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DFO Ghost Arm Race

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A really Messy made custom race currently no vampire race
this is my first mod i'm sorry

DX Celes Rogue Armor UNP LE (Russian translation)

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[font=Comic Sans MS][i][color=#ead1dc][size=4]Броня Мерзавка "Celes Rogue Armor" - это новый комплект легкой брони для женских персонажей с телом UNP. По характеристикам комплект доспехов «Мерзавка» схож с легкой кожаной броней. Некоторые предметы брони обладают хорошими свойствами, необходимые ворам и убийцам:[/size]
[size=4]- Ремень дает бонус 25% к карманным кражам и увеличивает урон одноручным оружием на 25%;[/size]
[size=4]- Сумка увеличивает переносимый вес на 100 и увеличивает шанс взлома замков на 25%;[/size]
[size=4]- Юбочка увеличивает скрытность на 25%;[/size]
[/color][size=4][color=#ead1dc]- Кинжал по характеристикам схож с эбонитовым кинжалом.[/color]

[center][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99456/99456-1568871104-1892265854.png[/img][/center][/size][/i][/font][font=Comic Sans MS][i]
[center][color=#c27ba0][size=5]Что входит в комплект брони:[/size][/color]
[color=#ead1dc][size=4]- Мерзавка – кираса;[/size]
[size=4]- Мерзавка - наручи;[/size]
[size=4]- Мерзавка - чокер;[/size]
[size=4]- Мерзавка - юбочка;[/size]
[size=4]- Мерзавка - пояс;[/size]
[size=4]- Мерзавка - маска;[/size]
[size=4]- Мерзавка – сапоги;[/size]
[/color][size=4][color=#ead1dc]- Мерзавка – сумка.[/color]

[/size][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99456/99456-1568871051-65221757.jpeg[/img][/center]
[color=#c27ba0][size=5]Где найти:[/size][/color]
[size=4][color=#ead1dc]- Доспехи можно изготовить в любой кузнице. Для появления рецептов, в инвентаре главного героя должна быть книга «Руководство по изготовлению брони «Мерзавки». Её Вы сможете найти в «Буйной фляге», в Рифтене;[/color]
[center][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564732368-55488689.png[/img][/center][/size][/i][/font][font=Comic Sans MS][i]
[size=4][color=#ead1dc]- Для изготовления комплекта брони Вам необходима будет черная краска. Ее можно сварить в котелке из ингредиентов, описанных в книге, а именно собачий корень, снежные ягоды и соль пустоты. На дубильном станке, используя черную краску и обычную кожу, сделать черную кожу. Потом из нее в кузнице изготовить комплект брони «Мерзавки». Черная краска пригодиться и в качестве яда на оружие. [/color]
[/size]
[/i][/font][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1564733785-1641224324.png[/img][font=Comic Sans MS][i]
[color=#c27ba0][size=5]Требование:[/size][/color]
[color=#ead1dc][size=4]- Skyrim LE 1.9.32.0.8;[/size]
[size=4]- [url=https://www.nexusmods.com/skyrim/mods/99456?tab=files]DX Celes Rogue Armor UNP LE[/url] (оригинальный мод, со страницы автора);[/size]
[size=4]- HDT HighHeels System;
- DX Celes Rogue BodySlide Conversion UUNP An CBBE HDT (пресеты брони для Bodyslide).[/size][/color]

[color=#c27ba0][size=5]Установка:[/size][/color]
[color=#ead1dc][size=4]Можно через любой мод менеджер:[/size]
[size=4]- Скачать основные файлы на странице оригинала мода, в разделе MAIN FILES, и распаковать в любую пустую папку;[/size]
[size=4]- Скачать переведённый файл мода (ESP) здесь на странице перевода, в разделе MAIN FILES (русский перевод), и распаковать туда, куда распаковали архив оригинала мода;[/size]
[size=4]- Заменить файлы, запаковать все обратно в архив и установить через любой мод менеджер, все станет на русском. [/size]

[size=4][u]Или вручную:[/u][/size]
[/color][size=4][color=#ead1dc]Установить содержимое папки Data из архива в папку Data в игре и активировать плагин мода в лаунчере.[/color]

[center][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99456/99456-1568871371-2124177141.png[/img]
[color=#ff00ff]Если Вам понравился мод, поблагодарите автора [url=https://www.nexusmods.com/skyrim/mods/99456]Deserter X[/url], нажав клавишу ENDORSE.[/color][color=#ff00ff]ПРИЯТНОЙ ВАМ ИГРЫ![/color][/center][/size][/i][/font]

Unique Shops and Stores

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[font=Comic Sans MS][size=5]                                                             [center][u][color=#ff7700][b]Unique Shops and Stores[/b]
[/color][/u][/center][/size][/font]




[size=3]----Compatible with [color=#ffff00]99.9%[/color] of the mods on the Nexus including Immersive Citizens, EVERY lighting mod, EVERY quest mod, etc. 
[/size]
[size=3]----This mod is a lore friendly project to decorate most of the shops and stores in Skyrim. [/size]

[size=3]----Nothing cant be stolen, bumped, shouted off the shelves, etc.   Everything I have added is STATIC.  Performance friendly.  [/size]

[size=3]----My main goal with this mod is to have interiors that fit each NPC that ran the shop.  For example,   It needed to fit the lore, the dialogue and their personalities.  I also needed the mod to be compatible with 99% of the mods on the Nexus, all this without needing an additional esp/patch. [/size]

[size=3]----Additionally I took extra steps to ensure it is 100% compatible with the amazing [/size][url=http://www.nexusmods.com/skyrim/mods/65013/?]Immersive Citizens-AI Overhaul[/url][size=3] by [/size][url=http://www.nexusmods.com/skyrim/users/5866043/?]Shurah[/url][size=3]   That mod author sent me instructions on how to ensure the two were compatible out of the box. [/size]

[font=Comic Sans MS][color=#ff7700][size=5][center][u]Here are some things people have said about this mod[/u][/center][/size][/color][/font][color=#ff7700]"WHOA!"[/color]-EmeraldShadow

[color=#ff7700]"You had me at compatible with Immersive Citizen"[/color]-kylediaz263

[color=#ff7700]"Thank you for an awesome Mod"[/color][size=3]-Kiwihine[/size]

[color=#ff7700]"First, some flattery: This is probably my favorite Interiors mod for Skyrim. You've managed to make every place look interesting and full of character, but still believable - not an item looks too outlandish or out of place, and each interior actually looks like a well worn-in place of business. Equally important, it's 100% hassle free due to the lack of edits to lighting or navmesh. You really should make more interior mods if you have the time!"[/color][size=3]-CEMN[/size]

[size=3][color=#ff7700]"Thank you so much for this absolutely wonderful mod. It's really well done.  So much attention to detail. Love it!"[/color]-StrawDoll[/size]
[size=3][color=#ff7700]
[/color][/size]

[youtube]dXvON9ilOjw[/youtube]
[size=6]Thank you [url=https://www.youtube.com/channel/UCHEdKzHeo5OiJhhiGG95wkA]Sinitar Gaming[/url] for the amazing video[/size]


[youtube]leUUzAKmvBc[/youtube]

[size=6]Thank you [url=https://www.youtube.com/channel/UCoEjvAplB6GaVJjCAwx3fJA]hodilton[/url] as well, for the showcase.[/size]

[size=6]More videos at the bottom of the Description for the Whiterun shops.  [/size]

[color=#ff0000][size=5][u][center][/center][/u][/size][/color][center][color=#ff7700][size=5][b]Sadri's Wares[/b][/size][/color]

[size=3][img]http://i.imgur.com/WFq3Ahv.jpg[/img][/size][/center]



[size=3]Each store is havok safe.  You wont have objects flying around all over the place.  The NPC's will navigate around each object.  Every item I've added is static (it wont move).   You cant steal anything.  You cant knock anything over.  [/size]

[size=3]I haven't altered a single wall, plane, light, marker, anything.  I've only added to what was already there.   [/size]

[center][color=#ff7700][size=5][b]Nurelion is the master alchemist.  His shop, I consider to be the best one out of them all.   There are cure potions and curing ingredients near his bedside, a garden upstairs.  His apprentice now has decent studying qtrs[/b][/size][/color]

[size=4][img]http://i.imgur.com/lB8a4SS.jpg[/img][/size][/center]




[size=3]I made extra effort to ensure each shop looked unique on the inside.  Some common items were used more than once but over 90% of the items, you wont see in another store.   [/size]

[size=5][center][color=#ff7700][b]Elgrim and his wife have lived in his shop for years, yet it looks like bare and empty.  Not anymore. [/b][/color]

[color=#ff0000][img]http://i.imgur.com/w8BxAWi.jpg[/img][/color][/center][/size]



[size=3]This mod is compatible with pretty much every mod on the Nexus.  It obviously isnt compatible with mods that do the same thing such as; Useless Shop and Interior Overhaul and Glorified Skyrim Radioactive.   Those two mods are amazing pieces of work in their own right.   The latter actually inspired me to create this mod.   Much respect to iWilliBlecha, RoseRosenberg and SetteLisette.   [/size]

[center][size=5][color=#ff7700][b]Wuunferth is the ultimate wizard and his qtrs is like the homeless shelter.  This mod changes that. [/b][/color]

[color=#ff0000][img]http://i.imgur.com/132Nvju.jpg[/img][/color][/size][/center]

[size=3] [/size]
[center][size=5][b][color=#ff7700]Farengar is obessed with dragons, but there isnt a single dragon in his qtrs. Not even a painting.   Now he has dragons and a proper library.   [/color][/b]

[color=#ff0000][img]http://i.imgur.com/NM57Wo6.jpg[/img][/color][/size][/center]


[size=3]I didnt do ANY of the Markarth or Solitude stores.  I cant stand Solitude for multiple reasons, primarily the architecture.   As for Markarth, the corrupt guards in that town dont deserve my time.   To make up for it, I did a couple of the Wizards Qtrs. [/size]













[size=5][u][b][color=#ff7700]Cells Changed[/color][/b][/u][/size]

The White Phial
Sadris Used Wares
Wuunferths Room

Gray Pine Goods
Grave Concoctions

Thaumaturgists Hut

The Mortar and Pestle

Pawned Prawn
Elgrims Elixirs

Riverwood Trader

Arcadias Cauldron
Belethors General Goods
The Drunken Huntsman
Warmaidens
Farengars Room

[size=3]Requires all 3 DLC's or the Skyrim Legendary Edition.[/size]

Credits
Stroti
Oaristys
Blary
Artisanix
Elianora for the resources AND her tutorial videos.  without those, this mod probably wouldnt exist.  
Darkfox for the CK videos
yourenotsupposedtobeinhere
lolikyonyu
Tamira
Stoverjm
RefurbMadness
Saerileth
TRUEDRAGONBORN
BrettM
Darkrder
Yuril
Tonynarko67
SpinaDeMul
Nostromo79
Lilith
Insanity

Bloodbond - Contract with the Vampire

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[size=3][b]I'm not a native English speaker. The following sentences was written by machine translation.[/b][/size]
[size=2](日本語訳は[url=http://aurifica.com/bloodbond/]こちら[/url])

[/size][color=#ffd966]★[/color] SE version -> [url=https://www.nexusmods.com/skyrimspecialedition/mods/25493]Here[/url]

This mod is add the dialogues about feeding.
You can devote blood to a vampire follower, get blood from a mortal follower, or lend the power of night temporarily to your servant by giving blood of vampire.
[color=#ffd966][b]DLC:Dawnguard required.
[/b]
[/color]***

[b]When player is a mortal (=non-vampire) :[/b]
Speak to a vampire follower, then selecting "My blood can assist you now, can't it?", will start feeding.
Instead of consuming PC some health, you can greatly restore his / her health, and he / she getting 10% damage bonus (One-handed, Two-Handed, Destruction) during 8h.
And if that follower is vanilla's voice type, a reply of one line will be inserted (silence if they do not match) before feeding.
(Serana has an exclusive dialogue.)

[b]When player is a vampire :[/b]
Speak to a mortal follower, then selecting "May I have a bite, please?", will start feeding. [u]Only once a day.[/u]
Instead of consuming his / her some health, you can greatly restore PC health, and retreat the stage of Vampirism.
In addition, getting 10% damage bonus (One-handed, Two-Handed, Destruction) during 8h.
And if that follower is vanilla's voice type, a reply of one line will be inserted (silence if they do not match) before feeding.

(v0.4~) Bloodbond
Added the function that give vampire ability to a mortal follower temporary when player is vampire.
He \ She gains resistance to frost and poison and getting keyword of "vampire" and "ActorTypeUndead", but lose resistance to fire and sun (the appearance does not change). 
And if you using "[url=https://www.nexusmods.com/skyrim/mods/49038/]Bloodthirst - Vampire NPCs can feed[/url]", the follower will try to bite victim like a true vampire!
It can be revert by talking again.

(v1.0~) Sharing blood between Vampires
Added some dialogues about feeding between vampires. Speak to a vampire follower (included followers that affected by Blood Bond), then selecting dialogues, will start feeding.
Vampire blood can not restore health, also can not retreat the stage of Vampirism, but can give buffs as usual.

