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DX Stella Mithril Armor UNP LE (Russian translation)

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[center][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99399/99399-1568655738-948990366.png[/img][/center]
[font=Lucida Sans Unicode][i][center][color=#cfe2f3][size=4]Доспехи Мифриловая Звезда "Stella Mithril Armor" - это новый комплект легкой брони для женских персонажей с телом UNP. По характеристикам комплект доспехов «Мифриловая Звезда» схож с тяжелой двемерской броней. [/size][/color][color=#cfe2f3][size=4]Преимущественным показателем у первого является легкий вес. [/size][/color] [/center][center]
[u][color=#00ffff][size=5]Что входит в комплект брони:[/size][/color][/u]
[color=#cfe2f3][size=4]- Мифриловая Звезда – броня (в 4-х вариантах);
- Мифриловая Звезда – чокер;
- Мифриловая Звезда – перчатки;
- Мифриловая Звезда – сапоги;
- Мифриловая Звезда – обруч.[/size][/color][/center][color=#cfe2f3]
[/color][color=#00ffff][size=5][u][center]Где найти:[/center][/u][/size][/color][color=#cfe2f3][size=4]- Доспехи можно изготовить в любой кузнице. Для появления рецептов, в инвентаре главного героя должна быть книга «Руководство по изготовлению доспехов «Мифриловая Звезда». Её Вы сможете найти в «Музее двемеров». Для начала Вам лучше будет пройти квест Кальсельмо. Убить паучиху Нимхе в Нчуанд-Зеле. Когда Вы ее убьете, Кальсельмо в награду выдаст ключ от  «Музея двемеров». Если просто взломать замок от двери, это будет считаться преступлением и на Вас нападут стражники.[/size][/color]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1560662227-419561064.png[/img][/i][i]
[color=#cfe2f3][size=4]- Для изготовления комплекта доспехов Вам необходимы будут мифриловые слитки. Их можно получить в плавильне, расплавив стальной, двемерский и серебряные слитки.[/size][/color]

[color=#00ffff][size=5][u]Требование:[/u][/size][/color]
[color=#cfe2f3][size=4]- Skyrim LE 1.9.32.0.8;
- [url=https://www.nexusmods.com/skyrim/mods/99399]DX Stella Mithril Armor UNP LE[/url] (оригинальный мод, со страницы автора);
- HDT HighHeels System;
- DX Stella Mithril Armor UUNP BODYSLIDE (пресеты брони для Bodyslide).
[/size][/color]
[color=#00ffff][size=5][u]Установка:[/u][/size][/color]
[color=#cfe2f3][size=4]Можно через любой мод менеджер:
- Скачать основные файлы на странице оригинала мода, в разделе MAIN FILES, и распаковать в любую пустую папку;
- Скачать переведённый файл мода (ESP) здесь на странице перевода, в разделе MAIN FILES (русский перевод), и распаковать туда, куда распаковали архив оригинала мода;
- Заменить файлы, запаковать все обратно в архив и установить через любой мод менеджер, все станет на русском. 

Или вручную:
Установить содержимое папки Data из архива в папку Data в игре и активировать плагин мода в лаунчере.[/size][/color]

[center][img]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/99399/99399-1568655774-505436635.png[/img]

[color=#0000ff][size=4]Если Вам понравился мод, поблагодарите автора [url=https://www.nexusmods.com/skyrim/mods/99399?tab=description]Deserter X[/url], нажав клавишу ENDORSE.
[/size][/color][color=#0000ff][size=4]
[/size][/color][color=#0000ff][size=4]ПРИЯТНОЙ ВАМ ИГРЫ![/size][/color][/center][/i][/font]

Slavic and European Cloaks for Capes with HDT physics

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This Mod adds European Coat of Arms some of them are not in the pictures. 

Since this is only a "Texture Pack" for the Capes with HDT physics Mod you have to replace my dds. files with the original ones located in Skyrim/data/textures/hdt capes after installing the Original mod
[url=https://www.nexusmods.com/skyrim/mods/59700?tab=images]https://www.nexusmods.com/skyrim/mods/59700?tab=images[/url]

The names will still stay the same so its a little struggle to find the right Cloak but you can craft them at the furnace for 4. leather 
I use the Jaxonz Renamer so it makes no difference to me (OPTIONAL)
[url=https://www.nexusmods.com/skyrim/mods/57335]https://www.nexusmods.com/skyrim/mods/57335[/url] 

Every Slavic Country is included. 

 requiement for the original Mod 
[url=https://www.nexusmods.com/skyrim/mods/53996]https://www.nexusmods.com/skyrim/mods/53996

[/url]This Mod Overhaul fits to my other Light & upcoming armor Mods. The Cloaks are Standalone.
Like all my Mods i made this for my own game & decided to share that for fun.
Mazedonia & Bulgaria also included but no Pics.  

I Use a 2 Handed Sword and it looks so bad with the cape on my back that i decided to use this Mod 
[url=https://www.nexusmods.com/skyrim/mods/51104]https://www.nexusmods.com/skyrim/mods/51104[/url] Its even more realistic because no one would carry a Longsword on the back in reallife except maybe Geralt & Conan.

Friendlier Taverns with Baths and Barns

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[font=Comic Sans MS][color=#ff7700][size=6]     Welcome to Friendlier Taverns with Baths and Barns.

