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Requiem - Classic Alchemy Overhaul 5.4 (R-CAO)

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[font=Georgia][size=3][b][color=#f6b26b]Requiem - Classic Alchemy Overhaul (R-CAO)[/color][/b] , formerly known as [b]Requiem - Alchemy Rebalance[/b], modifies [font=Georgia][size=3][b][url=https://www.nexusmods.com/skyrim/mods/19281]Requiem - The Oldschool Roleplaying Overhaul[/url][/b][/size][/font] ingredient strength, alchemy effects, crafted potion prices, and alchemy perk effects. Alchemy crafting no longer breaks the game economy, and the grindiness of the alchemy experience is significantly reduced in a balanced way.[/size][/font][font=Georgia][size=3][font=Georgia][size=3][b][color=#f6b26b]

R-CAO[/color][/b][/size][/font] is a fine tuned approach to alchemy aspects I like from both [b][url=http://www.nexusmods.com/skyrim/mods/74330/?]Requiem - Behind the Curtain[/url][/b] [/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]([b]BtC[/b]) [/size][/font][/size][/font]by zer0morph and [b][url=http://www.nexusmods.com/skyrim/mods/81785/?]Requiem - Behind the Curtain - AZ Tweaks[/url][/b] by Applesaucez, with a design focus of following as closely in Xarrian's narrative footsteps as possible to achieve balance and improve immersion. Although I looked at record edits of the previously mentioned two patches for inspiration, this patch is independently created using [b]Requiem[/b] records, and attempts to preserve the experience and play style of classic [b]Requiem[/b].

Compatible with all version of [b]Requiem [/b]from[b] 1.51 [/b]to[b] 3.x[/b][font=Georgia][size=3].[/size][/font]

Below is an in depth look at[b][color=#f6b26b] R-CAO[/color][/b]: [/size][/font][font=Georgia][size=3]
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[*][font=Georgia][size=3]Includes [color=#ffe599]Dragon Hearts, Dragon Blood, [/color]and[color=#ffe599] Powders of Chaurus Chitin, Dragon Bone, Troll Skull, [/color]and[color=#ffe599] Horker Tusk[/color] from Azirok's excellent [color=#f9cb9c]Requiem - Hard Times[/color] mod. Use the included patch when playing with "Requiem - Hard Times" and R-CAO in the same load order.[/size][/font]
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[*][font=Georgia][size=3]Actual extracts are now needed for gaining transformational Alchemy perks -such as Night Vision or Fortified Muscles- and are craftable at cookpots. A PC has access to a given body altering Alchemy perk when ingesting it's correlating extract, as long as the other standard perk conditions are met and the extract effect is active. Beware ingesting extracts in unsafe locations, as they overwhelm the PC while preparing their body to transform.[/size][/font]
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[*][font=Georgia][size=3][font=Georgia][size=3]Removes [color=#ffe599]Skooma[/color]'s random number generated instant death and turns it into a rare survivable overdose scenario, which can also now be totally avoided if a PC has a high enough Poison Resistance. Khajiit never overdose. Possessing the [color=#f9cb9c]Sanguine Rose[/color] makes [color=#ffe599]Skooma[/color] ingestion much safer and less depleting.[/size][/font] [color=#ffe599]Skooma[/color]'s description is more concise, and the visual effects last as long as all buff/debuff effects are still present.[/size][/font]
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[*][font=Georgia][size=3]Xarrian's classic [color=#f9cb9c]Ably Striking[/color] (Fortify Unarmed) alchemy effect is returned to [b]Requiem[/b] crafting and expanded to more ingredients (replacing some [color=#f9cb9c]Damage Magicka/Stamina Regen[/color] occurrences). [/size][/font]
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[*][font=Georgia][size=3][color=#ffe599]Oil of Fire, Ice, Storms,[/color] and[color=#ffe599] Silver[/color] are brought back into play from [b]Requiem 1.51[/b] and fine tuned. The PC again has access to a wider range of destructive alchemy that can be used at racks to coat arrows/bolts to convert them to their elemental destructive versions (and steel arrows/bolts into silver).[/size][/font]
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[*][font=Georgia][size=3][color=#ffe599]Human Flesh[/color] and [color=#ffe599]Hearts[/color] are fine tuned to be less OP as they are regularly found on human and Mer dead bodies in [b]Requiem 1.51[/b].[/size][/font]
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[*][font=Georgia][size=3][font=Georgia][size=3]Vendor/NPC potion prices are rebalanced to match the values of PC crafted potions from [font=Georgia][size=3][b][color=#f6b26b]R-AR[/color][/b][/size][/font] to maintain in-game consistency. This lowers the prices of some found[/size][/font][font=Georgia][size=3] or bought potions, while raising others, though many are approximately [/size][/font][font=Georgia][size=3]the same as what they were in [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]base [font=Georgia][size=3][b]Requiem[/b][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]. [font=Georgia][size=3]Some vendor/NPC poisons, including [color=#f9cb9c]Affliction, Exhaustion, Fear, Fury, Spellbane, [color=#ffffff]and[/color] Spellfade[/color], have their strengths raised minorly to moderately -with corresponding [/size][/font][font=Georgia][size=3]price rebalancing- so that they are more compelling to actually be used [/size][/font][font=Georgia][size=3]by a PC. Vendor/NPC [color=#f9cb9c]Ably Conjuring/Deceiving/Destroying/Restoring/Transmuting[/color] potions have been capped at 25% spell cost reduction[/size][/font] so alchemy [font=Georgia][size=3]combined with magic use isn't quite as effortlessly overpowering.[/size][/font][/size][/font]
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[*][font=Georgia][size=3]Harvested quantities of most ingredients are the same as base [b]Requiem[/b], with minor reductions to the upper harvest range for ingredients like [color=#f9cb9c]spider eggs[/color], [color=#f9cb9c]snowberries[/color], [color=#f9cb9c]mountain flowers[/color], and some others.[/size][/font]
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[*][font=Georgia][size=3]Many ingredient base gold prices are the same as base[/size][/font][font=Georgia][size=3][font=Georgia][size=3] [b]Requiem[/b][/size][/font], although some have minor -and in a few cases moderate- increases. This encourages a PC to sell found ingredients for some minor gold in early game, and increases the expense of buying some ingredients from alchemists.[/size][/font]
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[*][font=Georgia][size=3][font=Georgia][size=3][color=#ff7700][color=#ffffff][font=Georgia][size=3][color=#f9cb9c]Effeteness, Enervation, Damage Magicka Regen, Damage Stamina Regen,[/color][/size][/font][/color][/color][/size][/font][color=#f9cb9c] Spellfade, and Spellfreeze[/color] potions are all rebalanced [font=Georgia][size=3]to be both reasonably priced for crafting and actually useful, with greater usefulness from rarer ingredients.[/size][/font] They will now all cause non-trivial amounts of damage to an opponent NPC's [color=#ffe599]Stamina[/color]/Regen or [color=#ffe599]Magicka[/color]/Regen, so a PC has a greater incentive to actually use them.[/size][/font]
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[*][font=Georgia][size=3][font=Georgia][size=3]Vanilla Skyrim mistakenly set vendor/NPC [color=#f9cb9c]Spellfreeze[/color] and [color=#f9cb9c]Enervation[/color] potions to respectively have [color=#f9cb9c]Damage Magicka Regen[/color] and [color=#f9cb9c]Damage Stamina Regen[/color] alchemy effects. Since the potions were of no real use, it didn't really matter, and base [b]Requiem[/b] doesn't fix that bug either. Since all of those alchemy effects are now much more useful in [b][color=#f6b26b]R-CAO[/color][/b], [/size][/font][font=Georgia][size=3]I've fixed the bug in vendor/NPC [color=#f9cb9c]Spellfreeze[/color] and [color=#f9cb9c]Enervation[/color] potions so their name is their effect.[/size][/font][/size][/font]
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[*][font=Georgia][size=3]Many rare and difficult to acquire ingredients have identical crafting strengths to base [/size][/font][font=Georgia][size=3][b]Requiem[/b] for their respective four [/size][/font][font=Georgia][size=3][font=Georgia][size=3]potion crafting[/size][/font] effects, although several common ingredients have some of their four potion effect strengths lowered. For[/size][/font][font=Georgia][size=3] example, [color=#f9cb9c]snowberries[/color] are just as strong as base [b]Requiem[/b] for crafting [color=#f9cb9c]Icebane[/color] potions (nod to [color=#1e84cc][url=http://www.nexusmods.com/skyrim/mods/11163/?][b]Frostfall[/b][/url][/color]), but the rest of[color=#f9cb9c] snowberry[/color] alchemy crafting effects are weaker. This makes it so an alchemist can't easily create expensive combination[color=#f9cb9c] Icebane/Flamebane/Frostbane/Spiritedness[/color] potions.[/size][/font]
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[*][font=Georgia][size=3]Having varying potion durations for the same alchemy effect in base [b]Requiem[/b] heavily messes with the ability to price them effectively, as in-game potion gold values are based on a formula of ([[color=#ffe599]Base Alchemy Effect value[/color]] x [color=#ffe599]Magnitude[/color] x [color=#ffe599]Duration[/color]). Crafted potions with longer durations are either worth excessive amounts of gold compared to shorter duration potions with reasonably balanced crafting gold values, or shorter duration potions end up being worth nearly nothing if higher duration potions have well balanced crafting gold values. Furthermore, many vendor/NPC potions vary wildly in duration from crafted potions in base [b]Requiem[/b], which also makes reasonable proportional pricing nearly impossible. This is fixed for all potion types. [/size][/font]
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[/size][/font][*][font=Georgia][size=3]Although many are unchanged, several alchemy high gold crafting recipes are lowered in value, while a small number of previously low[/size][/font][font=Georgia][size=3] gold crafting recipes are raised. [color=#f9cb9c]Damage Stamina/Magicka Regen, Frenzy, Regeneration, Rigidity, Spiritedness, Spellshield, Ice/Flame/Shockbane[/color], and several other potion recipes -or combinations of them- will no [/size][/font][font=Georgia][size=3]longer break the game economy. An alchemist PC won't create significant [/size][/font][font=Georgia][size=3]wealth without seeking out hard to acquire or rare ingredients, or having high alchemy skill and several crafting perks.[color=#ffe599] [/color][color=#dbb0a7][color=#ffe599]Healing, Magicka, and Stamina (HMS)[/color] [/color]potions, as well as some others, have had their crafting [/size][/font][font=Georgia][size=3]gold values raised to more closely reflect the base gold values that [/size][/font][font=Georgia][size=3]merchants sell their equivalent potions for, and are now minorly to moderately[/size][/font][font=Georgia][size=3] more useful to craft for increasing alchemy experience.[/size][/font]
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[*][font=Georgia][size=3][color=#f9cb9c]Poisons[/color] that damage [color=#ffe599]Health[/color] or [color=#ffe599]Stamina[/color], as well as [color=#f9cb9c]Tardiness, Paralysis, Fear[/color], and [color=#f9cb9c]Frenzy Poisons[/color], will not effect any being that is not mortal. This makes [color=#f9cb9c]Powders of Void, Ice[/color] and [color=#f9cb9c]Flames[/color] meaningful, and [color=#f9cb9c]Oils[/color] can now be used to convert arrows and bolts to have elemental destructive power.[/size][/font]
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[*][font=Georgia][size=3]Alchemy merchants -and several others- will now usually sell a moderate quantity of lower tier [color=#ffe599]HMS[/color] potions. This is achieved by significantly lowering the chances that [color=#ffe599]HMS[/color] potions wouldn't spawn at all in base [b]Requiem[/b]. No longer will Arcadia -and several others- taunt you by refusing to sell you [color=#ffe599]Healing[/color] potions while prominently displaying them around their shops.[/size][/font]
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[*][font=Georgia][size=3]The combined stat benefit of [color=#f9cb9c]Fortified Muscles & Alchemist Intellect[/color] perks now give the PC a +50 buff to each for [color=#ffe599]Health, Magicka, and Stamina[/color], reduced from +100 to each in base [b]Requiem[/b]. The [color=#f9cb9c]Alchemist Intellect[/color] [color=#ffe599]magicka[/color] regeneration buff -as well as the minor spell casting buffs- are unchanged. [/size][/font]
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[*][font=Georgia][size=3]The [color=#f9cb9c]Fortified Muscles[/color] [color=#ffe599]Stamina[/color] regeneration buff has been moved to the [color=#f9cb9c]Regeneration[/color] perk, which gives the [color=#f9cb9c]Regeneration[/color] perk a less underwhelming base effect, encouraging a PC to be more drawn to inve[color=#f4f4f4]st[/color][/size][/font][font=Georgia][size=3][color=#f4f4f4] a perk point there[/color].[/size][/font]
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[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Four of Xarrian's classic perk records are added back to the Alchemy tree, including fine tuned expansions of [color=#f9cb9c]Improved Elixirs[/color], [color=#f9cb9c]Improved Poisons[/color], [color=#f9cb9c]Immunization[/color], and [color=#f9cb9c]Regeneration[/color]. [/size][/font][/size][/font][/size][/font]
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[*][font=Georgia][size=3]The [color=#f9cb9c]Alchemy Skill Tree[/color] experience gain rate is doubled when taking the second [color=#f9cb9c]Alchemical Lore[/color] perk, and tripled when taking the third. This works in concert with rebalancing economy breaking gold recipe values, as well as[/size][/font][font=Georgia][size=3] removing easy access in early game to expensive combinations of alchemy [/size][/font][font=Georgia][size=3]recipes. A crafted 50 gold potion with [size=3][b][color=#f6b26b]R-CAO[/color][/b] [/size]can give up to the equivalent experience of a crafted 150 gold potion in base[b] Requiem[/b].[/size][/font]
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[*]Grain mills can be used to produce alchemical ingredients.
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[color=#f9cb9c]Human Skulls, Boar Tusks[/color], and [color=#f9cb9c]Goat Horns[/color] can now all be ground down into [color=#f9cb9c]Bone Meal[/color] at any [color=#ffe599]grain mill[/color]. [color=#f9cb9c]Mammoth Tusks[/color] can also now be milled into [color=#f9cb9c]Powdered Mammoth Tusk[/color].[list]
[*]All of the aforementioned bone items can now be broken down at any [color=#ffe599]smelter[/color], though it only gives about half the yield of [color=#ffe599]grain mills[/color] due to [color=#ffe599]smelters[/color] burning away some of the bone material (even less for [color=#f9cb9c]Troll Skulls[/color] with inherent weakness to fire).
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[color=#f9cb9c]Red[/color] and [color=#f9cb9c]Blue Glitterdust[/color] can now be produced with slightly higher yield at [color=#ffe599]grain mills[/color] (the base [b]Requiem[/b] [color=#ffe599]smelter[/color] recipe yields are unchanged to reflect slight yield loss due to heat damage).