***

[Notes]
- Dialog is appear only while NPC is hired as follower.
- To prevent unintentional death, if the target health is less than 60 the dialog will not be appear.
- If you married with the target, the content of the conversation will change to a special one.
- Whoever will not get infected with Vampirism by feeding.
- Feeding animation seems not play when there is major height difference between player and follower.
  (Details about the issue are explained [url=https://sites.google.com/site/bettervampires/faq/feeding-animation-issues]here[/url])

[Compatibility]
This mod is compatible with the following:
- [url=https://www.nexusmods.com/skyrim/mods/9717]Better Vampires[/url]
- [url=https://www.nexusmods.com/skyrim/mods/80159]Sacrosanct - Vampires of Skyrim[/url]
- [url=https://www.nexusmods.com/skyrim/mods/49038/]Bloodthirst - Vampire NPCs can feed[/url]
- All non-vampire followers
- All vampire followers (included Serana, and mod followers such as [url=https://www.nexusmods.com/skyrim/mods/58389]Azel[/url] or [url=https://www.nexusmods.com/skyrim/mods/83571/]Hubert Ferrier[/url]).
[size=1]  *A follower without keyword "vampire" will not recognized as vampire even if has abilities or backstory like a vampire. 
   If you want to make the follower recognized as a vampire, not a mortal, you need to grant keywords with Creation Kit to him / her.[/size]

Spell Research - Russian Translation

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Это перевод мода [url=https://www.nexusmods.com/skyrim/mods/81214?tab=description]Spell Research[/url] за авторством [url=https://www.nexusmods.com/skyrim/users/5182604]IronDusk33[/url]. 

Мод добавляет полностью новую систему исследования и получения заклинаний . Также мод добавляет новую систему создания томов заклинаний и свитков; систему алхимии в Викторианском стиле, в которой вы можете растворять предметы; смешивать и анализировать полученные соединения, и расширяет систему познания магии, добавляя десятки текстов и артефактов.

Patrician ENB

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[font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563530160-612058000.png[/img][center][size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1564409741-389690993.jpeg[/img]
Showcase by Sinitar Gaming[/size]

[youtube]6zXsWvSljBk[/youtube][/center]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563477134-210337369.jpeg[/img][size=3][color=#f1c232]
[/color][/size][center][size=3][color=#f1c232][size=5]
[/size][/color][b][color=#f1c232][size=5]INTRODUCTION[/size][/color]

[/b]Created for the latest ENB binary v0.389, Patrician ENB produces sharpened and clear images utilizing the full color palette.
This ENB preset will take advantage of all the effects ENB Series has to offer that hopes to satisfy both players and screen archers.

Through the use of subtle adaptations techniques, Patrician ENB offers beautiful and immersive exteriors and interiors.
A careful consideration was given towards lighting that resulted in stunning ambient lighting and seamless LOD blending.
The goal of this ENB is to provide a more intimate atmosphere by highlighting characters and objects, not bury them beneath a filter.

Patrician ENB was designed to be clear and accurate. Any unfavorable textures or visuals will be exposed so it is strongly recommended to build your game with the mods listed below to receive the best results. This page will guide you through the requirements and recommendations in order to achieve the best visual experience that will push the boundaries on what you can expect from Skyrim in 2019.
[/size][/center]

[center][size=5][b][color=#ffd966]REQUIREMENTS[/color][/b][/size][/center]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563529344-880061898.jpeg[/img][/font][center][font=Times New Roman][size=3]
To obtain the finest result, you will first need a good weather system.
This is a hard requirement as this ENB was designed to trigger corresponding effects and climates.[/size][/font][/center][font=Times New Roman][size=3][center]
[b][color=#e69138]Natural Lighting Vivid Athmospheric (NLVA)
[/color][/b]
Step 1) Install [color=#e69138][b][url=https://www.nexusmods.com/skyrim/mods/73937]Vivid Weathers v1.56[/url][/b][/color]
During the installation process, I recommend keeping Volumetric Fogs.
Enable Stars and Galaxy Textures and Extended Rain Sounds.
Do not select any patches, you do not need them.
Once done, deactivate/hide "Vivid Weathers.esp"[/center][/size]
[color=#00ff00][i][center][size=3]Note:
During the installation of Vivid Weathers you have the option to choose your texture size, 512, 1K, or 2K. 512 is already really nice and will provide great performance while still providing with the full effect. 1K[i] [/i]is a good balance between visuals and performance (recommended). 2K for the best visuals.[/size][/center]
[/i][/color]
[/font][center][font=Times New Roman][size=3]Step 2) Install [color=#e69138][b][url=https://www.nexusmods.com/skyrim/mods/75346]Natural Lighting Vivid Atmospherics v2.0[/url][/b][/color]
NLVA weather mod will overwrite several Vivid Weathers assets. Do not worry, this normal.
Natural Lighting Vivid Atmospherics.esp will control both Vivid Weathers and NLVA weathers.

[color=#00ff00][i][center][size=3]Note:
As of version 1.3, Patrician ENB now has with an [u]optional[/u] Natural Lighting Vivid Atmospherics.esp which fixes rain visuals for those having issues.
You will still need to download the entire Natural Lighting Vivid Atmospherics mod and
the original plugin must be overwritten by the one provided in the Optional Files of this ENB.
The plugin mainly produces heavier rain if you like more of a downpour visual.
If you are using NLVA along with True Storms, please use the NLVA TS.esp found in the Optional Files of this ENB.[/size][/center][/i][/color]

This completes the weather section.
You now have one of the best weather mods using only a single plugin along with your preferred texture resolution!

[/size]
[/font][/center][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563529029-726729745.jpeg[/img]
[size=3][center]
Lighting was a bit of a harder choice. Patrician was designed to be clear and atmospheric while still being mindful of performance and minimizing visual errors. After testing and consideration between Realistic Lighting Overhaul, Enhanced Lighting and FX, Relighting Skyrim, and Enhanced Lighting for ENB it was decided that the combination of Relighting Skyrim and Enhanced Lighting for ENB would provide the ideal lighting characteristics and lighting placement. This combination is script-free and does not introduce any new meshes, making this setup very lightweight and more manageable in terms of compatibility for other mods in your load order. In addition, this combination does not suffer from major FPS drops or flickering that can be found in other lighting mods.

[color=#e69138][b]Relighting Skyrim[/b][/color]

Step 1) Install [color=#e69138][b][url=https://www.nexusmods.com/skyrim/mods/73937][/url][url=https://www.nexusmods.com/skyrim/mods/17609][/url][url=https://www.nexusmods.com/skyrim/mods/17609][/url][url=https://www.nexusmods.com/skyrim/mods/17609]Relighting Skyrim - Without JIT - Legendary v4.1.3[/url][/b][/color]

[color=#e69138][b]Enhanced Lighting for ENB (ELE)[/b][/color]

Step 2) Install [url=https://www.nexusmods.com/skyrim/mods/59733]Enhanced Lighting for ENB - Legendary v0.9.5f[/url]

ELE focuses on improving imagespaces (without any color range restrictions) and ambient colors which pairs perfectly with the light placement and characteristic fixes of Relighting Skyrim. This lighting setup is uncommon for an ENB preset and part of what makes Patrician ENB stand out from than the rest. And to make matters even more simple, Relighting Skyrim and ELE does not require any patches to integrate the two as they are already compatible.


[font=Times New Roman][size=5][b][color=#ffd966]RECOMMENDATION

[/color][/b][/size][/font][/center][/size][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563529705-742926091.jpeg[/img]
[/font][center][font=Times New Roman][size=3][b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/71214]
[/url][/size][/color][/b][b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/71214%EF%BB%BF]Unofficial Skyrim Legendary Edition Patch (USLEEP)[/url]
[/size][/color][/b]An essential mod that corrects many of the vanilla errors in Skyrim. 
This does not have a direct impact on the appearance of the ENB but some of the recommended mods are linked to USLEEP.

[b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/98103]Skyrim Exterior Fixes - Supplemental Relighting Skyrim[/url][/size][/color][/b]
The Skyrim Exterior Fixes mod fixes and improves USLEEP.
The Supplemental Relighting Skyrim mod mainly improves Relighting Skyrim by adding missing light sources and placement.
USLEEP and [url=https://www.nexusmods.com/skyrim/mods/91069]Skyrim Supplemental Patch[/url] are required.

[size=4][b][color=#e69138][url=http://enbseries.enbdev.com/forum/viewtopic.php?t=1499]Skyrim Particle Patch for ENB[/url][/color][/b][/size]
Fixes [/size][/font][font=Times New Roman][size=3]object meshes that have their shaders or blending properties set incorrectly.
This will lay the foundation for a suitable environment for use with ENB.[/size][/font][/center][center][font=Times New Roman][size=3]Choose between the Selective or the All-In-One installation.[/size]

[b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/41076]Realistic Water 2 with ENB Textures[/url][/size][/color][/b]
[size=3]Patrician ENB was created for Realistic Water 2 and the included ENB Textures.[/size]
[size=3][i]( it must overwrites the particle patch if asked. In general, RW2 overwrites everything.)[/i]
[/size]
[b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/48938]Watercolor for ENB and Realistic Water 2[/url][/size][/color][/b]
[size=3]If you want a more fantasy colored water which gives a greenish blue tint.
I use Watercolor for ENB because transparency is better.[/size]

[b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/76163]Light Beam Fix[/url][/size][/color][/b]
[size=3]Alters the positioning of light beams in certain inns and taverns to make them look more natural.[/size]

[b][color=#e69138][size=4][url=https://www.nexusmods.com/skyrim/mods/28642]Ultimate Fire HD[/url][/size][/color][/b]
[size=3]Torches, campfires, fireplaces visuals and effects have been improved.
Goes perfectly with Patrician ENB. Use Ultra version if you can.[/size]

[size=4][url=https://www.nexusmods.com/skyrim/users/93362?tab=user+files]Rudy HQ - More Lights for ENB Mods[/url][/size]
[size=3]Patrician ENB utilizes [/size][size=3]Complex Particle Lights feature. Rudy's mods [/size][/font][font=Times New Roman][size=3]adds more light sources with shadowing to the game.[/size][/font][/center][center][font=Times New Roman][size=3]My effect is weaker compared to Rudy's, mainly to avoid extreme lighting in specific conditions.

[url=https://www.nexusmods.com/skyrim/mods/73473][size=4]Quick Light[/size]
[/url]Personal light that goes nicely with Patrician ENB.
Fully adjustable via MCM.

[/size][size=4][url=https://www.nexusmods.com/skyrim/mods/42392]Candle Glow[/url][/size]
[size=3]A candle glow texture replacer that a[/size][size=3]dds some ambiance to the candles using a glare effect.[/size][/font][/center][center][font=Times New Roman]
[size=4][url=https://www.nexusmods.com/skyrim/mods/18916]Lanterns of Skyrim - All In One[/url][/size]
[size=3]Adds lanterns to main roads, villages, towns, and settlements for better visibility at night.
Provides a nice ambiance for exteriors, especially during foggy and rainy weathers where you can see how the lights emitted from the lanterns interact with the different climates. Use the normal version 2.5 (normal brightness for correct results).
Fully compatible with Relighting Skyrim and ELE.[/size][/font][/center][center][font=Times New Roman][size=3][/size]
[size=4][url=https://www.nexusmods.com/skyrim/mods/71063]Facelight Plus[/url][/size]
[size=3]Facelight adds point lighting to your character and can be added to other NPCs.[/size]
[size=3]This sometimes causes a halo effect or strong glow on the characters' faces. Patrician ENB was designed to mitigate these effects.[/size]
[size=3]The "dark" setting will provide with a more natural look while the "on" setting will provide a bit more brightness.[/size]

[url=https://www.nexusmods.com/skyrim/mods/39759][size=4]Immersive Spells and Light[/size][/url]
[size=3]Makes the spell in your hands emit light and appear more imposing.
The use of Relighting Skyrim, ELE, complex particle lights ENB effect, and Immersive Spells and Lights produce an astonishing visual.
Recommended for mages and screenarchers. For best performance, I recommend applying this effect only for your own character.
Fully adjustable via MCM.[/size]
[/font][font=Times New Roman][size=3]

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563581115-251399876.jpeg[/img][color=#e69138][size=4]

Step 1[/size][/color]
Download the latest [url=http://enbdev.com/download_mod_tesskyrim.html]ENBSeries v0.389[/url] for Skyrim Legendary Edition.[/size][/font][/center][center][font=Times New Roman][size=3]Extract the following files from the Wrapper Version and drop into your Skyrim directory folder.

d3d9.dll
enbhost.exe

[color=#e69138][size=4]Step 2[/size][/color]
Included with Patrician ENB is one mesh file that must be placed into your Data/meshes/sky folder.
Please ensure that the mesh file (atmosphere.nif) overwrites any existing file including those from the mods required for this ENB.

[color=#e69138][size=4]Step 3[/size][/color]
Download the content found in the Files section of this page and extract the contents of Patrician ENB into your Skyrim directory folder.[/size][/font][/center][center][font=Times New Roman]
[size=3][color=#e69138][size=4]Step 4[/size][/color][/size]
[font=Times New Roman][size=3]In your Skyrim launcher, ensure that Antialiasing and Anisotropic Filtering is set to "Off".
Set the Antialiasing and Anisotropic Filtering settings in your graphics driver control panel to "Application-Controlled" or "Off".[/size][/font]

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1564219660-164239796.jpeg[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1564225753-173160281.jpeg[/img]
[size=3]
Edit your SkyrimPrefs.ini and set the following:

[DISPLAY]
[/size][/font]
[font=Times New Roman][size=3]fGamma=1.0000
bDrawShadows=1
bFloatPointRenderTarget=1
bShadowsOnGrass=1
bTreesReceiveShadows=1
iMaxAnisotropy=0
[/size][size=3]iMultiSample=0
[/size][/font]
[font=Times New Roman][size=3][PARTICLES]
[/size][/font][font=Times New Roman][size=3]iMaxDesired=6000

[/size][/font][font=Times New Roman][color=#e69138][size=4]Step 5[/size][/color]
[size=3]Edit your Skyrim.ini and set the following:[/size]

[size=3][GENERAL]
fFlickeringLightDistance=8192[/size]

[color=#e69138][size=4]Step 6[/size][/color]
[size=3]Edit your enblocal.ini according to your computer's specs.[/size]
[size=3]Use the ENB [/size][url=http://enbdev.com/download_vramsizetest.htm]VRAMTest tool[/url][size=3] for accurate calculation.[/size]

[size=3][MEMORY][/size]
[size=3]ReservedMemorySizeMb
VideoMemorySizeMb

Remember to save.

