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Terrible Thistles LE

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[center][color=#b4a7d6][size=6][b]Terrible Thistles[/b][/size][/color][size=3]   
by Kriemen[/size][size=3]    [/size][/center][size=3]     [/size][size=3]
[/size][size=3]
[/size][size=3]I've been making some new flower textures for an upcoming mod and thought to share them with the community. Perhaps, they will brighten someone's day.
[/size][size=3]
[/size][size=3]* All are at 1024x1024 resolution with mipmaps generated.
[/size][size=3]* They will replace your existing vanilla thistle textures.
[/size][size=3]* Have tried to keep them in a similar style to the originals.
[/size][size=3]* I've tried to make the flowers less saturated and more "weed" like.[/size][size=3]  (Where I live, thistles are weeds.)[/size][size=3]
* Available in [b][color=#f9cb9c]Orange,[/color] [color=#ead1dc]Pale Pink,[/color] [color=#8e7cc3]Purple,[/color] [color=#e06666]Red,[/color] White[/b] and [b][color=#ffff00]Yellow.
[/color][/b][/size][size=3]* I don't know how they will look with an ENB running.[/size][size=3]  (I only use Vivid Weathers.)
[/size][size=3]
[/size][size=3]
There is also an archive containing all 6 textures for use as a modder's resource.
[/size][size=3](The purple one is not included in the archive)
[/size][size=3]

[/size][color=#00ff00][size=3][b]Credits

[/b][/size][/color]Bethesda for making their games moddable and allowing us to do so
.[size=3]Everyone who makes all the new textures that I have enjoyed over the years.
[/size][size=3]GIMP
[/size][size=3]Paint.Net[/size][size=3]
[/size][size=3]

[/size][color=#00ff00][size=3][b]Permissions
[/b][/size][/color][size=3]
[/size][size=3]* Feel free to use and modify for your own mods, with appropriate credit given.
[/size][size=3]* Earning DP for your mod using these assets is OK with me.
[/size][size=3]* Let me know know if you release something using these assets. I love to see what people do with them.
 [/size][size=3]   (Especially if they modify and improve on them.)[/size][size=3]
[/size][size=3]
* Please [color=#e06666][b]DO NOT[/b][/color] post my work outside of Nexusmods.
[/size][size=3]* Please [b][color=#e06666]DO NOT[/color][/b] charge money for my hard work.
[/size][size=3]* Please [b][color=#e06666]DO NOT[/color][/b] include in modpacks.

[/size][size=3]
[/size][size=3][eof][/size][size=3]
[/size]

Sekiro Combat LE

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[font=Times New Roman][color=#fce5cd][size=6][youtube]HJoMk6lbkk8[/youtube]
Sekiro preset for Ultimate Combat.[/size][/color]

[color=#f9cb9c][size=5][i] Balance changes:[/i][/size][/color]
[size=4][color=#ffd966] ♦[/color] Deflect attacks (Timed block) regain your stamina while damaging enemies Stamina and staggering them if their Stamina is low enough. Bleedout and execution are cut for now for balance reasons.[/size]
[size=4]You can deflect melee attacks, forces, and explosions, but not direct spell hit.[/size]
[size=4][color=#ffd966] ♦[/color] You can't deflect if you have less than 10 Stamina.[/size]
[size=4][color=#ffd966] ♦[/color] They can also deflect your attacks. (Humans, Draugrs/Skeletons, and Falmer) This ability scale with enemy level.[/size]
[size=4][color=#ffd966] ♦[/color] Attacking a blocking opponents no longer play recoil animation (So you/enemies can finish their attack combo animation) except on shield.[/size]

[color=#f9cb9c][size=5][i] New effects:[/i][/size][/color]
[size=4][color=#ffd966] ♦[/color] Every block now produce shimmering fire sparks.[/size]
[size=4][color=#ffd966] ♦[/color] Deflect produce bright flash.[/size]

[i][color=#f9cb9c][size=5] Installation:[/size][/color][/i]
[size=4][color=#ffd966] ♦[/color] Install the mod after Ultimate Combat SE: [url=https://www.nexusmods.com/skyrim/mods/36006][color=#f6b26b]https://www.nexusmods.com/skyrim/mods/36006[/color][/url]


I might implement arrow deflection later, but now if you want to parry arrows, please use Arrowblock: [url=https://www.nexusmods.com/skyrim/mods/97783][color=#f6b26b]https://www.nexusmods.com/skyrim/mods/97783[/color][/url][/size]
[size=4]Improved Combat Sound flow nice with this: [url=https://www.nexusmods.com/skyrim/mods/5289][color=#f6b26b]https://www.nexusmods.com/skyrim/mods/5289[/color][/url][/size]
[size=4]Have fun!
[/size]

[size=3][color=#fce5cd]Also if any of you are a novel or manga author/editor/agent please contact me. I wrote a pretty long novel (kind of like web novel) for years now and I'm still struggling to get it published.
[/color]Or you can just add me if you want some chat.[/size][size=4] [/size][color=#f6b26b]My Discord:[/color][size=4] Kittytail#7751[/size]

These are preview of older versions which has slightly different effects.[/font]
[youtube]qNZ67ybqh74[/youtube][youtube]WTb-mqF-Kwk[/youtube]
[img]https://i.imgur.com/zVY9mcb.png[/img]

Junk's Guns

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[center][size=3][b]Well, after long weighing out the good and bad, and talking to my good Broheim Ray, I decided to release this mod. I figured with all the creatures running around Skyrim these days, dinosaurs, aliens, naked chicks, and shlongs, we're gonna need some real artillery. This took me a crap-ton of work, especially making it non-Dawnguard reliant. I built this mod because others said it couldn't be done, and I love a challenge. If guns in Skyrim ain't yer thang, move on.
Otherwise....... GIT SOME![/b][/size]
[b][size=5][img]https://staticdelivery.nexusmods.com/mods/110/images/88219-0-1512336481.jpg[/img]
[/size][/b][u][b][size=5]
DESCRIPTION[/size][/b]
[/u][b][size=3]Adds an AR-15, AK-47, M-4 Carbine, Lever-Action Shotgun, a Rocket Launcher, and TNT to Skyrim.
All guns except the shotgun are full auto.
Each comes with unique audio, graphics, and projectiles.
This mod is set up for SkyUI. If you don't use SkyUI, that's fine. You will receive a "Gun Field Manual" the first time you load this mod. Read it and keep it. You will use it to get your guns and ammo.
You do NOT need Dawnguard, which was one of my priorities in creating this mod. If you DO have Dawnguard installed, the "M-4 2 Handed" portion of this MOD includes altered behavior files from Dawnguard and WILL affect how your crossbows perform. It will give them muzzle flash and make them automatic. You can simply un-install and re-install Junk's Guns without "M-4 2 Handed" checked to revert back to what you had and keep the AR-15, AK-47, shotgun, and Rocket Launcher. If you don't have Dawnguard installed, go balls to the wall and install it all.

[/size][/b][size=5][u][b]NOTE[/b][/u][/size]
[b][size=3]I will NOT be releasing any more permissions for Junk's Guns. I've been getting bombarded with requests and the one individual I HAD released permission to, did something different with my mod than he told me he was going to do.
The AR-15 and AK-47 automatically come with full ammo which does not show in inventory. When you need ammo for these guns, you get it with the "Gun Field Manual" or through SkyUI and the ammo shows up under the misc section of your inventory and is for reloading those guns. The shotgun is unlimited ammo.
The M-4 is set up totally differently. It is designed to ask you every time you equip it whether or not you need ammo. It equips by default with one shot. You get ammo for the M-4 by equipping it and this ammo shows up in the weapons tab of your inventory. You can also keep track of your ammo count on the screen for the M-4.[/size][/b]
[size=5][b]
[/b][/size][u][size=5][b]RECOMMENDATIONS[/b][/size]
[/u][size=3][b]You can mow down HUGE crowds of enemies with these guns. Therefore, I do recommend [url=https://www.nexusmods.com/skyrim/mods/35362/?]"No Killcams"[/url] to keep the camera from going into 3rd person. I don't need to see a fancy close-up of every head shot I make.
I also recommend downloading my other mod [url=https://www.nexusmods.com/skyrim/mods/88205/?]LEGION[/url]. It'll give ya more targets! (:
Otherwise, enjoy the mod for what it is and HAVE FUN![/b][/size]
[u]
[size=5][b]REQUIREMENTS[/b][/size]
[/u][size=3][b]Skyrim
The only other requirement besides Skyrim is to not be a complete idiot. I create MODs for the simple enjoyment of it all. Then, I SHARE them with all of you. You are getting something for FREE. Simply download it, play it, enjoy it for what it is. If you don't like it, think it sucks, someone crapped in your cereal, whatever, that's fine. Move on.
[/b][/size][size=3]
[/size][u][size=5][b]THANKS & CREDITS[/b][/size]
[/u][b][size=3]Bethesda for the great game and Creation Kit.
[/size][size=3]NifSkope
[/size][size=3]Gimp2
[/size][size=3]TesVSnip
[/size][size=3]Tes5Edit
[/size][size=3]Wave Editor
[/size][size=3]My wife. Not only for putting up with me, but for actually giving me some good ideas for this mod.
[/size][size=3]Ray for being such a great "Master-Beta Tester" ... as well as a great friend.
[/size][size=3]A sincere thank you to those who took a moment to come back and endorse.[/size][size=3]
[/size][size=3]And of course, Nexus for making a place where we can share our creations.[/size][/b][/center][b][size=3]
[/size][/b][size=5][b][u][center]CHECK OUT MY OTHER MODS[/center][/u][/b][/size][center][size=4][b][u][url=https://www.nexusmods.com/skyrim/mods/88099?]Middle Earth - Path of the Hobbit[/url][/u][/b][/size][/center][center][url=https://www.nexusmods.com/skyrim/mods/88205/?][size=4][b][u]LEGION
[/u][/b][/size][/url][url=https://www.nexusmods.com/skyrim/mods/88098/?][/url][url=https://www.nexusmods.com/skyrim/mods/88098/?][size=4][b][u]S.B.D.[/u][/b][/size][/url][url=https://www.nexusmods.com/skyrim/mods/88098/?][size=4][b][u][/u][/b][/size][/url][/center][url=https://www.nexusmods.com/skyrim/mods/88541?][u][center][size=4][b]Junk's Simple Bag Of Holding[/b][/size][/center][/u][/url][b][u][size=4][center][url=https://www.nexusmods.com/skyrim/mods/88888?]Junk's Portable Lantern[/url][/center][/size][/u][/b][b][u][center][size=4][url=https://www.nexusmods.com/skyrim/mods/89115?]Junk's Glaive[/url]
[url=https://www.nexusmods.com/skyrim/mods/89119?]Junk's Chicken Launcher[/url][/size][/center][/u][/b][b][u][size=4][url=https://www.nexusmods.com/skyrim/mods/89212][center]Junk's Cow Catapult[/center][/url][/size][/u][/b][u][size=4][center][url=https://www.nexusmods.com/skyrim/mods/89354?]Junk's Novem Portis[/url][/center][/size][/u][b][u][size=4][url=https://www.nexusmods.com/skyrim/mods/89677/?][center]Junk's Bot[/center][/url][/size][/u][/b][b][size=4][center][/center][/size][/b][center][u][size=4][url=https://www.nexusmods.com/skyrim/mods/90082?]Junk's Portable Portal[/url][/size][/u][u][size=4][/size][/u][u][size=4][url=https://www.nexusmods.com/skyrim/mods/90082?]
[/url][/size][/u][u][size=4][url=https://www.nexusmods.com/skyrim/mods/90165]Junk's Death Squad[/url][/size][/u][/center]

Elena Standalone Follower

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[center]Race: Nord
Level: 20
Combat warrior 1Handed
Weight: 50
Location:Riften Docks

[img]https://i.imgur.com/JsE2bCf.png[/img]

My other follower mods

[url=https://www.nexusmods.com/skyrim/mods/98109]Valkyria Follower (Jordis Option)[/url]

[url=https://www.nexusmods.com/skyrim/mods/97309]Ahlalia Standalone Redguard Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/96493]Katheryn Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/95905]Visenya Standalone Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/95832]Rhaenys Standalone Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/95630]Ayleen Standalone Healer Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/95050]Lyanna Standalone Follower [/url]

[url=https://www.nexusmods.com/skyrim/mods/89626]Lagertha Standalone Follower[/url]

[img]https://i.imgur.com/N1sZfwQ.png[/img]

Credits[url=https://www.nexusmods.com/skyrim/mods/93009?tab=description]

Dovah Nord Weapons[/url] by [url=https://www.nexusmods.com/skyrim/users/1734939]billyro[/url] 

[url=https://www.nexusmods.com/skyrim/mods/65991]Barbarian Steel Armor[/url] by [url=https://www.nexusmods.com/skyrim/users/7402811]steelfeathers[/url]

[url=https://www.nexusmods.com/skyrim/mods/52711]Dragonbone Barbarian Armors - 7B - UNPB - UUNP - CBBE - Bodyslide[/url] by [url=https://www.nexusmods.com/skyrim/users/5134496]Shockero[/url]

[url=https://www.nexusmods.com/skyrim/mods/72586]Pride of Valhalla - Super HD Skin Set for UNP-UNPB-7B-CBBE[/url]

[url=https://www.nexusmods.com/skyrim/mods/32986?tab=files]Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla[/url] by [url=https://www.nexusmods.com/skyrim/users/1674320]Maevan2[/url]

[url=https://www.nexusmods.com/skyrim/mods/4793]CONAN THE BARBARIAN outfits[/url] by [url=https://www.nexusmods.com/skyrim/users/88348]PROMETHEUS_ts[/url]

[url=https://www.nexusmods.com/skyrim/mods/68311/?tab=posts]Kalilies and Stealthic - KS Hairdos[/url] 

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] by [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty - [/url][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url]

[url=https://www.nexusmods.com/skyrim/mods/6709/]Corpo feminino DIMONIZADO UNP[/url] by [url=https://www.nexusmods.com/skyrim/users/537675]dimon99[/url]
 
[url=https://www.nexusmods.com/skyrim/mods/49015]BodySlide and Outfit Studio[/url] by [url=https://www.nexusmods.com/skyrim/users/3330686]Caliente[/url][/center]
[center][img]https://i.imgur.com/BrK7A2L.png[/img][/center]

Stag Cliff Lookout - Spanish Translation

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Traducción al Español  del Innovador Mod Stag Cliff Lookout - Tiny Player Home on a cliff - <Requiere el Mod original>,  No Apto para Dovahs que se levanten en la Noche al ...  Podría ser la última vez que lo haga ... También ideal para Dovahs que esten aburridos con su Pareja ... Un Grito y Ups :D,  mucho más interesante y retador que las Tradicionales Casas de Skyrim.  Es un Aporte más a la Comunidad Hispana,  para el deleite de nuestro Skyrim en Español.

[url=https://www.nexusmods.com/skyrim/users/18610979?tab=user+files]Mis Otros Mods Publicados en Nexus[/url]

[size=4][b][center][color=#ffff00]INSTALACION[/color][/center][/b]
[/size]Para Instalarlo Manualmente, se requiere un Manejador de Archivos Zip en tu PC, sugiero buscar en www.7-zip.org, una vez abres el .7z descargado, Ubicas en tu PC el Directorio donde se encuentra instalada tu Versión de Skyrim, abres su carpeta data y descargas los archivos que trae esta versión en Español.  Se sugiere crear un NUEVO Save Game,  por si quieres volver a tu estado de Perks original Fácilmente.


[size=3]CREDITOS[/size]

Todos los Créditos para el Creador del Mod Original [url=https://www.nexusmods.com/skyrim/users/3591326][/url][url=https://www.nexusmods.com/skyrim/users/76022803]NiceCrispPieceOfMeat[/url]

Mod Original : [url=https://www.nexusmods.com/skyrim/mods/100120?tab=description]Stag Cliff Lookout - Tiny Player Home on a cliff[/url]

Death Alternative - Your Money or Your Life - Spanish_Translation

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[center][b][color=#00ff00][size=6]Death Alternative - YMOYL - ESPAÑOL -[/size][/color][/b][/center]

Esta es la traducción al español del mod [url=https://www.nexusmods.com/skyrim/mods/45894]Death Alternative - Your Money or Your Life[/url] creado por [url=https://www.nexusmods.com/skyrim/users/7953418]BralorMarr[/url].



[center][b][size=4]Esta es la versión [color=#e06666]Legendary Edition[/color] para la versión [color=#e06666]Special Edition[/color] haz click [url=https://www.nexusmods.com/skyrimspecialedition/mods/32155]AQUI[/url][/size][/b][/center]


[b][color=#ff7700][size=5]Descripción[/size][/color][/b] [b][color=#ffff00](por BralorMarr)[/color][/b]

[color=#9fc5e8][size=3][b]Este mod es un framework para manejar las narrativas de derrota. Cuando eres derrotado, uno de los muchos eventos aleatorios puede ocurrir dependiendo del contexto. Puedes ser dado por muerto, transportado a un santuario, que te roben tus objetos, etc. Los seguidores están respaldados y juegan un papel activo en la dinámica de juego.[/b][/size][/color]

[color=#660000][size=6][b]OBJETIVO PRINCIPAL[/b][/size][/color]

[size=3][b]En una frase: [color=#00ffff]"Ofrecer una narración de las aventuras del personaje del jugador que incluya derrotas y fracasos, y aumentar el papel activo de los NPCs que pueblan Skyrim"[/color]. Esto permite aumentar la dificultad a un nivel más realista y, por lo tanto, proporciona la base para una experiencia de juego verdaderamente inmersiva. Una vez más, el objetivo no es hacer al jugador invulnerable en todos los casos, es incluir tanto historias de derrotas como de victorias en tu historia personal, aumentando el elemento RPG de Skyrim.[/b][/size]

[b][color=#660000][size=6]DESCRIPCIÓN DEL MOD[/size][/color][/b]

[b][size=3]La muerte y la derrota del personaje del jugador significa recargar y continuar en Vanilla Skyrim. Muchos mods aumentan la dificultad y el realismo del sistema de combate en el juego pero muy pocos dan alternativas para el último final. Este mod es mi intento de proporcionar una forma divertida y semi-realista de manejar la derrota sin recargar. Proporciona suficiente incentivo a la hora de pensar en el combate y profundiza en los mods de supervivencia (necesidad de comida, supervivencia en frío, etc.) al requerir un tiempo de inactividad para recuperarse de las heridas.

