Quantcast
Channel: Files updated on Skyrim Nexus today
Viewing all 46979 articles
Browse latest View live

Unplayable Faction Armors LE

$
0
0
[size=5]Due to popular demand the LE Edition is now here!
[/size][size=4]Download the SSE Edtion [/size][url=https://www.nexusmods.com/skyrimspecialedition/mods/30051]here[/url]

This mod is a nexus LE port for NordWarUA's mod "Unplayable Faction Armors" hosted on another site. This mod adds sets of new armor and weapons to minor unjoinable factions in the base game, namely the Vigilants of Stendarr, Silver Hand, Alik'r, Blood Horkers, and Blackblood Marauders.

(Taken and translated from the original mod page)

[i][b]Vigilants of Stendarr[/b][/i]- An order dedicated to eradicating Daedra founded immediately after the Oblivion crisis. Has a network of bases throughout Tamriel including Skyrim. The main striking force of the order is the knights, dressed in armor with heraldic capes with the symbol of the cup of mercy of Stendarr. Armed with blunt weapons and shields, trained to use recovery magic.
[i][b]Silver Hand[/b][/i]- mercenaries and professionals - hunting for monsters. No one knows where their main base is and who gives the orders, but judging by the equipment you can determine that they are from Cyrodiil or High Rock. The same mystery remains the one who hired them and called to Skyrim to destroy the Companions, naturally because of this they have to hide from the authorities, and this gives the group a reason to engage in banditry. Fighters are divided into crossbowmen and swordsmen, commanded by trained captains. All of them are armed with the latest weapons and equipment, which have advantages in fighting monsters.
[i][b]Alik'r Mercenaries[/b] -[/i]  Units of elite Hammerfell warriors who provide military services for the local nobility. Armed with scimitars and dressed in excellent armor. Many are veterans from the war against the Dominion. 
[i][b]Blood Horkers[/b][/i] - A gang of sea raiders whose base is on an island in the Sea of ​​Ghosts, are dressed in Nordic warmed armor.
[i][b]Black Blood Pirates[/b][/i] - dressed in leather-clad armor, protected from dampness and humidity of the marine climate.

Armor of the Iron Hand can be acquired  by killing Hajvarr Iron-hand in White River Watch. The armor of the Stendarr knights is quite rare, unlike the sentinel hauberk, but you can get it from the Vigilant Tyranus or by killing the knight from the sentinel patrol, the armor of the Stendarr paladin is very rare, such armor is worn by Keeper Carcette and Tolan, from whose body it will be possible to remove this armor during Dawnguard questline.

[size=4][b][i]Files
[/i][/b][/size]The standard edition distrbutes the armors to the respective factions
The standalone edition adds the armors to "Totem Shore Island" (map marker in the images), but doesn't distribute the sets to the factions for better compatibility

[b][i][size=4]Compatibility
[/size][/i][/b]The standard edition will conflict with other mods that affect the levelled lists of the factions listed above. The standalone will conflict with mods that edit the area where Totem island is.

[b][size=4][i]Known Issues[/i][/size][/b]
As much as possible, start this mod one a new save. When loading from a non-new save, to the edited NPCs that you met earlier (Kematu, Carcette) will have standard equipment (haven't tested if "resetinventory" console command fixes this).

[b][i][size=4]Credits[/size]
[/i][/b]NordWarUA- Original Author of the mod (got his permission)
The main part of the models - reworking NARF'S, Krag, Full_Invasion resources - from mods for MB_Warband.
The noble helmet of Alikr people and scimitars was redone from Mr Dave resources. (got his permission)
Weapon borrowed from registrant from the mod "The Witcher 3. Wild Hunt" and iceboxX708 with sketchfab.
The lower armor (skirt) of the paladin was borrowed from the Gondor Armor mod from BGSMERP.
Many thanks to all the authors, respect and respect.

[b][i][size=4]Installation[/size][/i][/b]
Put the Data folder in the root of the game, activate it in the launcher or manager of DIS_Armor_Fractions.esp and lower it as low as possible in the list of mods, taking into account the item about incompatible modes.

[i][b][size=4]Uninstallation[/size][/b][/i]
Disable and remove DIS_Armor_Fractions.esp from the Data folder. Also folders Data \ meshes \ Armor_Replacer and Data \ textures \ Armor_Replacer

[b][i][size=4]Recommended mods[/size][/i][/b]
[url=https://www.nexusmods.com/skyrim/mods/95891]Heavy Legion[/url] - Another NordWarUA mod posted earlier by another user. It is an armor replacer for the Imperial Legion and the Penitus Oculatus.
[url=https://www.nexusmods.com/skyrim/mods/95719]Guards Armor Replacer[/url] -  Another NordWarUA mod posted earlier by another user. It is an armor replacer for the Hold Guards and the Stormcloaks.

Mark of Arkay - Death Alternative

$
0
0
[color=orange][size=5][b]Mark of Arkay - Death Alternative[/b][/size][/color]
[size=2]
Skyrim Special Edition version available [url=http://www.nexusmods.com/skyrimspecialedition/mods/11540/?]here[/url].

[/size][color=#ff0000][b]Update to version 3 requires starting a new game.
[/b][/color]
[youtube]CCvmUeFRrRU[/youtube]
[color=lightgreen][size=4][b]

About[/b][/size][/color]

[color=#d8d8d8][size=3]When you lose all of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. When you don't have enough items or when you choose nothing from the menu, depending on the settings either you die, respawn or the game will exit to the main menu. [/size][/color]

[list]
[*][b][size=3][color=#00ffff]Arkay marks[/color] [/size][/b][i][color=#d8d8d8][size=2]a dark stone that can be found in the loot.[/size][/color][/i]
[*][b][color=#00ffff][size=3]Filled grand soul gems[/size][/color][/b]
[*][b][color=#00ffff][size=3]Filled black soul gems[/size][/color][/b]
[*][b][color=#00ffff][size=3][b]Dragon souls[/b][/size][/color][/b]
[*][b][color=#00ffff][size=3]Gold[/size][/color][/b]
[/list]
[color=#d8d8d8][size=3]You can disable or change the required amount for each item in the mcm menu or set it to zero for cheating.
[color=#d8d8d8]If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled,[/color] items with higher priority will be removed first. If two or more items have the same priority, one of them will be chosen randomly. You can change their priority and other settings from the MCM menu.[/size][/color][color=#d8d8d8]
[/color]
[size=3][color=#d8d8d8]You can revive yourself without trading by using one of these Items:[/color]

[/size][list]
[size=3][b][/b][/size][*][b][b][size=3][color=#00ffff]Scroll of revival[/color]  [/size][/b][/b][i][color=#d8d8d8][size=2]If you cast it, you will be revived automatically for one minute.[/size][/color][/i]
[*][b][color=#00ffff][size=3]Scroll of sacrifice  [/size][/color][/b][i][color=#d8d8d8][size=2]If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs.[/size][/color][/i]
[*][b][size=3][color=#00ffff]Healing Potion[/color]  [/size][/b][i][color=#d8d8d8][size=2]When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions.[/size][/color][/i]
[/list][size=3]
[size=3][color=#00ffff][b]Spell[/b][/color][color=#d8d8d8] versions of the scrolls of revival and sacrifice and other spells can be bought from the priest of arkay in Falkreath.[/color]

[color=#d8d8d8][color=#d8d8d8]You can choose to lose some or all of your items, skills or be cursed by arkay before respawning. If you enable this option based on the enabled options you can take back your items or remove the curse by killing the NPC who stoled your items, activating a grand soul gem or your character's dead body which is placed where you died, reviving yourself by sacrificing someone or from a chest boss inside one of the dungeons in the game. [/color][color=#d8d8d8][size=3]You can also toggle losing your items or skills permanently whenever you respawn before finding them.

[color=#d8d8d8]You can choose to be infected with a cursed version of the vanilla [/color][color=#00ffff][b]diseases[/b][/color][color=#d8d8d8] that could progress to more severe versions and could only be cured by paying to an arkay priest.

You can limit the number of times you can respawn when not paying for revival and optionally prevent loading save files from that character after using all of your allowed respawns.
[/color][/size][/color][/color][/size]
[color=lightgreen][size=4][b]
Compatibility[/b][/size][/color]

[size=3][color=lightgray]This mod should be compatible with almost anything except mods that do the same thing or remove the essential flag from the player.

List of known [/color][color=#ff0000][b]incompatible[/b][/color][color=#d3d3d3] mods:[/color]

[color=#d8d8d8]Death Souls
SM Essential Player
SexLab Defeat (if Bleedout is enabled)
Dragons Souls - Death is Highly Overrated
Death Alternative - Your Money or Your Life
SkyTweak (if Bleedout is enabled in the Scripts page)

[color=lightgreen][size=4][b]
Load Order[/b][/size][/color]

[size=3][color=lightgrey][b][url=https://www.nexusmods.com/skyrim/mods/56980]VioLens[/url]:[/b] In your load order, place the esp file of violens after this mod and from its MCM menu enable the 'Player Killmove Immunity' option.[/color][/size]

[/color][/size][color=lightgreen][size=4][b]
Installation[/b][/size][/color]

[size=3][color=lightgrey]Copy files to Skyrim data directory. start the game and change settings from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash.[/color][/size]

[color=lightgreen][size=4][b]
Uninstallation[/b][/size][/color]

[color=lightgrey][size=3]Stop the mod then remove its files (if you don't stop it your character remains essential), rebuild your Bashed Patch then use a Save cleaner like [url=http://www.nexusmods.com/skyrim/mods/76776/?]this[/url] to remove its scripts from your save file.
[/size][/color]

[color=lightgreen][size=4][b]Credits[/b][/size][/color]

[color=lightgrey][url=http://skse.silverlock.org/]SKSE Team[/url][/color]
[color=lightgrey]Creators of [url=http://www.nexusmods.com/skyrim/mods/3863/?]SkyUI[/url][/color]
[url=http://www.nexusmods.com/skyrim/users/4522213/?]Saerileth[/url][color=#d3d3d3] for Arkay mark model and texture
[/color][color=lightgrey]hilaribad for LevelUpEventPlugin[/color]
[/size]
[youtube]4bMAE_s87K0[/youtube]

Requiem - small tweaks

$
0
0
[size=4][b]

Requiem - Knockdown tweak[/b][/size]

This mod makes all big enemy have knockdown ability with requiem's mass system, and those knockdown effect can be blocked now.
The creatures can knockdown you : Dragon, Giant, Dwemer centurion, Frost atronach, Bear, Sabrecat, Troll, Lurker

Astrid's paralyzing attack can be defended by blocking, warding, or the enchantment stamina II
The paralyzing attack from the perk "stunning precision" can be defended by blocking with a shield, warding, or the stamina II enchantment.

requirement : Requiem v3.1.0+

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=4][b]Requiem - npc statefix[/b][/size]

Some npc in requiem didn't have proper perks and equipment, and even Minor Arcana forgot them. This mod make them more consistent with the story. You can see the changelog for detail.

requirement : Requiem v3.1.0+

Feature enemy have been tweaked :
-Orc invader
-Thief(random encounter)
-Skooma dealer(random encounter)
-Red eagle
-Companion ghost
-Orc chiefs
-Umana and Sulla
-Alva
-Forsworn spies inside Markath city
-Haldyn
-Arondil
-Curalmil
-Bashnag
-Corrupted shade in kilkreath ruins
-Venom dragon
-Members of PenitusOculatus
-Members of Dark Brotherhood
-Gauldur brothers
-Giant chaurus
-Warlord Gathrik
-Olaf One-Eye
-Halldir
-Elite Silverhands
-Isran
-The wolf spirits of werewolfs
-The guardian spirits in the quest "Kyne's sacred trial"


Merchants :
-Farengar purchases dragon bones and scales from player
-Dushnamub sells ebony ingots
-Shuftharz sells orichalcum ingots
-Gharol sells a little ebony and orichalcum ingots
-Iddra sells refined malachite
-Rustleif sells quicksilver, iron ingot, and scimitars
-Eorlund sells more high quality armors
-Gunmar sells Dawnguard weapons, enchanted silver weapons, and enchanted Dawnguard armors.
-Florentius sells some scrolls.
Ronthil sells some scrolls.
-Add new scrolls into level list

[list]
[/list]Followers :
-Erandur
-Mercenary followers
-Housecarl followers
-Athar
-Annekke Crag-Jumper
-Adelaisa Vendicci
-J'zargo (The only leveling follower in this mod)
-non-circle Companions
-Serana
-Benor
-Anska
-Delphine

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=4][b]Requiem - VampireCollection[/b]
[/size]
There only have two types of vampire boss in requiem, but I want more!
This mod add Orcish vampire, Dwarven vampire and some sub-variations for each type of vampire, and they are given different spells and equipment. Also, There will no longer have ebony vampire shows up in the first quest of Dawnguard "Awakening (at Dimhollow Crypt)", so player can join the dawnguard first before defeating the demi-god ebony vampires.

Some change you may want to know :
The dawnguard quest line becomes more smooth. It will start easier, but end harder.
The chance of spawning an ebony vampire is reduced to 10% (from 25% in Requiem)
AI will cast conjuration spells more frequently, even for a non-vampire NPC

requirement : Requiem v3.1.0+
Load order :
Requiem.esp
-
Requiem - Immersive Divine Blessings.esp by snbcj
-
Requiem - VampireCollection.esp
-
Requiem for the indifference.esp

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[b][size=4]Requiem - Alduin redone
[/size][/b]Alduin is no longer an ideal master, but he is the true king of dragons. 

