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Hummingbirds- Mihail Monsters and Animals (mihail immersive add-ons - animals)

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[center][font=Times New Roman][b][i][size=5]___________________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________[/size]
[/i][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ):
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
[/b][/i][/size][/font]

[size=4][img]https://i.imgur.com/4DsY7Dg.png[/img][/size]



[/center][center][font=Times New Roman][size=4][img]https://i.imgur.com/O1O0Q2Q.png[/img]
[/size][/font][/center][center][/center][center][/center][center]
[font=Times New Roman]
[size=3]Hummingbirds are among the smallest of birds, most species measuring 7.5–13 cm (3–5 in) in length. This nectarivores are known as hummingbirds because of the humming sound created by their beating wings. They hover in mid-air at rapid wing-flapping rates, allowing them also to fly at speeds exceeding 15 m/s (54 km/h; 34 mph).
All hummingbirds depend on flower nectar to fuel their high metabolisms and hovering flight. They also have the highest metabolism of any known homeothermic animal.
To conserve energy when food is scarce, and nightly when not foraging, they go into torpor, a state similar to hibernation, slowing metabolic rate to 1/15th of its normal rate.
3 varieties of Hummingbirds are added by this mod, the most common Copper-rumped Hummingbird, then the Red-throated Hummingbird and the rare Blue-chinned Saphire Hummingbird. They are inoffensive, and will fly away when people aproach them. They are very fast and hard to kill. If killed, you can use their body in alchemy, with good properties to stamina.
[/size][/font][/center][center][font=Times New Roman][size=3]


[u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u]
- HUMMINGBIRDS in 3 variants- the most common Copper-rumped
Hummingbird, then the Red-throated Hummingbird and the rare
Blue-chinned Saphire Hummingbird, with custom sound, behaviour and loot





[img]https://i.imgur.com/Yn6XeuD.png[/img]
[u]
- The last Skyrim Update[/u]
[u]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn



[img]https://i.imgur.com/G0jZqkM.png[/img]
[/u]
[color=#ffff00][u]This mod should be compatible with almost all other mods
[/u][/color]




[img]https://i.imgur.com/s1Maz9p.png[/img]

[u]Authors:[/u]

Mihail- models, textures, animations, sound, loot, game implementation
[/size]




[/font][/center][center][u][i][font=Times New Roman][color=#1e84cc][size=4][b]
[/b][/size][/color][/font][/i][/u][/center]

My Vanilla Races

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Your own body and textures and still play as a vanilla race. You can also make other changes for your character for role playing reasons without having to worry about breaking existing NPC

It ships with vanilla files which of course work but are really just placeholders and you will likely wish to change out with whatever you choose from your favorite mods. You will find all of these inside a folder named "My Vanilla Races" inside of both meshes and textures in your data

Sample images taken in SE with files replaced as example
Male body and textures from SAM by VectorPlexus
Female body and textures from CBBE by Ousnius Jeir and Caliente
Female Khajiit Textures from Feminine Khajiit Textures by MONSTERaider
Tintmasks are shown 1k optimized from the following
High Resolution Scars & Warpaint by Xenius
Better Makeup for SKSE by Diethardt
2k Lip Tints by Miriam
Ravens Warpaint by Raven
The above is listed only as courtesy and there are many excellent alternatives to these which you should consider. There are also many special skin textures offered for use with custom race mods such as this that are also very fun. Look around and try some out then pick your favorites to replace with. Mixing and matching is encouraged to fill on gaps and get a more unique look for your character

Patcher allows compatibility for the following mods
More Vampire Eyes
Imperious - Races of Skyrim by Enai Siaion  Version 7.24

For dialogue fixes RaceCompatibility - Dialog Changes by DetectiveToaster https://www.nexusmods.com/skyrim/mods/61004

Special Thanks to TMPhoenix for continuing to support and improve RC for us all and Expired6978 & StackEmHigh for guide which was used in making this found here https://www.nexusmods.com/skyrim/mods/59220

Ball-Jointed Doll Race

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[center][size=3][b][url=https://www.nexusmods.com/skyrimspecialedition/mods/32336/?tab=description]SE Version[/url] / [/b][url=https://discord.gg/QBJ3FuS][b]My Discord Server[/b][/url]

Mostly inspired by the China Doll Race, I made my own doll-type textures using Fair Skin Complexion as a base for a character of mine forever ago. I wanted others to be able to use them should they like them, so first I shared them as textures and PSDs for more mod-savvy people to use, but I decided to make them into a custom race to make it slightly easier for folks who don't know how to tweak CustomRaces or BodyChange. I made this with folks like me who mostly take screenshots and make characters in mind, so unique gameplay elements are extremely minimal.

[b]The textures look best (smoothest) with the provided body meshes - UNPCM and CBBE Slim, set to zero weight.[/b] UNPCM will work with UNP armors but lose its shape. Halofarm has a directory of UNPCM armor and clothing mods he's made [url=http://mod.dysintropi.me/unpcm/]here[/url], although I personally suggest using UUNP and setting it to the UNPCM shape. If you would like to use a different body mesh, you must manually replace them with your desired meshes in Data\meshes\[TheDaedricDoll]\BJD Race. The skin textures are completely de-saturated so you can make your characters pretty much any color you want. There's also options for body textures with cracks added to them.

You also have two options for the head - using the high-poly head that comes with its own RaceMenu morphs [i](and therefore will overwrite your morphs.ini and races.ini under meshes\actors\character\facegenmorphs\racemenu.esp - [color=#e06666][u]if you're using another mod that overwrites these, like CoR, you may have to [url=https://docs.google.com/document/d/1nVCMWKvQ40WIXjGlpqKbGxGTOpL0KBQWnc8_yTVNyC4/edit?usp=sharing]manually add in the codes for the BJD Race[/url][/u][/color]), [/i]or the vanilla head[i] (or another head that uses vanilla morphs that you can replace the vanilla head meshes with.) [/i]I recommend the high-poly head as it gives the most "doll-like" appearance.

This mod has only had light testing on other people's games, so some stuff may not work. Let me know and I'll fix it ASAP.

Plans for the future include maybe fixing the textures so they aren't so crooked (if possible) and adding joints to the fingers.[/size]
[b]
[size=4]Requirements:[/size][/b]
[size=3]
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu by Expired[/url]
[url=https://www.nexusmods.com/skyrim/mods/24168]RaceCompatability by TMPheonix[/url][/size]

[size=4][b]Credits:[/b][/size]

[size=3][url=https://www.nexusmods.com/skyrim/mods/51602/]Fair Skin Complexion by HHaley[/url] (Texture Base)
[url=http://mod.dysintropi.me/unpcm/]UNPCM by Halofarm[/url] (Body Meshes)
[/size][size=3][size=3][url=http://mod.dysintropi.me/high-poly-hands-and-feet-v4/]High Poly Hands and Feet by Halofarm[/url] (Hands/Feet Meshes)[/size]
[url=https://www.nexusmods.com/skyrim/mods/2666]CBBE by Caliente[/url] (Body and Hand/Feet Meshes)
[url=https://vectorplexus.com/files/file/283-high-poly-head/][b]High Poly Head by KouLeifoh[/b][/url] (Head Mesh)
[url=https://www.nexusmods.com/skyrim/mods/10165]Creating a Playable Race - The Right Way by Expired[/url]
[url=https://www.nexusmods.com/skyrim/mods/59220]Creating a Playable Race - Revised by StackEmHigh[/url]
[url=https://www.nexusmods.com/skyrim/mods/63308]Creating a Playable Race - The Next Steps by StackEmHigh[/url]

TweetingVobla/ForeverVobla/ILoveVobla for putting together the head morphs for me and helping me with neck seam issues.[/size][/center]

Asaforg's Requiem Tweaks

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[size=5][b][center][color=#ffff00][size=6][u]All files work with Requiem 3.4.0 also.[/u][/size][/color]

[color=#1e84cc][size=4]My [url=https://www.nexusmods.com/skyrim/mods/98726]Power Attack Plus[/url] mod has compatible versions for 1.1[/size][/color]

Well, what does this mod do?[/center][/b][/size][size=3][color=#ffff00][b][size=4]1. Makes most weapon enchantments and poisons blockable. Magic wards can block as well.[/size][/b][/color]

 Does not affect enchantments with scripts. I only made contact enchantments and poisons blockable. Any effect that explodes or splatters will still hit you. Shock enchantments can only be blocked by magic wards because almost every shield/weapon is made of a conductive metal. This will affect enchantments and poisons from other mods as long as they use the base magic effects and are loaded before this mod.

[color=#ffff00][size=4][b]2. Decreases magic items and soul gems found on vendors as well as vendor gold.[/b][/size][/color]

 We constantly hear in Skyrim how much Nords distrust magic yet we find it in abundance on almost every vendor in every city? And somehow it is okay to have stored souls for sell all over the place? Now you will only find a rare few magic items and soul gems on vendors that make sense. The court wizards and the Khajiit caravans and of course the Mages College. Merchants added from other mods will not be affected.

Skyrim is about adventuring not shopping! Nothing outside of the city vendors has been changed so go treasure hunt! Finding magic items is more exciting than buying them.

The vendor gold has been lowered a lot. This has two major impacts. The investment perk makes sense now and it helps keep the selling of mass produced items under control.

[color=#ffff00][size=4][b]3. Changes the Heal Self 1 spell to a novice level spell and decreases the amount healed and experience gained from casting it.[/b][/size][/color]

This makes the Heal Self 2 spell worth using and keeps Restoration from getting way ahead of all your other skills so quickly.

[color=#ffff00][size=4][b]4. Moves the Experienced Blocking perk requirement from 20 skill up to 40 skill.[/b][/size][/color]

Simply, blocking is just too good at a skill of 20 with this perk so I feel 40 makes more sense.

*Version 1.1 also requires Strong Grip and Powerful bashes. The stamina gain from blocking a hit has been reduced from 12 to 7. This keeps the player from being able to just keep block up and get to full stamina. Now you will need to time your blocks to get to 100% again.

[color=#ffff00][size=4][b]5. Changes the Candlelight spell from a glowing white ball to a floating torch with matching light and keeps the original spell from [url=https://www.nexusmods.com/skyrim/mods/59893]Floating Torch Spell[/url] as a great starter utility.[/b][/size][/color]

This is actually what started this whole mod. I always hated using that bright white light in dungeons. It just kills the beauty of all those colors and deep shadows. The original free spell is still in Dragon's Reach, but I changed it to only last 15 seconds and lowered the experience gain to a very small number. You will want to get the Candlelight spell when you can.

[center][color=#ffff00][size=4][b][u][size=5]Changes added in 1.1[/size]
[/u][/b][/size][/color][/center][color=#ffff00][size=4][b]6. Except for Smithing, all skills require a skill of 10 to train the first perk. Any skill that the race does not have a bonus in is now set to 0.[/b][/size][/color]

This changes the beginning of the game dramatically because you can't train a perk in something you have no skill in so you will need to train them up. Smithing already has the book requirement so I left that alone.

[size=4][b]** I do recommend placing this mod as close to Requiemfortheindifferent.esp as possible.[/b][/size]

[size=4][b]** Version 1.1 will need a patch with other mods that change the playable races.[/b][/size]
[/size]
[size=3][size=3]Check out [url=https://www.nexusmods.com/skyrim/mods/79280]Shields Block Poisons[/url] by Paulicus1 if this mod makes too many changes for you.
[/size]
Check the files for a few options. [url=https://www.nexusmods.com/skyrim/mods/86504]Requiem - Classic Alchemy Overhaul[/url] version available.

[color=#ffff00][size=4][b]Here is a sample video of a few changes:[/b][/size][/color]

[youtube]8sckkz1UfoQ[/youtube]


[/size][color=#1e84cc][size=4][b]Other goodies!

[/b][/size][/color]Combat mod [url=https://www.nexusmods.com/skyrim/mods/98726]Power Attack Plus[/url]
[url=https://flic.kr/p/JgZFPL][img]https://live.staticflickr.com/7415/27747987046_a5dfcc04d1_z.jpg[/img][/url]

[url=https://www.nexusmods.com/skyrim/mods/93447]Healing waters of Kynareth[/url]
[url=https://flic.kr/p/LYsZ8p][img]https://farm2.staticflickr.com/1896/29518686657_09bfcbb7c2.jpg[/img][/url]


Winterhold Player Home/Mystery to solve [url=https://www.nexusmods.com/skyrim/mods/90478]Endless Horizon Home[/url]
[url=https://flic.kr/p/G76SnK][img]https://farm1.staticflickr.com/806/26323314717_5fc2ea39d0_z.jpg[/img][/url]

[b]Starter dungeon [url=http://www.nexusmods.com/skyrim/mods/76391/?]Cave of the Forgotten[/url]
[url=https://flic.kr/p/HjVNuL][img]https://c5.staticflickr.com/8/7113/27124821764_cf333c996c.jpg[/img][/url]
[/b]
Mannimarco horror dungeon [url=https://www.nexusmods.com/skyrim/mods/87050/?]Depths of Fear[/url]

[url=https://flic.kr/p/PeCYcv][img]https://farm5.staticflickr.com/4849/31003095627_662f53a339_c.jpg[/img][/url]

Very large new world space adventure [url=http://www.nexusmods.com/skyrim/mods/80086/?]Crater of Exile[/url]

[url=https://flic.kr/p/NRo2uE][img]https://c3.staticflickr.com/6/5824/30751217122_53df48be8d_z.jpg[/img][/url]

[b][b]Island mod with a follower: [url=http://www.nexusmods.com/skyrim/mods/75137/?]Isle of Ashes[/url]

[url=https://flic.kr/p/FwFxM1][img]https://farm2.staticflickr.com/1575/25945125094_cafc86e3e2_z.jpg[/img][/url][/b]
[/b]
[b]Large dungeon with a follower [url=http://www.nexusmods.com/skyrim/mods/72907/?]Hope's Abandon[/url]
[url=https://flic.kr/p/D7uPXt][img]https://farm2.staticflickr.com/1534/24358723853_5a66a6a87d_z.jpg[/img][/url]
Other follower mods: [url=https://www.nexusmods.com/skyrim/mods/93385/]Aria Frostwhisper 2.0[/url]
[/b]
[url=https://flic.kr/p/NwmQ6E][img]https://farm2.staticflickr.com/1898/30535970248_4049e69e32_z.jpg[/img][/url]
[url=https://flic.kr/p/Avd6Fq]
[/url]      [url=http://www.nexusmods.com/skyrim/mods/70840/?]Lady Jocelyn
[/url]
[img]https://farm1.staticflickr.com/748/22256258968_f2b05eb807_z.jpg[/img]

[url=https://www.nexusmods.com/skyrim/mods/93000]Shenmi[/url]
[url=https://flic.kr/p/21L9nPP][img]https://farm5.staticflickr.com/4573/38568252681_d8e31fbfd7.jpg[/img][/url]

Terror Birds- Mihail Monsters and Animals (mihail oldrim mod)

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[right][/right][center][right][/right][size=6][i][b][/b][/i][/size][font=Times New Roman][b][size=5]___________________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________
[/size][color=#ff0000][size=4]
Attention:[/size]
[/color]
[color=#0000ff][size=2]I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
[/size][/color][color=#0000ff][size=2]The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.[/size]
[/color][/b][b][size=5]___________________________________________________________[/size][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of 
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ): 
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
[/b][/i][/size][/font]

[size=6][img]https://i.imgur.com/hY76PC6.png[/img]

[/size]

[img]https://i.imgur.com/Xd0WiE5.png[/img]
[u]
[/u][font=Times New Roman][size=3]Racing across the plains of Skyrim, there are strange feathery shapes, taller than a man. They peck  and kick their prey to death with hooked beaks mounted on heads as big as that of a horse’s. These are the terror birds, the dominant predator of the tundra.