¿Cómo se logra esto? Lo primero es que añade un estado de sangrado al personaje. Una vez que tu Salud llega a cero, entras en el modo de Sangrado. En ese estado, estás en el suelo, incapaz de tomar ninguna acción directa, pero no estás derrotado todavía mientras tu barra de Puntos de Sangrado no se agote. Si recibes poco daño en ese estado, te recuperarás automáticamente en un estado debilitado (mientras estés debilitado, tendrás un poco menos de regeneración de Salud y también tendrás menos Puntos de Sangrado la próxima vez que seas enviado al suelo). Si tus Puntos de Sangrado llega a cero, te quedas inconsciente. Pueden ocurrir varias cosas mientras estás inconsciente, pero típicamente una será lanzada fuera del lugar en el que estabas, como si te dieran por muerto. Dependiendo del tipo de enemigo que te haya derrotado, tu equipo y tus objetos de valor pueden ser robados. Estos eventos son configurables y expandibles con las características del framework de Death Alternative. Los modders pueden añadir fácilmente sus propias misiones y eventos. Cuando recuperas la conciencia, estás en un estado extremadamente debilitado en el que la regeneración de la salud es nula y la curación es mayormente ineficaz. Si eres derrotado en ese estado, morirás esta vez (y tendrás que recargar como en Vanilla). Algunos encuentros genéricos pueden ocurrir cuando te despiertas. Un aventurero al azar podría ofrecerte ayuda o un bandido al azar podría aprovecharse de la situación y robar algo de tu equipo (si no lo ha hecho ya). Cualquier equipo robado puede ser recuperado, ya sea recuperándolo del mismo ladrón o encontrando un prestamista (los vendedores que venden artículos varios y actúan como peristas aquí) y comprando tu equipo de nuevo con oro a un precio justo.[/size][/b]

[b][color=#660000][size=6]MODS SIMILARES Y POSIBLEMENTE INCOMPATIBLES[/size][/color][/b]

[b][size=3]-[url=https://www.nexusmods.com/skyrim/mods/29312/?]No Death Mod by Zolmir[/url]- Creo que este mod es el más cercano a lo que estoy tratando de lograr aquí. Sus dos problemas principales para mí fueron que no había animación para la secuencia de la muerte (que es algo que el autor planeaba hacer). El mod se dispararía y teletransportaría al personaje en medio de un golpe, lo que es casi un juego de ruptura. El segundo era que el sistema del cofre del botín que no ofrecía una forma muy natural de recuperar los objetos robados. Aún así, felicitaciones.[/size][/b]

[b][size=3]-[url=https://www.nexusmods.com/skyrim/mods/16311/?]SM Essential Player by Strategy Master[/url]- Este mod da penalizaciones en la derrota y te convierte en un fantasma como en muchos MMOs si eres derrotado en una rápida sucesión.[/size][/b]

[b][size=3]-[url=https://www.nexusmods.com/skyrim/mods/34698//?]Dragons Souls - Death is Highly Overrated by BLOODGAZMS[/url]- Este mod revive al jugador (con una razón para ello).[/size][/b]

[b][color=#e06666][size=3]-Cualquier mod que cambie o añada algo en el momento en que los puntos de salud lleguen a cero se activará simultáneamente y, por lo tanto, es posible y esperable que se produzcan resultados interesantes y/o malos resultados. Lo que significa que tal mod a menudo terminaría funcionando correctamente debido al blackout retrasado de daymoyl. Dado que también pueden prevenir la muerte, evitarían que la barra HP del Sangrado disminuyera y, por lo tanto, impedirían que comenzara cualquiera de las misiones.[/size][/color][/b]

[b][color=#660000][size=6]REQUISITOS[/size][/color][/b]

[b][size=3]- [url=http://skse.silverlock.org/]SKSE[/url]
- [url=https://www.nexusmods.com/skyrim/mods/3863/?]SkyUI[/url] para el menú de Configuración.
- [url=https://www.nexusmods.com/skyrim/mods/14884/?]Fuz Ro D-oh - Silent Voice[/url] es muy recomendado para los diálogos silenciosos. [color=#e06666]Parece que se requiere Fuz Ro D-oh o algún fragmento no se disparará adecuadamente.[/color][/size][/b]
[b][color=#660000][size=6]
COMPATIBILIDAD[/size][/color][/b]

[b][size=3]Por diseño, este mod debería ser compatible con casi todo lo que no intente hacer lo mismo. Como se ha preguntado un millón de veces, Death Alternative ES COMPATIBLE con Réquiem, SkyRe, CWO, DCO y muchos muchos muchos otros. He sido informado de que para Réquiem, lo mejor es ir al menú MCM, en la pestaña de combate, y cambiar el retraso de recarga de la muerte a 10 segundos, o al máximo (lo que sea que eso signifique).

[color=#e06666]Los únicos casos de incompatibilidad notificados son:[/color]

- Save Overhaul [color=#f1f1f1](ni idea de por qué, yo no lo uso)
[/color]- Alternate Actors (supuestamente)
- Magic Duel ([color=#f1f1f1]algunas versiones aparentemente disparan el sangrado cuando no debería, probablemente podría hacerlo compatible[/color])
- Swift potion (S[color=#f1f1f1]e informó de que algunas versiones causaban problemas. No sé cuál es el problema aquí, este mod no ha sido actualizado en mucho tiempo, así que es probable que sea obsoleto.[/color])[/size][/b]
[b][color=#660000][size=6]
INSTALACIÓN[/size][/color][/b]

[b][size=3]Manual: Copiar los archivos y pegarlos en la carpeta Data de Skyrim.[/size][/b]

[b][color=#660000][size=6]DESINSTALACIÓN[/size][/color][/b]

[b][size=3]Asegúrate de desactivar el mod en el menú. Esto eliminará la marca esencial del jugador si está marcada, así como el buffer de HP si lo tenías. Guarda la partida y sal. Desinstala. Recarga, guarda, limpia ese último guardado usando una herramienta de guardado limpio para eliminar todos los scripts que queden. Recargar.

[/size][color=#660000][size=6]MODS PARA USAR CON DEATH ALTERNATIVE[/size][/color][/b]

[size=3][b]- [url=https://www.nexusmods.com/skyrim/mods/54867/?]Death Alternative - Captured[/url] - Escenarios adicionales que implican la captura y la esclavitud del jugador.

- [url=https://www.nexusmods.com/skyrim/mods/61788]Death Alternative - Alternate Start Addon[/url] - Addon para el mod Alternate Start.[/b][/size]

[center][b][color=#ffff00]
---------- fin de descripción del mod original ----------[/color][/b][/center]

[color=#ff7700][size=5][b]Importante[/b][/size][/color]

[b][color=#00ff00][size=3]Este mod solo contiene el archivo .esp y MCM traducido, necesitas tener el mod original que se encuentra aquí:
[/size][url=https://www.nexusmods.com/skyrim/mods/69306]
[/url][url=https://www.nexusmods.com/skyrim/mods/45894]https://www.nexusmods.com/skyrim/mods/45894[/url]

[size=3]Una vez instalado el mod original; copiar este archivo y reemplazar el original.

Por favor, antes de reemplazar el archivo original, asegurarse que la versión del mod original se corresponde con la misma versión de esta traducción.

El mod se irá actualizando a medida que lo haga el autor del mod original.[/size][/color][/b]


[size=5][b][color=#ff7700]Instalación[/color][/b]
[/size]
[list]
[*][size=3]Descargar e instalar el mod original de BralorMarr.[/size]
[*][size=3]Descargar este mod de forma manual o con NMM.[/size]
[*][size=3]Copiar y reemplazar los archivos de forma manual (Recomendado) o utilizar NMM o el administrador de mods que prefieras.[/size]
[*][size=3]Listo.[/size]
[/list]

[size=5][b][color=#ff7700]¿Qué tienen de especial mis traducciones?[/color][/b]
[/size]
[list]
[*][size=4]No utilizo traductores online, utilizo la lógica y mis conocimientos de inglés.[/size]
[*][size=4]Utilizo palabras y reglas gramaticales para que puedan ser entendidas tanto por América Latina como por Europa.[/size]
[*][size=4]No traduzco apurado, me tomo el tiempo correspondiente para armar de manera correcta las traducciones y corregir los errores.[/size]
[*][size=4]Todos los textos, frases, nombres, etc., se adaptan fielmente al mundo de The Elder Scrolls.[/size]
[*][size=4]Siempre se corrigen los errores y se actualizan las veces que sean necesarios.[/size]
[/list]

[color=#ff7700][size=5][b]Comentarios[/b][/size][/color]

[size=4]Todos los diálogos están traducidos.
Todo el menú MCM está traducido.
Lean la descripción del mod original para saber como instalarlo, es importante que lo instalen manualmente.
Todas las ventanas blackout están traducidas.
Todos los mensajes están traducidos.

[/size]
[size=5][b][color=#ff7700]Preguntas[/color][/b]

[/size][size=4]Cualquier duda que tengan pueden contactarme en mi facebook que se los dejaré aquí abajo.


[/size][size=5][b][color=#00ff00]Quiero pedirte una traducción[/color][/b]

[/size][size=4]Visita mi página de [url=https://www.facebook.com/ciceron.traductor.5]facebook[/url] y dejame un mensaje, ahí te podrás enterar de los próximos mods que voy a estar traduciendo y podrás ponerte en contacto conmigo para hacerme algún pedido, alguna consulta o informarme sobre algún error que encuentres para corregirlo de una manera más rápida. 

[color=#00ff00]Mi facebook se encuentra aquí:[/color]   [url=https://www.facebook.com/ciceron.traductor.5]https://www.facebook.com/ciceron.traductor.5[/url]

En caso de no utilizar facebook envíame un mensaje privado aquí en nexus con el link del mod que te gustaría que traduzca y lo haré con gusto.

[/size]
[size=5][b][color=#00ffff]Agradecimientos[/color][/b]

[/size][b][color=#ffff00]BralorMarr[/color][/b] por crear este magnífico mod.


[img]https://staticdelivery.nexusmods.com/images/110/6648245-1555684648.jpg[/img]

Ahlalia Standalone Redguard Follower

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[center][img]https://i.imgur.com/g3xZtbL.png[/img]
[font=Georgia]Ahlalia is the bastard daughter of the infamous pirate Saaladhor Saan. Some say she's the daughter of a marmaid from the black sea, but it's probably just some pirate tales about their Capitain. She left her life as pirate after her father's death, when her brother assumed their ship and decided to revenge his right hand that she cutted off after he tried to steal her necklace, the most precious memory she has from her past life.[/font]


[img]https://i.imgur.com/03Wvy5z.png[/img]

Race: Redguard
Class: Warrior 1h
Level: 30
Location: Silverblood Inn

[img]https://i.imgur.com/pmNjqpJ.png[/img]

[img]https://i.imgur.com/u2V1PLB.png[/img]
[url=https://www.nexusmods.com/skyrim/mods/67309]KS Jewelry[/url] by [url=https://www.nexusmods.com/skyrim/users/1251063]Stealthic Khaos[/url]

[url=https://www.nexusmods.com/skyrim/mods/69007]Witcher 3 Female Armors UNP[/url] by [url=https://www.nexusmods.com/skyrim/users/2689072]zzjay[/url]

CDprojektRED for witcher3 models

[url=http://moogleoutfitters.deviantart.com/]MoogleOutFitters[/url] for YenCiri dlc missing skirt and detailed normalmaps
 
[url=https://www.nexusmods.com/skyrim/mods/60896?tab=files]Unique scimitars (Hammerfell armoury)[/url] by [url=https://www.nexusmods.com/skyrim/users/1346841]farinelli[/url]

[url=https://www.nexusmods.com/skyrim/mods/25898]New Elven Bow[/url] by [url=https://www.nexusmods.com/skyrim/users/3813091]Andrew210488[/url]

[url=https://www.nexusmods.com/skyrim/mods/68311/?tab=posts]Kalilies and Stealthic - KS Hairdos[/url] 

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] by [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/35267]SG Female Textures Renewal[/url] by  [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty - [/url][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url]

[url=https://www.nexusmods.com/skyrim/mods/6709/][/url][url=https://www.nexusmods.com/skyrim/mods/2666]Caliente_ Ousnius e Jeir - belos corpos de Caliente Edição -CBBE- [/url][url=https://www.nexusmods.com/skyrim/users/537675][/url]

[url=https://www.nexusmods.com/skyrim/mods/30411]Hvergelmir - Brows [/url]
https://www.nexusmods.com/skyrim/mods/3041

[url=https://www.nexusmods.com/skyrim/mods/6709/]Corpo feminino DIMONIZADO UNP[/url] by dimon99


[img]https://i.imgur.com/Eg4n58l.png[/img][/center]

Valkyria Follower (Jordis Option)

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[center]Race: Nord
Level: 20
Combat warrior 1Handed
Weight: 50
Location: DragonsReach or wandering around Whiterun and Jorrvaskr

[img]https://i.imgur.com/imBGcgQ.png[/img]

Credits[url=https://www.nexusmods.com/skyrim/mods/93009?tab=description]

Dovah Nord Weapons[/url] by [url=https://www.nexusmods.com/skyrim/users/1734939]billyro[/url] 

[url=https://www.nexusmods.com/skyrim/mods/52711]Dragonbone Barbarian Armors - 7B - UNPB - UUNP - CBBE - Bodyslide[/url] by [url=https://www.nexusmods.com/skyrim/users/5134496]Shockero[/url]

[url=https://www.nexusmods.com/skyrim/mods/72586]Pride of Valhalla - Super HD Skin Set for UNP-UNPB-7B-CBBE[/url]

[url=https://www.nexusmods.com/skyrim/mods/32986?tab=files]Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla[/url] by [url=https://www.nexusmods.com/skyrim/users/1674320]Maevan2[/url]

[url=https://www.nexusmods.com/skyrim/mods/4793]CONAN THE BARBARIAN outfits[/url] by [url=https://www.nexusmods.com/skyrim/users/88348]PROMETHEUS_ts[/url]

[url=https://www.nexusmods.com/skyrim/mods/68311/?tab=posts]Kalilies and Stealthic - KS Hairdos[/url] 

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] by [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty - [/url][url=https://www.nexusmods.com/skyrim/users/308756]LogRaam[/url]

[url=https://www.nexusmods.com/skyrim/mods/6709/]Corpo feminino DIMONIZADO UNP[/url] by [url=https://www.nexusmods.com/skyrim/users/537675]dimon99[/url]
 
[url=https://www.nexusmods.com/skyrim/mods/49015]BodySlide and Outfit Studio[/url] by [url=https://www.nexusmods.com/skyrim/users/3330686]Caliente


[img]https://i.imgur.com/jgc3MzX.png[/img][/url][/center]

A Sekiro Combat Mod for Skyrim - Shinobi Combat

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[youtube]vWs4o9GiKrk[/youtube]
[size=4]Thanks to [url=https://www.nexusmods.com/skyrim/users/3329368]Tyroine[/url] for making this awesome video! (The place seen there is NOT part of this mod though, it's a mod called World of Rudra)

[/size][quote][size=4]A huge Thank You goes to [url=https://www.nexusmods.com/skyrim/users/5493833]LertKrush[/url], author of [url=https://www.nexusmods.com/skyrim/mods/101125]Sekiro Combat[/url] for SE & LE, who offered me to use his hand-made deflect visual effects in this mod! (Previously I was using the vanilla sparks model)
Basically, this means that from version 1.2.0 on both our mods will [i]LOOK [/i]exactly the same when it comes to parrying. But they are still different:
His mod is a modification and extension of [url=https://www.nexusmods.com/skyrim/mods/36006]Ultimate Combat[/url], which changes its "timed blocking" feature to resemble Sekiro's Deflect. That means you'll get all the great combat changes UC does together with his mod. 
[/size][size=4]My mod on the other hand is standalone, and adds a few more Sekiro-specific features like Shinobi Executions, Perilous Attack and Resurrection mechanic (and will be steadily expanded in the future).[/size][/quote]

[size=4][b]
UPDATES:[/b][/size][size=4]

[/size][list]
[*][size=4]1.2.3: READ THE README FILE INCLUDED IN THE MOD FOLDER! Nearly everything is customizable now, you can turn all feautes on or off by just editing a single number in that file, and then typing "bat sekiro_readme" in the console in game!! [/size]
[*][size=4]Shinobi Deathblow does not outright kill anymore, instead it now deals percentage health damage based on the level difference between player and enemy. This makes it so that stronger opponents act kind of like Sekiro's minibosses, where you have to deal multiple deathblows to kill them[/size]
[*][size=4]Posture damage now isn't a flat amount anymore, but takes into account the attacker's power and target's block skill[/size]
[*][size=4]workaround for the dying on Shinobi Execution bug. After extensive testing, I didn't encounter this bug anymore, if it still does for you, tell me, it's because one of the scripts is too slow in you setup[/size]
[*][size=4]1.2.1: I am an idiot and had forgotten to include a texture from Sekiro Combat. So, unless you had also installed and loaded that mod, you won't have seen the new sparks in their full glory. Also, death & resurrection animations should now play correctly.[/size]
[*][size=4]1.2.0: Added Sekiro's resurrection system. This finally gives some meaning to Shinobi executions! See Features below for more details[/size]
[*][size=4]Thanks to the beautiful deflect flash & spark effects made by [url=https://www.nexusmods.com/skyrim/users/5493833?tab=user+files&BH=0]LertKrush[/url] in his own mod [url=https://www.nexusmods.com/skyrim/mods/101125]Sekiro Combat[/url], which he provided to be included here, this new version of the mod will from now on look 10 times more stylish than before![/size]
[*][size=4]1.1.1: Added a readme file that doubles as a menu to adjust all settings. [/size]
[*][size=4]Shinobi execution should work on creatures now, if it doesn't you can change it from doing the special animation to just increased damage normal attacks.[/size]
[*][size=4]The sparks now fly into the proper direction[/size]
[*][size=4]1.1.0: most of the problems users reported (shinobi execution not triggering, permanent damage immunity) seemed to come from one essential script being too slow. I streamlined that one and transferred some of its work to others, so I hope these problems are solved now. Sorry for the inconvenience![/size]
[*][size=4]1.0.4: Added notifications on the top left of the screen, each time you hit an enemy, it will display their current Posture.[/size]
[*][size=4]1.0.3: Arrows will now bounce off the blade  as intended when blocked or deflected, instead of still impaling the character. Blocking them now consumes Posture, Deflecting does not[/size]
[*][size=4]Added a "killcam" effect where the camera focuses onto the enemy during Shinobi Execution. If you don't want this or if your camera somehow gets stuck, "set sekiro_killcam to 0" in console[/size]
[*][size=4]1.0.2: You can now change the Perilous Attack alert. Type "set sekiro_peril to 0" in the console to turn it off completely, or "set sekiro_peril to 1" for just the Kanji and sound without the slowdown effect. Default is 2 for both. (If you want the slowdown but no Kanji, move/rename/delete sekirolike_perilous.pex from the scripts folder)[/size]
[*][size=4]1.0.1: Added a Lesser Power on startup that activates / deactivates the mod. Can be used to restart if it isn't working. I'd recommend deactivating before you uninstall the mod[/size]
[/list][size=4]

This mod was made with the idea to bring "The Clashing of Swords", which Sekiro's swordsplay tries to capture, into Skyrim. 
It is a standalone combat overhaul that adds some of the features found in Sekiro's combat system, and tries to do so in the most minimalistic and performance-friendly way I could think of. 

