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Skyrim Jobs

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1-Description
2-Requirements
3-Jobs
4-Installing Files

[u][center]Description[/center][/u]

These mods will now allow you to have jobs. You can be a employee and get paid for your tasks. You will start off with 5 gold per task (Most tasks are an hour). After you complete a 100 tasks you will get promoted and get 5 more gold added to your pay. There are 5 promotions. You start off as a Novice (5 gold per task), Then go to Apprentice (10 gold per task), Journeyman (15 gold per task), Expert (20 gold per task), and Master (25 gold per task) is the top promotion. You can have any of the jobs below. If you want to make a mod that uses Jobs download the Modding Guide to help understand how my files work. If you don't have Microsoft Excel and want to view the Game Guide you can download [url=http://www.libreoffice.org/]LibreOffice[/url] which is a free alternative to Microsoft Office. If you want the Skyrim Special Edition version go [url=https://www.nexusmods.com/skyrimspecialedition/mods/26621]here[/url]. And if you play Oblivion also look at my [url=https://www.nexusmods.com/oblivion/mods/44087]Oblivion Jobs[/url].

If you plan on using Jobs Dawnguard & Jobs Dragonborn, make sure you download and use the Jobs Fishing Patch to ensure your able to fish in all exterior areas in Skyrim that have water in them.

If you are using my Needs mod along with Jobs you will need to download the Jobs And Needs Patch from [url=https://www.nexusmods.com/skyrim/mods/76242]here[/url]. Also check my [url=https://www.nexusmods.com/skyrim/mods/98180]Jobs Lodging[/url] mod.

There is a mod that requires Thirsk 4x that will add more Jobs in Thirsk. You can download it [url=https://www.nexusmods.com/skyrim/mods/76242]here[/url].
There is a mod that requires Civil War Quartermasters that will add more blacksmith jobs to the added Quartermasters. You can download it [url=https://www.nexusmods.com/skyrim/mods/76242]here[/url].

[center][u]Requirements[/u][/center]

Skyrim
Dawnguard (Jobs Dawnguard)
Hearthfire (Jobs Hearthfire)
Dragonborn (Jobs Dragonborn)

[u][center]Jobs[/center][/u]

[u]Alchemy
[/u]
You can now go to Alchemist and get alchemy jobs. You get ingredients from your boss and they will tell you what potion to make. Then you go to the Alchemy Lab and make the potions and give them to your boss for pay.

[u]Blacksmithing[/u]

You can now forge weapons, armor and improve weapons and armor as a job. Talk to blacksmiths for the job. Every blacksmiths offer forge jobs but not all offer a improve job. In the forge job you need to get material from your boss and they will tell you what to forge. Once you forge the items which will be 10 of them or 240 if its ammo. Then take the items to the boss for pay. In Improve job you will get a weapon or armor that you will need to improve at a grindstone or workbench. Once your improve the items take them to your boss for pay.

[u]Chop Wood & Sawmill[/u]

You can now chop wood at a Wood Chopping Block at any sawmill and cut lumber at the sawmill. You get an Woodcutter's Axe from your boss. Then you go to the Wood Chopping Block and chop up to 10 log then give to your boss for pay, or got the sawmill and put a log into the saw belt and then pull the lever and wait for the log to be sawed in half and the talk to your boss for pay. To find sawmills ask innkeepers for any nearby sawmills.

[u]Cooking[/u]

You can now be a chef at inns. Talk to the innkeepers and they will give you ingredients and tell you what to cook. Then go to the cooking pot and cook the meals and give it to the innkeeper for pay.

[u]Farming[/u]

You can now farm and harvest crops from fields. Talk to farmers to get the job. Just pick the crops from the field and return them to the farmer. To find farms ask innkeepers for any nearby farms.

[u]Fishing[/u]

The unique job from the rest which you are self employed and don't need a boss. Go and buy a fishing pole or create one and draw it near water outside (not inside) and when it says a fish is nibbling catch the fish in by undrawing the fishing pole. You can sell fish at any trader that accepts fish. Some fish is worth more than others. The more expensive fish are more rare to catch.

[u]Mining[/u]

You can now mine ore. Talk to the mine owner for a job. Once you have a job you will get a pickaxe and you can mine ore and give it to your boss for pay. To find work ask innkeepers for any nearby mines.

[u]Smelting[/u]

You can now smelt ore into ingots. You can get the jobs at some blacksmiths but mostly at mines. Once you get the jobs smelt some ingots and give them to your boss for pay. To find work ask innkeepers for any nearby smelting jobs.

[u]Tanning[/u]

You can now be a tanner. You can make leather and leather strips from pelts. Talk to blacksmiths for a Tanning Jobs. Talk to a blacksmith and then get materials from your boss and to go the Tanning Rack and work with the material and return it to your boss for pay.


[u][center]Installing Files[/center][/u]

To install just download then extract folder and drag plugin, master and bsa into your data folder.



THIS MOD IS INCOMPLETE SINCE THE SLAUGHTERFISH MODEL AND THE SACK OF FLOUR MODAL ARE NOT FINISHED. THE COLLISION ON THESE MODELS WILL ACT AS STATIC AND WHEN YOU DROP THEM FROM YOUR INVENTORY THEY WILL NOT BEHAVE PROPERLY BUT ARE STILL USABLE. IF YOU ARE SKILLED WITH MODELS AND WANT TO HELP FINISH THE MOD BY FIXING THESE ISSUES JUST LEAVE A COMMENT BELOW OR PM ME.

Lucy Preset Racemenu - Temptress Race

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[b]Hello people ... I come here again with a new preset. preset made with Temptress Race as my two previous presets[/b]

[color=#ff0000][b]Requirements[/b][/color]

[b][size=3]Requires: Temptress Race [/size][/b]
[color=#ff0000][b]KS Hairdos HDT [/b][/color]
[color=#ff0000][b]The Eyes Of Beauty [/b][/color][color=#f1f1f1] 

[/color][color=#f1f1f1][b]just put the Json file in Skyrim\Data\SKSE\Plugins\CharGen\Presets and then load it through racemenu[/b][/color]

Unofficial Skyrim Legendary Edition Patch

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[center][img]https://www.afkmods.com/modbanners/usleep-banner.jpg[/img][/center]
[center][color=red][size=6]Requires Skyrim version 1.9.32.0.8 or higher.[/size][/color][/center]
[center][color=red][size=6]NOT SUPPORTED ON OLDER VERSIONS!!![/size][/color][/center]

A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
   
   Features:
   - Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed.
   - Created by the authors of the Unofficial Oblivion Patch series.
   - No unsafe changes (such as deletions of stock objects).
   - Designed to be compatible with as many other mods as possible.
   
   For more information (ie the recent changelog, mods that USLEEP replaces) see [url=https://www.afkmods.com/index.php?/forum/345-unofficial-skyrim-patches/] USLEEP's threads on the AFK Mods forum here[/url].
   
   [url=https://www.afkmods.com/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html]The complete changelog is posted here[/url].

If you're experiencing a bug with Skyrim or the official DLCs, please report the bug to us in as much detail as possible on [url=https://afktrack.afkmods.com/index.php?a=issues&project=12]the USLEEP bugtracker[/url]. Please use search to ensure that you aren't submitting something that is already there.

[url=https://www.afkmods.com/index.php?/topic/3580-frequently-asked-questions-bugs/]Frequently Asked Questions - BUGS[/url]
[url=https://www.afkmods.com/index.php?/topic/3581-frequently-asked-questions-about-the-project/]Frequently Asked Questions - About the Project[/url]

[url=https://www.afkmods.com/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/]Mods Made Obsolete by Unofficial Patches[/url]
[url=https://www.afkmods.com/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/]Bug Fixes Recommended in Addition to the Unofficial Patches[/url]

[center][url=https://www.patreon.com/arthmoor][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url][/center]

[b][u][size=4]Installation Requirements[/size][/u][/b]

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC.
Official Hearthfire DLC.
Official Dragonborn DLC.

[color=red]DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which we will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.[/color]

[b][u][size=4]Complementary Mods[/size][/u][/b]

[url=https://www.nexusmods.com/skyrim/mods/31255]Unofficial High Resolution Patch[/url] - Fixes several bugs in the official Hi-Res DLC.

After installing the mods, the following general load order needs to be followed:

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
[Your other ESM files]
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
[The rest of your mods]

For getting load order set with other mods loaded, please use [url=https://loot.github.io/]LOOT[/url]. It will provide you a solid starting point for everything that you can then tweak as needed.

[b][u]Errors During NMM Installation[/u][/b]

If you get the following error:

BOSS_API_ERROR_INVALID_ARGS: Master files must load before other plugins. The mod was not installed.

You need to perform the following steps:

- Uninstall and delete all the Unofficial patches in NMM.
- Exit NMM.
- Launch NMM again.
- Download and install all of the updated Unofficial Patches.
- Run LOOT to sort your load order.

[b][u]Cannot Absorb Dragon Souls[/u][/b]

[u]Make sure your load order is right![/u]

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
USLEEP
[Other ESMs]
Official hi-res DLC
UHRP
[Other ESPs]

Use LOOT - you'll enjoy life more.

[u]Loose Scripts in DataScripts[/u]

Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.

DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from USLEEP.

Others may be a factor as well.

Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.

[b][u]Disclaimer[/u][/b]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Junk's Guns

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[center][size=3][b]Well, after long weighing out the good and bad, and talking to my good Broheim Ray, I decided to release this mod. I figured with all the creatures running around Skyrim these days, dinosaurs, aliens, naked chicks, and shlongs, we're gonna need some real artillery. This took me a crap-ton of work, especially making it non-Dawnguard reliant. I built this mod because others said it couldn't be done, and I love a challenge. If guns in Skyrim ain't yer thang, move on.
Otherwise....... GIT SOME![/b][/size]
[b][size=5][img]https://staticdelivery.nexusmods.com/mods/110/images/88219-0-1512336481.jpg[/img]
[/size][/b][u][b][size=5]
DESCRIPTION[/size][/b]
[/u][b][size=3]Adds an AR-15, AK-47, M-4 Carbine, Lever-Action Shotgun, a Rocket Launcher, and TNT to Skyrim.
All guns except the shotgun are full auto.
Each comes with unique audio, graphics, and projectiles.
This mod is set up for SkyUI. If you don't use SkyUI, that's fine. You will receive a "Gun Field Manual" the first time you load this mod. Read it and keep it. You will use it to get your guns and ammo.
You do NOT need Dawnguard, which was one of my priorities in creating this mod. If you DO have Dawnguard installed, the "M-4 2 Handed" portion of this MOD includes altered behavior files from Dawnguard and WILL affect how your crossbows perform. It will give them muzzle flash and make them automatic. You can simply un-install and re-install Junk's Guns without "M-4 2 Handed" checked to revert back to what you had and keep the AR-15, AK-47, shotgun, and Rocket Launcher. If you don't have Dawnguard installed, go balls to the wall and install it all.

