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Mauls - One Handed Hammers

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Mauls - One Handed Hammers adds generic one handed hammers to the game. They have stats identical to maces, and can appear in their stead in leveled lists. A few hand-placed maces have also been replaced with mauls. They are available with all vanilla enchantments.

[COMPATIBILITY & CONFLICTS]

This mod modifies leveled lists for weapons, and will conflict with mods that do the same (merging is advised).

[CHANGE LOG]

Version 1.0

 - Initial Release

[LINKS]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1924936399]Steam Workshop[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/30707]Skyrim Special Edition Nexus[/url]

[CREDITS & LEGALITY]

All models are based on the work of Bethesda, and modified by me.

Kayn - Player Additional Voice - League of Legends

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[url=https://vignette.wikia.nocookie.net/leagueoflegends/images/d/dd/Kayn_OriginalCircle.png/revision/latest?cb=20171112101025][img width=20,height=20]https://vignette.wikia.nocookie.net/leagueoflegends/images/d/dd/Kayn_OriginalCircle.png/revision/latest/scale-to-width-down/20?cb=20171112101025[/img][/url] [i]"Live by the shadow, die by the shadow."[/i]

Player Voiceset -Kayn Shieda from League of Legends

Co-star Compatible FollowerAbility

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[b][i][size=5]※You are not allowed to upload this file to other sites under any circumstances.※[/size]


EXAMPLE
[b][i][size=2]Just example. [/size][b][i]Currently editing all NPC descriptions.
[/i][/b][u]※[/u][size=3]This mod applies New Abilities for ALL vanilla skyrim and DLC followers.※[/size]
[/i][/b]  [/i][/b]
Serana Auto avoidance for enemy attacking
Jenassa Auto avoidance, Invisibility, Increase weapon/mooving speed. Now she fight like Nightblade.
Erandur Fortify health for erea, Wall of flame, Auto Flame cloak when staggered, Steady SpellShield.
2HD warriors Vertigo knockdown when enemy staggered, SuperArmor(Not work for shield bash) 
Housecuarls 50% Damage reflect for 20s after blocking Stance.
Oacs Berserk and increase weapon/moving speed and SuperArmor  when health lower 60%.
Mage Steady SpellShield, Fortify Magiska Rate +50%. Each Unique Spell.
  
[b][i]EXAMPLE non Follower unique NPC[/i][/b]
Irileth Auto avoidance, Invisibility, Increase weapon/mooving speed.
Brynjolf Auto avoidance(Shadow Warrior)
Karliah Auto avoidance(invisible)
Nazir SuperArmor(Not work for shield bash), Increase weapon/mooving speed.
Vex Auto avoidance(Shadow Warrior)
Sapphire Auto avoidance(Shadow Warrior), Loss of battle of Males in Combat
Delvin Auto avoidance(Shadow Warrior)
Veleth SuperArmor(Not work for shield bash) ,Vertigo knockdown when enemy staggered, 
katria Auto avoidance(Ghost)

[size=4][b][i][u]All list[/u][/i][/b]
https://docs.google.com/spreadsheets/d/1YvNp57Wdn39YWDSIAEijtTMwkSXtmegXKm6q3iFoVDI/edit?usp=sharing[/size]

[b][i]※Setup[/i][/b]
Normal Follower and unique NPC applies mod abilities automatically.
Companions, Dawnguard, and brawl event Followers NEED MANUAL STARTUP for your own timing.
[b][i][b][i]※[/i][/b]MANUAL SETUP for your own timing[/i][/b]
1. Drop 6 Batch File to same folder of SKYRIM.exe
2. Start Game and open console
3. entry bat FA03 for  start abilities for Companion, bat FA05 for start abilities for Dawnguard and Brawling Followers. 
[b][i]
※Uninstall and Stop abilities[/i][/b]
Mkae sure BatchFile and open console :bat FAend
[b][i]Also, you can create Conjuration Staff of AbilityManager at smelter.
Summon manager and Start/Stop ability by dialogues.[/i][/b]
If you can't talk to manager, try Save&Load.
BatchFile
FA02  Start ability for ordinary Followers. Start automatically.
FA03  Start ability for Companions members. RECOMMEND: Start after join to Companions.
FA04  Start ability for non Follower unique NPCs. Start automatically.
FA05  Start ability for Dawnguard Members and Brawling event Followers. RECOMMEND:Manage your own timing.
FAend  STOP ALL abilities.
FAsetup    Start ALL abilities.



[size=3][b][i]not including:
[/i][/b][/size]perks like armsman.
Level uncapper.
If you want these, Use CK  or install your favorite mod.

[b][i][size=3]Recommendation:[/size]
[/i][/b][i][b][u]Everything Your favorite face replacer mod. As you wish !![/u][/b][/i](T)
[b][i]
Confirmed combination:[/i][/b]
[size=2]Ultimate combat
Imperious……Follower use Imperious racial power.
[/size]

[b][i][b][i][size=3]Not confirmed combination:[/size][/i][/b][/i][/b]
Class replacer (warrior→spellsword) is maybe nothing problem……Probably not using co-star ability.
Werewolf/Vampire lord Transformation……unconfirmed.
[b][i]
[size=3]Load order:
[/size][/i][/b]everywhere.




[b][i]※対象NPC全ての能力を記載したスプレッドシートを準備中です。しばらくお待ちください。[/i][/b]
[b][i][b][i]※現在の時点で全フォロワーにMODのアビリティが付与されます。[/i][/b]
凡例[/i][/b]
セラーナ 透明化、自動回避
ジェナッサ 透明化、自動回避、移動、攻撃速度アップ
エランドゥル 体力上昇50pts範囲魔法、炎の壁、よろめき時に火炎マント10秒を自動発動、強化されたスペルシールド
両手武器使い シールドバッシュ以外に対するスーパーアーマー、敵がよろめいた時、めまいを起こし追加でノックダウン
私兵 防御後に20秒間の間、被ダメージの50%を反射
オーク 体力60%以下に低下時、移動、攻撃速度大幅アップ
魔法使い (共通)強化されたスペルシールド、マジカ回復速度上昇+50%、それぞれに独自の魔法
  一部のNPCはAI packageを使用し、Comnbatstyleを上書きしています。 AI Packageの優先度は非常に低いので、フォロワー管理MODのヒーラーAI等、特殊行動をとらせるAI Packageとは競合しないと思われます。

対象非フォロワーNPC、および凡例
Irileth 透明化、自動回避、移動、攻撃速度アップ
Nazir シールドバッシュ以外に対するスーパーアーマー(弱)、移動、攻撃速度アップ
Vex 透明化、自動回避
Sapphire 透明化、自動回避、男性NPCの戦意喪失
Delvin 透明化、自動回避
Veleth シールドバッシュ以外に対するスーパーアーマー、敵がよろめいた時、めまいを起こし追加でノックダウン
Brynjolf 透明化、自動回避
Karliah 透明化、自動回避
katria 透明化、自動回避

[b][size=3]↓英語版一覧を作成しました。
https://docs.google.com/spreadsheets/d/1YvNp57Wdn39YWDSIAEijtTMwkSXtmegXKm6q3iFoVDI/edit?usp=sharing[/size][/b]


[b][i]※セットアップ[/i][/b]
通常のフォロワー、および非フォロワーNPCはインストール後に自動的にアビリティが付与されます。
同胞団、ドーンガード、および雇用するために殴り合いの必要なNPCは、誤爆防止のため任意のタイミングでアビリティを付与させてください。
同胞団
バッチファイルをexeと同じ階層に入れ、ゲーム開始後コンソールからbat FA03と入力してください。
ドーンガード、および殴り合いフォロワー
バッチファイルをexeと同じ階層に入れ、ゲーム開始後コンソールからbat FA05と入力してください。
[b][i]また、溶鉱炉でアビリティの管理NPCを召喚する杖を作成することで、会話からアビリティの配布、停止を設定できます。[/i][/b]
→会話選択肢が出ない場合、セーブロードを試してください。
[b][i]
※アンインストールおよびアビリティ停止[/i][/b]
バッチファイルをexeと同じ階層に入れ、ゲーム開始後コンソールからbat FAendと入力してください。アビリティ停止後、安全にアンインストールできます。
batファイル
FA02 通常のフォロワーにアビリティを付与します。
FA03 同胞団のメンバーにアビリティを付与します。プレイヤーと戦闘する場面があるため、入団後に起動を推奨します。
FA04 非フォロワーNPCにアビリティを付与します。
FA05 ドーンガード、および殴り合い後に雇用するフォロワーにアビリティを付与します。
FAend 全アビリティを停止します。
FAsetup 全アビリティを配布します。


このMODはアームズマン等のPerkの追加、レベル上限の解除などは行いません。
CKで好みに調整するか、他のMODを導入してください。


[b]推奨MOD:[/b]
[b]好みの美化MODとの併用を大いに推奨します。[/b]

[b]確認済みのMOD:[/b]
Ultimate combat
Imperious……フォロワーもImperiousの種族パワーを使用します。

[b]未確認のMOD:[/b]
Classを変更するMOD……バニラのステータスに合わせてアビリティを付与しているため、魔法使い→戦士など大きく改変している場合は当MODのアビリティを使用しなくなる事が考えられます。
ウェアウルフ、吸血鬼の王への変身MODとの併用は未確認です。
理屈の上では何度でも再付与できるので、アビリティが外れてしまうだけならばあまり大きな問題ではない…と思います。
[b][i]
ロードオーダー:
[/i][/b]どこでも問題ありません。


[u]Special Thanks[/u]
[b]UNI[/b](MOD作成解説における、内部アセットに関する日本語記事ほぼすべて。)
dragonborns of may(プレリリース)

Dragon Bridge South Side

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[b][u]
Here is a complete new version [/u]!

Patches:
There are 2 compatibility patches for Fantasy Flora Overhaul.
One for the 3 new versions and one for an old version.
TK Children Patch.
Download under Miscellaneous.


Main Files with Update 1.4:

English:
[/b][b][b]The new version change the Dragon Bridge Soldiers into Guards. No other file (old) needed.

Deutsch:
[/b][/b][b][b]Die neue Version tauscht die Drachenbrügge Soldaten in Wachen um. Keine anderen Dateien (alt) benötigt.


[/b]Optional Files:

English:[/b]
[b]Who play with grass mods is there another patch. Download and overwrite esp.
[/b][b][b][b]Requires one Main file.[/b][/b][/b]
[b]
Deutsch: [/b]
[b]Wer mit Gras mods zockt kann einen separaten patch runterladen. Runterladen und esp überschreiben.
[/b][b][b][b]Benötigt aber ein Main File.[/b][/b]
[/b]


[b]ATTENTION : [/b][u][b]Expressly allowed[/b][/u][u][b] !!! If you are familiar with compatibility patches, you are welcome to patch for other mods that are not compatible with my mod.[/b][/u][b]


[/b]
[b][url=https://www.nexusmods.com/skyrim/users/4303054]midnightfury67[/url] [/b]made a video and uploaded it to youtube. Thanks for that.[b]
https://www.youtube.com/watch?v=6DRZMhtDs0k


[u]ENGLISH :

[/u]1. I fixed the issues with the worldmap.

2. This mod is now full compatible with Arthmoor's Cutting Room Floor mod.

3. I fixed the lights in front of the doors. They're going on at the nighttime and going off at the daytime.
Full compatible with Lanterns of Skyrim by MannyGT.
[u]
[/u]4. I fixed little issues they're disturbed me, which i do not want to go into details.[/b]
[b]
[u]DEUTSCH :

Hier ist eine komplett überarbeitete Version


[/u][/b][b]1. Ich habe den Fehler korrigiert der die Weltkarte unbrauchbar gemacht hat.[/b][b]

2, Diese mod ist jetzt voll kompatibel mit Arthmoor's Cutting Room Floor mod.

3. Ich habe die Lichter an den Türen gefixt die jetzt Tagsüber aus und Nachts an gehen.

4. Ich habe kleine Fehler gefixt die mich gestört haben, wo ich aber nicht näher drauf eingehen werde.


DESCRIPTION/BESCHREIBUNG :

[/b][b][u]ENGLISH:[/u]
[/b]
[b][b]This mod is a new version of my other mod Dragon Bridge Vendors and Blacksmith.( https://www.nexusmods.com/skyrim/mods/81246/?)

PLEASE USE ONLY ONE OF THE MAINFILES
[/b]
[/b]All characters have the same names, but there are still 2 guards and 2 additional characters added.

The guard house is bigger and the farm too has grown much bigger.
With streets and trees I have rounded off this mod.
The Blacksmith Kalidor is still a Master Trainer in smithing and the Trader Britta
remains a Master in the art of speech.
Both can be trained up your character to level 100.
The Horse Vendor Raimond sells a Palomino horse for 1000 gold.
All Characters are essential and not marriable.
Somehow this mod is more idyllic than my predecessor mod.
For Thieves there are surprises by Britta and Kalidor's house in chests and safes.

Navmeshes are Tested and cleaned with TES5Edit.
No Requirements but the last update.


This mod is [b]Compatible[/b] with Arthmoor's Cutting Room Floor (https://www.nexusmods.com/skyrim/mods/47327/?)
Compatible with Arthmoor's Dragon Bridge mod.
[b]
ATTENTION:[/b]
[b]This mod is [u]NOT[/u] compatible with Dragon Bridge South added by Expanded Towns and Cities:
http://www.nexusmods.com/skyrim/mods/13608/?
[/b][b]also my own mod :[/b] [b][b]Dragon Bridge Vendors and Blacksmith : https://www.nexusmods.com/skyrim/mods/81246/?[/b][/b][b]
and other mods that changed the other side of Dragon Bridge.
This mod have conflicts with Fantasy Forest Overhaul by mobiusbelmont : https://www.nexusmods.com/skyrim/mods/79492/?[/b]
[b]Downloads the compatibility patch under Miscellaneous and load the patch after my mod and the Fantasy Forest Overhaul mod.


DEUTSCH:

BITTE NUR EIN MAIN FILE BENUTZEN

[/b][b]Diese mod ist eine neue Version meiner anderen mod Dragon Bridge Vendors and Blacksmith :[/b]
[b][b]( https://www.nexusmods.com/skyrim/mods/81246/?)

[/b][/b]Alle Character haben die gleichen Namen, aber es sind noch zwei Wachen und zwei Character dazugekommen.

Das Wachhaus ist grösser geworden und die Farm ist auch wesentlich grösser.
Mit Strassen und Bäumen habe ich diese mod abgerundet.
Der Schmied Kalidor ist immer noch Meistertrainer in Schmiedekunst und
die Händlerin Britta ist auch immer noch Meistertrainerin in Redekunst.
Beide können euren Character hochleveln bis 100.
Der Pferdehändler Raimond verkauft immer noch ein Palomino Pferd für 1000 Goldstücke.
Alle Character sind unsterblich und können nicht geheiratet werden.
Irgendwie ist dieser mod idyllischer als mein Vorgänger mod.
Für Diebe sind Überraschungen bei Britta und Kalidors Haus in Truhen und Tresoren.

Alle Navmeshes sind getestet und gereinigt mit TES5Edit.
Keine benötigten Sachen ausser das letzte update.

[b]ACHTUNG :
Die oben in der englischen Sprache genannten mods sind nicht kompatibel mit dieser mod oder machen Probleme.
Vor allem mods die die andere Seite von Drachenbrügge verändern.


my other mods / meine anderen mods :

Dragon Bridge Vendors and Blacksmith : https://www.nexusmods.com/skyrim/mods/81246/?

[/b][b]3 Mannequins to Solitude Proudspire Manor : http://www.nexusmods.com/skyrim/mods/69118/?
[/b][b]
Breezehome Mannequins : http://www.nexusmods.com/skyrim/mods/67209/?[/b][b]

[/b][b]Riften Honeyside Mannequins and more : http://www.nexusmods.com/skyrim/mods/83270/?[/b][b]
[/b][b]
Windhelm Big Child Bedroom and a Basement for Hearthfire Multiple Adoptions : [/b][color=rgba(255, 255, 255, 0.749019607843137)][b]https://www.nexusmods.com/skyrim/mods/97451/?
[/b][/color]
[color=rgba(255, 255, 255, 0.749019607843137)][b]Markarth Big Child Bedroom and a Basement for Hearthfire Multiple Adoptions : https://www.nexusmods.com/skyrim/mods/99145/?

[/b][/color][b]Riften Big Child Bedroom and an Enchanting Lab for Hearthfire Multiple Adoptions : https://www.nexusmods.com/skyrim/mods/100163[/b]

[b]Morthal Vendor and Blacksmith : [/b][color=rgba(255, 255, 255, 0.749019607843137)][color=rgba(255, 255, 255, 0.749019607843137)][b]https://www.nexusmods.com/skyrim/mods/97455/?[/b][/color]


[/color]

Serana No Friendly Fire

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[size=4][b][color=#ffff00]Updated on November 30, 2019:  added patch for Kaidan 2 by request.[/color]

[color=#616161]Just a small note so there is no disappointment.  After using this mod myself for a year, everything still works, 99% of the time.  There are still rare instances where someone has had enough of Serana's Area of Effect spells and turns hostile on her, but it's only about 1% of what I had before making these patches.  I still recommend Relationship Dialogue Overhaul for the "stop combat" feature.[/color]

[color=#ffff00]Updated on December 11, 2018:  [/color][/b][color=rgb(97,97,97)][size=3][b]Added patch for Lucien!  [color=#ffff00]If you downloaded v1 of the Lucien patch please download 1.0.1[/color]

[/b][color=#ff0000][size=4][b][u]INTRODUCTION
[/u][/b][color=rgb(97,97,97)][size=3]She's my favorite vampire, and yours.  We know her, we love her, the one and only Serana.  Yet she always seems to blast her own allies with frost spells in the middle of a fight, which causes them to turn around and attack her after the initial enemies are dead.  This mod works to prevent that.

[b][u][color=#ff0000][size=4]WHAT THIS MOD DOES
[/size][/color][/u][/b][/size][/color][/size][/color][/size][/color][/size][font=Thread-000048ec-Id-0000004e][size=3][color=#616161]I simply created a new "Serana Frinds Faction" and added Serana and the various followers to it, and set a combat "friend" relationship with the DLC1Serana faction, which Serana is a member of.  I then gave Serana the DLC2BlackBookCompanionInsight perk (which is why the mod requires Dragonborn).[/color]

[color=#616161]The followers I've created patches for so far are all custom voiced and all but one of them have their own follower framework.  Followers using the vanilla framework may not need patches like this if you're already using EFF or some other follower management mod.  I personally use EFF, which lets you set the number of friendly hits that your managed followers will ignore, but others like IAFT probably have similar functionality.[/color]

[color=#616161]These are just small esp files, there are no archives, no loose files, and most importantly, no scripts.  Just pick the patches for the followers you are using, install them, and ignore the rest.[/color]

[color=#616161]I know there are other mods that try to do something similar, but use completely different methods, like scripts, or changing her spell list, or other tricks.  My goal with this was something very small and lightweight that should have the widest compatibility.[/color]

[color=#616161]Note:  if you enter command mode where you tell Serana "I need you to do something" and then tell her to attack a follower, it's no longer friendly fire and the two will start to battle it out.[/color]

[size=4][u][b]WHO IS COVERED SO FAR
[/b][/u][url=https://www.nexusmods.com/skyrim/mods/54527]Sofia[/url][size=3][color=#616161] - by DJJohnJarvis and Christine Slagman - my favorite go-to follower, the bawdy yet socially awkward misfit[/color]
[url=https://www.nexusmods.com/skyrim/mods/40960]Inigo[/url][color=#616161] - by SmartBlueCat - former skooma addict and his trusty pet dragonfly[/color]
[url=https://www.nexusmods.com/skyrim/mods/81921]Auri (Song of the Green)[/url][color=#616161] - by Merrigan/Waribiki, witty, offbeat, and a walking, talking Bosmer history lesson[/color]

[color=#616161]Added 12/07/2018:[/color]

[url=https://www.nexusmods.com/skyrim/mods/68683]Recorder[/url][color=#616161] - [/color][color=#616161]by PotasticPanda - don't mess with her files, or her sweetrolls[/color]
[url=https://www.nexusmods.com/skyrim/mods/53754]Arissa[/url][color=#616161] - by Chesko and Nikkita - don't ask her where those gifts she gives you come from[/color]
[url=https://www.nexusmods.com/skyrim/mods/26393]Vilja in Skyrim[/url][color=#616161] - by Emma, Amgepo and Lycanthrops - the OG of custom voiced follower mods[/color]

[color=#ffff00]Added 12/11/2018:

[url=https://www.nexusmods.com/skyrim/mods/95029?tab=images]Lucien[/url][color=rgb(97,97,97)] - by Treacleman - imperial scholar who's totally not flirting with you

[/color][/color][color=#ffff00]Added 11/30/2019[/color]

[url=https://www.nexusmods.com/skyrim/mods/92811]Kaidan 2[/url][color=#616161]- Liv Templeton[/color]

[color=#ff0000][size=4][b][u]INSTALLATION
[/u][/b][color=rgb(97,97,97)][size=3]1 - Like with any mod, have a good save point before installing.  Then just install with the mod manager of your choice, or drag the esp file into your data file.

2 - If you're using multiple patches from this mod, then you may merge them to save on esp slots.  I personally use [url=https://www.nexusmods.com/skyrim/mods/69905]Merge Plugins[/url] by Mator the Eternal and have had no problems with it.

3 - Load order matters.  Load my mod after the follower file, but before any appearance altering mods.  For example:

Skyrim
Update
Dawnguard
Dragonborn
Sofia
Serana NFF - Sofia
Sofia Customizer Redux
Deductress Serana

4 - Make or update your merged patch.  If you've never done this, you should.  There are some good tutorials on Youtube to show you how to do this.  The last one I looked at was by Gamer Poets.

5 - Finally, if you use the mod and it works for you, please think about coming back here and endorsing it.

[/size][/color][/size][/color][b][u][color=#ff0000][size=4]COMPATIBILITY
[/size][/color][/u][/b][color=rgb(97,97,97)]Because the changes made are so small, it should be compatible with just about everything.

[color=#ff0000][size=4][b][u]RECOMMENDED MODS
[/u][/b][url=https://www.nexusmods.com/skyrim/mods/52283][u]Serana Dialogue Edit[/u][/url][b][u]
[/u][/b][url=https://www.nexusmods.com/skyrim/mods/74568][u]Relationship Dialogue Overhaul[/u][/url][color=rgb(97,97,97)][size=3]- has a "stop combat" feature that I was using before making this mod

[color=#ff0000][size=4][b][u]INSPIRATION
[/u][/b][color=rgb(97,97,97)][size=3]Inspired in part by the mod "Friendlier Guards for the Underground Bathhouse" by Alpine YJ, after I had a look inside to see how they did it.  Also thanks to user pgil001 for the suggestion about the Black Book perk.

[color=#ff0000][size=4][b][u]PERMISSIONS
[/u][/b][color=rgb(97,97,97)][size=3]Right now no permissions are given, I want to give people a chance to stress test the mod first to make sure no one finds any kinks in it.  As I don't have Skyrim SE installed, I won't be porting this over anytime soon.[/size][/color][/size][/color][/size][/color][/size][/color][/size][/color][/size][/color][/color][/size][/size][/size][/font]

Z Water walking -Spell type-

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[color=#00ff00][size=5]Description[/size][/color][size=5]
[/size][size=5]
This mod adds a spell that allows [color=#ffff00]walking on the water[/color].[/size][size=5]
[/size][size=5]
Once cast, it is valid for 120 seconds.[/size][size=5]
[/size][size=5]

Obtain the spellbook using the "[color=#ff0000]AddItemMenu[/color]".[/size]


[youtube]6lNTTuAM5CQ[/youtube]

Byakuya Shihakusho

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If you are a fan of Bleach this might be a mod for you .

the mod contain the Byakuya Shihakusho and a shitagi for normal shinigami.

Craftable at the tanning rack.

==============================================================================================================================

My first armour mod ever i dreamed it for like 3 years now, i finaly found the time to do it.

I don't know much about vertex but i did my best to make it the most smooth possible i can.

I hope you like it.

And thanks for who ever following me since the beginning.

==============================================================================================================================

If you want tabi : Blades Samurai Armour and Kimonos by 0Prime0
If you want a nice japanes home  : Japan Home Purchase by breti

Morthal Vendor and Blacksmith

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[b]Patch:
TK Children Patch
Download under Miscellaneous


ENGLISH :

[/b]This mod adds a horse vendor, a blacksmith and a misc item vendor to Morthal.
No DLC or other mod required.

I always found it annoying when you came to smaller towns and you could not sell your things decently,
nor could you upgrade your weapons well.
That's why I created a mod in Dragon Bridge that made things easier for me. ( https://www.nexusmods.com/skyrim/mods/81246/? )

Now I had the time for my own taste to equip Morthal to enjoy playing again.
This mod is not equipped with a lot of extras or unusual things and other mods that changed Morthal did not suit me so much.
Sometimes less is more and you should not, as I think in urban planning so exaggerating.
So Morthal has only increased by 3 more houses, a stable and 8 Npc.

It does not have to be more than that. If you like this mod, have fun with it.
[b]
PS : Mods that change Mortal does perhaps not compatible with this mod. And this mod is not really compatible with "No snow under te roof".[/b]

[b]DEUTSCH:

[/b]Diese mod fügt Morthal einen Pferdehändler, einen Schmied und einen Gemischtwarenladen hinzu.
Es werden keine DLC oder andere mods benötigt.

Ich fand es immer nervig wenn man in kleinere Ortschaften kam und man weder anständig seine Sachen verkaufen konnte, noch konnte man seine Waffen gut aufrüsten.
Deshalb habe ich ja schon in Dragon Bridge eine mod erstellt die mir die Sache erleichtert hatte. ( https://www.nexusmods.com/skyrim/mods/81246/? )

Jetzt hatte ich die Zeit für meinen eigenen Geschmack Morthal so auszustatten das man wieder Spass am spielen hatte.
Diese mod ist nicht mit viel extras oder ungewöhnlichen Dingen ausgestattet und andere mods die Morthal verändert haben gefielen mir nicht so gut.
Manchmal ist weniger mehr und man sollte, wie ich finde, beim Städtebau nicht so übertreiben.
So hat sich Morthal nur um 3 weitere Häuser, einem Stall und 8 Npc vergrössert.
Mehr muss auch nicht sein finde ich.

Falls diese mod euch gefällt, dann viel Spass damit.

[b]PS : [/b][b]Mods, die Morthal verändern, sind möglicherweise nicht mit dieser Mod kompatibel. Und diese mod ist nicht wirklich kompatibel mit "No snow under the roof"


[/b]See my other mods : 

Dragon Bridge Vendors and Blacksmith : https://www.nexusmods.com/skyrim/mods/81246/?
Dragon Bridge South Side : https://www.nexusmods.com/skyrim/mods/87439
3 Mannequins to Solitude Proudspire Manor : http://www.nexusmods.com/skyrim/mods/69118/?
Breezehome Mannequins : http://www.nexusmods.com/skyrim/mods/67209/?
Riften Honeyside Mannequins and more : http://www.nexusmods.com/skyrim/mods/83270/?
Riften Big Child Bedroom and an Enchanting Lab for Hearthfire Multiple Adoptions : https://www.nexusmods.com/skyrim/mods/100163
Windhelm Big Child Bedroom and a Basement for Hearthfire Multiple Adoptions : https://www.nexusmods.com/skyrim/mods/97451/?
Markarth Big Child Bedroom and a Basement for Hearthfire Multiple Adoptions : https://www.nexusmods.com/skyrim/mods/99145/?

