to bleed, Chance of Wisps Kiss, and chance of
    instant kill.
- Hammer and Anvil (Whiterun Skyforge): Extra Damage, Chance to Knock-Back, and Chance to Stagger.

First Person Messages for Ordinator

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This is just a simple edit to the messages displayed by [url=https://www.nexusmods.com/skyrim/mods/68425]Ordinator[/url]. It only changes the message descriptions and nothing more. About 280 of 360 have been modified and [i]translated [/i]into 1st person, here are some examples:

"[color=#ff0000]You do not have enough gold to invoke the Serpent.[/color]" -> "[color=#00ff00]I don't have enough gold to invoke the serpent...[/color]";
"[color=#ff0000]Target must be out of combat.[/color]" -> "[color=#00ff00]My target must be out of combat for this to work![/color]";
"[color=#ff0000]User must be sneaking.[/color]" -> "[color=#00ff00]I have to sneak in order to use this![/color]";
"[color=#ff0000]Items bought from this merchant are now cheaper.[/color]" -> "[color=#00ff00]It seems that items bought from this merchant are cheaper now...[/color]";
"[color=#ff0000]What would you like to do?[/color]" -> "[color=#00ff00]What to do...[/color]";
"[color=#ff0000]Advanced Lab disassembled.[/color]" -> "[color=#00ff00]I've disassembled the advanced lab.[/color]";
"[color=#ff0000]Spellstrike Ready[/color]" -> "[color=#00ff00]My Spellstrike is ready![/color]";
"[color=#ff0000]Unable to work a miracle due to Daedric field interference. Remove Azura's Star.[/color]" -> "[color=#00ff00]I'm unable to work a miracle due to Daedric field interference... and it's coming from Azura's Star.[/color]";
"[color=#ff0000]Upgrade this arcane enchanter for 2500 gold?[/color]" -> "[color=#00ff00]Should I spend 2500 gold to upgrade this arcane enchanter?[/color]";
And so on.[i]

[/i]I haven't tested everything yet, mainly because I don't even know how to get some of the messages to show, but from what I've seen so far everything seems to be working alright.

This patch is meant to be used with [url=https://www.nexusmods.com/skyrim/mods/50349]YOT - Your Own Thoughts[/url], a mod that does the same thing with the vanilla and some mod added messages.[i]

[/i]Unfortunately, I couldn't change stuff like the Dungeon Master perk messages because I don't know how to add blank lines to them. [i][i][font=Comic Sans MS][size=3]xd[/size][/font][/i]

[/i][b][color=#ffff00]English is not my main language, so please let me know if I've made any grammatical errors![/color][/b][i]
[/i]

EatingSleepingDrinking - KuNeruNomu -

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This MOD gives the concept of hunger / fatigue / thirst / body health to the player character. And this can be used only female player character because it has female character animation files only.

[youtube]cPHufuetR9w[/youtube][youtube]BmW41Gi4IjE[/youtube]
[youtube]bq8UF8tVMMA[/youtube]

[heading][size=6][b]Required[/b][/size][/heading]
[list] [*]Dawnguard
[*]Hearthfire
[*]Dragonborn
[*][url=http://skse.silverlock.org/] SKSE v1.7.3 [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/3863] SkyUI [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/11811] FNIS v7.4.5 [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/26800] XP32 Maximum Skeleton -XPMS [/url] or Equal skeleton MOD
[*][url=http://www.nexusmods.com/skyrim/mods/44596] Mfg Console [/url]
[*][url=http://www.nexusmods.com/skyrim/mods/67763] Go to bed v1.0.1[/url] To require this when my MOD version is 2.2.0 or later.
[*]Microsoft Visual C++ 2015 Redistributable (x86) maybe
[/list]
[b][i]Need files(Mod : Go to bed)[/i][/b] :
../scripts/GTB_PluginScript.pex
../SKSE/Plugins/gotobed_plugin.dll
or
../scripts/gtb_pluginscript.pex
../SKSE/Plugins/gotobed.dll
Note : GoToBed.esp and EatingSleepingDrinking.esp conflict, so don't use them simultaneously
[heading][size=6][b]Installation[/b][/size][/heading][list=1] [*]install
[*]Run Generate FNIS for uses

