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Skyrim Reputation vf Reputation en Bordeciel

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[center]Ceci est la traduction complète de "[url=https://www.nexusmods.com/skyrim/mods/95269]Skyrim Reputation[/url]" de "[url=https://www.nexusmods.com/skyrim/users/16972739]dcyren[/url]". [u][b]Le mod orignal n'est pas nécessaire ici mais n'oubliez pas d'aller endorser son mod si vous aimez ce mod.[/b][/u][/center]
Skyrim Reputation/Réputation en Bordeciel introduit un mécanisme de réputation pour que vous soyez traité comme le héros ou le méchant que vous êtes vraiment, sans que cela interfère avec votre jeu. Toutes les fonctions du mod peuvent être activées / désactivées dans le menu MCM.

- Plus de 1000 dialogues vocaux répartit en plus de 4000 assets vocaux commentant votre statut.
- 8 Types de statuts.
- Une centaine de titre se rapportant à vos actions et votre statut.
- Les différentes guildes vous enverront leurs sentiments sur vos actions à Bordeciel par messager.
- Un menu mcm complet vous permettant de configurer entièrement le mod allant de la simple activation à la modification des différentes données.
- Vous pouvez être expulser de certaines guildes suivant votre statut et en rejoindre certaines sera plus dure suivant celui-ci également.
- 26 textes d'écran de chargements.
- Vous obtiendrez des avantages ou inconvénients suivant votre statut.

Skyrim reputation [u][b]a été traduit [/b][/u][u]intégralement[/u] ce qui signifie dialogues vocaux également.  De nombreux édits ont été faits comme pour le mod orignal à partir des voix vanilla fr.

Il est bon de préciser que certains dialogues vocaux peuvent ne pas correspondre aux textes affichés. En effet, la version française de skyrim, de nombreux acteurs ne formulent pas de la même manière un texte précis. De ce fait, vous pourrez tomber de temps en temps sur des dialogues différents entre le texte le vocal. C'est normal et on ne sait pas y faire grand chose malheureusement, mais le sens est gardé.

Je précise également que vu le temps passés à retrouver, éditer tous les assets vocaux en français (plus de 4000), je n'autorise personne à les utiliser pour x ou z raisons sans m'en avoir parler avant. 


[center]----------------------------------------------------------------------------------------

[i]Si les traductions réalisées par des traducteurs bénévoles vous plaisent, n'hésitez pas à endorser une traduction (ainsi que le mod original) sur le nexus et/ou bien sur le site de la confrérie des traducteurs sur la page du mod concerné si il s'y trouve. Ca fait toujours plaisir. :)[/i]

Retrouvez de nombreux mods traduits en français sur:[/center]


[url=https://www.confrerie-des-traducteurs.fr/][center][img]https://www.confrerie-des-traducteurs.fr/design/common/logos/confrerie-des-traducteurs.png[/img][/center][/url]




Mes autres mods traduit sur la confrérie avec autorisation ou autorisation globale pour la Confrérie des traducteurs:

[url=https://www.confrerie-des-traducteurs.fr/skyrim/mods/vetements_et_objets/sac_a_dos_deposable]Sac à dos déposable (PBP - Portable Backpack)[/url]
[url=https://www.confrerie-des-traducteurs.fr/skyrim/mods/personnages/compagnons/elsa_en_bordeciel]Elsa en Bordeciel (elsa in skyrim)[/url]
[url=https://www.confrerie-des-traducteurs.fr/skyrim/mods/armurerie/armures/robes_de_mage_renforcees]Robes de mage renforcées (Liam's Armoured Mage Robes)[/url]
[url=https://www.confrerie-des-traducteurs.fr/skyrim/mods/vetements_et_objets/fees_dwemers]Fées dwemers (Dwemer Fairies)[/url]
[url=https://www.confrerie-des-traducteurs.fr/skyrim/mods/magie/le_miracle_volant]Le miracle volant (The Miracle of Flight)

[/url]Note: Vous trouverez également mes autres mods traduits  en version relue et archive complète (si autorisation reçue) sur la Confrérie des traducteurs.

New body-Demonica cute Japanese

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It changes the texture of the CBBE body and the texture and meshes of the head(so you can't change IT).
After installing the mod, go to RASEMENU and select the preset. 
After that, choose the Demonica model in the head sculpto.
I strongly recommend installing the mod in advance (Demoniac v1. 12)!!! Here is recognized strongly.
Otherwise...
_________________________________________________________________________________________
Bugs and compatibility:NOT COMPATIBLE with CBBE body and head REPLAYERS and the like!!!
_________________________________________________________________________________________
Requirements: The Sequence:
2) https://www.nexusmods.com/skyrim/mods/29624 (RaceMenu)
3) https://www.nexusmods.com/skyrim/mods/2666 (CBBE)
0) https://www.nexusmods.com/skyrim/mods/70834 [color=red] (Demoniac) [size=10] advise.
4) https://www.nexusmods.com/skyrim/mods/53996?tab=files (HDT)
5) https://www.nexusmods.com/skyrim/mods/68311 (KS Hairdos)
6) https://www.nexusmods.com/skyrim/mods/35327 (SG Female Eyebrows)
7) https://www.nexusmods.com/skyrim/mods/59192 (Eyes of Aber)
-1) [color=blue]Armor in the screenshot (COCO 2B Wedding Outfit - CBBE (Curvy));([dint]BDO_Clothes_Pack)
ENB  https://www.nexusmods.com/skyrim/mods/30936

StoneHeart Archmage Light Armor CBBE Bodyslide

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[center]Description: CBBE StoneHeartArchmage v 1.0.0
======================
 [img]https://thumbs.gfycat.com/YellowishSentimentalKarakul-size_restricted.gif[/img]
 
CBBE Bodyslide conversion of the set by the same name by StoneHeart:
https://www.nexusmods.com/skyrim/mods/102003?tab=posts&BH=0

Changes Made:
-Conversion to CBBE Bodyslide 
-Naughty Zaps, Oily Body, Heels fix also included

Next Version:
SMP Cape

Install/Uninstall:
=======================
Use the usual methods by either a mod manager or manual install.

Acquisition:
=======================
Utilize AdditemMenu and search "Archmage"
Credit to StoneHeart for this sexy outfit
[img]https://thumbs.gfycat.com/ScrawnyLavishChihuahua-size_restricted.gif[/img][/center]

BodySlide and Outfit Studio

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[center][img]http://i.imgur.com/43ar0Ay.png[/img][/center]
[color=aqua][u]Contents[/u]
Description
Installation
Addons
FAQ
Troubleshooting
Uninstalling
Credits[/color]

[img]http://i.imgur.com/J0Qshw6.png[/img]
BodySlide has been completely revamped, bringing an enormous list of new features. Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits you've ever dreamed of.

[center][url=https://discord.gg/2qg2Rzw][img]http://i.imgur.com/E4wXGJe.png[/img][/url][/center][center][size=4]<< Check out the official [url=https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation]documentation and guides[/url] here on the [url=https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki]Wiki[/url] >>[/size][/center]
[color=aqua][size=3]BodySlide[/size][/color]
[list]
[*]An easy way to customize outfits and bodies without the need to edit mesh files!
[*]Use sliders to create your personal shapes.
[*]New and improved user interface for a more enjoyable experience!
[*]Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
[*]Building morph files allows you to use the sliders in-game using [url=http://www.nexusmods.com/skyrim/mods/29624/]RaceMenu[/url] or other script mods.
[/list]
[color=aqua][size=3]Outfit Studio[/size][/color]
[list]
[*]The power of an experienced modder is now in your hands!
[*]Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
[*]If you know what you're doing, you can even edit static meshes.
[*]Import and export .FBX, .OBJ and .NIF meshes.
[*]Barely any previous modding experience required.
[/list]
[color=#00ffff][size=3]GitHub Repository[/size][/color][list]
[*][url=https://github.com/ousnius/BodySlide-and-Outfit-Studio]https://github.com/ousnius/BodySlide-and-Outfit-Studio[/url]
[*]Source code and similar things (GPLv3+ license).
[/list]
[color=aqua][size=3]CBBE Body[/size][/color]
[list]
[*]The same Caliente Body, with even more flexibility!
[*]The 50+ sliders are divided into categories that can be toggled on or off.
[*]Requires [url=http://www.nexusmods.com/skyrim/mods/2666/]CBBE[/url] and comes with BBP/TBBP/HDT variants!
[/list]
[color=aqua][size=3]Unified UNP[/size][/color]
[list]
[*]All of your favorite UNP shape variants combined in one set of sliders!
[*]This addon includes all of the sliders that CBBE BodySlide has, plus full-body sliders for the most popular UNP family shapes.
[*]These bodies require UNP textures to be installed and come in regular, HDT and Special variants.
[*]UUNP Special has a "working" 3D vagina for the HDT Physics Extensions and requires usage of the included TexBlendUUNP package.
[*]Unless necessary, conversions should be made for UUNP regular and UUNP HDT only.
[/list]
[color=#00ffff][size=3]RaceMenu Morphs[/size][/color]
[list]
[*]Use your BodySlide sliders in-game together with the RaceMenu mod!
[*]These plugins require [url=http://www.nexusmods.com/skyrim/mods/29624/]RaceMenu v3.4[/url] or higher.
[*]Build bodies and outfits in BodySlide with the "Build Morphs" check box enabled and you will be able to tweak them further in-game.
[*]Manual tweaking works for the player character and EFF followers only.
[/list]
[color=aqua][size=3]Physics[/size][/color]
[list]
[*]Coming with BBP, TBBP and HDT body meshes!
[*]Each of those has a different combination of bones or animation weighting. Unified UNP does not support BBP and TBBP anymore.
[*]You need a compatible skeleton mod installed to make these not crash your game. More info on skeletons below.
[/list]
[color=aqua][size=3]Skeletons[/size][/color]
[list]
[*]Ignore this section if you don't want body physics!
[*][url=http://www.nexusmods.com/skyrim/mods/68000/]XPMSE by Groovtama[/url] works for all types of physics systems and more.
[*]It is also the reference skeleton of Outfit Studio and used for adding the bones to outfits that are required for physics to work.
[*]Any Outfit Studio reference skeleton fixes available are NOT needed anymore and should not be installed!
[/list]
[youtube]Wkwtgp3x25s[/youtube]

[img]http://i.imgur.com/m7IbWo1.png[/img]

Here's a [url=https://www.youtube.com/watch?v=Wkwtgp3x25s]video tutorial by Gopher[/url] on how to install body mods and BodySlide with the Nexus Mod Manager.
Made for Fallout 4, but works for Skyrim as well.

[color=#00ffff][u]Manual[/u][/color]
[list=1]
[*]Simply download the file and extract the options you want into your Data folder using 7-zip.
[*]Make sure the structure is correct: Data -> CalienteTools -> BodySlide.[color=#00ffff][u][/u][/color]
[/list]
[color=#00ffff][u]Nexus Mod Manager[/u][/color]
[list=1]
[*]Install the archive to Nexus Mod Manager like you would do with any other mod and enable it.
[*]Under the "Supported Tools" drop down at the top of NMM, configure/launch BodySlide and always run it from there.
[*]If NMM didn't find the BodySlide folder by itself, you have to select the BodySlide folder within your game's Steam folder yourself (right-click).
[*][color=#ff0000]IMPORTANT:[/color] Do NOT select the virtual install BodySlide folder of NMM, select the one in the real game folder of Steam!
[*]Install any BodySlide addons to NMM as well.
[/list]
[color=#00ffff][u]Mod Organizer[/u][/color]
[list=1]
[*]Take a look at the "Troubleshooting" section below for installing and using BodySlide in Mod Organizer.[color=#00ffff][u][/u][/color]
[/list]
[color=#00ffff][u]Vortex[/u][/color]
[list=1]
[*]Download and install the archive to Vortex like you would do with any other mod and enable it.
[*]In the dashboard go to "Add Tool".
[*]In the "Target" field, choose BodySlide executable from your game's real data folder, aka the "Data/CalienteTools/BodySlide" folder.
[*]Install any BodySlide addons to Vortex as well.
[*][url=https://staticdelivery.nexusmods.com/mods/1704/images/201/201-1537370120-1864925415.gif]GIF of the process[/url]
[/list]
[color=#00ffff][u]Updating[/u][/color]
You can uninstall old/install new, or just install the new files and overwrite if prompted. Just be sure to back up your personal presets/groups/bodies/outfits in the SliderSets/SliderPresets/ShapeData/SliderGroups folders so they don't get deleted, whether by accident or buggy mod manager.

[img]http://i.imgur.com/XESejB2.png[/img]
For CBBE:
[list]
[*][url=http://www.nexusmods.com/skyrim/mods/12273]Caliente's Vanilla Outfits[/url]
[*][url=http://www.nexusmods.com/skyrim/mods/32731/]BodySlide Outfits and Mods[/url]
[*][url=http://www.nexusmods.com/skyrim/mods/25259/]Remodeled Armor[/url] by ChronoTrigger77
[*]individual outfits on their mod pages
[*]more in the [url=https://www.nexusmods.com/skyrim/mods/2666/?tab=forum&topic_id=1024852]CBBE mod list[/url]!
[/list]
For UUNP:
[list]
[*][url=http://www.nexusmods.com/skyrim/mods/69562/]Remodeled Armor[/url] by gamefever, ousnius and ChronoTrigger77
[*][url=http://www.nexusmods.com/skyrim/mods/69880/]MiniDresses Collection[/url] by tiwa44, converted by gamefever
[*]individual outfits on their mod pages
[/list]
Mixed:
[list]
[*][url=http://www.nexusmods.com/skyrim/users/3373573/?tb=mods&pUp=1]nsk13's [/url]Outfits
[*][url=http://www.nexusmods.com/skyrim/mods/52711/]Dragonbone Barbarian Armors[/url] by Shockero, KaosWulf707 and kofman77
[*][url=http://www.nexusmods.com/skyrim/mods/26654/]Fitness BodySlide[/url] presets by SvarogNL
[*][url=http://www.nexusmods.com/skyrim/mods/72397/]Sexy Vanilla Female Armor - CBBE and UUNP[/url] by Diablio
[/list]
Mods:
[list]
[*][url=http://www.nexusmods.com/skyrim/mods/70243/]WeightMorphs[/url] by ousnius
[/list]
[img]http://i.imgur.com/8J5NuJt.png[/img]
Note to Windows 10 users if you recently installed an anniversary update: For some reason, it can cause permissions issues for some users even when you are admin/the only user of the computer. There is nothing we can do to help you here, you will have to figure it out yourself.