Since this is my very first own mod, expect it to be buggy. Also, I have zero experience about how to balance such a mod, so I'd gladly take any kind of feedback and suggestions for improvements. Just tell me if you want something changed or addded.

The mod is far from finished and will be updated regularly. I'm planning on adding more "situational" special moves, like Mikiri Counter, Jumping off enemies, Ninjutsu. Also, I'll try to make some of the Combat Arts (like Ichimonji, Dragon Flash, Ashina Cross etc.) as far as it's possible within the bounds of Skyrim's behaviour.
[/size]


[youtube]vTe3_BqNyRM[/youtube]



[b]FEATURES:[/b]

[list]
[*][size=4]Stamina is "Posture". Getting hit by undeflected attacks damages one's posture (in proportion to one's Block skill) in addition to health, [s]and causes stagger[/s]. Blocking reduces health damage, but does not prevent Posture damage. Unlike in Sekiro, sprinting and performing power attacks still costs Stamina. While blocking, and not getting hit, Posture regenerates fast. From version 1.2 on, Posture regeneration scales with your current health (low health -> slow posture regen). Be aware that your opponen's posture regenerates in the same way, so be aggressive while they still have a lot of health[/size]
[*][size=4]Posture damage is calculated as: [/size]
[*][size=4]Posture damage = (attacker weapon base damage + attacker's skill with weapon - target's block skill) * posture damage multiplier[/size]
[*][size=4]You can change the multiplier to any value via "set sekiro_posturedamage_mult to X" in the console, and that way scale posture damage to a level you're comfortable with for your character and setup![/size]
[*][size=4]Blocking at the perfect time will "Deflect" attacks and negate any damage it would have dealt, while damaging the opponent's Posture in return. Deflection can parry any weapon and even arrows. Of course, there will be flashy spark effects![/size]
[*][size=4]When you swing your blade to attack at the exact same time as your opponent, you will also parry their strike and the two blades will clash with each other, with the Posture of both opponents deciding who comes out on top. [/size]
[*][size=4]Power attacks are "Perilous Attacks". They CANNOT be blocked or deflected and should be evaded. They'll be telegraphed very clearly. This really shines when you use a Dodge mod together with mine. Weapon swings in vanilla are usually too abrupt to really dodge them, so I added a slowdown effect. In the future I want to add some "Mikiri Counter" and jump kick feature to reward timed dodging[/size]
[*][size=4]When an NPC's Posture is depleted or "broken through", they will enter a state in which the player attacking them results in a special "Shinobi Execution" finisher move. When the player's Posture is broken, they get staggered.[/size]
[*][size=4]Shinobi Executions remove a percentage of the target's health, independent of their armor or resistance. The damage is calculated as:[/size]
[*][size=4]Execution damage = Target's Max Health / (Target level - your level  + 1)[/size]
[*][size=4]For example: If you fight an opponent that's one level above you, a deathblow will take away 1/2 of their health, if they're 2 levels above you, they lose 1/3 and so on. If on the other hand they are the same level as you or below, they're instantly killed. With this, strong opponents act like Sekiro's minibosses with multiple healthbars![/size]
[*][size=4]Alternatively, you can turn the finisher animation off and just deal increased damage to the target while it is posture broken. If you have a killmove mod installed and set the chance to 100, you could see a vanilla killmove every time you break an opponent's posture![/size]
[*][size=4]Shinobi Executions can also be performed while Sneaking, on any target that hasn't noticed you.[/size]
[*][size=4]Some animation conditions are changed: Hitting a blocking target no longer makes you and NPCs recoil. GETTING hit while blocking now makes you and NPCs recoil from the force. Deflecting attacks instead of blocking does NOT cause recoil. GETTING your attack deflected by the opponent leads to recoiling.[/size]
[*][size=4]The Dragon's Heritage runs strong within the Dragonborn as well. Everytime they kill a living creature with Shinobi Execution, they absorb a part of the opponent's life force, which manifests as a "Dragonsoul Shard" (no lore to be found here, I just made that up). If they have accumulated at least ten such soul shards, they can use up that stored excess life force ro resurrect from death once - only to probably die again soon after.[/size]
[/list]


[youtube]VU9jZZjNNwk[/youtube]

[size=4]
[quote]As you can see, my PC is a potato. Anyone with a decent graphics card is more than welcome to make a more stylish showcase video for this mod, and I'll put it here.[/quote]


[b]REQUIREMENTS: [/b]
This mod is Standalone, except that it requires SKSE.



[b]SETUP:[/b]
The changes should be automatically applied when loading the game with the mod installed.
You can basically deflect everything anyone throws at you, and your deflecting will sooner or later poisebreak anything that has a stamina bar.
Enemies will receive the same abilities as you, but only after the've attacked you once. If an NPC with the ability attacks someone else, they too will receive them.
This was done to avoid using a scripted cloak spell which could somewhat slow down performance a bit depending on you PC. I might change this in future updates depending on feedback.
I have no idea how to make MCM menus, sorry. You'll have to make do with manually changing the settings via console, or use the settings file that's contained from 1.1.1 onwards.[/size]


[quote]
[size=3][/size]set sekiro_hiteffects to 1 ; enable (1) or disable (0) sparks/flash and sound effects on block and deflect
set sekiro_posture to 1 ; enable or disable posture system 
; (undeflected attacks damage posture, deflect damages enemy posture)
set sekiro_posture_regen to 1 ; enable health-based posture regenration scaling
set sekiro_posture_regen_block to 1 ; enable fast posture regeneration while blocking
set sekiro_posturedamage_mult to 1 ; posturedamage = (weapon base damage + skill with weapon type - target block skill) * sekiro_posturedamage_mult
set sekiro_posturecounter to 0 ; display enemy posture in top left screen each time you hit them 
; (not too useful, since debug messages don't update fast enough, I can't change this unfortunately)
set sekiro_immortality to 1 ; enable resurrection system. Perform 10 shinobi executions to recharge 1 resurrection power
set sekiro_parrytime to 1.0             ; time frame in seconds for deflecting attacks
set sekiro_deflect_hyperarmor to 1      ; 1: invulnerable while deflecting, 0: not invulnerable
set sekiro_attackstagger to 0 ; enable stagger from unblocked attacks
set sekiro_perilous_stagger to 1 ; enable stagger from perilous attacks from melee weapons
set sekiro_unarmed_stagger to 1 ; 1enable stagger from perilous attacks from unarmed
set sekiro_npc_posturebreak to 1 ; enable NPCs enter posture broken state when posture is depleted
set sekiro_player_posturebreak to 1 ; enable player enter posture broken state when posture is depleted
sekiro_npc_break_percent to 5.0 ; if NPC posture percentage falls below this threshold, NPC posture is broken
sekiro_player_break_percent to 5.0 ; if player posture percentage falls below this threshold, player posture is broken
set sekiro_killmoves to 2 ; 2: killmove with special animation,
; 1: normal attacks do increases damage against targets in posture broken state, 
; 0: breaking posture has no effect 
set sekiro_killcam to 0 ; enable camera focus on target during execution animation
set sekiro_npc_deathblow to 0 ; NPCs can perform executions. Buggy, use at your own risk!
set sekiro_assassinate to 1 ; enable stealth deathblows
set sekiro_peril to 3 ; 3: kanji + sound + slowdown
; 2: time slowdown only
; 1: red kanji and sound only
; 0: no visual cue for perilous attacks
set sekiro_dss_required to 10 ; number of dragonsoul shards (get via shinobi executions) required to recharge 1 resurrection power
; (default 10 shards = 1 resurrection)
set sekiro_dragonsoulshards to 10 ; cheat number of current dragonsoulshards[size=3][/size][/quote]

[b]
[size=4]RECOMMENDED AND INCOMPATIBLE MODS:

[/size][/b][list]
[*][size=4]Definitely use a dodge mod of you choice![/size]
[*][size=4]Mods that change combat & difficulty numerically, like [url=https://www.nexusmods.com/skyrim/mods/56147]Combat Evolved[/url], will most likely go great together with this. Also mods that improve NPC AI, such as [url=https://www.nexusmods.com/skyrim/mods/76529]Wildcat[/url] or [url=https://www.nexusmods.com/skyrim/mods/36006]Ultimate Combat[/url]. HOWEVER: My mod has a lot of mechanics that e.g. Ultimate covers as well but in a different way (timed blocking, poise, stagger). So having both would not only be redundant but also double your script load for achieving the same things. So if you're using Ultimate, you should definitely disable timed block and stagger mechanics there![/size]
[*][size=4][url=https://www.nexusmods.com/skyrim/mods/44014/?]Pseudo Parry Animation[/url] for a more elegant parrying (blocking uses the Recoil animation now)[/size]
[*][size=4]some stylish Samurai-like Swordplay animations, for example a mix of [url=https://www.nexusmods.com/skyrim/mods/70108]OSEA[/url] and [url=https://www.nexusmods.com/skyrim/mods/81070]Katana Animations[/url], or the [url=https://www.nexusmods.com/skyrim/mods/98920]EAD[/url] mashup[/size]
[*][size=4][url=https://www.nexusmods.com/skyrim/mods/76768]No StaggerCamera[/url], this is just personal preference, it removes the camera sway from stagger but keeps the animation[/size]
[*][size=4]an audio overhaul that improves swinging, clanging and slashing sounds of weapons. The "Soulsborne Sound FX" mod could be a nice fit.[/size]
[*][size=4][url=https://www.nexusmods.com/skyrim/mods/97573]Sekiro's Mortal Blade[/url] is a must-have![/size]
[/list]

Better Innteriors

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[size=6][b]Better Innteriors[/b]
[/size][size=3]Better Inneriors is a project that aims to improve the interior cells of the inns and taverns of Skyrim.

As is, in game many of the miscellaneous inns are similar, if not the same, interior as every other one. Whether you're in Sleeping Giant Inn, Windspeak Inn, or Frostfruit, they all have a single fireplace with one two separate rooms.[/size] [b][size=4]Better Innteriors[/size][/b][size=4][size=3] aims to refurbish the stale interiors to [/size][/size][size=3]something visual distinct. THIS PROJECT DOES NOT PLAN TO EDIT EXTERIORS as to keep as mods that effect town's and hold's layout compatible as possible. This is a work in progress project, with individual Inn files being released as they're completed.

Please recommend which interior you would like to see next! or report any issues you encounter and I'll see what I can do to help solve it.
[/size]
[u][b][size=4]Update
[/size][/b][/u][size=3]Each interior file will also be released with an optional door file, adding doors to any room that aren't already added with the mod.
[b]-Thank you to Hyrdrangea1992 for the suggestion.[/b][/size]

[size=4][u][b]Completed Inns
[/b][/u][/size][list]
[*][size=3]Frostfruit Inn[/size]
[*][size=3]Old Hroldan Inn[/size]
[*][size=3]Moorside Inn[/size]
[*][size=3][size=3]The Frozen Hearth[/size][/size]
[*][size=3][size=3]Windpeak Inn
[/size][/size]
[/list]
[u][b][size=4]Next Planned Interio[size=3]r
[/size][/size][/b][/u][list]
[*][i][size=3]To be determined[/size][/i]

[*][size=3]Dead Man's Drink (In the works until I work out the issues with ELFX)[/size]
[/list][list]
[/list][size=2]Visual Mods Used in Screenshots: Enhanced Lighting and Effects, Static Mesh Improvement Mod, and Noble Skyrim.[/size]

Death Alternative - Captured - Spanish_Translation

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[center][b][color=#00ff00][size=6]Death Alternative - Captured - ESPAÑOL -

[/size][/color][/b][/center]Esta es la traducción al español del mod [url=https://www.nexusmods.com/skyrim/mods/54867/?]Deat Alternative - Captured[/url] creado por [url=https://www.nexusmods.com/skyrim/users/7953418]BralorMarr[/url].


[center][b][size=4]
Esta es la versión [color=#e06666]Legendary Edition[/color] para ver la versión [color=#e06666]Special Edition[/color] haz click [url=https://www.nexusmods.com/skyrimspecialedition/mods/32156]AQUI[/url][/size]
[/b][/center]

[b][color=#ff7700][size=5]Descripción[/size][/color][/b] [b][color=#ffff00](por BralorMarr)[/color][/b]

[b][color=#a4c2f4][size=3]Añade 5 nuevos escenarios complejos no lineales de captura y esclavitud a Death Alternative: Falmers, Vampiros, Nigromante/Mago, Thalmors y Bandidos.
Este mod añade 5 nuevos escenarios a Death Alternative. Estos escenarios se centran en la captura y esclavitud del personaje del jugador con diferentes mecánicas de escape en cada caso. Así que sal ahí fuera, métete en problemas, y si eres derrotado, que así sea, la vida continúa y quizás un nuevo comienzo es lo que siempre has querido.[/size][/color][/b]

[b][color=#660000][size=6]REQUISITOS[/size][/color][/b]

[b][size=3]- [url=https://www.nexusmods.com/skyrim/mods/45894]Death Alternative - Your Money or Your Life[/url] - y todos sus requisitos. Proporciona el framework base y los métodos de saqueo. Las versiones más antiguas requieren DA v6.x.x debido a un cambio en el manejo de las variables internas.

- Dawnguard - (Ni siquiera preguntes si va a haber una versión sin Dawnguard, la respuesta es no).
[/size][/b]
[b][color=#660000][size=6]COMPATIBILIDAD[/size][/color][/b]

[b][size=3]- Los mods que alteran dramáticamente [color=#00ffff]Límite Sombrío[/color] pueden causar problemas, aunque no conozco ninguno.

-Algunos ENB pueden impedir que el Modificador Espacial de la Imagen se aplique correctamente. Esto no es una incompatibilidad, pero evitará que se muestren algunas señales visuales importantes.[/size][/b]

[b][color=#660000][size=6]INSTALACIÓN[/size][/color][/b]

[b][size=3]Descargar, activar, jugar. Mira en el menú de configuración de DA para las 3 nuevas misiones en la pestaña OnBlackout. La configuración por defecto debería ser apropiada para casi todo el mundo.[/size][/b]

[center][b][color=#ffff00]
---------- fin de descripción del mod original ----------[/color][/b][/center]

[color=#ff7700][size=5][b]Importante[/b][/size][/color]

[b][color=#00ff00][size=3]Este mod solo contiene el archivo .esp y MCM traducido, necesitas tener el mod original que se encuentra aquí:
[/size][url=https://www.nexusmods.com/skyrim/mods/69306]
[/url][url=https://www.nexusmods.com/skyrim/mods/54867/?]https://www.nexusmods.com/skyrim/mods/54867/?[/url]

[size=3]Una vez instalado el mod original; copiar este archivo y reemplazar el original.

Por favor, antes de reemplazar el archivo original, asegurarse que la versión del mod original se corresponde con la misma versión de esta traducción.

El mod se irá actualizando a medida que lo haga el autor del mod original.[/size][/color][/b]


[size=5][b][color=#ff7700]Instalación[/color][/b]
[/size]
[list]
[*][size=3]Descargar e instalar el mod original de BralorMarr.[/size]
[*][size=3]Descargar este mod de forma manual o con NMM.[/size]
[*][size=3]Copiar y reemplazar los archivos de forma manual (Recomendado) o utilizar NMM o el administrador de mods que prefieras.[/size]
[*][size=3]Listo.[/size]
[/list]

[size=5][b][color=#ff7700]¿Qué tienen de especial mis traducciones?[/color][/b]
[/size]
[list]
[*][size=4]No utilizo traductores online, utilizo la lógica y mis conocimientos de inglés.[/size]
[*][size=4]Utilizo palabras y reglas gramaticales para que puedan ser entendidas tanto por América Latina como por Europa.[/size]
[*][size=4]No traduzco apurado, me tomo el tiempo correspondiente para armar de manera correcta las traducciones y corregir los errores.[/size]
[*][size=4]Todos los textos, frases, nombres, etc., se adaptan fielmente al mundo de The Elder Scrolls.[/size]
[*][size=4]Siempre se corrigen los errores y se actualizan las veces que sean necesarios.[/size]
[/list]

[color=#ff7700][size=5][b]Comentarios[/b][/size][/color]

[size=4]Todos los diálogos están traducidos.
Todo el menú MCM está traducido.
Lean la descripción del mod original para saber como instalarlo, es importante que lo instalen manualmente.
Todas las ventanas blackout están traducidas.
Todos los mensajes están traducidos.

[/size]
[size=5][b][color=#ff7700]Preguntas[/color][/b]

[/size][size=4]Cualquier duda que tengan pueden contactarme en mi facebook que se los dejaré aquí abajo.


[/size][size=5][b][color=#00ff00]Quiero pedirte una traducción[/color][/b]

[/size][size=4]Visita mi página de [url=https://www.facebook.com/ciceron.traductor.5]facebook[/url] y dejame un mensaje, ahí te podrás enterar de los próximos mods que voy a estar traduciendo y podrás ponerte en contacto conmigo para hacerme algún pedido, alguna consulta o informarme sobre algún error que encuentres para corregirlo de una manera más rápida. 