[/size][/b][size=5][u][b]NOTE[/b][/u][/size]
[b][size=3]I will NOT be releasing any more permissions for Junk's Guns. I've been getting bombarded with requests and the one individual I HAD released permission to, did something different with my mod than he told me he was going to do.
The AR-15 and AK-47 automatically come with full ammo which does not show in inventory. When you need ammo for these guns, you get it with the "Gun Field Manual" or through SkyUI and the ammo shows up under the misc section of your inventory and is for reloading those guns. The shotgun is unlimited ammo.
The M-4 is set up totally differently. It is designed to ask you every time you equip it whether or not you need ammo. It equips by default with one shot. You get ammo for the M-4 by equipping it and this ammo shows up in the weapons tab of your inventory. You can also keep track of your ammo count on the screen for the M-4.[/size][/b]
[size=5][b]
[/b][/size][u][size=5][b]RECOMMENDATIONS[/b][/size]
[/u][size=3][b]You can mow down HUGE crowds of enemies with these guns. Therefore, I do recommend [url=https://www.nexusmods.com/skyrim/mods/35362/?]"No Killcams"[/url] to keep the camera from going into 3rd person. I don't need to see a fancy close-up of every head shot I make.
I also recommend downloading my other mod [url=https://www.nexusmods.com/skyrim/mods/88205/?]LEGION[/url]. It'll give ya more targets! (:
Otherwise, enjoy the mod for what it is and HAVE FUN![/b][/size]
[u]
[size=5][b]REQUIREMENTS[/b][/size]
[/u][size=3][b]Skyrim
The only other requirement besides Skyrim is to not be a complete idiot. I create MODs for the simple enjoyment of it all. Then, I SHARE them with all of you. You are getting something for FREE. Simply download it, play it, enjoy it for what it is. If you don't like it, think it sucks, someone crapped in your cereal, whatever, that's fine. Move on.
[/b][/size][size=3]
[/size][u][size=5][b]THANKS & CREDITS[/b][/size]
[/u][b][size=3]Bethesda for the great game and Creation Kit.
[/size][size=3]NifSkope
[/size][size=3]Gimp2
[/size][size=3]TesVSnip
[/size][size=3]Tes5Edit
[/size][size=3]Wave Editor
[/size][size=3]My wife. Not only for putting up with me, but for actually giving me some good ideas for this mod.
[/size][size=3]Ray for being such a great "Master-Beta Tester" ... as well as a great friend.
[/size][size=3]A sincere thank you to those who took a moment to come back and endorse.[/size][size=3]
[/size][size=3]And of course, Nexus for making a place where we can share our creations.[/size][/b][/center][b][size=3]
[/size][/b][size=5][b][u][center]CHECK OUT MY OTHER MODS[/center][/u][/b][/size][center][size=4][b][u][url=https://www.nexusmods.com/skyrim/mods/88099?]Middle Earth - Path of the Hobbit[/url][/u][/b][/size][/center][center][url=https://www.nexusmods.com/skyrim/mods/88205/?][size=4][b][u]LEGION
[/u][/b][/size][/url][url=https://www.nexusmods.com/skyrim/mods/88098/?][/url][url=https://www.nexusmods.com/skyrim/mods/88098/?][size=4][b][u]S.B.D.[/u][/b][/size][/url][url=https://www.nexusmods.com/skyrim/mods/88098/?][size=4][b][u][/u][/b][/size][/url][/center][url=https://www.nexusmods.com/skyrim/mods/88541?][u][center][size=4][b]Junk's Simple Bag Of Holding[/b][/size][/center][/u][/url][b][u][size=4][center][url=https://www.nexusmods.com/skyrim/mods/88888?]Junk's Portable Lantern[/url][/center][/size][/u][/b][b][u][center][size=4][url=https://www.nexusmods.com/skyrim/mods/89115?]Junk's Glaive[/url]
[url=https://www.nexusmods.com/skyrim/mods/89119?]Junk's Chicken Launcher[/url][/size][/center][/u][/b][b][u][size=4][url=https://www.nexusmods.com/skyrim/mods/89212][center]Junk's Cow Catapult[/center][/url][/size][/u][/b][u][size=4][center][url=https://www.nexusmods.com/skyrim/mods/89354?]Junk's Novem Portis[/url][/center][/size][/u][b][u][size=4][url=https://www.nexusmods.com/skyrim/mods/89677/?][center]Junk's Bot[/center][/url][/size][/u][/b][b][size=4][center][/center][/size][/b][center][u][size=4][url=https://www.nexusmods.com/skyrim/mods/90082?]Junk's Portable Portal[/url][/size][/u][u][size=4][/size][/u][u][size=4][url=https://www.nexusmods.com/skyrim/mods/90082?]
[/url][/size][/u][u][size=4][url=https://www.nexusmods.com/skyrim/mods/90165]Junk's Death Squad[/url][/size][/u][/center]

Vanilla Sky Menu Interface Translation Indonesia

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Save Game With Error CAQS 
With Kill/disable Main Mission
For Clean myMod using [url=https://www.nexusmods.com/skyrim/mods/52363/?]Save Cleaner[/url]

Playable Ja'wa Mod - Add-On To HaemProject's Mod and SirCumference64's Mod

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This was a requested mod by: Essker.


Original Mod [Art, Programming] (HaemProjects - Thank you very much for your permission!):
[url=https://www.nexusmods.com/skyrim/mods/88359]https://www.nexusmods.com/skyrim/mods/88359[/url]

Original Mod [Programming] (SirCumference64):
[url=https://www.nexusmods.com/skyrim/mods/87316]https://www.nexusmods.com/skyrim/mods/87316[/url]


Notes:

Riekling Gameplay.

Craftable Spell Tome to Polymorph into a Ja'wa available for 5 gold.

I recommend you polymorph in a remote area, and use the Become Friendly Spell to avoid townsfolk hating you.

_______________________________________________________________________________________________________________________________________________________________
[center]*DisgruntledWombats Logo in progress


[b]Be sure to check out our other work!
[/b]

Enhanced Item Interaction Mod (2.1)

[url=https://www.nexusmods.com/skyrim/mods/94293]https://www.nexusmods.com/skyrim/mods/94293[/url]


Skyrim Together LP #5 - Highlights

[url=https://www.nexusmods.com/skyrim/videos/10981][/url][url=https://www.nexusmods.com/skyrim/videos/11087]https://www.nexusmods.com/skyrim/videos/11087[/url]


Naga Playable Race - Add-On To Mihail's Mod (2.0 update out now!)
[url=https://www.nexusmods.com/skyrim/mods/96622]
[/url][url=https://www.nexusmods.com/skyrim/mods/97483]https://www.nexusmods.com/skyrim/mods/97483[/url][/center]

Blake The Spider Spider Follower

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Blake is a one of the most recognized Russian mods. This mod add a unique follower - the mutated frostbite spider created by excentric wizard names William Bristow. Bristow was killed by his arch enemy Paul Maric, so Blake now available as a follower of Dragonborn. Bristow also created many spells of summon (mostly the undead), and have unique staff The Green Eye with unique enchantment (Paralyse and absorb stamina on area). Also mod added the unique magic draugr The Abomination Of Elirium plased in area of Gjukar's Monument. Abomination is very strong and dangerous enemy so be careful.
In Skyrim now appeared the new threat - trappers. They very strong psyhopatic nords-archers, that want only kill everyone in Skyrim. They armed with spider bows enchanting with poison. Now, Dovahkiin meet his match with most strongest badass monsters in human body what ever see Skyrim.

Well... back to Blake. As follower his essential. He also have 4 unique "spells" based on poison and unblocking damage, can heal himself as a spriggan, and can conjure 3 unique ghost of arthropods, everyone of which have the unique abilities. 

Blake use next "spells":

[b]Dark venom[/b] deal 100 damage immediately and 10 damage per 10 seconds on small area. It his primary attack.

[b]Acid[/b] deal 100 unblocking damage immediately and 10 damage per 10 seconds on small area. Blake use this attack against the enimies with immunity to poison.

[b]Spider venom[/b] deal 100 damage immediately and 10 damage per 10 seconds and paralise target on 10 second.
[b]
[/b][b]Doom swarm[/b] concentrate attack absorbing health and deal unblocking damage.

[b]Spriggan heal 3 [/b]using as normal spell and restore Blake 300 HP.

[b]Chitin Rage[/b] - conjure 3 unique ghosts of arthropods. It's:
[b]
[/b][b]Spectral Chaurus Reaper[/b]. Shoot the vampire like charges absorbing 10 health per 10 second. Use the extra damage perk in close-in fighting.
[b]
Spectral Mudcrab[/b]. Deal very big unhanded damage and use extra damage perk in close-in fighting.
[b]
[/b][b]Spectral Chaurus Hunter[/b]. Shoot the spectral charges deal 10 health per 10 second. Use the high extra damage perk in close-in fighting.

All three ghosts have 100% resist to frost and poison, and 100% weakness to fire.


Also, mod add in the game many spells of summon. "Я вам не скажу за всю Одессу..." us sung in old Soviet song, what means "I can't speak for all", but personally I was very disappointed, what Bethesda have not added summon undead spells from previous games. End I decided doing that instead of them. Well, now we have:

[b]Bone Thrall [/b]- spell of summon the migty skeleton archer for unlimited time. Bone Thrall have many perks of Shooting.

[b]Bone Thrall-Mage[/b] - spell of summon the migty skeleton cryomancer for unlimited time. Bone Thrall-Mage have many perks of Destruction and can summon [b]Skeleton mage[/b].
[b]
Aspect of Conjuration [/b]- spell of summon the mighty spectral skeleton for unlimited time creating by Shalidor himself. He armed with a daedric battle axe and bow (end perks for them) and have limit of ten summon creatures. He can summon three spectral warrior (classic - warrior, archer, mage) and raise the corps.

[b]Spirit of Fire[/b] - spell of summon the mighty spectral skeleton pyromancer for unlimited time. 

[b]Spider Thrall of Fire -[/b] spell of summon the mighty ghost of frostbite spider name's Attrebus for unlimited time. He have spells fireball and firewall, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Spider Thrall of Frost [/b]- spell of summon the mighty ghost of frostbite spider name's Hyalty for unlimited time. He have spells icy spear and frostbite, and, as a Blake, can conjure 3 unique ghost of arthropod, everyone of which have the unique abilities distant of abilities of ghosts conjuring by Blake. 

[b]Aspect of Vampirism [/b]- spell of summon the shard of soul of blood dragon for unlimited time. He have the shout "Drain Vitality".

[b]Burnt man -[/b] spell of summon the undead pyromancer created from burnt-out bodies of Helgi and her mother stolen by William Bristow. Conjure for 120 s. He have spells fireball and firewall.
[b]
Skeleton archer [/b]- spell of summon skeleton archer for 60 s.
[b]
Skeleton mage [/b]- spell of summon skeleton mage for 60 s.

Pack of spells known as "[b]Magic Guards[/b]". This spells can summon the ghosts, what can protect area there they be conjure. You can buy from mage in Morphal, Whinterhold and Whiterun five types of this spells:

[b]Dark Guard[/b] - summon the ghostly archer with bow enchanting with absorb helth.

[b]Fire Guard[/b] - summon the flame ghost with same spells as [b]Burnt man.

Frost guard [/b]- summon the frost ghost with spell "Frostbite" and unique spell of frost.

[b]Storm Guard - [/b]summon the storm ghost with spells "Wall of Storms" and "Thunderbolt".

[b]Guard-Summoner - [/b]my personal favorite[b]. S[/b]ummon the curse ghost with same spell with Spectral Chaurus Reaper. This ghost have 10 limit of summon creatures, can rise the corps, and can congure the [b]Skeleton archer [/b]and the [b]Skeleton mage.[/b]

All five ghost can't move (but can change position) and hawe same level with the player character.

Also mod add:

The unique staff "[b]The Green Eye[/b]" with unique enchantment (Paralyse and absorb stamina on area).

The unique staff "[b]Curse of  God-Lizard[/b]" which bind target to Player and every second transmit him 5 point of Helth\Magica\Stamina for unlimited time.

The unique boss "[b]The Abomination of Elirium[/b]".

New monster - Blake's Descendant. This spiders just cubs, but not underestimate them! They have more weak abilities of their father - can conjure two ghosts and spit same acid with Blake. And hey! They have same level with player character.

New enemies - trappers. Misterious crazy nord archers, who want only one - kill everyone who meet them. They similiar to Berserkers from addon Bloodmoon to TESIII, but more dangerous. They armed with Spiders Bows and have same level with player character. From they corps you can take unique honey mead.

New enemies - the breathless. This powerful undead warriors is most dangerous enemies in Skyrim. They can use frost shouts and have master skill of One Handed Weapon and Blocking. You can found the breathless in the nord region of Skyrim. 

New merchant - The Mudcrab from Morrowind. He is trade some wine and have 30000 gold. Also his trade the Staff of frostbite claws summon the unique frost mudcrab ghost with permanently active spell - the frost cloak. You can found The Mudcrab in the location [url=http://elderscrolls.wikia.com/wiki/The_Lady_Stone_(Skyrim)]Lady Stone[/url].