Wow made it to Hot-files within the first week!
Thank you all for your awesome support. This a first for me and I am very thrilled that this labor of love was so well received! [/size][size=4]Check out this nice video by DonProtein, thanks a bunch![/size]
[/color][/font]
[youtube]VUKDPFiOaX4[/youtube]
[color=#00ff00][size=5]Updated version is up![/size][/color][color=#ff0000] Now both versions work with Moonpath to Elsweyr and Ravenrock Expanded, no patched file necessary! check change log and Sticky post for complete list of changes and fixes!
[/color][color=#ffff00]I do not plan to update a patched version for Old Hrolden compatibility, sorry.[/color]

[size=3][color=#f1c232][color=#ff7700]INSTALLING THE MOD:[/color]
[/color][size=2][color=#f1c232]I recommend manual download to desktop and then use NMM to install the mod. Or place the files from your desktop into your Skyrim Data folder manually in the corresponding files if you do not use a manager. [/color]
[size=3][color=#ff0000]About using LOOT for load order![/color] [color=#ffff00]Do not rely on LOOT to always know the best load order; several people reported crashes after adding this mod to their game and letting LOOT decide where it should go; when moved manually in the load order the crashes stopped. It depends entirely on what else you have loaded but if you experience crashes then change your load order before reporting a problem with this mod, thank you![/color][/size][/size][/size]

[color=#f1c232]This is a new release of my old mod Friendlier Taverns with bathing rooms added to each Tavern.[/color]
[color=#f1c232]Each Tavern in Skyrim has been individually remodeled to make the sitting arrangements more welcoming and diverse in furnishings. No more cookie cutter look no matter what Tavern you walk into. A number of custom models have been added to serve as safe containers and or decorations. Most taverns now have bread ovens.[/color]
[color=#f1c232]In this version now every Tavern in Skyrim also has a walk in bathing room, fully navmeshed so followers can go in with you. The bathing rooms are attached at floor level at the country side Inns as round silo towers, and so are also circular on the inside. These feature circular wooden tubs and followers will use them though not easily come out of them, but always follow behind you when you leave the bathing room.[/color]

[color=#f1c232]The bathing rooms in major cities are more individualized and made in the style of that city with the one in Markarth probably being the most elaborate with a pool in the Dwemer style.[/color]
[color=#f1c232]Every bathing room is a bit different just as the Taverns are individualized  and will have between 1 to 3 tubs and slightly different features like fire places, spouts etc. [/color]
[color=#f1c232]I think the doors will be pretty obvious, but they are placed mostly in the right far corner in all country Inns, behind the bar and next to the large room.[/color]
[color=#f1c232]Some hints for the Cities:[/color]
[color=#f1c232]Markarth Silverblood Inn door is to the right of the fire place; Solitude The Winking Skeever in the open basement no loading door; Riften basement at the foot of the stairs; Whiterun main hall to the left of the bar; Windhelm Candlehearth hall, at the foot of the back stairs; Retching Netch Ravenrock on Solstheim hallway opposite the bar. Cities that have the same house type for an Inn as small villages also have the Silo type round tower attached to them, such as Falkreath, Morthal and Winterhold; Dawnstar has a square hut design attached to the Frozen Hearth. [/color]

[color=#f1c232]The New Gnisis Corner Club in Windhelm got a more extensive overhaul with dimmer lighting and Dunmer style lanterns. It features also maps of the old homeland and food and beverages you can otherwise only get on Solstheim. It has a full basement now that features a bathing tub a mushroom farm and a secret tunnel through a well that will lead you outside the city walls. You can also enter the city that way and it is fully navmeshed.[/color]
[color=#f1c232]It now feels more like a true Dunmer enclave.[/color]

[color=#f1c232]There is one abandoned Inn at Fort Dunstad and it also has a bath in the basement, so clear out those bandits for a dip. The Workers house at Mixwater Mill has now a working fireplace and cooking station and one custom container. Just meant as a stop over shelter. [/color]

[color=#ffd966][color=#ffff00]Three locations have now a large barn and stable near the local Inn; Winterhold, Dawnstar and Ivarstead.[/color] They are all a bit different in style and layout and you can find some random loot in them and also sleep in the hayloft. The reason I did not cover other Towns is for logistical reasons as placing a large barn conflicted with too many mods in other locations. These three will work with most city enhancing mods for these locations.
See my comment about "Immersive Stables" in my recommended mod section below.[/color]

[color=#ff7700]REQUIRED FILES:[/color]
[color=#f1c232]This mod requires both the Hearthfires and Dragonborn DLCs! My apologies I made that not more obvious, luckily most of you figured that out by the looks of it.
[/color]
[color=#ff7700]COMPATIBILITY:[/color]
[color=#f1c232][color=#00ffff]This mod should be compatible with any mod[u] that does not change the interior layout of any Tavern, including Navmesh![/u][/color] Exterior changes are minimal and should be compatible with most City enhancing mods. For example most of Jk's mods work fine with this, but in some locations clipping can occur. I tried what I could to make the placement of the Towers as compatible as possible, but due to the vast number of mods that change Towns and Cities that is nearly impossibly to please everyone.
Mods that add NPCs especially in Taverns work fine with this mod such as [url=http://www.nexusmods.com/skyrim/mods/8429/?]"Interesting NPCs"[/url] or any number of follower mods.
Can confirm now that this mod works with [url=https://www.nexusmods.com/skyrim/mods/65013]"Immersive Citizens"[/url], tested with latest full version 0.4.1a.
Works well with [url=http://www.nexusmods.com/skyrim/mods/75416/?]ClefJ's Rorikstead[/url] which I personally like very much.
[/color]
[color=#f1c232]The mod should work well for [url=http://www.nexusmods.com/skyrim/mods/11163/?]Frostfall[/url] users or other survival mods, since now you can cook and bake at the Inns and the baths should help if you are already suffering from hypothermia. The tubs are currently not "heated" but because the rooms are so small and all baths have some heat source I believe that the proximity to the fire will have the same effect when you sit in a tub. Feedback welcome, I have not used Frostfall ever since Chesko's [url=http://www.nexusmods.com/skyrim/mods/64798/?]Campfire[/url] came out.

