[center][font=Times New Roman][b][i][size=5]__________________________________________________________[/size]
[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
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[size=4]Join us on my Discord server. A large community made up of
nice modders and mod users, where you'll feel at home:[/size]
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[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
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[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ):
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]
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[img]https://i.imgur.com/hY76PC6.png[/img][/size]
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[/u][size=3][img]https://i.imgur.com/Xd0WiE5.png[/img][/size]
[i]
[/i][i][b][color=#6aa84f]"The Wild Hunt is a pack of shifting forest-demons and animal-gods, thousands strong, [/color]
[color=#6aa84f]which sweeps through the countryside killing everything its path." [/color]
— Eric of Guis
[color=#6aa84f]"A flood of horrific beasts, tentacled toads, insects of armor and spine, gelatinous serpents, vaporous
beings with the face of gods, all poured forth from the great hollow tree, blind with fury." [/color]
— A Dance in Fire, chapter 4[url=http://en.uesp.net/wiki/Lore:A_Dance_in_Fire,_Chapter_4]
[/url][color=#6aa84f]"The Wild Hunt is a magical trait innate to all Bosmer. It is brought on by a collective ritual performed by many Bosmer, causing them to shapeshift into a horde of feral, supernatural beasts. These monsters stampede, changing their form constantly, slaying and devouring all in their path and eventually, when left with no surviving targets, turn upon themselves in a "cannibalistic orgy". This transformation is seen by the Bosmer as a return to the chaos of the Dawn Era, when they were unable to hold onto one shape for more than a moment. After they made the Green Pact with Y'ffre, he taught the Bosmer how to escape that chaos and retain their form, but also how to return to it by instigating the Wild Hunt. These shapeshifters are said to be able to take on a gaseous form which makes them impossible to contain without the aid of magic. There's even some suggestion they can take on the form of water.[/color]
[color=#6aa84f]The purpose of the Wild Hunt varies with each separate Hunt, from an act of vengeance to a tool of war. In either case, the Bosmer are not proud of their ability and are unwilling to discuss the Hunt at great length. One of the rare accounts on the nature of the Wild Hunt states that "every monster in the world that has ever been comes from a previous Hunt". As such, the Bosmer are reluctant to use the Hunt, except as an act of desperation. The monsters that do get created by a Wild Hunt, all former Bosmer, are said to be ferocious and long-lived. Notable examples included Willy the Bitten and King Dead Wolf-Deer, who were created by the end of the fourth century of the First Era and lived at least until the beginning of the Third Era. They went on to plague Silvenar Grove and the Lympan March respectively. The change is said to be irreversible."[/color]
- en.uesp.net[/b][/i]
[size=3]The Old Gods of the Hunt, also known as Ancient Leshens, are one of that powerfull beings summoned by a previous and ancient Wild Hunt, and that still roams through Tamriel in very small numbers, some speculate that they are also more ancient than that, being creatures that existed since before the Green Pact between the Bosmer and Y'ffre.
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[size=3]Ferocious and stunning powerfull, this wild hunt beasts are related to Hircine, and consequently with the hunt, the nature, the wild predators (there is allways a pack of strong wolves or bears with them) and the Forsworn and Bosmer, who worshiped them since the beginning as one of their Old Gods.
Nord hunters say that they are just legends and scary children stories, but the Bosmer and the Reachmen who live in Skyrim know what horrible power is hidden in the woods.
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[size=3]This might beasts are able to call for animals to aid them in combat, also infusing part of their powers on them, summon powered familiars, control flocks of crows, spit swarms of dangerous insects on you, control the woodland wind in order to create small gusts, turn invisible, raise roots from the ground, slow the time on the area of the battle and obviously attack with their sharped claws, that drain your endurance.
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[size=3]In Falkreath Hold there is a legend saying that one of them protects the forest, known by the people as
Woodland Spirit, but in recent times folk thinks that he's just a myth. [/size]
[size=3]The past generations that lived on Haafingar told stories about a group of reachmen that
worshiped what they called Old God of the Hunt inside a giant grove on the woods.
[/size][size=3]Other legends do exist of others of their kind living inside giant forest-covered caves
in the province, so, one should be aware while exploring deep woodlands.
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[size=3]Forsworn and Druids commonly try to recreate the mysterious wild hunt process that results in the transformation into one Ancient Leshen. A completely successfull transformation in current times is not yet known to have been achieved, but some briarheart and high druids have managed to transform themselves in a weaker form of this beasts, what scholars known just as Leshens. (for this last ones check my mod Leshens and Nekkers). [/size]
[size=3][img]https://i.imgur.com/GyMEb7f.png[/img][/size]
[size=3]- 1 NEW CREATURE - OLD GOD OF THE HUNT[/size]
[size=3]- They have custom sounds, behaviour, effects, spells,[/size][size=3] fight mechanics (you need to find how the Old God of the Hunt battle mechanics work in order to defeat them),[/size][size=3] various minions (crows, familiars,...), [/size][size=3] a good loot for alchemists, specially the [/size][size=3]sap with incredible properties[/size]
[size=3]- More wild hunt lore[/size]
[size=3][img]https://i.imgur.com/x70IZR2.png[/img][/size]
[u]
[b]- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[img]https://i.imgur.com/Ll1Jk0n.png[/img]
[/b][/u][b]Author:
[/b][b]
[/b][b]Mihail- re-modeling of the original ancient leshen model, re-texture of the original ancient leshen texture, parts of the new model, animations, spells, sounds, scripted events, effects, loot, game implementation, minions effects,
animations, sound and re-modeling of the crow and little re-texture on it
[/b][b]
[/b][b]
[/b][b]Some assets used on this mod belong too:
[/b][b]
[/b][b][url=http://en.cdprojektred.com/]CD PROJEKT RED[/url]- for the original ancient leshen model and texture,
and for the battle soundtrack
Hendrix- for the original crow model and texture (released as public domain
on [url=https://thezt2roundtable.com/]ZT2 Round Table[/url], initially for mods made for the game Zoo Tycon 2)[/b]
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