What have been changed in this mod?
-Alduin will not summon undead of soul cairn anymore. Instead, he will summon his ally and cultists.
-The summoning ability is given a proper CD time, which makes defensive builds have chance against him.
-Now, Alduin's shouts are more powerful than other dragons
(Compatible with DCO)

requirement : Requiem v3.1.0+

Dragon Bridge South Side

$
0
0
[b][u]
Here is a complete new version [/u]!

Patches:
There are 2 compatibility patches for Fantasy Flora Overhaul.
One for the 3 new versions and one for an old version.
Download under Miscellaneous.


Main Files with Update 1.4:

English:
[/b][b][b]The new version change the Dragon Bridge Soldiers into Guards. No other file (old) needed.

Deutsch:
[/b][/b][b][b]Die neue Version tauscht die Drachenbrügge Soldaten in Wachen um. Keine anderen Dateien (alt) benötigt.


[/b]Optional Files:

English:[/b]
[b]Who play with grass mods is there another patch. Download and overwrite esp.
[/b][b][b][b]Requires one Main file.[/b][/b][/b]
[b]
Deutsch: [/b]
[b]Wer mit Gras mods zockt kann einen separaten patch runterladen. Runterladen und esp überschreiben.
[/b][b][b][b]Benötigt aber ein Main File.[/b][/b]
[/b]


[b]ATTENTION : [/b][u][b]Expressly allowed[/b][/u][u][b] !!! If you are familiar with compatibility patches, you are welcome to patch for other mods that are not compatible with my mod.[/b][/u][b]


[/b]
[b][url=https://www.nexusmods.com/skyrim/users/4303054]midnightfury67[/url] [/b]made a video and uploaded it to youtube. Thanks for that.[b]
https://www.youtube.com/watch?v=6DRZMhtDs0k


[u]ENGLISH :

[/u]1. I fixed the issues with the worldmap.

2. This mod is now full compatible with Arthmoor's Cutting Room Floor mod.

3. I fixed the lights in front of the doors. They're going on at the nighttime and going off at the daytime.
Full compatible with Lanterns of Skyrim by MannyGT.
[u]
[/u]4. I fixed little issues they're disturbed me, which i do not want to go into details.[/b]
[b]
[u]DEUTSCH :

Hier ist eine komplett überarbeitete Version


[/u][/b][b]1. Ich habe den Fehler korrigiert der die Weltkarte unbrauchbar gemacht hat.[/b][b]

2, Diese mod ist jetzt voll kompatibel mit Arthmoor's Cutting Room Floor mod.

3. Ich habe die Lichter an den Türen gefixt die jetzt Tagsüber aus und Nachts an gehen.

4. Ich habe kleine Fehler gefixt die mich gestört haben, wo ich aber nicht näher drauf eingehen werde.


DESCRIPTION/BESCHREIBUNG :

[/b][b][u]ENGLISH:[/u]
[/b]
[b][b]This mod is a new version of my other mod Dragon Bridge Vendors and Blacksmith.( https://www.nexusmods.com/skyrim/mods/81246/?)

PLEASE USE ONLY ONE OF THE MAINFILES
[/b]
[/b]All characters have the same names, but there are still 2 guards and 2 additional characters added.

The guard house is bigger and the farm too has grown much bigger.
With streets and trees I have rounded off this mod.
The Blacksmith Kalidor is still a Master Trainer in smithing and the Trader Britta
remains a Master in the art of speech.
Both can be trained up your character to level 100.
The Horse Vendor Raimond sells a Palomino horse for 1000 gold.
All Characters are essential and not marriable.
Somehow this mod is more idyllic than my predecessor mod.
For Thieves there are surprises by Britta and Kalidor's house in chests and safes.

Navmeshes are Tested and cleaned with TES5Edit.
No Requirements but the last update.


This mod is [b]Compatible[/b] with Arthmoor's Cutting Room Floor (https://www.nexusmods.com/skyrim/mods/47327/?)
Compatible with Arthmoor's Dragon Bridge mod.
[b]
ATTENTION:[/b]
[b]This mod is [u]NOT[/u] compatible with Dragon Bridge South added by Expanded Towns and Cities:
http://www.nexusmods.com/skyrim/mods/13608/?
[/b][b]also my own mod :[/b] [b][b]Dragon Bridge Vendors and Blacksmith : https://www.nexusmods.com/skyrim/mods/81246/?[/b][/b][b]
and other mods that changed the other side of Dragon Bridge.
This mod have conflicts with Fantasy Forest Overhaul by mobiusbelmont : https://www.nexusmods.com/skyrim/mods/79492/?[/b]
[b]Downloads the compatibility patch under Miscellaneous and load the patch after my mod and the Fantasy Forest Overhaul mod.


DEUTSCH:

BITTE NUR EIN MAIN FILE BENUTZEN

[/b][b]Diese mod ist eine neue Version meiner anderen mod Dragon Bridge Vendors and Blacksmith :[/b]
[b][b]( https://www.nexusmods.com/skyrim/mods/81246/?)

[/b][/b]Alle Character haben die gleichen Namen, aber es sind noch zwei Wachen und zwei Character dazugekommen.

Das Wachhaus ist grösser geworden und die Farm ist auch wesentlich grösser.
Mit Strassen und Bäumen habe ich diese mod abgerundet.
Der Schmied Kalidor ist immer noch Meistertrainer in Schmiedekunst und
die Händlerin Britta ist auch immer noch Meistertrainerin in Redekunst.
Beide können euren Character hochleveln bis 100.
Der Pferdehändler Raimond verkauft immer noch ein Palomino Pferd für 1000 Goldstücke.
Alle Character sind unsterblich und können nicht geheiratet werden.
Irgendwie ist dieser mod idyllischer als mein Vorgänger mod.
Für Diebe sind Überraschungen bei Britta und Kalidors Haus in Truhen und Tresoren.

Alle Navmeshes sind getestet und gereinigt mit TES5Edit.
Keine benötigten Sachen ausser das letzte update.

[b]ACHTUNG :
Die oben in der englischen Sprache genannten mods sind nicht kompatibel mit dieser mod oder machen Probleme.
Vor allem mods die die andere Seite von Drachenbrügge verändern.


my other mods / meine anderen mods :

Dragon Bridge Vendors and Blacksmith : https://www.nexusmods.com/skyrim/mods/81246/?

[/b][b]3 Mannequins to Solitude Proudspire Manor : http://www.nexusmods.com/skyrim/mods/69118/?
[/b][b]
Breezehome Mannequins : http://www.nexusmods.com/skyrim/mods/67209/?[/b][b]

[/b][b]Riften Honeyside Mannequins and more : http://www.nexusmods.com/skyrim/mods/83270/?[/b][b]
[/b][b]
Windhelm Big Child Bedroom and a Basement for Hearthfire Multiple Adoptions : [/b][color=rgba(255, 255, 255, 0.749019607843137)][b]https://www.nexusmods.com/skyrim/mods/97451/?
[/b][/color]
[color=rgba(255, 255, 255, 0.749019607843137)][b]Markarth Big Child Bedroom and a Basement for Hearthfire Multiple Adoptions : https://www.nexusmods.com/skyrim/mods/99145/?[/b][/color][b]

Morthal Vendor and Blacksmith : [/b][color=rgba(255, 255, 255, 0.749019607843137)][color=rgba(255, 255, 255, 0.749019607843137)][b]https://www.nexusmods.com/skyrim/mods/97455/?[/b][/color]


[/color]

Malesa Follower

$
0
0
Standalone follower by me
I hope you like her. 
Please share your screenshot of her.
Thanks

Ivarstead Interiors Redone LE

$
0
0
[font=Georgia][size=3]This is a redo of the interiors of Ivarstead.  Just like my redo of the interiors of [url=https://www.nexusmods.com/skyrim/mods/99108]Falkreath[/url], I've just went through and cleaned things up a bit on the interiors.  I'm still going through and slowly redoing interiors of small towns and hamlets like this, so I'll eventually get to upload more of them.




Compatibility:

If you use [url=https://www.nexusmods.com/skyrim/mods/65013]Immersive Citizens[/url], make sure mine is loaded after.  I'm not aware of any other mods that alter the interiors of Ivarstead, so you should be good.[/size][/font]

Skygerfall -- Daggerfall's Main Quest in TESV

$
0
0
[b][center]Join us on [url= https://discord.gg/BxPjPgr]Discord[/url]!
SSE version is available [url=https://www.nexusmods.com/skyrimspecialedition/mods/29416]here[/url].[/center][/b]
[b]Introduction[/b]
They said it couldn't be done...  Daggerfall is too big to fit in the TESV engine...  And they were, on the one hand, right!  You cannot capture the grand scale or the nearly endless possibilities that exist in a world larger than England!  Yet, for all of its vastness and promise, Daggerfall remains a world unfamiliar to many Elder Scrolls fans.  The mechanics and graphics feel dated to say the least, and its sometimes unreasonable time limits for quests as well as quest-breaking bugs left many players, even back in the '90's, so frustrated that perhaps a majority of players never finished the Main Quest, preferring to simply explore the world on their own terms, joining guilds or Knightly Orders, or becoming a vampire or a wereboar.  And that is a shame, because the Main Quest is actually quite a good story.  The purpose of this mod is not to replace TESII: Daggerfall, but to bring some of its magic and lore to Elder Scrolls fans of the Skyrim generation that would never otherwise experience it, as well as perhaps delight those fans of the original game that would love to see the Main Quest in an updated engine, complete with voice acting, re-mastered music and better graphics.

Please note that the Main Quest of Daggerfall is NOT about choice.  You are role-playing as the Emperor's friend on an important mission, so, while the order in which you tackle these quests is your choice, it is assumed that you want to finish the Main Quest and so you will not be able to refuse the quest-givers' requests.  At this point, there really isn't much of anything other than the Main Quest for you to do in Daggerfall, anyway!

I have worked on this mod in my spare time for a little over two years, and have had a lot of fun learning about various aspects that go into making a large mod the size of a dlc.  I'm not much of a 3D artist, so I've had to rely on a lot of resources to put this mod together, and you will see that the credits list is quite long.  I have tried to include, where possible, those models from artists who have made resources to see something from Daggerfall come to later Elder Scrolls games, such as JMan0WarS, who remade Privateer's Hold for Morrowind as well as Direnni Tower for Oblivion, Lord Berandas and BobJohnson99.  As per Bethesda's instructions, all assets included in this mod for Skyrim have been remade, and not simply ported from the original Daggerfall game.

[b]Dungeons[/b]
Doors and corridors!  You never know what terror lurks behind the next door, or around the next bend, or when/if you will escape this seemingly endless maze!  Such is the essence of dungeon crawling in Daggerfall.  All of the dungeons necessary for Daggerfall's Main Quest have been remade to reflect as accurately as possible the essence of the original, hand crafted ones from TESII. The walkthroughs given by [url=https://en.uesp.net/wiki/Daggerfall:Daggerfall]UESP[/url] were an invaluable aid in reproducing them, and can still be used by you to navigate the dungeons should you get stuck.  (Exceptions: The ridiculous number of teleporters you needed to go through to exit Castle Wayrest's dungeon --in case you forgot to mark an anchor--  has been collapsed so that the first one you encounter on the way beck described by UESP takes you to the final teleportation point, and the puzzle found in Aetherius' Room of Fire has been changed slightly, but if you've played Skyrim you should have no problem here.)  In addition to UESP, [url=https://www.dfworkshop.net/downloads/daggerfall-modelling/]Daggerfall Modelling[/url] was a great tool to help reproduce not only the main path, but also unique points of interest in the dungeons should you choose to explore.  Privateer's Hold and the realms of Aetherius have been reproduced in their entirety.  However, other dungeons have been somewhat streamlined, so that you cannot get hopelessly lost, as you could in the originals.  I think most players will appreciate the balance.  Scourg Barrow is the only dungeon significantly truncated, since it is a relatively short path to reach Mannimarco, and its remaining aspects of interest merely repeat much of Privateer's Hold.  Additionally, I have constructed an all-new dungeon for the werewolf quest, based upon models that were included in the assets of TESII, but never implemented in any dungeon.  Think of it as restored cut-content!  The procedurally generated dungeons of Daggerfall all mix and match the same elements encountered in the Main Quest dungeons, so once you have completed this mod, you will have experienced nearly all of the elements present in the original game.  (For proper immersion, please bear in mind that the spheres in Aetherius upon which you see the stars or the sun have no collisions, so please try not to levitate outside of them.  If you do, you will see the other parts of the dungeons in a way meant only for use within the Creation Kit.  Such a view could be achieved in the original Daggerfall game if you glitched outside of the walls in any dungeon, but that glitch wasn't very immersive, either.)

[b]Magic[/b]
Levitation!  Mark and Recall!  Lock and Unlock!  These spells and more from TESII have been added to enhance your Daggerfall experience.  Levitation uses the method of J3X, which employs rather large, invisible plates that you walk on.  As such, levitation will not work in very small places; i.e., it will not function in elevator shafts.  Please use the lifts provided to go up and down, and do not have a levitation effect active when you do.  (Occasionally, if you re-cast a Levitation spell before the magic effect of the first one runs out, you might find yourself beginning to descend.  If that occurs, re-cast the spell again to stop yourself from falling.)  Jumping and Slowfalling require [url=https://skse.silverlock.org/]SKSE[/url], so if you don't want to have it installed for some reason, those two magical effects will not function in your game, though everything else will. Additionally, all of the alchemical ingredients from TESII, with their Daggerfall effects, have been included for your crafting needs.

