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Crafting Skills Revamped

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[color=#666666][size=5][color=#999999]Overview[/color][/size][/color]
Major features:
[list]
[*]Generic potions and enchantments and their player-made equivalents have similar ranges across the board. There is no generic item that is too weak or too strong for the player to craft one with equivalent strength.
[*]Various Alchemy and Enchanting effects have been tweaked to improve balance, consistency, and cohesion within the skills.
[*]Crafting skills do not directly improve each other, and the relevant effects have been replaced by new ones. This encourages build variety and eliminates certain tedious gameplay practices.
[*]Compatible with vanilla-based content add-ons, like Beyond Skyrim and Project AHO.
[/list]
More features:
[list]
[*][color=#93c47d]The gold values of certain player-created potions now match up better with the generic equivalents.[/color]
[*][color=#93c47d]Pure beneficial potions last twice as long.[/color]
[*][color=#93c47d]Armor skill potions now increase armor effectiveness by a percentage, making them significantly more effective.[/color]
[*][color=#93c47d]Block potions also increase bashing damage.[/color]
[*][color=#93c47d]Weakness to Poison does not stack with itself.[/color]
[*][color=#6fa8dc]There are now 14 skill enchantments that increase the skill directly.[/color]
[*][color=#6fa8dc]Skill progression has been improved in order to put more value in increasing skill levels.[/color]
[*][color=#6fa8dc]Combat, magic, and stealth skills now continue to provide benefits when buffed past level 100.[/color]
[*][color=#6fa8dc]NPCs now benefit from combat and magic enchantments.[/color]
[*][color=#6fa8dc]Lunar weapons have a new lore-friendly effect.[/color]
[*][color=#6fa8dc]Muffle enchantments now display their effectiveness and scale properly when enchanting.[/color]
[*][color=#6fa8dc]Smaller soul gems have increased enchanting capacity.[/color]
[*][color=#e06666]Smithing formulas have been tweaked for better consistency.[/color]
[*][color=#e06666]Chitin and Bonemold items only appear in the menu once Solstheim is visited.[/color]
[*][color=#e06666]Daedric items can only be forged at night.[/color]
[*][color=#ffd966]Perks acquired from Black Book: The Sallow Regent improve item efficacy instead of crafting, eliminating more tedious gameplay practices.[/color]
[*][color=#b6b6b6]Many bugfixes related to Alchemy, Enchanting, and Smithing are included.[/color]
[/list]
Below is a more detailed breakdown of notable changes made by the mod.

[color=#6aa84f][size=5]Alchemy[/size][/color]
[color=#93c47d][size=4]Potion Effects[/size][/color]
[spoiler]
[i]Magnitude changes have not been listed.[/i]

[b]Cure Disease[/b]
[list]
[*]No longer scales in value with skill. Player-made Cure Disease potions will generally have the same value as built-in potions (except for Hawk Feathers + Charred Skeever Hide).
[/list]
[b]Fortify Enchanting[/b]
[list]
[*]Name changed to [b]Fortify Enchantment[/b].
[*]Effect changed to "[b]Staves and weapon enchantments are <mag>% more powerful for <dur> seconds.[/b]"
[/list]
[b]Fortify Smithing[/b]
[list]
[*]Name changed to [b]Fortify Defense[/b].
[*]Effect changed to "[b]Incoming physical damage is reduced by <mag>% for <dur> seconds.[/b]"
[*]Effect capped at [b]75%[/b].
[/list]
[b]Fortify Heavy Armor / Light Armor[/b]
[list]
[*]Effect changed to "[b]Armor Rating of <skill> is increased by <mag>% for <dur> seconds.[/b]"
[/list]
[b]Fortify Block[/b]
[list]
[*]Effect changed to "[b]Blocking and bashing are <mag>% more effective for <dur> seconds.[/b]"
[/list]
[b]Restore Magicka[/b]
[list]
[*]Added to Ash Hopper Jelly (replacing Resist Shock as the 3rd effect).
[*]NB: Try mixing Ash Hopper Jelly, Pearl, and Charred Skeever Hide!
[/list]
[/spoiler]
[color=#93c47d][size=4]Poison Effects[/size][/color]
[spoiler]
[i]Magnitude changes have not been listed.[/i]

[b]Damage Health[/b]
[list]
[*]Player-made poisons no longer have a duration.
[*]NB: Because of how costs are calculated, the 1 second duration caused a large (~12.3) penalty to the cost of Damage Health poisons. Now their cost will scale the same way as built-in potions. Nirnroot and Emperor Parasol Moss are being buffed to compensate for the increased value of other ingredients.
[/list]
[b]Weakness to Poison[/b]
[list]
[*]Cannot be reapplied.
[/list]
[/spoiler]
[color=#3d85c6][size=5]Enchanting[/size][/color]
[color=#6fa8dc][size=4]Generic Enchantments[/size][/color]
[spoiler]
[i]Magnitude and cost changes have not been listed.[/i]

[b]Fortify Alchemy[/b]
[list]
[*]Name changed to [b]Fortify Potions[/b].
[*]Effect changed to "[b]Consumed potions are <mag>% more powerful.[/b]"
[*]No longer flagged as an Alchemy skill enchantment.
[*]Krosis also uses the new effect.
[/list]
[b]Fortify Smithing[/b]
[list]
[*]Name changed to [b]Fortify Armor Rating[/b].
[*]Effect changed to "[b]Increases Armor Rating by <mag> points.[/b]"
[*]No longer flagged as a Smithing skill enchantment.
[*]Can be enchanted on the head slot, can no longer be enchanted on the body slot.
[/list]
[b]Fortify <skill>[/b]
[list]
[*]Effect changed to "[b]Increases <skill> skill by <mag> points.[/b]"
[*]Cicero’s Clothes, Jester’s Clothes, and Deathbrand Gauntlets use Alchemy version of Fortify One-handed instead.
[*]Krosis and Kyne’s Token use the Alchemy version of Fortify Archery instead.
[*]Krosis uses the Alchemy version of Fortify Lockpicking instead.
[*]Most unique enchantments still use the old version of Fortify <magic school>.
[*]Normal skill scaling has been altered to improve the effectiveness of skill increases.
- Weapon skill damage scaling: [b]1 + 0.006 * skill[/b]- Magic skill cost scaling: [b]1.25*(1-(min(skill,100)*0.003)^0.5)*(1+0.0033*skill)[/b][/list]
[b]Fortify <magic school> & Magicka Regen[/b]
[list]
[*]See changes for Fortify <skill>.
[*]No longer learned from College robes.
[*]Magicka Regen magnitude: [b]10 -> 50[/b]
[*]NB: All apparel other than the College robes have the Magicka Regen effect at 50 magnitude.
[/list]
[b]Fortify Barter[/b]
[list]
[*]No longer flagged as a Speech skill enchantment.
[/list]
[b]Fortify Magicka Regen[/b]
[list]
[*]New enchantment named [b]Mage Robes[/b] can be learned from robes with this effect, and it can be enchanted on the body slot.
[/list]
[b]Fortify Stamina Regen[/b]
[list]
[*]Can be enchanted on rings, can no longer be enchanted on boots.
[/list]
[b]Muffle[/b]
[list]
[*]Effect changed to "[b]Noise from movement is muffled by <mag>%.[/b]"
[*]Cost now scales with magnitude.
[/list]
[b]Paralyze[/b]
[list]
[*]Success chance: [b]26% -> 25%[/b]
[*]Description changed to "[b]<25>% chance to paralyze the target for <dur> seconds.[/b]"
[/list]
[b]Chaos Damage[/b]
[list]
[*]Player-enchanted effect changed to "[b]Reduces the target's Magic Resistance by <mag>% for <2> seconds. <50>% chance for each element of Fire, Frost, and Shock to do <10> points of damage.[/b]"
[*]Base magnitude: [b]8[/b]
[*]No longer scales with elemental perks.
[*]NB: The player-made variant won't scale past 10 damage, unfortunately. Other workarounds cause other issues and the alternative was removing it from crafting entirely.
[/list]
[/spoiler]
[color=#6fa8dc][size=4]Special Enchantments[/size][/color]
[spoiler]
[b]Shrouded Robes[/b] ("Fortify Destruction")
[list]
[*]Added new effect: [b]Fortify Magicka Regen 75%[/b]
[/list]
[b]Shrouded Hand Wraps[/b]
[list]
[*]New enchantment name: [b]Nightblade[/b] (replaces Backstab)
[*]New effect: "[b]Double Destruction damage when undetected.[/b]"
[/list]
[b]Predator’s Grace[/b]
[list]
[*]See changes for Muffle.
[*]Stamina Regen magnitude: [b]1% -> 20%[/b]
[/list]
[b]Chillrend[/b] ("Frostfeed")
[list]
[*]See changes for Paralyze.
[*]Does double damage to Stamina like the standard Frost Damage enchantment.
[/list]
[b]Lunar Weapons[/b] ("Silent Moons Enchant")
[list]
[*]Name changed to [b]Silent Moons[/b].
[*]Effect changed to "[b]While the moons are out, burns the target and absorbs <mag> points of Health.[/b]"
[*]Enchantment cost removed.
[*]Visual effects have been altered.
[/list]
[b]Notched Pickaxe[/b]
[list]
[*]Name changed to [b]Thunder Craft[/b].
[*]Smithing Expertise effect works as advertised.
[*]Smithing Expertise magnitude: [b]5 -> 8[/b]
[*]NB: 108 Smithing with perks unlocks a new Legendary+ tier for tempering.
[/list]
[/spoiler]
[color=#cc0000][size=5]Smithing[/size][/color]
[color=#e06666][size=4]Forging[/size][/color]
[spoiler]
[b]Skyforge Weapons[/b]
[list]
[*]Requires the Steel Smithing perk to forge.
[/list]
[b]Shellbug Helmet[/b]
[list]
[*]Only appears when Shellbug Chitin is in your inventory.
[/list]
[b]Chitin & Bonemold[/b]
[list]
[*]Only appear after Solstheim is visited.
[/list]
[b]Daedric[/b]
[list]
[*]Can only be forged between 9pm and 5am.
[/list]
[/spoiler]
[color=#f1c232][size=5]Abilities and Blessings[/size][/color]
[color=#ffd966][size=4]Abilities[/size][/color]
[spoiler]
[b]Ahzidal's Genius[/b]
[list]
[*]Effect still applies when wearing more than 4 relics of Ahzidal.
[/list]
[b]Ancient Knowledge[/b]
[list]
[*]Effect works as advertised.
[/list]
[b]Seeker of Might[/b]
[list]
[*]Tempering effectiveness removed.
[/list]
[b]Seeker of Shadows[/b]
[list]
[*]Alchemy effectiveness changed to potion and poison effectiveness.
[/list]
[b]Seeker of Sorcery[/b]
[list]
[*]Enchanting effectiveness changed to worn enchantment effectiveness.
[/list]
[/spoiler]
[color=#ffd966][size=4]Altar Blessings[/size][/color]
[spoiler]
[b]Blessing of Mara[/b]
[list]
[*]Uses the Alchemy version of Fortify Restoration (makes vanilla description correct).
[/list]
[b]Blessing of Stendarr[/b]
[list]
[*]Uses the Alchemy version of Fortify Block.
[/list]
[b]Blessing of Zenithar[/b]
[list]
[*]Uses the Alchemy version of Fortify Barter.
[/list]
[b]Blessing of Auriel[/b]
[list]
[*]Uses the Alchemy version of Fortify Marksman.
[/list]
[b]Blessing of Nocturnal[/b]
[list]
[*]Uses the Alchemy version of Fortify Sneak (makes vanilla description correct).
[/list]
[b]Blessing of Mephala[/b]
[list]
[*]Uses the Alchemy version of Fortify Barter.
[/list]
[/spoiler]
[color=#999999][size=5]Optional Armor Tweaks[/size][/color]
[color=#999999](I recommend using [url=https://www.nexusmods.com/skyrim/mods/85358]Armor Rating Rescaled[/url] in favor of this if you can. I believe it to be more balanced.)[/color]
The Optional Armor Tweaks add-on modifies armor scaling to bring mage armor closer in power to physical armor and make it much harder to reach the armor cap. Dragonhide is also turned into a normal armor spell that follows the same progression as the others.