[color=#f9cb9c]Powders of Flames, Ice[/color], and [color=#f9cb9c]Void[/color], [color=#f9cb9c][color=#ffffff]which require the [/color]Alchemical Lore[/color] perk to produce, can now be produced at [color=#ffe599]grain mills[/color].[list]
[*][color=#f9cb9c]Powder of the [/color][color=#f9cb9c]Void[/color] yields are higher at [color=#ffe599]grain mills[/color]. The base [b]Requiem[/b] [color=#ffe599]smelter[/color] yields for [color=#f9cb9c]Powder of the Void[/color] are unchanged.
[*][color=#f9cb9c]Powder of Ice[/color] yields are slightly lower at [color=#ffe599]smelters[/color] than base [b]Requiem[/b] (heat damages [color=#f9cb9c]Frost Salts[/color]).[color=#f9cb9c] [color=#ffffff]Y[/color][/color]ields are higher at [color=#ffe599]grain mills[/color].
[*][color=#f9cb9c]Powder of Flames[/color] yields are slightly higher at [color=#ffe599]smelters[/color] compared to [color=#ffe599]grain mills[/color] (heat supplements [color=#f9cb9c]Fire Salts[/color]).
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[color=#f9cb9c]Ice Wraith Teeth[/color] and [color=#f9cb9c]Essence[/color] can now be used to produce small amounts of [color=#f9cb9c]Powder of Ice[/color] at a [color=#ffe599]grain mill[/color] (or at a [color=#ffe599]smelter[/color] with a lower yield due to heat damage).

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[*][font=Georgia][size=3][font=Georgia][size=3]All ingredients added by Hearthfire and Dragonborn DLCs are integrated and rebalanced in[color=#ff7700] [/color][color=#f6b26b][b]R-CAO[/b][/color][/size][/font][/size][/font][font=Georgia][size=3][color=#ff7700][color=#ffffff].[/color][/color][/size][/font]
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This patch combines well with [b][url=http://www.nexusmods.com/skyrim/mods/90983]Requiem - Minor Arcana Reborn[/url][/b][/size][/font][font=Georgia][size=3].

Load [/size][/font][font=Georgia][size=3][b][font=Georgia][color=#f6b26b][size=3][size=3]Requiem - Classic Alchemy Overhaul[/size][/size][/color][/font][color=#f6b26b].esp[/color][/b] after [b]Requiem.esp[/b] (and before [b]Requiem for the Indifferent.esp[/b] if it exists in your load order).

[font=Georgia][size=3]If using [url=https://www.nexusmods.com/skyrim/mods/90691]Requiem - Immersive Divine Blessings (R-IDB)[/url][/size][/font]: load [font=Georgia][size=3][b][font=Georgia][color=#f6b26b][size=3][size=3]Requiem - Classic Alchemy Overhaul.esp[/size][/size][/color][/font][/b][/size][/font] before[b] R-IDB [/b]in your load order to get the most out of both mods.[/size][/font][font=Georgia][size=3]
[font=Georgia][size=3]
[url=https://www.nexusmods.com/users/4091255?tab=user+files]Click here to see other [b]Requiem[/b] improvement patches I've made or curate.[/url][/size][/font][/size][/font][font=Georgia][size=3]

Thanks to Xarrian for [b]Requiem,[/b] Ogerboss and the Requiem team for their continued development, as well as[font=Georgia][size=3][font=Georgia][size=3] zer0morph[/size][/font] and Applesaucez[/size][/font] for their creative ingenuity in inspiring this patch.
[/size][/font][font=Georgia][size=3]Thanks to Azirok for permission to include [url=https://www.nexusmods.com/skyrim/mods/54562]their excellent Requiem improvement mod assets[/url] in R-CAO.[/size][/font]

Cute Vampire Astrid Replacer - Plugin for Lamae Follower

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[size=2]I know what you're thinking. This doesn't even remotely fit Astrid. You're right, it's weird af. Still I thought it'd be a fun change. I actually wanted to use Misuke's adult Lamae version but I couldn't find it anywhere.[/size]

[b][u][size=3]What Does This Mod Do?[/size]
[/u][/b]
All this mod does is uses Misuke's Lamae Follower as a template for Astrid. Astrid inherits her look and her spells. This does break the original follower, so she is disabled on start up. If you still want a follower either use my Astrid Reborn mod or if you want her to have the spells use the Astrid Reborn version in the downloads.

