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Cynthia the Spellsword

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While Cynthia can be used by anyone I had two particular groups of people in mind when I made her. First was the newcomer to SexLab Framework. Cynthia acts like a vanilla follower except that she has unique (unvoiced) dialogue that allows consensual sex. In this way, someone familiar with followers can play the Skyrim game to which they've become accustomed and simply add sex to the mix without having to load too many additional mods or learn a lot of new interfaces. The second group was those who like their Skyrim immersive. As mentioned, Cynthia responds to dialogue like a vanilla follower. There are no elaborate spells or shouts or whatever to make her have sex with you. [color=#ff00ff]What makes Cynthia different - in one word: sex.

[/color][color=#ffffff]Cynthia has dialogue ("Would you like to ... you know?") that allows the PC to start a sex act through SexLab Framework. Additionally if her arousal is high enough (over 90) she is unwilling to talk about anything else. You can find out for yourself what happens when she brings up sex and you don't give it to her.

[/color]Cynthia also starts without any inventory. This means that you will not have to worry about the annoying habit of the game to change your follower's clothes back to their  default, since default is naked). She will use the vanilla game's AI in that she will wear the "best" outfit that you put into her inventory.

What you want to know about Cynthia:[list]
[*]She can be found in White River Watch in the last interior cell (the one with the wolf)

[*]She fights as a Spellsword (duh!) - think Vigillant of Stendarr

[*]She levels up with the player

[*]She has perks in alteration, destruction, one-handed and restoration. This means that early in the game she appears to be more powerful than the PC. Later she will be much less so.

[*]For her "normal" follower functions she uses the same voice as Lydia

[*]She is essential (non-killable)

[*]Besides being a follower she is marriageable and will serve as a steward for a Hearthfire home
[/list]
[b]Requirements:
[/b][color=#ff00ff][/color][b][/b]SexLab Frameworkhttps://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/     and it's requirementsSexLab Aroused Reduxhttps://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/

WARNING: Cynthia is a follower with unique dialogue. Some follower frameworks have difficulty with that. Specifically, they do not want you to have Cynthia and other followers concurrently. If you have that issue go back to your follower framework. There are specific instructions on how to deal with that.

Special Thanks to: The authors of KS hair (https://www.nexusmods.com/skyrim/mods/68311) who allow people like me to use their material requiring only the giving of credit - which I happily do. For the record, the name of the hairstyle is Sky6063.Hugh Reckhum - without whose tutelage the scripting for Cynthia would never have been possibleDonttouchmethere - for his invaluable help with beta testing
[b]And about the pictures:
[/b]All the images that I've uploaded were taken by C5Kev. All the armors in those images were the work of C5Kev. If you want to see more of his work go to Patreon/C5Kev.

Notes on SexLab:
1) It's requirements:

[b][/b]Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWERFNIS Creature Pack (found as part of FNIS) is required only if you want creature animation support in SexLab, otherwise it is not required (and is not needed for this mod).
If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.SkyUI REQUIRES VERSION 5.0 OR NEWERIf you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it.
It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.An actor skeleton mod such as XPMSE 
Unofficial Skyrim Legenday Edition Patch (USLEEP)This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway.
If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
------2) Tips on getting started with it:

After loading Cynthia and all the requirements listed above there are only two additional things to bear in mind. The first is that, once you start your game you need to go to the SexLab McMenu and, on it's main page, click on Install. Until you do that it will not work.The other is that the hotkey (default in SexLab Aroused Redux) for determining the level of an NPC's arousal is the "N" key. So, if you are in a screen and could talk to an NPC by hitting "E" (this includes Cynthia) and hit "N" instead it will give you both your arousal and that of the NPC (on a scale of 1-100). This can be changed in the McMenu. There are many other interesting and useful features to these two mods and I encourage you to take the time to investigate them, but this is all you absolutely have to know in order to use my mod successfully.
------

Incubated Eggs

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[color=#ff0000][b][size=5]Incubated EGGS[/size][/b][/color]


This mod adds the ability to quickly incubate eggs with the fire of the forge, and quickly create a horde of little creatures (5, 15, 50, 100, [i]MORE ?[/i] … [color=#ff0000][b]ATTENTION with the freezes in your computer[/b] [/color]) that are following you as if you were their mother !

[i]You can Mount the Raptor, The Great Baggi, the Great Jaggi and the Netch[/i]

To obtain these eggs, simply bring any “XXX Egg ” (found with some [b][i]merchants[/i][/b]) to a forge and create the "Incubated XXX Egg" in the "misc" section. Now open up your inventory, navigate to "Scrolls" and there they are. You throw them and when they hit the ground they hatch into little creatures. Some of these little creatures can follow you !

[i]When your creatures die, remember to loot their corpses for more eggs ![/i]

[img]https://i.imgur.com/1i4FMm7h.jpg[/img]

[img]https://i.imgur.com/d0mF3S9.gif[/img]

[color=#ff0000] Video with the version 3.5.5 TER between 7’58’’ and the end [/color] (Thanks to KnightStreakGaming)

->->->->->->->->->->->->->->->->[youtube]1idtRUtOSnA[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

[color=#00ff00]31[/color] [color=#ff0000][b]DRAGON'S EGGS[/b][/color] (Slaughterfish model for the Egg/Icewraith model for the Mini Dragons)

For the Mini Dragons (Bone Fire/Bone Frost/Death/Gold/Red/Swamp), the Dwarven Eyebot ,the Spectral Dragon, the Real Dragons* (Boss/Snow/Skeletal/Old/Tyrant/Lich/Awakened/Barioth/Rathian /Gold Rathian/Rathalos/Azure Rathalos/Silver Rathalos/ Black/Ice Lake/Purple/Wingless/Horned) and the Dinosaurs (Raptor/Baggi/Jaggi/Great Baggi/Great Jaggi): in [color=#00ff00]Windhelm[/color] ([b][i]Merchants: Elda at the Candlehearth, Ambarys at the Corner Club, Quintus at the White Phial, Revyn Sadri, Hillevi [/i][/b])

* Some of the Dragons names (Forest, Tundra, Ice Lake, Boss, Purple, Black, Snow...) are the original (real) names of the Dragons IN the Creation Kit (with the "skins") of Bethesda (it's also the names of the .nif !)

[color=#00ff00]13[/color] [color=#ff0000][b]CHAURUS EGGS[/b][/color]

For the Chaurus, the Dwarvworm, the Crab, the Mudcrab, the Dwarvcrab , the Chaurus Hunters (Vanilla/Blood/Reptile/Pebbled), the Frozen Chaurus, the Chagohod, the Macho Dragon and the Flying Chaurus (Dragon): in [color=#00ff00]Riften[/color] ([b][i]Merchants: Keeravia at the Bee and Barb, Elgrim at Elgrim’s Elixirs, Marise Aravel, Vekel at the Ragged Flagorn in the Ratways [/i][/b])

[color=#00ff00]7[/color] [color=#ff0000][b]BIRD'S EGGS[/b][/color]

For the Chickens, the Dark Raven, the Goose, the Dwarven Eggman and the Macho Chicken: in [color=#00ff00]Whiterun[/color] ([b][i]Merchants: Arcadia of Arcadia’s Cauldron, Anoriath, Hulda of the Bannered Mare [/i][/b])

[color=#00ff00]15[/color] [color=#ff0000][b]SPIDER'S EGGS[/b][/color]

For the White Spider, the Roach, the Forest Spider, the Dwarvspider, the Solstheim's Spiders (Albinos/Fire/Frost/Oil/Poison/Shock/Zombie), the Netch, the Ash Hopper, the Blue Butterfly and Spiderman: in [color=#00ff00]Solitude[/color] ([b][i]Merchants: Angeline at Angeline’s Aromatics, Corpulus at Winking Skeever, Sayma at Bits and Pieces, Addvar [/i][/b])


->->->->->->->->->->->->->->->->[youtube]60GwagTtKKk[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-


[color=#ff0000] [b][size=4]INSTALLATION[/size][/b][/color]

If you have my other mods with Incubated Eggs in order to find these eggs at Merchants, you must choose the mod for which you want to buy and place it at the bottom of the list in the Data Files when you launch the game.

[color=#00ff00][i][b] Only for the manual installation:[/b][/i][/color]

You have to put the folder « Data » in "...Steam/SteamApps/common/skyrim "

[color=#00ff00][i] [b]For the manual and the NMM installations:[/b][/i][/color]

You must place the new .esp at the bottom of the list in the Data Files when you launch the game for the correction of some bugs ... (Normally, this is done automatically)

You can put in your Skyrim.ini ( user / my documents / my games / Skyrim ) the following settings (you can copy / paste the following):

[Camera]

fVanityModeMaxDist=2000.0000
fVanityModeMinDist=10.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.01
fMinCurrentZoom=0.001

These settings allow you to see all mounts (of my mods) correctly, whether your character takes his weapon out or not



[color=#ff0000][b] [size=4]Bugs or Problems[/size][/b][/color]

No fast travels with the army of little creatures!

They tend to be blocked by city doors

When the Chicken/Goose/Dwarven Eggman is in battle, it approaches the enemy and just stand their and lets itself be attacked and it doesn't fight back (there is no animation in the game for the chickens/Goose/Eggman to fight)

In the Oil Spider Death item, you have the "Albino Butt", i have not placed it in ! I don't understand

[color=#ff0000][b]Do not invoke the Real Dragons in homes[/b][/color]

The Blue Butterfly can’t fly... i search !...(The Butterfly is not a "creature" with a skeleton,
this is a animated static that move on a given path, like other critters such as Bees, Hawks, Pond Fish)

DO NOT GO DOWN (E key) when you are running fast (4 legs) with the Raptor ....A solution: mount again and QUICKLY TYPE THE KEYS Z (W ?), E and ALT

Some dead Netchs remain in the air !... Some dead Raptors remain standing !...It just give them a stroke of his sword...



[color=#ff0000] [b][size=4]Credits[/size] [/b][/color]


For the Chickens/Goose and the Dwarven Eggman, Dwarven Worm, Dwarven Eyebot, Chagohod, Tyrant, Lich, Flying Chaurus:

The textures of Chickens are from Bellyache ; Mod Bellyaches Animal and Creature Pack ("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").

Macadamstreet for the mesh and texture of the goose in his mod Goosy goosa !

Jc1 for the model of the Goose
dogtown1 to convert the model of the Goose in skyrim

The mesh of the Flaming Chicken from Darren83 in his mod New Spell -El Pollo Diablo-

Vicn for the meshes of Tyrant, Flying Chaurus, Lich, Dwarven Eggman, Chagohod, Dwarven Eyebot and Dwarven Worm, in his mod [url=http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-147.html] Vicn Creature Resource [/url] (”You can use any parts of this mod without my permission.”)

For some Eggs:

Thanks to Kahjiit Raj in his mod Golden Egg Treasure Hunt for the textures (with:Wyeko,struckdumb,super_chicken,bigsteve7743,Enchantedgal,WanderingSoul,kuschelirmel,Wisdoms_Pe,ttainted_sharben) of some Eggs ("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").

For Crab and Dwarvcrab:

Thanks to UlithiumDragon for his Dwarven Mudcrab in his mod (modder resource) Dwemer Mechanical Mudcrab

Thanks to Muppetpuppet for the meshe and the textures of the Rivercrab, in his mod: Moonpath to Elsweyr (« use everything you want »)

For the Mini Dragons, Raptor and Roach:

The Meshes/textures of the Roach and the Raptor, all the bone, naga, and other dragon models that are rigged to the Ice Wraith skeleton, were created and rigged by Dogtown1 /Skymomod in the Skyrim Monster Mod

The textures of the Mini Dragons are from lifestorock in his Skyrim Immersive Creatures, Version 2; and Bellyache in Bellyaches New Dragon Species and Ohdaviing Replacer

For the Chaurus Hunters:

JSnider193 for the new textures of the Chaurus Hunters ( Blood, Reptile, Pebbled) in his mod (« Modders resources and tutorials »): Critter Variants

For the Dragons (Barioth/Awakened/Rathian /Gold Rathian/Rathalos/Azure Rathalos/Silver Rathalos) and the Dinosaurs (Baggi/Jaggi/Great Baggi/Great Jaggi)

Thanks to jackGa in his mod [url=http://steamcommunity.com/sharedfiles/filedetails/?id=222035755] JG Monsters [/url] (“NO need ask permission for everything you want “)

For the Dark Raven:

Thanks to Dogtown1 in the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=432877090] SkyMoMod [/url]

For Spiderman, the Macho Dragon and the Macho Chicken, thanks to FancyPantz in his mods No Spiders - SpiderMan Edition , Macho Dragons and Macho Man Chickens

->->->->->->->->->->->->->->->->[youtube]5dMd-Ye3jPI[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

(Thanks to Thyworm for this video)

Look what you see - Camera head tracking

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[center][size=6][b]Look what you see ![/b][/size]
[color=#c9daf8][size=4][b]Regarde c'que tu vois ![/b][/size][/color][/center]



[size=3][center]Version 2.6
English
[color=#c9daf8]Français[/color][/center][color=#c9daf8]

[center][img]https://zupimages.net/up/18/34/pdd5.jpg[/img][/center][/color][/size]



[color=#ffd966]Requierement[/color]
=========
SKSE
SkyUI



[color=#ffd966]Description[/color]
===========

This mod allows the player's head to follow the camera movements in 3rd person view.
It also allows the player to automatically look towards his interlocutor during dialogues.

It is inspired by hiryuu19's [url=https://www.nexusmods.com/skyrim/mods/58146/]Camera Directed Head Tracking[/url] mod but completely rewritten because using a SKSE plugin. It adds several new features and options.