[b]Gameplay[/b]
The entire bestiary from TESII has been reproduced, and you will encounter each and every monster at least once or twice as you play though the mod.  Be warned: Weapons made from low grade materials will not work on all creatures, so make sure you keep that ebony dagger the Emperor gave you handy if you want to be able to defeat some monsters you will encounter even in the opening dungeon!  Some powerful monsters will be encountered underwater, so you might want to install Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] in order to enjoy underwater combat!  Out of lockpicks, with no spells available to unlock a door?  Have no fear!  Bash the door open with your weapon!  Lock bashing, using mzin's method, is back, so enjoy!  And you will have the opportunity to become a wearboar!  Once you become infected with the lycanthropy disease (which will occur at least once as you make your way through the main quest, unless you already have 100% disease resistance), if you choose not to cure yourself, you will become a wereboar after three days, instantly changing wherever you may be at the time.  As a wereboar, you will gain 40 points to health and stamina, immunity to disease, and, while in beast form, immunity to damage from iron and steel weapons.  It's overpowered, because it was overpowered in Daggerfall, too!  As with being a werewolf in Skyrim, the only negatives are not being able to gain resting bonuses and being attacked on sight when in beast form, though I may re-introduce the requirement to feed and forced shifts with the moons at a later point, as per Daggerfall.  And speaking of diseases, the crippling effects of Daggerfall diseases are back, so make sure you carry enough cure disease potions, have a cure disease spell, or are immune to disease if you want to survive long!  Also, some creatures can paralyze you for a few seconds, so be sure to carry enough free action potions or gain immunity to paralysis.  (As should be well known to all Daggerfall players, High Elves are immune to paralysis.)  Finally, staves, short swords, mithril and adamantium armor and weapons, as well as clothing and armor mods, have been added to make sure you know you're not in Skyrim anymore!

[b]Worldspace[/b]
I tried to make the worldspace's land mass resemble as closely as possible the original Daggerfall map, but scaled down to be roughly two-thirds the size of Skyrim.  Some islands needed to be made proportionally a little larger, and Daggerfall, Wayrest and Sentinel, still large, are now sprawled out over a greater proportion of the land.  Within the walls of these cities, the landscape is mostly flat to be faithful to Daggerfall.  Taverns, shrines and some shops have finished interiors, but many of the buildings are only for show at this point.  Proper landscaping takes a lot of time and talent, and the entire esm-flagged esp for this mod has been produced by only one person: me.  Hence, only areas around points of interest to the Main Quest have been developed to any large extent.  For this release, I see the landscape as merely a prop that needs to look decent when you pass through it, but it is not the main attraction.  While you are able to walk across the entire map, you may fast travel to a location once the quest giver has marked it on your map, which is the same as what you were able to do in the original Daggerfall. 

[b]Buying and Selling[/b]
There are inns/taverns in Daggerfall, Wayrest, Sentinel, Gothway Garden and Whitefort set up to buy and sell general goods, as well as standard tavern fare (some unique to Daggerfall).  There is a functional blacksmith in Daggerfall across from the player home, as well as court blacksmiths in Daggerfall and Orsinium, who will sell all of the Daggerfall weapons and armor in the game (except for artifacts, of course).  And there are court sorcerers in Daggerfall, Wayrest and Sentinel who will sell all of the Daggerfall spells, ingredients, and potions.  All merchants have a little more gold than their Skyrim counterparts.

[b]Recommendations[/b]
In addition to Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] for underwater combat, you might consider using[code][/code] [url=https://www.nexusmods.com/skyrim/mods/62051]Daggerfall Traits for Skyrim[/url], [url= https://www.nexusmods.com/skyrim/mods/88289]Simply Climb[/url] and [url=https://www.nexusmods.com/skyrim/mods/33598]Spell Crafting for Skyrim[/url] to round out your Daggerfall experience.  And if you want to try the original game, now has never been a better time!  You can download the full game for free from [url=https://elderscrolls.bethesda.net/en/daggerfall]Bethesda[/url].  You may also consider playing [url=https://www.dfworkshop.net/]Daggerfall Unity[/url][code][/code], which uses the original assets within the Unity engine, greatly enhancing the graphics, allowing for mods, and is currently available (for free, of course) in a very playable alpha version.

[b]Installation, Compatibility and Requirements[/b]
This mod requires all three dlcs (i.e., Legendary Edition), since assets from all of the dlcs have been used to make this mod.  This requirement will not change, so please do not ask.  For performance, Daggerfall.bsa is uncompressed, and the textures are found in a separate Daggerfall - Textures.bsa.  Unlike Special Edition, this separate packaging of the textures will require an empty Daggerfall - Textures.esp to be part of your load order as well, for the same reason as the three .esp's needed for the official High Resolution Skyrim Texture pack.  If you use the High Resolution Texture packs (and the Unofficial High Resolution Patch) , place the Daggerfall-Textures.esp after them.  [url=https://skse.silverlock.org/]SKSE[/url] is required for the jumping and slowfalling spells, but you can enjoy the mod without using them if you really don't want to install SKSE for some reason.  However, if you do use SKSE (and I highly recommend it), take advantage of its memory tweaks with [url=https://www.nexusmods.com/skyrim/mods/51038]SKSE ini pre-download for lazy users[/url].  You might avoid some CTD in a heavily modded game!  As an esm-flagged esp, Daggerfall.esp should load with other master files.  If you use the [url=https://www.nexusmods.com/skyrim/mods/71214]Unofficial Skyrim Legendary Edition Patch[/url], it will load after it and before the texture packs.  As an alternate start mod, it requires a new game, and will be incompatible with anything that modifies MQ101.  It modifies little else, except the interior of Jorrvaskr, Hagravens (who no longer fear water), the PlayerSleepQuest and one unused Skyrim quest from the cut Windhelm arena content, so it should be compatible with nearly all other mods.  Body replacers, however, such as CBBE and UNP, are not compatible, since the mod adds several new armors.  Some of the armors, especially ones derived from Witcher assets, are meant to be worn as a set, and will not work properly with all other armors.  Followers are not recommended, since the exterior worldspace is largely without proper navmesh at the moment.  Since many people also use [url=https://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url], an add-on is provided in the optional downloads section.  If you use other LAL add-ons, LALDaggerfall.esp should load last.  By request, an add-on for [url=https://www.nexusmods.com/skyrim/mods/99794]Realm of Lorkhan[/url] is available as well.  With Realm of Lorkhan and its add-on installed, you can now take your current character to Daggerfall and avoid starting a new game!  Also in the downloads section, for your convenience, is a .bsa for the assets of Zartar's [url=https://www.nexusmods.com/skyrim/mods/90552/]Character Behaviors Enhanced[/url] (MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only Version).  You will still need to download the .esp from the mod's site.  Zartar has given pretty open permission for his mod, as long as credit is given, and, since his mod breaks Dragon riding, it is worth using a .bsa for easy installation and removal.  As Zartar states, his mod involves no scripts, so uninstalling mid game when you need to beat Mirak should be fine.  Please note, for underwater combat to work, you will have to enter the water with weapon or magic drawn.

[b]Permissions[/b]
This mod is my gift to the Elder Scrolls community; use whatever I made as you like as long as you credit me, but please respect the wishes and rights of the modders whose resources were used in making this mod, many of whom have released their mods as Nexus exclusives.  For that reason, a port to XBox One seems unlikely, since someone (who isn't me; I will not even try) would have to procure a lot of permissions. 

[b]The Future[/b]
If there is enough interest, perhaps a team could be formed to landscape the worldspace properly, with navmeshing and random encounters added.  Daggerfall has complete quest lines for the Mages Guild, Fighters Guild, Thieves Guild and Dark Brotherhood, as well as Knightly Orders, Temples and Templar Orders, and Vampire Clans, with Daedric Quests and much more!  Many things are possible... It really depends on the community's response to this mod whether or not anything more is done.  If you would like to share your opinion or contribute your talent, please consider joining the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url].  This project is not affiliated with The Elder Scrolls Renewal Project (TESRenewal).

[b]CREDITS[/b]
(If I have accidentally left anyone out, please let me know!)

Dev Team:  Daggefall.esp - [url=https://www.nexusmods.com/skyrim/users/32760440]oracus0[/url]  
     Retexturing of Mithril and Guard Armor - Blaez#4809 from the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url]

[url=https://elderscrolls.bethesda.net/en/daggerfall]Bethesda[/url] (of course!)

Collaboration with [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url] on the following:
     JMan0WarS, [url=http://www.thehungryartist.com/games.html]Isle of Balfiera[/url]: assets and permission obtained through [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url]
     Tamriel Rebuilt HammerfellTeam and lady nerevar, [url=https://www.nexusmods.com/oblivion/mods/34484]Hammerfell - The Eastern Grasslands[/url]
          with express permission of lady nerevar; meshes converted to Skyrim format by [url=https://www.nexusmods.com/skyrim/users/21646464]DaggerfallTeam[/url]

CD PROJEKT S.A., THE WITCHER assets with their express permission via email, along with
     Oaristys, [url=https://www.nexusmods.com/skyrim/mods/68755]Modder's Resource Pack - The Witcher Extension[/url]
     LorSakyamuni, [url=https://www.nexusmods.com/skyrim/mods/77097]The Witcher 3 Mega Resource Pack[/url]
     SumoJellyBean, [url=https://www.nexusmods.com/skyrim/mods/80186]Witcher 3 Syanna and Henrietta--UNP[/url]
     hucifer/L0rd0fWar/Dahaka002011, [url=https://www.nexusmods.com/skyrim/mods/6006]The Witcher 2 - Geralt Light Armor and Witcher Swords[/url]
     Medtech, [url=https://www.nexusmods.com/skyrim/mods/88431]W3's Toussaint knight armors resource[/url]

NoneCG, [url=https://www.cgtrader.com/free-3d-models/animals/mammal/animated-bat-5b8add2a5d98b1a652ea7fd72d942dac]Animated Bat Free 3D model[/url], with rigging by [url=https://www.nexusmods.com/skyrim/users/10825018]jboyd4[/url]