[u][b][size=4]Requirements[/size][/b][/u]

[size=2]Latest Skyrim Patch[/size]
[url=https://www.nexusmods.com/skyrim/mods/63365/?]Lamae Follower[/url] (obviously)

[u][size=4][b]Mods in Screenshots[/b]
[/size][/u][url=https://www.nexusmods.com/skyrim/mods/24723]
[/url][url=https://www.nexusmods.com/skyrim/mods/25852/?]Lustmord Vampire Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/54009]Astrid Reborn - Back from the Void[/url]

[b][u][size=4]Misc

[/size][/u][/b]Feel free to join my [url=https://discord.gg/Vzs7FW9]Discord[/url]

Martina a little breton girl in troubles

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[size=4]Martina is a curious little Breton and lover of adventures, unfortunately she ended up trapped in the Embershard Mine by a group of bandits who require rescue for their release.
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[/size][size=4]Martina is in a cell inside the Embershard Mine. Rescue her and she will be your best adventure partner.[/size]



[size=3][u]Note:[/u]  She is a Rogue Class, support Dual Wielding, Archery, Light Armor and Sneak. Lore friendly.

[b][u]Requirements:[/u][/b]   SG Hairpack 268 ( https://www.youtube.com/watch?v=QjIIlIJ20ko )

[color=#f1f1f1]*** It must be installed for the hair to look, although it is not necessary to activate it to improve the game load.[/color][/size]


[i]Please send pics !!!

[/i][color=#00ff00][u]
[/u]Thanks to the Nexus community !!![/color]
[u]
[/u]

Blue Whales

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[font=Comic Sans MS][size=3]"The Blue whale ([i]Balaenoptera musculus[/i]) is a marine mammal belonging to the baleen whale parvorder, Mysticeti. At up to 98 ft in length and with a maximum recorded weight of 173 short tons (346,000 lbs), it is the largest mammal known to have ever existed."

"Long and slender, the blue whale's body can be various shades of bluish-gray dorsally and somewhat lighter underneath. As with other baleen whales, its diet consists almost exclusively of small crustaceans known as krill."

Blue Whales were abundant in nearly all the oceans on Nirn until the beginning of the third Era. They were hunted almost to extinction, leaving them rare to find, especially in Skyrim where fishing is the norm. You can still find them in the northern coasts of Skyrim as well as in the seas that surround Solstheim. [/size][/font]

[font=Comic Sans MS][size=3]The Whales don't normally attack unless it gets attack first.

They have custom sound and loot. Due to games limitations, I can't change
the bounding box to accommodate a massive creature such as a Blue
Whale. I changed the position of the creatures skeleton to have the head
part of the Whale to be inside of the bounding box so you'll have to
hit its head to cause any damage. You'll be facing the front most of the
time anyways, it would be silly to go through the head of a whale like
its nothing when you're trying to fight it.

Not required, but I highly recommend Character Behaviors Enhanced so you can fight the
whales underwater. And also use a clear water mod so you can see more
than just murky water. They also hit like a truck, so come prepared when
fighting these in water....or just use arrows.

Enjoy!![/size][/font]

Farm Animals and Co. Extended Version

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[b][i]This mod adds very many animals* in many places through Skyrim (farms especially, windmills, lakes**, towns, villages ...) [/i][/b](DLC Dragonborn needed)


[color=#ff0000][b]WARNING[/b][/color]: If you have my mod [url=https://www.nexusmods.com/skyrim/mods/91142/?] Farm Animals and Co. [/url] You must delete it



*107 different animals (Blue footed booby, Turkeys, Boars, Chickens, Swan, Roosters, Chicks, Ducks, Ducklings, Geese, Cows, Goats, Sheeps, Ram, Pigs, Piglets, Young Wild Boar, Rabbits, Pigeons, Seagulls, Pheasants, Flamingos, Great Auks, Canada Geese, GuineaFowls, Vulturine GuineaFowls, Bar-headed Geese, Greater Roadrunners and Peacocks)

**Lake LLinalta (near Riverwood) - Lake Geir (near Ivarstead) - Lake Honrich (near Riften)


Will you be able to find them all ? … HEAR THEM !

New sounds (boar, flamingos, peacocks, swan, chickens, rabbits, pheasants, ram, cows, sheeps, goats, pigs, goose, pigeon, chick, duckling, ducks, roosters, seagull, great auk, canada goose, guineafowl, vulturine guineafowl, bar-headed goose, greater roadrunner)


For the « [b][color=#00ff00] Pack Goat [/color][/b] » you have [b]4 companions[/b] with the Dialog Box: Follow - Wait - Favor - Trade - Dismiss (in Half Moon Mill, Karthwasten, Chillfurrow Farm, Salvius Farm) + 3 « wild » !



You can also place many of these animals in the place you want thanks to my mod: [url=https://www.nexusmods.com/skyrim/mods/89775] Repopulate Skyrim with Farm Animals and Birds [/url]


[img]https://i.imgur.com/ZEJY9Oa.gif[/img]


You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/B4GJ2hH.gif[/img]



[color=#ff0000][b] LOCATIONS of the RARE BIRDS[/b][/color]


Turkeys (13) with real sounds: In the forest near the Halldir's Cairn (South of Falkreath)

Blue footed booby (9) with real sounds: Lake LLinalta (several islands)

Guineafowls (7) with real sounds : Pelagia Farm, Sarethi Farm and Whitewatch Tower

Canada Geese (32) with real sounds : on the South of Solitude Sawmill near the river, at the north of Heartwood Mill near the lake, and between Ivarstead and Nilheim near the lake

Vulturine guineafowls (6) with real sounds : Pelagia Farm and Half-Moon Mill

Greater roadrunner (30) with real sounds : on the road at the West of the western watchtower (near Whiterun) and the North of Battle-Born Farm

New Greater roadrunner (30) with real sounds : in or near Rorikstead, Falkreath, Winterhold, Dawnstar, Morthal, Solitude, Windhelm

Bar-headed Goose (17) with real sounds : North Fort Greymoor and Between Bleakwind Basin and Halted Stream Camp, near the water

Peacocks (4) with real sounds : Falkreath + Chillfurrow Farm (near Whiterun)

Flamingos (10) with real sounds: Lake Honrich (near Riften)

Great Auks (20): Hela’s Foly, Pilgrim's Trench, Wreek of the Icerunner and near the Katariah

Palawan Peacock Pheasants (2) with real sounds: Honningbrew Meadery

White Eared Pheasants (2) with real sounds: near Riverwood

Green Pheasants (2) with real sounds: Falkreath

Silver Pheasants (2) with real sounds: Pelagia Farm

Mandarin Ducks (4) with real sounds: Honningbrew Meadery and Sarethi Farm

Black Mallard Ducks (3) : Chillfurrow Farm

Cinnamon Teal Ducks (4) with real sounds: near Riverwood

Labrador Ducks (12): Brandy Mug Farm, Nightgate Inn and Raven Rock (Solstheim)

Eurasian Wigeon Duck (4) with real sounds: Falkreath

Australian Shelducks (7) with real sounds / Shelducks Ducklings (5) : Falkreath

Farm Ducks (2) : Near Whiterun

Green Winged Teal Ducks (4) with real sounds : Near Whiterun

Philippine Duck (6) with real sounds : Near Whiterun and on isles on the South of Solitude Sawmill

Wood Ducks (4) with real sounds: Near Whiterun

Maccoas Ducks (4) with real sounds: Left Hand Mine

Black Ducks (5) : Kynesgrove

New Zealand Blue Ducks (4) with real sounds : Old Hroldan

Emerald Ducks (4) : Dark Brotherhood Sanctuary

Blue Ducks (6) : Darkwater Crossing

[img]https://i.imgur.com/IKo7dMX.gif[/img]

[color=#ff0000][b]CREDITS [/b][/color]


The textures of Goats , Cows and Chickens are from Bellyache; Mod [url=https://www.nexusmods.com/skyrim/mods/3621] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").

Macadamstreet for the meshes and textures of the pig and the goose in his mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=125170176]Goosy goosa ! [/url]

Jc1 for the model of the Goose

dogtown1 to convert the model of the Goose in skyrim, and for the model of the Pig

The meshes and textures of the Sheeps are from stormshallow in his mod [url=http://skyrim.nexusmods.com/mods/33273] Sheep Modders Resource [/url]

Umar Muzammil [url=http://www.youtube.com/umar6419]UMAR6419 [/url] for the model of the sheep in this site [url=http://thefree3dmodels.com/stuff/0-0-2014-0-17] The free 3D Models [/url] ("You are free to use these models in generating games, animations, multimedia, printed graphics, web graphics and others" and "you are free to distribute and modify the file as long as you attribute it's author(s)")

cansu for the new texture of the Sheep in his mod [url=http://skyrim.nexusmods.com/mods/37569]stormshallows sheep mod retextured [/url]

testiger2 for the Mesh of the “Pack mule” for the goat in his mod [url=https://www.nexusmods.com/skyrim/mods/68149/?] TesTiger's Mesh Resources [/url]

KANRAx2 with his Mod: [url=http://www.nexusmods.com/skyrim/mods/38138/?]yurufuwa rabbit [/url] ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod [url=http://skyrimshot.blog.fc2.com/blog-entry-49.html]Kanra Follower [/url]+ [url=https://rim-rim-fox.tumblr.com/post/77800883762/kanrafollower-addon-2] kanrafollower_addon [/url]; [url=http://sala-mitzha.tumblr.com/] Blog of Kanra/Sala mitzha [/url]

LorSakyamuni for the models of a few animals in his mod [url=https://www.nexusmods.com/skyrim/mods/76524/?] The Witcher 3 Monsters and Animals Resource Pack [/url] (“You are allowed to use the assets in this file without permission as long as you credit me”,“Pack containing a lot of monsters and animals included in the game The Witcher 3: Wild Hunt. All the original assets belong to [url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] and are distributed with their permission. Feel free to use them, just remember to credit me.”). Some animals are rigged by SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?]Beasts of Tamriel[/url]

