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Kassandra of Troy - Princess of the Dawn

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[center][font=Comic Sans MS][size=3][img]https://i.imgur.com/QOGCy1X.png[/img]
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[b][i][color=#ffe599]SKYRIM SPECIAL EDITION IS HERE:
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[font=Comic Sans MS][size=6][url=https://www.nexusmods.com/skyrimspecialedition/mods/27828][i][img]https://i.imgur.com/HSTJC7B.png[/img][/i][/url][/size][/font][font=Comic Sans MS][size=3]
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[/font][img]https://i.imgur.com/JeImuyy.jpg[/img][img]https://i.imgur.com/9G7pnKP.jpg[/img][font=Comic Sans MS][color=#ffd966][img]https://i.imgur.com/E8YWLSs.png[/img]
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Body: UNPB[/color]
[color=#ffd966]Weight: 80 (ver. 2 is Weight 25!!)[/color]
[color=#ffd966]Height: 1.00
Race: Breton
[/color]
[color=#ffd966]Location: Temple of Kynareth in Whiterun

She is an Expert in Restoration and Alteration, has some Equipment hidden in her clothes, so she will be a great companion right from the start.

Leveling is uncapped (tanks to ff7legend :)
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[/size][font=Comic Sans MS][color=#ffd966][size=4]She is essential and can get married, if you behave. (She's a princess after all)[/size]

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[font=Comic Sans MS][size=3]I use Mod Organizer 2. Any other Mod Manager should be fine, too.
For manual process simply extract the files and put the Datafolder into your Gamefolder.[/size][/font]

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[size=4]Helping BIG time with the progress were [b][url=https://www.nexusmods.com/users/3447031][b]Queenieangel[/b][/url], [/b][url=https://www.nexusmods.com/users/6996437][b]BlackMaid[/b] [/url]and [/size][/color][/font][/b][size=4][url=https://www.nexusmods.com/skyrim/users/5039924][font=Comic Sans MS][b]ista3[/b][/font][/url][b][font=Comic Sans MS][color=#ffd966]
who saved[/color][/font][color=#ffd966][font=Comic Sans MS] [/font][font=Comic Sans MS]you guys from a lot of troubles ;)
[/font][/color][/b][/size][color=#ffd966][font=Comic Sans MS][size=4]
[/size][/font][font=Comic Sans MS][size=4][u]Thank you, my friends![/u]
[u]I wouldn't have made it without your help and support for a couple of years, by now....[/u]

HUGE shoutout to [/size][/font][/color][font=Comic Sans MS][url=https://www.nexusmods.com/users/3743885][size=4]ff7legend[/size][/url] [color=#ffd966][size=4]!!!!!!!! He helped me shrinking the filesize by over 50%.
Also is he responsible for her uncapped leveling![/size][/color][/font][/center][center][font=Comic Sans MS][color=#ffd966][size=4]

[/size][/color][/font][font=Comic Sans MS][color=#ffd966][size=4][img]https://i.imgur.com/xzknXCs.png[/img]
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[/size][/color][color=#ffd966][size=4][img]https://i.imgur.com/GGa6Hsw.jpg[/img][/size]

[b][size=4]
expired6978 for [/size][/b][/color][/font][url=https://www.nexusmods.com/skyrim/mods/29624][font=Comic Sans MS][size=4]RaceMenu[/size][/font][/url][font=Comic Sans MS][color=#ffd966][b][size=4]
[i]Gabriel Mailhot as LogRaam for [/i][/size][/b][/color][/font][i][b][size=4][font=Comic Sans MS][url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty
[/url][/font][/size][/b][/i][font=Comic Sans MS][color=#ffd966][size=4][b][i]zhoulia for [url=https://www.nexusmods.com/skyrim/mods/91422]llygaid Eye Improver[/url][/i][/b][/size][/color][/font][i][b][size=4][font=Comic Sans MS][color=#ffd966]
xp32 and the Blessed Redux Project team for[/color] [url=https://www.nexusmods.com/skyrim/mods/37900]UNP BLESSED BODY- UNPB REDUX PROJECT
[/url][color=#ffd966] Kalilies and Stealthic for[/color] [url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos
[/url][color=#ffd966]Regenbot03 for[/color] [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac
[/url][color=#ffd966]tetrodoxin[/color][color=#f1c232] [/color][color=#ffd966]for[/color] [/font][url=https://www.nexusmods.com/skyrim/mods/86208][font=Comic Sans MS]Freckle Mania 2
[/font][/url][font=Comic Sans MS][color=#ffd966]gobbldygook for[/color] [/font][url=https://www.nexusmods.com/skyrim/mods/67147][font=Comic Sans MS][color=#6fa8dc]PAINTERLY - a High Res Vanilla Warpaint Retexture[/color][/font]
[/url][font=Comic Sans MS][color=#ffd966]Diethardt for [/color][url=https://www.nexusmods.com/skyrim/mods/31665][color=#6fa8dc]Better Makeup for SKSE[/color]
[/url][color=#ffd966]Artsick for [/color][url=https://www.nexusmods.com/skyrim/mods/97707][color=#6fa8dc]Eyes AO Clipping Fix[/color][/url][color=#ffd966] ([/color][color=#cc0000]not included in the Mod, but highly recommended[/color][color=#ffd966])[/color]
[color=#ffd966]Hvergelmir for [/color][url=https://www.nexusmods.com/skyrim/mods/30411][color=#6fa8dc]Brows [/color][/url][/font][/size][font=Comic Sans MS][color=#ffd966][size=4]
[/size][/color][color=#ffd966][size=4]Wyldsong for [url=https://www.nexusmods.com/skyrim/mods/13970]WyldTats[/url] (not included in the Mod!)
THEHAG and Bladesinger06 for [/size][/color][/font][font=Comic Sans MS][color=#6fa8dc][size=4][url=https://www.nexusmods.com/skyrim/mods/28740]THEHAGs Privat Tattoos for UNP - UNPB[/url] [/size][/color][color=#ffd966][size=4](also not included!)

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[/b][/i][/center][center][i][b][font=Comic Sans MS][color=#ffd966][size=4]I also highly recommend to use [url=https://www.nexusmods.com/skyrim/mods/13457]Face Light[/url] or [url=https://www.nexusmods.com/skyrim/mods/71063]Facelight Plus[/url] for enhanced Character appearance ;)

For enhanced movement, you will need[/size][/color][/font][url=https://www.nexusmods.com/skyrim/mods/26800] [font=Comic Sans MS][color=#ffd966][size=4]XPMS[/size][/color][/font][/url][/b][/i][font=Comic Sans MS][color=#ffd966][size=4][i][b] OR[url=https://www.nexusmods.com/skyrim/mods/68000] XPMSE[/url] (my choice) and [url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url][/b][/i]



[/size][/color][color=#00ffff][size=2]I hope, I have not forgotten anyone! In case, please let me know.

[/size][/color][/font][font=Comic Sans MS][color=#ffd966][size=5]My Mods:
[/size][/color][/font][url=https://www.nexusmods.com/users/5704292?tab=user+files][font=Comic Sans MS][size=4]
[/size][/font][img]https://i.imgur.com/DtZl2T7.png[/img][/url][/center][center][font=Comic Sans MS][color=#ffd966][size=5]
[/size][/color][/font][img]https://i.imgur.com/a0bRYHD.png[/img][font=Comic Sans MS][color=#ffd966][size=5]
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Enchanted Ship In a Bottle (Player Home)

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Welcome to the Nexus, an Enchanted Ship in a Bottle (player and followers portable home and storage).
A bit of a Myst (the game) puzzle approach to the mod. The ship changes dramatically with many custom Items. 
Quality textures, detailed inside and out with many interacting scripts. Bar craps game, Ample storage for everything,
All vanilla workstations, Two wine stills, Bottle racks and new patterns for bottling created wine. Sleeps player and a
dozen followers. Way to many custom functions, Items and secrets to list. Hope you have fun! - Good luck ...

[img]https://staticdelivery.nexusmods.com/mods/110/images/95981/95981-1568394789-31380594.png[/img]

To enter and exit - click on the model ship in your inventory added after install. Suggest a follower control mod.
Followers will start interacting with the ship and put a bit more life into it. This mod is actually a few years old now. A virtual
Ship in a Bottle project - painstaking created (weekend hobby). Mod also has a .bsa file so install or removal is easy
(contains all source scripts). Sorry if the description does not do it justice. I'm sure you will find this ship handy
and very unique. Small hint .. You will need to find the key to unlock the deck door. 

Optional downloads ...
Edit with Gimp (free) or Photoshop and others to match the .dss format.

* Added the files for the sails and their correct placement in the folders for the ship itself.
If you want to use your own. Edit the files as you wish then simply move them to the 
Data\Textures\ModelShip folder and leave them. 

* Added the files for the pictures and their correct placement in the folders for the ship itself.
If you want to use your own. Edit them to mach the size then simply move them to the
Data\Textures\ModelShip\Paintings folder and leave them. 

* Added the files for the extra music and their correct placement in the folders for the ship itself.
If you want to use your own. Name of the files must be: mus01 -  mus10 .. (lower phonograph button).
Either extension format may be used .wav or .xwm then simply move them to the
Data\music\ModelShip folder and leave them. [ [url=https://www.nexusmods.com/skyrim/mods/8303/?]Skyrim Audio Converter[/url] ]

Please feel free to upload some pictures. Hope you enjoy it!
Comments and or questions welcome on the post page.

A mod review [ [url=https://www.youtube.com/watch?v=Oybq9x0pBEQ&fbclid=IwAR2w9YFSbIipBY04XMo8682UIu_uVusNS7C2OHAZAQT0o4Zc32HbgGPccdg]By: Febrith Darkstar[/url] ] (some spoilers. mod was still in beta).
Sorry for any problems in updating the mod. Everything works perfectly in 2.0.
Thank you for your patience and continued support! 2.0 is the base version.

Temper Daedric Artifacts with Perks

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Welcome to my mod Temper Daedric Artifacts.

This mod allows you to temper the various Daedric artifacts found in the world of Skyrim without the use of potions or enchanting to get smithing above 100.

The smithing perks you will need are.

Mehrunes Razor - Daedric Smithing
Volendrung - Daedric Smithing
Ebony Mail - Ebony Smithing
Dawnbreaker - Daedric Smithing
Rueful Axe - Steel  Smithing
Blade of Sacrifice - Ebony Smithing
Mace of Molag Bal - Daedric Smithing
Masque of Clavicus Vile - Ebony Smithing
Spellbreaker - Dwarven Smithing
Savior's Hide - Advanced Armors

The Ebony Blade is not included because it would go against Skyrim lore (Read the wiki page [i][url=https://elderscrolls.fandom.com/wiki/Admonition_Against_Ebony]Admonition Against Ebony[/url] [/i]for explanation)

Hope you enjoy my mod.

Animated Armoury - New Weapons with third person animations

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[center][img]https://i.imgur.com/NKYO9VX.jpg[/img][/center]

[line][b][u][size=6][color=#a4c2f4]Quick Links[/color][/size][/u][/b]
[size=5]Check the [url=https://www.nexusmods.com/skyrim/articles/52341]FAQ[/url] if you have some questions about the mod
If you're having issues with the mod [url=https://www.nexusmods.com/skyrim/articles/52333]check out this article[/url]
If you're wanting to do some compatibility patches for your mods or another [/size][size=5][url=https://www.nexusmods.com/skyrim/articles/52246]check this article[/url][/size]



[line][b][u][size=6][color=#a4c2f4]Update Log[/color]

[/size][/u][/b][size=3][center][size=4][u][i]Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu[/i][/u][/size][/center]
[color=#ffe599]2.3) Fixed the Environment map on both Steel Claws
Fixed The invisible Daedric Claw model
Fixed the Papyrus Log File Spam
Added in Single Claw Block Animations, I forgot about 20 times to add the actual animation files to the folder
Claws now Holster at the Dagger Holster bone and are rotated correctly
Slowed Down Claw equip animation as it was causing crashes
Removed Claws from Dragur Levelled lists, for real this time
Claws should appear less frequently on Bandits now
Claws now have a default reach of 1 instead 0.5, this kinda helps with an issue with Engarde as well as generally makes them a bit easier to use
Added in Whips
Whips are Maces that have near instant recoil recovery, they provide mid ranged lowish damage, if you want to wield two Whips together you need to get the Dual wield variants(they have a Dual Prefix) via the add item menu or Console, this is due to an animation restriction
Added the Silver weapon flavour text to all Silver weapons
Distributed some weapons that could become impossible\hard to get, around the world and in some vendor's inventories, Silver weapons can be brought from Khajit Caravans, Dawnguard stuff is with the Dawnguards, Imperial with the Imperials
Added crafting recipes for some weapons that didn't have them
Fixed crafting recipes for Nord hero and Skyforge stuff
Added Meshes for All Geared Up and Claws for Dual sheath\Ecotone
Made the Rapier and Dagger Patch available for SSE
Added a newish keyword to all weapons in my existing patches[/color]

2.21) Fixed the BSA Archives being corrupt
2.2) Compatibility with True Spear Combat added
Compatibility patch made for Skyrim Expanded Weaponry
Fixed the PCEA 2 setting pulling you out of First person view
Added an Animation event to Claws that hopefully stops CTDs with Ultimate combat
Undeleted two refs in the Dark Brotherhood Sanctuary
Fixed the Quarterstaff Leveled list button not correctly displaying it's unticked state
Removed Claws from Draugr Leveled lists

2.12) Fixed PECA2 Not working correctly
2.11) Fixed the MCM menu not showing up
2.1) Brand New Rewritten scripts by [size=3][url=https://www.nexusmods.com/users/10236085]Ashingda[/url][/size], the scripts are now much more responsive and quicker
Compatibility with Skyrim Spear Mechanic added
Fixed a missing animation for Sneak attacking with Quarterstaffs
Added in Claw Blocking animations that I forgot about, the first time around[/color]
[/color]
2.01) Added a DSR Patch with fixed scabbards for Elven and Ebony Rapiers
Fixed the dodgy Halberd anims
Fixed the Sprint camera for Halberds
Merged the Spear Blade fix with the Immersive Weapons Patch
2.0) Added in Claws, claws are classed as daggers, they're designed to be dual wielded but can be used in either hand, they cannot parry they also have a 10% chance to inflict a small stackable bleed debuff
Switched Pike's, Halberd's and Quarterstaff's animation type around so they better represent what perks they receive in game
Fixed a tiny tiny script error to do with Quarter Staffs
Silver Weaponry can now be tempered
Crafting recipe visibility is now toggleable in the MCM menu, you can enable and disable them based on WeaponType
Removed the "nonplayable" check so now any NPC which use the "0_Master" behaviour file will play my anims, eg Enderal Npcs
Sprint Attacks no longer zoom the camera back in
Pike, QuarterStaff an Halberd Sprinting Camera is now correctly zoomed out
Fixed an issue that would allow Rapier anims to continue to play after you unequipped your Rapier with Magic in your left hand



1.9) Fixed the Dragonbone staff in the Immersive Weapons patch to function correctly
Fixed the Spear Dagger in the Immersive Weapons patch to function correctly
Fixed Animations on Player Resetting after equipping a weapon
Fixed Being pulled out of 1st person when setting the animations
Fixed the First person camera check
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[line][b][u][size=6][color=#a4c2f4]About the Mod[/color]

[/size][/u][/b][b][size=6][center][u][size=5][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url] is [color=#ff0000][b][u]Required[/u][/b][/color]! For this mod to work
The Animations only work for Third Person[/size][/u][size=5]
[/size][size=4][color=#9fc5e8][url=https://www.nexusmods.com/skyrimspecialedition/mods/15394/]SE Version Here[/url][/color][/size][/center][/size][/b]

[size=3]This mod adds Rapiers\Thrusting Swords, Pikes, Halberds, Quarter Staffs and Parrying Dagger Functionality to the game, Rapiers, Pikes and Halberds are distributed throughout some level lists and can be crafted + upgraded.
Both the Player and NPCs can all use Rapiers, Pikes, Halberds and Quarter Staffs, both the player and npcs can play the animations, all of which can be turned on and off via the MCM menu[/size]

[size=5]If you would like First Person animations that work with my mod Check out [url=https://www.nexusmods.com/skyrim/users/2000006]JZBai[/url]'s fantastic mod [url=https://www.nexusmods.com/skyrim/mods/95261]1st Person Spear and Rapier Animations[/url][/size]

[b][u][size=6]Rapier Demo[/size][/u][/b]                [size=3][b][u][size=6]Pike Demo[/size][/u][/b][/size]
[youtube]4W6ydRWvzqQ[/youtube][youtube]NGcms5hSBNU[/youtube]               

[b][u][size=6]Quarter Staff Demo[/size][/u][/b]                [size=3][b][u][size=6]Claw Demo[/size][/u][/b][/size]
[youtube]qJLK5RqvKDM[/youtube][youtube]mHUPCN9Isa0[/youtube] 

[b][u][size=6]Whip Demo[/size][/u][/b] 
[youtube]TYz5wWt9IdY[/youtube]

[line][b][u][size=6][color=#a4c2f4]Installing \ Uninstalling[/color]
[/size][/u][/b]
[size=3][center][size=4][url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url] is [color=#ff0000][b][u]Required[/u][/b][/color] for this mod to work[/size][/center]
[i]You can download and install this mod before or after, it doesn't matter what order, but you need to get FNIS![/i]

[size=3][size=3][color=#d9d2e9][b][u]Steps for Updating
[/u][/b][/color][/size][/size]1) Download the new version
[size=3]2) Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else, wait for the process to finish[/size]
[size=3]3) You've updated the mod[/size]

[i]Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu[/i]

[color=#d9d2e9][b][u]Steps for Installing[/u][/b][/color]
1) Download and install this mod
2) Download and install [url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim - FNIS[/url]
3) Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else, wait for the process to finish
4) You can now play the game, no need for a new save

[size=3][color=#d9d2e9][b][u]Steps for Uninstalling[/u][/b][/color][/size]
1) In the MCM In the MCM tick "[color=#d5a6bd]Turn Mod Off[/color]" it may take a few in game seconds for the NPCs to stop their animations
2) Save the close the game
3) Uninstall in your preferred mod manager
4)[size=3] Run FNIS And click [/size][size=3][b]"[color=#ffd966]Update Behavior[/color]"[/b] you don't need to click anything else wait for the process to finish[/size]
5) You have now uninstalled the mod

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[line][b][u][size=6][color=#a4c2f4]Rapiers[/color]
[/size][/u][/b]
[size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists[/i]

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture
[/size]


[line][b][u][size=6][color=#a4c2f4]Pikes[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists[/i]

Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than [size=3][size=3]Greatswords[/size][/size] and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of [/size]existing weaponry mostly 2 Handed weapons, [size=3]If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Halberds[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists[/i]

Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than [size=3][size=3]Greatswords[/size][/size] and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of [/size]existing weaponry mostly 2 Handed weapons, [size=3]If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Quarter Staffs[/color]
[/size][/u][/b][size=3]
[/size][size=3][size=3][i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists[/i]

Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a [size=3][size=3][size=3][size=3][size=3]Quarter Staff [/size][/size][/size][/size][/size]to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord[/size][size=3], Honed Nord, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of [/size]existing weaponry mostly Warhammers, [size=3]If you have any mod that re-textures Weapons, the [size=3][size=3][size=3][size=3][size=3]Quarter Staffs[/size][/size][/size][/size][/size] will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Claws[/color]
[/size][/u][/b][size=3]
[i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists[/i]

Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual wielded but can be used in either hand, they cannot be used for parrying, when wielded together they can unleash a flurry of swipes

Each Metal\Crafting type has a [size=3][size=3][size=3][size=3][size=3]Claw [/size][/size][/size][/size][/size]to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed

Iron, Steel, Skyforge, Dragon Priest[/size][size=3], Akaviri, Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark Brotherhood Claws don't appear in levelled lists, they placed in the Sky Haven Temple and both Sanctuaries respectively
I've also included a Blade of Woe variant that can be crafted by converting your Blade of Woe

The meshes are just kit bashes of [/size]existing weaponry, [size=3]If you have any mod that re-textures Weapons, the [size=3][size=3][size=3][size=3][size=3]claws[/size][/size][/size][/size][/size] will inherit the same re-texture[/size]