____________________________________________________________________________________________________________________

Available only russian version of this mod. Anfortenatly i too bad know English to translate very big discription what i writing for this mods. Anyway i hope you like this mod.

Need version of game 1.9 and Dawnguard.

You can found Blake in location "Hunter's Rest" now renaming to "Убежище Бристоу".

____________________________________________________________________________________________________________________



[size=5]                                                      WARNING!!!
[/size]
[size=3]Only here, on nexusmods.com, you can download the latest version of mod Blake The Spider! All other versions of mod Blake the Spider or Паук Блэйк on the other sites is [u]outdated[/u] and [u]irrelevant[/u] files, and can contain seriously bugs, errors, can be inbalanced, or contain viruses and dangerous programs. If you download this mod from any other site, the creator of this mod [u]have no any [/u][u]responsibility[/u] for any inconvenience or problems, what you can get, and most likely geting at downloading this mod from any other sites besides of [b][size=3]nexusmods.com.[/size][/b][/size]

Gorgeous Ruin Door

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[center][b][color=#ffd966][font=Tahoma][size=6][u]Gorgeous Ruin Door
[/u][/size][/font][/color][/b][size=3][b]
8K, 4K and 2K textures available[/b][/size][/center]
[img]https://abload.de/img/gorgeousruindoornew01aijjm.jpg[/img]

[b][font=Tahoma][color=#616161][size=3][center][img]https://s3.gifyu.com/images/ezgif-2-7d4ded970929.gif[/img][/center][/size][/color][/font][/b][center][i]GIF shows an older texture, the animation is the same[/i][/center][b][font=Tahoma]
[/font][/b][b][font=Tahoma][color=#ffd966][u][size=6][center]
Notes[/center][/size][/u][/color][/font][/b][size=3]I modeled this door after a reference image I had lying around for a few months already.
I loved the design and always wanted to bring it to Skyrim.
The large ruin door is used 14 times ingame, for example in Bleakfalls Barrow, Valthume, Skuldafn and more.
Besides the new mesh and new textures (not reused ones from my other doors) I wanted to add some custom animations to it.

After the odyssey of adding animations to my mod [i]Fortified and Animated Fort Doors[/i] it went a lot better this time.
There were some minor quirks which I figured out a lot quicker than last time.
I am even thinking about another door with a really complex animation setup for the Dwemer ruins now, but I'm not sure how to implement it yet.

Don't hesitate to contact me if you need help with animations on your own mod!
[/size]

[img]https://abload.de/img/20190923223011_1oyk46.jpg[/img]

[b][color=#ffd966][font=Tahoma][u][size=6][center]Installation & Compatibility[/center][/size][/u][/font][/color][/b][size=3]I highly recommend MO2 as mod manager.
[/size][size=3]Let my mods door mesh and textures overwrite the files from other mods.[/size]

[img]https://abload.de/img/20190923223337_1zqkw2.jpg[/img]
[font=Tahoma][color=#ffd966][size=6][b][u]
[b][u][center]More doors & other mods[/center][/u][/b][/u][/b][/size][/color][size=3][size=3]Please check out my other mods:

[u]Armor & Clothing (Skyrim SE)[/u]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/28675]Marvelous Attire - Jonata Line (TMB CBBE BodySlide)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28548]Marvelous Attire - Tundra Line (TMB CBBE BodySlide)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/23701]Tower of Stendarr Shield[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/22987]Mara's Thief Armor (TMB CBBE BodySlide)[/url]

[u]Doors & Gates (Skyrim LE)[/u]

[url=https://www.nexusmods.com/skyrim/mods/95659]Glorious Solitude Door[/url]
[url=https://www.nexusmods.com/skyrim/mods/96163]Glorious Solitude Door Replacer[/url]
[url=https://www.nexusmods.com/skyrim/mods/96784]Magnificent Riften Mistveil Keep Door[/url]
[url=https://www.nexusmods.com/skyrim/mods/96895]Marvelous Windhelm Door
[/url][url=https://www.nexusmods.com/skyrim/mods/97007]Epic Gate of Whiterun[/url]
[url=https://www.nexusmods.com/skyrim/mods/97323]Magnificent Riften Door Replacer
[/url][url=https://www.nexusmods.com/skyrim/mods/97544]Marvelous Windhelm Door Replacer[/url]
[/size][size=3][url=https://www.nexusmods.com/skyrim/mods/98548]Fortified and Animated Fort Doors[/url]
[url=https://www.nexusmods.com/skyrim/mods/99240]Pompous Dragonsreach Door[/url]

All mods are also available for Skyrim Special Edition.[/size]
[/size][/font]

Nether's Follower Framework - German Translation

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[size=5][b]Diese Mod wurde nicht von mir erstellt! Ich habe diese lediglich nur übersetzt!
[/b][/size]
[size=5]Die Original-Mod wird trotzdem benötigt und sollte vor der Übersetzung installiert werden!
[/size]
[b][size=4]Dringend empfohlen:[/size][/b][size=3] [/size]Skyrim - Director's Cut (SDC) 5.7  von [url=https://www.elderscrollsportal.de/ressourcen/skyrim-directors-cut-sdc.2500/]https://www.elderscrollsportal.de/ressourcen/skyrim-directors-cut-sdc.2500/[/url] damit der Mod richtig funktioniert, da dieser auch einige Stringfiles patcht. Ohne diesen funktioniert das Importieren von Begleitern in das Framework nicht.


Nether's Follower Framework wurde als ein simples Begleiter-System designed, welches die Spielresourcen schont und gleichzeitig die Benutzung von bis zu 10 Begleitern oder Tieren zur selben Zeit ermöglicht. Beinhaltet sind Verbesserungen für die Immersion und Quality of Life, welche es dir erlauben mit einem kleinen Team Himmelsrand zu erkunden.

Die Mod ändert und beinhaltet keine Standartdialoge, wie das Rekrutieren, entlassen, das Fragen zu warten/zu folgen, Handel und so weiter. Dadurch ist eine Kompatibilität mit diversen Dialog Overhauls (RDO etc.) gewährleistet. Dies Mod arbeitet im Hintergrund, um Anfragen in das Framework zu übersetzen.

Dieses Framework ist dazu gedacht, mit Begleitern benutzt zu werden, die das Standartsystem benutzen. Custom Begleiter haben meist ihr eigenes System, um den Spieler beizutreten. Unabhängig dessen beinhaltet dieses Framework ein Import-System, welches dir trotzdem erlaubt einige Quality of Life Verbesserungen mit Custom Begleitern zu benutzen.

[b][size=4]+ FEATURES +

[/size][/b][list]
[*]Ermöglicht die Zuweisung von bis zu 5 Begleitern und zusätzlich 5 Tierbegleitern (Listed as pets)
[*]Begleiter lösen keine Fallen aus (Equivalent zu den LightFoot Perk). Optional
[*]Begleiter / Tiere gehen dir aus dem Weg, wenn du dich ihnen näherst.
[/list][list]
[*]Am Anfang keinen Bogen oder Pfeile
[/list][list]
[*]Teleportiere deine Begleiter jederzeit zu dir mithilfe einer Fähigkeit
[/list][list]
[*]Setze jeden Begleiter/ jedes Tier als essentiell (oder zurücksetzen). So lange alle Begleiter / Tiere im Framework registriert sind, sind diese geschützt.
[/list][list]
[*]Begleiter dazu brginen, gewisse Items / Rüstungen über das "Outfit erzwingen" zu tragen / benutzen.
[*]Setze jeden Heilungsmagie nutzenden Begleiter als Heiler ein
[/list][list]
[*]Setze die Distanz außerhalb und während des Kampfes eines jeden Begleiters / Tieres.
[/list][list]
[*]Begleiter daran hindern ihre Waffen zu ziehen, wenn der Spieler es macht. Optional.
[/list][list]
[*]Erlaube einen Begleiter einen Helm nur im Kampf zu tragen. Optional.
[/list][list]
[*]Automatisches Aufholen (Teleportierung) falls die Begleiter / Tiere zu weit weg sind. Optional.
[/list][list]
[*]Erlaube Begleiter zu sandboxen, wenn du nicht aktiv etwas tust. Kann auch so eingestellt werden, dass sie es nur in Städten machen.
[/list][list]
[*]Verbesserte Begleiter Stealth AI, wenn außerhalb des Kampfes. Sie werden keinen Kampf initiieren, Geräusche machen, oder zu nah rankommen.
[/list][list]
[*]Setzen eines Geschwindigkeits-Speed-Boosts bei den Begleitern (+25%). Optional.
[/list][list]
[*]Mehrfach-Begleiter-Kommandos über eine Fähigkeit - Folgen/Kampfdistanz, Warten, Entlassen. Kann auch beauftragt werden unbegrenzt zu warten.
[/list][list]
[*]Kommandos für jeden einzelnen Begleiter festlegen (Die selben Fähigkeiten wie oben).
[/list][list]
[*]zeigen der Statistiken eines Begleiters / Tieres. Beinhaltet Hauptstatistiken, Resistenz und die besten Skills.
[/list][list]
[*]Einsicht auf belegte Begleiter-/Tierslots. Werden in falscher Reihenfolge angezeigt und zugeteilt. (5 beginnend)
[/list][list]
[*]Das Vorhaben war die Mod so ressourcenschonend wie möglich zu machen und das diese mit jeder möglichen Mod kompatibel ist   ohne Patches benutzen zu müssen
[*]Diese Mod funktioniert durch das Umleiten der Aufrufe von dem Haupt-Vanilla-Begleiter-Skript zu einem Framework-Controller-Skript. Es wurde so konzipiert, dass die Aufrufe von anderen Teilen des Spieles (Zum Begleiter-Skript) immernoch so funktionieren, wie zu erwarten ist. Dadurch ist eine hohe Kompatibilität gewährleistet.
[*]Das Framework ist sehr mitteilungsfreudig darin, dich wissen zu lassenm, was gerade pasiert. (Ein spezifischer Begleiter wurde rekrutiert oder entlassen, soll warten und der Name wirdzusätzlich angezeigt.
[*]Kompatibel mit der Klingen Rekrutierung. Optional kann die Rüstung zum Inventar des Begleiters hinzugefügt werden. (Anders als Outfit erzwingen)
[/list]
[list]
[*]Custom Begleiter sind normalerweise außerhalb des Frameworks, können aber auch ebenfalls importiert werden um Features zu benutzen, die nicht mit einem * markiert sind. Durch das Importieren ermöglicht man ihnen einen Begleiter-Slot zu "borgen", somit zählen diese auch bezüglich des Begleiterlimits
[/list] Mit Custom Begleitern sind Begleiter gemeint, die ihr eigenes Begleiter-Framework haben (Serana, Sofia, Recorder, Arissa, Inigo und so weiter).
Dies beinhaltet auch Custom-Tiere, welche auch ihr eigenes Begleiter-Framework außerhalb des Spieles haben.
[list]
[*]Tiere (Begleiter) innerhalb dieses Frameworks nutzen die meisten Features, die auch die Begleiter nutzen. Wiederum, ist das Verhalten aller Rassen durch Verhaltensdateien geregelt. Dies bedeutet, dass die Tiere manchmal das tun, was sie machen wollen.
[/list] Beispiel: Hunde sitzen, wenn der Spieler sich nicht bewegt, egal ob man bei ihnen Sandbox aktiviert hat oder nicht.

[b][size=4]+ VORRAUSSETZUNGEN +
[/size][/b]
- SKSE64 - (SKYUI nicht benötigt).
- Dawnguard - Sollte installiert und aktiviert sein.

[b][size=4]+ EMPFOHLEN +
[/size][/b]
- Convenient Horses für die Begleiterpferde.
- Simple NPC Outfit Manager Für richtiges Outfit-Management.