Enjoy![/size]
[/font][/center][font=Times New Roman]

[/font][center][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563582737-374155568.jpeg[/img][size=3]

Patrician ENB was crafted to mimic realistic interiors. Interiors without enough light sources will appear naturally dark whereas an interior with sufficient light sources will appear naturally brighter the closer you are to the source of the light. Accurate lighting and shadow effects provides depth and logical visuals to go along with the type of atmosphere that is perfectly suitable for any style of play.

Interior atmosphere can be changed by simply reordering Relighting Skyrim and ELE's plugins within your load order to better suit your preference.

[u][b]Load Order 1[/b][/u]
RelightingSkyrim_Legendary.esp first then ELE_Legendary_Light.esp
Interiors are darker, realistic, and focus on point lighting and fires.

[u][b]Load Order 2[/b][/u]
ELE_Legendary_Light.esp first then RelightingSkyrim_Legendary.esp.
Interiors are not as dark with more ambient lighting.
[/size]
[/font][/center][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563878344-970801897.jpeg[/img]
[/font][center][font=Times New Roman][size=3]
Whichever choice you make, know that ambient colors, mists, and interior fogs will still be edited by the ENB.
Personally, I load Relighting Skyrim before ELE. The shadows are a bit deeper and point lighting stands out better but the choice is yours.


[/size][/font][/center][center][font=Times New Roman][size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563584053-1534726489.jpeg[/img][/size][/font][/center][font=Times New Roman][center][size=3]
Patrician ENB has been edited on a full palette to support full RGB (0 - 255 colors).
Users may have to make system adjustments to take full advantage of Patrician ENB.
Nvidia users, open the Nvidia Control Panel, locate the "Nvidia color settings" and set your display's "Output dynamic range" to "Full".
AMD users should activate a similar option, if applicable.
A full color palette ensures that white will appear clearer and black will appear deeper.
Not enabling this option will make your games appear faded and washed out.


[/size][/center][/font][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563632336-502751335.jpeg[/img][size=3][center]
Patrician ENB offers a wide variety of nights, anything from clear nights to a cool misty night. There is a trigger for nights of every weather.
I am particularly fond of the rare but wonderfully unique blue nights created by Patrician ENB. 
Concepts from The Witcher 3 have greatly influenced the design of the skyline. Horizons can be seen in the distance giving the player a sense of depth, perspective, and provides a visual landmark for your travels throughout the lands of Skyrim.
The influence of The Witcher 3 can best be seen in Markarth and The Reach where a powerful moonlight may be seen during clear nights.[/center][/size][/font][center][/center][font=Times New Roman][size=5][b][color=#ffd966][center]
Weather Support[/center][/color][/b][/size]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563581092-461702582.jpeg[/img][/font][center][font=Times New Roman][size=3]
Full weather support for [/size][b][size=3][url=https://www.nexusmods.com/skyrim/mods/64651]The Gray Cowl of Nocturnal[/url][/size][/b][size=3].[/size]
[size=3]Stunning sky-lighting and direct lighting, seamless LOD blending, gorgeous blue "1001 Nights" and infernal desert storms.[/size]
[size=3]Experience this wonderful world with the full effects and support of Patrician which provides amazing shaders on all characters too.[/size]
[size=3]Built from scratch and finished to perfection, it's time for you to discover this adventure with Patrician ENB.


[/size][/font][/center][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563615583-303201493.jpeg[/img]

[/font][center][font=Times New Roman][size=3]Full weather support for [/size][size=3][url=https://www.nexusmods.com/skyrim/mods/67559]Darkend[/url][/size][size=3]. [/size]
[size=3]Massive immersive fogs, high speculars, and dramatic interior lightings. Relighting Skyrim and ELE pairs perfectly for Darkend.
All weathers, points lighting, and ambient lighting have been edited to appear better suited for Darkend's distinct atmosphere.
In addition there are improvements to the lava at the end of the mod which can appear unpleasant if you do not have proper weather support.


[/size][/font][/center][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563654194-1199886602.jpeg[/img][/font][center][font=Times New Roman][size=3]
A hidden gem within the community, The World of Rudra pushes the boundaries of what it means to experience a new worlds.
Explore The World of Rudra and its seemingly infinite lands with Patrician ENB.
Built from scratch, all weathers have been polished and injected into the weatherlist to obtain the finest and clearest results.
Sunrises and sky lighting are strong, powerful, and create an impressive display on the hot sands.
LODs are perfectly blended, easily allowing you to appreciate this vast new world.
A perfect destination for taking beautiful screenshots due to the unique luminosity.
Use Google to download the English version 1.75.

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1565356310-1447867462.jpeg[/img]

Full weather support for [url=https://www.nexusmods.com/skyrim/mods/68406]Summerset Isle[/url].
See all Patrician effects in this new vast world. The effects have been precisely edited to fit this new land and compliment the unique textures and meshes.
Specific meshes react to specific shaders, so the ENB was edited for satisfying visuals throughout this new world.
All weathers have been edited to provide with full weather support to give you the best experience throughout your new journey.

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1566145697-416095617.jpeg[/img]

Weather support for [url=https://www.nexusmods.com/skyrim/mods/67103]Vigilant[/url]
Acts 1, 2, 3 & 4
This exceptional mod deserves weather support, and especially the final act which is simply as masterpiece.
The goal was to preserve the original atmosphere of the mod while providing the full benefit of ENB effects with weather support.

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1566763960-478800024.jpeg[/img]

Weather Support for [url=https://www.nexusmods.com/skyrim/mods/87681]The Republic of Maslea[/url]
A new world to explore with a lot of new assets. This new land comes with new textures and meshes. You'll be surprised by the originality of the mod. Patrician ENB supports all new weathers to hightlight unique places like amazing new grottos (with unique textures) and one of the best Oblivion plane i have ever seen. Maximum effects and clarity required! I dedicated time to provide the best lod blending on the main map (island). Well, take your backpack, the adventure begins now!

[/size][/font][/center][font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563665976-468815068.jpeg[/img][/font]

[center][font=Times New Roman][size=3]Patrician ENB supports the Aether Suite & GomaPeroLand.
The Aether Suite is a modern setting and used for screenarchery. Patrician ENB was designed to give Aether Suite a unique set of colors and contrasts to help create the ideal photographic experience. Aether Suite utilizes four unique weathers. Patrician ENB fully supports these weathers by allowing more precise controls and an enhanced sense of style that is unbound to the vanilla set of weathers.

The support for GomaPeroLand is a bit simpler as there is utilization for only one unique weather.
This activates automatically and will give you the ideal conditions for GomaPeroLand. All other weathers will be triggered by NLVA.
[/size][/font][/center]
[center][font=Times New Roman][i][size=3][color=#00ff00]Note:
Some new lands or worlds such as [url=https://www.nexusmods.com/skyrim/mods/75004]Skyrim Underground[/url], [url=https://www.nexusmods.com/skyrim/mods/86630]Hammet's Dungeon Packs[/url],
[url=https://www.nexusmods.com/skyrim/mods/90276]Project AHO[/url],[/color] [url=https://www.nexusmods.com/skyrim/mods/84946/]Beyond Bruma[/url], [color=#00ff00]or[/color] [url=https://www.nexusmods.com/skyrim/mods/37994]Falskaar[/url] [/size][color=#00ff00][size=3]do not need weather support.
These mods are already 100% compatible with [i][color=#00ff00]NLVA [/color][/i]and will use the NLVA weatherlist.
[/size][/color][/i][/font][/center]

[font=Times New Roman][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563583276-951766132.jpeg[/img][/font][center][font=Times New Roman][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563797063-1388346610.jpeg[/img]

Patrician ENB highlights your characters that appears natural and balanced. Natural tones and colors which improve textures and better enhance details. The subsurface scattering (skin shader) has been polished to avoid unnatural tints. Tested on both males and females. Works well for Orcs and Dark Elves too. Results may vary according to the skin mods used.


[/size][/font][/center][font=Times New Roman][font=Times New Roman][color=#ffd966][size=5][b][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563566417-1861699573.jpeg[/img][/b][/size][/color][/font]
[font=Times New Roman][size=3][center]
The beauty of modding Skyrim are the bountiful and well diverse selection of mods.
To enhance your game even further, I recommend discovering high quality textures replacers and other visual enhancers.
I will provide you with an example for weather but I encourage you to really discover for yourself what is out there and find what you like best.

[color=#ffe599][size=4]- Example Weather combo -[/size][/color]

[url=https://www.nexusmods.com/skyrim/mods/75346]Natural Lighting Vivid Atmospherics[/url]
[url=https://www.nexusmods.com/skyrim/mods/15506]Lightning During Thunderstorms[/url]
[url=https://www.nexusmods.com/skyrim/mods/1702]Immersive Skyrim Thunder[/url]
[url=https://www.nexusmods.com/skyrim/mods/37873]Splash of Rain[/url]
[url=https://www.nexusmods.com/skyrim/mods/54349]Skygazer Moons - Masser and Secunda[/url]
[url=https://www.nexusmods.com/skyrim/mods/51869]Etheral Auroras[/url]
Rain texture of your choice
Mist texture of your choice
Sun and sunglare texture of your choice

This is an easy example that is 100% stable and works perfectly with Patrician ENB.
Please use good judgement when curating your mod list.
Understand that some mods may not be FPS friendly, such as heavy rain or snow mods.[/center]
[/size][/font]
[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563539164-302558740.jpeg[/img][size=3]

- All other weather systems like Climates of Tamriel, ELFX Weathers, NLA, Pure Weather, Purity, etc.
- All other lighting systems like Claralux, Climates of Tamriel, ELFX, Luminosity, RLO, URWL, etc. (see sticky note about ELFX)
- Any mods that remove fogs (interior and exterior). Patrician ENB has fog and they must not be removed.
- Spam and spam supporters. If you are part of one these two categories, or both, you are not welcomed to comment or upload any images. I have zero tolerance for this and want no association with these types of people.
[/size]

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563617723-1617201525.jpeg[/img][size=3]

- Relighting Skyrim with ELE allows you to use the highest quality [url=https://www.nexusmods.com/skyrim/mods/8655]SMIM[/url] / [url=https://www.nexusmods.com/skyrim/mods/14227]RCI[/url] chandelier/candlehorn (full 3D) without any interior FPS drop.
In general, this lighting system allows you to use mods that add complex and numerous meshes in interiors without impact on FPS.
- When entering extremely massive dungeons or ruins, you will not encounter any fps drop due to the excellent performance of Relighting Skyrim.
- Patrician ENB has been tested on a pure vanilla Skyrim to gauge the performance ceiling. The results offered great performance however, I still recommend retexturing your game to obtain a better visual experience.
- Patrician ENB comes with a very simple depth of field that is gameplay oriented. This depth of field does not add any tint, is neutral in color, and barely costs any FPS. For screenarchers, use your favorite depth of field from another ENB or other sources.
- Patrician ENB comes "parallax ready". If you include parallax meshes and textures in your game you will see this effect by default.You don't need to change the setting.
- In the Optional Files, I included Skyrim.ini and SkyrimPrefs.ini. These have already been configured for Patrician ENB. Use them if you would like.
- The included enblocal.ini is one of the most stable you can find. I have done tremendous amounts of research on stability in hopes of passing it on to you, the user.
- Patrician ENB has been tested with [url=https://www.nexusmods.com/skyrim/mods/59721]DynDOLOD[/url] and [url=https://www.nexusmods.com/skyrim/mods/62698]TES5LODGen[/url]. To generate LODs, use TES5LODGen if you want almost zero fps drop. Use DynDOLOD to achieve a higher quality. The Medium setting is my recommendation. It's superior to the Low setting and almost identical to the High setting.
- The generated finished product of DynDOLOD is directly proportional to what you put in. Try other LODs other than the standard set provided by DynDOLOD Resources. Enhance your visuals by using higher quality LODs (terrain, objects, trees). 
- The results for generated LODs and Patrician ENB have been perfectly blended. I definitely think that you can disable the depth of field for gameplay and still have excellent visuals.
- In your Skyrim Launcher, I recommend setting Shadows on High or Ultra. Mainly for a better shadows distance.
- Use [url=https://www.nexusmods.com/skyrim/mods/69787]BethINI[/url] for proper ini file generation. Be sure to activate the "ENB" setting, turn off Antialiasing and Anisotropic Filtering, and set ini files to Read-only to prevent any unauthorized changed.
- If you use [url=https://www.nexusmods.com/skyrim/mods/9557]Another Start - Live Another Life[/url] it may be possible that the ENB doesn't trigger the right interior weather when starting out in the prison. To fix this, continue your adventure. The effect will be injected with time or after the next loading screen.
- Blackreach has a unique weather system. Frequently, the correct ENB setting doesn't trigger. I believe that's a bug of the game engine. The correct setting has best chances to trigger according to the door you use to enter Blackreach.
- Patrician ENB supports Solstheim and Dawnguard.
- Patrician ENB works for all PCs. If you are having difficulties due to DirectX compatibility, I recommend you to download DirectX 9.0c [url=https://www.microsoft.com/en-us/download/details.aspx?id=8109]End-User Runtimes (June 2010)[/url] or [url=https://www.microsoft.com/en-us/download/details.aspx?id=35]End-User Runtimes Web Installer[/url]. This is mainly for new computers which may not come with DirectX 9 already installed.