[color=#00ff00]Mi facebook se encuentra aquí:[/color]   [url=https://www.facebook.com/ciceron.traductor.5]https://www.facebook.com/ciceron.traductor.5[/url]

En caso de no utilizar facebook envíame un mensaje privado aquí en nexus con el link del mod que te gustaría que traduzca y lo haré con gusto.

[/size]
[size=5][b][color=#00ffff]Agradecimientos[/color][/b]

[/size][b][color=#ffff00]BralorMarr[/color][/b] por crear este magnífico mod.


[img]https://staticdelivery.nexusmods.com/images/110/6648245-1555684648.jpg[/img]

Merena Rulius Character Preset.

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Merena was my main female character from Oblivion and now for Skyrim. In Oblivion she used to be an Imperial Spellsword and since I decided to go back to Skyrim, I converted her into a Spellsword archer Nord woman. There are quite a few required mods in order to achieve the same result, but for Lore friendly peoples and CBBE lovers, I think y'all already meets the prerequisites :)

[b][i]The story according to my alternate start:
[u][color=#ff0000]CW: Mental Illness/Sex/Profanity[/color][/u]

[/i][/b]Merena Rulius is a 23-year-old Nordic woman who lives in the beautiful city of Whiterun. She worships Kynareth, the goddess of the sky and the wind. In her spare time after working as a prostitute at the local inn, she goes to the Kynareth temple to worship her deity and help the priestesses raise funds to help the injured.

Merena is a generous woman with a strong personality and has a tender heart. She will not hesitate to kill to protect those she loves and to assert herself when someone tries to make fun of her. Her maternal instinct often takes over when she sees little Lucia, an orphaned girl who walks the streets of Whiterun.
Sometimes it happens to bring food and Septims to the girl and play with her.

One day Merena accepted a request from a priestess named Danica asking our Heroine to save the dying Gildergreen tree. Merena probably had Alzheimer's disease, since even today she still did not help Danica and her damn tree.

In the meantime, she discovered that she was the Dragonborn, she had a power trip and she decided to worship Hermaeus Mora, The Daedric Prince of the know and unknown. Since that time, and after defeating Alduin, she has returned her jacket again and she now worships Boethia, The Daedric Prince Of Conspiracy.

After being hit in the head by a deer with panaches running in the woods, she developed an antisocial personality disorder / Acquired Sociopathy (the joy of having a cerebral lesion) and enjoys killing people for pleasure and for the sake of Sithis. Our new Sociopath is still prostituting herself when she lacks sex. Sometimes she does it for free ... If the person is worthy of her.

P.S: There's a lot of naked pictures since the body is also a part of the preset, I added NSFW tags. 
PPS: Sorry for my bad English, hope y'all are able to understand :p
For those who want to know where I got the sex/prostitution mods, that is called Loverslab.

Thanks to Apachii For his/her permission to add the hair mods in my mods requirement!

Death Alternative - Alternate Start Addon - Spanish_Translation

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[center][color=#00ff00][size=6][b]Death Alternative - Alternate Start Addon - ESPAÑOL-[/b][/size][/color][/center]

Esta es la traducción al español del mod [url=https://www.nexusmods.com/skyrim/mods/61788]Death Alternative - Alternate Start Addon[/url] creado por [url=https://www.nexusmods.com/skyrim/users/7953418]BralorMarr[/url].


[b][color=#ff7700][size=5]Descripción[/size][/color][/b] [b][color=#ffff00](por BralorMarr)[/color][/b]

[b][color=#a4c2f4][size=3]Este mods añade el escenario más complejo de Death Alternative - Your Money or Your Life (DA-YMOYL) y todos los escenarios de Death Alternative - Captured (DA-C) como posible opción de inicio en Alternate Start - Live Another Life (AS-LAL).

Para los que no lo sepan, todos los escenarios de DA proporcionarán un comienzo alternativo muy desafiante. A diferencia del escenario básico de AS-LAL, estos escenarios son extremadamente detallados. No sólo se te deja en un lugar de inicio, sino que eres realmente capturado y escapar puede ser difícil en algunos casos. En muchos casos, el jugador será dejado en el mundo con apenas equipamiento y con deudas que pagar. Eso es, por supuesto, si tienes suerte. En algunos casos tu juego no durará 5 minutos y tu cabeza rodará. De nuevo, no es para los[/size][/color][/b][b][color=#a4c2f4][size=3] corazones más[/size][/color][/b][b][color=#a4c2f4][size=3] débiles. Sin embargo, hay muchas maneras de escapar ya que ese es el punto.
[/size][/color][/b]
[b][size=3][color=#e06666]Los escenarios que se han habilitado son:[/color]

[color=#f9cb9c]- [/color][color=#e06666]Secuestrado por Bandidos:[/color][color=#f9cb9c] Has sido capturado por bandidos y estás siendo retenido para pedir rescate. Puedes escapar o esperar a que te rescaten.[/color]

[color=#f9cb9c]- [/color][color=#e06666]Capturado por Thalmors:[/color][color=#f9cb9c] Los Thalmor te capturaron y te trajeron al Bastión de la Guardia Norte para interrogarte. Piensa en lo que dices... ¡estas podrían ser tus últimas palabras![/color]

[color=#f9cb9c]- [/color][color=#e06666]Esclavizado por Vampiros:[/color][color=#f9cb9c] Estás bajo el efecto de un Maleficio de contra voluntad y debes servir a tu amo vampiro a menos que encuentres una manera de disipar el encanto y escapar. También puedes ser rescatado por una patrulla de la Guardia del Alba o unirte al vampiro si te infectas y la enfermedad progresa lo suficiente.[/color]

[color=#f9cb9c]- [/color][color=#e06666]Esclavizado por Falmers:[/color][color=#f9cb9c] Eres un esclavo de los Falmer en Límite Sombrío. Completa las tareas para tus amos y planea tu escape.[/color]

[color=#f9cb9c]- [/color][color=#e06666]Alma Capturada:[/color][color=#f9cb9c] Tu alma ha quedado atrapada en una gema de alma y debes negociar tu liberación o esperar a que te rescaten.[/color]

[color=#f9cb9c]- [/color][color=#e06666]Secuestrado por Los Renegados:[/color][color=#f9cb9c] Has sido capturado por los Renegados y estás siendo retenido para pedir un rescate. Puedes intentar escapar o esperar el rescate.[/color][/size][/b]


[b][color=#660000][size=6]REQUISITOS[/size][/color][/b]

[b][size=4]- [url=http://www.nexusmods.com/skyrim/mods/45894/?]Death Alternative - Your Money or Your Life[/url]
- [url=http://www.nexusmods.com/skyrim/mods/54867/?]Death Alternative - Captured[/url]
- [url=http://www.nexusmods.com/skyrim/mods/9557/?]Alternate Start - Live Another Life[/url]
[/size][/b][b][size=4]- Todos los requisitos de los mods anteriores, por supuesto.[/size][/b]

[center][b][color=#ffff00]
---------- fin de descripción del mod original ----------[/color][/b][/center]

[color=#ff7700][size=5][b]Importante[/b][/size][/color]

[b][color=#00ff00][size=3]Este mod solo contiene el archivo .esp y MCM traducido, necesitas tener el mod original que se encuentra aquí:
[/size][url=https://www.nexusmods.com/skyrim/mods/69306]
[/url][url=https://www.nexusmods.com/skyrim/mods/61788]https://www.nexusmods.com/skyrim/mods/61788[/url]

[size=3]Una vez instalado el mod original; copiar este archivo y reemplazar el original.

Por favor, antes de reemplazar el archivo original, asegurarse que la versión del mod original se corresponde con la misma versión de esta traducción.

El mod se irá actualizando a medida que lo haga el autor del mod original.[/size][/color][/b]


[size=5][b][color=#ff7700]Instalación[/color][/b]
[/size]
[list]
[*][size=3]Descargar e instalar el mod original de BralorMarr.[/size]
[*][size=3]Descargar este mod de forma manual o con NMM.[/size]
[*][size=3]Copiar y reemplazar los archivos de forma manual (Recomendado) o utilizar NMM o el administrador de mods que prefieras.[/size]
[*][size=3]Listo.[/size]
[/list]

[size=5][b][color=#ff7700]¿Qué tienen de especial mis traducciones?[/color][/b]
[/size]
[list]
[*][size=4]No utilizo traductores online, utilizo la lógica y mis conocimientos de inglés.[/size]
[*][size=4]Utilizo palabras y reglas gramaticales para que puedan ser entendidas tanto por América Latina como por Europa.[/size]
[*][size=4]No traduzco apurado, me tomo el tiempo correspondiente para armar de manera correcta las traducciones y corregir los errores.[/size]
[*][size=4]Todos los textos, frases, nombres, etc., se adaptan fielmente al mundo de The Elder Scrolls.[/size]
[*][size=4]Siempre se corrigen los errores y se actualizan las veces que sean necesarios.[/size]
[/list]

[color=#ff7700][size=5][b]Comentarios[/b][/size][/color]

[size=4]Todos los diálogos están traducidos.
Todo el menú MCM está traducido.
Todas las ventanas blackout están traducidas.
Todos los mensajes están traducidos.

[/size]
[size=5][b][color=#ff7700]Preguntas[/color][/b]

[/size][size=4]Cualquier duda que tengan pueden contactarme en mi facebook que se los dejaré aquí abajo.


[/size][size=5][b][color=#00ff00]Quiero pedirte una traducción[/color][/b]

[/size][size=4]Visita mi página de [url=https://www.facebook.com/ciceron.traductor.5]facebook[/url] y dejame un mensaje, ahí te podrás enterar de los próximos mods que voy a estar traduciendo y podrás ponerte en contacto conmigo para hacerme algún pedido, alguna consulta o informarme sobre algún error que encuentres para corregirlo de una manera más rápida. 

[color=#00ff00]Mi facebook se encuentra aquí:[/color]   [url=https://www.facebook.com/ciceron.traductor.5]https://www.facebook.com/ciceron.traductor.5[/url]

En caso de no utilizar facebook envíame un mensaje privado aquí en nexus con el link del mod que te gustaría que traduzca y lo haré con gusto.

[/size]
[size=5][b][color=#00ffff]Agradecimientos[/color][/b]

[/size][b][color=#ffff00]BralorMarr[/color][/b] por crear este magnífico mod.


[img]https://staticdelivery.nexusmods.com/images/110/6648245-1555684648.jpg[/img]

HorsebackRiding - Campfire Addon

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[size=3]1.1 Update - Fixes bug where the magic effect does not persist across cells. Applies cloak to player to re-apply spell if that magic effect is not occurring, the re-application triggers the active effect.

This mod is completely compatible with all other mods. Every time you mount a horse, it is detected, and if it was your last horse ridden nothing is done. If you mount a new horse the necessary scripts are applied to it and you will get notified that it has been found along with its default statistics for speed, health regen and stamina regen. [/size]

[size=3]There are two versions of this mod currently because disabling trampling, even in combat situations, in requiem cannot be done through setting a global variable. Thus I have added a requiem dependent version for requiem users. Currently, the Immersive Horses trample will be set to Off if it is detected.[/size]

FOR EACH: MAKE SURE ALL TRAMPLE EFFECTS FROM OTHER MODS ARE TOGGLED OFF

[size=3]Horseback Riding - Default Version: [/size]
[size=2]Requires Campfire and Frostfall. If you don't have Frostfall and turn off the dynamic weather update in the MCM you should be okay. Note the weather updating will not work until Frostfall is running. If you do use Frostfall your horse's stamina regen will never drop too low(which is fun to have to deal with) so I would recommend adding it but setting the exposure rate as low as needed. (the exposure rate will not affect this mod's interaction with Frostfall)
[/size]
[size=3]Horseback Riding - Requiem Version:[/size]
Same as above except it tweaks the Requiem trample effect to be completely off if the associated requiem global variable NoTrample variable is set to 1. (which is done automatically when this mod is loaded). Unfortunately, it cannot prevent the mass effect system from working. Thus, at present, the trample mechanic will look like its triggering for almost all attempts regardless of your perks.


[size=6]GAMEPLAY[/size]

[size=3]Perks can be progressed with passively riding your horse, killing on horseback or training at a local stable. Once the Experienced Rider perk is taken, training at the stables will no longer be possible. Additionally, if you ask for a training lesson and are asked how much you are willing to pay but only have the option to say "Nevermind" it means you do not have more gold than the Riding_TrainingCost(tweakable in the MCM). The mod mainly edits ImmersiveHorses scripts to implement its changes.

The rate at which you gain experience from riding, killing on horseback or training can all be adjusted in the MCM.

A quick overview of the main things to know:[/size]
[size=3]
The horse's attributes of speed, stamina regen and health regen start at 1.0 (which is translated into a speed multiplier of 100 or the equivalent of "normal speed"), .65, and .045 respectively. The horse Frost starts with a speed multiplier of 1.1. They are affected dynamically based on:[/size][list=1]
[*][size=2]Stamina percentage - when tired your horse will move more slowly and its health regeneration will slow.[/size]
[*][size=2]Health percentage - when hurt your horse will move more slowly and its stamina regeneration will slow.[/size]
[*][size=2]Carry Weight - Your inventory weight, horse's inventory weight and carry weight will be taken together to determine the amount to dampen the attributes.[/size]
[*][size=2]Weather Update - Using Frostfall's functions the cold and the severity of the weather will lead to significant effects to regeneration and speed of your horse. The impact of this will be lessened if you are near a fire source.[/size]
[*][size=2]Horse perks - the final three rider perks will both increase and lessen the impact of other effects on your horse's speed and stamina regeneration. The Cavalry Tactics perk will increase and lessen the impact of other effects on your horse's health regeneration.[/size]
[/list]
In order to help the player, if the player's stamina regeneration falls below 0.1 a notification will be shown that "<your horse's name> is regenerating stamina very slowly". If this occurs you will need to either conserve stamina or find warmth or move to a warmer climate(if the cause of the low regen is cold/bad weather but it most likely is unless you are carrying a ton of inventory).

The dynamic attributes are smoothed according to the formula .98*old_value + .02*new_value in order to both smooth speed transitions and add a compound-like effect, such that staying in a cold climate becomes progressively worse. It also presents a good dynamic where you must decide between conserving stamina vs. rushing through cold areas. These effects are still active after dismounting, so building a fire near your horse can provide substantial benefits in cold areas.

[size=3]4 main effects while riding are added/tweaked:[/size]
[list=1]
[*][size=2]Horse Trample - Trampling now occurs based on chance, its probability increases slightly with rider perks and greatly with cavalry tactics perks(note: the requiem trample effect is disabled in this mod - we use the ImmersiveHorses effect.) This probability is now also decreased with respect to the target's current stamina and health. Powerful foes should become easier to trample after exhausting themselves or being injured in battle.[/size]
[*][size=2]KnockOff - If your horse is hit, there is now a chance you will be "knocked off" (a fast rear dismount is triggered), the probability of this can be decreased with rider perks and cavalry tactics perks. This is significantly more likely if your horse is hit with a power attack. If the attack is a power attack the attacker's stamina and health attributes are also factored in.[/size]
[*][size=2]FallDown - If you are knocked off, there is a chance that you will land on your feet(the alternative is being knocked down), this chance of landing on your feet can be decreased with rider perks and cavalry tactics perks.[/size]
[*][size=2]Sprinting damage - if you attack when sprinting on your horse you will get a 1.5X boost to your melee attack[/size]
[/list]

[size=3]In addition to the dynamic effects, the main rider branch will lead to greater horse stamina and lessened player stamina regeneration penalties (this ranges from significantly worse than normal to normal)[/size][size=3]
[/size][size=3]
In addition to the dynamic effects, the three Cavalry Tactics perks will give improved attack damage and speed when using a melee weapon. (the damage can be a significant increase to the normal damage)

The three Horse Archery perks will give improved attack damage and speed when using a bow.(the damage will never eclipse what the damage that can be done normally but you will be able to fire a bow just as fast as on the ground.)

The three Horse Strength perks will give added carry weight to your horse, by doing this it will also lessen the impact of weight on your horse's regeneration and speed.[/size]

[size=6]PERK ATTRIBUTES[/size]
(note dynamic changes are not discussed below)
(note weapon speed values operate much different on horseback than on the ground and have been chosen based on gameplay and animations)
Main Rider Branch:

5 main levels (None->Novice ->Intermediate->Experienced->Expert->Master)
Horse stamina increase: -500, -200, -50, +100, +250, +400
Player stamina regeneration: -5.0, -1.8, -1.2, -.8, -.4, 0

Cavalry Tactics:

3 levels(None -> Cavalry Tactics I -> Cavalry Tactics II -> Cavalry Tactics III)

One-Handed Speed Multiplier: .05, 1.25, 2.0, 2.5
One-Handed Damage Multiplier: .45, .85, 1.05, 1.35
Two-Handed Speed Multiplier: .05, .35, .65, 1.0
Two-Handed Damage Multiplier: .25, 1.0 , 1.35, 1.5
Horse Health: 0, 50, 100, 150
Player Stamina: -50, 50, 125, 200

Horse Archery:

3 levels(None -> Horse Archery  I -> Horse Archery II -> Horse Archery III)

Ranged Speed Multiplier: .025, .35, .65, .85
Ranged Damage Multiplier: .25, .65, .80, .95
Player Stamina: -250, 50, 125, 200

Horse Strength:

3 levels(None -> Horse Strength  I -> Horse Strength II -> Horse Strength III)

Horse Carry Weight: 50, 100, 150

[size=6]PERK PROGRESSION
[/size]
(note: RealTimeDays is what you think. If you sat there for 24 hours on a horse time_ridden would be 1.0)
(also note: the excel file in the Extra folder contains formulas for planning out experience gains)

Normal Perk Progression is based off the formula:

((Riding_ProgressRate * time_ridden) + (kill_change * Riding_KillBonus)) / pow((next_level+1), Riding_DifficultyScaleRate)

Training Perk Progression:

((Riding_ProgressRate * Riding_TrainingExperience)) / Math.pow((next_level+1), Riding_DifficultyScaleRate)

CAN"T BE CHANGED:

time_ridden = the time ridden in RealTimeDays
kill_change = the number of kills on horseback since last update
next_level = the total number of perks earned
pow = raises the first argument to the power of the second argument

CAN BE CHANGED:

Riding_DifficultyScaleRate = rate at which gaining new perks gets harder and harder
Riding_KillBonus = bonus per kill in RealTimeDays
Riding_ProgressRate = bonus per time ridden
Riding_TrainingExperience = experience gain in RealTimeDays

Default values example:
Out of the box we have the following values:
ProgressRate = 48
DifficultyScalingRate = 1.15
Killbonus = .15
TrainingExperience = .025 (note this is multiplied by ProgressRate as well)

Thus, in order to gain our first perk we would expect to need to ride for 30 real time minutes or train twice.
For the next perk we would need to ride for 66.57 minutes of real time.
For the final 14th perk we would need to ride for 10.4 hours of real time.