[spoiler]
Changes
[list]
[*]Armor skill rating scaling: [b]0.5*(1+0.005*skill)[/b]
[*]NPC Armor skill rating scaling: [b]1.3*(1+0.02*skill)[/b]
[*]Armor protection: [b]0.14% per point of Armor Rating[/b]
[*]Hidden armor bonus: [b]3.5% per piece[/b]
[*]Max armor protection: [b]84%[/b]
[*]Armor tempering bonus at Legendary: [b]+6[/b]
[*]Dragonhide is [b]single-cast and increases armor rating by 120 for 60 seconds[/b].
[/list]
[/spoiler]
[color=#999999][size=5]Compatibility[/size][/color]
Compatible with just about everything [b]except for other Alchemy and Enchanting overhauls[/b]. Most other conflicts are minor and can be resolved by loading this mod early (near the top of your load order).

[spoiler]
[list]
[*][b]Beyond Skyrim: Bruma[/b] - [color=#93c47d]Compatible.[/color]
[*][b]Complete Crafting Overhaul Remade[/b] - [color=#93c47d]Compatible.[/color] Load after this mod.
[*][b]Enchantment Reload Fix[/b] - [color=#e06666]Incompatible.[/color] Should not be used because it forces enchanted items to retain the unbalanced formula used in the crafting menu. It is also incompatible with the changes to Chaos Damage.
[*][b]Project AHO[/b] - [color=#93c47d]Compatible.[/color]
[*][b]Skyrim Community Uncapper[/b] - [color=#93c47d]Patch available.[/color] Alternatively set the global variable MCBEnableUncapSkills to 0.
[*][b]Summermyst - Enchantments of Skyrim[/b] - [color=#93c47d]Patch available.[/color]
[*][b]Unofficial Skyrim Legendary Edition Patch[/b] - [color=#93c47d]Compatible.[/color]
[*][b]Unique Uniques[/b] - [color=#93c47d]Compatible.[/color]
[*][b]Unique Weapons Redone[/b] - [color=#93c47d]Compatible.[/color]
[*][b]Zim's Immersive Artifacts[/b] - [color=#93c47d]Compatible.[/color] Load after this mod.
[/list]
[/spoiler]
[color=#999999][size=5]Special Thanks[/size][/color]
The Unofficial Elder Scrolls Pages, documenting useful information and bugs.
The Unofficial Patch Project Team, finding many bugs and fixes in the vanilla game.
Skepmanmods, creating the Price-Charge Bug Fix.
Simon Magus, discussion and feedback on ideas.

Skygerfall LE (ru version)

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ОПИСАНИЕ:

Полный русификатор текста глобального мода Skygerfall, который позволяет пройти основную квестовую линию TES II: Daggerfall в игре TES V: Skyrim LE
Переведен абсолютно весь текст, квесты, книги и записки, диалоги, название предметов, сообщения, имена, в общем, все.
Текста в моде очень много (примерно 2500 строк), поэтому, не стесняйтесь писать о найденных ошибках, как грамматических, так и о прочих, логических, несовпадений пола диалогов, пунктуации, все что заметите, для простоты и надежности можете прикреплять скриншот с ошибкой.
 
УСТАНОВКА:

Сначала скачайте основной мод по этой ссылке и установите, с помощью мод-менеджера или вручную, скопировав файлы из архива в папку Data в игре:
[url=https://www.nexusmods.com/skyrim/mods/99469?tab=files]https://www.nexusmods.com/skyrim/mods/99469[/url]
(Скачать нужно основной файл и апдейт)
Затем скачайте файлы русификатора и замените ими файлы мода. Подключите файлы в мод-менеджере.
ЗЫ: Мод обновляется достаточно часто, если при скачивании заметите не соответствие даты последнего обновления мода и русификатора, не поленитесь сообщить. Текущие версия русификатора для версии мода от 15 января 2020.

Beyond Skyrim - Wares of Tamriel

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[code][/code][img width=960,height=480]https://cdn.discordapp.com/attachments/498962711921819678/661697951940214784/Logo.png[/img]
[i]Step aboard the Dawn's Venture, currently docked in Dawnstar, and meet Cardana Pallo, the wayward traveler. Peruse her wares, stocked from lands beyond Skyrim, and see if she has any news from the other provinces...[/i]

A teaser release from Beyond Skyrim, [i]Wares of Tamriel[/i] adds a variety of new items from across the provinces to a fully-voiced merchant. Spend your gold on weapons from Elsweyr, purchase delicacies from Morrowind, look over the loot that awaits you in Roscrea or have a chat about what's been happening in the provinces... all this and more awaits you on the Dawn's Venture.

[b]FEATURES:[/b]

- New weapons to defeat your foes, from the Mithril Battleaxe of Roscrea to the Raga Iron set of Hammerfell
- New Cyrodiilic clothing to outfit your character in style
- A taste of each province with new food available to purchase
- Rare loot from Tamriel and beyond to decorate your home with
- 100+ lines of high-quality voice acting with rumours of events across Nirn(edited)

[youtube]8Vdgl7y4tlshttp[/youtube]

[i]Wares of Tamriel[/i] will have further updates in the future, so keep an eye out![b]

VERSION 1.1

Bugfixes:
[/b]- Added new silver weapons
- Tempering recipes
- Removes identical to master records. (just a test cell) - replaces the wood plank.
- Moves navmesh points so they fit the planks shape.
- Refinalised navmesh
- Moves the barrel that was glitching out of the wood edge.
- Adds accoustic space ship interior.
- Replaces lighting template.
- Changes lights radius and position.
- Adds a Katariahshipwoodbeam03Straight with fixed the UVs.
- Replaces katariahbeam03 and adjusts position.
- Fixes clutter item positions (mace, troll skull, ropes, fitting texture wood and sails hook)
- Exchanges the mesh so the sails are breached
- Removes hovering ropes
- A rope fixed
- Steering wheel dark holes on deck
- Keywords to armor
- Ayleid waraxe sheath position
- Branch wording
- Clutter update
- Garon's armor and equipment changed
- Misc items now flagged as clutter where forgotten
- Rebalanced item value, weight, more appropriate names of a few items, appropriate item count
- Materials and some fitting vanilla items available
- Some meshes fixed (bottles shading, ship interior mesh, blood map on axe)[b]


REQUIREMENTS & COMPATIBILITY:[/b]
[i]
Wares of Tamriel[/i] does not require any of the DLC and is light on scripting with minimal compatibility issues, as it only adds new assets without affecting the core game. The only exception is other mods that may have changed the area around Dawnstar's harbour. If this is the case, it's recommended to put [i]WoT[/i] lower in your load order but a patch may be required.[b]


INSTALLATION[/b][b]:

Manual:[/b]
1. Download the archive and extract the .zip to a location of your choice.
2. Move the files across to ../SteamApps/common/skyrim/Data /// ../SteamApps/common/Skyrim Special Edition/Data and drop them in there.
3. Enable the .esp using the mod manager of your choice or Special Edition's built-in load order functionality.