[color=aqua][size=3]Q:[/size] If I have an issue, what would you suggest I do before anything (including posting questions)?[/color]
[color=aqua]A:[/color] Read the mod description, especially the FAQ. Read the stickies. Reinstall BodySlide. Install BodySlide manually if your mod manager of choice fails to do its main purpose.

[color=aqua][size=3]Q1:[/size] Does this work with [insert body type here] or is it just CBBE?[/color]
[color=aqua]A:[/color] It works with [u]any[/u] body or outfit. However, conversion between body types require conversion slider sets (see below).
Of course, using the CBBE or UUNP slider sets in BodySlide, you can very likely get the same body shape without needing to convert anything.

[color=cyan][size=3]Q2:[/size] I created a nude body, but when I batch-built the outfits, everyone suddenly has underwear! How do I fix it?[/color]
[color=#00ffff]A:[/color] When you batch-build, only select what you actually want. If you don't want an underwear body to overwrite your nude one, don't have it selected. You can use the group filter of BodySlide by clicking on the magnifying glass at the top.

[color=cyan][size=3]Q3:[/size] BodySlide fails to create the bodies I make. How can I get the meshes installed?[/color]
[color=#00ffff]A:[/color] Make your changes to the sliders, and then CTRL+Click the 'Build' button. The femalebody_0.nif and femalebody_1.nif will then appear in the BodySlide folder. You will need to copy these to your "Skyrim/Data/meshes/actors/character/character assets" directory, and allow any overwrites. You also may need to copy these elsewhere if you use a standalone race/follower mod, so consult that mod's description/readme.

[color=aqua][size=3]Q4:[/size] Is there a Conversion Set for [Body A] to [Body B]?[/color]
[color=aqua]A:[/color] Since each body is different, each pair of body types requires its own conversion slider. Several conversion sets have been made already, but since we have limited time, not all possible body types have been addressed. Creating a conversion set is fairly easy, and in many cases doesn't require mesh editing. Look for tutorials on this topic for more information.

[color=aqua][size=3]Q5:[/size] Why is CBBE used in all the bundled conversion sets?[/color]
[color=aqua]A:[/color] There are a few reasons for this. Primarily, the flexibility of the CBBE body with the large number of customization sliders makes it possible to match most body shapes without mesh editing. Small adjustments can be made swiftly within Outfit Studio.

Additionally, we use CBBE as a bridge. Creating a "Body->CBBE" conversion automatically allows us to then use a "CBBE->Other Body" slider that has already been created, saving lots of time. Due to these reasons, we recommend that others creating their own conversion sets also use CBBE as a bridge, but there is no technical reason why any body mesh can't be used in the conversion set.

[color=aqua][size=3]Q6:[/size] NifSkope does not show my exported meshes! How to fix?[/color]
[color=aqua]A:[/color] Sometimes, Outfit Studio does not apply any weights to some vertices because they are too far off from the reference shape. It should tell you about it in a warning when attempting to save a project or export a mesh.

To fix, use the "Mask Weighted Vertices" feature and the weight brush to paint weights on the unmasked parts. After that, NifSkope shows the .nif again and the unweighted vertices show up in-game.

[color=aqua][size=3]Q7:[/size] The meshes in my preview windows have a black/grey mask all over them saying "no image". How do I make the right textures appear?[/color]
[color=aqua]A:[/color] You need the outfit and body textures installed in your Data directory. You also need to launch Skyrim from the default/Steam launcher to sort out the registry, or manually set the directory to point to Skyrim/Data with the 'Settings' button. Only then BS/OS will be able to find and load the textures.

[color=#00ffff][size=3]Q8:[/size] The RaceMenu Morphs don't work! Help![/color]
[color=#00ffff]A:[/color] That's not a question. Okay, okay. If you're having issues with the RaceMenu Morphs not working, make sure you have SKSE 1.7.3+, RaceMenu 3.4+, and are checking the box in BodySlide when you build a body, as shown in the video on the BodySlide page. Yes, you need to use BodySlide to get it working.

[color=#00ffff][size=3]Q9:[/size] Why do gaps appear in the body after using the RaceMenu morphs?[/color]
[color=#00ffff]A:[/color] It's an issue with NiOverride/RaceMenu. The only known workaround if you get this bug is to install the [url=http://www.nexusmods.com/skyrim/mods/53996/]HDT Physics Extensions[/url], even if you don't use any type of physics.

[color=#00ffff][size=3]Q10:[/size] Why does my game crash every time I touch a morph slider in RaceMenu?[/color]
[color=#00ffff]A:[/color] This is often related to the "Crash Fixes" mod. Check your "CrashFixPlugin.ini" file: if the "UseOSAllocators=1" option is enabled, you also need to enable the "AlignHeapAllocate=1" option to prevent the crash when morphing.

[color=#00ffff][size=3]Q11:[/size] Why do I get an error saying "Failed to find game install" or "Failed to load Setup.xrc file."?[/color]
[color=#00ffff]A:[/color] Registry isn't set, or BodySlide wasn't installed properly. Launch Skyrim using the Steam launcher instead of SKSE to fix the registry, and try launching BodySlide again. If it still doesn't work, make sure all the files are installed correctly and you're running it as admin. Ensure the directory is Skyrim/Data when you click on 'Settings'. Try downloading and installing the mod with all anti-virus software disabled and/or manually. If you're using NMM, make sure you're using the latest files from GitHub.

[color=#00ffff][size=3]Q12:[/size] Why does the FBX import create weird texture coordinates?[/color]
[color=#00ffff]A:[/color] You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.

[color=#00ffff][size=3]Q13:[/size] Why do I get an error saying "OpenGL context is not OK" for Outfit Studio or the preview window?[/color]
[color=#00ffff]A:[/color] This means the driver of the graphics chip used doesn't support the version of OpenGL that's required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only. If your card does not support OpenGL 3.3, you need to upgrade to a newer card, or not update BodySlide at all.

[color=#00ffff][size=3]Q14:[/size] Why does the program crash when I load a body into the preview window or Outfit Studio?[/color]
[color=#00ffff]A:[/color] There's infinite reasons for why this could happen, but one with a known solution is updating your "Mature Skin" or "Fair Skin" body texture mods to their respective latest versions.

[color=#00ffff][size=3]Q15: [/size]How can I make older Chinese mods work properly with newer versions of BodySlide?[/color]
[color=#00ffff]A:[/color] You need to convert the .osp files of older Chinese mods to UTF-8 encoding.


[img]http://i.imgur.com/6n11p6l.png[/img]
[size=3][color=aqua]#1:[/color] How to use the program with Mod Organizer:[/color][/size]
[color=aqua]1.)[/color] Install or download the archive to Mod Organizer like you would any other mod.
[color=aqua]2.)[/color] Enable the mod and make sure it is loaded after your body mod(s) but before all BodySlide addons.
[color=aqua]3.)[/color] Go to the "Data" tab to the right of MO and navigate to "CalienteTools/BodySlide/BodySlide.exe".
[color=aqua]4.)[/color] Right-click "BodySlide.exe" -> Add as executable.
[color=aqua]5.)[/color] Choose "BodySlide" in your executable list and run it.

[color=#ffff00]Note:[/color] If you've got any problems, locate the main Mod Organizer executable and make sure it's set to run with admin elevation as well.

[img]http://i.imgur.com/APVnO9S.png[/img]
Uninstalling BodySlide is as simple as deleting the BodySlide folder you originally extracted, or removing it using NMM/MO. Make sure you backup any presets or edited files you've made with Outfit Studio. Mod managers [i]should[/i] leave such files alone.

Removing outfit files created with BodySlide involves deleting the appropriate meshes within the "Data/meshes" directory - but only you know which ones those might be.

[img]http://i.imgur.com/58n2fDi.png[/img]
- Caliente
- Ousnius
- ChronoTrigger77
- stuffed_bunny
- btn2k3 for kicking off the Unified UNP project
- Halofarm for the Unified UNP feet and hands
- HeroedeLeyenda for helping with the HDT setup or UUNP Special
- Each of the creative minds that made one of the shapes UUNP consists of
- Groovtama for the RM Morph scripts and XPMSE as the OS reference skeleton
- Chinese translation by xuniana (蓿念) and silentdark (S猫)
- Turkish translation by predaturk

Bloodskal Magic - Enchantment Overhaul

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[center][font=Trebuchet MS][size=2][i][u][b]Description:[/b][/u][/i]
____________[/size][/font][font=Trebuchet MS][size=2]
[/size][/font][size=2]
[/size][/center][center][font=Trebuchet MS][size=2]Introduces bloodskal-type sword beams into the world as re-useable enchantments. Also makes more changes described below.
This could've been many separate small mods, but that's not economic, so I just included all my changes in one pack amd called it an overhaul.[/size][/font][/center][font=Trebuchet MS][size=2]
[/size][/font][left][font=Trebuchet MS][size=2][i][u][b]Bloodskal Beam Enchantment:[/b][/u][/i]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]It adds a variety of Bloodskal weapon beam enchantments to the game; To obtain them, you can collect the lost weapons scattered around the world and learn their effects. [/size][/font]
[*][font=Trebuchet MS][size=2]After you learn them, they can be re-used at any enchantment altar and applied to your weapon of choice.[/size][/font]
[/list][list]
[*][font=Trebuchet MS][size=2]Using the beams, has a mana and charge cost.[/size][/font]
[*][font=Trebuchet MS][size=2]The beams are skill leleved, which means as you progress your skills, the damage and effects the beams have will level up with you. IE, regular elemental damage, is related to Destruction skill, poison damage, to Sneak, holy damage, uses Restoration.[/size][/font]
[*][font=Trebuchet MS][size=2]As of version 3.0, the damage formula is configurable by MCM menu.[/size][/font]
[*][font=Trebuchet MS][size=2]Conjured weapons are also capable of throwing beams in V2.0, this requires the proper conjuration perks to work.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][u][b]Artifacts[/b]:[/u][/i][/size][/font][list]
[*][font=Trebuchet MS][size=2]Daedric (And some Aedric) artifacts, no longer spend charge, unless told otherwise (Customizable by MCM since V3.2)[/size][/font]
[*][font=Trebuchet MS][size=2]Some artifacts, can also fire the colored bloodskal beams now (IE, Dawnbreaker creates Holy beams capable of disintegrating the undead).[/size][/font]
[/list][font=Trebuchet MS][size=2][i][b][u]Vanilla Enchantments Visuals[/u][/b][/i][/size][/font][list]
[*][font=Trebuchet MS][size=2]Vanilla enchantments, now have visuals associated with them, see screens to get an idea.[/size][/font]
[*][font=Trebuchet MS][size=2]Bloodskal enchantment, also has magic visuals on the weapon, those are recolored versions of the Elemental Fury effect.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][u][b]Poison Mechanics[/b][/u][/i][/size][/font][list]
[*][font=Trebuchet MS][size=2]I've added a new contact-hit enchantment: Poison. It can be combined with regular poisons since the system is completely separate. Poison-enabled weapons will be found as normal loot.[/size][/font]
[*][font=Trebuchet MS][size=2]Poison arrows: they can be found throughout the world, and they can also be crafted via lesser power that's added automatically to your spell list. Keep in mind ANY poison can work in this system and its potency has no significance as it works with a different poison system that lasts longer, but does less damage. It poisons 10 arrows per vial of poison.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][b][u]Magnus Staff[/u][/b][/i]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]I've changed the way the magnus staff works. it still has the same functionality as before, but now, in addition, if you block while using it, you will cast an impenetrable magic barrier that will consume your magic as it is maintained.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][u][b]Healing Magic:[/b][/u][/i]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]Given the proper perk, healing magic that affects others now also has a damage effect on hostile undead and a different color effect on friendly undead[/size][/font]
[/list][/left][font=Trebuchet MS][size=2]
[/size][/font][left][font=Trebuchet MS][size=2]Credits to MonkeyAngie for the video.
[youtube]UNYpN8F9C3A[/youtube][/size][/font][size=2]
[/size][/left][font=Trebuchet MS][size=2]
[b][i]Compatibility:[/i][/b]
______________
This may conflict with other mods that alter the vanilla enchantments in some way. Also contains records that affect daedric artifacts, a few falmer NPCs (to give them poison-enchanted weapons) and healing magic spells (adds new effects), other than that, it's meant to get along with almost everything. I'll consider making patches, or perhaps uploading a guide to solve conflicts via TES5Edit if specific conflicts become an issue.

[b][i]Requirements:[/i][/b]
_______________
[/size][/font][list]
[*][font=Trebuchet MS][size=2][url=https://skse.silverlock.org/]SKSE[/url][/size][/font]
[*][font=Trebuchet MS][size=2]Dawnguard [/size][/font]
[*][font=Trebuchet MS][size=2]Dragonborn[/size][/font]
[/list]
[font=Trebuchet MS][size=2][b][i]Patches:[/i][/b]
_______________[/size][/font][list]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/81036]Zim's Immersive Artifacts[/url] (Full plugin) The changes I've made, add features of this mod to magical artifact items, which ZIA also changes, so this patch combines features of both mods.[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/68425/]Ordinator [/url]Since this mod's V2.0, some effects, specifically the healing and the conjured weapon ones, require perks to work, which have been changed to Ordinator ones.[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/95938?]Vokrii [/url]Some effects were made compatible by combining records from both mods.[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/100914?tab=description]Reliquary of Myth[/url] Alternative to ZIM, tweaks artifacts as well, optional patch in the files section.[/size][/font]
[/list][size=2]
[font=Trebuchet MS][b][i]To Update:[/i][/b]
___________
Safest way to update a mod is usually to remove it completely and try again.
[list]
[*]Put all items you or your followers might be wearing somewhere safe, save your game
[*]Exit, remove the mod.
[*]Reload, wait a few seconds, save again.
[*]Exit, use something like [url=https://www.nexusmods.com/skyrim/mods/52363/]SaveCleaner [/url]to "remove orphan scripts".
[*]Repeat step 3.
[*]Exit, install the new version.
[*]Play.
[/list][i]
Note that this way will probably remove any custom items you have created, and it will reset the chests to containing the lost weapons even if you already looted them and learned the effect, this will undo everything related to the mod.
As of V3.2, the MCM has a new label, so earlier versions being updated to this, necessarily need the clean save process or else, the MCM wont show any options.
[/i]
[b][i]Walkthrough:[/i][/b]
_____________
The lost weapons are found in specific boss chests, once.