Logo by Cameron (Th3AustralianGam3r)#0186 from the [url=https://discord.gg/BxPjPgr]Skygerfall Discord Server[/url]
[b]
Nexus mod sources[/b]
SpikeDragonLord and jboyd4, [url=https://www.nexusmods.com/skyrim/mods/76203]Beasts of Tamriel[code][/code][/url] (with permission)
breti, [url=https://www.nexusmods.com/skyrim/mods/52049]New World Modder Resource[/url]
J3X, [url=https://www.nexusmods.com/skyrim/mods/19069]Flyable Broomstick[/url]
willkydd, [url=https://www.nexusmods.com/skyrim/mods/11293]Unlock Spell[/url]
Tomas Sala/muppetpuppet, [url=https://www.nexusmods.com/skyrim/mods/9782]Moonpath to Elsweyr[/url]
MannyGT, [url=https://www.nexusmods.com/skyrim/mods/64651]The Gray Cowl of Nocturnal[/url]
Tamira, [url=https://www.nexusmods.com/skyrim/mods/22018]New Plants 1_3[/url]
Stroti and Tamira, [url=https://www.nexusmods.com/skyrim/mods/53275]Stroti's Cactus Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/57407]Stroti Lighthouse[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/46785]Strotis Market Stands[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/37176]Strotis Old Mill Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/36386]Strotis Manor Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/34789]Strotis Castle Furniture Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/33948]Strotis Castle Wall Resource for Skyrim[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/25279]Strotis Spinningwheel Resource 1_1[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/25182]Strotis Organ Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/24827]Strotis Small House Resource[/url]
Stroti and Tamira,  [url=https://www.nexusmods.com/skyrim/mods/24271]Strotis old cabin resource[/url]
[code][/code]Malo/Tamira, [url=https://www.nexusmods.com/skyrim/mods/54152]Malo Statues[/url]
mr_siika and Tamira, [url=https://www.nexusmods.com/skyrim/mods/53461]Mr Siika Castle Seaview Kit[/url]
mr_siika and Kraeten, [url=https://www.nexusmods.com/skyrim/mods/41036]Griffon Fortress Resource[/url]
Scot, [url=https://www.nexusmods.com/skyrim/mods/10402]Morrowind mushrooms - modders resource[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/19066]Hoddminir Ground Textures[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/85153]Hoddminirs re-textured Sheep[/url]
Elinen, [url=https://www.nexusmods.com/skyrim/mods/55158]Hoddminir Flowers[/url]
Elinen and Ztree, [url=https://www.nexusmods.com/skyrim/mods/38651]Hoddminir Plants and Trees[/url]
Ztree and Elinen, [url=https://www.nexusmods.com/skyrim/mods/29490]Ztrees new rocks[/url]
AJ47951, [url=https://www.nexusmods.com/skyrim/mods/6987]Rock Texture Set[/url]
Mr. Dave, [url=https://www.nexusmods.com/skyrim/mods/2324]Texture Resource[/url]
Oaristys and Tony67, [url=https://www.nexusmods.com/skyrim/mods/16525]Modder's Resource Pack[/url]
Runspect, [url=https://www.nexusmods.com/skyrim/mods/26132]Resources for modders[/url]
LorSakyamuni, [url=https://www.nexusmods.com/skyrim/mods/84433]Lor Modders' Resources[/url]
Antonio Colasurdo/JetSteele, [url=https://www.nexusmods.com/skyrim/mods/63678]Magnus' Enchanter[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/85364]Centaurs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87928]Imps[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88088]Enemy Bats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88386]House Cats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87049]Dragonlings[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/82259]Harvesters[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/90213]Classic Ghosts[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/90894]Harpies[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88547]Spider Deadra[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/85702]Sea Dreughs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88264]Dryads[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/81894]Sewer Rats[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/87105]Cliff Racers[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/88477]Cyrodilic Minotaurs[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/89277]Iron Golem[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/91212]Wraiths[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/91287]Zombies[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/92836]Demon Fishes[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/93372]Daedroths[/url]
MihailMods, [url=https://www.nexusmods.com/skyrim/mods/93416]Flesh Golems[/url]
Anton and Sunspot2, [url=https://www.nexusmods.com/skyrim/mods/62612]Animated Fairy Wings[/url]
Link815, [url=https://www.nexusmods.com/skyrim/mods/49996]Special Flora of Tamriel[/url]
ChickenDownUnder [url=https://www.nexusmods.com/skyrim/mods/15108]Harvestables[/url]
Nedius, [url=https://www.nexusmods.com/skyrim/mods/15442]Ingredients of Tamriel[/url]
Holugar, [url=https://www.nexusmods.com/skyrim/mods/13606]Unicorn[/url] (horn)
Thomas/GoblinVomit, [url=https://www.nexusmods.com/skyrim/mods/64272]Imperial Mages Guild sign banner and symbol[/url]
Osmodius, [url=https://www.nexusmods.com/skyrim/mods/38058]Handmade Texture Resource Pack[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61709]Castle Modders Resource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/64514]13th Century Inn and houses Modders Resource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61679]Viking House Modders Rresource[/url]
Tlaffoon, [url=https://www.nexusmods.com/skyrim/mods/61730]Manor House Modders Resource[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/18585]Shortswords for Skyrim[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/21120]Heavy Armory - New Weapons[/url]
PrivateEye, [url=https://www.nexusmods.com/skyrim/mods/17096]Chrysamere - a Morrowind artifact for Skyrim[/url]
747823, [url=https://www.nexusmods.com/skyrim/mods/3871]Weapons of the Third Era[/url]
GendunDrup, [url=https://www.nexusmods.com/skyrim/mods/49682]Nexus Creature Resource[/url]
Vicn, [url=https://www.nexusmods.com/skyrim/mods/65134]Vicn Creature Pack[/url]
stormshallow, [url=https://www.nexusmods.com/skyrim/mods/33273]Sheep Modders Resource[/url]
Edhildil, [url=https://www.nexusmods.com/skyrim/mods/66708]Edhildils Camel[/url]
Edhildil, [url=https://www.nexusmods.com/skyrim/mods/65664]Stendarr Statue Modders Resource[/url]
FUTOSHI, [url=https://www.nexusmods.com/skyrim/mods/56379]Creepy Zombies[/url]
Prometheus, [url=https://www.nexusmods.com/skyrim/mods/55332]World map of Nirn[/url]
OnHolyServiceBound, [url=https://www.nexusmods.com/skyrim/mods/88724]Orc Overhaul - Orc body morphs height and Berserker strength[/url] (with permission)
dogtown1, [url=https://www.nexusmods.com/skyrim/mods/35631]Skyrim Monster Mod[/url] (with permission)
Mazetism/Shiroyel, [url=https://www.nexusmods.com/skyrim/mods/89451]Red Dragon Crown[/url]
oreYas2012, [url=https://www.nexusmods.com/skyrim/mods/62434/]Ogre Killer (Two-Handed Axe)[/url] (with permission)
Nimezis, [url=https://www.nexusmods.com/skyrim/mods/54793]Noble Dress[/url] (with permission)
FafnirEtherion, [url=https://www.nexusmods.com/skyrim/mods/88298]Mannimarco necromancer robes[/url] (with permission)
Maty743, [url=https://www.nexusmods.com/skyrim/mods/18114]Knights of the Nine[/url]
Maty743, [url=https://www.nexusmods.com/skyrim/mods/18863]Matys Medieval Knights[/url]
Ares1/Ghosu, [url=https://www.nexusmods.com/skyrim/mods/11945]Playable Crown of Barenziah[/url]
JZBai, [url=https://www.nexusmods.com/skyrim/mods/65926]Generic Chainmail Armor[/url]
jacknifelee, [url=https://www.nexusmods.com/skyrim/mods/63634]Noblesse Oblige[/url]
jacknifelee, [url=https://www.nexusmods.com/skyrim/mods/49130]Velvet Robes and Cloaks[/url]
jacknifelee, [url=https://https://www.nexusmods.com/skyrim/mods/45259]Tsarevna Outfit [/url]
Zaria/magnemoe, [url=https://www.nexusmods.com/skyrim/mods/13410]Zarias Maidpack[/url]
Hentai/zotman12, [url=https://www.nexusmods.com/skyrim/mods/11548]A Clothes[/url]
Hentai/zotman12, [url=https://www.nexusmods.com/skyrim/mods/11550]Saber Dress[/url]
Bellyache/wrig675, [url=https://www.nexusmods.com/skyrim/mods/3621]Bellyaches Animal and Creature Pack[/url]
Leodoidao, [url=https://www.nexusmods.com/skyrim/mods/3621]Stalactite resource for rock caves[/url]
Axonis, [url=https://www.nexusmods.com/skyrim/mods/89278]Shalidor's Mirror[/url]
User_14970514, [url=https://www.nexusmods.com/skyrim/mods/92443]Sanguine squad assets[/url]
Tesak1243, [url=https://www.nexusmods.com/skyrim/mods/93348]Fighters Keep Modders Resources[/url]
Tesak1243, [url=https://www.nexusmods.com/skyrim/mods/63311]Shack in HearthFires style[/url]
markusliberty, [url=https://www.nexusmods.com/skyrim/mods/52289]Orcish Hut Kit[/url]
markusliberty, [url=https://www.nexusmods.com/skyrim/mods/59426]Cyrodiil Ship and boat resource[/url]
Kelretu, [url=https://www.nexusmods.com/skyrim/mods/73787]Halfling Clothes[/url]
Kelretu, [url=https://www.nexusmods.com/skyrim/mods/82985]Kelretu's Modders Resources (WIP)[/url]
incaendo, [url=https://www.nexusmods.com/skyrim/mods/91288]Pillar Resource[/url]
Ronnie Magnum, [url=https://www.nexusmods.com/skyrim/mods/90078]Akaviri Dungeon Tile Set[/url]
SydneyB, [url=https://www.nexusmods.com/skyrim/mods/14146/]Ashara Dimonized Dress and jewelry[/url]
mzin/Oooiii, [url=https://www.nexusmods.com/skyrim/mods/89875]Super Simple Lock Bash[/url]
Tasheni, [url=https://www.nexusmods.com/skyrim/mods/93724]Redguard Fashion - Tasheni Mod Project[/url]
BobJohnson99, [url=https://www.nexusmods.com/skyrim/mods/96972]Daggerfall Sheogorath[/url]
RoboBirdie, [url=https://www.nexusmods.com/skyrim/mods/94833]New Creatures[/url]
halfblack, [url=https://www.nexusmods.com/skyrim/mods/581]Elite Nightingale Armor - Male and Female[/url]
NordWarUA, [url=https://www.nexusmods.com/skyrim/mods/98624]Heavy Nordic Armor[/url]
Ga-Knomboe Boy, [url=https://www.nexusmods.com/skyrim/mods/19268]GKB Green Trees[/url]
Vermunds, [url=https://www.nexusmods.com/skyrim/mods/84740]Bells of Skyrim[/url]
FiddlerOnTheRoof, [url=https://www.nexusmods.com/skyrim/mods/30244]Monk Prayer Beads[/url]
Stroti, [url=https://www.nexusmods.com/oblivion/mods/34680]Strotis small outdoor rock cave resource[/url]
Khugan, [url=https://www.nexusmods.com/oblivion/mods/20454]Torture Devices[/url]
Phitt, [url=https://www.nexusmods.com/oblivion/mods/23633]Old School Dungeons[/url]
washington/perolozhach, [url=https://www.nexusmods.com/oblivion/mods/38142]Old Village Walls Set - Modders Resource[/url]
Eggyslav and MentalElf, [url=https://www.nexusmods.com/oblivion/mods/27237]Cane or Walking Stick[/url]
Lord Berandas, [url=https://www.nexusmods.com/morrowind/mods/42388]Daggerfall inspired meshes - modders resources[/url]
Jman0warS, [url=https://www.nexusmods.com/morrowind/mods/1765]Privateer's Hold[/url]

[b]non-Nexus 3D model sources[/b]
[url=https://www.reinerstilesets.de/]Reiner's Tilesets[/url]
Daniel74, [url=http://www.blendswap.com/blends/view/75282]Medieval Tavern/Houses/Church/Well[/url]
Macadamstreet, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=125170176]Goosy goosa +[/url]
JackGa, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=222035755]JG Monsters 3.0.5 Steam ver[/url]
InsanitySorrow, [url=http://tesalliance.org/forums/index.php?/files/file/1329-insanitys-headstones/]Insanity's Headstones 1.0[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-23141.html]Game character animals 3D Model[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-43228.html]Silithid Scarab[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-2553.html]Antique Wooden Tea Table[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-31303.html]Desert fan palm[/url]
Cadnav, [url=http://www.cadnav.com/3d-models/model-31025.html]Classical Greek pavilion[/url]
binho, [url=https://sharecg.com/v/46564/browse/5/3D-Model/Tomb]Tomb[/url]
hypnagogia, [url=https://sharecg.com/v/74256/browse/5/3D-Model/Mausoleum]Mausoleum[/url]
hypnagogia, [url=https://sharecg.com/v/73679/view/5/3D-Model/Grave]Grave[/url]
hypnagogia, [url=http://www.sharecg.com/v/77999/gallery/5/3D-Model/Chichen-Itza]Chichen Itza[/url]
hypnagogia, [url=https://sharecg.com/v/74306/browse/5/3D-Model/Mailbox]Mailbox[/url]
[b]
non-Nexus texture sources[/b]
[url=https://www.textures.com/about]textures.com[/url]
InsanitySorrow, [url=http://tesalliance.org/forums/index.php?/files/file/1313-desert-texture-resource/]Desert Texture Resource 1.0[/url]
micah702, [url=https://www.turbosquid.com/3d-models/free-old-castle-3d-model/611084]Old Castle[/url]
SWTEXTURE, [url=https://www.swtexture.com/2013/04/brick-textures-large.html]Brick Textures - Large Area[/url]
Billy Hathorn, [url=https://commons.wikimedia.org/wiki/File:Hedges_at_Mission_San_Juan_Capistrano,_CA_DSCN0057.JPG]Hedges at Mission San Juan Capistrano, CA[/url]
LASZLO ILYES, [url=https://commons.wikimedia.org/wiki/File:CopacabanaPavement.jpg]Copacabana Pavement[/url]
owen Jones, [url=https://en.wikipedia.org/wiki/Owen_Jones_(architect)#/media/File:Owen_Jones_-_Grammar_of_Ornament_-_1868_-_plate_035_-_300ppi.jpg]Grammar of Ornament[/url]
Mahdiabbasinv, [url=https://commons.wikimedia.org/wiki/File:%D8%B2%D8%A8%D8%A7%D9%86_tongue.jpg]Tongue[/url]
CaptMondo, [url=https://en.wikipedia.org/wiki/Great_Pyramid_of_Giza#/media/File:KhufuPyramidCasingStone-BritishMuseum-August19-08.jpg]Casing stone in the British Museum[/url]
NASA et al., [url=http://www.nasa.gov/images/content/690958main_p1237a1.jpg]Constellation Fornax, Hubble eXtreme Deep Field[/url]
NASA/STEREO/SDO/GSFC, [url=https://commons.wikimedia.org/wiki/File:Map_of_the_full_sun.jpg]Map of the full sun[/url]
Gregory H. Revera, [url=https://commons.wikimedia.org/wiki/File:FullMoon2010.jpg]Full Moon 2010[/url]
Eugenio Hansen, OFS [url=https://commons.wikimedia.org/wiki/File:Welsh_Dragon.svg]Welsh Dragon[/url]
ludger1961/Achim1999, [url=https://commons.wikimedia.org/wiki/File:Lippische_Rose.svg]Lippische Rose[/url]
[url=https://freevintageillustrations.com/public-domain-vintage-illustrations-of-moons-and-stars/]classic vintage crescent moon woodcut[/url]
TomKr, [url=https://commons.wikimedia.org/wiki/File:Blason_ville_fr_Belberaud_(Haute-Garonne).svg]Blason ville fr Belberaud (Haute-Garonne)[/url]
Melian, based on PNG by AnonMoos, [url=https://en.wikipedia.org/wiki/File:Cross-Flory-Heraldry.svg]Cross-Flory-Heraldry[/url]
Robert M. Lavinsky, [url=https://commons.wikimedia.org/wiki/File:Magnetite-118736.jpg]Magnetite[/url]
Robert M. Lavinsky, [url=https://commons.wikimedia.org/wiki/File:Turquoise-40031.jpg]Turquoise[/url]
Luigi Chiesa, [url=https://commons.wikimedia.org/wiki/File:Mandorle_sgusciate.jpg]Shelled almonds (Prunus dulcis)[/url]
Joe Schneid, [url=https://commons.wikimedia.org/wiki/File:GinkgoLeaves.jpg]Gingko Leaves[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/candle-holder.html]Candle holder icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/dove.html]Dove icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/empty-hourglass.html]Empty Hourglass
[/url]Lorc, [url=https://game-icons.net/1x1/lorc/pouring-chalice.html]Pouring chalice icon[/url]
Lorc, [url=https://game-icons.net/1x1/lorc/rose.html]Rose icon[/url]