There are 3 modes with 3 corresponding keys, configurable in an MCM menu :

Mode [color=#e06666]"Follow the a camera" [/color]
In this mode, the player's head follow the camera movements, looking in the same direction
Press again the key to stop the mode

Mode [color=#93c47d]"Look at the sceen"[/color]
In this mode the player's head looks towards the screen, as if watching us. This mod did not exist in the Skyrim mod of hiryuu19, however not very useful but funny :)
Press again the key to stop the mode

The "Follow the camera" and "Look at the sceen" modes now have 3 operating options:
   - [color=#ffe599]Full[/color]: With this option, the mode is always active. This is the working of version 1.0
   
   - [color=#ffe599]180[/color]°: With this option, the headtracking only work on 180° ( 240°, in fact, for "Follow the camera" mode ) 
     In one case, the mode alternates between the "Follow the camera" mode (when the camera is behind the player) and normal mode (when the camera is in front of the player)
     In the other case, the mode alternates between the "Look at the sceen" mode (when the camera is in front of the player) and normal mode (when the camera is behind the player)

   - [color=#ffe599]Hybrid[/color]: With this option, the mode alternates between the "Follow the camera" mode (when the camera is behind the player) and "Look at the screen" mode (when the camera is in front of the player)
     This option is identical for the 2 modes

Mode [color=#e69138]"Keep the pose"[/color]
In this mode, activated after one of the 2 previous modes, the player's head locks in the direction where it was.
Press again the key returns to the previous mode

 - A unique key "Change mode" allow to cycle the modes: "Follow the camera" then "Look at the screen" then stop the modes   
   A long press activates the "Keep the pose" mode. And then, a normal press returns to the previous mode.                                                   
 - An option allow to disable all modes when weapons drawn
 - There is an option to disable notifications when changing mode

 - An option allow better matching with the "360 Walk and Run Plus" mod.
     With with option, when press backward key : 
      - In "Follow the camera (180°)" mode, the player stop headtracking
      - In the "Look at the screen" and "Look at the screen (180°)" modes the player look at the screen
      - "Hybrid" modes, the player look at the screen  
  
 - Keys can, now, be unregistered. Hightlight th key in MCM menu ( without clicking ) and press the "sheathe/unsheathe" key

- An option "Auto lock during dialogs" allows the player to automatically watch his interlocutor during dialogues (even if no mode is activated)



[center][youtube]eKi68qsuptM[/youtube][/center][center][/center]

------



[color=#c9daf8]Ce mod permet à la tête du joueur de suivre les mouvements de la caméra en vue à la 3e personne. 
Il permet également au joueur de regarder automatiquement en direction de son interlocuteur pendant les dialogues.

Il est inspiré du mod [url=https://www.nexusmods.com/skyrim/mods/58146/]Camera Directed Head Tracking[/url] d'hiryuu19 bien qu'entièrement réécrit, car utilisant un plugin SKSE. De plus il rajoute plusieurs fonctionnalités et options.

Il y a 3 modes avec 3 touches correspondantes, configurables dans un menu MCM :

Mode [/color][color=#e06666]"Suivre la caméra" [/color]
[color=#c9daf8]Dans ce mode la tête du joueur suit le mouvement de la caméra, regardant dans la même direction
Appuyer à nouveau sur la touche pour revenir en mode normal.[/color]

[color=#c9daf8]Mode [/color][color=#93c47d]"Regarder l'écran" [/color]
[color=#c9daf8]Dans ce mode la tête du joueur regarde en direction de l'écran, comme s'il nous regardait. Ce mod n'existait pas dans le mod Skyrim d'hiryuu19, Il n'est cependant pas très utile et plus marrant qu'autre chose :)[/color]
[color=#c9daf8]Appuyez à nouveau sur la touche pour revenir en mode normal.[/color]
[color=#c9daf8]
Les modes "Suivre la caméra" et "Regarder l'écran" ont désormais 3 options de fonctionnement :[/color]
[color=#c9daf8]   - [/color][color=#ffe599]Complet[/color][color=#c9daf8] : Avec cette option, le mode est toujours actif. C'est le fonctionnement de la version 1.0[/color]
[color=#c9daf8]   [/color]
[color=#c9daf8]   - [/color][color=#ffe599]180[/color][color=#c9daf8]° : Avec cette option, le headtracking ne fonction que sur 180° ( 240° en réalité pour le mode "Suivre la caméra" ) [/color]
[color=#c9daf8]     Dans un cas le mod alterne entre les modes "Suivre la caméra" ( quand la caméra est derrière le joueur ) et le mode normal ( quand la caméra est devant le joueur ) [/color]
[color=#c9daf8]     Dans l'autre le mod alterne entre les modes "Regarder l'écran" ( quand la caméra est devant le joueur ) et le mode normal ( quand la caméra est derrière le joueur ) [/color]
[color=#c9daf8]      [/color]
[color=#c9daf8]   - [/color][color=#ffe599]Hybride[/color][color=#c9daf8] : Avec cette option, le mod alterne entre les modes "Suivre la caméra" ( quand la caméra est dernière le joueur ) et "Regarder l'écran" ( quand la caméra est devant le joueur ) [/color]
[color=#c9daf8]     Cette option est identique pour les 2 modes[/color][color=#b4a7d6]
[/color]
[color=#c9daf8]Mode [/color][color=#e69138]"Garder la pose" [/color]
[color=#c9daf8]Dans ce mode, activé après un des 2 modes précédents, la tête du joueur se bloque dans la direction où elle se trouvait.[/color]
[color=#c9daf8]Appuyez à nouveau sur la touche pour revenir au mode précédent.
[/color][color=#c9daf8]
 - Une touche unique "Changer de mode" permet de passer de manière cyclique les différents modes : "Suivre la caméra" puis "Regarder l'écran" puis retour en mode normal  
   Un appui long sur cette touche active le mode "Garder la pose". Après quoi, un simple appui revient dans le mode précédent 
 - Une option permet de désactiver les notifications lors des changements de mode                                                             
 - Une option permet de désactiver tout les modes lorsque les armes sont sorties

 - Une option pour mieux fonctionner avec le mod 360 Walk and Run Plus. 
      Avec cette option activée, lorsque l'on utilise la touche "marche arrière" :
       - Dans le mode "Suivre la caméra (180°)" Le joueur stop le headtracking
       - Dans les modes "Regarder la caméra" et "Regarder la caméra (180°)", Le joueur regarde l'écran
       - Dans les modes Hybrides, Le joueur regarde l'écran        

 - Les touches peuvent désormais être désactivées. Pour cela, passer la souris sur la touche dans le menu MCM ( Sans cliquer dessus ) et appuyer sur la touche "Dégainer/Rengainer"

 - Une option "Verrouillage auto pendant les dialogues" permet au joueur de regarder automatiquement son interlocuteur lors des dialogues ( même si aucun mode n'est activé )[/color]


[center]
[youtube]yvU1I9kkTAY[/youtube][/center][center][/center]



Change log
============ 

Version 2.6
   - Script redworked to fix bugs caused by version 2.4
   - Stop the headtrack during the crafting animations (enchanting, smithing, etc...)

Version 2.4 - Made with the help of Tripwire42 o /
   - Added option "Auto lock during dialogs"
   - Imrpoving the script to be less oppressive
   - Improved script to remove SKSE log errors "Can not look at a None target"

Version 2.1
  - Resolve crashs to desktop
  - Improve "Disable when weapon drawn" option. Better reaction and works with spells equiped 
  - Possibility to unregister keys
  - Correction of a "crazy head" bug in hybrid mode
  - Add an option for better matching with the "360 Walk and Run Plus" mod

Version 2.0
  - Added an option to disable the modes when weapons draw
  - Added notifications when changing modes
  - Added an option to disable the new notifications
  - Added a key to cyclically switch the different modes
  - Added Full, 180° and Hybrid options for "Follow the camera" mode
  - Added Full, 180° and Hybrid options for "Look at the Screen" mode


[color=#c9daf8]
Version 2.6
  - Remaniement des scripts pour corriger les bugs engendrés par la version 2.4
  - Arret du headtrack pendant les animations de crafting ( enchantement, forge, etc.. )

Version 2.4  - Réalisée avec l'aide de Tripwire42  o/
  - Ajout de l'option "Verrouillage auto pendant les dialogues" 
  - Allègement du script
  - Amélioration du script pour supprimer les erreurs de log SKSE "Cannot look at a None target"

Version 2.1
  - Fonctionne avec SKSE64 2.00.8
  - Supprime les crashs au bureau
  - Améliore l'option "Désactiver quand les armes sont sorties". Meilleure réaction et fonctionne avec les magies équipées
  - Possibilité de désactiver les touches
  - Correction d'un bug de "tête folle" en mode hybride
  - Ajout d'un option pour fonctionner mieux avec le mod "360 Walk and Run Plus"

Version 2.0
  - Création d'un installeur Fomod
  - Ajout d'une version ESL
  - Ajout d'une option permettant de désactiver les modes quand les armes sont sorties
  - Ajout de notifications lors du changement de mode
  - Ajout d'une option permettant de désactiver les nouvelle notifications
  - Ajout d'une touche pour passer de manière cyclique les différents modes
  - Ajout des options Complet, 180° et Hybride pour le mode "Suivre la caméra"
  - Ajout des options Complet, 180° et Hybride pour le mode "Regarder l'écran"[/color]


[color=#ffd966]Installation[/color]
============
It's advisable to use a mods manager.
[color=#c9daf8]Il est conseillé d'utiliser un gestionnaire de mods.[/color]


[color=#ffd966]Manual Installation[/color]
===============
1. Copy the contents of the mod archive into the folder of the game (...\Steam\SteamApps\common\Skyrim)
2. Activate the plugin with your mods manager

[color=#c9daf8]1. Copiez le contenu de l'archive du mod dans le dossier d'installation du jeu (...\Steam\SteamApps\common\Skyrim)
3. Activez le plugin via votre gestionnaire de mods.[/color]


[color=#ffd966]Uninstallation[/color]
==============
In game, stop the headtracking and save before uninstalling the mod
[color=#c9daf8]Dans le jeu, stoppez les modes de suivi de la tête et sauvegardez avant de désinstaller le mod

[/color]
[color=#ffd966]Compatibilty[/color]
=============
The activation of the modes in the same time then the other headtracking mod will be in conflict. Maybe works in case of alternative use.
[color=#c9daf8]L'activation des modes de ce mod en même temps que ceux d'autres mods de "headtracking" sera en conflit. Mais cela pourrait fonctionner lors d'une utilisation alternée.


[center][color=#c9daf8]Retrouvez des tonnes de mods traduits en français sur :[/color]


[url=https://www.confrerie-des-traducteurs.fr/][img]https://zupimages.net/up/19/44/ft1r.png[/img][/url][/center][/color]
[center][color=#ffd966]Crédits[/color]
=======

Great thanks to : 

Tripwire42 for help with the implementation of version 2.4
hiryuu19 for his Camera Directed Head Tracking mod that inspired the creation of this one
The SKSE Team for SKSE and SKSE64
The SkyUI Team for SkuUI mod
Yoplala for testing and proofreading
Moddor for testing
All the confrérie des traducteurs team

[color=#c9daf8]Un grand merci à : 

Tripwire42 pour son aide à la réalisation de la mise à jour 2.4
hiryuu19 pour son mod Camera Directed Head Tracking qui a inspiré la création de celui-ci
SKSE Team pour la création de SKSE et SKSE64
SkyUI Team pour le mod SkuUI
Yoplala pour test et relecture
Moddor pour test
Toute l'équipe de la confrérie des traducteurs[/color][/center]

Masters Of The Universe

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BRING ON 2021 FOR THE NEW HE-MAN MOVIE <3

Masters Of The Universe is a blend of sci fi future tech mixed perfectly with barbarian Fantasy Magical feel world.

This is my first true mod done on creation kit so im sure some of you would do a better job but i will be updating it as i learn more on how to script and so on (im currently on the basics). I am using all 3 DLC Dawnguard, Hearthfire and Dragonborn. Except in 0.1

Look UnderWhiteruns entrance just inside where water runs is a chest with key in u need. You Can Find The Portal Entrance Near Riverwood Across The River bridge side. or just outside Raven Rock Sols. plus portals to other tamreil locations in the tamreil wing. If You Use The Trap Door You will find some Swords And Gear

again this is my first mod im working on learning what goes where and so on on creation kit nifscope gimp blender and more i bet as i go. so try not to expect too much in the start lol.

More will Be Added With Time. More Eternia and Etheria Locations once im more comfortable with meshes And Rooms In The Castle.

I always wanted this place since starting the game so now i have it so figure why not share  with those like me who dont have it and maybe inspire someone else   like i have been to use creation kit and see the other side of this game.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Credit

Appart from me making this from scratch i have used some mods for meshes or so on like my She-Ra Sword so this bit is reserved for thanks to those whos stuff i used to help make mine

Bethesha  -  U know why
MOTU      -  For Everything
Av1dPup1l -  He-Man Outfit (https://www.nexusmods.com/skyrim/mods/31023 for it separately from my mod)
Venarez   -  He-Man Sword (https://www.nexusmods.com/skyrim/mods/90247 for it separately from my mod)
Liam      -  Dragon Bone Furniture (https://www.nexusmods.com/skyrim/mods/93686 for it separately from my mod)
volvaga0    - Cape i colored in  https://www.nexusmods.com/skyrim/mods/86219 for it separately from my mod)
cbbe            - for the awsome bodys bits i used to make my armor (used Curvy)
Google    - for thumbnails to use for  stuff

Craft crossbows at any forge

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Simple edit to be able to craft crossbows at any forge, you still need to 'learn' how to make them.
I did not find any version that just does this and doesn't add other stuff so i made this for myself at first, thought why not share it?.

Tasheni's Ethnic Winterclothes

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This mod was a ton of work and I'm proud to get the first version out now. I hope you like my work. Your screenshots or videos are welcome, and of course, your suggestions.

Common people of Skyrim wear now distinguished ethnic outfits, fitting for the cold and their daily routines.
Included are 32 female dresses, 25 male coats, 5 children clothes, 2 pair of children boots, 13 pair of male and female boots, 10 hoods and hats. Some of them have no male or female counterpart, i.e. the servant dresses are for females only.
I used only natural materials: Different types of fur, leather, skins, cotton, linen, felt, reed and wool. I always thought Skyrim common clothes are so... cultureless. I brought back to you the culture and arts of embroidery, leather crafts, beadworks, quilling and weaving. Enjoy!

This is a npc outfit replacer only, no chance to buy or craft the clothes. You can achieve them by using the console.
Version for the player is not ready yet, but will come. Please be patient.