[color=#ff7700]CONFLICTS:[/color]
[/color]Any mod[u] that changes the interior layout of any Tavern, including Navmesh![/u][color=#f1c232]
[/color]
[color=#ff7700]OPTIONAL FILES:[/color]
[color=#f1c232]Friendlier Taverns with Baths-V2OH, patches[url=http://www.nexusmods.com/skyrim/mods/71875/?] "OldHrolden" V2.1[/url] by Shezrie to work with my mod. What you get is access to the bath, and the bathtower on the exterior. Make sure you load my file after Shezrie's!
This patch was made possible by Refurbmadness, many thanks to her! 

Friendlier Taverns with Baths-V2R, [color=#ffff00](Obsolete older file!)[/color] adjusts the Retching Netch in Ravenrock to work with "Ravenrock Expanded"
It required moving the load door to the bathroom which is right opposite the rentable room now, very convenient actually. I also had to move the bread oven as RE places a bedroom for the owner of the bar in the former storage room behind the bar where I had placed the oven.

Friendlier Taverns with Baths-General Stores version; places master storage chests in all Taverns that are inter connected. You can drop off or retrieve gear at any tavern, much as in the Witcher game, but what is more if you have a GS enabled home such as my "Island Hobbit Home" GS version for example, you can drop loot at an Inn and later retrieve it at home. May not be "lore friendly" but think of it as a very practical enchantment.
In addition to all Inns you can find chests in the following locations: Workers Cabin at Mixwater Mill, Sinderions laboratory in Blackreach, Abandoned Tavern at Fort Dunstad, Mzulft Storeroom and now also a second location in Whiterun at the Drunken Huntsman. 
Requires [url=http://www.nexusmods.com/skyrim/mods/18340/?]"General Stores"[/url].[/color]

[color=#ff7700]CREDITS: [/color]
[color=#f1c232]Special thanks to [url=http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=File+name&quicksrc_auth=Refurbmadness&quicksrc_game=110]RefurbMadness[/url] for her help, inspiration and wonderful statics that I used for many containers. Be sure to visit her mods page too.[/color]
[color=#f1c232]Thanks to Bethesda for a game that requires improving and to provide the tools to do so.

[/color][color=#ff7700]UPDATING FROM "FRIENDLIER TAVERNS"!
[/color][color=#f1c232]For those already using my mod "Friendlier Taverns" Simply install this file over the old one. I did not change the esp. name so you can upgrade with no hassle to your save game.
[/color]
[color=#f1c232] [/color][color=#ff7700]RECOMMENDED MODS to enhance the experience with this mod:[/color]

[color=#f1c232][url=http://www.nexusmods.com/skyrim/mods/60421/?]Bathing in Skyrim[/url] for actual bathing and shower animations to full[/color][color=#f1c232][size=4]y enjoy the baths.

[url=http://www.nexusmods.com/skyrim/mods/67763/?]Go to Bed[/url] for an immersive sleep experience when you rent a room.

[url=http://www.nexusmods.com/skyrim/mods/11770/?]Lets get Naked[/url] for obvious reasons.

[url=http://www.nexusmods.com/skyrim/mods/52794/?]Immersive Stables-Vanilla Edition[/url], enhances all the vanilla Stables at the major Cities, I recommend it.
The mod by the same author "Immersive Stables" unfortunately conflicts with my mod at several locations at smaller towns. 

If you enjoy this mod please take a look at my other mods, [url=http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=File+name&quicksrc_auth=kursan&quicksrc_game=110]just follow this link![/url]
[color=#e69138]
[color=#ff7700]FUTURE PLANS FOR THIS MOD:[/color][/color]
Adding permanent bathers in some baths.
 [/size][/color]

FallrimTools - Script cleaner and more

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Before you do anything, I highly recommend checking these pages:
[url=https://www.nexusmods.com/fallout4/articles/2006]Modding 101
[/url][url=https://www.nexusmods.com/fallout4/mods/23556]Fallout 4 Mod List and Load Order Guide
[/url]
Please support mod authors! Endorse their mods, send them some coffee money if you can afford it. It motivates them to keep producing quality work and to stick around and fix bugs, which makes tools like this unnecessary.

If you ask for help and it turns out you're installing sketchy modpacks, I will laugh at you (I may still try to help anyway).

Fallout 4 Special Note!!!
Unattached Instances are a normal part of how Fallout 4 operates. I recommend you NOT clean them until I figure out how to distinguish between the ones that are still in use and the ones that are not.