Mihail for the birds (Chick, Bantam Chickens, Ducklings, Ducks, Roosters, Pheasants) in [url=https://www.nexusmods.com/skyrim/mods/89772/] Pheasants Ducks and Chickens- Elements of Skyrim pt.13 (mihail immersive add-ons- animal- birds) [/url], for the Pigeon in [url=https://www.nexusmods.com/skyrim/mods/89548] Pigeons- Elements of Skyrim pt.12 (mihail immersive add-ons- birds)[/url], for the Great Auk in [url=https://www.nexusmods.com/skyrim/mods/88927] Chub Loons - Mihail Monsters and Animals (mihail immersive add-ons- ESO - birds) [/url], for the Seagull in [url=https://www.nexusmods.com/skyrim/mods/89528/] Seagulls -Elements of Skyrim pt.10 (mihail immersive add-ons- birds) [/url], for the Boars in [url=https://www.nexusmods.com/skyrim/mods/90127] Boars and Daggerbacks- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- eso) [/url], for the Flamingos in [url=https://www.nexusmods.com/skyrim/mods/88066/] Flamingos - Elements of Skyrim pt. 6 (mihail immersive add-ons - birds) [/url], for the Canada Geese, the GuineaFowls, the Vulturine, the Bar-headed Goose, the Roadrunner in [url=https://www.nexusmods.com/skyrim/mods/91998/] Geese and Hammerfell Fowls- Elements of Skyrim pt.15 (mihail immersive add-ons- birds) [/url], and for the Peacocks in [url=http://www.nexusmods.com/skyrim/mods/81868/?] Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) [/url], for the Turkeys in [url=https://www.nexusmods.com/skyrim/mods/92883] Turkeys- Elements of Skyrim pt.19 (mihail immersive add-ons- animals- birds)[/url] ("Feel free to use my mod in your projects, no need to ask me for permission first")

Peacock model Repair by [url=https://www.nexusmods.com/skyrimspecialedition/users/1796097] zenlyking [/url]

Kaizit and Tamira in [url=https://www.nexusmods.com/skyrim/mods/54677] Ducks and Swans Resource [/url]

RossAdamBaker for the Blue footed booby in [url=https://www.nexusmods.com/skyrimspecialedition/mods/24352] RAB Blue Footed Boobies [/url]

Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection [/url]

[url=https://www.casimages.com/img.php?i=18060201512716616015742015.jpg][img]https://nsm09.casimages.com/img/2018/06/02//18060201512716616015742015.jpg[/img][/url]

Sperm Whales

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"The sperm whale or cachalot is the largest of the toothed whales and the largest toothed predator measuring up to 67 ft long and weighing up to nearly 65 short tons (130,000 lbs) . It is the only living member of the genus Physeter and one of three extant species in the sperm whale
family, along with the pygmy sperm whale and dwarf sperm whale of the
genus Kogia.

They can be found swimming around the northern coasts of Skyrim and some can be found swimming around Solstheim.

The Whales don't normally attack unless it gets attack first.

They have custom sound and loot. Due to games limitations, I can't change the bounding box to accommodate a massive creature such as a Sperm Whale. I changed the position of the creatures skeleton to have the head part of the Whale to be inside of the bounding box so you'll have to hit its head to cause any damage. You'll be facing the front most of the time anyways, it would be silly to go through the head of a whale like its nothing when you're trying to fight it.

Not required, but I highly recommend Character Behaviors Enhanced so you can fight the whales underwater. And also use a clear water mod so you can see more than just murky water. They also hit like a truck, so come prepared when fighting these in water....or just use arrows.

Enjoy!

Elfo de la nieve - Raza ligero con peinados 2k

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Elfo de la nieve, nueva raza.
-Debilidades al fuego
-Resistencia a la escarcha
-Poder racial (invulnerabilidad al frio temporal)
-Peinados en 2k
-Ligero

Snow elf - race with 2k hair and lightweight

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Snow elf race
-vulnerable to fire
-resistance to frost
-racial power (invulnerable to frost temporaly)
-2k hairs
-lightweight

Skyrim Anime Intro

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I made this to change the vanilla intro, hope you enjoy it and hope no one gets upsets. I merged parts of the openings from Log Horizon and Majutsushi Orphen, with music from Sailor Moon Crystal third ending. The video is intended to have like an old vcr effect to look like from the 80s/90s (don't ask me to change it, please).
This is intended to be the first part of my other anime mods, I'm trying to make my Skyrim game feel a little bit more like an isekai anime (that's an anime where a person from Earth is trapped, transported to or reborn in a parallel, usually fantasy, world).
This is also my very first ever mod to be shared, so if there's any problem or error please be kind to tell me in a nice way, I'll try to reply instantly or in the day (Hablo español e falo português tambem, if you need more help or anything).
I don't think I'll be using/adding some other anime openings/endings 'cuz my knowledge in videos is pretty limited, and this was allready hard enough for me to do and was made just for fun (but maybe I'll add a girl version if I can find a video that could fit the vibe and enough people want to, I play only as a guy so that's why I chose that character).[u]Installation[/u]:[b]1.[/b] Go to your Skyrim video directory (Skyrim\Data\Video).[b]2.[/b] If there is one, rename the existing "[i]BGS_Logo.bik[/i]" file to "[i]BGS_Logo_Original.bik[/i]" (just in case you want to be able to reset it later if you want).[b]3.[/b] Download the file and extract the video BGS_Logo.bik to Skyrim\Data\Video (I use NMM but you can do it manually too) [Replace if asked and you didn't do the 2nd step].[b]4.[/b] Enjoy it!

[u]Recomended mods (to make Skyrim feel anime like)[/u]:
1. Hopefully soon my other anime mods.
2. Any [i]Alternate Start[/i] to give this isekai feelling (My new favorite is [url=http://www.nexusmods.com/skyrim/mods/99794]Realm of Lorkhan - Freeform Alternate Start[/url] but I also recomend [url=http://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url]) [CHOSE ONLY ONE, for now].
3. ElSopa's [url=http://www.nexusmods.com/skyrim/mods/99862]Oblivioneseque Category Icons For SkyUI[/url] AND [url=http://www.nexusmods.com/skyrim/mods/99808]Oblivionesque Active Effects For SkyUI[/url] (or actually any of [url=http://www.nexusmods.com/skyrim/users/6960827?tab=user+files]his works[/url]) [can use both].
4. Some Custom UI replacer (I personally use [url=http://www.nexusmods.com/skyrim/mods/82725]Customizable UI Replacer[/url]).
5. Some mod that gives you anime hair (I use [url=http://www.nexusmods.com/skyrim/mods/55364]Kijiko Hair[/url]).[b][i][center][/center][/i][/b][center][b][i]SO CHECK THIS OUT!
[/i][/b]
[youtube]ur8ppcZ-OaU[/youtube][/center]
Credits:Bugthesda for Skyrim.
All the rights are reserved to the authors of the original anime, videos and music.

More Dialogue Option - TRADUZIONE ITALIANA - SKI

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[center][color=#ff0000][size=5][b][u]NOTICE![/u][/b][/size][/color][size=5]
[/size]
[color=#ff0000][size=3]This is only a translation into Italian of the original mod. All credits go to the creator of the [url=https://www.nexusmods.com/skyrim/mods/99279]Original Mod[/url].
The translated mod is found using the "Mirrors" link on the upper-right.
[/size][/color]
[color=#ff0000][size=3]
[/size][/color]
[img]http://i.imgur.com/tvTOnSs.jpg[/img]



[color=#efefef]°°°
[/color]
[color=#efefef][size=5]VISITA LA PAGINA[/size][/color][size=6] [url=https://www.nexusmods.com/skyrim/mods/62658]SKYRIM CHIAMA ITALIA[/url] [/size][color=#efefef][size=5]PER ALTRE TRADUZIONI![/size][/color]

[color=#efefef]°°°[/color][color=#efefef]
[/color]
[size=3]Se restate soddisfatti delle mie localizzazioni, non dimenticate di fare un salto a lasciare[/size][color=#ffff00] [b][size=5]ENDORSEMENTS[/size][/b][/color][size=3]![/size][/center]
[size=5][center][url=https://www.nexusmods.com/skyrimspecialedition/mods/29927]Link alla versione compatibile con Skyrim Special Edition[/url][/center][/size][color=#ffff00][size=4]
DESCRIZIONE:
[/size][/color]
Questa mod aggiunge opzioni di dialogo aggiuntive in maniera semplice e immersiva andando a migliorare varie conversazioni già presenti nella versione basica del gioco. Le risposte sono tutte fornite di audio grazie all'ausilio di campioni già presenti nel gioco.

[color=#ffff00][size=4]INSTALLAZIONE:[/size][/color]
[size=2]
[/size][list][*][size=2]Scarica e installa la mod originale [url=https://www.nexusmods.com/skyrim/mods/99279]More Dialogue Options[/url] seguendo le istruzioni a riguardo.[/size]
[*][size=2]Scarica il file tradotto e sostituisci l'esp con quello tradotto. [/size]
[/list]
[color=#ffff00][size=4]RINGRAZIAMENTI:[/size][/color]

Tutti i crediti vanno a [url=https://www.nexusmods.com/skyrimspecialedition/users/3868425]GOsteW[/url] per la creazione di questa fantastica mod.
All credits go to [url=https://www.nexusmods.com/skyrimspecialedition/users/3868425]GOsteW[/url] for the creation of this awesome mod.

Auto LVL - Difficulty mod.

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Auto LVL Difficulty mod.


Updated 24/10/2019:

v1.7:
Reworked 'more damage at higher levels' code.
Type: Set _AutoLVL_DamageFactorPerc  to x (to adjust damage).
Or set _AutoLVLDamagePerc but this is a global any level damage done by enemies multiplier. The mentioned above is meant to increase damage little at lower levels and much more at higher levels. Recommended to set that one instead. 
This version also doesn't apply any buff to enemies above your level.