[b]Mod Manager[/b][b]:[/b]
1. Download the archive either directly or through Vortex's built-in links.
2. Select the archive/mod and install it as per normal.
3. Enable the .esp and put it further down in your load order.

[b]CREDITS:[/b]

Exterior Level Design: MrJGT
Interior Level Design: SSX
Writing: Lasur Arkinshade
Implementation: Craftian
Voice Acting: Olivia Steele (https://twitter.com/auroraguinivere)

[b]SOCIAL LINKS[/b][b]:[/b]

Website: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Fbeyondskyrim.org&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://beyondskyrim.org[/url]
Facebook: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Fen-gb.facebook.com%2FBeyondSkyrim%2F&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://en-gb.facebook.com/BeyondSkyrim/[/url]
Twitter: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Ftwitter.com%2FBeyondSkyrim&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://twitter.com/BeyondSkyrim[/url]
Reddit: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Fwi.reddit.com%2Fr%2Fbeyondskyrim%2F&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://wi.reddit.com/r/beyondskyrim/[/url]
Instagram: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Fwww.instagram.com%2Fofficialbeyondskyrim%2F&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://www.instagram.com/officialbeyondskyrim/?hl=en[/url]
SoundCloud: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Fsoundcloud.com%2Fbeyondskyrim&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://soundcloud.com/beyondskyrim[/url]
Discord: [url=https://www.youtube.com/redirect?q=https%3A%2F%2Fdiscord.gg%2Fu9FG56s&v=FdN8BLwo1cQ&redir_token=ri_QXwBFtG5RIO-xWiozvnL7jtl8MTU3ODIzNTY5OUAxNTc4MTQ5Mjk5&event=video_description]https://discord.gg/u9FG56s[/url]

HorsebackRiding - Campfire Addon

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[size=6]GAMEPLAY[/size]

[size=3]Perks can be progressed with passively riding your horse, killing on horseback or training at a local stable. Once the Experienced Rider perk is taken, training at the stables will no longer be possible. Additionally, if you ask for a training lesson and are asked how much you are willing to pay but only have the option to say "Nevermind" it means you do not have more gold than the Riding_TrainingCost(tweakable in the MCM). The mod mainly edits ImmersiveHorses scripts to implement its changes.

The rate at which you gain experience from riding, killing on horseback or training can all be adjusted in the MCM.

A quick overview of the main things to know:[/size]
[size=3]
The horse's attributes of speed. stamina regen and health regen are effected dynamically based:[/size][list=1]
[*][size=2]Stamina percentage - when tired your horse will move more slowly and its health regeneration will slow.[/size]
[*][size=2]Health percentage - when hurt your horse will move more slowly and its stamina regeneration will slow.[/size]
[*][size=2]Carry Weight - Your inventory weight, horse's inventory weight and carry weight will be taken together to determine the amount to dampen the attributes.[/size]
[*][size=2]Weather Update - Using Frostfall's functions the cold and the severity of the weather will lead to significant effects to regeneration and speed of your horse.[/size]
[*][size=2]Horse perks - the final three rider perks will both increase and lessen the impact of other effects on your horse's speed and stamina regeneration. The Cavalry Tactics perk will increase and lessen the impact of other effects on your horse's health regeneration.[/size]
[/list]
[size=3]4 main effects while riding are added/tweaked:[/size]
[list=1]
[*][size=2]Horse Trample - Trampling now occurs based on chance, its probability increases slightly with rider perks and greatly with cavalry tactics perks(note: the requiem trample effect is disabled in this mod - we use the ImmersiveHorses effect.)[/size]
[*][size=2]KnockOff - If your horse is hit, there is now a chance you will be "knocked off" (a fast rear dismount is triggered), the probability of this can be decreased with rider perks and cavalry tactics perks. This is significantly more likely if your horse is hit with a power attack.[/size]
[*][size=2]FallDown - If you are knocked off, there is a chance that you will land on your feet(the alternative is being knocked down), this chance of landing on your feet can be decreased with rider perks and cavalry tactics perks.[/size]
[*][size=2]Sprinting damage - if you attack when sprinting on your horse you will get a 1.5X boost to your melee attack[/size]
[/list]
[size=3]In addition to the dynamic effects, the main rider branch will lead to greater horse stamina and lessened player stamina regeneration penalties (this ranges from significantly worse than normal to normal)[/size][size=3]
[/size][size=3]
In addition to the dynamic effects, the three Cavalry Tactics perks will give improved attack damage and speed when using a melee weapon. (the damage can be a significant increase to the normal damage)

The three Horse Archery perks will give improved attack damage and speed when using a bow.(the damage will never eclipse what the damage that can be done normally but you will be able to fire a bow just as fast as on the ground.)

The three Horse Strength perks will give added carry weight to your horse, by doing this it will also lessen the impact of weight on your horse's regeneration and speed.[/size]

[size=6]PERK ATTRIBUTES[/size]
(note dynamic changes are not discussed below)
(note weapon speed values operate much different on horseback than on the ground and have been chosen based on gameplay and animations)
Main Rider Branch:

5 main levels (None->Novice ->Intermediate->Experienced->Expert->Master)
Horse stamina increase: -500, -200, +100, +200, +350, +500
Player stamina regeneration: -2.0, -1.0, -.6, -.4, -.2, 0

Cavalry Tactics:

3 levels(None -> Cavalry Tactics I -> Cavalry Tactics II -> Cavalry Tactics III)

One-Handed Speed Multiplier: .05, 1.25, 2.15, 3.5
One-Handed Damage Multiplier: .45, .85, 1.15, 1.35
Two-Handed Speed Multiplier: .05, .35, .65, 1.0
Two-Handed Damage Multiplier: .25, 1.0 , 1.35, 1.5
Horse Health: 0, 50, 100, 150
Player Stamina: -250, 50, 125, 200

Horse Archery:

3 levels(None -> Horse Archery  I -> Horse Archery II -> Horse Archery III)

Ranged Speed Multiplier: .025, 1.35, 1.55, 1.80
Ranged Damage Multiplier: .25, .65, .80, .95
Player Stamina: -250, 50, 125, 200

Horse Strength:

3 levels(None -> Horse Strength  I -> Horse Strength II -> Horse Strength III)

Horse Carry Weight: 50, 100, 150

[size=6]PERK PROGRESSION
[/size]
(note: RealTimeDays is what you think. If you sat there for 24 hours on a horse time_ridden would be 1.0)
(also note: the excel file in the Extra folder contains formulas for planning out experience gains)

Normal Perk Progression is based off the formula:

((Riding_ProgressRate * time_ridden) + (kill_change * Riding_KillBonus)) / pow((next_level+1), Riding_DifficultyScaleRate)

Training Perk Progression:

((Riding_ProgressRate * Riding_TrainingExperience)) / Math.pow((next_level+1), Riding_DifficultyScaleRate)

CAN"T BE CHANGED:

time_ridden = the time ridden in RealTimeDays
kill_change = the number of kills on horseback since last update
next_level = the total number of perks earned
pow = raises the first argument to the power of the second argument

CAN BE CHANGED:

Riding_DifficultyScaleRate = rate at which gaining new perks gets harder and harder
Riding_KillBonus = bonus per kill in RealTimeDays
Riding_ProgressRate = bonus per time ridden
Riding_TrainingExperience = experience gain in RealTimeDays

Default values example:
Out of the box we have the following values:
ProgressRate = 48
DifficultyScalingRate = 1.15
Killbonus = .15
TrainingExperience = .025 (note this is multiplied by ProgressRate as well)

Thus, in order to gain our first perk we would expect to need to ride for 30 real time minutes or train twice.
For the next perk we would need to ride for 66.57 minutes of real time.
For the final 14th perk we would need to ride for 10.4 hours of real time.

Changing these values at any point will effect progression moving forward and not change anything that has already occurred. So if the difficulty in gaining perks becomes too steep no problem tweaking the values then.

[size=6]MCM OPTIONS
[/size]
[size=3]The MCM Options Fall into 3 Main categories:

[/size]1. Horseback Riding Stats

Should provide you with a good reference to where you are at and where you need to get to.

2. Manipulate skill points

Can be used to respec/restore skill progress

3. Alter Gameplay values

Here there are toggle options for each of the 4 dynamic updates that occur which affect your horse stamina regen, health regen and speed.

Then there are Max and Min values for each of these. These are important, especially the Horse Speed values to make sure the animations do not get too slow or too fast.

Skill progression tweaks are after which are touched on in the section above.

Finally, are the training cost of taking lessons at the stables and the experience gained from it.

[size=6]USEFUL FORMULAS TO KNOW[/size]
[size=3]An attached excel file in the Extra folder gives formulas for calculating experience gain and dynamic horse values. Hopefully it is useful.