To see the locations, refer to the screenshot section.
There is a total of 9 Bloodskal beam enchantments with different properties, which are as follows:
[/font][/size][list]
[*][font=Trebuchet MS][size=2][i]The Dancing Flame[/i]: Located on Sky Haven temple armory, damage type Fire.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Thunderstrike[/i]: Located on that chest at the entrance of High Hrothgar, damage type Shock.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Frostweave[/i]: Located on a chest neat Septimus Signus' Outpost, damage type Frost.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Vampire's Will[/i]: Located on Dimhollow Crypt, damage type Absorb Health.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Scholar's Insight[/i]: Located on the Midden, under Winterhold's College, on that room with the hand, damage type Drain Magicka.[/size][/font]
[*][font=Trebuchet MS][size=2][i]The Final Res[/i]t: Located on a chest on Bonestrewn Crest dragon lair, damage type Drain Stamina[/size][/font]
[*][font=Trebuchet MS][size=2][i]Basilisk Fang[/i]: Located outside the first Dark Brotherhood lair, near Shadowmere's swamp, damage type Poison.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Oblivion's Bane:[/i] Located on the Soul Cairn, next you where you find Valerica for the first time on the Dawnguard questline, damage type Soul Trap - Banish[/size][/font]
[*][font=Trebuchet MS][size=2][i]Paladin's Justice[/i]: Located near Potema's throne upon finishing "The Wolf Queen Awakened", damage type Holy (turn undead)[/size][/font]
[/list][font=Trebuchet MS][size=2]
As a bonus, the following vanilla artifacts are capable of throwing the beams: Dawnbreaker, Mace of Molag Bal, Volendrung, Ebony Blade, Mehrune's Razor (unique black beam type), Harkon's Sword, Chillrend.

EASTER EGG:
As a friend's request, I've added one extra bloodskal magic type: Death beam. It has 30% chance of insta-kill, and it can only be obtained from an upgraded version of the original Bloodskal blade, it can be crafted at forges, provided you have the necessary ingredients. The recipe should be found at the Black Book near exiting the Bloodskal Blade dungeon, after defeating Zahkriisos.

[b][i]Issues:[/i][/b]
_______[/size][/font][font=Trebuchet MS][size=2]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]May be slow to throw beams on slower machines. Lesser lag (IE 1-2 seconds), probably means the system is busy with tons of scripts, greater lag (IE 30+ seconds) means the game is overloaded with scripts and can't work as intended.[/size][/font]
[*][font=Trebuchet MS][size=2]Some times, daggers or axes can double-throw a beam on a single strike, did my best to put constraints on the script, but sometimes it still slips through the cracks.[/size][/font]
[*][font=Trebuchet MS][size=2]If you try it on a game where you have already plundered the specific chests, the weapons might not be there, It's recommended to try this on a new game for that matter. Alternatively, just use the console to add the desired weapon directly to inventory (or possibly wait for the next cell reset, but I have not tried this).[/size][/font]
[/list][font=Trebuchet MS][size=2]
[b][i]Uninstall:[/i][/b]
_________
Remove any custom item you have enchanted from your or your followers' inventory, Save and then exit. Then remove the mod. You may want to use Save Cleaner on your save after.

[i][b]Credits:[/b][/i]
________
[/size][/font][list]
[*][font=Trebuchet MS][size=2]Myst42 AKA Me.[/size][/font]
[*][font=Trebuchet MS][size=2]GenioMaestro for being my script mentor and helping a lot to get this thing running.[/size][/font]
[*][font=Trebuchet MS][size=2]Mahtawa AKA Sir Artsy for random idea that kickstarted this entire project.[/size][/font]
[*][font=Trebuchet MS][size=2]ChizFoShiz(ImbuedWeapons), 184Gesu(ColorfulMagic), Sinobol(Animated Enchantments Overhaul), SpiderAkiraC(SeeEnchantments), Aetherius(Enchantments Upgraded) and Myopic(Enchantment Effect Replacer). Mostly because taking a look at their mods allowed me to edit my own stuff in this mod.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][b]
Feedback:[/b][/i]
__________[/size][/font][font=Trebuchet MS][size=2]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]If it's a mayor bug, I will try to fix it asap.[/size][/font]
[*][font=Trebuchet MS][size=2]If it's just a random "can you do this or that" I will consider it, provided it's a good idea (AKA an idea [i]I [/i]like).[/size][/font]
[*][font=Trebuchet MS][size=2]If you just want to remove some feature of this mod and keep only a specific separate feature, then you're in bad luck, cause I'm a very lazy modder and I dont feel like making custom versions for each person who doesn't like the tiny details. PS: Learn to TES5Edit, it's fairly easy to remove features from this mod, if you have a mild understanding of what to do with that program. It's actually the easiest modding tool out there.[/size][/font]
[/list][font=Trebuchet MS][size=2][b][i]
On Criticism and Trolling:[/i][/b]
[/size][/font][font=Trebuchet MS][size=2]________________________
Since the Skyrim community is always so eager to criticize everything, I will say this once here, and ignore any further comment on the subject:
I mod for myself, my friends, and the random unknown people who might enjoy what I did. I'm not some god of modding, and I just do random humble stuff in the limited time I have.[/size][/font][font=Trebuchet MS][size=3][size=2]
If [You] whoever you are, don't like it, feel free to go... far, far away... You were doing fine without me or my mod so far, and I'm pretty sure the internet is large enough for all of us. : D[/size]
[/size]
[/font]

The Vorpal Blade

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[center][i][font=Trebuchet MS]"One, two! One, two! And through and through
The Vorpal Blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.[/font]"

Oblivion Version [url=https://www.nexusmods.com/oblivion/mods/49953]Here[/url]
[/i]
[font=Trebuchet MS][i]The Vorpal Sword is a legendary daedric artifact born out of the feverish ramblings of a certain Daedric Prince (Or in my head canon's lore case, Princ[u]ESS[/u])

[img]https://staticdelivery.nexusmods.com/images/101/2125204-1571243117.jpg[/img]Yeah, yeah, I know Sheo is a bearded old man when you do the quest, but daedric lords can shapeshift into whatever the hell they want anyway.
__________________________________

There have been many incarnations of this weapon, it has even served as a kitchen knife in a few of them. But regardless of shape, it always served its purpose, and went off with many heads.
The sword has a way of reflecting things, even itself sometimes, but it teaches us that reflections, may yet reveal different aspects of things that are not always so evident to the naked eye.[/i]
___

[color=#93c47d][b]Description[/b][/color]

Well, It's a sword. What can I say.
There is a small quest to get it, it begins when you acquire the Wabbajack for the first time.
Prove your worthiness to the Prince, and you'll be allowed a quick trip to the Isles to retrieve the artifact.

The sword has several functional gimmicks to it, from the ability to change itself into a dark version, to a spell that summons a bound twin, the ability to change it's grip from/to one-handed to two-handed, and the option to customize visual effects and charge consuption. The sword is also empowered with blooskal-beam-type magic so you can throw ranged magic strikes on power attacks.
It's also fully compatible and integrated with my [url=https://www.nexusmods.com/skyrim/mods/94309]Bloodskal Beams[/url] mod, and though it's not a requirement, it's recommendable to play the mod with it.

After you complete the quest, replicas becomes craftable, but still require daedric smithing. Replicas can change change their grip and be enchanted, but they wont have the native vorpal-daedric magic that allows magic beams or vorpal spells.
[font=Trebuchet MS]
[color=#93c47d][b]Requirements:[/b]
[/color]
[url=https://skse.silverlock.org/]SKSE[/url]
Dawnguard
Dragonborn[/font]

[b][color=#ffd966]Quest:[/color]
[/b]
Get the [i][color=#8e7cc3][b]Wabbajack[/b][/color][/i], and either immediately, or some time later, a note should drop into your pocket, read it to start the quest.
It's not a complex quest at all, just some mini task to make some kind of narrative to it. I can't make proper full scale quests as I'd like to.
If you find yourself stuck, remember you only need to perform the ritual with the cheese items on your inventory to advance, that's all. The ritual is automatically added to your spell list when you read the note, it's on Illusion. You just need to cast it, and succeed at it.
Add:
Since at least someone got stuck on a different part, here's the detail:
[code][spoiler][/code]- Get the Wabbajack, which drops the note. (Might have to wait for it if you're currently on Pelagius' mind)
-Once you have it, read it, start the quest.
-Collect the cheese, the quest tells you which kinds and how many.
-Cast the ritual, it's on illusion
-Use the wabbajack as it is, anywhere on the map, it's projectile now creates portals instead of the usual Wabbajack effect it was. (This is temporary)
-The Wabbajack IS THE KEY. Only by using it, you can create the portal. So just, do it. Use it. Literally anywhere.
-Walk through the portal and get the sword. The end.[font=Trebuchet MS][code][/spoiler][/code][/font]
[b][color=#e06666]Issues:
[/color][/b][i]
There is a small problem with iEquip which causes the native sword script (ObjectReference type) to not be initialized. As a result, the sword swapping functions that change the sword from/to 1H-2H and light-dark are a bit bugged, at least at first. This issue causes the sword to not add or remove the function spells that it should on equip/unequip events. [color=#e06666]This is an issue with iEquip where objects added by AddItem function do not get their scripts initialized,[/color] there was nothing I could do to fix this. However, I found a bypass and adding the items from a chest seems to provide better results and work at least for me.
The first stime you make any kind of sword change however, they will still be bugged, and [color=#93c47d]the only solution is to drop them to the ground and pick them up again, this ensures the sword script is forced to initialize.[/color][/i]

[color=#c27ba0][b]Recommended:[/b]
[/color]
[url=https://www.nexusmods.com/skyrim/mods/94309]Bloodskal Magic Overhaul:[/url] My bloodskal beams mod that allows a mechanic to better control the beams' damage.
[url=https://www.nexusmods.com/skyrim/mods/99250]AllGUD: [/url]for all sorts of equipment gimmicks. I already provided meshes for it in the main pack so no need to run the patcher, Also made bound vorpal twins fully compatible, so they wont interfere with AllGUD's gear functions.
[url=https://www.nexusmods.com/skyrim/mods/101443?tab=description]Weapon Speed Fix[/url]: My fixing mod for super high speed weapons. I mention it for shameless self-advertising and because since technically the vorpal can be intrinsecally considered a "dual weapon", perhaps the only one at that, dual weapon speed perks have a nasty way of going wrong with certain mods.
[color=#6aa84f][i][b]
[color=#6fa8dc]FAQ:[/color][/b][/i][/color]

"-I'm stuck, this thing doesnt work!-"
A: Did you read the instructions? The quest guide paragraph should help you.
If getting the note it your problem, it's called "Strange Note", maybe you can add it through console or smth.

"-Scripts? nah, scripts are dangerous and they kill your game-"
That's a myth and a filthy lie. Scripts dont kill games, bad coding, mod incompatibilities, and especially wrong load order does. Scripts dont "lower your framerate" either. That can usually be achieved by an excess of high poly meshes and high res textures. Add graphic modifications and you got yourself a recipe for low framerate, but scripts had nothing to do with it, unless of course, it's actual bad coding.

"-What about SE version?-"
It has been tested on SE by friends and I'm told it works fine, provided you can convert the esp file with the CK, though I can't be sure. Test it, and come back to report if you want, that'd be helpful. If it doesnt, maybe I'll try to take care of it eventually.
[/font][font=Trebuchet MS]
[/font][font=Trebuchet MS][b][color=#c27ba0]Credits:[/color]
[/b]
The sword, the meshes, the textures and scripts were made by me, with Blender. Except for the magic effects which were made by Bethesda
The scripts were tested and improved with the help of GenioMaestro
Some flora meshes and textures were made by HaemProjects, credits to the awesomeness they put in their mod, [url=https://www.nexusmods.com/skyrim/mods/90276?tab=description]Project AHO[/url]
I also used one of Humus' cubemaps [url=https://www.nexusmods.com/skyrim/mods/81213?tab=description]converted for Skyrim[/url] by Billyro
[/font]
[font=Trebuchet MS][font=Trebuchet MS]_________________

If you like this mod, endorse it, If you don't, don't be a dick and move along.[/font][/font][/center]