-------------------------
Updated 12/01/2019
Version 1.5, some mods had problems with this, so the buff was applied several times making enemies deal too much damage. Fixed. This version also doesn't apply any buff to enemies your level or above.

-------------------------
Updated 25/09/2018 again. I get the itch to play skyrim every like 6 months or so, and i use this mod to up the difficulty to get things more interesting.

Added a video check it out.

Now enemies equal or above your level will get buffed (new in this version) but at a lower percentage. In early levels the buff is almost non existant, it increases as you level up. (I would like some feedback on how this goes in a playtrough). If this doesn't appeal to you then you can download 1.3 which is the same but without this change.

-------------------------
Updated 25/09/2018
This mod was made when there was no legendary skills so it didn't caped the amount of health or damage increased to npc, making leveling up too much worse than better. The updated file now has a cap to how much damage and health creatures can gain.

-------------------------
Updated, 11/07/13.

Recompiled to work with 1.9 patch.
This mod works fine with the latest versions of the game.


[b][size=3][center]---------------------------------------------------------------------------------------------
What the mod does:
---------------------------------------------------------------------------------------------[/center][/size][/b]
This mod modifies creatures health, stamina and attack damage in the area the player is, using the player level as a base to calculate. It's done by a magic effect script.
The idea is to make enemies strong, the mod is most noticeable at high levels when the game becomes too easy.

 All creatures are affected by the mod, but Dragonborn creatures are not customizable (but still affected by default values).

You can use the file AutoLVLconfig.txt located in data folder of your skyrim to adjust how much health or damage creatures can do. Individual and global values.

Use:  Type:     bat "AutoLVLconfig.txt"     in the console after editing values.[b][u]
Remember to do this the very first time the mod loads.[/u][/b]

Or:

If enemies are doing too much damage set in console _AutoLVLDamagePerc to a lower number.
Example: Set  _AutoLVLDamagePerc to 1.0 or
 Set  _AutoLVLDamagePerc to 0.8
[b]I recommend leaving the above variable at 1.0 at first, and play with this one below instead:[/b]

Type: Set _AutoLVL_DamageFactorPerc  to x (to adjust damage).
This variable is meant to increase damage little at lower levels and much more at higher levels. Default: 2


To adjust the health gained globally use:

Set _AutoLVLPointsPerLevelPerc to x
Example:
Set _AutoLVLPointsPerLevelPerc to 1.1

Please view AutoLVLconfig.txt to know what settings you may change.


Be warned that the default _AutoLVLDamagePerc is set to 1.5 which it seems to be a little too much damage dealt by creatures. 1.0 or something like that should be a sweet spot.

[b]This value is already set to 1.0 in AutoLVLconfig.txt i recommend running this file in skyrim after installing the mod (bat "AutoLVLconfig.txt").[/b]

Keep in mind that when changing numbers to increase or decrease difficulty, the values are not applied again to the same enemies the mod modified before, you need 'fresh' enemies.

To know the mod is working properly and to see values, you can use the console:
This mod affects creatures lower level than you, if a creature smithing value is 47, (this is what i used to flag them) then the mod modified it. To verify this you can open the console click on the creature and type:
Getav smithing 
Also a message 'AutoLVL' should display when loading a game.

If you type in console:    help autolvl      you should see several variables related to the mod.

--------------------------

Creatures levels are not affected, the mod ´pseudo´ levels them modifying their values.

Install:
If using the older mod version, i think just overwiting the files is ok.

Issues:

in the rare event you happen to have trouble in the test fight to join the companions, disabling the mod during this part allows the quest to continue. The mod can be disabled in game by setting:
Set _AutoLVLEnable to 0         and enabled again:          Set _AutoLVLEnable to 1
Or i think this mod solves issues with modded 'magic effects' [url=https://www.nexusmods.com/skyrim/mods/77465]https://www.nexusmods.com/skyrim/mods/77465[/url]

Values modified:
Health
Stamina
Magicka
Attackdamagemult (how much damage enemies make).
Smithing - Used to flag the character as already 'buffed'.


Uninstall:
To avoid possible issues, please do not uninstall this mod mid playthrough, this mod is very very light, and can be disabled setting, Set _AutoLVLEnable to 0  making it run 2 lines of code every 3 seconds (which is nothing).

[b][u][size=4]I hope you don't get confused with so much info to play you only need to use  bat "AutoLVLconfig.txt" on the console and thats it.[/size][/u][/b]

Thank you!

----------
Problems with other mods:
FIXED in 1.5, The only mod with problems with this that i played, is Maids 2 deception, which some characters reset the flag used and my mod applies the buff several times.

I would been nice to have added a MCM menu but too late i guess to learn how to program it.

Werewolf Replacers

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These mods replace the skyrim Werewolf (also the replacement of the Werewolf transformation) with a new Creature: Guar or Raptor or Dwarven Punisher or Flesh Grinder or Frost Lurker or Xenomorph or Flame Lurker or Armored [url=http://www.giantbomb.com/daedroth/3015-3087/ ]Daedroth[/url] or WereDovahbear* or Shoggoth or Nekker or Nekker Warrior or Benthic Hunter or Natural Werewolf* or Werewolf King* or WereSkeever or Female Werewolf or Male Werewolf* or WereTiger or Goatman or Hunger (2) or Snow Devil or Ogre or Bullvore or Dragon Man or WereCrocodile* (2) or New Gargoyle or Afflicted or DaedraGrub or WWolf* or WereBoar* or WereMammoth or WereVulture* or WereLion* or WereLioness* or WereShark*

* [url=http://elderscrolls.wikia.com/wiki/Lycanthropes]Lycanthropes [/url]


All my Replacers and MORE ! are in my mod [url=http://www.nexusmods.com/skyrim/mods/86533/?] Werewolves (Werebeasts) House[/url]


[size=4][color=#ff0000] Do not install this until you have changed into a werewolf at least once[/color][/size]

[url=http://www.wikihow.com/Become-a-Werewolf-in-Skyrim]How to Become a Werewolf in Skyrim ?[/url]


You can change very easily the .esp and the .bsa (No problem with the saves ! No special precautions necessary. After deactivating the mod or removing the mod/files, any Werewolves found in your savegames will revert back to their default look.)

The DLCs (Dawnguard,Dragonborn) are not required (Guar, Raptor, Dwarven Punisher, Flesh Grinder, Frost Lurker, Xenomorph, Flame Lurker, Armored Daedroth, Nekker, Nekker Warrior, Natural Werewolf, Werewolf King, Female Werewolf, Male Werewolf, WereTiger, Goatman, Hunger-s-, Snow Devil, Ogre, Bullvore, Dragon Man, WereCrocodile, Afflicted, DaedraGrub, WWolf, WereBoar, WereMammoth, WereVulture,WereLion, WereLioness, WereShark and New Gargoyle)

[color=#ff0000] DLC DRAGONBORN REQUIRED for WereDovahbear, Shoggoth, Benthic Hunter, WereSkeever[/color]

Some of these Creatures are also in my other mod: [url=http://skyrim.nexusmods.com/mods/30328/? ] Summon Werewolf and Co - Mounts and Followers [/url] (with an other Daedroth and some companions: Daedroth, Guar, Raptor, Xenomorph...)

[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Oblivion)]Daedroth (Oblivion) [/url]
[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Morrowind)]Daedroth (Morrowind)[/url]
[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Online)]Daedroth (Online) [/url]

[color=#00ff00] Miscellaneous Files: Pack of 32 Werewolf Replacers (Guar, Raptor, Armored Daedroth, Dwarven Punisher, Flesh Grinder, Frost Lurker, Xenomorph, Flame Lurker, Nekker, Nekker Warrior, WereDovahbear, Shoggoth, Benthic Hunter, Natural Werewolf, Werewolf King, WereSkeever, Female Werewolf, Male Werewolf, WereTiger, Goatman, Hunger (2), Snow Devil, Ogre, Bullvore, Dragon Man, WereCrocodile, Afflicted, DaedraGrub, WWolf, New Gargoyle and WereBoar )[/color]


[color=#ff0000] Video with some creatures of the version 1.3 between 5’10’’ and 12’35’’[/color] (Thanks to KnightStreakGaming)

->->->->->->->->->->->->->->->->[youtube]n0P_rJ2yF3g[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

[img]https://i.imgur.com/XQPdyM9.gif[/img]

[b][color=#00ff00] WereShark Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereCrocodile 2 Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereLioness Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereLion Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereVulture Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereMammoth Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod[url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereBoar Replacer [/color][/b] (Thanks to SpikeDragonLord and jboyd4/dogtown1, for the model of the WereBoar in his mod [url=http://www.nexusmods.com/skyrim/mods/72977/?] Curse of the Wereboar [/url])

[b][color=#00ff00] Xenomorph Replacer[/color][/b] (Thanks to Gendundrup for the Xenomorph “Modders resources and tutorials “ in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url] -model by Dogtown1, mod of rankel: [url=http://www.nexusmods.com/skyrim/mods/42586/?] Xenomorph Alien werewolf replacer V4-[/url])

[b][color=#00ff00] Raptor Replacer[/color][/b] (Thanks to muppetpuppet for the Raptor, textures and mesh “yes use everything you want”)

[b][color=#00ff00] Guar Replacer[/color][/b] (Thanks to mdogger for the mesh and textures of the Guar.)