[size=4][b]FallrimTools
[/b][/size]
[list]
[*]This software is free and open source, and always will be.
[*]Thank you to everyone who has been testing the tools and reporting their issues!
[*]Special thanks to flexcreator -- the creator of Script Scalpel -- for writing such a great tool and giving me access to the Script Scalpel source code.

[*]It includes ReSaver - the savefile cleaner.
[*]It included other tools in the past, and may do so again in the future.
[/list]
[size=3]Requirements[/size][b][size=3]
[/size][/b][list]
[*]Java is a requirement -- ReSaver is written entirely in Java.
[*]Mod Organizer 2 is strongly recommended for managing your mods.
[/list]
[size=3]What you can do to help[b]
[/b][/size][list]
[*]Test the tools! Report any problems! Report any annoyances!
[*]Try cleaning a few savefiles with ReSaver, see it the new tool works at all.
[*]Play with the tool, try to get it to crash in exciting ways. Let me know how you crashed it.
[*]Find problems or annoyances with the user interface.
[/list]
[size=3]Donations[/size]
[list]
[*]If you would like to donate, Steam gift cards are good, or donations through Nexus or Paypal.
[*]Really, I'll accept anything. :-)
[*]Seriously, I'll take a high-five, or a photo your cats. An envelope full of used bandaids? Sure!
[*]But it's not necessary. I wrote these tools because I love Skyrim and Fallout. I require no compensation.
[/list]
___________________________________________________________________________________________________
[b][size=4]ReSaver - the savefile cleaner[/size]
[/b]
ReSaver is a savefile editor, based loosely on the excellent user interface of SaveTool. It works with Skyrim Special Edition, Skyrim Legendary Edition, Skyrim Legendary Edition + Crash Fixes, and Fallout 4.

There are already two Very Good savefile editors out there; Save Game Script Cleaner (aka SaveTool), and Savegame Script Scalpel. I use them both and they are fantastic. They do have their problems though. Script Scalpel has a difficult UI and is a bit slow. SaveTool has quite limited filtering options. And at the time I'm writing this, neither of them can load savefiles from Skyrim Special Edition or that use the new file format introduced in Crash Fixes 10. And they can't handle Fallout 4. ReSaver is intended to correct those problems while adding useful new features for cleaning saves.

[size=3]Features[/size][b]
[/b][list]
[*]Reads and writes Skyrim SE, Skyrim LE, and Fallout 4 savefiles
[*]Reads and writes the new Crash Fixes savefile format
[*]Displays a TONS of useful information
[*]Edits script data
[*]Terminates threads (right-click on an ActiveScript and pick "Terminate")
[/list][i]Mod Parsing[/i]
[list]
[*]Reads your ESM/ESP/PEX/BSA files looking for information that will help
[*]identify which parts of the savefile are the ones that you're looking.
[*]Just pick "Parse" from the File menu.
[*]Works best if you use Mod Organizer.
[/list][i]Filtering
[/i][list]
[*]Filter using regex (regular expressions)
[*]Filter by plugin (right-click on a plugin)
[*]Filter by mod (right-click on a plugin)
[*]Filter to show what would be deleted by each cleaning operation
[/list][i]Cleaning[/i]
[list]
[*]Deletes unattached script instances (in the "Clean" menu)
[*]Deletes undefined elements (in the "Clean" menu)
[*]Cleans formlists
[*]Deletes plugin data
[/list][i]Not yet implemented[/i]
[list]
[*]Exporting and importing savefile data
[*]Cleaning of Havok data
[*]Filtering scripts with invalid data
[*]Analyzing mods managed by Nexus Mod Manager or Wrye Bash
[/list]
ReSaver is quite stable and I use it myself. I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savefile, hard drive, childhood, and kidneys. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good.

[size=3][b]Instructions[/b][/size]
See the Videos section on the Skyrim Special Edition page for more detailed instructions.[i]
Getting started:[/i]
[list=1]
[*]Unzip the FallrimTools archive somewhere.
[*]Double-click on ReSaver.exe.
[*]Choose your savefile.
[*]You should see a tree structure that has all of the save's script elements.
[*][b]The #1 thing that most people need is to remove script instances that are not attached to anything.[/b]
[*]Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything.
[*]Go to the "Clean" menu and select "Remove Unattached Instances".
[*]Save to a new file.
[*]Load your savefile in Skyrim/Fallout and make sure it's working properly
[/list]

Nether's Follower Framework

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[b][color=#f6b26b][size=5][center][b][color=#f6b26b][size=5]NETHER'S FOLLOWER FRAMEWORK[/size][/color][/b][/center][/size][/color][/b]
Looking for a multi-follower framework that is easy on game resources and gives you the choice between animal or humanoid companions, with as little as one or as many as 10 at a time? How about a system that also provides a wealth of interesting features, both immersive and quality-of-life, to allow you to tailor the framework to your own style of gameplay?

[b]Look no further[/b],  Nether's Follower Framework is that and more!

This mod has 4 goals in mind:
- Be compatible with as many other mods out there as possible, so that you can use it alongside your favorites.
- Provide companion features that are familiar and useful but also engaging and interesting.
- Make preferences optional and undoable, so that companions (and your game) don't get broken along the way.
- Offer interesting options but also keep it resource-friendly and script-engine light.

This framework is intended to be used with followers that use the default follower system. In other words, hook into the standard Dialogue Follower quest (most companions on the Nexus). However, there is also an optional feature that allows you to [i]Import [/i]custom followers so that they can also make use of many aspects of this mod (no guarantees, of course, but has been tested with many unique followers out there).