[heading][size=6][b]Uninstallation[/b][/size][/heading]
[list=1]
[*]Remove this MOD files
[*]Run Generate FNIS for uses
[*]"New game"
[/list]

[heading][size=6][b]Summary[/b][/size][/heading]
You will need a eight hours of sleep and three meals a day in game time. However you will be roughly 12 hours If you had activities actively. There is no change three meals but you will become very hungry. You will not become very hungry when you standing and walking, FT. But you become hungry when time has passed.
You will have a penalty if you don't eat food or drink. It is an obstacle to your adventure. Not this MOD to kill player directly. However, players will be killed indirectly If left untreated the penalty.
Energy and Moisture is determined by the weight of the food you eat. You will have a penalty if you drank alcohol much. You should draw a bottle of water from river and pond etc if you don't want to have a penalty. There are some raw food. They can not be eaten, you should cooked it. Players is going to be hungry if eat a raw food.
Fatigue will recover if you slept.
player' body will become dirty by passed time or battle. It is possible to remove the dirt of the body by using a towel(potion). You need to make it yourself. To make a towel need 5 tundra cotton. First, To make a towel is necessary to make a knitting needle. It can be made from the blacksmith. It can be made from the blacksmith using firewood.
How to make a towel : [list=1]
[*]player idle(standing)
[*]Have five or more tundra cotton
[*]Equipped with a knitting needle(dagger)
[*]Message box is displayed
[/list]You can wash PC body in the water. I can see in "magic effect" body washable place or not. Draw a bottle too.
I have changed the food effect to be more effective. but it is not a substitute for drugs recovery because player will have a penalty when eat too much. And changed the weight of drugs.[/size]

[heading][size=6][b]Function[/b][/size][/heading]
[b][u]Add other food MOD[/u][/b]
The MOD recognize the food of other food MOD. When you eat food that has not been registered in the list of this MOD, selected message is displayed.

[b][u]Representation of the penalty[/u][/b]
Play a bowels rumble, Yawn and expression(using MFG Console).You can be switched ON/OFF in the MCM.

[b][u]Adjust basic needs[/u][/b]
It is adjustable from MCM If you feel unhappy with PC is overeating.

[b][u]Camp Item[/u][/b]
There is almost no bed in the "Forgotten Vale" and "Sovngarde" etc. It is the severe penalty since player can't sleep. There is no problem if you are do-M. Otherwise, you can take there with a bedroll. Camping bedroll can be made of Tanning Rack, and it can be used permanently.

[b][u]Drinking and Eating, Sleeping Animations[/u][/b]
This mod have eating and drinking, sleeping(go to bed) animations. It have animations associated with them to other. You can switched ON / OFF of the animation in the MCM.

[b][u]Activate Animations[/u][/b]
You can play animations when you harvest plants. There are also other animation, pull chain, opening or closing door, opening chest, looting item from corpses, opening furniture, rotating stone pillar. You can switched ON / OFF of the animation in the MCM.

[b][u]Penalty of running[/u][/b]
You can give the stamina damage penalty when the player is running. It will be released when the player is idling. And you will be able to force walk when player has 0 point stamina. You can switched ON / OFF of the animation in the MCM.
Hard stamina penalty remove the regeneration recovery of stamina. Stamina will be restored when you went to bed or sit down on furniture(chair, cooking pot, mine, smithing..etc), pressing "Idle anim button". If you enable sleeping animation, when you lie down on bed, Stamina will be restored.

[b][u]Player journal[/u][/b]
You can check player's status by diary. To write a diary need quill and Inkwell. You can switched ON / OFF of the animation in the MCM.

[b][u]Follower eating and drinking animations[/u][/b]
When PC ate or drank, follower eating or drinking animation is also played. You can switched ON / OFF of the animation in the MCM.