[size=5][color=#ffd966][b]TO DO LIST[/b][/color][/size]
[/size][size=3]- Continuing to improve Patrician ENB
- Inject some shaders for all weathers
- Provide weather support for the amazing [url=https://www.nexusmods.com/skyrim/mods/48467]Beyond Reach[/url]
- Provide weather support for [url=https://www.nexusmods.com/skyrim/mods/9782]Moonpath to Elsweyr[/url]
- If you would like to request a specific mod to be supported, please make a suggestion in the Comments section.
[/size]
[color=#ffd966][size=5][b]CREDITS[/b][/size][/color]
[size=3]- Boris Vorontsov for creating ENB binaries and for allowing the modding community to forge our games
- All the ENBDev members for their creativity and efforts
- Rudy102 for the permission to use and to modify Rudy ENB
- NovakDalton and JawZ for Relighting Skyrim and ELE
- JawZ for the smooth sky mesh
- Mindflux for the Particle Patch for ENB
- Kojak747 for Natural Lighting Vivid Atmospherics
- Mangaclub for Vivid Weathers
- Prod80 for the bloom
- Phinix for the sunsprite
- HDT for the depth of field (initial release)
- Aiyen for the new depth of field
- All the mod creators of the mods recommended
- Bethesda for the original game[/size]

[color=#ffd966][size=5][b]SPECIAL THANKS[/b][/size][/color]
[size=3]- First, I would like to thank all the visitors of my blog, [url=https://skyrimscandal.blogspot.com]Skyrim Scandal[/url].
  You've given me the motivation, a reason to progress, and a community to share with. Thank you!
[size=3]- ZerOxShadows for her patience and for writing and organizing this Nexus page.[/size]
- Dark1Nova for ENB testing, feedback, and free speech.
- DreamerSteamer for ENB testing, feedback and the supportive messages.
- SmokeyBear187 for ENB testing, feedback and being a true bear.
- Again, thank you, Rudy. Without Rudy ENB, Patrician ENB would not exist.

[img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1563628271-1810189214.png[/img]
[/size][/font][img]https://staticdelivery.nexusmods.com/mods/110/images/98610/98610-1564436024-1507815169.jpeg[/img]

Claymore BGM Pack

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step.1 install fantasy soundtrack project mod with nexus mod manager <!!!>: becareful you must check combat replace option! because it make combat bgm folder.
step.2 open claymore bgm pack. [zip] or [7z]
step.3 copy claymore bgm all folders.
step.4 go to skyrim data and search music and go in there.
step.5 and click in fantasy soundtrack project folder and paste all the claymore bgm folder there.

after play game and enjoy! :)

oh btw search at google if you can't find fantasy soundtrack project mod

Hiroyuki Sawano fantasy anime ost

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you need to download 1 mod first and it's same install way like claymore pack

1. install fantasy soundtrack project mod [ click combat replace as well and if you can't find this mod just search at google ] 
2. open hiroyuki sawano ost pack and copy all folder
3. go to skyrim folder search music and get in fantasy soundtrack and paste all sawano ost there
4. play game and enjoy! amazing feels!!! oh yeee

this is not a mod so it's ok
and it's just folders and the pack is you can't install with nexus mod manager
but you can install fantasy soundtrack project with mod manager
just follow the steps for work perfect

enjoy your day.

Mark of Arkay - Death Alternative

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[color=orange][size=5][b]Mark of Arkay - Death Alternative[/b][/size][/color]
[size=2]
Skyrim Special Edition version available [url=http://www.nexusmods.com/skyrimspecialedition/mods/11540/?]here[/url].

[/size][color=#ff0000][b]Update to version 3 requires starting a new game.
[/b][/color]
[youtube]CCvmUeFRrRU[/youtube]
[color=lightgreen][size=4][b]
About[/b][/size][/color]

[color=#d8d8d8][size=3]When you lose all of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. When you don't have enough items or when you choose nothing from the menu, depending on the settings either you die, respawn or the game will exit to the main menu. [/size][/color]

[list]
[*][b][size=3][color=#00ffff]Arkay marks[/color] [/size][/b][i][color=#d8d8d8][size=2]a dark stone which can be found in the loot.[/size][/color][/i]
[*][b][color=#00ffff][size=3]Filled grand soul gems[/size][/color][/b]
[*][b][color=#00ffff][size=3]Filled black soul gems[/size][/color][/b]
[*][b][color=#00ffff][size=3][b]Dragon souls[/b][/size][/color][/b]
[*][b][color=#00ffff][size=3]Gold[/size][/color][/b]
[/list]
[color=#d8d8d8][size=3]You can disable or change the required amount for each item in the mcm menu or set it to zero for cheating.
[color=#d8d8d8]If you don't want to see the menu, you can disable it and trade item automatically, based on their priority. When the menu is disabled,[/color] items with higher priority will be removed first. If two or more items have the same priority, one of them will be chosen randomly. You can change their priority and other settings from the MCM menu.[/size][/color][color=#d8d8d8]
[/color]
[size=3][color=#d8d8d8]You can revive yourself without trading by using one of these Items:[/color]

[/size][list]
[size=3][b][/b][/size][*][b][b][size=3][color=#00ffff]Scroll of revival[/color]  [/size][/b][/b][i][color=#d8d8d8][size=2]If you cast it, you will be revived automatically for one minute.[/size][/color][/i]
[*][b][color=#00ffff][size=3]Scroll of sacrifice  [/size][/color][/b][i][color=#d8d8d8][size=2]If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs.[/size][/color][/i]
[*][b][size=3][color=#00ffff]Healing Potion[/color]  [/size][/b][i][color=#d8d8d8][size=2]When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions.[/size][/color][/i]
[/list][size=3]
[size=3][color=#00ffff][b]Spell[/b][/color][color=#d8d8d8] versions of the scrolls of revival and sacrifice and other spells can be bought from the priest of arkay in Falkreath.[/color]

[color=#d8d8d8][color=#d8d8d8]You can choose to lose some or all of your items, skills or be cursed by arkay before respawning. If you enable this option based on the enabled options you can take back your items or remove the curse by killing the NPC who stoled your items, activating a grand soul gem or your character's dead body which is placed where you died, reviving yourself by sacrificing someone or from a chest boss inside one of the dungeons in the game. [/color][color=#d8d8d8][size=3]You can also toggle losing your items or skills permanently whenever you respawn before finding them.

[color=#d8d8d8]You can choose to be infected with a cursed version of the vanilla [/color][color=#00ffff][b]diseases[/b][/color][color=#d8d8d8] that could progress to more severe versions and could only be cured by paying to an arkay priest.
[/color][/size][/color][/color][/size]
[color=lightgreen][size=4][b]
Compatibility[/b][/size][/color]

[size=3][color=lightgray]This mod should be compatible with almost anything except mods that do the same thing or remove the essential flag from the player.

List of known [/color][color=#ff0000][b]incompatible[/b][/color][color=#d3d3d3] mods:[/color]

[color=#d8d8d8]Death Souls
SM Essential Player
SexLab Defeat (if Bleedout is enabled)
Dragons Souls - Death is Highly Overrated
Death Alternative - Your Money or Your Life
SkyTweak (if Bleedout is enabled in the Scripts page)

[/color][/size][color=lightgreen][size=4][b]Installation[/b][/size][/color]

[size=3][color=lightgrey]Copy files to Skyrim data directory. start the game and change setting from mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash.[/color][/size]

[color=lightgreen][size=4][b]Uninstallation[/b][/size][/color]

[color=lightgrey][size=3]make sure you are not in Falkreath's hall of the dead. Stop the mod then remove its files (if you don't stop it your character remain essential), rebuild your Bashed Patch then use a Save cleaner like [url=http://www.nexusmods.com/skyrim/mods/76776/?]this[/url] to remove its scripts from your save file.
[/size][/color]
[color=lightgreen][size=4][b]Credits[/b][/size][/color]

[color=lightgrey][url=http://skse.silverlock.org/]SKSE Team[/url][/color]
[color=lightgrey]Creators of [url=http://www.nexusmods.com/skyrim/mods/3863/?]SkyUI[/url][/color]
[url=http://www.nexusmods.com/skyrim/users/4522213/?]Saerileth[/url][color=#d3d3d3] for Arkay mark model and texture
[/color][color=lightgrey]hilaribad for LevelUpEventPlugin[/color]
[/size]
[youtube]4bMAE_s87K0[/youtube]

Traducao Pt-Br Animated Armoury

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[font=Comic Sans MS][center]Este fantástico mod faz uma coisa que eu pensar ser impossível nesses anos na comunidade, adicionar animações especificar para novos arquétipos de armas.

Meus queridos além de adicionar novas armas com animações, ela são distribuídas pelo jogo aos npcs que usam as mesmas animações. além de cada tipo de arma ter usa singularidade com vantagens e desvatagens.[/center]

[color=#1e84cc][size=4]Floretes[/size][/color]

Você curte os 3 mosqueteiros? agora você pode buildar um espadachim com uma arma igual a  aquela, tendo o dano menor, mas tendo chance critica , alcance e velocidades maiores.

Se beneficia das perks de Espada de Uma-Mão.

[color=#dd7e6b][size=4]Piques[/size][/color]

Estilo lança que você apunhala seus inimigos de longe, tendo menos dano que uma Grande Espada, mas alcance e velocidade superior a ela.

[font=Comic Sans MS]Se beneficia das perks de Machado de Duas-Mãos.[/font]

[color=#ff00ff][size=4]Alabardas[/size][/color]

Uma lança/machado de longa alcance que é mais rapida que uma Grande Espada e tem maior alcance que um Machado de Batalha.

[font=Comic Sans MS][font=Comic Sans MS]Se beneficia das perks de Machado de Duas-Mãos.[/font][/font]

[color=#e69138][size=4]Bastões[/size][/color]

Um novo estilo de arma que ataca em velocidade normal, porém mais rápido que um martelo de guerra e tem ataques de poder composto(2 ou 3 golpes em um ataque de poder), util se você quer criar um build de monge com ataques devastadores.

[font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS]Se beneficia das perks de Martelo de Duas-Mãos.[/font][/font][/font]  Obs: Se você utiliza Sky UI ou similar, ele pode aparecer como Grande Espada, mas é considerado na categoria de Martelo de Guerra.

[/font][center][font=Comic Sans MS][size=5]Requisitos[/size]

DLC Dawnguard
DLC Dragonborn

[url=https://www.nexusmods.com/skyrim/mods/72910][/url][url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury[/url]

[size=5][b]
[/b][/size][size=5][b]Créditos e agradecimentos[/b][/size]

[b][i][url=https://www.nexusmods.com/skyrim/users/4291352]

[/url][url=https://www.nexusmods.com/skyrim/users/115378][/url][url=https://www.nexusmods.com/skyrim/users/3127912]NickaNak[/url] [/i]por criar o MOD
[u][i]Komodoro[/i][/u] por traduzir o MOD[/b]


[/font][/center]

Anywhere House

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[b][color=#ff0000][size=6]IN FIRST[/size][/color][/b]
Sorry, I'm Japanese. So, my English is [color=#ff7700]not good[/color]...

[b][color=#ff0000][size=6]DESCRIPTION[/size][/color][/b]
This is very simple MOD. Add portable player only house. (Follower can't enter)
Sometimes, you will encounter it naturally in shops.
Leveled Lists are contributed via script so no merging needed.

This is compatible with SE!

[color=#ff0000][size=6][b]REQUIREMENTS[/b][/size][/color]
All of DLC
Campfire - Complete Camping System : [url=https://www.nexusmods.com/skyrim/mods/64798]LE[/url], [url=https://www.nexusmods.com/skyrimspecialedition/mods/667]SE[/url]

[color=#ff0000][size=6][b]HOW TO USE[/b][/size][/color]
[size=5][b]Enter[/b][/size]
1) Buy "Warp Pipe Capsule" at a misc vendor.
2) Set like a Camping Goods.
3) Activate Red Pipe.

[size=5][b]Exit[/b][/size]
1) Find the Exit Door.
2) Activate door.

[size=5][b]Pick Up[/b][/size]
1) Exit from house.
2) Activate Blue Capsule.
3) Pick up like a Camping Goods.