[line][b][u][size=6][color=#a4c2f4]Chain Whips[/color][color=#cc4125] -- Added IN 2.3 --[/color]
[/size][/u][/b][size=3]
[i]If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Whips to
appear in Levelled lists[/i]

Chain Whips are a new type of One Handed weapon, they light of damage, a bit slower to attack with than a sword and provide mid range damage, they have near instant recoil recovery, ideal as an offhand weapon

Due to the nature of whips being an animated weapon, they can sometimes be a bit jank in terms of animation, sometimes NPC's will have their whip randomly animate when blocking, a whip can animate faster than the player can transition between animations etc. Also  if you want to wield two whips together you need to get a dual wield variant(prefixed by the word dual) from the add Item menu or console, these don't appear in levelled lists

[size=3][color=#ffffff][size=3][size=3][size=3][size=3]Each Metal\Crafting type has a Whip to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other Whipthat I felt were
needed

Iron, Steel, Silver, Skyforge, [/size][size=3]Orcish, Dwarven[/size][size=3], Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dawnguard[/size][/size][/size][/size][/color][/size]
There's also a unquie whip Designed for Vampire slaying placed somewhere in the world

[line][b][u][size=6][color=#a4c2f4]Left Hand Animations[/color]
[/size][/u][/b][size=3]
Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand
This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand
It [i]should[/i] work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action



[line][b][u][size=6][color=#a4c2f4]Compatibility Patches[/color]
[/size][/u][/b]
I've made Compatibility Patches for the following mods:
[url=https://www.nexusmods.com/skyrim/mods/99250]All Geared Up Derivative - AllGUD[/url] by [url=https://www.nexusmods.com/skyrim/users/21205994]cskriffin[/url] - [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3]Patch is in the Optional Files[/size][/size][/size][/size][/size][/color][/size], Due to the nature of my Claws I've had to hand make the wearable variants
[size=3][url=https://www.nexusmods.com/skyrim/mods/81726]Rapier and Dagger[/url][/size] by [/size][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/5864605]BlueBoar[/url][/size][/size] - Patch is in the Optional Files
[url=https://www.nexusmods.com/skyrim/mods/49791]Complete Crafting Overhaul Remade[/url] by [url=https://www.nexusmods.com/skyrim/users/4291352]kryptopyr[/url] [size=3] - Patch is in the Optional Files[/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armoury[/url] by [url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye [/url][/size][size=3][size=3]- Patch is in the Optional Files[/size][/size]
[url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url] by [url=https://www.nexusmods.com/skyrim/users/3656551]hothtrooper44[/url] - Only a few weapons received custom animations, the patch is in the Optional Files


[size=3][b][u][size=6][color=#a4c2f4]Patches by other Authors[/color][/size][/u][/b][/size]

[size=3][size=3][size=3][size=3]Not a compatibility patch but [url=https://www.nexusmods.com/skyrim/users/2000006]JZBai[/url] has made a great 1st person animation mod [/size][/size][/size][/size][url=https://www.nexusmods.com/skyrim/mods/95261]1st Person Spear and Rapier Animations[/url]

[size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/96456]Egil's Rapier[/url] by [url=https://www.nexusmods.com/skyrim/users/31528195]FunkyGandalfCat[/url][/size][/size][/size][/size][/size] Has a patch in the optional files

[url=https://www.nexusmods.com/skyrim/mods/91532]Predators - The Lost Tribes Patches-Animated Armoury[/url] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] - Predators - The Lost Tribes
[url=https://www.nexusmods.com/skyrim/mods/91740]Animated Armoury - Echizen[/url] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] - Echizen
[url=https://www.nexusmods.com/skyrim/mods/91741]Animated Armoury - Jumonjisou_Chidori[/url][size=3][size=3][size=3][size=3] by [size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size] Jumonjisou_Chidori
[url=https://www.nexusmods.com/skyrim/mods/97659]Animated Armour - Immersive Weapons Patch - Grasp position repair[/url] by [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size][/size][/size][/size][/size][/color][/size] Fixes grips on Immersive Weapons
[url=https://www.nexusmods.com/skyrim/mods/97658]Animated Armour - Heavy Armoury Compatibility Patch - Grasp position correct[/url] [size=3][color=#ffffff][size=3][size=3][size=3][size=3]by [size=3][color=#ffffff][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/users/36454200]WWE20[/url][/size][/size][/size][/size] -[/size][/size][/size][/size][/size][/size][/size][/size][/color][/size] Fixes grips on Heavy Armoury Weapons[/size][/size][/size][/size][/color][/size]

[url=https://www.nexusmods.com/skyrim/mods/96723]Requiem - Animated Armoury Patch[/url] by [url=https://www.nexusmods.com/skyrim/users/23313089]Paulicus1[/url]

[url=https://www.nexusmods.com/skyrim/mods/96152]Portuguese Translation[/url] by [url=https://www.nexusmods.com/skyrim/users/4644455]komodoro[/url]

[size=3][b][u][size=6][color=#a4c2f4]Compatibility [/color][/u][/b][/size][/size]
[size=3][size=3][color=#ff7700][size=4][i]Note About PCEA2[/i][/size][/color]
In 1.4 I fixed an issue when using this mod along with PCEA2, [b]you have to tick a button[/b] in the MCM menu for this fix to work
it's not a perfect fix but it'll do, what it does is after you unequip a
Weapon from this mod, it will then refresh your PECA2 Anims, as if you
pressed the button in PECA2's MCM menu



The change is not instant there is a little delay but it saves you having to open up the MCM menu[/size][/size]

[size=3]Depending on what version you Download this will either be compatible with everything ([color=#d9d2e9]Scripted Leveled List version[/color]) or non compatible with mods that change levelled lists ([color=#d9d2e9]Plugin Leveled List Version[/color])

The [color=#d9d2e9]"Scripted Levelled List Version[/color]" is compatible with any mod that makes edits to levelled lists
The "[color=#d9d2e9]Plugin Levelled List Version[/color]" is not compatible with mods that make changes to the same levelled lists, you need to have this mod in a lower position in your load order for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're having issues you can turn the Parry off via the MCM menu[/size]

[line][b][u][size=6][color=#a4c2f4]Other Info[/color]
[/u][/b][/size][size=3]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/15394]SE version is out now[/url][/size]

[size=3]Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat. No need to ask, just give credit please

I do have a tendency to just disappear from projects that I'm working on for whatever reason; usually I get distracted by something else.
Failing me going missing. [/size]


[line][b][u][color=#a4c2f4][size=6]Credits[/color][/u][/b][/size][b][u]
[/u][/b][/size][/size][/color][/size][size=6][url=https://www.nexusmods.com/skyrimspecialedition/users/10236085]Ashingda[/url] : For Fixing my scripts and his mod [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url]
[size=3][url=https://www.nexusmods.com/skyrim/users/8120]Fore[/url] : For making animations in Skyrim possible, [url=https://www.nexusmods.com/skyrim/mods/11811]Fores New Idles in Skyrim FNIS[/url] and [url=https://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url]
[/size][size=3][url=https://www.nexusmods.com/skyrim/users/4959835]Zartar[/url] : For his WIP Behaviour tool
[url=https://www.nexusmods.com/skyrim/users/1567449]BouBoule201288[/url] : For his mod [url=https://www.nexusmods.com/skyrim/mods/78347]True Spear Combat[/url]
[url=https://www.nexusmods.com/skyrim/users/5864605]BlueBoar[/url] : For allowing me to make a compatibility patch for his [url=https://www.nexusmods.com/skyrim/mods/81726]Rapier and Dagger mod[/url]
[size=3][color=#ffe599][url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye[/url][/size][/size]: For his mod [size=3][size=3][color=#ffe599][url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armoury[/url][/size][/size]
[size=3][size=3][url=https://www.nexusmods.com/skyrim/users/3656551]Hothtrooper44[/url][/size][/size]: For his mod [size=3][size=3][size=3][url=https://www.nexusmods.com/skyrim/mods/27644]Immersive Weapons[/url][/size][/size][/size]
[url=https://www.nexusmods.com/skyrim/users/1162571]MaikCG[/url]: For his [url=https://www.nexusmods.com/skyrim/mods/76267]XPMSE Biped[/url]
[size=3][url=https://www.nexusmods.com/skyrim/users/11746993]sotaponi[/url]: For His [url=https://www.nexusmods.com/skyrim/mods/87118]HCT TagFile Converter[/url]
Skyrim Together Team : For Inspiring me to finally get this mod going!


[/size]

Surreal - The Blackmaid of Skyrim

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[center][img]https://i.imgur.com/QOGCy1X.png[/img]
[font=Comic Sans MS][size=5][b][i]
[color=#ffe599]A little homage to the [url=https://www.nexusmods.com/users/6996437?tab=user+images]BlackMaid[/url] and her bag of tales
[/color][/i][/b][/size][/font][font=Comic Sans MS][color=#ffe599][size=5][b][i]
Here's a little journey in return :-)

[/i][/b][/size][/color][/font][img]https://i.imgur.com/BkO40Ys.png[/img][img]https://i.imgur.com/GxF4y3o.png[/img][img]https://i.imgur.com/C6L9CrP.png[/img]
[img]https://i.imgur.com/fsLros0.png[/img][i][size=6][font=Comic Sans MS][u]

[/u][color=#ff7700]SSE VERSION RIGHT HERE:[/color]

[/font][/size][/i][url=https://www.nexusmods.com/skyrimspecialedition/mods/29557][img]https://i.imgur.com/HSTJC7B.png[/img]

[/url][i][size=6][font=Comic Sans MS][color=#ffe599][u]
[img]https://i.imgur.com/qW2Azxh.png[/img]
[/u][/color][/font][/size][/i][img]https://i.imgur.com/67QTlso.jpg[/img][i][size=6][font=Comic Sans MS][color=#ffe599][u]
[/u][/color][/font][/size][/i][i][font=Comic Sans MS][color=#ffe599][size=5][b]***[/b][/size][/color][/font][/i][i][size=6][font=Comic Sans MS][color=#ffe599][b][u]
[/u][/b][/color][/font][/size][/i][/center][center][i][font=Comic Sans MS][color=#ffe599][size=5]
[/size][/color][/font][/i][b][i][font=Comic Sans MS][color=#ffe599][size=5]Make sure to check the Gallery for some AWESOME screenshots (not by me)
[/size][/color][/font][/i][/b][b][i][font=Comic Sans MS][size=5][color=#ffe599]Or do the unthinkable...[/color][/size]

[color=#ffe599][size=6]A[/size][size=6]d[/size][size=6]d[/size][size=6] [/size][size=6]s[/size][size=6]o[/size][size=6]m[/size][size=6]e[/size][size=6] [/size][size=6]y[/size][size=6]o[/size][size=6]u[/size][size=6]r[/size][size=6]se[/size][size=6]l[/size][size=6]f[/size][size=6]![/size][/color][/font][/i][/b][b][i][font=Comic Sans MS][color=#ffe599][size=5]
[/size][/color][/font][/i][/b][b][i][font=Comic Sans MS][color=#ffe599][size=5]
**********

[/size][/color][/font][/i][/b][i][font=Comic Sans MS][b][img]https://i.imgur.com/nSMAnpR.png[/img][/b][/font][/i][img]https://i.imgur.com/JT9K7vB.jpg[/img]
[img]https://i.imgur.com/aPH6hAb.png[/img][img]https://i.imgur.com/b69vydA.png[/img][size=5][i][font=Comic Sans MS][b]
[/b]
[color=#ffe599][b]Helping BIG time with the progress were[/b]
[b][url=https://www.nexusmods.com/users/3447031]Queenieangel[/url], [url=https://www.nexusmods.com/skyrim/users/5039924]ista3[/url], [url=https://www.nexusmods.com/users/6996437?tab=about+me]BlackMaid[/url], [url=https://www.nexusmods.com/users/2939843]frank213[/url] & [/b][url=https://www.nexusmods.com/users/29094445][b]rth119[/b][/url][/color][/font][/i][/size][color=#ffe599][b][i][font=Comic Sans MS][size=6]

[/size][/font][/i][/b][b][size=5][i][font=Comic Sans MS]
Also a HUGE shoutout to [/font][font=Comic Sans MS][url=https://www.nexusmods.com/users/3743885]ff7legend[/url]!!!!!
Who generously shared some knowledge with me.[/font][/i][/size][/b][/color][font=Comic Sans MS][u][size=6][i][b]

[/b][/i][/size][/u][/font][img]https://i.imgur.com/RCdVYse.png[/img]

[font=Comic Sans MS][b][i][color=#000000][size=5]Manual:[/size][/color][/i][/b]

[size=4][color=#ffe599]Extract and copy the Datafolder into your Skyrimfolder (where the .exe is home)...[/color]
[/size]
[b][i][color=#000000]
[size=5]Mod Management:[/size][/color][/i][/b]

[size=4][color=#ffe599]... or let your preferred device do its magic. I use MO2[/color]
[/size][/font]

[img]https://i.imgur.com/qtyiyv5.jpg[/img]


[size=4][b][i][font=Comic Sans MS][color=#ffe599]For all features included in the Mod you want to have 

[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] and [url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended[/url] installed

[/color][/font][font=Comic Sans MS][color=#ffe599]I also highly recommend to use [url=https://www.nexusmods.com/skyrim/mods/13457]Face Light[/url] or [url=https://www.nexusmods.com/skyrim/mods/71063]Facelight Plus[/url] for enhanced Character appearance ;)[/color]
[/font][/i][/b][/size][font=Comic Sans MS][size=4]
[/size][/font][img]https://i.imgur.com/hj4LPHb.png[/img]

[img]https://i.imgur.com/GGa6Hsw.jpg[/img]

[color=#ffe599][font=Comic Sans MS][b][size=4]
expired6978 for [/size][/b][/font][url=https://www.nexusmods.com/skyrim/mods/29624][font=Comic Sans MS][size=4]RaceMenu[/size][/font][/url][font=Comic Sans MS][b][size=4]
[i]Gabriel Mailhot as LogRaam for [/i][/size][/b][/font][i][b][size=4][font=Comic Sans MS][url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty
[/url][/font][/size][/b][/i][font=Comic Sans MS][size=4][b][i]zhoulia for [url=https://www.nexusmods.com/skyrim/mods/91422]llygaid Eye Improver[/url][/i][/b][/size][/font][i][b][size=4][font=Comic Sans MS]
xp32 and the Blessed Redux Project team for [url=https://www.nexusmods.com/skyrim/mods/37900]UNP BLESSED BODY- UNPB REDUX PROJECT
[/url][/font][/size][/b][/i][/color][color=#ffe599][i][b][font=Comic Sans MS][size=4]Ousnius & Caliente for [/size][/font][/b][/i][/color][url=https://www.nexusmods.com/skyrim/mods/2666][font=Comic Sans MS][size=4][i][b]Caliente's Beautiful Bodies Edition[/b][/i][/size][/font][/url][color=#ffe599][i][b][size=4][font=Comic Sans MS]
Kalilies and Stealthic for [url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos
[/url]Regenbot03 for [url=https://www.nexusmods.com/skyrim/mods/70834]Demoniac
[/url]tetrodoxin for [/font][url=https://www.nexusmods.com/skyrim/mods/86208][font=Comic Sans MS]Freckle Mania 2
[/font][/url][font=Comic Sans MS]gobbldygook for [/font][url=https://www.nexusmods.com/skyrim/mods/67147][font=Comic Sans MS]PAINTERLY - a High Res Vanilla Warpaint Retexture[/font]
[/url][font=Comic Sans MS]Diethardt for [url=https://www.nexusmods.com/skyrim/mods/31665]Better Makeup for SKSE
[/url][/font][/size][/b][/i][i][b][size=4][font=Comic Sans MS]Hvergelmir for [url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url][/font][/size][/b][/i][i][b][size=4][font=Comic Sans MS]
[/font][/size][/b][/i][i][b][font=Comic Sans MS][size=4]THEHAG and Bladesinger06 for [/size][/font][font=Comic Sans MS][size=4][url=https://www.nexusmods.com/skyrim/mods/28740]THEHAGs Privat Tattoos for UNP - UNPB[/url][/size][size=4]
[/size][/font][/b][/i][/color][i][b][size=4][font=Comic Sans MS][color=#ffe599]Artsick for [/color][url=https://www.nexusmods.com/skyrim/mods/97707]Eyes AO Clipping Fix[/url][color=#ffe599] ([/color][color=#ffd966]not included in the Mod, but highly recommended[/color][color=#ffe599])

[/color][/font][/size][/b][/i][font=Comic Sans MS][color=#00ffff][size=2]
I hope, I have not forgotten anyone! In case, please let me know.

[/size][/color][/font][img]https://i.imgur.com/cU13ctC.png[/img][font=Comic Sans MS][color=#00ffff][size=2]
[/size][/color][/font][i][size=4][font=Comic Sans MS][color=#ffe599][b]

[/b][/color][/font][/size][/i][font=Comic Sans MS][size=6][b][i][u][color=#ff7700]
For "My Mods" please click here:
[/color][/u]
[/i][/b][/size][/font]
[url=https://www.nexusmods.com/users/5704292?tab=user+files][img]https://i.imgur.com/DtZl2T7.png[/img][/url]



[font=Comic Sans MS][color=#ffd966][size=6]Quick Gallery
[/size][/color][/font]


[img]https://i.imgur.com/iqhectv.jpg[/img][/center][center][img]https://i.imgur.com/9jgh4Pn.png[/img][img]https://i.imgur.com/oCvsLsY.png[/img]
[img]https://i.imgur.com/JhQHnep.png[/img][img]https://i.imgur.com/Kx1L0wO.jpg[/img][img]https://i.imgur.com/cMwto86.png[/img]
[img]https://i.imgur.com/DxWl0GX.jpg[/img]
[img]https://i.imgur.com/uBe4lva.png[/img][/center][center][font=Comic Sans MS][color=#ffd966][size=6]
THANK YOU![/size][/color][/font][/center]

Rapunzel from Tangled - Standalone Follower

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[size=3][img]https://i.imgur.com/NjbXhtk.png[/img]

[center]
This mod adds my standalone follower, Rapunzel, to Skyrim.[/center]

[img]https://i.imgur.com/I2KKPv0.png[/img]

[center]Name: Rapunzel
Hair Color: Blonde
Eye Color: Light Green
Race: Breton
Essential: Yes
Marriageable: Yes
Level: 20 and levels with PC
Combat Style: Default (according to the film, she has none)
Inventory list: 1 steel dagger [url=https://www.nexusmods.com/skyrim/mods/19246](HIGHLY RECOMMENDED THIS MOD INSTEAD)[/url]
Armor: Farm clothes
Spells: None
Body - CBBE / UNP - HDT / non HDT[/center]

[img]https://i.imgur.com/UdfJ3L0.png[/img]
[center]
[url=https://elderscrolls.fandom.com/wiki/Jarl%27s_Longhouse_(Falkreath)]Jarl's Longhouse, Falkreath[/url].[/center]

[img]https://i.imgur.com/ZV63KLZ.png[/img]

[center]Kalilies for the hair.
LogRaam for the eyes.
rxkx22 and Zonzai for the skin.
tktk1 for the brows.
Caliente for the body/bodyslide files.
Bethesda for making this fantastic game.
Nexus Community for making me possible to share this mod.[/center][/size]

[center][url=https://www.nexusmods.com/users/38690505?tab=user+files][img]https://i.imgur.com/ODdjrOL.png[/img][/url][/center]
[center][size=3][font=Courier New][url=https://www.deviantart.com/cosom/art/Rapunzel-and-Mother-Gothel-509486679][img]https://i.ibb.co/BKjknB0/rapunzel-and-mother-gothel-by-cosom-d8fc2fr.png[/img][/url]
[/font][/size][url=https://www.deviantart.com/natalico/art/Rapunzel-and-Mother-Gothel-538526408][img]https://i.ibb.co/3CQGnZH/rapunzel-and-mother-gothel-by-natalico-d8wmhmw.jpg[/img][/url][/center]

Authentic Legion

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[left] This modification adds armor for the Imperial Legion in the style of Oblivion. I wanted to make a logical development of the legionnaires' equipment, which has a combination of ancient and medieval styles.

This armor replaces the standard game armor variants.