[b][color=#00ff00] Dwarven Punisher Replacer[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Flame Lurker Replacer[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Flesh Grinder Replacer[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Frost Lurker Replacer[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] WereDovahbear Replacer [/color][/b] DLC Dragonborn Needed (Thanks to maymay1588 for the mesh of the WereDovahbear in his mod [url=http://www.nexusmods.com/skyrim/mods/30638/?] Dovahbear Companion[/url])

[b][color=#00ff00] Nekker Warrior Replacer [/color][/b] (Thanks to Gendundrup for the Nekker in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url]“Modders resources and tutorials “)

[b][color=#00ff00] Nekker Replacer [/color][/b] (Thanks to Gendundrup for the Nekker in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url]“Modders resources and tutorials “)

[b][color=#00ff00] Shoggoth Replacer [/color][/b] DLC Dragonborn Needed (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Benthic Hunter Replacer [/color][/b] DLC Dragonborn Needed (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Natural Werewolf Replacer [/color][/b] (Thanks to Jeremy Hamilton for the mesh/textures of the Natural Werewolf in his mod [url=http://www.nexusmods.com/skyrim/mods/15656/?] Naturalistic Werewolves [/url])

[b][color=#00ff00] Werewolf King Replacer [/color][/b] (Thanks to Grohiik for the mesh/textures of the Werewolf King in the mod [url=http://www.nexusmods.com/skyrim/mods/24913/?]Skyrim Immersive Creatures [/url]by lifestorock)

[b][color=#00ff00] WereSkeever Replacer [/color][/b] DLC Dragonborn Needed (Thanks to Grohiik for the mesh/textures -2nd model- of the WereSkeever; -first model- in the mod [url=http://www.nexusmods.com/skyrim/mods/24913/?]Skyrim Immersive Creatures [/url]by lifestorock)

[b][color=#00ff00] Female Werewolf Replacer [/color][/b] (Thanks to Moutarde421 for the mesh/textures of the Female Werewolf in his mod [url=http://www.nexusmods.com/skyrim/mods/10989/?] Female Werewolf [/url])

[b][color=#00ff00] Male Werewolf Replacer [/color][/b] (Thanks to Derrax for the mesh of the Male Werewolf in his mod [url=http://www.nexusmods.com/skyrim/mods/4445/?]Derrax Male Werewolves [/url]; and to Slof for the textures in his mod [url=http://www.slofslair.co.uk/mods/79 ]Hairier Werewolf for Skyrim[/url])

[b][color=#00ff00] WereTiger Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Goatman Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Hunger Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Hunger 2 Replacer[/color][/b] (Thanks to Vicn in his mod [url=http://www.nexusmods.com/skyrim/mods/65134/?]Vicn Creature Pack [/url] for the mesh/textures)

[b][color=#00ff00] Snow Devil Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Ogre Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Bullvore Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Dragon Man Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] WereCrocodile Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] New Gargoyle Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Afflicted Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v12/downloads/skymomod-v12] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] DaedraGrub Replacer[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] WitcherWereWolf Replacer[/color][/b] (The werewolf from Witcher 2 of CD Projekt Red;
Thanks to Dogtown1 in his mod [url=http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Armored Daedroth Replacer[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)


Japanese Site [url=http://skyrim.2game.info/detail.php?id=58488]2game[/url]

Hearthfire attacks disabled - Russian translation

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Оригинал: [b][url=https://www.nexusmods.com/skyrim/mods/41579]Hearthfire attacks disabled[/url][/b]
Автор мода: [b][url=https://www.nexusmods.com/users/1714662]Raygereio[/url][/b]

[b][color=#ff7700]Описание:[/color][/b]
Простой мод, который отключает нападения бандитов, великанов, волков, злокрысов на поместья из дополнения Hearthfire.
После подключения мода, нападение может произойти ещё один раз.

[b][color=#ff7700]Требования:[/color][/b]
Skyrim
DLC Hearthfire

[b][color=#ff7700]Установка:[/color][/b]
Скачать мод и распаковать содержимое папки Data архива в папку Data игры.
Подключить мод в используемом менеджере модов. 

[b][color=#ff7700]Удаление:[/color][/b]
Удалить файл Rayg_NoBYOHAttacks.esp из папки Data игры.

Martina a little breton girl in troubles

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[b]Update: [/b]

[size=3]Bugs & solutions:[/size]

[size=3]_ Hair is not seen -> install SG Hairpack 268  ( I'm sorry, but it's the best haircut for her ).[/size]
[size=3]_ Fixed the doppelganger in Bannered Mare.[/size]
[size=3]_ If you dismiss her, she will return to the mine, it still has no solution or use Amazing Follower Tweaks or similar.[/size]



[size=4][b]Martina is a curious little breton and lover of adventures, unfortunately she ended up trapped in the Embershard mine by a group of bandits who require rescue for their release.

Martina is in a cell inside the Embershard mine. Rescue her and she will be your best adventure companion.
[/b][/size]
[b][size=3][u]Note:[/u]  

* She is a Vanilla follower. 

* To respect the lore, it carries the minimum equipment and is not overpowered.

* Rogue Clase: Ranger, support Dual Wielding, Archery, Light Armor y Sneak.
[/size][/b][size=3][b] [/b]


[/size][size=3][b][u]Requirements:[/u][/b]   SG Hairpack 268 (https://www.youtube.com/watch?v=QjIIlIJ20ko)


[/size][size=4][color=#f1f1f1][b]***  It must be installed for the hair to look, although it is not necessary to activate it to improve the game load.[/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]Please send photos !!![/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]
[/b][/color][color=#f1f1f1][b]Thanks to the Nexus community![/b][/color][/size]


[size=4][i][b]
[/b][b][u]Manual installation:[/u]

download the compressed file,
unzip,
copy those two files to the / Data / folder inside the game,
then enable the mod.
[/b][/i][/size]





[i]

[/i][color=#00ff00][u]
[/u][/color]
[u]
[/u]

Werewolf Replacers Player Only

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These mods allow you to change your character [color=#ff0000] (ONLY) [/color] in Venom or a Wampa or a Raptor or a Dwarven Punisher or a Flesh Grinder or a Xenomorph or a Flame Lurker or an Armored [url=http://www.giantbomb.com/daedroth/3015-3087/ ]Daedroth[/url] or a WereTiger or Frost Lurker or a Dragon Man or a New Gargoyle or a Guar or a WereDovahbear or a WereSkeever or a Benthic Hunter or a Shoggoth or an Afflicted or a Goatman or an Ogre or a WereCroc (2) or a Nekker or a Hunger or a Mimic Chest or a WereLion or a WereShark or a Fiend or a Snow Werebear or a WereBat or a Male Or Female W or a WereBoar or a WereMammoth or a WereVulture or a WereGargoyle or Godzilla or MechaGodzilla or an Undead W. or a Garkain([b] [i]Replacement of the Werewolf transformation[/i][/b])

All my Replacers and MORE ! are in my mod [url=https://www.nexusmods.com/skyrim/mods/86989/?] Werewolves (Werebeasts) House[/url]


[size=4][color=#ff0000] Do not install this until you have changed into a werewolf at least once[/color][/size]

[url=http://www.wikihow.com/Become-a-Werewolf-in-Skyrim]How to Become a Werewolf in Skyrim ?[/url]


You can change very easily the .esp and the .bsa (No problem with the saves ! No special precautions necessary. After deactivating the mod or removing the mod/files, the Werewolf found in your savegames will revert back to his default look.)

[color=#ff0000]The DLC DAWNGUARD is REQUIRED [/color] for all the creatures (This version who requires the DLC Dawnguard fixes the vampire lord issue - he is not invisible ! - when you transform your character into vampire lord).
[i][b]You have also a Pack with 9 Replacers Player Only: Dwarven Punisher, Flame Lurker, Xenomorph, WereTiger, Armored Daedroth, Dragon Man, New Gargoyle, Flesh Grinder, Raptor; [color=#ff0000]in this pack NO DLC NEEDED [/color] [/b][/i]


[color=#ff0000]The DLCs DAWNGUARD and DRAGONBORN are REQUIRED [/color]for the WereDovahbear, the Benthic Hunter, the Shoggoth, the Snow Werebear and the WereSkeever



[color=#ff0000] You can use ONE of these mods simultaneously with ONE of my [url=http://www.nexusmods.com/skyrim/mods/58488/?]Werewolf Replacer’s mods [/url] [/color] (38 Werewolf Replacers)


Some of these Creatures are in my mod: [url=http://skyrim.nexusmods.com/mods/30328/? ] Summon Werewolf and Co - Mounts and Followers [/url] (with an other Daedroth and some companions: Daedroth, Raptor, Guar, Xenomorph...)

[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Oblivion)]Daedroth (Oblivion) [/url]
[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Morrowind)]Daedroth (Morrowind)[/url]
[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Online)]Daedroth (Online) [/url]


[color=#00ff00] Miscellaneous Files: Pack of 22 Werewolf Replacers Player Only (Mimic Chest, Hunger, Armored Daedroth, Dragon Man, Dwarven Punisher, Flame Lurker, Flesh Grinder, New Gargoyle, WereTiger, Xenomorph, Frost Lurker, Raptor, Guar, WereDovahbear, WereSkeever, Benthic Hunter, Shoggoth, Afflicted, Goatman, Ogre, WereCrocodile, Nekker)[/color] ([i][b]You have also a Pack with 9 Replacers Player Only: Dwarven Punisher, Flame Lurker, Xenomorph, WereTiger, Armored Daedroth, Dragon Man, New Gargoyle, Flesh Grinder, Raptor; [color=#ff0000]in this pack NO DLC NEEDED [/color] [/b][/i])

[i]These mods100% works with [b]moonlight tales[/b] you just need to disable the skin system in the mcm menu [/i]

[img]https://i.imgur.com/9aooPTA.gif[/img]

[b][color=#00ff00] Alpha Garkain Replacer Player Only[/color][/b] (Thanks to MihailMods in the mod [url=https://www.nexusmods.com/skyrim/mods/85492]Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url])

[b][color=#00ff00] Venom Replacer Player Only[/color][/b] (Thanks to SoN6of6TrediS in the mod [url=https://www.nexusmods.com/skyrim/mods/94108] Venom modder resource [/url])