I didn't cover Argonians and Khajiits, Barman and Chef's Outfits, yet. Farms and small Settlements merely use vanilla clothes, I stayed mostly with cities and towns of Vanilla Skyrim. I assigned them carefully to the individual. If you don't agree with my choices, feel free to use ck to change outfits.

1k textures, saved in DXT1, Worker's clothes in DXT5, no need to use Ordenador on the textures. No possibility for me to do larger resolutions. I'm aware of textures that are a bit unsharp. I used them because I loved the materials and patterns. Texture stretching is a big problem and is caused by bad UV maps, nothing I can do about it. [color=#e06666]And I do not care for body mods, so please don't ask me for making that compatible with cbbe or whatever.[/color]
I will not do a SE version, I have no SE and even can't support my files that are already ported.

[color=#e06666]This mod is standalone. Only Skyrim.esm is needed.[/color] I used the fixed meshes from USLEEP, so there should be no problem with compatibility. Mod is cleaned with TESVEdit and it doesn't show any overriding but the npcs, MO shows no conflicts. I didn't touch anything else of the npcs. If you have a mod that changes the outfit from npcs, my mod may override those.

This mod overrides the changes for certain npcs USLEEP made and puts it back to vanilla. I will make a patch, when I find the time.

Credits go to Arthmoor for USLEEP. Incredible work, thank you so much.

Permissions:
Use my work for your own mods or port it over to where you like. Please do not upload my work to Steam. And you may not use my stuff in payed mods. If you use any of the textures, please credit me. Happy modding .

Mortal Kombat Followers - Kitana Mileena Jade

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[b][size=4]Adds the three ninja girls Kitana, Mileena and Jade as followers. Inspired by [url=https://www.nexusmods.com/skyrim/users/3764143]FalmerBane[/url]'s [url=https://www.nexusmods.com/skyrim/mods/16844]Kitana Follower[/url] Mod. You do not need that mod, but do endorse it as it was awesome![/size][/b]

[b]Body[/b]: CBBE HDT 
[b]Skin[/b]: Bijin skin CBBE

[b]Location[/b]: Dragonsreach, Whiterun

[b]Jade[/b]: Most developed of all three, she uses a custom quarterstaff as weapon and is friends with other two. As my personal favorite, she has different armor, inspired by FalmerBane's work. 

[b]Kitana[/b]: Least developed in my opinion because I coudn't find war fans for her. She uses elven sword and bow. Let me know if you know of any mod that adds war fans.

[b]Mileena[/b]: Apart from humanoid face, she is perfect. She looks like Kitana a bit, but it is intentional as in the MK story, she is a clone of Kitana. Uses a pair of daggers in battle. I may update her if I ever figure out to get her signature fanged mouth. I wanted to create her as orc, but wasn't satisfied. So, she is a nord with Orc voice.

[b][u][size=4]All of them can be married![/size][/u][/b]

[b]Requirements:[/b]

[list]
[*]Skyrim.esm
[*]Dawnguard.esm
[*]XP32 Maximum Skeleton -XPMS
[*]HDT Physics
[*]HDT High Heels
[/list][color=#f1f1f1]
[b]Future Plans: [/b]Might add other ninja's like Skarlet and other kombatants (Sonya Blade is on priority). Let me know if you want anything else.

[b]Important:[/b]

[list]
[*][color=#f1f1f1]If I have used your work and not credited you, please message me before reporting[/color]
[*][color=#f1f1f1]This is my first mod with something other than normal npc creation so look out for bugs[/color]
[/list][/color][b]Credits:[/b]

[list]
[*]PrivateEye and jet4571 for weapon meshes
[*]Mikegemini for weapon textures
[*][url=https://www.nexusmods.com/skyrim/mods/91953]rxkx22[/url] for skin textures
[*][url=https://www.nexusmods.com/skyrim/users/4559665]Kalilies[/url] for hair
[*]Oarestys and LogRaam for eyes
[*]gutris and neovinci for armors
[/list]

Sierra - Standalone Follower

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[center][color=#ffff00][size=6][u][Share your screenshots][/u][/size][/color]
[size=5]I'll be highly appreciated to see any screenshots under this mod from you, feel free to add any images for this mod. [/size]
[size=1]
[/size][u][size=6][u][color=#ffff00][Sierra][/color][/u][/size][/u]
[size=5]Sh[/size][size=5]e is the Daughter of [url=https://www.nexusmods.com/skyrim/mods/99266][Halena][/url][/size][/center][center][b][size=6][img]https://staticdelivery.nexusmods.com/mods/110/images/100099/100099-1572763347-1800316404.jpeg[/img][/size]
[size=6][img]https://staticdelivery.nexusmods.com/mods/110/images/100099/100099-1572763348-1394225550.jpeg[/img][/size][size=6][u]
[color=#ffff00][Dragon Bridge, Four Shields Tavern][/color][/u][/size][/b][size=6][b]
[img]https://staticdelivery.nexusmods.com/mods/110/images/100099/100099-1572756404-535385002.jpeg[/img]
[img]https://staticdelivery.nexusmods.com/mods/110/images/100099/100099-1572756388-1690782342.jpeg[/img][img]https://staticdelivery.nexusmods.com/mods/110/images/100099/100099-1572756388-803036188.jpeg[/img]
------------------------------------------------------------------------------
[u][color=#ffff00]Credit:[/color][/u]
rxkx22- Bijin skin UNP
Kalilies and Stealthic - KS Hairdos 
Blessed Redux Project team - UNP BLESSED BODY
HeroedeLeyenda - All In One HDT ANIMATED
 Hvergelmir - Brows
Expired - RaceMenu
Groovtama and Daymarr - XP32 Maximum Skeleton Extended 
Ousnius and Caliente - BodySlide and Outfit Studio
Lind001 - Lind's Human Eyes
tktk - Cute Eyes 
yevvie - YMMP

[Armor]
[url=https://www.nexusmods.com/skyrim/mods/28926]Thalmor Viceroy Inquisitors Clothes - Killer Keo[/url]

[/b]
[/size][/center]

Frozen Electrocuted Combustion

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[b][size=6][color=#00ffff]FROZEN [/color][color=#9900ff]ELECTROCUTED[/color][color=#ff0000] COMBUSTION
[/color][/size][/b][b](plus more effects!)

[url=https://www.patreon.com/po3blazingdarkness][img]https://i.imgur.com/PMbnf6v.png[/img][/url][/b]

[color=cyan][size=4][b]DESCRIPTION[/b][/size][/color]

[color=#ff0000][b]Version 3.0 has all new functionality bought to you by the power of SKSE plugins - powerofthree's Papyrus Extender 2.0 is now required.[/b]

[/color][size=2]This mod applies VFX to bodies when killed by several effects. 

[b][color=#ff7700]Fire[/color][/b] - bodies self immolate and either combust into skeletons or become charred, leaving smoke behind (Humanoids and animals)

[color=#00ffff][b]Frost[/b][/color] - bodies freeze solid/shatter after some time/become encased in case (Humanoids and animals).

[color=#000000][b]Fear[/b][/color] - skin becomes pale and hair turns white with shock (Humanoids only).

[color=#9900ff][b]Shock[/b][/color] - bodies spasm and char, explode into guts and goo, or turn flesh translucent and bones luminescent (Humanoids and animals only).

[color=#ffff00][b]Sun Damage[/b] - [/color]bodies disintegrate into ash (Humanoids only).

[color=#e69138][b]Drain[/b][/color] - flesh strips away and bodies become desiccated or age rapidly (Humanoids only).

[color=#00ff00][b]Poison[/b][/color] - bodies turn sickly and show signs of cyanosis (Humanoids only).

[color=#0000ff][b]Soul Trap[/b][/color] - bodies are drained of life (Humanoids only).

[b][color=#c9daf8]Decomposition [/color]- [/b]corpses will undergo decomposition and attract blowfly swarms (Humanoids and animals).

An MCM menu has been added under FEC allowing you to customise many aspects of this mod.[/size]

[color=#ffff00][b][size=4]REQUIREMENTS[/size]
[/b][/color]
[size=3]SKSE[/size]
[size=3]Dawnguard[/size]
[size=3]Dragonborn[/size]
[b]powerofthree's Papyrus Extender 2.0[/b]

[color=cyan][size=3]Version History : 3.0[/size][/color][size=2][spoiler][/size]
[size=3]3.0

[/size][size=2]What's new
- Rewrote all portions of this mod, deleted ancient entries, optimized many functions.
- Quest alias method to grab NPCs around the player has been scrapped. FEC 3.0 now dynamically grabs any actor that is loaded.
[/size]- [size=2]Added decomposition effect, where dead NPCs will undergo the basic stages of decomposition and attract fly and blowfly swarms[/size]

[size=2][u]Fire
[/u]- Added heat refraction effect when corpses burn
- Added fire impact decals when corpses burn
- Burning corpses can damage anyone who steps on them
- Corpses don't burn when in water, instead they will boil and steam
- Brand new charred body textures
- New soot shader, increased from 1K to 2K
- Tweaks to fire shaders
[u]Frost
[/u]- Fixed bug where subtitles would get stuck when frozen 
- Fixed bug where enemies would not immediately die when frozen (currently this fix only affects NPCs)
- Frozen enemies can be thawed by setting them on fire
- Frozen NPCs can be shattered using Unrelenting Force
- Made shattered bodyparts more consistent
[u]Shock
[/u]- Fixed incorrect skinning on female skeletons
- Spasm duration is now consistent across effects
[u]Drained
[/u]
[u]Misc[/u]
- Effects are now properly reset and reapplied when reloading saves or re-entering cells.
- Added "Reset actors around player" in MCM to reset every actor's visuals back to default.
- Fixed FEC's invisible actor from being detected by NPCs. There is an additional fix in FEC.ini if this is not sufficient.
- Tweaks to internal functions.[/spoiler][/size]

[color=cyan][size=3]Version History : 2.4 - 2.45[/size][/color][size=2][spoiler][/size]
[size=3]2.45[/size]

[u][size=2]Misc
[/size][/u][size=2]- Fixed bug where the death camera duration was not properly set using the MCM[/size]

[size=3][b]2.42[/b][/size]

[size=2][u]Fire
[/u][/size][size=2]- Fixed bug where beast races would have missing bones when skeletonized.
[u]Frost
[/u]- Fixed bug where frozen NPCs would T-Pose when respawning.
- SKSE plugin retroactively handles frozen respawning NPCs.
[u]Shock
[/u]- X-Ray effect has decapitation support.
- X-Ray effect has beast race support.
- Increased spasm time for X-Ray and Charred effects.
[u]Drained
[/u]- Aged effect no longer applies on elderly NPCs. They will be dessicated instead

[u]Misc[/u]
- Framework setup for SKSE plugin to handle majority of effects next update.
- Script based bugfix to remove testing daedric swords that were left in the player's inventory by accident.
- Improved performance when death effects are reset/reapplied on game reload.
- Partial fix to death effects not reapplying on NPCs when returning to the scene of their demise.
- Effects do not apply to reanimated NPCs
- Tweaks to internal functions.[/size][size=2]
[/size]
[size=3][b]2.41[/b][/size]

[size=2][u]Frost
[/u]- Fixed frozen NPCs from not being properly reset on respawn
- Fix Effects in MCM now resets frozen NPCs
- Added framework for future frozen effects
[/size][size=2]
[u]Misc
[/u]- Removed two Daedric Greatswords that were not deleted while testing the last update
[/size]
[size=3][b]2.4[/b][/size]

[size=2][u]What's new
[/u]- Charred, drained, poisoned and skeletonized bodies now remain the way they are, instead of reverting to normal on game reload.
- Most effects should reset when reloading earlier saves. 
[u]Fire
[/u]- Tweaks to fire shader
- Fixed ENB light not persisting for duration of effect
- Fixed bug where charred decapitated enemies would regrow heads
- No more blood splatter on bodies when charred or skeletonized
[u]Frost
[/u]- Fixed papyrus log spam when shattering frozen corpses
[u]Drained[/u]
- Fixed bug where drained decapitated enemies would regrow heads
[u]Poison
[/u]- Poison effect is now reset on the player when reloading earlier saves

[u]Misc
[/u]- Fixed charred bodies from being equipped on living NPCs when reloading saves.
- Dragons and atronachs are no longer affected
- Reduced NPC limit to 75
- Miscellaneous bugfixes
- Script optimization[/spoiler][/size]

[color=cyan][size=3]Version History : 2.3[/size][/color][size=2][spoiler][/size]
[size=3][b]2.3[/b][/size]

[size=2][u]What's new
[/u]- New effect mode for drain - rapid aging! NPCs will rapidly age when killed by drain spells.
- New burn effects - flesh will now burn away leaving charred flesh and bones in place of skin. Charred bodies will now glow as they cool down.
- ENB light FX for fire and shock effects

[u]Fire
[/u]- Expert and master spells will now reduce bodies to skeletons when using Automatic effect mode. Previously it only did so for master level spells.
- Tweaks to fire shader
- Tweaks to smoke shader
[u]Frost
[/u]- Larger frost decals
[u]Shock
[/u]- Increased explosive electrocution's explosion's size by 25%
- Larger blood decals for explosive electrocution
[u]Fear
[/u]- Fear effect gets applied if NPCs are killed by spooky ghosts
[u]Poison
[/u]- Decreased poison intensity to 40%
- Tweaks to poison mist shader
[u]Soul Trap
[/u]- Now correctly applies soul trap effect only if the NPC was soultrapped successfully. Previously it applied the effect in all cases.