[color=#ff0000][size=6][b]DATA[/b][/size][/color]
[size=5][b]Hall[/b][/size]
[list]
[*]8 Fertile Soils
[*]Wood Chopping Block
[*]4 Weapon Plaques
[/list]

[size=5][b]Crafting Room[/b][/size]
[list]
[*]Alchemist's Cauldron : Can be wielded as Blacksmith Forge(include Skyforge and Dawnguard Forge), cooking pot, oven, Campfire Item, Smelter, Tanning Rack and Extra.
[*]Alchemy Lab
[*]Arcane Enchanter
[*]Grindstone
[*]Staff Enchanter
[*]Strong Box
[*]Workbench
[/list]
Extra : Soul Gem converter, Craft Unenchanted Staff, Craft Spider Scroll, Craft Ingredient and Craft Misc Item.
[list]
[*]Soul Gem converter : Upgrade or Downgrade Soul Gem. (EX. 2 Petty <--> 1 Lesser, 2 Grand <--> 1 Black) And 5 kind of Soul Gem Fragment -> 1 Black.
[*]Craft Unenchanted Staff : 1 Broom, 1 Common Soul Gem. (Any kind of Staff)
[*]Craft Spider Scroll : Ex. 1 Damaged Albino Spider Pod, 1 Ruby -> Exploding Flame Spider
[*]Craft Ingredient : Ex. 1 Salt Pile, 1 Ruby -> 1 Fire Salts, 1 Daedra Heart <--> 2 Human Heart
[*]Craft Misc Item : Ex. 2 Firewood -> 1 Broom, 1 Albino Spider Pod <--> 2 Damaged Albino Spider Pod
[/list]

[size=5][b]Planting Room[/b][/size]
[list]
[*]8 Fertile Soils
[*]Grain Mill
[/list]

[size=5][b]Weapon Rack Room[/b][/size]
[list]
[*]12 Weapon Rack
[*]Practice Dummy
[/list]

[size=5][b]Private Room[/b][/size]
[list]
[*]1 Safe
[*]2 Wardrobe
[*]9 Divine Shrine
[*]Bath : Just the atmosphere.
[*]Bed
[/list]
[b][color=#ff0000][size=6]CREDITS[/size][/color][/b]
Screen Shot : Thanks for ALL of MODDER.

DFO Ghost Arm Race

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[size=4]A really Messy made custom race that add DFO's Male Slayer Ghost Arm race to Skyrim.
this is my first mod, i'm sorry.  advices/suggestions are appreciated

[b][color=#00ffff]Current Version[/color]
[/b][/size][size=4]
Vampire race is stil in testing
NO female's models YET
Has Nord's default spells/powers
Shackle's Model and Textures are HIDEOUS/unsightly
hands's textures are a little bit weird for some reason

[color=#ea9999][b]Future Plans[/b]
[/color]
Add more in-game Photos
Remodel Shackles and their's Textures
Add all of Male Slayer's Subclasses (Including Dark Knight) to different races (Different Skins of course)
Add unique powers to each race/class
Maybe actual skills with animations from DFO. Maybe.
 
[/size]

Smaller Frost Atronachs

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[size=3][b][color=#ffff00]There's a mod that does the same thing but a [url=https://www.nexusmods.com/skyrim/mods/28570]slightly larger size[/url]. Gonna leave my up since the sizes are noticeably different enough.

[/color][/b][url=https://www.nexusmods.com/skyrimspecialedition/mods/29252]Special Edition version is available.[/url][/size]

Changes the scale of frost atronachs to be about the size of an adult Nord. Personally, I always found them annoyingly large. Not sure about the lore aspect, but it's nice having them fit in doors. Use this all you want in your own mods. Took me 2 minutes to make so I don't mind. Bonus points for crediting.

To install, place plugin in the Data folder and active it in the mod manager. Same as most mods.

Skyrim Unbound Reborn

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[size=2][size=3][url=https://www.nexusmods.com/skyrimspecialedition/mods/27962]SE VERSION[/url]
[/size]
[рашн дескрипшн]
[spoiler]Это модифицированная версия [url=https://www.nexusmods.com/skyrim/mods/71465]Skyrim Unbound[/url] от [/size][size=2][url=https://www.nexusmods.com/skyrimspecialedition/users/3488499]chinagreenelvis[/url].
Если вы по какой-то невероятной причине не знаете, что такое [b]Skyrim Unbound[/b], то пора бы наконец взяться за это дело, и тут я советую вам начать со [url=https://www.nexusmods.com/skyrimspecialedition/mods/6532]страницы оригинального мода[/url], а потом вернуться сюда. [url=https://www.nexusmods.com/skyrimspecialedition/mods/27115](тут есть русское описание, хоть и наскоро переведенное)[/url][/size]
[size=2][size=2][size=2]Изменения по большей части касаются стартовых опций.[/size] Некоторые вещи, конечно, являются делом вкуса. Перейдем же к списку изменений (наконец-то)...[/size][line]
[center][size=4][b]ИЗМЕНЕНИЯ[/b][/size][/center]

[b][color=#6d9eeb]ОБНОВЛЕНО[/color][/b]

Оригинальный [b]Skyrim Unbound[/b] не наследует ни одного исправления из неофициального патча. Ну, больше нет. Теперь [b]Skyrim Unbound[/b] выглядит так, будто он изначально создавался с учетом [b]USLEEP[/b]. Не только плагин, но и скрипты были пропатчены для [b]USLLEP[/b] (объединены изменения). [/size][size=2]

Список объединенных скриптов:
[spoiler][i]dbsanctuarywordwalltriggerscript
dlc1wordwalltriggerscript
dlc2wordwalltriggerscript
mqkilldragonscript
QF_dunAngarvundeQST_0007EDE5
qf_mq102_0004e50d
qf_mq104b_0002610c
qf_mq105_000242ba
qf_mq106_00032926
tif__000a7b1e
wordwalltriggerscript[/i][/spoiler]
[size=3]
[color=#6d9eeb][size=2][b]ПЕРЕВОД[/b][/size][/color][/size]

MCM теперь использует перевод через текстовый файл.


[b][color=#6d9eeb]УДАЛЕНО[/color][/b]

Удалены все non-SkyUI функции (потому что [url=https://www.nexusmods.com/skyrim/mods/29440]есть моды[/url], чтобы вернуть ванильный интерфейс, при этом оставив MCM, если вам по какой-то причине не нравится SkyUI).

Удалена самая бесполезная функция - выбор имени персонажа (На самом деле она имеет проблемы с переводом через файл).

Удалено увеличение цены на Дом Теплых Ветров. Цены на дома действительно низкие в ванильной игре, но это относится ко всем домам и уже есть моды,
которые делают это.[/size][size=2][color=#6d9eeb][size=3][b]
[size=2]

РАЗНОЕ[/size][/b][/size][/color]

Помимо основных изменений, о которых я расскажу далее, были изменены различные мелочи (не уверен, что это полный список):
> Уведомления об окончании задержки драконов теперь опциональны и отключены по умолчанию.
> Различные текстовые иизменения в MCM
> Чекбоксы рядом с "Начать свое приключение"и "Меню создания персонажа"были заменены на кликабельный текст.
> Опция "Сверхъестественность" (Переименована в "Болезнь") и настройки задержки драконов были перенесены на первую страницу, а "Меню создания персонажа"на последнюю.
> При снятии головного убора на время создания персонажа и его повторной экипировке больше не будет отображаться уведомление.
> Убрано (по всей видимости, забытое автором) отладочное сообщение с номером стартовой локации.
> Добавлены описания и объекты меню к способностям отладки.
> Пресеты не применяются сразу после выбора, вы должны нажать на "Применить" (что позволяет быстро применять пресеты несколько раз). При наведении на этот параметр внизу будет отображаться описание пресета.
> Пресеты не только обновлены, чтобы использовать новую функциональность, но и немного изменены.
> Стартовый маркер рядом с криптой в Айварстеде был перемещен на крыльцо таверны.
[size=2]> Два стартовых маркера в Фолкрите были опущены до уровня земли, так что вы больше не будете сваливаться с неба.[/size]
> Различные технические изменения


[color=#6d9eeb][b]НАЧАЛО ИГРЫ[/b][/color]

Меню создания персонажа теперь будет открыто в кастомной комнате, вместо коридора Хелгена.

После ввода имени персонажа вам будет предоставлен выбор:
[b]Продолжить[/b] - Телепортация к стартовой локации (то, что обычно происходило раньше).
[b]Сменить снаряжение[/b] - Все предметы и заклинания будут добавлены заново (как при использовании способности отладки), после чего выбор будет предоставлен снова. Эта опция ранее была доступна только в QuickStart Mode.
[b]Остаться здесь[/b] - Вы можете остаться в стартовой комнате, если вам нужно настроить какие-то вещи из других модов, прежде чем вы начнете игру. Чтобы начать игру, нажмите Enter (вне интерфейса). Вы получите уведомление на экране и запись в журнале об этом.[color=#6d9eeb][size=3][b]


[/b][size=2][b][color=#00ff00][v1.2+][/color] СТАРТОВЫЕ ЛОКАЦИИ[/b]
[color=#ffffff]
Стартовые локации в дикой местности были полностью заменены (19 на 21). Большая часть старых локаций являлась лагерями охотников\рыбаков, и ни одна из опций не спавнила вас просто в лесу\поле\т.п. Одна из локаций находилась в лагере изгоев, где вас часто могли сразу же заметить и атаковать. Таким образом, старые опции не имели единства и являлись универсальными, т.е. не имели смысла для большинства персонажей (что, черт возьми, мой воин-маг делает в лагере охотников?).
Новые стартовые локации представляют собой различные места в дикой местности: леса и равнины, морское побережье, реки и озера, дороги и развилки дорог.

Опция "Лагерь"разделена на "Лагерь Имперцев"и "Лагерь Братьев Бури", позволяя вам выбрать случайный лагерь одной из сторон конфликта. При этом военные лагеря, так же как и орочьи крепости, больше не будут случайно выбраны, если стартовая локация установлена в случайную или владение, так как эти локации не имеют смысла для большинства персонажей.

Удалена опция старта в Таверне "Неловкий Саблезуб". Это таверна, которая находится в форте, где вы спавнились в окружении бандитов.[/color][/size][b][size=2]


ЗАКЛИНАНИЯ[/size][/b][/size][/color]

Раньше при выборе одной школы магии дважды вы получали одно заклинание новичка и одно заклинание ученика (для которого у вас могло не хватать магии). Теперь вы получите два разных заклинания уровня новичка. На мой взгляд, это более логично и сбалансированно.

Заклинание "Оживление зомби"доступно для выбора из меню. Раньше оно могло быть дано игроку только при выбора школы колдовства дважды (хотя это заклинание уровня новичка).

Добавлен ярлык для быстрого включения выбора заклинаний.


[b][color=#6d9eeb]ИМУЩЕСТВО[/color][/b]

В оригинальном [b]Skyrim Unbound[/b] вариативность имущества ограничивается тем, сколько единиц зелий, вина, овощного супа и мяса хоркера вы получите. Нет вариативности еды и набор предметов всегда одинаков, без возможности отключить определенный тип предметов.
Золото имеет большой диапазон (0-2500), и единственным способом установить более конкретное количество является опция для точной настройки золота. В итоге золото либо абсолютно случайно, либо абсолютно точно.
Я убрал unimmersive опцию для точной установки количества золота и добавил три варианта имущества: Poor/Common/Noble. Каждая опция имеет свой установленный диапазон для количества золота и предметов. Получаемая еда и зелья зависят от выбранного набора предметов, например Poor не содержит зелий, а Noble может дать не только cлабые, но и обычные зелья.

Были добавлены опции для переключения отдельных типов предметов. Выключите зелья, если хотите сделать ваш старт сложнее, или, возможно, ваш вампир не нуждается в человеческой пище? А если ваш персонаж - суровый воин, которому неведомо искусство взлома, вы можете отключить отмычки. Кроме еды и напитков, все предметы можно установить на случайные, с шансом в 50%.
Вы можете также включить колун, который будет полезен с [b]Campfire[/b] и подобными модами[size=2], и кирку.[/size][size=2]
[/size]

Все настройки имущества перенесены на отдельную вкладку.
Теперь используются уровневые списки.


[color=#6d9eeb][b]ОРУЖИЕ[/b][/color]

Помните этот длинный и неудобный список оружия в оригинальном [b]Skyrim Unbound[/b]? Несмотря на внушительную длинну, которая делает долгим поиск нужной
комбинации оружия, он не является исчерпывающим (как насчет, например, боевого молота, двух топоров или булавы со щитом?).
Ну, больше нет. Выберите тип оружия в левой части страницы (Можно выбрать все сразу), оставьте его случайным или выберите конкретное оружие в правой части. Оставьте случайной или выберите комбинацию с одноручным оружием: Одиночное, щит или двойное. Множество новых комбинаций, и вам не нужно
искать их в длинном списке.

В ванильном [b]Skyrim Unbound[/b] вы всегда получаете железное оружие. Даже для эльфийской или стальной пластинчатой брони.
Ну, больше нет (правда, я убрал оба варианта брони...). Материал оружия зависит от выбранной брони (относится и к случайному выбору), например, при выборе стальной брони вы получите стальное оружие. Свое оружие получила имперская броня, броня изгоев и редгардская одежда. Эти сеты не имеют полного комплекта оружия в ванильном Skyrim, поэтому при выборе, например, булавы, когда выбрана броня изгоев, вы получите обычную булаву (см. раздел [b]РАНДОМИЗАЦИЯ[/b]).


[color=#6d9eeb][b]БРОНЯ[/b][/color]

Одно меню с длинным списком разделено на два: для выбора типа брони и конкретной брони.
Были добавлены две опции рандомизации головного убора: Не-по-умолчанию и Не-капюшон, которые случайно выбирают головной убор между двумя
вариантами.
Для тех, кто не хочет получать кожаную\стальную броню на первом уровне, добавлена опция "Только броня низкого уровня", которая ограничивает рандомизацию, чтобы выбирать только между самой слабой броней.