[b][color=#00ff00] Wampa Replacer Player Only[/color][/b] (Thanks to MihailMods in the mod [url=https://www.nexusmods.com/skyrim/mods/93711/] Wampas- Mihail Monsters and Animals (mihail immersive add-ons- starwars) [/url])

[b][color=#00ff00] MechaGodzilla Replacer Player Only[/color][/b] (Thanks to [url=https://www.youtube.com/channel/UCB9wW2tNmlTIZVsoMqri2_Q] Quechus13 [/url] and bonniethebeast)

[b][color=#00ff00] Godzilla Replacer Player Only[/color][/b] (Thanks to [url=https://www.youtube.com/channel/UCB9wW2tNmlTIZVsoMqri2_Q] Quechus13 [/url] and bonniethebeast)

[b][color=#00ff00] WereGargoyle Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Undead Werewolf Replacer Player Only[/color][/b] (Thanks to MihailMods in [url= https://www.nexusmods.com/skyrim/mods/89297?] Undead Werewolves - Mihail Monsters and Animals (mihail immersive add-ons- ESO - Witcher) [/url])

[b][color=#00ff00] WereVulture Replacer Player Only[/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereMammoth Replacer Player Only[/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod[url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereBoar Replacer Player Only [/color][/b] (Thanks to SpikeDragonLord and jboyd4/dogtown1, for the model of the WereBoar in his mod [url=http://www.nexusmods.com/skyrim/mods/72977/?] Curse of the Wereboar [/url])

[b][color=#00ff00]WereBat Replacer Player Only [/color][/b] (Thanks to MihailMods for the WereBat in his mod [url=https://www.nexusmods.com/skyrim/mods/85492/?] Vampire Beasts- Mihail Monsters and Animals [/url])

[b][color=#00ff00]Snow Werebear Replacer Player Only [/color][/b]

[b][color=#00ff00] Fiend Replacer Player Only [/color][/b] (Thanks to [url=https://forums.nexusmods.com/index.php?/user/10165135-walkingmassofcomplexes/] WalkingMassofComplexes [/url] and LorSakyamuni's Witcher resources)

[b][color=#00ff00] WereCroc Replacer Player Only [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereShark Replacer Player Only [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereLion Replacer Player Only[/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] Xenomorph Replacer Player Only[/color][/b] (Thanks to Gendundrup for the Xenomorph “Modders resources and tutorials “ in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url] -model by Dogtown1, mod of rankel: [url=http://www.nexusmods.com/skyrim/mods/42586/?] Xenomorph Alien werewolf replacer V4-[/url])

[b][color=#00ff00] Raptor Replacer Player Only[/color][/b] (Thanks to muppetpuppet for the Raptor, textures and mesh “yes use everything you want”)

[b][color=#00ff00] Dwarven Punisher Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Flame Lurker Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

This mod is also on the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=372844662]Workshop/steam [/url]

[b][color=#00ff00] Flesh Grinder Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] WereTiger Replacer Player Only [/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Dragon Man Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] New Gargoyle Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Armored Daedroth Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Frost Lurker Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Guar Replacer Player Only[/color][/b] (Thanks to mdogger for the mesh and textures of the Guar.)

[b][color=#00ff00] WereDovahbear Replacer Player Only [/color][/b] (Thanks to maymay1588 for the mesh of the WereDovahbear in his mod [url=http://www.nexusmods.com/skyrim/mods/30638/?] Dovahbear Companion[/url])

[b][color=#00ff00] WereSkeever Replacer Player Only [/color][/b] (Thanks to [url=http://www.nexusmods.com/skyrim/users/3322711/?] Grohiik [/url]for the mesh/textures -2nd model- of the WereSkeever; -first model- in the mod [url=http://www.nexusmods.com/skyrim/mods/24913/?]Skyrim Immersive Creatures [/url]by lifestorock)

[b][color=#00ff00] Benthic Hunter Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Shoggoth Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Ogre Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] WereCrocodile Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Afflicted Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Nekker Replacer Player Only [/color][/b] (Thanks to Gendundrup for the Nekker in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url]“Modders resources and tutorials “)

[b][color=#00ff00] Goatman Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Hunger Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Mimic Chest Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://www.nexusmods.com/skyrim/mods/65134/?] Vicn Creature Pack [/url] for the mesh/textures)

Blake The Spider Spider Follower

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Blake is a one of the most recognized Russian mods. This mod add a unique follower - the mutated frostbite spider created by excentric wizard names William Bristow. Bristow was killed by his arch enemy Paul Maric, so Blake now available as a follower of Dragonborn. Bristow also created many spells of summon (mostly the undead), and have unique staff The Green Eye with unique enchantment (Paralyse and absorb stamina on area). Also mod added the unique magic draugr The Abomination Of Elirium plased in area of Gjukar's Monument. Abomination is very strong and dangerous enemy so be careful.
In Skyrim now appeared the new threat - trappers. They very strong psyhopatic nords-archers, that want only kill everyone in Skyrim. They armed with spider bows enchanting with poison. Now, Dovahkiin meet his match with most strongest badass monsters in human body what ever see Skyrim.

Well... back to Blake. As follower his essential. He also have 4 unique "spells" based on poison and unblocking damage, can heal himself as a spriggan, and can conjure 3 unique ghost of arthropods, everyone of which have the unique abilities. 

Blake use next "spells":

[b]Dark venom[/b] deal 100 damage immediately and 20 damage per 20 seconds on small area. It his primary attack.

[b]Acid[/b] deal 100 unblocking damage immediately and 20 damage per 20 seconds on small area. Blake use this attack against the enimies with immunity to poison.

[b]Spider venom[/b] deal 100 damage immediately and 20 damage per 20 seconds and paralise target on 10 second.
[b]
[/b][b]Doom swarm[/b] concentrate attack deal unblocking damage.

[b]Spriggan heal 3 [/b]using as normal spell and restore Blake 300 HP.

[b]Chitin Rage[/b] - conjure 3 unique ghosts of arthropods. It's:
[b]
[/b][b]Spectral Chaurus Reaper[/b]. Shoot the vampire like charges absorbing 10 health per 10 second. Use the extra damage perk in close-in fighting.
[b]
Spectral Mudcrab[/b]. Deal very big unhanded damage and use extra damage perk in close-in fighting.
[b]
[/b][b]Spectral Chaurus Hunter[/b]. Shoot the spectral charges deal 10 health per 10 second. Use the high extra damage perk in close-in fighting.

All three ghosts have 100% resist to frost and poison, and 100% weakness to fire.


Also, mod add in the game many spells of summon. "Я вам не скажу за всю Одессу..." us sung in old Soviet song, what means "I can't speak for all", but personally I was very disappointed, what Bethesda have not added summon undead spells from previous games. End I decided doing that instead of them. Well, now we have:

[b]Bone Thrall [/b]- spell of summon the migty skeleton archer for unlimited time. Bone Thrall have many perks of Shooting.

[b]Bone Thrall-Mage[/b] - spell of summon the migty skeleton cryomancer for unlimited time. Bone Thrall-Mage have many perks of Destruction and can summon [b]Skeleton mage[/b].
[b]
Aspect of Conjuration [/b]- spell of summon the mighty spectral skeleton for unlimited time creating by Shalidor himself. He armed with a daedric battle axe and bow (end perks for them) and have limit of ten summon creatures. He can summon three spectral warrior (classic - warrior, archer, mage) and raise the corps.

[b]Spirit of Fire[/b] - spell of summon the mighty spectral skeleton pyromancer for unlimited time. 

[b]Spider Thrall of Fire -[/b] spell of summon the mighty ghost of frostbite spider name's Attrebus for unlimited time. He have spells fireball and firewall, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Spider Thrall of Frost [/b]- spell of summon the mighty ghost of frostbite spider name's Hyalty for unlimited time. He have spells icy spear and frostbite, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Aspect of Vampirism [/b]- spell of summon the shard of soul of blood dragon for unlimited time. He have the shout "Drain Vitality".

[b]Burnt man -[/b] spell of summon the undead pyromancer created from burnt-out bodies of Helgi and her mother stolen by William Bristow. Conjure for 120 s. He have spells fireball and firewall.
[b]
Skeleton archer [/b]- spell of summon skeleton archer for 60 s.
[b]
Skeleton mage [/b]- spell of summon skeleton mage for 60 s.

Pack of spells known as "[b]Magic Guards[/b]". This spells can summon the ghosts, what can protect area there they be conjure. You can buy from mage in Morphal, Whinterhold and Whiterun five types of this spells:

[b]Dark Guard[/b] - summon the ghostly archer with bow enchanting with absorb helth.

[b]Fire Guard[/b] - summon the flame ghost with same spells as [b]Burnt man.

Frost Guard [/b]- summon the frost ghost with spell "Frostbite" and unique spell of frost.

[b]Storm Guard - [/b]summon the storm ghost with spells "Wall of Storms" and "Thunderbolt".

[b]Guard-Summoner - [/b]my personal favorite[b]. S[/b]ummon the curse ghost with same spell with Spectral Chaurus Reaper. This ghost have 10 limit of summon creatures, can rise the corps, and can congure the [b]Skeleton archer [/b]and the [b]Skeleton mage.[/b]

All five ghost can't move (but can change position) and hawe same level with the player character.

Also mod add:

The unique staff "[b]The Green Eye[/b]" with unique enchantment (Paralyse and absorb stamina on area).

The unique staff "[b]Curse of  God-Lizard[/b]" which bind target to Player and every second transmit him 5 point of Helth\Magica\Stamina for unlimited time.

The unique boss "[b]The Abomination of Elirium[/b]".

New monster - Blake's Descendant. This spiders just cubs, but not underestimate them! They have more weak abilities of their father - can conjure two ghosts and spit same acid with Blake. And hey! They have same level with player character.