Quick Menus

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[color=#ffffff][b][size=5]Quick Menus[/size][/b]

This mod provides the quick access to containers, player houses, NPCs and objects.[/color]
[color=#ff0000]
Requirements:[/color][color=#ffffff]
[url=http://www.nexusmods.com/skyrim/mods/57046/]UIExtensions[/url] Ver.1.2.0
[url=http://skse.silverlock.org/]SKSE[/url] Ver.1.7.3
[url=http://www.nexusmods.com/skyrim/mods/58705/]PapyrusUtil[/url] Ver.3.2 [color=#ffffff](Quick Menus Ver.1.01.04-)
[url=http://www.nexusmods.com/skyrim/mods/58705/]PapyrusUtil[/url] Ver.3.3[/color][/color] ([color=#ffffff][color=#ffffff]Quick Menus [/color][/color]Ver.1.12.02-)

[color=#00ffff]Credits: [/color][color=#ffffff]
Expired ([url=http://www.nexusmods.com/skyrim/mods/57046/]UIExtensions[/url], [url=http://www.nexusmods.com/skyrim/mods/12933/]Extensible Follower Framework[/url])
Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick ([url=http://skse.silverlock.org/]SKSE[/url])
kitthenailer ([url=http://www.nexusmods.com/skyrim/mods/52235/]Follower Goes on a Trip[/url])
Dheuster ([url=http://www.nexusmods.com/skyrim/mods/15524/]Amazing Follower Tweaks[/url])
oldc ([url=http://www.nexusmods.com/skyrim/mods/33002/]FollowerLivePackage[/url])
acaramen ([url=http://www.nexusmods.com/skyrim/mods/62022/]jbNPCMap[/url])
T3nd0 ([url=http://www.nexusmods.com/skyrim/mods/59849/]Perkus Maximus[/url])
exiledviper meh321 ([url=http://www.nexusmods.com/skyrim/mods/58705/]PapyrusUtil[/url])
towawot ([url=http://www.nexusmods.com/skyrim/mods/64905/]AddItemMenu[/url])
184Gesu ([url=http://www.nexusmods.com/skyrim/mods/37440/]Colorful Magic[/url])
Enai Siaion ([url=http://www.nexusmods.com/skyrim/mods/16225/]Apocalypse - Magic of Skyrim[/url])
tktk ([url=http://www.nexusmods.com/skyrim/mods/13457/]Face Light[/url], [url=http://www.nexusmods.com/skyrim/mods/20923/]TK Dodge[/url])
plmgm ([url=http://www.nexusmods.com/skyrim/mods/48089/]CFD-ChangeFollowerDifficult[/url])
Seb263 ([url=http://www.nexusmods.com/skyrim/mods/20394/]ShowRaceMenu Alternative[/url])
kapaer ([url=http://www.nexusmods.com/skyrim/mods/44596/]Mfg Console[/url])
AncientKane ([url=http://www.nexusmods.com/skyrim/mods/75004/]Skyrim Underground[/url])
Dogtown1 and Ironman5000 ([url=http://www.nexusmods.com/skyrim/mods/35631/]Monster Mod[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=432877090]Skyrim Monster Mod[/url])
Vicn ([url=http://www.nexusmods.com/skyrim/mods/65134/]Vicn Creature Pack[/url], [url=https://www.nexusmods.com/skyrim/mods/67103]Vigilant[/url])
VzRedemption ([url=http://www.nexusmods.com/skyrim/mods/79826/]Voyage to the Dreamborne Isles[/url])
Jaxonz ([url=http://www.nexusmods.com/skyrim/mods/58450/]Jaxonz Map Markers[/url], [url=http://www.nexusmods.com/skyrim/mods/60910/]Jaxonz Utilities[/url])
CS aka Mush ([url=http://www.nexusmods.com/skyrim/mods/25554/]CS Tag and Track NPCs[/url])
bein ([url=http://www.nexusmods.com/skyrim/mods/76051/]AreYouThere - Actor/NPC Explorer[/url])[color=#ffffff]
Felisky ([url=https://www.nexusmods.com/skyrim/mods/89035]Equipment Durability System[/url])[/color]
Mihail ([color=#ffffff][color=#00ff00][url=https://www.nexusmods.com/skyrim/mods/100293]Mimics- Mihail Monsters and Animas[/url][/color][/color])


Firstly you should setup hotkeys or get trigger spells/items at the "Quick Menus" MCM menu.

[/color][list]
[*][color=#ffffff][size=4]Quick Storage[/size][/color]
[/list][color=#ffffff][img width=302,height=195]https://staticdelivery.nexusmods.com/mods/110/images/74133-3-1458058591.jpg[/img][img width=243,height=195]https://staticdelivery.nexusmods.com/mods/110/images/74133-2-1457683046.jpg[/img]
[/color][color=#ffffff] 1) Press the "Quick Storage" hotkey, or use the "Quick Storage" spell/item
2) Select the container
   (8 no-respawning containers have been added as default)
3) Select the following action
   [Activate]
   - Activating the selected one.
   [Edit Label]
   - Renaming the selected one.
   [Transfer to]
   - Transferring all items to the other container.
   [Organize Items] (Ver.1.18.07-)
   - Organizing all items in the container by the "Auto Filter" function.
   - Items are sent to the "Auto Filter" containers automatically.
   [Objects in Storage] (Ver.1.23.14-)
   - Listing items in the selected container like "Quick Object".
   [Items in Chests] (Ver.1.04.01-)
   - Gathering all items in containers which are placed on this CELL,
   - and transfer them to the selected container.
   [Items in Deads] (Ver.1.15.22-)
   - Gathering all items in dead bodies which are placed on this CELL,
   - and transfer them to the selected container.
   [Non-equipped in Deads] (Ver.1.24.15-)
   - Gathering all non-equipped items in dead bodies which are placed on this CELL,
   - and transfer them to the selected container.
   [Create New]
   - Creating the new container object. (same as using "placeatme")
   [Place Here]
   - Placing the selected one to here.
   - (same as using "moveto player")
   [Auto Filter] (Ver.1.06.00-)
   - Items are sent to the selected container automatically,
   - when items are added to the player inventory.
   - You can edit auto filter rules by setting "Object Type",
   - "Keyword" associate with items, and whether "Enchanted" or not.
   (Dropping Option) (Ver.1.07.10-)
   - Ores mined and chopped firewoods are not added to the player inventory but dropped.
   - You can enable this option at the MCM page. (Default: Disabled)
   [Crafting Support] (Ver.1.06.00-)
   - Items in the selected container are added to the player inventory temporarily,
   - while in the crafting menu.
   - You can select separate containers by the type of crafting.
   - (Smithing, Smelting, Enchanting, etc.)
   - Ovens and anvils are now supported. (Ver.1.19.00-)
   [My Spell Tomes] (Ver.1.09.12-)
   - Adding spells of the spell tome in the container to the "My Spell Tomes" list.
   - NPCs can study these spells at "[Study Spells]" of "Quick Character".
   [No Auto Filter] (Ver.1.18.09-)
   - Disabling "Auto Filter" from this container.
   [Remove from List]
   - Removing the selected one from the list.

And you can add other containers to this list.
1) Select the container.
   Both the console and the crosshair are supported.
   (The crosshair selecting only works, if nothing is selected at the console)
2) Press the "Quick Storage" hotkey, or use the "Quick Storage" spell/item
3) The selected container is added. ([s]Max 125[/s])
   (And open the "Quick Storage" menu)
   Removing limit of the list. (Ver.1.07.15-)

Notice:
This mod does "NOT" change the respawning setting of containers.
If you want no-respawning containers, you can use containers
in "ChestShowcase" CELL of this mod.
(Placing them to anywhere by using [Create New] action)
You can move to "ChestShowcase" by using "Quick Home" menu.


[/color][list]
[*][color=#ffffff][size=4]Quick Home[/size][/color]
[/list][color=#ffffff] 1) Press the "Quick Home" hotkey, or use the "Quick Home" spell/item
2) Select the CELL
   (All vanilla/DLC player houses have been added as default)
   Or you can select other 2 actions.
   [Add to List]
   - Adding the current CELL to the list. ([s]Max 125[/s])
   - Removing limit of the list. (Ver.1.07.15-)

   [Go Back]
   - Go back to the previous CELL.
   - (See [Go] action)
3) Select the following action
   [Go]
   - Player moves to the selected CELL. (like "coc")
   - Before moving, the current position is saved.
   - So you can go back to the previous CELL later
   - by using [Go Back] action.
   - (See [Go Back] action)
   [Fast Travel] (Ver.1.24.15-)
   - Using the "Fast Travel" to move.
   [Reset CELL] (Ver.1.01.04-)
   - Reset the selected CELL on the NEXT loading.
   - (Respawning all items)
   [Resurrect Placed Characters] (Ver.1.04.02-)
   - Resurrect all non-unique characters placed on the selected CELL.
   - Try this when enemies are not respawned.
   [Detect Object] (Ver.1.15.04-)
   - You can detect objects by type in the current CELL.
   - Adding "Lootable Only". (Ver.1.15.07-)
   [Gather Objects] (Ver.1.15.23-)
   - You can gather objects by type in the CELL.
   [NPCs in CELL] (Ver.1.23.14-)
   - Listing NPCs placed at the selected CELL like "Quick Character".
   [Objects in CELL] (Ver.1.23.14-)
   - Listing items placed at the selected CELL like "Quick Object".
   [Change Owner] (Ver.1.01.04-)
   - Change the actor owner of the selected CELL.
   - You can also change the faction owner. (Ver.1.24.20-)
   - The "[Clear Ownership]" menu is added. (Ver.1.24.21-)
   [Rename CELL] (Ver.1.05.00-)
   - Rename the name of the selected CELL.
   [Reset Objects Position] (Ver.1.20.10-)
   - Moving all objects in the CELL to the initial position.
   [Lock Placed Objects] (Ver.1.07.01-)
   - Lock/Unlock placed objects in the selected CELL.
   - Lock objects cannot be moved. (By changing the motion-type)
   [Travel Targets] (Ver.1.15.11-)
   - You can set the destination of the "Quick Home" travel. (Max 16)
   - See the "[Travel]" menu of "Quick Character".
   [Custom Travel] (Ver.1.15.12-)
   - You can set the destination of the "Custom Travel". (Max 16)
   - See the "[Travel]" menu of "Quick Character".
   - Auto Setting (Ver.1.22.14-)
   - If enabling this option, destinations of the "Custom Travel" will be set randomly and automatically.
   - Destinations will be choosed from recently visited CELLs.
   [No Auto Activate] (Ver.1.16.00-)
   - Disabling "Auto Activate" at this CELL.
   [Remove from List]
   - Removing the selected CELL from the list.



[/color][list]
[*][color=#ffffff][size=4]Quick Character[size=2] (Ver.1.01.00-)[/size][/size][/color]
[/list][img width=316,height=236]https://staticdelivery.nexusmods.com/mods/110/images/74133-0-1458058592.jpg[/img][img width=241,height=236]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/74133-2-1458058591.jpg[/img]
[color=#ffffff] 1) Press the "Quick Character" hotkey, or use the "Quick Character" spell/item
2) Select the MOD
   You can select other mods to get the npc list, if installed.
   (This menu is skipped if other mods are NOT installed)
   Following mods are supported.
     Follower Goes on a Trip, Amazing Follower Tweaks,
     FollowerLivePackage, Extensible Follower Framework,
     jbNPCMap (NPCMap only), [url=http://www.nexusmods.com/skyrim/mods/58450/]Jaxonz Map Markers[/url] ([url=http://www.nexusmods.com/skyrim/mods/60910/]Utilities[/url]),
     [url=http://www.nexusmods.com/skyrim/mods/25554/]CS Tag and Track NPCs[/url], [url=http://www.nexusmods.com/skyrim/mods/76051/]AreYouThere[/url] (Map Markers Only)
   NPCs in the current CELL can be listed. (Ver.1.23.14-)
3) Select the character
4) Select the following action
   [Status]
   - Show the status menu.
   [Actor Values] (Ver.1.09.05-)
   - You can change actor values. (e.g. "Health", "Magicka", "Stamina")
   - SetAV, ModAV, ForceAV, DamageAV, RestoreAV are supported.
   [Animation Variables] (Ver.1.24.07-)
   - You can change animation variables. See [color=#ffffff][url=https://www.creationkit.com/index.php?title=List_of_Animation_Variables]here[/url].
   - If selecting "Print to Console", then all variables are printed to the console.[/color]
   [Inventory] (Ver.1.01.01-)
   - Open the inventory of the selected NPC.
   [Transfer Items] (Ver.1.09.13-)
   - You can transfer all items from the inventory of the NPC
   - to the "Quick Storage" container.
   [Drop Non-Playable] (Ver.1.16.01-)
   - Dropping Non-Playable items from the inventory.
   [Launch AddItemMenu] (Ver.1.02.00-)
   - Launch the "[url=http://www.nexusmods.com/skyrim/mods/64905/]AddItemMenu[/url]" mod, if installed.
   [Change Outfit] (Ver.1.03.00-)
[img width=462,height=309]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/74133-0-1458464884.jpg[/img]
   - Change the default outfit of the selected NPC.
   - The outfit list can be edited as follows.
   - 1. Open the directory, "Data/SKSE/Plugins/NicholasQuickMenus".
   - 2. Create the new file, "Outfits.json".
   - 3. Add FormIDs, ESP filenames and Labels for each outfit.
   -    JSON is a data format. (See [url=https://www.json.org/]https://www.json.org/[/url] )
   -    See also the sample, "Outfits.json.sample".
   -    You can use "outfit0" to "outfit124". (max 125)
   -    If you can use CK or TES5Edit, you can set your favorite
  -    clothes and armors to NPCs by creating the "OTFT" record.
   - [Add Current Outfit] (Ver.1.09.12-)
   - You can add the current outfit of the selected NPC to the list.
   - And the "Custom Outfit" is now available. (Ver.1.03.04-)
   - You can edit 125 outfits as you like by using the "[Edit]" action.
   - No need to use CK or TES5Edit!
   - "[Naked Armors]" is added. (Ver.1.07.04-)
   - The UI of "[Naked Armors]" is changed. (Ver.1.26.00-)
   - "[Quick Storage]" is added. (Ver.1.15.22-)
   - "[AddItemMenu]" is added. (Ver.1.15.22-)
   - You can use these invisible armors to fill armor slots.
   - Auto Equipment (Ver.1.07.00-)
[img width=316,height=177]https://staticdelivery.nexusmods.com/mods/110/images/74133-16-1502671949.jpg[/img][img width=313,height=177]https://staticdelivery.nexusmods.com/mods/110/images/74133-17-1502671949.jpg[/img]
   - The player and NPCs can change the outfit while crafting automatically.
   - And you can also change the outfit by the location. (Ver.1.07.01-)
   - Adding 2 new conditions, "sleeping" and "swimming". (Ver.1.07.03-)
   - Crafting outfits can be specified for each NPC. (Ver.1.07.07-)
   - Adding 2 new conditions, "wood chopping" and "mining". (Ver.1.07.10-)
   - Ovens and anvils are now supported. (Ver.1.19.00-)
   - 4 new conditions are added, "Current Cell", "Indoor Cell", "Outdoor Cell" and "Current Weather". (Ver.1.19.07-)
   - Adding "Armor Break". (Ver.1.15.00-)
   - The worn armors have the chance to be broken (stripped)
   - by the melee attack while in combat.
   - You can change the chance of "Armor Break" at the MCM page.
   - Stripped armors still exist in the inventry. Do not worry.
   - The degradation option is added at the MCM page. (Ver.1.24.19-)
   - Unequipping (Ver.1.15.20-)
   - Items in the specified slot are unequipped when out of combat.
   - And unequipped items are back when starting the combat.
   - You can specify the item (weapon) type to unequip. (Ver.1.24.18-)
   (NPC Crafting Option) (Ver.1.07.11-)
   - NPCs enabled "Auto Equipment" can craft items when using the craft furniture.
   - You can enable this option at the MCM page. (Default: Disabled)
   - NPCs becomes to temper equipping weapons when using the sharpening wheel. (Ver.1.24.15)
   - NPCs becomes to temper equipping armors when using the armor table. (Ver.1.24.15)
   - The skill value of the NPC affects the created item. (Ver.1.24.22-)
   - The skill of NPCs will grow when the crafting is success. (Ver.1.24.22-)
   [Auto Ammo] (Ver.1.18.00-)
   - This option makes the NPC to equip and supply arrows (bolts) automatically.
   - You must enable "Combat Option" or "Auto Equipment" to use this function.
   - The target NPC must equip a bow and arrows before setting this option.
   - And you can specify the pair of bows and arrows. (max 80 pairs)
   - (Ex. The ebony arrow is equipped when the ebony bow is equipped)
   - If you want to disable auto supplying, set "Number of supplying" to 0. (Default:0)
   [Auto Ench Charging] (Ver.1.18.00-)
   - This option makes the NPC to charge enchantment automatically.
   - You can specify the charging value per equipping.
   - The soul gem is not needed.
   - You must enable "Combat Option" or "Auto Equipment" to use this function.
   [Extended Weapon Attack] (Ver.1.22.00-)
   - Current equipped items are listed.
   - "[Unarmed]" is listed when no item is equipped. (Ver.1.22.01-)
   - Showing the "[Extended Weapon Attack]" menu by clicking the name of the item.
   [Objects in Inventory] (Ver.1.23.14-)
   - Listing items in the inventory like "Quick Object".
   [Combat Options] (Ver.1.09.08-)
   - Transforming/BU Outfit (Ver.1.07.12-)
   - The player and NPCs can change the outfit while in combat.
   - 3 different outfits can be set by the health percentage.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - You can use this option as the pseudo "Transforming" or pseudo "Break Undies".
   - Adding transforming options.  (Ver.1.07.13-)
   - "Addtional Spells", "Transforming Effect" and "Transforming Animation".
   - Adding new transforming options.  (Ver.1.09.07-)
   - Adding 2 transforming effects and 2 transforming animations.
   - Adding the "Executing Spells". "Self-Target" spells can be set.
   - These spells are executed once when NPCs are transforming.
   - Combat Styles (Ver.1.09.07-)
   - You can change the combat style of NPCs by the health percentage.
   - 5 combat styles are added (Ver.1.18.05-)
   -   a) Taunt Enemy (Ver.1.09.09-)
   -      The enemies start combat with this NPC.
   -   b) Guard Ally (Ver.1.09.09-)
   -      Guarding the front of allies.
   -   c) Flee (Ver.1.09.09-)
   -      Fleeing from enemies.
   - Transforming Voices (Ver.1.17.00-)
   - You can assign "Armor Break" voices to NPCs.
   - Copy your favorite "xxx.wav" files to the following directory and rename them.
   - sound/fx/NicholasQuickMenus/Voice001/Transform*.wav
   - (*1: See "files.txt" in the directory)
   - (*2: 8 presets, Voice001 - Voice008, are available)
   - (*3: You can set 3 voices, "Transform001.wav" - "Transform003.wav".)
   - Support Spells (Ver.1.09.08-)
   - NPCs use healing or buff spells to heal the player or others.
   - Different spells can be set by the health percentage of the target.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Attack Spells (Ver.1.09.08-)
   - NPCs use specified spells to attack enemies in combat.
   - Different spells can be set by the health percentage of the caster.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - VoiceType (Ver.1.11.01-)
   - You can change the VoiceType of NPCs only when in combat.
   - Different voicetypes can be set by the health percentage.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Appearences (Ver.1.15.03-)
   - You can change the hair part/color and the eyes texture of NPCs
   - only when in combat.
   - Different settings can be set by the health percentage.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Expressions (Ver.1.15.07-)
   - You can change the expression/modifier/phoneme of NPCs
   - only when in combat.
   - MfgConsole is needed to change modifier/phoneme.
   - Different settings can be set by the health percentage.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Race Changing (Ver.1.17.03-)
   - You can change the Race of NPCs only when in combat.
   - NPCs can transform to the werewolf and the vampire lord.
   - Different races can be set by the health percentage.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - [Extended Dodge] (Ver.1.23.02-)
   - NPCs use "Extended Dodge".
   - See "Extended Dodge".
   - [Battle Support] (Ver.1.17.02-)
   - You can set NPCs to the "Battle Support" list.
   - NPCs in the list appear randomly while in combat.
   - You can change the chance value at the MCM page. (Default: 0%)
   - The limit number of supporters can be changed at the MCM page. (Ver.1.17.04-)
   - The "Call Battle Supporters" hotkey is added. (Ver.1.17.07-)
   - [Combat Formation] (Ver.1.15.15-)
[img width=201,height=140]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/74133-7-1502671952.jpg[/img][img width=194,height=138]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/74133-4-1502671952.jpg[/img][img width=197,height=138]https://staticdelivery.nexusmods.com/mods/110/images/74133-0-1502671953.jpg[/img]
   - Combat formations inspired by "Romancing SaGa 2".
   - You can use 8 formations. ("Imperial Cross", "Phoenix Dance", etc.)
   - The formation trigger is the alteration spell
   - which can be get from the "[Get Spells]" menu.
   - Following functions are available by using formations.
   - 1) Buff / Debuff
   -    Members can get buff (and debuff) while using the formation.
   -    Attack Buff, Defence Buff, Speed Buff, etc.
   - 2) Formation Magic
   -    When you use the same formation spell,
   -    the special strong spell is casted by all members.
   -    You can set your favorite spells as "Formation Magic".
   -    ("Formation Magic" must be the self-targeted spell)
   -    After using "Formation Magic", the formation is dissolved.
   - 3) Custom Combat Music
   -    Favorite combat music is played while using the formation.
   -    Copy the .xwm format files to the following directory.
   -    sound/fx/NicholasQuickMenus/CombatFormation/*.xwm
   -    (*1: See "files.txt" in the directory)
   -    (*2: 8 files, XXX001 - XXX008, are available for each formation)
   [Magic]
   - Show the magic menu.
   - You can teach or unteach the spell.
   - (same as using "addspell", "removespell")
   - Adding and removing shouts are now supported. (Ver.1.21.01-)
   [Study spells] (Ver.1.01.01-)
   - The selected NPC can study spells from the other NPC in the list.
   - All PerMa spells are available, if Perkus Maximus is installed.
   - All vanilla spells are available. (Ver.1.01.03-)
   - But sorry for containing non-playable spells and abilities.
   - All Dawnguard and Dragonborn spells are available. (Ver.1.02.00-)
   - All [url=http://www.nexusmods.com/skyrim/mods/37440/]Colorful Magic[/url] spells are available. (Ver.1.03.02-)
   - Hidden [url=http://www.nexusmods.com/skyrim/mods/16225/]Apocalypse[/url] spells are available. (Ver.1.03.02-)
   - All [url=http://www.nexusmods.com/skyrim/mods/16225/]Apocalypse[/url] spells are available. (Ver.1.03.03-)
   - All vampire spells are available. (Ver.1.03.03-)
   - Spells of "My Spell Tomes" are available. (Ver.1.09.12-)[/color][color=#00ff00][color=#ffffff]
   - Adding and removing shouts are now supported. (Ver.1.21.01-)
   [Teach Spells] (Ver.1.21.00-)
   - You can teach own spells of the selected NPC to other NPCs.
   - This is the same function as the "[Study spells]" menu,
   - but the difference is that the selected NPC is a spell teacher.
   - Adding and removing shouts are now supported. (Ver.1.21.01-)[/color][color=#00ff00]
[color=#999999]    [s][Teach Equipped Shout][/s] (Ver.1.21.00 only)
    - Obsoleted. Use the "[Teach Spells]" menu instead.
   - [s]You can teach the equipped shout of the selected NPC to other NPCs.[/s]
   - [s]"Equipped" shout only.[/s]
   [s][Forget Equipped Shout][/s] [color=#00ff00][color=#999999](Ver.1.21.00 only)
    - Obsoleted. Use the "[Magic]" menu instead.[/color][/color]
   - [s]You can remove the equipped shout from the selected NPC.[/s]
   - [s]"Equipped" shout only.[/s][/color][/color][color=#ffffff]
   [Learn Enemy Skills] (Ver.1.21.00-)
   - You can learn enemy skills of analyzed enemies. ("Learning Enemy Skills")
   - Spell management UI is same as the "[Study spells]" menu.
   - Adding and removing shouts are now supported. (Ver.1.21.01-)[/color][/color]
   [Auto Ability] (Ver.1.16.06-)
   - You can set self-target spells and abilities to the "Auto Ability" list.
   - The spells and abilities in the list are casted at regular intervals.
   - If you set the "Face Light" or the "Ghost Visual Effect",
   - these abilities will not be disabled after moving the other CELL.
   [Face Light] (Ver.1.03.04-)
   - Add and remove the "Face Light" to the selected NPC,
   - if the [color=#ffffff][url=http://www.nexusmods.com/skyrim/mods/13457/]Face Light[/url] mod installed.
   [Change Difficult] (Ver.1.03.04-)
   - Change the game difficulty of the selected NPC,
   - if the [url=http://www.nexusmods.com/skyrim/mods/48089/]CFD-ChangeFollowerDifficult[/url] mod is installed.
   - 4 new options are added. (Ver.1.10.02-)
   - These options do not need the CFD mod.
   - a) Weapon Attack
   -    Fortify or Reduce AttackDamage.
   -    1%, 10%, 25%, 50%, 75%,
   -    125%, 150%, 175%, 200%, 400%, 800%
   - b) Weapon Defence
   -    Fortify or Reduce ResistDamage.
   -    1%, 10%, 25%, 50%, 75%,
   -    125%, 150%, 175%, 200%, 400%, 800%
   - c) Magic Attack
   -    Fortify or Reduce DestructionPower.
   -    1%, 10%, 25%, 50%, 75%,
   -    125%, 150%, 175%, 200%, 400%, 800%
   - d) Magic Defence
   -    Fortify or Reduce ResistMagic.
   -    1%, 10%, 25%, 50%, 75%,
   -    125%, 150%, 175%, 200%, 400%, 800%
   [Extended Weapon Attack] (Ver.1.22.03-)
   - Current equipped spells and scrolls are listed.
   - Showing the "[Extended Weapon Attack]" menu by clicking the name of the spell.
   [Summon]
   - The selected NPC moves to player.
   - (same as using "npc.moveto player")
   [Go]
   - Player moves to the selected NPC.
   - (same as using "player.moveto npc")
   [Controlling] (Ver.1.04.00-)
   - You can control the selected NPC.
   - Moving and (pseudo) activating are implemented.[color=#00ff00][color=#ffffff]
   - Reconstructed and improved. (Ver.1.25.00-)
   - 1. Attacking by the right-hand weapon or casting the right-hand spell
   -    The power attacking is supported.
   -    [s]Bows and[/s] Staves are not supported. But the NPC uses them automatically.
   -    Bows and crossbows are supported. (Ver.1.25.04-)
   - 2. Blocking or casting the left-hand spell
   -    The bash attacking and the power bash attacking are supported.
   - 3. Extended Weapon Attack and Extended Dodge are supported.
   -    You can do the extended attack and the dodge like the player.
   - 4. Pseudo Activating
   -    Looting chests and dead bodies, talking NPCs, Pickingu up items,
   -    opening and closing doors, activating objects, etc.
   -    Unlocking, riding and crafting are supported. (Ver.1.25.04-)
   -    Using skill values of the controlling NPC when crafting.
   - 5. Pseudo Sneaking
   -    Switching the sneaking animation by pressing the "Sneaking" key.
   -    (Not switching the sneaking status but only the animation)
   - 6. Quick Character Menu (Ver.1.25.02-)
   -    Showing the Quick Character menu of the controlling NPC
   -    by pressing the "Tween Menu" key.
   - 7. Other followers are waiting while controlling the NPC.
   -    They will not be disabled anymore while controlling the NPC.
   - 8. Player Rescue
   -    Pressing the "NPC Controller" hotkey while in combat or bleeding out,
   -    then you can wait other ally NPCs for recovering the player.
   -    You will control the ally NPC near the player
   -    and recover by activating the player.[/color]
[youtube]seEwF7sU-6U[/youtube][/color]
   [Activate Object] (Ver.1.09.03-)
   - The selected NPC activates the object in the "Quick Object" list.
   - NPCs can ride the horse when activating the horse.
   [My Horse] (Ver.1.15.17-)
[img width=519,height=293]https://staticdelivery.nexusmods.com/mods/110/images/74133-0-1474895454.jpg[/img]
   - NPCs ride their own horse automatically, when the player is riding.
   - You can select the horse from the "Quick Object" list.
   - (So you should add horses to the "Quick Object")
   - Mountable creatures are supported.
   - If you want to use mountable summoned creatures permanently,
   - please try the "[Create]" menu of "Quick Character".
   [Summon Horse] (Ver.1.15.18-)
   - Summoning the "My Horse" before riding.
   - You must select the "My Horse" before enabling this option.
   - And the horse is deleted when dismounting.
   [Formation] (Ver.1.15.14-)
   - Setup the formation around the selected NPC or PC.
   - Max 8 members can be set to the formation.
   - You can specify the X-axis, the Y-axis and the catch up radius.
   - (X:+80.0, Y:+8.0 => 80.0 units to the right-side and 8.0 units to the forward)
   - (X:-80.0, Y:-8.0 => 80.0 units to the left-side and 8.0 units to the backward)
   - Auto Formation
   - Resetting the formation when moving to the other CELL and the combat is finished.
   - If you want to stop the formation while in combat,
   - you should enable "Combat Option" or "Auto Equipment" for each member.
   - The MCM option "Keep Formation" is added. (Ver.1.19.00-)
   [Pose]
   - Set the pose to the selected NPC.
   - You can select the pose at the next menu.
   - Random standing/sitting idle animations. (Ver.1.04.00-)
[img width=292,height=165]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/74133-14-1502671950.jpg[/img][img width=293,height=164]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/74133-15-1502671950.jpg[/img]
   - You can set different random idles by gender. (Ver.1.15.03-)
   - You can set random animations to the player and NPCs.
   - 1. Select the pose
   - 2. Check the "Using as Standing Idle" or "Using as Sitting Idle"
   - 3. Check the "Random Idle" for each character
   - You need to press the control key to exit the animation.
   - ("activate", "jump", "sneak" etc.)
   - Importing additional pose lists (Ver.1.10.02-)
   - You can import additional pose lists from "ImportPoses.json".
   - The json keys, "idle2" - "idle999", are available.
   - See the "Pose importing data sample 2" of Optional files.
   - These lists are now unlimited for registing the pose. (Ver.1.19.05-)
   - (Random standing and sitting idles are also unlimited)
   - Slideshow (Ver.1.10.02-)
   - Starting the posing slideshow.
   - You can change hotkeys at the "Quick Menus" MCM page.
   - Bookmark (Ver.1.19.05-)
   - You can add the pose to "[Bookmark]".
   - Now reading and writing "ImportPoses.json" directly. (Ver.1.19.05-)
   - So, no need to import and export at the "Backup" page of MCM.
   - (The pose importing/exporting options are removed.)
   - Naked Poses (Ver.1.19.07-)
   - You can specify the "Naked" flag to the pose.
   - The player and NPCs get naked when starting the "Naked" pose.
   - Extended Attack Animations (Ver.1.22.00-)
   - Animations for "[Extended Attack]". You can use this for the preview.
   [Enable]
   - Enable or disable the selected NPC.
   - (same as using "enable", "disable")
   [Essential]
   - Set or unset the Essential flag to the selected NPC.
   [Protected]
   - Set or unset the Protected flag to the selected NPC.
   [Invulnerable] (Ver.1.01.01-)
   - Set or unset the Invulnerable flag to the selected NPC.
   [Create]
   - Create the new actor which is same as the selected NPC.
   - (same as using "placeatme", Non-unique NPC only)
   [Unconscious]
   - Knock-out or recovery the selected NPC.
   [No Bleedout Recovery] (Ver.1.22.05-)
   - The player and NPCs cannot recover from bleedout, otherwise they can.
   [Resurrect/Kill]
   - Resurrect or kill the selected NPC.
   - (same as using "resurrect", "kill")
   - You can also resurrect NPCs dying since initial. (Ver.1.24.23-)
   [Disintegrate] (Ver.1.20.10-)
   - Disintegrating the selected NPC.
   - Please notice that disintegrated NPCs cannot not rollbacked.
   - Disintegrated NPCs will respawn if allowed respawning.
   [Ghost] (Ver.1.02.00-)
   - Set ghost effects to the selected NPC.
   [Teammate] (Ver.1.04.00-)
   - Set teammate flag to the selected NPC.
   - But NOT becoming the follower.
   [Ignore Friendly Hits] (Ver.1.05.00-)
   - Set FriendlyHits flag to the selected NPC.
   [Head Tracking] (Ver.1.20.01-)
   - Enabling or disabling the head tracking.
   - You can also enable this to the player.
   [Change Race] (Ver.1.17.03-)
   - Change the race of the selected NPC.
   [Change Class] (Ver.1.24.21-)
   - Changing the class of the selected NPC.
   - Please note that it takes time to open the list at the 1st time.
   [Change Factions] (Ver.1.02.00-)
   - Change factions of the selected NPC.
   - Factions of the selected NPC are added to the list automatically. (Ver.1.19.03-)
   - Now you can set the faction rank when changing the faction. (Ver.1.19.03-)
   [Change Relationship] (Ver.1.22.05-)
   - Changing the relationship rank between this actor and another.
   -  4: Lover
   -  3: Ally
   -  2: Confidant
   -  1: Friend
   -  0: Acquaintance
   - -1: Rival
   - -2: Foe
   - -3: Enemy
   - -4: Archnemesis
   [Change Voice] (Ver.1.02.00-)
   - Change the voice-type of the selected NPC.
   - You can add the voicetype of the selected NPC to the list. (Ver.1.09.13-)
   [Idle Voices] (Ver.1.11.00-)
   - You can assign custom idle voices to NPCs.
   - Copy your favorite "xxx.wav" files to the following directory and rename them.
   - sound/fx/NicholasQuickMenus/Voice001/Idle*.wav
   - (*1: See "files.txt" in the directory)
   - (*2: 8 presets, Voice001 - Voice008, are available)
   - (*3: You can set 80 voices, "Idle001.wav" - "Idle080.wav".)
   [Combat Voices] (Ver.1.11.00-)
   - You can assign custom combat voices to NPCs.
   - Copy your favorite "xxx.wav" files to the following directory and rename them.
   - sound/fx/NicholasQuickMenus/Voice001/Combat*.wav
   - (*1: See "files.txt" in the directory)
   - (*2: 8 presets, Voice001 - Voice008, are available)
   - (*3: You can set 80 voices, "Combat001.wav" - "Combat080.wav".)
   [Armor Break Voices] (Ver.1.17.00-)
   - You can assign "Armor Break" voices to NPCs.
   - Copy your favorite "xxx.wav" files to the following directory and rename them.
   - sound/fx/NicholasQuickMenus/Voice001/ArmorBreak*.wav
   - (*1: See "files.txt" in the directory)
   - (*2: 8 presets, Voice001 - Voice008, are available)
   - (*3: You can set 3 voices, "ArmorBreak001.wav" - "ArmorBreak003.wav".)
   [Show RaceMenu] (Ver.1.10.01-)
   - Show RaceMenu. Player only.
   - Using [url=http://www.nexusmods.com/skyrim/mods/20394/]ShowRaceMenu Alternative[/url] , if the mod is installed.
   [Change Face Texture] (Ver.1.15.00-)
   - Change the face texture of the selected NPC.
   - Face textures are not included in this mod.
   - So you should copy meshes and textures from other body mods.
   - (Fair Skin Complexion, Adorable Face, etc.)
   - Copy files to following directories.
   - textures/NicholasQuickMenus/Face001/*.dds
   - (*1: See "files.txt" in the directory)
   - (*2: 16 presets, Face001 - Face016, are available)
   - "Auto Changer"
   - The "Auto Changer" binds the face texture to the bodytype.
   [Change Eyes Texture] (Ver.1.15.00-)
   - Change the eyes texture of the selected NPC.
   - You can import eyes textures from other eyes mods.
   - (The Eyes Of Beauty, Mikan Eyes, etc.)
   - Copy texture files to the following directory.
   - textures/NicholasQuickMenus/Eyes001/*.dds
   - (*1: See "files.txt" in the directory)
   - (*2: 32 presets, Eyes001 - Eyes032, are available)
   - Or you can import the list of eyes textures at the MCM page.
   - "Auto Changer"
   - The "Auto Changer" binds the eyes texture to the face texture.
   [Change Hair Color] (Ver.1.15.00-)
   - Change the hair color of the selected NPC.
   - I think that the hair color option only works with NPCs who are using the "hair" head part (HDPT record).
   - Many NPCs, especially modded (beautificated) NPCs don't use the "hair" head part, so this option does not work with them.
   - So the hair color option is meaningful using together with the another hair option "[Copy Hair from Player]".
   [Copy Hair from Player] (Ver.1.15.00-)
   - Copy the "current player hair" to the selected NPC.
   - This means that you can apply "player hairs" to NPCs.
   - And the hair color of "copied hairs" can be changed at the "[Change Hair Color]" menu.
   - If you want to keep changes after game loading,
   - set enable the "Auto Changer" setting of "[Change Face Texture]"
   - or "[Change Body]" or "[Change Eyes Texture]".
   [Change Body] (Ver.1.10.00-)
   - Change the bodytype of the selected NPC.
   - But body meshes and textures are not included in this mod.
   - So you should copy meshes and textures from other body mods.
   - (CBBE, UNP, Fair Skin Complexion, PureSkinTexture, etc.)
   - Copy files to following directories.
   - meshes/NicholasQuickMenus/Body001/*.nif
   - textures/NicholasQuickMenus/Body001/*.dds
   - (*1: See "files.txt" in the directory)
   - (*2: 16 presets, Body001 - Body016, are available)
   - Or you can add the bodytype of the selected NPC to the list.
   - This means that you can set the bodytype from the other NPC.
   - "Auto Changer"
   - The "Auto Changer" binds the bodytype to the worn (body) armor.
   - The bodytype changes automatically when the player or NPC equips the armor.
   - Also binding to the race of PC and NPCs. (Ver.1.18.10-)
   - The bodytype changes automatically when the player or NPC changes the race.
   [Face Expressions] (Ver.1.15.07-)
   - Change the face expression of the selected NPC.
   [Face Modifier] (Ver.1.15.07-)
   - Change the face modifier of the selected NPC.
   - [url=http://www.nexusmods.com/skyrim/mods/44596/]MfgConsole[/url] is needed.
   [Phoneme] (Ver.1.15.07-)
   - Change the phoneme of the selected NPC.
   - [url=http://www.nexusmods.com/skyrim/mods/44596/]MfgConsole[/url] is needed.[color=#00ff00]
   [Face Expressions/Wounded] (Ver.1.26.04-)
   - You can edit the face expression when wounded.
   - The "Damage Effects" function must be enabled.
   - See the "Wounded Face Expression" option at the MCM page.
   [Face Modifier/Wounded] (Ver.1.26.04-)
   - You can edit the face modifier when wounded.
   - The "Damage Effects" function must be enabled.
   - See the "Wounded Face Expression" option at the MCM page.[color=#ffffff]
   - [url=http://www.nexusmods.com/skyrim/mods/44596/]MfgConsole[/url] is needed.[/color]
   [Phoneme/Wounded] (Ver.1.26.04-)
   - You can edit the phoneme when wounded.
   - The "Damage Effects" function must be enabled.
   - See the "Wounded Face Expression" option at the MCM page.[/color][color=#ffffff]
   - [url=http://www.nexusmods.com/skyrim/mods/44596/]MfgConsole[/url] is needed.[/color]
   [Rename] (Ver.1.04.02-)
   - Rename the name of the selected NPC.
   - You can input or select imported names.
   - (The name list for importing)
   - Data/SKSE/Plugins/NicholasQuickMenus/ImportRenameList.json
   [Change Weight] (Ver.1.06.03-)
   - Change the weight of the selected NPC. (0.0 - 100.0)
   [Change Scale] (Ver.1.06.03-)
   - Change the scale of the selected NPC. (0.1 - 10.0)
   [Change Alpha] (Ver.1.22.05-)
   - Changing the transparency of the selected NPC. (0.0 - 1.0)
   [Behavior] (Ver.1.06.00-)
   - Set the behavior AI to the selected NPC. (Similar to the "[Travel]")
   - You can select "Walk Around", "Live in the current location",
   - "Follow Player (Close/Middle/Far)" and "Sleep".
   - Adding the "Follow & Ride" AI for riding horses. (Ver.1.09.04-)
   - Adding the "Follow & Sneak" AI. (Ver.1.15.03-)
   - Adding the "Move to Marker". (Ver.1.15.12-)
   - The selected NPC moves to the "Marker".
   - See the "Marking" menu of "Quick Object".
   - The "No Sleeping" option is added. (Ver.1.22.14-)
   - This option also can be applied to the player. (Ver.1.22.19-)
   [Travel] (Ver.1.03.00-)
   - Set the traveling AI to the selected NPC.
   - You can select 8 standard presets and 8 vampire presets.
   - (Standard Presets)
   - Travelers move between the tavern of the cities and villages.
   - Moving in the daytime, and resting at night.
   - Bedroll option (Ver.1.06.01-)
   - Non-vampire NPCs sleep with the portable bedroll while resting.
   - You should enable the option at the MCM page. (Default: Disable)
   - You can delete beds and coffins in the current CELL
   - by clicking "Delete near beds" at the MCM page. (Ver.1.15.20)
   - (Vampire Presets)
   - Nightstalkers move between the vampire lairs.
   - Moving in the night, and resting during the daytime.
   - Daylight option (Ver.1.06.00-)
   - Vampire NPCs sleep in the portable coffin under the sunlight.
   - You should enable the option at the MCM page. (Default: Disable)
   - You can delete beds and coffins in the current CELL
   - by clicking "Delete near beds" at the MCM page. (Ver.1.15.20)
   - Adding "Quick Home" menu. (Ver.1.15.11-)
   - The selected NPC moves to the specified CELL.
   - You can set the destination from the "Quick Home" list.
   - See the "Travel Targets" menu of "Quick Home".
   - Adding "Custom Travel" menu. (Ver.1.15.12-)
   - The selected NPC will go around the specified CELL.
   - You can set the destination from the "Quick Home" list.
   - See the "Custom Travel" menu of "Quick Home".
   - Adding "Following NPC" menu. (Ver.1.15.11-)
   - The selected NPC follows to the other NPC.
   - You can set the following target at the "Following Leader" menu.
   - See the next.
   - The "Random Travel" option is added. (Ver.1.22.14-)
   - NPCs will travel with the random route.[color=#93c47d]
   - This option also can apply to the player like an auto pilot funtion. (Ver.1.22.19-)
   - When applying the player, it will be canceled by the "Ready Weapon" key.[/color]
   [Following Leader] (Ver.1.15.11-)
   - You can set the following target for "Following NPC" travel. (Max 16)
   - See the "[Travel]" menu of "Quick Character".
   [Doppelganger] (Ver.1.09.00-)
   - The doppelganger of the selected NPC appears in the world.
   - They are lurking everywhere and living as the bandit,
   - the necromancer, the forsworn, the guard, etc.
   - You can change the chance of appearing at the MCM page. (default: 0%)
   - The "Doppelganger" quest is added. (Ver.1.20.00-)
   [Trade] (Ver.1.06.00-)
   - Open the barter menu of the selected NPC.
   [Gift] (Ver.1.06.00-)
   - Open the gift menu of the selected NPC.
   [Train] (Ver.1.06.00-)
   - Open the training menu of the selected NPC.
   [Favortes] (Ver.1.09.05-)
   - You can edit 8 lists of favorite NPCs.
   - These lists are used at the "Bulk Commnads" page (MCM).
   [Map Marker] (Ver.1.20.00-)
   - You can set the map marker to the selected NPC.
   - 8 map marker quests are added, and You can set 80 markers per quest.
   - And you can add the new quest and change the quest name
   - by editing the following json file.
   - (Please note that this json will be overwrited when updating this mod)
   - Data/SKSE/Plugins/NicholasQuickMenus/MarkerQuests.json
   [Show RefID] (Ver.1.01.03-)
   - Show the Reference ID of the selected NPC to the screen.
   - Printing the Reference ID to the console. (Ver.1.01.04-)
   - Printing Base IDs to the console. (Ver.1.24.22-)
   - (The Base ID of NPC, Leleveled NPC and Template NPC)
   [Send to List] (Ver.1.01.03-)
   - Add the selected NPC to the "Quick Character" list.
   - (For copying NPCs from the list of other mods to this mod)
   [Remove from List]
   - Removing the selected NPC from the list.