[b][size=4]+ INSTALLATION +
[/size][/b]
Es wird empfohlen einen Mod-Manager zu benutzen. Die Mod ist in einem Fomod Format

Die folgenden Skripte, falls vorhanden, werden überschrieben:
[list]
[*]DialogueFollowerScript (und QF_DialogueFollower_000750BA) - beinhaltet originale Funktionen, ändert aber ihren Inhalt, um mit dem Begleiter-Skript zu funktionieren.
[/list][list]
[*]FollowerAliasScript - wie oben.
[/list][list]
[*]TrainedAnimalScript - wie oben.
[/list][list]
[*]TrapBear - Geändert, beeinflusst aber keine Begleiter. Du kannst das Skript entfernen, falls du das Standart-Fallenverhalten der Begleiter behalten willst.
[/list][list]
[*]TrapTriggerBase - wie oben.
[*]BladesChangeOutfitScript, FreeformSkyHavenTempleAScript,
[*]QF_FreeformSkyHavenTempleA_000E38C9 - Zum Anpassen der Klingenrekrutierung und der "Equipment hinzufügen"-Option
[/list]
[b]Neues Spiel
[/b] Dies wird empfohlen. Du kannst dein Spiel mit dieser Mod beginnen. Der Anfangseinfluss ist minimal.

[b]Bestehendes Spiel[/b]
Funktioniert vermutlich am besten, wenn noch kein Begleiter-Framework installiert wurde (AFT, EFF, UFO, etc).
1. Folge der Anleitung um die bestehende Merfachbegleiter-Mod zu deinstallieren.
Deine Begleiter sollten alle entlassen werden.
2. Sei dir sicher, dass du deinen aktuellen Begleiter entlassen hast (auch Tiere)
3. Reise zu einer neuen Zelle (jeglicher Indoor-Ort, zum Beispiel).
4. Speichere dein Spiel
5. Verlasse das Spiel und installiere Nether's Follower Framework.
6. Lade dein Spiel. Nun sollte ein Text angezeigt werden, welcher besagt, dass das Begleiter-Framework installiert wurde.
7. Speichere dein Spiel und lade den gerade eben erstellten Speicherstand

Falls alles richtig lief solltest du nun das Framework benutzen können. Ich kann dir nicht versichern, dass die Mod bei einem alten Speicherstand problemlos funktionieren wird, vor allem bei einem, bei dem schon ein Begleiter-Franework installiert war. Empfehlenswert wäre hier auch die Nutzung eines Speicherstand-Cleaners. Ich persönlich benutze die Fallrim Tools und hatte bis jetzt noch keine Probleme.

[b]Updaten
[/b]Falls du von einer vorherigen Version updatest und aktuell Begleiter hast, benutze - Begleiter Slots sortieren - unter [Zeige Begleiter-Slots], um die Begleiter und ihre Pakete zurückzusetzen.

[b]Ladereihenfolge
[/b] Platziere diese Mod möglichst weit unten in der Ladereihenfolge

[b][size=4]+ SKRIPTBELASTUNG +
[/size][/b]
Die Skriptbelastung dieser Mod ist minimal. Die meisten Skripte sind flüchtig und nutzen Spieleereignisse, wenn möglich. Es gibt aber ein paar Ausnahmen.
Falls du keine Papyrus Skriptbelastung haben willst, kannst du einige Features deaktivieren, um keine Belastung in Echtzeit zu haben.

[b]Sandboxing [/b]- Die Sandbox-Funktion nutzt eine einzige Schleife, welche dies in Echtzeit überprüft.
   Wenn der Spieler um die 7 Sekunden nichts macht werden die Begleiter sandboxen.
[b]Aufholen "Teleport"[/b] - Das Aufhol-System hat die selbe Updateschleife, nur mit dem Unterschied, dass diese dies alle 10 Sekunden überprüft.
   Dies ist keine benötigte Funktion, da auch die Teleportierungfähigkeit benutzt werden kann.
[b]Anzahl überprüfen[/b] - Dies überprüft die Begleiter- und Tieranzahl und passt diese dynamisch an
  (eine Schleife in Echtzeit, schnelle Überprüfung alle 8 Sekunden). Ich empfehle dies an zu lassen. Allerdings kannst du dies aber    auch ausschalten, musst dann aber selber die Anzahl festlegen.
[b]Importierungs-Anpassung[/b] - Die selbe Übeprüfungsschleife wie "Anzahl überprüfen". Dies entfernt einen importierten Begleiter vom Framework.
      Falls du nicht mein Framework zum rekrutieren oder entlassen der Custom-Begleiter benutzt, nutzen sie ihr eigenes System.
      Dies hat keine Belastung, wenn kein Custom-Follower installiert ist.

So... Falls du wirklich keine Skriptbelastung haben willst, deaktiviere das Sandboxing, Aufholen und Anzahl überprüfen und importiere keine Custom-Begleiter.
Eventuell möchtest du diese Systeme aber zuerst ausprobieren, bevor die diese deaktivierst. Diese Systeme haben nur einen minimalen Einfluss.

[b][size=4]+ KOMPATIBILITÄT +
[/size][/b]
[b]Kompatibel[/b] mit den meisten Mods, welche Begleiter ändern:
[list]
[*]Convenient Horses
[/list][list]
[*]My Home is Your Homes
[*]Simple NPC Outfit Manager
[*]Relationship Dialogue Overhaul
[/list]
Dieses Framework macht keine Begleiter kompatibel mit den oben genannten Mods.
Mods, welche die heirat oder Kinder beeinflussen sollten funktionieren, da die Systeme nicht angerührt werden.
Nicht vollständig mit Tiermods getestet. In der Theorie sollte alles funktionieren. So weit habe ich Dogs of Skyrim ausprobiert.

[b]Nicht kompatibel mit[/b]:
[list]
[*]Jeder Multi-Begleiter Framework Mod (AFT, EFF, UFO und vergleichbar).
[/list][list]
[*]Jeder Mod, die die Rekrutierung bei den Klingen beeinflusst.
[/list][list]
[*]Könnte in Konflikt treten mit Mods die folgende Spieleinstellungen ändern:
[/list]
fFollowSpaceBetweenFollowers, iFriendHitCombatAllowed, fCombatTeammateFollowRadiusBase, fCombatTeammateFollowRadiusMin,
fAIDistanceTeammateDrawWeapon.

[b]Potenzielle Konflikte:[/b]
[list]
[*]Mods, welche die Begleiter Kampf-AI ändern. Dies beinhaltet die Heiler-Rolle und die Kampfdistanzen.
[/list][list]
[*]Mods, welche die Art und Weise, wie die Begleiter mit dem Spieler reisen, ändern, überschreiben vermutlich diese ModDie beeinflusst die Verfolgungsdistanz, aus dem weg gehen, Sandboxing, Stealth-Bewegungen
[/list]
[b][size=4]+ GEDANKEN +
[/size][/b]
[list]
[*]Ich wollte nur jeden wissen lassen, wie meine Gedanken zu dieser Mod sind
[*]Verbesserungen sind herzlichst willkommen (Bitte auf der originalen Modseite). Allerdings werde ich die möglichen Optionen erst abwägen, bevor ich diese hinzufüge. Ich möchte nichts tun, was das Spiel anderer unspielbar macht oder permanent einen Begleiter ändert.
[*]Das Ziel ist es ein höchstkompatibles, simples Begleiter-Framework, welches darin gut ist, was es macht, anstatt mit anderen Multi-Begleiter-Mods zu konkurrieren. Benutze immer das, was am Besten für dich klappt
[*]Ich plane nicht, die Slots in der Zukunft zu erweitern (Mehr als 5)
[*]Ich werde aktuell kein Trainings-System hinzufügen
[*]Ich möchte nichts hinzufügen, was Begleiter zu Vampiren, Werwölfen oder etwas anderem macht.
[*]Einige Features, wie das reiten von Pferden, das setzen der Haus-Location, das setzen von Custom-Outfits werden am Besten von denen dazugehörigen Mods gehandhabt und es ist unwahrscheinlich, dass ich diese Features hinzufügen werde.
[*]Das Importierungs-System (In diesem du Custom-Begleiter importieren kannst, welche ihr eigenes Framework benutzen) ist nicht Narrensicher.
[/list] Es wird eventuell nicht mit allen Begleitern funktionieren. Falls ich das System patchen kann, werde ich, falls möglich, dies auch versuchen.
Allgemein werde ich keine Begleiter Patches erstellen. Es ist jedoch möglich, zu versuchen, einen temporären Begleiter (NPC) zu importieren
(meistens während einer Quest). Jedoch rate ich davon ab, da dies die Quest nicht abschließbar machen könnte.
[list]
[*]Falls du das Heilungs-Paket bei einem Begleiter benutzt, gibt es seltene Situationen während des Kampfes, in denen der Begleiter "ausflippt".
[/list] Dies ist aber ein allgemeines Problem mit angepassten Paketen. Meistens behebt sich das Problem von selbst, wenn sich die Animation des Begleiters  ändert. Du kannst auch eine Fähigkeit einsetzen, welches schwanken verursacht (Unerbittliche Kraft), um sie aus ihrer Misere raus zu kriegen. (meistens)

Chikako - a mature preset for Racemenu

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[center][img]https://i.imgur.com/rCserwH.jpg[/img][/center]

[font=Comic Sans MS][size=4][b]As I tried several different haircuts for her, you may choose your favorite one among them. The screenshots are captioned with names of the haircuts.[/b][/size][/font]


[font=Tahoma][size=4][b]For getting her look exactly as in my screenshots[/b][/size][/font]

[list]
[font=Trebuchet MS][size=3][*][b][Skin] If you wanna same face effect as the screenshots, you shall check the boxes of the following in the install menu (I don’t care about options you chosen for non-face part, but if you need consistency you can choose the similar options for her body in the installation as well):[/b][list]
[font=Trebuchet MS][b][size=3][/size][/b][/font][*][font=Trebuchet MS][size=3][b]“Mature (blemishes)” in Face age;[/b][/size][/font]
[*][font=Trebuchet MS][size=3][b]“moles”, “scars” in Face options;[/b][/size][/font]
[*][font=Trebuchet MS][size=3][b]“Install” in Normal maps.[/b][/size][/font]
[/list][b][/b]

[*][b][ENB] [url=https://www.nexusmods.com/skyrim/mods/24828]BLEAK ENB - UNBLEAK ENB[/url]. I am using the [i]unbleak[/i] one. [/b]
[*][b][screenshot] [url=http://mod.dysintropi.me/welcome-to-the-aether-suite/]Aether Suite[/url]. I'm using the shadow rooms for the best lightning on her face.            [/b] 
[/size][/font][/list]

[b][size=4]Credits
[/size]
[list]
[*][font=Trebuchet MS][size=3]The cloak is [i]Fine Imperial Cloak GY[/i] from [i]Fine Imperial Dress[/i];[/size][/font]
[*][font=Trebuchet MS][size=3]The dress is [i]Romantic Outfit Short[/i] from [url=https://www.nexusmods.com/skyrim/mods/5577/]Ashara Romantic Outfit[/url];[/size][/font]
[*][font=Trebuchet MS][size=3]The amulet is [i]Silver Diamond Necklace[/i] from [url=https://www.loverslab.com/files/file/1803-leah-lilith-jewelry/][/url][url=https://www.nexusmods.com/skyrim/mods/53767][/url][url=https://www.loverslab.com/files/file/1803-leah-lilith-jewelry/]DovahBling Jewelry[/url];[/size][/font]
[*][font=Trebuchet MS][size=3]The earrings is [i]Prisonic Fairytale[/i] from [url=https://www.nexusmods.com/skyrim/mods/67309]KS Jewelry[/url].[/size][/font]
[/list]

[font=Comic Sans MS][size=5]Enjoy and don't forget sharing your screenshots![/size][/font][/b]

Tes3 Ebonymail Skyrimstyle

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[img]https://www.mediafire.com/convkey/7cfa/ebowuosh46d3kw66g.jpg[/img] 
         [img]https://www.mediafire.com/convkey/827d/2guz42ydmjq26a96g.jpg[/img]   [b][color=#ffe599]Adds The Artifact Based on its predecessor in Morrowind to Skyrim Skyrimstyle Made from scratch (obviously) with the EXACT same enchantments as its Predecessor for both Genders.
Will Replace [u]only[/u] through The ESP file the Vanilla Skyrim Ebonymail  so can uninstall just uncheck the .esp in your load order to revert back to the Vanilla one :)

[/color][/b]           Any Ebonymail Replacers are SAFE it doesnt touch the Meshes for Ebonymail has its own Standalone meshes.