[/size]
ADDITIONAL NOTES

Late in the process, I changed the progression names from Beginner->Expert to Novice->Master. If you are editing the mod don't be confused by the naming of attributes, just know that any naming of EditorIDs that refers to BeginnerRider is actually affected what is now labeled as Novice Rider in game. As an example, the Global Value "Riding_PerkRank_IntermediateRider" actually governs the Experienced Rider perk. If you aren't planning on using the Creation kit or Tes5edit to change this mod don't worry about this.

[size=6]FAQ[/size]

My attacks do little damage?

You need to get a perk in either Cavalry Tactics for melee damage or Horse Archery for ranged damage to do any real amount of damage.

I can’t sprint?

Make sure you have perks in the main branch. If you still can’t sprint maybe your stamina regen is 0, either increase the min stamina regen in the MCM or move to a warmer climate.

Remiros' Chitin Armor HD

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Description:
Replaces the textures of the Chitin Armor introduced with the Dragonborn DLC with new high quality ones in 4k resolution. Both the light and heavy versions, as well as the Morag Tong variant are covered.
=================================================================================================
Installation:
Simply drop the "textures" folders into your "data" folder and let the files overwrite. Alternatively, just use your mod manager of choice.
=================================================================================================
Uninstallation:
Delete all the textures that come with this mod or uninstall using your mod manager.
=================================================================================================
Conflicts:
This mod only replaces textures and is therefore compatible with everything.
=================================================================================================
Requirements:
Dragonborn
=================================================================================================
Permission:
Do not upload this anywhere else without my explicit permission.
=================================================================================================
Credits:
The vanilla normal maps have been decompressed and upscaled using the following models for ESRGAN:
Manga109Attempt by Kingdomakrillic
BC1 smooth 2.0 by BlueAmulet

The Whispering Pine Inn

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[font=Comic Sans MS][color=#00ff00][size=6]           
                     Welcome to the Whispering Pine Inn[/size][/color][/font]
[font=Comic Sans MS][color=#00ff00][size=3]                                                                                          by Kursan[/size][/color][/font]


[color=#ffff00][size=3][size=4]Born from a need for a warm place to rest and restock, this cozy Tavern in Shorstone offers just that and more between Riften and Windhelm.  
Heiner the Innkeeper will serve up his famous Boarstew and Roast, and Tylvia will serve up some home brewed single malt to wash it down or many other brews; then off to bed upstairs with room for a couple followers, if none of the other guests snatch a bed first; its a shared room...
There is a bath tub in the cellar to wash up and an alchemy lab to brew that potion for the path ahead.
Rellas a traveling Dunmer Merchant is peddling his unique wares from Morrowind and in no rush to leave.
Gorlek the miner is a regular and a man of few words, but Ralav the old Scout will talk your ear off for a drink and even follow you should you ask his help to find your way in these parts and beyond; in spite of his age he is a skilled fighter of many battles past and his story is a bit of a mystery.  

Enjoy your stay [/size]and please endorse if you like the mod, Thank you!

[/size]Directions:[/color]
The Inn is located in Shorstone along the main road and an intersecting path between the other buildings and the raided watchtower down the hill.
If you travel to Shorstone you cannot miss it; for first time travelers, from Windhelm take the eastern road south through the hot springs valley and after you climb out of the valley you reach the Inn where the path reaches the Rift plateau; from Riften head straight North from the main gate. It has a couple simple stables across the road from it and should be compatible with Arthmoor's Shorestone.
The exterior navmesh of the cell the Inn is sitting on was redone from scratch and thoroughly tested with followers.
The Innkeeper has a schedule and will be roaming the Inn, if he is not at the bar you can find him either in the main hall or the basement by the distillery.
The server also roams the main hall and sells food and drinks if you ask her, she will not come to you; only the Innkeeper can rent a bed.
The Dunmer Merchant sells wares from Solstheim and also offers the legendary Telvanni Bugmusk from Morrowind days gone by with a twist.
Some items like the Bugmusk could be considered cheats, but it was used as such in TES3; their effects are leveled to the Players abilities so they can be quite powerful. If you feel drinks and potions are not lore friendly just don't use them.
Some items placed on shelves and open chests are part of sellers inventories and will disappear from the shelf when bought, so it is possible to clear some shelves of their items that way but they should re-spawn after a default period.

[color=#ffff00]Credits:[/color]
Special thanks to my friend RefurbMadness for technical help and for creating all the nice custom bottles, and item models I used for statics and containers, and the sign for the Inn.
Thanks to Bethesda for creating Skyrim.

[color=#ffff00]Installation:[/color]
Use a mod manager of your choice or drop contents of the Zip folder into your Data folder, click yes to all if prompted.
This mod requires Dragonborn and Heartfires DLCs
File was checked with TES5edit 4.0.2

Requiem - Bags of Holding

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This mod add's in 25 hand placed Bags of Minor Holding through out the world for you to find, 
as well as some convenient crafting recipes for upgrading the bags. 

You will find them exploring the world, but to get started have a look around Whindhelm docks for a journal.

Bags of Minor Holding give a carry weight bonus of 5

Bags of Holding now give a carry weight bonus of 20

Bags of Greater Holding give a carry weight bonus of 60

You can craft Bags of Holding at any tanning rack using 4 Bags of Minor Holding.

You can craft Bags of Grater Holding at any tanning rack using 3 Bags of Holding

This mod is compatible with Requiem versions 1.9.4 through to 3.0.x.

This will not work on current saves and requires a new character for its changes to make an effect.

[u]                                                                                                                                                                                                                                         [/u]

Added version 2 with slightly higher carry weight modifiers.

Bags of Minor Holding give a carry weight bonus of 10

Bags of Holding now give a carry weight bonus of 40

Bags of Greater Holding give a carry weight bonus of 120

Again... This will not work on current saves and requires a new character for its changes to make an effect.

A lot/all of the credit is due to Applesausez.  Most/all of the ideas and all of the bag placements are thanks to him.  I just ripped out the parts I liked and made changes where I felt necessary.

immune strong unrelenting force and paralysis

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to apply it just change your race to modded race
use these commands to change your race properly
setrace BretonDragonborn
setrace NordDragonborn
setrace ImperialDragonborn
setrace RedguardDragonborn
setrace OrcDragonborn
setrace ArgonianDragonborn
setrace WoodElfDragonborn
setrace KhajiitDragonborn
setrace DarkElfDragonborn
setrace HighElfDragonborn

Requiem - The Roleplaying Overhaul - Russian

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[b][center][img]https://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img][font=Georgia][size=3][b][/b][/size][/font][/center][font=Georgia][size=3][center][url=https://requiem.atlassian.net/wiki/spaces/RS/overview]Установка, Совместимость и другое[/url] - [url=https://requiem.atlassian.net/servicedesk/customer/portal/1]Служба Поддержки[/url] - [url=https://requiem.atlassian.net/wiki/spaces/RD/pages/769720328/Requiem+Blog+Posts]Блог[/url][/center][/size][/font][/b]
[font=Georgia][size=3][center]Requiem начинался как личный проект, чтобы превратить Skyrim в более реалистичный, внутренне согласованный опыт ролевой игры... и с тех пор он сильно вырос. Построенный и разработанный небольшой командой преданных мододелов, писателей и тестеров - Requiem Dungeon Masters - Requiem является результатом нескольких тысяч часов непрерывного развития и совершенствования.[/center][/size][/font]

Legacy of Kain Skyrim

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Legacy of Kain Skyrim BR Este é um mod sobre Legacy of Kain que reúne algumas lembranças deste maravilhoso jogo em Skyrim.
Este mod foi desenvolvido em parceria e permissão dos seguintes autores: Demolir, FaustFist, Jojjo e Luisrobeto1811 (Eu).

Eu desejo muitas horas de jogatina com este mod, aproveitem e se divirtam.


Legacy of Kain Skyrim EN This is a mod about Legacy of Kain that brings together some memories of this wonderful game in Skyrim.
This mod was developed in partnership and permission from the following authors: Demolir, FaustFist, Jojjo and Luisrobeto1811 (ME).

I wish many hours of gaming with this mod, enjoy and have fun.

Improved Spells (Tyger)

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With the creation kit I've made some new spells and some alterations to some old ones: 
Trifecta- Flames, Frostbite, and Sparks in one spell with 72 total power at the cost of 150 magic 

Advanced Trifecta- All Expert level destruction spells in one with 180 power at a cost of 450.

Super Healing- 100 health per second at 50 cost

Ultra Healing- 1000 Health in one burst for you and your allies at 100 range that can also cure disease at 500 cost. 

Dragonbreath-24 damage Flames spell with 12 absorption in magic, stamina, and health for 75 cost 

Vanish- A 5 minute muffle spell and a 2 minute invisibility spell for 300 cost

Magicka Armor- An Ironflesh spell with 150 power and 50% resistances to all elemental damage and 25% resistance to magic damage that lasts for 2 minutes at 150 cost All wards now cost 2, 4, or 6 points of magika with same strength

Destruction Rune- All fire, frost, and shock runes in one for 450 damage total at 300 cost Bound weapons last for 5 minutes each.

Zombie, familiars, dremora, and atronauchs now last for 2 minutes each. Zombie spells now scale similarly to Illusion spells. Atronauchs and familiars now level with the player.