You can add NPCs (and player) to the "Quick Character" list.
1) Select the character.
   Both the console and the crosshair are supported.
   (The crosshair selecting only works, if nothing is selected at the console)
2) Press the "Quick Character" hotkey, or use the "Quick Character" spell/item
3) The selected character is added. ([s]Max 125[/s])
   (And open the "Quick Character" menu)
   Removing limit of the list. (Ver.1.07.15-)

[size=4]
[/size][/color][list]
[*][color=#ffffff][size=4]Quick Object[/size][/color][color=#ffffff] (Ver.1.08.00-)[/color]
[/list][color=#ffffff]
1) Press the "Quick Object" hotkey, or use the "Quick Object" spell/item
2) Select the object
4) Select the following action
   [Activate]
   - Activate the selected one.
   [Rename]
   - Rename the selected one.
   - You can input or select the name in the imported list.
   [Change Owner] (Ver.1.08.01-)
   - Change the actor owner of the selected CELL.
   - You can also change the faction owner. (Ver.1.24.20-)
   - The "[Clear Ownership]" menu is added. (Ver.1.24.21-)
   [Leveled List] (Ver.1.26.00-)
   - You can add and remove items to the leveled item list.
   - Leveled lists are defined at the following file.
   - Data/SKSE/Plugins/NicholasQuickMenus/ItemLVL.json
   - You can edit this json file for using other leveled lists.
   [Extend Weapon Attack] (Ver.1.22.00-)
   - Showing the "[Extended Weapon Attack]" menu for this object.
   - (The selected object must be a weapon)
   [Model Path], [Model Path / Female] (Ver.1.08.01-)
   - Change the file path of the model data.
   [Type] (Ver.1.08.01-)
   - Change the type of weapons and the weight class of armors.
   [Values] (Ver.1.08.01-)
   - Change values of the selected object.
   - Weapon: Base Damage, Critical Damage, Critical Multiplier,
   -              : Reach, Speed, Stagger, Resist and Skill.
   - Armor: Armor Rating
   - Others: Weight and Gold value
   [Enable/Disable]
   - Enable or disable the selected one.
   [Block/Unblock]
   - Block or Unblock from activating.
   [Complete Delete] (Ver.1.16.01-)
   - Complete delete the selected one.
   - You cannot undo this change. Be careful.
   [Clean Temp Objects] (Ver.1.24.19-)
   - You can delete disabled temp objects in the cell or the object list.
   - Temporary objects are be marked with "*".
   - You cannot undo this change. Be careful.
   [Ench Transplanting] (Ver.1.08.07-)
   - You can transplant the enchantment to the another object.
   [Disenchant]
   - Disenchant the player-made enchantment.
   [Change Slot]
   - You can change the slot of the armor.
   [Lock/Unlock]
   - Lock or unlock the door and the container.
   [Get Key] (Ver.1.24.15-)
   - You can get the key to unlock.
   [Equip/Unequip] (Ver.1.24.18-)
   - This is only shown when using the "[Objects In Inventory]" menu of Quick Character.
   - You can make the player or NPCs to equip (or unequip) the equippable item.
   - Now the arrow object can be equipped. (Ver.1.24.19-)
   [Drop] (Ver.1.24.18-)
   - This is only shown when using the "[Objects In Inventory]" menu of Quick Character.
   - You can make the player or NPCs to drop the specified item.
   [Remove] (Ver.1.24.18-)
   - This is only shown when using the "[Objects In Inventory]" menu of Quick Character.
   - You can remove the specified item from the inventory of the player or NPCs.
   [Change Position]
   - Positioner.
   - You can change the position, the angle and the scale of the object.
   - Hotkeys are set at the MCM page.
   - The "Hold Time Adjustment" option is added to the MCM page. (Ver.1.26.01-)
   - The Movement/Rotation Amount will be adjusted by the hold time of the positioning hotkey.
   [Reset Position] (Ver.1.20.10-)
   - Moving the selected object to the initial position.
   [Create New]
   - Creating the new object. (same as using "placeatme")
   [Place Here]
   - Placing the selected one to here.
   - (same as using "moveto player")
   [Go]
   - Player moves to the selected object.
   - (same as using "player.moveto RefID")
   [Motion Type]
   - You can change the motion type to lock the placed object.
   [Marking] (Ver.1.15.12-)
   - Marking the selected object.
   - See "Move to Marker" of the "[Behavior]" menu. ("Quick Character")
   [Map Marker] (Ver.1.20.00-)
   - You can set the map marker to the selected object.
   - See "[Map Marker]" at the "Quick Character".
   [No Auto Activate] (Ver.1.16.00-)
   - Not activating this object automatically. ("Auto Activate")
   [No Auto Filter] (Ver.1.18.09-)
   - Disabling "Auto Filter" with this object (base item).
   [Show RefID] (Ver.1.24.22-)
   - Showing the Reference ID of the selected object to the screen.
   - Printing the Reference ID and the Base ID to the console.
   [Remove from List]
   - Removing the selected object from the list.

You can add any object to the "Quick Object" list.
1) Select the object.
   Both the console and the crosshair are supported.
   (The crosshair selecting only works, if nothing is selected at the console)
   Objects which cannot be activated, must be selected with the console.
2) Press the "Quick Object" hotkey, or use the "Quick Object" spell/item
3) The selected Object is added.
   (And open the "Quick Object" menu)


[/color][list]
[*][color=#ffffff][size=4]Quick Enemy[/size][/color][color=#ffffff] (Ver.1.12.00-)[/color]
[/list][color=#ffffff][youtube]Hw_dbKHgjpc[/youtube]
1) Press the "Quick Enemy" hotkey, or use the "Quick Enemy" spell/item
2) Select the "[ActorBase Settings]" or "[Race Settings]".
3) Select "ActorBase" or "Race" of the enemy
4) Select the following action
   [Summon Enemy]
   - Summon the selected enemy.
   - You can input the number of enemies.
   [Leveled List] (Ver.1.19.00-)
   - You can add and remove enemies to the leveled actor list.
   - This means that you can change the enemy encount setting.
   - Leveled lists are defined at the following file.
   - Data/SKSE/Plugins/NicholasQuickMenus/EnemyLVL.json
   - You can edit this json file for using other leveled lists.
   - The json key "id" is changed to "all". (Ver.1.19.02-)
   - 10 categorized leveled list menus are added. (Ver.1.19.02-)
   - "[Clean Invalid Entries]" is added. (Ver.1.23.11-)
   - Disabling invalid entries of the enemy leveled list to prevent the invisible enemy issue
   - and the empty combat style's CTD. It is effective for invalid entries caused by
   - not only the bug of this mod but also uninstalling other enemy mods.
   - You can remove post-added entries of the leveled NPC list. (Ver.1.25.07-)
   - The UI transition is a little changed. (Ver.1.26.00-)
   [Combat Options]
   - Change Scale
   - Enemies change the scale of their body when the health is damaged.
   - Different scales can be set by the health percentage of the target.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Fortify Health
   - The health of the enemy is fortified when the health is damaged.
   - Different values can be set by the health percentage of the target.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Damage Adjustment
   - Enemies get damage abilities when the health is damaged.
   - These abilities are same as "[Change Difficulty]" of "Quick Character".
   - Different abilities can be set by the health percentage of the caster.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Additional Spells
   - Enemies get additional spells and abilities when the health is damaged.
   - Different spells can be set by the health percentage of the caster.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Executing Spells
   - Enemies use self-target spells when the health is damaged.
   - Different spells can be set by the health percentage of the caster.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Support Spells
   - Enemies use healing or buff spells to heal the player or others.
   - Different spells can be set by the health percentage of the target.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   - Attack Spells
   - Enemies use specified spells to attack enemies in combat.
   - Different spells can be set by the health percentage of the caster.
   - (Health 100-50%, Health 50-25%, Health 25-0%)
   [Extended Attack] (Ver.1.22.11-)
   - Enemies use "Parry" and "Extended Attack".
   - See "Extended Weapon Attack".
   [Extended Dodge] (Ver.1.23.03-)
   - Enemies use "Extended Dodge".
   - See "Extended Dodge".
   [Edit Label]
   - Edit the label of the selected one. The "ActorBase" type only.
   [Remove from List]
   - Removing the selected one from the list.

You can add any ActorBase and Race of enemies to the "Quick Enemy" list.
1) Select the enemy.
   Both the console and the crosshair are supported.
   (The crosshair selecting only works, if nothing is selected at the console)
2) Press the "Quick Enemy" hotkey, or use the "Quick Enemy" spell/item
3) Select the "[ActorBase Settings]" or "[Race Settings]".
4) The selected Enemy is added to the "ActorBase" menu or the "Race" menu.


[/color][list]
[*][color=#ffffff][size=4]Enemy Reinforcement[/size][/color][color=#ffffff] (Ver.1.12.00-)[/color]
[/list][color=#ffffff]
The new enemies appear while in combat.
You can change the frequency of appearing the reinforcement
by the ActorType, Dwarven, Undead, Dragon, etc. (Default: 0%)
The "Always appearing" option is added. (Ver.1.20.05)
The number of appearing and the enemy level now can be set. (Ver.1.20.06-)
The enemy lists by the location are changed. (Ver.1.20.06-)
[color=#00ff00][color=#ffffff] The scale of appearing enemies can be set. (Ver.1.22.24-)
The health offset of appearing enemies can be set. (Ver.1.22.24-)
The frequency of stalking the player can be set. (Ver.1.23.05-)[/color][/color]

Custom Encount (Ver.1.26.00-)
You can add enemies to the list of "Random Encount" for each place.
(CELLs, Locations or Worldspaces can be customized)
Select "Custom Encount" menu at "Quick Enemy" to use this function.
The place can be chosen from the "Quick Home" list, and additional enemies
can be chosen from the "Quick Enemy" list.[color=#00ff00][color=#ffffff]

The Encount Number, the size offset, the health offset can be set for each place. (Ver.1.26.01-)
You can select the enemy from the leveled list for adding. (Ver.1.26.01-)
Now location keywords can be customized.  (Ver.1.26.02-)
The "[Enemy List Template]" menu is added. (Ver.1.26.02-)[/color][/color]


[/color][list]
[*][color=#ffffff][size=4]NPC Renamer+[size=2] (Ver.1.05.00-)[/size][/size][/color]
[/list][color=#ffffff]
This is the auto renaming function for non-unique NPCs.

After activating (talking, pickpocket, etc.) the non-unique NPC (like guards, bandits, etc.),
the new name is generated automatically and assigned to the NPC.

New names are generated by using the following file.
Data/SKSE/Plugins/NicholasQuickMenus/ImportRenameList.json

Firstly you should create this file. 2 sample files are in the same directory.
(For English and Japanese)
Please rename the sample file to "ImportRenameList.json".