[b]Voice Acting[/b]
After posting on [url=https://discord.gg/a4n8bnR]The Skyrim Voice Alliance Discord[/url], I was directed to the [url=https://www.castingcall.club/projects/skygerfall-daggerfall-main-quest-mod-for-skyrim]Casting Call Club[/url], where I was able to recruit the following talented voice actors:
     Brisienna/Medora: [url=https://www.castingcall.club/m/littlecuppajo]littlecuppajo[/url]
     Aubk-i/Mynisera/Akorithi/Morgiah: [url=https://www.castingcall.club/m/celestielle]celestielle[/url]
     Nulfaga: [url=https://www.castingcall.club/m/EileenAnglin]EileenAnglin[/url]
     Cyndassa: [url=https://www.castingcall.club/m/Rana]Rana[/url]
     Mannimarco: [url=https://www.castingcall.club/m/stringstorm]stringstorm[/url]
     Gortwog: [url=https://www.castingcall.club/m/JimmySherwood]JimmySherwood[/url]
     Agent of the Underking: [url=https://www.castingcall.club/m/nevernotninja]nevernotninja[/url]
     Lhotun: [url=https://www.castingcall.club/m/FrenchDipp]FrenchDipp[/url]
     Woodborne/Gothryd/Regebert/Eadwyre/Bridwell: [url=https://www.castingcall.club/m/Kaze_VA]Kaze_VA[/url]
Sheogorath: [url=https://www.castingcall.club/m/MeekVoice]MeekVoice[/url] (formerly known as [url=https://www.nexusmods.com/users/5951927]Purgey[/url], reprising his role from [i]The Gray Cowl of Nocturnal[/i]!).  Find him also on [url=https://soundcloud.com/person-330032496]soundcloud[/url].
Uriel Septim/Lysandus/Tristyn/Benefactor/Guards: [url=https://www.nexusmods.com/skyrim/users/32760440]oracus0[/url]

[b]Music[/b]
[url=https://dangoodale.wordpress.com/downloads/daggerfall-remixes/]Dan Goodale[/url], [url=https://soundcloud.com/rtmolesworth]Ramón Tobias Molesworth[/url], and [url=https://soundcloud.com/Omega9]Omega9[/url], who gave explicit permission to use their versions of the classic soundtrack by [url=http://heberlingmusic.com/]Eric R. Heberling[/url] in this mod.  Also [url=http://teatimecoder.com/daggerfall-music]Zenogias[/url], who has allowed his versions to be used freely as a modder's resource.  The few tracks from the original soundtrack that were not re-made by these artists were recorded from the original Daggerfall midi files using the MIDISF2 SoundFont.

[b]Tutorials[/b]
Hoddminir, [url=https://hoddminir.blogspot.com/2012/02/from-heightmap-to-worldspace-in-skyrim.html]From Heightmap to Worldspace in Skyrim[/url]
Hoddminir, [url=http://hoddminir.blogspot.com/2012/02/generating-lods-in-creation-kit.html]Generating LODs for your worldspace[/url]
Eliorim, [url=https://www.nexusmods.com/skyrim/mods/30423]Extending dialogue length for the Creation Kit[/url][code][/code]
John Esposo, [url=https://www.youtube.com/watch?v=fLkXFepSwU0]Cool Spooky/Ghostly Voice Effect[/url]
Shawn Edwards, [url=http://tesmods.blogspot.com/2014/01/tutorial-talking-activators-make-things.html]Tutorial: Talking Activators - make things engage dialogue[/url]

[b]Sources of Information on Daggerfall[/b]
[url=https://en.uesp.net/wiki/Daggerfall:Daggerfall]UESP[/url]
[url=https://www.dfworkshop.net/downloads/daggerfall-modelling/]Daggerfall Modelling[/url]
Ronald Wartow, [i]The Daggerfall Chronicles[/i]

[b]Tools[/b]
[url=https://www.autodesk.com/products/3ds-max/overview]3ds Max[/url]
[url=https://www.adobe.com/products/photoshop.html]Photoshop[/url]
[url=https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop]NVIDIA Texture Tools for Adobe Photoshop[/url]
TheFigment, [url=https://www.nexusmods.com/skyrim/mods/5622]3ds Max Nif Importer-Exporter[/url]
ElminsterAU and the xEdit Team, [url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url]
jonwd7, [url=https://github.com/niftools/nifskope/releases]NifSkope[/url]
Skyfox, [url=https://github.com/skyfox69/NifUtilsSuite]Nif Utils Suite[/url]
zilav, [url=https://www.nexusmods.com/skyrim/mods/75916]NifScan[/url]
zilav, [url=https://www.nexusmods.com/skyrim/mods/79797]NifModify[/url]
Macoron, [url=https://www.nexusmods.com/skyrim/mods/19266]NifTextures[/url]
Ormin, [url=https://github.com/Ormin/skyblivion-NIFConverter]skyblivion-NIFConverter[/url]
[url=https://www.audacityteam.org/]Audacity[/url]
Oketado/cptPauer, [url=https://www.nexusmods.com/skyrim/mods/71749]LazyAudio XWM FUZ converter[/url]
greentea101, [url=https://www.nexusmods.com/skyrim/mods/28462]Voice File Reference Tool[/url]
Acid Zebra, [url=https://www.nexusmods.com/skyrim/mods/27855]Where in Oblivion am I[/url]
AmethystDeceiver, [url=https://www.nexusmods.com/skyrim/mods/17018]Modder Resource - Easy NPC Creation[/url]
[code][/code]Aaron Torpy, [url=http://www.bundysoft.com/L3DT/]L3DT[/url]
Lightwave, [url=http://www.oceanlightwave.com/morrowind/TESAnnwyn.html]TESAnnwyn[/url]
[code][/code]Ethatron, [url=https://www.nexusmods.com/skyrim/mods/4727]Oscape[/url]

Enderal Gameplay Overhaul - EGO (Deutsch)

$
0
0
[size=4][b][size=2][size=4][url=http://www.nexusmods.com/skyrim/mods/78118?]ENGLISH VERSION[/url][/size][/size][u][b][url=http://www.nexusmods.com/skyrim/mods/78118?]
[/url][/b]
[/u][size=3]Dieser Mod ist ein kompletter Overhaul der Spielmechaniken in Enderal. Inkludiert sind eine Menge Balance Änderungen, Verbesserung der KI, neue Spielmechaniken, neue Waffen/Zauber/Tränke und vieles mehr.

Der Mod ist stark inspiriert von alten RPG´s (wie z.b. Gothic, Kings Field, Baldurs Gate, etc.) und dem Skyrim Mod "Requiem". Das bedeutet das die Welt von Enderal viel harscher, konsistenter und hoffentlich immersiver ist. [/size][u]

[font=Tahoma]MAIN FEATURES[/font][/u][/b][/size]

[color=#cccccc][b]Mehrere hundert Stunden Entwicklungszeit[/b][/color]

[b]Schwierigkeitsgräder haben weniger Einfluss auf die Schadensmultiplikatoren und verändern nur mehr den Schaden von Gegnern
Alle Aktionen kosten Ausdauer. Schadensbonus bei 70% oder mehr Ausdauer, Schadensverringerung bei 30% oder weniger
Blocken mit Schild/Waffe ist viel effektiver, starker Schildschlag ist nun verfügbar
Schwere Rüstung ist um ein vielfaches effektiver aber bringt auch einige Nachteile (verringerte Bewegungsgeschw./erhöhte Manakosten)
Kleidung/Keine Rüstung erhöht die Bewegungsgeschwindigkeit und verringert Manakosten aber gibt keine Rüstung mehr
Begleiter (wie z.b. Jespar) sind nicht mehr unbesiegbar und werden zu Boden fallen falls sie sterben sollten

[color=#d8d8d8]KI reagiert besser, greift öfter an und blockt öfter
Bogenschützen verbrauchen Pfeile und werden ihre Nahkampfwaffe benutzen falls nötig
Einige Kreauren werden mit manchen Attacken den Spieler umstossen falls er nicht blockt
Untote haben viel mehr Rüstung und Leben. Neue Silberwaffen und Silberpfeile hinzugefügt
Geister haben viel mehr Resistenzen. Diese Resistenzen kann man mit Silberwaffen oder dem neuen Gegenstand "Geisterfluch" umgehen
Mehr Diversität unter Kreaturen. Ein paar Beispiele:[/color]

Schlammelementare (Troll Basis) regenerieren keine Lebenspunkte mehr aber haben aber mehr Resistenzen
Steppenstampfer (Hirsch Basis) sind aggressiver und haben neue Angriffsmuster
Knochenbrecher (Vatyr Basis) sind langsamer und haben mehr Rüstung, Magieresistenz und Giftresistenz
Kristallelementare (Frostelementar Basis) haben neue Resistenzen, fügen keinen Schaden mehr rund um sich zu, kein Frost FX effekt mehr
Spinnen haben verschiedene Gifte (Verlangsamung, Paralyze, erhöhter Schaden) und grosse Spinnen können den Spieler umstossen
Riesen, Bären, Spinnen, Trolle, Schlammelementare haben neue Angriffsmuster
Sternlings Apparaturen werden ihre Armbrust benutzen

[color=#d8d8d8]35 neue Tränke/Gifte und alle anderen rebalanced (in den meisten Fällen sind diese nun stärker)
25 komplett neue Zauber wie z.b. Illusion erzeugen, Feuernova und Kinetische Nova
Manakosten wurden drastisch erhöht, zaubern ist nun ohne den ensprechenden Manakostenverringerungsperk sehr schwer[/color]
[color=#d8d8d8]Elementarzauber wurden komplett überarbeitet. Einige Zauber waren um einiges stärker als andere des gleichen Rangs.[/color]

Sichere Truhen wurden entfernt und durch 3 normale Truhen in Ark, Flusshaim und Dünenhaim ersetzt
Einige Informationen/Tips die der Spieler Character nicht haben sollte wurden entfernt (z.b. während Quests)
Schleichen/Stehlen/Schlösser knacken wurde überarbeitet und ist nun schwerer
Loot wurde komplett überarbeitet und ist nun vielseitiger. Tiere/Kreaturen droppen nun angebrachte Gegenstände
Viele, viele andere Änderrungen. Mehr Informationen gibt es weiter unten und im Changes Tab
[/b]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Tahoma][size=4][u][b]INSTALLATION:[/b][/u][/size][/font]

[size=3][b]1. Installieren von Enderal - Gameplay Overhaul (Deutsch)[/b][/size]
- Main File downloaden
- In den Data-Ordner von Enderal kopieren
- Spieldateien im Enderal Launcher öffnen
- "Enderal - Gameplay Overhaul.esp" und "Enderal - Gameplay Overhaul Deutsch.esp" aktivieren
- Sicherstellen, dass "Enderal - Gameplay Overhaul.esp" ganz unten in der Liste ist und darunter "Enderal - Gameplay Overhaul Deutsch.esp" ist
- Weitere Installationsschritte vornehmen
- Wichtige Mods installieren (weiter unten auffindbar)
- Informationen lesen
[size=3]
[b]2. Pfeile treffen Ziele auch bei hoher Entfernung[/b][/size]
- Gehe in das Verzeichnis: C:\Users\username\Documents\My Games\Enderal
- Öffne "Enderal.ini"
- Füge "[Actor]" hinzu falls es noch nicht existiert und unter "[Actor]""fVisibleNavmeshMoveDist=12288.0000" hinzufügen
- Speichern und fertig
[size=3]
[b]3. Kein Kompass/Keine schwebenden Questmarkierungen[/b][/size]
- Gehe in das Verzeichnis: C:\Users\username\Documents\My Games\Enderal
- Öffne "EnderalPrefs.ini"
- "bShowCompass=1" auf "bShowCompass=0"ändern
- "bShowFloatingQuestMarkers=1" auf "bShowFloatingQuestMarkers=0"ändern
- Speichern und fertig

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Tahoma][size=4][u][b]INFORMATIONEN[/b][/u][/size][/font]

- Dieser Mod ist nicht ganz Save-Game kompatibel (die meisten Modifikationen funktionieren, jedoch werden NPC´s
  die man ingame schon gespawned hat z.b. keine neue Waffe haben oder nicht den richtigen Lebenswert)

- Falls man die Mod trotzdem startet ohne einen neuen Spielstand anzufangen muss vor dem installieren der Mod die Sichere Truhe looten. Wenn der Mod dann installiert ist solltet ihr alles im Inventar fallen lassen und wieder looten und danach in einem Haus für 6 Tage warten.

- Ich werde keine optionalen Mods anbieten die einzelne Funktionen entfernen, jedoch werde ich Feedback gerne annehmen.
 
- Dieser Mod sollte keine Crashes verursachen, da keine Scripts angewendet werden und alles ordentlich getestet wird.

- Dieser Mod ist ein kompletter Overhaul des Spiels and somit werden die meisten Mods Konflikte verursachen! Das installieren von Texturen und anderen Replacer Mods sollte in den meisten Fällen keine Probleme verursachen.