Doesn't modify the Armor strengths or stats as in hardness of the Ebonymail but still gotta get it from Boethiah :P
[b][size=3]            Pictures and Videos are settings are set to [/size]yes, without my verification on this Mod and ALL my mods :)

[/b]I skipped a couple of request to do this one I absolutely like this Armor is why came out wonderful but will go back to working on request soon I keep track of request lol.
[size=6]
[/size][size=6]                                  [url=https://www.nexusmods.com/users/1211976?tab=user+files]MY OTHER MODS [/url][/size]

Unofficial Skyrim Legendary Edition Patch - Turkish Translation (3.0.15)

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Unofficial Skyrim Legendary Edition Patch - Turkish Translation
Modu kurduktan sonra  Manual olarak veya NMM ile yükleyebilirsinz


24.09.2019  ---> Uygulama Şekline Güncellenmiş Modun Çevirisidir. Uygulama gibi Çalıştırıp Modu Kurun. Ardından Çeviriyi ister RAR'dan çıkarıp Esp dosyasını Manual Olarak Skyrim/Data klasörüne Taşıyıp Değişimi onaylayın. İsterseniz NMM kulanarak kurun.



[url=https://www.nexusmods.com/skyrim/mods/71214?tab=description]Original Mod[/url] Created by Unofficial Patch Project Team ---> Uploaded by Arthmoor


Çevirileri NMM ile yüklerken karşınıza bir kutucuk çıkıyorsa 2 defa NO dedikten sonra YES TO MOD demelisiniz.  Dediğim gibi yaparsanız çeviriler sorunsuz çalışır.

PIE Standalone Followers Returns

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[center][size=4][b][font=Comic Sans MS][color=#ff0000][color=#ff0000][font=Courier New][size=4][b]Re-uploading this file to any other websites is strictly prohibited.[/b][/size][/font][/color][font=Courier New]
[/font]不允许上传至其他网站。

Requirement: [/color][/font][/b]
[/size]Dawnguard DLC
Dragonborn DLC
[size=3][url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] (Optional[/size])

[size=4][font=Comic Sans MS][color=#ff0000][b]About PIE Standalone Followers: [/b][/color][/font]
[/size]This mod adds 7 characters to your game, Include all the characters I have released, and two new character.
All female characters use UNPB or CBBE Curvy body.
All male characters use bettermale underwear body.

[size=4][font=Comic Sans MS][color=#ff0000][b]About Returns: [/b][/color][/font]
[/size]the Returns is a brand new storyline about the followers and companions. It's mainly about Nami, also with some new figures and special abilities around.

[b][font=Comic Sans MS][color=#b6d7a8][size=4][Character][/size][/color][/font][/b][/center]
[center]​[img]https://pbs.twimg.com/media/D2r36t8W0A0X_Sz.png[/img]

[img]https://pbs.twimg.com/media/D2r37tBWkAADPq0.png[/img]

[img]https://pbs.twimg.com/media/Dy4O_7JUcAAmSz9.png[/img]
[size=1][i]
[/i][/size][img]https://pbs.twimg.com/media/D1SWPH3VsAAhLbL.png[/img]

[img]https://pbs.twimg.com/media/D3X2dRSU0AALvVy.png[/img]

[img]https://pbs.twimg.com/media/D2r38wrXgAcHOBt.png[/img]

[img]https://pbs.twimg.com/media/D3X2dRVUYAIhYUA.png[/img]

[img]https://pbs.twimg.com/media/D1SFQtnU4AA3qEI.png[/img]

[img]https://pbs.twimg.com/media/D1SFQtlUcAIsNBJ.png[/img]

[img]https://pbs.twimg.com/media/Dz891dsXQAUPEgw.png[/img]

[img]https://pbs.twimg.com/media/D5UhQo3UIAA9cKp.png[/img]

[img]https://pbs.twimg.com/media/D1SFUmzU4AA1pib.png[/img]

[img]https://pbs.twimg.com/media/D1SFUmtVYAInDP6.png[/img]

[img]https://pbs.twimg.com/media/D2r36t9XcAE4nkl.png[/img]

[img]https://pbs.twimg.com/media/D2r36t9XcAI7Q_p.png[/img]

[img]https://pbs.twimg.com/media/D68n9scU0AAs317.png[/img]

[img]https://pbs.twimg.com/media/D68n9saVsAA7x--.png[/img]

[b][font=Comic Sans MS][color=#b6d7a8][size=4][Backstories]
[/size][/color][/font][/b][color=#e69138]KI
[/color][code][spoiler][size=1]"Ki’s father is the other lord from Cyrodiil brought to Akaviri by the eruption of the Civil War. Ki was born with the birthsign of the Thief – it’s not that pleasant to accept this for Ki’s father, who used to be honored as a lord in Cyrodiil. Although Ki was taught in every aspect to stay away from the world’s unprincipled side, undeniably the gifted talent from the Thief grants him much keener dexterity.  
At the age of 7, Tsaesci bandits visited Ki’s family with blades and blood. Everything has been set ablaze. In the following years, struggling such destitute life is all about the practice of thievery and dishonesty. However, the teachings of good and evil from Ki’s childhood kept him a faint pursuit of the honorable and virtuous life. 
7 years have passed since the unspeakable misfortune. On an occasional chance, Ki eavesdropped an astonishing truth that the local Daimyo is united with Tsaesci bandits. Those dreadful memories crawl relentlessly inside Ki. He soon gathered with other thief friends and stopped an ongoing slaughter led by the Tsaesci bandits, then exposed the truth of the attack. Aside from this bloody fact, the tyranny brought by Daimyo is also unforgivable. Eventually, the rebellion was provoked. With the help of some dwemer assassins used to be from Morag Tong, Ki finally killed Daimyo in a secret hideout. Daimyo’s kindred withered away on the land and the mark of old power effaced. Nevertheless, the new ruler absolved the rebels. Peace has returned. Without a doubt, Ki became the hero of the land. 
Two roads converged here. Nami lost her family but then found herself saved by Ki, her only cousin. In fact, Ki is the last and the only one Nami could rely on at this point. Two youngsters chose to stay and live together, yet the happiness of victory faded out. Instead, the intimacy from their blood stirs with the ambiguous feeling within daily lives.  
Years have passed, they became knowing each other better than knowing themselves. With minds thought alike, the relationship had grown with embarrassment. The contests inside Ki’s mind drove him to leave this place. Just in time, his good friends Naoki and Keisuke were also planning on leaving. Three thriving dreamers decided someday, they will commence aboard together. 
On a cloudy morning of Last Seed in 4e198, with all the considerations in mind, Ki left Nami a letter and then ventured forth to the Cyrodiil, the place where his father and uncle lived. During a stop at the Impirial city Ki occurred to an acquaintance with Methredhel, a female pickpocket from the Thieves Guild. The appearance and personal belongings engaged Methredhel to realize that Ki's father has the same blood as one of the Master Thieves in the guild. After the meeting with him, Ki became a secret member of the Thieves Guild, as advised by Methredhel and his newly-met elder.
In the city of Chorrol, Ki followed Naoki’s advice and joined Fighters Guild. He then met Estela, soon they became good friends. On an occasion, Ki got the chance to study with the old warrior Modryn Oreyn.  
Keisuke who joined Mages Guild hired Ki for escorting him to meet with Janus Hassildor in Skingrad. Nothing special happened until they arrived. At the house of Janus Hassildor, the mysterious woman named Cornelia Green awaited.  
Ki earned Benirus Manor from his elders in Cyrodiil. Known as a member of Fighters Guild while keeping the secrecy of Thieves Guild, such an opulent and extraordinary life lasted for a long time for him. 
In 4e201, a thief sold Ki’s identity to the count of Anvil. The count then helped the lich in the ruin of Ayleid to set Ki cursed. The curse wasn’t easy to lift, while Ki’s dealing with the curse, in Benirus Manor count found some more obvious evidences about Ki’s presence in Thieves Guild. 
After Ki got rid of the curse, no one and nothing can help him stay in Cyrodiil any longer. His master Modryn Oreyn pointed out that he can visit Skyrim, where imperial’s reach is weak. On the passage from Bruma to Skyrim, if without the help of Naoki, Keisuke, Cornelia and Hassildor, Ki wouldn’t be able to make it while the pursuit from the imperials never stopped.  
In Skyrim, Ki will again meet the long-lost one of his life. "
[/spoiler][/size]
[/code][size=1]
[color=#6fa8dc]NAMI
[/color][code][spoiler][size=1]"Nami is the cousin of Ki. During the Akaviri Invasion, the military campaign mounted by Uriel Septim V, many imperial soldiers have been sent to the frontier. The battle has taken countless brutal and unforgiven moments across the land of Akaviri, casualties are inevitable. Fortuitously, among all the mortalities, some have been enslaved instead. Mistakenly they were recognized as slaves of a local Akaviri Daimyo and these soldiers survived the Invasion. Our story didn’t end here. In the following years, due to the huge economic impact brought by fierce contests between the Tsaesci and the Ka Po’ Tun, all slaves within Akaviri are pardoned with the responsibility of paying taxes. Thus, in the land of Akaviri, a small settlement of “freemen” has been established. 
Wars never end, at least not during these chaotic years. The eruption of the Civil War brought the people of Tamriel to Akaviri once again. Two siblings of all those outlanders are lords of manors from Cyrodiil. One of them married Nami’s mother and became an owner of a farm. 
At the age of 12 for Nami, an unexpected ambush by some Tsaesci bandits turned up. All family members have been slaughtered, Nami found herself saved by Ki, the never-met cousin of her own. They lived together since then. 
The fate never turns aside, Ki’s parents are murdered by Tsaesci bandits just like Nami’s. With similar experiences, the mutual feelings have grown beyond boundary in every possible way. It didn’t take too long for them to figure out how close they are about to accept this illusory happiness despite their cousinship. With this concern in mind, Ki left a letter to Nami and went aboard. 
The promise in the letter is unfulfilled. Ki didn’t come back after 2 years like the letter stated. With a tiny hope of coming across her loved one, Nami set out to Tamriel on the morning of Suns Dawn.  
The land of Vvardenfell and Morrowind is not good enough to stay except she developed the great interest of the Dwemer Ruins. Nami then visited High Rock through Skyrim and traveled to Hammerfell a few months after. During the journey, Nami made a handful of friends and had a few dissatisfied romances. The memory of Ki just can’t fade out that easily for her.  
In 4e201, Nami moved on from Elinhir to Skyrim. Ahead of Nami’s destination, the fate finally constructed the path for her to meet the long-lost acquaintance.[/size] "
[/spoiler][/code][/size]
[color=#dbb0a7][size=1]GUL
[/size][/color][code][spoiler][size=1]"Gul used to be a hunter, with beauty and strength. However, something has changed her. Something...telepathic. 
It all happened a few months ago. On the way from Elinhir to Markarth, Gul found herself in an unintended expedition into the ancient dwemer ruins. The unknown and omnipotent power there has desolated her soul, but with mysterious failure, only a portion has been taken. As an exchange, Gul is now able to summon the isolated image of her soul to fight for her whenever she is feeling anxious.
At first, the soul is not easy to control. In fact, due to the autistic nature of her own and with a few unexpected soul attacks, this ability did bring her into an notorious state at the Hammerfell.
At this point, Nami, an omniscient traveller from Akaviri, appeared and helped control the unstable ability of Gul. Now they are leaving Hammerfell together. "
[/spoiler][/code][font=Arial][code][/code][/font]
[color=#d9d2e9][b](To be continued.)[/b][/color]

[color=#ff0000][font=Comic Sans MS][size=4][b]How to install: [/b][/size][/font][/color]
Use Vortex or MO.