You can also edit this name list as you like.
"rename11" is nicknames for the warrior, "rename12" is nicknames for the warlock,
"rename21" is female firstnames, "rename22" is male firstnames
and "rename31" is lastnames.
These lists are now unlimited for registing the name. (Ver.1.19.05-)


[/color][list]
[*][color=#ffffff][size=4]Captive NPC[/size][/color][color=#ffffff] (Ver.1.13.00-)[/color]
[/list][color=#ffffff]
Female NPCs will be held in captive by bandits or other enemies.
You can configure some "Captive" options at the MCM page.

And you can check the captive NPCs list at the "[Captive List]" menu of the "Quick Character."
The "[Captive List]" will be updated automatically.
NPCs you met at cities, holds or somewhere, will be added.

The NPC removed from "[Captive List]", will not be held in captive.
And the "No Captive" CELL can be set at the "Quick Home" menu.

Please rescue them. (But no rewards [s]and no quests[/s], sorry)
(You can rescue by clicking the "Activate" key near them)
The "Captive" quest is added. (Ver.1.20.00-)


[/color][list]
[*][color=#ffffff][size=4]Sleeping+[/size][/color][color=#ffffff] (Ver.1.14.00-)[/color]
[/list][color=#ffffff]
Some events occurs when the player is sleeping.

Captive Event
The player is going to be held in captive.
The place in which the player is put into confinement, will be decided randomly.
And also your money may be robbed by the snatcher.
Search the snatcher and get back your money.

Robbed Event
The sneaking thief will rob your money.
Catch the thief and get back your money.
The transparency of the thief can be set. (Ver.1.20.07-)

Assault Event
The enemy assaults you while sleeping.
Take your weapon and fight to survive.
The number of enemies can be set. (Ver.1.20.07-)

Dream Event (Ver.1.18.03-)
You start dreaming...
[s]"Voyage to the Dreamborne Isles" is needed.
It is recommended that you start or finish the quest "A False Awakening".[/s]
44 dreams are added. (Ver.1.18.04-)
Waking up triggers are added. (Ver.1.18.04-)
You can wake up by reading "[The dreamstride]" or using a bed.
("[The dreamstride]" will be added to your inventory automatically)
The "Adjusting Wakeup Time" option is added. (Ver.1.18.06-)

And you can edit dream places (CELL) with the FormID and the esp/esm name at the following JSON file.
Data/SKSE/Plugins/NicholasQuickMenus/DreamDB.json

Nightmare Event (Ver.1.25.07-)
The "[color=#ffffff][url=https://www.nexusmods.com/skyrim/mods/67103]Vigilant[/url]" MOD is required.
The nightmare of the Bruiant House comes again.
You must finish quest at the Bruiant House.

You can customize nightmare event details by changing the following json. (Ver.1.25.08-)
See comments in the json, how to customize.

Data/SKSE/Plugins/NicholasQuickMenus/Nightmare.json[/color]

Growing Status
You can gain the Health/Stamina/Magicka when sleeping.
And also you can gain the Perk point.

Sleeping+ MCM page
You can change settings of sleeping events and growing status.
- Chance values of sleeping events
- Chance values of growing status
- Growing values per sleeping
- Location Adjustments
[color=#38761D]
[color=#ffffff]
The "Go To Bed AI" option is added at the MCM page. (Ver.1.25.06-)
Enabling the "Go To Bed" AI after sleeping.
Press the "Ready Weapon" key to stop.
Press the "Jump" and "Sneak" keys to adjust the sleeping position.[/color][/color]


[/color][list]
[*][color=#ffffff][size=4]Auto Activate[/size][/color][color=#ffffff] (Ver.1.16.00-)[/color]
[/list][color=#ffffff]
You can activate objects automatically by focusing on the crosshair.
Not only harvesting but talking, opening, activating are supported.
You can specify the object type for "Auto Activating" at the MCM page.
And some options (e.g. "Only in combat", "Not stealing") can be set.
Excluding Non-Playable items. (Ver.1.16.01-)
"Enchanted Only", "Unread Book Only", "Without Reading" are added. (Ver.1.16.03-)
"Get Projectiles in Combat", "Ignore Empty", "Ignore Deads" are added. (Ver.1.16.04-)
"Critters" is added. (Ver.1.20.10-)
"Plant" activators are now "Grasses". (Ver.1.20.10-)

Respawning Flora
This is another way to resolve the "Flora Respawn Bug".
Harvested flora respawn when the player move to the other CELL.
Fixing the harvested flora disabling bug. (Ver.1.17.11-)
"Restore Flora" option is added at the MCM page. (Ver.1.17.11-)
For enabling the deleted flora in the currenct CELL.

This function ignores the respawn interval.
So please disable, if you don't like it.
And this causes a little flicking when focusing on the crosshair.
If you don't like this flicking, please disable this option.



[/color][list]
[*][color=#ffffff][size=4]Mimic[/size][/color][color=#ffffff] (Ver.1.17.00-)[/color]
[/list][color=#ffffff][img width=270,height=383]https://staticdelivery.nexusmods.com/mods/110/images/74133-12-1502671951.jpg[/img][img width=114,height=389]https://staticdelivery.nexusmods.com/mods/110/images/74133-11-1502671951.jpg[/img][img width=192,height=385]https://staticdelivery.nexusmods.com/mods/110/images/74133-8-1502671951.jpg[/img]
When you find chests and corpses, they will transform to the monster and attack you.
(You can set the chance value at the "Mimic Settings" MCM page)
All items in chests and corpses are transferred the inventory of the monster.
And they are back to the original object after moving to the other CELL.
"Book Mimic" is added. (Ver.1.17.01-)
"Chaurus Mimic" is added. (Ver.1.17.06-)
"Slaughter Fish Mimic" is added. (Ver.1.17.08-)
"Undead Mimic" is added. (Ver.1.17.09-)
"Atronach Mimic" is added. (Ver.1.17.10-)
Mimics from the egg are multiple spawned. (Ver.1.25.07-)
The "Ghost" event is added. The ghost appears when looting a human dead body. (Ver.1.25.07-)

Following objects need other MOD resources.
Ruins Boss Chest -> [url=http://www.nexusmods.com/skyrim/mods/65134/]Vicn Creature Pack v150[/url] (Ver.1.17.01-)
Book -> [url=http://www.nexusmods.com/skyrim/mods/65134/]Vicn Creature Pack v150[/url] (Ver.1.17.01-)
Burnt Corpses -> [url=http://www.nexusmods.com/skyrim/mods/35631/?]Monster Mod V4[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=432877090]Skyrim Monster Mod V13[/url]

Only 5 files in "VicnCreaturePack.bsa" are needed.
You can unpack the .bsa file and place them to the "Data" folder.

Data/meshes/actors/icewraith/character assets/mimicbook.nif
Data/meshes/actors/werewolfbeast/character assets/mimicchest.nif
Data/textures/actors/mimic/mimicchest_d.dds
Data/textures/actors/mimic/mimicchest_n.dds
Data/meshes/actors/horker/character assets/draugrwrapped.nif
[color=#00ff00][color=#93c47d]
The mihail mimic will appear, if the following mod is installed. (Ver.1.26.03-)[/color]
[url=https://www.nexusmods.com/skyrim/mods/100293]Mimics- Mihail Monsters and Animas[/url][/color]
[color=#00ff00]
Mimic enemies and mimic objects can be changed by editing the following json. (Ver.1.26.04-)
See comments in the json file for details.

Data/SKSE/Plugins/NicholasQuickMenus/Mimics.json[/color]



[/color][list]
[*][color=#ffffff][size=4]Bug-Fix of the Non-Stop Music[/size][/color][color=#ffffff] (Ver.1.17.03-)[/color]
[/list][color=#ffffff]
This fixes the "Non-Stop Music" bug.
The specified music will stop after the game loading.
You can specify "MusicType" forms with the FormID and the esp/esm name at the following JSON file.

Data/SKSE/Plugins/NicholasQuickMenus/Music.json

See also the sample, "Music.json.sample".



[/color][list]
[*][color=#ffffff][size=4]TK Dodge 3.0 Motion Switcher[/size][/color][color=#ffffff] (Ver.1.18.08-)[/color]
[/list][color=#ffffff][youtube]AFHQgfxrJsk[/youtube]
The "TK Dodge 3.0 Motion Switcher" hotkey is added. ("Hotkey settings" MCM page)
You can switch the dodge motion of TK Dodge 3.0.

If you specify the same key as the "Dodge Key" of TK Dodge,
you can dodge with both motions ("Dodge Roll" and " Step Dodge").[color=#ffffff]



[/color][list]
[*][size=4]The Repair Kit for Equipment Durability System[/size] (Ver.1.24.15-)
[/list]
"Repair Kit" is added for repairing degraded weapons and armors.
("Repair Kit" increases the tempering value)
The "Repair Kit Breaking Chance" option is added at the MCM page. (Ver.1.25.03-)
The chance value offset to check whether the repair kit will break.
This and the "Smithing" skill value and "Smithing" legendary level affect.

How to repair weapons and armors.
1. Equipping weapons and armors that you want to repair.
2. Using "Repair Kit", then the item list is shown.
3. Selecting the weapon or the armor to repair.
4. Done.

The limit of repairing depends on the "Smithing" skill.
Any type of weapons and armors can be repaired.

You can also repair the item that are equipped by others.
Select the NPC with the crosshair and use the repair kit.

There are 2 ways to get "Repair Kit".
1. Creating at the blacksmith forge.
   1 hammer, 1 tongs and 1 bellows are needed.
2. Buying from the blacksmith. (Optional)
   Need to change "Repair Kit Selling Num" option at the "General settings" page of the MCM.



[/color][list]
[*][color=#ffffff][size=4]Battle Command[/size][/color][color=#ffffff] (Ver.1.18.09-)[/color]
[/list][color=#ffffff]
Firstly you should get "[Battle Command]" trigger items and spells
at the "General settings" page of the MCM page.
("General settings"> "Trigger Items" / "Trigger Spells")

The "Battle Command" hotkey is added. (Ver.1.18.10-)

When using the "[Battle Command]" item or the "[Battle Command]" spell,
You can change the combat style of NPCs in the "Favorite" list at once.
This means that you can command NPCs how to fight.

Following styles are available.
Free Fight, Melee, Unarmed, Ranged, Magic, Guard, Escape

And you can set the custom combat music when using this function.
Enable "Battle Command Music" at the "General settings" of the MCM page,
and place .xwm (sound) files in the following directory.

sound/fx/NicholasQuickMenus/BattleCommand/*.xwm

(*1: See "files.txt" in the directory)
(*2: 8 files, XXX001 - XXX008, are available for each combat style)
(*3: If you want to use the only 1 music, you have to place 8 same files)



[/color][list]
[*][color=#ffffff][size=4]Learning[/size][/color][color=#ffffff] (Ver.1.21.00-)[/color]
[/list][color=#ffffff][img width=468,height=263]https://staticdelivery.nexusmods.com/mods/110/images/74133-0-1505330148.jpg[/img]
This is the system to get playable skills from enemies like "Blue Magic" of Fainal Fantasy.
And it can add ActorBase and Race of the enemy to the list of "Quick Enemy" automatically.

It is more interesting to use against the modded enemies.
(Because of having modded spells and abilities)

There are 4 ways to get enemy skills.
1. Using the "[Analyze Enemy]" spell (alteration/power/staff) to the enemy.
2. Attacking the enemy with the "[Analyze Enemy]" enchanted weapon.
3. Absorbing enemy spells by the new spell "[Spell Absorber]". (Ver.1.21.04-)
4. Absorbing enemy spells by the new enchantment "[Spell Absorber]". (Ver.1.21.04-)

[Analyze Enemy]
And you can select the analyzing type from 2 ways.

A. Success Rate of Analyzing + Increasing Rate
   You can get enemy skills by using "[Analyze Enemy]" spells
   or weapons repeatedly.
   At the MCM page, you can set the success rate of the first attack
   and the increasing rate from the 2nd attack.

B. Health Mode
   You can get enemy skills by using "[Analyze Enemy]" spells
   to the health damaged enemy.
   If the enemy has more damage, you can analyze more easier.

And you can enable the "Weakened Target" option.
It makes possible to analyze dead, unconscious or bleedout enemies.
Specially enabling "Health Mode", the success rate reaches 100%.

[Spell Absorber] (Ver.1.21.04-)
[img width=275,height=415]https://staticdelivery.nexusmods.com/mods/110/images/74133-0-1507308919.jpg[/img]
By using the "[Spell Absorber]" spell, now you can also get following spells.
("[Analyze Enemy]" cannot support these spells)
1. Spells executed by the papyrus script.
2. Spells defined at the leveled list.

You can get the enemy spell by blocking the spell while "[Spell Absorber]" is active.
(This will be always success when blocking the spell is sucess)

And there are 2 casting types of "[Spell Absorber]", one is "Fire and Forgot" and another is "Concentration".
You can use both spells as you like.

You can get "[Analyze Enemy]" spells and weapons as follows.
1. Crafting weapons at the forge
   Unenchanted destruction staff + 8 Daedra Hearts
     => Staff of Analyzing
   Hunting Bow + 8 Daedra Hearts
     => Bow of Analyzing
   Silver Sapphire Necklace + 8 Daedra Hearts
     => Necklace of Absorption (Ver.1.21.04-)
2. Getting spells at "Quick Character"
   You can get spells at the following menu of "Quick Character".
   (Player) > "+ Magic / Ability"> "[Learn Enemy Skills]"
3. Getting spells and weapons at the MCM page
   You can get all spells and weapons at the MCM page easily.
   (See "Learning Enemy Skills" of the MCM page)

If you want to learn the enemy skill,
use the following menu of "Quick Character".
(Player/NPC) > "+ Magic / Ability"> "[Learn Enemy Skills]"



[/color][list]
[*][color=#ffffff][size=4]Extended Weapon Attack[/size][/color][color=#ffffff] (Ver.1.22.00-)[/color]
[/list][color=#ffffff][youtube]X7spnu8rO10[/youtube]

[youtube]HH8PYpbyTYQ[/youtube]

You can change the attack motion and the attack effect for each weapon as you like.
Now the bash/bow/unarmed attacks are supported. (Ver.1.22.01-)
Now the staff attack is supported. (Ver.1.22.02-)
Spells, scrolls, shields, torches and the unarmed normal standing attack are supported. (Ver.1.22.03-)
Now the exteded attack also can be started by pressing 2 hotkeys.   (Ver.1.22.04-)
"[Export Animation]" and "[Import Animation]" are added. (Ver.1.22.04-)
"[Export Effect]" and "[Import Effect]" are added. (Ver.1.22.05-)
The "Using BashRelease" option is added at the MCM page.  (Ver.1.22.05-)
Parry effects are added.  (Ver.1.22.11-)
The jumping attack is added. (Ver.1.23.03-)
The "Spell Parry" option is added at the MCM page. (Ver.1.23.06-)
The "Anti-Magic" options are added at the MCM page. (Ver.1.23.07-)
Now "Anti-Magic" actions consume the magicka. (Ver.1.23.07-)
"Bash Critical" and "Backstab Critical" are added. (Ver.1.24.03-)
The "Critical Kill" is added. (Ver.1.24.04-)
The "Extended Attack: Delay" option is added at the MCM page. (Ver.1.24.10-)
The "[Using as (Types) Default]" option is added. (Ver.1.24.19-)
You can assign the current weapon setting to weapons that are same type for each actor.
e.g.) The setting of Iron Dagger -> All daggers used by the player
The degradation option is added at the MCM page. (Ver.1.24.19-)
The "Magic Delay Time" menu is added after assigning the animation. (Ver.1.25.06-)
You can adjust the timing of the magic effect which starts after the attack animation.
Now "Critical Attack" settings can be exported and imported. (Ver.1.25.06-)

Firstly, you should enable the "Extended Weapon Attack" option.
See MCM -> "Combat settings" -> "Extended Weapon Attack".

And then you should edit the target weapon at the following menu.
A) Quick Character -> + Inventory / Equipment -> (Selecting equipped weapons/shields/torches)
B) Quick Character -> + Magic / Ability -> (Selecting equipped spells/scrolls)
C) Quick Object -> (Selecting the weapon object) -> [Extend Weapon Attack]

You can set 2 extended attack functions.

1. Parry
   You can block the enemy attack by swing the melee weapon.
   The head angle restriction is added. (Ver.1.24.06-)
   You must be facing to the enemy for using "Parry".
   A) Enabling / Disabling
      Enabling the parry function for this weapon.
      Also you can set the bulk enabling option at the MCM page.
      See MCM -> "Combat settings" -> "Bulk Enabling - Parry".
   B) Parry Animation
      You can set the favorite animation as the parry motion.
      If you assign the attack motion as the parry motion, it works as the counter parry.
      However if the stamina rate of the player is under 50%,
      then the "StaggerStart" motion will be used instead.
   C) Attack Effect - Targeting Enemy (Ver.1.22.11-)
      Adding the magic effect for the parry.
      Enemy targeting spells or aimed can be set.
   D) Attack Effect - Targeting Self (Ver.1.22.11-)
      Adding the magic effect for the parry.
      Self targeting spells can be set.
   E) Spell Parry (Ver.1.23.06-)
      You can reflect attack spells, if the "Spell Parry" option is enabled.
      See MCM -> "Combat settings" -> "Spell Parry".

2. Extended Power/Bash/Bow Attack
   You can change the attack motion and the attack effect.
   The motion and the effect can be set for each condition.
   For example, the right hand weapon, the left hand weapon,
   standing, sneaking, the normal attack, the forward attack, the backward attack,
   the right attack, the left attack , the sprinting attack, etc.
   * If the weapon is 2H, the right hand setting is used.
   * For staves and spells, the extended attack starts when casting.
   * Only for unarmed weapons, the extended attack can also be set to the normal attack.
     (excepting the standing normal attack and the sneaking attack)
   * Jumping attack can be started only with the extended attack hotkey.
   
   A) Attack Animation
      You can change the power attack animation for each weapon.
      "KillMove" animations and other mods animations can be used.
      Some vanilla animations is in the list as default,
      but you can add and remove animations by editing the json file.
   B) Attack Effect - Targeting Enemy
      Adding the magic effect when swinging the weapon.
      Enemy targeting spells can be set.
      The spell will only be executed while in combat.
   C) Attack Effect - Targeting Self
      Adding the magic effect when swinging the weapon.
      Self targeting spells can be set.
      The spell will also be executed whether in combat or not.
   D) Anti-Magic actions (Ver.1.23.07-)
      You can reflect attack spells, if the "Anti-Magic" option is enabled.
      See MCM -> "Combat settings" -> "Anti-Magic Bash".
      See MCM -> "Combat settings" -> "Anti-Magic Shoot".
      See MCM -> "Combat settings" -> "Anti-Magic Cast".
[color=#b6d7a8][color=#ffffff]
3. Critical Attack (Ver.1.24.03-)
   Bash Critical (MCM)
   When doing the frontal bashing while in the enemy attack,
   it causes 100% critical hit and knockdown.

   Backstab Critical (MCM)
   When doing the rear-attack with weapons,
   it causes 100% critical hit and knockdown.
   
   Bash Critical for Enemies (MCM, Ver.1.24.06-)
   If enabling this option, then enemies can use "Bash Critical".
   (But excepting "Critical Kill")

   Backstab Critical for Enemies (MCM, Ver.1.24.06-)
   If enabling this option, then enemies can use "Backstab Critical".
   (But excepting "Critical Kill")

   Enemy Critical: Ragdoll Down (MCM, Ver.1.24.08-)
   Using Ragdoll as the knockdown by "Enemy Critical Attack".
   Default: Disabled

   Bash Critical: Duration for Shields (MCM, Ver.1.24.10-)
   You can set the additional duration time for "Shield Bash" which makes easier to do "Bash Critical".
   Default: 0.3 sec.

   Bash Critical: Duration for Weapons (MCM, Ver.1.24.11-)
   You can set the additional duration time for "Weapno Bash" which makes easier to do "Bash Critical".
   Default: 0.6 sec.

   Player Critical: Creatures Only (MCM, Ver.1.24.11-)
   If enabling this option, then "Bash/Backstab Critical" of the player only affects to creatures.
   Default: Disabled

   Critical Kill (Ver.1.24.04-)
   The enemy who has only 25% health may be killed with killmove animations
   by the "Bash/Backstab Critical".

   Critical Kill: Human Type Only (MCM)
   If enabling, the "Critical Kill" only affects to "ActorTypeNPC" enemies.
   If disabling, the "Critical Kill" affects to all enemies.
   However this may cause the issue that the enemy will not die for a few seconds
   since the killmove animation is done.
   The enemy who is killed by the incorrect killmove animation
   will never back to the combat any more. (Ver.1.24.05-)

   Critical Kill: Health Ratio (MCM, Ver.1.24.05-)
   The "Critical Kill" will be triggered when the health ratio of the enemy is under this value.
   Default: 26.0%

   A) Kill Chance (Ver.1.24.04-)
      You can specify the chance of killing for each weapon.
   B) Kill Animation Preset (Ver.1.24.04-)
      You can assign killmove animations for each weapon
      by choosing the "Kill Animation Preset" json file.
      When multiple killmove animations are set in the json, the animation will start randomly.
      See the sample preset.
      Data/SKSE/Plugins/NicholasQuickMenus/CritAtk/XXXXXXXX.json[/color]
[/color]
If the following option is enabled, the actor will use new attackings.
Quick Character -> (selecting the actor) -> "[Combat Options]" -> "Enabled"

Attack animations are defined in the following json file.
Data/SKSE/Plugins/NicholasQuickMenus/ImportPoses.json
You can add favorite animations to the string array of "atkidles1". (Max 125)

And exported attack animations are saved to the following directory. (Ver.1.22.04-)
Data/SKSE/Plugins/NicholasQuickMenus/ExtAttack/Motion_XXX.json

And exported attack effects are saved to the following directory. (Ver.1.22.05-)
Data/SKSE/Plugins/NicholasQuickMenus/ExtAttack/Effect_XXX.json



[/color][list]
[*][color=#ffffff][size=4]Extended Dodge[/size][/color][color=#ffffff] (Ver.1.23.00-)[/color]
[/list][color=#ffffff]
You can change the dodge motion and the dodge effect as you like.
[s]This function is for the player only.[/s]
Now NPCs can do the extended dodge. (Ver.1.23.02-)
Please change "NPC Dodge Chance" value at the "Combat settings" page of MCM,
if you want to enable the extended dodge for NPCs.
Now human-type enemies can do the extended dodge. (Ver.1.23.03-)
You can specify "Dodge Chance" value for each character. (Ver.1.23.03-)
You can change "Dodge Preset" for character to assign different dodge animations. (Ver.1.23.03-)
The "Auto Dodge" function is implemented for the player. (Ver.1.23.08-)
The "Dodge Cost" option is added at the MCM page. (Ver.1.24.09-)

Following features are implemented.
- Multiple animations can be played randomly.
- 4 ways or 8 ways can be selected as the dodge direction.
- This can cancel the extended weapon attack animation.
- Animations can be set for each moving direction.
- Magic effects can be set for each moving direction.
- The player will be invincible while dodging.

Firstly, you should enable the following option.
See MCM -> "Combat settings" -> "Extended Weapon Attack" and "Extended Dodge Key"

And then you can change options at the following menu.
A) Quick Character -> (Select the player or NPC) -> [Combat Options] -> [Extended Dodge]
B) Quick Enemy -> (Select the enemy actor or race) -> [Extended Dodge]

   A) Dodge Animation
      You can set the dodge animation for each moving direction.
      Vanilla animations and other mods animations can be used.
      The list is empty as default.
      So you should add animations by editing the json file.
   B) Dodge Effect - Targeting Enemy
      Adding the magic effect which is executed when the dodge starts.
      Enemy targeting spells or aimed can be set.
   C) Dodge Effect - Targeting Self
      Adding the magic effect which is executed when the dodge starts.
      Self targeting spells can be set.
   D) Dodge Chance (Ver.1.23.03-)
      You can specify "Dodge Chance" value for each NPC and enemy.
      This value overwrites the same option of MCM.
   E) Dodge Preset (Ver.1.23.03-)
      You can assign different dodge animations for each NPC and enemy
      by choosing the "Dodge Preset" json file.
      See the sample preset.
      Data/SKSE/Plugins/NicholasQuickMenus/ExtDodge/Sample_001.json

The following option is needed to enable to use the extended dodge.
Quick Character -> (selecting the actor) -> "[Combat Options]" -> "Enabled"

Dodge animations are defined at the following json file.

Data/SKSE/Plugins/NicholasQuickMenus/ImportPoses.json
or
Data/SKSE/Plugins/NicholasQuickMenus/ExtDodge/XXX.json
("Dodge Preset" json files in this folder)

You can add favorite animations to the string array of "dodge[X][Y]".

[X] = standing | sneaking
[Y] = normal | forward | backward | right | left |
      forwardright | forwardleft | backwardright | backwardleft

And you can use "FNIS Dodge Animation Register" to add dodge animations
with moving definitions as you like. (See "Optional files")



[/color][list]
[*][size=4]Damage Effects[/size] (Ver.1.24.00-)
[/list][color=#ffffff][img width=455,height=269]https://staticdelivery.nexusmods.com/mods/110/images/74133/74133-1524333420-1208971118.jpeg[/img]

   The following mods are required.

   [color=#ffffff][url=http://www.loverslab.com/files/file/619-slavetats/]SlaveTats[/url] 1.1.1, 1.2.3

   [url=http://www.loverslab.com/files/file/818-apropos/]Apropos Classic[/url]
   Only slavetats textures are needed. (files in the following path)
   textures/actors/character/slavetats

   [url=http://skup.dip.jp/?andor=and&sword=Slavetats_BittenSweat&mode=ret]Vampire bitten and Sweaty textures[/url]

   [url=http://skup.dip.jp/?andor=and&sword=Slavetats_SweatHigh&mode=ret]Sweaty texture 2K[/url]

The player and NPCs will get wounds when being attacked.
You can enable the option at the following menu.
The "Apply to Female Enemy" option is added.  (Ver.1.24.01-)
The damage effect will be added to female enemies automatically.[color=#00ff00]
The "Wounded Face Expression" option is added. (Ver.1.26.04-)[/color]

Quick Character -> (selecting the actor) -> "[Appearances]" -> "+ Damage Effects" -> "Enabled"

- The mod "[url=http://www.loverslab.com/files/file/619-slavetats/]SlaveTats[/url]" is needed.
- And you must install additional textures for "[url=http://www.loverslab.com/files/file/619-slavetats/]SlaveTats[/url]".
- Wounds and dirts will be added when the health of the actor is low.
- You can change the health ratio and the frequency at the MCM page.
- Wounds and dirts will be added gradually by being attacked repeatedly.
- Healing spells can cure wounds and dirts gradually.
- Fluids attacks may add wet effects to actors.
- You can disable wet effects at the MCM page.
- Healing spells cannot cure wet effects, but it will disppear after 1.5 minutes.
- Wet effects will be washed by staying a few seconds in the water. (Ver.1.24.01-)
- Wet effects are added by the following attacks.
  Spider Spit  -> White
  Chaurus Spit -> Blue
  Vile Vapor   -> Green
- And you can add fluids attacks (spells) at the "[Fluids Spells]" menu.
  6 colors (white, blue, green, red, brown and black) are supported.

[url=http://www.loverslab.com/files/file/619-slavetats/] SlaveTats[/url] textures are defined at following json files.