LeanWolf's Better-Shaped Weapons

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[center][img]http://static-1.nexusmods.com/15/images/110/42978-1424690692.jpg[/img] [img]http://static-4.nexusmods.com/15/images/110/42978-1376617777.jpg[/img] [url=http://www.skyrimgems.com][img]http://i.imgur.com/mS6SN.gif[/img][/url]
[color=greenyellow][size=6]Take the paddlin' outta battlin'!
[size=5][url=http://www.nexusmods.com/skyrimspecialedition/mods/2017][color=greenyellow]-> [/color]For Skyrim Special Edition[/url] <-
[/size][size=5][url=https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3029834][color=greenyellow]-> [/color]For XBox One[/url][/size][/size][/color][color=#b6d7a8][size=5] <-[/size][/color][/center]
[color=#fff2cc][size=4]A simple reshaping of the vanilla weapon meshes so that they're not so big/bulky/ugly(IMO).[/size][/color][color=#fff2cc][size=4]
[/size][/color][list][*][color=#fff2cc][size=4][size=3]The meshes have been painstakingly reshaped and fixed, NOT simply thinned/flattened uniformly.[/size][/size][/color]
[*][color=#fff2cc][size=3]The meshes [u]WILL WORK WITH [i]ANY[/i] re-textures[/u] (yes blood too), look at their [b]shape[/b] in the images, [b]not[/b] the textures![/size][/color]
[*][color=#fff2cc][size=2]Don't take the old joke images too seriously, I made them ages ago never expecting this mod's popularity. ¯\_(ツ)_/¯[/size][/color]
[/list][size=4][color=greenyellow]
[size=5]INSTALLING[/size][/color][center][color=Fuchsia][/color][/center][/size][left][size=4][center][color=Fuchsia][/color][/center][/size][/left][left][color=#fff2cc][size=4]This mod consists of [u]REPLACEMENT MESHES ONLY[/u]: there are no [size=3]vanilla[/size] textures.[/size][/color][/left][left][color=#fff2cc][size=4][b]There is no .esp file[/b], [size=3]so you will not find it in your load order or plugin list[/size].[/size][/color][/left][left][color=#fff2cc][size=4][i]Install[/i] order IS important, you must overwrite other mod's files to get the new shapes.[/size][/color][/left][left][color=#fff2cc][size=4]Use the [u]installer[/u] - requires a mod manager - pretty much [u]everything is optional[/u].[/size][/color][/left][left][color=#fff2cc][size=4]100% SAFE: installing/uninstalling or changing options mid-game will have [u]NO effect on your savegame[/u].[/size][/color][/left]
[size=4]
[color=greenyellow][size=5]OPTIONS in installer:[/size][/color]
[/size][list]
[*][color=#fff2cc][size=4]EVERYTHING! [size=3]Don't like the new scimitar? Don't select it in the istaller.[/size][/size][/color]
[/list][list][*][color=#fff2cc][size=3]Left sheath meshes for [b]dual-sheath mods[/b] - [u]r[size=3]equires a mod like [url=http://www.nexusmods.com/skyrim/mods/34155]DSR[/url] [/size]- [/u][b][u]overwrite its meshes[/u][/b].[/size][/color]
[*][color=#fff2cc][size=3][b]Sheaths[/b]: select if you want sheaths for anything that doesn't have one in vanilla, including greatswords.[/size][/color]
[*][color=#fff2cc][size=3][b]aMidianBorn Skyforge[/b] weapons: [/size][/color][color=#fff2cc][u][size=3]requires [url=http://www.nexusmods.com/skyrim/mods/34147]aMB Skyforge mod[/url] [/size][/u][size=3][u][size=3] [/size]- [/u][b][u]overwrite its meshes[/u][/b].[/size][/color]
[*][color=#fff2cc][size=3][b]Runed Nord Hero Weapons[/b]: [/size][/color][color=#fff2cc][size=3][u]requires [url=http://www.nexusmods.com/skyrim/mods/2525]RNHW mod[/url] [/u][size=3][u][size=3] [/size]- [/u][b][u]overwrite its meshes[/u][/b].[/size][/size][/color]
[*][color=#fff2cc][size=3][b]FrankFamily's Ultra HD Silver Sword[/b]: [/size][/color][color=#fff2cc][size=3][u]requires [url=http://www.nexusmods.com/skyrim/mods/29563]UHSS mod[/url] [/u][size=3][u][size=3] [/size]- [/u][b][u]overwrite its meshes[/u][/b].[/size][/size][/color]
[*][color=#fff2cc][size=3][/size][/color][color=#fff2cc][size=3][b]FrankFamily's HD Imperial Weapons[/b]: [/size][/color][color=#fff2cc][size=3][u]requires [url=https://www.nexusmods.com/skyrim/mods/94330]FHDIAaW[/url] [/u][size=3][u][size=3] [/size]- [/u][b][u]overwrite its meshes[/u][/b].[/size][/size][/color][color=#fff2cc][size=3][/size][/color]
[*][color=#fff2cc][size=3]Dawnbreaker: choice of either vanilla, Elven or Dwarven sheath versions, + ENB particle patch versions.[/size][/color]
[*][color=#fff2cc][size=3]Dragon[i]Bling[/i] weapons: [/size][/color][color=#fff2cc][size=3]your choice of a ruby, emerald or sapphire gem in the pommel, or vanilla gem-less.[/size][/color]
[*][color=#fff2cc][size=3]New scimitar model, choice of plainer or fancy with gem.[/size][/color]
[*][color=#fff2cc][size=3]Glass/Stalhrim/Keening [/size][/color][color=#fff2cc][size=3][b]Refraction[/b] looks better than vanilla, or can be used for transparent weapons which requires [size=3]skysan4298's mods ([url=http://www.nexusmods.com/skyrim/mods/29123/]glass[/url]|[url=http://www.nexusmods.com/skyrim/mods/53067/]stalhrim[/url]) [/size][size=2]- overwrite his meshes[/size]. [size=3] [/size]Note: Skyrim's engine causes parts of the refraction to disappear when held up before particle effects like smoke/fire. [/size][/color][color=#fff2cc][size=3]Parts of the blood may also disappear based on viewing angle with the transparent option.[/size][/color]
[/list][color=orange][size=3][color=#d9ead3][color=#00ff00][size=5]Separate optional download files:[/size][/color]
[/color][/size][/color][list][*][color=#fff2cc][size=3][b]DragonBling Gemling All Standalone[/b]: [/size][/color][color=#fff2cc][size=3][u]requires [size=3][url=https://www.nexusmods.com/skyrim/mods/52266]Gemling Queen Jewelry[/url][/size][/u]'s textures. Adds [size=4]ruby, sapphire and emerald Dragonbone versions to the crafting menus[size=3][size=2] [size=3](doesn't touch the vanilla weapons, so you'll have 4 different types of Dragonbone weapons in-game). Main file still required to change the vanilla weapons).[/size][/size][/size][/size][/size][/color]
[*][color=#fff2cc][size=3][size=2][size=3][b]Dawnbreaker Greatsword[/b]: added to bottom of Forrelhost dungeon, doesn't replace one-hander. Uses vanilla Dawnbreaker enchant.[/size][/size][/size][/color]

[*][color=#fff2cc][size=3][b]SkyRealism - Shiny patch[/b]: [size=3][u]requires [/u][/size][/size][/color][color=#fff2cc][size=3][u][url=http://www.nexusmods.com/skyrim/mods/48526/]SR-S[/url][/u][size=3][u] [/u][size=3][u][size=3] [/size]- [/u][b][u]overwrite its meshes[/u][/b].[/size][/size] Makes armour and weapons reflective like polished metal, but not compatible with other retextures like aMidianBorn. [size=2]Note: some of his textures are missing mipmaps, causing a slight lag when viewing, this causes some loadscreens like the nord in full plate or the guy in full dwarven gear to appear partially invisible.[/size][/size][/color]
[*][color=#fff2cc][size=3][b]Daedric Reaper patch[/b]: [size=3][size=3][size=3]separate optional file - requires [url=http://www.nexusmods.com/skyrim/mods/69138]Daedric Reaper[/url] mod - overwrite its meshes.[/size][/size][/size][/size][/color]
[/list][size=4]
[color=greenyellow]COMPATIBILITY[/color]
[color=#fff2cc]Compatible with everything except other MESH-replacing mods.[/color][/size][color=#fff2cc]
[/color][list]
[*][color=#fff2cc][size=3]If a re-texture mod includes meshes, then the new textures will usually still be used, unless the author changed the [/size][/color]
[color=#fff2cc][size=3]texture filenames/paths, then a patch is needed.[/size][/color][*][color=#fff2cc][size=3][u]Replacer[/u] mods that change weapons with completely new, uniquely-shaped meshes [i]require no patch[/i]; just install that mod after this one to use their meshes.[/size][/color]
[*][color=#fff2cc][size=3][u]Fully compatible with mods that change any weapon stats, enchants, etc using a plugin (.esp).[/u][/size][/color]

[*][size=3][color=#fff2cc][u]Fully compatible with mods that add new weapons (like Immersive Weapons),[/u] even if the new weapons are variants of vanilla weapons. If those mods use for ex. a vanilla sword to make a spear, that sword-spear will NOT look like my sword unless they used my mesh as a base. I will not make patches for such weapons, ask sword-spear guy.[/color][/size]
[/list][size=4][color=greenyellow]
[size=5]PROGRESS:[/size][/color][/size][color=#f1c232][size=3][color=#c9daf8][color=#ffff00]
[/color][/color][/size][/color][list]
[*][color=#fff2cc][size=4][b]Quivers[/b]: All - Arrows are slightly longer than vanilla[/size][/color]
[/list][list][*][color=#fff2cc][size=4][b]Daedric[/b]: Sword + Greatsword + Dagger + Waraxe + Battleaxe (incl. Bound Weapons)[/size][/color]
[*][color=#fff2cc][size=4][b]Ebony[/b]: Sword + Greatsword + Dagger + Battleaxe (incl. Blade of Sacrifice + Nettlebane)[/size][/color]
[*][color=#fff2cc][size=4][b]Ancient Nordic[/b]: Sword + Greatsword (incl. Drainblood + Ghostblade)[/size][/color]
[*][b][color=#fff2cc][size=4]Nord Hero[/size][/color][/b][color=#fff2cc][size=4]: Sword + Greatsword[/size][/color]
[*][color=#fff2cc][size=4][b]Steel[/b]: Sword + Greatsword + Dagger[/size][/color][color=#fff2cc][size=4] + Battleaxe[/size][/color]
[*][color=#fff2cc][size=4][b]Skyforge[/b]: Sword + Greatsword + Dagger + Battleaxe[/size][/color]
[*][color=#fff2cc][size=4][b]Elven[/b]: Sword + Greatsword + Dagger + Waraxe[/size][/color]
[*][color=#fff2cc][size=4][b]Glass[/b]: Sword + Greatsword + Dagger (incl. Chillrend)[/size][/color]
[*][color=#fff2cc][size=4][b]Dwarven[/b]: Sword + Greatsword + Dagger[/size][/color]
[*][color=#fff2cc][size=4][b]Imperial[/b]: Sword[/size][/color]
[*][color=#fff2cc][size=4][b]Silver[/b]: Sword + Greatsword[/size][/color]

[*][color=#fff2cc][size=4][b]Iron[/b]: Sword + Greatsword + Dagger[/size][/color]
[*][color=#fff2cc][size=4][b]Orcish[/b]: Sword + Greatsword + Dagger + Battleaxe[/size][/color]
[*][color=#fff2cc][size=4][b]Dragonbone[/b]: Sword + Greatsword + Dagger + Battleaxe [/size][/color][color=#fff2cc][size=4]+ new arrowhead[/size][/color]
[*][color=#fff2cc][size=4][b]Dawnbreaker[/b]: Sword + separate optional Greatsword version[/size][/color]
[*][color=#fff2cc][size=4][b]Stalhrim[/b]: Sword + Greatsword + Dagger + Battleaxe[/size][/color]
[*][b][color=#fff2cc][size=4]Nightingale Blade[/size][/color][/b][color=#fff2cc][size=4]: Sword[/size][/color]

[*][color=#fff2cc][size=4][b]Mehrune's Razor[/b]: Dagger[/size][/color]

[*][color=#fff2cc][size=4][b]Nordic[/b]: Sword + Greatsword + Waraxe + Battleaxe[/size][/color]
[*][color=#fff2cc][size=4][b]Scimitar[/b]: Sword[/size][/color]

[*][color=#f1c232][size=3][color=#c9daf8][color=#fff2cc][size=4][b]Keening[/b]: Dagger[/size][/color][/color][/size][/color]
[/list][size=4]
[left][color=#ff00ff][size=5][color=#00ff00][size=4][size=5]PERMISSIONS:[/size][/size][/color]
[color=#fff2cc]You MAY use these meshes in your mod [u]provided that[/u]:[/color][/size]
[/color][list]
[*][size=4][color=#ead1dc][size=3][color=#ffff00][size=4]you credit me[/size][/color][color=#fff2cc] (a link to this mod in your Desc is nice but I'll settle for mention in the credits),[/color][/size][/color][/size]
[*][color=#ead1dc][size=3][color=#fff2cc]you're [/color][color=#ffff00]not simply re-packing all or a good part of this mod[/color][color=#fff2cc] (no modpacks unless the pack is a link list),[/color][/size][/color]
[*][color=#ead1dc][size=3][color=#fff2cc]you're [/color][color=#ffff00]not charging money[/color][color=#fff2cc] for your mod,[/color][/size][/color]
[*][color=#fff2cc][size=3]you [i]can[/i] PM me to let me know, but you don't have to.[/size][/color]
[/list][color=#00ffff]I spent [i]ALOT[/i] of time on these [size=1](more than I'd care to admit, even to myself)[/size],
so I don't think a little shout-out is asking too much. :)[/color][size=4]
[/size]
[img]http://static-3.nexusmods.com/15/images/110/42978-1424357303.jpg[/img][/left][/size]

Personal Quarter

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[center][img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528538390-2000588866.png[/img]
[size=4]Please read the [color=#ff0000]sticky post[/color] for extra information
[youtube]eJ0knvIaQsk[/youtube] [youtube]JbPtMFDiDZ4[/youtube] [youtube]BgABwACMx4k[/youtube][/size]
[img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528538208-931006181.png[/img]
[color=#ffff00][size=5]This mod features:[/size][/color]
[size=4]• Teleport from any place to your Personal Quarter and return to where you were (must be out of combat) get the spell book from Dragonsreach (check the last picture for location)
• Teleport from your Personal Quarter to Skyrim at The Guardian Stones (use the moon plate above the window at the center)
• Crafting stations including:
Anvil, Workbench, Grindstone, Tanning Rack, Arcane Enchanter, Alchemy Lab, Cooking Pot and Staff Enchanter
• Weapon and Shield Racks and Dagger Display Cases
• Mannequin for displaying your armor and a Training Dummy
• Bunch of containers to store your items
• All shrines are available inside including DLC shrines
• Decoration clutter is static, so you can practice spells inside and nothing will move (except for one soul gem)
• Your companion won't follow you inside this quarter, it's your personal space that no one can invade, but you can still summon them using mods like AFT or using console commands
• Switch buttons that toggle some interior items to your liking
• Light rays that go through the windows change color based on time, they will be bright white during the day, blue during the night and yellow during dusk and dawn:[/size]
[img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528574662-1617076925.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528584098-1559257345.gif[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528538221-1279660353.png[/img]
[size=4]Please follow these instructions:
• You can install using any mod manager like Vortex or NMM
• You can install manually by extracting the files to Data folder
• Make sure that both (ESP and BSA) files are installed inside the Data folder
For compatibility put this mod in your load order [color=#ffff00][b]BEFORE[/b][/color] anything that alters Skyrim world, like Water Two or Open Cities[/size]
[img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528538194-94368138.png[/img][size=4]
• [url=https://www.nexusmods.com/skyrim/mods/64830]RUGNAROK[/url] + [url=https://www.nexusmods.com/skyrim/mods/8655]SMIM[/url] + [url=https://www.nexusmods.com/skyrim/mods/50327]Rens Shrines[/url] for beautiful showcase in video and pictures
• [url=https://www.nexusmods.com/users/1818630]evenstargw[/url] for Wigs Cell that gave me the idea to create this mod
• [url=https://www.nexusmods.com/users/1305814]jkrojmal[/url] for the idea of toggle buttons
• [url=https://www.nexusmods.com/users/10357565]Teabag86[/url] for the toggle script source
• [url=https://www.nexusmods.com/users/2950481]Expired[/url] for the teleportation script source
• [url=https://www.nexusmods.com/users/156622]zilav[/url] for the essential [url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url]
• Bethesda for creating this awesome game![/size][/center]
[center][b][size=6]My Other Mods:[/size][/b][/center]
[center][url=http://rd.nexusmods.com/skyrim/mods/62193][img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1512948820-1747471873.png[/img][/url][url=http://rd.nexusmods.com/skyrim/mods/62574][img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1512948813-1184267859.png[/img][/url]
[url=http://rd.nexusmods.com/skyrim/mods/70481][img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1512948833-1351008596.png[/img][/url][url=http://rd.nexusmods.com/skyrim/mods/70164][img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1512948826-1190818860.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/101919][img]https://staticdelivery.nexusmods.com/mods/110/images/75078/75078-1528539177-1165709612.png[/img][/url][/center]

McBook's Leek Arsenal Leveled List Integration

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This is a simple mod that adds the leek weapons from McBook's Leek Arsenal to the leveled lists so you can encounter them in Skyrim. Their mod is required for this one to work. If you do not also have it, this will not work.
Please use a bashed patch.