[font=Comic Sans MS][b][color=#ff0000][size=3]Recommended: [/size][/color][/b]
[/font][size=3]RYA enb
[url=https://www.nexusmods.com/skyrim/mods/90473]https://www.nexusmods.com/skyrim/mods/90473[/url]
Face Light
[/size][size=3][url=https://www.nexusmods.com/skyrim/mods/13457]https://www.nexusmods.com/skyrim/mods/13457[/url]
[/size]
[font=Comic Sans MS][color=#ff0000][size=5][b]Credits: [/b][/size][/color]
[/font]PureSkinTexture
[url=https://www.nexusmods.com/skyrim/mods/73853]https://www.nexusmods.com/skyrim/mods/73853[/url]
Fair Skin Complexion
[url=https://www.nexusmods.com/skyrim/mods/51602]https://www.nexusmods.com/skyrim/mods/51602[/url]
Brows
[url=https://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411[/url]
CITRUS Heads (HD Meshes)
[url=https://www.nexusmods.com/skyrim/mods/58989]https://www.nexusmods.com/skyrim/mods/58989[/url]
XP32 Maximum Skeleton - XPMS
[url=https://www.nexusmods.com/skyrim/mods/26800]https://www.nexusmods.com/skyrim/mods/26800[/url]
Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC Vanilla
[url=https://www.nexusmods.com/skyrim/mods/28946]https://www.nexusmods.com/skyrim/mods/28946[/url]
UNP BLESSED BODY-UNPB REDUX PROJECT
[url=https://www.nexusmods.com/skyrim/mods/37900]https://www.nexusmods.com/skyrim/mods/37900[/url]
UNP Minidresses Collection
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
KS Hairdos - Renewal
[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]
Leyenda Skin
[url=https://www.nexusmods.com/skyrim/mods/73512]https://www.nexusmods.com/skyrim/mods/73512
[/url]SG Female Textures Renewal
[url=https://www.nexusmods.com/skyrim/mods/35267]https://www.nexusmods.com/skyrim/mods/35267[/url]
Mikan Eyes
[url=https://www.nexusmods.com/skyrim/mods/56056]https://www.nexusmods.com/skyrim/mods/56056[/url]
Kijiko Hair
[url=https://www.nexusmods.com/skyrim/mods/55364]https://www.nexusmods.com/skyrim/mods/55364[/url]
XCE - Warpaint and Dirt
[url=https://www.nexusmods.com/skyrim/mods/29977]https://www.nexusmods.com/skyrim/mods/29977[/url]
Better males - Beautiful nudes and faces - New hairstyles
[url=https://www.nexusmods.com/skyrim/mods/2488]https://www.nexusmods.com/skyrim/mods/2488[/url]
The Eyes Of Beauty
[url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]
Pretty Face
[url=https://www.nexusmods.com/skyrim/mods/7887]https://www.nexusmods.com/skyrim/mods/7887[/url]
SOS Fair Skin men retexture and bonuses for males
[url=https://www.nexusmods.com/skyrim/mods/53667]https://www.nexusmods.com/skyrim/mods/53667[/url]
saLa Hair
[url=https://www.nexusmods.com/skyrim/mods/85848]https://www.nexusmods.com/skyrim/mods/85848[/url]
ApachiiSkyHair
[url=https://www.nexusmods.com/skyrim/mods/10168]https://www.nexusmods.com/skyrim/mods/10168[/url]
Adorable Face
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
Caliente's Beautiful Bodies Edition -CBBE-
[url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
The Amazing World of Bikini Armor
[url=https://www.nexusmods.com/skyrim/mods/83383]https://www.nexusmods.com/skyrim/mods/83383[/url]
Multi Colored KS Hairdos
[url=https://www.nexusmods.com/skyrim/mods/83335]https://www.nexusmods.com/skyrim/mods/83335
[/url]Eyes of Aber
[url=https://www.nexusmods.com/skyrim/mods/59192]https://www.nexusmods.com/skyrim/mods/59192
[/url]Dawnguard Arsenal
[url=https://www.nexusmods.com/skyrim/mods/72910]https://www.nexusmods.com/skyrim/mods/72910
[/url]Vanilla Makeup HD - HD Racial Colors and Makeup for all Races and Genders
[url=https://www.nexusmods.com/skyrim/mods/96856]https://www.nexusmods.com/skyrim/mods/96856[/url][/center]

The Elder Songs - Fanmade Music Expansion

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[center]

[img]https://i.imgur.com/Xl8XbcD.png[/img][/center]
“The Elder Songs” is a [b]music expansion mod[/b] which adds new music to the game. All tracks are written by myself and are [b]highly immersion friendly[/b]. My personal goal was to compose tracks that almost fit seamlessly into the game. This is an ongoing project and it will be updated in the future.

All tracks are explicitly written for this mod and are not used elsewhere. The only purpose of this project is to give you a little bit of diversity regarding music, [b]without ruining the immersion[/b].
Of course this task is beyond legendary difficulty, thanks to the god among men, called Jeremy Soule. No one will ever come close to his compositions. But maybe after almost 10 years you want some fresh air in your game after all? This is my chance to shine, and probably I will fail miserably! 

I even aimed for the same Mixing / Mastering style of the original tracks, to sound closer to the rest of the tracks. Again, all for the immersion and seamlessness!


[i][b][center][size=5]This is a project from deep of my heart. Will you join my on this adventure?[/size][/center][/b][/i]

[center]
[youtube]AcFdNhIuDhc[/youtube]
[youtube]6GApwGfk5PE[/youtube][/center]



[img]https://i.imgur.com/6iwyAyl.png[/img]
[center]
We're in Season 2. Two Albums so far done. The mod contains more than [size=4][b]44 minutes[/b][/size] of new music.
This is the complete Tracklist:[/center]

[size=4]The Elder Songs II: Illusion:[/size]
1. The Air We Breathe - Exploring at night
2. Even Colder - Dungeon Ice
3. Play Something Cheerful Mikael - Tavern
4. I Think I Heard Something - Dungeon Fort/Bandits
5. Mushrooms And Monsters - Dungeon Cave
6. With The Power Of Thousand Voices - Combat Boss/Dragon
7. You Should Rest And Meditate - Exploring at night, Town at night

[size=4]The Elder Songs I:[/size]
1. Nature's Grasp - Exploring
2. Dragonborn - Combat Boss/Dragon
3. The Grumpy Giant - Tavern
4. My Frozen Kingdom - Exploring, Castle
5. What Lies Beneath The Mountains - Dungeon General
6. Snowy Roofs - Town
7. Let The Iron Sing - Combat
8. War Has Torn Us Apart - Exploring

[size=3][center][/center][/size]

[center][img]https://i.imgur.com/GLK5ekd.png[/img][/center]

[b][size=3]Install via Modmanager highly recommended![/size][/b]

or if you want to install it manually:
Drop the “Data” folder into you main Skyrim installation path
It should look something like this:

[size=4][i]Your installation hard drive\SteamLibrary\steamapps\common\Skyrim Special Edition[/i] → drop the files here.[/size]

Say "yes" to override (nothing will be overwritten, it's just two folders with the exact name. It should be like that!)




[center]
[img]https://i.imgur.com/O6Y7dQu.png[/img][/center]
Skyrim SE, all DLC’s or legendary edition. And the latest Patch. But it could work with other patches too.





[center][img]https://i.imgur.com/r33CQM1.png[/img][/center]
[b][size=3]Absolutely! [/size][/b]You can use all of my tracks on [b][size=3]Youtube, Twitch[/size][/b], etc. There’s no automated scanning involved and you won’t get a claim from my record label (dayum, that sounds impressive! It almost seems like that I’m a professional musician!)

For all the german content creators: I'm not part of the GEMA. So you can use my music [b]literally everywhere[/b]! Even singing along in the shower while blasting the songs!


[center][/center]

[center][img]https://i.imgur.com/gA9cBGc.png[/img][/center]
Unfortunately it's not compatible with any other music mod right out of the box. You have to merge the music.
[s][size=4]BUT![/size]
TheHessiJames made a full installer with patches for [url=https://www.nexusmods.com/skyrimspecialedition/mods/3200]Musical Lore by Fustru (Nir Shor)[/url] and [url=https://www.nexusmods.com/skyrimspecialedition/mods/19401]Still[/url] + [url=https://www.nexusmods.com/skyrimspecialedition/mods/16123]Hun Lovaas [/url]by OrganicView.
Check the optional files.
[/s]Full FOMOD installer coming soon!

And there's a big mod with all kind of music mods: [url=https://www.nexusmods.com/skyrimspecialedition/mods/22551]Soulmancer Music Merge[/url] - Created by [url=https://www.nexusmods.com/skyrimspecialedition/users/930789]Kulharin[/url]




[img]https://i.imgur.com/3bhLoM8.png[/img]

I've uploaded the studio versions on the[url=https://www.nexusmods.com/skyrimspecialedition/mods/27504] Skyrim Special Edition Version of my Mod[/url]. Check the Miscellaneous files. They have the maximum quality, the original volume and they are in the .WAV format.
[b][i]
[/i][/b][b][i][size=3]"And why do you sell the albums on the general music stores while offering the albums here for free?"[/size]
[/i][/b]Well there's always the possibility to support me and the mod via buying the music or even streaming the songs from time to time. 
But just playing with this mod is more than I could ever ask for.




[center][img]https://i.imgur.com/x2vwCK0.png[/img][/center]
That’s true, we don’t need another one. And there are far better ones than mine.
My only noteworthy ability is creating music. I'm very passioned about it. I like what I'm doing and I want to become better at it. 

This is a good possibility to go beyond my limits and reach new levels.


[i][b][size=3]"Why now? Skyrim came out in 2011…"[/size][/b][/i]
I’ve always wanted to a mod like this. But never felt quite good enough for such an ambitious project. Heck, even now I still think that way. But if you want to get better at something… do something! Playing the game again recently only reinforced my desire to do this. In fact I've already tried to make this possible a couple years ago, but my composing skill were very limited and I quickly canceled the project.



[b][size=5]Special thanks to:[/size][/b]
- [url=https://www.nexusmods.com/users/41087065]TheHessiJames[/url] for making this incredible installer and patches!

[size=4][center]And all of the kind words! Can't thank you enough! I will put your positive energy in future updates![/center][/size]

The Sword of Boromir

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The Sword of Boromir of Gondor, from J.R.R. Tolkien's Lord of The Rings - The Fellowship of the Ring and it's sequel, The Two Towers.

This is my second publishing, the mod comprises the Sword and Boromir's Shield.
They are both custom modelled and hand-painted textured with a mixture of Photoshop and Substance Painter.

The two peces can be found in a row boat by the river East of Whiterun along with the remains of their previous owner.

[img]https://imgur.com/3WdR2Nq.png[/img]

May they lead you to a better fate.

The Weapon is quite tough, althouth i am still figuring out the kind of stats to use for these weapons, leading to improvements down the road.

Please leave commentw and some feedback, as they wil lbe vital for future developments and learning for better releases! :)

I hope you enjoy this piece of equipment and, with it, slay many enemies.


- Requirements:
 
- The Base Game is Required
- If you take the isilmeriel version, it will need [url=https://www.nexusmods.com/skyrim/mods/5727]Isilmeriel LOTR Weapons Collection[/url] for the Cubemaps, i will look into a way to make new cubemaps myself.
- Otherwise, if you take the Vanilla Cubemaps version, no requirements aside the Base Game.



- The Sword and the Shield design concepts belong to WETA and New Line Cinema.