[b][u]Potion Hotkey[/u][/b]
If you register keys, you can use potions(health potion, magicka, stamina, food, drink). You can switched ON / OFF of the animation in the MCM. When you are turned OFF or ON this function, you "must" close menu and need to see long process. Don't end game in middle of processing.
If you want to use a custom potion hotkey, you should create a "silver spoon" in the smithy. It requires two silver ingot. You should equip silver spoon(dagger) and use a potion if you want to register it.

[u]Head Tracking[/u]
If lock-on NPC and activator, furniture, weapon, armor, ammo, miscobjects, ingredients with HUD, turn player head toward to them.In addition, when player was spoken to by NPC, turn player head preferentially toward to them. "Custom expression" have a feature that allows you to customize the expression for each category. You can customize expressions by editing "SKSE/plugins/KNNPlugin.ini".
You can switched ON / OFF of the headtracking in the MCM. Of course if you use other headtracking MOD, when OFF, it doesn't bother you.

[b][u]Idle Animations Hotkey[/u][/b]
If you hotkey pressed, player look for a IdleMarker or furniture near herself. And to play the animation by referring to them. Animation is a mix of vanilla and my original. PC will play the animation without a marker since PC can’t use it if NPC are using. You can get the active effect of some when you play idle animation. For example, you will get the effect of washing the body without the use of a towel and obtained other effect.
How to play idle animation :[list=1]
[*]press the hotkey
[*]PC go toward the target
[*]PC stop walking, appears Message
[*]press the hotkey again. play animation
[*]press hotkey once again. Exit animation
[/list]You can switched ON / OFF of the idle animations in the MCM.

[heading][size=6][b]Compatibility [/b][/size][/heading]
This MOD isn't good compatibility with frostfall.

[heading][size=5][b]Special thanks[/b][/size][/heading]
Fore, thank you for very kind help! Since there was his(or her) help, I was able to complete the option file(player's cottage).
[line]
Figment, fore, XP32, Kapaer, meh321, himika, Andrelo Thank you for great MOD and tools!

Mark of Arkay - Death Alternative

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[color=orange][size=5][b]Mark of Arkay - Death Alternative[/b][/size][/color]
[size=2]
Skyrim Special Edition version available [url=http://www.nexusmods.com/skyrimspecialedition/mods/11540/?]here[/url].

[/size][color=#ff0000][b]Update to version 3 requires starting a new game.
[/b][/color]
[youtube]CCvmUeFRrRU[/youtube]
[color=lightgreen][size=4][b]

About[/b][/size][/color]

[color=#d8d8d8][size=3]When you lose all of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. When you don't have enough items or when you choose nothing from the menu, depending on the settings either you die, respawn or the game will exit to the main menu. [/size][/color]

[list]
[*][b][size=3][color=#00ffff]Arkay marks[/color] [/size][/b][i][color=#d8d8d8][size=2]a dark stone that can be found in the loot.[/size][/color][/i]
[*][b][color=#00ffff][size=3]Filled grand soul gems[/size][/color][/b]
[*][b][color=#00ffff][size=3]Filled black soul gems[/size][/color][/b]
[*][b][color=#00ffff][size=3][b]Dragon souls[/b][/size][/color][/b]
[*][b][color=#00ffff][size=3]Gold[/size][/color][/b]
[/list]
[color=#d8d8d8][size=3]You can disable or change the required amount for each item in the mcm menu or set it to zero for cheating.
[color=#d8d8d8]If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled,[/color] items with higher priority will be removed first. If two or more items have the same priority, one of them will be chosen randomly. You can change their priority and other settings from the MCM menu.[/size][/color][color=#d8d8d8]
[/color]
[size=3][color=#d8d8d8]You can revive yourself without trading by using one of these Items:[/color]