This mod does [b]require SKSE and SkyUI[/b], but those components allow me to deliver streamlined and engaging options to you, that wouldn't be possible without.

[b][i]NFF [/i][/b]is crafted by a follower fanatic with many years of gaming and programming experience who loves putting together a rotating group of adventurers together to accompany his dragonborn on adventures in Skyrim. For the [s]Nerds![/s] (ahem...) Nords!

[b][color=#1e84cc][size=4]This a backward port for Skyrim Legendary Edition by request.
[/size][/color][/b]You may post about bugs, read changelog and so forth at the [b][url=https://www.nexusmods.com/skyrimspecialedition/mods/18076]Special Edition Page[/url][/b]. Please notate that you are using LE when reporting bugs/asking questions.
This mod uses features that are common to both LE and SSE, so should be 99.9% compatible. I wish to make it very clear that I only play the SSE version and therefore cannot provide direct, realistic support for LE as I won't be spending enough time in it for that to be fair. Consider this to be Use at Your Own Risk, with no guarantees of functionality provided. For all intents and purposes this should work fine but I'm being brutally honest with you, whether anyone feels that is fair or not.

[color=#ffff00][font=Tahoma][size=4][b]How to Solve Some Issues:[/b][/size][/font]
[/color]- Sort your Mods with Loot.
- Put nwsFollowerFramework.esp at the end of your load order, even if Loot puts it somewhere else and no, I don't care where it puts it. Heck, even make a rule in Loot to put it at the end.

[color=#fff2cc][size=4][b][font=Tahoma]Core Features[/font][/b][font=Trebuchet MS] [/font][/size][/color]
- Up to 10 Followers (flexible, can be humanoids or animals).
- No starter bow or arrows.
- Integrated Interesting NPC support (requires iNPC, obviously)
- Explicit support for Serana and Sofia.
- Plenty of options, below, [b]all at your choice,[/b] set with a robust MCM menu. If you don't like something, it's very likely you can turn it off.
- Detailed PDF Guide provided, for explaining all features.
- Optional (vanilla + DLC) scripts replacement if you have a problem getting the framework to "stick". Option as well for RDO.
- 3DNPC is supported natively, like vanilla followers. Make sure the option in the FOMOD is checked.

[color=#ffe599][font=Tahoma][size=4][b]Sandboxing[/b][/size][/font][/color]
- Allow Followers to Sandbox when you are doing passive tasks.
- Set Followers to only Sandbox In-Town.
- Auto-Sandbox in Town Interiors, Your Homes or Locations you determine.
- Toggle off for any specific Follower.
- Allow Followers (and other NPCs) to Sandbox multi-level interiors.
- Followers can be individually set up to craft and/or interact when sandboxing. "Craft" in this sense is not a sim, but it does give them something actual to do while hanging around with some minor conveniences/buffs. Interaction is currently limited to ordering drinks at the taverns.

[color=#fff2cc][font=Tahoma][size=4][b]Mount/Riding Support[/b][/size][/font][/color]
- Allow Followers to use spawned horses provided by this mod.
- Allow Horses to disappear when not being ridden or have them stay around.
- Select breed and effects of their horse, select breed globally.
- Provide Riding Package support only if another mod provides a horse system but no packages.
- Toggle off for any specific Follower.

[color=#ffe599][font=Tahoma][size=4][b]Combat[/b][/size][/font][/color]
- Set combat and non-combat distance of Followers.*
- Place Followers in a Healer or Tank Role.
- Choose from 10 different combat styles for Followers.
- Reduce Infighting between Followers.
- Optionally Disable bleedout recovery keeping them down during a fight.
- Revive fallen followers with health potions.

[color=#fff2cc][font=Tahoma][size=4][b]Movement[/b][/size][/font][/color]
- Catch Up teleport (and On-Demand Ability for player)
- Can Control distance and polling time.
- Enable a +25% Movement Boost for faster following.
- Reduce interpolation between walk/run state changes (faster reaction).

[color=#ffe599][font=Tahoma][size=4][b]Actions[/b][/size][/font][/color]
- Create/Manage up to 10 "Home Bases" for your followers, where they will go when you dismiss them. Can set up work and relax locations, optionally. You can rename Bases and all locations, move followers to/from bases and visit your bases at any time.
- Regard System for Followers - relationship system that is more of their respect for you as an adventuring partner. Awards some abilities and benefits.
- Improve Follower Stealth AI when out of combat. They will not initiate combat, chatter and they move in close.
- Extinguish Torches when you and Followers are stealthing.
- Cause Follower Torches to Expire when being used.
- Stop Idle Chatter on all or selected followers (or only allow it while sandboxing)
- Prevent Followers from drawing weapons when you do.
- Followers will not set off basic traps (equivalent of LightFoot perk). Optional via installer.
- Followers get out of the way when you get very close to them.
- Followers can Auto-Recharge weapons they use or use filled soul gems (not player filled).
- Learn skills from your followers when fighting with them in combat (Affinity system).
- Teach Followers spells by trading spell books to them and/or directly teaching the spells you know. Works with spell mods!
- Set any Follower to Essential (or reverse it). While in the Framework, all Followers are Protected.
- Change the Behavior of Followers (morality, crime, etc).
- Set the Damage Multiplier of followers, affecting their attack damage.