- Der empfohlene Schwierigkeitsgrad ist Adept! Jeder Schwierigkeitsgrad höher oder niedriger, erhöht/verringert den Schadensmultiplikator von Gegnern um 0.15. (Adept Multiplikator = 2.00)

- Bei Fragen/Bugs/Anregungen könnt ihr den Discord channel von EGO beitreten: "[url=https://discord.gg/UF6aV3S]https://discord.gg/UF6aV3S[/url]"

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
[font=Tahoma]
[size=4][u][b]CHANGELOG:[/b][/u][/size][/font]

[u][size=3][b]- Generelle Spielmechaniken:[/b][/size][/u]
 1. Schnellere Kämpfe durch erhöhte Schadensmultiplikatoren
 2. Es werden etwa 10% mehr EP für einen Stufenaufstieg benötigt
 3. Bewegungsgeschwindigkeit angepasst
 4. Mehr Fallschaden
 5. Tragkraft für jede Rasse verringert
 6. Mehr bezahlen, weniger bekommen für Gegenstände jeder Art (Nicht allzu viel Unterschied verglichen mit Enderal)
 7. Viele Perks überarbeitet und abgeändert
 8. Erhöhtes und schwereres Arkanistenfieber werden nun vollständig im Menu angezeigt und wurden
    ein wenig überarbeitet
 9. Talente haben nun mehr Abklinkzeit
10. Weniger Ausdauerregeneration
11. Schleich-Mechaniken überarbeitet
12. Die Gewichte diverser Items wurden geändert
13. Fixed einige Bugs (Viele davon wurden im Enderal Patch 1.2.0.0 übernommen)
14. Begleiter (wie Jespar) sind nun nicht mehr unbesiegbar

[u][size=3][b]- KI: [/b][/size][/u]
 1. KI reagiert besser, greift öfter an und blockt häufiger
 2. Bogenschützen benutzen Munition (Ini tweak notwendig, siehe Installation weiter unten)
 3. Bogenschützen haben jetzt alle eine (meist schwache) Nahkampfwaffe und gehen mit dieser auch
    in den Nahkampf über
 4. Bogenschützen treffen öfter
   
[u][size=3][b]- Kampf Mechaniken:[/b]  [/size][/u]
 1. Weniger Nahkampfreichweite
 2. Auto-Aim entfernt
 3. Pfeile fliegen schneller
 4. Power-Attacks kosten weniger Ausdauer
 5. Power-Attacks benötigen Ausdauer um ausgeführt zu werden
 6. Blocken ist um ein vielfaches effektiver, auch ohne Skill/Perks
 7. Schwere Rüstung ist um ein vielfaches effektiver aber bringt auch einige Nachteile (verringerte Bewegungsgeschw./erhöhte Manakosten)
 8. Angreifen, Blocken, Schwimmen, Bogen aufziehen kostet nun Ausdauer
 9. Bei 70% oder mehr Ausdauer erhält der Spieler einen Schadensbonus
10. Bei 30% oder weniger Ausdauer erhält der Spieler eine Schadensverminderung
11. Bei 5% oder weniger Ausdauer erhält der Spieler eine grosse Schadensverminderung
[b]
[u][size=3]- Magie: [/size][/u][/b]
 1. Jeder Zauberspruch kostet mehr Mana (Zaubern ist nun ohne den ensprechenden Manakostenverringerungs-Perk sehr schwer)
 2. Manakostenverringerungs-Perks wurden von -30% auf -40% gebufft
 3. Viele Änderrungen an Zaubern, zum Beispiel:
   - Heilzauber wurden geschwächt
   - Beschwörte Kreaturen verbleiben 50% kürzer
   - Die Zauberzeit vieler Zauber überarbeitet
   - Götterschild/Segen des Lebens wurden geschwächt (Rüstungszauber)
   - Der Perk Mystische Bindung (Stärkere beschworene Waffen) wurde geschwächt
   - und vieles mehr...
 4. Dual casting (zaubern mit beiden Händen) benötigt um 12% weniger Mana, Elementarmagie dual casting benötigt 17% weniger Mana
 5. Maximale Runenanzahl auf 3 erhöht aber Magickakosten erhöht
 6. 22 neue Zauber hinzugefügt wie Lichtstrahl, Feuernova und Kinetische Nova
 7. Alle Roben (und Diademe) haben nun 0 Rüstung, fallen nicht mehr in die Kategorie Leichte Rüstung aber sind verzaubert
 8. Psionik wurde verstärkt
 9. Manaregeneration wurde überarbeitet
10. Elementarzauber wurden komplett überarbeitet (Mehr Infos im Changes Tab bei dem Patch 1.35)

[u][size=3][b]- Kreaturen: [/b][/size][/u]
 1. Kreaturen der gleichen Rasse unterstützen sich im Kampf
 2. Viele Kreaturen und Magier und Bosse haben nun mehr Zauber zur Verfügung
 3. Reichweite einiger Kreaturen reduziert
 4. Manche Gifte paralysieren/verlangsamen
 5. Trolle regenerieren mehr Leben
 6. Schaden und Grösse von jungen Spinnen reduziert
 7. Schlammelementare haben nun mehrere Resistenzen, regenerieren jedoch keine Leben mehr
 8. Kreatur/Tier Loot überarbeitet
 9. Einige Kreaturen haben nun Angriffe die den Spieler umwerfen
10. Nahkampfwaffen von Arps vergiften den Spieler
11. Viele Kreaturen haben Giftresistenz
12. Untote und Geister wurden überarbeitet und haben mehr Lebensenergie
13. Einige Kreaturen haben neue Angriffsmuster
14. Skellette haben 25% Resistenz gegen Pfeile (ausgenommen Silberpfeile)
[u]
[size=3]- [b]Nahrung: [/b][/size][/u]
 1. Keine Sofort-Heilung mehr
 2. Weniger Heilung bei allen Nahrungsmittel
 3. Mehr Unterschiede
 4. Rohes Fleisch verringert Ausdauerregeneration
 5. Nahrungsmittel Effekte stapeln sich nicht mehr
 
[u][size=3][b]- Tränke: [/b][/size][/u]
 1. Mana und Ausdauertränke steigern Arkanistenfieber
 2. Heiltränke und Ausdauertränke dauern länger und haben weniger Wirkung (ca. selbe Auswirkung)
 4. Gifte sind komplett überarbeitet worden und 10 wurden hinzugefügt
 5. Tränke sind komplett überarbeitet worden und 24 wurden hinzugefügt
 6. Hergestellte Tränke durch Alchemie sind nun wirkungsvoller
 7. Tränke stapeln sich nicht mehr
 
[u][size=3][b]- Sonstiges: [/b][/size][/u]
 1. Loot komplett überarbeitet (mehr Loot und viel mehr Variaton)
 2. Endraläer Groschen und Dietriche haben Gewicht
 3. Verbrechen werden härter bestraft
 4. Reduziert die Distanz bei der Verbrechen von der KI weitergeleitet werden
 5. Respawn Raten wurden ein wenig verringert
 6. Krankheiten haben stärkere Effekte
 7. Teleportschriftrollen sind teurer
 8. Zauberbuch-Kosten wurden vereinheitlicht (es gab einige Bücher die zuviel und einige die zuwenig kosteten)
 9. Lehrbücher wurden verbilligt
10. Pferde haben Angst, wenn es zum Kampf kommt
[b]
Im Changes Tab sind mehr Infos zu den Änderungen.[/b]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Tahoma][size=4][u][b]WICHTIGE MODS:[/b][/u][/size][/font] (Sollte man installieren, aber nicht notwendig zum richtigen Ausführen meiner Mod)

[url=http://www.nexusmods.com/skyrim/mods/3222/?]http://www.nexusmods.com/skyrim/mods/3222/?[/url]  - IHud                          Zum deaktivieren von Fadenkreuz/Schleichindikator usw.
EMPFOHLENE EINSTELLUNG: (im MCM menu)                            
Crosshair nur bei "when looking at activatable"
"Stealth Indicator" deaktivieren

[url=http://www.nexusmods.com/skyrim/mods/17491/?]http://www.nexusmods.com/skyrim/mods/17491/?[/url] - Faster get up       Schneller Aufstehen (Da der Spieler nun von manchen Kreaturen
         niedergestossen wird ist dieser Mod notwendig)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Tahoma][size=4][u][b]EMPFOHLENE MODS:[/b][/u][/size][/font]

[url=http://www.nexusmods.com/skyrim/mods/57859/?]http://www.nexusmods.com/skyrim/mods/57859/?[/url] -       Man sieht seinen Körper in der 1st person Ansicht
                                                           und jede Animation wird auch in der 1st person abgespielt

[url=http://www.nexusmods.com/skyrim/mods/83379/?]http://www.nexusmods.com/skyrim/mods/83379/?[/url] -       Menus pausieren das Spiel nicht mehr. (Blauplan-Sammlung verursacht crashes, man kann das               pausieren bei Büchern aber ausschalten)

[url=http://www.nexusmods.com/skyrim/mods/26355/?]http://www.nexusmods.com/skyrim/mods/26355/?[/url] -       Mehr als einen Ring tragen (2 Ringe/1 Amulett empfohlen)
                                                
[url=http://www.nexusmods.com/skyrim/mods/75492/?]http://www.nexusmods.com/skyrim/mods/75492/?[/url] -       Animierte Tränke und Gifte

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Tahoma][size=4][u][b]CREDITS[/b][/u][/size][/font]

[b]Bethesda[/b] - für Skyrim
[b]SureAI[/b] - für Enderal

Enderal Gameplay Overhaul - EGO

$
0
0
[b][size=4][url=http://www.nexusmods.com/skyrim/mods/77139/?]Deutsche Version (German Version)[/url][/size][/b]
[size=4]
[size=3][b]This is a complete overhaul of the gameplay mechanics of Enderal. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more.

The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) and by the Skyrim Mod "Requiem". The changes made lead to a harsh and unforgiving world with more consistent and immersive gameplay.[/b][/size]

[u][b][font=Georgia]MAIN FEATURES[/font]
[/b][/u][/size]

[color=#d8d8d8][b]Over 3 years in development with several hundred hours put into it[/b][/color]

[b]Difficulties no longer [b]drastically [/b]change the damage multipliers and only change the damage of enemies
Fixed Problems with high damage multipliers/health on many enemies
All actions cost stamina. 70% or more stamina = damage bonus, 30% or less = damage reduction
Blocking with shields or weapons is much more efficient, heavy shield bash is now available
Heavy Armor is better but will slow the wearer and will increase mana cost for spells
Clothing/no armor increases movement speed and reduces manacost but no longer grants armor
Followers like Calia/Jespar are no longer invincible and will fall down if they would die

[color=#d8d8d8]AI reacts better, attacks/blocks more frequently
Archers now use Arrows and will switch to melee weapons if needed
Certain creatures (like Bears and Trolls) will knockback the player with some attacks if the player isn't blocking
Undead have drastically increased armor and resistances. Added new silver weapons, silver arrows
Ghosts [b][color=#d8d8d8]have drastically increased resistances[/color][/b]. Bypass it with silver weapons or with a new consumable called "Ghost Curse"
More diversity between creatures. Some Examples:[/color]

Mud Golems (Troll Template) regenerate Health very slowly and have increased resistances
Steppe Crusher (Deer Template) are more aggressive and have a new attack pattern
Boneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistances
Crystal Elementals (Frost Elemental Template) have new resistances, no longer deal frost damage in an AoE around them, removed frost FX
[b]Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back
Giants, Bears, Spiders, Trolls, Mud Golems have new attack patterns
Starling Guardians use their crossbow, Starling Centurios use their steam breath[/b]

[color=#d8d8d8]35 new Potions/Poisons and rebalanced the others (in most cases they are stronger now)
25 completely new Spells (many of them didn't even exist in Skyrim)
Manacost is drastically increased, Manacost reduction perks are now mandatory to properly cast spells
Completely rebalanced elemental spells. Some spells were just much better than others of the same rank.
[/color]
Removed Secure Chests and replaced them with 3 normal chests in Ark, Riverville and Duneville
Many hints that had unimmersive or simply too much information were removed
Stealth/Pickpocketing/Lockpicking rebalanced and overall made harder
Loot is much more diverse. Animals/Creatures will drop appropriate items
Many, many other changes. More informations are below and in the changelog[/b]
 
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Georgia][size=4][u][b]INSTALLATION:[/b][/u][/size][/font]

[size=3][b]1. Installing Enderal - Gameplay Overhaul[/b][/size]
- Download the Main File
- Extract the main file into the data folder of Enderal
- Open Data Files in the Enderal Launcher
- Enable "Enderal - Gameplay Overhaul.esp"
- Ensure that "Enderal - Gameplay Overhaul.esp" is at the bottom from the list
- Additional installation steps (2, 3)
- Install Important Mods (located below)
- Read Informations
- Enjoy Enderal!

[size=3][b]2. Arrows hit targets even at high range[/b][/size]
- Go to the directory: C: \Users\username\Documents\My Games\Enderal
- Open "Enderal.ini"
- Include "[Actor]" if it does not exist and add "fVisibleNavmeshMoveDist = 12288.0000" under "[Actor]"
- Save and Finish

[size=3][b]3. No compass / No floating Quest markers[/b][/size]
- Go to the directory: C: \Users\username\Documents\My Games\Enderal
- Open "EnderalPrefs.ini"
- Change "bShowCompass=1" to "bShowCompass=0"
- Change "bShowFloatingQuestMarkers=1" to "bShowFloatingQuestMarkers=0"
- Save and Finish

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
[font=Georgia][size=4]
[u][b]INFORMATIONS[/b][/u][/size][/font]

- This mod is not fully save game compatible (many modifications work but for example enemies that you already spawned won´t have some of the changes included in the mod)

- If you still want to install the mod midgame then i highly suggest to loot everything out of your secure chest before installing. After installing the mod drop everything in your inventory, loot it again and wait 6 days indoors.
 
- I will not offer optional mods that remove individual functions and i will not offer modules or a MCM menu but I will gladly accept feedback.
 
- This mod should not cause crashes or other major issues, since no scripts are applied and everything is properly tested.

- This is a complete overhaul of the game and as such most mods will cause conflicts! Only install other gameplay altering mods if you know what you are doing!

- The recommended difficulty is adept! Every difficulty below or above, increases/decreases the enemy damage multiplier by 0.15. (Adept multiplier = 2.00)

- There is a skyrim engine bug that refreshes the vendor inventory every time you exit the game and reload your save. Simply reload after loading your save to fix this!