Voltage Storm- A Lightning Storm spell with 225 damage per second with 75 magic absorption at 75 cost per second and it has a reduced charge time  

Cloak Destruction- all three cloak spells, each with the base damage of Trifecta at ten times the range, in one for a total of 72 damage per second at 300 cost (can be augmented despite text description)

Spellshield- increases armor by 300 and absorbs incoming magic damage 50 percent of the time for 10 minutes at 450 cost

Arcana- a power that restores all magic and health, fortifies magic by 1,000, and Destruction by 100, and regenerates magic and health by 100% for 2 minutes.

Beserker- a power that heals the user completely, increases health by 1,000, fortifies One-Hand, Archery, and Two-Hand by 100 each, and increases health regen by 100% for 2 minutes.

Marathon- A lesser power that restores your stamina completely and raises your stamina by 1,000, your stamina regen by 100%, and raises carry weight by 1,000 for 10 minutes at 0 cost.

Inferno- A Fire Storm spell with 300 damage for 900 cost, it also heals the user completely and creates a flame cloak

Snowstorm- A Blizzard spell with 60 damage per second for 30 seconds at 900 cost, it also restores health completely and creates a frost cloak

Master Illusion spells can affect everyone up to level 160, Expert Illusion spells up to level 80, Adept Illusion spells up to level 40, Apprentice Illusion spells up to level 20, and Novice Illusion spells up level 10

Dremora Lord Archer- Conjures a Dremora Lord at 400 cost. This one is at level 81, wields a Daedric greatsword, Bow, and Arrows, has a Conjuration spell (Conjure Dremora Lord Archer), and has all perks in Two-hand, Heavy Armor, Archery, Conjuration, and Block. If you want a unbroken version of the Dremora Archer, all Dremora now carry Daedric Bows and Arrows and levels with the player at the same cost as a normal Demora summon.

All can be found in a chest by the Skyforge next to one of the archery targets.
This mod is available for Skyrim SE on all systems under the same name however, I will no longer be updating that version as I am no longer able to reach it for some unknown reason.

DX Druid Armor - UNP LE

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[center][size=4][i][font=Times New Roman][color=#ebf1dd][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457206-1812699626.png[/img]

You can find the crafting manual inside Eldergleam Sanctuary.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457249-460467502.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457211-792365747.png[/img]

Many thanks to all my Patrons for their continuing support, help, ideas
and encouragement to make the armors better and more complicated.

Without you none of this would have been possible, [b]thank you so much guys![/b]


[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457216-1635931373.png[/img]

A new craftable Elven armor, bow and arrows suitable for druid characters.

The armor has similar stats with Elven armor but has a lot more parts you can upgrade to make it powerful.
The bow is almost as good as daedric and very fast.
The arrows are similar to daedric arrows.

There are two skirts to choose from, one long and one short.
And three types of underwear, Undies, Leggings and Straps.

Bonuses when you craft the complete armor.

• Cape
25% frost resist
50 stamina
50 mana

• Quiver Belt
25% bow damage
10% one handed damage

• Long Skirt, Short Skirt
150 mana regen
25% less mana needed for restoration
[i][font=Times New Roman][color=#ebf1dd]25% less mana needed for conjuration

[/color][/font][/i]• Undies, Leggings, Straps
100 carry weight
25% stronger potions

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457221-1348279961.png[/img]

This armor was inspired by Elite Druid Armor from Guild Wars 1!

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576458246-178350735.jpeg[/img]
:)


Every single texture on this outfit from the color to the height maps was hand painted in Photoshop.
The outfit was made using Photoshop, Crazy Bump, Outfit Studio and Nifscope.


All the recipes will only be available as long as you carry the crafting manual in your inventory.
When you are done crafting store the manual and your crafting interface will be free again.


* help "druid" - to get the id numbers *

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457230-817834974.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
[i][font=Times New Roman][color=#ebf1dd]Please don't copy the textures or make any alterations to the esp apart from the slots if you are making a conversion.[/color][/font][/i]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457235-1439763232.png[/img]

Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/43643027]docteure[/url] for her invaluable insights on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url] for all the amazing screenshots and help during the armor creation!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1576457242-891841914.png[/img][/url][/color][/font][/i][/size][/center]

Mighty Weapons and Demon Hunter Crossbows

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Inspired by the Diablo series I always loved that feeling of wielding 1-handed great swords, the Barbarian's mighty weapons,  and mowing down enemies with the Demon Hunter's crossbows. It makes the player feel like they reached a higher plane to wield these weapons that only the strongest and most skilled warriors can master. I really wanted that for Skyrim and here is my take. Adds bigger greatswords(Mighty), 1handed greatswords(Greater) and 1handed crossbows(Daedra Hunter for lore sake). 
       
       All Weapons can be crafted with their respective smithing perks

[center][youtube]_84eHXRBE58[/youtube][/center]


[center][youtube]UeJYzejNLv4[/youtube][/center][left]Note on XP for Daedra Hunter Crossbows:
        Staves and anything that uses their animations by nature, do not provide the user with experience. Any solutions I have looked into, do not work or really put the stability of the game at risk. Until the community comes up with a solid safe way to do this they will have to remain as they are.  

[center][/center][/left][left][center][/center][/left]

Super Standing Stones

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If a stone has a power, you must use the power in order to get the abilities attached to the stone, because I'm not skilled enough to code them separately

Apprentice:
+100 magicka
+100% magicka regen rate
+15% spell absorb
-100% magic resist
This stone is for the mage that likes to gamble. The extra magicka and spell absorb can come in handy, but the weakness to magic might be the
cause of your death if you aren't careful

Atronach:
-75% magicka regen rate
+35% spell absorb
-8% spell cost
This stone is for the mage that wants to rely more on spell absorption than magicka regen. Because of the lower regen rate, the lower spell costs
can let you cast more spells in battle

Lady:
Each attribute regenerates 4 points per second
-10% damage resist
This stone is for a balanced build that wants to regenerate stats in battle, but needs armor to overcome their weakness

Lord:
Each attribute regenerates 50% faster
-10% magic resist
This stone is another one for balanced builds, being the counterpart to the lady stone but needs enchantments to overcome their weakness

Lover:
New power: Lover's Affection: Calms and disarms all surrounding opponents for 30 seconds
After using Lover's Affection, illusion and restoration spells are 20% more powerful (doesn't work properly)
After using Lover's Affection, one-handed and two-handed weapons deal 20% less damage
This stone is for the player that likes to play puppet master or priest, and doesn't like fighting or relies on their follower

Lover V2
Illusion, Restoration, and Alteration spells are 20% stronger
Two-Handed and One-Handed is 20% weaker

Mage:
+35 magicka
+35 magicka regen rate
-12% spell cost
This stone is for the mage that wants an all around buff in their magical abilities

Ritual:
Ritual Power lasts for 6 hours now
-50 health for as long as the ritual power is active
-25% conjuration cost after using power
conjuration spells are 25% more powerful after using power
This stone is for the necromancer that wants to have a lot of followers to counteract the health punishment

Ritual V2
Conjuration spells cost 20% less and are 20% more powerful
Destruction spells cost 20% less and are 20% more powerful
-50 health
-50 armor points
-10% speed

Serpent:
New power: Viper's Kiss: silently paralyzes surrounding opponents and deals 100 points of poison damage to those affected
+30 speech after using power (doesn't work properly)
1.0 muffle after using power
+35% faster after using power
-35% fire resist after using power
This stone is for the person that likes to have a bit of chaos. Being able to paralyze a large group of opponents and then kill them before they kill
you with fire

Serpent V2
+30 speech
Alchemy is 20% better
Move 35% faster
0.5 muffle effect
50% weaker to fire

Shadow:
+30% sneak
1.0 muffle effect
2x sneak attacks
+25% movement speed
-30 carry weight
-25% damage resist
This stone is for the assassin that likes to kill via sneaking

Steed:
+75 carry weight
Armor weighs nothing and doesn't slow you down
+75% movement speed
+100% noisier
This stone is for the player that likes to rush in fast and dart away from danger. Trying to sneak by is futile, since opponents are much more likely
to hear you

Thief:
+40 carry weight
+20% movement speed
+15% lockpicking, pickpocketing, and sneaking
This stone is for the basic thief that comes in fast and gets away before people realize what's been stolen from them

Tower:
+50 armor rating
+25% magic resistance
+15% reflect damage
-10% movement speed
This stone is for the tank players that want to live long and don't care about their speed being hindered

Warrior:
+20% melee damage
+60% stamina regen rate
This stone is for the basic warrior that wants to dish out power attacks and cripple their foes as fast as possible

Mysterious Windhelm Trader

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A mysterious Argonian has arrived in Windhelm. He has decent wares, but is not necessarily trustworthy. He can be found outside the Palace of Kings in Windhelm. He specializes in enchanted items, and spells. 


This is also my first mod and probably has a decent amount of bugs.