Changing these values at any point will effect progression moving forward and not change anything that has already occurred. So if the difficulty in gaining perks becomes too steep no problem tweaking the values then.

[size=6]MCM OPTIONS
[/size](If you change a value and it shows up as an integer the fix is to back out of the menu and re-enter, the value will be what you set it to. I currently don't know why this is occurring.)
[size=3]The MCM Options Fall into 3 Main categories:

[/size]1. Horseback Riding Stats

Should provide you with a good reference to where you are at and where you need to get to. Also, provides current speed, stamina regen, and health regen for a non-intrusive way to check your dynamic stats occasionally.

2. Manipulate skill points

Can be used to respec/restore skill progress

3. Alter Gameplay values

First is the option to turn on debug mode. If this is on then there is a 20% chance that every update will provide notification as to the current speed, stamina regen and health regen. This should be helpful in understanding how the mod plays as well as

Then, there are toggle options for each of the 4 dynamic updates that occur which affect your horse stamina regen, health regen and speed.

Then, there are Max and Min values for each of these. These are important, especially the Horse Speed values to make sure the animations do not get too slow or too fast.

Skill progression tweaks are after which are touched on in the section above.

Finally, are the training cost of taking lessons at the stables and the experience gained from it.

DEBUG MODE
[size=3]
If you toggle on debug mode, you will periodic updates as to the values of speed, stamina regen and health regen. In addition, you will get notified when events such as knockoff, falloff and trample are triggered and whether or not they succeeded or failed. It should hopefully be useful to diagnose a potential problem and get an idea for how the values work.[/size]

[size=6]USEFUL FORMULAS TO KNOW[/size]
[size=3]An attached excel file in the Extra folder gives formulas for calculating experience gain and dynamic horse values. Hopefully it is useful.

[/size]
ADDITIONAL NOTES

Late in the process, I changed the progression names from Beginner->Expert to Novice->Master. If you are editing the mod don't be confused by the naming of attributes, just know that any naming of EditorIDs that refers to BeginnerRider is actually affected what is now labeled as Novice Rider in game. As an example, the Global Value "Riding_PerkRank_IntermediateRider" actually governs the Experienced Rider perk. If you aren't planning on using the Creation kit or Tes5edit to change this mod don't worry about this.

[size=6]FAQ[/size]

My attacks do little damage?

You need to get a perk in either Cavalry Tactics for melee damage or Horse Archery for ranged damage to do any real amount of damage.

I can’t sprint?

Make sure you have perks in the main branch. If you still can’t sprint maybe your stamina regen is 0, either increase the min stamina regen in the MCM or move to a warmer climate.

It still looks like trampling is always working?

If you are using requiem that is due to the requiem mass effect system. If you are not I would suggest turning on Debug Mode and you will get updates as to when trample fails/succeeds.

Janky Sliders

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[left][b][size=5][code][/code]Update 1.1.5 is up.[/size]
[/b][img]https://i.imgur.com/XQB5m8R.jpg[/img]

[size=3]Use the new Reset feature to send all nodes back to square one. You can select which general group of nodes you want to reset. [/size][b]RESET JANKY SLIDERS [/b]i[size=3]f you have any problems with weird shapes and stuff for this update (not likely).[/size]

[b]HOW TO USE THE RESET:
[/b]
1. Go to the -Reset- tab.
2. Drag the slider you wanna reset. The nodes will reset but the sliders corresponding to those nodes will stay on their old value.
3. Close Racemenu to clean up the Slider values.
4. Open Racemenu again and you'll be set.

You can reset and keep editing in Racemenu without exiting, just keep in mind that the sliders will be all weirded out.
*This will reset High Heels too, so you'll have to re-equip. I may be able to get around that in the future, maybe I'll make an All Except NPC on Z or something like that.


[b]How to Update:[/b]
-Download the latest file (1.1.5) and, if you already have the .esp, just replace the script.
-If you are installing for the first time then put the whole thing in your MO or whatever you use :)
[size=2]
[b]What resets what?
[/b]"Reset All" will affect ALL nodes that are currently being altered (not NiOPA).
"Reset Janky Sliders" will affect only the sliders on the "Janky Sliders" tab.
"Reset all but XPMSE" will affect all sliders except the ones under "Body Scales", by Groovtama's XPMSE.
"Reset XPMSE" will reset Groovtama's sliders specifically.

[b]Looking for RaceMenu Presets?[/b]
[url=https://www.patreon.com/user?u=29847914][img]https://i.imgur.com/aR49cdb.jpg[/img][/url]

[/size][b]Questions you may have.
[/b]
What changed with Draenei Spice and Victoria Body?
R: I was using a scuffed version where I had rolled back after some experiments. Visually, Draenei Spice is the same, but Victoria Body changed for the better.

Where are the new sliders?
R: Well, Breasts (previously boobs, lol) are modifying the Pre Breast nodes now, so they should work with HDT enabled. As well as Genitals. 
Then the -Reset- sliders are new too I guess.

When are you uploading more sliders?
R: Probably in 1-2 weeks depending on irl gigs and other modding projects.

Release follower when?/Racemenu Preset
R: I love Thais and I want her to have some neat features so releasing her as a follower will probably be delayed 2-3 weeks from now (January 26). The preset you can get as a Patreon. 

ENB/Setup, etc?
R: It's Realvision modified and a custom room with the lighting I like without being too heavy on performance or cluttered. Then for the girls it's just fair skin and easy UUNP bodyslides + Janky Sliders ;) I also modify outfits a lot for modular stuff or having more options, idk.

1.1.5?
R:  It's 1.1.5 'cause originally I was gonna release some fixes but ended up working way more on the reset nodes feature which ideally will help as a foundation to what Janky Sliders has the potential to become (having lots of sliders and customization options with great compatibility).

[img]https://i.imgur.com/q17eN3c.jpg[/img]


[b]Comments on Scripting:
[/b]-I have no idea how to Papyrus and I just learned some stuff that made me go "If I only knew that when I first made this mod" and "I'm so stupid lol" so it's a work in progress and the scripts from Expired and Groovtama are so great to learn and get inspired. So yeah, it's all them. Racemenu and XPMSE.
-Making the "janky sliders" takes time as there is some experimentation involved but I should be able to put more out there and I'll probably release the source script in a couple updates when I don't feel embarrassed of my methods lmao.

[b]Also, if you find something weird, let me know pls :)[/b]

----Older stuff below----
----Older stuff below----
----Older stuff below----

[b][size=5]Janky Sliders V1.0[/size]
[/b][/left]
Janky Sliders is a small Racemenu plugin that adds custom sliders that target specific bones to create a "style" or shape of body. This first upload modifies the character to a "Draenei" posture as World of Warcraft's race.

[size=4]Draenei Spice does the following:[/size]

[list=1]
[*]Pumps the butt up 
[*]Pushes breasts out and up
[*]Increases Lower Body to Upper Body ratio
[/list][b][size=5][img]https://i.imgur.com/nwgijpw.jpg[/img][/size][/b]
THICC

The slider goes 10 by 10 until 100, which I would say its the line between "looking good" and a deformity. Well, to each their fetish and what not but I think 100 is enough.

The release of Janky Sliders 1 also includes utility sliders targeting specific bones and movements, like widening legs and pushing shoulders back or just basic stuff like rotating the head or legs, etc.


[img]https://i.imgur.com/yu6UyCn.jpg[/img]

Recommendation: Combine Draenei Spice with Hips Z at + .5 or Hips X at .5 too ;)

Note: these are all janky own edits I did for my own setup but I think some people may like it. 


[size=3][b]Installation:
[/b][/size]
Just use MO :)

[size=3][b]Required:
[/b][/size]
Racemenu and all the requirements. 
Also XP32's skeleton, I'm using version 4.51. Or NiOPA skeleton works too.

Other sliders:

[img]https://i.imgur.com/N5h4wFS.jpg[/img]

Warning: This may mess up with animations and other stuff. I am using NiOPA and some other NiOverride mods and the racemenu morphs for bodyslide and it works just fine. If you find a problem, let me know!

For future updates, set your slider to 0 before installing, then save your game and load with the new slider as things may get freaky if you mess around with complex sliders like that one. I am still looking for a way to reset BodyGen in all bones. I may just include a slider that "zeroes" all slider. One for position and one for rotation, idk. 

Would love some feedback and suggestions tho. Cheers!
-Skyavx

Oiled Arrows

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***Campfire and all DLC REQUIRED*** 

Use troll fat to oil your arrows in Skyrim and increase the damage as the arrows will penetrate more easily. Or if you obtain the more rare ingredient of spriggan sap, then SAP your arrows for an even deadlier level of damage! (although one dose of sap can only cover up to 10 arrows, while the troll fat can do up to 50 arrows)

INSTRUCTIONS- 
1) drop the esp into data (MAKE SURE ITS VERSION 1.1, BAD VERSION 1.0 HAS BEEN DELETED (missing master))
2) make sure Oiled Arrows plugin is activated in load order
3) in game, when you obtain some troll fat (or spriggan sap), access your "create item" power (CAMPFIRE mod required) to add oil or sap to your arrows.

NOTES- You may notice that spriggans rarely or never drop spriggan sap, but rather "taproot" when killed. Fear not, there is a small amount of spriggan sap contained within the taproot... You can cook the sap out of these taproots if you have at least 3 taproots at a cookpot. OR... If you find (or create at a forge) a "taproot hammer", you can then pound the taproots to extract the sap (using the "create item" power).

Shout out to Dragon's Dogma for inspiring this idea for me.

Stop playing and study - Turkish Translation

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Modu manuel olarak kurmak için, indirdiğiniz winrar'ın içinde'ki .esp dosyasını "steam/steamapps/common/Skyrim/Data" klasörüne atın.

Dynamic Distant Objects LOD - DynDOLOD

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You know the price for my mods: blood, sweat and tears. Oh, and your first born.
If you want to help other authors of quality mods then support them directly.

[url=https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-254/]Skyrim SE and Skyrim VR beta[/url] for experienced users. See the included docs\DynDOLOD_Manual_SSE.html and docs\DynDOLOD_Manual_TES5VR.html
For Enderal see included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods"

[size=6][b]Check the manual included in the DynDOLOD Standalone archive and [url=https://www.nexusmods.com/skyrim/mods/59721/?tab=posts&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59721%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2260939&pUp=1]FAQ[/url] first, then go to the [url=http://forum.step-project.com/forum/101-shesons-dyndolod-support/]Official DynDOLOD Forum[/url] to discuss and for help or feedback[/b][/size]

[youtube]RXgCDYRDA-k[/youtube] [youtube]TtVfn4DPN-s[/youtube]

Dynamic Distant Objects LOD (DynDOLOD) is a set of simple tools based on xEdit and xLODGen to automatically create a Skyrim mod based on the load order, which adds distant LOD for objects to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced traditional static object LOD plus tree LOD and a new, optional [b]dyn[/b]amic [b]d[/b]istant [b]o[/b]bject [b]LOD[/b] in a few simple steps.

DynDOLOD is meant for enthusiast modders who are familiar with using tools like xEdit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually. Enthusiast modders can read manuals and FAQs, can post questions on a forum where they get qualified support from the creators of the tools, use the memory patch build into SKSE, verified it works with memory blocks log and already submitted their firstborn.

To fully expand the visual experience and use the additional features offered by xLODGen, the DynDOLOD package comes with over 4500 updated or new LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.

DynDOLOD combines generating tree LOD and object LOD into one process. Tree LOD generation is exactly the same as with TES5LODGen. It is started automatically from within the DynDOLOD process. Please [url=https://www.nexusmods.com/skyrim/mods/62698/]check the TES5LODGen pages[/url] for how to successfully generate tree LOD for the load order.

DynDOLOD offers a plethora of settings and options, the visual result and performance impact is fully at the hands of the enthusiast modder. There is already a wealth of information how to fine tune every aspect in the included documents. Yes, that means if the game runs worse after using this you doing it wrong :p

[size=6]Step-by-step tutorial from GamerPoets for MO/NMM[/size]
[youtube]1_5MWqeHIzw[/youtube] [youtube]MFsIbCJWH_c[/youtube]
[url=https://www.youtube.com/channel/UCF1Qkw7OUG4JmIrw1QI-oWg]See GamerPoets channel for more great tutorials[/url]. Please consider supporting GamerPoets through [url=http://goo.gl/oTXR6P]PayPal[/url] or [url=http://goo.gl/gF9Scn]Patreon[/url] if you find the instructional videos useful.

[size=6]Requirements[/size]
[list][*][b][size=3][url=http://skse.silverlock.org/]SKSE[/url][/size][/b][/*]
[*][b][size=3][url=https://www.nexusmods.com/skyrim/mods/58705/]PapyrusUtil 2.8 [/url][/size][/b] or higher[/*]
[*][b]DynDOLOD Resources[/b] - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.
[*]Vanilla Skyrim LOD Billboards from [b][url=https://www.nexusmods.com/skyrim/mods/62698/]TES5LODGen[/url][/b] or [url=https://www.nexusmods.com/skyrim/mods/75269/]Indistinguishable Vanilla Tree Billboards[/url]. Then overwrite with any optional LOD Billboards for the load order[/*]
[*][b][url=https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads]Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019[/url][/b] - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe/TexGen.exe (x86) or DynDOLODx64.exe/TexGenx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. Texconv.exe will fail with error C0000135 or complain about missing DLL.
[/list]

[size=6]Installation[/size]
[list][*]Install the Core Files from DynDOLOD Resources, which contain the folders 'interface', 'meshes', 'textures' and 'scripts' into Skyrims 'Data' folder. Typically overwrite any files or refer to the Manual - Overwrite Orders. Install other options from DynDOLOD Resources as desired.[/*]
[*]Install Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards and let them overwrite any DynDOLOD Resources files. Then overwrite with any LOD Billboards for mods in the the load order. For STEP users all billboards are included in STEP Texture Compilation.[/*]
[*]Depending on the load order, install patches from DynDOLOD Patches. See Manual - Compatibility - Some Assembly Required if a patch is required.[/*]
[*]From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of the game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit/xLODGen installation.[/*]
[*]If a texture replacer is used, consider updating LOD textures with TexGen.exe for the load order before running DynDOLOD.exe. It is a simple tool that generates some LOD textures based on the full textures of the current load order.
[*]By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe or TexGen.exe to start the tools in Skyrim Special Edition mode. Add -tes5vr for Skyrim VR mode. Add -enderal for in Enderal mode in case the Steam version is used.[/*]
[/list]

[size=6]Generate LOD[/size]
[youtube]90TRMvFdduo[/youtube] [youtube]1BUAVP9ZPf8[/youtube]

[list][*]If starting from scratch, remove all former generated output from the load order including DynDOLOD.esp - a new one will be created. If updating, keep the existing DynDOLOD.esp last in the load order.[/*]
[*]Start DynDOLOD.exe. It will load the current load order, so add or remove mods as needed with the mod manager.[/*]
[/list]

[img]https://staticdelivery.nexusmods.com/mods/110/images/59721-0-1466778892.png[/img]

[list][*]Wait for the the patcher to boot up and show the RTFM window. Wait until the OK button becomes available. Click OK.[/*]
[*]Once the wizard options window is displayed, select worlds.[/*]
[*]Select an output path. The output path should be outside of the game folders and Mod Organizers virtual file structure.[/*]
[*]Start generating tree and object LOD by clicking on either 'Low', 'Medium' or 'High' button.[/*]
[*]After generation completed with the message 'DynDOLOD Worlds completed successfully', close DynDOLOD.exe and save the newly created DynDOLOD.esp.[/*]
[*]Copy/move generated files from output path including 'DynDOLOD.esp' and the folders 'meshes', 'skse' and 'textures' to Skyrim 'Data' directory. If updating an existing DynDOLOD.esp overwrite all older files. If using a mod manager compress the files into an archive and install the archive as a mod as shown in the videos.[/*]
[*]Activate DynDOLOD.esp. Ignore any contradicting third party instructions from people that obviously did not RTFM.[/*]
[*]Start a new game or load a save game and enter the worldspace. Wait for onscreen message top left and/or check MCM menu.[/*]
[/list]

[heading][/heading]

"Yeah it was ridiculously easy. I don't understand why everyone makes it out to be fucking rocket science." - [url=http://www.reddit.com/r/skyrimmods/comments/3b8lkx/dyndolod_is_amazing/cskobyf]Elianora[/url]

"... it requires installing dozens or even hundreds of texture/mesh mods to improve 60% of what you see, and only a single mod to improve 40%. This is a no brainer." - [url=https://www.reddit.com/r/skyrimmods/comments/4mr1ax/if_you_havent_used_dyndolod_during_a/d3xty56]zilav[/url]

"Skyrims LODs still suck veiny c*ck" - [url=https://www.youtube.com/watch?v=XZ_Hv_O2qg8&t=258]MxR[/url]

"I hate Skyrim LODs" - [url=https://www.youtube.com/watch?v=b93KN9RgwAc&t=537]MxR

[/url]"You guys know how I always complain about the LODs" - [url=https://www.youtube.com/watch?v=h6_75imNBdk&t=503]MxR[/url] has been complaining for years and still believes covering up the LODs is "fixing that shit" - just use DynDOLOD to fix that shit for real, dude.

[heading]Compatibility[/heading]
Any Mod with pre-generated LOD and instructions to overwrite the LOD generated by DynDOLOD.exe for the current load order is always wrong and incompatible and should be removed.

Instead acquire and install the LOD resources to generate compatible LOD for the current LOD order.