[list]
[*][left]Scout armor - used in the legion by archers and scouts, made of thick skin plates.[/left]
[*][left]Infantry armor is a standard armor made of metal plates. Fits for each warrior with leather straps.[/left]
[*][left]Horseman's armor - heavier armor used by riders and captains.[/left]
[*][left]Legat's armor - covered with silver with gold patterns. Such armor is worn by Legates and high-ranking officers, as well as by the guards of the White Tower.[/left]
[*][left]Penitus Oculatos armor - heavy armor of the Emperor's true guards. In such armor go the best fighters of the Empire, who take all the blows to protect Emperor.[/left]
[*][left]General's armor is the expensive and best version of imperial armor. This armor is worn by General Tullius. The armor is made of ebonit.[/left]
[*][left] [/left]
[/list] Also mod adds a variety of shields, cloaks and swords that match armor in style.[/left]

Detailed Mine Markers - Traduzione ita

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Traduzione della mod "Detailed Mine Markers" che aggiunge nuovi segnalini alle miniere e in più le tipologie di quest'ultime.

Prima di scaricare la traduzione assicuratevi di aver già installato la mod originale: [url=https://www.nexusmods.com/skyrim/mods/58930]https://www.nexusmods.com/skyrim/mods/58930[/url]

Per installare la traduzione potete fare uso di un mod manager come Vortex o MO/MO2 oppure installarla manualmente, a voi la scelta ;)

Un ringraziamento a Degrelescence per la sua ormai datata ma utilissima mod!

Monsters of the Windhelm Pit Arena

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[b]Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?[/b]

[i]Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?[/i]


[b][size=5][color=#ff0000]Videos [/color] [/size][/b]


[b][i]Presentation of these mods by Sah Part. 1 [/i]:[/b] (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

->->->->->->->->->->->->->->[youtube]iCwSUZZxqik[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Presentation of these mods by Sah Part. 2 [/i]:[/b] (Yeti and Sasquatch + Minotaurs)

->->->->->->->->->->->->->->[youtube]JWPxsMZUCy4[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 3 [/i]:[/b] (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

->->->->->->->->->->->->->->[youtube]gpNSWBd99qM[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 4 [/i]:[/b] (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

->->->->->->->->->->->->->->[youtube]K_I4DpuK6e0[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i]Presentation of these mods by Sah Part. 5 [/i]:[/b] (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

->->->->->->->->->->->->->->[youtube]9VF_NSR60Mk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[b][i] Combat in Slow Motion by Sah [/i]:[/b]

->->->->->->->->->->->->->->[youtube]dZnM_DWYpys[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-



Restores by modifying it a bit ([i]but no new scripts[/i]), the [url=https://www.youtube.com/watch?v=YI9rHoEN3ps] content cut [/url] in the final version of [url=https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit] Skyrim: Windhelm Arena [/url], with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual [url=https://www.nexusmods.com/skyrim/mods/73714?] arena quest[/url] content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


[size=4][b][color=#ff0000]You only have to choose the monster to face ![/color][/b][/size] ([b][u]One Monster = One Mod[/u][/b])


[b][u]Warning[/u]: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !
[/b]

[i][u]Attention[/u]: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres ![/i]

[img]https://i.imgur.com/t08tOSi.gif[/img]

[b][size=5][color=#ff0000]Chapter One: Ogrim [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110409054016616015980510.jpg.html][img]https://nsm09.casimages.com/img/2018/11/04//18110409054016616015980510.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Two: Abyss Gazer [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110605494316616015982629.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110605494316616015982629.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Three: Old God of the Hunt [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110603142516616015983401.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110603142516616015983401.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Four: Ghosts and Wraiths [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18110610510816616015984575.jpg.html][img]https://nsm09.casimages.com/img/2018/11/06//18110610510816616015984575.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Five: Chimps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110707134216616015984698.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110707134216616015984698.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Six: Imps [/color] [/size][/b] (No DLC required)

[url=https://www.casimages.com/i/18110706343816616015985514.jpg.html][img]https://nsm09.casimages.com/img/2018/11/07//18110706343816616015985514.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seven: Watcher [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110803573816616015986441.jpg.html][img]https://nsm09.casimages.com/img/2018/11/08//18110803573816616015986441.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eight: Goblins [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18110909174016616015987800.jpg.html][img]https://nsm09.casimages.com/img/2018/11/09//18110909174016616015987800.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nine: Liches [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111008321316616015989476.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111008321316616015989476.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Ten: Ash Golem and Zombies[/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111009265616616015990509.jpg.html][img]https://nsm09.casimages.com/img/2018/11/10//18111009265616616015990509.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eleven: Necrophages [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111110455616616015991006.jpg.html][img]https://nsm09.casimages.com/img/2018/11/11//18111110455616616015991006.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twelve: Drakian Hydra [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111210370616616015992271.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111210370616616015992271.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirteen: Dwarven Magetta and Sentinels [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111209334816616015993311.jpg.html][img]https://nsm09.casimages.com/img/2018/11/12//18111209334816616015993311.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fourteen: Ancient Skeletons [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111301563516616015993766.jpg.html][img]https://nsm09.casimages.com/img/2018/11/13//18111301563516616015993766.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Fifteen: Centipedes [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111512523916616015996415.jpg.html][img]https://nsm09.casimages.com/img/2018/11/15//18111512523916616015996415.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Sixteen: Gravelord [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111602113016616015997953.jpg.html][img]https://nsm09.casimages.com/img/2018/11/16//18111602113016616015997953.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Seventeen: Arachnids [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18111702015816616015999031.jpg.html][img]https://nsm09.casimages.com/img/2018/11/17//18111702015816616015999031.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Eighteen: Yeti and Sasquatch [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18111802251416616016000560.jpg.html][img]https://nsm09.casimages.com/img/2018/11/18//18111802251416616016000560.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Nineteen: Minotaurs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112002101116616016003974.jpg.html][img]https://nsm09.casimages.com/img/2018/11/20//18112002101116616016003974.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty: Rotten Maidens [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required) [i]They are calm, do not wake them ![/i]

[url=https://www.casimages.com/i/18112103573416616016005393.jpg.html][img]https://nsm09.casimages.com/img/2018/11/21//18112103573416616016005393.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty One: Wendigos and Howlers [/color] [/size][/b] (The DLC Dawnguard is required)

[url=https://www.casimages.com/i/18112212293816616016006519.jpg.html][img]https://nsm09.casimages.com/img/2018/11/22//18112212293816616016006519.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Two: Vampire Beasts [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112409201916616016009370.jpg.html][img]https://nsm09.casimages.com/img/2018/11/24//18112409201916616016009370.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Three: Water Hags and Foglings[/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18112509553016616016011218.jpg.html][img]https://nsm09.casimages.com/img/2018/11/25//18112509553016616016011218.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Four: Dryads and Bees [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18112603363916616016013026.jpg.html][img]https://nsm09.casimages.com/img/2018/11/26//18112603363916616016013026.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Five: Bone Colossus [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18120905365616616016030746.jpg.html][img]https://nsm09.casimages.com/img/2018/12/09//18120905365616616016030746.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Six: Leshens, Nekkers and Dogs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19091912344616616016414616.jpg.html][img]https://nsm09.casimages.com/img/2019/09/19//19091912344616616016414616.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Seven: Dwarven Colossus and Dogs [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121409243616616016036529.jpg.html][img]https://nsm09.casimages.com/img/2018/12/14//18121409243616616016036529.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Eight: Daedrats and Dusk Panthers [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121708143716616016039577.jpg.html][img]https://nsm09.casimages.com/img/2018/12/17//18121708143716616016039577.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Twenty Nine: Grievous Twilight and Bats [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/18121905505216616016041862.jpg.html][img]https://nsm09.casimages.com/img/2018/12/19//18121905505216616016041862.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty: Harvesters and Wasps [/color] [/size][/b] [b] - BOSS FIGHT -[/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/18122710090016616016050444.jpg.html][img]https://nsm09.casimages.com/img/2018/12/27//18122710090016616016050444.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty One: Aurorans [/color] [/size][/b] (The 3 DLCs are required)

[img]https://i.imgur.com/zkvhlEH.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19042807335316616016215284.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042807335316616016215284.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Three: Iron Atronach and Storm Golem [/color] [/size][/b] (The 3 DLCs are required)

[url=https://www.casimages.com/i/19042808234616616016215298.jpg.html][img]https://nsm09.casimages.com/img/2019/04/28//19042808234616616016215298.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Four: Centaurs [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[img]https://i.imgur.com/jDJCjW7.gif[/img]

[b][size=5][color=#ff0000]Chapter Thirty Five: Ogres and Blood Drake [/color] [/size][/b] (The DLCs Dawnguard and Dragonborn are required)

[url=https://www.casimages.com/i/19101209392116616016456185.jpg.html][img]https://nsm09.casimages.com/img/2019/10/12//19101209392116616016456185.jpg[/img][/url]

[b][size=5][color=#ff0000]Chapter Thirty Six: Wampas and Droids [/color] [/size][/b] (No DLC required)

[URL=https://www.casimages.com/i/19101907155216616016470150.jpg.html][IMG]https://nsm09.casimages.com/img/2019/10/19//19101907155216616016470150.jpg[/IMG][/URL]



[b]Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …[/b]

[i]Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …[/i]



[b][size=5][color=#ff0000] Bugs or Problems [/color] [/size][/b]

No first person view (the hands) for the "Aurorans"

[b][i] For the Companions : [/i] [/b] (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

[img]https://i.imgur.com/cctqoBn.gif[/img]

(Gif by Verkister aka me/ Vomitrocious)

[b][i] For the Small Dwarven Colossus Mount : [/i] [/b]

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i] (This mount needs a lot of space to move around)



[b][size=5][color=#ff0000]Compatibilities [/color] [/size][/b]


[b][i]Compatible with:[/i][/b] [url=https://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor [/url]; [url=https://www.nexusmods.com/skyrim/mods/70142/]The Notice Board [/url]; [url=https://www.nexusmods.com/skyrimspecialedition/mods/8137] Windhelm HD Retexture [/url](2K version)

[b][i]Not Compatible with:[/i] [/b] [url=https://www.nexusmods.com/skyrim/mods/84740] Bells of Skyrim[/url] ; [url=https://www.nexusmods.com/skyrim/mods/8058] Open Cities [/url]

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of [url=https://www.youtube.com/user/killerkevrouge] Killerkev [/url] or big blocks of stone like in the video of [url=https://www.youtube.com/watch?v=iCwSUZZxqik] Sah [/url])



And if you do not want monsters, you have the version of SETVI: [url=https://www.nexusmods.com/skyrim/mods/91404/] Cut Content - Windhelm Arena - Legendary Edition [/url] (English Edition and French Edition) -[i] With new windows for the Bloodworks [/i]-



To fight in an arena you also have the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=119305443] Faction: Pit Fighter [/url]



[b][size=5][color=#ff0000]Credits [/color] [/size][/b]


[color=#ff0000]leedsfuzz[/color] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/9485/] Cut Content - Windhelm Arena SE[/url]

[color=#ff0000] opusGlass [/color] for the Wendigos and the Howlers in [url=https://www.nexusmods.com/skyrim/mods/90096?] Daedric Beasts - Wendigos and Howlers [/url]

[color=#ff0000]Verkister aka me[/color] for the mesh of the Dwemer Dog in his mod [url=http://www.nexusmods.com/skyrim/mods/58214/?] Dwemer Dog Follower [/url]

[color=#ff0000]Kahjiit Raj[/color] in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

[color=#ff0000]M150[/color] for the Droids in [url=https://www.nexusmods.com/skyrim/mods/68785] Star Wars Dwaids [/url]

[color=#ff0000]MIHAIL[/color] for the Ogrim in [url=https://www.nexusmods.com/skyrim/mods/91406] Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) [/url]; for the Abyss Gazer in [url=https://www.nexusmods.com/skyrim/mods/94509/] Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) [/url], for the Old God of the Hunt in [url=https://www.nexusmods.com/skyrim/mods/84426] Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) [/url]; for the Classic Ghosts in [url=https://www.nexusmods.com/skyrim/mods/90213/] Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) [/url] and for the Wraiths in [url=https://www.nexusmods.com/skyrim/mods/91212] Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) [/url], for the Chimps in [url=https://www.nexusmods.com/skyrim/mods/92696/]Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) [/url], for the Imps in [url=https://www.nexusmods.com/skyrim/mods/87928/] Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) [/url]; for the Watcher in[url=https://www.nexusmods.com/skyrim/mods/93171] Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) [/url], for the Goblins in [url=https://www.nexusmods.com/skyrim/mods/93766/] Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) [/url], for the Liches in [url=https://www.nexusmods.com/skyrim/mods/91340/] Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Ash Golem and the Zombies in [url=https://www.nexusmods.com/skyrim/mods/93173/] Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/91287] Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) [/url], for the Necrophages in [url=https://www.nexusmods.com/skyrim/mods/90466] Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher)[/url]; for the Drakian Hydra in [url=https://www.nexusmods.com/skyrim/mods/82614/] Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) [/url]; for the Dwarven Magetta and Sentinels in [url=https://www.nexusmods.com/skyrim/mods/94615/?]Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94619] Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) [/url], for the Ancient Skeletons in [url=https://www.nexusmods.com/skyrim/mods/94616/] Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) [/url], for the Centipedes in [url=https://www.nexusmods.com/skyrim/mods/94668/]Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) [/url], for the Gravelord in [url=https://www.nexusmods.com/skyrim/mods/82177/] Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) [/url], for the Arachnids in [url=https://www.nexusmods.com/skyrim/mods/89371/] Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94694] Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) [/url], for the Yeti and the Sasquatch in [url=https://www.nexusmods.com/skyrim/mods/94714/]Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) [/url], for the Minotaurs in [url=https://www.nexusmods.com/skyrim/mods/81998] Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88477] Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) [/url], for the Rotten Maidens in [url=https://www.nexusmods.com/skyrim/mods/88439] Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) [/url], for the Vampire Beasts in [url=https://www.nexusmods.com/skyrim/mods/85492] Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url], for the Water Hags and the Foglings in [url=https://www.nexusmods.com/skyrim/mods/87210] Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) [/url] and [url=https://www.nexusmods.com/skyrim/mods/84516] Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) [/url], for the Dryads and the Bees in [url=https://www.nexusmods.com/skyrim/mods/88264] Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88055] Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) [/url], for the Bone Colossus in [url=https://www.nexusmods.com/skyrim/mods/87148/] Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) [/url], for the Leshen, the Nekkers and the Dogs in [url=https://www.nexusmods.com/skyrim/mods/89345] Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) [/url] and [url=https://www.nexusmods.com/skyrim/mods/92926] Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) [/url], for the Dwarven Colossus, the Hell Hound and the Barghest in [url=https://www.nexusmods.com/skyrim/mods/82055] Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94617] Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) [/url], for the Daedrats and the Dusk Panthers in [url=https://www.nexusmods.com/skyrim/mods/90188] Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) [/url], for the Grievous Twilights and the Bats in [url=https://www.nexusmods.com/skyrim/mods/87822] Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) [/url] and [url=https://www.nexusmods.com/skyrim/mods/88088] Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) [/url], for the Harvesters and the Wasps in [url=https://www.nexusmods.com/skyrim/mods/82259/] Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) [/url] and [url=https://www.nexusmods.com/skyrim/mods/82505] Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) [/url], for the Aurorans in [url=https://www.nexusmods.com/skyrim/mods/91525]Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) [/url], for the Pahmar Mercenaries and the Naga Bandits in [url=https://www.nexusmods.com/skyrim/mods/95992] Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) [/url] and [url=https://www.nexusmods.com/skyrim/mods/96041/] Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) [/url], for the Iron Atronach and the Storm Golem in [url=https://www.nexusmods.com/skyrim/mods/87992/] Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) [/url] and [url=https://www.nexusmods.com/skyrim/mods/87957] Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) [/url]; for the Centaurs in [url=https://www.nexusmods.com/skyrim/mods/85364] Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) [/url], for the Ogres and the Blood Drake in [url=https://www.nexusmods.com/skyrim/mods/88188] Ogres - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - ESO) [/url] and [url=https://www.nexusmods.com/skyrim/mods/94752] Blood Drakes- Mihail Monsters and Animals (mihail immersive add-ons- dragon- far cry) [/url], for the Wampas in [url=https://www.nexusmods.com/skyrim/mods/93711] Wampas- Mihail Monsters and Animals (mihail immersive add-ons- starwars) [/url]


(with also:[url=https://www.nexusmods.com/skyrim/users/3863233?tab=user+files] Vicn[/url],[url=https://www.nexusmods.com/skyrim/users/294935] Mystikhybrid [/url], [url=https://www.nexusmods.com/skyrim/users/383710] Nikinoodles [/url], [url=https://www.nexusmods.com/skyrim/users/1613992] Sader325 [/url], [url=https://www.nexusmods.com/skyrim/users/49221608] Calamin [/url], [url=https://www.nexusmods.com/skyrim/users/71410] Xiank [/url], [url=https://www.nexusmods.com/skyrim/users/3186836] 747823 [/url], [url=https://vimeo.com/user2045102] NoneCG [/url], [url=https://www.nexusmods.com/skyrim/users/1685869] Chafoux [/url], [url=https://www.nexusmods.com/skyrim/mods/69596/?] Alex9ndre [/url], [url=https://www.nexusmods.com/skyrim/mods/76729/?] SimonSiminss [/url], [url=https://www.nexusmods.com/skyrim/users/1980917/?] NULL9 [/url], 74_mos, [url=https://www.nexusmods.com/skyrim/mods/38651/] Elinen with ztree, vurt, sparrowprince & ga-knomboe [/url], [url=https://www.nexusmods.com/skyrim/users/8245919/?] Reaperix [/url], [url=https://www.nexusmods.com/skyrim/mods/56961/?]ianjoseph1086 [/url], [url=https://www.nexusmods.com/skyrim/mods/62796/?] BerndR [/url], [url=https://www.nexusmods.com/skyrim/users/3297180/?] Ghosu [/url], [url=http://www.josephrussellauthor.com/] Joseph Russell [/url], [url=https://www.nexusmods.com/skyrim/mods/69214/?] CrisSpiegel [/url], [url=https://www.nexusmods.com/skyrim/users/1602025/?] DigitalVixen [/url], [url=https://www.nexusmods.com/skyrim/mods/62733/?] lolikyonyu [/url], [url=https://www.nexusmods.com/skyrim/mods/35631/?] Dogtown [/url], [url=https://www.nexusmods.com/skyrim/mods/67734/?] tamu75 [/url], [url=https://www.nexusmods.com/skyrim/mods/10087/?] AeonVita [/url], [url=https://www.nexusmods.com/games/users/42532700/?]LoneNorseman [/url], [url=https://www.nexusmods.com/skyrim/mods/18255/?]Classic Scythe [/url], [url=https://www.nexusmods.com/skyrim/users/39952355/?] DioThallyssom [/url], [url=https://www.nexusmods.com/skyrim/users/2485522] SoN6of6TrediS [/url], [url=https://www.nexusmods.com/skyrim/users/18972684/?] RustyShackleford69 [/url], Felipe Fabres, [url=https://www.nexusmods.com/skyrim/users/3804084]SRW0 [/url], [url=https://www.nexusmods.com/skyrim/users/8720933/] M150 [/url], [url=https://www.patreon.com/truongcgartist] Truong [/url], [url=https://www.nexusmods.com/skyrim/users/487647] Abakus [/url], [url=https://www.nexusmods.com/skyrim/users/541688] Nostromo79 [/url], [url=https://www.nexusmods.com/skyrim/mods/16525/] Oaristys [/url], [url=https://www.nexusmods.com/skyrim/users/437824]Anton0028[/url],[url=https://www.darkcreations.org/profile/7359-berkian/] Berkian [/url], [url=https://www.nexusmods.com/skyrim/mods/57848/?] milisot1325 [/url], [url=https://www.nexusmods.com/skyrim/mods/65134/?] Vicn [/url], [url=https://www.nexusmods.com/skyrim/users/10258480/?] LorSakyamuni [/url], [url=https://www.nexusmods.com/skyrim/mods/34764/?] metametroid [/url]; GSC Game World; and with the permission of[url=https://en.cdprojektred.com/] CD PROJEKT RED [/url] for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by [url=https://www.ubisoft.com/en-us/] Ubisoft and associates [/url])


Free sounds : [url=http://www.universal-soundbank.com/] universal-soundbank[/url] - [url=http://www.sound-fishing.net/bruitages_animaux.html] Sound Fishing [/url] - [url=http://lasonotheque.org/] lasonotheque [/url] - [url=http://soundbible.com/] soundbible [/url] - [url=http://www.freesfx.co.uk] freesfx [/url] - [url=http://www.xeno-canto.org/]xeno-canto[/url] - [url=https://www.hbw.com/ibc] The Internet IBC Bird Collection[/url]


***MIHAIL DISCLAIMER*** for [url=https://www.nexusmods.com/skyrim/mods/94714/] Yetis and Sasquatchs [/url] and [url=https://www.nexusmods.com/skyrim/mods/94752] Blood Drakes[/url]

[i][size=1]« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods. Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans. Thank you very much Ubisoft and associates, and thank you very much Nexus. » [/size][/i]

Relatable male body hair pattern

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Relatable male body hair pattern. Textures for SOS

I normally don't focus on the males in my game because they almost always end up in a bloody heap. But this is suppose to be my alter ego too. I guess its time to address it?