Heat Wave V4 CBBE HDT Bodyslide

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[center][size=4][b]Description:
======================[/b][/size]



This is a standalone HDT CBBE rendition of the original Heat Wave Dress by Samisme74. 
9 texture options are provided with two of them being transparent (light and dark)[b][size=3][size=4][b][size=3][size=4]
[/size][/size][/b]
Requirements:
=====================[/size][/size][/b]
Calientes CBBE body mod installed and running in your game with compatible textures
  
BODYSLIDE/OUTFIT STUDIO   

HDT    CBBE w/Compatible Textures


[size=4][b]Installation:
======================[/b][/size]


Install Either Through Nexus Mod Manager or Normal Extraction

[size=3]
[/size][b][size=3]
[size=4]Usage:
======================[/size][/size]

BUILD ARMOR IN BODYSLIDE FIRST
USE ADD ITEM MENU SEARCHING "HEAT" or [b]"WAVE"[/b]
[/b]
[size=3][b]
[size=4][color=#ff0000]¡WARNING!
[color=#d8d8d8]THIS MOD CONTAINS BOTH:[/color][/color]


[color=#999999]BOOTY    [/color][/size][/b][/size][/center]
                                                        
                                                          [img]https://thumbs.gfycat.com/LimpBitesizedDunnart-size_restricted.gif[/img]

[size=3][b][size=4][center][color=#999999] &  
BUST[/color][/center]
[/size][/b][/size]

                                                          [img]https://thumbs.gfycat.com/IlliterateUnlinedCheetah-size_restricted.gif[/img]

Runed Nord Hero and Anti-Hero Weapons

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[font=Times New Roman][size=3]Ohh Companions Guild. [/size]
[center]
[youtube]PtAM6IrkJRA[/youtube][/center]

[size=3]      I loved your Questline but unfortunately, the reward left much to be desired. You are granted access to the legendary Skyforge and are able to craft Ancient Nord and Wolf Armor but using two of those rusty Ancient Nord weapons you can transform them into Nord Hero weapons. One would expect some form of epicness but just got a clean version of the dull rusty things we used to make it. Not only do we have a better reward now but a choice Nord Hero or Anti-Hero?.[/size]
[size=3]      This mod is a lightweight overhaul of the Nord Hero weapons it replaces textures and meshes with higher quality runes. It also introduces new Nord Anti-Hero Weapons. I do not intend to make either weapon better than the other even though the anti-hero recipes require ebony instead of steel. I originally intended to replace the steel recipe requirement to silver but I left the stats and recipes vanilla for compatibility purposes. Both weapon types can be crafted when The SkyForge is unlocked or using another mod that enables Skyforge for home forges. [/size]

[size=2]Big thanks to those who's work I built upon. 
Glow map/lighting property from
O.G. "Runed Nord Hero Weapons" created by Kealen
[url=https://www.nexusmods.com/skyrim/mods/2525]https://www.nexusmods.com/skyrim/mods/2525[/url]
Meshes used for compatibility patch
"Better Shaped Weapons" created by LeanWolf and masterofshadows
[url=https://www.nexusmods.com/skyrim/mods/39870]https://www.nexusmods.com/skyrim/mods/39870[/url]

[/size]
[size=3]      [/size][/font]

Poser Hotkeys Plus

$
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[img]https://staticdelivery.nexusmods.com/mods/110/images/90896/90896-1539413106-193547711.jpeg[/img]


[center][url=https://www.patreon.com/millepon][img width=218,height=51]https://c5.patreon.com/external/logo/become_a_patron_button@2x.png[/img][/url][/center]

[b][size=4]If looking for the SSE Version [url=https://www.nexusmods.com/skyrimspecialedition/mods/17743]Click here[/url][/size][/b]

This Mod is extend [url=https://www.nexusmods.com/skyrim/mods/72623]Poser Hotkeys[/url] last version (v1.06) and add poser selective menu that can be select from pose menu list.
In the original, you must specify the pose from the MCM by number to select the pose, or if use a hotkey, you also have to playback poses one by one.
This "Poser Hotkeys Plus" show a list of poses just by pressing the poser menu key, so can be easily select of pose!

There is a not limit to the number of poser, packs, and poses.
You can add as many many poses as you like to the menu!
Each menu to show the last selected pose page, so does not have to be traced from the poser menu every time.
Also, the last selected pose number is displayed at the top of the menu, so you can easily check the currently selected pose.
Let's omit waste time for choose a poses!

[img]http://tepodon.blog.jp/Nexus/PHP/PoserMenu.jpg[/img]

[img]http://tepodon.blog.jp/Nexus/PHP/Video.png[/img]

[youtube]5VL0ZyoS2aQ[/youtube] [youtube]SNQ1fdiNJkE[/youtube]

Presents by Vatiwah (6:24~)
Presents by Ikari (7:00~)

[b][size=3]New Functions Ver.2.4[/size]

[/b][youtube]1WJ6ygBERag[/youtube]

[img]http://tepodon.blog.jp/Nexus/PHP/Required.png[/img]

[list]
[*]SKSE 1.7.3+
[/list][list]
[*]SkyUI 4.0+
[*]FNIS 6.0+
[/list][list]
[*]Mfg Console 1.1+
[/list][list]
[*]PapyrusUtil 3.2+
[/list][list]
[*]UIExtensions 1.2+
[*]RaceMenu or NetImmerse Override 3.4.4+
[*]JContainers 3.3.0+
[/list]
[b] *Recommended[font=Trebuchet MS]*
[/font][/b][font=Trebuchet MS][url=https://www.nexusmods.com/skyrim/mods/33521] ScreenShot Assist[/url] 1.4 (Only "SSAssistQuest.pex" and "SSAssist.dll" are required)[/font]


[img]http://tepodon.blog.jp/Nexus/PHP/Support%20Poser.png[/img]

This MOD has standard supported of the following posers.
Poser files is not include.
It is necessary to download and installed the poser you want to use from the above URL.

[list]
[*][url=http://aloe-ygroot.tumblr.com/post/115535676262/aloe-poser]Aloe Poser v0.1[/url]
[/list][list]
[*][url=http://skyarsenic.tumblr.com/post/143757593163/arsenic-pose-2-released-yes-its-done-woo-hoo]Arsenic Pose 2[/url]
[*][url=http://crential.blog.jp/archives/77954036.html]Crential Ero Poser[/url]
[/list][list]
[*][url=https://www.loverslab.com/files/file/19-fnis-ero-idle-spell]FNIS EIS - Brainsperm v1.6 (Adult)[/url]
[/list][list]
[*][url=http://www.nexusmods.com/skyrim/mods/11811]FNIS Spells v5.01[/url]
[*][url=http://mod.dysintropi.me/gomapero/]GomaPero Pose v14[/url]
[/list][list]
[*][url=http://mod.dysintropi.me]Halo's Poser S1.8[/url]
[/list][list]
[*][url=http://www.nexusmods.com/skyrim/mods/58394]Kinoko Pose[/url]
[*][url=https://larmirskyrim.wordpress.com/2016/08/07/larmirpose-update/]Larmir Pose[/url]
[/list][list]
[*][url=http://mergaskittle.blog.fc2.com/blog-entry-3.html]Merga Pose[/url]
[/list][list]
[*][url=http://www.nexusmods.com/skyrim/mods/28978]Pretty Motion Collection[/url]
[/list][list]
[*][url=https://www.loverslab.com/files/file/729-shockys-workshop-sevenbase-and-other-stuff]Shocky's Creature and Human Poses (Adult)[/url]
[/list]
Enable the "Poser Merged Module.esp" become unnecessary those posers esp and has the advantage that pose rings and spells will not be added to inventory unless those posers esp are enabled.
Poser presets can be select when installation.
If no longer needed, please delete JSON presets. (SKSE/Plugins/PoserHotKeys/PoserData)


[img]http://tepodon.blog.jp/Nexus/PHP/Howtouse.png[/img]

Basically it is the same as Poser Hotkeys.
First, select a pose from the poser menu (default: 0) or MCM.
Next, press the show pose key (default: Home) to play the selected pose.
Also can be next or back poses and change packs by press the arrow keys when playback of the pose.
To clear a pose is by press stop key (default: END) or jump.
If you target an NPC in the crosshair and press show pose key, the NPC will pose instead.

For more informations, Please check the Poser Hotkeys page.
[url=https://www.nexusmods.com/skyrim/mods/72623/]https://www.nexusmods.com/skyrim/mods/72623/[/url]


[img]http://tepodon.blog.jp/Nexus/PHP/Howtoaddposer.png[/img]

In addition to the above poser mod, you can add more poser by creating preset.
If you have poser mod is updated, or added another poser mod, please run "PoserDataGen.exe" to auto generate the JSON file.
"PoserDataGen" should be download from original Poser Hotkeys.
(In case of MO environment, you need to register PoserDataGen.exe in MO and run it)

Please see the Readme for more details.


[img]http://tepodon.blog.jp/Nexus/PHP/Update.png[/img]


- 2020 / 1/19 v2.4

- Add HC Poser preset.
- Update GSPoses presets.
- Add strength display function of facial expression edit menu.
- Add pose redo/undo function.
- Add shown pose history menu.
- Add shown pose history menu magic.
- Add pose delay function.
- Add add/remove favorite and face presets menu.
- Add page move function by arrow key (default).
- Add hot key setting for menu operation. (required clean save)
- Improve to not display corpses and disabled actors in the actor selection menu.
- Other minor bug fixes

-2019 / 12/8 v2.3.1

- Fixed does not work face edit function when allow multiple actor select option.
- Add Immersive Animated Poses III preset.

- 2019 / 12/2

- Fixed MCM English translation mistake.
- Update GSPoses preset.