A Terror Bird stands as tall as a Giant or higher, and is a highly aggressive carnivore. Extremely dangerous, they hunt prey in small flocks, and having evolved to sprint in pursuit of small prey, Terror Birds have long legs and powerful hooked beaks designed, designed to tear flesh and crush bone. They have traded the power of flight for this, having only vestigial wings, generally used for balance in high-speed chases in the Tundra.


[u][img]https://i.imgur.com/GyMEb7f.png[/img]
[/u]

- A NEW CREATURE- Terror Birds
(they have custom sounds, attacks, loot and behaviour)


- they act as apex predators, so you will see them hunting preys, but also predators,
like sabre cats, skeevers and wolves, sometimes they will engange fights with the giants,
that commonly have some dead ones close to their campfires, ready to be cooked 





[u][b][img]https://i.imgur.com/x70IZR2.png[/img]
- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn


[/b][/u]


[img]https://i.imgur.com/Ll1Jk0n.png[/img]

Author: 

Mihail- re-modelling of the model, some texture working, 
normal maps, animations, loot, sounds, game implementation


Some assets used on this mod belong too:

[url=https://www.renderosity.com/mod/bcs/vendor/Dinoraul]Dinoraul-[/url] original Terror Bird model and texture






[/size][/font]
[size=4]

[/size][/center]

Cliff Racers- Mihail Monsters and Animals (mihail oldrim mod)

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[right][/right][center][right][/right][size=6][/size][font=Times New Roman][b][size=5]___________________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________
[/size][color=#ff0000][size=4]
Attention:[/size]
[/color]
[color=#0000ff][size=2]I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
[/size][/color][color=#0000ff][size=2]The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.[/size]
[/color][/b][b][size=5]___________________________________________________________[/size][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of 
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ): 
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
[/b][/i][/size][/font]
[img]https://i.imgur.com/hY76PC6.png[/img]
[/center][center]
[img]https://i.imgur.com/Xd0WiE5.png[/img]


[font=Times New Roman][size=3]The cliff racer is an aggressive, dangerous flying reptilian creature. They have large membranous wings and are legless, with two large vertical sails along their spine and chest, and a long whip like tail, and are native to the province of Morrowind. They are quite pesky and will attack anyone on sight. Cliff Racers have good vision range, and will often detect and follow the victim without being noticed.. This can result in swarms of them descending upon the unwary adventurer.

Sometime near the end of the Third Era, the cliff-racers were driven out of Vvardenfell by Saint Jiub.
However, they were not driven out of the rest of Morrowind, since Mjoll the Lioness
remarks on how she used to hunt cliff-racers for sport with her father.

Now, with south Solstheim becoming a small Vvardenfell bioma, some Cliff Racers
migrated to the ash-covered part of the island, and can be found alone or in flocks of 2 or 3.

Besides the wild Cliff-Racers, you can also buy a spell tome (warden type), randomly from Talvas Fathryon (Neloth apprentice), or you can steal the book from Tel-Mithryn, a spell that allows you to summon a Cliff Racer.
When summoned, this Cliff-racer will call more 2 Cliff-racers to aid him in battle.


[img]https://i.imgur.com/GyMEb7f.png[/img]



- A NEW CREATURE- Cliff-racers, with custom sounds, attacks, loot and behaviour

- Spell tome (warden type),  to summon a Cliff Racer.




[u][b][img]https://i.imgur.com/x70IZR2.png[/img]

- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn




[img]https://i.imgur.com/Ll1Jk0n.png[/img]
[/b][/u]Author: 

Mihail- cliffracer model, textures, sounds, animations, game implementation


Some assets used on this mod belong too:

[url=https://www.nexusmods.com/games/users/18972684/?]RustyShackleford69[/url] - more lore info about this creature
[url=https://www.nexusmods.com/skyrim/users/437824]Anton0028-[/url] i used and modified the wing flap animations he made for npcs, 
to make them usable on other skeletons and creature animations
[url=https://www.nexusmods.com/skyrim/users/128339/?]Phitt  [/url]- loot (modified by me to match my creature model)[url=https://www.nexusmods.com/skyrim/users/128339/?]
[/url][url=https://www.nexusmods.com/skyrim/users/4216862/?]AerynRavanna[/url] - i used part of his textures as base in
order to create part of my cliffracer textures

[/size][/font][/center]

Nether's Follower Framework

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[b][color=#f6b26b][size=5][center][b][color=#f6b26b][size=5]NETHER'S FOLLOWER FRAMEWORK[/size][/color][/b][/center][/size][/color][/b]
Looking for a multi-follower framework that is easy on game resources and gives you the choice between animal or humanoid companions, with as little as one or as many as 10 at a time? How about a system that also provides a wealth of interesting features, both immersive and quality-of-life, to allow you to tailor the framework to your own style of gameplay?

[b]Look no further[/b],  Nether's Follower Framework is that and more!

This mod has 4 goals in mind:
- Be compatible with as many other mods out there as possible, so that you can use it alongside your favorites.
- Provide companion features that are familiar and useful but also engaging and interesting.
- Make preferences optional and undoable, so that companions (and your game) don't get broken along the way.
- Offer interesting options but also keep it resource-friendly and script-engine light.

This framework is intended to be used with followers that use the default follower system. In other words, hook into the standard Dialogue Follower quest (most companions on the Nexus). However, there is also an optional feature that allows you to [i]Import [/i]custom followers so that they can also make use of many aspects of this mod (no guarantees, of course, but has been tested with many unique followers out there).

This mod does [b]require SKSE and SkyUI[/b], but those components allow me to deliver streamlined and engaging options to you, that wouldn't be possible without.

[b][i]NFF [/i][/b]is crafted by a follower fanatic with many years of gaming and programming experience who loves putting together a rotating group of adventurers together to accompany his dragonborn on adventures in Skyrim. For the [s]Nerds![/s] (ahem...) Nords!

[b][color=#1e84cc][size=4]This a backward port for Skyrim Legendary Edition by request.
[/size][/color][/b]You may post about bugs, read changelog and so forth at the [b][url=https://www.nexusmods.com/skyrimspecialedition/mods/18076]Special Edition Page[/url][/b]. Please notate that you are using LE when reporting bugs/asking questions.
This mod uses features that are common to both LE and SSE, so should be 99.9% compatible. I wish to make it very clear that I only play the SSE version and therefore cannot provide direct, realistic support for LE as I won't be spending enough time in it for that to be fair. Consider this to be Use at Your Own Risk, with no guarantees of functionality provided. For all intents and purposes this should work fine but I'm being brutally honest with you, whether anyone feels that is fair or not.

[color=#ffff00][font=Tahoma][size=4][b]How to Solve Some Issues:[/b][/size][/font]
[/color]- Sort your Mods with Loot.
- Put nwsFollowerFramework.esp at the end of your load order, even if Loot puts it somewhere else and no, I don't care where it puts it. Heck, even make a rule in Loot to put it at the end.

[color=#fff2cc][size=4][b][font=Tahoma]Core Features[/font][/b][font=Trebuchet MS] [/font][/size][/color]
- Up to 10 Followers (flexible, can be humanoids or animals).
- No starter bow or arrows.
- Integrated Interesting NPC support (requires iNPC, obviously)
- Explicit support for Serana and Sofia.
- Plenty of options, below, [b]all at your choice,[/b] set with a robust MCM menu. If you don't like something, it's very likely you can turn it off.
- Detailed PDF Guide provided, for explaining all features.
- Optional (vanilla + DLC) scripts replacement if you have a problem getting the framework to "stick". Option as well for RDO.
- 3DNPC is supported natively, like vanilla followers. Make sure the option in the FOMOD is checked.

[color=#ffe599][font=Tahoma][size=4][b]Sandboxing[/b][/size][/font][/color]
- Allow Followers to Sandbox when you are doing passive tasks.
- Set Followers to only Sandbox In-Town.
- Auto-Sandbox in Town Interiors, Your Homes or Locations you determine.
- Toggle off for any specific Follower.
- Allow Followers (and other NPCs) to Sandbox multi-level interiors.
- Followers can be individually set up to craft and/or interact when sandboxing. "Craft" in this sense is not a sim, but it does give them something actual to do while hanging around with some minor conveniences/buffs. Interaction is currently limited to ordering drinks at the taverns.

[color=#fff2cc][font=Tahoma][size=4][b]Mount/Riding Support[/b][/size][/font][/color]
- Allow Followers to use spawned horses provided by this mod.
- Allow Horses to disappear when not being ridden or have them stay around.
- Select breed and effects of their horse, select breed globally.
- Provide Riding Package support only if another mod provides a horse system but no packages.
- Toggle off for any specific Follower.

[color=#ffe599][font=Tahoma][size=4][b]Combat[/b][/size][/font][/color]
- Set combat and non-combat distance of Followers.*
- Place Followers in a Healer or Tank Role.
- Choose from 10 different combat styles for Followers.
- Reduce Infighting between Followers.
- Optionally Disable bleedout recovery keeping them down during a fight.
- Revive fallen followers with health potions.

[color=#fff2cc][font=Tahoma][size=4][b]Movement[/b][/size][/font][/color]
- Catch Up teleport (and On-Demand Ability for player)
- Can Control distance and polling time.
- Enable a +25% Movement Boost for faster following.
- Reduce interpolation between walk/run state changes (faster reaction).

[color=#ffe599][font=Tahoma][size=4][b]Actions[/b][/size][/font][/color]
- Create/Manage up to 10 "Home Bases" for your followers, where they will go when you dismiss them. Can set up work and relax locations, optionally. You can rename Bases and all locations, move followers to/from bases and visit your bases at any time.
- Regard System for Followers - relationship system that is more of their respect for you as an adventuring partner. Awards some abilities and benefits.
- Improve Follower Stealth AI when out of combat. They will not initiate combat, chatter and they move in close.
- Extinguish Torches when you and Followers are stealthing.
- Cause Follower Torches to Expire when being used.
- Stop Idle Chatter on all or selected followers (or only allow it while sandboxing)
- Prevent Followers from drawing weapons when you do.
- Followers will not set off basic traps (equivalent of LightFoot perk). Optional via installer.
- Followers get out of the way when you get very close to them.
- Followers can Auto-Recharge weapons they use or use filled soul gems (not player filled).
- Learn skills from your followers when fighting with them in combat (Affinity system).
- Teach Followers spells by trading spell books to them and/or directly teaching the spells you know. Works with spell mods!
- Set any Follower to Essential (or reverse it). While in the Framework, all Followers are Protected.
- Change the Behavior of Followers (morality, crime, etc).
- Set the Damage Multiplier of followers, affecting their attack damage.

[color=#fff2cc][font=Tahoma][size=4][b]Gear
[/b][/size][/font][/color]- Set up Adventuring Gear for a Follower, telling them what to wear while they are following you. This is gear enforcement [u]NOT [/u]outfit managment.
- Storage system for re-applying Adventuring Gear when re-recruited. Storage for up to 50 individual Followers, one storage set per follower.
- Copy their default outfit into your inventory (for custom armor, mainly).
- Set a Follower to only equip headwear, shield, quiver and/or weapons while in combat.
- Blades compatibility for multiple followers plus the ability to give followers the blades gear instead of changing their base outift. Only supports SkyHaven Temple Restore and Expanded at this time.

[color=#ffe599][font=Tahoma][size=4][b]Control[/b][/size][/font][/color]
- Issue Commands to all Followers or individual ones at a distance.
- Commands for All Followers: Wait/Follow, Toggle Sandbox, Combat/Follow Distance, Summon and Dismiss.
- Commands for Single Followers (when facing follower and in your sights): Wait/Follow, Trade, Favor, Set Adventuring Gear and Dismiss.
- Variety of hotkey customizable commands.