Hairless - haven't seen this since I was 11yrs old
Hairy - Had a roomate hairier (hairyer) than this. Would get 5 O'clock shadow after school. He was 13 and a genetic freak.
Relatable - I think this may be a relatable male body hair pattern. At least for me


Install SOS hairless and overwrite w/ these textures.

Asaforg's Requiem Tweaks

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[size=5][b][center]Well, what does this mod do?[/center][/b][/size][size=3][color=#ffff00][b][size=4]1. Makes most weapon enchantments and poisons blockable. Magic wards can block as well.[/size][/b][/color]

 Does not affect enchantments with scripts. I only made contact enchantments and poisons blockable. Any effect that explodes or splatters will still hit you. Shock enchantments can only be blocked by magic wards because almost every shield/weapon is made of a conductive metal. This will affect enchantments and poisons from other mods as long as they use the base magic effects and are loaded before this mod.

[color=#ffff00][size=4][b]2. Decreases magic items and soul gems found on vendors as well as vendor gold.[/b][/size][/color]

 We constantly hear in Skyrim how much Nords distrust magic yet we find it in abundance on almost every vendor in every city? And somehow it is okay to have stored souls for sell all over the place? Now you will only find a rare few magic items and soul gems on vendors that make sense. The court wizards and the Khajiit caravans and of course the Mages College. Merchants added from other mods will not be affected.

Skyrim is about adventuring not shopping! Nothing outside of the city vendors has been changed so go treasure hunt! Finding magic items is more exciting than buying them.

The vendor gold has been lowered a lot. This has two major impacts. The investment perk makes sense now and it helps keep the selling of mass produced items under control.

[color=#ffff00][size=4][b]3. Changes the Heal Self 1 spell to a novice level spell and decreases the amount healed and experience gained from casting it.[/b][/size][/color]

This makes the Heal Self 2 spell worth using and keeps Restoration from getting way ahead of all your other skills so quickly.

[color=#ffff00][size=4][b]4. Moves the Experienced Blocking perk requirement from 20 skill up to 40 skill.[/b][/size][/color]

Simply, blocking is just too good at a skill of 20 with this perk so I feel 40 makes more sense.

[color=#ffff00][size=4][b]5. Changes the Candlelight spell from a glowing white ball to a floating torch with matching light and keeps the original spell from [url=https://www.nexusmods.com/skyrim/mods/59893]Floating Torch Spell[/url] as a great starter utility.[/b][/size][/color]

This is actually what started this whole mod. I always hated using that bright white light in dungeons. It just kills the beauty of all those colors and deep shadows. The original free spell is still in Dragon's Reach, but I changed it to only last 15 seconds and lowered the experience gain to a very small number. You will want to get the Candlelight spell when you can.
[/size]
[size=3][size=3]Check out [url=https://www.nexusmods.com/skyrim/mods/79280]Shields Block Poisons[/url] by Paulicus1 if this mod makes too many changes for you.
[/size]
Check the files for a few options. [url=https://www.nexusmods.com/skyrim/mods/86504]Requiem - Classic Alchemy Overhaul[/url] version available. I will post an update for 5.2 very soon.

[color=#ffff00][size=4][b]Here is a sample video of a few changes:[/b][/size][/color]

[youtube]8sckkz1UfoQ[/youtube]


[/size][color=#1e84cc][size=4][b]Other goodies!

[/b][/size][/color]Combat mod [url=https://www.nexusmods.com/skyrim/mods/98726]Power Attack Plus[/url]
[url=https://flic.kr/p/JgZFPL][img]https://live.staticflickr.com/7415/27747987046_a5dfcc04d1_z.jpg[/img][/url]

[url=https://www.nexusmods.com/skyrim/mods/93447]Healing waters of Kynareth[/url]
[url=https://flic.kr/p/LYsZ8p][img]https://farm2.staticflickr.com/1896/29518686657_09bfcbb7c2.jpg[/img][/url]


Winterhold Player Home/Mystery to solve [url=https://www.nexusmods.com/skyrim/mods/90478]Endless Horizon Home[/url]
[url=https://flic.kr/p/G76SnK][img]https://farm1.staticflickr.com/806/26323314717_5fc2ea39d0_z.jpg[/img][/url]

[b]Starter dungeon [url=http://www.nexusmods.com/skyrim/mods/76391/?]Cave of the Forgotten[/url]
[url=https://flic.kr/p/HjVNuL][img]https://c5.staticflickr.com/8/7113/27124821764_cf333c996c.jpg[/img][/url]
[/b]
Mannimarco horror dungeon [url=https://www.nexusmods.com/skyrim/mods/87050/?]Depths of Fear[/url]

[url=https://flic.kr/p/PeCYcv][img]https://farm5.staticflickr.com/4849/31003095627_662f53a339_c.jpg[/img][/url]

Very large new world space adventure [url=http://www.nexusmods.com/skyrim/mods/80086/?]Crater of Exile[/url]

[url=https://flic.kr/p/NRo2uE][img]https://c3.staticflickr.com/6/5824/30751217122_53df48be8d_z.jpg[/img][/url]

[b][b]Island mod with a follower: [url=http://www.nexusmods.com/skyrim/mods/75137/?]Isle of Ashes[/url]

[url=https://flic.kr/p/FwFxM1][img]https://farm2.staticflickr.com/1575/25945125094_cafc86e3e2_z.jpg[/img][/url][/b]
[/b]
[b]Large dungeon with a follower [url=http://www.nexusmods.com/skyrim/mods/72907/?]Hope's Abandon[/url]
[url=https://flic.kr/p/D7uPXt][img]https://farm2.staticflickr.com/1534/24358723853_5a66a6a87d_z.jpg[/img][/url]
Other follower mods: [url=https://www.nexusmods.com/skyrim/mods/93385/]Aria Frostwhisper 2.0[/url]
[/b]
[url=https://flic.kr/p/NwmQ6E][img]https://farm2.staticflickr.com/1898/30535970248_4049e69e32_z.jpg[/img][/url]
[url=https://flic.kr/p/Avd6Fq]
[/url]      [url=http://www.nexusmods.com/skyrim/mods/70840/?]Lady Jocelyn
[/url]
[img]https://farm1.staticflickr.com/748/22256258968_f2b05eb807_z.jpg[/img]

[url=https://www.nexusmods.com/skyrim/mods/93000]Shenmi[/url]
[url=https://flic.kr/p/21L9nPP][img]https://farm5.staticflickr.com/4573/38568252681_d8e31fbfd7.jpg[/img][/url]

2-4K Male skin specular texture shine and sweat for SOS and better male and vanilla

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Since 2017, I realize there are lots of problem of male skin specular textures of skyrim. 
Especially for  Schlongs of Skyrim. Some of that have panty shape blank on them. Some of that misses face texture or causes a neck color difference. Some of that causes really oily face.

So I decided to combine better textures on my own.

Those are converted skin specular textures.

For performance reasion, this mod uses 1-2k for hands, 2k face texure and 2k body texuture.
Multiple filters are used to enhance the details in version 1.12.

Lower specular options are coming.

The tetures are combine from amazing [url=https://www.nexusmods.com/skyrim/mods/28946]Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC Vanilla[/url]

[img]https://staticdelivery.nexusmods.com/mods/110/images/99623/99623-1569715540-132185166.jpeg[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/99623/99623-1569715603-1811150789.jpeg[/img]
Similar mods on Nexus:
[url=https://www.nexusmods.com/skyrim/mods/61512]Sexy sweat for him[/url]
[url=https://www.nexusmods.com/skyrim/mods/32851]Sporty Sexy Sweat - Male[/url]


Credits:
[url=https://www.nexusmods.com/skyrim/mods/91292]HPM- High Poly Male Meshes - Vanilla-SOS-Sundracon-FavoredSoul compatible.[/url]
[url=https://www.nexusmods.com/skyrim/mods/93258]Expressive Facial Animation -Male Edition-[/url]
[url=https://www.nexusmods.com/skyrim/mods/81004]The Veteran Skin - 4K Nude Male Skin with SoS Support[/url]
[url=https://www.nexusmods.com/skyrim/mods/82948]Vitruvia - Skin texture overhaul for males
[/url][url=https://www.nexusmods.com/skyrim/mods/82708]Shiva's Vanilla Hair Replacer[/url]

Shadowmark Labels

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[url=https://www.nexusmods.com/skyrimspecialedition/mods/12995][size=3]Port from SSE [/size][/url][size=3]from [/size][url=https://www.nexusmods.com/skyrimspecialedition/users/5232181][size=3]shad0wshayd3[/size][/url]
be sure to give an endorsement and thank you there as well because this is really awesome :)




This is a simple mod that adds an activator to Shadowmarks, allowing you to look at a glance to see the name of the mark. Activating it gives you a quote from the in-game book [i]Shadowmarks. [/i]Text placement is done dynamically, meaning any mods that place Shadowmarks in the world should properly display themselves without compatibility patching, as long as they use an existing Shadowmark TextureSet.

Until you find the in-game book [i]Shadowmarks[/i], or join the Thieves' Guild, you won't be able to read Shadowmarks, and they'll only look like strange symbols to you. If you really can't be bothered to find the book, or do one quest, you can spawn the book with the console, or use the command:

set ShadowmarkBookObtained to 1

Know Your Enemy - Trait-based resistances and weaknesses

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[size=6][img]https://staticdelivery.nexusmods.com/mods/1704/images/13807/13807-1512236570-572605592.png[/img][/size]

SSE version available [url=https://www.nexusmods.com/skyrimspecialedition/mods/13807]here[/url].

[color=#6fa8dc][size=4]tl;dr[/size][/color]
Changes the resistances and weaknesses of creatures and armor to magic and physical damage enhancing combat challenge and variety.
21 books to be found throughout Skyrim that unlock extra effects.
Covers all vanilla armors, mage armor spells and enemies, except dragons and playable races.
Modular: choose only the creatures module, only the armors module, or both.
Compatible: Installs via a zEdit patcher for maximum compatibility.
Lightweight: only a handful of scripts, none runs more than once.



[color=#6fa8dc][size=5][center]Summary[/center][/size][/color]
Know Your Enemy fixes Skyrim's repetitive combat by changing the resistance and susceptibility of different creatures and armor pieces to different types of damage. No longer will you be able to slaughter your way through Skyrim armed with only a single weapon or spell, instead you will need to flexibly adapt your strategy to the current foe.

Here's how it works: Know Your Enemy adds 33 different traits that affect how much an enemy is damaged by different kinds of attacks. Physical attacks are broken down into blades, axes, blunt weapons and bows. Magic attacks are broken down into fire, frost, shock, poison and disease. Each creature or armor piece is given a number of traits that stack to determine its overall resistances and weaknesses. Open the spoiler below for an armor example:

[spoiler]Imperial light armor has two traits: Layered and Leathery. These have the following effects:

Layered: Resist blade (x0.75), weak to blunt (x1.25)
Leathery: Resist blunt (x0.8), weak to blade and arrows (x1.25)

These combine to give the following effects:
[color=#93c47d]Resistances:[/color] blade (x0.9375), 
[color=#e06666]Weaknesses:[/color] arrows (x1.25), 

Armor effects will apply to both enemy NPCs and the player. So you can switch your attack style to deal with a tricky enemy, or change your own gear to withstand an enemy's attacks.[/spoiler]

Here's a creature example too:

[spoiler]Draugr have four traits: Undead, Vile, Cave dwelling, and Weak willed. The effects of these traits are as follows:
Undead: Resist shock (50%), blade (x0.75), blunt (x0.25) and arrows (x0.25. Weak to axe (x1.25). Immune to poison and disease (-1000%).
Vile: Resist disease (50%).
Cave dwelling: Resist poison (50%), weak to disease (50%).
Weak willed: No effect

These traits combine to give draugr the following overall effects:
[color=#6fa8dc]Immunities: [/color][color=#ffffff]disease, poison.[/color]
[color=#93c47d]Resistances: [/color]shock (-50%), blade (x0.75), blunt (x0.25), arrows (x0.25),
[color=#e06666]Weaknesses:[/color][color=#ffffff] axe (x1.25).[/color][/spoiler]

But that's not all! Know Your Enemy includes a series of 21 bestiaries that give information about creatures' weaknesses and unlock additional effects. The books can be found across Skyrim and will be a challenge to find, so happy hunting! To see an example of the unlockable effects, open the spoiler below:

[spoiler]Let's return to the draugr's four traits, the four corresponding books unlock the following effects:
Undead: axe x1.25 -> x1.5, blade x0.75 -> x1
Vile: frost +25%
Cave dwelling: fire +25%
Weak willed: fire +25%, frost +25%, shock +25%

These stack with the base effects to give the following:
[color=#6fa8dc]Immunities: [/color][color=#ffffff]disease, poison.[/color]
[color=#93c47d]Resistances:[/color] shock (-25%), blunt (x0.25), arrows (x0.25),
[color=#e06666]Weaknesses:[/color][color=#ffffff] axe (x1.5), fire (+50%), frost (+50%)[/color][/spoiler]

There's one last book that acts as an in-game introduction to the armor system. It can be bought from any blacksmith.



[color=#6fa8dc][size=5][center]Traits[/center][/size][/color]
Part of the fun is not knowing what the traits are and instead experimenting with different approaches to figure out good strategies. All the traits have corresponding loading screens that will give you tips too. But, if you [i]really[/i] want to know exactly how each trait works and which enemies they apply to, open the spoiler below:

Creature traits:

[spoiler]Note: remember each creature can have multiple traits, to see the total effect for each enemy type scroll to the creatures section below.
Note 2: the bonus effects are unlocked by finding books and are stacked on top of the regular effects

furred:
Furred creatures like wolves, bears and mammoths, are insulated against heat as well as the cold.
Resistant to frost (-50%).
Bonus effects:
Weak to fire (+25%).
Creatures: troll, Armored troll, frost troll, Armored frost troll, bear, cave bear, snow bear, goat, cow, dog, Husky, Armored husky, rabbit, fox, mammoth, sabre cat, horse, snowy sabre cat, vale sabre cat, skeever, deer, Vale deer, Werewolf, Werebear, Frostgiant, wolf, 

fat:
Fat insulates creatures like the horker against fire and frost, it also dissipates blunt impacts.
Resistant to fire (-50%).
Resistant to frost (-50%).
Resistant to axe (x0.75).
Resistant to blunt (x0.5).
Bonus effects:
Weak to arrows (x2.0).
Creatures: frost troll, Armored frost troll, snow bear, horker, mammoth, snowy sabre cat, Frostgiant, 

big:
Being big gives creatures thermal inertia, providing weak protection against fire and frost. It also reduces damage taken from blunt weapons, axes and arrows.
Resistant to fire (-25%).
Resistant to frost (-25%).
Resistant to axe (x0.75).
Resistant to blunt (x0.5).
Resistant to arrows (x0.75).
Bonus effects:
Weak to blade (x1.25).
Creatures: dwarven centurion, Forgemaster, chaurus reaper, gargoyle, frost atronach, ash guardian, bear, cave bear, snow bear, cow, giant, mammoth, sabre cat, snowy sabre cat, vale sabre cat, Hulking draugr, vampire beast, Lurker, Netch, Werewolf, Werebear, Frostgiant, 

small:
Small creatures like chickens and skeevers are vulnerable to extreme temperatures, making them weak to fire and frost. Arrows are particularly effective against the the delicate frames of small creatures.
Weak to fire (+25%).
Weak to frost (+25%).
Weak to arrows (x1.5).
Bonus effects:
Weak to blunt (x1.5).
Creatures: dwarven spider, Chaurus hunter fledgling, ice wraith, magic anomaly, chicken, goat, rabbit, fox, skeever, slaughterfish, Riekling, 

armored:
Armor protects against physical damage, particularly arrows. Axes are the best weapon to defeat an armored foe.
Resistant to blade (x0.5).
Resistant to blunt (x0.75).
Resistant to arrows (x0.25).
Bonus effects:
Weak to blunt (x1.25).
Creatures: chaurus, chaurus reaper, Chaurus hunter, Chaurus hunter fledgling, Ash hopper, Armored troll, Armored frost troll, Armored husky, spider, mud crab, keeper, Wrathman, FrozenChaurus, 

Dwarven Machine:
Frost interferes with the steam engines that power Dwemer Automata, but fire supercharges them while they are immune to shock.
The sturdy metal frame of Dwarven machines deflects arrows and bladed weapons, but it can be bent out of shape by blunt blows.
Resistant to fire (-50%).
Weak to frost (+25%).
Immune to shock (-1000%).
Resistant to blade (x0.25).
Resistant to axe (x0.5).
Resistant to arrows (x0.25).
Immune to poison (-1000%).
Immune to disease (-1000%).
Bonus effects:
Weak to frost (+50%).
Weak to blunt (x1.5).
Creatures: dwarven sphere, dwarven centurion, Forgemaster, dwarven spider, 