[u]Misc
[/u]- Disabled burning frozen bodies, for performance issues.
- Miscellaneous bugfixes
- Script optimization[/spoiler][/size]

[color=cyan][size=3]Version History : 2.2[/size][/color][size=2][spoiler][/size]
[size=3][b]2.2[/b][/size]

[size=2][u]What's new
[/u]- Sun damage and drain spells now affect the player
- Support for multiple effect modes for the player

[u]Fire[/u]
- Tweaks to fire shader
[u]Frost
[/u]- Reduced ice shatter explosion particle count by 5%
[u]Shock
[/u]- Reduced explosive electrocution's explosion's particle count by 50% .
- Increased spasms
[u]Sun damage
[/u]- Fire FX has been changed to match the Dawnguard Sun Fire effect
- Faster disintegration
- Increased ashpile smoke
- Added MCM option to modify intensity of sun fire FX

[u]Misc
[/u]- Added checks to minimise suspended stack dumping when applying effects on already dead bodies
- Added toggle in MCM to stop effects from applying to already dead bodies.[/spoiler][/size]

[color=cyan][size=3]Version History : 2.1[/size][/color][size=2][spoiler][/size]
[b][size=3]2.1[/size][/b]

[size=2][u]What's new[/u]
- Dead bodies can now be frozen, electrocuted and combusted.
- Meat gets cooked when burning animals and humanoids, with support for CACO if present.
- Undead creatures such as skeletons and draugr are now affected by effects.
- Frozen (humanoid and bipedal creature) bodies can be looted as normal now, by hovering the cursor over them and pressing E.
- Frozen  (humanoid and bipedal creature) bodies can be shattered into ice shards on hit and when you ram into them with Whirlwind Sprint.

[u]Fire[/u]
- Skeleton creature's bones turn charred when burnt.
- Tweaks to smoke shader.
- Tweaks to fire shader
- MCM menu has option to modify the intensity of the fire shader .
[u]Frost
[/u]- Improved frost shader
- Added female versions of frozen bodyparts
- Frozen bodies can now be reanimated, either by burning them and then casting the reanimate spell, or casting reanimate twice on the body.
- Improved performance of ice shatter explosion.
[u]Shock
[/u]- Increased shock spasm and duration.
- Improved performance of explosive electrocution's explosion.
[u]Sun damage
[/u]- Undead creatures are now affected by sun spells.
[u]Poison[/u]
- Increased default intensity of poison effect to 60%.

[u]Misc
[/u]- Improved cell polling system, should be faster now.
- NPC and animal/creature limit raised to 100

[u]Bugfixes
[/u]- Fixed bug (for real this time) where smoldering sound did not fade properly with distance.[/spoiler][/size]

[color=cyan][size=3]Version History : 2.0[/size][/color][size=2][spoiler]
[/size][b][size=3]2.0[/size][/b]

[size=2]What's new[/size]
[size=2]- Major rewrite to the code, with new functionality added by Papyrus Extender.[/size]
[size=2]- MCM has been simplified with more options to configure[/size]
[size=2]- Two new electrocution effects - Explosive Electrocution and X-Ray Sparks[/size]
[size=2]- One new frozen effect - Ice Blocks[/size]
[size=2]- One new player only effect - dragons absorb the player's soul if killed by them[/size]
[size=2]- New and improved poison/soul-trap/drain/fear/sun damage effects[/size]
[size=2]- Added 'random'  mode to each effect with more than one option[/size]
[size=2]- Added hotkey in MCM to refresh aliases instantly (default is 'K')[/size]
[size=2]- Added 'statistics' to MCM, showing how many NPCs and animals are detected by FEC[/size]
[size=2]- Lots of other things I probably forgot[/size]

[u]Fire[/u]
[size=2]- Fire now burns away hair
- Duration increased slightly
- New elf/orc skeletons
- Hagraven specific fire effects, based off my Realistic Skin Shaders mod.
- Decreased fire particle count - shouldn't blind people with ENBs and fire re-textures now
[/size][size=2][u]Frost[/u]
- Modified ice explosion effect
- Frozen bodyparts are now transparent and refractive
- New ice fx for the pouch/satchel containing items
[u]Shock
[/u]- New shock shaders
- New shock SFX
- Increased shock spasm and duration
[u]Drain
[/u]- Drain effects now strip away flesh and turn into a desiccated corpse seamlessly
[u]Sun damage
[/u]- Improved ash piles 
[u]Fear/Poison/Soultrap
[/u]- Skin actually turns white/purple
[u]Misc
[/u]- Added locks in place to allow only one script at a time to refresh aliases on cell change
- Notifications can be disabled via MCM

[u]Bugfixes
[/u]- Fixed some instant duration spells from not triggering effects
- Fixed poison and soultrap effects from not triggering (previously the effect would expire too fast for the mod to detect it)
- Fixed issue where the percentage chance slider was not updating correctly
- Fixed improper havok settings for frozen bodyparts
[size=2]- Fixed Papyrus log spam involving Is3DLoaded() checks
- Fixed some sound effects that continued to play after the effect had expired.
- Fixed a bug where the fear effect would cause decapitated enemies to grow back heads.
- Fixed aliases not refreshing after the player slept or waited[/size].
- Tons of other changes[/spoiler]

[/size][color=cyan][size=3]Version History : 1.0 to 1.6[/size][/color][size=2][spoiler][/size]
[b][size=3]1.6[/size][/b]

[size=2]- Added new effect for enemies that die of fear - hair turns white with shock[/size]
[size=2]- Added new soot shader that shows on armour for charred bodies[/size]
[size=2]- New 2048x2048 normal maps for skeletons[/size]
[size=2]- Added new meshes for shattered bodyparts[/size]

[size=2]- Player will get effects applied for fire, frost, shock, poison [/size]
[size=2]- New VFX for drain effect[/size]
[size=2]- Reworked frozen shatter effect and explosion[/size]
[size=2]- Frozen enemies will now drop pouches if they carry more than 5 types of items[/size]
[size=2]- Increased NPC and animal limit to 77[/size]

[size=2]- Cleaned and optimized code using arrays instead of individual properties[/size]
[size=2]- Spells from DB and DG are now recognized by the mod[/size]
[size=2]- Split effects into 2 scripts for faster multithreading[/size]

[size=2]- Reworked MCM[/size]
[size=2]- Added MCM option to manually refresh enemy aliases[/size]

[size=2]- Fixed bug where effects would fail to apply after some time[/size]
[size=2]- Fixed bad UVW mapping on skeletons[/size]
[size=2]- Fixed Argonian skeletons having the wrong skull mesh[/size]
[size=2]- Fixed bug where shattered bodyparts would not fall onto the ground after being spawned[/size]
[size=2]- Fixed bug where multiple effects could be applied at once on animals[/size]

[size=3][b]1.5 [/b][/size]

[size=2]- Major script rewrite[/size]
[size=2]- Added drain and sun damage effect [/size]
[size=2]- New VFX for frozen effect - Frozen bodies now shatter into bits or stay frozen permanently[/size]
[size=2]- Fire now burns away clothing if charred option is selected[/size]
[size=2]- New cell based trigger instead of polling - increased performance[/size]
[size=2]- Increase NPC and animal count to 25[/size]
[size=2]- Optimised and darkened skeleton textures[/size]
[size=2]- Updated MCM with new settings[/size]

[b][size=3]1.4[/size]

[/b][size=2]- Support for 20 NPCs and animals[/size]
[size=2]- New charred skeleton textures[/size]
[size=2]- Increased Havok impulse force for shock affected victims[/size]
[size=2]- Choice between skeletons and burnt bodies in MCM menu[/size]
[size=2]- Added poison and soul trap effects[/size]
[size=2]- Support for effects when player dies of shock or poison[/size]

[b][size=3]1.3 [/size][/b]

[size=2]- fixed loot bug with frozen enemies[/size]
[size=2]- changed how freezing works, now they're frozen alive if health drops below 10%[/size]
[size=2]- added charred effects to skeletons (experimental)[/size]
[size=3]
[b]1.2[/b] [/size]

[size=2]- Added freezing and electrocution effects[/size]
[size=2]- Added toggle for player combustion in MCM[/size]
[size=3]
[/size][b][size=3]1.1 [/size]
[/b]
[size=2]- Reduced fire particle count by half[/size]
[size=2]- Added an MCM menu [/size]
[size=2]- Bleached skeleton textures[/size]
[size=2]- Increased NPC count to 15[/size]

[b][size=3]1.0 [/size][/b]

[size=2]-Intial Release[size=2][/spoiler][/size][/size][size=2]
[/size]
[color=#00ffff][size=4][b]NOTES[/b][/size][/color]

[size=2]1. This mod extends the death cutscene to 15 seconds when players are killed by said effects, if Death Cam Duration Options is not installed.

2. This will only work on spells/enchantments that have relevant keywords, so unfortunately custom spells without it will fail to register.

4. Shattered/exploded enemies will drop a satchel which contains their belongings. Frozen enemies can be looted as normal.[/size]

[color=#00ffff][size=4][b]INSTALLATION[/b][/size][/color]

[size=2]Place this anywhere in your load order.

[/size][list][*][size=2]Installing using Vortex/ModOrganizer - Just click the "Download with Manager" button and it will install.[/size]
[*][size=2]Manually installing - Unzip the contents of this folder into your Skyrim/Data Folder[/size]
[/list]
[b][color=cyan][size=4]UPGRADING[/size][/color]
[/b]
[list]
[*][size=2]When updating to version 3.0, upgrade as normal by overwriting version 2.45.[/size]
[/list]
[b][color=cyan][size=4]UNINSTALLATION[/size][/color][/b]

[size=2]It is recommended to make a clean save.[/size]

[list][*][size=2]Uninstalling using Vortex/ModOrganizer- Uncheck FireBurns.esp and uncheck the mod.[/size]
[*][size=2]Manually uninstalling - Delete the files/folders associated with this mod[/size]
[/list]
[color=#00ffff][size=4][b]ISSUES[/b][/size][/color]

[list]
[*][size=2]You might experience a drop in FPS, especially when multiple NPCs are affected at once, but most systems should handle it fine.[/size]
[*][size=2]Stack dumping may occur while hitting dead bodies with concentration spells, especially if multiple scripts are already running. [/size]
[/list][size=2] If this is a regular occurrence, turn off effects from applying to dead bodies in the MCM.[/size]

[color=#ffff00][size=4][b]PERMISSIONS[/b][/size][/color]

[list][*][size=2]If you want to use any of the files in this mod, please let me know in a PM. [/size]
[*][size=2]You are welcome to port this to consoles as long as credit is given.[/size]
[/list][size=2]
[/size][b][color=#ffff00][size=4]CREDITS[/size][/color][/b]
[b]
[/b][size=2][list][*][size=2]JustinOther of Death Cam Duration Options for helping me figure out how to extend the death camera[/*][/size]
[*][size=2]PROMETHEUS_ts for the beast skeleton meshes and textures[/size]
[*][size=2]SRW0 for the charred skeleton textures [/size]
[*][size=2][url=http://www.nexusmods.com/skyrim/users/16354889]achintyagk[/url] for his snowflake texture[/size]
[*][size=2]fadingsignal for his SkySight skin normal map texture and 3D feet meshes[/size]
[/list][/size][list]
[/list][b]
[/b][size=2]Peace out.[/size]

powerofthree's Papyrus Extender

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[color=#00ffff][size=6][b]powerofthree's Papyrus Extender

[/b][/size][/color][size=3][color=#ff0000][b]REQUIREMENTS[/b][/color]

[/size]SKSE
Latest version of Skyrim

[color=#ffff00][b]CHANGELOG[/b]

[/color][u]2.0
[/u]- rewrote base using libSkyrim
- added and changed many functions (note: some functions may had their parameters changed)
- removed events (for now)

[u]v1.61[/u]
- temporarily disabled [i]OnMagicEffectApplyRemove[/i] event as it was causing crashes when consuming food items.

[u]v1.6[/u]
- added Events which you can register for on alias, active effects, and forms.
- added [i]RemoveChildNode
[/i]- added [i]DecapitateActor
[/i]- added [i]Get/SetLightFOV[/i] and [i]Get/SetLightDepthBias
[/i]- added [i]SetProjectileImpactForce[/i]
[i]- [/i]added nullptr checks to prevent crashes with [i]GetAllActiveEffectsOnActor
[/i]- fixed internal bug with [i]Get/SetLightRadius [/i]where the parameter should have been an int, not float.[i]
[/i]- rewrote many functions to use SKSE task delegates more effectively
- removed [i]Get/SetArmorAddonPriority
[/i]- replaced [i]GetImpulseVector [/i]with[i] [/i][i]Apply2DHavokImpulse[/i] and [i]Apply3DHavokImpulse
[/i]- optimized [i]ResetActor3D 
[/i]
[u]v1.51
[/u]- [i]SetLightType[/i] now set the light type correctly
- [i]SetLightColor[/i] now sets color correctly

[u]v1.5
[/u]- added [i]ModifySkinnedDecals[/i], [i]ResetActor3D[/i][i]  [/i]functions
- [i]GetLightType[/i] now returns the correct light type
- [i]ReplaceTextureSet [/i]functions now don't persist when reloading to an earlier save

[u]v1.4[spoiler]
[/u]- added [i]ReplaceFaceTextureSet[/i], [i]ReplaceSkinTextureSet, SetHeadPartAlpha, IsActorSoulTrapped  [/i]functions
- added [i]AddAllGameSpells/RacesToList [/i]functions
- added [i]GetProjectileType
- [/i]removed [i]RegenerateTintedSkin
[/i]- code optimization
- fixed [i]Get/SetMagicEffectSound[/i] crash
- renamed [i]ReplaceTextureSetOnArmor [/i]to[i] ReplaceArmorTextureSet
[/i]- renamed [i]GetDirectionalVector[/i] to [i]GetImpulseVector[/i]

[u]v1.3 [spoiler][/u]
- new [i]Form, EffectShader, Sound, Game [/i]class functions.
- added [i]ReplaceTextureSetOnArmor [/i]to[i] Actor [/i]class functions
- added [i]AddAllInventoryItemsToLis[/i]t and related functions to [i]ObjectReference[/i] class functions

[b][color=#ffff00]DESCRIPTION[/color][/b]

A SKSE plugin and modder's resource containing functions that will be used across the majority of my mods. Currently required by : [url=https://www.nexusmods.com/skyrim/mods/78709/]Frozen Electrocuted Combustion[/url][b] + [/b][url=https://www.nexusmods.com/skyrim/mods/93199/?]Strange Runes : Spellcasting Enhanced[/url][b].[/b]

[b]Source is available at : [url=https://github.com/powerof3/SKSEPlugins]https://github.com/powerof3/SKSEPlugins[/url]
[/b]
[b][color=#ffff00]INSTALLATION

[/color][/b]Install as normally with a mod manager, such as Mod Organizer. 