[b][color=#fff2cc][font=Tahoma][size=4][b]Info[/b][/size][/font][/color]
[/b]- Much like a character sheet, you can view Stats, Skills, Perks and Abilities of your followers.
- Convenient History feature allows you to see where your past followers are and either move to them or move them to you.

[color=#ffe599][font=Tahoma][size=4][b]Expendables
[/b][/size][/font][/color]- Enlist the help of non-essential (inconsequential) NPCs by bribing them to join you, adding them to the framework.
- Offer them varying amounts of gold, with more gold equaling a greater chance they will join you.
- Repeatedly hiring the same NPC will eventually make them join you free of charge.
- Experimental feature but works on most non-essentials, even those provided by other mods. Use with caution. They will retain vanilla dialogues, so be wary of some options while they are with you.
- You can bring them to your level and allow them to go up in level as you do by using the optional batch file (install MANUALLY to your main Skyrim directory). Open the console, make sure they are selected and type: bat nfflevel

[b][color=#fff2cc][font=Tahoma][size=4][b]Extras[/b][/size][/font][/color]
[/b]- Divorce your wife or husband and marry someone else (follower or not!).
- Apply a Weekly Follower Cost to Followers (as a gold sink).
- Share the Wealth with Followers when you find big hauls of gold (gold sink).
- Call Player Horse ability with hotkey support.
- Track the whereabouts of Follower via a quest.

[i]* - Custom Followers are usually completely outside of the Framework but can be Imported to use any feature not shown with "*" above. Importing allows them to "borrow" a Follower Slot, so they count towards the max limit. Custom Follower here specifically means any Follower with their own follower framework outside of the vanilla system (Serana, Sofia, Recorder, Arissa, and so on). This includes Custom Pets that have their own follower framework outside of the vanilla system. [b]Not all imported followers are compatible.[/b][/i]

- Pets (Animal Companions) under this Framework use most of the features that Followers do. However, all races in the game are governed by behavior files meaning that pets will do what they want to do at times. Example: Dogs will sit when the player stops whether you have them set to sandbox or not.

[b][color=#ffff00][size=3]Do Not Import These Followers (incompatible):
[/size][/color][/b]- Inigo
- Shingchen Holysee Knight Followers
- Recorder (reported issues)
- Lucien (reported issues)
- Anna's NPCs (not recommended)
- Any follower that says "do not manage with a follower manager", "do not manage with AFT" or similar.

[font=Tahoma][b][color=#f6b26b][size=4]REQUIREMENTS[/size][/color][/b]
[/font]- SKSE64
- SkyUI
- Dawnguard - Must be installed and enabled.

- Fuz Ro D-oh (OPTIONAL)
- PapyrusUtil (OPTIONAL)
- ConsoleUtil (OPTIONAL)
- Unofficial Skyrim Legendary Edition Patch (OPTIONAL)

[b][color=#f6b26b][font=Tahoma][size=4]RECOMMENDED[/size][/font][/color][/b]
- Convenient Horses for follower horses.
- Simple NPC Outfit Manager for actual outfit management, if you don't like the Adventuring Gear feature of NFF.

[b][color=#f6b26b][font=Tahoma][size=4]INSTALLATION[/size][/font][/color][/b]
[spoiler]
I recommend using a mod manager to install this mod. It is in FOMOD format.

The following scripts, if they are present, will be overwritten:
- DialogueFollowerScript (and QF_DialogueFollower_000750BA) - retains original functions but alters their contents to segway into the framework controller script.
- FollowerAliasScript - as above.
- TrainedAnimalScript - as above.
- TrapBear - Altered to not affect followers. You can optionally remove this script if you want vanilla follower trap behavior.
- TrapTriggerBase - as above.
- BladesChangeOutfitScript, FreeformSkyHavenTempleAScript, QF_FreeformSkyHavenTempleA_000E38C9 - For adapting to the Blades recruitment and adding equipment option.

[b]New Game
[/b] This is the recommended approach. You can begin your game with this mod enabled. Startup impact is minimal.

[b]Existing Game[/b]
Likely works best if you have never installed a multiple follower mod (AFT, EFF, UFO, etc).
1. Follow the directions for uninstalling your multiple follower mod, including uninstalling the mod.  Your followers should all be dismissed.
2. Make sure your current follower is dismissed, along with any animal follower.
3. Travel to a new cell (any indoor location, for example).
4. Save your game.
5. Exit and Install Nether's Follower Framework.
6. Load your game. You should get text on the screen saying that the mod is installed.
7. Save your game and then load the save you just created.
If all went well you should be using the framework. I cannot guarantee it will work flawlessly in an older save file, especially one that previously had a different framework installed. You may wish (at your own peril/comfort) to use a save game cleaner. Personally I use Fallrim Tools and I haven't had an issue with it.

[b]Updating
[/b] Best behavior in most cases is to uninstall then install using the FOMOD installer.

[b]Load Order
[/b] Place this mod near the end of your load order.

[b]Loot[/b]
If LOOT constantly puts it somewhere else, place [b]near the end of your load order[/b] and make a rule in LOOT. LOOT may say to set Riding Only when using with Convenient Horses. You can do that OR turn off horses for followers you want to buy horses for using CH.
[/spoiler]
[b][color=#f6b26b][font=Tahoma][size=4]SCRIPT LOAD[/size][/font][/color][/b]
[spoiler]
The script load of this Framework is pretty light to minimal. Most of the scripts and functions are fire and forget and use game events when possible. There are some exceptions. If you don't want any Papyrus load, you can turn off some features to have zero load in real time.

[b]Sandboxing [/b]- The sandbox function uses a single update loop that checks in real time. At around 7 seconds of the player being more or less idle, Followers will sandbox.
[b]Catch-Up "Teleport"[/b] - The catch up system is on the same single update as Sanboxing but only checks once per 10 seconds. It isn't a necessary component as you can use the Teleport ability to pull all Followers and Pets to you.
[b]Check Count[/b] - This checks the follower and animal count and adjusts it occasionally (single loop in real time, quick check every 8 seconds). I do recommend you leave it on. The only time it does anything in depth at all is if my animal and follower count doesn't match Skyrim's. You can turn it off and check manually (or on location change event) - this might feel more kludgy though.
[b]Import Adjustment [/b]- Same single update loop as Check Count, this simply removes an Imported follower from the Framework. You don't use my Framework to Dismiss or Recruit Custom Followers, they use their own system so this is just a clean up as their follower system doesn't directly talk to mine. Zero impact when no Custom Follower is imported.

So... If you really, truly want zero impact, turn off Sandboxing, Catch-Up, Check Count and don't Import any custom followers. You might want to try these systems first before just turning them off. These systems are actually pretty light.
[/spoiler]
[b][color=#f6b26b][font=Tahoma][size=4]COMPATIBILITY[/size][/font][/color][/b][font=Georgia] [/font]
[spoiler][b]
Compatible with[/b] most mods that affect followers, including:
- Immersive Horses (switch Mount Support in my mod to Riding Support Only)
- Convenient Horses (switch Mount Support in NFF to Riding Support Only OR disable horse on a per-follower basis)
- My Home is Your Home (NFF has similar feature with setting up larger "bases of operation")
- Simple NPC Outfit Manager
- Relationship Dialogue Overhaul
- Interesting NPCs
- Skyrim Horses Renewal
- Sofia

*** The above mods work in my game. Some have reported issues with these mods. However, I have had no issues with them, nor CTD or anything of that nature.  If I cannot replicate an issue, that issue cannot reasonably be fixed.

This framework will not make any followers explicitly compatible with any of the mentioned mods, except iNPCs.
Mods that affect marriage or children should be fine as those systems are untouched.
Not fully tested with Animal mods. In theory, most should be fine. I have tried Dogs of Skyrim so far.

[b]Not compatible with[/b]:
- Any multi-follower framework mods (AFT, EFF, UFO and similar).
- Any mods that directly affect the recruitment of Blades.
- Not compatible with mods that teach spells by trading books with Followers.
- Not compatible with Better Stealth AI for Followers (NFF does have some similar features)
- May conflict with any mod that enforces the following game settings: fFollowSpaceBetweenFollowers, iFriendHitCombatAllowed, fCombatTeammateFollowRadiusBase, fCombatTeammateFollowRadiusMin, fAIDistanceTeammateDrawWeapon, fFastWalkInterpolationBetweenWalkAndRun, fJogInterpolationBetweenWalkAndRun.

[b]Potential Conflicts:
[/b]- Mods that enhance follower combat AI will likely override this mod. This affects the Healer Role and Combat Distances.
- Mods that affect how followers travel with the player will likely override this mod. This affects Follow Distance. moving out of the way, Sandboxing, Stealth movement.
[/spoiler]

VIGILANT - VIGILANT Voiced 1.4.6 Spanish Translation

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Se que hay una traducción ya hecha, pero está desactualizada y su instalación da bastantes problemas.

Esta traducción esta basada en la de [url=https://www.nexusmods.com/skyrim/users/3448724]ilwt

[/url]
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[b]¿Qué es VIGILANT?

[/b]Una historia con un trasfondo oscuro enfocada en los Vigilantes de Stendarr. (Tipo Soulsborne)
El mod agrega muchas armas, armaduras, criaturas, enemigos, una nueva y completamente nueva linea de misiones junto a nuevas ubicaciones.

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[b]Requisitos[/b]

- Skyrim 1.9
- SKSE
- Dawnguard
- Dragonborn

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[b]Recomendado

[/b][url=https://www.nexusmods.com/skyrim/mods/72725?tab=files]Crash Fixes[/url] (Esto puede evitar Crasheos)

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[b]Instalación

[/b]- Descarga e instala el mod original de [url=https://www.nexusmods.com/skyrim/mods/67103/]VIGILANT[/url] en su ultima versión.
- Descarga e instala el mod [url=https://www.nexusmods.com/skyrim/mods/83876]VIGILANT Voiced - English Addon[/url] en su ultima versión (2.2)
- Descarga e Instala mi traducción.

La instalación es bastante sencilla, pero si tienes algún problema por favor comentamelo y con gusto te ayudaré.

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[b]Videos[/b]

Trailer
[youtube]8eJYcGUqzME[/youtube]

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Guía en progreso :3

PD: Si tienes dudas o te atoras en alguna parte de la historia por favor usa el apartado "Posts" y con gusto te ayudaré.

racemenu unp succubus presets

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mods
1.ks hairdo2.Leyenda Skin3.FalmerBanes 4.Beauty Marks5.Max XP3 Skeleton Extended - XPMSE
5. THE EYS OF BEAUTY6 unp top model body,TBBP version without butt animation.
7. race menu, race menu, Overlays Pluginv2-5-0 for, nails 8.HDTBreast And Butt Physics 9.(optional)yundao_hdt hair (hair in picture}
9.NetImmerse Override

The Werewolf's Den

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The many stories of lycanthrope mention that it is a curse upon the living and for many in Skyrim who have been cursed or blessed by Hircine’s gift, no home really spoke true about someone who embraced their wolf side [b][i]and [/i][/b]had a nice home on the side. This player home includes all you would need, a well decorated, fully navmeshed home. A fully functional bathroom with a cosy bedroom for you and your partner (you’ll need a mod to get your partner to stay here). The house is located in Whiterun hold near the outer walls and you will have to fight a werewolf (the owner) to gain access to the home and find the secret entrance.

[b]Has: [/b]Double Bed, Bath/Shower, Toilet, Oven, Bookcase, Shrine to Hircine, Full Kitchen, Alchemy, Enchanting, Staff Enchanting, Smith/Anvil,
Leather Rack, Grindstone, Workbench, Smelter.
[b]
Bugs: [/b]
N/A
[b]
Note:[/b]
Loose Version is available so if textures or meshes are missing, that version should fix any of those issues.
[b]
Special Thanks:[/b]
MxR Mods for getting me into the modding community.
Darkfox127 for his tutorials and making me understand how the damn creation kit works.
[b]
Credits: (Please tell me if I've missed anyone!)[/b]
1.      Elianora: Elianora’s Extra Resources [url=https://www.nexusmods.com/skyrim/mods/53192]https://www.nexusmods.com/skyrim/mods/53192[/url]
2.     Tamia: Stroti Resource Pack II, Stroti Castle Furniture, Stroti Outdoor Toilet, Stroti Resource Pack, Static Dishes and Food Resource, Stroti's Kitchen Tools. [url=https://www.nexusmods.com/skyrim/users/776954]https://www.nexusmods.com/skyrim/users/776954[/url]
3. LorSakyamuni: Lor’s Modders Resource, Witcher 3 Mega Resource Pack. [url=https://www.nexusmods.com/skyrim/mods/84433/]https://www.nexusmods.com/skyrim/mods/84433/[/url] and [url=https://www.nexusmods.com/skyrim/mods/77097/]https://www.nexusmods.com/skyrim/mods/77097/[/url]
4.     Blary: Food Container Resource [url=https://www.nexusmods.com/skyrim/users/2250922]https://www.nexusmods.com/skyrim/users/2250922[/url]
5.     Truedragonborn: Modders Resource [url=https://www.nexusmods.com/skyrim/mods/58651]https://www.nexusmods.com/skyrim/mods/58651[/url]
6.     Nickorasu: Religious Resource of Tamerial LE [url=https://www.nexusmods.com/skyrim/mods/85392?]https://www.nexusmods.com/skyrim/mods/85392[/url]
7.     Icecreamassassin: Upper Class furniture pack v2 [url=https://www.nexusmods.com/skyrim/mods/82459]https://www.nexusmods.com/skyrim/mods/82459[/url]
8.     Monk_ide: Upper Class Furniture Pack [url=https://www.nexusmods.com/skyrim/mods/63255]https://www.nexusmods.com/skyrim/mods/63255[/url]
9.     Darkfox127: Project Modularity [url=https://www.nexusmods.com/skyrim/mods/79519/]https://www.nexusmods.com/skyrim/mods/79519/[/url]
10.  Yournotsupposedtobehere: Rug Resource [url=https://www.nexusmods.com/skyrim/mods/17303]https://www.nexusmods.com/skyrim/mods/17303[/url]
11.  Tlaffoon: Tlaffon’s Rugs and Tapestrys [url=https://www.nexusmods.com/skyrim/mods/68040]https://www.nexusmods.com/skyrim/mods/68040[/url]
12.  Oaristys: Modders Resource Pack Witcher Extension, Modders Resource Pack [url=https://www.nexusmods.com/skyrim/mods/68755/]https://www.nexusmods.com/skyrim/mods/68755/[/url] and [url=https://www.nexusmods.com/skyrim/mods/16525]https://www.nexusmods.com/skyrim/mods/1652[/url]
13.  Jokerine: Jokerine Misc Resources [url=https://www.nexusmods.com/skyrim/mods/53022]https://www.nexusmods.com/skyrim/mods/53022[/url]
14.  Lolikyonyu: Lolicept Resources [url=https://www.nexusmods.com/skyrim/mods/62733]https://www.nexusmods.com/skyrim/mods/62733[/url]
15.  LWatson95: Liams Clutter Resource [url=https://www.nexusmods.com/skyrim/mods/94175]https://www.nexusmods.com/skyrim/mods/94175[/url]
16.  InsanitySorrow: Insanity’s Bath towels, Insanity’s Folded blankets, Insanity’s Soup resource, Insanity’s Clocks and sundials, Insanity’s Wall charts, Insanity’s Washing stuffs [url=http://tesalliance.org/forums/index.php?/profile/378-insanitysorrow/]http://tesalliance.org/forums/index.php?/profile/378-insanitysorrow/[/url]