[/size][list]
[size=3][b][/b][/size][*][b][b][size=3][color=#00ffff]Scroll of revival[/color]  [/size][/b][/b][i][color=#d8d8d8][size=2]If you cast it, you will be revived automatically for one minute.[/size][/color][/i]
[*][b][color=#00ffff][size=3]Scroll of sacrifice  [/size][/color][/b][i][color=#d8d8d8][size=2]If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs.[/size][/color][/i]
[*][b][size=3][color=#00ffff]Healing Potion[/color]  [/size][/b][i][color=#d8d8d8][size=2]When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions.[/size][/color][/i]
[/list][size=3]
[size=3][color=#00ffff][b]Spell[/b][/color][color=#d8d8d8] versions of the scrolls of revival and sacrifice and other spells can be bought from the priest of arkay in Falkreath.[/color]

[color=#d8d8d8][color=#d8d8d8]You can choose to lose some or all of your items, skills or be cursed by arkay before respawning. If you enable this option based on the enabled options you can take back your items or remove the curse by killing the NPC who stoled your items, activating a grand soul gem or your character's dead body which is placed where you died, reviving yourself by sacrificing someone or from a chest boss inside one of the dungeons in the game. [/color][color=#d8d8d8][size=3]You can also toggle losing your items or skills permanently whenever you respawn before finding them.

[color=#d8d8d8]You can choose to be infected with a cursed version of the vanilla [/color][color=#00ffff][b]diseases[/b][/color][color=#d8d8d8] that could progress to more severe versions and could only be cured by paying to an arkay priest.

You can limit the number of times you can respawn when not paying for revival and optionally prevent loading save files from that character after using all of your allowed respawns.
[/color][/size][/color][/color][/size]
[color=lightgreen][size=4][b]
Compatibility[/b][/size][/color]

[size=3][color=lightgray]This mod should be compatible with almost anything except mods that do the same thing or remove the essential flag from the player.

List of known [/color][color=#ff0000][b]incompatible[/b][/color][color=#d3d3d3] mods:[/color]

[color=#d8d8d8]Death Souls
SM Essential Player
SexLab Defeat (if Bleedout is enabled)
Dragons Souls - Death is Highly Overrated
Death Alternative - Your Money or Your Life
SkyTweak (if Bleedout is enabled in the Scripts page)

[color=lightgreen][size=4][b]
Load Order[/b][/size][/color]

[size=3][color=lightgrey][b][url=https://www.nexusmods.com/skyrim/mods/56980]VioLens[/url]:[/b] In your load order, place the esp file of violens after this mod and from its MCM menu enable the 'Player Killmove Immunity' option.[/color][/size]

[/color][/size][color=lightgreen][size=4][b]
Installation[/b][/size][/color]

[size=3][color=lightgrey]Copy files to Skyrim data directory. start the game and change settings from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash.[/color][/size]

[color=lightgreen][size=4][b]
Uninstallation[/b][/size][/color]

[color=lightgrey][size=3]Stop the mod then remove its files (if you don't stop it your character remains essential), rebuild your Bashed Patch then use a Save cleaner like [url=http://www.nexusmods.com/skyrim/mods/76776/?]this[/url] to remove its scripts from your save file.
[/size][/color]

[color=lightgreen][size=4][b]Credits[/b][/size][/color]

[color=lightgrey][url=http://skse.silverlock.org/]SKSE Team[/url][/color]
[color=lightgrey]Creators of [url=http://www.nexusmods.com/skyrim/mods/3863/?]SkyUI[/url][/color]
[url=http://www.nexusmods.com/skyrim/users/4522213/?]Saerileth[/url][color=#d3d3d3] for Arkay mark model and texture
[/color][color=lightgrey]hilaribad for LevelUpEventPlugin[/color]
[/size]
[youtube]4bMAE_s87K0[/youtube]

The Gemstone Prophecy - version francaise

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[size=4][center]Le mod original [url=https://www.nexusmods.com/skyrim/mods/91249]The Gemstone Prophecy SE[/url] de [url=https://www.nexusmods.com/skyrim/users/24998734]TheWorldofRipX[/url] reste nécessaire.
Ici vous n'avez que les 2 ESP en français.[/center]



Ce mod est une aventure constituée de donjons successifs et sans marqueurs de quête.
C'est une VF pleine et entière car le mod ne rajoute aucun fichier audio anglais. Tous les personnages utilisent les fichiers audio de la langue de votre jeu et sont très peu bavards d'ailleurs.