If billboards that were used for pre-made tree LOD are not available, split the tree LOD atlas as explained in the included manual or watch [url=https://www.youtube.com/watch?v=MFsIbCJWH_c&vq=hd1080&t=493]Tree LOD Billboard Creation : Start to Finish[/url]

Some mods are made with disregard to generating LOD or require updated rules and configs for best compatibility. This is especially true for example with
mods modifying the walled cities. User are asked to read the manual, but also welcome to provide
feedback to the [url=http://forum.step-project.com/forum/101-shesons-dyndolod-support/]Sheson's DynDOLOD Support[/url] forum so the process can be improved or to learn how to make/patch mods that have better compatibility.

Ignore any instructions or comments made by anyone who has never used DynDOLOD or did not bother to read the included manuals. For example, temporarily disabling mods or plugins is not a fix but just a test or workaround. It means there is an issue that should be investigated and fixed.

[heading]Compatibility - Out With The Old, In With The New[/heading]
Mods listed here are replaced by DynDOLOD. They should be removed from the load order.

Skyrim Distant Overhaul - SDO - both the static object LOD *.bto and all *.esps.
Expand Object LODs
Skyrim Distant Detail and Distant Detail Hearthfire Edition

[heading]Compatibility - Mods Requiring DynDOLOD[/heading]
Mods listed here were created specifically with LOD generation in mind. They usually work right out of the box.

[url=https://www.nexusmods.com/skyrim/mods/68782/]Enhanced Landscapes[/url] - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else. Watch [url=https://www.youtube.com/watch?v=3npzxXLWIwA]2016 Skyrim Modding Guide Ep19 - Enhanced Landscapes and DynDOLOD[/url] video.

[url=https://www.nexusmods.com/skyrim/mods/81088/]Enhanced Landscapes - Winter Edition[/url] - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else.

[url=https://www.nexusmods.com/skyrim/mods/76931/]HD-LOD Buildings[/url] - Overwrite any textures from DynDOLOD Resources but not TexGen output (future proof advise). and adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created.

[url=https://www.nexusmods.com/skyrim/mods/75269/]Indistinguishable Vanilla Tree Billboards[/url] - Alternative which replaces Vanilla + DLC tree LOD billboards from TES5LODGen

[url=https://www.nexusmods.com/skyrim/mods/68363/]Mountains Enhanced[/url]

[url=https://www.nexusmods.com/skyrim/mods/65882/]Regional Snow and Ice[/url] [size=1]2[/size]

[url=https://www.nexusmods.com/skyrim/mods/75856/]Spice of Life - Forts[/url] [size=1]2[/size]

[url=https://www.nexusmods.com/skyrim/mods/79397/]Spice of Life - Orc Strongholds[/url] [size=1]2[/size] - Includes LOD meshes that need to overwrite DynDOLOD Resources - Core Files meshes.

[url=https://www.nexusmods.com/skyrim/mods/81565/]Winter Aspen Billboards[/url]

[heading]Compatibility - Some Assembly Required[/heading]
Mods listed here need a bit of extra attention. The manual in the download archive explains it in further detail.

[url=https://www.nexusmods.com/skyrim/mods/48467/]Beyond Reach[/url] - Billboards included
[url=https://www.nexusmods.com/skyrim/mods/76231/]Caranthir Tower Reborn[/url]
[url=https://www.nexusmods.com/skyrim/mods/17802/]Climates Of Tamriel[/url] - Winter Edition
[url=https://www.nexusmods.com/skyrim/mods/66971/]Dark Fantasy Overhaul[/url] - [url=https://www.nexusmods.com/skyrim/mods/66971/]Billboards[/url]
[url=http://sureai.net/games/enderal/?lang=en]Enderal[/url] - [url=https://www.nexusmods.com/skyrim/mods/62698/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/37994/]Falskaar[/url]
[url=https://www.nexusmods.com/skyrim/mods/68454/]Immersive Content - Realistic Outdoor Lights[/url]
[url=https://www.nexusmods.com/skyrim/mods/18916/]Lanterns of Skyrim[/url]
[url=https://www.nexusmods.com/skyrim/mods/69811/]Molag Bal's Inferno[/url] - [url=https://www.nexusmods.com/skyrim/mods/62698/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/8058/]Open Cities Skyrim[/url]
[url=https://www.nexusmods.com/skyrim/mods/8655/]Static Mesh Improvement Mod[/url]
[url=https://www.nexusmods.com/skyrim/mods/40564/]SkyFalls and SkyMills[/url]
[url=https://www.nexusmods.com/skyrim/mods/141/]Skyrim Flora Overhaul[/url] - [url=https://www.nexusmods.com/skyrim/mods/62698/]Billboards[/url], [url=https://www.nexusmods.com/skyrim/mods/141/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/66750/]Skyrim Spring Overhaul[/url] - [url=https://www.nexusmods.com/skyrim/mods/66750/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/61711/]Skyrim Winter Overhaul[/url] - [url=https://www.nexusmods.com/skyrim/mods/61711/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/19799/]Towns and Villages Enhanced - Whiterun[/url]
[url=https://www.nexusmods.com/skyrim/mods/18952/]Towns and Villages Enhanced - Riverwood[/url]

[heading]Compatibility - Ultra Trees[/heading]
DynDOLOD Resources Core Files includes ultra trees for mods listed below

[url=https://www.nexusmods.com/skyrim/mods/51069/]Realistic Aspen Trees[/url]
[url=https://www.nexusmods.com/skyrim/mods/68782/]Enhanced Landscapes[/url] - Oaks installation option
[url=https://www.nexusmods.com/skyrim/mods/73161/]Enhanced Landscapes Oaks Standalone[/url]

Mods listed below also offer ultra trees on their download page

[url=https://www.nexusmods.com/skyrim/mods/76086/]Enhanced Vanilla Trees[/url]

[heading]Compatibility - Works Out Of the Box[/heading]
Mods listed here are confirmed to just work. Only mods that add new objects that should have LOD are listed.