Archmage Khadgar's Robes

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[center][url=http://www.facebook.com/johnskyrim][img]http://i.imgur.com/91r8Y9d.png[/img][/url][/center][center][img]https://i.imgur.com/t2KP1vE.png[/img][/center]

[b][color=#ffff00]What this mod includes:[/color][/b] 

[color=#6d9eeb][b]♂️ Male Only[/b][/color]

• Khadgar's Hood (with room for Circlets & support for Argonians/Khajiit)
• Khadgar's Gloves
• Khadgar's Boots
• Khadgar's Robe ([color=#6d9eeb]Blue[/color] /[color=#ff0000] Red[/color] variants)

Comes in 🧙 [b]Mage Friendly[/b] (no armor rating / armor type) and 🛡️ [b]Armored (Elven/Light)[/b] versions

[center][img]https://i.imgur.com/ZM71deY.png[/img][/center]

[b][color=#ffff00]Obtaining:[/color][/b]

• Each Khadgar piece is crafted at the [b]Skyforge. [/b]Only the Armored [A] version can be tempered.

[center][img]https://i.imgur.com/ZM71deY.png[/img][/center]

[b][color=#ffff00]FAQ:[/color][/b]

1) What ENB do you use?
• A modified version of Aeon ENB. No, it's not being released! It's too messy!

2) Can you make an .esl?
• I have no plans to upgrade to a mod manager that supports .esl files.

3) Can you make a heavy version or female version?
• Nope!

4) Can you make Atiesh?
• There will be one made in the future.

[center][img]https://i.imgur.com/ZM71deY.png[/img][/center]

[center][url=https://www.nexusmods.com/skyrimspecialedition/mods/32348][img]https://i.imgur.com/zSXHNpu.png[/img][/url][/center]

If for some reason the files do not work, cause crashes
or any other problems, please do not hesitate to contact me.

All screenshots are taken directly from the game and resized down from 1920x1080 to 1280x720. No other editing has been done. 

[color=#ff0000][b]Under no circumstance is this mod allowed to be uploaded to another website without my given permission. No permission will be granted in regards to porting to console.[/b][/color]

Water Hags- Mihail Monsters and Animals (mihail oldrim mod)

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[right][/right][center][right][/right][font=Times New Roman][b][size=5]___________________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________
[/size][color=#ff0000][size=4]
Attention:[/size]
[/color]
[color=#0000ff][size=2]I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
[/size][/color][color=#0000ff][size=2]The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.[/size]
[/color][/b][b][size=5]___________________________________________________________[/size][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of 
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ): 
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
[/b][/i][/size][/font]

[img]https://i.imgur.com/hY76PC6.png[/img]





[/center][center]

[u]
[img]https://i.imgur.com/Xd0WiE5.png[/img]

[/u][font=Times New Roman][i][b][color=#38761d]"Some tales mention water hags and swamp bints masquerading as lost old women to lure travelers back to the rickety shackes they build in the wetlands. In truth, only a blind man, or a sighted man blinded with drink, could mistake the rank sludge and rotting carrion of a water hag's den for a cozy cottage, and the hideous hag herself for an innocent grandmother. Their wrinkled, wart-covered bodies stand neary two yards tall and stink of muck and fish. Bony growths two spans long stick out from their backs., with hair like a tangle of seaweed and claws that would make a werewolf proud completing the picture. "
[/color][/b][b][size=2]Witcher 3- Wild Hunt[/size][/b][/i][b][size=2] [/size]
[/b]


[size=3]Water Hags are one of the various types of hags that roam Tamriel. Women witches who transformed themselves in horrendous half-woman half- beast creatures. Hagravens for example, are half-bird witches, blessed with this transformation by Hircine. But scholars does not know much about the origin of the Water Hags, only that they were once women witches, seeking for power, and that sacrified their humanity in order to achieve their goals. [/size]
[size=3]Since some can be found in Coldharbour, maybe Molag Bal are involved on their creation, but these are only theories.[/size]
[size=3]But, despite their horrendous look, they are one of the weakest type of hags that can be found in Skyrim.[/size]
[size=3]Despite this, they can be a threat to low level characters, with their claws and water balls casted by them.[/size]
[size=3]They frequently stole farm animals from farms close to the rivers and lakes, and also have tried many times to stole children, but, 1 well-fitted guard are more than enough to kill one of this hags, so, commonly they are pretty much grave-robbers, and opportunist killers, also managing in some cases to kill 1 or 2 unsuspecting bandits, or a small bear.[/size]
[size=3]But, in fact, Water Hags are not considered by the people of Skyrim has a real big threat. [/size]
[size=3]All the water hags live in wet areas, but some differences seems to exist between them, the regular water hags have a pinkish-blue/ pinkish-green color, and commonly carry a sack with mudcrab and fish, and use pearl collars, parts of cloth and a pair of gauntlets made of bone and animal leather. The ones that live on swamps carry a sack of mud, have green colorations, commonly use decorative horns on the heads, and have a long tongue they use to search prey inside the mud.[/size]
[size=3]The last type is known as grave hags, and seems to scavenge inside dungeons and cemiteries searching for corpses, specially bones, that they use on their weird rituals. These ones are grey and carry parts of skeletons on their backs.[/size]
[size=3]They are versatile in combat, despite not very fast, and can give you swamp fever wit their claw strikes. Also, as mentioned, are water magic casters.[/size]





[size=3][img]https://i.imgur.com/GyMEb7f.png[/img][/size]

[size=3]- 3 new creatures:[/size]
[size=3]water hag- in 2 color variants[/size]
[size=3]swamp hag- in 2 color variants[/size]
[size=3]grave hag- in 2 color variants[/size]

[size=3]- water hags construct their homes close to lakes, [/size]
[size=3]rivers, or inside ruins with water[/size]

[size=3]- they have custom spells based on water[/size]





[size=3][img]https://i.imgur.com/x70IZR2.png[/img][/size]
[u][b]

- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn



[/b][/u][size=3][img]https://i.imgur.com/Ll1Jk0n.png[/img][/size]
[size=3]Author: 
[/size]
[size=3]Mihail- re-modelling of the original models, parts of the skyrim model, animations, [/size]
[size=3]game implementation, diseases, spells, water hags lairs[/size]


[size=3]Some assets used on this mod belong too:[/size]


[url=http://en.cdprojektred.com/]CD PROJEKT RED[/url][size=3]- for the original models and textures[/size]
[url=https://www.nexusmods.com/skyrim/users/8245919/?]Reaperix[/url][size=3]- for the water magica resource[/size]
[/font][/center]

The Doom Drum

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I came across this ridiculous but awesome video recently: [url=https://www.youtube.com/watch?v=E5ix0_W-ouI]https://www.youtube.com/watch?v=E5ix0_W-ouI[/url]

In it, it depicts Pelinal Whitestrake as a futuristic murder-bot, complete with a Mega Man arm blaster.  After digging into the lore a bit, I found that this isn't that far from the truth, and that the Song of Pelinal mentions his "Left Hand made of Killing Light."  Inspired by this, and by Mahty's recent Dwarven Arm Gun mod, I decided to make a weapon of my own that gives a [very loosely] lore-based reasoning behind this absurd weapon, and makes it available for the player to find and use.

The weapon is a slight modification of one of Mahty's dwemer weapons, with modified textures and stats that match the Divine Crusader armor and weapons.  It is extremely overpowered, as it should be, and especially effective against Elves and Khajiit (sorry, kittehs!).  It will take a little bit of digging to find, as it was hidden away by the gods, but there is a book in the Arcaneum that will point you in the right direction.

Skyrim Exterior Fixes

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[color=#6d9eeb][size=2][color=#ffffff][url=https://www.nexusmods.com/skyrimspecialedition/mods/26138][size=3][b]SE VERSION[/b][/size][/url]
[/color][/size][/color][color=#6d9eeb][size=2][color=#6d9eeb][size=2][color=#ffffff]
(sorry for half-machine translation)[/color][/size][/color][/size][/color][size=2]

[color=#6d9eeb][b]DESCRIPTION[/b][/color]
[/size][size=2]
This mod is a huge collection of fixes for various incorrectly placed world objects (flying objects, holes in the landscape, missing light sources, and more). You can see examples on the screenshots. Also few mesh fixes. Actually it changes interiors too, although in a smaller amount than exteriors.
[size=2]All of this things was skipped (or unfinished) by[b] USLEEP[/b] and [b]Supplemental Patch[/b].[/size]

I'm working on this mod with [color=#6d9eeb][size=2][color=#ffffff][url=https://www.nexusmods.com/skyrimspecialedition/users/6312426?tab=user+files]WiZkiD[/url].[/color][/size][/color]
We continue to work on updates, so click "Track" and wait for updates.

[/size]
[size=2][size=2][color=#6d9eeb][size=3][b][size=2]INSTALLATION[/size][/b][/size][/color]

[/size][size=2]This mod requires [url=https://www.nexusmods.com/skyrim/mods/71214]USLEEP[/url].
[size=2]Just install with your mod manager.[/size]
[size=2][size=2]Plugin is flagged as esm.

[/size][/size][/size][b][color=#6d9eeb]
C[/color][/b][color=#6d9eeb][b]OMPATIBILITY[/b][/color]

[/size][size=2]This will work with [url=https://www.nexusmods.com/skyrim/mods/91069?tab=description]Supplemental Patch[/url] (btw it is recommended).
Mesh patches for [url=https://www.nexusmods.com/skyrim/mods/8655]SMIM[/url] and [size=2][size=3][size=2][url=https://www.nexusmods.com/skyrim/mods/74324]Enhanced textures detail (UV-tweaks)[/url] are avialable. You need to overwrite original meshes with the ones provided in this mod to make it work.

Just follow this load order:
[i][color=#6d9eeb][size=2][color=#ffffff][color=#6d9eeb][size=2][color=#ffffff][color=#6d9eeb][size=2][color=#ffffff][color=#b6b6b6][b]Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm[/b][/color]
[b][color=#cccccc]Unofficial Skyrim Legendary Edition Patch.esp[/color]
[color=#efefef]Skyrim Supplemental Patch.esp[/color][/b][color=#efefef] - if you use it[/color][b]
[color=#9fc5e8]Skyrim Exterior Fixes.esp[/color][/b][b]
[/b]<other masters> - including [url=https://www.nexusmods.com/skyrim/mods/79559]Unofficial City Patch[/url] and its separate components
<other plugins>[/color][/size][/color][/color][/size][/color][/color][/size][/color][/i][/size][/size][/size][color=#6d9eeb][size=3][b]
[/b][/size][/color][/size][size=2][size=2][size=2][size=2][size=2][size=3][b]

[color=#6d9eeb][size=2]FAQ[/size][/color][/b][/size]

[b]Will this cause random CTDs, break wind animations or blow up my PC?[/b]
No. And... what makes you think that, dude?

[b]I installed this mod and all the skeevers in the game started chasing me! I deleted it and i get a CTD when trying to enter the game even when i start a new game![/b]
Hmm... WHAT?

[size=2][size=2][b]I found something that needs fixing. How can I suggest a fix?[/b]
I'll need a few screenshots. Use posts section or messages, or upload screenshots in images section. Not the bugs section. I need two things:
[/size][/size][/size][size=2]> what should i fix
[/size][size=2][size=2][size=2]> where is this thing[/size][/size][/size][size=2][size=2]
You can find a perfect example of a screenshots in the images section - see last three images. it's okay if you don't know how to draw in Paint. Just make sure I know where this thing is.
I used the [b]tfc[/b] console command (free camera) to screen it from afar.
[color=#6d9eeb][size=2][color=#ffffff]
[b]I'm a modder, how can I inherit fixes from this mod in my mod?[/b]
Just select this mod as master file in the Creation Kit. When you're done, you'll be able to unlink all unnecessary plugins with "Clean Masters" in xEdit so that they're not a requirement.[/color][/size][/color][/size][/size][/size][/size][/size][/size]
[color=#00FF00][line][/color][color=#00FF00]
[/color][b][color=#3d85c6][size=3][url=https://www.nexusmods.com/skyrim/users/59086436?tab=user+files]MY OTHER MODS[/url][/size][/color][/b]

Followers Cleat and Riesz - UNPB BBP - CBBE -

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Breton sisters Cleat and Riesz are standalone followers.
There are two versions. (UNPB BBP body - CBBE body)
Please choose one of them.