[color=#fff2cc][font=Tahoma][size=4][b]Gear
[/b][/size][/font][/color]- Set up Adventuring Gear for a Follower, telling them what to wear while they are following you. This is gear enforcement [u]NOT [/u]outfit managment.
- Storage system for re-applying Adventuring Gear when re-recruited. Storage for up to 50 individual Followers, one storage set per follower.
- Copy their default outfit into your inventory (for custom armor, mainly).
- Set a Follower to only equip headwear, shield, quiver and/or weapons while in combat.
- Blades compatibility for multiple followers plus the ability to give followers the blades gear instead of changing their base outift. Only supports SkyHaven Temple Restore and Expanded at this time.

[color=#ffe599][font=Tahoma][size=4][b]Control[/b][/size][/font][/color]
- Issue Commands to all Followers or individual ones at a distance.
- Commands for All Followers: Wait/Follow, Toggle Sandbox, Combat/Follow Distance, Summon and Dismiss.
- Commands for Single Followers (when facing follower and in your sights): Wait/Follow, Trade, Favor, Set Adventuring Gear and Dismiss.
- Variety of hotkey customizable commands.

[b][color=#fff2cc][font=Tahoma][size=4][b]Info[/b][/size][/font][/color]
[/b]- Much like a character sheet, you can view Stats, Skills, Perks and Abilities of your followers.
- Convenient History feature allows you to see where your past followers are and either move to them or move them to you.

[color=#ffe599][font=Tahoma][size=4][b]Expendables
[/b][/size][/font][/color]- Enlist the help of non-essential (inconsequential) NPCs by bribing them to join you, adding them to the framework.
- Offer them varying amounts of gold, with more gold equaling a greater chance they will join you.
- Repeatedly hiring the same NPC will eventually make them join you free of charge.
- Experimental feature but works on most non-essentials, even those provided by other mods. Use with caution. They will retain vanilla dialogues, so be wary of some options while they are with you.
- You can bring them to your level and allow them to go up in level as you do by using the optional batch file (install MANUALLY to your main Skyrim directory). Open the console, make sure they are selected and type: bat nfflevel

[b][color=#fff2cc][font=Tahoma][size=4][b]Extras[/b][/size][/font][/color]
[/b]- Divorce your wife or husband and marry someone else (follower or not!).
- Apply a Weekly Follower Cost to Followers (as a gold sink).
- Share the Wealth with Followers when you find big hauls of gold (gold sink).
- Call Player Horse ability with hotkey support.
- Track the whereabouts of Follower via a quest.

[i]* - Custom Followers are usually completely outside of the Framework but can be Imported to use any feature not shown with "*" above. Importing allows them to "borrow" a Follower Slot, so they count towards the max limit. Custom Follower here specifically means any Follower with their own follower framework outside of the vanilla system (Serana, Sofia, Recorder, Arissa, and so on). This includes Custom Pets that have their own follower framework outside of the vanilla system. [b]Not all imported followers are compatible.[/b][/i]

- Pets (Animal Companions) under this Framework use most of the features that Followers do. However, all races in the game are governed by behavior files meaning that pets will do what they want to do at times. Example: Dogs will sit when the player stops whether you have them set to sandbox or not.

[b][color=#ffff00][size=3]Do Not Import These Followers (incompatible):
[/size][/color][/b]- Inigo
- Shingchen Holysee Knight Followers.

[font=Tahoma][b][color=#f6b26b][size=4]REQUIREMENTS[/size][/color][/b]
[/font]- SKSE64
- SkyUI
- Dawnguard - Must be installed and enabled.

- Fuz Ro D-oh (OPTIONAL)
- PapyrusUtil (OPTIONAL)
- ConsoleUtil (OPTIONAL)
- Unofficial Skyrim Legendary Edition Patch (OPTIONAL)

[b][color=#f6b26b][font=Tahoma][size=4]RECOMMENDED[/size][/font][/color][/b]
- Convenient Horses for follower horses.
- Simple NPC Outfit Manager for actual outfit management, if you don't like the Adventuring Gear feature of NFF.

[b][color=#f6b26b][font=Tahoma][size=4]INSTALLATION[/size][/font][/color][/b]
[spoiler]
I recommend using a mod manager to install this mod. It is in FOMOD format.

The following scripts, if they are present, will be overwritten:
- DialogueFollowerScript (and QF_DialogueFollower_000750BA) - retains original functions but alters their contents to segway into the framework controller script.
- FollowerAliasScript - as above.
- TrainedAnimalScript - as above.
- TrapBear - Altered to not affect followers. You can optionally remove this script if you want vanilla follower trap behavior.
- TrapTriggerBase - as above.
- BladesChangeOutfitScript, FreeformSkyHavenTempleAScript, QF_FreeformSkyHavenTempleA_000E38C9 - For adapting to the Blades recruitment and adding equipment option.

[b]New Game
[/b] This is the recommended approach. You can begin your game with this mod enabled. Startup impact is minimal.

[b]Existing Game[/b]
Likely works best if you have never installed a multiple follower mod (AFT, EFF, UFO, etc).
1. Follow the directions for uninstalling your multiple follower mod, including uninstalling the mod.  Your followers should all be dismissed.
2. Make sure your current follower is dismissed, along with any animal follower.
3. Travel to a new cell (any indoor location, for example).
4. Save your game.
5. Exit and Install Nether's Follower Framework.
6. Load your game. You should get text on the screen saying that the mod is installed.
7. Save your game and then load the save you just created.
If all went well you should be using the framework. I cannot guarantee it will work flawlessly in an older save file, especially one that previously had a different framework installed. You may wish (at your own peril/comfort) to use a save game cleaner. Personally I use Fallrim Tools and I haven't had an issue with it.