- If you have any more questions feel free to join the discord group: "[url=https://discord.gg/UF6aV3S]https://discord.gg/UF6aV3S[/url]"

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Georgia][size=4][u][b]CHANGELOG:[/b][/u][/size][/font]

[size=3][u][b]- General Game mechanics:[/b][/u][/size]
 1. Faster fights because of increased damage multipliers
 2. About 10% more XP are required for a level-up
 3. Movement speed adjusted
 4. More falling damage
 5. Carry capacity lowered (type "player.modav carryweight 100" in the console if you dont like this change)
 6. Pay more and get less for items of any kind
 7. Many Perks reworked and adjusted
 8. Many Talents are rebalanced and all of them have more cooldown
 9. Less mana/stamina regeneration, increased the in combat regeneration rate of mana/stamina
10. Stealth/Pickpocket/Lockpicking mechanics reworked
11. The weight of various items have been changed
12. Fixed a ton bugs/inconsistencies (Some of them were incorporated in Enderal Patch 1.2.0.0)
13. Followers like Calia and Jespar are no longer invulnerable
14. 50% Frost resistance will prevent slow effects from frost spells (this affects NPC´s and the player)
15. 50% Poison resistance will prevent slow/paralyze effects from poisonous sources (this affects NPC´s and the player)

[size=3][u][b]- AI:[/b][/u][/size]
 1. AI reacts better, engages more often and blocks more frequently
 2. Archers use ammunition (Ini tweak necessary: see installation)
 3. Archers now have a melee weapon and will enter close combat with it
 4. Many Creatures have new attack patterns and new improved combat AI´s
 5. There are many different AI´s for enemies. For example there are 7 different AI´s only for humans.

[size=3][u][b]- Combat Mechanics:[/b][/u][/size]
 1. Less Melee Range
 2. Auto-Aim disabled
 3. Arrows fly faster
 4. Power Attacks cost less stamina
 5. Power Attacks require stamina
 6. Blocking with shields/weapons is better
 7. Heavy Armor is much more effective but also has some disadvantages (more manacost/slower movement, this affects NPC´s and the player)
 8. Blocking/Attacking/Swimming/Aiming with Bows now costs stamina
 9. At 70% or more stamina, the player gets a damage bonus
10. At 30% or less stamina, the player receives a damage reduction
11. At 5% or less stamina, the player receives a high damage reduction
12. Added the ability to do a heavy shield bash (perform a shieldbash and hold the attack button)
13. Maces have armor piercing even without perks (only affects the player)
14. Swords/Daggers have increased sneak attack damage and critical strike damage (only affects the player)
15. Axes have increased damage (only affects the player)

[size=3][u][b]- Magic:[/b][/u][/size]
 1. Each spell costs more Mana (casting is now very difficult without the corresponding Manareduction perk)
 2. Manareduction perks were buffed from -30% to -35%
 3. Many changes to spells such as:
   - Conjured creatures remain shorter
   - Cast time of many spells reworked
   - Fireball/Chain Lightning/Frostwind are higher level spells
   - Maximum runes number increased to 3 but manacost is increased, damage reduced and cast time increased
   - Psionic spells are better
   - and much more...
 4. Dual casting requires 12% less mana, Dual casting for elemental spells requires 17% less mana
 5. Added 22 new spells like Poisonous Touch, Fire Nova, Kinetic Nova and Calm/Fear Rune
 6. All robes and circlets have 0 armor and no longer fall into the category Light armor but are enchanted
 7. Completely rebalanced elemental spells (for more infos look in the changes tab and look for Patch 1.35)

[size=3][u][b]- Creatures:[/b][/u][/size]
 1. Creatures of the same race support each other in fights
 2. Many creatures, mages and bosses now have more spells available
 3. Reduced melee range on some creatures
 4. Some enemy poisons now paralyze/slow
 5. Creature/Animal loot revised and made more realistic/believable
 6. Some creatures will knock the player down with some of their attacks
 7. Many creatures have Poison Resistance
 8. Undead are more resistant. Fight them with silver, non-frost spells or the appropriate weapon type
 9. Some undead carry a shield
10. Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable called "Ghost Curse"

11. Mud Elementals now have more resistances and have a very slow health regeneration
12. Melee weapons from Arps and Tomb Guardians are poisonous
13. Trolls regenerate more life but have reduced fire resistance
14. Starling Guardians are able to shoot with their Crossbows
15. Spider size rescaled, Big Spiders can knockback the player, different poisons for different spiders (sand spiders paralyze, frost spiders slow)
16. Giants, Spiders, Trolls, Bears have new attack patterns
17. Skeletons have 25% arrow resistance (except for silver arrows)[b]
[/b]18. Steppe Crusher are more aggressive and have a new attack pattern[b]
[/b]19. Boneshredder are slower and have increased armor, magic/poison resistances[b]
[/b]20. Crystal Elementals have new resistances, no longer deal frost damage in an AoE around them, removed frost FX
21. All main quest enemies have more appropriate (higher) levels and stats
22. Increased the variety of weapons that enemies use
23. Fixed the damage of many creatures that had insane multipliers. Sometimes this only applied to certain attacks.
24. Some creatures such as Pus Beetles, Crabs, Starling Machines, Frost Elementals have armor
25. A ton of small little tweaks here and there

[size=3][u][b]- Food:[/b][/u][/size]
 1. No Instant healing from food anymore
 2. Food heals less health over time
 3. Food has more diverse effects
 4. Raw meat reduces stamina regeneration
 5. Food doesn´t stack anymore
 
[size=3][u][b]- Potions:[/b][/u][/size]
 1. Mana and stamina potions increase Arcane Feaver (stamina half less than health potions)
 2. Health and stamina potions last longer and have less effect (approximately same effect)
 3. Poisons have been completely revised and 10 were added
 4. Potions have been completely revised and 24 were added
 5. Potions made with Alchemy are better
 6. Many potions/poisons are better
 7. Potions don´t stack anymore

[size=3][u][b]- Miscellaneous:[/b][/u][/size]
 1. Loot completely overhauled (more loot and much more variety)
 2. Vendors have more items and many items are earlier available
 3. Rhetoric effectiveness on prices reduced
 4. Endralean penny and lockpicks have weight
 5. Crimes will be punished more severely
 6. Reduces the distance at which the AI pass on crimes
 7. Diseases have stronger effects
 8. Teleport scrolls are more expensive
 9. Books that increase your skills cost less
10. Horses run away in combat
11. Removed loading screens with no longer needed information, added loading screens with information on new mechanics

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[u][b][font=Georgia][size=4]IMPORTANT MODS:[/size][/font][/b][/u]

[url=http://www.nexusmods.com/skyrim/mods/3222/?]http://www.nexusmods.com/skyrim/mods/3222/?[/url] - Ihud - Configurable Hud, disable crosshair / enemy indicator, etc.
RECOMMENDED SETTING: (MCM menu)
Crosshair only "when looking at activatable"
disable "Stealth Indicator"

[url=http://www.nexusmods.com/skyrim/mods/17491/?]http://www.nexusmods.com/skyrim/mods/17491/?[/url] - Faster Faster get up - This mod is necessary because you will get knocked down with this mod

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Georgia][size=4][u][b]RECOMMENDED MODS:[/b][/u][/size][/font]

[url=http://www.nexusmods.com/skyrim/mods/57859/?]http://www.nexusmods.com/skyrim/mods/57859/?[/url] - You can see your body in the 1st person view and each animation is played in 1st person

[url=http://www.nexusmods.com/skyrim/mods/26355/?]http://www.nexusmods.com/skyrim/mods/26355/?[/url] - Carry more than one ring (2 rings / 1 amulet recommended)

[url=http://www.nexusmods.com/skyrim/mods/75492/? ]http://www.nexusmods.com/skyrim/mods/75492/? [/url]- Animated potions and poisons

[url=http://www.nexusmods.com/skyrim/mods/83379/?]http://www.nexusmods.com/skyrim/mods/83379/?[/url] - Menus don´t pause the game (Turn off pause when using books or don't use blueprint container)

[url=http://www.nexusmods.com/skyrim/mods/60001/?]http://www.nexusmods.com/skyrim/mods/60001/?[/url] - Rune weapon (Orcish weapon template) replacer

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

[font=Georgia][size=4][u][b]CREDITS[/b][/u][/size][/font]

Bethesda - for Skyrim
SureAI - for Enderal

Vandfald Cottage - Polish Translation

$
0
0
[size=3]Opis:
[/size][size=3]Mod dodaje dom dla gracza w pobliżu mostu Rzecznej Puszczy.
W domu znajdziemy strych ze stojakami na trofea i broń, kuchnie, główny pokój, sypialnie z wanną i manekinami, piwnice z miejscem na maski smoczych kapłanów, smocze szpony, czarne księgi i inne przedmioty, laboratorium alchemiczne, pokój dla dziecka i ogród.

Wymagania:
[url=https://www.nexusmods.com/skyrim/mods/98870]Vandfald Cottage[/url]
[url=https://store.steampowered.com/app/226880/The_Elder_Scrolls_V_Skyrim__Dragonborn/]Dragonborn[/url]
[url=https://store.steampowered.com/app/220760/The_Elder_Scrolls_V_Skyrim__Hearthfire/]Hearthfire[/url]
[url=https://store.steampowered.com/app/211720/The_Elder_Scrolls_V_Skyrim__Dawnguard/]Dawnguard[/url]

Instalacja:
Wystarczy umieścić plik .esp i folder scripts do folderu Skyrim / Data i podmienić.
Możliwa jest też instalacja tłumaczenia poprzez [url=https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases]Nexus Mod Manager[/url].

[img]https://i.imgur.com/3qq17HC.png[/img]

Odinstalowanie:
Usuń plik .esp z folderu Skyrim / Data + skrypt z folderu scripts.
[/size][size=3]
Autor modyfikacji - [url=https://www.nexusmods.com/skyrim/users/46207497]Dovahkiinathay[/url]
Autor tłumaczenia - [url=https://www.nexusmods.com/users/16395054]CARANDIRU123[/url][/size]

Elven Blades - Elven Sword and Greatsword Model Replacers

$
0
0
[size=4]Massive thanks and credits to these wonderful people:[/size]

[size=4]---------------------------------------------------------------------------------------------------------------------------------[/size]

[size=4][color=#616161][url=https://www.nexusmods.com/skyrim/users/42978]LeanWolf's Team[/url] [/color][color=#efefef]for the[/color][color=#616161] [/color][url=https://www.nexusmods.com/skyrim/mods/39870][color=#6fa8dc]Better Shaped Weapons[/color][/url][color=#616161] [/color][color=#efefef]Elven Sword and Greatsword Mesh base[/color]

[url=https://www.nexusmods.com/skyrim/users/7446441][color=#6fa8dc]liemertha[/color][/url] for the gorgeous in-game screenshots, suggestions and weapon test runs[/size]
[size=4][url=https://www.nexusmods.com/users/43140842]
DigitalCabbage[/url] for porting and managing my other mods to SSE.

[url=https://www.nexusmods.com/skyrim/users/394634]Chaos_Hellfire[/url] ([url=https://www.youtube.com/user/ChaosHellfire/videos]Ikari[/url]) for featuring this mod for his [url=https://youtu.be/nYL4EWQW2Vk]Skyrim Mods and More[/url] series.

[url=https://www.nexusmods.com/skyrimspecialedition/mods/28264]Click here for the SSE Link.[/url]
[/size]
[size=4]---------------------------------------------------------------------------------------------------------------------------------
[b]8-29-2019[/b]

[b][color=#00ffff]Update 1.0a

[/color][/b][color=#00ffff]- Fixed the orientation of DSR patch files for all the Curved Versions of the Main files, Modular packs and Mystic Elven pack.[/color]

---------------------------------------------------------------------------------------------------------------------------------[/size]


[size=4]This mod replaces the appearance of the Elven Sword and Greatsword weapons using LeanWolf's mesh as the base, combined with other Elven weapon parts.