Name : Cleat (older)
Height : 1.00
Weight : 100
Voice : FemaleYoungEager
Skills : Two-Handed , Restoration , Archery , Block , Light Armor , Sneak , Speech

Name : Riesz (younger)
Height : 0.85
Weight : 0
Voice : FemaleChild (Requirement:RDO)
Skills : Destruction , Restoration , Light Armor , Sneak , Alteration , Conjuration , Illusion

Common
Body : UNPB BBP (SFW) or CBBE (NeverNude)
Level : 1 - 81
Default Outfit : College Robes & College Boots (specify default mesh files)
Place : Temple of Kynareth (Whiterun)
Essential
Can't get married.

====Requirement====
Skyrim.esm (ver.1.9.32)
Update.esm
Dawnguard.esm (for RDO)
Hearthfires.esm (for RDO)
Dragonborn.esm (for RDO)
Skyrim Script Extender (SKSE)
Relationship Dialogue Overhaul - RDO : [url=http://www.nexusmods.com/skyrim/mods/74568]http://www.nexusmods.com/skyrim/mods/74568[/url]
HDT Physics Extensions (for physics body) : [url=http://www.nexusmods.com/skyrim/mods/53996]http://www.nexusmods.com/skyrim/mods/53996[/url]
XP32 Maximum Skeleton Extended (for physics body) : [url=http://www.nexusmods.com/skyrim/mods/68000]http://www.nexusmods.com/skyrim/mods/68000[/url]
Any Follower Control MODs

====Install====
Install this MOD using MO2 or Vortex.

====Credits====
[Character Edit Tools]
Enhanced Character Edit : [url=http://www.nexusmods.com/skyrim/mods/12951]http://www.nexusmods.com/skyrim/mods/12951[/url]
[Hair]
numenume Hair : [url=http://www.nexusmods.com/skyrim/mods/11173]http://www.nexusmods.com/skyrim/mods/11173[/url]
[Eyes Texture]
Fair Skin Complexion : [url=http://www.nexusmods.com/skyrim/mods/51602]http://www.nexusmods.com/skyrim/mods/51602[/url]
Cute Eyes : [url=http://www.nexusmods.com/skyrim/mods/13076]http://www.nexusmods.com/skyrim/mods/13076[/url]
[Eyes Mesh]
Invisibility and Eyes Mesh Fix : [url=http://www.nexusmods.com/skyrim/mods/43055]http://www.nexusmods.com/skyrim/mods/43055[/url]
Eyes AO Clipping Fix : [url=http://www.nexusmods.com/skyrim/mods/97707]http://www.nexusmods.com/skyrim/mods/97707[/url]
[Face & Body Texture]
Adorable Face : by Lumina
Pretty Face : [url=http://www.nexusmods.com/skyrim/mods/7887]http://www.nexusmods.com/skyrim/mods/7887[/url]
Fair Skin Complexion : [url=http://www.nexusmods.com/skyrim/mods/51602]http://www.nexusmods.com/skyrim/mods/51602[/url]
[Body Mesh]
DIMONIZED UNP female body : [url=http://www.nexusmods.com/skyrim/mods/6709]http://www.nexusmods.com/skyrim/mods/6709[/url]
UNP BLESSED BODY- UNPB REDUX PROJECT : [url=http://www.nexusmods.com/skyrim/mods/37900]http://www.nexusmods.com/skyrim/mods/37900[/url]
Caliente's Beautiful Bodies Edition -CBBE- : [url=http://www.nexusmods.com/skyrim/mods/2666]http://www.nexusmods.com/skyrim/mods/2666[/url]
[Skeleton]
XP32 Maximum Skeleton Extended : [url=http://www.nexusmods.com/skyrim/mods/68000]http://www.nexusmods.com/skyrim/mods/68000[/url]

====History====
ver.1.0 Release

====Screenshot====
My low spec PC don't use ENB.
[Posing]
GomaPeroPoses : by GomaPeroPero
[Light source]
Face Light : [url=http://www.nexusmods.com/skyrim/mods/13457]http://www.nexusmods.com/skyrim/mods/13457[/url]
Quick Light : [url=http://www.nexusmods.com/skyrim/mods/73473]http://www.nexusmods.com/skyrim/mods/73473[/url]
IMAGINATOR - Visual Control Device for Skyrim : [url=http://www.nexusmods.com/skyrim/mods/13049]http://www.nexusmods.com/skyrim/mods/13049[/url]
ULTRA REALISTIC WORLD LIGHTING for Skyrim BETA : [url=http://www.nexusmods.com/skyrim/mods/13531]http://www.nexusmods.com/skyrim/mods/13531[/url]
DYNAVISION - Dynamic Depth of Field : [url=http://www.nexusmods.com/skyrim/mods/12525]http://www.nexusmods.com/skyrim/mods/12525[/url]
[Tools]
Paint.NET

[color=#00ffff]====From the author====
Thank you for using this MOD.
Thanks to all MOD creators.[/color]

Druid Backpack - Mihail Armors and Clothes (mihail oldrim mod)

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[right][/right][center][right][/right][/center][center][font=Times New Roman][b][size=5]___________________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________
[/size][color=#ff0000][size=4]
Attention:[/size]
[/color]
[color=#0000ff][size=2]I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
[/size][/color][color=#0000ff][size=2]The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.[/size]
[/color][/b][b][size=5]___________________________________________________________[/size][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of 
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ): 
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
[/b][/i][/size][/font]

[size=4][img]https://i.imgur.com/4DsY7Dg.png[/img][/size]
[font=Times New Roman][size=4][img]https://i.imgur.com/O1O0Q2Q.png[/img]
[/size][/font][font=Times New Roman][size=3]Functional druid-themed backpack made specially for druid characters with 100 additional
points to your carry weight capacity. Now you can carry all your ingredients, runes,
soul gems and arcane books, like the powerfull wizard of the woods that you are.

You can find the backpack on the dead body of the druid Nourisher inside Moss Mother Cavern. The poor elder gone through some specially aggressive and territorial group of spriggans and found his death. 
You can also loot the hooded green robes from the dead druid, that match perfectly with a druid themed char.

[/size][/font][font=Times New Roman][size=3]
[u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u][b]
[/b][/size][/font][font=Times New Roman][size=3]- 1 functional druid-themed backpack, with 100+ carry capacity to you

[/size][/font][font=Times New Roman][size=3]- this mod makes available a vanilla non-obtainable hooded 
green robe, perfect for druids and mages of the woods[/size][/font][font=Times New Roman][size=3][b]




[img]https://i.imgur.com/Yn6XeuD.png[/img]
[u]
- The last Skyrim Update[/u]
[u]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn



[/u][/b][b]

[img]https://i.imgur.com/s1Maz9p.png[/img]

[u]Authors:[/u]

Mihail- druid backpack concept and model


Some assets used on this mod belong too:

[url=http://en.cdprojektred.com/]CD PROJEKT RED- some of the clutter assets used as part of the backpack
[/url]

[/b][b]
[/b][b]

[/b]


[/size][/font][u][i][font=Times New Roman][color=#1e84cc][size=3]
[/size][/color][/font][/i][/u][/center]

Dwarven Power Armor- Mihail Armors and Clothes (mihail oldrim mod)

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[right][/right][center][right][/right][/center][center][font=Times New Roman][b][size=5]_______________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________
[/size][color=#ff0000][size=4]
Attention:[/size]
[/color]
[color=#0000ff][size=2]I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
[/size][/color][color=#0000ff][size=2]The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.[/size]
[/color][/b][b][size=5]___________________________________________________________[/size][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of 
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ): 
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
[/b][/i][/size][/font]

[size=4][img]https://i.imgur.com/4DsY7Dg.png[/img][/size][/center][center][b][font=Times New Roman][size=3]
[u][img]https://i.imgur.com/YE34QBp.png[/img]

[/u]
Dwarven Power Armor its an unique mechanichal engineered bulky heavy armor developed by the Dwemer and powered by crystals of Aetherium, forged on the Aetherium Forge by the Dwemer race ages ago.

Untill the days of the events of TES 5, the Dwarven Power Armor was just a legend about a powerfull suit lost in time, but a group of Thalmor found the armor and are planning to use it against the College of Winterhold, as part of the plans from Ancano himself. You will find the thalmor general who found it, with his guards and justiciars, inside Mzulft, during the mage college's main quest line, and you need to defeat them in order to loot the power suit. 
The general using the suit also uses a powerfull Dwarven Aetherial Battlehammer and a Dwarven Aetherial Shield. 
[/size][/font][/b][b][font=Times New Roman][size=3](If you are already Arch Mage, you still can find these thalmor there)[/size][/font][/b][b][font=Times New Roman][size=3]

The power suit is made to be used in dangerous fights againts very powerfull foes, and not to be used as regular armor. Since the power suit (and the hammer) is very heavy, you can not run while using it, and your walking is also slower, you can not lockpick properly, you will be easely detected due to the sounds your steps will make, and you can not regenerate stamina while using it too, but, the advantages make you have big resistance to damage and magic, waterbreathing, increased melee force, immunity to diseases and poisons, unarmed damage increased, and some resistance to falling. In resume, it is a tanker armor, but due to its characteristics, it also can be used by light armored chars or mages as a emergencial resource in hard trials. 
Is important to mention that the general has an Dwarven Aetherial Shield, so you no more need to choose between it and the crown and staff, the shield can now be obtained in an adittional way.

Dwarven Power Armor and the Battlehammer (and obviously the Aetherial Shield) can be improved and are under the categories that includes the Dwarven weapons and armors.




[u]
[/u][img]https://i.imgur.com/NG1UPx6.png[/img]


- 1 new set of fallout-inspired Power Armor, in Dwemer style,
with custom effects and sounds, and obviously attributes

- 1 new weapon- Dwarven Aetherial Battlehammer

- you need no more to choose between Aetherial Shield and the
other 2 items on the Aetherium Forge, you can loot the shield from
the body of the thalmor wearing the armor



[/size][/font][/b][/center][center][b][font=Times New Roman][size=3]

[img]https://i.imgur.com/mdJMlRL.png[/img]
[u]
- The last Skyrim Update[/u]
[u]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn


[/u][/size][/font][/b][font=Times New Roman][b][u][img]https://i.imgur.com/G0jZqkM.png[/img]
[/u]
[color=#ffff00][size=3][u]This mod should be compatible with almost all other mods

[/u][/size][/color][/b][/font][b][font=Times New Roman][size=3]The armor and weapon produce new dwarven mechanical sounds, but because engine limitations, a big part of the sounds are attached to the Dwarven Aetherial Battlehammer and not on the Dwarven Power Armor directly, so, if you only use the armor, you will have a little amount of dwarven mechanical sounds while moving (just the steps), and using the hammer you will hear all the new sounds.
The armor is unnisex and can be used by all playable races, and is an unique piece with stats correctly created to a full suit of power armor, but you still can equip rings and amulets bellow the power suit.[/size][/font][/b][b][font=Times New Roman][size=3][u]



[/u][color=#ffff00][u]
[/u][/color][img]https://i.imgur.com/95Soe12.png[/img]


[/size][/font][font=Times New Roman][size=3]Author: 
[/size][/font][font=Times New Roman][size=3]
[/size][/font][font=Times New Roman][size=3]Mihail- armor model, effects, sounds, weapon model, game implementation
[/size][/font][font=Times New Roman][size=3]
[/size][/font][font=Times New Roman][size=3]
[/size][/font][font=Times New Roman][size=3]Some assets used on this mod belong too:[/size][/font][font=Times New Roman][size=3]

[url=https://www.nexusmods.com/skyrim/users/8720933/?]m150[/url]- ive used some metal tubes from him


[/size][/font][/b][/center]

Nether's Follower Framework German

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[center][color=#ffff00][size=6][b]Nethers Begleiter Framework
Nether's Follower Framework German[/b][/size][/color][/center]


[color=#00ffff][b][size=4]Vorbemerkung[/size][/b][/color]
Copyright aller Bilder by [url=https://www.nexusmods.com/skyrimspecialedition/users/9319709]Netherworks[/url]
Ich (ProfKnibble) habe diesen Mod nur übersetzt, alle Rechte liegen bei Netherworks!
Endorsements bitte beim Originalmod: [url=https://www.nexusmods.com/skyrimspecialedition/mods/18076]https://www.nexusmods.com/skyrimspecialedition/mods/18076[/url]
Permission wurde von Netherworks erteilt!
Ich habe die Übersetzung der Mod von [url=https://www.nexusmods.com/skyrimspecialedition/users/52897736]rore58[/url] auf seinen Wunsch übernommen.
Übersetzt wurde die Mod mit Hilfe des genialen [url=https://www.nexusmods.com/skyrimspecialedition/mods/921]ESP-ESM Translator[/url]

Das übersetzte Handbuch von netherworks von Version 2.51 könnt Ihr unter [url=https://www.nexusmods.com/skyrimspecialedition/mods/edit/?id=31495&game_id=1704&step=articles]Articles[/url] finden, allerdings fehlt ihm der Feinschliff. Für einen Einstieg sollte es aber absolut ausreichend sein, wenn man im Hinterkopf behält, das viele Funktionen in andere Menüs gewandert sind.

[quote][color=#ff7700][b][size=4]Ich habe Oldrim nicht installiert und kann daher diese Übersetzung nicht testen. Abgespeichert ist sie in UTF-8.
Falls eine andere Kodierung benötigt wird, sagt bitte Bescheid, dann werde ich das ändern.[/size][/b][/color][/quote]



[color=#00ffff][b][size=4]Einige Worte zur Übersetzung[/size][/b][/color]

Die Mod ist wirklich bemerkenswert gut dokumentiert, jede Option im MCM hat eine ausführliche Erklärung, die wirklich sehr hilfreich ist. Um diese komplett sehen zu können (Ist im Deutschen ja noch länger als das Original), empfehle ich die Installation von [url=https://www.nexusmods.com/skyrimspecialedition/mods/22825]Wider MCM Menu for SkyUI[/url] (ich nutze es in der Fullscreen-Variante).