Credits:

McBook for making the Leek Arsenal
Bethesda for making the game
Elminster for making Tes5Edit

Dolores

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[b][size=4]Dolores, a girl from a small town in the west ...
[/size][/b]
[size=4][i][b][size=3][b]WIP[/b][/size][/b][/i][/size][size=4][i][b][size=3][b]
[/b][/size][/b][/i][/size][b][size=4]
Rogue follower at Sleeping Giant Inn.
[/size][/b][size=3][i][b][b]
_ She is a Vanilla follower.

_ Standalone but require this hair mod: ApachiiSkyHair_v_1_6_Full

---->  https://www.nexusmods.com/skyrim/mods/10168

_ She works at Sleeping Giant Inn in Riverwood[/b][/b][/i][/size][size=4][i][b][size=3][b]. 

[/b]_ She is a rogue[b], dual wielding, essential.



_ Please use improved textures an body shape, or the ones you prefer :[/b][/size][/b][/i][/size]
[size=4][i][b]
[u]https://www.nexusmods.com/skyrim/mods/6709

https://www.nexusmods.com/skyrim/mods/35267/


Manual installation:[/u]

download the compressed file,
unzip,
copy those two files to the / Data / folder inside the game,
then enable the mod.
[/b][/i][/size]

[b][color=#ff0000][size=5]
[/size][/color][size=4][color=#ff0000][size=5]Please send photos !!![/size][/color]

Thanks to the Nexus community![/size][/b]

Imperial God Items - General's Armor and Weapon

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Basically all I have done is added a new version of the Imperial gladius- i mean sword and a variant of General Tullius's armor both having incredible armor rating and damage output.

TO AQUIRE THESE ITEMS:

- press `~ key and open console commands
- type help "stormkiller"
- type player.additem [ITEM IDS]

Reliquary of Myth - Artifact Overhaul

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[font=Times New Roman][b][b][size=6][center][/center][/size][/b][/b][/font][font=Times New Roman][b][b][size=6][center][/center][/size][/b][/b][/font][font=Times New Roman][center][b][b][size=6]Overview[/size][/b][size=6][b][/b][/size]

[/b][size=4]Reliquary of Myth is not your ordinary artifact overhaul; it is quintessential of all artifact mods. An extensive artifact overhaul that was designed to change how each artifact works significantly by lessening the need for every character to level enchanting to survive at higher levels. The objective is to make every Skyrim artifact genuinely unique that is seemly lore-friendly to the extent that it feels more rewarding and usable in a modded playthrough.
[/size][b][color=#00ffff][size=6]
Aedric Artifacts[/size][/color][/b][/center][size=3][spoiler][/size][b][color=#00ffff][size=5]Auriel's Bow[/size][/color][/b]
[/font][list]
[*][font=Times New Roman][size=3]Inflicts 20 points of sun damage. Undead targets take triple damage. Fully drawing the bow channels the sun's power, dealing 100 extra points of sun damage.*[/size][/font]
[*][font=Times New Roman][size=3]The Bow draws its power directly from the sun, slowly recharging the weapon during the day.[/size][/font]
[*][font=Times New Roman][size=3]Sunhallowed Elven Arrows does 25 points of sun damage, double to undead targets. Bloodcursed Elven Arrows can now absorb 25 points of health, double to living targets.[/size][/font]
[*][font=Times New Roman][size=3]Sunburst attacks caused by shooting the sun with Sunhallowed arrows no longer harm allies and are more lethal to enemies.[/size][/font]
[/list][font=Times New Roman][size=3]
*Between 6 AM and 7 PM in direct sunlight empowers the bow when fully drawn shooting a beam of solar light that deals 100 extra points of sun damage.[/size]

[i][size=3]Auriel's Bow, a powerful bow allegedly used by the elven god Auri-El. But in Skyrim, it is outclassed by almost every other mundane Bow in the game. Well, not anymore, it now can turn any arrow into a "missile of death.[/size][size=3]"[/size]

[/i][color=#00ffff][size=5][b]Auriel's Shield[/b][/size][/color]
[list]
[*][color=#ffffff][size=3]Absorbs energy from blocked attacks, which can be released with a power bash. Blocking has a 20% chance to reflect melee damage delivering twice the amount back at the attacker.*[/size][/color]
[*][size=3]Reduced the number of hits required to charge the shield from five to three hits.[/size]
[*][size=3]You can now acquire a light version of Auriel's Shield, depending on your armor skill level when you first kill the Falmer Warmonger boss. If your heavy armor skill is higher or equal to your light armor skill, you will always receive a heavy version of the shield else you'll get the light version.[/size]
[/list][size=3]
[/size][size=3]*There are three levels of charge with Auriel's Shield: 0, 1, 2, and 3. At the different charge levels, the reflect blows effect is fortified by a different amount. At level 0, it's 20%. At level 1, it's 30%, then 40% at level 2 and 50% at level 3.[/size]

[i][size=3]Auriel's Shield... Its shielding ability is supposedly unsurpassed. Yet, in Skyrim, any other shield would be a better fit for the job. That's no longer the case as it now truly a reflecting shield, reflecting all melee damage when blocking.[/size]

[/i][b][color=#00ffff][size=5]The Staff of Magnus[/size][/color][/b]
[/font][list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorb 50 Magicka per second. If the target is out of Magicka, absorb Health instead. Replenishes your depleted Magicka by absorbing it from those around you, recharging the staff in the process.*[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]Create a 50 point ward when not attacking. Automatically comes with the perk Ward Absorb - the ward can absorb 25% of enemy Magicka from spells.[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]The Staff will now instantly destroy magical anomalies.[/size][/color][/font]
[/list][font=Times New Roman][size=3]
*When attacking has a 25% chance to absorb 5% of Magicka from nearby enemies recharging the staff in the process.

[i]A powerful staff once serving as a metaphysical battery for Magnus, but this isn't the case in Skyrim as using the staff, one can still run out of Magicka quite easily. The Staff now acts as a magical battery for the wielder.[/i][/spoiler]


[size=6][b][color=#6d9eeb][center]Aetherial Artifacts[/center][/color][/b][/size][size=3][spoiler][/size][b][color=#6d9eeb][size=5]Aetherial Crown[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone. Grants both your previous and current Stone an additional effect when equipped.*[/size][/color][/font]
[/list]
[size=3]*Each Standing Stone will grant an additional effect when the Crown is equipped. A list of effects is below.
(I) The Apprentice Stone: Void Seed - All spells cost 5% less Magicka.
(II) The Atronach Stone: Arcane Well - Restores 5% of your Magicka when you kill an enemy within 50 feet.
(III) The Lady Stone: Lady's Warding - Take 5% less damage from spells.
(IV) The Lord Stone: Ysmir's Scales - Take 5% less damage from attacks.
(V) The Lover Stone: Lover's Allure - Weapons deal 5% more damage to humanoids of the opposite sex.
(VI) The Mage Stone: Magicka Manifold - Learn all Mage skills 5% faster.
(VII) The Ritual Stone: Mara's Gift - Reanimation spells are 5% more effective.
(VIII) The Serpent Stone: Cobra's Dance - Poisons are 5% more effective.
(IX) The Shadow Stone: Fingernail Moon - Sneaking and sneak attacks are 5% more effective.
(X) The Steed Stone: Hellride - You move 5% faster.
(XI) The Thief Stone: Cheater's Nip - Learn all Thief skills 5% faster.
(XII) The Tower Stone: Tower Warden - When you take melee damage, you have a 5% chance to reflect that damage back at the attacker.
(XIII) The Warrior Stone: Warwyrd - Learn all Warrior skills 5% faster.

[/size][i][size=3]The Aetherial Crown is created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. The crown itself was already incredibly potent and so a small buff was only needed.

[/size][/i][color=#6d9eeb][size=5][b]Aetherial Shield[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Enemies struck by this shield become ethereal and place a bomb on them for 15 seconds, making them unable to attack or be attacked and detonate the bomb dealing 250 damage to enemies upon expiring.[/size][/color][/font]
[/list][size=3]
[i]The Aetherial Shield is made at the Aetherium Forge as one of three possible rewards for Lost to the Ages. This was arguably the worst of the three rewards and in no scenario where you could make use of its signature ability. Let's make your choice a lot tougher and buff it tenfold.[/i]
[/size]
[b][color=#6d9eeb][size=5]Aetherial Staff[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Summon an upgradable Dwarven Spider or Sphere for 5 minutes wherever the caster is pointing.*[/size][/color][/font]
[/list]
[size=3]*Activate to install permanent upgrades requiring 5 Dwemer scraps to upgrade one of seven stats below.
(I) Health Upgrade 0/250 - Can be upgraded 10 times requiring 50 Dwemer scraps.
(II) Magicka Upgrade 0/500 - Can be upgraded 10 times requiring 50 Dwemer scraps.
(III) Stamina Upgrade 0/500 - Can be upgraded 10 times requiring 50 Dwemer scraps.
(IV) Weapon Damage Upgrade 0/100% - Can be upgraded 10 times requiring 50 Dwemer scraps.
(V) Spell Damage Upgrade 0/100% - Can be upgraded 10 times requiring 50 Dwemer scraps.
(VI) Damage Resist Upgrade 0/30% - Can be upgraded 10 times requiring 50 Dwemer scraps.
(VII) Magic Resist Upgrade 0/30% - Can be upgraded 10 times requiring 50 Dwemer scraps.

[i]The Aetherial Staff is a staff created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. Ugh, another reward which was quite useless so making this staff a viable choice was extremely necessary.[/i][/spoiler][/size][/size]
[b][color=#e69138][size=6]
[center]Daedric Artifacts[/center][/size][/color][/b][size=3][spoiler][/size][b][color=#ff7700][size=5]Azura's Star and The Black Star[/size][/color][/b]
[/font][list]
[*][font=Times New Roman][size=3]A reusable soul gem that can capture either white souls or black souls. Enchanting is 20% stronger while in your possession.*[/size][/font]
[/list][font=Times New Roman][size=3]
*Newly-made enchantments are 20% stronger plus specific artifacts like Dawnbreaker also benefit from the bonus.[/size]

[i][size=3]Azura's Star and The Black Star is by no means underpowered as having an unlimited capacity to capture souls is arguably quite powerful already, but having a little something extra doesn't hurt. Nearly every other artifact overhaul just up its value anyway.
[/size]
[/i][color=#e69138][size=5][b]Dawnbreaker[/b][/size][/color]
[list]
[*][size=3]10 points of sun damage, and if striking undead, does triple damage with a chance to cause a fiery explosion that turns and destroys nearby undead, emanating a radiating aura.*[/size]
[*][size=3]If you're an undead, wielding Dawnbreaker will damage your Health by 30 points per second.[/size]
[/list][size=3]
*The first time Dawnbreaker strikes an undead target, it has a 20% chance to trigger Meridia's Retribution, and subsequent strikes against the same target have a 2% chance to cause the same explosion. Activating Meridia's Retribution will grant the player a radiating aura periodically blessing you and nearby allies restoring both health and stamina. Undead are cursed, draining the same attributes instead.[/size]

[i][size=3]Ah, Dawnbreaker, a blade forge "in a holy light that breaks upon" the Prince's foes yet deals a pitiful 10 points of fire damage. Let's reflect its true purpose and make it incredibly deadly to undead and a boon to all those that live.[/size][/i]

[color=#e69138][size=5][b]The Ebony Blade[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorbs the life essence of your foes. Strengthened by the blood of deceit. Forward power attacks silenced targets up to level 25 for 10 seconds.*[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]The absorb health enchantment has been increased from 30 points to 50 points when fully powered.[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]It no longer has infinite charge but will automatically recharge itself when equipped.[/size][/color][/font]
[/list][/font][font=Times New Roman]
[size=3]*After killing ten friends or allies with the blade, any further kills will double the magnitude of the Ebony Blade’s enchantment for one real-time hour. Foward power attacks cost 500 points of charge and will prevent the caster from casting spells for the entire duration.[/size]

[i][size=3]Such a [i]malevolent and twisted weapon, a blade that should rightfully be[/i] fear by mortals. Alas, in Skyrim, it is nothing of the sorts but a jester weapon for laugh and giggles. Let rectify this mistake and make it a weapon that is greatly feared by all.[/size]

[/i][color=#e69138][size=5][b]The Ebony Mail[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Envelops the wearer in Boethiah's Embrace, weakening nearby foes or protecting against physical harm when low on Health. Muffles your movement.*[/size][/color][/font]
[/list][size=3]
[/size][/font][font=Times New Roman][size=3]*Opponents that get too close take 8 points of poison damage per second that weaken them to all sources of damage by 25%. If below 50% Health, reduced the physical damage you take by 35% instead.