Data/SKSE/Plugins/NicholasQuickMenus/AbuseEffects.json[/color]


[b][size=5]FNIS Attack Animation Register (Optional files)[/size][/b][/color]

[color=#ff0000]Requirements:[/color][color=#ffffff]
[url=https://www.nexusmods.com/skyrim/mods/11811/]Fores New Idles in Skyrim - FNIS[/url] Ver.5.0 and later[/color]

[color=#00ffff]Credits: [/color]
[color=#ffffff]fore ([url=https://www.nexusmods.com/skyrim/mods/11811/]Fores New Idles in Skyrim - FNIS[/url])

This is an *empty* animation mod for [url=https://www.nexusmods.com/skyrim/mods/11811/]FNIS[/url] Ver.5.0 and later.
You can add favorite attack animations that can be used as the "extended attack" animation of my mod "Quick Menus".

Please notice that you *MUST* run GenerateFNISforUsers.exe after installing.

1. Install this to the skyrim data directroy.
2. Copy .hkx (attack animation) files to the following directory.
   data/meshes/actors/character/animations/QuickMenusExtAtk01/
3. Edit FNIS_QuickMenusExtAtk01_List.txt in the same directory.
   The line which starts with "'" is the comment.
   You must remove it, if you would like to enable the animation registration.
   - Disbled Lin[/color]e: [color=#38761d][i]' km ... QuickMenusExtAtk01091 ExtAtk091.hkx[/i][/color][color=#ffffff]
   - Enabled Line: km ... QuickMenusExtAtk01091 ExtAtk091.hkx
4. Run GenerateFNISforUsers.exe


[b][size=5]FNIS Dodge Animation Register (Optional files)[/size][/b][/color]

[color=#ff0000]Requirements:[/color][color=#ffffff]
[url=https://www.nexusmods.com/skyrim/mods/11811/]Fores New Idles in Skyrim - FNIS[/url] Ver.5.5 and later[/color]

[color=#00ffff]Credits: [/color]
[color=#ffffff]fore ([url=https://www.nexusmods.com/skyrim/mods/11811/]Fores New Idles in Skyrim - FNIS[/url])

This is an *empty* animation mod for [url=https://www.nexusmods.com/skyrim/mods/11811/]FNIS[/url] Ver.5.5 and later.
You can add favorite dodge animations that can be used as the "extended dodge" animation of my mod "Quick Menus".
10 animations are defined for each moving direction.

Please notice that you *MUST* run GenerateFNISforUsers.exe after installing.

1. Install this to the skyrim data directroy.
2. Copy .hkx (dodge animation) files to the following directory.
   data/meshes/actors/character/animations/QuickMenusDodge01/
3. Edit FNIS_QuickMenusDodge01_List.txt in the same directory.
   The line which starts with "'" is the comment.
   You must remove it, if you would like to enable the animation registration.
   - Disbled Line[/color]: [color=#38761d]' b ... QuickMenusDodgeF001 QuickMenusDodgeF001.hkx[/color][color=#ffffff]
   - Enabled Line: b ... QuickMenusDodgeF001 QuickMenusDodgeF001.hkx
4. Run GenerateFNISforUsers.exe


----

(For Japanese users)

NexusやSkyrim Mod データベースの皆さんは、はじめまして。
Defeat拡張パッチやSSL拡張パッチを愛用してくれた方々は、御無沙汰です。

本MODは、宝箱等のコンテナや家、NPC、あらゆるオブジェクトに簡単にアクセスする為のメニューを提供します。
いつでもどこでも、保管庫にアクセスしたり、家に帰ったり、NPCを操作出来ます。

また、本MODは様々な機能をメニューUIで管理するユーティリティMODでもあります。
提供している機能は多いですが、全ての機能を使用する必要はありません。

基本的に各機能はデフォルト無効の状態で提供されている為、単にインストールしただけではスクリプトによる負荷や他MODとの競合は発生しにくい設計になっています。
「他の機能はいらないが、この機能だけが使いたい」という場合でも、問題なく使用して頂けると思います。

詳細は以下のマニュアルを参照して下さい。

[url=http://mod-quickmenus-01.blogspot.jp/]日本語マニュアル[/url](初版完成:随時更新中)[/color]

Hott Ildari - Ash Witch of Tel Mithryn - Villain-Follower

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[url=https://www.nexusmods.com/skyrimspecialedition/mods/19274][center][size=4]SSE VERSION HERE[/size][/center][/url]
[center][color=#ffd966][size=3][i]"Ildari? She was a beauty, she was. I tried to court her, but she had no interest in me. She was only interested in magic and power."[/i]
- Ulves Romoran, Tel Mithryn[/size][/color][/center]

[color=#ff7700][size=3][center][b]Warning: [/b]
By necessity, this description will contain some late-story [b]spoilers[/b] for Dragonborn's Tel Mithryn quest line. 
Feel free to install this based on the pretty screenshots, and then figure out who this character is by doing those quests.[/center][/size][/color]

[color=#f9cb9c][size=5][b][center]This mod is an overhaul, both visual and functional,
for major Dragonborn DLC villain Ildari Sarothril.[/center][/b][/size][/color][color=#d9ead3][size=4][b][center]
Besides a revamped appearance, Ildari has some tweaks to her gear and skills,
based on the elemental powers she draws from her Heart Stone.
She summons Ash Spawn in battle, and has a unique weapon.

Clothing in the screenshots is included.[/center][/b][/size][/color]

[b][color=#f9cb9c][size=4]She is also available as a follower after her story concludes. [/size][/color]
[color=#d9ead3][size=3]
She basically turned out too HOTT not to do it.[/size][/color][/b][color=#d9ead3][size=3]
This is a bit of a perversion of the lore, admittedly... but I tried to integrate this into the story as best I could.
There is an extended dialogue scene (fully voiced with heavily remixed vanilla lines) where you talk her into traveling with you.
She also has a handful of other new lines when she's with you.

[b]To recruit her as a follower:[/b]
[i]Complete the Tel Mithryn storyline in Solstheim[/i], sorry, I know it's long...
Look for her in the main tower of Tel Mithryn after you've turned in the quest to defeat her.[/size]
[color=#ff7700][b]You can cheat your way past the story by pulling the big lever out behind Tel Mithryn tower. It will enable the follower inside.
This should work if she's already dead in your playthrough, or if you just don't want to deal with the quests.[/b][/color]
[color=#d9ead3]There will be a note nearby that explains what she's doing there.[/color]
[color=#d9ead3]READ THE NOTE before you try to interact with her.[/color]
[color=#d9ead3]The rest should be self-explanatory.[/color]

[b]Please note: [/b]
[color=#d9ead3]Ildari is still an unambiguously evil character, clearly responsible for a variety of horrific crimes... and maybe not the best traveling companion unless you're doing a total bad guy playthrough. But that's your call. [/color]

[b]Also:[/b]
[color=#d9ead3]The contents of this mod are a little on the cheeky side. [/color]
[color=#d9ead3]I tried to keep it as grounded and lore-friendly as possible, but the premise is silly and I'm not afraid to acknowledge that.[/color]
[color=#d9ead3]This isn't Misty Skye levels of absurdity, but it's not dead serious either.[/color]

[b][color=#f9cb9c][size=4]This mod also replaces the main outfit of mini-boss Falx Carius.[/size][/color][/b]
[color=#d9ead3][size=3]Carius, though part of a separate quest, is thematically tied to Ildari in the story. He also wears the same kind of implanted heart stone, so while I was modding Ildari's body I modded his too. He was otherwise not overhauled as extensively as Ildari.[/size][/color]

[b][color=#f9cb9c][size=4]Bonus Files Available![/size][/color][/b]
[color=#d9ead3][size=3]I provided the RaceMenu preset I used for Ildari's head mesh.
I also provided a topless alternative to Ildari's dress. I feel like this will get downloaded a lot.
The BodySlide preset I used is from Misty Skye, but I reposted it here as it has been frequently requested.[/size][/color]


[size=4][b][color=#f9cb9c]HUGE SPOILERS ABOUT HOW THIS WORKS STORY-WISE:[/color]
[color=#d9ead3](Highlight to read)[/color][/b][/size]

[color=#000000][b]In the base game:[/b]
Ildari Sarothril is Neloth's power-hungry former apprentice who "died" as a results of his experiments. She reportedly volunteered to have her heart cut out and replaced by a magical Heart Stone. She was left for dead, only to be resurrected as a powerful undead witch with a connection to the "bones of the earth," able to raise and control armies of Ash Spawn. She is discovered to be behind various attacks against her former home of Tel Mithryn, and Neloth sends the player to kill her. Along the way you may find that she has been conducting horrific experiments on unwilling, living human subjects. She is unable to die until, during the fight, the player removes her Heart Stone, the source of her power and immortality.

[b]In the mod:[/b]
After the player defeats Ildari, Neloth has his apprentice return her body to Tel Mithryn for further study. She can be found in a makeshift coffin in a storage area up in the tower. The player shouldn't be able to interact with her until reading a conspicuous note that's sitting nearby. This will get rid of the invisible walls around her and you can initiate a "conversation" where, if you have a Heart Stone in your inventory, you can choose to place it in her chest to revive her. Once she wakes up, she will be angry and disoriented and hurl threats and insults at you; after all, you recently killed her. At this point you can talk to her for a while and sort out your differences. The two of you can come to an agreement and she will leave with you. 
She's still totally evil and she won't be nice to you. [/color]

[color=#f9cb9c][size=4][b]WTF, WHY DID I MAKE THIS MOD:[/b][/size][/color]

[color=#d9ead3]This actually started out as a small part of a planned update to my [url=https://www.nexusmods.com/skyrim/mods/62338]Briarheart overhaul mod[/url]. I was looking at Neloth's quests and how they relate to Briarheart lore, and decided I could do a better job with the "implanted heart stone" armor worn by two NPC's, Falx Carius and Ildari Sarothril.

I felt it was very weird that the glowing magic stones that were supposedly implanted into their chests were worn on the outside of their clothes. It seemed like, since Neloth was trying to replicate Briarheart technology, these people would look more like Briarhearts. I set about making some new heart stone bodies using a combination of my Briarheart models and the Ildari/Falx gear.

Eventually I realized the Briarheart meshes weren't helping at all, and I might as well start over. For a laugh, I started with buxom body meshes from my [url=https://www.nexusmods.com/skyrim/mods/83060]Misty Skye[/url] mod for Ildari, so she would have enormous boobs, then I made a really revealing outfit to show off the Heart Stone body. (Some clothes from Misty Skye will be interchangeable!) Ildari's face was kind of gross, so I started tinkering with a custom head mesh and like DAMN, she turned out hott. I was running around testing this stuff out in game and thought, OK, this character looks gorgeous and really badass... She will be a cool villain, but how can I make a follower version? Everybody is gonna want a follower version... 

So, what started out as a quick remesh of some funky armor worn by two bad guys on Solstheim, turned into a whole super elaborate mod as I tried to twist and bend the lore to turn one of the most evil characters in the game into a friend. I started editing all kinds of new dialogue and kept adding to it and adding to it...

Decided early on to release this as its own thing.

Anyway now here's this weird mod... Here's this awesome character you don't meet until the end of a really long quest chain, at which point you have to kill her, and I made it so you can then resurrect her and be her friend. It all makes very little sense, but she's super pretty so nobody will care.


[/color][b][color=#f9cb9c]CREDITS:[/color][/b][/color]
[color=#c9daf8][size=3]Ildari's body meshes are based on [url=https://www.nexusmods.com/skyrim/mods/6709]UUNP[/url][/size][/color].
[color=#ff0000][size=3][b]*THIS MOD DOES NOT REQUIRE UNP; SHE WILL STILL LOOK EXACTLY THE SAME IF YOU HAVE CBBE INSTALLED*[/b][/size][/color]
[color=#c9daf8][size=3]Her skin textures are a mix of [url=https://www.nexusmods.com/skyrim/mods/35267]SG[/url] and [url=https://www.nexusmods.com/skyrim/mods/51602]Fair Skin[/url] resources, with alterations.
Hair meshes from [url=https://www.nexusmods.com/skyrim/mods/68311]KS[/url], textures from [url=https://www.nexusmods.com/skyrim/mods/79735]Salt & Wind[/url].
Altered panties mesh from [url=https://www.nexusmods.com/skyrim/mods/67952]Gwelda Red Riding Hood[/url].

Other assets are all vanilla in origin; mesh editing was made possible by [url=https://www.nexusmods.com/skyrim/mods/49015]Outfit Studio[/url].
Screenshots show [url=https://www.nexusmods.com/skyrim/mods/69784]Rustic Clothing[/url] textures, not included, but highly recommended.[/size][/color]





[size=3][color=#fff2cc]Other Mods I have made:

[url=http://www.nexusmods.com/skyrim/mods/59277]Blood and Silver - Cidhna Mine Expanded[/url]
[url=http://www.nexusmods.com/skyrim/mods/58084]Immersive Laundry[/url]
[url=http://www.nexusmods.com/skyrim/mods/83060]The Erotic Adventures of Misty Skye[/url]
[url=http://www.nexusmods.com/skyrim/mods/96271]Maormer Corsair ZirraLia[/url]
[url=http://www.nexusmods.com/skyrim/mods/62338]Female Forsworn Briarhearts[/url]
[url=http://www.nexusmods.com/skyrim/mods/74959]Hott Interesting NPCs[/url]
[url=http://www.nexusmods.com/skyrim/mods/70194]Hott Vampires[/url]
[url=http://www.nexusmods.com/skyrim/mods/75031]Hott Witches[/url]
[url=http://www.nexusmods.com/skyrim/mods/86514]Hott Dremora[/url]
[url=http://www.nexusmods.com/skyrim/mods/58857]Hott Argonians[/url]
[url=http://www.nexusmods.com/skyrim/mods/69104]The Brotherhood of Mead[/url]
[url=http://www.nexusmods.com/skyrim/mods/58416]Morning Mist Mage Robes[/url]
[url=http://www.nexusmods.com/skyrim/mods/63477]Bigger Dragon Bridge[/url]
[url=http://www.nexusmods.com/skyrim/mods/91131]Golmir Follower / Preset[/url]
[/color][/size]


[url=http://www.nexusmods.com/skyrim/mods/65163/?][img]http://staticdelivery.nexusmods.com/mods/110/images/65034-1-1430105640.png[/img][/url]

Maryl Ningheim Racemenu Preset

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[color=#dd7e6b][b][color=#dd7e6b][b][color=#dd7e6b][b]please do not upload this or any other of my file packages on any other site!
please respect my wishes! thank you!
if you find any of my nexusmods mod file packages on any other site it is
definitely an unauthorized copy from nexusmods.com and uploaded without my permission!
if you think about to disrespect my wishes or to download my mods from a 3rd party site please watch this first:
[color=#1e84cc][url=https://www.nexusmods.com/skyrimspecialedition/images/36859]https://www.nexusmods.com/skyrimspecialedition/images/36859[/url][/color][/b][/color][/b][/color][/b][/color]


a race menu preset file of my character maryl. maryl is designed for playing a more shy female character but she has all the abilites and the strength of the ningheim race. you will find many optional files in the katarina ningheim mod file folder and ohers here as link in my description.

if you want the body, eyes and teeth in the screenshots use my uploaded body, eye and teeth replacers.
[url=https://www.nexusmods.com/skyrim/images/612107]here you can compare all my female presets with same settings using my skin and additional mods[/url]


some additional preset images
[url=https://www.nexusmods.com/skyrim/images/714548]chilling maryl[/url]

[url=https://www.nexusmods.com/skyrim/images/719535]maryl on sunday[/url]

[url=https://www.nexusmods.com/skyrim/images/714949]Why[/url]

[url=https://www.nexusmods.com/skyrim/images/745210]maryl[/url]

if you want the body, eyes and teeth in the screenshots use my uploaded body, eye and
teeth replacers (see requirements and recommendations). there is some work to do before getting the perfect preset settings.

YOU NEED THE FOLLOWING MODS and addons for full details and correct appearance (and of course [b]credits to all modders providing the basis for my presets[/b]). if makeup, brows or eyes do not fit you can correct that with the racemenu sliders.

[url=http://www.nexusmods.com/skyrim/mods/35474/?]the ningheim race[/url] unp option (including some of its options to prevent crashes with some
of the racemenu sliders)
current race menu version
skse (most good stuff probably does not run without it)
[url=http://www.nexusmods.com/skyrim/mods/68311/?]ks hairdo's renewal[/url] for the hair, hdt if you use the hdt hair options
stoja's warpaints (essential for correct appearance of makeup/warpaints)
true eyes (you will find it in the katarina ningheim preset optional files)
true eyes ningheim add on
true brows (you will find it in the katarina ningheim preset optional files)
true brows ninheim add on
my ningheim cute fingers option in my [url=https://www.nexusmods.com/skyrim/mods/82568/?]cute fingers unp body mod[/url] is strictly recommended for a full detailed unp based character (just don't use it on low end rigs)

for some of the addons have a look in my file options here or in my katarina ningheim preset mod files folder first. you may not find some of them in the nexus mod list anymore. if one of the listed mods is not available anywhere just let me know

be shure that no parts of the above mods are unintentionally overwritten by other mods!

[u]recommended options if preset does not appear as expected:
[/u]i use unp body as my body base. if you encounter problems try this
as your body base. you may also enhance your npc and other races with
my high res cute fingers body options. 
i recommend my teeth replacer for ningheim and other races ([url=http://www.nexusmods.com/skyrim/mods/73328/?]better teeth for human races[/url]) or my first and slightly different version (see file folder katarina ningheim files)
if you do not use ks hairdos hdt option you my have to change the hair to a non hdt one in the racemenu.
same if you use other warpaint, eye or eyebrow options.

if something still does not show as indended check your modlist first. you
may correct some errors in your loaded preset if you change eye and
hair in racemenu.
in all other cases you may pm me or just leave a post with a description of your porblem.

[u]installation of the preset:[/u]
- unpack and put the preset file in the folder data\skse\plugins\chargen\presets (if you use mo it also can be the
overwrite folder depending on your installation settings).
- open console ingame an type showracemenu
- select ningheim race female if not already set
- chose "preset" button in the menu and then the preset load button and load the desired preset.
- you may change and optimize the preset now. don't forget to save it in a new preset and to save the game.

you may use newerminds katarina armor mod. you see parts of this armor set and sylva dragon jewels in some of my screenshots.

[url=https://www.nexusmods.com/skyrim/mods/97561]i added a maryl ningheim follower mod [/url]

[b]you may watch  [/b][url=https://www.nexusmods.com/skyrim/search/?gsearch=xrayy&gsearchtype=authors&tab=mods][b]my other skyrim mods here[/b][/url] or simply google "skyrim xrayy" for some screenshot impressions.

[u]credits[/u]
thank you all and the modders of the listed mods above (including caliente
for body customizer images) for making this preset possible and
for you trying it - and for taking your time leaving so many downloads and endorsments!

Kwanon ENB

$
0
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[center][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562378472-1716128914.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562422236-1074897255.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562389691-365692686.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562390047-991336812.jpeg[/img][/url][/center]
[b][u][size=3]Presets Summary[/size][/u][/b]

[b]Bixie ENB[/b]
Effects Configuration: Performance

[b]Kwanon ENB[/b]
Effects Configuration: Medium

[b]Loxia ENB[/b]
Effects Configuration: Quality

[b][u][size=3]Supported Plugins[/size][/u][/b]

[color=#57a5cc][b]Aether Suite
[url=https://www.nexusmods.com/skyrim/mods/95579]Aurelia - Weathers and Interiors[/url]
[url=http://www.nexusmods.com/skyrim/mods/84946/?]Beyond Skyrim - Bruma[/url]
[url=http://www.nexusmods.com/skyrim/mods/48467/?]Beyond Reach[/url]
[url=http://www.nexusmods.com/skyrim/mods/17802/?]Climates of Tamriel[/url]
Dawnguard
Dragonborn
[url=http://www.nexusmods.com/skyrim/mods/77868/?]Enderal[/url]
[url=http://www.nexusmods.com/skyrim/mods/27043/?]Enhanced Lights and FX[/url]
[url=http://www.nexusmods.com/skyrim/mods/37994/?]Falskaar[/url]
[url=http://www.nexusmods.com/skyrim/mods/77510/?]GLENMORIL[/url]
GomaPero Land
[url=http://www.nexusmods.com/skyrim/mods/50065/?]Natural Lighting and Atmospherics[/url]
[url=https://www.nexusmods.com/skyrim/mods/90276]Project AHO[/url]
[url=http://www.nexusmods.com/skyrim/mods/64651/?]The Gray Cowl of Nocturnal[/url]
[url=https://www.nexusmods.com/skyrim/mods/87681/]The Republic of Maslea - Chapter One[/url]
[url=http://www.nexusmods.com/skyrim/mods/71214/?]Unofficial Skyrim Legendary Edition Patch[/url]
Vanilla Skyrim Lighting/Weather Replacer ([url=https://www.nexusmods.com/skyrim/mods/59733]Enhanced Lighting for ENB[/url], [url=https://www.nexusmods.com/skyrim/mods/65242]Purity[/url], [url=https://www.nexusmods.com/skyrim/mods/30450]Realistic Lighting Overhaul[/url], [url=https://www.nexusmods.com/skyrim/mods/17609]Relighting Skyrim[/url], etc)
[url=http://www.nexusmods.com/skyrim/mods/67103/?]VIGILANT[/url]
[url=http://www.nexusmods.com/skyrim/mods/73937/?]Vivid Weathers[/url]
World of Rudra[/b][/color][line][center][heading]Installation[/heading][/center]
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572097648-1195383339.jpeg][img width=1020,height=574]https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572097648-1195383339.jpeg[/img][/url]
[color=#ff0000][b]1. ENB Core Files[/b][/color]
Copy the following files to the Skyrim root directory where TESV.exe is located.
d3d9.dll, enbhost.exe, enblocal.ini in the "[i]WrapperVersion[/i]" folder of[url=http://enbdev.com/download_mod_tesskyrim.htm] ENBSeries for TES Skyrim[/url].

[color=#ff0000][b]2. Preset Files[/b][/color]
Download a [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]preset[/url] and optionally install it via a mod manager to install the meshes and textures which fix the moon model for Hircine quest.[b]
[/b]
Copy the following files to the Skyrim root directory.
enbseries folder, enbseries.ini in the "[i]Data\ENB Presets\(your desired preset folder)[/i]".
[b]
[color=#ff0000]3. ENBHelper Plugin[/color][/b]
Place the[url=http://www.dev-c.com/skyrim/enbhelper/] enbhelper.dll[/url] into the enbseries folder. Note that this step may not be done automatically by ENB Managers.

[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572115413-920697514.jpeg][img width=1020,height=574]https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1572115413-920697514.jpeg[/img][/url]
[color=#ff0000][b]4. Required Settings[/b][/color][color=#6fa8dc][b]
[/b][/color]Edit or add the following settings in the SkyrimPrefs.ini located in [i]"(Your Documents folder)\My Games\Skyrim"[/i].
If you use Mod Organizer, use the built-in ini editor.

[color=#00ff00][u]SkyrimPrefs.ini[/u]

[Display]
fGamma=1.0000
iMultiSample=0
bTransparencyMultisampling=0
bFloatPointRenderTarget=1
bDrawShadows=1
bDrawLandShadows=1
bTreesReceiveShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
iBlurDeferredShadowMask=1[/color]

[color=#b6b6b6]< Instant Configuration for Mod Organizer >
If you installed the preset via Mod Organizer, you will be prompted to choose whether to configure INI Tweaks or not.
To quickly apply the settings without manually editing SkyrimPrefs.ini, click "Yes" and tick "Required SkyrimPrefs Settings.ini" in the INI-Files tab.
Close the window and enable the mod.[/color]

Optionally, set "RemoveBlur" to true in the enblocal.ini to disable the vanilla blur effect.
[u]
enblocal.ini[/u]

[FIX]
RemoveBlur=true

[color=#ff0000][b]5. Driver Antialiasing Settings[/b][/color]
Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

[color=#ff0000][b]6. Testing[/b][/color][color=#f1c232]
[/color]If the installation is successful, notification messages will show up on the top left corner when the game is launched.
If you had any problem, please see the Troubleshooting section for possible fixes.

[b][size=3][u]Optional Files[/u][/size][/b]

To install a LUT Pack, merge the enbseries folder included in the archive into your enbseries folder and overwrite the existing files.
[line][center][heading]Troubleshooting[/heading][/center][b][size=3][u]Contents[/u][/size][/b]

[size=3][b]1. Installation[u]
[/u][/b][/size]
[spoiler][color=#ffd966][color=#f1c232][color=#f1c232]Q: I cannot access the download link in the official ENB website.
[/color][/color][/color]If you are using an HTTPS address for the link (could be forced by browser extensions), try using HTTP instead.[color=#ffd966][color=#f1c232]

[color=#f1c232]Q: I cannot find the download link[color=#f1c232] in the official ENB website.[/color][/color]
[/color][/color]The available versions are listed at the bottom of [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries for TES Skyrim[/url] page.
Click your desired version to open the version download page and scroll down to the bottom. There is a download button.

[color=#f1c232]Q: Which version of ENBSeries should I download?[/color]
The preset version number indicates its appropriate version (e.g. 0333.xx preset is for ENBSeries 0.333).[color=#f1c232]
[/color]Normally, the latest version can be used with no problem. However, it may have/cause bugs depending on the changes of the ENBSeries.
See the [url=http://enbseries.enbdev.com/forum/]official forum[/url] for the latest information.

[color=#f1c232]Q: Where is my Skyrim root folder?[/color]
Right click on the Skryim application icon and click on the "Open File Location" context menu to open the folder.
Default is "C:\ProgramFiles(x86)\Steam\steamapps\common\skyrim"

[color=#f1c232]Q: There is a d3d11.dll in the WrapperVersion folder but no d3d9.dll.
[/color]You might have downloaded a SE version. Download a LE/Classic Skyrim version from the [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries for TES Skyrim[/url] page.

[color=#f1c232]Q: enblocal.ini is not included in this preset. Where can I get it?[/color]
The default enblocal.ini is included in the ENBSeries[i]"WrapperVersion"[/i]  folder.
Also, ENB will automatically generate it when launching the game if it was not found.

[color=#f1c232]Q: ENB Palette is not included in this preset. What should I do?[/color]
This preset does not use any palette textures so you don't have to install it.

[color=#f1c232]Q: I have configured enblocal.ini but ENB is updated. Should I remove it and reconfigure each time it updates?[/color]
No, you don't have to remove it. When the game is launched, it will automatically add new settings for new features, if any.[/spoiler]

[b][size=3]2. Usage / Stability[/size][/b]

[spoiler][color=#f1c232]Q: It doesn't work.[/color]
(1) Make sure to install the files correctly following the instructions. Note that ENB Managers may not install enbhelper.dll automatically.

(2) Check if your security software/settings are not preventing ENB from working.

(3) Check for compatibility problems with ENBSeries. Some SKSE plugins may have functions that prevent ENB from working correctly.
It is reported that certain combinations of SKSE plugins, or too many SKSE plugins may cause bugs to ENBSeries.

[color=#f1c232]Q: It crashes the game before it starts.[/color]
Install [url=https://www.microsoft.com/en-us/download/details.aspx?id=35]DirectX End-User Runtime[/url] if you don't have it.
It is reported that Windows Update may reset installations of some runtime components. This should be solved by reinstalling the runtime.
For Windows 10, installing an [url=https://www.microsoft.com/en-us/download/details.aspx?id=8109]old version[/url] of the runtime might work instead of the latest version.

[color=#f1c232]Q: The game crashes as soon as a saved game is loaded.[/color]
(1) Check if any mods are accidentally disabled/uninstalled (mod requirements, SKSE files, BSA archives managed by ModOrganizer etc).

(2) Check if there are any left overs of your previously installed ENB presets (proxy dlls, dxgi.dll, dxgi.fx etc), and remove them.

(3) If you have tweaked Skyrim.ini or enblocal.ini, try using the default settings temporarily.