Als Anrede wird wie auch im Originalspiel und den DLCs durchgängig "Ihr" statt "Du" oder "Sie" mit den entsprechenden Ableitungen benutzt.

Einige Begriffe lassen sich im Deutschen weder prägnant noch kurz übersetzen. Zudem sind viele inzwischen in unseren Sprachgebrauch übergegangen. Ich habe mich daher entschlossen, die folgenden Begriffe unübersetzt zu lassen:
[list]
[*][color=#6fa8dc][b](re)spawnen[/b][/color]
(wieder)hervorbringen, entstehen lassen – meist auf magischen Weg[*][color=#6fa8dc][b]Framework[/b][/color]
ein Rahmen, in dem bestimmte Handlungen passieren, im speziellen Fall die nicht vom Spiel selbst gesteuerten Aktionen/Fähigkeiten von Begleitern[*][color=#6fa8dc][b]Sandbox[/b][/color]
ein autarker Bereich für die Begleiter, in dem sie „ihr eigenes Leben leben können“, aus dem heraus keineBeeinflussung der Umgebung stattfindet (stattfinden kann).[*][color=#6fa8dc][b]sandboxen[/b][/color]
alleTätigkeiten in der Sandbox ohne Spielbeeinflussung, nur ==> Immersion[*][color=#6fa8dc][b]Immersion[/b][/color]
Eintauchenin die Spielwelt durch möglichst große Realität[*][color=#6fa8dc][b]Vanilla[/b][/color]
Das Grundspiel incl. DLCs und Patches, aber ohne jede Modifikation[*][color=#6fa8dc][b]Perk[/b][/color]
wird in einer übersetzten Form kaum verwendet, so viel wie Fähigkeit, Talent, Kenntnis[/list]


[color=#00ffff][b][size=4]Übersetzter FOMod-Installer[/size][/b][/color]

[color=#6fa8dc][b]A) Original[/b][/color]

Ich habe die FOMod-Dateien auch übersetzt, damit Ihr auch die Installation der Original-Mod in deutsch durchführen könnt. Ihr findet die übersetzten FOMod-Dateien unter "Miscellaneous". Allerdings nützen diese Euch nur, wenn Ihr sie in das Installationspaket der Original-Mod integriert.

So geht's (erklärt mit Benutzung des Freeware-Pack-/Entpackprogrammes [url=https://www.7-zip.de/]7-Zip[/url]):
[list]
[*]Original-Mod manuell in ein Verzeichnis Eurer Wahl runterladen
[*]Runtergeladene Datei mit <rechter Maus> anklicken, im Kontextmenü "7-Zip"wählen, im aufklappenden Menü "Entpacken nach X" wählen, wobei X dem
Namen des runtergeladenen Archivs ohne die Fileextension z.B. .zip entspricht.[*]Den gerade erstellten Ordner öffnen und darin den Ordner "FOMod"öffnen.
[*]Dort sind 2 Dateien enthalten: info.xml und ModuleConfig.xml
[*]Löscht diese beiden Dateien
[*]Entpackt das von der Übersetzung unter "Miscellaneous" runtergeladene Archiv, am einfachsten direkt in den noch geöffneten Ordner FOMod der Original-Mod.
[*]Geht eine Ebene höher, so dass Ihr wieder alle Unterordner seht, beginnend mit "00 Main LE" bis "FOMod".
[*]Gebt auf der Tastatur ein: <Strg>+<a> - jetzt sollten alle Ordner gewählt sein.
[*]Klickt auf einen der gewählten Ordner mit <rechter Maus> und wählt aus dem Kontextmenü "7-Zip", im aufklappenden Untermenü "Zu einem Archiv hinzufügen".
[*]7-Zip öffnet sich und gibt unter "Archiv" bereits einen Namen vor, den Ihr aber etwas verändern solltet, um nicht mit dem ursprünglichen Archiv in Konflikt zu geraten, z.B. indem Ihr vor dem ".7z" einfügt "-DI" (wie deutscher Installer).
[*]Fertig!
[*]Jetzt braucht Ihr dieses Archiv nur noch dorthin zu verschieben, wo Euer Mod-Manager es für die Installation findet.
[/list]
[color=#6fa8dc][b]B) Übersetzung[/b][/color]

Je nach Einstellung in Eurem Mod-Manager kann es sein, dass dieser bei der FOMod-Installation Fehler ausgibt in der Art "Ordner XY nicht gefunden"
oder  "Datei XY nicht gefunden". Dies kommt daher, dass in der Übersetzung nur noch die Dateien enthalten sind, in denen etwas übersetzt werden musste (und ich es mir ersparen wollte, die FOMod noch einmal anzupassen). Diese Meldungen sind also kein Anlass zur Sorge - einfach ignorieren!



[color=#ffff00][b][size=4]Mod-Beschreibung von der Originalseite [url=https://www.nexusmods.com/skyrimspecialedition/mods/18076]https://www.nexusmods.com/skyrimspecialedition/mods/18076[/url]:[/size][/b]

Sucht Ihr nach einem Multi-Begleiter-Framework, das die Ressourcen des Spiels schont und Euch die Wahl zwischen tierischen oder humanoiden Gefährten gibt, mit nur einem oder bis zu 10 auf einmal? Wie wäre es mit einem System, das auch eine Fülle interessanter Features bietet, die sowohl immersiv als auch lebensecht sind und es Euch ermöglichen, das Framework an Euren eigenen Spielstil anzupassen?

Sucht nicht weiter, Nethers Begleiter Framework ist das und mehr!

Diese Mod hat 4 Ziele im Auge:
[/color][list]
[*][color=#ffff00]Kompatibel mit so vielen anderen Mods wie möglich zu sein, so dass Ihr ihn neben Euren Favoriten verwenden könnt.[/color][color=#ffff00][/color]
[*][color=#ffff00]Bietet Begleitfunktionen, die vertraut und nützlich, aber auch gewinnbringend und interessant sind.[/color][color=#ffff00][/color]
[*][color=#ffff00]Macht die Einstellungen optional und rückgängig, damit die Begleiter (und Euer Spiel) nicht unterwegs kaputt gehen.[/color][color=#ffff00][/color]
[*][color=#ffff00]Bietet Euch interessante Optionen an, aber hält sie auch ressourcenfreundlich und mit einer leichten Script-Engine.[/color]
[color=#ffff00][/color][/list][color=#ffff00]
Dieses Framework ist für die Verwendung mit Begleitern gedacht, die das Standard-Begleitersystem verwenden. Mit anderen Worten, hakt sie sich in die Standard Dialogue Follower Quest ein (die meisten Begleiter auf Nexus). Es gibt jedoch auch eine optionale Funktion, die es Euch erlaubt, benutzerdefinierte Begleiter zu importieren, so dass diese ebenfalls viele Aspekte dieser Mod nutzen können (natürlich ohne Garantie, aber es wurde mit vielen einzigartigen Begleitern da draußen getestet).

Diese Mod benötigt zwar SKSE64 und SkyUI, aber diese Komponenten erlauben es mir, Euch optimierte und ansprechende Optionen zu liefern, ohne die das nicht möglich wäre.

NFF wird von einem Anhänger mit langjähriger Spiel- und Programmiererfahrung erstellt, der es liebt, eine rotierende Gruppe von Abenteurern zusammenzustellen, die seinen Drachengeborenen bei seinen Abenteuern in Skyrim begleiten. Für die Nerds! (ähem...) Nord!


[color=#ff00ff][b][size=4]Wie man einige Probleme löst:[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Sortiert Eure Mods mit Loot.[/color]
[*][color=#ffff00]Setzt nwsFollowerFramework.esp an das Ende Eurer Ladefolge, auch wenn Loot es woanders hinlegt und nein, es ist mir egal, wo es es hinlegt. Verdammt, macht eine Regel in Loot, um es an das Ende zu setzen.[/color]
[*][color=#ffff00]Stellt sicher, dass KEINE ANDERE MOD irgendeines der Kern-Pex-Skripte im Spiel verändert, außer SKSE64. Dies sind die Kern-Skripte (ganz oben): [url=https://www.creationkit.com/index.php?title=Category:Script_Objects]https://www.creationkit.com/index.php?title=Category:Script_Objects[/url] . Lange Rede kurzer Sinn: Installiert SKSE64 neu und schaut, ob das irgendwelche Probleme behebt.[/color]
[/list][color=#ffff00]

[color=#ff00ff][b][size=4]Kernfunktionen[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Bis zu 10 Begleiter (flexibel, können Humanoide oder Tiere sein).[/color]
[*][color=#ffff00]Kein Startbogen oder Pfeile.[/color]
[*][color=#ffff00]Ausdrückliche Unterstützung für Serana und Sofia.[/color]
[*][color=#ffff00]Viele Optionen, unten, alle nach Eurer Wahl, eingestellt mit einem robusten MCM-Menü. Wenn Euch etwas nicht gefällt, könnt Ihr es sehr wahrscheinlich ausschalten.[/color]
[*][color=#ffff00]Ausführlicher PDF-Guide, der alle Funktionen erklärt. [color=#ffffff](leider nur für die ziemlich veralteten Version 2.15, noch nicht übersetzt)[/color][/color]
[*][color=#ffff00]Optionaler (Vanilla + DLC) Skript-Ersatz, wenn Ihr ein Problem habt, das das Framework "klebt". Option auch für RDO.[/color]
[*][color=#ffff00]3DNPC wird nativ unterstützt, wie z.B. Vanilla Begleiter. Stellt sicher, dass die Option im FOMOD aktiviert ist.[/color]
[/list][color=#ffff00]

[color=#ff00ff][b][size=4]Sandboxing[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Erlaubt Begleitern die Sandbox, wenn Ihr passive Aufgaben ausführt.[/color]
[*][color=#ffff00]Setzt Begleiter auf "Nur in der Stadt sandboxen".[/color]
[*][color=#ffff00]Auto-Sandbox in Stadt-Innenräumen, Ihren Häusern oder Standorten, die Ihr bestimmt.[/color]
[*][color=#ffff00]Schaltet es für einen bestimmten Begleiter aus.[/color]
[*][color=#ffff00]Erlaubt Begleitern (und anderen NSCs) das Sandboxen in mehrstufigen Innenräumen.[/color]
[*][color=#ffff00]Begleiter können individuell eingerichtet werden, um zu basteln und/oder beim Sandboxen zu interagieren. "Handwerk" ist in diesem Sinne keine Simulation, aber es gibt ihnen etwas, das sie tatsächlich tun können, während sie mit einigen kleinen Annehmlichkeiten/Buffs herumhängen. Die Interaktion beschränkt sich derzeit auf die Bestellung von Getränken in den Tavernen.[/color]
[/list][color=#ffff00]