As these use vanilla textures, the overall appearance of each weapon will depend on your current Elven weapon textures.[/size]

[size=4][b]The textures in the weapon previews use the [url=https://www.nexusmods.com/skyrim/mods/27726]Elven Weapons for Silence[/url] by [url=https://www.nexusmods.com/skyrim/users/5734721]Erlionel[/url].[/b][/size]


[size=4][color=#efefef]There are 5 models available for each weapon which are downloadable as a pair, or segregated for each weapon in the Optional download section.[/color]

[b][color=#d9d2e9] There's also a Mystic Elven weapons version for each model available at the Optional download section if you use the Standalone version of the said mod. The file is structured as a Modular pack.[/color][/b][/size]


[size=4][url=https://www.nexusmods.com/skyrim/mods/5600]Click here for the Mystic Elven Armor HD mod page.[/url][/size]

[color=#b4a7d6][size=4][b]Click below to view each weapon in their Mystic Elven textures:

[spoiler]
[img]https://i.imgur.com/6mtFIcn.png[/img]
[img]https://i.imgur.com/evhrCwC.png[/img]
[img]https://i.imgur.com/I2xDkh9.png[/img]
[img]https://i.imgur.com/uyOfPde.png[/img]
[img]https://i.imgur.com/AMnS6qN.png[/img]
[img]https://i.imgur.com/gkTs5Uj.png[/img]
[img]https://i.imgur.com/fKF4OuM.png[/img]
[img]https://i.imgur.com/fnxdQje.png[/img]
[img]https://i.imgur.com/Ldt74BG.png[/img]
[img]https://i.imgur.com/1cpx6QZ.png[/img]
[/spoiler]

[/b][/size][/color]
[color=#ffd966][size=4][b]
DSR Patch files are already included for each version of replacers.[/b][/size][/color]



[color=#00ffff][size=4][b]Note:

There are no plans for any standalone version for these weapons, but feel free to create your own. If you plan to create a standalone, a leveled-list or a mixture of these, I would appreciate it if you contact me after you've uploaded / published your mod so I can place a link to your mod here.[/b][/size][/color]




[size=4]----------------------------------------[/size]
[size=4]Permissions:[/size]
[size=4]----------------------------------------[/size]

[size=4]If you want to use the assets of this mod, don't forget to give credit to LeanWolf and follow Lines 1 and 3 of permission rules, Section 5 of the Better-Shaped Weapon Mod page as stated:[/size]


====================================================================

[size=5]You MAY use these meshes in your mod [u]provided that[/u]:[/size]
[list]
[*][size=4][size=3][size=4]you credit me[/size] (a link to this mod in your Desc is nice but I'll settle for mention in the credits),[/size][/size]
[*][size=3]you're not simply re-packing all or a good part of this mod (no modpacks),[/size]
[*][size=3]you're not charging money for your mod,[/size]
[*][size=3]you [i]can[/i] PM me to let me know, but you don't have to.[/size]
[/list]
====================================================================



[size=4]--------------------------------------[/size]
[size=4]My other weapon mods:[/size]
[size=4]--------------------------------------[/size]

[url=https://www.nexusmods.com/skyrim/images/741100][img]https://staticdelivery.nexusmods.com/images/110/10838763-1565243432.png[/img][/url]

Kaidan 2 - Traditional Chinese (CHT)

$
0
0
模組原始位置:[url=https://www.nexusmods.com/skyrim/mods/92811]Kaidan 2 (Oldrim)[/url]
[size=6]先下載原始檔案 (請點ENDORSE給作者做鼓勵 :)[/size]

本翻譯已經取得作者livtempleton同意分享至台灣論壇巴哈網站,現在上載翻譯文件在N網供「繁體中文」玩家使用。
使用Kaidan 2必須刪除任何舊版本,使用新遊戲或乾淨的存檔。
作者另外上載新的版本,所以你在N網無論是Oldrim還是SSE也會找到兩個Kaidan項目。

本人同時提供SE版本的繁體中文化:[url=https://www.nexusmods.com/skyrimspecialedition/mods/21689]SE版的Kaidan 2 for Traditional Chinese (CHT)[/url]
由於本人並沒有在Oldrim版本測試,如果發生與中文化相關的問題,請使用[url=https://www.facebook.com/stchi.wong/]Facebook[/url]或在巴哈姆特(ID:stchicory)找我,感謝。

[center][img]https://www.stchi.com/blogpic/sse/stchi_20181111logo2.png[/img][/center]

本模組使用大學漢化文本作基底,只要安裝Kaidan 2 後進遊戲,就會自動觸發任務,任務地點是廢棄監獄,跟著任務指示,你知道怎樣做的。
凱耶有他的AI,不要用隨從管理器控制他,這會破壞凱耶的腳本,導致功能失效。

[b]浪漫:[/b]
他是一個身臨其境的隨從或愛人,可以結婚,也有跟孩子互動的爐火DLC對話。觸發浪漫對話只需首次帶上瑪拉項鍊,之後就不需繼續裝備它。交往時的對話仍會影響進展,務必注意(快慢而已,可看作者n網的Readme提示)。如果不想跟凱耶發展浪漫劇情,不要裝備瑪拉項鍊觸發對話就可以,他只會繼續當你的同伴。
[color=#ff0000][b]本人的溫馨提示:[/b][/color]私人婚姻的部份,可能會受到其他mod的影響造成卡任務,萬一真的發生這種情況,也只好用另一個婚禮方式。
與凱耶結婚後可以購入一間房子(7000枚金幣),它的格局與天霜格調一致,2張可以讓小孩睡的床,當然你可以選擇住在各大城的屋子甚至是Player home mod。

[b]外觀:[/b]
凱有自訂的頭髮、眉毛和眼睛,身體並沒有做任何改變,這是為了兼容玩家所選擇的body skin(你不裝skin的話就是原始官方風格的臉)。

[b]任務:[/b]
觸發凱尋找出生地點的條件在梭默大使館
尋找兒時地方的小任務在海芬加領地區內對話觸發
想跟凱的前度女朋友打招呼,魔神任務「過去的片段」會在梅魯涅斯神殿那邊可以觸發
有狗狗同行,凱也有互動對話。

[b]髮型透明的問題:
[/b][url=https://www.nexusmods.com/skyrim/mods/96396]Pandorable's Kaidan replacer[/url]的Optional files有一個hair fix SE,修正原版髮型透明化的問題!這文件可以單獨使用。

[b]翻譯部份:[/b]
感謝巴哈論壇Anonyma(無名氏)幫忙潤飾內容!
雖然有些對話確實有分男女性別(當你的龍裔是女性會稱美人兒,而男性時則會稱你為帥哥),但由於英文的你(you)無性別之分,這裡一律採用「你」(盡管你仍然可能看到凱耶稱呼其他女性角色為「她」)。書本的部份:作者添加了史實人物Lord Byron的作品,我實在沒辦法翻譯古詩。考慮版權的問題,我不能直接採用網絡上流傳的中文翻譯(因為不知道是否出版社所有),因此就隨便翻譯大概的意思。

凱的翻譯我從作者推出舊版本時已經在做,一直更新潤飾,現時已經是相當完整的翻譯。這裡的翻譯並不接受任何轉載及轉換,作者同意下只能分享於N網及巴哈論壇。

本模組只提供翻譯的文件,請先下載[url=https://www.nexusmods.com/skyrim/mods/92811]Kaidan 2 (Oldrim)[/url],然後再用本檔案覆蓋。

對於本模組的翻譯有任何的問題可以聯絡我,以下是聯絡方法:
[b][color=#9fc5e8]巴哈姆特ID: stchicory
Facebook: www.facebook.com/stchi.wong 
instagram@stchiwong[/color][/b]
如果要使用Nexus聯絡我,請用英文,這裡的訊息系統並不支援中文會造成亂碼。

If you have any further queries please do not hesitate to contact me.
[b][color=#9fc5e8]E-mail: stchi@outlook.com[/color][/b]

========================================

[size=3]感謝作者livtempleton的優秀創作。[/size]

========================================

Crimsony Standalone Follower - Halloween Special

$
0
0
[size=3][img]https://i.imgur.com/NjbXhtk.png[/img]

[center]
This mod adds Crimsony to Skyrim.[/center]

[img]https://i.imgur.com/I2KKPv0.png[/img]

[center]Name: Crimsony
Hair Color: White
Eye Color: Red
Race: Nord
Essential: Yes
Marriageable: Yes
Level: 10 and levels with PC
Combat Style: Spellsword
Inventory list: x2 Daedric Daggers, x1 Nightingale Bow and arrows
Armor: Jester Outfit
Spells: Detect Life/dead, Repel and turn undead.
Body - Custom UUNP body[/center]

[img]https://i.imgur.com/UdfJ3L0.png[/img]
[center]
[url=https://elderscrolls.fandom.com/wiki/Arcadia%27s_Cauldron]Arcadia's Cauldron, Whiterun[/url].[/center]

[img]https://i.imgur.com/ZV63KLZ.png[/img]

[center]Kalilies for the hair.
LogRaam for the eyes.
rxkx22 and Zonzai for the skin.
tktk1 for the brows.
Caliente for the body/bodyslide files.
Bethesda for making this fantastic game.
Nexus Community for making me possible to share this mod.[/center][/size]

[center][url=https://www.nexusmods.com/users/38690505?tab=user+files][img]https://i.imgur.com/ODdjrOL.png[/img][/url][/center]

Xiulan Racemenu Preset

$
0
0
Greetings, this is Racemenu Preset for Xiulan. She is a Nord. I hope you enjoy it.

[b]How to use :[/b]
1. Extract "Data" folder to skyrim directory
2. Open racemenu and load Xiulan Sculpt file
3. Then load the Xiulan preset.
*The eyebrows slider is the same as in the screenshot, CUFemaleBrows04 from 12FemaleEyeBrows.esp

[b]Mods Required :[/b]
KS Hairdos - HDT Physics
- [url=https://www.nexusmods.com/skyrim/mods/70363]https://www.nexusmods.com/skyrim/mods/70363[/url]
Leyenda Skin (for 12FemaleEyeBrows.esp)
- [url=https://www.nexusmods.com/skyrim/mods/73512]https://www.nexusmods.com/skyrim/mods/73512[/url]
Improved Eyes Skyrim
- [url=https://www.nexusmods.com/skyrim/mods/82588]https://www.nexusmods.com/skyrim/mods/82588
[/url]Seductive Lips
- [url=https://www.nexusmods.com/skyrim/mods/22701]https://www.nexusmods.com/skyrim/mods/22701[/url]

[b]Other Mods used :[/b]
Facelight
- [url=https://www.nexusmods.com/skyrim/mods/71063]https://www.nexusmods.com/skyrim/mods/71063[/url]
Snapdragon ENB (Old World)
- [url=https://www.nexusmods.com/skyrim/mods/70451]https://www.nexusmods.com/skyrim/mods/70451
[/url]
Thank you.

Hiroyuki Custom voiced Companion Unfinished project

$
0
0
[size=5]sadly this may never be finished my life has take a terrible turn for the worst possibly. My mother fell and I just feel like nothing good has happened since working on this vision of mine,. so here it lies in a very unfinished state. Character is Located in Old Hroldan Inn. [/size]
[size=3][b]textures differ from my screenshots because I do not have permissions to post those. Audio can be not very good I am a very NOT professional voice actor. so be warned that this might really be not to your liking if your looking for a high quality follower this may not be it. [/b][/size]

[img]https://i.imgur.com/eqpSI8z.jpg[/img]This was concept art of Hiroyuki who represents both darkness and light. he wears mostly black and white. though he looks evil his heart is deeply troubled and sad because people of Tamriel are cruel. He was outcast by his own people due to his looks and rumors of who is his father was.

He's very random in the way he talks. be warned his jokes can be corny and not very good lol.
this mod probably sucks I know it so whatever go away.
Hiroyuki
Race: Woodelf or Bosmer
Dual Wielding Blades-Man 
Born of a strange love between his Elven mother and a Xivilai.
Age: Unknown (even he forgot his own age)
Voiced by The author. BokuBokuInfinity. 



more on his story may come...

Iron Armor Replacer Bodyslide CBBE HDT

$
0
0
Iron Armor Replacer Bodyslide CBBE HDT

All credits to kiki and  the original authors that convert this to Skyrim

I just convert this for Bodyslide CBBE HDT

Show me some love with your screenshots. 

I dont know if there is somewhere an UUNP versión, if you want it PM, I Will need your help for testing.

Nordic Adrianne Avenicci

$
0
0
A small Mod that gives Adrianne Avenicci a new look and she will be essential bc of Vampires . Yes it doesnt make much sense for her to look nordic because she is Imperial but just imagine her mother is a Nordwoman or something. 
She is one of the most important Npcs in the game so it was a must have for my game to create this. 

ApachiiSkyHair is a requierement

Whiterun - PeV

$
0
0
A personal view on Whiterun.
(not big changes from the original concept).

[b][u]PARALLAX VERSION

[/u][/b][i]Requirements:[/i][b][u]
[/u][/b][u][url=https://www.nexusmods.com/skyrim/mods/8655]SMIM[/url][/u], if you don't have it, some stuff might not get its texture correctly.

[i]Information:[/i]
ENB: You need to have set FixParallaxBugs=true in enblocal.ini.
Compatible with PPR or True Parallax Project. Install the meshes AFTER PPR.

[i]Incompatibility[/i]:
Mods that use the same meshes.

[i]Reminder[/i]:
Although you can install the mod through NM/Vortex, backup your Solitude nif files (meshes) before installing.

[i]Credits to:[/i]
Pfuscher & Co for their hard work that allowed to make this version.

Macrauchenia of Skyrim

$
0
0
Macrauchenia are large, long-necked and long-limbed, three-toed mammals. Macrauchenhad a somewhat camel-like body, with sturdy legs, a long neck and a relatively small head. Its
feet, however, more closely resembled those of a modern rhinoceros,
with one central toe and two side toes on each foot. It was a large
animal, with a body length of around 3 metres (9.8 ft) and a weight up
to 1,042.8 kg (2,299 lb), about the size of a black rhinoceros.

You can find them in herds grazing on the plains, shrubs and vegetation off of small trees. despite their large size theyre still weary of people getting too close to them and will often run away and they're fast which makes it hard for hunters to catch them.

They have custom sounds and loot. Enjoy!

[font=Comic Sans MS][size=3]Big thanks to RoboBirdie for the meshes and textures, and also big thanks to [/size][/font][font=Comic Sans MS][size=3]Thomas Sarnari for the sounds.

[/size][/font]

sheep's resources Inn second floor n other stuff

$
0
0
The ruined inns have a second floor, but none of the regular inns have a second floor. I took meshes from the farmhouse and the inn and stripped some bits to make this.

Meshes
Floor
Ladder
Floor with a ladder
Pillars
Wall divider
Doorway Divider
Single Pillar
Left Floor
Right Floor

Optional Meshes
farmhouse02 and farmhouse02 LOD without the side walkway. Not very professional, but the normals were being a major pain.

Riften Watch tower without windows

Forge with smokestack


1.1
Pillar mesh had Lengthened the vertical beams and the upper horizontal beams. Removed the diagonal beams from that mesh as well. Horizontal/vertical beams were too short, so i lengthened them a lot. The diagonal beams had nonexistent parts that became  visible because of the shortness.

1.2
Added 2 dividers, a doorway and a wall, since the farm dividers didn't have meshes when viewed from above. Also added proper data folders.

1.3
Added Single Beam, left half floor and right half floor.
Viewing all 46979 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>