Undead:
The undead are immune to disease and poison, and without a functioning nervous system they are resistant to shock too.
Blunt weapons and arrows do little damage to undead creatures like Draugr, they must be hacked apart ideally with an axe.
Resistant to shock (-50%).
Resistant to blade (x0.75).
Weak to axe (x1.25).
Resistant to blunt (x0.25).
Resistant to arrows (x0.25).
Immune to poison (-1000%).
Immune to disease (-1000%).
Bonus effects:
Weak to blade (x1.25).
Weak to axe (x1.25).
Creatures: draugr, Hulking draugr, death hound, dragon priest, vampire, vampire beast, 

venomous:
Venomous creatures like the Chaurus are immune to poison.
Immune to poison (-1000%).
Bonus effects:
Weak to poison (+1000%).
Creatures: chaurus, chaurus reaper, Chaurus hunter, Chaurus hunter fledgling, spider, Lurker, FrozenChaurus, falmer, 

ice elemental:
Creatures with a magical affinity for ice are immune to frost, but weak to fire.
Weak to fire (+25%).
Immune to frost (-1000%).
Bonus effects:
Weak to fire (+50%).
Creatures: ice wraith, magic anomaly, frost atronach, frost troll, Armored frost troll, death hound, wispmother, FrozenChaurus, Frostgiant, 

fire elemental:
Creatures with a magical affinity for fire are immune to fire based magic, but weak to frost.
Immune to fire (-1000%).
Weak to frost (+25%).
Bonus effects:
Weak to frost (+50%).
Creatures: Forgemaster, flame atronach, Burnt spriggan, 

shock elemental:
Creatures with a magical affinity for electricity are resistant to shock damage.
Immune to shock (-1000%).
Bonus effects:
Weak to shock (+1000%).
Creatures: storm atronach, Netch, 

plant:
Living plants, like the Spriggan, fear the woodsman's axe above all else. They are also weak to fire and disease, but their wooden bodies can easily withstand blunt blows.
Weak to fire (+50%).
Resistant to shock (-50%).
Weak to axe (x1.5).
Resistant to blunt (x0.5).
Weak to disease (+50%).
Bonus effects:
Weak to frost (+50%).
Creatures: spriggan, Burnt spriggan, 

vile:
The vile inhabitants of Skyrim's dankest depths are resistant to disease.
Resistant to disease (-50%).
Bonus effects:
Weak to frost (+25%).
Creatures: chaurus, chaurus reaper, Chaurus hunter, Chaurus hunter fledgling, Ash hopper, gargoyle, spider, skeever, hagraven, draugr, Hulking draugr, death hound, dragon priest, Lurker, Werebear, FrozenChaurus, falmer, 

skeletal:
Animated skeletons are hard to hit with arrows, and without flesh they are resistant to bladed weapons, fire and shock too.
Resistant to fire (-75%).
Resistant to shock (-75%).
Resistant to blade (x0.5).
Resistant to axe (x0.75).
Resistant to arrows (x0.1).
Immune to poison (-1000%).
Immune to disease (-1000%).
Bonus effects:
Weak to shock (+75%).
Weak to blunt (x1.25).
Creatures: skeleton, boneman, keeper, Wrathman, Mistman, 

troll kin:
Troll blood brings with it a crippling weakness to fire.
Weak to fire (+50%).
Bonus effects:
Weak to fire (+50%).
Creatures: troll, Armored troll, frost troll, Armored frost troll, 

weak willed:
Subservient creatures like the undead and animated minions are weak to all kinds of magic.By domesticating them, humans tamed the wild spirits of animals, rendering them docile and weak to magic.
Bonus effects:
Weak to fire (+25%).
Weak to frost (+25%).
Weak to shock (+25%).
Creatures: Ash spawn, flame atronach, frost atronach, storm atronach, ash guardian, chicken, goat, cow, dog, mammoth, skeleton, draugr, Hulking draugr, death hound, Netch, 

strong willed:
The commanding power of certain magical creatures makes them resist all kinds of magic.
Resistant to fire (-25%).
Resistant to frost (-25%).
Resistant to shock (-50%).
Bonus effects:
Weak to blunt (x1.5).
Creatures: ice wraith, spriggan, Burnt spriggan, hagraven, dragon priest, wispmother, vampire, vampire beast, Seeker, Riekling, Dremora, 

cave dwelling:
Creatures than dwell in underground caves like the cold, being resistant to frost, but weak to fireLiving underground makes creatures vulnerable to diseases found on the surface, but feeding on mushrooms often found in caves gives poison resistance.
Resistant to poison (-50%).
Weak to disease (+50%).
Bonus effects:
Weak to fire (+25%).
Creatures: chaurus, chaurus reaper, Chaurus hunter, Chaurus hunter fledgling, gargoyle, draugr, Hulking draugr, vampire, vampire beast, Seeker, Riekling, FrozenChaurus, falmer, 

vascular:
The powerful hearts of ferocious beasts makes them fearsome predators, but weak to poisons.
Weak to poison (+100%).
Bonus effects:
Weak to blade (x1.25).
Creatures: gargoyle, troll, Armored troll, frost troll, Armored frost troll, bear, cave bear, snow bear, sabre cat, snowy sabre cat, vale sabre cat, Werewolf, Werebear, falmer, wolf, 

aquatic:
Aquatic creatures are resistant to fire, weak to frost, and devastated by shock.
Resistant to fire (-50%).
Weak to shock (+100%).
Bonus effects:
Weak to frost (+50%).
Creatures: mud crab, slaughterfish, Lurker, 

brittle:
Brittle creatures will shatter when struck with blunt weapons, though arrows are also effective.
Weak to blunt (x1.5).
Weak to arrows (x1.25).
Bonus effects:
Weak to axe (x1.5).
Creatures: chaurus, chaurus reaper, Chaurus hunter, Chaurus hunter fledgling, Ash hopper, ice wraith, magic anomaly, frost atronach, spider, mud crab, skeleton, boneman, Wrathman, Mistman, FrozenChaurus, 

supernatural:
Some creatures are not of this plane and are immune to all worldly poisons and disease.
Immune to poison (-1000%).
Immune to disease (-1000%).
Bonus effects:
Weak to shock (+50%).
Creatures: Ash spawn, ice wraith, magic anomaly, flame atronach, frost atronach, storm atronach, ash guardian, wispmother, Seeker, Dremora, 

rocky:
Creatures made from living rock are highly resistant to physical damage.
Resistant to fire (-50%).
Resistant to shock (-50%).
Resistant to blade (x0.25).
Resistant to axe (x0.5).
Resistant to blunt (x0.75).
Resistant to arrows (x0.25).
Bonus effects:
Weak to frost (+50%).
Creatures: Ash spawn, storm atronach, ash guardian, 

ghostly:
Ghosts are immune to all physical attacks, except silver, daedric, dragonbone, stahlrim, dawnguard, bound and ghostly weapons. They are still affected by magic and weapon enchantments.
Immune to physical.
Note that this only applies to the player. NPCs deal half damage to ghosts. This is to get around issues where quests trap you and a bunch of NPCs in a room full of ghosts, and also to stop the player abusing ghostly summons.[/spoiler]

Armor traits:

[spoiler]Note that only the main armor piece effects resistances and weaknesses - gloves, boots and helmets don't matter.

Warm:
Resistant to frost (x0.5).
Weak to fire (x1.25)
Armors: Fur with bare torso, Fur with covered torso, Forsworn, Scaled, Stalhrim, Banded Iron, Steel, SaviorsHide, StormcloakOfficer, Wolf, 

Leathery:
Weak to blade (x1.25).
Resistant to blunt (x0.8).
Weak to arrows (x1.25).
Armors: Hide, Studded, Leather, Nightingale, Scaled, Nordic carved, Dawnguard, Shrouded, Imperial light, StormcloakOfficer, Guard, Stormcloak, 
ThievesGuild, 

Brittle:
Weak to axe (x1.25).
Weak to blunt (x1.5).
Armors: Elven, Chitin, Glass, Ebony, Dragonplate, Falmer, 

Nonconductive:
Resistant to fire (x0.8).
Resistant to frost (x0.8).
Resistant to shock (x0.5).
Armors: Elven, Glass, Stalhrim, Dragonscale, Bonemold, Ebony, Ebony mail, Dragonplate, 

Thick:
Resistant to blade (x0.5).
Resistant to arrows (x0.5).
Armors: Chitin, Glass, Stalhrim, Dragonscale, Iron, Banded Iron, Steel, Bonemold, Dragonplate, Daedric, Falmer, Ancient Nord, 

Metal:
Weak to fire (x1.25).
Weak to frost (x1.25).
Weak to shock (x1.5).
Resistant to blade (x0.5).
Resistant to arrows (x0.5).
Armors: Iron, Banded Iron, Steel, Dwarven, Steel plate, Orcish, Nordic carved, Daedric, Blades, Ancient Nord, Penitus Oculatus, Imperial, SaviorsHide, Wolf, 

Layered:
Resistant to blade (x0.75).
Weak to blunt (x1.25).
Armors: Studded, Nightingale, Elven, Scaled, Dragonscale, Bonemold, Orcish, Ebony mail, Dawnguard, Blades, Penitus Oculatus, Imperial, Imperial light, Wolf, 

Deep:
Resistant to axe (x0.75).
Resistant to blunt (x0.5).
Armors: Dwarven, Steel plate, Ebony, Dragonplate, Daedric, [/spoiler]



[color=#6fa8dc][size=5][center]Creatures[/center][/size][/color]
Again, I suggest you play the mod and try to figure out enemies for yourself, but for a bit more info I've added a pdf as an optional download that discusses the distribution of resistances and weakness across creatures in considerable detail. If you really want to know exactly how different enemies are affected open the spoiler below.

[spoiler]dwarven sphere:
Traits: Dwarven Machine, 
The Dwarven sphere is not alive, it is powered by a steam engine housed within its armored frame.
Immunities: shock, disease, poison, 
Resistances: fire (-50%), blade (x0.25), axe (x0.5), arrows (x0.25), 
Weaknesses: frost (+25%), 
Bestiary effects: frost (+25% -> +75%), blunt (x1 -> x1.5), 
Bestiary immunities: shock, disease, poison, 
Bestiary weaknesses: frost (+75%), blunt (x1.5), 
Bestiary resistances: fire (-50%), blade (x0.25), axe (x0.5), arrows (x0.25), 

dwarven centurion:
Traits: big, Dwarven Machine, 
The Dwarven centurion is not alive, it is powered by a steam engine housed within its enormous armored frame.
Immunities: shock, disease, poison, 
Resistances: fire (-75%), blade (x0.25), axe (x0.375), blunt (x0.5), arrows (x0.1875), 
Weaknesses: None
Bestiary effects: frost (+0% -> +50%), blade (x0.25 -> x0.3125), blunt (x0.5 -> x0.75), 
Bestiary immunities: shock, disease, poison, 
Bestiary weaknesses: frost (+50%), 
Bestiary resistances: fire (-75%), blade (x0.3125), axe (x0.375), blunt (x0.75), arrows (x0.1875), 

Forgemaster:
Traits: big, Dwarven Machine, fire elemental, 
The forgemaster.
Immunities: fire, shock, disease, poison, 
Resistances: blade (x0.25), axe (x0.375), blunt (x0.5), arrows (x0.1875), 
Weaknesses: frost (+25%), 
Bestiary effects: frost (+25% -> +125%), blade (x0.25 -> x0.3125), blunt (x0.5 -> x0.75), 
Bestiary immunities: fire, shock, disease, poison, 
Bestiary weaknesses: frost (+125%), 
Bestiary resistances: blade (x0.3125), axe (x0.375), blunt (x0.75), arrows (x0.1875), 

dwarven spider:
Traits: small, Dwarven Machine, 
The diminutive Dwarven spider is not alive, it is powered by a steam engine housed within its delicate metal frame.
Immunities: shock, disease, poison, 
Resistances: fire (-25%), blade (x0.25), axe (x0.5), arrows (x0.375), 
Weaknesses: frost (+50%), 
Bestiary effects: frost (+50% -> +100%), blunt (x1 -> x2.25), 
Bestiary immunities: shock, disease, poison, 
Bestiary weaknesses: frost (+100%), blunt (x2.25), 
Bestiary resistances: fire (-25%), blade (x0.25), axe (x0.5), arrows (x0.375), 

chaurus:
Traits: armored, venomous, vile, cave dwelling, brittle, 
The venomous chaurus lives in underground caves, its strong exoskeleton is a natural armor.
Immunities: poison, 
Resistances: blade (x0.5), arrows (x0.3125), 
Weaknesses: blunt (x1.125), 
Bestiary effects: fire (+0% -> +25%), frost (+0% -> +25%), axe (x1 -> x1.5), blunt (x1.125 -> x1.40625), poison (-1050% -> -50%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), frost (+25%), axe (x1.5), blunt (x1.40625), 
Bestiary resistances: blade (x0.5), arrows (x0.3125), poison (-50%), 

chaurus reaper:
Traits: armored, venomous, vile, cave dwelling, big, brittle, 
The chaurus reaper is even larger and more dangerous that its smaller brethren.
Immunities: poison, 
Resistances: fire (-25%), frost (-25%), blade (x0.5), axe (x0.75), blunt (x0.5625), arrows (x0.234375), 
Weaknesses: None
Bestiary effects: fire (-25% -> +0%), frost (-25% -> +0%), blade (x0.5 -> x0.625), axe (x0.75 -> x1.125), blunt (x0.5625 -> x0.703125), poison (-1050% -> -50%), 
Bestiary immunities: None
Bestiary weaknesses: axe (x1.125), 
Bestiary resistances: blade (x0.625), blunt (x0.703125), arrows (x0.234375), poison (-50%), 

Chaurus hunter:
Traits: venomous, vile, cave dwelling, armored, brittle, 
The chaurus hunter has sacrificed some of its bulk for increased mobility.
Immunities: poison, 
Resistances: blade (x0.5), arrows (x0.3125), 
Weaknesses: blunt (x1.125), 
Bestiary effects: fire (+0% -> +25%), frost (+0% -> +25%), axe (x1 -> x1.5), blunt (x1.125 -> x1.40625), poison (-1050% -> -50%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), frost (+25%), axe (x1.5), blunt (x1.40625), 
Bestiary resistances: blade (x0.5), arrows (x0.3125), poison (-50%), 

Chaurus hunter fledgling:
Traits: venomous, vile, cave dwelling, armored, small, brittle, 
The fledgling chaurus hunter is yet to reach full size.
Immunities: poison, 
Resistances: blade (x0.5), arrows (x0.46875), 
Weaknesses: fire (+25%), frost (+25%), blunt (x1.125), 
Bestiary effects: fire (+25% -> +50%), frost (+25% -> +50%), axe (x1 -> x1.5), blunt (x1.125 -> x2.109375), poison (-1050% -> -50%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+50%), frost (+50%), axe (x1.5), blunt (x2.109375), 
Bestiary resistances: blade (x0.5), arrows (x0.46875), poison (-50%), 

Ash hopper:
Traits: armored, vile, brittle, 
an ash hopper.
Immunities: None
Resistances: blade (x0.5), arrows (x0.3125), disease (-50%), 
Weaknesses: blunt (x1.125), 
Bestiary effects: frost (+0% -> +25%), axe (x1 -> x1.5), blunt (x1.125 -> x1.40625), 
Bestiary immunities: None
Bestiary weaknesses: frost (+25%), axe (x1.5), blunt (x1.40625), 
Bestiary resistances: blade (x0.5), arrows (x0.3125), disease (-50%), 

Ash spawn:
Traits: rocky, supernatural, weak willed, 
an ash spawn.
Immunities: disease, poison, 
Resistances: fire (-50%), shock (-50%), blade (x0.25), axe (x0.5), blunt (x0.75), arrows (x0.25), 
Weaknesses: None
Bestiary effects: fire (-50% -> -25%), frost (+0% -> +75%), shock (-50% -> +25%), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: frost (+75%), shock (+25%), 
Bestiary resistances: fire (-25%), blade (x0.25), axe (x0.5), blunt (x0.75), arrows (x0.25), 

gargoyle:
Traits: big, vile, cave dwelling, vascular, 
The ferocious gargoyle disguises itself as a statue in underground ruins waiting for unsuspecting adventurers.
Immunities: None
Resistances: fire (-25%), frost (-25%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: poison (+50%), 
Bestiary effects: fire (-25% -> +0%), frost (-25% -> +0%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+50%), 
Bestiary resistances: axe (x0.75), blunt (x0.5), arrows (x0.75), 

ice wraith:
Traits: small, ice elemental, strong willed, brittle, supernatural, 
A being of pure frost, the ice wraith is physically frail, but magically potent.
Immunities: frost, disease, poison, 
Resistances: shock (-50%), 
Weaknesses: fire (+25%), blunt (x1.5), arrows (x1.875), 
Bestiary effects: fire (+25% -> +75%), shock (-50% -> +0%), axe (x1 -> x1.5), blunt (x1.5 -> x3.375), 
Bestiary immunities: frost, disease, poison, 
Bestiary weaknesses: fire (+75%), axe (x1.5), blunt (x3.375), arrows (x1.875), 
Bestiary resistances: None

magic anomaly:
Traits: small, ice elemental, brittle, supernatural, 
Peculiar magical entities brought forth by accident, these creatures are nonetheless vulnerable to blunt blows.
Immunities: frost, disease, poison, 
Resistances: None
Weaknesses: fire (+50%), blunt (x1.5), arrows (x1.875), 
Bestiary effects: fire (+50% -> +100%), shock (+0% -> +50%), axe (x1 -> x1.5), blunt (x1.5 -> x2.25), 
Bestiary immunities: frost, disease, poison, 
Bestiary weaknesses: fire (+100%), shock (+50%), axe (x1.5), blunt (x2.25), arrows (x1.875), 
Bestiary resistances: None

flame atronach:
Traits: fire elemental, weak willed, supernatural, 
A magical servant of pure fire, flame atronachs will ceaselessly serve their masters while in this realm.
Immunities: fire, disease, poison, 
Resistances: None
Weaknesses: frost (+25%), 
Bestiary effects: fire (-1000% -> -975%), frost (+25% -> +100%), shock (+0% -> +75%), 
Bestiary immunities: fire, disease, poison, 
Bestiary weaknesses: frost (+100%), shock (+75%), 
Bestiary resistances: None

frost atronach:
Traits: ice elemental, weak willed, big, brittle, supernatural, 
A magical servant of pure ice, frost atronachs will ceaselessly serve their masters while in this realm.
Immunities: frost, disease, poison, 
Resistances: axe (x0.75), blunt (x0.75), arrows (x0.9375), 
Weaknesses: None
Bestiary effects: fire (+0% -> +75%), frost (-1025% -> -1000%), shock (+0% -> +75%), blade (x1 -> x1.25), axe (x0.75 -> x1.125), 
Bestiary immunities: frost, disease, poison, 
Bestiary weaknesses: fire (+75%), shock (+75%), blade (x1.25), axe (x1.125), 
Bestiary resistances: blunt (x0.75), arrows (x0.9375), 

storm atronach:
Traits: shock elemental, weak willed, supernatural, rocky, 
A magical servant of pure electricity, storm atronachs will ceaselessly serve their masters while in this realm.
Immunities: shock, disease, poison, 
Resistances: fire (-50%), blade (x0.25), axe (x0.5), blunt (x0.75), arrows (x0.25), 
Weaknesses: None
Bestiary effects: fire (-50% -> -25%), frost (+0% -> +75%), shock (-1050% -> +25%), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: frost (+75%), shock (+25%), 
Bestiary resistances: fire (-25%), blade (x0.25), axe (x0.5), blunt (x0.75), arrows (x0.25), 

ash guardian:
Traits: weak willed, big, supernatural, rocky, 
An ash guardian.
Immunities: disease, poison, 
Resistances: fire (-75%), frost (-25%), shock (-50%), blade (x0.25), axe (x0.375), blunt (x0.375), arrows (x0.1875), 
Weaknesses: None
Bestiary effects: fire (-75% -> -50%), frost (-25% -> +50%), shock (-50% -> +25%), blade (x0.25 -> x0.3125), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: frost (+50%), shock (+25%), 
Bestiary resistances: fire (-50%), blade (x0.3125), axe (x0.375), blunt (x0.375), arrows (x0.1875), 

spriggan:
Traits: plant, strong willed, 
Spriggan's are guardians and commanders of the forest, they will guard their land from any intruders.
Immunities: None
Resistances: frost (-25%), shock (-100%), blunt (x0.5), 
Weaknesses: fire (+25%), axe (x1.5), disease (+50%), 
Bestiary effects: frost (-25% -> +25%), blunt (x0.5 -> x0.75), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), frost (+25%), axe (x1.5), disease (+50%), 
Bestiary resistances: shock (-100%), blunt (x0.75), 

Burnt spriggan:
Traits: plant, strong willed, fire elemental, 
A burnt spriggan.
Immunities: fire, 
Resistances: shock (-100%), blunt (x0.5), 
Weaknesses: axe (x1.5), disease (+50%), 
Bestiary effects: frost (+0% -> +100%), blunt (x0.5 -> x0.75), 
Bestiary immunities: fire, 
Bestiary weaknesses: frost (+100%), axe (x1.5), disease (+50%), 
Bestiary resistances: shock (-100%), blunt (x0.75), 

troll:
Traits: troll kin, furred, vascular, 
Trolls are physically imposing, but their troll blood gives them a weakness to fire.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: fire (+50%), poison (+100%), 
Bestiary effects: fire (+50% -> +125%), blade (x1 -> x1.25), 
Bestiary immunities: None
Bestiary weaknesses: fire (+125%), blade (x1.25), poison (+100%), 
Bestiary resistances: frost (-50%), 

Armored troll:
Traits: troll kin, furred, vascular, armored, 
An armored troll.
Immunities: None
Resistances: frost (-50%), blade (x0.5), blunt (x0.75), arrows (x0.25), 
Weaknesses: fire (+50%), poison (+100%), 
Bestiary effects: fire (+50% -> +125%), blade (x0.5 -> x0.625), blunt (x0.75 -> x0.9375), 
Bestiary immunities: None
Bestiary weaknesses: fire (+125%), poison (+100%), 
Bestiary resistances: frost (-50%), blade (x0.625), blunt (x0.9375), arrows (x0.25), 

frost troll:
Traits: troll kin, furred, fat, vascular, ice elemental, 
More powerful than their regular kin, frost trolls have a magical affinity for the cold, compounding their weakness to fire.
Immunities: frost, 
Resistances: axe (x0.75), blunt (x0.5), 
Weaknesses: fire (+25%), poison (+100%), 
Bestiary effects: fire (+25% -> +150%), blade (x1 -> x1.25), arrows (x1 -> x2.0), 
Bestiary immunities: frost, 
Bestiary weaknesses: fire (+150%), blade (x1.25), arrows (x2.0), poison (+100%), 
Bestiary resistances: axe (x0.75), blunt (x0.5), 