Prancin's CaN Pony Races

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[size=6][url=https://www.nexusmods.com/skyrim/mods/86902]Crimes Against Nature[/url] by FancyPants is required, of course.
[/size]
I didn't really like the hoof models the ponies use because any gauntlet you wear would transform the upper hooves into hands and any boots you wear would transform the lower hooves into feet.
This simply changes the hands and feet models from the pony race to use whatever hands and feet mods you have installed. [size=1]Or the vanilla ones if that's what
you have.
[/size]

[size=3]And that would be it but I had an idea of adding a few racial abilities to this race too [/size][size=1]it kind of became the main thing about the mod now[/size][size=3], inspired by the Imperious mod by Enai Siaion:
[/size]
[size=6]Any of the abilities below can be [b]disabled[/b] in the MCM menu.[/size]

[color=#b6b6b6]  [size=6][b]All three races:[/b][/size]
[/color][color=#b6b6b6]
[/color][list]
[*][color=#b6b6b6][size=2][b]Tough racial differences:[/b] No one is really equal, no matter what Equalists say. This will give each pony race have a big advantage and disadvantage. More information on the races below.[/size][/color]
[/list][color=#b6b6b6][size=2]
[/size][list]
[*][color=#b6b6b6][size=2][b]Blessing of Celestia:[/b] A divine from a far, far away land no one in Tamriel and perhaps not even you know exists. The blood in your veins links you to that place even if you don't know it anyway. 30% Fire Resist and Fire-based spells cost 25% less Magicka during daytime only and not during Sundas, that's her day out.[/size][/color]
[/list][color=#b6b6b6][size=2]
[/size][/color][list]
[*][color=#b6b6b6][size=2][b]Blessing of Luna:[/b] Ditto, except she basically never rests. Gives you a 30% Frost Resist and Frost-based spells cost 25% less Magicka during nighttime OR if you have the Rested/Well-Rested/Love's Comfort stat.[/size][/color]
[/list][color=#b6b6b6][size=2][i][u]
[/u][/i][i][u] ^These two don't like Vamponies and will not give their blessings to them.
[/u][/i][i][u]
[/u][/i][/size][/color][list]
[*][color=#b6b6b6][size=2][b]Art of The Dress:[/b] Your friend made you some fine clothing for free. Happy? ...Oh, you just "found" it somewhere? Well, it works just the same I guess. +30 Speech when wearing clothes with the ClothingRich keyword, which are: [url=http://elderscrolls.wikia.com/wiki/Fine_Clothes]Fine Clothes[/url], [url=http://elderscrolls.wikia.com/wiki/Hammerfell_Garb]Hammerfell Garb[/url], [url=http://elderscrolls.wikia.com/wiki/Radiant_Raiment_Fine_Clothes]Radiant Raiment Fine Clothes[/url], among others and as well as ones added by mods if they have this keyword.[/size][/color]
[/list][color=#b6b6b6][size=2]
[/size][/color][list]
[*][color=#b6b6b6][size=2][b]Hooves For Feet:[/b] Some say the beastfolk used to walk on paws and claws instead of humanoid/elvish feet and as such, they could not wear boots or shoes. Well... equines like you are not so lucky. Your feet are now hooves, which prevents you from equipping any kind of footwear (perks that require a full set of armor will still work fine. [i]DLC patches pending[/i]).[/size][/color]
[/list][color=#b6b6b6][size=2]
[/size][/color][list]
[*][color=#b6b6b6][size=2][b]Horse Steppin':[/b] You've got places to go and unlike those Men and Mer, you don't need a horse because... well, it should be obvious. Stamina Regen is 200% faster when not in combat and 30% faster when in combat (50% faster for Pegasis) if you have Hooves For Feet enabled.[/size][/color]
[/list][color=#b6b6b6][size=2]
[/size][/color][list]
[*][color=#b6b6b6][size=2][b]You're Using Coconuts!:[/b] You may not have the body of a horse, but who said you need one? With no fists, weapons or spells drawn (not combat-ready), you sprint almost as fast as a horse.[/size][/color]
[/list][color=#b6b6b6][size=2]
[/size][/color][/color][color=#b6b6b6][list]
[*][color=#b6b6b6][size=2][b]Equine Tastes:[/b] Technically speaking, horses can eat meat and shouldn't eat too much sugar. But equines from that far, far away land are not simple horses. Eating sugary foods heal you much more than usual, but eating meat damages you (unless you are wearing a certain Daedric ring). [i]DLC patches pending[/i][/size][/color]
[/list][/color][color=#b6b6b6][color=#b6b6b6][size=2] In the MCM menu, you can give yourself a list of things you should and shouldn't eat[b].

[/b][/size][/color][list]
[*][b][color=#b6b6b6][size=2][b]Knee-Deep In Flowers:[/b] [/size][/color][/b][color=#b6b6b6][size=2]For equines, there are few delicacies tastier than the Mountain Flower. This allows you to make Blue, Purple or Red Mountain Flowers edible and heal you if Equine Tastes is enabled (keep in mind that you can't create any potions with Edible Mountain Flowers).[/size][/color]
[/list][b][color=#b6b6b6][color=#b6b6b6][size=2]
[/size][/color][/color][/b][list]
[*][color=#b6b6b6][color=#b6b6b6][size=2][b]Hooves for Hands:[/b] Removed, as you no longer have hooves for hands.[/size][/color][/color]
[/list][/color][list]
[color=#b6b6b6][color=#b6b6b6][color=#b6b6b6]

[color=#BF9000] [size=6][b]Alicorn:[/b][/size][size=3]

[/size][/color][/color][/color][/color][*][color=#BF9000][size=2][b]Fire And Fury:[/b] ...and frankly power, the likes the world has never seen before. When Health is below a configurable %, all spells are 2x more effective and all hits with all weapons deal critical damage.[/size][/color][color=#BF9000][/color]
[/list][color=#BF9000]
[/color][list]
[*][color=#BF9000][size=2][b]Royal Canterlot Voice: [/b]"[i][u]CHARMED.[/u][/i]" Shout cooldown is (Speech level)% faster.[b] [/b][/size][/color][color=#BF9000][/color]
[/list][color=#BF9000]
[/color][list]
[*][color=#BF9000][size=2][b]Well, Excuuse Me, Princess! (Lesser Power):[/b] Show them da wae. (yay for dead meme) Spawns a Royal Guard to fight for you for configurable seconds. You can choose what kind of guard you want each time.[/size][/color]
[/list][color=#BF9000][size=2]
[/size][/color][list]
[*][color=#BF9000][size=2][b]Pegasus Abilities:[/b] Alicorns have all Pegasus abilities.[/size][/color]
[/list][color=#BF9000][size=2]
[/size][/color][list]
[*][color=#b6b6b6][color=#b6b6b6][color=#b6b6b6][color=#e69138][size=2][color=#BF9000][size=2][b]Unicorn Abilities:[/b] Alicorns have all Unicorn abilities.[/size][/color][/size][/color][/color][/color][/color]
[/list][list]
[color=#b6b6b6][color=#b6b6b6][color=#b6b6b6]

[color=#e69138] [size=6][b]Earth:[/b][/size][/color][color=#e69138][size=3]

[/size][/color][/color][/color][/color][*][color=#e69138][size=2][b]Happy Trails Caravan:[/b] Your honest heart's strong as horses, and given time, so is your back. Raises your Carry Weight by 2 every level.[/size][/color]
[/list][color=#e69138][size=2]
[/size][/color][list]
[*][color=#e69138][size=2][b]Cooking By The Book (Lesser Power):[/b] [/size][/color][color=#e69138][size=2]This ability allows you to make 1, 2 or 5 Apple Cider(s) or Apple Pie(s) at any time and as long as you have the necessary ingredients. The [color=#e69138][size=2]Apple Cider and Apple Pie[/size][/color] heals you depending on what you set on Equine Tastes.[/size][/color]
[/list][color=#e69138][size=2]
[/size][/color][list]
[*][color=#e69138][size=2][b]Let Arkay Sort Them Out (Lesser Power):[/b] Melee damage is 20% higher but Attack speed is 10% slower for 10 seconds. Lesser Power means you can use it as many times as you want.[/size][/color]
[/list][color=#e69138][size=2]
[/size][/color][list]
[*][color=#e69138][size=2][b]You Say Yes, I Say No:[/b] [/size][/color][color=#e69138][size=2]You Up to 20% more damage with weapons when Stamina is higher than 50%, but up to 20% less damage with weapons if Stamina is lower than 50%.[/size][/color]
[/list][color=#e69138]
[/color][list]
[*][color=#e69138][size=2][b]I Am The Iron Pony!:[/b] [/size][/color][color=#e69138][size=2]"No one bests an Earth equine!" When Health is below a configurable %, you get double your current Armor Rating.[/size][/color]
[/list]
[list]
[*][color=#e69138][size=2][b]Racial difference if it is enabled:[/b] [/size][/color][color=#e69138][size=2]Weapons deal +50% damage | Magicka does not regenerate (unless you drink a potion or sleep).[/size][/color]
[/list][list]
[color=#b6b6b6][color=#b6b6b6][color=#b6b6b6][color=#cfe2f3]

[color=#3d85c6] [size=6][b]Pegasus:[/b][/size][/color][size=3]

[/size][/color][/color][/color][/color][/list][list]
[*][color=#3d85c6][size=2][b]Sweep, [b]Sweep, [/b][b]Sweep (Power)[/b]:[/b] "Only Twilight could make a fighting style about sweeping." Attack speed is 2x faster and bows do 2x damage for configurable seconds, but after the effect ends Melee damage and Stamina regen is 50% slower for 1 minute. Power means you can use this ability only once per day.[/size][/color]
[/list][color=#3d85c6][size=2]
[/size][/color][list]
[*][color=#3d85c6][size=2][size=2][b]Can't Touch This:[/b] "You'll never hit my tiny head! It's so tiny I got a frickin'... such a tiny li'l head!" When crouching in combat, you take no melee damage for 1 second[b].[/b][/size][/size][/color]
[/list][color=#3d85c6][size=2][size=2][b]
[/b][/size][/size][/color][list]
[*][color=#3d85c6][size=2][b]Spirometry Dash:[/b] You run like the wind, you just wish you could fly in it. You can jump 2x higher while running, sprint 30% faster and sprinting consumes much less Stamina.[/size][/color]
[/list][color=#3d85c6][size=2]
[/size][/color][list]
[*][color=#3d85c6][size=2][b]We All Float Up Here:[/b] Do you ever feel like a balloon? While holding the Jump button (usually Spacebar), you fall down much slower and fall damage is reduced by 90%.[/size][/color]
[/list][color=#3d85c6][size=2]
[/size][/color][list]
[*][color=#3d85c6][size=2][b]I Believe I Can't Fly:[/b] You sometimes wonder if flying would tire you. You do know however that when it comes to running, you recover basically instantly. That is, if you're not in a fight.[/size][/color]
[/list][color=#3d85c6][size=2]
[/size][/color][list]
[*][color=#3d85c6][size=2][b]You're Too Slow!:[/b] "The engine of the Panzer is a weapon just as the main gun." While moving, you deal +10% melee damage, but when not moving, you deal -10% melee damage.[/size][/color]
[/list]
[list]
[*][color=#3d85c6][size=2][b]Racial difference if it is enabled:[/b] Melee weapons attack 50% faster and bows do +50% damage | Enemy weapons deal +50% damage to you.[/size][/color]
[/list][list]
[color=#b6b6b6][color=#b6b6b6][color=#b6b6b6]

[color=#674ea7] [/color][color=#8e7cc3][size=6][b]Unicorn:[/b][/size]