[/size][/font][i][font=Times New Roman][size=3]An ebony suit of armor said to possess great offensive capabilities or superior protection, why not have both?[/size][/font]

[/i][font=Times New Roman][color=#e69138][size=5][b]The Mace of Molag Bal[/b][/size][/color]
[list]
[*][size=3]Absorb 15 extra points of Magicka and Stamina for every five souls it has claimed. X souls devoured.*[/size]
[*][size=3]Traps the target's soul if it dies within 15 seconds. If you don't have a big enough soul gem, the Mace will still absorb the target's soul and will use it to recharge itself.[/size]
[/list][size=3]
*Now tracks the number of souls the Mace has claimed in its item description and every 5 killing blow you get with the mace increases its enchantment magnitude by 15 points. Souls devoured caps at 25 and will last one in-game hour, slowly reverting back to its weakening state.

[i]The Vampire's Mace known to sap the victim's strength empowering both itself and the wielder, but none of these qualities are ever shown in Skyrim. Just a lousy damage Magicka and Stamina enchantment instead. Well, no more, the Mace will literally devour your victim's souls![/i]
[/size]
[b][color=#e69138][size=5]The Masque of Clavicus Vile[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Prices and bribes are 35% better and add the Vile's Charm lesser power allowing you to captivate others.*[/size][/color][/font]
[/list]
[size=3]*Make a humanoid up to level 35 an ally for 60 seconds. You can only have one target charm at a time. Those that are charm are also considered friends and are more friendly towards the player.[/size]

[i][size=3]The Masque a helm that makes the wearer more popular wherever he or she might go. However, in Skyrim, that isn't the case, and those around you treat you the same as any other. The Masques now will charm any weak-will fool into becoming your captivating thrall.[/size][/i]

[color=#e69138][size=5][b]Mehrunes' Razor[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Hits have a 5% chance to deal 1000 damage or instantly kill. Reduces armor by 300 points for 7 seconds.*[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]Deals 1000 damage to targets above a thousand health or instantly kill; chance has been increased to 5% but can be adjusted by opening the console and typing "Set ROM_DA07_ChancePct_Global to X" to whichever value you want.[/size][/color][/font]
[/list][/font]
[font=Times New Roman][size=3]*Now tracks the number of souls that were instantly killed by Mehrunes' Razor.[/size][/font]

[font=Times New Roman][i][size=3]Mehrunes' Razor, also called the Dagger of the Final Wounds, the Bane of the Righteous, and the Kingslayer is a weapon that can slay with terrifying ease. In Oblivion, this was very true; sadly, this is not the case in Skyrim. I[/size][i][size=3] just lifted Mehrunes' Razor effect from Oblivion, the superior version.[/size]

[/i][/i][/font][font=Times New Roman][color=#e69138][size=5][b]The Oghma Infinium[/b][/size][/color]
[list]
[*][size=3]When you read the book, it increases six skills by 10 points each and one attribute by 100 points, permanently.[/size]
[/list]
[size=3][i]The Oghma Infinium is an ancient tome of knowledge and an artifact of great power. Unfortunately, this isn't the case in Skyrim as one reading the tome should be granted immense power which it rightfully does now.
[/i][/size]
[color=#e69138][size=5][b]The Ring of Hircine[/b][/size][/color]
[list]
[*][size=3]Provides additional transformations for werewolves. Hircine protects you with 250 points of armor and 30% magic resistance while in Beast Form.*[/size]
[*][size=3]The cursed version's value was increased to 5000 only.[/size]
[/list][size=3]
[/size][/font][font=Times New Roman][size=3]*All updates to the Ring of Hircine have been designed to ensure compatibility with Moonlight Tales.

[/size][/font][i][font=Times New Roman][size=3]The ring can temporarily give the gift of Lycanthropy to the wearer and allows lycanthropes to control their transformations. To ensure compatibility, not much was done to the main effect of the ring, but instead, it grants a powerful ability to werewolves much like the Frostmoon rings do.[/size][/font]

[/i][font=Times New Roman][color=#e69138][size=5][b]The Ring of Namira[/b][/size][/color]
[list]
[*][size=3]Creates a ward that protects against spells for up to 50 points with a 15% chance to reflect spells and melee damage. Feeding on corpses grants you increased Health and Health regeneration for five minutes. Chance to catch a disease from feeding.*[/size]
[/list][size=3]
*Cannibalism has been overhauled with the following changes.
(I) QoL changes: Once you have fed, you'll no longer receive an option to feed until the positive effects of the ring have worn off.
(II) A more potent effect: You can now stack the positive effects up to ten times (starting at 10 pts and rasing every 10 pts permanently) every time you feed.
(III) A chance for disease. Every time you feed you have a small chance of catching a disease. A disease is a negative effect that can only be cured at a shrine or drinking a potion of cure disease.
[/size]
[i][size=3]The Ring of Namira bestowed by Namira upon those who do her bidding. But why would one ever wear the ring, when any other will surpassed it quite easily? Well, that is no longer the case as the ring will provide a satisfying taste for devouring corpses. Glory to the repulsive![/size]
[/i]
[/font][font=Times New Roman][b][color=#e69138][size=5]The Rueful Axe
[/size][/color][/b][list]
[*][font=Times New Roman][size=3]Killing an enemy restores half your Stamina and increases your attack damage by 25% for every enemy slain.*[/size][/font]
[*][color=#ffffff][size=3]It is now considered a silver weapon and will do 20% bonus damage against werewolves, werebears, and undead.[/size][/color]
[/list][size=3]
*The Rueful Axe gains 25% increased attack damage for every enemy slain for 30 seconds. The player is driven into a blood frenzy, and NPCs are frenzied when they killed an enemy with the ax.
[/size][size=3]
[/size][/font][i][font=Times New Roman][size=3]Well, technically not considered a Daedric artifact, but its involvement with Clavicus Vile deems it worthy of improving.[/size][/font]

[/i][font=Times New Roman][b][color=#e69138][size=5]The Sanguine Rose[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Permanently summons one of four powerful Dremora.*[/size][/color]
[*][color=#ffffff][size=3]Summoned Dremora can be dismissed by activating them with the Rose in your possession and selecting the option to dismiss them.[/size][/color]
[/list][size=3]
[/size][/font][size=3][font=Times New Roman]*Sanguine Rose now relies on a separate summoning system that will scale with the player level from level 6-100. One of four powerful Dremora can be summoned: Assassin, Archer, Berzerker, and Mage. [/font]

[font=Times New Roman]Each Dremora has a unique move set that they can trigger. 
[/font][font=Times New Roman](I) The Assassin: Can power attack 20% faster and will cloak for 4 seconds when power attacking, 10-second cooldown. 
[/font][font=Times New Roman](II) The Archer: Can mark targets for death when they are weakened, setting the target heath to 1. 
[/font][font=Times New Roman](III) The Berzerker: Can randomly knockdown targets when power attacking dealing an additional 40 damage. 
[/font][font=Times New Roman](IV) The Mage: Does 25% more fire damage to low health targets and reduces the cost of all fire spells it casts.[/font]

[i][font=Times New Roman]The Rose is not an artifact most would care to possess even though it is quite powerful. Regrettably, this also the case too in Skyrim, so I have taken upon myself to give much love to it as possible.[/font][/i][/size]

[font=Times New Roman][color=#e69138][size=5][b]The Savior's Hide[/b][/size][/color]
[list]
[*][size=3]Increases Magic Resistance by 25%. Increases Poison Resistance by 75%. Grants an increasingly powerful blessing for every 20 animals killed, increasing damage inflicted against animals by 10%.*[/size]
[/list][size=3]
*Now tracks the number of animals killed as long as the Hide remain equipped and increase the damage inflicted against animals by 20% for every 20 animals killed with the Savior's Hide. Capping at 200% extra damage against animals.

[/size][i][size=3]Savior's Hide, also known as Scourge of the Oathbreaker is a Daedric artifact commonly associated with Hircine. In Skyrim, the effects of the Hide weren't exactly a worthy reward. So I have double the enchantment of the Hide and gave it a unique boon that fits its theme with Hircine's realm.[/size]
[/i][/font]
[font=Times New Roman][color=#e69138][size=5][b]The Skeleton Key[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]An unbreakable lockpick. Lockpicking is 40% easier while in your possession.[/size][/color][/font]
[/list][/font][size=3]
[/size][i][font=Times New Roman][size=3]The Skeleton Key functions as a tool for "unlocking" all things, including portals, hidden potential, and other unknown possibilities. As an artifact, that is a quest item and can not be kept after its completion. This means most overhauls leave it untouched, but I've included a small bonus that it had from Oblivion to make it slightly faster to pick a lock. Yes, I know its an unbreakable lockpick, but you still benefit from the bonus.[/size][/font]

[/i][font=Times New Roman][color=#e69138][size=5][b]The Skull of Corruption[/b][/size][/color]
[list]
[*][font=Times New Roman][size=3]20 points damage, increases to 50 if powered with dreams collected from sleeping people. Create a corrupted clone that attacks the target for 30 seconds when sated with more than 15 dreams.*[/size][/font]
[*][font=Times New Roman][size=3]So many fixes to arguably the worst artifact you could ever wield. Not even the Unofficial patch deems it worthy of fixing.[/size][/font]
[*][font=Times New Roman][size=3]For those who wish to just deal damage with the Skull opening the console and typing "Set ROM_DA16_SkullDreamTotal_Global to X" to whichever value you desire but why would anyone choose damage over clones?[/size][/font]
[/list][size=3]
*Can create a clone that is equal in stats to the original and will last for 30 seconds. Cloning only works on NPCs like in Oblivion, but unlike Oblivion, it has no cap on how many clones you can have at once and can potentially be very powerful.

[/size][/font][i][font=Times New Roman][size=3]It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. But now the Skull shall do a feeble amount of damage to tickle your foes into submission. I reverted this terrible decision and gave back what was true to its nightmarish nature.[/size][/font]

[/i][font=Times New Roman][b][color=#e69138][size=5]Spellbreaker[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Blocking creates a ward that protects against spells for up to 180 points. Timed blocks can reflect incoming spells. When fully charged, power bashing silenced targets up to level 25 for 30 seconds.*[/size][/color][/font]
[/list][/font][font=Times New Roman][size=3]
*Absorbing 15 spell with the ward up will fully charge the shield allowing you to cast a powerful silence explosion in a 15-foot radius that prevents enemies from casting spells for the entire duration. Timing a block with Spellbreaker has a chance to reflect hostile spells back at the enemy caster.

[/size][/font][i][font=Times New Roman][size=3]This Dwarven tower shield not only protects its wielder from physical damage, but also from magical attacks, by reflecting spells, or silencing any mage about to cast a spell. [/size][/font][i][font=Times New Roman][size=3]A shame that it provides a ward that’s only 10 points better than Lesser Ward. Let's bring back its original enchantments from its glory days. The legend is back![/size][/font]

[/i][/i][font=Times New Roman][color=#e69138][size=5][b]Volendrung[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorb 50 points of Stamina. Hits increase melee damage by 10% for 5 seconds, stacking up to 10 times. Sideways power attacks can unleash Malacath's Vengeance, consuming all stacks.*[/size][/color][/font]
[/list][size=3]
[/size][/font][font=Times New Roman][size=3]*Unleashing Malacath's Vengeance creates a ruinous cyclone that does 150 points of damage and flings victims into the air paralyzing them for 8 seconds.

[i]Volendrung, also known as the Hammer of Might, is an ancient artifact created by the Dwarven Rourken clan. In previous chapters, it could paralyze foes or temporarily drain their health yet in Skyrim it is as mundane as any other enchanted Warhammer. I took the liberty of recreating a unique ability it had in ESO, one that was incredibly powerful.[/i][/size][/font]

[font=Times New Roman][color=#e69138][size=5][b]The Wabbajack[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]A blast from Wabbajack with an unpredictable effect.*[/size][/color][/font]
[/list][/font][font=Times New Roman][size=3]
*The Wabbajack now has over 50 random effects, which includes elemental explosion, transformation, instant kill, summons, healing, calming, paralysis, invisibility, and exploding chickens.[/size][/font]

[font=Times New Roman][size=3][i]The mad god most prized possession, as befits the Prince of Madness it is unpredictable in its effects. The randomness of the staff lacked much in Skyrim, so I added many new chaotic effects.[/i][/spoiler][/size][/font][font=Times New Roman]
[/font][font=Times New Roman][color=#45818e][size=6][b]
[center]Miscellaneous Artifacts[/center][/b][/size][/color][/font][font=Times New Roman][size=3][spoiler][/size][color=#45818e][size=5][b]The Blade of Woe[/b][/size][/color]
[list]
[*][font=Times New Roman][size=3]Does 5 points of bleeding damage for 5 seconds. Delivering a killing blow to an unsuspecting target shroud you with unbreakable invisibility and empowers the Blade of Woe's enchantment for 5 seconds.*[/size][/font]
[/list][size=3]
*Killing an undetected enemy shroud you with unbreakable invisibility and the magnitude of the enchantment increase by 400% for 5 seconds.
[/size]
[i][size=3]An ebony dagger generally associated with the Dark Brotherhood and has been in the hands of many assassins. In Skyrim, the dagger comes with a generic absorb health enchantment instead of something more suitable for an assassin, I have resolved this and the blade is now an assassin dream come true.[/size][/i]

[b][color=#45818e][size=5]The Bloodskal Blade
[/size][/color][/b][list]
[*][size=3]Releases energy blast with power attacks that deal 30-55 damage.*[/size]
[*][size=3]It is now considered a silver weapon and will do 20% bonus damage against werewolves, werebears, and undead.[/size]
[/list][/font][size=3]
[font=Times New Roman]*Energy blast now scales with the player level and starts at 30 damage when below level 15 and will raise by 5 points for every ten levels, capping at 55 damage. Also, energy blast staggers enemies, speed of energy blasts increased, and the Bloodskal Blade now has a weapon charge. The weapon must be charged in order to use the energy blasts.[/font][/size][font=Times New Roman][size=3]

[i][i]The Bloodskal Blade is an ancient Nordic artifact that can shoot out an arc of red energy; sadly, this red energy is quite underpowered. The Blade is unique already, so improving it is all it would need to be an excellent weapon to use[/i].[/i][/size]

[b][color=#45818e][size=5]Chillrend[/size][/color][/b]
[list]
[*][size=3]Target takes 30 points of frost damage to Health and Stamina. Reduces frost resistance by 50% and a chance to freeze the target solid with less than -25% frost resist for 10 seconds.[/size]
[/list]
[size=3][i]Chillrend is an artifact of unknown origins. It takes the form of a glass shortsword, although, unlike regular malachite, it is blue instead of green. The blade was already fairly good in Skyrim but making something more unique is always the goal.[/i]