- 2019 / 12/1 v2.3

- Add the option to Highlight Selected Actor in MCM.
- Add the option to Allow Multiple Actor Select in MCM.
- Supports multiple selection of actor selection menu.
- Supports multiple simultaneous playback of poses.
- Supports simultaneous playback of multiple random poses.
- Supports multiple simultaneous playback in gravure mode. (playback / pause is possible for each group played back simultaneously)
- Supports multiple simultaneous stop pose.
- Supports multiple simultaneous facial expressions.
- Supports multiple simultaneous undress.
- Supports simultaneous actor position adjustment.
- The search hotkey in the menu is also compatible with the Space key.
- Add Actor individual random to random pose settings.
- Add Actor individual random to gravure mode settings.
- Add ActorSelect magic.
- Add reset each facial expression to the facial expression editing item.
- Fixed a bug where actors with crosshair were given priority over the selected actor when equip the tongue from the tongue menu.
- Improved so that facial expressions are not reset even when tongue is released.
- Update GSPoses preset.
- Update ILV Poser preset.
- Other script optimization.

-2019 / 8/25 v2.2.6

- Update GSPoses presets.
- Update Ho1DrgPose preset.
- Add facial expression strength “0-100” to each facial expression editing item.
- Improved so that the menu can be closed without pressing the ESC key when selecting the main menu guide notation for each menu. (for controller users)
- Improved to select the player automatically when there is no NPC around even if the actor selection menu is enabled.
- Other script optimization.

- 2019 / 7/8 v2.2.5

- Update GomaPeroPoses preset.
- Update GSPoses preset.
- Update ILV Poser preset.
- Add actor selection menu.
- Add option of MCM and settings menu to actor selection menu.
- Add actor selection menu to launcher.
- Add FootIK option to MCM and settings menu.
- Add release tongue function to tongue menu.

- 2019 / 5/6 v2.2.4.1

- Update GSPoses preset.
- Fixed a bug that the player can not weapon drawn after posing in NPC.
- Fixed a bug that poses can be play back during sexlab animation.

- 2019 / 3/30 v2.2.4

- Update GSPoses preset.
- Improved so that the pose is not canceled even if the weapon drawn/guard/attack key is pressed while the player is posing.

- 2019 / 3/23 v2.2.3

- Add Presets of GSPoses, Ho1DrgPose, ilvPoser to Optional Presets.
- Add option to "Always Select First Item" in MCM's other settings.
- Add other settings to setting menu.
- Fixed the bug that the original equipment can not be dressed with the dressing key if you use the dressing key with the SOS enabled and equipped with the tongue.
- Fixed a bug that is not displayed when equipped with a tongue equipment during free camera.
- Fixed the bug that can not be activated on objects such as chairs and blacksmiths when releasing mind control
- Improved to AutoFOV return to previous FOV value when exit FOV automatic change.(Only when installed ScreenShot Assist)
- Other script improvements.

- 2019 / 2/16 v2.2.2

- Update for GomaPeroPoses v13 preset.
- Fixed a bug that the last selected number from the pose or face menu is not saved to JSON by timing.
- Fixed a bug that some spell remained left when disabling operation spell from MCM.

- 2018 / 12/27 v2.2.1

- Add Halo's Poser S1.8 preset.
- Update Poser Merged Module.esp.
- While actor in animation of SexLab, it disables show pose and clear pose function.
- Fixed bug that value set from setting menu is not saved in Settings.json

- 2018 / 12/22 v2.2

- Add tongue equipment menu.
- Add function to random tongue equipment.
- Add facial expression editing menu.
- Add tongue equipment / face edit menu to launcher.
- Add Spells of tongue and face edit in MCM.
- Add functions Change, Register, and Rename favorite for MCM favorite management.
- Fixed some bugs and script optimization. (improvement such as loop processing)

- 2018 / 11/4 v2.1

- Add launcher menu
- Add shortcut menu for poser,favorite and face settings.
- Add show launcher and settings menu spell.
- Add option to automatically show face with show pose.
- Add setting to specify facial mood when automatic show face.
- Add option to specify mood strength when showing face.
- Add option to randomize mood strength when showing face.
- Add random show face function (default: Shift + 9)
- Add detail setting for random show face function.
- Add a hotkey to get current Player or NPC face.
- Add a hotkey to delete selected face from face pack.
- Add all posers to gravure mode.
- Fixed a bug that pose will not be played back in order when two or more actors playing simultaneously in gravure mode.
- Fixed a bug that mind control and undress spell is not disappear even if the poser spells is disabled.
- Each option settings is shared with other saved data. (option settings will be handed over to other save data)
- Changed to use ConsoleUtil if ScreenShot Assist is not installed.(TFC & FOV Function)
- Other script improvements.

- 2018 / 10/15 v2.01

- Fixed a problem that automatic effects TFC,FOV,HUD are canceled when sneak or sprint key is pressed.
- Improved to display more detail messages when switching face pack from hotkeys.

- 2018 / 10/14 v2.0

- Split to MCM and main script.(Fix bug that MCM is not startup on environment and If change the hotkeys, does not necessary to reopen the MCM every time for to load keybinds in other save data)
- Categorize face menu (can be switch with change pack hotkeys [default: "Shift" + "↑ ↓" ])
- Add Face presets
- Add option to show mood strength list in face menu.
- Add mind control function
- Add player / NPC position adjustment function.
- Add invisible/visible for player function.
- Add function to change the moving speed of free camera in MCM.
- Add more gravure mode options in MCM.
- Add function to change hotkey enable/disable in MCM.
- Add Undres/Redress spell.
- Add Mind control spell.
- Add function to display warning messages when loading if required mods is incomplete.
- Fixed a bug that will not return to original FOV when in MCM FOV setting is changed during auto FOV change.
- Fixed an existing problem that the expressions of eyes and mouth do not work on other saved data.
- Fixed a bug that new favorite preset was not created when favorite preset not installed.
- Fixed a problem that can not get expression strength by Mfg Console bug. (Fix MfgConsoleFunc.pex)
- Improved to be able to set minus values for the expression of phoneme and modifier.
- Other script improvements.

- 2018 / 8/21 v1.31

- Fix Poser Merged Module.esp for some objects is not shown.

- 2018 / 8/10 v1.3

- Add Undres/Redress hotkey in MCM (Support SOS penis)
- Add detail setting to random pose in MCM.
- Add gravure mode and hotkey in MCM.
- Add detail setting of gravure mode in MCM.
- Add Poser Spell of gravure mode in MCM.
- Add Poser Spell of Face Menu in MCM.
- Add automatic FOV change function (When ScreenShot Assist is installed it smooth change is possible)
- Add expression menus and hotkey in MCM.
- Added function to rename face in MCM.
- Added function to copy expression from NPC in MCM.
- Update for GomaPeroPoses v12 preset.
- Other script improvements.

- 2018 / 6/3 v1.2

- Add function to previous menu with TAB key when show poser menu.
- Add function to show search windows with Jump and Sprint key when show the poser menu.
- Add favorites pack change setting in MCM.
- Add function to save favorite pose as a new name when adding favorite pose.
- Add Hotkey of the favorite menu in MCM.
- Add Auto free camera function in MCM.
- Add Poser Spells.
- Improved to display messages when pose change and add to favorite in more detail.

- 2018 / 5/1 v1.1

- Add presets for Larmir Pose.
- Add auto third person view function in MCM.
- Add HUD auto hide function in MCM.
- Fixed a bug that when stop facial expression, pose will be stop at the same time.
- Change to disable head tracking after player's stop posing.
- Change facial expression function can be switch even at normal times.

- 2018 / 4/28 v1.0 (Release to Nexus)

- Add random pose key in MCM.
- Add search function for poser in menu.
- Fixed bug that poses was not reflected when pose was specified from MCM.
- Fixed bug that correct pose was not selected when there was a pose name of the same name in the menu.
- Fixed Presets of Halo's Poser 2 (Halo's Pairs 2 - 6 are not shown in menu)

- 2018 / 4/15 Beta

- Add Poser selective menu in MCM.
- Added head track setting in MCM (Ignore head track setting defined in LIST.txt of FNIS)
- Added function to disable (unassigned) by pressing the ESC key when assigning the MCM key.
- Added function to clear all hotkeys in MCM.
- Added function to set all hotkey to default settings in MCM.
- Improved to display messages in pose playback in more detail.


[img]http://tepodon.blog.jp/Nexus/PHP/Credits.png[/img]

Poser Hotkeys by mzin
[url=http://www.nexusmods.com/skyrim/mods/72623]http://www.nexusmods.com/skyrim/mods/72623[/url]

Poser Hotkeys Plus by Millepon
[url=http://millepon.tumblr.com/]http://millepon.tumblr.com/[/url]

Equipable tongues Retexture by xuniana
[url=https://www.loverslab.com/files/file/1450-equipable-tongues-retexture/]https://www.loverslab.com/files/file/1450-equipable-tongues-retexture/[/url]

HTongues by Halo
[url=http://mod.dysintropi.me/htongues/]http://mod.dysintropi.me/htongues/[/url]

--- Special Thanks ---
Custom ListMenu by [url=https://www.nexusmods.com/skyrim/mods/64905]towawot[/url]
Refer Adjust function by [url=https://www.nexusmods.com/skyrim/mods/69120/]ousnius[/url]

BHUNP (UUNP Next Generation) LE

$
0
0
[color=#f1c232][b][center][img]https://1.bp.blogspot.com/-ozRPMPaQHdA/XdiHp_5QRII/AAAAAAAAAxM/CEVYlcgp-AwbA7UcOps6HOD6DZOqZr7JwCLcBGAsYHQ/s640/BHUNP%2B%25281%2529.png[/img][/center][center]
[size=5][color=#ff0000][b][size=5][color=#cc4125][size=6]!Warning![/size][/color]
[/size][/b][/color]
[color=#e06666][size=4][b][Do not use HDT-SMP for NPCs if you have to use SMP.
Just make sure you use it only for your character.
Otherwise FPS drops rapidly and it causes CTD in the end.]