[/color][/color][/color][/color][*][color=#674ea7][size=2][b]Unicorn Candlelight (Lesser Power):[/b] Hey, listen! Basically the Candlelight spell but toggleable and with no Magicka cost. It doesn't raise any skills.[/size][/color]
[/list][color=#674ea7][size=2]
[/size][/color][list]
[*][color=#674ea7][size=2][b]Unicorn Telekinesis:[/b] The Telekinesis spell but at a very, very low Magicka cost per second. Throwing objects at others with this spell deals (Alteration level) damage. The downside to this spell is that unlike the regular Telekinesis spell (which has infinite range) the range of this one is very short.[/size][/color]
[/list][color=#674ea7][size=2]
[/size][/color][list]
[*][color=#674ea7][size=2][b]Focus Pocus:[/b] If you're low on Magicka, wait for a bit and either hide or use a weapon. 5 seconds after casting a spell, Magicka regen is 50% faster until you start casting another spell.[/size][/color]
[/list][color=#674ea7][size=2]
[/size][/color][list]
[*][color=#674ea7][size=2][b]I Put a Few Spells On You (Power):[/b] "Stop the things you do.. Because you're mine!" Magicka is "infinite" (99999) for configurable seconds. But be careful, because it won't regenerate for 2 minutes after that.[/size][/color]
[/list][color=#674ea7][size=2]
[/size][/color][list]
[*][color=#674ea7][size=2][b]One-Trick Pony:[/b] A[/size][/color][color=#674ea7][size=2]llows you to select one school of Magicka (Alteration, Conjuration, Destruction, Illusion, Restoration). Spells from this school will be 50% more effective and last 50% longer, but spells from all the other 4 schools will be 50% less effective and last 50% less time.[/size][/color]
[/list][color=#674ea7][size=2]
[/size][/color][list]
[*][color=#674ea7][size=2][b]Healthy Magicka Equine:[/b] If you have a lot of Health to spare... at 75% or higher Health, you have a configurable chance of absorbing enemy spells. That is, you gain the cost of the spell in the form of Magicka.[/size][/color]
[/list]
[list]
[*][color=#674ea7][size=2][b]Mini Maginot:[/b] They won't be able to simply get around this one. When Health is below a configurable amount, Ward spells cost no Magicka. But remember that Magicka doesn't regenerate if you are casting any spell.[/size][/color]
[/list][color=#674ea7][size=2]
[/size][/color][list]
[*][color=#674ea7][size=2][b]Racial difference if it is enabled:[/b] Magic Resistance is +50% | Weapons deal -50% damage.[/size][/color]
[/list]
[list]
[color=#b6b6b6][color=#b6b6b6][color=#b6b6b6]
[color=#e06666][size=6][b] Vamponies:[/b][/size][/color][/color][size=3][color=#e06666]

[/color][/size][/color][/color][*][color=#e06666][size=2][b]Chrysalis' Blessing:[/b][b] [/b]Celestia and Luna may not like these folks, but somepony else does. 30% faster Magicka, Health and Stamina regen during nighttime or when in light levels lower than 20 (think of dark corners and caves).[/size][/color]
[/list][color=#e06666][size=2]
[/size][/color][list]
[*][color=#980000][size=2][b]That's Apple's, Mate:[/b] "Those vampire bats will give you a fright; Eating apples both day and night." Eating Red or Green Apples heals you 20 points of Health (as opposed to just 2), and grants you a roughly 2x faster sneaking movement speed for 20 seconds.[/size][/color]
[/list]
[list]
[*][color=#980000][size=2][b]Want It, Need It[/b][/size][/color][color=#980000][size=2][b]:[/b] "Those vampire bats will give you a fright; Eating apples both day and night." You'll need to eat an Apple before a configurable time passes, if you don't, heavy debuffs will be applied until you eat an Apple.[/size][/color]
[/list][list]
[color=#b6b6b6][b]
[/b][b]Note[/b][b]: If you created a pony before installing this, you might still have the "Hooves for Hands" ability. You can use the command [/b]"player.removespell xx06fc38" (where xx is the Mod Index of your load order where Crimes against Nature.esp is located)[b] to remove the ability.
[color=#b6b6b6][b][b]Note[/b][size=1]2[/size][b]: You can find more information about everything in the MCM[/b][/b][/color] menu.
[b]Note[/b][size=1]3[/size][b]: A "Vampony" or "Batpony" as they are called in the show is just what you expect: A vampire pony.
[/b][/b]

[color=#d8d8d8][size=4]Compatibility:[/size][/color][color=#d8d8d8]

[/color][/color][/list][list]
[*][color=#d8d8d8][size=3]I might be wrong but Celestia's and Luna's Blessings don't go well with Frostfall (technically they work fine together, but the Fire and Frost Resist might protect you more than you would like).[/size][/color]
[/list][size=4]

[/size][list]
[b][size=3]Planned features:

[/size][/b][/list][list]
[*][s]Separated races for Pegasus, Unicorn and Earth ponies, each with a simple distinct racial ability [/s][size=1][s](I'm still struggling to make it so you can only select a horn or wings and nothing else during character creation).[/s] [/size]Added.Even more abilities.
[*]Itens related to the show, although this is unlikely.
[/list][list]
[*]Add more manestyles for the ponies, such as Starlight's S6 onwards manestyle for instance.
[/list]

[b][size=3] Abilities I wanted to add but couldn't figure out how to make them:
[/size]
[/b][list]
[*][b][size=3]Friendship is Magicka:[/size] [/b]Having a companion/follower gives you +25 total Magicka, having two would give you +50 and so on up to +150 (6 followers).
[*][size=3][b]A True, True Friend:[/b][/size][b] [/b]Having one or more companions/followers that are the same race as you would grant both or more of you +10% Damage Resist to all damage.
[/list]
[url=https://www.deviantart.com/fluttzkrieg]le shameless DeviantArt plug.[/url]

[center][size=1]Random videos I like. Not included in the mod:[/size][/center][center][youtube]ecwGfK1Abzk[/youtube][youtube]bBR3Fl_85gQ[/youtube][youtube]9lDK84c4qPw[/youtube][/center]

Skyrim Supplemental Patch - Turkish Translation

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Orjinal Modu Kurduktan sonra NMM ile veya Manual olarak yükleyebilirsiniz.

[url=https://www.nexusmods.com/skyrim/mods/91069?tab=description]Original Mod[/url] Created by brytag


Çevirileri NMM ile yüklerken karşınıza bir kutucuk çıkıyorsa 2 defa NO dedikten sonra YES TO MOD demelisiniz.  Dediğim gibi yaparsanız çeviriler sorunsuz çalışır.

TESLight-SkyrimLE

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Linking bulbs to markers (bonfire and light appear simultaneously), correcting shadows and bright lights.

Requires Unofficial Skyrim Legendary Edition Patch

CONFLICTS
Any mod rewriting / adding bulbs

LOAD ORDER
Use LOOT https://loot.github.io/

Recommended mods
Climates Of Tamriel v 5.0 https://www.nexusmods.com/skyrim/mods/17802
Climates Of Tamriel - Weather Patch (CoT-WeatherPatch_Snow-40.esp only) https://www.nexusmods.com/skyrim/mods/39799?tab=description
Realistic Sun for Climates of Tamriel and Vanilla https://www.nexusmods.com/skyrim/mods/42492
Pure Waters https://www.nexusmods.com/skyrim/mods/1111
Realistic AI Detection (better sneaking) https://www.nexusmods.com/skyrim/mods/74355

Nether's Follower Framework - Traduzione Italiana

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Traduzione della mod "Nether's Follower Framework" (NFF) in lingua italiana. E' necessario installare prima la [url=https://www.nexusmods.com/skyrim/mods/92194]mod[/url] originale (con le opzioni che volete, è indifferente).

[b]DESCRIZIONE[/b]

Questa mod rivisita completamente il ruolo dei seguaci, le loro funzionalità e la gestione degli stessi. E' possibile gestire fino a 10 seguaci alla volta. L'autore della mod si è focalizzato sull'ottenere 4 obiettivi principali:

[list]
[*]Massima compatibilità con il maggior numero possibile di mod disponibili, in modo da poterla utilizzare insieme alle tue mod preferite.
[*]Fornire funzionalità di accompagnamento che siano familiari e utili ma anche coinvolgenti e interessanti.
[*]Rendere le preferenze opzionali e annullabili, in modo che i seguaci non sbilancino troppo il gioco (con i seguaci, anche quelli vanilla, tendenzialmente si crea sempre sbilanciamento).
[*]Offrire opzioni interessanti ma anche cercare di mantere la mod 'friendly' per le risorse e a livello di script
[/list]
Questa mod richiede [url=https://skse.silverlock.org/]SKSE[/url] e [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url] e io consigliere in linea generale di installare anche [url=https://www.nexusmods.com/skyrim/mods/58705]PapyrusUtil - Modders Scripting Utility Functions[/url]. [b]Obbligatorio Dawnguard[/b]
[i]
[color=#ff7700]Questa mod è per autentici [s]NERD[/s]! (ehm ...) Nord![/color][/i]

Cercherò di creare una breve descrizione su quello che permette di aggiungere questa mod (aggiunge tante di quelle cose che non potete nemmeno immaginare). Tuttavia esplorando il menu MCM troverete tutte le spiegazioni nelle apposite didascalie ;-). Quindi questa mod, brevemente, aggiunge:

[list]
[*]Fino a 10 follower
[/list][list]
[*] Supporto per Serana e Sofia come seguaci (non avete idea di che difficoltà ho dovuto affrontare per ricreare le voci);
[*] Un sacco di opzioni, tutte a tua scelta, impostate con un robusto menu MCM. Se non ti piace qualcosa, è molto probabile che tu possa disattivarlo.
[*]Opzionalmente sostituzione con gli script opzionali (vanilla + DLC) in caso di problemi. Opzione anche per usare [url=https://www.nexusmods.com/skyrim/mods/74568]RDO[/url].
[*]Consenti ai seguaci di entrare in modalità 'relax' quando si eseguono attività passive, oppure quando si è in città, ecc.
[*]Quando in molità relax, i seguaci possono ubriacarsi quando sono in una locanda, creare pozioni se si trovano vicino ad una postazione alchemica, incantare armi vicino ad un incantatore, forgiare freccie o dardi da balestra, e tante altre cose che trovare nel menu MCM
[*]Impostare un follower nel ruolo di combattente o di guaritore.
[*]Scegli tra 10 diversi stili di combattimento per i seguaci.
[*]Creare delle 'case di base' per i seguaci, con tanto di sede di lavoro e luoghi di relax che i seguaci rispetterano a determinati orari (tutte le opzioni nel MCM)
[*]Possibilità di divorziare con un seguace se lo si sposa.
[*]Applicare un costo settimanale per mantenere i follower
[*]Una miriade di cose che potete trovare nella lista della [url=https://www.nexusmods.com/skyrim/mods/92194]mod[/url] originale
[/list]
[b]LA TRADUZIONE
[/b]
Devo essere sincero, questa è stata una delle mod più toste che io abbia mai tradotto. Non per una questione di mole, tanto per una questione di forma. E' stata una faticaccia vista la sua rigidità negli script. Ho lavorato tantissimo anche sull'audio, con un lavoro di circa [b]200 ore[/b] per trovare tutte le corrispondenze (quando sono stato fortunato) e per fare audio editing e vari collage con i file audio originali per creare frasi nuovi con le voci originali. Per fortuna il lavoro è riuscito,Quindi si l'AUDIO E' IN ITALIANO.

Masters Of The Universe Castle Grayskull

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BRING ON 2021 FOR THE NEW HE-MAN MOVIE <3


I always wanted this place so now i have it so figure why not share and maybe inspire someone else like i have been to use creation kit and see the other side of this game.

This is my first true mod done on creation kit so im sure some of you would do a better job but i will be updating it as i learn more on how to script and so on (im currently on the basics)

If You Use The Trap Door You will find some Swords And A Key To A Area Im Going To Follow On From Etheria But Atm Im In Eternia Currently Doing Evergreen Forrset To Start. You Can Find The Portal Entrance Near Riverwood Across The River. He-Man Is There too you can look key from him or from outside the door floor. (not sure why he wont follower me in there i added navmesh but must need more,  its a working progress XP but for now he is a tamrieal guy.

again this is my first mod im working on learning what goes where and so on on creation kit nifscope gimp and more i bet as i go. so try not to expect too much in the start lol.

More will Be Added With Time. like a Library, more dungeon space in between the pit and towers., more tamrial locations ( ive completed the game once so i dont know many atm locations best to use) again in time i will. more Eternia and Etheria Locations once im more comfortable with meshes.



Credit

Appart from me making this from scratch i have used some mods for meshes or so on like my She-Ra Sword so this bit is reserved for thanks to those whos stuff i used to help make mine

Venarez   -  He-Man Sword
Bethesha - U know why
MOTU -  for Everything
Ayleid  - Meshes
Liam's Clutter Resource - Meshes
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