(4) If you use Crash Fixes' OS Allocators, use the following enblocal.ini settings.
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true

(5) If you have multiple memory patch mods enabled (SKSE Memory Patch, SSME, HDTSkyrimMemPatch, Crash Fixes etc), check their compatibility and try disabling the incompatible mods.

(6) The game can be unstable at certain points. You could suspend the installation until your game is stable.

[color=#f1c232][color=#f1c232]Q: It says [/color][color=#ff0000]"PATCH SPEEDHACK ENBoost turned on in enblocal.ini, graphic modification disabled"[/color][color=#f1c232], and there is no difference in the game graphics.[/color]
[/color]Edit and save your enblocal.ini as follows and relaunch the game.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

[color=#f1c232][color=#ffd966]Q: It says [color=#ff0000]"Hardware antialiasing detected, some effects disabled"[/color]. What should I do?[/color][/color][color=#f1c232]
[/color](1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

(3) Reinstall the preset.

[color=#f1c232]Q: It says [color=#ff0000]"Error! bFloatPointRenderTarget=1 is not set in SkyrimPrefs.ini or you have several copies of this file[/color][color=#ff0000]"[/color]. [/color][color=#f1c232][color=#f1c232][color=#ffd966]What should I do?[/color][/color][/color]
(1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Reinstall the preset.

[color=#f1c232][color=#f1c232]Q: [/color]How do I improve the stability?
[/color](A) Configure enblocal.ini settings according to your system and preference. See the [url=http://wiki.step-project.com/Guide:ENBlocal_INI]S.T.E.P. wiki[/url] for the settings guide.

(B) Install [url=http://www.nexusmods.com/skyrim/mods/72725/?]Crash Fixes[/url] and configure CrashFixPlugin.ini settings. Instructions are included in the ini file itself.
For instance, if you have experienced a crash on ShowRaceMenu, try setting AlignHeapAllocate to 1.

(C) Try using the injector version.

[color=#f1c232]Q: How do I use the injector version?[/color]
(1) Remove the d3d9.dll if you were using the wrapper version.

(2) Copy the following files from the ENBSeries for TES Skryim "InjectorVersion" folder to the Skyrim root directory.
enbseries.dll
ENBInjector.exe
enbinjector.ini

(3) Make sure to execute the ENBInjector.exe before launching the game.

[color=#f1c232]Q: My fps is locked at 30. How do I unlock it?[/color]
Edit and save your enblocal.ini as follows.

[LIMITER]
EnableFPSLimit=false

[FIX]
FixLag=false[/spoiler]

[b][size=3]3. Visual / Graphics[/size][/b]

[spoiler][color=#f1c232]Q: Some objects look weird.[/color]
Install [url=http://enbseries.enbdev.com/forum/viewtopic.php?t=1499]mindflux's Particle Patch[/url].

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: The screen looks glitchy (weird color in half of the screen, skin color flickering etc).[/color][/color][/color][/color]
(A) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(C) Before installing a new preset, remove your previously installed preset if any.

(C) Switching the camera to first/third person may fix some problems.

(D) Installing the [url=http://enbdev.com/download_mod_tesskyrim.htm]latest version of ENBSeries[/url] might fix the problem.
Note that ENBSeries may be updated without changing the version number.

(E) Updating or downgrading your graphics driver might fix the problem.
However, drivers may have bugs depending on their versions. Install at your own risk.

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: Some effects seem to not be working.[/color][/color][/color][/color][/color][/color][/color][/color][/color]
Edit and save your enblocal.ini as follows and reinstall the preset.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: Shadows look noisy.[/color][/color][/color][/color][/color]
Make sure to configure the following required setting.
SkyrimPrefs.ini
[Display]
bDeferredShadows=1
iBlurDeferredShadowMask=1

Note that some ini configuration tools may change these settings.

[color=#f1c232]Q: Weird particles are falling from the sky.[/color]
Try unticking [RAIN] Enable setting in the GUI.

[color=#f1c232]Q: How do I fix the flickering mountains (Z-Fighting)?[/color]
Try the following ini setting.
SkyrimPrefs.ini
[Display]
fNearDistance=25.0000

Note that this setting makes objects close to the camera clipped. Also, some camera mods may override this setting.

[color=#f1c232]Q: How do I fix the screen tearing?[/color]
(1) Turn on any Vertical Sync option in your graphics driver control panel.

(2) Use the following settings.
Skyrim.ini
[Display]
iPresentInterval=1

(3) Enable Vsync in the ENBSeries window.
[ENGINE]
EnableVSync=true

[color=#f1c232]Q: When I look at the water surface, the rest of the screen gets blurred.
[/color]If you have HDT Skinned Mesh Physics plugin (HDT-SMP) installed, use the following setting.
hdtSkyrimMemPatch.ini
[Memory]
FormHeapAllocateFromLargerSpace = false

The following settings are also recommended to avoid graphic problems.
[Optimize]
FasterLoading = false
UseShaderCache = false

[color=#f1c232]Q: The map screen occasionally becomes blurred or pitch black.[/color]
It is reported that it can be fixed by disabling the SpeedHack or IcePenguinWorldMap.esp.[color=#00ff00]
[/color]enblocal.ini
[PERFORMANCE]
SpeedHack=false

[color=#ffd966][color=#f1c232]Q. What is the difference between Image Space and Image Space Modifier?[/color][/color]
They both are a screen visual effect which controls color of the screen depending on the conditions.
Image Space is a base effect applied via weather, cell settings or scripts.
Image Space Modifier is an additional effect applied via magic effects (spells, Shouts etc), or scripts.[/spoiler]

[size=3][b]4. Customization[u][color=#ffd966]
[/color][/u][/b][/size]
[spoiler][color=#f1c232]Q: How do I open the GUI?[/color]
By default, it can be opened by pressing Shift and Enter keys. If it doesn't work, try replacing your enblocal.ini with the default one.
The default enblocal.ini can be found in the "[i]WrapperVersion[/i]" folder of the ENBSeries archive.
The GUI hotkey is assigned in the [INPUT] section of the ini file and it can also be changed in the ENBSeries window in game.

[color=#f1c232]Q: How do I remove the blur effect?[/color]
The blur effect can be toggled by using a hotkey which can be assigned with the following setting in the ENBSeries window.
[INPUT]
KeyDepthOfField

Also, it can be disabled in the enbseries.ini window.
[EFFECT]
EnableDepthOfField=false

Vanilla blur effects can be removed by the following setting in the ENBSeries window.
[FIX]
RemoveBlur=true

[color=#f1c232]Q: How do I make the underwater visibility clear?[/color]
Edit or add the following setting and save the SkyrimPrefs.ini. This setting also removes the vanilla blur effect.
[Imagespace]
bDoDepthOfField =0

[color=#f1c232]Q: How to reduce/remove jaggies?[/color]
Enable any anti-aliasing option in the enblocal.ini. EnableEdgeAA and EnableTemporalAA are toggleable in the "ENBSeries" GUI window.
[ANTIALIASING]
EnableEdgeAA ;Efficient anti-aliasing that works on edges of models.
EnableSubPixelAA ;Improves aliased specular highlights.
EnableTemporalAA ;Effective anti-aliasing. Ghosting may be noticeable depending on the FPS.

You can also use SMAA by ticking the following settings in the GUI.
enbseries.ini window
[EFFECT]
EnablePrepass

Shader parameters window
[ENBEFFECTPREPASS.FX]
Enable SMAA

[color=#f1c232]Q: How do I make textures look more crisp?[/color]
It can be adjusted by the following settings.
enblocal.ini
[ENGINE]
ForceAnisotropicFiltering=true ;Allows ENB to handle the [url=https://en.wikipedia.org/wiki/Anisotropic_filtering]anisotropic filtering[/url] using the setting below.
MaxAnisotropy=16
ForceLoDBias=true ;Enables the distance-based texture quality adjustment below.
LoDBias=-2.0 ;Setting minus values increases the quality and makes the textures look crisp.

[color=#f1c232]Q: ENB Particle Lights Effect is not working. How do I enable it?[/color]
Tick the EnableParticleLights and EnableComplexParticleLights under [EFFECT] in the enbseries.ini window.
Click on the Save Configuration button, then click on the Apply Changes button.[/spoiler]
[line][center][heading]Customization[/heading][/center]
The following are some of the adjustable settings in the ENB GUI which opens by pressing Shift and Enter keys.
The GUI hotkey may differ depending on the [INPUT] settings in the enblocal.ini.
[u][b]
[/b][/u][b][color=#57a5cc][size=3][u]ENBEFFECT.FX[/u][/size][/color][/b]
[b][u]
[/u][/b][color=#00ff00][Filters][/color]
< Retro / Clarity / Color Temperature >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1547252314-860429861.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1547252314-860429861.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1547252343-688439264.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1547252343-688439264.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1547252384-1762982125.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1547252384-1762982125.jpeg[/img][/url]

[color=#00ff00][Color Replace][/color]
Replaces the specified color with another color.
< Default / Color Replace >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1565523255-1160083113.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1565523255-1160083113.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1565523260-1042622724.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1565523260-1042622724.jpeg[/img][/url]

[color=#57a5cc][b][size=3][u]EFFECT.TXT[/u][/size][/b][/color]

[color=#00ff00][LUT Color Grading][/color]
Applies the selected LUT in the enblut folder to instantly change the look of the screen.

To use your custom LUTs, rename them to "1" -- "12" and replace the existing files in the "[i]enbseries\enblut[/i]" folder.
Supported LUT sizes are 256 x 16, 1024 x 32, or 4096 x 64. The LUT size option can be changed in the GUI.
Supported formats are PNG or BMP. The format option can be changed by editing "#define LUT_FORMAT" in the effect.txt.

To share or create your own LUT pack, simply copy the enblut folder and compress it into an archive.
You can also display description of your LUTs in the GUI by editing the enblut.fx file.

LUT packs and Neutral LUT PNG files can be downloaded from the [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]Optional/Miscellaneous Files[/url] section.
[color=#00ff00]
[Pxelation][/color]
Pixelates the specified area of the screen.
< Low Bit Game Effect / Censored Effect >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552133328-1751557233.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552133328-1751557233.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552424050-234872689.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552424050-234872689.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552424073-862229110.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552424073-862229110.jpeg[/img][/url]

[color=#57a5cc][b][size=3][u]ENBLENS.FX[/u][/size][/b][/color]

[color=#00ff00][Lens Dirt][/color]
Adds the lens dirt effect to bright area of the screen.
Multiple lens dirt textures are available by uncommenting "#define MULTIPLE_DIRT" in the enblens.fx.

< Fiber and Scratches / Water Spots / Bokeh Particles >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258324-661670927.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258324-661670927.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258347-1868184880.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258347-1868184880.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258373-597472807.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258373-597472807.jpeg[/img][/url]

[color=#57a5cc][b][size=3][u]ENBEFFECTPREPASS.FX[/u][/size][/b][/color]

EnablePrepass option in the enbseries.ini window must be enabled to use the following effects.

[color=#00ff00][Skintone][/color]
Adjusts the brightness, saturation, tint etc of the skin tone.
[color=#00ff00]
[Background][/color]
Fills the background with the specified color.

< Skintone Adjustment / Background >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1550993370-1106516122.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1550993370-1106516122.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1550993342-1984259765.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1550993342-1984259765.jpeg[/img][/url]

[color=#00ff00][SMAA][/color]
Enables SMAA Anti-Aliasing with the selected quality preset. 0 (Low), 1 (Medium), 2 (High), 3 (Ultra)
[center][line][heading]Credits[/heading]
[url=http://enbdev.com/news.html]- ENB Series -
by Boris Vorontsov[/url]

[url=https://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=4394]- 3D LUT Code -
by kingeric1992[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3697]- Crazy Flare -
by kingeric1992[/url]
inspired by John Chapman, Pseudo Lens Flare
Boris Vorontsov, Original enblens.fx

[url=http://enbdev.com/enbseries/forum/viewtopic.php?f=7&t=3224]- Depth of Field -
by kingeric1992[/url]
based on GDC 2004 presentation: "Advanced Depth of Field" by Thorsten Scheuermann
with CoC calculate from lens model, adaptive quality, tilt shift, chromatic aberration(Trans & Axial),
auto dof, optical vignette, and CoC based film grain.
Alternate CoCtoAlpha by gp65cj04 (modified for compatibility)
Film Grain by Boris (modified for CoC info)
Gameplay Friendly Auto DoF by kingeric1992, inspired by Canon EOS Automatic depth of field "A-DEP"

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5220]- Basic Dithering -
by kingeric1992[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3426]- ENB Bloom Effect for Skyrim -
by prod80[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5232]- ENB SMAA -
by kingeric1992[/url]
SMAA
http://www.iryoku.com/smaa/
Copyright (C) 2011 Jorge Jimenez (jorge@iryoku.com)
Copyright (C) 2011 Jose I. Echevarria (joseignacioechevarria@gmail.com)
Copyright (C) 2011 Belen Masia (bmasia@unizar.es)
Copyright (C) 2011 Fernando Navarro (fernandn@microsoft.com)
Copyright (C) 2011 Diego Gutierrez (diegog@unizar.es)
All rights reserved.

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3549]- Sun Sprite Effect -
by kingeric1992
[/url]
[url=http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1503&sid=4b47c40c3b6102a56e960acca7b92aa5]- JawZ ENB Resources -
by --JawZ--
[/url]
[url=https://www.nexusmods.com/skyrim/mods/89671]- McFly's Depth of Field for ENB - Skyrim LE (DX9) -
by MartyMcModding[/url]
[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5279]- Advanced Depth of Field for TES Skyrim -[/url]
Copyright (c) 2008-2018 Marty McFly / Pascal Gilcher

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3189&sid=5958cbfbd399e60175b8b189e0e3edb3]- Multipass Sharpening -
by prod80[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5963]- REFORGED BLOOM DX9 EDITION -
by THE SANDVICH MAKER
[/url]
[url=http://www.dev-c.com/skyrim/enbhelper/]- Skyrim ENBHelper -
by Alexander Blade[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3274]- ULTIMATE SHADER ADDON for ENB -
by Miratheus[/url]
Based on Post-Process Effects Addon for ENB by ZeroKing
Initial D-N-I separation code and GUI implementation by --JawZ--
Kinematic Filter code (formerly known as Old Black-White TV Filter) originally by Boris Vorontsov
Kinematic Filter code tweaked by Trillville, Midhras, Kyokushinoyama, Insomnia
LumaSharpen code by CeeJay.dk, ported from SweetFX by ZeroKing, tweaked by prod80
Blur, Sharpening, Color Shift, Vignette code by Boris Vorontsov
Contrast and Vibrance code by CeeJay.dk, ported from SweetFX by ZeroKing
Noise code by MTichenor/IndigoNeko
Dithering, Border, Splitscreen code by CeeJay.dk, ported from SweetFX by Marty McFly
Letterbox code by Matso
Combined, edited, tweaked and arranged by Miratheus[/center]

Playable Mimic Mod - Add-On To Mihail's Mod and SirCumference64's Mod

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*If you have a request as to which one of Mihail's mods we should cover sooner rather than later - let us know in the comments!

Original Mod [Art, Programming] (Mihail):
[url=https://www.nexusmods.com/skyrim/mods/100293]https://www.nexusmods.com/skyrim/mods/100293[/url]

Original Mod [Programming] (SirCumference64):
[url=https://www.nexusmods.com/skyrim/mods/87316]https://www.nexusmods.com/skyrim/mods/87316[/url]


[b]Installation:[/b]

Install Mihail's mod first, then SirCumference64's mod, then this mod.

For this mod, just drag and drop our ESP file into your Skyrim Data Folder.


[b]Gameplay: [/b]

Vampire Lord gameplay.

Craft the Spell Tome at a Forge to Polymorph.

I recommend you polymorph in a remote area, and use the Become Friendly Spell to avoid townsfolk hating you.

Both polymorphing and reverting back can be done an unlimited amount of times.


[b]SSE Version:[/b]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/30718/]https://www.nexusmods.com/skyrimspecialedition/mods/30718/[/url]

_______________________________________________________________________________________________________________________________________________________________
[center]*DisgruntledWombats Logo in progress


[b]Be sure to check out our other work!
[/b]

Enhanced Item Interaction Mod (2.1)

[url=https://www.nexusmods.com/skyrim/mods/94293]https://www.nexusmods.com/skyrim/mods/94293[/url]


Skyrim Together PVP Battles 1 - Skygerfall Knight Set vs Adamantium Set

[url=https://www.nexusmods.com/skyrim/videos/11087]https://www.nexusmods.com/skyrim/videos/11357[/url]


Playable HouseCat Mod - Add-On To Mihail's Mod and SirCumference64's Mod

[url=https://www.nexusmods.com/skyrim/mods/100345/]https://www.nexusmods.com/skyrim/mods/100345/[/url][/center]

UFO - Ultimate Follower Overhaul (UFO - Ultimate Follower Overhaul AIO) - Turkish Translation

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[color=#ff0000][size=5]UFO - Ultimate Follower Overhaul (UFO - Ultimate Follower Overhaul AIO) - Türkçe Çeviri

[/size][/color][img]https://i.hizliresim.com/GBOArv.png[/img]

Poser Hotkeys Plus

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[img]https://staticdelivery.nexusmods.com/mods/110/images/90896/90896-1539413106-193547711.jpeg[/img]

[b]If want to SSE version [url=https://www.nexusmods.com/skyrimspecialedition/mods/17743]Click here[/url][/b]

This Mod is extend [url=https://www.nexusmods.com/skyrim/mods/72623]Poser Hotkeys[/url] last version (v1.06) and add poser selective menu that can be select from pose menu list.
In the original, you must specify the pose from the MCM by number to select the pose, or if use a hotkey, you also have to playback poses one by one.
This "Poser Hotkeys Plus" show a list of poses just by pressing the poser menu key, so can be easily select of pose!

There is a not limit to the number of poser, packs, and poses.
You can add as many many poses as you like to the menu!
Each menu to show the last selected pose page, so does not have to be traced from the poser menu every time.
Also, the last selected pose number is displayed at the top of the menu, so you can easily check the currently selected pose.
Let's omit waste time for choose a poses!

[img]http://tepodon.blog.jp/Nexus/PHP/PoserMenu.jpg[/img]

[img]http://tepodon.blog.jp/Nexus/PHP/Video.png[/img]

[youtube]5VL0ZyoS2aQ[/youtube] [youtube]SNQ1fdiNJkE[/youtube]

Presents by Vatiwah (6:24~)
Presents by Ikari (7:00~)

[b][size=3]New Functions Ver.2.3[/size]
[youtube]srRyn0DBjFk[/youtube]
[/b]

[img]http://tepodon.blog.jp/Nexus/PHP/Required.png[/img]

[list]
[*]SKSE 1.7.3+
[/list][list]
[*]SkyUI 4.0+
[*]FNIS 6.0+
[/list][list]
[*]Mfg Console 1.1+
[/list][list]
[*]PapyrusUtil 3.2+
[/list][list]
[*]UIExtensions 1.2+
[*]RaceMenu or NetImmerse Override 3.4.4+
[*]JContainers 3.3.0+
[/list]
[b] *Recommended[font=Trebuchet MS]*
[/font][/b][font=Trebuchet MS][url=https://www.nexusmods.com/skyrim/mods/33521] ScreenShot Assist[/url] 1.4 (Only "SSAssistQuest.pex" and "SSAssist.dll" are required)[/font]


[img]http://tepodon.blog.jp/Nexus/PHP/Support%20Poser.png[/img]

This MOD has standard supported of the following posers.

[list]
[*][url=http://aloe-ygroot.tumblr.com/post/115535676262/aloe-poser]Aloe Poser v0.1[/url]
[/list][list]
[*][url=http://skyarsenic.tumblr.com/post/143757593163/arsenic-pose-2-released-yes-its-done-woo-hoo]Arsenic Pose 2[/url]
[*][url=http://crential.blog.jp/archives/77954036.html]Crential Ero Poser[/url]
[/list][list]
[*][url=https://www.loverslab.com/files/file/19-fnis-ero-idle-spell]FNIS EIS - Brainsperm v1.6 (Adult)[/url]
[/list][list]
[*][url=http://www.nexusmods.com/skyrim/mods/11811]FNIS Spells v5.01[/url]
[*][url=http://mod.dysintropi.me/gomapero/]GomaPero Pose v14[/url]
[/list][list]
[*][url=http://mod.dysintropi.me]Halo's Poser S1.7[/url]
[/list][list]
[*][url=http://www.nexusmods.com/skyrim/mods/58394]Kinoko Pose[/url]
[*][url=https://larmirskyrim.wordpress.com/2016/08/07/larmirpose-update/]Larmir Pose[/url]
[/list][list]
[*][url=http://mergaskittle.blog.fc2.com/blog-entry-3.html]Merga Pose[/url]
[/list][list]
[*][url=http://www.nexusmods.com/skyrim/mods/28978]Pretty Motion Collection[/url]
[/list][list]
[*][url=https://www.loverslab.com/files/file/729-shockys-workshop-sevenbase-and-other-stuff]Shocky's Creature and Human Poses (Adult)[/url]
[/list]
Poser files is not include.
It is necessary to download and installed the poser you want to use from the above URL.
Enable "Poser Merged Module.esp", eps of multiple poser Mod becomes unnecessary.
also a lot of rings and spells will not be add to inventory so Inventory will be clean up.
Poser presets can be select when installation.
If no longer needed, please delete JSON presets. (SKSE/Plugins/PoserHotKeys/PoserData)


[img]http://tepodon.blog.jp/Nexus/PHP/Howtouse.png[/img]

Basically it is the same as Poser Hotkeys.
First, select a pose from the poser menu (default: 0) or MCM.
Next, press the show pose key (default: Home) to play the selected pose.
Also can be next or back poses and change packs by press the arrow keys when playback of the pose.
To clear a pose is by press stop key (default: END) or jump.
If you target an NPC in the crosshair and press show pose key, the NPC will pose instead.

For more informations, Please check the Poser Hotkeys page.
[url=https://www.nexusmods.com/skyrim/mods/72623/]https://www.nexusmods.com/skyrim/mods/72623/[/url]


[img]http://tepodon.blog.jp/Nexus/PHP/Howtoaddposer.png[/img]

In addition to the above poser mod, you can add more poser by creating preset.
If you have poser mod is updated, or added another poser mod, please run "PoserDataGen.exe" to auto generate the JSON file.
"PoserDataGen" should be download from original Poser Hotkeys.
(In case of MO environment, you need to register PoserDataGen.exe in MO and run it)

Please see the Readme for more details.


[img]http://tepodon.blog.jp/Nexus/PHP/Update.png[/img]

- 2019 / 12/1 v2.3

- Add the option to Highlight Selected Actor in MCM.
- Add the option to Allow Multiple Actor Select in MCM.
- Supports multiple selection of actor selection menu.
- Supports multiple simultaneous playback of poses.
- Supports simultaneous playback of multiple random poses.
- Supports multiple simultaneous playback in gravure mode. (playback / pause is possible for each group played back simultaneously)
- Supports multiple simultaneous stop pose.
- Supports multiple simultaneous facial expressions.
- Supports multiple simultaneous undress.
- Supports simultaneous actor position adjustment.
- The search hotkey in the menu is also compatible with the Space key.
- Add Actor individual random to random pose settings.
- Add Actor individual random to gravure mode settings.
- Add ActorSelect magic.
- Add reset each facial expression to the facial expression editing item.
- Fixed a bug where actors with crosshair were given priority over the selected actor when equip the tongue from the tongue menu.
- Improved so that facial expressions are not reset even when tongue is released.
- Update GSPoses preset.
- Update ILV Poser preset.
- Other script optimization.

-2019 / 8/25 v2.2.6

- Update GSPoses presets.
- Update Ho1DrgPose preset.
- Add facial expression strength “0-100” to each facial expression editing item.
- Improved so that the menu can be closed without pressing the ESC key when selecting the main menu guide notation for each menu. (for controller users)
- Improved to select the player automatically when there is no NPC around even if the actor selection menu is enabled.
- Other script optimization.

- 2019 / 7/8 v2.2.5

- Update GomaPeroPoses preset.
- Update GSPoses preset.
- Update ILV Poser preset.
- Add actor selection menu.
- Add option of MCM and settings menu to actor selection menu.
- Add actor selection menu to launcher.
- Add FootIK option to MCM and settings menu.
- Add release tongue function to tongue menu.

- 2019 / 5/6 v2.2.4.1

- Update GSPoses preset.
- Fixed a bug that the player can not weapon drawn after posing in NPC.
- Fixed a bug that poses can be play back during sexlab animation.

- 2019 / 3/30 v2.2.4

- Update GSPoses preset.
- Improved so that the pose is not canceled even if the weapon drawn/guard/attack key is pressed while the player is posing.

- 2019 / 3/23 v2.2.3

- Add Presets of GSPoses, Ho1DrgPose, ilvPoser to Optional Presets.
- Add option to "Always Select First Item" in MCM's other settings.
- Add other settings to setting menu.
- Fixed the bug that the original equipment can not be dressed with the dressing key if you use the dressing key with the SOS enabled and equipped with the tongue.
- Fixed a bug that is not displayed when equipped with a tongue equipment during free camera.
- Fixed the bug that can not be activated on objects such as chairs and blacksmiths when releasing mind control
- Improved to AutoFOV return to previous FOV value when exit FOV automatic change.(Only when installed ScreenShot Assist)
- Other script improvements.

- 2019 / 2/16 v2.2.2

- Update for GomaPeroPoses v13 preset.
- Fixed a bug that the last selected number from the pose or face menu is not saved to JSON by timing.
- Fixed a bug that some spell remained left when disabling operation spell from MCM.

- 2018 / 12/27 v2.2.1

- Add Halo's Poser S1.8 preset.
- Update Poser Merged Module.esp.
- While actor in animation of SexLab, it disables show pose and clear pose function.
- Fixed bug that value set from setting menu is not saved in Settings.json

- 2018 / 12/22 v2.2

- Add tongue equipment menu.
- Add function to random tongue equipment.
- Add facial expression editing menu.
- Add tongue equipment / face edit menu to launcher.
- Add Spells of tongue and face edit in MCM.
- Add functions Change, Register, and Rename favorite for MCM favorite management.
- Fixed some bugs and script optimization. (improvement such as loop processing)

- 2018 / 11/4 v2.1

- Add launcher menu
- Add shortcut menu for poser,favorite and face settings.
- Add show launcher and settings menu spell.
- Add option to automatically show face with show pose.
- Add setting to specify facial mood when automatic show face.
- Add option to specify mood strength when showing face.
- Add option to randomize mood strength when showing face.
- Add random show face function (default: Shift + 9)
- Add detail setting for random show face function.
- Add a hotkey to get current Player or NPC face.
- Add a hotkey to delete selected face from face pack.
- Add all posers to gravure mode.
- Fixed a bug that pose will not be played back in order when two or more actors playing simultaneously in gravure mode.
- Fixed a bug that mind control and undress spell is not disappear even if the poser spells is disabled.
- Each option settings is shared with other saved data. (option settings will be handed over to other save data)
- Changed to use ConsoleUtil if ScreenShot Assist is not installed.(TFC & FOV Function)
- Other script improvements.

- 2018 / 10/15 v2.01

- Fixed a problem that automatic effects TFC,FOV,HUD are canceled when sneak or sprint key is pressed.
- Improved to display more detail messages when switching face pack from hotkeys.