[I[b]f you don't know anything, or aren't sure about the relationship between
HDT-PE, HDT-SMP, T/BBP, etc, it is highly recommended you read this
first.[/b]]
[color=#f1c232][b][size=5][color=#e06666][size=4][b] [url=https://babofactory.blogspot.com/2019/10/what-is-hdt-pe-hdt-smp-bbp-tbbp-3bbb.html]https://babofactory.blogspot.com/2019/10/what-is-hdt-pe-hdt-smp-bbp-tbbp-3bbb.html[/url][/b][/size][/color][/size][/b][/color][/b][/size][/color][/size][/center][size=5]
[center][url=https://www.nexusmods.com/skyrimspecialedition/mods/31126]SE Version[/url][/center]

Description[/size][/b][/color]
 
[color=#efefef]Greatly improved UNP base body wtih natural movements with HDT based.
Fully compatible with UUNP Body types.
High-poly, putting a lot of efforts on vagina, anus, breasts shapes,
believable collision effects, much more tender breasts with 3 breast
bones.[/color]

[color=#e06666][b]All this possible on BHUNP body.

[/b][/color]
 [color=#f1c232][b][img]https://1.bp.blogspot.com/-Ws0nUGKwrUM/XdiGM4izSMI/AAAAAAAAAw8/B31BFuFCklUT9naRPRum3iYXMaAwD6KjACLcBGAsYHQ/s1600/BHUNP%2B%25282%2529.gif[/img][/b][/color]

[b]
[/b][b][color=#ea9999]- Bodyslide Support
- TextBlend Support
- Added collidable meshes for optimization
- Much more details on vagina shape like NSFW SFM.
- Anus model has been added(Controllable in animating)
- Overall topology, weights, shapes has been repolished.
- Much more realistic and natural but sexier breasts jiggly bouncing.
- Support SOS, SAM for SMP collision physics.
- the vagina shape and the nipple shape bodyslide available.
- Super easy converting.[/color][/b]

[u][b][color=#e06666][s]- Some bodyslides are deleted: 7BUNP, CNHF, CNHF Bonus, ZGGB-R2[/s]
[/color][/b][/u][b]Every bodyslide is available now.[/b]

[color=#ff0000][b][size=5][center][/center][/size][/b][/color][color=#f1c232][size=5][b]Features of the Body[/b][/size][/color]

[b][color=#e69138]BHUNP 3BBB[/color]:[/b] The base body. It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml]

[b][color=#e69138]BHUNP 3BBB PE Havok Path[/color]:[/b] It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml / hdt3bbb.xml]

[b][color=#e69138]BHUNP 3BBB SMP Havok Path[/color]: [/b]It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml], and [Baseshaep.xml]

[b][color=#e69138]BHUNP 3BBB Vagina Ref[/color]: [/b]It contains nothing. This body is not for playing but for modders' resource. Do not use it for playing.


[b]HDT-PE[/b]

hdtPhysicsExtensionsDefaultBBP.xml - controls nothing. Empty.(I made this empty to avoid confliction with hdt.xml because they handle the same bones.)

hdt.xml - controls TBBP bone branch, Butts, Belly

hdtVagina.xml - controls Vagina, Thighs, Calves

hdtfingers.xml - controls finger collisions for PE.

hdt3bbb.xml - controls 3bbb bone branch.

[b]HDT-SMP

[/b]BaseShape.xml - controls 3bbb bone branch.

[size=5]
[color=#f1c232][b]Requirements[/b][/color][/size]

[url=https://www.nexusmods.com/skyrim/mods/68000]XPMSE 4.67Version or above[/url]

UNP compatible texture

[url=https://www.nexusmods.com/skyrim/mods/49015]BodySlide[/url]

[url=https://skse.silverlock.org/]SKSE[/url]

HDT PE(Added in the pack)

[color=#f1c232][size=4][b]Requirements[/b][/size][/color][color=#f1c232][size=4](Optional)[/size][/color]

Texture Blender

HDT SMP(Added in the pack, if you want to use SMP body)

High-end CPU(Highly recommended if you want SMP)

Your own race(Highly recommended if you want SMP)

 


[color=#f1c232][b][size=5]How to Install[/size]
[/b][/color]
1. Get the file

2. Install it(Recommend MO2)

3. Follow the instruction

4. Build your body(Starting with BHUNP 3BBB)

5. Enjoy




[color=#f1c232][size=5][b]FAQ[/b][/size][/color]

[color=#ff0000]Q. Belly physics collision seems not working with SMP body. PE was fine.[/color]
A. It's almost impossible to make it work as PE does to Belly. It's just
because SMP collision radius is too short. SMP is known to be much more
precise than PE. It's just the stick can't reach the belly collision
mesh. You might think 'Then, do I have to give up?'. Maybe... But to
compensate for the issue, I made 'Belly' bone movable with 3BBB skeleton
so that animators aniamte belly if necessary(like when a huge cock
kicks in). Nonetheless, this limit will be solved in SE. In LE, you
can't help it.


[color=#ff0000]Q. There's no anus physics. What's wrong?[/color]
A. Nothing wrong with it actually. It's not supposed to move itself. It
won't move unless animators give keyframes to it. Anus doesn't belong to
hdt physics. I decided to give up on Anus physics because it became too
ugly and it didn't seem very realistic. Best leave it to animators.


[color=#ff0000]Q. I have my own custom race other than your ygnord race. But it doesn't seem to work.[/color]
A. It could be complicated to solve this problem. You need to learn how
to make your new bodyslide for your custom race in Outfit Studio. In
Outfit Studio, load project BHUNP 3BBB body. Then, do Save As.. Name it a
different name. Set the folder path where your custom race body mesh is
located. Finished? Run the bodyslide you created just now.


[color=#ff0000]Q. Breasts aren't moving at all. They are... not moving and detached from the body.[/color]
A. It should be absence of skeleton issue. Double check if your character has a proper 3BBB skeleton.nif.


[color=#ff0000]Q. Some of Racemenu bone scale options aren't working. What's happening?[/color]
A. It's natural. Don't worry. 3BBB breasts bones are not subordinate to
bbp bones. They are independent bones. So any slides that handle bbp
bones won't work for 3bbb breasts.


[color=#ff0000]Q. Racemenu Morphs isn't working in showracemenu.[/color]
A. It works. You just need to start a new save. I don't know but it looks like it's how it works.



[color=#f1c232][b][img]https://1.bp.blogspot.com/-zjze664LkFE/XdiF8znFDsI/AAAAAAAAAw4/c4r776hCPv4W8viny96SleptUreh3koeACLcBGAsYHQ/s1600/BHUNP%2B%25281%2529.gif[/img][/b][/color]



[b][color=#f1c232][size=5]Future Plans[/size][/color][/b]
[b]
[s]WIP: BHUNP 3BBB Advanced for both LE and SE[/s] - Done[/b]


[b][color=#f1c232][size=5]Permission[/size][/color][/b]

You are allowed to use my work as a base(Followers, armor bodyslides, etc,).

You don't have to inform me but just credit me.



[b][color=#f1c232][size=5]Credits[/size][/color]

[/b]HHaleyy for FairSkin Texture

Regenbot03 for PureSkin Texture and Demoniac Texture

Regenbot03 for providing Vagina texture

StaticPhobia2 for sharing his awesome work on vagina and anus.
[url=https://www.nexusmods.com/skyrim/users/3701232]
HydrogensaysHDT[/url] for HDT engine

Ousnius for his bodyslide



[b][color=#cc0000][size=5]Special Thanks to / Co-worker[/size][/color]

[/b]이하은(Ha-eun) for the better topology shape / reshape the vagina / so many other useful tips. 이하은 남부완!!

박아영 for providing wonderful pics!![b]

[/b]Immense thanks to All my supporters who have been supporting me so far. Thank you.[b]
[/b]절 서포트해주신 모든 후원자 분들에게 크나큰 감사말씀 드리고 싶습니다. 감사합니다.[b]
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Trvcer Armor CBBE HDT

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[center][size=4][b]Description:
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This is a standalone HDT/Non-HDT CBBE conversion of Tracer's Armor[b]
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Requirements:
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Calientes CBBE body mod installed and running in your game with compatible textures
  
BODYSLIDE/OUTFIT STUDIO   

HDT    CBBE w/Compatible Textures


[size=4][b]Installation:
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Install Either Through Nexus Mod Manager or Normal Extraction

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[size=4]Usage:
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BUILD ARMOR IN BODYSLIDE FIRST
USE ADD ITEM MENU SEARCHING "TRACER"
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