La particularité de ce mod est que toute l'histoire, très riche au demeurant, est racontée via des livres qui se trouvent naturellement sur votre parcours. Ce sont les livres qui vous indiquent où trouver telle personne.

Ce mod inclut :
- un ensemble de donjons, temples et grottes créés par Venjhammet.
- 4 équipières avec peau et yeux uniques, armures et armes personnelles.
- 1 armure spéciale pour le PJ.
- 1 boss avec armure et arme spéciale.
- de très nombreuses récompenses en cas de victoire.
- 1 manoir très élaboré avec toutes les facilités et une vue magnifique sur Rivebois.
- 30 livres détaillant un scénario riche en profondeur et rebondissements sur la Prophétie.

L'histoire (où commencer) :
Vous devez entrer dans les tours de Valtheim et vous trouverez un temple un peu plus haut à droite que l'endroit où se trouve habituellement l'archer sur sa chaise sur un rocher en surplomb de la rivière.

[/size]NDT : non testé sur LE par le traducteur.
- la version 2.5 change les 4 grilles (qui ne fonctionnaient pas chez tout le monde) en une clef et résout les problèmes de la boss Pierresang.

Skygerfall_russian_translation

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Внимание:
Данный перевод еще не завершен до конца. Пока переведено около половины главного квеста . Полный перевод главного квеста  будет готов приблизительно в начале Ноября.

Attention:
This translation is not yet complete. While translated about half of the main quest . The full translation of the main quest will be ready around the beginning of November.

Skyrim Rebalance Mod

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[b]Skyrim too easy? [/b]

Lets be real at armor and resist cap nothing can touch you for any real danger, and is broken. Well except those OP forswon dual wielders but ok.
To be op in skyrim you need only 2 things: improved or perked armor and resist, after that even if you do crap damage you will survive long enough to kill your foes.


Also the damage the player does can be insane on master or below. 1 shoting a dragon on expert?


This mod comes with full version, or modular with some parts and does this:


- [b]Skyrim rebalance - Full. [/b]You get all the changes (see below):

[b]- Skyrim rebalance - Enchantments:

Damage enchantments nerf. Fortify one handed on Gauntlets only, fortify achery on Head gear only[/b], Don't install if you play on legendary. But this mod is intended for master and below. I played on legendary for a while, but after thinking about it, i don't like it anymore, mainly because you need to level up before you can actually engage in combat as well npc to npc fights takes too long, also followers do crap damage and destruction magic is so weak on legendary.

[b]Smithing enchantments can only be used on gauntlets, Smithing items found in the world nerfed by half.
One handed and archery items found in the world nerfed by half.[/b]

[b]
- Skyrim rebalance - Resist - Armor - Enemy health:[/b]

[b]Armor nerfed, [/b]the damage reduction maximum cap lowered. This is the main reason enemy attacks are just a joke in vanilla game. [b]In the video i prove this point, a legendary dragon bites and does almost nothing!. unacceptable!.[/b]

Resistance nerfed, same as armor but with magic stuff, now you can get badly hurt by some dragons or several mages.
[b]
[/b][b]Increases enemies health gained on levels. Not too much but is noticeable.

[b]
- Skyrim rebalance - Resist - Armor - Enemy health 25 perc more

Adds further 25% more health to enemies.
You can use this one with the full version just put it below in your load order.
[/b]
[/b][b]- Skyrim rebalance - Resist - Armor - No Enemy Health change

Same as above with armor and resistance, but enemies gain no health bonus.
[b][b] You can use this one with the full version just put it below in your load order.[/b][/b]

I may adjust the armor and resist part later to suit better legendary, or to have more options in master and below, let's see.

- Skyrim rebalance - Better blocking

Gives 50% more blocking with one perk of shield wall, each perk taken after that gives additional 10% until reaching 100%.
[/b][b]


This mod only changes vanilla variables etc, and doesn't have scripts so is safe to uninstall i guess, you should make a hard save before installing any mod though.

ENJOY![/b]
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