Cледующие варианты брони были удалены:
[/size][list]
[*][size=2][i]Броня офицера Братьев Бури[/i][/size]
[*][i][size=2]Ламеллярная броня[/size][/i]
[*][i][size=2]Эльфийская броня[/size][/i]
[*][i][size=2]Древняя нордская броня[/size][/i]
[*][i][size=2]Стальная пластинчатая броня[/size][/i]
[/list][size=2]
Следующие варианты брони были добавлены:
[/size][list]
[*][i][size=2]Одежда торговца (вынесено в отдельный вариант из Обычной одежды)[/size][/i]
[*][size=2][i]Одеяние монаха[/i][/size]
[*][i][size=2]Темное одеяние[/size][/i]
[*][i][size=2]Одежда шахтера[/size][/i]
[*][i][size=2]Вампирская броня[/size][/i]
[*][i][size=2]Одеяние вампира[/size][/i]
[*][size=2][i]Прочная железная броня[/i][/size]
[*][size=2][i][i][size=2]Имперская клепаная броня[/size][/i][/i][/size]
[/list][size=2]
Некоторые сеты брони были скорректированы. Под капотом система выбора брони и оружия была переделана, чтобы использовать уровневые списки, что позволяет настраивать существующие сеты брони вне скрипта.


[color=#6d9eeb][b]РАНДОМИЗАЦИЯ[/b][/color]

Рандомизация имеет некоторые условия, что делает ее чем-то похожей на "Авто". Эти условия призваны исключить нелогичные или странные комбинации. Некоторые могли существовать в оргинальном [b]Skyrim Unbound[/b], некоторые вызваны новой функциональностью. Например:
[/size][list]
[*][size=2]Если вы выбрали робу как одежду, то вы всегда будете получать два заклинания (когда они установлены на случайные).[/size]
[*][size=2]Если вы выбрали тяжелую броню, то вы не получите кинжал как одноручное оружие.[/size]
[*][size=2]Вы не получите кинжал + щит, если не выбрали эту комбинацию самостоятельно.[/size]
[*][size=2]Выбор любой одежды предотвратит получение щита, поскольку щит является частью брони, и это выглядит странно.[/size]
[*][size=2]Poor предметы не могут быть получены (когда установлено на рандом), когда выбрана богатая одежда или одежда торговца.[/size]
[/list][size=2]
Как уже было упомянуто, если была выбрана фракционная броня, вы получаете фракционное оружие. К сожалению в игре нет таких предметов как Боевой молот изгоев или Имперский кинжал, поэтому, когда оружие выбрано как случайное (относится как к полному рандому, так и к рандому в рамках выбранного типа оружия), [b]Skyrim Unbound[/b] будет выбирать один из существующих вариантов (Опция одноручного оружия также будет подобрана).
Например, имперская броня даст имперский лук или меч + щит при полном рандоме; имперский меч, когда выбрано случайное одноручное оружие ; меч + щит, когда выбраны случайное одноручное оружие и случайная опция одноручного оружия.

Необычные комбинации всегда могут быть выбраны вручную, и здесь новый функционал дает больший простор для воображения.
[/size][line][size=2]
[center][size=4][b]УСТАНОВКА И СОВМЕСТИМОСТЬ[/b][/size][/center]


[color=#6d9eeb][b]УСТАНОВКА[/b][/color]

Требуется последняя версия [url=https://skse.silverlock.org/]SKSE[/url] и [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url].
Требуется [/size][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/71214]USLEEP[/url].[/size][/size][/size]

Установите с вашим мод-менеджером.
Установщик имеет следующие опции:
[i]Player is Female by Default [/i]- то же самое, что и [url=https://www.nexusmods.com/skyrimspecialedition/mods/20635]Avoid the Wait When Changing to Female in Character Creation[/url], с пересылкой всех изменений из [b]Skyrim Unbound[/b].
[b][color=#6d9eeb]

СОВМЕСТИМОСТЬ[/color][/b][/size][size=2]
[/size][size=2][size=2]
Основные принципы:
1. Убедитесь, что Skyrim Unbound перезаписывает конфликтующие скрипты из других модов, и никакие другие моды не перезаписывают скрипты из Skyrim Unbound. В зависимости от конкретного скрипта, вы получите негативные последствия - от неработающих функций не-драконорожденного персонажа, до сломанного старта вообще.
2. xEdit поможет вам определить порядок загрузки. Общая рекомендация - расположите Skyrim Unbound.esp ближе к концу вашего списка плагинов. Как вы можете видеть ниже, в комментариях к патчам, Skyrim Unbound должен иметь приоритет над многими модами.
Конечно, все патчи, опции и аддоны должны быть расположены после основного плагина Skyrim Unbound.
[size=2]3. Это несовместимо с другими модами альтернативного старта. Звучит логично, не правда ли?[/size]

[/size]Установщик имеет следующие патчи:[/size]
[i][size=2][size=2][size=2][size=2]CCF  - [/size][/size][/size][/size][/i][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/43053]Clothing and Clutter Fixes[/url][/size][/size][/size][/size][i][size=2][size=2][size=2][size=2]
AOS - [/size][/size][/size][/size][/i][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/43773]Audio Overhaul for Skyrim[/url][/size][/size][/size][/size][i][size=2][size=2][size=2][size=2]
[size=2][size=2][size=2][size=2][i]GDO[/i] - [/size][/size][/size][/size][/size][/size][/size][/size][/i][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/23390]Guard Dialogue Overhaul[/url] [/size][/size][/size][/size][/size][/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2]- работает с GDO Redux[/size][/size][/size][/size][/size][/size][/size][/size][i][size=2][size=2][size=2][size=2]
[/size][/size][/size][/size][/i][size=2][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/3850]The Choice Is Yours[/url][/size][/size][/size][/size][/size][i][size=2][size=2][size=2][size=2]
WWLMG -[/size][/size][/size][/size][/i][size=2][size=2][size=2][size=2] [url=https://www.nexusmods.com/skyrim/mods/38129/]Word Wall Learning More Glorious[/url] [Greybeard Meditation - Dynamic][/size][/size][/size][/size][i][size=2][size=2][size=2][size=2] - [/size][/size][/size][/size][/i][size=2][size=2][size=2][size=2]Самостоятельный[/size][/size][/size][/size][i][size=2][size=2][size=2][size=2]
DSAMG - [/size][/size][/size][/size][/i][size=2][url=https://www.nexusmods.com/skyrim/mods/13850?tab=files]Dragon Soul Absorb More Glorious[/url] [Ritual Spell]

Установщик имеет следующие аддоны:
[url=https://www.nexusmods.com/skyrim/mods/84946]Beyound Skyrim - Bruma[/url] - позволяет выбрать Бруму как стартовую локацию.
[/size]
[size=2][size=2][size=2]Что касается совместимости со старыми патчми, то они должны быть рассмотрены и при необходимости обновлены. Правда... я практически не видел патчей для Skyrim Unbound.
[/size][url=https://www.nexusmods.com/skyrim/mods/59937/?tab=files]Skyrim Unbound - Open Cities Patch [Open Cities - Patch Central] [/url]должен быть совместим.[/size]

Совместимость с другими модами:
[url=https://www.nexusmods.com/skyrim/mods/19281]Requiem - The Roleplaying Overhaul[/url] - Поместите Skyrim Unbound.esp после Requiem. Патч не требуется.
[url=https://www.nexusmods.com/skyrimspecialedition/mods/159]EBQO - Even Better Quest Objectives[/url] - Я включил все конфликтующие текстовые изменения EBQO. Поместите Skyrim Unbound.esp после EBQO. Патч не требуется.
[size=2][size=2][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/2475]Not So Fast - Main Quest[/url] - Несовместимо (наверняка патч возможен, но я не планирую это)[/size][/size][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/6371?tab=posts]Unlocking Shouts Cost One Soul[/url] - Неа
[/size][/size][/size][/size][/size][/size][url=https://www.nexusmods.com/skyrim/mods/95138]AIM FIX[/url] - Используйте "compatibility patch for non-vanilla start"со страницы AIM FIX.[/size][/size][/size][/size][/size][/size]

[/size][size=2][size=2]
[color=#6d9eeb][b]РЕКОМЕНДУЕМЫЕ МОДЫ[/b][i]
[/i][/color][url=https://www.nexusmods.com/skyrim/mods/98250]
Misc Dialogue Edits[/url] - настраивает максимум диалогов, относящихся к драконам, для должного погружения в мир без драконов или до тех пор, пока драконы еще не появились [/size][/size][size=2][size=2][size=2][size=2](да, [b]Skyrim Unbound[/b] уже охватывает некоторые диалоги, но далеко не все). Другие изменения также достойны внимания.
[/size][/size][/size][/size][line][size=2]
Все мы хотим сделать Skyrim Unbound лучше, поэтому пожалуйста сообщайте о любых багах\проблемах\несовместимостях, которые вы обнаружили. Мне интересно ваше мнение и идеи. Я, конечно, не обязан удовлетворять все запросы, но вы должны попытаться.

Не стесняйтесь загружать свои патчи или модификации (или я могу добавить их в установщик или в опциональные файлы).
[line][/spoiler]
(sorry for half-machine translation)


[/size][size=2][size=2]It's a modified version of [/size][/size][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/71465]Skyrim Unbound[/url][/size] by [/size][size=2][url=https://www.nexusmods.com/skyrimspecialedition/users/3488499]chinagreenelvis[/url].
If you for some incredible reason do not know what is [b]Skyrim Unbound[/b], then it's time to finally take up the case, and then I advise you to start with[url=https://www.nexusmods.com/skyrimspecialedition/mods/6532] original mod page [/url]and then come back here.
The changes mostly relate to the start options. Some things, of course, are a matter of taste. Let's move on to the list of changes (finally)...
[line][center][size=4][b]
CHANGES[/b][/size][/center]
[/size][/size]
[size=2][size=2][size=2][b][color=#6d9eeb]UPDATED[/color][/b]

The original [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][b]Skyrim Unbound[/b][/size][/size][/size] does not inherit any fixes from the unofficial patch. Not anymore. Now [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][b]Skyrim Unbound[/b][/size][/size][/size] looks like it was originally created with the [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][b]USLEEP[/b][/size][/size][/size] in mind. Not only the plugin have been patched, scripts also have [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][b]USLEEP[/b][/size][/size][/size] changes now.[/size][/size][/size][size=2][size=2][size=2]

List of merged scripts:
[spoiler][i]dbsanctuarywordwalltriggerscript
dlc1wordwalltriggerscript
dlc2wordwalltriggerscript
mqkilldragonscript
QF_dunAngarvundeQST_0007EDE5
qf_mq102_0004e50d
qf_mq104b_0002610c
qf_mq105_000242ba
qf_mq106_00032926
tif__000a7b1e
wordwalltriggerscript[/i][/spoiler]
[size=3]
[/size][color=#6d9eeb][b]TRANSLATION[/b][/color]

MCM now uses translation via text file.


[b][color=#6d9eeb]REMOVED[/color][/b]

Removed all non-SkyUI functions (since[url=https://www.nexusmods.com/skyrim/mods/29440] there is mods[/url] to bring back vanilla interface and leave MCM, if you don't like SkyUI by some reason).

Removed the most useless function - character name selection (actually it has issues with translation via file).

Removed the increase[/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2] of[/size][/size][/size] Breezehome price. House prices are really low in the vanilla game, but this applies to all homes and there are already mods that do this.[/size][/size][/size][size=2][color=#6d9eeb][size=3][b]
[/b][/size][/color][/size]

[size=2][size=2][size=2][color=#6d9eeb][size=3][b][size=2]MISC[/size][/b][/size][/color]

[/size][/size]In addition to the main changes, which I'll talk about later, various little things have been changed (not sure if this is a complete list):
> Notifications about dragons delay end are now optional and disabled by default.
> Various text changes in MCM.
> The checkboxes next to "Begin Your Adventure" and "Race Menu" have been replaced with clickable text.
> The "Supernature" option (Renamed to "Disease") and dragon delay options was moved to the first page, "Race Menu" option moved to the last page.
> When unequipping the headwear before Race Menu and when re-equipment, notification no longer will be displayed.
> Removed (apparently forgotten by the author) debug message with the starting location number.
> Added descriptions and menu objects to debug abilities.
> Presets are not applied immediately after selection, you have to click on "Apply" (which allows you to quickly apply presets multiple times). When you highlight this option, the preset description will be displayed at the bottom.
> The presets are not only updated to use the new functionality, but also slightly modified.
> The starting marker next to the crypt in Ivarsted was moved to the porch of the tavern.
[size=2]> Two starting markers in Falkreath was moved down to the ground level, so you won't fall from the sky.[/size]
> Various technical changes.

[color=#6d9eeb][b]
GAME START[/b][/color]

[/size][size=2][size=2]The character creation menu will now be opened in the custom room, instead of the Helgen corridor.

[/size]After entering the name of the character you will be given a choice:
[b]Continue[/b] - Teleport to the starting location (what normally happened before).
[b]Reload gear[/b] - All items and spells will be re-added (as with the debug ability), after which the choice will be given again. This option was previously only available in QuickStart Mode.
[b]Stay here[/b] - You can stay in the starting room if you need to customize some things from other mods before you start the game. To start the game, press Enter (out of the interface). You will receive a notification on the screen and a log entry about it.[color=#6d9eeb][size=3][b]
[size=2]

[color=#00ff00][v1.2+][/color] STARTING LOCATIONS

[/size][/b][color=#ffffff][size=2]The starting locations in the wilderness were completely replaced (19 by 21). Most of the old locations were the hunters\fishermens camps and there was no options to spawn you just in the forest\field\etc. One of the locations was the Forsworn camp, where you often can immediately become detected and attacked. So the old options didn't have integrity and were not universal, i.e. didn't make sense for most characters (what the hell is my warrior-mage doing in a hunter camp?).
New starting locations are various places in the wilderness: forests and plains, sea coast, rivers and lakes, roads and crossroads.