[color=#ffff00][b]FUNCTIONS

[/b][/color]Documentation is provided in[i] po3_SKSEFunctions.psc[/i].

[b][color=#ffff00][size=3]NOTES[/size][/color][/b]
[size=2]
[/size][list]
[*][size=2]GetRandomFloat/Int is approximately 1000 times faster than vanilla Utility.RandomFloat/Int[/size]
[*][size=2]SetSkinColor functions should only be used on NPCs, and only if it's really needed. Side effect is losing lip colors/warpaints/scars.[/size]
[*][size=2]SetFace/SkinTextureSet will result in a neckseam if the entire textureset is replaced.[/size]
[*][size=2]Most Set functions only last a single game session, and may still persist even if loading saves before the function was called.  [/size]
[/list]
[b][color=#ffff00]CREDITS[/color][/b]
[list]
[*]underthesky for initially getting this set up and implementing the position functions (thanks a lot!)
[*]aers, nukem, ryan, meh321 for tips and help
[*]davidjcobb for advice and reviewing the code + his Skyrim class definitions
[*]expired6978 for advice plus some bits of code were adapted from Racemenu related to modifying NiNodes.
[*]Chesko for decoding ExtraTeleport, adapted from SimplyKnock.
[*]Dienes for the ReplaceKeyword function adapted from DienesTools.
[/list]

ENB - Tribute to Serana

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[b]Before everything I want to thank rudy for allowing me to use his base settings for this enb and also helping me alot to learn how enb works.[/b]



[size=5]UPDATE![/size] [size=3]Replaced the old LUT(the 3d out of the 6 LUTS there are) with a new one. It looks similar to the main one but the color is slightly shifted to green-ish and more natural. Also did some changes to Volumetric Fog![/size]


                                                                                                                         [size=1](rxkx22 Seranaholic 1.4)[/size]
[img]https://i.imgur.com/6IwrBpz.jpg[/img]
[size=5]Installation:[/size]

[b]STEP 1:[/b]
- Download the LATEST ENB.(This preset heavily utilizes the new grass settings so older versions aren't supported!)
- Copy only "[color=#00ffff]d3d9.dll[/color]", "[color=#00ffff]enbhost.exe[/color]", and "[color=#00ffff]enblocal.ini[/color]" from the Wrapper folder into your Skyrim directory(where the game launcher.exe is, not Data directory).
- Open enblocal.ini and edit it appropriately to your drivers. Be very careful what you do to the [Memory] section.

[b]STEP 2:[/b]
- Put the [color=#00ffff]enbseries folder[/color] and [color=#00ffff]enbseries.ini[/color] file from my mod into the same place.
- [color=#f1c232](Optional)[/color] Put the TTS Weathers in either Skyrim Data directory or zip it, open it with Mod Oragnizer and install it like a mod.
This little mod does some slight adjustments to the weather regions. It increases the chances of aurora weather and moves
some of the weathers around.(Why was there whiterun tundra weather in the Forgotten vale? Maybe my eyes didn't see correctly)

[b]STEP 3:[/b] [color=#ffd966](Optional but the enb is made with these in mind. I have no idea how it would look without them)[/color]
- Install Vivid Weathers and disable the esp. You're gonna use it for the amazing cloud textures.
- Install ELFX without exterior weathers, enhancer or anything else.
- Install ELE Lite v0.95. 
- Install Revamped Exterior Fog
- [color=#f1c232](Optional)[/color]Install Realistic Sun for enb 240
-[color=#f1c232] (Optional)[/color]For stars I use Lorkhan's Vision v2, though this mostly up to your taste.
- [color=#f1c232](Optional)[/color]Install Realistic Water 2 with enb textures/Watercolor for ENB_RWT
-[color=#f1c232] (Optional)[/color]Install Obsidian Mountain Fogs for Volumetric Fog

[b]STEP 4:[/b]
- Edit SkyrimPrefs.ini

Here I would heavily suggest that you follow a guide but the most important settings should be these...

bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
bFloatPointRenderTarget=1

- Set RGB Output Dynamic Range in your graphics card control panel to 0-255, instead of the default 16-235.(Thanks rudy)
- Set brightness to lowest (ingame display settings) or set fGamma=1.4000 while you're in SkyrimPrefs.ini.

[color=#ff7700]IMPORTANT! 
[/color]Almost anything can affect how bright and visible or dark the game looks. From obvious things such as resolution, using shtty VGA cable and
monitor properties and caliberation to things such as how you sit on your chair, how much light enters your room and how tilted your screen is.(literally try it right now). SO if you think my enb is too bright/dark/saturated/whatever you can pres [color=#00ff00]Shift + Enter[/color] and go to shader parameters and edit some of the basic settings
in enbeffect.fx and effect.txt.


[img]https://i.imgur.com/PjItKKZ.jpg[/img]
[size=5]ENB features + unimportant rambling:[/size]

[size=2]So... whats so significant about my ENB?
[b][i][u]Locational weathers[/u][/i][/b]... By default all vanilla interiors use the weather you had when you were outside which means if you enter Morthal's inn while having MorthalRainy weather outside, it would use the interior settings from the MorthalRainy weather file. Whats the problem with that? Well if you then go to the vampire cave nearby with that rainy weather it would use the same MorthalRainy.ini interior settings while you're strolling inside the cave.. "Soo?"  - you may ask...
Im sure you can imagine that a deep underground cave having the same interior settings(ambient light!!) as a building with windows in the open in the middle of the day is kinda weird. And unless I use a locational forced weather specifically for the cave, my possibilities with how the Morthal inn and the vampire cave look are greatly limited because if I want to make the cave look the same regardless of the time being night or day as it should be, I have to do the same for the inn. Why would the cave look the same regardless of time of day? Because ITS A FREAKIN DEEP UNDERGROUND CAVE. There are no windows or anything and sunlight doesn't illuminate anything inside. That is why it would make more sense if the interior light is about the same regardless of the time of day because it depends on the torches/firepits inside. On the other hand if I make the settings for interior day and interior night the same, the inn would look pretty weird.

That is why I used [color=#00ff00]locational specific weathers for almost every Skyrim dungeon/cave/dwemer city etc[/color]. I remember asking rudy if its a good idea to just put 213987 new entries in the locational_weather file because I haven't seen anyone do it and he said yes. The only problem was that you couldn't find a complete list with all dungeons + dungeon ID. So I did this particular thing... manually. I thought it would just take me a few hours but it took me several days using the coc command to check every dungeon, chose one of the 7-8 dungeon weathers I made, exit Skyrim and write everything in the locational_weather file, reopen the game and coc again to recheck if everything is alright... This was over an year ago mind you.
The enb also includes some LUT presets.[/size]

[size=3][b]Locational weathers:[/b] [/size]
- Draugr dungeons(2 versions: dark and really dark)
- Dwemer cities
- Falmer dungeons and caves
- Dawnguard and Dragonborn dungeons
- Forts
- Some regular caves
- Most icy caves
- Lairs, crypts etc
- I should just write anything that isn't a house or a building in civilized place

[size=3][b]Unique Locational weathers: [/b](used once only for some of the more special interiors)[/size]
- Darkbrotherhood Sanctuary
- College of Winterhold
- Volkihar Castle
- Dawnguard Headquarters
- Most castles and palaces
- several more I don't remeber right now


[b][size=3]LUTs:[/size]
[/b]1st - default.
2nd - yellowish, cuts some of the blue away.
3d - similar to default but the color is slightly shifted to green to give you more natural look.
4th - very desaturated blue that pretty much looks black and white.
5th - bloody. Brightness and contrast wise it's like default but the hue goes more to red.
6th - bloodier. Like the previous one but higher contrast and much darker.

I mostly use the default and the last one. The LUTs arent't too extreme and will actually look like the normal one in alot of places but with
a slightly shifted color. Try the last one in Castle Volkihar.

TL;DR:
Locational weathers and LUT presets.


[img]https://i.imgur.com/vFwY4en.jpg[/img]
[size=5]Future Plans:[/size]

[color=#6aa84f]- Release my Enemy Overhaul mod[/color](almost done)
[color=#6aa84f]- Tribute to Vivec ENB[/color]
[color=#6aa84f]- Make alternatives to some of my weathers[/color] (because I'm sure alot of people will like this and that weather but really
hate this other one which is way too extreme for their taste.)
[color=#6aa84f]- NLVA version or just integration to NLVA. [/color]The NLVA weathers are so good I really regret I started with vanilla weathers
[color=#6aa84f]- Slight adjustments to some weathers.[/color] I actually made this enb a long time ago but always hesitated to post it cuz I always had some things I needed
to finish and by the time I do them, new things appear. I decided to stop this infinite cycle.



[img]https://i.imgur.com/b8nPBaw.jpg[/img]
[img]https://i.imgur.com/n0Lu4Y4.png[/img]
[img]https://i.imgur.com/CgoWAWA.jpg[/img]
[img]https://i.imgur.com/FRpjVgW.png[/img]
[img]https://i.imgur.com/N03pOje.jpg[/img]

Some night weathers can be very extreme.
I said its a fantasy preset after all...
[img]https://i.imgur.com/0MOrC5r.png[/img]
[img]https://i.imgur.com/axNVkNG.jpg[/img][size=4]
Q&A:
[/size][b] [u]- How do I remove Black Bars:[/u][/b]
   Shift + Enter -> Look top left and find the window with 5 categories(enbeffect.fx, effect.txt etc) -> expand effect.txt -> find Letterbox and uncheck it


[u][b]- FPS Hit:[/b][/u]
   Not lightweight especially with the recent particle lights but also not too heavy.
   I would say if you are playing with lots of texture mods(2k/4k), mods that add new objects everywhere, 1920 : 1080 res, you would need
   atleast 1060.

   If your FPS drops to oblivion when you cast fire spells you can disable BigRange in ComplextFireLights by pressing Shift + Enter and
   searching for this setting in the bottom left Panel.


[size=5]All Credit goes to
[/size][size=2]- RUDY102 (Pretty much the reason my enb exists)
- Boris Vorontsov, the creator of ENB
- rxkx22 (Most beautiful characters. Im using Seranaholic 1.4)
- Opethfeldt
- Kyo
- JawZ
- gp65cj04
- ericking1992
- arsil
- Scegielski
- ZeroKing
- Midhras
- Trillville
- Insomnia
- CeeJay.dk
- prod80
- MTichenor/IndigoNeko
- Marty McFly
- Matso
- Miratheus
- kingeric1992
- OtisInf
- Kermles
- Mangaclub[/size]

Hazadir's Enchanted Smithing Clothes

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[list]
[*]Version 1.1:  Also adds a Dwarven chest to the "Boss Room" in Mzinchaleft that contains a circlet, amulet, ring and gloves - each with a 30% Smithing Enchantment
[*]Version 1.0:  Adds a Dwarven chest to the "Boss Room" in Avanchnzel that contains a Blacksmith Apron and Shoes - each with a 30% Smithing enchantment
[/list]

Naomi Wood Elf Racemenu face preset

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[center][/center][center][font=Georgia][size=5][b]Naomi V2[/b][/size][/font]
[size=3]I Finally have a new computer, which means BETTER SCREENIES!
[/size]anyways, not much has changed, i only tweaked her a tiny bit AND she uses the same mods as V1 the only difference is that i used
[url=https://www.nexusmods.com/skyrim/mods/70363]KS Hairdo's HDT[/url]
for this version of my beloved Naomi. i added new screenshots for you guy's to check out!

[font=Georgia][size=5][b]Naomi

[/b][/size][/font][font=Times New Roman][size=3]MY SCREENIES ARE NOT GREAT BUT THATS BECAUSE I DO NOT HAVE THE BEST COMPUTER.
Please share your Screenshots! I'd love to see!

Since i have a guilty pleasure of  humanish elves with visible big pointy ears, i decided i wanted to share my favorite girl with you guys.
[/size][/font][font=Times New Roman][size=3]Now this is a WOOD ELF preset but i saw she is just as nice looking if you load her preset as a Nord.


HOW TO INSTALL PRESETS:

I HIGHLY ADVICE YOU TO MANUALLY INSTALL
Where does the JSLOT file go?:
Go to where you installed your skyrim/Data/SKSE/Plugins/CharGen/Presets <-- Drop it there

Where does the .NIF and .DDS File go?:
Go to where you installed your skyrim/Data/SKSE/Plugins/CharGen <--- Drop it there


MODS I USED:
[url=http://www.nexusmods.com/skyrim/mods/29624/?]RaceMenu[/url]
[url=http://skse.silverlock.org/]SKSE[/url]
[url=https://www.nexusmods.com/skyrim/mods/58989]        Citrus Heads[/url] - Please read the discription carefully!
[url=https://www.nexusmods.com/skyrim/mods/7127?tab=files]  RANs HeadMesh Variants[/url] - TYPE C
[url=https://www.nexusmods.com/skyrim/mods/30/]No More Blocky Faces[/url]
[url=https://www.nexusmods.com/skyrim/mods/82990]Sentiment Eyes[/url]
[url=https://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdo's[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/mods/86208]Freckle Mania 2[/url]
[url=https://www.nexusmods.com/skyrim/mods/72955]Kai's Makeup and Warpaints[/url]

ENB I Use: 
[url=https://www.nexusmods.com/skyrim/mods/15425/?]      Stakado Cinemascope ENB - Near to zero performance loss[/url] - Great for lower end computers.
[/size][/font][/center][font=Times New Roman][size=3]

Problems? I stupidly left out a mod? Please tell me and i will try to help!


[/size][/font]

DX Crimson Blood Armor UNP LE

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[center][size=4][i][font=Times New Roman][color=#ebf1dd][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210912-1260748076.png[/img]

Gathering unique materials for her laboratory, Valerica from the Volkihar Clan traveled around the world.
In Solstheim she found Stalhrim, a rare crafting material that when used on an armor can improve it
significantly. The vampire experimented with it to make it more potent.

However, after discovering how the material can be misused by her tyrannical husband and could endanger
the life of her daughter, she decided to hide its secret recipe along with other clues to a place that the evil
vampire lord will never visit ...