- 2018 / 10/14 v2.0

- Split to MCM and main script.(Fix bug that MCM is not startup on environment and If change the hotkeys, does not necessary to reopen the MCM every time for to load keybinds in other save data)
- Categorize face menu (can be switch with change pack hotkeys [default: "Shift" + "↑ ↓" ])
- Add Face presets
- Add option to show mood strength list in face menu.
- Add mind control function
- Add player / NPC position adjustment function.
- Add invisible/visible for player function.
- Add function to change the moving speed of free camera in MCM.
- Add more gravure mode options in MCM.
- Add function to change hotkey enable/disable in MCM.
- Add Undres/Redress spell.
- Add Mind control spell.
- Add function to display warning messages when loading if required mods is incomplete.
- Fixed a bug that will not return to original FOV when in MCM FOV setting is changed during auto FOV change.
- Fixed an existing problem that the expressions of eyes and mouth do not work on other saved data.
- Fixed a bug that new favorite preset was not created when favorite preset not installed.
- Fixed a problem that can not get expression strength by Mfg Console bug. (Fix MfgConsoleFunc.pex)
- Improved to be able to set minus values for the expression of phoneme and modifier.
- Other script improvements.

- 2018 / 8/21 v1.31

- Fix Poser Merged Module.esp for some objects is not shown.

- 2018 / 8/10 v1.3

- Add Undres/Redress hotkey in MCM (Support SOS penis)
- Add detail setting to random pose in MCM.
- Add gravure mode and hotkey in MCM.
- Add detail setting of gravure mode in MCM.
- Add Poser Spell of gravure mode in MCM.
- Add Poser Spell of Face Menu in MCM.
- Add automatic FOV change function (When ScreenShot Assist is installed it smooth change is possible)
- Add expression menus and hotkey in MCM.
- Added function to rename face in MCM.
- Added function to copy expression from NPC in MCM.
- Update for GomaPeroPoses v12 preset.
- Other script improvements.

- 2018 / 6/3 v1.2

- Add function to previous menu with TAB key when show poser menu.
- Add function to show search windows with Jump and Sprint key when show the poser menu.
- Add favorites pack change setting in MCM.
- Add function to save favorite pose as a new name when adding favorite pose.
- Add Hotkey of the favorite menu in MCM.
- Add Auto free camera function in MCM.
- Add Poser Spells.
- Improved to display messages when pose change and add to favorite in more detail.

- 2018 / 5/1 v1.1

- Add presets for Larmir Pose.
- Add auto third person view function in MCM.
- Add HUD auto hide function in MCM.
- Fixed a bug that when stop facial expression, pose will be stop at the same time.
- Change to disable head tracking after player's stop posing.
- Change facial expression function can be switch even at normal times.

- 2018 / 4/28 v1.0 (Release to Nexus)

- Add random pose key in MCM.
- Add search function for poser in menu.
- Fixed bug that poses was not reflected when pose was specified from MCM.
- Fixed bug that correct pose was not selected when there was a pose name of the same name in the menu.
- Fixed Presets of Halo's Poser 2 (Halo's Pairs 2 - 6 are not shown in menu)

- 2018 / 4/15 Beta

- Add Poser selective menu in MCM.
- Added head track setting in MCM (Ignore head track setting defined in LIST.txt of FNIS)
- Added function to disable (unassigned) by pressing the ESC key when assigning the MCM key.
- Added function to clear all hotkeys in MCM.
- Added function to set all hotkey to default settings in MCM.
- Improved to display messages in pose playback in more detail.


[img]http://tepodon.blog.jp/Nexus/PHP/Credits.png[/img]

Poser Hotkeys by mzin
[url=http://www.nexusmods.com/skyrim/mods/72623]http://www.nexusmods.com/skyrim/mods/72623[/url]

Poser Hotkeys Plus by Millepon
[url=http://millepon.tumblr.com/]http://millepon.tumblr.com/[/url]

Equipable tongues Retexture by xuniana
[url=https://www.loverslab.com/files/file/1450-equipable-tongues-retexture/]https://www.loverslab.com/files/file/1450-equipable-tongues-retexture/[/url]

HTongues by Halo
[url=http://mod.dysintropi.me/htongues/]http://mod.dysintropi.me/htongues/[/url]

--- Special Thanks ---
Custom ListMenu by [url=https://www.nexusmods.com/skyrim/mods/64905]towawot[/url]
Refer Adjust function by [url=https://www.nexusmods.com/skyrim/mods/69120/]ousnius[/url]

Kukatsuo CivilWar Follower or Enemy

$
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[font=Tahoma][size=3][size=5]Main function[/size]
・This MOD will add 9 NPCs for followers (total of 18 NPC) to Stormcloaks and Imperial Legion
・Only the NPC of the army to which the player belongs will become follower and the rest will stand as an enemy in the civil war quest
・Hidden bosses and followers that appear depending on the player's level and the quests you are achieving

[size=5]Hostile NPC[/size]
・They are Protected. It is possible to kill only by the player
・If you kill them, They will drop loot
・If they live even after the end of the civil war quest, they will escape to the camp of their own army

[size=5]Other[/size]
・When the quest "The jagged crown" is completed, NPC in the army to which the player belongs becomes follower
・They can get married.
・Using CBBE HDT for their body shape and XPMS for skeleton(Female)
・In male NPCs, using normal textures, meshes, and skelton. So your enviroment affect them.

---------------------------------------------------------------------------------------
Update V5.7
・Remakesome NPC`s faces and abilities.
・Add 3 new NPCs
・Add 1 new classes (Healer)
・Adjust game balance
------------------------------------------------------------------------------
[/size][size=4]8Classes[/size]

Allrounder
They have over average ability in all skills, but don`t have excert ability

Attacker
They have high attack power in the proximity combat, but it has the low defense ability and can not attack long distances

Difender
Have a high viability but low attack power

Lord
Both attack and defense are high, with overwhelming combat power in one-to-many battles. On the other hand, movement speed is slow, magic resistance is low, level limit is lowest

Archer
They are good at distance fights, but they are less defensive than "Attacker"

Partizan
Has extremely high movement speed and attack speed, has the ability to stir up the front. The whole ability is low

Wizard
Good at long-range warfare and friendly support by magic, and has some proximity aptitude. Level cap is also highest, but physical strength is low

Sorcerer
They can not attack by weapons, but has high destruction ability by powerful destruction magic

Healer
Weakest in Battle, but possible to heal allies.
------------------------------------------------------------------------------
[/font][font=Arial][color=#e06666][size=5]Imperial Legion[/size]

[size=4]Quaestor Milena[/size]
Race:Imperial
Age:27
Class:Wizard
BG
Daughter of General Tullius, the Quaestor of the Imperial Legion.
She was staying in Windhelm when she was young, and she gets to know the local Nord girl.
Because of that, truly it is not much of a passion for civil war.
Like her father, she thinks the original enemy is Thalmor, and she is concerned about the present situation of the empire being tossed by them.
However, in order to crush their prospects of breaking down human race species, she threw herself into civil war.
She has a little sister who is working as a guard of emperor.

[size=4]Clovis M. Penrose[/size]
Race:Breton
Age:22
Class:Archer
BG
The details are unknown, but Bretton`s female shooter from Reach who pledges revenge for Ulflic.
She destroys the dead body of the defeated Stormcloak soldier until it becomes a piece of meat fragments, so she is feared by rebel army soldiers.
Its frightening is also feared by soldiers of imperial Legion, it can see extraordinary hatred against Ulflic and his supporters.

[/color][/font][font=Arial][color=#e06666][size=4]Zaia the Black-Panther[/size]
Race:Redguard
Age:29
Class:Attacker
BG
She was an assassin belonging to the Dark Blotherhood of Cyrodiil, but fails in an attempt to assassinate the emperor`s Titus Mead II.
At that time she was impressed by his forgiveness and swore loyalty.
She initially belonged to Penitus Oculatus, but after the outbreak of the civil war in Skyrim, she turned over to the Imperial Legion to fight for the emperor at the forefront.
Her loyalty to emperor is absolute and She will not pardon at all against his enemies.
She has a twin sister who has faith to Peryite.

[size=4]Tribune Brea[/size]
Race:Nord
Age:34
Class:Allrounder
BG
She is a tribune of the Imperial Army and considers it to be her task to protect the empire`s subjects.
It includes the people of Skyrim, her hometown, and although her loyalty to the Empire is high, the current civil war that Nords kill each other is not very much enthusiastic.
[/color][/font][font=Arial][color=#e06666]In spite of herself being a Nord, she is also somewhat frustrated by repeated executions of solitude, and She is sorry that her best friend, Roggvir, will be executed.

[size=4]Lilyja Snow-Shod[/size]
Race:Nord
Age:21
Class:Healer
BG
She is the eldest daughter of the Snow-Shod family and was killed in a storm cloak, but she was actually alive.
She wanted to help all the soldiers wounded in the war and treated imperial prisoners of war equally with the insurgents, and kept them cautious.
However, some Storm cloak soldiers, whose hatred for the Imperial Army was the motivation for war, could not forgive her.
One night she was looking after an imperial soldier and was attacked by a friend.
And she ran away with the soldier who was nursed by her and returned to the Imperial Army.
The rebel commander hit the soldiers who attacked. However, they reported that Lilyja was killed by the Imperial Army to maintain the support of Snow-Shod, their enthusiastic supporter.

[size=4]Borg Gro-Larak[/size]
Race:Ork
Age:63
Class:Load
BG
Ork from Mor Khazgur, who belongs to the Imperial Army's Special Forces.
Within the unit, he holds the position of vice captain and assists Captain Maria, the daughter of the imperial nobles.
When it was decided that the unit would be dispatched as a reinforcement to Skyrim's civil war, he arrived quickly as well as returning home temporarily.
Currently, he is waiting for the arrival of other members, including the captain, but they have been reported to have been blocked by the pirates of Japhet`s Folly and are unable to join.

[/color][/font][font=Arial][color=#e06666][size=4]Ms.Ray[/size]
Race:Breton(Half with Redguard)
Age:25
Class:Sorcerer
BG
She is a talented student with a background of graduating from Winterhold University, and her real name is "Renina Lylvieve."
She has had frequent debates with Mari, who was alumni at the time, and has supported the empire since that time against Mari who insists on the current state of the empire and its monopoly, from the narrow vision of the anti-imperial Nord and the existence of Tharmol.
After graduating, She returned to her parents' house and was thinking of using her own knowledge of magic to develop the Dragon Bridge forestry and fishery.
However, She volunteered with the Imperial Army to end the civil war that her sister was about to be raped by rebels.

[size=4]Alessan Notch-Water[/size]
Race:Imperial(Half with Nord)
Age:21
Class:Partizan
BG
She has Nord father, Imperial mother, and one sister.
Her parents were soldiers who participated in the battle of the Red Ring, but divorced from the confrontation over the White gold concordat,
Alesan is taken over by her mother.
When she was a girl, she was active and great in athletic, and was climbing up the outer wall of Imperial City.
Because of her high basic ability, she was selected by her mother at the age of 17 by the Imperial Army and assigned to a unit specializing in intelligence and sabotage.
The Notch-Water family is famous for being a warrior family, but it was known as a family with a unique discipline such as "Alive in die or live", and every boy was killed and all girls were brought up as warriors.
Alesan's mother is a direct line of the Notch-Water family, and it is believed that the reason for putting Alesan into the army is to make her a legitimate successor.

[size=4]Franchesca Navale[/size]
Race:Imperial
Age:30
Class:Deifender
BG
In the flames of the battle of red ring, she was given her birth.
Her father battled against thalmor and dead, and her mother was dead too when she gave a birth to franchesca.
After that, Young franchesca`s siblings escaped imperial city, holding a newborn baby.
Finally, they were divided, because different parents received them.
Franchesca was given a home from Hammerfell family, but again war in hammerfell against thalmor, took away her family again.
She escaped hammerfell with refugees to Cylodil, and started to work as a servant in Imperial region, and it leads her now.  [/color][/font][font=Tahoma]



[/font][color=#a4c2f4][font=Arial][size=5]Storm Cloaks
[/size]
[size=4]Alisa Stone-Fist[/size]
Race:Nord
Age:26
Class:Difender
BG
A daughter of Galmar Stone-Fist, a female soldier of Stormcloak.
She entered into the Stormcloak by her father`s recommendation, and passed through various scenes with the intention of the steel.
She has become friends with the daughter of the Imperial Army officer at a young age, and She is not enthusiastic about the civil war. However, She took an axe to protect the people of Windhelm, who are familiar to her.

[size=4]Mari North-Wind[/size]
Race:Nord
Age:20
Class:Wizard
BG
Magical soldier of Stormcloak.
Originally frustrated by the emperor`s work, including the Malkarth incident, and the current situation that the skyrim is receiving its negative effect, she sympathized with Ulflic`s thought of independence from the empire. And dropped out of Winterhold College and joined Stormcloak.
In the battlefield she fights with a ice magic, so she came to be called under the street name of "Ice fairy".
Meanwhile, Darkelfe and Argonian were in her former alumni, so she is negative to Windhelm`s racism policy.

[/font][/color][color=#a4c2f4][font=Arial][size=4]Grau the Rat[/size]
Race:Darkelf(Half with Nord)
Age:23
Class:Archer
BG
She is the daughter of Darkelfe woman who was doing a street whore in the Gray Quarter, was born on the pregnancy of a Nord customer.
From her birth, she was treated as outcast from both Dark elves and Nord, and sent days to catch the remaining food as a vagrant child.
Because she wishes to recognize herself that she entered the rebel army, she wish to make Nords recognizing her by contributing to the Stormcloak, and to improve the status of the dark elves through her contribution to Stormcloak, she dreams of getting admitted by them.
She was a vagrant child who had no name in the beginning, and the name she is presently named is a derogatory name attached to colleagues of [/font][/color][font=Arial][color=#a4c2f4]Stormcloak.

[size=4]Nora Winter-Blade[/size]
Race:Nord
Age:46
Class:Lord
BG
She is a senior officer at Stormcloak and enters a substantial number five.
In the Forsworn revolt in Malkarth, she joined the Ulflic's unit as a soldier and has a past imprisoned like him. A gruel in half of her face is after a cold burn that took while she was in jail in that time.
From that past, she has a strong hatred against the empire, and the prisoners of the Imperial Army captured by her are surely known to be murdered after painful torture. Known as a hardliner among the Stormcloaks, She hopes to attack Cyrodiil someday.
She has a little sister who is working as a necromancer.

[size=4]Fura Morrard[/size]
Race:Imperial
Age:21
Class:Partizan
BG
A daughter of Angeline who runs an alchemist at Solitude, she was believed to have died in the Imperial Army, but she was actually alive.
Originally dissatisfied with the empire, she spent the days of oppression among her imperial side cousins, mothers and childhood friends.
One day she was helping her mother's shop and noticed noise outside.
When she went out to see, she saw Ulflic running to the main gate of the Solitude.
Ulfric and Trigg's case was enough to solidify her intentions.
She made a plan to get into the Storm cloak.
First, she entered the Imperial Army and volunteered for a dangerous front and bought out a scout mission there.
And when a large unit of Storm cloak approached, she showed up and killed her imperial companions in front of them.
After entering the Storm cloak, she actively volunteered for the front and stained her hands with the blood of many Imperial soldiers.

[size=4]Gradius Julianus[/size]
Race:Imperial
Age:48
Class:Allrounder
BG
The commander of Storm cloak who has a history of being called Penitus Okratus.
With the skepticism and hostility from the surroundings, he went straight on his career and went up to the tactical commander.
Because of his career, he is hostile to Nora, but because of his friendly and subordinate character, he is being captivated by more men than her.
He is one of the hard-working men in Storm cloak, and has a strong credibility from Garmal.

[/color][/font][color=#a4c2f4][font=Arial][size=4]Ungandil[/size]
Race:Highelf
Age:201
Class:Sorcerer
BG
He is a high elf but cooperate with the Storm cloaks.
At first glance he looks like Nord because of his appearance and huge body, and in battle, he makes himself right.
He is described as an elf with a Nordic heart because of its pure way of fighting and sublime spirit, and is also called come back of "Henantia".
He is a very unusual high elf who is rumored about his friendship with Ulfrick.

[size=4]Bistin Notch-Water[/size]
Race:Nord(Half with imperial)
Age:24
Class:attacker
BG
Alesan's sister, belonging to the storm cloak's assault unit.
When she was 7 years old, she remained in Skyrim as her parents divorced, and bandits killed her father, and she was also abducted.
She was later abandoned by the bandits deep in the forest, and for nearly 10 years, she sent the days of fighting against humans as members of Skyrim's animals.
One day, as she attacked Windhelm, she was seized after killing 50 Storm Cloak soldiers in a guerrilla war against the sewer.
She was planned to be executed as it is, but she was selected as a soldier by Ulfrick who made an eye on her fighting power.
She has no political thought in particular, and she cooperate with storm cloak in exchange for protecting animals and giants in Eastmarch.

[size=4]Rona Stormcloak[/size]
Race:Nord
Age: 22
class:Healer
BG
She is a adopted chield of Ulfric, and charge in the "Iconic" role of the Rebel.
Although she doesn`t like war, she is recognized to go to military camps.
As she goes, She takes care of injured soldiers devotedly, that`s because of some rebel soldiers become her fan.
She is praying that war will be over as fast as it`s posibble, and it`s reason why she helps her father.[/font][/color]

[font=Arial]------------------------------------------------------------------------------------------------------------------------------------------[/font]

[font=Arial]------------------------------------------------------------------------------------------------------------------------------------------[/font]
[font=Arial]以下日本語版[/font][size=3]

内戦クエストに関連したフォロワーMODです
・味方になるのは所属した軍のNPC
・敵軍のNPCは内戦クエストの各所で敵として立ちふさがります
・「尖った王冠」完了時に、所属している軍のNPCが仲間になります
・プレイヤーのレベルや達成しているクエストなどによって出現する隠しボスやフォロワー

敵軍のNPCについて
・最終決戦(ウィンドヘルムの戦い、ソリチュードの戦い)終了時に生きている敵軍NPCは各地の自軍野営地に逃げ延びます
・倒すと戦利品が手に入ります
・プレイヤーがメインクエストを完了した場合、各地の野営地から消滅し、セカンドライフを歩み始めます

セカンドライフ
・メインクエスト、内戦クエスト完了により発生
・敵軍の残存NPCが、それぞれの次の人生を歩み始めます
・あるものは現実を受け入れ、過去と決別して生きていきます。彼らはプレイヤーの仲間になってくれるかもしれません。
・あるものは形を変えて戦い続けます。山賊やフォースウォ―ンに身を落すものや、街の暗部に潜んで反抗の機会を伺う者もいます。


クラス
オールラウンダー:魔法以外のあらゆる面で標準以上の能力を持つが、突出した面がない
アタッカー:高い攻撃能力を持つが、防御力が低く、遠距離攻撃ができない
ディフェンダー:高い生存能力をもつが、攻撃力が低い
ロード:攻撃、防御ともに高く、一対多の戦闘で圧倒的戦闘力を持つ。一方で移動速度が遅く、魔法耐性が低く、レベル上限が最も低い
アーチャー:弓による遠距離戦を得意とし、若干の近接適性を持つが、防御力は純近接型に劣る
パルチザン:極めて高い移動速度と攻撃速度を持ち、戦線を掻き乱す能力を持つ。能力は軒並み低い
ウィザード:魔法による遠距離戦や友軍支援を得意とし、若干の近接適性を持つ。レベル上限も最も高いが、体力は低い
ソーサラー:武器による攻撃が一切できないが強力な破壊魔法による高い殲滅能力を持つ
ヒーラー:戦闘では最弱だが、味方を癒す能力を持つ

帝国軍

審問官ミレーナ(Quaestor)
種族:インペリアル
年齢:27
クラス:ウィザード
特殊能力:全軍鼓舞
BG
テュリウス将軍の娘で、帝国軍の審問官。
幼いころウィンドヘルムに滞在していたことがあり、その時に現地のノルドの少女と仲良くなる。
そのこともあり、本心では内戦に関してあまり乗り気ではない。
父と同様、本来の敵はサルモールだと考えており、彼らに翻弄される帝国の現状を憂いているが、
人類種を分断しようという彼らの目論見を粉砕するために、内戦に身を投じた。

クロヴィス・M・ペンローズ(Penrose)
種族:ブレトン
年齢:22
クラス:アーチャー
特殊能力:火炎砲、抑制の火矢
BG
詳細は不明だが、ウルフリックへの復讐を誓うリーチ出身のブレトンの女射手。
倒した反乱軍兵士の死体を必ず粉々の肉片になるまで破壊することから、反乱軍の兵士たちからは「パルヴァライザー」の通り名で恐怖の対象となっている。
その苛烈さは味方の帝国軍兵士からも畏怖され、ウルフリックとその尖兵たちに対する並々ならぬ憎悪が見える。
兵士の間ではフォースウォーンとの関与が噂されているが、真相は不明である。

黒豹のザイア(Blackpanther)
種族:レッドガード
年齢:29
クラス:アタッカー
特殊能力:ステルス・キル
BG
シロディールの闇の一党に所属する暗殺者だったが、現皇帝のタイタスミード2世を暗殺しようとして失敗する。
その時に情けをかけられたことで彼に心酔し、恭順を誓った過去を持つ。
最初はペニトゥス・オクラトゥスに所属していたが、スカイリムでの内戦勃発を契機に、皇帝のために最前線で戦うために帝国軍に鞍替えする。
彼女の皇帝に対する忠誠心は絶対的なものであり、彼の敵にたいしては一切容赦しない。

ブレア護民官(tribune)
種族:ノルド
年齢:34
クラス:オールラウンダー
特殊能力:フレーミング・ローズ
BG
帝国軍の護民官で、帝国の臣民を守ることを自身の任務であると考えている。
その中には彼女の故郷であるスカイリムの民も含まれており、帝国に対する忠誠心は高いが、
ノルド同士が殺しあうとことなっている現在の内戦にはあまり乗り気ではない。
彼女自身がノルドであることもあり、しばしば繰り返されるソリチュードの公開処刑にも内心辟易しており、
親友であるロッグヴィルが処刑されることになったことにも心を痛めている。

リリージャ・スノーショッド
種族:ノルド
年齢:21
クラス:ヒーラー
特殊能力:広域回復
BG
リフテンの名家であるスノーショドの長女で、ストームクロークに参加して戦死したかと思われていたが、実は生存していた。
戦争で負傷した全ての兵士を助けたいと思っていた彼女は、帝国軍の捕虜に対しても
反乱軍の負傷者と分け隔てなく接し、手厚く看病した。
しかし、帝国軍への憎悪が戦争へのモチベーションになっていた一部のストームクローク兵士はこれを許せなかった。
ある晩、帝国兵士を看病していた彼女は味方の襲撃にあった。
そして、彼女は看病していた兵士とともに命からがら逃げ出し、そのまま帝国軍に帰順した。
反乱軍の指揮官は襲撃した兵士たちを叱ったが、彼らの熱心な支援者であるスノーショッドの支持を維持するために、
リリージャが帝国軍によって殺されたと報告した。

ボルグ・グロ・ララック
種族:オーク
年齢:63
クラス:ロード
特殊能力:吹き飛ばし
BG
帝国軍の特殊部隊に所属するモル・カズグール出身のオーク。
部隊内では副隊長の地位についており、帝国貴族の娘である隊長マリアを補佐する。
部隊がスカイリムの内戦に援軍として派遣されることが決まったとき、一時帰郷も兼ねていち早く到着した。
現在は、隊長を含めた他の隊員の到着を待っているが、ジャヘットフォリーの海賊に海路を塞がれているという
報告を受けており、合流できずにいる。

Ms.Ray
種族:ブレトン(レッドガードとのハーフ)
年齢:25
クラス:ソーサラー
特殊能力:破壊光線
BG
ウィンターホールド大学を首席で卒業した経歴を持つ秀才で、本名は「レーニナ・リルヴィエーブ」である。
当時の学友であったマリとはたびたび討論を行っており、帝国の現状とその横暴を主張するマリに対して、
反帝国派のノルド人の視野の狭さやサルモールの存在から、当時から帝国を支持していた。
卒業後は実家に戻り、自身の魔法の知識を生かしてドラゴンブリッジの林業や漁業を発展させようと考えていた。
しかし、妹が反乱軍兵士に強姦されかけたのをきっかけに、内戦を終わらせるため帝国軍に志願した。

アレサン・ノッチウォーター
種族:インペリアル(ノルドとのハーフ)
年齢:21
クラス:パルチザン
特殊能力:鎌鼬のマント、出血
BG
ノルドの父とインペリアルの母、一人の姉を持つ。
両親はいずれも赤輪の戦いに参加した兵士であったが、白金協定に対する意見の対立から離婚し、アレサンは母親に引き取られる。
少女時代はインペリアルシティの外壁によじ登って遊ぶなど、活発で、運動神経に優れていた。
その基礎能力の高さから、17歳の頃に母親によって帝国軍に推挙され、諜報や工作を専門とする部隊に配属される。
ノッチウォーター家は戦士の家系として有名であるが、「死に臨み生きる」などの独特の家訓や、男児は必ず殺し、女児は全員戦士に育てる風習から、いわくつきの一家として知られていた。アレサンの母親はノッチウォーター家の直系であり、アレサンを軍隊に入れたのも、
彼女を正当な後継者とするためだとされている。

フランチェスカ・ナヴァレ
種族:インペリアル
年齢:30
クラス:ディフェンダー
BG
赤輪の戦いの中、燃え盛る帝都で生を受けた過去を持つ。
父は兵士としてサルモールと戦って死に、母は彼女を出産した後に死亡している。
その後、幼い兄と姉に抱かれながら戦火を潜り抜け、最終的には彼らと共に孤児院に入った。
やがて、彼らは別々の親にもらわれたことで離ればなれになった。
フランチェスカはハンマーフェルの家族にもらわれたが、やがてそこで勃発したサルモールとの戦争で再び両親を失うことになる。
最終的にはハンマーフェルの避難民に混じって帝都まで逃げ、そこで帝国軍の雑用として働きはじめ、現在に至る。




ストームクローク

アリサ・ストーンフィスト
種族:ノルド
年齢:26
クラス:ディフェンダー
特殊能力:戦士の回復
BG
ガルマル・ストーンフィストの娘で、ストームクロークの女兵士。
ストームクロークには父の推薦で入り、その鋼の意思をもってして様々な修羅場を潜り抜けてきた。
彼女は幼いころに帝国軍高官の娘と仲良くなったことがあり、本心では内戦には乗り気でない。
しかし、自分にとって身近な人々であるウィンドヘルムの民を守るために斧を取った。

マリ・ノースウィンド
種族:ノルド
年齢:20
クラス:ウィザード
特殊能力:広域回復
BG
ストームクロークには珍しい魔法兵士。
もともとマルカルス事件を初めとする帝国の体たらくぶりと、そのしわ寄せをスカイリムが食っている現状を不満に思っていた彼女は、帝国からの独立というウルフリックの思想に共感し、ウィンターホールド大学を中退してストームクロークに参加した。
戦場においては氷魔法を主軸に戦うことから、「氷の妖精」の異名で呼ばれる。
一方で、かつての学友にダークエルフやアルゴニアンがいたことから、ウィンドヘルムの人種隔離政策には否定的である。

「ネズミ」のグラウ
種族:ダークエルフ(ノルドとのハーフ)
年齢:23
クラス:アーチャー
特殊能力:吹き飛ばし
BG
灰色地区で路上娼婦をしていたダークエルフの女が、ノルド人の客を身篭ったことで生まれたのが彼女である。
その出自からダークエルフ、ノルドの双方から腫れもの扱いされ、幼少期は浮浪児として残飯をあさる日々を送った。
彼女が反乱軍に入ったのは自分を認めてほしいがためであり、反乱軍に貢献することでノルドたちに認めてもらい、さらに自身の反乱軍への貢献を通じてダークエルフたちの地位改善に努めることで、彼らにも認めてもらえることを夢見ている。
浮浪児であった彼女にはもともと名前がなく、現在名乗っているものはストームクロークの同僚たちに付けられた蔑称である。