The "Camp" option is splited into "Imperial Camp" and "StormCloak Camp", allowing you to select a random camp of one of the sides of the conflict. Also, military camps, as well as orcish strongholds, will no longer be randomly selected if the starting location is set to random or hold, as these locations do not make sense for most characters.

Removed the option to start in the Stumbling Sabrecat Inn. This is a tavern, which is located in the Fort, where you were spawned surrounded by bandits. [/size][/color] [/size][/color][/size]
[size=2][color=#6d9eeb][size=3][b][size=2]

SPELLS[/size][/b][/size][/color]

Previously, when choosing one magic school twice, you get one novice spell and one apprentice spell (for use which you might not have enough magic). Now you will get two different novice level spells. In my opinion, it is more logical and balanced.

"Raize Zombie" spell is now available for selection from the menu. Previously, it could only be given to a player when selecting a conjuration school twice (although this is a
novice level spell).

Added a shortcut to quickly activate the spell selection.

[/size]
[size=2][size=2][size=2][b][color=#6d9eeb]WEALTH[/color][/b][/size]

In the original [size=2][size=2][size=2][b]Skyrim Unbound[/b][/size][/size][/size], the variability of the starting inventory is limited by how many units of potions, wine, vegetable soup, and horker meat you get. No food
variability and the set of items is always the same, without the ability to disable a certain type of items.
Gold has a large range (0-2500) and the only way to set a more specific amount is the option to set the gold to specific value. As a result, the gold is either absolutely random or absolutely definitely.
I removed the unimmersive option to set the amount of gold and added three wealth variants: Poor/Common/Noble. Each option has its own set range for the amount of gold and items. The resulting food and potions depend on the selected item set, for example, Poor does not contain potions, and Noble can give not only weak, but also standart potions.

Options [size=2][size=2]to toggle individual item types[/size][/size] have been added. Turn off potions if you want to make your start harder, or maybe your vampire doesn't need human food? And if your character is a rough warrior who does not know the art of lockpicking, you can turn off the lockpicks.
Except food and drinks, all items can be set at random, with a chance of 50%.
You can also get a woodcutter's axe that will be useful with [/size][/size][size=2][size=2][size=2][size=2][size=2][b]Campfire[/b][/size][/size][/size] or similar mods, and a pickaxe.

All wealth settings have been moved to a separate tab.
Now uses leveled lists.

[/size][/size]
[size=2][size=2][size=2][color=#6d9eeb][b]WEAPONS[/b][/color]

Remember that long and inconvenient list of weapons in the original[/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2] [b]Skyrim Unbound[/b][/size][/size][/size]? Despite the impressive length, which makes it a long search for the needed combination of weapons, it is not exhaustive (how about, for example, a warhammer, two axes or a mace with a shield?).
Not anymore. Select the type of weapon on the left side of the page (you canselect all at once), leave it random or select a specific weapon on the right side. Leave random or choose a one-handed weapons [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2]combination[/size][/size][/size]: Single, shield or dual. Lots of new combinations and you don't need to search for them in a long list.

In vanilla Skyrim Unbound you always get iron weapons. Even for elven or steel plate armor.
Well, not anymore (The only thing is I removed both this armors...). The material of the weapons depends on the selected armor (applies to random selection too), for example, when choosing steel armor you will get a steel weapon. Specific weapon were defined for Imperial armor, forsworn armor and redguard clothes. These sets don't have a full set of weapons in vanilla Skyrim, so when you select, for example, a mace, when you select forsworn armor, you will get a standart mace (see [b][size=2][size=2][size=2]RANDOM[/size][/size][/size][/b] section).


[color=#6d9eeb][b]OUTFIT[/b][/color]

One menu with a long list is divided into two menus: one for armor type and one for a specific outfit.
Two headgear randomization options were added: Non-default and Non-hooded, which randomly choose the headgear between the two options.
For those who do not want to get leather\steel armor on the first level, were added the [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2]"Low-Level Armor Only" [/size][/size][/size]option, which limits the randomization to choose between the weakest armors.

The following armor options have been removed:
[/size][/size][/size][list]
[*][i][size=2]Stormcloak Officer Armor [/size][/i]
[*][i][size=2]Scaled Armor[/size][/i]
[*][i][size=2]Elven Armor[/size][/i]
[*][i][size=2]Ancient Nord Armor[/size][/i]
[*][i][size=2]Steel Plate Armor[/size][/i]
[/list][size=2][size=2][size=2][size=2]
The following armor options have been added:[/size][/size][/size]
[/size][list]
[*][i][size=2]Merchant Clothes (moved in a separate option from Common Clothes)[/size][/i]
[*][i][size=2]Monk Robes[/size][/i]
[*][i][size=2]Dark Robes[/size][/i]
[*][i][size=2]Miner Clothes[/size][/i]
[*][i][size=2]Vampire Armor[/size][/i]
[*][i][size=2]Vampire Clothes[/size][/i]
[*][i][size=2]Iron Banded Armor[/size][/i]
[*][i][size=2]Imperial Studded Armor[/size][/i]
[/list][size=2]
Some armor sets have been adjusted. Under the hood, the armor and weapon selection system has been redesigned to use leveled lists, allowing you to customize existing armor sets outside of the script.[/size][size=2]


[color=#6d9eeb][b]RANDOM[/b][/color]

Randomization has some conditions, which makes it something like "Auto". These conditions are intended to exclude illogical or strange combinations. Some
could exist in the orginal[b] Skyrim Unbound[/b], some caused by new functionality. For example:
[/size][list]
[*][size=2][/size][size=2]If you choose a robe as outfit, then you will always receive two spells (when magic are set to random).[/size]
[*][size=2][size=2]If you choose heavy armor, you won't get a dagger as a one-handed weapon.[/size][/size]
[*][size=2][size=2] You will not get a dagger + shield unless you choose this combination yourself.[/size][/size]
[*][size=2][size=2]Choosing any clothes will prevent you from getting a shield as the shield is part of the armor and it looks weird.[/size][/size]
[*][size=2][size=2]Poor items can't be obtained (when set on random) when the selected fine clothes or the merchant clothes.[/size][/size]
[/list][size=2]
As already mentioned, if faction armor was chosen, you get faction weapons. Unfortunately in the game there are no such items as Forsworn Warhammer of the Imperial Dagger, so when the weapon is random (applies to full random, and the random within the selected weapon type), [/size][size=2][size=2][b]Skyrim Unbound[/b][/size] will select one of the existing options (one-handed weapon Option will also be selected). For example, Imperial armor will give an Imperial bow or sword + shield when full random; Imperial sword when a random one-handed weapon is selected ; sword + shield, when using a random one-handed weapon and a random one-handed option.

Unusual combinations can always be selected manually, and here the new functionality gives more room for imagination.[/size][size=2][size=2][line]
[center][size=4][b]INSTALLATION AND COMPATIBILITY[/b][/size][/center][/size][/size]
[size=2][size=2][size=2]
[color=#6d9eeb][b]INSTALLATION[/b][/color]

Requres the latest version of [url=https://skse.silverlock.org/]SKSE[/url] and [size=2][url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url].[/size]
Requires[/size][/size][/size][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/71214] USLEEP[/url].

Install with your mod-manager.
Installer have following options:
[i]Player is Female by Default [/i]- same as [url=https://www.nexusmods.com/skyrimspecialedition/mods/20635]Avoid the Wait When Changing to Female in Character Creation[/url], with forwarding all changes from [b]Skyrim Unbound[/b].
[b][color=#6d9eeb]

COMPATIBILITY[/color][/b][/size][/size][/size][size=2][size=2][size=2]
[/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=2]Basic principles:
1. Make sure that Skyrim Unbound overwrites conflicting scripts from other mods, and no other mods overwrite scripts from Skyrim Unbound. Depending on the specific script, you will get negative consequences - from the non-working [/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2]non-dragonborn [/size][/size][/size]functions to a broken game start at all.
2. xEdit will help you determine the plugins order. The general recommendation is to locate Skyrim Unbound.esp near the end of your plugin list. As you can see below in the patch comments, Skyrim Unbound should take priority over many mods.
Of course, all the patches, options and addons should be located after the main Skyrim Unbound plugin.
3. This is incompatible with other alternate start mods. Sounds logical, doesn't it?

[/size][/size][/size][/size][size=2][size=2][size=2]Installer have following patches: [/size][/size][/size]
[size=2][size=2][i]CCF [/i] -[url=https://www.nexusmods.com/skyrim/mods/43053] Clothing and Clutter Fixes[/url]
[i]AOS[/i] - [url=https://www.nexusmods.com/skyrim/mods/43773]Audio Overhaul for Skyrim[/url]
[i]GDO[/i] - [url=https://www.nexusmods.com/skyrim/mods/23390]Guard Dialogue Overhaul[/url] - works with GDO Redux
[size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/3850]The Choice Is Yours[/url][/size]
[i]WWLMG[/i] - [url=https://www.nexusmods.com/skyrim/mods/38129/]Word Wall Learning More Glorious[/url] [Greybeard Meditation - Dynamic] - Standalone
[i]DSAMG[/i] - [url=https://www.nexusmods.com/skyrim/mods/13850?tab=files]Dragon Soul Absorb More Glorious[/url] [Ritual Spell]

[size=2][size=2][size=2][size=2]Installer have following addons:
[url=https://www.nexusmods.com/skyrim/mods/84946]Beyound Skyrim - Bruma[/url] - [/size][/size][/size][/size][size=2][size=2][size=2][size=2] allow you to select Bruma as your starting location.[/size][/size][/size][/size]
[/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=2]As for compatibility with older patches, they should be checked and updated if necessary. But... I've hardly seen any patches for Skyrim Unbound.
[/size][/size][/size][/size][/size][/size][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/59937/?tab=files]Skyrim Unbound - Open Cities Patch [Open Cities - Patch Central][/url][/size] should be compatible.[/size][/size][/size]

[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2]Compatibility with other mods:
[url=https://www.nexusmods.com/skyrim/mods/19281]Requiem - The Roleplaying Overhaul[/url] - Place Skyrim Unbound.esp after Requiem. Patch is not needed.
[url=https://www.nexusmods.com/skyrimspecialedition/mods/159]EBQO - Even Better Quest Objectives[/url] - I included all conflicting EBQO text changes. Place Skyrim Unbound.esp after EBQO. Patch is not needed.
[size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/2475]Not So Fast - Main Quest[/url] - Incompatible (probaply patch is possible, but I don't plan it)
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/6371?tab=posts]Unlocking Shouts Cost One Soul[/url] - Nope[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
[url=https://www.nexusmods.com/skyrim/mods/92448]AIM FIX[/url] - Use "compatibility patch for non-vanilla start" from AIM FIX page.[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][size=2][size=2][size=2][size=2]


[/size][/size][/size][/size][size=2][size=2][size=2][size=2][color=#6d9eeb][b]RECOMMENDED MODS[/b][/color]
[/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrim/mods/98250]Misc Dialogue Edits[/url][/size][/size] - [/size][/size][/size][/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2]adjusts as many dragons-related dialogues as possible[/size][/size][/size][/size][/size][/size], for proper immersion to the world without dragons or until the dragons don't
appears [/size][/size][size=2][size=2][size=2][size=2](yes, [b]Skyrim Unbound[/b] already covers many of the dialogues, but not all)[/size][/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2]. [/size][/size][/size][/size][/size][/size]Other changes are also noteworthy.[/size][/size][/size][/size][size=2][size=2][line][/size][/size][size=2][size=2][size=2]
We all want to make Skyrim Unbound better, so please report any bugs\issues\incompatibilities you find. I am interested in your opinion and ideas. Of course, I'm not obliged to satisfy all requests, but you have to try.

Feel free to upload your translations (if you let me know then I can provide you [size=2][size=2][size=2]instructions[/size][/size][/size] to [size=2][size=2][size=2]update translation[/size][/size][/size] to future versions).
Feel free to upload your patches or modifications (or I can add them to the installer or to the optional files).[/size][/size][/size][size=2][size=2][size=2]


[/size][/size][/size][size=2][center][size=2][b][size=4]CREDITS[/size][/b][/size][/center]

[/size][size=2][size=2][size=2][size=2][url=https://www.nexusmods.com/skyrimspecialedition/users/3488499]chinagreenelvis[/url] [/size][/size][/size][/size][size=2][size=2]for great original mod[/size] (and for open permissions to modify this).
[url=https://www.nexusmods.com/skyrimspecialedition/users/5732881]sevencardz[/url] for great [url=https://www.nexusmods.com/skyrimspecialedition/mods/14060]Dragon Stalking Fix[/url], and for open permissions to include it[/size][size=2].[/size]
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][color=#b6b6b6][url=https://www.nexusmods.com/users/25216299]FetorMortem[/url][/color][/size][/size][/size][/size][/size][/size][/size][/size] for WWLMG and DSAMG patches.
[/size][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][color=#b6b6b6][url=https://www.nexusmods.com/users/3868425]GOsteW[/url] [/color][/size][/size][/size][/size][/size][/size][/size][/size][/size]for GDO patch.[/size][/size]

Anna's Honeyside

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[center]Part 4 in my [color=#00ff00]"Simply Improved"[/color] series. No extra assets, just esp and some creative ingenuity.[/center]
[color=#ff7700][size=5][center][font=Comic Sans MS][img]https://staticdelivery.nexusmods.com/mods/110/images/99568/99568-1569402071-1151831999.jpeg[/img][/font][/center][/size][/color]
[font=Comic Sans MS][color=#ffff00][size=4][b]Highlights:[/b][/size][/color][/font]
[size=3]- Tons of unique storage[/size]
[size=3]- All upgrade packages enabled at start, and all items detached from packages (except where doing so produced a dirty edit)[/size]
[size=3]- Have Alchemy AND Kids' room at same time
- New dining, bedroom, crafting room, and bathroom
- Built in LAL compatibility

Umm... no smithing. Sorry. Couldn't find a good place. Maybe in the future I can figure it out. Suggestions?