[size=3]Valerica’s Research Journal reveals the location of the crafting manual.[/size]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570374562-1801150102.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210918-936320419.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys![/b]

Special thanks to
[url=https://www.nexusmods.com/users/47182198]QueenAwesomeUniverseRuler[/url] for Valerica's Journal Story! 
[url=https://www.nexusmods.com/users/5690410]Schyloe[/url] for Valerica's Journal Artwork!
[url=https://www.nexusmods.com/skyrimspecialedition/users/12134903]Gray Kitsune[/url], [url=https://www.nexusmods.com/users/6845091]Kevay[/url], [url=https://www.nexusmods.com/users/47182198]QueenAwesomeUniverseRuler[/url] for the theme suggestions!!!


[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210923-370262878.png[/img]

[youtube]PE5SuFFi1Ic[/youtube]

Follow Valerica's clues to discover a new material and the design of a powerful vampire armor!

• Blood Stalhrim is made using the Smelter.
• The rapier is fast with long reach and high critical damage.
• The armor is Heavy and has equal stats with a Stalhrim Heavy armor. Frost enchantments are also stronger on it.
• While wearing the ring, you will receive 100 extra health and your claw attacks will do an additional 20 damage, you will also receive 100 extra Magicka as well as regenerate Magicka faster. 25% protection from fire.

• There are five themes to choose from:

• Rose
• Poison
• Emerald
• Frostbite
• Warlock

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210929-1421967645.png[/img]

Depending on your character's face the mask or the earrings may
need abjustment. Follow these [url=https://i.imgur.com/Si9RgUE.png]simple steps[/url] in Outfit Studio to
adjust them exactly how you want them.

All the recipes will only be available as long as you carry the crafting manual in your inventory.
When you are done crafting store the manual and your crafting interface will be free again.

Crafting Manual location:

[spoiler][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570374568-1674376682.png[/img][/spoiler]

* help "crimson blood" - to get the id numbers *


Many thanks to crazy lion for letting me use his awesome rapier!
You can find the original mod below.
[url=https://www.nexusmods.com/skyrim/mods/94521][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570378318-1420890850.png[/img][/url]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210934-2003018254.png[/img]


• [url=https://www.nexusmods.com/skyrim/mods/99737]DX Crimson Blood BodySlide Conversion UUNP an CBBE HDT by Inky84[/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210941-858182305.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
[i][font=Times New Roman][color=#ebf1dd]Please don't copy the textures if you are making a conversion.[/color][/font][/i]
Request permission from [url=https://www.nexusmods.com/skyrimspecialedition/users/2494522?tab=user+files]crazylion[/url] if you intent to use the rapier.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210947-1397747223.png[/img]

Original Rapier by [url=https://www.nexusmods.com/skyrimspecialedition/users/2494522?tab=user+files]crazylion[/url]
Original Boots mesh by [url=https://www.nexusmods.com/skyrimspecialedition/users/3338235?tab=user+files]hype1[/url], thank you so much!
Original Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]
In-game Crafting Manual, Ground Objects and Screenshots by [url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url]
Valerica's Journal Story by [url=https://www.nexusmods.com/users/47182198]QueenAwesomeUniverseRuler[/url], [url=https://www.nexusmods.com/skyrimspecialedition/users/43643027]docteure[/url]
Valerica's Journal Artwork by [url=https://www.nexusmods.com/users/5690410]Schyloe[/url]


Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/43643027]docteure[/url] for her invaluable insights on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url] for all the amazing screenshots and help during the armor creation!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1570210953-2002363371.png[/img][/url][/color][/font][/i][/size][/center]

DX Black Widow Outfit UNP LE

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[center][size=4][i][font=Times New Roman][color=#ebf1dd][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429609-1175994690.png[/img]

Rumor has it that Sinderion the alchemist isn't just looking for crimson nirnroots in Blackreach
but also his experiments combining nirnroot and chaurus chitin led to a very powerful form
of protective armor that replenishes the user's stamina.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572170264-43768386.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429618-346920635.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys![/b]


[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429627-415027611.png[/img]

[youtube]323LCyGs3RI[/youtube]

A new Falmer light armor that rejuvenates.

The armor has similar stats with dragonscale and it's lighter. The spider legs offer:

• 100 more stamina
• 300% stamina regeneration
• 25% better stealth
• 50% resistance to poison damage

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429633-307863609.png[/img]

This armor was inspired by Black Widow Razer Keyboard!

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572028154-792033538.jpeg[/img]
:)


Depending on your character's face the mask may need adjustment.
Follow these [url=https://i.imgur.com/Si9RgUE.png]simple steps[/url] in Outfit Studio to adjust it exactly how you want it.

All the recipes will only be available as long as you carry the crafting manual in your inventory.
When you are done crafting store the manual and your crafting interface will be free again.


* help "black widow" - to get the id numbers *

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429641-1478858644.png[/img]


• [url=https://www.nexusmods.com/skyrim/mods/100081]DX Black Widow BodySlide Conversion UUNP an CBBE HDT by inky84[/url]


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429648-634267017.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
[i][font=Times New Roman][color=#ebf1dd]Please don't copy the textures if you are making a conversion.[/color][/font][/i]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429657-741672213.png[/img]

Original Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]
Shoes meshes [url=https://www.nexusmods.com/skyrim/mods/56758]Charming High Heels for CBBE HDT by arison_c[/url]
In-game Crafting Manual, Ground Objects and Screenshots by [url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url]


Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/43643027]docteure[/url] for her invaluable insights on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url] for all the amazing screenshots and help during the armor creation!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1572429664-214448722.png[/img][/url][/color][/font][/i][/size][/center]

Mauhul Gro-Khargol Follower

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this mod is easy as dragging it into your data file to install nothing else :)


You can find him in riverwood in the shop

True Spear Combat - Weapons and Animations

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[center][/center][color=#bf9000][b][color=#ffffff][color=#BF9000][i][center][color=#ffffff][size=5]Good Morning[/size][/color][size=5] Everybody[/size][color=#ffffff][size=5],

[/size][/color][color=#93c47d][size=3][font=Comic Sans MS][color=#00ff00][size=5]Great News[/size][/color][/font][/size][/color][color=#93c47d]
[/color][/center][/i][/color][/color][/b][/color][center][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][size=3]My new plugin named[/size][/color][i][size=3][color=#93c47d] [/color][url=https://www.nexusmods.com/skyrim/mods/99303?][/url][url=https://www.nexusmods.com/skyrim/mods/99303?]Spears - Skill & Perks Tree[/url][/size][/i][color=#ffffff][size=3] which is now fully working, so doesn't hesitate to test it.[/size][/color][color=#ffffff][i][size=3]
[/size][/i][/color][/color][/color][/b][/color][color=#ffffff][size=3][b]The first part contain the first perk tree for the combat with spears with a dozen of perks. The second part will be on javelin and the third on halberd.[/b][/size][/color][color=#bf9000][size=3][b][color=#ffffff][color=#BF9000][color=#ea9999][color=#38761D][b][b][b][b][b][color=#ffffff] The mod will integrate a compatiblity to[/color] [color=#6d9eeb]True Spear Combat[/color], [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url] [color=#ffffff]and [/color][url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury - New Weapons with third person animations[/url].[/b][/b][/b][/b][/b][/color][/color][/color][/color][/b][/size][/color][color=#bf9000][b][color=#ffffff][color=#BF9000][i][color=#ffffff]
[/color][/i][/color][/color][/b][/color][/center][color=#ffff00][b][i]
[/i][/b][/color][color=#ffd966][size=2][b]Don't forget to[color=#00ffff] Endorse[/color] if you like and [color=#00ffff]Donate $[/color], if you want support my work![/b][/size][/color][size=3][color=#ffd966][size=2]
[/size][/color][color=#ffd966][size=2][b]The mod evolve so I recommend you to clic on "Track" button and you will be inform when I upload new plugin.
If you want report bugs or have comments, when you post your message don't forget to precise what version of TSC you use.[/b][/size][/color]

[size=3][b]Clic on[/b] [url=https://rd.nexusmods.com/skyrimspecialedition/mods/10483/?][color=#ffff00][b]True Spear Combat - SSE[/b][/color][/url][color=#ffff00][b],[/b][/color][b] if you want the[/b] [b][color=#7F6000]Special Edition of Skyrim[/color][/b] [b]version.[/b][/size][/size]
[b][size=3]This mod evolve with your commentaries, so don't forget to post your request.[/size][/b]

[color=#BF9000][size=3][b]I[color=#B45F06][size=2]f you dislike some animations and want remove them, go to installation part and follow the tutorial.[/size][/color][/b][/size][/color]
[color=#b6d7a8][size=3][b]-----------------------------------[/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00]Future, I've free time : [color=#ffffff] Transform Riekling spears to be usable by us.
[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#ffffff]Horse charge with a spear and javelin release during riding. Fixed the bug of sneak animation camera too high for magic and javelins.[/color][color=#a4c2f4][color=#ffffff] More animations for the random. Add a Perk tree for spears, halberd and javelins.[/color] [color=#ffffff]Add the new[/color] Enderal Plugin. [color=#ffffff]Checked the compatibility with[/color] [/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#a4c2f4]YY Anim Replacer - Mystic Knight[color=#ffffff],[/color] Requiem[color=#ffffff],[/color] Immersives Wenches [color=#ffffff]and [/color]Master of Disguise.[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00]

[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#ffffff]Patch for the mod [/color][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#00ffff][url=https://rd.nexusmods.com/skyrim/mods/67103/?][color=#ffff00]Vigilant[/color][/url][/color][/color][/color][/size][/color][/color][/color][/size][/color][/color][/color][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#ffffff],[/color][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#00ffff][size=3][b][color=#00ffff][size=3][b] [url=http://www.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][color=#ffffff],[/color] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][size=3][b][color=#00ffff][size=3][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/size][/color][/b][/size][/color][/url] [/color][color=#ffffff]and[/color] [url=http://www.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][size=3][b][color=#00ffff][size=3][b][color=#c27ba0]Immersive Weapons[/color][/b][/size][/color][/b][/size][/color][/url].[/b][/size][/color]
[color=#ffffff]Many patchs are included for many mods.[/color]

[color=#ffffff]I've inspired my texture on the mod "[/color][url=http://www.nexusmods.com/skyrim/mods/58470/?]Alternative Daedric Weapons (4k and 2k)[/url][color=#ffffff]" by[/color] [i][b]Aiyen[/b][/i][color=#ffffff], I recommend you.[/color]

(Please your comment help me, post them if you see something strange in game)
[color=#b6d7a8]-----------------------------------[/color][/b][/size][/color]

[size=4][b][color=#ffd966][size=5]Summary[/size][/color]
[/b][/size][font=Arial][size=3][u][b]I      Presentation[/b][/u][u][b]
II     Installation[/b][/u][u][b][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]
III    Incompability[/b][/u][/size][/font][/size][/size][/size][/size]
IV    Recommendations[/b][/u][/size][/font]
Read this part for a better experience in game.
[size=3][u][b]V     Future project
[/b][/u][size=2] If I've time to develop this ideas.[size=3][u][b]
VI    Resolve your trouble
[/b][/u][size=2] If you are unlucky, you will find a solution here or on the forum.
[font=Arial][size=3][u][b]VII   Tutorial for modders[/b]
[size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]VIII   History[/b][/u][/size][/font][/size][/size][/size][/size]
[/u][size=2][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]IX Credits
[/b][/u][/size][/font][/size][/size][/size][/size][/size][/size][/font][/size][/size][/size][/size]

[font=Arial][size=3][b][u][i] [/i]I Presentation[/u][/b][/size][/font][font=Comic Sans MS][font=Arial]
[color=#efefef] [color=#ffffff]This mod is an independant script from [b][i]DemongelRex[/i][/b], free of Spears of Soolie with my animations and some advantage[size=2]s.[/size][/color][/color][size=3][color=#efefef][size=2][color=#ffffff]
[/color][color=#f4f4f4]
The original mod offer the possibility to play with [b]spears and bound spears (1 hand sword)[/b] and [b]javelin (throwable)[/b] in Skyrim with different animations in 1st and 3rd person view. This is a multitude of new animations for spears and javelins which can be played during travel and combat. This animations run only for some kind of weapons, so they don't overwrite vanilla animation for other weapons like sword, axe, etc.
This animations are for right-hander and cover javelins, tridents, halberds and spears: the 1 hand combat with/without shield and the 2 hands combat[/color][/size][/color][color=#f4f4f4][size=2] are playable.[/size][/color][color=#f4f4f4][size=2] You can checked the .gif on the top of this page if you want see what are the look of some animations.[/size][/color][color=#f4f4f4][size=2]Player and NPCs are able to use animations for this weapons, nevertheless for avoid an overheat of your CPU the maximum of NPCs who can run animations is to five.[/size][/color][i][b]

[size=2]New vs old method for javelins:[/size][/b][/i][i][b][color=#00ff00][size=2]
[color=#00ffff]New method[/color][/size][/color][/b][/i][color=#00ff00][size=2][color=#00ffff] run fast but you risk to experiment bugs because it's new.[/color][/size][/color][color=#00ffff][size=2] For the moment, I need to mod behavior for allow sneak attack and movement which don't run.[/size][/color][i][b]
[/b][/i][/size][size=2]Javelin are usefull during a close or medium range fight due to the gravity effect, this same effect will knockdown your ennemy when you hit them.
You can use a shield in the same time of javelin and protect yourself.[/size][/font][/font][font=Comic Sans MS][font=Arial][size=2][font=Comic Sans MS][font=Arial][size=2] Javelin are only usable by the player for the moment and don't own first person animation.
NPCs can't own javelin if you try to give them, they will disappear for ever, except for vendors and blacksmith.

[/size][/font][/font]You don't need to start a new game to run animations, an old save will be okay. Same, if a corrupted save can blocked the script of my mod.
Some inconvenients and bugs that will be fixed in the future,[i][b] patience[/b][/i].