[color=#ff00ff][b][size=4]Reittier- und Reitunterstützung[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Erlaubt den Begleitern, die von diesem Mod bereitgestellten Spawn-Pferde zu verwenden.[/color][color=#ffff00][/color]
[*][color=#ffff00]Erlaubt den Pferden, zu verschwinden, wenn sie nicht geritten werden oder lasst sie in der Nähe bleiben.[/color][color=#ffff00][/color]
[*][color=#ffff00]Wählt Rasse und Auswirkungen Eures Pferdes, wählt die Rasse global aus.[/color][color=#ffff00][/color]
[*][color=#ffff00]Reitpaketunterstützung nur anbieten, wenn ein anderer Mod ein Pferdesystem, aber keine Pakete anbietet.[/color][color=#ffff00][/color]
[*][color=#ffff00]Schaltet für einen bestimmten Follower aus.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Kämpfen[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Einstellen der Kampf- und Nicht-Kampfdistanz der [color=#ffff00]Begleiter[/color].[size=4][b]*[/b][/size][/color][color=#ffff00][/color]
[*][color=#ffff00]Gebt Begleitern eine Heiler- oder Tankrolle.[/color][color=#ffff00][/color]
[*][color=#ffff00]Wählt aus 10 verschiedenen Kampfstilen für Begleiter.[/color][color=#ffff00][/color]
[*][color=#ffff00]Reduziert die Kämpfe zwischen den Begleitern.[/color][color=#ffff00][/color]
[*][color=#ffff00]Optional kann die Wiederherstellung von Blutungen deaktiviert werden, um die Begleiter während eines Kampfes unten zu halten.[/color][color=#ffff00][/color]
[*][color=#ffff00]Belebt gefallene Anhänger mit Gesundheitstränken.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Bewegung[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Aufhol-Teleport (und On-Demand-Fähigkeit für Spieler)[/color][color=#ffff00][/color]
[*][color=#ffff00]Kann Entfernung und Abfragezeit kontrollieren.[/color][color=#ffff00][/color]
[*][color=#ffff00]Aktivier einen +25% Bewegungs-Boost für eine schnellere Verfolgung.[/color][color=#ffff00][/color]
[*][color=#ffff00]Reduziert die Interpolation zwischen Laufen/Rennen-Zustandsänderungen (schnellere Reaktion).[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Aktionen[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Erstellt/verwaltet bis zu 10 "Heimatbasen" für Eure Begleiter, wohin sie gehen werden, wenn Ihr sie entlassen habt. Kann optional Arbeits- und Relaxorte einrichten. Ihr könnt Basen und alle Orte umbenennen, Anhänger zu/von Basen bewegen und Eure Basen jederzeit besuchen (bis zu 100 Anhänger auf 10 Basen).[/color][color=#ffff00][/color]
[*][color=#ffff00]Bezugssystem für Begleiter, so können sie mehr als nur Respekt für Euch empfinden. Verleiht einige Fähigkeiten und Vorteile.[/color][color=#ffff00][/color]
[*][color=#ffff00]Verbessert die Begleiter-Heimlichkeits-KI, wenn sie nicht im Kampf sind. Sie initiieren keinen Kampf, plappern nicht und bewegen sich in der Nähe.[/color][color=#ffff00][/color]
[*][color=#ffff00]Sie lösche die Fackeln, wenn Ihr und Eure Begleiter sich verstecken.[/color][color=#ffff00][/color]
[*][color=#ffff00]Stellt ein, dass die Fackeln von Begleitern wie Spielerfackeln ablaufen, wenn sie benutzt werden.[/color][color=#ffff00][/color]
[*][color=#ffff00]Stoppt das Leerlauf-Geplapper bei allen oder ausgewählten Anhängern (oder erlaubt es nur während des Sandboxens).[/color][color=#ffff00][/color]
[*][color=#ffff00]Verhindert, dass Begleiter die Waffen ziehen, wenn Ihr es tut.[/color][color=#ffff00][/color]
[*][color=#ffff00]Begleiter werden keine Fallen auslösen (entspricht dem LightFoot-Perk). Optional über das Installationsprogramm.[/color][color=#ffff00][/color]
[*][color=#ffff00]Begleiter gehen aus dem Weg, wenn man ihnen sehr nahe kommt.[/color][color=#ffff00][/color]
[*][color=#ffff00]Begleiter können Waffen, die sie benutzen, automatisch aufladen oder gefüllte Seelen-Edelsteine verwenden (nicht vom Spieler gefüllte).[/color][color=#ffff00][/color]
[*][color=#ffff00]Lernt Fähigkeiten von Euren Begleitern, wenn Ihr mit ihnen gemeinsam Kämpfe bestreitet (Affinitätssystem).[/color][color=#ffff00][/color]
[*][color=#ffff00]Bringt Euren Begleitern Zaubersprüche bei, indem Ihr mit ihnen Zauberbücher tauscht und/oder die Euch bekannten Zauber direkt beibringt. Funktioniert mit Zauberspruch-Mods![/color][color=#ffff00][/color]
[*][color=#ffff00]Setzt jeden Begleiter auf Essentiell (oder macht es rückgängig). Während Ihr Euch im Framework befindet, sind alle Begleiter geschützt.[/color][color=#ffff00][/color]
[*][color=#ffff00]Ändert das Verhalten von Begleitern (Moral, Verbrechen, etc.).[/color][color=#ffff00][/color]
[*][color=#ffff00]Setzt den Schadensmultiplikator von Begleitern, der ihren Angriffsschaden beeinflusst.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Ausrüstung[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Richtet Abenteurerausrüstung für Begleiter ein und sagt ihnen, was sie tragen sollen, während sie Euch folgen. Dies ist die Durchsetzung der Ausrüstung, nicht das Outfit-Management.[/color][color=#ffff00][/color]
[*][color=#ffff00]Aufbewahrungssystem für die Wiederanwendung von [color=#ffff00]Abenteurerausrüstung[/color], wenn sie wieder rekrutiert werden. Speicher für bis zu 100 individuelle Begleiter, ein Speicherset pro Begleiter.[/color][color=#ffff00][/color]
[*][color=#ffff00]Kopiert deren Standardausrüstung in Euer Inventar (hauptsächlich für benutzerdefinierte Rüstungen).[/color][color=#ffff00][/color]
[*][color=#ffff00]Stellt einen Begleiter so ein, dass er nur Kopfbedeckung, Schild, Köcher und/oder Waffen während des Kampfes ausrüstet.[/color][color=#ffff00][/color]
[*][color=#ffff00]Klingenkompatibilität für mehrere Begleiter sowie die Möglichkeit, den Begleitern die Klingenausrüstung zu geben, anstatt ihre Basisausrüstung zu ändern. Unterstützt zur Zeit nur SkyHaven Temple Restore und Expanded.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Steuerung[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Gebt Befehle an alle oder einzelne Begleiter in der Ferne aus.[/color][color=#ffff00][/color]
[*][color=#ffff00]Befehle für alle Begleiter: Warten/Folgen, Sandkasten umschalten, Kampf/Verfolgung auf Distanz, Beschwören und Wegtreten.[/color][color=#ffff00][/color]
[*][color=#ffff00]Befehle für einzelne Begleiter (wenn Ihr dem Begleiter gegenübersteh und in Sichtweite seid): Warten/Folgen, Tauschen, Gunst, Abenteurerausrüstung setzen und Wegtreten.[/color][color=#ffff00][/color]
[*][color=#ffff00]Eine Vielzahl von Hotkey-Befehlen, die individuell angepasst werden können.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Infos[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Ähnlich wie bei einem Charakterblatt könnt Ihr Euch die Statistiken, Skills, Perks und Fähigkeiten Eurer Begleiter ansehen.[/color][color=#ffff00][/color]
[*][color=#ffff00]Mit der praktischen Historie-Funktion könnt Ihr sehen, wo sich Eure ehemaligen Begleiter befinden und entweder Euch zu ihnen oder sie zu Euch teleportieren (bis zu 100 ehemalige Begleiter, Ihr könnt die Größe der Historie in MCM ändern).[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Verzichtbare Begleiter[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Lasst Euch die Hilfe von nicht unbedingt notwendigen (verzichtbaren) NPCs zuteil werden, indem Ihr sie bestecht, damit sie sich Euch anschließen und zum Framework hinzufügen.[/color][color=#ffff00][/color]
[*][color=#ffff00]Bietet ihnen unterschiedliche Mengen an Gold an, wobei mehr Gold einer größeren Chance entspricht, dass sie sich Euch anschließen.[/color][color=#ffff00][/color]
[*][color=#ffff00]Wenn Ihr den gleichen NPC wiederholt anheuert, werden sie Euch schließlich kostenlos folgen.[/color]
[color=#ffff00]Experimentelle Funktion, funktioniert aber bei den meisten nicht unbedingt notwendigen Dingen, auch bei denen, die von anderen Mods angeboten werden. Mit Vorsicht zu verwenden. Sie werden Vanilla-Dialoge beibehalten, also seit vorsichtig mit einigen Optionen, während sie bei Euch sind.[/color][color=#ffff00][/color][*][color=#ffff00]Ihr könnt sie auf Euer Niveau bringen und sie wie mit der optionalen Batch-Datei (installiert sie MANUELL in Euer Hauptverzeichnis SkyrimSE) auf Euer Niveau bringen und aufsteigen lassen. Öffnet die Konsole, stellt sicher, dass sie ausgewählt sind und geb ein: [color=#00ff00]bat nfflevel[/color][/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Extras[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Lasst Euch von Eurer Frau oder Eurem Mann scheiden und heiratet einen anderen (Begleiter oder nicht!).[/color][color=#ffff00][/color]
[*][color=#ffff00]Wendet die wöchentlichen Kosten für Anhänger an (zur Goldvernichtung).[/color][color=#ffff00][/color]
[*][color=#ffff00]Teilt Euren Reichtum mit den Begleitern, wenn Ihr große Mengen an Gold findet (netter Kerl!).[/color][color=#ffff00][/color]
[*][color=#ffff00]Ruft die Spielerpferde mit Hotkey-Unterstützung.[/color][color=#ffff00][/color]
[*][color=#ffff00]Verfolgt den Aufenthaltsort von Begleitern über eine Quest.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

* - Benutzerdefinierte Begleiter sind normalerweise komplett außerhalb des Frameworks, können aber importiert werden, um jede Funktion zu nutzen, die nicht mit "*" oben angezeigt wird. Der Import erlaubt es Euch, einen Begleiter-Slot zu "leihen", so dass sie auf das maximale Limit angerechnet werden. Mit Custom Begleitern ist hier speziell jeder Follower mit einem eigenen Begleiter-Framework außerhalb des Vanilla-Systems gemeint (Serana, Sofia, Recorder, Arissa, Inigo, Vilja etc.). Dies schließt Custom Pets ein, die ihren eigenen Begleiter-Rahmen außerhalb des Vanilla-Systems haben. Nicht alle importierten Begleiter sind kompatibel.

- Haustiere (Tiergefährten) unter diesem Framework verwenden die meisten Funktionen, die auch Begleiter haben. Allerdings werden alle Rassen im Spiel durch Verhaltensdateien gesteuert, was bedeutet, dass Haustiere manchmal das tun, was sie tun wollen. Beispiel: Hunde werden sitzen, wenn der Spieler anhält, egal ob Ihr sie auf Sandboxen eingestellt habt oder nicht.


[color=#ff00ff][b][size=4]Importieret diese Begleiter nicht (inkompatibel):[/size][/b][/color]

[list]
[*]Inigo
[*]Shingchen Holysee Knight Followers
[*]Recorder (gemeldete Probleme)
[*]Lucien (gemeldete Probleme)
[*]Annas NPCs (nicht empfohlen)
[*]Jeder Begleiter, der sagt "nicht mit einem Begleiter-Manager", "nicht mit AFT" oder ähnliches.
[/list]
Wenn Ihr trotzdem einen importierten Begleiter ausprobieren wollt, stellt sicher, dass "Benutze Standard-Begleiter" aktiviert ist, damit sie ihre eigenen Pakete verwenden, nicht die von NFF (es gibt ein Update dafür in 2.5.1, lasst sie jetzt aus dem Framework heraus, wenn sie wegwandern oder ihre eigenen Features nicht verwenden). Ändert nicht ihren Kampfstil oder ihre Klasse. Ändert keinesfalls ihre Eigenschaften (Aggression, Moral, etc.). Wenn sie Probleme mit der NFF-Sandbox oder der Heimlichkeits-KI haben, schaltet sie für diesen Begleiter aus. Wenn sie Probleme mit dem Crafting haben (erfordert Sandbox), schaltet ihn für diesen Begleiter aus. Der Versuch, es anzubieten, bedeutet, dass es mit trickreichen Begleitern besser kompatibel ist, aber man muss hier seinen gesunden Menschenverstand einsetzen. Es gibt eine Menge dieser Art von Begleitern, die ich nicht benutze und mit denen ich nicht 6 Stunden im Spiel verbringen werde, um zu wissen, wie sie alle funktionieren, weil ich das Spiel so spiele, wie ich es spielen will, so wie Ihr es tut.


[color=#ff00ff][b][size=4]Anforderungen[/size][/b][/color]

[/color][list]
[*][color=#ffff00]SKSE64[/color][color=#ffff00][/color]
[*][color=#ffff00]SkyUI[/color][color=#ffff00][/color]
[*][color=#ffff00]Dawnguard - Muss installiert und aktiviert werden.[/color]
[color=#ffff00][/color][/list][color=#ffff00]
[/color][list]
[*][color=#ffff00]Fuz Ro D-oh (OPTIONAL)[/color][color=#ffff00][/color]
[*][color=#ffff00]PapyrusUtil SE (OPTIONAL)[/color][color=#ffff00][/color]
[*][color=#ffff00]KonsoleUtilSSE (OPTIONAL)[/color][color=#ffff00][/color]
[*][color=#ffff00]Inoffizieller Patch für die Skyrim-Special-Edition (OPTIONAL)[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Empfohlen[/size][/b][/color]

[/color][list]
[*][color=#ffff00]Convenient Horses[/color]
[*][color=#ffff00]Simple NPC Outfit Manager für das eigentliche Outfit Management, wenn Euch die Abenteurerausrüstung-Funktion von NFF nicht gefällt.[/color]
[color=#ffff00][/color][/list][color=#ffff00]

[color=#ff00ff][b][size=4]Installation[/size][/b][/color]

[spoiler]
Ich empfehle die Verwendung eines Mod Managers zur Installation dieser Mod. Sie ist im FOMOD-Format.

Die folgenden Skripte, falls vorhanden, werden überschrieben:
[/color][list]
[*][color=#ffff00]DialogueFollowerScript (und QF_DialogueFollower_000750BA) - behält die ursprünglichen Funktionen bei, ändert aber deren Inhalt, um in das Framework-Controller-Skript zu segregieren.[/color]
[*][color=#ffff00]FollowerAliasScript - wie oben.[/color]
[*][color=#ffff00]TrainedAnimalScript - wie oben.[/color]
[*][color=#ffff00]TrapBear - geändert, um keine Auswirkungen auf Begleiter zu haben. Ihr könnt dieses Skript optional entfernen, wenn Ihr das Verhalten der Vanilla-Begleiter-Falle wünscht.[/color]
[*][color=#ffff00]TrapTriggerBase - wie oben.[/color]
[*][color=#ffff00]BladesChangeOutfitScript, FreeformSkyHavenTempleAScript, QF_FreeformSkyHavenTempleA_000E38C9 - Zur Anpassung an die Blades-Rekrutierungs- und Ausrüstungsoption.[/color]
[/list]
[color=#ffff00][color=#6fa8dc][b]Neues Spiel[/b][/color]
Dies ist der empfohlene Ansatz. Du kannst dein Spiel mit diesem Mod beginnen. Die Auswirkung auf den Start ist minimal.

[color=#6fa8dc][b]Vorhandenes Spiel[/b][/color]
Funktioniert wahrscheinlich am besten, wenn Sie noch nie einen Mod mit mehreren Anhängern (AFT, EFF, UFO, etc.) installiert haben.
1. Folge den Anweisungen zur Deinstallation Deines Multiple Follower Mods, einschließlich der Deinstallation des Mods. Deine Follower sollten alle entlassen werden.
2. Stellen Sie sicher, dass Ihr aktueller Follower entlassen wird, zusammen mit allen tierischen Anhängern.
3. Fahren Sie zu einer neuen Zelle (z.B. zu einem beliebigen Innenraum).
4. Speichern Sie Ihr Spiel.
5. Beenden und Installieren Sie das Nether-Folgerahmenwerk.
6. Laden Sie Ihr Spiel. Du solltest Text auf dem Bildschirm erhalten, der besagt, dass der Mod installiert ist.
7. Speichere dein Spiel und lade dann den soeben erstellten Speicher.
Wenn alles gut gegangen ist, solltest du das Framework benutzen. Ich kann nicht garantieren, dass es in einer älteren Speicherdatei einwandfrei funktioniert, besonders in einer, die vorher ein anderes Framework installiert hatte. Vielleicht möchten Sie (auf eigene Gefahr/Komfort) einen Save Game Cleaner verwenden. Ich persönlich benutze die Fallrim Tools und hatte damit keine Probleme.