[b]Updating
[/b] Best behavior in most cases is to uninstall then install using the FOMOD installer.

[b]Load Order
[/b] Place this mod near the end of your load order.

[b]Loot[/b]
If LOOT constantly puts it somewhere else, place [b]near the end of your load order[/b] and make a rule in LOOT. LOOT may say to set Riding Only when using with Convenient Horses. You can do that OR turn off horses for followers you want to buy horses for using CH.
[/spoiler]
[b][color=#f6b26b][font=Tahoma][size=4]SCRIPT LOAD[/size][/font][/color][/b]
[spoiler]
The script load of this Framework is pretty light to minimal. Most of the scripts and functions are fire and forget and use game events when possible. There are some exceptions. If you don't want any Papyrus load, you can turn off some features to have zero load in real time.

[b]Sandboxing [/b]- The sandbox function uses a single update loop that checks in real time. At around 7 seconds of the player being more or less idle, Followers will sandbox.
[b]Catch-Up "Teleport"[/b] - The catch up system is on the same single update as Sanboxing but only checks once per 10 seconds. It isn't a necessary component as you can use the Teleport ability to pull all Followers and Pets to you.
[b]Check Count[/b] - This checks the follower and animal count and adjusts it occasionally (single loop in real time, quick check every 8 seconds). I do recommend you leave it on. The only time it does anything in depth at all is if my animal and follower count doesn't match Skyrim's. You can turn it off and check manually (or on location change event) - this might feel more kludgy though.
[b]Import Adjustment [/b]- Same single update loop as Check Count, this simply removes an Imported follower from the Framework. You don't use my Framework to Dismiss or Recruit Custom Followers, they use their own system so this is just a clean up as their follower system doesn't directly talk to mine. Zero impact when no Custom Follower is imported.

So... If you really, truly want zero impact, turn off Sandboxing, Catch-Up, Check Count and don't Import any custom followers. You might want to try these systems first before just turning them off. These systems are actually pretty light.
[/spoiler]
[b][color=#f6b26b][font=Tahoma][size=4]COMPATIBILITY[/size][/font][/color][/b][font=Georgia] [/font]
[spoiler][b]
Compatible with[/b] most mods that affect followers, including:
- Immersive Horses (switch Mount Support in my mod to Riding Support Only)
- Convenient Horses (switch Mount Support in NFF to Riding Support Only OR disable horse on a per-follower basis)
- My Home is Your Home (NFF has similar feature with setting up larger "bases of operation")
- Simple NPC Outfit Manager
- Relationship Dialogue Overhaul
- Interesting NPCs
- Skyrim Horses Renewal
- Sofia

*** The above mods work in my game. Some have reported issues with these mods. However, I have had no issues with them, nor CTD or anything of that nature.  If I cannot replicate an issue, that issue cannot reasonably be fixed.

This framework will not make any followers explicitly compatible with any of the mentioned mods, except iNPCs.
Mods that affect marriage or children should be fine as those systems are untouched.
Not fully tested with Animal mods. In theory, most should be fine. I have tried Dogs of Skyrim so far.

[b]Not compatible with[/b]:
- Any multi-follower framework mods (AFT, EFF, UFO and similar).
- Any mods that directly affect the recruitment of Blades.
- Not compatible with mods that teach spells by trading books with Followers.
- Not compatible with Better Stealth AI for Followers (NFF does have some similar features)
- May conflict with any mod that enforces the following game settings: fFollowSpaceBetweenFollowers, iFriendHitCombatAllowed, fCombatTeammateFollowRadiusBase, fCombatTeammateFollowRadiusMin, fAIDistanceTeammateDrawWeapon, fFastWalkInterpolationBetweenWalkAndRun, fJogInterpolationBetweenWalkAndRun.

[b]Potential Conflicts:
[/b]- Mods that enhance follower combat AI will likely override this mod. This affects the Healer Role and Combat Distances.
- Mods that affect how followers travel with the player will likely override this mod. This affects Follow Distance. moving out of the way, Sandboxing, Stealth movement.
[/spoiler]

Tamaska Werebear (Male and Female Werebear Mesh Replacer)

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[center][i]What is 'Tamaska'?[/i]
[i]It's Native American for 'mighty wolf'.[/i]
[size=1](The first mesh replacer I made was for werewolves!)[/size][/center]
After making a new mesh for werewolves, it was suggested that I try wearbears next! So here's my take on werebears, tamaska-style! :)


[b][u][size=4]What It Does[/size]
[/u][/b]
[size=3]This mod replaces the vanilla male werebear model, and (optionally) enables female werebears to use an alt female model! [/size]
[size=2]
Also includes replacements for the vanilla werebear textures, as shown in the NifScope pictures. [/size]These are optional, if you already have preferred werebear textures from another mod. :) You can also mix-and-match textures with other mods. [i]Eg. Use fur from FURtastic+Eyes from Tamaska, vice versa, etc. [/i]
[size=1](The in-game pictures are mostly werebears spawned with Diverse Werewolves, which uses FURtastic textures.) [/size]


[b][size=3][u]The Meshes[/u][/size][/b]
The biggest feature[i][size=1](Is that a pun?)[/size][/i] is the [b]increased paw size[/b].
[b]Less hunch back[/b] on males, slightly, and much less on females.
[b]Muzzles are wider[/b], and the head a bit reshaped.
Also gives werebears a slight [b]eye glow[/b].
[size=1]The glow can be changed in NifScope if you prefer a different color/intensity! See here for how:[/size]
[spoiler]
The eye glow I used is very dim, and set to white.
This will make them glow but still show whatever eye color is used in your chosen werebear textures.
If you would like to make them glow brighter, or a different color(Yellow, or red maybe?), you can edit this easily in NifScope!