Multiples patchs are join to the TSC mod, so if you want my animations add on many weapons from great mod like [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][url=https://rd.nexusmods.com/skyrim/mods/67103/?][color=#ffff00]Vigilant[/color][/url][color=#ffffff],[/color][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/size][/font][/font][color=#00ffff][b][color=#00ffff][b] [url=http://www.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][color=#ffffff],[/color] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][b][color=#00ffff][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/color][/b][/color][/url] [/color][color=#ffffff]and[/color] [url=http://www.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][b][color=#00ffff][b][color=#c27ba0]Immersive Weapons[/color][/b][/color][/b][/color][/url][/b][/color][/b][/color], now it's possible. I've redone the patcher from [font=Comic Sans MS][font=Arial][color=#b6d7a8][size=2][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff][url=https://www.nexusmods.com/skyrim/mods/59849][color=#d5a6bd]Perkus Maximus[/color][/url][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/size][/color][size=2] and [b][color=#6d9eeb][url=https://www.nexusmods.com/skyrim/mods/34155][font=Comic Sans MS][font=Arial][color=#a4c2f4][b]Dual Sheath Redux[/b][/color][/font][/font][/url][/color][/b].[/size]

Some pretty videos by [url=http://rd.nexusmods.com/skyrim/users/8208303/?][size=3][b][i]SEXX[/i][/b][/size][/url], animations are included in True Spear Combat and some others.

[/font][/font][youtube]xZs6h89GaE0[/youtube][youtube]BegGsu0OIEI[/youtube]
[font=Comic Sans MS][font=Arial]Plus [font=Comic Sans MS][font=Arial]a very impressive video of [i][b][url=http://rd.nexusmods.com/skyrimspecialedition/users/394634]Chaos_Hellfire[/url][/b][/i], the mod is presented to 4:51. Click on [font=Comic Sans MS][font=Arial][i][b][url=http://rd.nexusmods.com/skyrimspecialedition/users/394634]Chaos_Hellfire[/url][/b][/i][/font][/font] for more videos of mods.[/font][/font][/font][/font]
[youtube]ooFyWkHeTHQ[/youtube]

[font=Arial][size=3][u][b] II Installation[/b][/u][/size][/font][b]
1°)[/b] I recommend to Install TSC after all other mods like [b]Tk Dodge[/b]. Use the NMM installation for TSC, you can choose what animations you want and add patches for others mods which add spears or other weapons.If you want installed patchs, two versions are possible:
a) the main version which overwrite others mods with the patch,
b) the update named [b]TSC - Patchs - NMM[/b], this last add the patch, you just need to uncheck all patchs of the main version[b]. Don't care about the advert.
[/b] c) To allow the overwrite for the 1st person behavior of [b]TKDodge[/b] by my files[b]
2°)[/b] Install and Launch[b] [u][font=Comic Sans MS][url=http://www.nexusmods.com/skyrim/mods/11811/?]FNIS[/url][/font][/u][/b][b] by [i]Fore[/i][/b], U don't need to clic on anything, deactivate (PCEA) if active and just clic on [b]"Update Behavior"[/b].[b]
3°) [/b]U can play and you don't need to start a new game.
[b]4°) [/b]You need [url=https://www.nexusmods.com/skyrim/mods/3863][color=#ff00ff]SkyUI[/color][/url] for run the MCM. The MCM allow you to add or delete animations for spears, if you see NPCs who don't play animation, turn [b]off[/b] the mod with MCM and just after, turn it on [b]on[/b]. Five NPCs can play animation in the same time.
[b]5°) [/b]The MCM menu allow you to change what you want, like the random timing with the bottom named "Player: Animation Check Interval". I recommend 6 for combat and 50 out of combat, due to my idle animation Xtra long (50 seconds)

[b]Manual Intsallation[/b]
1°) Extract the "[b]True Spear Combat - Weapons and Animations - NMM Installer[/b]" file with 7zip.
Folders that you will select need to be copy/paste in the data of your game. The main installation need to the contain from the "[b]00 == CORE ==[/b]" and one of the contain from [b]01[/b], [b]02[/b] or [b]03[/b]. Select them in function of your needs. After, you need to select one folder for the type of [b]Blocking animations (1 hand)[/b] ([b]10[/b], [b]11[/b], [b]12[/b], [b]13[/b]), the type of [b]Blocking animations (2 hands spear) [/b]([b]14[/b], [b]15[/b]), the type of [b]1st person[/b] ([b]Spear and Shield[/b] or [b]Spear and Torch[/b]).
All next folders are optionals and concern patchs for different mods that you need to have installed before to use the patch.
Go to [b]II Installation[/b], [b]2°)[/b] for thext of the installation.


[b] Removed animations[/b]
If you want removed some animations, because you don't like them.
Go to [b]meshes\actors\character\animations\TSC[/b], after that you can deleted animations that you won't.
[b]Exemple:[/b] If you dislike the [b]blocking animation with the shield[/b], you can deleted all animations with the prefix [b]tsc0_shd[/b].
If it's only the turn animation of the blocking animation with the shield that you won't, you will delete tsc0_shd_tunleft60, 180 and tsc0_shd_turnright60, 180.
Prefix for all animations are [b]tsc0_1hm[/b] for [i][b]short spear[/b][/i], [b]tsc0_2hm [/b]for [i][b]long spear[/b][/i] and [b]tsc0_2hw[/b] for the [i][b]Halberd[/b][/i].
Launch an update of FNIS and you can replay to your Skyrim.

[font=Arial][size=3][u][b][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b] III    Incompability[/b][/u][/size][/font][/size][/size][/size][/size][/b][/u][/size][/font]
True Spear Combat is incompatible with all mods which change the behavior files of the 1st Person.
You need to install TSC in last, after all your other mods.

[size=3][u][b] IV Recommendations[/b][/u][/size]
Not necessary with my new first person animation but if you prefer.

For the Data\SKSE\Plugins\SKSE_EnhancedCamera.ini from [font=Comic Sans MS][color=#00ffff][b][url=http://www.nexusmods.com/skyrim/mods/57859/?]Enhanced Camera[/url][/b][/color][/font] by [b][i]LogicDragon[/i][/b], I recommend parameters below which are the best for myself and yourself.
----
; Enables experimental third person arms when in first person
bUseThirdPersonArms=1
bUseThirdPersonArmsBow=1
bUseThirdPersonArmsBowAim=1


[b][size=3][u] V Future project[/u][/size][/b][b]
[/b]- [b]"[u]Ribbons and feathers on spears[/u]"[/b] with the HDT physics.[b]
- "[u]True Spear Combat[/u]" mod whose the development will retake to 2018.
[size=2][b][b][b][b][b][b][b][b][b][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]1) Fixed the text in the MCM.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b][/b][/b][/b][/b] ([b][size=2][b][b][b][b][b][color=#00ffff]Done[/color][/b][/b])[/b][/b][/b][/size][/b]
[/b][/b][/b][/size][/b][b][size=2][b][b][b][b][b][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff][b][b][b]2) Spear on back with XPMSE.[/b][/b][/b][/color][color=#ffffff][b][b][b]
[/b][/b][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b]3) I take some time but I try to give you some random animations for two hands and one hand attack.[/b] (Need a script)[/b][b][b]
4) An ability when left hand doesn't have shield or spell, animations run two hands. [/b][/b](Need a script, it' not win)
5) Animations for the left hand. (I will try a mirror method)
[b][b][b]6) Fixed the bug with some clothes and the rotation bug of the 2hm spear during movement.[/b][/b][/b]
7) Fixed the equip, unequip bug which break animations. [b][size=2][b][b][b]([b][b][color=#00ffff]Done[/color][/b][/b])[/b][/b][/b][/size][/b]
8) Animations for Horseback. (Need to do a script)
9) [b][b]Allow Javelin and shield in the same time for player ([b][b][color=#00ffff]Done[/color][/b][/b]) and NPCs.[/b][/b]
10) Plugin with a lot of thorwing Knives and Axes (If no body have done a plugin with this)
11) Animations for draughr. (Need to do a script)[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#ffffff][size=2][b][b][b]
12) More animations always more.[/b][/b][/b][/size]

[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/b][/size][/b][size=2][color=#00ffff][b][color=rgb(97, 97, 97)][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#ea9999]Results of the survey in percent, the five more importants :
[/color][/color][/color][/color][color=#ffffff][color=#BF9000][color=#ffffff][color=#ea9999][color=#efefef]Add a Perk tree for spears, halberd and javelins. (Very long) : 17.6[/color] - Work in progress
[/color][/color][/color][/color][/b][/color][color=#efefef][b]Horse charge with a spear and Knockdown the ennemy. (medium or long) : 14.6[/b][/color][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff]
Killmoves animations for spears and halberds. (Long) : 14.5
More random attack animations. (Short or medium) : 13.9[/color][/color][/color][color=#ffffff][color=#BF9000][color=#ffffff]
Javelins usable by NPCs. (medium or long) : 10.1[/color][/color][/color][color=#ffffff][color=#BF9000][i][color=#ffffff] : [/color][/i][color=#ea9999]Done in the 0.9.8[/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/size][color=#bf9000][b][color=#ffffff][color=#BF9000][i][color=#ffffff]
[/color][/i][/color][/color][/b][/color]

[size=3][b][u] VI Resolve your trouble[/u] ( For all troubles or advices use posts. Nothing is perfect):[/b][/size]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff]Bugs knows on the v.0.6.6 are:
[color=#d8d8d8][color=#ffffff][size=2]-Animations don't run, be care to follow installation instruction and see if when you start a new game allow animation to run.
A corrupted save can block scripts. I search a solution for cleaning corrupted saves.

- NPCs don't have javelins. [/size][/color]
[color=#ffffff][size=2]- Movement animations don't run for javelin with the new method.[/size][/color]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#00ffff][size=3][b][color=#d8d8d8][color=#00ffff] [size=2][b][b][color=#ffffff]- Bound javelin, [/color][color=#efefef][color=#ffffff]w[/color]hen you have launch the spell, you need to unequip spell and go inventory to select bound javelin.[/color][/b][/b][/size][/color][/color][/b][/size][/color][/color][/color][/color][/b][/size][/color]
[/color]
[/color][/color][/color][/b][/size][/color][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b] VII Tutorial for modders[/b][/u][/size][/font][/size][/size][/size][/size]
[b]How can I have your animations or other animations on other mods?[/b]
Many points to start to answer at this question: [b]0°)[/b] Install TesVEdit, [b]1°)[/b] Create a new plugin or modify the original plugin of the mod, [b]2°)[/b] Animations for the 3rd person view, [b]3°)[/b] Animations for 1st person view, [b]4°)[/b] Replace my animations by others animations

[b]0°)[/b] Before starting you need to own [b]TESVEdit[/b], you can download it on this link: [b]https://www.nexusmods.com/skyrim/mods/25859[/b]
[b]Install it[/b] and [b]open it[/b] with my mod checked and the mod that you want modify. All modifications will be done with TESVEdit

[b]1°)[/b] You need to choose what you want modified, the plugin of your mod or if you want a new plugin like a patch. The both are possible, You can create a new plugin easily. For that you open your mod, open weapons, ctrl+click on weapons and left click, in the dialog box select the option "Copy as override into", select a new file and give it a name.


[b]2°)[/b] If you search to run my animations for the third person, you need to know what style of weapon and use the correct keywords on the weapon.
Weapons have an "Animation type" in the "[b]DNAM - Data[/b]" of their description and "keywords" in "[b]KYWD - Keywords[/b]". When you find this, left click on the shift to the right of KYWD and click on add, this will appear "[b]NULL - Null Reference [00000000][/b]"
Now, you need to change the reference number [00000000] with the correct keywords, see below.  
"OneHandSword"= "[b]SpearWeapon[/b]" [KYWD:xx004340]
"TwoHandSword" = "[b]LongSpearWeapon[/b]" [KYWD:xx079BD5]
"TwoHandAxe" = "[b]HalberdWeapon[/b]" [KYWD:0B0BB8EC]

[b]3°)[/b] If you want add the [b]1st person animation[/b], you need to add the script named "[b]WeaponStyleSpearScript[/b]" to the weapon.
Select with ctrl + click, the new weapons and one of my spear weapon, left click and compare selected.
The weapons will appear the description box, you just have to take the script named "WeaponStyleSpearScript" and slide it on the new weapon.

[b]4°)[/b] You can select animations from others modders and replace mine by their.
The filepath for animations for the [b]3rd person[/b] is: Data\Meshes\actors\character\animations\TSC
and for the [b]1st person[/b] is: Data\Meshes\actors\character\_1stperson\animations\spears.
You just need to drop your animation and change the name by one of mine. BEWARE: 1st person and 3rd person animation are differents, you can't place a 3rd person animation in the 1st person and think it will work.