New enemies - trappers. Misterious crazy nord archers, who want only one - kill everyone who meet them. They similiar to Berserkers from addon Bloodmoon to TESIII, but more dangerous. They armed with Spiders Bows and have same level with player character. From they corps you can take unique honey mead.

New enemies - the breathless. This powerful undead warriors is most dangerous enemies in Skyrim. They can use frost shouts and have master skill of One Handed Weapon and Blocking. You can found the breathless in the nord region of Skyrim. 

New merchant - The Mudcrab from Morrowind. He is trade some wine and have 30000 gold. Also his trade the Staff of frostbite claws summon the unique frost mudcrab ghost with permanently active spell - the frost cloak. You can found The Mudcrab in the location [url=http://elderscrolls.wikia.com/wiki/The_Lady_Stone_(Skyrim)]Lady Stone[/url].


____________________________________________________________________________________________________________________

Available only russian version of this mod. Anfortenatly i too bad know English to translate very big discription what i writing for this mods. Anyway i hope you like this mod.

Need version of game 1.9 and Dawnguard.

You can found Blake in location "Hunter's Rest" now renaming to "Убежище Бристоу".

____________________________________________________________________________________________________________________



[size=5]                                                      WARNING!!!
[/size]
[size=3]Only here, on nexusmods.com, you can download the latest version of mod Blake The Spider! All other versions of mod Blake the Spider or Паук Блэйк on the other sites is [u]outdated[/u] and [u]irrelevant[/u] files, and can contain seriously bugs, errors, can be inbalanced, or contain viruses and dangerous programs. If you download this mod from any other site, the creator of this mod [u]have no any [/u][u]responsibility[/u] for any inconvenience or problems, what you can get, and most likely geting at downloading this mod from any other sites besides of [b][size=3]nexusmods.com.[/size][/b][/size]

Improved Effects - Polish Translation

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[size=3][font=Comic Sans MS]Opis:
[/font]Tłumaczenie modyfikacji Improved Effects. Mod poprawia efekty gry: HDR, DoF itp. Dla osób, które nie mogą korzystać z ENB. 

* Pierwszy plik zmienia i rozwija system pogodowy i oświetlenie wewnętrzne (oświetlenie, a nie źródła światła).
* Drugi plik usuwa dym, mgłę, kurz i chmury nad górami.

Modyfikacji możesz używać z dowolnymi teksturami i modami na wodę. Poza tym, może on być stosowany z [url=http://www.tesreloaded.com/thread/3/package]Skyrim Reloaded[/url] i niektórymi modami ma zmianę oświetlenia - [url=https://www.nexusmods.com/skyrim/mods/30450]Realistic Lighting Overhaul[/url] lub [url=https://www.nexusmods.com/skyrim/mods/10789]Colorful Lights - No Shadows - More FPS[/url] i jego [url=https://www.nexusmods.com/skyrim/mods/54964]dodatkiem[/url].

Jeśli chcesz użyć tego modu [/size][size=3][url=https://www.nexusmods.com/skyrim/mods/27043/?]Enhanced Lights and FX[/url], [/size][size=3]musisz wyłączyć "ELFX Enhancer", "ELFX - Hardcore" i "ELFX - Weathers" podczas instalacji moda w [url=https://www.nexusmods.com/skyrim/mods/modmanager/]Nexus Mod Manager[/url]. 
[/size]
[size=3][font=Comic Sans MS]Wymagania:[/font]
[/size][url=https://www.nexusmods.com/skyrim/mods/92410]Improved Effects[/url]
[url=https://store.steampowered.com/app/211720/The_Elder_Scrolls_V_Skyrim__Dawnguard/]Dawnguard[/url]
[url=https://store.steampowered.com/app/226880/The_Elder_Scrolls_V_Skyrim__Dragonborn/]Dragonborn[/url]
[url=https://store.steampowered.com/app/220760/The_Elder_Scrolls_V_Skyrim__Hearthfire/]Hearthfire[/url]

[size=3][font=Comic Sans MS]Instalacja:[/font]
Wystarczy umieścić plik .esp do folderu Skyrim / Data i podmienić.
Możliwa jest też instalacja tłumaczenia poprzez [url=https://www.nexusmods.com/skyrim/mods/modmanager/]Nexus Mod Manager[/url].

[img]https://i.imgur.com/3qq17HC.png[/img]
[/size]
[size=3][font=Comic Sans MS]Odinstalowanie:[/font]
Usuń plik .esp z folderu Skyrim / Data.

Autor modyfikacji - Nakrin (przesłane przez [url=https://www.nexusmods.com/skyrim/users/4739373]FrDylan[/url])
Autor tłumaczenia - [url=http://www.nexusmods.com/skyrim/users/16395054/]CARANDIRU123[/url][/size]

Follower Penny (UUNP or CBBE)

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[b][color=#ffff00][size=5]Update available to fix missing textures from the UUNP version 0.2c (or prior) Chest Guard.[/size][/color]

[size=4]<exciting lore>[/size]

[/b]
[center][color=#f1c232][size=6][b]Penny[/b][/size][/color]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99395/99395-1568589918-2143388552.jpeg[/img][/center]

[b][color=#f1c232][size=3]Mod does what?[/size][/color][/b]

Adds follower Penny to Skyrim, to be found camping just east of Chillwind Depths.

[center][/center][center]Map below:
[img]https://staticdelivery.nexusmods.com/mods/110/images/99395/99395-1568589025-331171851.jpeg[/img][/center][center]
[/center][color=#f1c232][size=3][b]Penny Details[/b][/size][/color]

Race: Nord
Class: One handed
Perks: One handed, block & heavy armours
Weight: 60

Penny comes with her own custom Dragon Bone armour ([url=http://www.nexusmods.com/skyrim/mods/83383/?]TAWOBA[/url]), which may be crafted and tempered.

NB: Mod does not affect game default resources.

[size=3][color=#f1c232][b]Requirements[/b][/color]

[/size]Skyrim
Dawnguard DLC
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url]
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE
[/url][url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] (for the ECE preset)

[color=#f1c232][size=3][b]Install[/b][/size][/color]

Choose either the UUNP or CBBE version, depending on your outlook on life.

Install via your preferred mod manager, or manually.

Optional download to install alternative textures to make Penny more... immersive?  Grittier?  Maturererer?  I dunno, but they're there.  Director's Cut/Author's Choice, if you will.

Optional download to install the Bodyslide preset that shall hence forth be known as 'the nouna body'.

Optional download for Penny's [url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] preset for slot 24.  Requires the file to be manually copying to the folder (default):
...\documents\my games\skyrim\cme_save\

[size=3][color=#f1c232][b]Un-install[/b][/color]

[/size]Un-install via your preferred mod manager, or manually.

[size=3][color=#f1c232][b]Known Issues[/b][/color]

[/size]Slight variation between CBBE and UUNP bodies due to slight variation between CBBE and UUNP (see screenshots).

Usual caveats that anything I've touched with my mod might affect other mods, which should only be the wilderness bits.

[color=#f1c232][size=3][b]Q/A/Comments[/b][/size][/color]

[color=#ffff00]CBBE?[/color]
Why, yes!  Check the download options.

[color=#ffff00]RaceMenu?[/color]
Sorry, but no.

[color=#ffff00]Can I have this really specific option (flags, hair colour, etc)?[/color]
Generally, there's no issue providing options but really, this is modding.  When it comes to changing basic flags and packages (marriageable, kill-able, follower, etc), TES5Edit is your friend, as is the CK and even nifSkope/gimp, which are all freely available and fairly fundamental.  Also, too many options just clutters the downloads and makes it more difficult to track changes and updates.

[color=#ffff00]Lore![/color]
To the floor!

[color=#ffff00]Why that location?[/color]
It's as good as anywhere, it's not a tavern, and it's a bit out of the way.

[color=#ffff00]Why don't you use FaceLight?[/color]
I like my lighting like my follower girls: natural and believable.

[color=#ffff00]Isn't this basically the same as your last description?[/color]
Yea.  I got lazy.  Copy+Paste/edit for me.

[color=#f1c232][size=3][b]Acknowledgements[/b][/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad - Pale UNP Textures[/url] by Miriam and DomainWolf
[url=https://www.nexusmods.com/skyrim/mods/90982]Unslaad Keizaal - Pale UNP Textures[/url] by Miriam
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaley
[url=http://www.nexusmods.com/skyrim/mods/73512/?]Leyenda Skin[/url] by HeroedeLeyenda
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url] by Caliente
[url=http://www.nexusmods.com/skyrim/mods/68311/?]KS Hairdo's[/url] by Kalilies Stealthic Khaos and Shock
[url=http://www.nexusmods.com/skyrim/mods/12951/?]Enhanced Character Edit[/url] by ECE Team
[url=http://www.nexusmods.com/skyrim/mods/83383/?]The Amazing World of Bikini Armor[/url] by NiseTanaka
[url=https://www.nexusmods.com/skyrim/mods/4142]CLENB[/url] (ENB) used for screenshots

Dress strange2 CBBE

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[color=#fff2cc][size=4][b]Description[/b][/size][/color]
Tops (6 colors, slot 32) and skirts (10 colors, slot 52), made for CBBE 3.4f,
You can combine tops and bottoms as you want
supports weight slider, temperable
Armor stats like ebony armor.
Items are in chest in Riverwood

Your screens will be appreciated.

[color=#fff2cc][size=4][b]Credits[/b][/size][/color]
for floral brushes credits to https://stockgraphicdesigns.deviantart.com/art/Free-Floral-Brush-Pack-197410372

Stronger Daedric Artifacts Turkish Translation

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Daedrik Silahlarını ve Zırhlarını daha güçlü bir hale getiren moddur. İlk çevirim olduğu için hatalarım olabilir her türlü eleştiriye açığım.
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