Armored frost troll:
Traits: troll kin, furred, fat, vascular, ice elemental, armored, 
An armored frost troll.
Immunities: frost, 
Resistances: blade (x0.5), axe (x0.75), blunt (x0.375), arrows (x0.25), 
Weaknesses: fire (+25%), poison (+100%), 
Bestiary effects: fire (+25% -> +150%), blade (x0.5 -> x0.625), blunt (x0.375 -> x0.46875), arrows (x0.25 -> x0.5), 
Bestiary immunities: frost, 
Bestiary weaknesses: fire (+150%), poison (+100%), 
Bestiary resistances: blade (x0.625), axe (x0.75), blunt (x0.46875), arrows (x0.5), 

bear:
Traits: big, furred, vascular, 
Bears are large and ferocious predators that live across Skyrim's wilderness.
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-25% -> +0%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+100%), 
Bestiary resistances: frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

cave bear:
Traits: big, furred, vascular, 
Cave bears are large and ferocious predators that are found in Skyrim's many caves and mountain ranges.
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-25% -> +0%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+100%), 
Bestiary resistances: frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

snow bear:
Traits: big, furred, fat, vascular, 
The snow bear's thick coat and insulating fat render it virtually immune to the cold.
Immunities: frost, 
Resistances: fire (-75%), axe (x0.5625), blunt (x0.25), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-75% -> -50%), blade (x1 -> x1.5625), arrows (x0.75 -> x1.5), 
Bestiary immunities: frost, 
Bestiary weaknesses: blade (x1.5625), arrows (x1.5), poison (+100%), 
Bestiary resistances: fire (-50%), axe (x0.5625), blunt (x0.25), 

chicken:
Traits: small, weak willed, 
Small and brainless, the chicken is one of the least threatening creatures you will encounter in Skyrim.
Immunities: None
Resistances: None
Weaknesses: fire (+25%), frost (+25%), arrows (x1.5), 
Bestiary effects: fire (+25% -> +50%), frost (+25% -> +50%), shock (+0% -> +25%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: fire (+50%), frost (+50%), shock (+25%), blunt (x1.5), arrows (x1.5), 
Bestiary resistances: None

goat:
Traits: furred, weak willed, small, 
Small groups of semi-domesticated shaggy goats are found across Skyrim, both in farms and in the wilds.
Immunities: None
Resistances: frost (-25%), 
Weaknesses: fire (+25%), arrows (x1.5), 
Bestiary effects: fire (+25% -> +75%), frost (-25% -> +0%), shock (+0% -> +25%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: fire (+75%), shock (+25%), blunt (x1.5), arrows (x1.5), 
Bestiary resistances: None

cow:
Traits: furred, big, weak willed, 
The cows thick fur keeps in warm as it grazes in Skyrim's open areas.
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: None
Bestiary effects: fire (-25% -> +25%), frost (-75% -> -50%), shock (+0% -> +25%), blade (x1 -> x1.25), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), shock (+25%), blade (x1.25), 
Bestiary resistances: frost (-50%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

dog:
Traits: furred, weak willed, 
Domesticated dogs are common in Skyrim, while friendly enough they lack the vital instincts of their wild cousins.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: None
Bestiary effects: fire (+0% -> +50%), frost (-50% -> -25%), shock (+0% -> +25%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+50%), shock (+25%), 
Bestiary resistances: frost (-25%), 

Husky:
Traits: furred, 
Wilder than your average dog.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: None
Bestiary effects: fire (+0% -> +25%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), 
Bestiary resistances: frost (-50%), 

Armored husky:
Traits: furred, armored, 
Bran and Sceolang.
Immunities: None
Resistances: frost (-50%), blade (x0.5), blunt (x0.75), arrows (x0.25), 
Weaknesses: None
Bestiary effects: fire (+0% -> +25%), blunt (x0.75 -> x0.9375), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), 
Bestiary resistances: frost (-50%), blade (x0.5), blunt (x0.9375), arrows (x0.25), 

rabbit:
Traits: furred, small, 
Wild rabbits are common in Skyrim, although they are rarely seen as they avoid larger animals.
Immunities: None
Resistances: frost (-25%), 
Weaknesses: fire (+25%), arrows (x1.5), 
Bestiary effects: fire (+25% -> +50%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: fire (+50%), blunt (x1.5), arrows (x1.5), 
Bestiary resistances: frost (-25%), 

fox:
Traits: small, furred, 
Foxes are common throughout Skyrim, their fur protects against the cold, but they run from larger creatures.
Immunities: None
Resistances: frost (-25%), 
Weaknesses: fire (+25%), arrows (x1.5), 
Bestiary effects: fire (+25% -> +50%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: fire (+50%), blunt (x1.5), arrows (x1.5), 
Bestiary resistances: frost (-25%), 

spider:
Traits: armored, venomous, vile, brittle, 
Spiders are a common threat, the exoskeleton is a natural armor and their venomous bite packs a punch.
Immunities: poison, 
Resistances: blade (x0.5), arrows (x0.3125), disease (-50%), 
Weaknesses: blunt (x1.125), 
Bestiary effects: frost (+0% -> +25%), axe (x1 -> x1.5), blunt (x1.125 -> x1.40625), poison (-1000% -> +0%), 
Bestiary immunities: None
Bestiary weaknesses: frost (+25%), axe (x1.5), blunt (x1.40625), 
Bestiary resistances: blade (x0.5), arrows (x0.3125), disease (-50%), 

horker:
Traits: fat, 
The thick layer of blubber under the skin of the Horker keeps them insulated and warm even along Skyrim's Northern edge.
Immunities: None
Resistances: fire (-50%), frost (-50%), axe (x0.75), blunt (x0.5), 
Weaknesses: None
Bestiary effects: arrows (x1 -> x2.0), 
Bestiary immunities: None
Bestiary weaknesses: arrows (x2.0), 
Bestiary resistances: fire (-50%), frost (-50%), axe (x0.75), blunt (x0.5), 

giant:
Traits: big, 
Groups of enormous giants lived scattered throughout Skyrim, while they usually ignore passers by, they will attack anything that threatens their mammoths.
Immunities: None
Resistances: fire (-25%), frost (-25%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: None
Bestiary effects: blade (x1 -> x1.25), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.25), 
Bestiary resistances: fire (-25%), frost (-25%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

mammoth:
Traits: furred, fat, big, weak willed, 
Domesticated by giants, mammoths are huge, with a thick coat and an even thicker layer of fat beneath.
Immunities: frost, 
Resistances: fire (-75%), axe (x0.5625), blunt (x0.25), arrows (x0.75), 
Weaknesses: None
Bestiary effects: fire (-75% -> -25%), frost (-125% -> -100%), shock (+0% -> +25%), blade (x1 -> x1.25), arrows (x0.75 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: shock (+25%), blade (x1.25), arrows (x1.5), 
Bestiary resistances: fire (-25%), frost (-100%), axe (x0.5625), blunt (x0.25), 

mud crab:
Traits: armored, aquatic, brittle, 
The semi-aquatic mudcrab is a common pest, although somewhat protected by an armored shell it is relatively defenseless.
Immunities: None
Resistances: fire (-50%), blade (x0.5), arrows (x0.3125), 
Weaknesses: shock (+100%), blunt (x1.125), 
Bestiary effects: frost (+0% -> +50%), axe (x1 -> x1.5), blunt (x1.125 -> x1.40625), 
Bestiary immunities: None
Bestiary weaknesses: frost (+50%), shock (+100%), axe (x1.5), blunt (x1.40625), 
Bestiary resistances: fire (-50%), blade (x0.5), arrows (x0.3125), 

sabre cat:
Traits: furred, big, vascular, 
The speed and sterngth of the ferocious sabre cat make it one of the most terrifying beasts in Skyrim.
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-25% -> +0%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+100%), 
Bestiary resistances: frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

horse:
Traits: furred, 
Skyrim's horses are sturdy and reliable, their thick fur coat protects them against the harsh climate.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: None
Bestiary effects: fire (+0% -> +25%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), 
Bestiary resistances: frost (-50%), 

snowy sabre cat:
Traits: furred, big, vascular, fat, 
In the far North, sabre cats have evolved thick coats and insulating fat to survive the harshest Winters.
Immunities: frost, 
Resistances: fire (-75%), axe (x0.5625), blunt (x0.25), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-75% -> -50%), blade (x1 -> x1.5625), arrows (x0.75 -> x1.5), 
Bestiary immunities: frost, 
Bestiary weaknesses: blade (x1.5625), arrows (x1.5), poison (+100%), 
Bestiary resistances: fire (-50%), axe (x0.5625), blunt (x0.25), 

vale sabre cat:
Traits: furred, big, vascular, 
A vale sabre cat
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-25% -> +0%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+100%), 
Bestiary resistances: frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

skeever:
Traits: small, furred, vile, 
Skeevers are vile and filthy rodents that spread disease across Skyrim.
Immunities: None
Resistances: frost (-25%), disease (-50%), 
Weaknesses: fire (+25%), arrows (x1.5), 
Bestiary effects: fire (+25% -> +50%), frost (-25% -> +0%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: fire (+50%), blunt (x1.5), arrows (x1.5), 
Bestiary resistances: disease (-50%), 

hagraven:
Traits: vile, strong willed, 
Hagravens are disgusting creatures, once witches they have traded in their humanity for magical power.
Immunities: None
Resistances: fire (-25%), frost (-25%), shock (-50%), disease (-50%), 
Weaknesses: None
Bestiary effects: frost (-25% -> +0%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: blunt (x1.5), 
Bestiary resistances: fire (-25%), shock (-50%), disease (-50%), 

skeleton:
Traits: skeletal, weak willed, brittle, 
Skeleton minions are a favorite of necromancers, these hateful creatures will not rest while their masters live.
Immunities: disease, poison, 
Resistances: fire (-75%), shock (-75%), blade (x0.5), axe (x0.75), arrows (x0.125), 
Weaknesses: blunt (x1.5), 
Bestiary effects: fire (-75% -> -50%), frost (+0% -> +25%), shock (-75% -> +25%), axe (x0.75 -> x1.125), blunt (x1.5 -> x1.875), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: frost (+25%), shock (+25%), axe (x1.125), blunt (x1.875), 
Bestiary resistances: fire (-50%), blade (x0.5), arrows (x0.125), 

boneman:
Traits: skeletal, brittle, 
A boneman.
Immunities: disease, poison, 
Resistances: fire (-75%), shock (-75%), blade (x0.5), axe (x0.75), arrows (x0.125), 
Weaknesses: blunt (x1.5), 
Bestiary effects: shock (-75% -> +0%), axe (x0.75 -> x1.125), blunt (x1.5 -> x1.875), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: axe (x1.125), blunt (x1.875), 
Bestiary resistances: fire (-75%), blade (x0.5), arrows (x0.125), 

keeper:
Traits: skeletal, armored, 
A keeper.
Immunities: disease, poison, 
Resistances: fire (-75%), shock (-75%), blade (x0.25), axe (x0.75), blunt (x0.75), arrows (x0.025), 
Weaknesses: None
Bestiary effects: shock (-75% -> +0%), blunt (x0.75 -> x1.171875), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: blunt (x1.171875), 
Bestiary resistances: fire (-75%), blade (x0.25), axe (x0.75), arrows (x0.025), 

Wrathman:
Traits: skeletal, armored, brittle, 
A wrathman.
Immunities: disease, poison, 
Resistances: fire (-75%), shock (-75%), blade (x0.25), axe (x0.75), arrows (x0.03125), 
Weaknesses: blunt (x1.125), 
Bestiary effects: shock (-75% -> +0%), axe (x0.75 -> x1.125), blunt (x1.125 -> x1.7578125), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: axe (x1.125), blunt (x1.7578125), 
Bestiary resistances: fire (-75%), blade (x0.25), arrows (x0.03125), 

Mistman:
Traits: skeletal, brittle, 
A mistman.
Immunities: disease, poison, 
Resistances: fire (-75%), shock (-75%), blade (x0.5), axe (x0.75), arrows (x0.125), 
Weaknesses: blunt (x1.5), 
Bestiary effects: shock (-75% -> +0%), axe (x0.75 -> x1.125), blunt (x1.5 -> x1.875), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: axe (x1.125), blunt (x1.875), 
Bestiary resistances: fire (-75%), blade (x0.5), arrows (x0.125), 

draugr:
Traits: Undead, vile, cave dwelling, weak willed, 
Animated corpses, Draugr mindlessly patrol their underground prisons attacking anything that enters from above.
Immunities: disease, poison, 
Resistances: shock (-50%), blade (x0.75), blunt (x0.25), arrows (x0.25), 
Weaknesses: axe (x1.25), 
Bestiary effects: fire (+0% -> +50%), frost (+0% -> +50%), shock (-50% -> -25%), blade (x0.75 -> x0.9375), axe (x1.25 -> x1.5625), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: fire (+50%), frost (+50%), axe (x1.5625), 
Bestiary resistances: shock (-25%), blade (x0.9375), blunt (x0.25), arrows (x0.25), 

Hulking draugr:
Traits: Undead, vile, cave dwelling, weak willed, big, 
A hulking draugr.
Immunities: disease, poison, 
Resistances: fire (-25%), frost (-25%), shock (-50%), blade (x0.75), axe (x0.9375), blunt (x0.125), arrows (x0.1875), 
Weaknesses: None
Bestiary effects: fire (-25% -> +25%), frost (-25% -> +25%), shock (-50% -> -25%), blade (x0.75 -> x1.171875), axe (x0.9375 -> x1.171875), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: fire (+25%), frost (+25%), blade (x1.171875), axe (x1.171875), 
Bestiary resistances: shock (-25%), blunt (x0.125), arrows (x0.1875), 

death hound:
Traits: Undead, vile, ice elemental, weak willed, 
Undead wolves with a magical affinity for ice, death hounds are subservient to their vampire masters.
Immunities: frost, disease, poison, 
Resistances: shock (-50%), blade (x0.75), blunt (x0.25), arrows (x0.25), 
Weaknesses: fire (+25%), axe (x1.25), 
Bestiary effects: fire (+25% -> +100%), frost (-1000% -> -950%), shock (-50% -> -25%), blade (x0.75 -> x0.9375), axe (x1.25 -> x1.5625), 
Bestiary immunities: frost, disease, poison, 
Bestiary weaknesses: fire (+100%), axe (x1.5625), 
Bestiary resistances: shock (-25%), blade (x0.9375), blunt (x0.25), arrows (x0.25), 

dragon priest:
Traits: Undead, vile, strong willed, 
Even in death, the powers of the Dragon Priests cannot be contained and their appearance spells doom for any mortals they encounter.
Immunities: disease, poison, 
Resistances: fire (-25%), frost (-25%), shock (-100%), blade (x0.75), blunt (x0.25), arrows (x0.25), 
Weaknesses: axe (x1.25), 
Bestiary effects: frost (-25% -> +0%), blade (x0.75 -> x0.9375), axe (x1.25 -> x1.5625), blunt (x0.25 -> x0.375), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: axe (x1.5625), 
Bestiary resistances: fire (-25%), shock (-100%), blade (x0.9375), blunt (x0.375), arrows (x0.25), 

deer:
Traits: furred, 
Deer are a common sight in the wilderness of Skyrim where they keep a watchful eye for predators.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: None
Bestiary effects: fire (+0% -> +25%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), 
Bestiary resistances: frost (-50%), 

Vale deer:
Traits: furred, 
A Vale deer.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: None
Bestiary effects: fire (+0% -> +25%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), 
Bestiary resistances: frost (-50%), 

slaughterfish:
Traits: small, aquatic, 
The slaughterfish prowls Skyrim's rivers and lakes looking for prey, it will happily take on swimmers who stray too far from the shore.
Immunities: None
Resistances: fire (-25%), 
Weaknesses: frost (+25%), shock (+100%), arrows (x1.5), 
Bestiary effects: frost (+25% -> +75%), blunt (x1 -> x1.5), 
Bestiary immunities: None
Bestiary weaknesses: frost (+75%), shock (+100%), blunt (x1.5), arrows (x1.5), 
Bestiary resistances: fire (-25%), 

wispmother:
Traits: strong willed, supernatural, ice elemental, 
The wispmother is a fabled magical being found in mountainous areas, it uses glowing wisps to lure travellers away from the road.
Immunities: frost, disease, poison, 
Resistances: shock (-50%), 
Weaknesses: None
Bestiary effects: fire (+0% -> +50%), shock (-50% -> +0%), blunt (x1 -> x1.5), 
Bestiary immunities: frost, disease, poison, 
Bestiary weaknesses: fire (+50%), blunt (x1.5), 
Bestiary resistances: None

vampire:
Traits: strong willed, Undead, cave dwelling, 
A vampire.
Immunities: disease, poison, 
Resistances: fire (-25%), frost (-25%), shock (-100%), blade (x0.75), blunt (x0.25), arrows (x0.25), 
Weaknesses: axe (x1.25), 
Bestiary effects: fire (-25% -> +0%), blade (x0.75 -> x0.9375), axe (x1.25 -> x1.5625), blunt (x0.25 -> x0.375), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: axe (x1.5625), 
Bestiary resistances: frost (-25%), shock (-100%), blade (x0.9375), blunt (x0.375), arrows (x0.25), 

vampire beast:
Traits: strong willed, Undead, cave dwelling, big, 
A vampire beast.
Immunities: disease, poison, 
Resistances: fire (-50%), frost (-50%), shock (-100%), blade (x0.75), axe (x0.9375), blunt (x0.125), arrows (x0.1875), 
Weaknesses: None
Bestiary effects: fire (-50% -> -25%), blade (x0.75 -> x1.171875), axe (x0.9375 -> x1.171875), blunt (x0.125 -> x0.1875), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: blade (x1.171875), axe (x1.171875), 
Bestiary resistances: fire (-25%), frost (-50%), shock (-100%), blunt (x0.1875), arrows (x0.1875), 

Lurker:
Traits: aquatic, vile, venomous, big, 
a lurker
Immunities: poison, 
Resistances: fire (-75%), frost (-25%), axe (x0.75), blunt (x0.5), arrows (x0.75), disease (-50%), 
Weaknesses: shock (+100%), 
Bestiary effects: frost (-25% -> +50%), blade (x1 -> x1.25), poison (-1000% -> +0%), 
Bestiary immunities: None
Bestiary weaknesses: frost (+50%), shock (+100%), blade (x1.25), 
Bestiary resistances: fire (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), disease (-50%), 

Seeker:
Traits: strong willed, cave dwelling, supernatural, 
a Seeker
Immunities: disease, poison, 
Resistances: fire (-25%), frost (-25%), shock (-50%), 
Weaknesses: None
Bestiary effects: fire (-25% -> +0%), shock (-50% -> +0%), blunt (x1 -> x1.5), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: blunt (x1.5), 
Bestiary resistances: frost (-25%), 

Riekling:
Traits: cave dwelling, small, strong willed, 
a Riekling
Immunities: None
Resistances: shock (-50%), poison (-50%), 
Weaknesses: arrows (x1.5), disease (+50%), 
Bestiary effects: fire (+0% -> +25%), blunt (x1 -> x2.25), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), blunt (x2.25), arrows (x1.5), disease (+50%), 
Bestiary resistances: shock (-50%), poison (-50%), 

Netch:
Traits: shock elemental, weak willed, big, 
a Netch
Immunities: shock, 
Resistances: fire (-25%), frost (-25%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: None
Bestiary effects: fire (-25% -> +0%), frost (-25% -> +0%), shock (-1000% -> +25%), blade (x1 -> x1.25), 
Bestiary immunities: None
Bestiary weaknesses: shock (+25%), blade (x1.25), 
Bestiary resistances: axe (x0.75), blunt (x0.5), arrows (x0.75), 

Werewolf:
Traits: vascular, big, furred, 
a Werewolf
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-25% -> +0%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+100%), 
Bestiary resistances: frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), 