[url=https://www.nexusmods.com/skyrim/mods/37450/]Aemer's Refuge[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/9557/]Alternate Start - Live Another Life[/url]
[url=https://www.nexusmods.com/skyrim/mods/66021/]Apotheosis - Lifeless Vaults[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/91789/]Arthmoor's Skyrim Villages - All In One[/url]
[url=https://www.nexusmods.com/skyrim/mods/73479/]Ashlander Camp New Zainab[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/70200/]Ayleid Citadel[/url] - The new worldspace 00AyleidCitadelWorld typically fits into the loaded area and there is no need to update its LOD
[url=https://www.nexusmods.com/skyrim/mods/61231/]Ayleid Palace[/url]
[url=https://www.nexusmods.com/skyrim/mods/79191/]Ayleid Palace Remastered[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/62580/]Ayleid Sanctuary[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/41852/]Aurora Village[/url]
[url=https://www.nexusmods.com/skyrim/mods/70400/]Azura's Dawn[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/11427/]Bathing Beauties or Beefcake - Luxury Suite[/url]
[url=http://afkmods.iguanadons.net/index.php?/files/file/1388-bee-hives/]Bee Hives[/url]
[url=https://www.nexusmods.com/skyrim/mods/48618/]Beginner's Shack - Starter home[/url] - Riverwood and Whiterun version
[url=https://www.nexusmods.com/skyrim/mods/15508/]Better Fast Travel - Carriages and Ships - Overhauled[/url]
[url=https://www.nexusmods.com/skyrim/mods/73888/]Belleteyn - Snowy Cabin[/url] [size=1]1[/size]
[url=http://www.nexusmods.com/skyrim/mods/76751/]Better Tel Mithryn[/url]
[url=https://www.nexusmods.com/skyrim/mods/65839/]Blackthorn - A Buildable Town in The Rift[/url]
[url=https://www.nexusmods.com/skyrim/mods/59552/]Bluthanch - Tiny Dwemer home[/url]
[url=https://www.nexusmods.com/skyrim/mods/14178/]Bring Out Your Dead[/url]
[url=https://www.nexusmods.com/skyrim/mods/71332/]Broken Sky Cottage - Falskaar[/url]
[url=https://www.nexusmods.com/skyrim/mods/18480/]Build Your Own Home[/url]
[url=https://www.nexusmods.com/skyrim/mods/69846/]Cairnstone Tower[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/72685/]Camp Argentum[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/72805/]Camp Varglya[/url]
[url=https://www.nexusmods.com/skyrim/mods/31683/]Campsites in Skyrim[/url]
[url=https://www.nexusmods.com/skyrim/mods/33674/]Caranthir Tower[/url]
[url=https://www.nexusmods.com/skyrim/mods/60599/]Castle Strunmah Redone[/url]
[url=https://www.nexusmods.com/skyrim/mods/55215/]Castle Valdmire[/url]
[url=https://www.nexusmods.com/skyrim/mods/62903/]Clearsky Hideout - Fully Animated Playerhouse[/url]
[url=https://www.nexusmods.com/skyrim/mods/74454/]ClefJ's Dragon Bridge[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/75702/]ClefJ's Morthal[/url]
[url=https://www.nexusmods.com/skyrim/mods/75903/]Cliffside Cottage[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/63199/]Coldwater Cabin[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/68221/]Complete Fast Travel Overhaul[/url]
[url=https://www.nexusmods.com/skyrim/mods/60620/]Convenient Bridges[/url]
[url=https://www.nexusmods.com/skyrim/mods/47327/]Cutting Room Floor[/url]
[url=https://www.nexusmods.com/skyrim/mods/67007/]Daedric Castle[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67305/]Darkwater Crossing[/url]
[url=https://www.nexusmods.com/skyrim/mods/58151/]Dawn of Markarth[/url]
[url=https://www.nexusmods.com/skyrim/mods/50336/]Dawn of Riften[/url]
[url=https://www.nexusmods.com/skyrim/mods/58275/]Dawn of Skyrim Collection[/url]
[url=https://www.nexusmods.com/skyrim/mods/77794/]Dawn of Skyrim (Director's Cut)[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/58110/]Dawn of Solitude[/url]
[url=https://www.nexusmods.com/skyrim/mods/43701/]Dawn of Windhelm[/url] [size=1]3[/size]
[url=https://www.nexusmods.com/skyrim/mods/37460/]Dawn of Whiterun[/url]
[url=https://www.nexusmods.com/skyrim/mods/71905/]Dawn Point Lighthouse[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/87932/]Dawnstar[/url]
[url=https://www.nexusmods.com/skyrim/mods/11803/]Deus Mons[/url]
[url=https://www.nexusmods.com/skyrim/mods/77722/]Distinct Skyrim Landscapes[/url] - Billboards included in mods download
[url=https://www.nexusmods.com/skyrim/mods/79508/]Dolmen Ruins - ESO Dark Anchors[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/67704/]Dovahkiin's Vault[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/82535/]Dragon Bridge[/url]
[url=https://www.nexusmods.com/skyrim/mods/61471/]Dragon Tree Temple[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/85425/]Dragonfall Castle[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/53509/]Dragons Keep[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/52980/]Dragonstead[/url]
[url=https://www.nexusmods.com/skyrim/mods/68560/]Draven Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/54535/]Dread Prison[/url]
[url=https://www.nexusmods.com/skyrim/mods/34368/]Druid's Den - Collectors Edition[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/78586/]Dwemer Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/41391/]Ebonvale Settlement[/url]
[url=https://www.nexusmods.com/skyrim/mods/33939/]Elysium Estate[/url]
[url=https://www.nexusmods.com/skyrim/mods/51701/]Embershard Cottage[/url]
[url=https://www.nexusmods.com/skyrim/mods/73161/]Enhanced Landscapes Standalone Oaks[/url] - Billboards included in mods download
[url=https://www.nexusmods.com/skyrim/mods/27043/]Enhanced Lights and FX[/url]
[url=https://www.nexusmods.com/skyrim/mods/76086/]Enhanced Vanilla Trees[/url] - [url=https://www.nexusmods.com/skyrim/mods/76086/]Billboards[/url] - install billboards in correct order selecting the same installation options like the full trees, then always generate tree LOD for the current load order for correct results
[url=https://www.nexusmods.com/skyrim/mods/12556/]Evil Lair of Hydra[/url]
[url=https://www.nexusmods.com/skyrim/mods/13608/]Expanded Towns and Cities[/url] - not need to install the included LOD since generated LOD overwrites it anyways
[url=https://www.nexusmods.com/skyrim/mods/8333/]Expanded Winterhold Destruction Ruins[/url]
[url=https://www.nexusmods.com/skyrim/mods/68189/]Expedition to Atmora[/url]
[url=https://www.nexusmods.com/skyrim/mods/68189/]Fantasy Forest Overhaul[/url] - Billboards included in versions for DynDOLOD/TES5LODGen in optional files
[url=https://www.nexusmods.com/skyrim/mods/51330/]Farmhouse Chimneys[/url] [size=1]1[/size] - Medium and High add chimney smoke effect to dynamic object LOD
[url=https://www.nexusmods.com/skyrim/mods/66296/]Farmhouse Chimneys - Optional Stacks[/url]
[url=https://www.nexusmods.com/skyrim/mods/58894/]Frostvale Estate[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/12254/]Gildergreen Regrown[/url]
[url=https://www.nexusmods.com/skyrim/mods/67072/]Goldenglow Dipper[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67611/]Greater Saarthal[/url]
[url=https://www.nexusmods.com/skyrim/mods/78250/]Greater Skaal Village[/url]
[url=https://www.nexusmods.com/skyrim/mods/63559/]Haafinheim[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/63552/]Halamshiral - Mage Tower[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67938/]Half-Moon Chalet Player Home[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/52057/]Hassildor - Player home for Vampires[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/66783/]Hearthfire Extended[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/80189/]Helarchen Creek[/url]
[url=https://www.nexusmods.com/skyrim/mods/50992/]Heljarchen Farm[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/35841/]Helgen Reborn[/url] - Helgen Reborn should be disabled at the start of a new game, disable DynDOLOD.esp as well. Enable both once out of the cave.
[url=https://www.nexusmods.com/skyrim/mods/64442/]Helsmyrr Village[/url]
[url=https://www.nexusmods.com/skyrim/mods/71924/]Hermit Mountain Cottage[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/41580/]High Hrothgar Overhaul[/url]
[url=https://www.nexusmods.com/skyrim/mods/30734/]Hjaalmarch Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/53124/]House for witches and druids - Mielikki[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/40970/]Hroldan Nightgate and Sawmill Villages[/url]
[url=https://www.nexusmods.com/skyrim/mods/18866/]Hunting in Skyrim - A Hunting Guild[/url]
[url=https://www.nexusmods.com/skyrim/mods/64744/]Igloo[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/36849/]Immersive College of Winterhold[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/28283/]Inns and Taverns[/url]
[url=https://www.nexusmods.com/skyrim/mods/8429/]Interesting NPCs[/url]
[url=https://www.nexusmods.com/skyrim/mods/67479/]Ivarstead[/url]
[url=https://www.nexusmods.com/skyrim/mods/38392/]Jaggarsfeld[/url] - use with [url=https://www.nexusmods.com/skyrim/mods/68104/]Jaggarsfeld Extended[/url]
[url=https://www.nexusmods.com/skyrim/mods/71018/]JKs Cities - Lite and SuperLite[/url] [size=1]3, 4[/size]
[url=https://www.nexusmods.com/skyrim/mods/61035/]JK's Skyrim all in one[/url] [size=1]1, 3, 4[/size]
[url=https://www.nexusmods.com/skyrim/mods/61035/]JK's Skyrim all in one. Leafrest Riverwood[/url] [size=1]1, 3, 4[/size]
[url=https://www.nexusmods.com/skyrim/mods/61035/]JK's Skyrim major Cities only[/url] [size=1]3, 4[/size]
[url=https://www.nexusmods.com/skyrim/mods/61035/]JK's Skyrim Towns only[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/61035/]JK's Skyrim Towns only. Leafrest Riverwood[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/61460/]JK's Dawnstar[/url]
[url=https://www.nexusmods.com/skyrim/mods/60569/]JK's Dragonbridge[/url]
[url=https://www.nexusmods.com/skyrim/mods/61139/]JK's Falkreath[/url]
[url=https://www.nexusmods.com/skyrim/mods/60720/]JK's Ivarstead[/url]
[url=https://www.nexusmods.com/skyrim/mods/58283/]JK's Markarth[/url] [size=1]3[/size]
[url=https://www.nexusmods.com/skyrim/mods/61252/]JK's Morthal[/url]
[url=https://www.nexusmods.com/skyrim/mods/58489/]JK's Riften[/url] [size=1]3[/size]
[url=https://www.nexusmods.com/skyrim/mods/60439/]JK's Rorikstead[/url]
[url=https://www.nexusmods.com/skyrim/mods/60906/]JK's Riverwood[/url]
[url=https://www.nexusmods.com/skyrim/mods/58055/]JK's Solitude[/url] [size=1]3[/size]
[url=https://www.nexusmods.com/skyrim/mods/56639/]JK's Whiterun[/url] [size=1]4[/size]
[url=https://www.nexusmods.com/skyrim/mods/57591/]JK's Windhelm[/url] [size=1]3[/size]
[url=https://www.nexusmods.com/skyrim/mods/61608/]JK's Winterhold[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/79163/]JKs Skaal village[/url]
[url=https://www.nexusmods.com/skyrim/mods/75397/]Karthwasten[/url]
[url=https://www.nexusmods.com/skyrim/mods/88681/]Keld-Nar[/url]
[url=https://www.nexusmods.com/skyrim/mods/78111/]Killian Castle[/url]
[url=https://www.nexusmods.com/skyrim/mods/57489/]Knights of the Garter[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/93453/]Knight's Rest[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67181/]Kynesgrove[/url]
[url=https://www.nexusmods.com/skyrim/mods/55154/]Lakeview Manor Evolution[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/14326/]Lances Expanded Whitewatch Tower with playerhome[/url]
[url=https://www.nexusmods.com/skyrim/mods/33661/]Leaf Rest[/url]
[url=https://www.nexusmods.com/skyrim/mods/52248/]Legacy of the Dragonborn (Dragonborn Gallery)[/url] [size=1]1, 2[/size]
[url=https://www.nexusmods.com/skyrim/mods/34834/]Legend of the Eagles Nest[/url]
[url=https://www.nexusmods.com/skyrim/mods/52956/]Light Moss Hall[/url]
[url=https://www.nexusmods.com/skyrim/mods/58496/]Lokir's House[/url]
[url=https://www.nexusmods.com/skyrim/mods/8298/]Long Lost Smelters of Skyrim[/url]
[url=https://www.nexusmods.com/skyrim/mods/89128/]Lush Vanilla Trees[/url]
[url=https://www.nexusmods.com/skyrim/mods/78115/]Lyngwi - A Nordic Village[/url]
[url=https://www.nexusmods.com/skyrim/mods/66176/]Marnya - My Hobbit Home[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/74292/]Millers Shack[/url]
[url=https://www.nexusmods.com/skyrim/mods/83467/]Mona Alta[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/56533/]Moonstone Castle[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/57141/]Morskom Estate[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/37063/]My Own Solitude Outskirts Improvement[/url]
[url=https://www.nexusmods.com/skyrim/mods/65325/]Myrheim - Tiny Swamp House[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/75699/]Necromancer Hut[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/64262/]Nakahara - Akaviri House[/url]
[url=https://www.nexusmods.com/skyrim/mods/51188/]No Snow Under The Roof[/url]
[url=https://www.nexusmods.com/skyrim/mods/42754/]Oblivion Gates in Cities[/url]
[url=https://www.nexusmods.com/skyrim/mods/66578/]Old Hroldan Ruins[/url]
[url=https://www.nexusmods.com/skyrim/mods/79630/]Peak Aspens[/url] - Billboards included in versions for DynDOLOD/TES5LODGen in optional files
[url=https://www.nexusmods.com/skyrim/mods/12974/]Perfect Whiterun[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67021/]Pinegrove Lodge - Family house[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/64151/]Places in the North[/url]
[url=https://www.nexusmods.com/skyrim/mods/46693/]Provincial Courier Service[/url]
[url=https://www.nexusmods.com/skyrim/mods/60576/]Pure Waters - Waterfalls[/url] [size=1]1[/size] - remove SkyFalls from load order
[url=https://www.nexusmods.com/skyrim/mods/65242/]Purity[/url] [size=1]1[/size] - remove SkyFalls from load order, [url=https://www.nexusmods.com/skyrim/mods/65911/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/59231/]Raven Castle[/url] - Billboards included in mods download [size=1]1, 2[/size]
[url=https://www.nexusmods.com/skyrim/mods/65528/]Ravenholm - Vampire House[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/74487/]Reach Tree Replacer[/url] - [url=https://www.nexusmods.com/skyrim/mods/74487/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/51069/]Realistic Aspen Trees 4k 2k 1k[/url] - [url=https://www.nexusmods.com/skyrim/mods/51069/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/52694/]Realistic Boat Bobbing[/url]
[url=https://www.nexusmods.com/skyrim/mods/17863/]Reapers The Dark Tower[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/41561/]Red Mountain Erupts[/url]
[url=https://www.nexusmods.com/skyrim/mods/52022/]Redspire Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/75588/]Retirement[/url]
[url=https://www.nexusmods.com/skyrim/mods/76189/]Riften Fishing Shack[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/75430/]Rift Treehouse[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/53068/]Rigmor of Bruma[/url]
[url=https://www.nexusmods.com/skyrim/mods/94940/]Rigmor of Cyrodiil[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/62416/]River Estate[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/14308/]Riverside Lodge[/url]
[url=https://www.nexusmods.com/skyrim/mods/72146/]Riverside Lodge - Buildable Edition[/url]
[url=https://www.nexusmods.com/skyrim/mods/72434/]Riverside Lodge REDUX - Buildable Edition[/url]
[url=https://www.nexusmods.com/skyrim/mods/88743/]Riverwood Keep[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67818/]Routa - Stormcloak and Warrior cabin[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/72138/]Round Window Cabin - Player Home[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/90447/]Ruska - Riften Player Home[/url]
[url=https://www.nexusmods.com/skyrim/mods/59925/]Serenity - player house ship[/url]
[url=https://www.nexusmods.com/skyrim/mods/78305/]Settlements Expanded[/url]
[url=https://www.nexusmods.com/skyrim/mods/71344/]Scoundrel's Fall[/url]
[url=https://www.nexusmods.com/skyrim/mods/65356/]Shadowstar Castle[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/60124/]Shezrie's Old Hroldan Town[/url]
[url=https://www.nexusmods.com/skyrim/mods/71875/]Shezrie's Old Hroldan Town Ver 2.0[/url]
[url=https://www.nexusmods.com/skyrim/mods/70751/]Shor's Stone[/url]
[url=https://www.nexusmods.com/skyrim/mods/61914/]Sicarius' Refuge - A Hitman's Hideout - Assassin Home[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/57741/]Silian Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/59543/]Silverpeak Lodge[/url] [size=1]1, 2[/size]
[url=https://www.nexusmods.com/skyrim/mods/61483/]Silverstead - A Buildable Dwemer Estate[/url] [size=1]1[/size]
[url=https//www.nexusmods.com/skyrim/mods/77422/]Simple Raven Rock Expansion[/url]
[url=https://www.nexusmods.com/skyrim/mods/41612/]Sjel Blad Castle[/url]
[url=https://www.nexusmods.com/skyrim/mods/72005/]Skaal You Need - Skaal house and follower[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/50480/]Skyfall Estate[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/66299/]Skyfall Estate - Buildable Edition[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/38158/]Skyrim Bridges[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/57612/]Skyrim Better Roads[/url]
[url=https://www.nexusmods.com/skyrim/mods/53632/]Skyrim Landscape Overhaul[/url] - No new asset version
[url=https://www.nexusmods.com/skyrim/mods/59871/]Skyrim Radioactive[/url]
[url=https://www.nexusmods.com/skyrim/mods/64201/]Skyrim Wayshrines - Immersive Fast Travel[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/70707/]Skyrim Wayshrines LITE - SWIFT LITE[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/54703/]Skysight - Simply Bigger Trees[/url] - [url=http://www.nexusmods.com/skyrim/mods/76676/]Billboards[/url]
[url=https://www.nexusmods.com/skyrim/mods/54703/]Skystone Castle[/url]
[url=https://www.nexusmods.com/skyrim/mods/28131/]Snowbound Acres[/url] [size=1]1[/size]
[url=http://www.nexusmods.com/skyrim/mods/77198/]Snow Elf Hut[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/73320/]Swamp Home - A House In Hjaalmarch[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/63041/]Snowdrift Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/77346/]Solitude Skyway[/url]
[url=https://www.nexusmods.com/skyrim/mods/57833/]Solitude Expansion[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/22821/]Solitude Docks District[/url]
[url=https://www.nexusmods.com/skyrim/mods/48032/]Solitude Towers Flags[/url]
[url=https://www.nexusmods.com/skyrim/mods/73717/]Soljund's Sinkhole[/url]
[url=https://www.nexusmods.com/skyrim/mods/60095/]Solstice Castle[/url]
[url=https://www.nexusmods.com/skyrim/mods/73320/]Swamp Home - A House In Hjaalmarch[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/68605/]Temple of Kruziik[/url]
[url=https://www.nexusmods.com/skyrim/mods/95424/]Terra Umbra - Mobile Floating Island[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/68843/]The Elder Scrolls V - Expanded[/url]
[url=https://www.nexusmods.com/skyrim/mods/68834/]The Elder Scrolls V Expanded - Falkreath - Brdvhyn[/url]
[url=https://www.nexusmods.com/skyrim/mods/68814/]The Elder Scrolls V Expanded - Falkreath - Viantlek[/url]
[url=https://www.nexusmods.com/skyrim/mods/68835/]The Elder Scrolls V Expanded - Haafingar - Lainalten[/url]
[url=https://www.nexusmods.com/skyrim/mods/68842/]The Elder Scrolls V Expanded - Haafingar - Nedenheim[/url]
[url=https://www.nexusmods.com/skyrim/mods/74818/]The Elder Scrolls V Expanded - The Pale - Port Lysanvir[/url]
[url=https://www.nexusmods.com/skyrim/mods/68840/]The Elder Scrolls V Expanded - Winterhold - Yorgrim Wall[/url]
[url=https://www.nexusmods.com/skyrim/mods/67063/]The Great Forest of Whiterun Hold[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/70219/]The Forgotten City[/url]
[url=https://www.nexusmods.com/skyrim/mods/67778/]The Full Moon[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/77593/]The Observatory[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/59766/]The Pale Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/72449/]The People Of Skyrim Ultimate Edition[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/8182/]The Pines of Whiterun[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/67258/]The Rookery - Bard and thief loft in Solitude[/url]
[url=https://www.nexusmods.com/skyrim/mods/36843/]The Shadow of Meresis[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/22055/]The WatchTowers[/url]
[url=https://www.nexusmods.com/skyrim/mods/69290/]The WatchTowers Reborn fueled by Genesis[/url]
[url=https://www.nexusmods.com/skyrim/mods/51980/]Thornrock - A no-frills player house[/url]
[url=https://www.nexusmods.com/skyrim/mods/76264/]Thur's Retreat[/url]
[url=https://www.nexusmods.com/skyrim/mods/70814/]Tiny Calm Garden[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/60738/]Tiny Little Living[/url] - Origin and Alternate version
[url=https://www.nexusmods.com/skyrim/mods/62450/]Tiny Shack[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/71194/]Tirashan - Necromancer Home[/url]
[url=https://www.nexusmods.com/skyrim/mods/20185/]Towns and Villages Enhanced - Riften[/url] [size=1]3, 5[/size]
[url=https://www.nexusmods.com/skyrim/mods/21148/]Towns and Villages Enhanced - Solitude[/url] [size=1]3, 5[/size]
[url=https://www.nexusmods.com/skyrim/mods/22608/]Towns and Villages Enhanced - Windhelm[/url] [size=1]3, 5[/size]
[url=https://www.nexusmods.com/skyrim/mods/17406/]Towns and Villages Enhanced - Villages[/url] [size=1]5[/size]
[url=https://www.nexusmods.com/skyrim/mods/65334/]Towns and Villages Enhanced - Pro - Whiterun[/url] [size=1]3, 5[/size]
[url=https://www.nexusmods.com/skyrim/mods/75920/]Trollstigen[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/63168/]Underground Dwelling - Ayleid Version[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/63168/]Underground Dwelling - Dwemer Version[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/52296/]Unique Border Gates[/url]
[url=https://www.nexusmods.com/skyrim/mods/23491/]Unofficial Dawnguard Patch[/url]
[url=https://www.nexusmods.com/skyrim/mods/23491/]Unofficial Dragonborn Patch[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/25127/]Unofficial Hearthfire Patch[/url]
[url=https://www.nexusmods.com/skyrim/mods/71214/]Unofficial Skyrim Legendary Edition Patch[/url] [size=1]1, 2[/size]
[url=https://www.nexusmods.com/skyrim/mods/19/]Unofficial Skyrim Patch[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/21918/]Vjarkell Castle[/url]
[url=https://www.nexusmods.com/skyrim/mods/53975/]Vellamo - Mage home in Winterhold[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/82189/]Velothi Palace[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/85007/]Viking's Longhouse[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/64401/]Volundr[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/31686/]Waterfalls Retreat[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/31686/]Waves[/url]
[url=https://www.nexusmods.com/skyrim/mods/68301/]Weissadler's Hamlet - A Quest Mod[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/99519/]Western Watchtower Texture Mismatch Fix[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/9555/]Western Watchtower Rebuilt[/url]
[url=https://www.nexusmods.com/skyrim/mods/73525/]Whistling Mine[/url]
[url=https://www.nexusmods.com/skyrim/mods/95259/]White Lighthouse[/url] [size=1]2[/size]
[url=https://www.nexusmods.com/skyrim/mods/75803/]White River Priory[/url]
[url=https://www.nexusmods.com/skyrim/mods/54479/]White River Cottage[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/78876/]Whiteraven Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/76301/]Whiterun Apartment[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/65053/]Whiterun Forest[/url] [url=https://www.nexusmods.com/skyrim/mods/95259/]White Lighthouse[/url]
[url=https://www.nexusmods.com/skyrim/mods/9277/]Whitewatch Tower Camp[/url]
[url=https://www.nexusmods.com/skyrim/mods/58701/]Windhelm's Ancient Lighthouse[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/76491/]Windhelm Cabin[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/35693/]Windhelm Lighthouse[/url]
[url=https://www.nexusmods.com/skyrim/mods/74283/]Wind Path[/url]
[url=https://www.nexusmods.com/skyrim/mods/79002/]Wind's Rest Estate - A Whiterun Tundra Home[/url] [size=1]1[/size]
[url=https://www.nexusmods.com/skyrim/mods/30554/]Winterhold - Expanded Ruins[/url]
[url=https://www.nexusmods.com/skyrim/mods/50491/]Winterhold Rebuild[/url]
[url=https://www.nexusmods.com/skyrim/mods/57858/]Winterstone Castle[/url]
[url=https://www.nexusmods.com/skyrim/mods/25704/]Wyrmstooth[/url] [size=1]2[/size]

1) Custom mesh rules included in DynDOLOD. Rules for this mod are added to the mesh rules list automatically if needed when using the 'Default', 'Low', 'Medium' or 'High' buttons.

2) Contains new/updated LOD assets or defines full models as static LOD. New/updated LOD assets or full models defined as static LOD are used automatically.

3) For performance reasons some or all new objects added by this mod are ignored because they are hidden from view behind town walls.

4) A select list of objects added by this mod have LOD.

5) The mod needs to be [url=http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit]cleaned[/url]

[heading]DynDOLOD includes LOD assets based on models and/or textures from[/heading]
[list]
[*] Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution Texture Pack - Bethesda[/*]
[*] [url=http://afkmods.iguanadons.net/index.php?/topic/4079-relz-wipz-skyrim-vanilla-lod-source-files/]Skyrim Vanilla LOD Source Files[/url] - Nico coiN (fixes included in Unofficial Patches carried forward)[/*]
[*] [url=https://forums.nexusmods.com/index.php?/user/115378-madcat221/]Madcat221[/*][/url]
[*][url=https://forums.nexusmods.com/index.php?/user/115378-madcat221/] [/url][url=https://www.nexusmods.com/skyrim/mods/61932/]3AM trees[/url] - 3AMt[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/5504/]Alternative Rock and Mountains 4K_2K_1K and watery Rock[/url] - Yuril[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/58262/]Building kits and other items[/url] - jet4571[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/76231/]Caranthir Tower Reborn[/url] - Darkfox127[/*]
[*] [url=http://sureai.net/games/enderal/]Enderal[/url] - SureAI[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/19066/]HoddminirGroundTextures[/url] - elinen[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/38651/]Hoddminir Plants and Trees[/url] - Elinen and Ztree[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/69811/]Molag Bal's Inferno[/url] - Association of Radical Skyrim Engineers - ARSE[/*]
[*] [url=https://www.nexusmods.com/skyrim/mods/51069/]Realistic Aspen Trees 4k 2k 1k[/url] - AceeQ[/*]
[*] Ultra trees courtesy of [url=https://www.nexusmods.com/skyrim/users/13953925/]kojak747[/url][/*]
[/list]

[heading]Additional Permission Notes[/heading]

Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.

If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos and screenshots and upload them to the
Internet. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.

Crediting DynDOLOD or Sheson is the right thing to do and appreciated.

CC BY-NC-SA

Werewolf Replacers Player Only

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These mods allow you to change your character [color=#ff0000] (ONLY) [/color] in Venom or a Wampa or a Raptor or a Dwarven Punisher or a Flesh Grinder or a Xenomorph or a Flame Lurker or an Armored [url=http://www.giantbomb.com/daedroth/3015-3087/ ]Daedroth[/url] or a WereTiger or Frost Lurker or a Dragon Man or a New Gargoyle or a Guar or a WereDovahbear or a WereSkeever or a Benthic Hunter or a Shoggoth or an Afflicted or a Goatman or an Ogre or a WereCroc (2) or a Nekker or a Hunger or a Mimic Chest or a WereLion or a WereShark or a Fiend or a Snow Werebear or a WereBat or a Male Or Female W or a WereBoar or a WereMammoth or a WereVulture or a WereGargoyle or Godzilla or MechaGodzilla or an Undead W. or a Garkain or a Daedroth ([b] [i]Replacement of the Werewolf transformation[/i][/b])

All my Replacers and MORE ! are in my mod [url=https://www.nexusmods.com/skyrim/mods/86989/?] Werewolves (Werebeasts) House[/url]


[size=4][color=#ff0000] Do not install this until you have changed into a werewolf at least once[/color][/size]

[url=http://www.wikihow.com/Become-a-Werewolf-in-Skyrim]How to Become a Werewolf in Skyrim ?[/url]


You can change very easily the .esp and the .bsa (No problem with the saves ! No special precautions necessary. After deactivating the mod or removing the mod/files, the Werewolf found in your savegames will revert back to his default look.)

[color=#ff0000]The DLC DAWNGUARD is REQUIRED [/color] for all the creatures (This version who requires the DLC Dawnguard fixes the vampire lord issue - he is not invisible ! - when you transform your character into vampire lord).
[i][b]You have also a Pack with 9 Replacers Player Only: Dwarven Punisher, Flame Lurker, Xenomorph, WereTiger, Armored Daedroth, Dragon Man, New Gargoyle, Flesh Grinder, Raptor; [color=#ff0000]in this pack NO DLC NEEDED [/color] [/b][/i]


[color=#ff0000]The DLCs DAWNGUARD and DRAGONBORN are REQUIRED [/color]for the WereDovahbear, the Benthic Hunter, the Shoggoth, the Snow Werebear and the WereSkeever



[color=#ff0000] You can use ONE of these mods simultaneously with ONE of my [url=http://www.nexusmods.com/skyrim/mods/58488/?]Werewolf Replacer’s mods [/url] [/color] (38 Werewolf Replacers)


Some of these Creatures are in my mod: [url=http://skyrim.nexusmods.com/mods/30328/? ] Summon Werewolf and Co - Mounts and Followers [/url] (with an other Daedroth and some companions: Daedroth, Raptor, Guar, Xenomorph...)