[color=#6fa8dc][b]Update[/b][/color]
Das beste Verhalten ist in den meisten Fällen die Deinstallation und dann die Installation mit dem FOMOD-Installationsprogramm.

[color=#6fa8dc][b]Ladereihenfolge[/b][/color]
Platziert diese Mod gegen Ende Eures Ladevorgangs.

[color=#6fa8dc][b]Loot[/b][/color]
Wenn LOOT es ständig an anderer Stelle platziert, platziert es nahe dem Ende Eurer Ladereihenfolge und stellt eine Regel in LOOT auf. Man kann LOOT, dass man "Nur Reitunterstützung" einstellen soll, wenn man es mit Convenient Horses benutzt. Ihr könnt das tun ODER Pferde für Begleiter, die Ihr für die Nutzung von CH kaufen wollen, ausschalten.
[color=#ffff00][/spoiler][/color]

[color=#ffff00][color=#ffff00]
[color=#ff00ff][b][size=4]Script-Laden[/size][/b][/color]

[color=#ffff00][color=#ffff00][color=#ffff00][spoiler][/color][/color][color=#ffff00][color=#ffff00]
[/color][/color][/color]Die Skriptlast dieses Frameworks ist ziemlich gering bis minimal. Die meisten Skripte und Funktionen sind Feuern und Vergessen und verwenden Spielereignisse, wenn möglich. Es gibt einige Ausnahmen. Wenn Ihr keine Papyrus-Ladung wünscht, könnt Ihr einige Funktionen abschalten, um eine Null-Ladung in Echtzeit zu erhalten.

[/color][/color][/color][list]
[*][color=#ffff00][color=#ffff00][color=#ffff00]Sandboxing[/color][/color][/color]
[color=#ffff00][color=#ffff00][color=#ffff00]Die Sandbox-Funktion verwendet eine einzelne Update-Schleife, die in Echtzeit überprüft wird. Bei etwa 7 Sekunden, in denen der Player mehr oder weniger untätig ist, wird Followers Sandboxing ausgeführt.[/color][/color][/color][*][color=#ffff00][color=#ffff00][color=#ffff00]Catch-Up "Teleport"[/color][/color][/color]
[color=#ffff00][color=#ffff00][color=#ffff00]Das Catch-Up System ist auf dem gleichen Einzel-Update wie Sanboxing, prüft aber nur einmal pro 10 Sekunden. Es ist keine notwendige Komponente, da Ihr die Teleport-Fähigkeit nutzen können, um alle Begleiter und Pets zu Euch zu ziehen.[/color][/color][/color][*][color=#ffff00][color=#ffff00][color=#ffff00]Check Count"[/color][/color][/color]
[color=#ffff00][color=#ffff00][color=#ffff00]Hiermit wird die Anzahl der Begleiter und Tiere überprüft und gelegentlich angepasst (Einzelschleife in Echtzeit, Schnellprüfung alle 8 Sekunden). Ich empfehle Euch, es eingeschaltet zu lassen. Das einzige Mal, dass es überhaupt etwas in der Tiefe macht, ist, wenn meine Tier- und Anhängeranzahl nicht mit der Skyrims übereinstimmt. Ihr könnt es ausschalten und manuell überprüfen (oder bei einem Location Change Event) - dies könnte sich allerdings etwas ungeschickter anfühlen.[/color][/color][/color][*][color=#ffff00][color=#ffff00][color=#ffff00]Import-Anpassung - Dieselbe einzelne Update-Schleife wie Check Count, dies entfernt einfach einen importierten Begleiter aus dem Framework. Sie verwenden nicht mein Framework, um benutzerdefinierte Follower zu entlassen oder zu rekrutieren, sie verwenden ihr eigenes System, also ist dies nur eine Bereinigung, da ihr Follower-System nicht direkt mit meinem spricht. Null Auswirkung, wenn kein Custom Follower importiert wird.[/color][/color][/color]
[/list][list]
[color=#ffff00][color=#ffff00][color=#ffff00][/color][/color][/color][/list][color=#ffff00][color=#ffff00][color=#ffff00]Also... Wenn Ihr wirklich, wirklich null Auswirkung wollt, schaltet Sandboxing, Catch-Up, Check-Count aus und importiert keine Custom Follower. Vielleicht solltet Ihr diese Systeme erst einmal ausprobieren, bevor Ihr sie einfach abschaltet. Diese Systeme sind eigentlich ziemlich leicht.
[/spoiler][/color][/color]


[color=#ff00ff][b][size=4]Kompatibilität[/size][/b][/color]

[spoiler]
[color=#6fa8dc][b]Kompatibel mit den meisten Mods, die Begleiter betreffen, einschließlich:[/b][/color]
[list]
[*]Immersive Horses (schaltet den Mount Support in meinem Mod auf "Nur Reit-Uunterstützung")
[*]Convenient Horses (schaltet den Mount Support in NFF auf [color=#ffff00]"Nur Reit-Uunterstützung"[/color] ODER deaktiviert das Pferd auf einer Pro-Begleiter-Basis)
[*]My Home is Your Home (NFF hat eine ähnliche Funktion mit der Einrichtung größerer "Operationsbasen")
[*]Simple NPC Outfit Manager
[*]Relationship Dialogue Overhaul
[*]Interesting NPCs
[*]Skyrim Horses Renewal
[*]Sofia (wird als IMPORT-Begleiter behandelt)
[/list]
*** Die oben genannten Mods funktionieren in meinem Spiel. Einige haben Probleme mit diesen Mods gemeldet. Ich hatte jedoch keine Probleme mit ihnen, noch mit CTD oder irgendetwas in dieser Art. Wenn ich ein Problem nicht reproduzieren kann, kann dieses Problem nicht vernünftig behoben werden.

Dieses Framework wird keine Begleiter explizit mit den genannten Mods kompatibel machen, außer mit iNPCs.
Mods, die die Ehe oder Kinder betreffen, sollten in Ordnung sein, da diese Systeme unangetastet sind.
Nicht vollständig mit Animal Mods getestet. Theoretisch sollten die meisten in Ordnung sein. Ich habe bisher Dogs of Skyrim ausprobiert.

[color=#6fa8dc][b]Nicht kompatibel mit:[/b][/color]
[list]
[*]Jeglichen Multi-Follower-Framework Mods (AFT, EFF, UFO und ähnliche).
[*]Allen Mods, die direkt die Rekrutierung von Klingen beeinflussen.
[*]Mit Mods, die Zaubersprüche lehren, indem sie Bücher mit Followern tauschen.
[*]Kann mit Mods in Konflikt geraten, die die folgenden Spieleinstellungen erzwingen:
fFollowSpaceBetweenFollowers,iFriendHitCombatAllowed,fCombatTeammateFollowRadiusBase,fCombatTeammateFollowRadiusMin,fAIDistanceTeammateDrawWeapon,fFastWalkInterpolationBetweenWalkAndRun,fJogInterpolationBetweenWalkAndRun.[*]Mit Change Follower Outfits (diese Mod überwacht und unterstützt nur Vanilla KI Begleiter-Pakete).
[/list]

[color=#6fa8dc][b]Mögliche Konflikte:[/b][/color]
[list]
[*]Mods, die Begleiter-Kampf-KI verbessern, werden diesen Mod wahrscheinlich überschreiben. Dies beeinflusst die Heilerrolle und die Kampfdistanzen.
[*]Mods, die beeinflussen, wie die Anhänger mit dem Spieler reisen, werden diesen Mod wahrscheinlich außer Kraft setzen. Dies beeinflusst die Follow Distance. Aus dem Weg gehen, Sandboxen, Heimlichkeits-Bewegung.
[/list][/spoiler]

Ende Mod-Beschreibung Original-Seite[/color]



[color=#00ffff][size=4][b]Installation/Deinstallation[/b][/size][/color]

[color=#ffffff]Originalmod downloaden und installieren.Dann diese Übersetzung mit dem Modmanager Eurer Wahl (meine Empfehlung: [url=https://www.nexusmods.com/skyrimspecialedition/mods/6194]Mod Organizer 2[/url]) installieren und vorhandene Dateien ersetzen lassen.Bitte wählt im FOMOD-Installer auch nur die Optionen, die Ihr beim Original gewählt habt. Fehlermeldungen im Modmanager bei der Installation könnt Ihr ignorieren (Fehler kommen, weil ich den FOMOD-Installer zwar übersetzt, aber nicht speziell angepasst habe. Installieren und alles ist gut).Für Elemental Destruction existiert bisher keine deutsche Übersetzung, ich hoffe, die von mir gewähltenÜbersetzungen sind stimmig.[/color]



[color=#00ffff][size=4][b]Update[/b][/size][/color]

[color=#ffffff]Da ich für die Übersetzung öfters mit den Versionen gespielt habe (Update oder ganz neu installiert), hier Tipps, die Euch vielleicht helfen.[list]
[*]Der Begleiter ließ sich lt. Dialog rekrutieren, reagierte aber ansonsten wie unrekrutiert. Beim Überprüfen des Registers Slots & Historie zeigte sich, dass er in den Game Slot (0) gerutscht war. Im gleichen Menü die Option "Sortiere Begleiter-Slots" beförderte ihn in Slot 1 und alles war gut.
[*]Hier noch eine ausführliche Erklärung von Netherworks aus seinem Handbuch:
[list=1][*]Entlasst alle vorhandenen Begleiter vor der Installation
[*]Wenn Ihr eine Multi-Begleiter-Mod (AFT, EFF, UFO, etc.) benutzt habt, folgt den Anweisungen für diese Mod, falls vorhanden, für die Deinstallation
[*]Reist zu einer neuen Zelle im Spiel (z.B. zu einem beliebigen Innenraum)
[*]Wartet ein paar InGame-Stunden, damit sich die Dinge klären können
[*]Speichert Euer Spiel
[*]Optional: Benutzt einen Speicherstands-Cleaner (z.B. ReSaver), um Variablen und Skripte aus Eurem Speicherstand zu löschen, WENN Ihr zuvor eine Multi-Begleiter-Mod benutzt habt UND Ihr Euch damit auskennt
[*]Installiert Nether's Follower Framework
[*](Installiert die deutsche Übersetzung der Mod)
[*]Ladet Euer Spiel und Ihr solltet einen Text sehen, der anzeigt, dass die Mod installiert und die Vanilla-Begleiter-Quest neu gestartet wurde
[*]Speichert Euer Spiel und ladet es dann neu, um sicherzustellen, dass alle Dialogoptionen richtig angezeigt werden.
[/list][/list][/color]


[color=#00ffff][size=4][b]Feedback[/b][/size][/color]

[color=#ffffff]Hinweise zu Rechtschreib- und Grammatikfehlern, Hinweise zur falschen Anrede (sollte durchgängig "Ihr" statt "Du" oder "Sie" mit den entsprechenden Ableitungen sein), Vorschläge zu einem besseren Stil werden gerne entgegen genommen und nach Möglichkeit bzw. Sinnhaftigkeit in die Übersetzung integriert.
Ihr könnt mich gerne auf [url=https://discord.gg/5Cz2xGV]meinem Discordserver[/url] kontaktieren.[/color]




[color=#00ffff][size=4][b]Mein Portfolio[/b][/size][/color]

[url=https://www.nexusmods.com/skyrimspecialedition/users/73479653?tab=user+files]Eine Übersicht meiner Mods bzw. Übersetzungen


[/url] Alle für die Special Edition

PlayStation 4 Buttons Icons for SKYUI

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[size=4][b]Small Brief:[/b]
[/size][size=3]Pretty simple, this replaces all Xbox Icons with PlayStation 4 Icons. I included a patch for [url=https://www.nexusmods.com/skyrimspecialedition/mods/19080]RaceMenu[/url]. [/size][size=3]No need to worry if you don't use is the one little extra file won't do any harm, trust me.

[/size][url=https://www.nexusmods.com/skyrimspecialedition/mods/28825][size=4][b]--Special Edition Version Here--[/b][/size]
[/url][size=3]

[/size][size=4][b]Also If You Liked This Mod:[/b]
[/size][size=3]Check out my other PlayStation Button mods for other games such as [url=https://www.nexusmods.com/oblivion/mods/49202]The Elder Scrolls IV: Oblivion[/url], [url=https://www.nexusmods.com/fallout3/mods/23538]Fallout 3[/url], [url=https://www.nexusmods.com/newvegas/mods/66672]Fallout New Vegas[/url], [url=https://www.nexusmods.com/darksouls3/mods/278]Dark Souls 3[/url], [url=https://www.nexusmods.com/mafia2/mods/113]Mafia 2[/url], and [url=https://www.nexusmods.com/bioshock/mods/12]Bioshock Remastered[/url].[/size]

yoddas breton

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mods
1.ks hairdo2.Leyenda Skin3.FalmerBanes 4.Beauty Marks5.Max XP3 Skeleton Extended - XPMSE
5. THE EYS OF BEAUTY6 unp top model body,TBBP version without butt animation.
7. race menu, race menu, Overlays Pluginv2-5-0 for, nails 8.HDTBreast And
Butt Physics 9.(optional)yundao_hdt hair (hair in picture}
10.NetImmerse Override
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