Werebear:
Traits: vascular, big, furred, vile, 
a Werebear
Immunities: None
Resistances: fire (-25%), frost (-75%), axe (x0.75), blunt (x0.5), arrows (x0.75), disease (-50%), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (-25% -> +0%), frost (-75% -> -50%), blade (x1 -> x1.5625), 
Bestiary immunities: None
Bestiary weaknesses: blade (x1.5625), poison (+100%), 
Bestiary resistances: frost (-50%), axe (x0.75), blunt (x0.5), arrows (x0.75), disease (-50%), 

Dremora:
Traits: supernatural, strong willed, 
a Dremora
Immunities: disease, poison, 
Resistances: fire (-25%), frost (-25%), shock (-50%), 
Weaknesses: None
Bestiary effects: shock (-50% -> +0%), blunt (x1 -> x1.5), 
Bestiary immunities: disease, poison, 
Bestiary weaknesses: blunt (x1.5), 
Bestiary resistances: fire (-25%), frost (-25%), 

FrozenChaurus:
Traits: armored, venomous, vile, cave dwelling, ice elemental, brittle, 
The frozen chaurus has lain dormant, trapped within ice, waiting for its next victim.
Immunities: frost, poison, 
Resistances: blade (x0.5), arrows (x0.3125), 
Weaknesses: fire (+25%), blunt (x1.125), 
Bestiary effects: fire (+25% -> +100%), frost (-1000% -> -975%), axe (x1 -> x1.5), blunt (x1.125 -> x1.40625), poison (-1050% -> -50%), 
Bestiary immunities: frost, 
Bestiary weaknesses: fire (+100%), axe (x1.5), blunt (x1.40625), 
Bestiary resistances: blade (x0.5), arrows (x0.3125), poison (-50%), 

falmer:
Traits: vile, cave dwelling, vascular, venomous, 
The vile Falmer dwell in perpetual darkness far below the surface of Skyrim.
Immunities: poison, 
Resistances: None
Weaknesses: None
Bestiary effects: fire (+0% -> +25%), frost (+0% -> +25%), blade (x1 -> x1.25), poison (-950% -> +50%), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), frost (+25%), blade (x1.25), poison (+50%), 
Bestiary resistances: None

Frostgiant:
Traits: big, fat, furred, ice elemental, 
A frost giant.
Immunities: frost, 
Resistances: fire (-50%), axe (x0.5625), blunt (x0.25), arrows (x0.75), 
Weaknesses: None
Bestiary effects: fire (-50% -> +25%), blade (x1 -> x1.25), arrows (x0.75 -> x1.5), 
Bestiary immunities: frost, 
Bestiary weaknesses: fire (+25%), blade (x1.25), arrows (x1.5), 
Bestiary resistances: axe (x0.5625), blunt (x0.25), 

wolf:
Traits: furred, vascular, 
Packs of wolves hunt across Skyrim's wilderness, while weak individually, their numbers make them a threat.
Immunities: None
Resistances: frost (-50%), 
Weaknesses: poison (+100%), 
Bestiary effects: fire (+0% -> +25%), blade (x1 -> x1.25), 
Bestiary immunities: None
Bestiary weaknesses: fire (+25%), blade (x1.25), poison (+100%), 
Bestiary resistances: frost (-50%), 
[/spoiler]


[color=#6fa8dc][size=5][center]Armors[/center][/size][/color]
[size=2]Know Your Enemy take both worn armor and mage armor spells into account. For worn armor it uses the main armor piece to determine resistances and weakness, so you can wear whatever gloves, boots and helmet you want. The patcher will add the effects of the armor to its description (see installation section if you want to turn this off) and an in-game introduction to the armor system is provided by a book that can be bought from all blacksmiths. For a sneak peak open the spoiler below:[/size]

Worn armor:
[spoiler]Hide:
Traits: Leathery, 
Resistances: blunt (x0.8), 
Weaknesses: blade (x1.25), arrows (x1.25), 

Forsworn:
Traits: Warm, 
Resistances: frost (x0.5), 
Weaknesses: fire (x1.25), 

Studded:
Traits: Layered, Leathery, 
Resistances: blade (x0.9375), 
Weaknesses: arrows (x1.25), 

Leather:
Traits: Leathery, 
Resistances: blunt (x0.8), 
Weaknesses: blade (x1.25), arrows (x1.25), 

Nightingale:
Traits: Leathery, Layered, 
Resistances: blade (x0.9375), 
Weaknesses: arrows (x1.25), 

Elven:
Traits: Layered, Nonconductive, Brittle, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), blade (x0.75), 
Weaknesses: axe (x1.25), blunt (x1.875), 

Chitin:
Traits: Thick, Brittle, 
Resistances: blade (x0.5), arrows (x0.5), 
Weaknesses: axe (x1.25), blunt (x1.5), 

Scaled:
Traits: Layered, Warm, Leathery, 
Resistances: frost (x0.5), blade (x0.9375), 
Weaknesses: fire (x1.25), arrows (x1.25), 

Glass:
Traits: Thick, Nonconductive, Brittle, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), blade (x0.5), arrows (x0.5), 
Weaknesses: axe (x1.25), blunt (x1.5), 

Stalhrim:
Traits: Thick, Nonconductive, Warm, 
Resistances: frost (x0.4), shock (x0.5), blade (x0.5), arrows (x0.5), 
Weaknesses: None

Dragonscale:
Traits: Thick, Nonconductive, Layered, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), blade (x0.375), arrows (x0.5), 
Weaknesses: blunt (x1.25), 

Iron:
Traits: Thick, Metal, 
Resistances: blade (x0.25), arrows (x0.25), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), 

Banded Iron:
Traits: Thick, Metal, Warm, 
Resistances: frost (x0.625), blade (x0.25), arrows (x0.25), 
Weaknesses: fire (x1.5625), shock (x1.5), 

Steel:
Traits: Thick, Metal, Warm, 
Resistances: frost (x0.625), blade (x0.25), arrows (x0.25), 
Weaknesses: fire (x1.5625), shock (x1.5), 

Bonemold:
Traits: Thick, Nonconductive, Layered, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), blade (x0.375), arrows (x0.5), 
Weaknesses: blunt (x1.25), 

Dwarven:
Traits: Metal, Deep, 
Resistances: blade (x0.5), axe (x0.75), blunt (x0.5), arrows (x0.5), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), 

Steel plate:
Traits: Metal, Deep, 
Resistances: blade (x0.5), axe (x0.75), blunt (x0.5), arrows (x0.5), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), 

Orcish:
Traits: Layered, Metal, 
Resistances: blade (x0.375), arrows (x0.5), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), blunt (x1.25), 

Ebony:
Traits: Nonconductive, Deep, Brittle, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), axe (x0.9375), blunt (x0.75), 
Weaknesses: None

Nordic carved:
Traits: Leathery, Metal, Layered, 
Resistances: blade (x0.46875), arrows (x0.625), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), 

Dragonplate:
Traits: Thick, Nonconductive, Deep, Brittle, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), blade (x0.5), axe (x0.9375), blunt (x0.75), arrows (x0.5), 
Weaknesses: None

Daedric:
Traits: Nonconductive, Thick, Brittle, 
Resistances: fire (x0.8), frost (x0.8), shock (x0.5), blade (x0.5), arrows (x0.5), 
Weaknesses: axe (x1.25), blunt (x1.5), 

Dawnguard:
Traits: Leathery, Layered, 
Resistances: blade (x0.9375), 
Weaknesses: arrows (x1.25), 

Falmer:
Traits: Thick, Brittle, 
Resistances: blade (x0.5), arrows (x0.5), 
Weaknesses: axe (x1.25), blunt (x1.5), 

Blades:
Traits: Metal, Layered, 
Resistances: blade (x0.375), arrows (x0.5), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), blunt (x1.25), 

Shrouded:
Traits: Leathery, 
Resistances: blunt (x0.8), 
Weaknesses: blade (x1.25), arrows (x1.25), 

Ancient Nord:
Traits: Thick, Metal, 
Resistances: blade (x0.25), arrows (x0.25), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), 

Penitus Oculatus:
Traits: Layered, Metal, 
Resistances: blade (x0.375), arrows (x0.5), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), blunt (x1.25), 

Imperial:
Traits: Layered, Metal, 
Resistances: blade (x0.375), arrows (x0.5), 
Weaknesses: fire (x1.25), frost (x1.25), shock (x1.5), blunt (x1.25), 

Imperial light:
Traits: Layered, Leathery, 
Resistances: blade (x0.9375), 
Weaknesses: arrows (x1.25), 

StormcloakOfficer:
Traits: Warm, Leathery, Layered, 
Resistances: frost (x0.5), blade (x0.9375), 
Weaknesses: fire (x1.25), arrows (x1.25), 

Guard:
Traits: Leathery, 
Resistances: blunt (x0.8), 
Weaknesses: blade (x1.25), arrows (x1.25), 

Stormcloak:
Traits: Leathery, 
Resistances: blunt (x0.8), 
Weaknesses: blade (x1.25), arrows (x1.25), 

ThievesGuild:
Traits: Leathery, 
Resistances: blunt (x0.8), 
Weaknesses: blade (x1.25), arrows (x1.25), [/spoiler]

Mage armor:
[spoiler]Oakflesh:
Oakflesh mimics the plant trait from the creatures module, its resistances/weaknesses are a mixed bag.
Resistances: shock x0.5, blunt x0.5
Weaknesses: fire x1.5, axe x1.5

Stoneflesh:
Stoneflesh mimics a combination of the armored and brittle creature traits, its physically great.
Resistances: blade x0.5, arrows x0.5

Ironflesh:
Ironflesh mimics the metal and thick armor traits. It's a beefed up version of stoneflesh, but is weak to magic.
Resistances: blade x0.5, arrows x0.5
Weaknesses: fire x1.25, frost x1.25, shock x1.5.

Ebonyflesh:
Ebonyflesh mimics the nonconductive armor trait, it has not physical effects, but is great against magic.
Resistances: fire x0.75, frost x0.75, shock x0.5[/spoiler]

[color=#6fa8dc][size=5][center]Installation[/center][/size][/color]
[b][color=#999999]Installation:
[/color][/b]This mod installs via zEdit patchers which allows unprecedented compatibility. If you don't feel like installing this way you should download v6.2.1 from the old versions in the files section, however the patchers are strongly recommended (see the FAQ). Here's how to do it:

[b]1. Install the mod[/b]
- Download and install the mod into your data directory. Make sure know_your_enemy.esp is active.

[b]2. Install zEdit[/b]
- Download, and install [url=https://github.com/z-edit/zedit/releases]zEdit[/url].

[b]3. Add the patchers to zEdit[/b]
- Open zEdit.
- Load your full load order, including know_your_enemy.esp. The position of the KYE esp does not matter. Note that if you have more than 256 plugins in your load order you should load only those esps that you want to be patched (i.e. those that modify or add new NPCs or armors).
- In the top right is a button that looks like 3 little cubes, click it and it will show a list of currently installed patchers.
- Click to install a new patcher. Know your enemy comes with 2 patchers: one for the creatures module, and one for the armors module. They are added to your data directory with the esp, inside a folder called "zEdit patchers". Install one or both and then click the button to restart zEdit.

[b]4. Configure the patchers[/b]
- In the top right of zEdit is a button that looks like a jigsaw piece. Click it to bring up a list of your installed patchers.
- On the left is a list of which patchers have config options. Adjust the config options as follows:

Know Your Enemy patcher:
- Silver Perk - if set to 'true' the patcher will edit the silver perk effects to be a little more interesting. This is potentially incompatible with other mods that edit the silver perk, hence it is 'false' by default.
- Effect Intensity - a number the scales how dramatic the resistances and weaknesses are. 1.0 is usual, lower numbers (like 0.5) are 'lite' mode, higher numbers (e.g. 2.0) are 'insane' mode, negative numbers will probably break your game.

Know Your Armor patcher
- Patch armor descriptions - if set to 'true' (the default) a short description of the effects of the armor is added to the armors description and will be visible in your inventory. This is optional because it will hide the effects of any enchantments in your inventory, you will need to go into your active effects to check enchantments.
- Effect intensity - a number the scales how dramatic the resistances and weaknesses are. 1.0 is usual, lower numbers (like 0.5) are 'lite' mode, higher numbers (e.g. 2.0) are 'insane' mode, negative numbers will probably break your game.

*** Important Note ***
Upgrading the zEdit patcher from v7.x to v7.5 will set the effect intensity value to 0 (effectively turning KYE off). After installing v7.5 of the patcher, please set the effect intensity value in the patcher config before running the patcher (1 is default).

[b]5. Run the patchers[/b]
- Load your full load order* into zEdit, including know_your_enemy.esp. The position of the KYE esp does not matter.
- *If you have >254 plugins, the patcher will not work, and so you should load only the subset of you load order that needs patching. If you are not sure which esps need to be loaded see the guide [url=https://www.nexusmods.com/skyrimspecialedition/mods/27143]here[/url].
- In the top right is a button that looks like a jigsaw puzzle, click it to see a list of installed patchers.
- Build the patches you want (they take about 5 minutes each, longer if you have a long mod list).
- Watch the logs as the patchers run, they tell you what the patcher is doing and give you warnings if something is up with your load order.
- Note: do not use the build all function as this will create conflicts between the patchers. Instead build one, then when it has finished build the other.
- Exit zEdit saving the newly created patch esps.

[b]6. Play your game[/b]
- Make sure the patches are below all the mods they patched. If you ran both patchers you want which ever you created last to be below the other.

[b][color=#999999]Update:[/color][/b]
Delete the esps created by the patchers, install the new version of the mod, and re-run the patchers. Bear in mind updating mid playthrough is risky.

[b][color=#999999]Uninstall:
[/color][/b]Uninstalling mods mid playthrough is a bad idea unless you are very careful. KYE adds perks to the player, as well as to enemies and the there is a possibility for null references to remain after uninstall. If you want to do it though, it's straightforward: deactivate the esps and remove them from your load order. Here are some extra tips: uninstall in a cell with no enemies loaded, make sure you have no copies of the KYE books on you, use a save cleaner.

[b][color=#999999]Requirements:[/color][/b]
Skyrim

[color=#999999][b]Performance impact:[/b][/color]
None.


[color=#6fa8dc][size=5][center]Compatibility[/center]
[/size][/color]
Know Your Enemy is designed for maximum compatibility. As of v7, with the addition of zEdit patchers, it does not edit vanilla records until the patcher is run and so it is (technically) compatible with everything. Issues can arise with mods that add new kinds of NPCs/armors/resistances as the patcher might skip them, however, I have made the patcher robust to many common mods.

[color=#6aa84f][size=3]100% Compatible:[/size][/color]
[b]Advanced Adversary Encounters [/b]- the patcher removes AAEs resistance system and replaces it with KYE's
[b]Animal tweaks
Armor rating redux[/b]
[b]Arrows and bolts tweaks
Artifact - The Breton Paladin[/b]
[b]Audio overhaul Skyrim 2
[/b][b]Better Vampires
Beyond Reach
Beyond Skyrim: Bruma[/b]
[b]Birds and flocks[/b]
[b]Birds of Skyrim
Cats of Skyrim
Cloaks of Skyrim
Colorful Magic[/b]
[b]Combat evolved
Complete Alchemy and Cooking overhaul
Complete crafting overhaul remade
Cutting Room Floor
[b]Disparity[/b][/b]
[b]Diverse dragons[/b] - KYE doesn't touch dragons
[b]Druagr Upgrades and Improvements
Elemental Destruction Magic[/b] - you will need the mod 'Know Your Elements' if you want the new elements added by EDM to be affected by KYE, otherwise don't load EDM when the patcher runs.
[b]Falskaar
Forgotten Dungeons[/b]
[b]Genesis - Dynamically increased spawns
Hammet's Dungeon Pack[/b]
[b]Heavy Armory[/b] - the added weapons use vanilla keywords and so will fall into the following categories.
                             Blade: shortswords, glaives, spears, shortspears, daggers, tantos etc, tridents
                             Axe: halberds, battleaxes, hatchets
                             Blunt: clubs, maces, warhammers, quarterstaves, mauls, long maces
[b]Height adjusted races
Helgen Reborn
High Level Enemies
Immersive Armors
Immersiver Horses[/b]
[b]Imperious[/b]
[b]Increased Enemy Spawns
Konahrik's Accountrements
Magic Tweaks
Moonlight Tales
Morrowloot Ultimate
Mortal Enemies[/b]
[b]OBIS[/b]
[b]Ordinator
Project AHO
Racial body morphs
Shadow Spells Package[/b] - you will need "KYE Light and Shadow" if you want the new spells added by SSP to be affected by KYE.
[b]SidePannel's Leveled Skyrim[/b]
[b]Simply Balanced[/b]
[b]SkyBirds[/b]
[b]Skyrim Immersive Creatures[/b]
[b]Skyrim Revamped - Complete Enemy Overhaul[/b]
[b]Skyrim Sewers[/b]
[b]Skyrim Underground[/b]
[b]Skyrim Unleveled[/b]
[b]SkyTest[/b]
[b]Smilodon
Tomebound[/b] - the patcher will tweak some spells so they are affected by the appropriate resistances/weaknesses
[b]True Armor[/b] - See FAQ below
[b]Ultimate Combat[/b]
[b]Undeath[/b]
[b]Vanilla Creatures and Bosses Tweaked[/b]
[b]Violens
Weapons, Armor, Clothing and Clutter Fixes[/b]
[b]Wildcat
Wild World[/b]


[size=3][color=#ffe599]Mods to be careful with[/color][/size]
[b]Bring Your Silver[/b][b] [/b]- the effects of BYS will stack with those from KYE making creatures like undead extremely powerful. If you are using KYE I wouldn't use BYS aswell.
[b]Beasts of Tamriel[/b] - NPCs in new races will not be affected by KYE. Also, some new NPCs were added to inappropriate races and so will receive unusual perks
[b]Daedric Entity Restoration Project[/b] - NPCs in new races will not be affected by KYE.
[b]Monster Mod SE[/b] -  no KYE traits will be applied to the new NPCs added by MM.
[b]Plague of the Dead[/b] - I haven't bought it, so can't guarantee the patcher will patch the zombies.
[b]Revenge of the enemies[/b] - effects will stack with KYE making even tougher enemies.
[b]Ultimate Deadly Encounters/Sands of Time[/b] - the patcher will probably skip some of the new enemies

[color=#6fa8dc][size=5]

[center]Future plans[/center]
[/size][/color]
Adjust the patcher to add compatibility with more mods.


[color=#6fa8dc][size=5][center]FAQ[/center]
[/size][/color]
[b]1) Why use traits instead of just giving each species its own specific resistance and weaknesses?[/b]
Two reasons. First, traits that affect multiple species allow you to use past experience with enemies to guess at likely strategies for similar enemies. Second, traits combine in interesting and fun ways. Sometimes a creature ends up with an immunity, not from a single trait, but from how all its traits work together. Similarly, some enemies end up with crippling weaknesses.
[b]
2) Does this make the game harder?[/b]
Yes and no. If you try to play like vanilla Skyrim and use a single strategy for all enemies you will probably find some enemies extremely difficult. If you use the spoilers above to see each species weaknesses you will probably find the game a little easier (though only a few enemies have crippling weaknesses and some have none at all). If you play the way I intend and experiment with different approaches you will find new enemies tough at first, but as you learn strategies to deal with them they will become more manageable. As you discover the books new approaches will open up too.

This said, NPC AI does not take this sort of stuff into account so sometimes NPCs will have a very hard time. For instance, in one of the companion quests you are accompanied by Aela and Farkas etc and must fight ghosts. However, the weapons carried by these NPCs don't damage ghosts with KYE installed and so it will basically be up to you to kill the ghosts while the companions simply distract them. In another quest, you and Neloth (an NPC who mostly knows shock spells) fight dwarven automata, however, with KYE these are immune to shock so Neloth won't be much help. Nonetheless, these moments are few and far between, and when NPCs are your followers you can change their equipment strategically yourself (though you can't make the read the books due to an engine limitation). As such this shouldn't be a major problem.

[b]3) Will this mod force me to play as a jack-of-all-trades?[/b]
No, however single weapon builds are less viable with this mod. Instead you should invest in two or three different attack types. So you could combine blunt weapons with offensive restoration spells (from Apocalypse for instance). Or you could combine shock magic with poison and bows. You can certainly go for a pure magic or pure physical build though; combining swords and hammers should work well too. That said, depending on which skills you favor you might still encounter a few really tricky enemies. If you really want to remain a specialist, then another option is to use a complementary follower, someone with strengths against enemies you struggle with.