ノーラ・ウィンターブレード
種族:ノルド
年齢:46
クラス:ロード
特殊能力:氷の檻、強化フロストブレス
BG
ストームクロークの上級士官で実質的な組織のナンバーファイブに入る。
マルカルスにおけるフォースウォ―ンの乱において、ウルフリックの部隊に少女兵士として参加し、彼と同様に投獄された過去を持つ。彼女の顔半分の痣はその時の獄中生活の際についた低温やけどの後である。
その過去から帝国に対して強い憎悪を抱いており、彼女に捕らえられた帝国軍の捕虜は必ず苦痛を伴う拷問の後に殺害されることで知られている。ストームクロークの中でも強硬派として知られ、いずれはシロディールにも攻め入りたいと考えている。

フーラ・モラード
種族:インペリアル
年齢:21
クラス:パルチザン
特殊能力:毒剣
BG
ソリチュードで錬金店を営むアンジェリネの娘で、帝国軍に参加して戦死したと思われていたが、実は生存していた。
もともと帝国に対して不満を持っていた彼女は、帝国派のいとこや母親、幼馴染たちの中で抑圧された日々を過ごしていた。
ある日のこと、母親の店の手伝いをしていた彼女は、にわかに外が騒がしくなったことに気付いた。
様子を見に外に出た彼女が見たのは、ソリチュードの正門に向けて駆けていくウルフリックの姿だった。
ウルフリックとトリグの一件は、彼女の意思を固めるのに十分なものであった。
彼女はストームクロークに入るために一計を案じた。
まず、帝国軍に入った彼女は、わざと危険度の高い前線に志願し、そこでの斥候の任務を買って出た。
そしてストームクロークの大部隊が近づいたとき、彼女はわざと姿を見せ、同行していた仲間を殺害した。
ストームクロークに入った後は、積極的に前線へと志願し、その手を多数の帝国兵の血で汚した。

グラディアス・ジュリアヌス
種族:インペリアル
年齢:48
クラス:オールラウンダー
特殊能力:ファング
BG
元ペニトゥス・オクラトゥスと云う異色の経歴を持つストームクローク指揮官。
周囲からの懐疑と敵意の中で、実直にキャリアをつんで戦術指揮官まで上り詰めた。
その経歴もあってノーラからは敵意を持たれているが、良い意味でインペリアルらしい気さくで部下思いな性格から、
彼女よりも多くの部下から慕われている。
ストームクローク屈指の苦労人であり努力家で、ガルマルからの信頼も厚い。

ウンガンディル
種族:ハイエルフ
年齢:201
クラス:ソーサラー
特殊能力:大火球
BG
ハイエルフでありながら、ストームクロークに協力する魔導士。
一見するとノルドと見まがう風貌と巨体を持ち、戦闘においては正々堂々を良しとする。
その潔い戦い方と崇高な精神から、ノルドの心を持ったエルフであると評され、「ヘナンティア」の再来とも呼ばれる。
ウルフリックとも友誼があると噂される、極めて特異なハイエルフである。

ビスティン・ノッチウォーター
種族:ノルド(インペリアルとのハーフ)
年齢:24
クラス:アタッカー
特殊能力:狂戦士
BG
アレサンの姉で、ストームクロークの強襲部隊に所属する。
まだ7歳の頃、両親の離婚でスカイリムに残った彼女は、山賊によって父親を殺され、自身も誘拐された。
その後森の奥深くに遺棄され、それから10年近く、スカイリムの動物の一員として人間たちに戦いを挑む日々を送った。
ある日ウィンドヘルムを襲撃した彼女は、下水道を用いたゲリラ戦で、50人のストームクローク兵士を殺したのち、捕縛された。
そのまま処刑される予定であったが、彼女の戦闘力に目を付けたウルフリックによって兵士として推挙され、現在に至る。
政治的思想は特になく、イーストマーチの動物や巨人を保護するのと引き換えに、ストームクロークに協力している。

ロナ・ストームクローク
種族:ノルド
年齢:22
クラス:ヒーラー
特殊能力:癒しの光輪
BG
ウルフリックの養子で、ストームクロークでは象徴的役割を担っている。
本来は戦いを好む正確ではないが、たびたび前線の野営地へ赴くことが知られている。
その時に、負傷した兵士を献身的に看護することから、反乱軍兵士の中には彼女のファンになる者も多い。
戦乱の早期終結を願って父の反乱に協力するが、ウルフリックの本心については、彼女ですらわからない部分もあるという。



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クレジット
Cregit

Caliente's Beautiful Bodies Edition -CBBE-
[url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
Community Overlays 1 (0-30) Bodypaints Warpaints Tattoos and more made for the Community
[url=https://www.nexusmods.com/skyrim/mods/95587]https://www.nexusmods.com/skyrim/mods/95587[/url]
The Neith Team Warpaints Set
[url=https://www.nexusmods.com/skyrim/mods/54118]https://www.nexusmods.com/skyrim/mods/54118[/url]
Sylvia Tatoos
[url=https://www.nexusmods.com/skyrim/mods/23362]https://www.nexusmods.com/skyrim/mods/23362[/url]
a little sexy apparel replacer with LSAR Addon
[url=https://www.nexusmods.com/skyrim/mods/5564]https://www.nexusmods.com/skyrim/mods/5564[/url]
The Amazing World of Bikini Armor
[url=https://www.nexusmods.com/skyrim/mods/83383]https://www.nexusmods.com/skyrim/mods/83383[/url]
Pretty Face
[url=https://www.nexusmods.com/skyrim/mods/7887]https://www.nexusmods.com/skyrim/mods/7887[/url]
BodySlide and Outfit Studio
[url=https://www.nexusmods.com/skyrim/mods/49015]https://www.nexusmods.com/skyrim/mods/49015[/url]
Fair Skin Complexion
[url=https://www.nexusmods.com/skyrim/mods/51602]https://www.nexusmods.com/skyrim/mods/51602[/url]
Nuska Warpaint - RaceMenu Plugin
[url=https://www.nexusmods.com/skyrim/mods/48346]https://www.nexusmods.com/skyrim/mods/48346[/url]
Sporty Sexy Map - Athletic muscle mod CBBE UNP UNPB ADEC
[url=https://www.nexusmods.com/skyrim/mods/13377]https://www.nexusmods.com/skyrim/mods/13377[/url]
SG Female Textures Renewal
[url=https://www.nexusmods.com/skyrim/mods/35267]https://www.nexusmods.com/skyrim/mods/35267[/url]
Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K
[url=https://www.nexusmods.com/skyrim/mods/70834]https://www.nexusmods.com/skyrim/mods/70834[/url]
The Eyes Of Beauty
[url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]
Beauty Spot -Skyrim Warpaint-
[url=https://www.nexusmods.com/skyrim/mods/22808]https://www.nexusmods.com/skyrim/mods/22808[/url]
KS Hairdos - Renewal
[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]
Cazy hairs and demoness hairs conversion by zzjay
[url=https://www.nexusmods.com/skyrim/mods/19623]https://www.nexusmods.com/skyrim/mods/19623[/url]
ApachiiSkyHair
[url=https://www.nexusmods.com/skyrim/mods/10168]https://www.nexusmods.com/skyrim/mods/10168[/url]
saLa Hair
[url=https://www.nexusmods.com/skyrim/mods/85848]https://www.nexusmods.com/skyrim/mods/85848[/url]
XP32 Maximum Skeleton - XPMS
[url=https://www.nexusmods.com/skyrim/mods/26800]https://www.nexusmods.com/skyrim/mods/26800[/url]
Enhanced Character Edit
[url=https://www.nexusmods.com/skyrim/mods/12951]https://www.nexusmods.com/skyrim/mods/12951[/url]
RaceMenu
[url=https://www.nexusmods.com/skyrim/mods/29624]https://www.nexusmods.com/skyrim/mods/29624[/url]
Killer Keos Skimpy CBBE V2-V3 Armor Replacer
[url=https://www.nexusmods.com/skyrim/mods/3654]https://www.nexusmods.com/skyrim/mods/3654[/url]
Ultimate Assortment by FavoredSoul
[url=https://www.nexusmods.com/skyrim/mods/83736]https://www.nexusmods.com/skyrim/mods/83736[/url]

PIE Standalone Followers Reborn

$
0
0
[center][size=4][b][font=Comic Sans MS][color=#ff0000][color=#ff0000][font=Courier New][size=4][b]Re-uploading this file to any other websites is strictly prohibited.[/b][/size][/font][/color][font=Courier New]
[/font]不允许[b][font=Comic Sans MS][color=#ff0000]上传[/color][/font][/b]我的跟随者、汉化至其他网站。
最后一次警告3DM、游侠网等一众盗版网站,我不想必须用中文警告我自己国家的人,这很丢脸。
如果你不会读permissions and credits里的内容,我建议你去学习。

Requirement: [/color][/font][/b]
[/size][font=Georgia]Dawnguard DLC
Dragonborn DLC
[size=3][url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] (Optional[/size])[/font]

[size=4][font=Comic Sans MS][color=#ff0000][b]About PIE Standalone Followers: [/b][/color][/font]
[/size][font=Georgia]This mod adds 7 characters to your game, Include all the characters I have released, and two new character.
All female characters use UNPB or CBBE Curvy body.
All male characters use bettermale underwear body.
[/font]
[size=4][font=Comic Sans MS][color=#ff0000][b]About Returns: [/b][/color][/font]
[/size][font=Georgia][size=3]the Returns is a brand new storyline about the followers and companions. It's mainly about Nami, also with some new figures and special abilities around.
[/size][/font][font=Comic Sans MS][size=4][b][color=#ff0000]About Reborn:[/color]
[/b][/size][/font][font=Georgia][size=3][color=#f4f4f4]Two mouths ago my PC had got a virus extortionists and I lost almost all my files, It took me two mouths to get back to my working condition, and this is the reborn of PIE standalone followers.[/color]
[/size][/font]
[b][font=Comic Sans MS][color=#b6d7a8][size=4][Character][/size][/color][/font][/b][/center][center]Characters' FormID: 
[spoiler][size=1]
xx00084a Saho
xx000849 Baldarich
xx000848 Soma
xx000847 Aya
xx000846 Ruka
xx000845 Gul
xx000844 Chinatsu
xx000843 Edith
xx000842 Nami
xx000841 Natalia
xx000840 Laurence
xx00083f Ki
xx00083e Vivika
xx00083d Estela
xx00083c Naoki
xx00083b Cecilia
xx00083a Berenguela
xx000839 Cornelia
xx000933 Keisuke
[/spoiler]
[/size][/center][center][img]https://pbs.twimg.com/media/EKrzeimU8AAz-pS?format=png&name=900x900[/img]
[img]https://pbs.twimg.com/media/EKrzdwqVUAA6VJz?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzdCIU8AIW6Tl?format=png&name=900x900[/img]
[img]https://pbs.twimg.com/media/EKrzdwgUwAAZTe3?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzdCKU4AA08ex?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzeimUUAAKFB-?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzfT3UcAAs_O8?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzdwfVAAEcyS6?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzcU2VUAAOk9H?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzdCJU8AIXHjO?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzcU2U8AA9IjW?format=png&name=900x900[/img]
[img]https://pbs.twimg.com/media/EKrzdwqU8AMwEM2?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzcU1VUAES2bA?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzcU2UwAAwRGC?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzfT2UUAApbPR?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzfT2U0AAddsh?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzdCGUwAI3Lq2?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzeipVUAAAs4p?format=png&name=900x900[/img][img]https://pbs.twimg.com/media/EKrzeipVAAA3F9s?format=png&name=900x900[/img]

[b][font=Comic Sans MS][color=#b6d7a8][size=4][Backstories]
[/size][/color][/font][/b][color=#e69138]KI
[/color][code][spoiler][size=1]"Ki’s father is the other lord from Cyrodiil brought to Akaviri by the eruption of the Civil War. Ki was born with the birthsign of the Thief – it’s not that pleasant to accept this for Ki’s father, who used to be honored as a lord in Cyrodiil. Although Ki was taught in every aspect to stay away from the world’s unprincipled side, undeniably the gifted talent from the Thief grants him much keener dexterity.  
At the age of 7, Tsaesci bandits visited Ki’s family with blades and blood. Everything has been set ablaze. In the following years, struggling such destitute life is all about the practice of thievery and dishonesty. However, the teachings of good and evil from Ki’s childhood kept him a faint pursuit of the honorable and virtuous life. 
7 years have passed since the unspeakable misfortune. On an occasional chance, Ki eavesdropped an astonishing truth that the local Daimyo is united with Tsaesci bandits. Those dreadful memories crawl relentlessly inside Ki. He soon gathered with other thief friends and stopped an ongoing slaughter led by the Tsaesci bandits, then exposed the truth of the attack. Aside from this bloody fact, the tyranny brought by Daimyo is also unforgivable. Eventually, the rebellion was provoked. With the help of some dwemer assassins used to be from Morag Tong, Ki finally killed Daimyo in a secret hideout. Daimyo’s kindred withered away on the land and the mark of old power effaced. Nevertheless, the new ruler absolved the rebels. Peace has returned. Without a doubt, Ki became the hero of the land. 
Two roads converged here. Nami lost her family but then found herself saved by Ki, her only cousin. In fact, Ki is the last and the only one Nami could rely on at this point. Two youngsters chose to stay and live together, yet the happiness of victory faded out. Instead, the intimacy from their blood stirs with the ambiguous feeling within daily lives.  
Years have passed, they became knowing each other better than knowing themselves. With minds thought alike, the relationship had grown with embarrassment. The contests inside Ki’s mind drove him to leave this place. Just in time, his good friends Naoki and Keisuke were also planning on leaving. Three thriving dreamers decided someday, they will commence aboard together. 
On a cloudy morning of Last Seed in 4e198, with all the considerations in mind, Ki left Nami a letter and then ventured forth to the Cyrodiil, the place where his father and uncle lived. During a stop at the Impirial city Ki occurred to an acquaintance with Methredhel, a female pickpocket from the Thieves Guild. The appearance and personal belongings engaged Methredhel to realize that Ki's father has the same blood as one of the Master Thieves in the guild. After the meeting with him, Ki became a secret member of the Thieves Guild, as advised by Methredhel and his newly-met elder.
In the city of Chorrol, Ki followed Naoki’s advice and joined Fighters Guild. He then met Estela, soon they became good friends. On an occasion, Ki got the chance to study with the old warrior Modryn Oreyn.  
Keisuke who joined Mages Guild hired Ki for escorting him to meet with Janus Hassildor in Skingrad. Nothing special happened until they arrived. At the house of Janus Hassildor, the mysterious woman named Cornelia Green awaited.  
Ki earned Benirus Manor from his elders in Cyrodiil. Known as a member of Fighters Guild while keeping the secrecy of Thieves Guild, such an opulent and extraordinary life lasted for a long time for him. 
In 4e201, a thief sold Ki’s identity to the count of Anvil. The count then helped the lich in the ruin of Ayleid to set Ki cursed. The curse wasn’t easy to lift, while Ki’s dealing with the curse, in Benirus Manor count found some more obvious evidences about Ki’s presence in Thieves Guild. 
After Ki got rid of the curse, no one and nothing can help him stay in Cyrodiil any longer. His master Modryn Oreyn pointed out that he can visit Skyrim, where imperial’s reach is weak. On the passage from Bruma to Skyrim, if without the help of Naoki, Keisuke, Cornelia and Hassildor, Ki wouldn’t be able to make it while the pursuit from the imperials never stopped.  
In Skyrim, Ki will again meet the long-lost one of his life. "
[/spoiler][/size]
[/code][size=1]
[color=#6fa8dc]NAMI
[/color][code][spoiler][size=1]"Nami is the cousin of Ki. During the Akaviri Invasion, the military campaign mounted by Uriel Septim V, many imperial soldiers have been sent to the frontier. The battle has taken countless brutal and unforgiven moments across the land of Akaviri, casualties are inevitable. Fortuitously, among all the mortalities, some have been enslaved instead. Mistakenly they were recognized as slaves of a local Akaviri Daimyo and these soldiers survived the Invasion. Our story didn’t end here. In the following years, due to the huge economic impact brought by fierce contests between the Tsaesci and the Ka Po’ Tun, all slaves within Akaviri are pardoned with the responsibility of paying taxes. Thus, in the land of Akaviri, a small settlement of “freemen” has been established. 
Wars never end, at least not during these chaotic years. The eruption of the Civil War brought the people of Tamriel to Akaviri once again. Two siblings of all those outlanders are lords of manors from Cyrodiil. One of them married Nami’s mother and became an owner of a farm. 
At the age of 12 for Nami, an unexpected ambush by some Tsaesci bandits turned up. All family members have been slaughtered, Nami found herself saved by Ki, the never-met cousin of her own. They lived together since then. 
The fate never turns aside, Ki’s parents are murdered by Tsaesci bandits just like Nami’s. With similar experiences, the mutual feelings have grown beyond boundary in every possible way. It didn’t take too long for them to figure out how close they are about to accept this illusory happiness despite their cousinship. With this concern in mind, Ki left a letter to Nami and went aboard. 
The promise in the letter is unfulfilled. Ki didn’t come back after 2 years like the letter stated. With a tiny hope of coming across her loved one, Nami set out to Tamriel on the morning of Suns Dawn.  
The land of Vvardenfell and Morrowind is not good enough to stay except she developed the great interest of the Dwemer Ruins. Nami then visited High Rock through Skyrim and traveled to Hammerfell a few months after. During the journey, Nami made a handful of friends and had a few dissatisfied romances. The memory of Ki just can’t fade out that easily for her.  
In 4e201, Nami moved on from Elinhir to Skyrim. Ahead of Nami’s destination, the fate finally constructed the path for her to meet the long-lost acquaintance.[/size] "
[/spoiler][/code][/size]
[color=#dbb0a7][size=1]GUL
[/size][/color][code][spoiler][size=1]"Gul used to be a hunter, with beauty and strength. However, something has changed her. Something...telepathic. 
It all happened a few months ago. On the way from Elinhir to Markarth, Gul found herself in an unintended expedition into the ancient dwemer ruins. The unknown and omnipotent power there has desolated her soul, but with mysterious failure, only a portion has been taken. As an exchange, Gul is now able to summon the isolated image of her soul to fight for her whenever she is feeling anxious.
At first, the soul is not easy to control. In fact, due to the autistic nature of her own and with a few unexpected soul attacks, this ability did bring her into an notorious state at the Hammerfell.
At this point, Nami, an omniscient traveller from Akaviri, appeared and helped control the unstable ability of Gul. Now they are leaving Hammerfell together. "
[/spoiler][/code][font=Arial][code][/code][/font]
[color=#d9d2e9][b](To be continued.)[/b][/color]

[color=#ff0000][font=Comic Sans MS][size=4][b]How to install: [/b][/size][/font][/color]
Use Vortex or MO.

[font=Comic Sans MS][b][color=#ff0000][size=3]Recommended: [/size][/color][/b]
[/font][size=3]RYA enb
[url=https://www.nexusmods.com/skyrim/mods/90473]https://www.nexusmods.com/skyrim/mods/90473[/url]
Face Light
[/size][size=3][url=https://www.nexusmods.com/skyrim/mods/13457]https://www.nexusmods.com/skyrim/mods/13457[/url]
[/size]
[font=Comic Sans MS][color=#ff0000][b][size=3]Credits: [/size]
[/b][/color][/font]Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K
[url=https://www.nexusmods.com/skyrim/mods/70834]https://www.nexusmods.com/skyrim/mods/70834[/url]
PureSkinTexture
[url=https://www.nexusmods.com/skyrim/mods/73853]https://www.nexusmods.com/skyrim/mods/73853[/url]
Fair Skin Complexion
[url=https://www.nexusmods.com/skyrim/mods/51602]https://www.nexusmods.com/skyrim/mods/51602[/url]
Brows
[url=https://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411[/url]
CITRUS Heads (HD Meshes)
[url=https://www.nexusmods.com/skyrim/mods/58989]https://www.nexusmods.com/skyrim/mods/58989[/url]
XP32 Maximum Skeleton - XPMS
[url=https://www.nexusmods.com/skyrim/mods/26800]https://www.nexusmods.com/skyrim/mods/26800[/url]
Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC Vanilla
[url=https://www.nexusmods.com/skyrim/mods/28946]https://www.nexusmods.com/skyrim/mods/28946[/url]
UNP BLESSED BODY-UNPB REDUX PROJECT
[url=https://www.nexusmods.com/skyrim/mods/37900]https://www.nexusmods.com/skyrim/mods/37900[/url]
UNP Minidresses Collection
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
KS Hairdos - Renewal
[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]
Leyenda Skin
[url=https://www.nexusmods.com/skyrim/mods/73512]https://www.nexusmods.com/skyrim/mods/73512
[/url]SG Female Textures Renewal
[url=https://www.nexusmods.com/skyrim/mods/35267]https://www.nexusmods.com/skyrim/mods/35267[/url]
Mikan Eyes
[url=https://www.nexusmods.com/skyrim/mods/56056]https://www.nexusmods.com/skyrim/mods/56056[/url]
Kijiko Hair
[url=https://www.nexusmods.com/skyrim/mods/55364]https://www.nexusmods.com/skyrim/mods/55364[/url]
XCE - Warpaint and Dirt
[url=https://www.nexusmods.com/skyrim/mods/29977]https://www.nexusmods.com/skyrim/mods/29977[/url]
Better males - Beautiful nudes and faces - New hairstyles
[url=https://www.nexusmods.com/skyrim/mods/2488]https://www.nexusmods.com/skyrim/mods/2488[/url]
The Eyes Of Beauty
[url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]
Pretty Face
[url=https://www.nexusmods.com/skyrim/mods/7887]https://www.nexusmods.com/skyrim/mods/7887[/url]
SOS Fair Skin men retexture and bonuses for males
[url=https://www.nexusmods.com/skyrim/mods/53667]https://www.nexusmods.com/skyrim/mods/53667[/url]
saLa Hair
[url=https://www.nexusmods.com/skyrim/mods/85848]https://www.nexusmods.com/skyrim/mods/85848[/url]
ApachiiSkyHair
[url=https://www.nexusmods.com/skyrim/mods/10168]https://www.nexusmods.com/skyrim/mods/10168[/url]
Adorable Face
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
Caliente's Beautiful Bodies Edition -CBBE-
[url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
The Amazing World of Bikini Armor
[url=https://www.nexusmods.com/skyrim/mods/83383]https://www.nexusmods.com/skyrim/mods/83383[/url]
Multi Colored KS Hairdos
[url=https://www.nexusmods.com/skyrim/mods/83335]https://www.nexusmods.com/skyrim/mods/83335
[/url]Eyes of Aber
[url=https://www.nexusmods.com/skyrim/mods/59192]https://www.nexusmods.com/skyrim/mods/59192
[/url]Dawnguard Arsenal
[url=https://www.nexusmods.com/skyrim/mods/72910]https://www.nexusmods.com/skyrim/mods/72910
[/url]Vanilla Makeup HD - HD Racial Colors and Makeup for all Races and Genders
[url=https://www.nexusmods.com/skyrim/mods/96856]https://www.nexusmods.com/skyrim/mods/96856[/url]
SG Hair[/center]

Kayn - Player Additional Voice - League of Legends

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[url=https://vignette.wikia.nocookie.net/leagueoflegends/images/d/dd/Kayn_OriginalCircle.png/revision/latest?cb=20171112101025][img width=20,height=20]https://vignette.wikia.nocookie.net/leagueoflegends/images/d/dd/Kayn_OriginalCircle.png/revision/latest/scale-to-width-down/20?cb=20171112101025[/img][/url] [i]"Live by the shadow, die by the shadow."[/i]

Player Voiceset -Kayn Shieda from League of Legends

Aisala Elf follower

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Aisala, an Elf standalone follower with her own custom gear included.

She is available at Whiterun, she will be roaming around during morning, in the afternoon she will be listening to Heimskr and by night she will be in the Bannered Mare.

Name: Aisala
Location: 6:00am-12:00pm Roaming around Whiterun, 12:00pm-6pm at Heimskr location, and 6pm-6am Bannered Mare.
Height: 0.94
Weight: 100
Body: UUNP/7B0 with HDT and HDT Vagina
Skin: Fair Skin Complexion

Combat Style: One-handed Sword, Self heals, Wardlesser and Flamecoak.

[b]Note:[/b] Because I'm still learning to putting together an included armor set and additionally adjustments to her AI Data and Spell list. I'm probably aware that there maybe some errors, or potentially missing textures. Please let me know if you come across any of these issues as I will try do my best to patch them.

[b]Feel free to check out my Skyrim Screenshot Gallery on Twitter:  [/b][url=https://twitter.com/ye_birdie]https://twitter.com/ye_birdie

[/url][youtube]PVZVuGwjQkU[/youtube]

More Loot in Shops

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[size=3]Ever getting tired of trying to roleplay a burglar but end up roleplaying a beggar because you can't find ANYTHING valuable in shops? Fear not! This is the last day you'll ever have to worry about walking out of a burglary job empty handed. It's NOT happening again.
[/size]
[b][size=4][center]Brief summary[/center][/size][/b]
[center]This mod basically adds multiple containers like safes, barrels, and strongboxes with corresponding loot to the owner's profession, to many of the interior vendors' shops (see below for a list). This means that I have added barrels with alchemy ingredients to all the apothecaries (and locked strongboxes in some), a safe with jewelry in clothing shops like the Radiant Raiment in Solitude, and such.  [u]The owners of the locked safes and strongboxes are carrying the keys[/u], so you have a choice between pickpocketing the owner or trying to lockpick your way in (iMMERsivE..)[/center]

[center][size=4][b]The mod adds:[/b][/size]
- Barrels
- Safes
- Strongboxes
- Keys (for the Adept to Master-level strongboxes and safes) in the pockets of the owners[/center]
[center]----------------------------------------------------------------------------------------------------------------------------------------------------[/center]

[center][b][size=5]Containers added to:[/size][/b]
[size=4][u]Windhelm:[/u][/size]
[size=3]- The White Phial
- Sadri's Used Wares
- Blacksmith Quarters[/size]

[size=4][u]Solitude:[/u][/size]
[size=3]- Bits and pieces
- Angeline's Aromatics
- Radiant Raiment
- The Winking Skeever
- Fletcher
- Blacksmith Quarters[/size]

[size=4][u]Dawnstar:[/u][/size]
[size=3]- The Mortar and Pestile[/size]

[size=4][u]Markarth:[/u][/size]
[size=3]- Arnleif and Sons Trading Company
- The Hag's Cure[/size]

[size=4][u]Riften:[/u][/size]
[size=3]- The Scorched Hammer
- The Pawned Prawn
- Elgrim's Elixirs[/size]
[size=4]
[u]Winterhold:[/u][/size]
[size=3]- Birna's oddments[/size]

[size=4][u]Whiterun:[/u][/size]
[size=3]- Warmaiden's
- The Drunken Huntsman
- Belethor's General Goods
- Arcadia's Cauldron[/size]

[u][size=4]Riverwood:[/size][/u]
[size=3]- Riverwood Trader[/size][/center]
[center]----------------------------------------------------------------------------------------------------------------------------------------------------[/center]
[center][size=5][b]Future plans:[/b][/size]
- Safes and lockboxes in citizens' dwellings [color=#ffff00]Underway[/color]
- [s]More varied loot[/s] [color=#00ff00]Done[/color][/center]
[center]----------------------------------------------------------------------------------------------------------------------------------------------------[/center]
[center][size=3]The only way this mod can collide with any other is by combining it with a mod that replaces big portions of the interiors mentioned above.

If you have any issues don't hesistate to post them in the forum section.[/size][/center]
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