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[/color][/u][/b][color=#a4c2f4][b]JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY [/b]
[/color][color=#a4c2f4][b]WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
[/b][/color][b][u][url=https://discord.gg/Mt4yFqy][size=6][color=#ff0000]DIRECT LINK[/color]
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[img]https://i.imgur.com/hY76PC6.png[/img]
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(main video, sorry by the 240 p quality,
youtube messed up the video when uploading)
[youtube]ddDRSch9koc[/youtube]
(higher quality video, but its just the final boss battle)[/size]
[youtube]1qxm1a9hmJI[/youtube]
[size=5](your videos and screenshots
would be very welcome)
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[img]https://i.imgur.com/Xd0WiE5.png[/img]
[size=4]Men that die on battlefields usually can not peacefully accept their fate, and will remain haunting the battlefields as ghosts, and lather, when their minds start to decay, wraiths. But, when powerfull necromancers see this as an opportunity, things can turn really really dangerous.
This powerfull mages use dark magic to turn the enraged soldier ghosts into war revenants to serve them. Corrupted Shades are just the evilness of a single lesser soldier pulled out of his faded body and strayed soul, and shaped in the world as a semi-independent and almost non-sentient dark figure, but they can also create more terrible things. By this powerfull magic the Wraith Knights come to be, they're demons of war, horse-size golems constructed with pieces of armor and bones of the dead, animated by a soul of a captain, tribune or other high ranked combatant, and strengthened with the power of the souls of various other dead soldiers, they are bloodlust and hatred in condensed form according to who fighted them in haunted battlefields.These wraiths are completely protected by heavy armor and a shield. A adventurer should first force them to expose themselves, knocking away their shields and grinding down their armor. The best chance to wound the creature comes when the Wraith Knight charges. One should evade the attack and lunge at its unprotected back. The monsters are slow in the battle, so one needs to weaken them methodically with strong sword blows, and then finish them off. In life, Wraith Knights were high ranked combatants, and in death they retain their proficiency in combat, so one needs to defend oneself against their blows - their lethal counterstrikes in particular - with extreme care. They retain more independence and sentience than the corrupted shades, but are still under control of the necromancers who raised them.
The Legion, as the name says, is also a gigantic arch-wraith, a dread golem-like beast, born from a large number of damned soldier souls, trapped on shells created from the remnants of arms and armor, machines and corpses, destroyed in combat and torn apart by scavengers. They are in flame, and use powerfull greatswords and towershields made of warfare remains, and are the leader on the battlefield above the corrupted shades and wraith knights. The soul on command on the mind of the golem is the soul of a high commander, general or legate, and they still scream orders in battle, including when no ones is there to listen to them, what indicates they live in a state of half-madness, like every wraith. Probably they are the more independent and sentient of them all, but are still manipulated by who raised them. Also, commonly when both leaders from both sides of the battle die, the golem is created with both souls in command, what makes the beast yet more unstable and dangerous.
The war revenants are mythical creatures, straight from ancient legends of heroes and epic deeds. When the hero enters the burning hells to rescue his beloved, or when he has to avenge his father's death, the war revenants are often his opponent. Why are poets so keen to cast this monsters as the arch-enemies? Well, the Legion is a wraith, so it fits any dark story featuring a curse or vengeance from the beyond. There's no telling how what it actually looks like, so its terrifying visage can be described in many ways without risking accusation of confabulation. Furthermore, it is a powerful creature, a king of the damned, so it makes an ideal villain. As an arch-wraith, the Legion never stoops to doing anything with its own hands. It has lackeys for that, always wraiths, corrupted shades, ghosts or other restless spirits. Having been a king or a commander in life, the Legion retains its charisma in death, and its deathly subordinates always blindly obey its orders. Thus one needs to exterminate all manner servants on the way to its underground palace, wilderness keep or other foreboding abode. Only then can one face the Legion itself. That's literary tradition for you. The Legion can be described in various ways, as has been said, but is always a lethal foe. Forget its huge strength, invulnerability to pain, fearlessness and bloodlust. As with every wraith, there is some tragic event connected to it, forcing the creature to remain among the living. The Legion is untouchable, unreachable for anyone who is not a true fighter. That is why the mythical hero has to get involved in various brawls and pass through many trials. By overcoming these obstacles, he enters the Legion's throne and becomes worthy of facing the monstrosity. The wraiths' leader is so powerful that it mocks simple warriors and mages tricks.
A big battle happened in the small village of Grasmere, close to Swindler's Den, between Imperials and the embryonic group of rebelds that would become the Stormcloaks years later, in 4E 180 (21 years before the events of TES5). City was friendly to the ideals of that proto-stormcloaks, and the regent was giving the place as base of operations to them. All the city was destroyed, many stormcloak soldiers died, alongside the regent and his knights. Many citizens also perished, and many imperial attackers, the village was completely destroyed. What is known is that after that the location remained haunted for many years, and the corpses were ripped appart and the ruins sacked by scavengers, untill the arrival of powerfull necromancers, that started to raise the remains and enslave the damned souls of the soldiers. The evilness on the soldiers was pulled out and shaped into corrupted shades (the imperial ones roaming in the entrance areas of the dungeon, and the stormcloak ones on the deeper areas), the regent high soldiers were turned into wraith knights, while the regent himself became the Legion. The souls of citizens and soldiers were turned in batteries for wraith knights and the legion themselves. [/size]A great undead army was raised on that haunted ruins, for reasons unknown.[size=4]
[/size][/center][center][size=4][img]https://i.imgur.com/GyMEb7f.png[/img]
- 2 new undead golem:
Legion and Wraith Knight
- they have new sounds, behaviour, magic
effects
- more usage of corrupted shades
- new destroyed village (Grasmere)
and new dungeon (Grasmere Keep)
- 2 new greatswords and 2 new tower shields
1 new spell to summon Wraith Knight
- more scary undead creatures and nice
bossfight with custom soundtrack
[font=Georgia][color=#980000]- KNOWN ISSUE- Sometimes the Legion does not speak the first battle line before entering the battle. The subtittle appears, but not the sound, i don't know why, but its also not a problem. If that happens, if you want you can reload the save untill the sound of the line appears, but this really changes nothing at all, and all the other lines during battle will be said no matters if the first was said or not.[/color][/font]
[img]https://i.imgur.com/x70IZR2.png[/img]
[u][b]
- The last Skyrim Update[/b][/u]
[/size][u][b][size=4]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn[/size]
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[url=http://en.cdprojektred.com/]
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[size=6][img]https://i.imgur.com/Ll1Jk0n.png[/img][/size]
[size=4][b][u]Author: [/u][/b]
Mihail- re-modeling and mounting of the various model parts (wood, iron plates,
bone, etc) in order to create the forms of the golems they have in this mod (including
the weapons and shields), animations, effects, sounds, concept and creation of the
ruins of Grasmere and dungeon of Grasmere Keep, game implementation
[b][u]Voice acting:[/u][/b]
[url=https://www.nexusmods.com/users/70998908]Amin Khani-[/url] writing and dubbing of the Legion lines
[u][b]Some assets used on this mod belong too:[/b][/u]
[url=http://en.cdprojektred.com/]
CD PROJEKT RED[/url]- original golens model parts and textures, weapons and shields
[url=https://www.bensound.com/]Bensound-[/url] dungeon boss fight soundtrack[/size][/center][center][url=http://www.nexusmods.com/skyrim/users/10258480/?tb=mods&pUp=1]
[/url][url=https://www.darkcreations.org/profile/7359-berkian/]
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