[b]4) Do I need a bashed patch?[/b]
No. The books are added to leveled lists at runtime via a script and so will be added to lists without the need of a bashed patch.

[b]5) Where can I find the books?[/b]
The armor book is sold by all blacksmiths, but the creature books are much rarer. They can be found in boss chests associated with human(ish) enemies (bandits, imperial legion, stormcloaks, forsworn, hagravens, vampires and mages). Different books are more likely to be owned by different types of enemy (e.g. mages are more likely to own magic-relevant volumes), but any book can be found with any of the above enemies. Each boss chest has about a 10% chance of containing a book but some are much rareer than others. In general I wouldn't expect you to find all 21 volumes until you get to a very high level.

[b]6) What's the difference between KYE's armors module and True Armor? Can I use both?[/b]
True Armor is a great mod, but you probably don't want to use it and KYE's armors add-on at the same time. For this reason, I made KYE's armors a separate esp so you can use True Armor with the KYE creatures module no problem. That said, I do think KYE's armors module is good! In general I think KYE's armors module is simple and stripped-down compared to True Armor. Here are some specific differences between the two:
- KYE's armors module is script free, True Armor uses scripts.
- KYE's armors module is has no MCM, True Armor has an MCM.
- KYE's armors effects are flat resists/weaknesses, True Armor's effects are more complex and stochastic.
- KYE's armors module is only based on the cuirass, True Armor takes all armor pieces into account.
Try both and let me know what you think!

[b]7) Why use a zEdit patcher instead of patching via esps?[/b]
There are many reasons why a zEdit patcher is preferable to the traditional method of making patch esps:
- Because KYE edits NPCs, without the patcher it would require lots of patches, this clutters up your load order. The zEdit patcher produces a single patch esp.
- While esp patches resolve conflicts between a pair of mods, they exacerbate conflicts between more than 2 mods. Imagine you have already installed and patched AAE and SRCEO. If you tried to add KYE via patch esps this would reintroduce the incompatibility between AAE and SRCEO. With the patcher, once you have resolved the conflicts between AAE and SRCEO, KYE can be added on top without messing anything up.
- Maintaining patches for constantly updating mods is a huge amount of work, the patcher will only rarely need to be updated.
- The patcher will automatically accommodate most mods, while traditional esp patches only accommodate the mods they were built for.
- zEdit allows patchers to have optional settings (e.g. adding optional descriptions to the armor), esp patches cannot be configured this way.
Overall zEdit patchers are the future for mods that edit commonly affected records (like NPCs, races etc) and I am exceptionally grateful to Mator for providing the community with the ability to create them.


[color=#6fa8dc][size=5][center]Synergistic mods[/center][/size][/color]
Know Your Enemy overhauls enemy defenses, but you'll probably want an enemy offense mod too. I use [b]Skyrim Revamped - Complete Enemy Overhaul[/b], but [b]Advanced Adversary Encounters[/b] is another option (both are compatible with KYE). You should also pick up [b]Mortal Enemies[/b] too and you might consider fixing up enemy combat AI, with [b]smilodon[/b], [b]wildcat [/b]or [b]combat evolved[/b] (all fully compatible with KYE).

KYE gives you more reason to carry around multiple weapons, so why not show them off with a mod like [b]visible favorited gear[/b]? You can also get a greater variety of weapons with a mod like [b]heavy armory[/b].


[center][size=5][color=#6fa8dc]My other mods[/color][/size][/center]
[url=https://www.nexusmods.com/skyrim/mods/88243]Know Your Enemy[/url] - A resistance and weakness overhaul for enemies and armors
[url=https://www.nexusmods.com/skyrim/mods/93967]Trainers Galore[/url] - An expansion of the training system designed for "training only" leveling
[url=https://www.nexusmods.com/skyrim/mods/94078]Challenging Spell Learning[/url] - Spell Tomes trigger a costly ritual you must pass to learn spells
[url=https://www.nexusmods.com/skyrim/mods/96473]Pick Your Poison[/url] - An alchemical handbook to support strategic foraging
[url=https://www.nexusmods.com/skyrim/mods/96817]NPC Stat Rescaler[/url] - A patcher that adjusts NPC stats for faster, fairer, and less spongy combat.
[url=https://www.nexusmods.com/skyrim/mods/96863]XP Editor[/url] - A patcher that adjust xp gain and leveling


[color=#6fa8dc][size=5][center]Acknowledgements[/center]
[/size][/color]
Thanks to Mator for creating zEdit. It is an incredible tool that offers a solution to the "rule-of-one" that plagues modding.

Special thanks to mooglerampage who helped with the design of the mage armor effects and who created Know Your Elements.

Special thanks to Sthaag, /u/TendiesForBreakfast, Takahirn, sirjesto, sasnikol, SidePannel, thelegg77, SpaceOden, purplepharaoh, theCeige, novastark, OriginalDint and FeelTheBerne who have contributed to the development of this mod by providing patches. Extra special thanks to thelegg77 whose support has been tireless.

Thanks also to tx12001 and sirjesto for their work on Advanced Adversary Encounters which was a major inspiration for this mod; the folks over at r/skyrimmods who offered feedback and encouragement, particularly Arindel who helped with adding books to leveled lists via a script and the 340 users who completed a questionnaire that helped me balance KYE; and, finally, thanks to Bethesda for making such an easily modded game that I can't put down.

Brutish Argonian Male

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[b]THIS ISN'T MY MOD!

[/b]Creator is Vectorplexus
The original file can be found here:[url=https://vectorplexus.com/files/file/5-brutish-argonian-male/]https://vectorplexus.com/files/file/5-brutish-argonian-male/[/url]

Panda's Sexy Loading Screens Replacer

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[color=#3c78d8][size=4]𝓣𝓱𝓲𝓼 𝓶𝓸𝓭 𝓻𝓮𝓺𝓾𝓲𝓻𝓮𝓼 [url=https://forums.nexusmods.com/index.php?/user/6536849-soldierkilt/]soldierkilt[/url][/size][/color][color=#3c78d8][size=4] 𝓵𝓸𝓪𝓭𝓲𝓷𝓰 𝓼𝓬𝓻𝓮𝓮𝓷 𝓶𝓸𝓭𝓼, 𝓲𝓽 𝓻𝓮𝓹𝓵𝓪𝓬𝓮𝓼 𝓽𝓱𝓮 𝓽𝓮𝔁𝓽𝓾𝓻𝓮𝓼 𝓸𝓯 𝓽𝓱𝓮 𝓶𝓸𝓭. 𝓟𝓪𝓷𝓭𝓪 𝓲𝓼 𝓪 𝓯𝓻𝓲𝓮𝓷𝓭 𝓸𝓯 𝓶𝓲𝓷𝓮 𝓪𝓷𝓭 𝓪𝓵𝓵𝓸𝔀𝓮𝓭 𝓶𝓮 𝓽𝓸 𝓾𝓼𝓮 𝓱𝓮𝓻 𝓼𝓬𝓻𝓮𝓮𝓷𝓼 𝓽𝓸 𝓶𝓪𝓴𝓮 𝓪 𝓵𝓸𝓪𝓭𝓲𝓷𝓰 𝓼𝓬𝓻𝓮𝓮𝓷 𝓶𝓸𝓭.


                                          [img]https://i.ibb.co/JttN3Sp/Mod-Perms.jpg[/img]   

                                          [img]https://i.ibb.co/xFXsDNV/Permission-From-Panda.jpg[/img]

Credits:
[url=https://forums.nexusmods.com/index.php?/user/6536849-soldierkilt/]soldierkilt[/url] - [size=4]𝓸𝓻𝓲𝓰𝓲𝓷𝓪𝓵 𝓶𝓸𝓭 𝓪𝓾𝓽𝓱𝓸𝓻, 𝓣𝓱𝓪𝓷𝓴𝔂𝓸𝓾![/size][url=https://www.nexusmods.com/skyrimspecialedition/mods/21349?tab=description]
Paintingpanda83 [/url]- [size=4]𝓣𝓱𝓲𝓼 𝓲𝓼 𝓟𝓪𝓷𝓭𝓪, 𝓼𝓱𝓮 𝓱𝓪𝓼 𝓬𝓸𝓸𝓵 𝓶𝓸𝓭𝓼, 𝓰𝓸 𝓬𝓱𝓮𝓬𝓴 𝓲𝓽 𝓸𝓾𝓽!


                                          [img]https://i.ibb.co/WHwT6Fr/Description-Screenshot.jpg[/img][/size]
[/size][/color]

Lockpick (Original Character) - Jinxxed Followers

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[center][b][img]https://i.imgur.com/mlmXcd3.png[/img]
[/b][b][b][size=6][url=https://www.nexusmods.com/skyrim/mods/96785]UUNP Bodyslide Preset[/url][/size][/b]
[size=6][url=https://www.nexusmods.com/skyrim/users/664151?tab=user+files]LE Followers[/url] | [url=https://www.nexusmods.com/skyrimspecialedition/users/664151?tab=user+files]SSE Followers[/url][/size][/b][u][size=6][b][color=#ffd966][/color][/b][/size][/u][/center]
[u][color=#9fc5e8][size=6][b]DESCRIPTION[/b][/size][/color][/u]
The idea for this follower concept came about when I first learned about this old Japanese concept known as "tsukumogami". Basically, it's this idea that when a tool (or any object really) becomes 100 years old, it gains a spirit and becomes alive. For this concept, I wanted to have it where, if the tool is properly cared for and put to use during those 100 years, it will be loyal to the person who currently possesses it when it comes to life, assuming that person was also taking care of it. If the items isn't used and is only put on display, it never gains a spirit. If the item was used, discarded, and somehow remained intact, it gains a spirit but is born angry.

I learned about this concept from short lived anime called Tsugumomo. I believe there's a lite novel or manga that goes further with the story, but i only saw the anime. It's okay, but I like the concept a lot better which is why I wanted to make this character.
[img]https://i.imgur.com/egvBuSa.png[/img]
Normally, I like to give background stories to my OC characters, but this character's story relies on your character's story since she is only loyal to the person who had her when she was just a lockpick and that person's descendant/apprentice/loved one should that person pass away or get separated for an extended period of time. So maybe you're an elf who has had the same unbreakable lockpick for 100 years. Maybe you're a human whose had this lockpick passed down from a family member. Maybe you purchased it from someone or found it and cherished it until it's 100th year of existence. It's up to you.

Originally, she was going to be a non-combat character, always running away and only being useful for carrying stuff and unlocking stuff for you. But I just said screw it and gave her a custom rifle (ammo can be crafted).
[right][img]https://i.imgur.com/xtDsa0r.png[/img][/right][u][color=#9fc5e8][size=6][b]HOW TO USE[/b][/size][/color][/u]
Most people know how to use this feature, but when you talk to followers, you can select "I need you to do something" and get followers to activate different things, steal stuff, and kill other NPCs. That's it. Just tell her to unlock stuff. She can unlock any door up to Master. She cannot unlock anything requires a key.

She must have lockpicks on her at all times. The Skeleton Key perk does not seem to work on NPCs, and lockpicks will always break when NPCs successfully unlock stuff.
[img]https://i.imgur.com/xj5gqTh.png[/img]

[u][color=#9fc5e8][size=6][b]FEATURES[/b][/size][/color][/u]
[u][b][color=#9fc5e8][size=4]Lockpick's Stats[/size][/color][/b][/u]
Gender: Female
Voice Type: Female Eager Younger
Body: Custom UUNP Special Body
Class: Lockpick
Combat: Rifle
Likes: booze, deserts, unlocking things
Dislikes: locks that require keys, keys
[right][img]https://i.imgur.com/4hhXgME.png[/img][/right][b][u][color=#9fc5e8][size=6]LOCATION[/size][/color][/u][/b]
Warmaidens in Whiterun



[u][b][color=#9fc5e8][size=6]REQUIREMENTS[/size][/color][/b][/u]
Skyrim
XP32 Maximum Skeleton -XPMS
HDT Physics

[color=#9fc5e8][size=6][b][u]RECOMMENDED MODS[/u][/b][/size][/color]
Relationship Dialog Overhaul
EFF (or your favorite follower manager)
My Home is Your Home
[img]https://i.imgur.com/6PGDsHM.png[/img]
[color=#9fc5e8][size=6][b][u]CREDITS[/u][/b][/size][/color]
Caliente - for bodyslide - https://www.nexusmods.com/skyrim/users/3330686
ousnius - for Bodyslide - https://www.nexusmods.com/fallout4/users/4291759
Dimon99 - for UNP - https://www.nexusmods.com/skyrim/users/537675
HHaleyy - for Fair Skin textures - https://www.nexusmods.com/skyrim/users/4557236
HeroedeLeyenda - for Leyanda Skin - https://www.nexusmods.com/skyrim/mods/73512
Nuska, alt3rn1ty, zonzai, evgirunslaad, Miriam, and DomainWolf - for Unslaad Pale UNP Textures - https://www.nexusmods.com/skyrim/mods/88131
expired6978 - for RaceMenu - https://www.nexusmods.com/skyrim/users/2950481
Kalilies and Stealthic - for KS Hair Renewal - https://www.nexusmods.com/skyrim/users/4559665
ArcadianPhoenix - for Cloudy Eyes Standalone - https://www.nexusmods.com/skyrim/mods/35373
hellosanta - SG Female Eyebrows - https://www.nexusmods.com/skyrim/mods/35327
Shocky and Enmasse Entertainment - for Steampunk TERA Outfit
Ghosu - for Project Flintlock Rifle - https://www.nexusmods.com/skyrim/mods/26653/
Backsteppo - for Dragons Crown Sorceress Outfit - https://www.nexusmods.com/skyrim/mods/11767

Lakeview Manor Fixes

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This mod addresses some small problems (mostly cosmetic, some functional) that have bothered me about Lakeview Manor in Falkreath. These changes are exclusive to Lakeview Manor, and will not affect the other buildable homes from Hearthfire. Please see the change log for a description of everything this mod will change. It is safe to install and uninstall without any worries, no containers or storage will be affected! So give it a try!

-------------------------------
PLEASE RATE THUMBS UP IF YOU ENJOY THIS MOD!
-------------------------------


Requirements:
---------
Skyrim
Hearthfire DLC


Conflicts:
---------
Probably other mods that change the interior/exterior of Lakeview Manor. No known direct conflicts at the moment though.


Known issues:
---------
-The exterior trap door for the cellar is not linked to the actual building of the cellar. If you install this mod and don't have a cellar built, you'll still see the door but I have no idea what will happen if you use it. For now, best to build the cellar before installing the mod.
-Grass may appear to grow through the exterior cellar trap door. I don't know how to fix this. Think of it as camouflage. :D
-If you are a vampire, the option to craft a coffin still exists. It won't craft a coffin, so don't do it.


To-do list:
--------
-Some navmesh editing. My spouse keeps getting stuck while walking around inside/outside the house!
-Converting many interior items to the "no-respawn" status. I want to put my bucket somewhere else and have it stay there!
-Update the new cellar door to correctly appear when cellar is built, rather than always appearing.
-Your idea could go here! Leave a comment!


v0.1
--------
-Added a trap door/shortcut to the cellar from outside the house. This can be found on the backside of the house, and is compatible with all house deigns
-Replaced the vampire coffin location in the basement with a new set of stairs leading to inside your home. The original ladder in the basement now leads to the exterior of the house
-Added "ventilation" shafts for the basement so that the smoke and heat from your forge can escape. There is no exhaust pipe above ground at the moment though. Slight discontinuity...
-Dimed the "fog" effect, since now all the smoke is leaving the basement
-Removed conflicting wall hangings in the small house/entryway
-Adjusted the crafting requirements/materials for the basement to include some hinges, locks, etc to compensate for the added components

Gray Quarter Overhaul

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Many Dunmer fled to Skyrim when the Red Mountain erupted. Some of them decided to live in Windhelm. In the game Morrowind, you could join three Great Houses, Hlaalu, Redoran and Telvanni. And while Redoran and Telvanni makes a comeback in Skyim, Hlaalu doesn't. That's because in the Oblivion Crisis, the Empire withdrew from Morrowind, in order to save Cyrodiil from the daedra hordes, and the Empire-friendly Hlaalu was quickly destroyed by the other Great Houses. But what if some Hlaalu remnants found their way into Windhelm, and decided to build their own homes in the city? My overhaul takes inspiration from Morrowind's Hlaalu aligned cities, Balmora and Suran. Those who played Morrowind might already suspect what I'm getting to. The Gray Quarter Overhaul introduces two new npc houses with two new dunmer families with their own AI packages. There is a new playerhome too, called Balruhn, and a new gentlemen's club, called Paradise of Nirn. 

Most likely not compatible with other Windhelm overhaul mods!

Requires Dragonborn DLC

Changelog:

 - Version1: in this version, the ladies don't have clothes and the bard sings about Ulfric, until you capture Windhelm for the Imperials

 - Version2: in this version, the ladies wear tavern clothes and the bard only plays instrumental music, no singing


In the Servi House lives Relan Servi and his wife, Arila. In the Tevran House, lives Melvus Tevran, his wife the former priestess Nelitha, and their young adult daughter, the new priestess Darvi. The women visit the marketplace every day after breakfast, then they return to the rooftops to work a bit with the men. Melvus is cutting the firewood next to your playerhome. Darvi is praying to Azura, Boethia and Mephala, under the watchful eyes of her mother. In the evening, every member of both families goes to hang out in the New Gnisis Cornerclub, except Darvi who dislikes drinking alcohol.

In the Paradise of Nirn, there are naked ladies (not anymore in V2) depending on whatever body type (vanilla, bikini body, or nude body) you use. The bartender, Othral Hatubis has dunmer drinks for sale, and you can get your daily skooma dose from Ryven Dres. The cubicle next to Ryven's with the imperial and argonian ladies is for the player. You have your sitting and laying down markers there, and free copies of both volumes of The Lusty Argonian Maid. The ladies sometimes get up to shake their tankards around, I couldn't prevent that. But then I thought that their whole existence is about being naked in one place, so at least I can let them dance a bit sometimes. And for the love of Azura, don't complain about the bard singing about Ulfric. The thing is, bards sing the Opression/Agression song depending on which Civil War faction rules over the hold they are in. So unless you defeat Ulfric Stormcloak, the bard will sing about him. Think about it like the dunmers are trying to get on Ulfric's good side by singing about how great he is, or something. In Version2 the bard only plays instrumental music, no more singing about how great Ulfric is. The other residents here are Farvys Andor, Arthos Veril and Valden, the nord drunkard, who will happily accept a drink from you. Those who played Morrowind know that the inspiration for this place was Desele's House of Earthly Delights in Suran.

In your new playerhome, Balruhn you have your own little skooma nook, a set of dunmer clothes, a cooking pot, an alchemy table, an enchanter and sitting markers on the crate in the kitchen and on the bedside. There is a single bed for a follower, but the master bed is unowned too, so if you don't want to sleep, technically you can have three followers stationed here. If you take a closer look at the new dunmer shrines on the rooftop, you might notice a spelltome lying around. There is new spell coming with this mod too, called Reclamations Intervention. In Morrowind you had Almsivi Intervention and Divine Intervention which teleported the player to the nearest Tribunal or Imperial Cult Temples. This spell does the same, when casted it will return you to the rooftop, right in front of the dunmer shrines. It works in interior cells too, but to be honest, I didn't try to use it in Solstheim, the Soul Cairn or the Forgotten Valley, so I don't know if it would teleport you out of those locations too, or not. It's called Reclamations Intervention because Azura, Boethia and Mephala have reclaimed their place as the true dunmer gods, after the fall of the false prophets Vivec, Almalexia and Sotha Sil.


To bring your followers or spouse here use My home is your home mod from Volek https://www.nexusmods.com/skyrim/mods/18045, or Spouses Can Live Everywhere mod from Emma https://www.nexusmods.com/skyrim/mods/11370/.


Completely vanilla, no custom assets used, the decorations are static, everything is navmeshed.

Credits: Bethesda Softworks

Kukatsuo Weapon -Imperial Pride-

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Imperial Pride
 Category : 1H Sword
 Material : Ebony
 Reinforcement : possible
 Production : impossible

Where to get it ?
:  The talos Shrine standing near "Froki`s shack" in Rift hold.
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