[b][color=#45818e][size=5]Dragonbane[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Target takes 30 points of shock damage to Health and Magicka with a 10% chance of calling a lightning strike from the sky, dealing 60 extra damage to dragons.[/size][/color][/font]
[/list]
[size=3][i][i]Dragonbane was a weapon of the Blades, perhaps dating back to the time of the Dragonguard. It is an Akaviri katana, which is especially effective against dragons. Unfortunately, this isn't the case and is quite useless even against dragons, so let's correct this mistake and make it extra deadly to dragons.[/i][/i][/size][/size]

[b][color=#45818e][size=5]The Gauldur Amulet[/size][/color][/b]
[list]
[*][font=Times New Roman][size=3]Increases your Health, Magicka, and Stamina by 50 points, and each regenerates 25% faster. The Knowledge of Gauldur unlocks the ability to resurrect with full Health once every 3 days.*[/size][/font]
[/list]
[size=3]*Once every 3 days if your health drops below 1 you'll be sent into a temporary state of submission that will fully restore your health after 12 seconds.[/size]

[i][size=3]The Gauldur Amulet was originally owned by the powerful wizard Archmage Gauldur during the First Era. The amulet is said to be incredibly powerful just like the Archmage who created it, however, in Skyrim, this is simply not true and not even worth the effort of acquiring. A reward that is this important and powerful in the lore should be worth it![/size][/i]

[b][color=#45818e][size=5]Harkon's Sword[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire. Killing an enemy grants a stack of Essence. Power attack to release the Essence, restoring the wielder's vitality based on the amount released.*[/size][/color][/font]
[/list]
[size=3]*Killing an enemy grants 5 stacks of Essence and caps at 50 stacks, e.g., releasing 50 stacks will restore 50% of your attribute.[/size]

[i][size=3]Very few know about this wicked blade except that Lord Harkon carries it. The blade itself is decent enough, to say the least, if your a vampire. I have reworked the sword so that vampires now have an excellent weapon to use after finishing the Dawnguard questline.[/size][/i]

[b][color=#45818e][size=5]Kyne's Token[/size][/color][/b]
[list]
[*][font=Times New Roman][size=3]When entering combat, summons a random Guardian Spirit to aid you for 60 seconds.*[/size][/font]
[/list][size=3]
*One of six Guardian Spirit can be summoned from the amulet: Guardian Bear, Guardian Mudcrab, Guardian Sabre Cat, Guardian Skeever, Guardian Troll, and Guardian Wolf.[/size]

[size=3][i]Kyne's Token is an amulet worn by Froki Whetted-Blade. It can be obtained either as a reward for his quest, Kyne's Sacred Trials or by killing or pickpocketing him. Sadly this divine amulet is completely lackluster and not worth the effort of acquiring. I had to remedy that and now the true blessing of Kyne lies within this amulet.
[/i]
[/size][b][color=#45818e][size=5]The Necromancer's Amulet[/size][/color][/b][/font]
[font=Times New Roman][size=3][list]
[*][font=Times New Roman]Increases your Magicka by 130 points, Reanimation spells and risen undead are 50% more powerful and regenerate Health, Increases undead summon limit by 1, Health and Stamina regenerates 75% slower.*[/font]
[*][font=Times New Roman]Armor rating increased to 10, which isn't all that much.[/font]
[/list][/size][/font][font=Times New Roman]
[size=3]*Allied conjured undead deal 50% more attack damage and slowly regenerate Health.[/size]

[i][size=3]A legendary artifact created by Mannimarco describes as being able to protect against physical harm, regenerate from injury, and becoming far more capable in the School of Conjuration. Underwhelming in Skyrim, to say the least, so a vast improvement was needed.[/size][/i]

[b][color=#45818e][size=5]Nettlebane[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Spriggans take 50 points of extra damage. Chance to harvest random ingredients from dead Spriggans.*[/size][/color][/font]
[*][font=Times New Roman][size=3]Striking a Spriggan corrupts them for 10 seconds, changing their name to "Corrupt Spriggan" along with a unique visual cue until killed or the effect ends.[/size][/font]
[/list][size=3]
*Nettlebane can temporarily corrupt a Spriggan allowing you to harvest over 25 different ingredients from dead Spriggans. New rare ingredients like Lady's Smock, Wormwood, or the elusive Chokeberry can be harvest very rarely.[/size][size=3]
[/size]
[size=3][i]The Nettlebane is a crudely-engraved Ebony dagger that was crafted by Hagravens of Skyrim, built with the intention to harm the natural world and thus perform sacrifices on Spriggans. Ironically it is unenchanted and useless after the quest that involves the dagger even though it was described as being lethal to the natural world. Hmm.. let's fix that and make it incredibly deadly to Spriggans![/i][/size]

[color=#45818e][size=5][b]The Shield of Ysgramor[/b][/size][/color]
[list]
[*][color=#ffffff][font=Times New Roman][size=3]Incoming attacks from elves deal 25% less damage. Bashing reduces the armor rating of armored elven enemies by 100 points for 10 seconds.*[/size][/font][/color]
[/list][/font][font=Times New Roman][size=3]
*Elven foes which have any armor equip including shields will be affected by Ysgramor's Might for 10 seconds.

[i]It's unknown if Ysgramor ever wielded this shield in battle; legend only mentions his use of the ax Wuuthrad. Still warrants an improvement and another elven theme enchantment is more unique than resist magic and fortify health enchantment.[/i]

[b][color=#45818e][size=5]The White Phial[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Can refill any potion once a day by clicking on the empty Phial in your inventory.*[/size][/color]
[*][color=#ffffff][size=3]Increase the potency of the default potions from Quintus. You can now also speak to Quintus again to use one of the alignments from him.[/size][/color]
[/list][size=3]
*To align the Phial, click on the empty Phial in your inventory and after you have confirmed the realignment just drink the potion you want the Phial to replenish. After 24 hours the potion inside the White Phial will regenerate and the potion will be drinkable once again.
[/size]
[size=3]Improve potent effects for the Phial from Quintus.[/size]
[size=3](I) "I want to resist the forces of magic." - 50% Magic Resist for 300 seconds.
(II) "I want to be tougher in battle." - +100 Stamina for 300 seconds.
(III) "I want to be better hidden in the shadows." - 50% Fortify Sneak for 300 seconds.
(IV) "I want to strengthen my magical skills." - +100 Magicka for 300 seconds.
(V) "I want to deal more damage in battle." - 50% One-Handed and Two-Handed damage for 300 seconds.
(VI) "I'd like it to have the power of healing." - Completely restores Health.

[/size][i][size=3]The White Phial is a legendary bottle, forged in the days when Skyrim was just starting its turn to ice. A small container, made of the magically infused snow that first fell on the Throat of the World. It is said that the Phial will replenish whatever fluid is placed inside of it. Shame it can only refill one of six extremely weak potions for you, let's rectify that and make it refill any potion you so desire.[/size][/i][/size]

[color=#45818e][size=5][b]Wuuthrad[/b][/size][/color]
[list]
[*][color=#ffffff][font=Times New Roman][size=3]Does an additional 50% damage against Elven races. Sideways power attacks hit all targets in front of you, dealing bonus damage against Elven targets.*[/size][/font][/color]
[/list][/font][font=Times New Roman][size=3]
*Now includes Orcs, Snow Elves, Falmers, and Frozen Falmers variant.

[i]An untold number of elves were slaughter by this very ax wielded by Ysgramor himself. The fact that any other weapon was perhaps better than what it was forged to accomplished in Skyrim is a bitter disappointment. Well, no more as this weapon is truly a bane of the elfkin that even Ysgramor himself would be proud of.[/i][/spoiler][/size][/font]

No More Ugly Vampire Lord 2 Revamped

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[font=Courier New][color=#00ff00][size=4]Description:
[/size][/color]This mod is a revamp and improvement of the mod [url=https://www.nexusmods.com/skyrim/mods/77763?tab=description]No More Ugly Vampire Lord[/url] by [url=https://www.nexusmods.com/skyrim/users/5188190]guidejar[/url].
What's new:
[color=#ff0000]2.1[/color]
[list]
[*]Some small adjustements;
[*]Added the "Appearance changer".
[/list][color=#ff0000]2.0[/color]
[/font][list]
[*][font=Courier New]Fixed problems for users that run FNIS;[/font]
[*][font=Courier New]Now Vampire Lord keeps the eyes of the human form. [u]No more the stock brown eyes[/u]. [/font]
[/list][font=Courier New]
[color=#00ff00][size=4]Installation:[/size][/color]
Use a mod manager (strongly recommended) or drop your file in the \data folder.

[color=#00ff00][size=4]Compatibility:[/size][/color]
[list]
[*][size=2]All equipment mods should be compatible including armor with HDT-SMP Physics.[/size]
[*][size=2]CBBE and UNP compatible, I've only tested it with CBBE.[/size]
[/list][color=#00ff00]
[size=4]Credits:[/size][/color]
Base mod, [url=https://www.nexusmods.com/skyrim/mods/77763?tab=description]No More Ugly Vampire Lord[/url] by [url=https://www.nexusmods.com/skyrim/users/5188190]guidejar[/url]
Wing framework, [url=https://www.nexusmods.com/skyrim/mods/70385/]CustomVLFormWings[/url] by [url=https://www.nexusmods.com/skyrim/users/6755920]LadyLexyxox[/url]
Convert-xml-hkx-kf, [url=https://www.nexusmods.com/skyrim/mods/17109]Convert-xml-hkx-kf[/url] by [url=https://www.nexusmods.com/skyrim/users/2085725]theru[/url]

[color=#00ff00][size=4]Permissions:[/size][/color]
Ask to edit or upload the mod to other sites.[/font]

The Winter Followers

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[b][size=3]I recently got permission from Mr. [/size][url=http://www.nexusmods.com/skyrim/users/67227406]DenisWinter[/url][size=3] to create some followers of his presets.[/size]
[size=3]Happy hunting.
[/size]

[size=3]General characteristics:[/size]

[list]
[*][b][size=3]Body Type:  CBBE[/size][/b]
[*][b][size=3]Marriage:    Yes[/size][/b]
[*][b][size=3]Level up with the player[/size][/b]
[/list][/b][b]
[b]

[size=4]Alina:[/size]
[img]http://i.ibb.co/SVvVvrB/Screen-Shot277.jpg[/img]
[url=http://www.nexusmods.com/skyrim/mods/100707][size=3]https://www.nexusmods.com/skyrim/mods/100707[/size][/url]
[size=3]Ranger /Arquero
Location: El cazador ebrio / The Drunken Huntsman[/size]

[size=4]Anastasia:[/size]
[img]http://i.ibb.co/2y9Wh6Z/Screen-Shot273.jpg[/img]
[size=3][url=http://www.nexusmods.com/skyrim/mods/100948]https://www.nexusmods.com/skyrim/mods/100948[/url]
Armas a dos manos / 2H
Location: El trago del finado / Dead Man's Drink[/size]

[size=4]Eliza:[/size]
[img]http://i.ibb.co/bPBcRwQ/Screen-Shot278.jpg[/img][/b][/b][b][b]
[size=3][url=http://www.nexusmods.com/skyrim/mods/101492]https://www.nexusmods.com/skyrim/mods/101492[/url]
Asesina / assassin[/size][/b][/b][b][b][size=3]
Location: El skeever travieso / The Winking Skeever[/size]

[size=4]Esmeralda:[/size]
[/b][/b][b][b][img]http://i.ibb.co/KwtrCY9/Screen-Shot280.jpg[/img][/b][/b][b][b]
[size=3][url=http://www.nexusmods.com/skyrim/mods/98465]https://www.nexusmods.com/skyrim/mods/98465[/url]
Mago de hielo / Ice Mage
Location: Ropajes radiante / Radiant Raiment[/size]

[size=4]Katie:[/size]
[img]http://i.ibb.co/4PQ3qrd/Screen-Shot279.jpg[/img]
[size=3][url=http://www.nexusmods.com/skyrim/mods/99313]https://www.nexusmods.com/skyrim/mods/99313[/url]
Mago de fuego / Fire Mage
Location: El hogar helado The Frozen Hearth[/size]

[size=4]Maja:[/size]
[img]http://i.ibb.co/3N7qs1h/Screen-Shot274.jpg[/img]
[size=3][url=http://www.nexusmods.com/skyrim/mods/101642]https://www.nexusmods.com/skyrim/mods/101642[/url]
Curadora / Healer
Location: Templo de [b][b][size=3]Kynareth[/size][/b][/b] / Temple of Kynareth[/size]

[size=4]Stella:[/size]
[img]http://i.ibb.co/2crPCBY/Screen-Shot275.jpg[/img]
[size=3][url=http://www.nexusmods.com/skyrim/mods/100630]https://www.nexusmods.com/skyrim/mods/100630[/url]
Espada y escudo / Shield/Sword
Location: La abeja y el dardo / The Bee and Barb[/size]

[size=4]Valeria:[/size]
[img]http://i.ibb.co/MhY5s1Y/Screen-Shot276.jpg[/img]
[size=4][url=http://www.nexusmods.com/skyrim/mods/98883]https://www.nexusmods.com/skyrim/mods/98883[/url]
2 Dagas / 2 Daggers
Location: Posada El pico ventoso / Windpeak Inn[/size]

[size=4]Vivien:[/size]
[img]http://i.ibb.co/SwQHQ4H/Screen-Shot281.jpg[/img]
[size=3][url=http://www.nexusmods.com/skyrim/mods/101322]https://www.nexusmods.com/skyrim/mods/101322[/url]
Arquera / Ranger
Location:   Templo de Mara / Temple of Mara[/size]




[size=4]Mods Used / Credits:[/size]

[size=4]The Eyes Of Beauty[/size]
[url=http://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]

[size=4]Bijin skin UNP and CBBE[/size]
[url=https://www.nexusmods.com/skyrim/mods/91953]https://www.nexusmods.com/skyrim/mods/91953[/url]

[size=4]KS Hairdos - Renewal[/size]
[url=http://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]

[size=4]Hvergelmir's Aesthetics - Brows [/size]
[url=http://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411
[/url]
SG Female Eyebrows
[b][url=https://www.nexusmods.com/skyrim/mods/35327]https://www.nexusmods.com/skyrim/mods/35327

[/url][/b][b][size=3][url=http:///www.nexusmods.com/skyrim/users/37844285]craigging[/url]: Beautiful photos.