[size=3][b][u][font=Arial] VIII History[/font]
[/u][/b][/size][b][size=2][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/size][b][b][b][b][b][b]
[size=2][b][b][b]05/20/18 [b][b][b][b][b][b][b][size=2][b][b][b]- [b][b][b][b][b][b][b][size=2][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.7.9[/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b] - [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#00ffff] [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]Fixed the text in the MCM.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#00ffff][b][b][b][b][b][b][b][b][b] [color=#ffffff][b][b][b][b][b][b][b][b][b]Javelin knockdown the target and many other little things.[/b][/b][/b][/b][/b][/b][/b][/b][/b][/color][/b][/b][/b][/b][/b][/b][/b][/b][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b]
05/05/18 - [b][b][b][b][b][b][b][size=2][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.7.2 - [/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b] NPC play animations for spear and halberd. Compatibility with TK Dodge for the 1st person animation.
[b][b][b][b][b][b] Add 1st person animations for javelin.[/b][/b][/b][/b][/b][/b]
[b][b][b]03/13/18 -  [b][b][b]I've fixed two bugs : fix the unequip 1st person for spear and sneak camera. [/b][/b][/b][/b][/b][/b]
[color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]02/26/18 -[/color][color=#ffffff] The patcher from [url=https://www.nexusmods.com/skyrim/mods/59849][color=#d5a6bd]Perkus Maximus[/color][/url] redone by me, you can download it in the optional part if you want use PerMa and TSC.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color]
11/15/17 - [b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.6.7 - 1st Person animations, plus a new method for javelins release.[/b][/b][/b][/b][/b][/b][/b]
+ All patch redone for my first person animation.
10/22/17 - A patch for [b][b][b][color=#ffff00][url=https://rd.nexusmods.com/skyrim/mods/67103/?]Vigilant[/url][/color][/b][/b][/b].
10/11/17 - v.0.6.5 - A new plugin for testers.
08/12/17 -  v0.6 - [size=2]Blocking Animations (Alternative)[b][b][b][b][b][b].
[b][b][b][b][b][b][b][b][b][b][b][b][b][b]08/11/17 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] [/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b] v.0.6 -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b]Some new animations (sneak powerattack 1hm, sneak 2hm and 2hw)[b][b][b][b][b][b][b][b][b][b][b][b][b][b].[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/size][size=2][b][b][b][b][b][b][b]
06/18/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.5 - ([b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b]It's an alpha with some spells and more animations)[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b] -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] More animations run now.[b][b][b][b][b][b][b]
+ Patch All In One for [color=#00ffff][b][color=#00ffff][b][url=http://rd.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][/b][/color][/b][/color][/b][/b][/b][/b][/b][/b][/b][color=#00ffff][color=#00ffff][color=#ffffff],[/color][/color][/color][b][b][b][b][b][b][b][color=#00ffff][b][color=#00ffff][b] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][b][color=#00ffff][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/color][/b][/color][/url] [/color][/b][/color][/b][/color][/b][/b][/b][/b][/b][/b][/b][/size][color=#00ffff][color=#00ffff][color=#ffffff]and[/color][/color][/color][b][b][b][b][b][b][b][color=#00ffff][b][color=#00ffff][b] [url=http://rd.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][b][color=#00ffff][b][color=#c27ba0]Immersive Weapons[/color][/b][/color][/b][/color][/url][/b][/color][/b][/color].
05/14/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.4 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b](Damn, It's an alpha with some spells)[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] - [/b][/b][/b][/b][/b][/b][/b]Three new bound spear spells with special effects.[b][b][b][b][b][b][b]
05/01/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.3 - [b][b][b][b][b][b][b](It's again an alpha with a spell) -[/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b]A new bound spear spell.[b][b][b][b][b][b][b]
04/12/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.2 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b](It's always an alpha) -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b]All animations for 1 hand run.[b][b][b][b][b][b][b]
04/09/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.1 - (It's an alpha) - [/b][/b][/b][/b][/b][/b][/b]New script who avoid to begin a new game.[b][b][b][b][b][b][b]


[size=3] [u]IX Credit[/u][/size]s
[/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b][color=#b6d7a8][size=2][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#ffffff]Thanks to [/color]Skywind team [color=#ffffff]especially to [/color][i]Coal[/i] [color=#ffffff]for the skeleton and [/color][i]Marlborojack[/i] [color=#ffffff]for the script and behavior[/color].[/b][/color][/color][/color][/b][/color][/color][/color][/b][/size][/color][font=Comic Sans MS][size=5][color=#bf9000][size=2][b][color=#ffffff][color=#BF9000][color=#ffffff]
Thanks to [/color][/color][/color][/b][i][url=https://www.nexusmods.com/skyrim/users/3127912][font=Comic Sans MS][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#6fa8dc]NickaNak[/color][/color][/color][/color][/b][/color][/font][/url][/i][/size][b][color=#ffffff][size=2][color=#BF9000][color=#ffffff] and [color=#93c47d][color=#00ff00][i][url=https://www.nexusmods.com/skyrim/users/2000006][font=Comic Sans MS][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#93c47d]JZBai[/color][/color][/color][/color][/b][/color][/font][/url][/i][/color][/color], respectively for their scripts which [color=#6fa8dc]add NPC's animations[/color] and [color=#93c47d]throwable Javelin[/color]. [/color][/color][/size][/color][/b][/color][/size][/font][b][color=#ffffff][color=#BF9000][i][color=#ffffff][size=2]
[/size][/color][/i][color=#ffffff][size=2]The new first picture is a pure product from [b]Imperious Tangent ([i][color=#9900ff][url=http://imperioustangent.deviantart.com/]Ian Davis[/url][/color][/i])[/b], if you want see more of his work.[/size][/color][i][color=#ffffff]
[/color][/i][/color][/color][/b]
[/b][/b][/b][/b][/b][/b][/b]

Immersive HUD - iHUD - Traduzione Italiana

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Traduzione della mod "Immersive HUD - iHUD" in lingua italiana. È necessario installare prima la [url=https://www.nexusmods.com/skyrimspecialedition/mods/12440]mod[/url] originale.  Per eventuali errori o problemi scrivetemi.


[b]DESCRIZIONE[/b]

Non ci vuole molto a descrivere questa mod, che è una delle più usate dagli utenti. Lo scopo di iHUD è fornire la sensazione immersiva che si
ottiene non avendo l'HUD. Prende gli elementi HUD permanentemente visibili come bussola e mirino e li nasconde quando non sono necessari,
il tutto gestibile comodamente dal menu mcm.

Djiin Cube

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[center][color=red][font=Georgia][size=6][b]Djiin Cube[/b][/size][/font][/color][/center]

[color=#00ff00][b]Retrieve a unique Artifact from the Nightingale Hall or from the Mehrunes Dagon Shrine.[/b][/color]
Learn from it a new Spell which will grant you access to a tiny altered dimension.

[b] What's inside (The Cube): [/b]
19 Chests (themed)
4 Display Cases
4 Mannequins
9 Weapon Plaques
4 Safes (themed)
2 Satchels (themed)
2 BookShelves (containing up to 66 books)
1 Custom Forge
1 Sharpening Wheel
1 Armor Workbench
1 Alchemy Workbench
1 Custom Enchanting Workbench
1 Cooking Pot
1 Tanning Rack
1 Special Smelter
1 Bed
2 Thrones
9 Shrines
2 Room controllers
13 Doom Stones
10 DragonPriestMask Busts
1 Customizable Music Player
1 Portable Djiin Cube

Everything handy, one single room!

[b]What's more :[/b]
1 Dungeon (with Special Reward and Extra features)
1 Merchant (after completing the dungeon)
1 Special Crafter (inside the dungeon)
1 Special Shooting Range (after completing the dungeon)
3 Extra Areas (after completing the dungeon)
1 Offerings Shrine
1 ARMORY (after completing the Arena)



You can fast travel from the inside wherever you want.
No NPCs allowed inside the Djiin's Lair.
The Cube Artifact is found under the Books section of Inventory (once picked up)
The Spell is under the Illusion branch (once learned)
Wherever you'll drop the Portable Cube you will change the destination of the portal inside the playerhouse to that precise location being so able to teleport back where you have left the artifact (remember to pick it up eventually to drop it somewhere else).
Weapons Rack not mentioned in the list above are just aesthetic.
Up to 5 Tracks of customizable Music playable inside the Cube : Duplicate a song track in WAV file format and rename it as "mus_djiintrack01" (...02... 05) and place it in Data/Sound/fx/mus/DjiinCube (create this path first). If you want to change custom files do it all over again and overwrite your previous ones (I suggest to use only duplicates of your original files!). Skyrim bards tracks set by default.
Own recipes dedicated to the new special Crafter, custom Forge and more!
New Enchanting Workbench allowing to charge empty soulgems.
Lots of customized features with unique mechanics. (Feel free to ask for more details)
The dungeon could be very hard if you have low level characters. Be careful!
The Arena is designed for tanky characters... you have to endure the beatings.


To install just place both files into your Skyrim/Data folder.
To remove just delete the afore mentioned files (Be sure to have your character in a vanilla location before doing this)
A clean savegame is always recommended before any installation.
It is also recommended to backup your files to avoid data loss/corruption.
There are not known compatibility issues. Please report if you experince any bug.
No Requirements at all, just the vanilla game.

IMPORTANT : If you are upgrading the mod it is strongly recommended to remove all your items from the Cube before to install the new version!


[b] Enjoy! [/b]

Enemy Plus

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MOD Feature
・Add enemy in all over SKYRIM.
・I didn`t touch a leveled list or Actor recorde. So you don`t have to make Bashed Patches for this MOD.
・I recommend using this MOD together with other enemy or population MOD.

This MOD is a my personal use MOD, but I decided to upload this.
Main feature of this MOD is increasing Enemy.

[size=5]Main Contents[/size]

1. Place DLC cleatures in all over SKYRIM
・Rieklings
・BlistorBack
・Wear Bear
・Netch
・ChaurusHunter
are now appearing in skyrim
Especially rieklings are added a considerable number, it becomes common race.

[color=#ffffff]Rieklings
Many are turned into opposition parties, and those who work looters by pairing parties in highways,
and those who pair up with bandits, there are also a few that are blending into human society.
It will appear in almost all areas of Skyrim, but especially in the Falkreath hold there will be many.

BlistorBack
Appear in Falkreath hold

Wear Bear
It will appear in lift and pail.
Especially the [/color]lift will have lots of wear bears

Netch
Individuals crawling from Solstheim will appear in the vicinity of the North Coast of Skyrim
(Harfingal, Pale, WinterHold)

ChaurusHunter
Appears in Black reach and swamp area of Hjaalmarch.


2. Add new enemy fuction

[color=#ff00ff]Large size organization[/color]

[color=#ff7700]Hammerfell Bandit[/color]
They are the bandits who aim for the pilladge and kidnapping, flow in Skyrim from hammerfell by taking
advantage of confusion of civilwar.
They are disciplined and stronger than native Skyrim bandits.
Location : Falkreath, South of Reach

[color=#ffff00]Greipnir[/color]
Defeated soldier, deserrator, retirement slodier are component of this ravager.
Many of them are trained soldier, and that`s why this ravager is dangerous.
They specialize in organized collective warfare using range weapons.
Location : South of Eastmarch, Rift, Falkreath(Friendly)

[color=#00ffff]Man Eater[/color]
Nord fisheries were trapped in the ice cave, and they survived in this dark and cold place by eating
them each other and continuing inbreeding. Very long term in this ice cave and the parasites that were
asleep in this ancient ice cave, made them non-human monster. Intelligence and noble spirit are
declined.When they released from ice cave, at the same time, they begin to attack traveling
adventures, merchants and many innocent people to eat their body. They have a besticial power and
speed, and there is a possibility that you are infected with their parasite disease.
Location : North of Eastmarch, Winterhold, Pale

[color=#ff00ff]Medium size organization[/color]

[color=#6d9eeb]Knights of Black Dog[/color]
They are mercenaries of high rock origin, but from its nature, the name "high rock bandit" is rather appropriate.
They are colluded with Skyrim bandits and are a group of people who repeatedly raid and attack.
The members are mostly Bretton, with a slight orc mix.
In battle, they are good at mass battles using spellswords and dual swords.
They often appear in the haarfingar adjacent to the high rock, but there is emerging information also in Eastmarch and Falkreath.

[color=#ffff00]Tech router[/color]
A mercenary consisting of high elves and dark elves.
They are known that they salvage technology from the dwarves and treat it as their own strength.
By its nature, they should be called a group of engineers rather than warriors, and the individual's combat power is not very high.
But there is often a strong dwarven automaton associated with them.
They often appear in dwarven ruins in various places, but they may also appear in camps for ordinary bandits.
It is also said that Markarth has their secret base.

[color=#ff0000]Knights of Raging Bear [/color]
Knights composed of only Nord warriors.
Basically, it is a good organization, and it clearly opposes bandits and Forsworn.
In the battle, everyone is familiar with the treatment of two-handed weapons, and takes charge battle like an angry wild bear.
Unit leaders can also use Battle Cry.
In addition to showing at places of inns and holds in various places, they may attack camps of bandits and Forsworn.
In addition, because of the organization of the good guys, Dark brotherhood, Thieves Guild, and the vampires of Vorkihar Castle, are completly their enemies.



3. Add enemy variants, sperior species
Including the above DLC creatures, the superior kind of existing enemies will appear in various
places.
These enemies are almost impossible to single-kill while your level is low, and even if the level goes
up to some extent, they are very powerful.
Many top classes will drop items with high rareness if they are knocked down, and drop alchemical
materials with a powerful effect.
Some of these enemies can kill a player outright, but none of them are enemies that will never be
defeated.
Most of the things you can defeat by doing measures such as learning the pattern or adding resistance
to match the attributes of the opponent.
Many of the top species appear in a remote, off-road street.
Therefore, it is likely not to be able to use a certain highway because of these enemies.

4. Accepting to radiant quest
Above 1. 2. 3. enemies correspond to radiant quest.

5. Add a new merchant and merchandise
New some merchant will be in SKYRIM.
They sell new unique effect potion which help you to defeat strong enemies.

6. Reinforcement of Bandit and Forsworn
Bandit fortress is Overflowing with Bandit, Bandit Riekling and Bandit Dog.
Forsworn will be a more dangelous.






High Recommend MOD
併用推奨MOD

TK Dodge by tktk
([url=https://www.nexusmods.com/skyrim/mods/20923]https://www.nexusmods.com/skyrim/mods/20923[/url])
上位種の一部は、ドッジ回避が使用できないと単独撃破が難しいです。
A part of the superior species is difficult to solve alone if the dodge can not be used.

Riekling Slayer by white
([url=https://www.nexusmods.com/skyrim/mods/88993]https://www.nexusmods.com/skyrim/mods/88993[/url])
SKYRIM各地にリークリングが多数追加されます。ぜひ手伝ってもらいましょう。
A lot of rieklings are added to various places in Skyrim. Let's have him help by all means.

Populated Skyrim HELL EDITION by Sands of Time Team and tonycubed2
([url=https://www.nexusmods.com/skyrim/mods/73315]https://www.nexusmods.com/skyrim/mods/73315[/url])
山賊砦が修羅の城と化します
The fortress of the Bandit will turn into a castle of the Shura

Quick Menus
([url=https://www.nexusmods.com/skyrim/mods/74133]https://www.nexusmods.com/skyrim/mods/74133[/url])


その他敵追加MOD(Other Enemy MOD)
Mihail氏の一連の敵MODとか、あるいはBeasts of Tamrielなど
Mr Mihail`s enemy MOD or Beast of Tamriel
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