[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Oblivion)]Daedroth (Oblivion) [/url]
[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Morrowind)]Daedroth (Morrowind)[/url]
[url=http://elderscrolls.wikia.com/wiki/Daedroth_(Online)]Daedroth (Online) [/url]


[color=#00ff00] Miscellaneous Files: Pack of 22 Werewolf Replacers Player Only (Mimic Chest, Hunger, Armored Daedroth, Dragon Man, Dwarven Punisher, Flame Lurker, Flesh Grinder, New Gargoyle, WereTiger, Xenomorph, Frost Lurker, Raptor, Guar, WereDovahbear, WereSkeever, Benthic Hunter, Shoggoth, Afflicted, Goatman, Ogre, WereCrocodile, Nekker)[/color] ([i][b]You have also a Pack with 9 Replacers Player Only: Dwarven Punisher, Flame Lurker, Xenomorph, WereTiger, Armored Daedroth, Dragon Man, New Gargoyle, Flesh Grinder, Raptor; [color=#ff0000]in this pack NO DLC NEEDED [/color] [/b][/i])

[i]These mods100% works with [b]moonlight tales[/b] you just need to disable the skin system in the mcm menu [/i]

[img]https://i.imgur.com/9aooPTA.gif[/img]

[b][color=#00ff00] Daedroth Replacer Player Only[/color][/b] (Thanks to DracoWarrior729 in his mod [url=https://www.nexusmods.com/skyrim/mods/101128/]Beasts of Oblivion - Daedroth [/url])

[b][color=#00ff00] Alpha Garkain Replacer Player Only[/color][/b] (Thanks to MihailMods in the mod [url=https://www.nexusmods.com/skyrim/mods/85492]Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) [/url])

[b][color=#00ff00] Venom Replacer Player Only[/color][/b] (Thanks to SoN6of6TrediS in the mod [url=https://www.nexusmods.com/skyrim/mods/94108] Venom modder resource [/url])

[b][color=#00ff00] Wampa Replacer Player Only[/color][/b] (Thanks to MihailMods in the mod [url=https://www.nexusmods.com/skyrim/mods/93711/] Wampas- Mihail Monsters and Animals (mihail immersive add-ons- starwars) [/url])

[b][color=#00ff00] MechaGodzilla Replacer Player Only[/color][/b] (Thanks to [url=https://www.youtube.com/channel/UCB9wW2tNmlTIZVsoMqri2_Q] Quechus13 [/url] and bonniethebeast)

[b][color=#00ff00] Godzilla Replacer Player Only[/color][/b] (Thanks to [url=https://www.youtube.com/channel/UCB9wW2tNmlTIZVsoMqri2_Q] Quechus13 [/url] and bonniethebeast)

[b][color=#00ff00] WereGargoyle Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Undead Werewolf Replacer Player Only[/color][/b] (Thanks to MihailMods in [url= https://www.nexusmods.com/skyrim/mods/89297?] Undead Werewolves - Mihail Monsters and Animals (mihail immersive add-ons- ESO - Witcher) [/url])

[b][color=#00ff00] WereVulture Replacer Player Only[/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereMammoth Replacer Player Only[/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod[url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereBoar Replacer Player Only [/color][/b] (Thanks to SpikeDragonLord and jboyd4/dogtown1, for the model of the WereBoar in his mod [url=http://www.nexusmods.com/skyrim/mods/72977/?] Curse of the Wereboar [/url])

[b][color=#00ff00]WereBat Replacer Player Only [/color][/b] (Thanks to MihailMods for the WereBat in his mod [url=https://www.nexusmods.com/skyrim/mods/85492/?] Vampire Beasts- Mihail Monsters and Animals [/url])

[b][color=#00ff00]Snow Werebear Replacer Player Only [/color][/b]

[b][color=#00ff00] Fiend Replacer Player Only [/color][/b] (Thanks to [url=https://forums.nexusmods.com/index.php?/user/10165135-walkingmassofcomplexes/] WalkingMassofComplexes [/url] and LorSakyamuni's Witcher resources)

[b][color=#00ff00] WereCroc Replacer Player Only [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereShark Replacer Player Only [/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] WereLion Replacer Player Only[/color][/b] (Thanks to SpikeDragonLord and jboyd4 in the mod [url=http://www.nexusmods.com/skyrim/mods/76203/?] Beasts of Tamriel [/url])

[b][color=#00ff00] Xenomorph Replacer Player Only[/color][/b] (Thanks to Gendundrup for the Xenomorph “Modders resources and tutorials “ in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url] -model by Dogtown1, mod of rankel: [url=http://www.nexusmods.com/skyrim/mods/42586/?] Xenomorph Alien werewolf replacer V4-[/url])

[b][color=#00ff00] Raptor Replacer Player Only[/color][/b] (Thanks to muppetpuppet for the Raptor, textures and mesh “yes use everything you want”)

[b][color=#00ff00] Dwarven Punisher Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Flame Lurker Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

This mod is also on the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=372844662]Workshop/steam [/url]

[b][color=#00ff00] Flesh Grinder Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] WereTiger Replacer Player Only [/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Dragon Man Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] New Gargoyle Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Armored Daedroth Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Frost Lurker Replacer Player Only[/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Guar Replacer Player Only[/color][/b] (Thanks to mdogger for the mesh and textures of the Guar.)

[b][color=#00ff00] WereDovahbear Replacer Player Only [/color][/b] (Thanks to maymay1588 for the mesh of the WereDovahbear in his mod [url=http://www.nexusmods.com/skyrim/mods/30638/?] Dovahbear Companion[/url])

[b][color=#00ff00] WereSkeever Replacer Player Only [/color][/b] (Thanks to [url=http://www.nexusmods.com/skyrim/users/3322711/?] Grohiik [/url]for the mesh/textures -2nd model- of the WereSkeever; -first model- in the mod [url=http://www.nexusmods.com/skyrim/mods/24913/?]Skyrim Immersive Creatures [/url]by lifestorock)

[b][color=#00ff00] Benthic Hunter Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Shoggoth Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-36.html] Vicn Creature Resources [/url] for this mesh)

[b][color=#00ff00] Ogre Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] WereCrocodile Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Afflicted Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Nekker Replacer Player Only [/color][/b] (Thanks to Gendundrup for the Nekker in his mod [url=http://www.nexusmods.com/skyrim/mods/49682/?] Nexus Creature Resource [/url]“Modders resources and tutorials “)

[b][color=#00ff00] Goatman Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Hunger Replacer Player Only[/color][/b] (Thanks to Dogtown1 in his mod [url= http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13] Skyrim Monster Mod [/url] and [url=http://www.nexusmods.com/skyrim/mods/35631/?] Monster Mod [/url] for the mesh/textures)

[b][color=#00ff00] Mimic Chest Replacer Player Only [/color][/b] (Thanks to Vicn in his mod [url=http://www.nexusmods.com/skyrim/mods/65134/?] Vicn Creature Pack [/url] for the mesh/textures)

Outfit Switcher

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[center][img]https://i.imgur.com/FcsnS7I.png[/img]
[color=#ff7700][size=4][b]Simplicity is key![/b][/size][/color]

[b][size=3]No setup needed, detects all modded items, one-click-use, no hotkeys, safe and bloat-free, no background-scripts, immersive animation.[/size][/b][/center]


[center][color=#ff7700]Finally with optional Outfit Storage! No more carrying around your saved outfits!
Also all player-enchanted items finally apply all enchantments properly![/color][/center]

[center][size=5]Version [color=#ff7700][url=https://www.nexusmods.com/skyrimspecialedition/mods/32074]2.1 for SSE[/url][/color] released[/size][/center]



[u][b][color=#ff7700][size=4]What it does:                                                                                                                                                [/size][/color][/b][/u]
[size=1] [/size]
This mod allows you to save your current outfit in its entirety, while switching to a previously saved one by use of a single
power. It works for all items, including all armor, ammo, primary weapons, secondary weapons (the weapons invisibly
"stored" while holding a two handed weapon), left hand weapons and shields, including all[color=#ff0000]*[/color] modded items, no matter which
custom slot they use.
This mod is made to be very simple and straight forward to use without numerous loadouts, hotkeys, save slots or other
complicated and unneeded features, while potentially being used in conjunction with more complex favorites-systems like
the SkyUI Groups or similar mods.
Potential uses are for example easy switching between currently equipped combat gear and casual attire.

It now features 3 spells for 3 separate saved outfits and additionally the long requested, [i]optional[/i] feature of removing the
saved items from the inventory to take some weight off your characters back!

[size=2][color=#ff0000]*[/color]Exception: Mods like Wearable Lanterns. There is a difference between the item you see on your character and the one you equip in
                    your inventory. This makes it not possible to store the correct item.[/size]



[u][b][color=#ff7700][size=4]Requirements:                                                                                                                                             [/size][/color][/b][/u]
[size=1] [/size]
[url=http://skse.silverlock.org/][size=3]SKSE[/size][/url][size=3] 1.7.3 or higher[/size]



[u][b][color=#ff7700][size=4]Manual Installation:                                                                                                                                   [/size][/color][/b][/u]
[size=1] [/size]
[size=3]Extract the archive and place the files "Outfit Switcher.esp" and "Outfit Switcher.bsa" in your Data folder
and activate the "Outfit Switcher.esp" in the Launcher.[/size]



[u][b][color=#ff7700][size=4]Manual Uninstallation:                                                                                                                               [/size][/color][/b][/u]
[size=1] [/size]
[size=3]Delete the files "Outfit Switcher.esp" and "Outfit Switcher.bsa" from your Data folder.
This mod has no constantly running scrips or quests and does not alter anything in the game, so it's safe to
uninstall at any point.
When using the new Storage feature, remove all items from storage first, otherwise they will be given to the
gods as offering.[/size]



[u][b][color=#ff7700][size=4]Updating:                                                                                                                                                     [/size][/color][/b][/u]
[size=1] [/size]
[size=3]You can update to version 2.0/2.1 from version 1.1 by simply replacing the old files.
You will only miss the spell for Outfit Storage and maybe Switch Outfit 2 and 3. To get these, open the ingame
console and type <help "Switch Outfit"> and <help "Outfit Storage"> (without <>)
Then add the books with <player.additem XXXXXX 1> (without <>) , while replacing XXXXXX with the listed IDs.
With this method, the defined outfits will remain as they were. Alternatively you can also remove the old mod,
load and save the game and then install the new version. There will be no bad leftovers from removing Outfit
Switcher.[/size]



[u][b][color=#ff7700][size=4]How to use:                                                                                                                                                  [/size][/color][/b][/u]
[size=1] [/size]
[size=3]1. Read the books given to you
    (You don't need to add all spells, if you don't want to! Only using one or two outfits is perfectly fine, too!
    You only need to read "Outfit Storage", if you want to use the new feature, which stores unequipped items
    outside of your inventory. For first time users, I recommend using this mod without the Storage Feature at
    first. The feature is opt-in only and disabled by default.)
2. Equip the outfit+weapons you want to save.
3. Cast the spell "Switch Outfit 1" (or "Switch Outfit 2" or "Switch Outfit 3").
4. Your outfit is now saved and your character is undressed, since the "previously saved" outfit was empty.
5. Equip your other outfit.
6. Cast the spell "Switch Outfit 1" once you want to save your current outfit and switch back to your previously
    saved one.
7. Repeat step 6.[/size]



[u][b][color=#ff7700][size=4]How to use Outfit Storage:                                                                                                                        [/size][/color][/b][/u]
[size=1]  [/size]
[size=3]Upon repeated requests, I finally got around to add the option to remove unused items of saved outfits from
the inventory! This feature is disabled by default, so if you simply use Outfit Switcher 1/2/3, all items will
remain in the inventory. If you want to enable the storage feature, do the following:

1. Read the Spell Book: Outfit Storage.
2. Cast the given spell while sneaking (This opens the settings. Casting it while standing will directly open
    the storage, for easy access).
3. On the shown Message Box, pick "Enable Storage". You're done!

By default only non-favorite items will be stored in the Outfit Storage. All favorites will remain in the inventory.
This is also preferable while setting up your outfits, so you have direct access to all items for all outfits, as
long as you have them set as favorites. Additionally, this will keep your hotkeys intact, if they are defined for
any parts of your outfit.
If you want to change this setting, simply cast Outfit Storage while sneaking and pick the appropriate
setting. You can either only store non-favorite items, only favorite items, or all items of a given outfit,
regardless of their favorite status.
[/size]



[u][b][color=#ff7700][size=4]Note on modded Arrows/Bolts:                                                                                                                [/size][/color][/b][/u]
[size=1] [/size]
[size=3]Equipped arrows are very difficult to find with one-time running scripts, which is why there are several
systems in place to recognize arrows that aren't part of the vanilla game. Arrows added by DLCs will be
automatically detected and added once the Spell is used.
Arrows added by other mods are detected via two different systems:

- If the Spell detects equipped arrows with the appropriate Keyword, it will start to search the entire inventory
  for unknown arrows and add these to its memory, so it can quickly detect them in the future. This only
  happens once each time an unknown arrow is detected. Depending on the number of unique items in your
  inventory this can take several seconds, so simply wait for the "Search complete." message.

- If the proper Keyword was not assigned by the mod-author, resulting in the former system not recognizing
  them, simply favorite the arrows in question and assign them to a hotkey. The Spell will instantaneously
  detect every kind of unknown ammunition with hotkeys assigned and add them to its memory.
[/size]



[u][b][color=#ff7700][size=4]Q&A:                                                                                                                                                             [/size][/color][/b][/u]
[size=1] [/size]
- Where do I get the spells?
Spellbooks are automatically added to your inventory, once you successfully installed the mod. Simply read the ones
you want to get the spells. You will find the spells among your powers.

- Is it safe to remove items from your inventory (or storage) that are part of the saved outfit?
Yes, it absolutely is. If Outfit Switcher can't find an item in your inventory (or storage) it will simply skip it. The rest of
the outfit will still be equipped.

- Can I have an item equipped, which is also part of my saved outfit while switching?
Yes absolutely. The spell does not care if your saved and current outfit have items in common or not, it will work
regardless.

- I want to use the knowledge from my last question and use the same item for two outfits, but I use Outfit Storage and the
  item is gone!
If you want to keep the item in your inventory, either favorite it (with default settings of only non-favorite items going
into storage) or alternatively simply open your Outfit Storage using its spell and take the item back out. Outfit Switcher
can use items from both, the Storage and your inventory, so it won't care where the item is!

- Can I save "being naked", or does it only save items?
Yes. Contrary to SkyUI's group system, this mod [i][b]completely[/b][/i] undresses you before equipping the saved outfit, making
sure you [i][b]only[/b][/i] wear the saved items (or none at all if wearing none were saved) and nothing else.

- When switching outfits I can rarely see my character handle a book.
This only happens if your system is suffering very heavy load and script lag. It's simply the "undressing"-animation
playing in full length. This normally shouldn't happen, however is purely cosmetic.

- When casting the spell I get a message telling me to install SKSE 64 2.0.17 or higher and nothing happens, what gives?
Well, you might try installing SKSE 64 2.0.17 or higher. (Check "GetSKSEVersion" in the console and make sure all scripts
are installed correctly)

- I get a message telling me that I should not give Outfit Switcher to NPCs. What's up with that?
You somehow gave the spell "Switch Outfit" to a follower or other NPC. This message appears, when said NPC tried to
cast it. Please remove the spell from the NPC via the means you gave it to him or by console commands.

- While switching outfits I can't go into first person/can't move/can't have my weapon out.
This is intentional and makes sure your character doesn't trip while taking off his pants, injuring himself in the process.
On a serious note: This ensures that several potential bugs or unintentional behaviors are prevented, especially on
systems under heavy loads.

- Is it possible to break the script by doing *something* while switching outfits?
Normally no. I did everything I could think of to prevent any unintentional behavior. However feel free to test whatever
you can come up with and let me know if you managed to break it, so I can make sure to prevent it in the future.

- I realized I can use Outfit Storage to also store any item I want and totally cheat this way?!?
Well, I guess you could...but don't tell anyone!



[u][b][color=#ff7700][size=4]Known Limitations:                                                                                                                                     [/size][/color][/b][/u]
[size=1] [/size]
- This mod, like most other loadout mods, is capable of unequipping items, which were force-equipped. This means it might
  be able to break quests or mods, which forced you to equip a certain item without allowing you to take it off. Potentially you
  can simply re-equip said item, but use with caution while wearing such items.

- This mod will not take equipped spells into consideration. It will not unequip, store or load them. (intentional)

- If you have two items of the same base-item it will only equip one of them, since a script can not differentiate between the
  two. This means it will not equip identical weapons in the left and right hand and it will not be able to tell the difference
  between a enchanted or unenchanted version of the same item.

- Some mods (like Wearable Lanterns) add a separate item to your character from the one shown in the inventory. This
  usually can't be saved or re-equipped.



[u][b][color=#ff7700][size=4]Credits:                                                                                                                                                        [/size][/color][/b][/u]
[size=1] [/size]
A big thanks to the [url=http://www.creationkit.com/index.php?title=Main_Page]Creationkit wiki[/url] and the people adding examples for various functions. This wouldn't have been possible
without you!
Thanks to [url=http://www.nexusmods.com/skyrim/users/4324947/?]Hoamaii[/url] whose mod [url=http://www.nexusmods.com/skyrim/mods/75579/?]Skyrim Sleeping Bags[/url] inspired me to make this mod in the first place.
Thanks to [url=http://www.nexusmods.com/skyrim/users/3756868/?]aukmat[/url] whose mod [url=http://www.nexusmods.com/skyrim/mods/74283/?]Wind Path[/url] gave me the idea for the undress animation.
And last but not least, a special thanks to [url=https://www.nexusmods.com/users/5260963]Kagea[/url] for motivating me to develop version 2.0 and the official SSE port, and
[url=https://www.nexusmods.com/users/510375]Neurosis404[/url] for helping me fix the enchantment bug, which annoyed me for years!



[size=4][u][b][color=#ff7700]Other Mods by me:                                                                                                                                           [/color][/b][/u][/size]
[size=1] [/size]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/32074]Outfit Switcher SSE[/url]
[url=http://www.nexusmods.com/skyrim/mods/54090/?]One With Nature[/url]
[url=http://www.nexusmods.com/skyrim/mods/66033?]UNP Minidresses Collection Full Standalone[/url]
[url=http://www.nexusmods.com/skyrim/mods/76130/?]Leave Combat[/url]
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