Please add your screenies! <3 Auto-accept is on. Please add your videos!
[/size]
[font=Comic Sans MS][color=#ffff00][size=4][b]A Note on the Navmesh:[/b][/size][/color][/font]
[size=3]In past modding I meticulously adjust Navmesh around my changes, under and around furniture. HOWEVER the newest versions of xEdit pose a problem with this, marking deleted triangles as ERRORS. Very annoying. And the process to correct these errors is, frankly, a royal and confusing [/size][color=#ff7700][b]pain-in-the-arse[/b][/color][size=3]. So. In this mod I did not delete a single existing triangle. Instead I merely shifted vertices slightly, or simply left the triangle where it was, even if it's half under a piece of furniture. Yes this may result in some NPCs trying to walk into said furniture, BUT there won't be any errors. It's a trade-off. Thanks xEdit authors... The new rooms I added are nicely and properly Navmesh'ed.[/size]

[b][font=Comic Sans MS][color=#ffff00][size=4]Others in the "Simply Improved" Series:[/size][/color][/font][/b]
[size=3][url=https://www.nexusmods.com/skyrim/mods/96205]Anna's Vlindrel Hall[/url][/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/96340]Anna's Proudspire Manor[/url][/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/98976]Anna's Breezehome[/url][/size]

[font=Comic Sans MS][color=#ffff00][size=4][b]Future in this Series:[/b][/size][/color][/font]
[color=#00ff00][size=3]Hjerim???[/size][/color]
[size=3]Sure, I'd like to do Hjerim. But [i]first [/i]I need a way or a mod that will let me CHEAT COMPLETE that STUPID BUGGY [b][color=#00ffff]BLOOD on the ICE[/color][/b]. I have wasted SO much time trying to get through that quest, even with mod "fixes". I'm trying out making a BAT file that will zip through it, just haven't gotten in game to try it yet.[/size]

Ty's Ferocious Wolves - LE version

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[center][size=5][u][img]https://staticdelivery.nexusmods.com/mods/1704/images/29244/29244-1569377839-1169909879.jpeg[/img]
Description[/u][/size]
[size=3]I got sick of seeing the blocky low res wolves, given the lack of high res options I decided to make my own. I modeled these wolves after the wolves in one of my favorite games COD Ghosts. All this mod does is replace the vanilla Gray, Black, and Red Wolf. All the animations work perfectly and as you can see they look very FEROCIOUS! 
[url=https://www.nexusmods.com/skyrimspecialedition/mods/29244?]SSE VERSION HERE[/url]

[/size][size=5][u]Installation[/u][/size]
[size=3]Either install manually or use your mod manager of choice. I prefer NMM Community Edition, [/size][size=3]but that's just me.

[/size][size=5][u]Compatibility[/u][/size]
[size=3]Should be compatible with anything except mods that replace vanilla wolves.
Works fine with [url=https://www.nexusmods.com/skyrimspecialedition/mods/21075]Savage Wolves[/url] by [/size][url=https://www.nexusmods.com/skyrimspecialedition/users/20882614]rogueshot[/url][size=3] and I highly recommend rogueshot's work (Not included or required for this mod)[/size]

[size=5]Credits[/size]
[size=3][url=https://www.blender.org/]Blender[/url] for the amazing free modeling tools
[/size][size=3][url=https://www.gimp.org/]Gimp[/url] for the amazing free image manipulation tool
[url=https://www.nexusmods.com/skyrimspecialedition/users/4291759]Ousnius[/url] for the amazing tool [url=https://www.nexusmods.com/skyrimspecialedition/mods/201]Bodyslide and Outfit Studio[/url]
[/size]And of course [url=https://www.google.com/search?rlz=1C1CHBD_enUS867US867&sxsrf=ACYBGNT9GYbpoKNtjrtirgCJngb50STkzA:1569376985021&q=Infinity+Ward&stick=H4sIAAAAAAAAAOPgE-LSz9U3KE5PLymJV-IEsY1NS9KLtFSyk630k8vS9ZPzcwtKS1KL4ssyU1Lz0xNzU61SUstSc_ILUosWsfJ65qVl5mWWVCqEJxalAACm0SuRTwAAAA&sa=X&ved=2ahUKEwiFy9ft8OrkAhXJi54KHacIAIQQmxMoATA2egQIEhAW]Infinity Ward[/url], [url=https://www.google.com/search?rlz=1C1CHBD_enUS867US867&sxsrf=ACYBGNT9GYbpoKNtjrtirgCJngb50STkzA:1569376985021&q=Raven+Software&stick=H4sIAAAAAAAAAOPgE-LSz9U3KE5PLymJV-IAsc3SktO0VLKTrfSTy9L1k_NzC0pLUoviyzJTUvPTE3NTrVJSy1Jz8gtSixax8gUllqXmKQTnp5WUJxalAgDODu9_TwAAAA&sa=X&ved=2ahUKEwiFy9ft8OrkAhXJi54KHacIAIQQmxMoAjA2egQIEhAX]Raven Software[/url], [url=https://www.google.com/search?rlz=1C1CHBD_enUS867US867&sxsrf=ACYBGNT9GYbpoKNtjrtirgCJngb50STkzA:1569376985021&q=Neversoft&stick=H4sIAAAAAAAAAOPgE-LSz9U3KE5PLymJV-IEsY1NS3KMtVSyk630k8vS9ZPzcwtKS1KL4ssyU1Lz0xNzU61SUstSc_ILUosWsXL6AdlFxflpJQAQ1HzdSwAAAA&sa=X&ved=2ahUKEwiFy9ft8OrkAhXJi54KHacIAIQQmxMoAzA2egQIEhAY]Neversoft[/url], [url=https://www.google.com/search?rlz=1C1CHBD_enUS867US867&sxsrf=ACYBGNT9GYbpoKNtjrtirgCJngb50STkzA:1569376985021&q=Treyarch&stick=H4sIAAAAAAAAAOPgE-LSz9U3KE5PLymJV-IEsY1NSwoNtFSyk630k8vS9ZPzcwtKS1KL4ssyU1Lz0xNzU61SUstSc_ILUosWsXKEFKVWJhYlZwAAD1c5_0oAAAA&sa=X&ved=2ahUKEwiFy9ft8OrkAhXJi54KHacIAIQQmxMoBDA2egQIEhAZ]Treyarch[/url] for the inspiration for this mod.

[size=3][u]Check out my other mods
[/u][/size][url=https://www.nexusmods.com/skyrimspecialedition/mods/13214]Armored Arvak SSE[/url] (Ported to SSE, OG Author for LE is DragolerTS)
[url=https://www.nexusmods.com/skyrimspecialedition/mods/14023]Ty's Babette[/url] (SSE)
[url=https://www.nexusmods.com/skyrimspecialedition/mods/14033]Ty's Astrid[/url] (SSE)
[url=https://www.nexusmods.com/skyrimspecialedition/mods/14047]Ty's Serana[/url] (SSE)[/center]

Disable Follower Collision

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[color=#00ff00]- Description[/color]
This mod disables collisions between the player and allied NPCs. Allied NPCs include followers, actors commanded by the player, and actors commanded by followers. No ESP file.

You can toggle collisions on / off by typing "tfcl" and pressing Enter in the console.

[color=#00ff00]- Requirement[/color]
SKSE 1.7.3+

[color=#00ff00]- Credits[/color]
himika for libSkyrim.
SKSE team for SKSE.

Viking Ax

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[size=4]Description:
[/size][size=2]This is a simple project, I've been working on.  It is a simple battle ax. I have tried a new way of making the textures.
The ax is included in the leveled lists. You know the drill guys make a batch patch just in case.
The ax has base dmg of 21 and swings a bit faster than the vanilla steel battle ax:
Vanilla steel battle ax speed is 0.7
Viking ax speed is 0.85.

[/size][size=4]Installation:
[/size]Simply use mod manager or manually place:
textures, meshes and the Viking_ax.esp into the data folder of you Skyrim SE.

[size=4]Uninstallation:
[/size]Simply use mod manager or manually delete:
.../textures/weapons/Viking ax folder 
.../meshes/weapons/Viking ax folder
../data Viking_ax.esp plugin

[size=4][youtube]jsUPl3FgQFc[/youtube][youtube]pH8ByeYvJBY[/youtube]

Credits:
Big thanks to Blender, what a great program!
Substance Painter. Beautiful textures 
To Nexus and all of you guys, nothing will be possible without you!

Also a big shout out to [url=https://forums.nexusmods.com/index.php?/user/1734939-billyro/]billyro[/url] on nexus who helped me in finding a new way for the textures. You rock man!
And last but not least the cubemaps [url=https://forums.nexusmods.com/index.php?/user/1734939-billyro/]billyro[/url] provided from Humus[/size]

Unofficial Skyrim Legendary Edition Patch ITA

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Questa è la traduzione in italiano della Unofficial Skyrim Legendary Edition Patch
Serve la mod originale che trovate a questo indirizzo: [url=http://www.nexusmods.com/skyrim/mods/71214/?]Unofficial Skyrim Legendary Edition Patch[/url]
Per usarla servono tutti i DLC.

Sostituite questo esp a quello della unofficial originale.

Chi gioca con l'audio in italiano (io preferisco inglese più sottotitoli) deve inoltre installare questa mod [url=http://www.nexusmods.com/skyrim/mods/75457/?]Unofficial Skyrim Legendary Edition Patch - Voci in italiano[/url] dopo aver installato la mia traduzione, per ripristinare l'audio in italiano.
La unofficial legendary sostiuisce le 4 unofficial patch: Skyrim, Dawnguard, Hearthfire e Dragonborn.
La unofficial high resolution invece va lasciata. Il load order deve essere questo:

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
[Altri ESM files]
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
USLEEPSoundITA.esp
[Le altre mod]
[url=http://www.nexusmods.com/skyrim/mods/9557/?]

[/url]Scaricate ed endorsate il grande Arthmoor e l'Unofficial Patch Project Team.

This is just the translation into Italian of the Unofficial Skyrim Legendary Edition Patch
It requires the original mod: [url=http://www.nexusmods.com/skyrim/mods/71214/?]Unofficial Skyrim Legendary Edition Patch[/url] and the three DLC's
All credits to Arthmoor and to the Unofficial Patch Project Team, endorse them.

After installing the mods, the following general load order needs to be followed:

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
[Your other ESM files]
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
[The rest of your mods]

Altre mie traduzioni:
Dawn of Riften http://www.nexusmods.com/skyrim/mods/56211/?
Dawn of Windhelm http://www.nexusmods.com/skyrim/mods/56210/?
Shadows http://www.nexusmods.com/skyrim/mods/56295/?
Improved Dragon Shouts http://www.nexusmods.com/skyrim/mods/56630/?
Relighting Skyrim (solo la traduzione ovviamente) http://www.nexusmods.com/skyrim/mods/17609/?
Enhanced Light and FX http://www.nexusmods.com/skyrim/mods/56963/?
Dawn of Solitude http://www.nexusmods.com/skyrim/mods/58131/?
Bathing in Skyrim http://www.nexusmods.com/skyrim/mods/61557/?

e altre ancora se cliccate sul mio nome.

RR Skirmish Armor for UNP

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RR Skirmish Armor for UNP v1.5


[Introduction]
 This MOD adds Armors from a certain game.

 
[Contents]
 Armor                                5colors
 Gloves                                5colors
 Boots                                 5colors
 Ribbon(38 Slot:Calves)    5colors
 HeadRibbon                      5colors

  These are equipment equivalent to "Orcish equipment".
  These production and strengthening are almost the same as "Orcish equipment".


[Installation]
 overwrite Meshes and Textures folder,and esp file /Skyrim/Data/
 and activate esp file.


[Location]
 Entrance of Whiterun town.
 These enter the chest near the rampart.

 
[At the end]
 Please use these when good though these are not so good.
 The modification and the re-distribution of these files
 are prohibited.
 I wish to express my gratitude to Skyrim and you.
 Enjoy!


[History]
 v1.5 Texture modified.
        Mesh modified.
        Weight modified.
        The problem that the equipped type became "light" is corrected.

 v1.4 Texture modified.
        Mesh modified.
        Weight modified.

 v1.3 Texture modified.
        Mesh modified.
        Weight modified.
        Color Green added.

 v1.2 Texture modified.
        Mesh modified.
        HeadRibbon Added.

 v1.1 Weight modified.
        Texture modified.
        Mesh modified.
        Color white added.

 v1.0 Mod released.






 Presented by Reira

[b]It is not met your request in my terrible English.
I'm sorry.[/b]
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