[/size]


[/b][/b][b][b][size=3]Note: English is not my native language.
[/size][/b]

[/b][size=4][b]Esto fue hecho con mucho cariño para la comunidad de Skyrim
[size=6]Thanks to everyone and the whole community.[/size][/b][/size]

[/b]

Vanilla Body with UNP Textures LE

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[size=4][size=3]After a few requests on my SE version of this mod for a LE version.[/size][b]
[/b][size=2]
SE version [/size][url=https://www.nexusmods.com/skyrimspecialedition/mods/20517][size=2]here[/size][/url][b]

What this mod does[/b][/size]
[size=2]This mod will allow all vanilla body users to use all UNP textures, without the fear of nipples peaking out or feet looking messed up.
I have edited tavern outfit, forsworn armor and vampire armor to not show nipples when using UNP textures and I have included all shoe meshes that show parts of the feet.
[/size]
The pictures are taken with the UNP version of [url=https://www.nexusmods.com/skyrim/mods/91953]Bijin Skin[/url]

[b][size=4]Requirements[/size][/b]
[size=2]Any UNP textures

(Vanilla textures will now look really weird on the feet)
[/size]
[b][size=4]Install[/size][/b]
Install with a mod manager (Recommended)

[b]Manual installation[/b]
Take the content and paste it in your data folder

[b][size=4]Uninstall[/size][/b]
Uninstall with mod manager (Recommended)

[b]Manual uninstallation[/b]
Remove these meshes (all of these meshes have _0 or _1 at the end, delete both)
femalefeet under meshes\actors\character\character assets
bootsf under meshes\armor\bandit
falmerbootsf under meshes\armor\falmer
shoes under meshes\clothes\barkeeper\f
shoesf under meshes\clothes\farmclothes01
bootsf under meshes\clothes\fineclothes02
forswornarmorf under meshes\clothes\forswornarmor
prisonershoes_f under meshes\clothes\prisoner
dbboots under meshes\clothes\robedarkbrotherhood\female
mdshoes_f under meshes\clothes\robemythicdawn
sandalsf under meshes\clothes\weddingdress
wenchoutfitf under meshes\clothes\wench
blindmothpriestsandalsf under meshes\dlc01\clothes\blindmothpriest
prisonershoesbloody_f under meshes\dlc01\clothes\prisoner
vampirerobesf_alt under meshes\dlc01\clothes\vampire

[b][size=4][url=https://www.nexusmods.com/skyrim/users/39428150?tab=user+files]My Skyrim Mods[/url][/size][/b]
[size=4][b][url=https://www.nexusmods.com/skyrimspecialedition/users/39428150?tab=user+files]My Special Edition Mods[/url][/b][/size]

[b][size=4]Credits[/size][/b][size=2]
[/size][size=2]Thanks to Phygit for [url=https://www.nexusmods.com/skyrim/mods/3666/?]FemFeet[/url][/size]

McBook's Carrot Arsenal Leveled List Integration

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This is a simple mod that implements the items added by McBook's carrot arsenal mod into the leveled lists so you can find them as loot, in store, and so forth.
You will need McBook's Carrot Arsenal for this to work.
Please use a bashed patch.

Credits:

McBook for making the carrot arsenal.
Bethesda for making the game.
Elminster for makign tes5edit.
Wrye Bash's Dev Team

Helsmyrr Village Player Home and Adoptions

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[size=3]A "no frills" player home in the lovely [url=https://www.nexusmods.com/skyrim/mods/64442/]Helsmyrr VIllage[/url] by [url=https://www.nexusmods.com/skyrim/users/7517501]Maverick11[/url]


[/size][size=5]The player home has everything the player needs, plenty of storage, mannequins and weapon racks, all the crafting you need.   + Adoption friendly



[/size][i][size=5]Included :

[/size][/i]

[size=4]Exterior has wood chopping block and wood piles[/size]

[size=4]2 balcony's, one with seating area [/size]

[i]One master bedroom[/i]

[i]Children's room for up to 2 adoptions[/i]

[i]Alchemy area[/i]

[i]Large kitchen[/i]

[i]Enchanting area on the 2nd floor[/i]

[i]Dining room with bar and reading corner[/i]

[i]Basement with TONS of storage[/i]

[i]Forge with all needed crafting and improvement stations[/i]

[i]Secure Treasure room with displays[/i]

[i]Underground hot springs, for bathing / relaxing + Mara shrine



[size=6][b][u]!! Player home must be bought from the Helsmyrr General Store owner (price varies on Speech Skill)   Check store owners "Clutter" selection to view Helsmyrr House deeds !![/u][/b][/size]

[/i]



[size=5]This mod uses assets already packed with the original Helsmyrr mod, and is .esp only

[/size][i][u][b]Make sure you download   [url=https://www.nexusmods.com/skyrim/mods/64442/]Helsmyrr Village By Maverick11[/url]   or this mod will not work




[/b][/u][/i][size=5][b][i][u]Optional File :

[/u][/i][/b][/size]FPS boost version for the exterior.








[b][i][u][size=6]Please send me pictures of this mod! My game looks terrible :) Thank you so much[/size][/u][/i][/b]

Kebaya Outfit for UUNP Hdt

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Thanks to the whole members of this site
And please keep your personal hate to your own self
I just want to share my mod and idea, i'm a rookie modder
Just using my mouse wheel to create this..
The body i use All In one Hdt body which i did not include for everbody comfortability
This should serve as modder resources so feel free to improve.

Tundra cotton by Mari

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[center]Tundra cotton 4k, 2k, 1k

[b]Installation: [/b]
Place Textures and Meshes folder in the Data[/center][center][img]https://sun9-7.userapi.com/RieqicYKX5_l2rWewywBzrKFj1Qz89jjcG6qPA/50reHsZ-pKo.jpg[/img][/center]

Coldhaven 1.7

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[img]https://sites.google.com/site/bettervampires/_/rsrc/1546652469901/home/images/customLogo.png[/img]

[color=#9fc5e8]
[b][font=Georgia][size=5][color=#ffffff]V[/color][/size][/font][color=#ffffff][size=4]ampires in Skyrim are often only found in isolated dens or dungeons. With threats posed by the Dawnguard and Vigilants of Stendarr, some Vampires have banded together to find strength in numbers.
[/size][/color][color=#ffffff][size=4]
Rumors of a secret Vampire city existing deep below Skyrim are spreading in taverns throughout Skyrim. It is said that Vampires have been working on their community for generations ... [/size]

[/color][/b][/color][color=#000000][font=Georgia][size=6][b][color=#ffffff]Coldhaven awaits![/color][/b][/size][/font]
[/color]

[color=#000000][size=3][size=2][size=3][color=#cfe2f3]Coldhaven [/color][/size][/size][/size][/color][color=#cfe2f3][size=3][size=2][size=3]gives players a whole new location to explore, or even live in with its own player [/size][/size][/size][/color][color=#cfe2f3][size=3][size=2][size=3]home. Players can visit Coldhaven as mortals, or as Vampires - the Vampires of Coldhaven use the other races for nourishment but they do tolerate visitors and some outside trade. [/size][/size][/size][/color][color=#cfe2f3][size=3]There are taverns, inns, alchemy and magic shops, clothing shops, and a blacksmith. Commoners live and work in the lower levels of Coldhaven, mortal workers toil in the Thaeyalla fields and gold mine, while noble houses overlook their subordinates. However, there are some mysteries in the city of Coldhaven ... not everything is as it seems.[/size][/color][color=#cfe2f3]

[size=3]This mod also has a handful of quests connected to Coldhaven. Can you find a missing founder? Uncover the mysteries in the sewers? Find a wanted fugitive? Join the Crimson Scars? And much more ...[/size]

[youtube]r06-OrMTCFM[/youtube]
[i][color=#9fc5e8][size=2]This video is a showcase of Coldhaven and a technical review by SoT.[/size][/color][/i]


[color=#ffffff][size=3][b]Coldhaven requires all DLCs (you need Dawnguard, Hearthfire, and Dragonborn).[/b][/size][/color]
[b][size=3][i]SkyUI and SKSE are not needed, but are highly recommended.[/i][/size][/b][/color]


[color=#000000][size=3][b][size=4][color=#cfe2f3][color=#ffffff]Coldhaven is compatible with [u]ANY[/u] Vampire Overhaul.[/color]
[size=3]You do not need to use any of my other mods to use Coldhaven. It is standalone.
[color=#ffffff]
[/color][color=#000000][size=5][color=#ffffff]For more information, FAQs, or troubleshooting, please visit my website:[/color]
[url=http://sites.google.com/site/coldhavenskyrim/]http://sites.google.com/site/coldhavenskyrim/[/url][/size][/color][/size][/color][/size][/b][/size][/color]


[img]https://sites.google.com/site/coldhavenskyrim/_/rsrc/1522347922317/about-coldhaven/border.png[/img]
[size=3]

Coldhaven is, in a minor way, an extension and continuation of my Better Vampire Weapons mod. At the end of BVW, the main character, Tamara, was nowhere to be found. The last we heard of her, she was seeking more powerful weapons to fight back against the Dawnguard and Vigilants. Her ally, at least ideologically, was another vampire named Galain. They were tired of how most Skyrim Vampires are fragmented and isolationists. Tamara and Galain believed organizing together was their best defense.[/size]



[img]https://sites.google.com/site/bettervampires/_/rsrc/1546653288333/home/images/PicLine.png[/img]
[size=3][i][font=georgia, serif]Coldhaven was founded years ago ... no one quite knows the exact date ... by a small but dedicated group of Vampires. The most notable figures in Coldhaven's founding were Galain, Dalaran, and Sicara. Coldhaven was originally discovered by Sicara while investigating Dwemer ruins in the area. Her research, along with the assistance of hundreds of Falmer workers, helped her unblocked passages that led to the enormous underground cavern. Her magic, along with that of Galain and Dalaran, helped reshape the stone to their purposes. [/font][/i][/size]

[i][size=3][font=georgia, serif]While Coldhaven was being constructed, many Dwemer artifacts were uncovered and some strange passageways were partially excavated. Galain was particularly interested in some of the ancient Dwemer technology, but his curiosity was pushed aside as they focused on the enormity of building a Vampire city.
[/font][/size][/i]
[i][size=3][font=georgia, serif]As construction neared completion, Dalaran began to study arcane magic and Dwemer technology with more fervor than Galain had ever shown; it bordered on obsession. Galain traveled above-ground gathering information about mortal conflicts and the growing threats of the Vigilants of Stendarr and the Dawnguard. Sicara recruited many Vampires under the banner of Coldhaven and was instrumental in populating the cavern. She is the architect of the city's organization and worker system. Sicara was the first Sovrena of Coldhaven and ruled from her central tower overlooking all citizens.[/font][/size][/i]

[size=3][i][font=Georgia]Vampires in Coldhaven have learned how to combine blood potions and soul gems together into Vampire Bloodgems. These Vampire's Bloodgems can be smelted into Bloodglass Ingots, which can be used to craft brand new Bloodglass weapons. [/font][color=#cfe2f3][font=Georgia][b][color=#9fc5e8]Bloodglass weapons will appear in some NPC shops once you reach a high enough level.[/color] [/b][/font][/color][font=Georgia] Bloodglass weapons can be tempered to improve them. Bloodglass gems, ingots, and the weapons themselves can be purchased in Coldhaven.[/font][/i][/size]

[size=3][i][font=georgia, serif]Coldhaven remains a closely guarded secret - very few Vampires even know of its existence. Visitors are welcome, but many mortals refuse to stay long and fear for their lives. Recently, Galain was killed by a group of Dawnguard Hunters and Dalaran has gone missing from his tower. The community is still growing and flourishing, but murmurs of concern and mild discontent are spreading through some of the noble houses on Coldhaven's plateau. [/font][/i][/size]


[color=#ffff00][size=4][b][font=georgia, serif][font=arial, sans-serif]To start the quest to find Coldhaven, visit any inn or tavern and speak with the innkeeper/bartender.[/font][/font][/b][/size][/color]


[img]https://sites.google.com/site/coldhavenskyrim/_/rsrc/1522347922317/about-coldhaven/border.png[/img]


[img]https://sites.google.com/site/coldhavenskyrim/_/rsrc/1523475941969/about-coldhaven/LALExtension.png?height=59&width=320[/img][size=3][font=arial, sans-serif][font=arial, sans-serif][color=#a2c4c9][b][size=5]
Please download and try my Alternate Start - Live Another Life extension.[/size][/b][/color][/font][font=arial, sans-serif][size=4][size=5] [/size]
With it you can choose to start the game as an adventurer visiting Coldhaven or as a Vampire resident in Coldhaven (you will own Lamae's Rest).[/size]
[/font][/font][/size]


[center][img]http://sites.google.com/site/bettervampires/_/rsrc/1450281394556/home/images/DiscussionMainFooter.png[/img][/center][center][size=3][color=#76a5af][size=4]Please check out my mods:[/size][/color][/size][/center]

[center][url=http://www.nexusmods.com/skyrim/mods/9717][img]https://sites.google.com/site/bettervampires/_/rsrc/1490724523227/home/images/BV_Skyrim.png[/img][/url] [url=http://www.nexusmods.com/skyrim/mods/78737][img]https://sites.google.com/site/bettervampires/_/rsrc/1490724535810/home/images/BVW_Skyrim.png[/img][/url] [url=http://www.nexusmods.com/skyrim/mods/79761][img]https://sites.google.com/site/bettervampires/_/rsrc/1490724531222/home/images/BVNPCs_Skyrim.png[/img][/url] [url=https://www.nexusmods.com/skyrim/mods/95509][img]https://sites.google.com/site/bettervampires/_/rsrc/1566755348113/home/images/Coldhaven_Skyrim.png[/img][/url]

[url=http://www.nexusmods.com/skyrimspecialedition/mods/1925][img]https://sites.google.com/site/bettervampires/_/rsrc/1490724526646/home/images/BV_SkyrimSE.png[/img][/url] [url=http://www.nexusmods.com/skyrimspecialedition/mods/9510][img]https://sites.google.com/site/bettervampires/_/rsrc/1490724533095/home/images/BVNPCs_SkyrimSE.png[/img][/url] [url=https://www.nexusmods.com/skyrimspecialedition/mods/22379][img]https://sites.google.com/site/bettervampires/_/rsrc/1566755356353/home/images/Coldhaven_SkyrimSE.png[/img][/url][/center]
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