Open your mesh in [b]NifScope[/b], then find [b]werebear_eyes[/b], expand it, then click on [b]BSLightingShaderProperty[/b].

At the bottom left in the list of properties, find [b]Emissive Color[/b]. Change this to whatever color you prefer!

Below that, is [b]Emissive Multiple[/b]. If you would like to disable the glow entirely, set this to 0.
If you want it to be brighter, set it to something a bit higher, like 4 or so.
The higher the brighter, whichever level of brightness you prefer!

[img]https://staticdelivery.nexusmods.com/mods/110/images/98707/98707-1564082006-2000703042.jpeg[/img]

Save and test it out in game!

[size=3]Enjoy your glowy eyes! :D[/size]
[/spoiler]

[size=3][u][b]The Textures[/b][/u] [/size][size=1](See NifScope pictures for examples)
[/size]
[u]Fur Colors:[/u]
[b]Chocolate[/b] (Dark Brown)
[b]Onyx[/b] (Black)
[b]Blueberry[/b] (Blue-Black)
[b]Tarnished Gold[/b] (Dark Bronzy-Gold)
[b]Cinnamon[/b] (Reddish-Brown)
[b]Honey[/b] (Light Brown)
[b]Silver[/b] (Silvery-Grey)
[b]Snow[/b] (Bright Creamy-White)

[u]Eye Colors:[/u]
[b]Dark Brown
Light Brown
Yellow
Red
Orange
Green
Blue
Ice Blue
Silver[/b]

[u]Teeth colors:[/u]
[b]Vanilla[/b] (Really gross teeth!)
[b]Lighter[/b] than vanilla (Slightly better..)
[b]White[/b] (Healthy teeth.)
[b]Whiter[/b] (Really white teeth!)



[img]https://staticdelivery.nexusmods.com/mods/110/images/99231/99231-1567467332-1338596230.jpeg[/img]

[b][u][size=4]Compatibility[/size][/u][/b]

[url=https://www.nexusmods.com/skyrim/mods/83564]Diverse Werewolves[/url]
Compatible and highly recommended!

[size=2][url=https://www.nexusmods.com/skyrim/mods/35470]Moonlight Tales[/url] 
[b]Compatible if you disable the MT skin system[/b], by clicking the 'Use the Base Skin' option under the 'Werebear Skins' MCM.
[/size]


[b]Any werebear textures, perks, etc[/b] - Compatible!


Find anything that doesn't seem to be compatible? Leave a comment and I'll take a look. :)





[center]
[b]Check out my other mods! :)[/b]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/27358][img]https://staticdelivery.nexusmods.com/mods/1704/images/27358/27358-1563487633-1655823582.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24964][img]https://staticdelivery.nexusmods.com/mods/1704/images/24964/24964-1563487754-970503956.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25431][img]https://staticdelivery.nexusmods.com/mods/1704/images/25431/25431-1563487585-956812431.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24079][img]https://staticdelivery.nexusmods.com/mods/1704/images/24079/24079-1563490333-1141601282.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24824][img]https://staticdelivery.nexusmods.com/mods/1704/images/24824/24824-1563490192-1579172086.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25910][img]https://staticdelivery.nexusmods.com/mods/1704/images/25910/25910-1563490281-66494187.jpeg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28209][img]https://staticdelivery.nexusmods.com/mods/1704/images/28209/28209-1566607095-1247627182.jpeg[/img][/url]

[size=1]And some more without fancy picture links...[/size]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/23996]Werewolf Feral Beast Run[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25030/]Bigger Werewolf Tails[/url]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/24016]Less Confrontational Animals (For SkyTEST)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24319]Healthy Skeevers[/url][/center]

Nier Automata Music Replacement

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Just as the top description says, hope you enjoy.

ElSopa HD - Absurdly Luxurious Pickaxe

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[center][color=#f1c232][size=6]Absurdly Luxurious Pickaxe[/size][/color]
[img]https://i.imgur.com/Y7qLUnP.jpg[/img][size=3]-
[b]Absurdly luxurious pickaxe retexture (every pickaxe will turn ULTRA luxurious)
Was experimenting and having fun with this and it turned out into a full retexture of the pickaxe.[/b][/size][b][size=3]
[color=#76a5af]You will notice there's two 4k versions:
4k4k: 4k Difuse/4k uncompressed normal for screenshots and NASA computers.
4k2k: 4k difuse/2k uncompressed normal for ultra sexiness.[/color]
Not compatible with anything that edits the pickaxe meshes.
It's not perfect, tbh I made it to have fun but it looked so nice I decided to share it, I hope you like it guys![/size][/b]
[color=#f1c232][b][size=3]If there's anyone out here willing to make it an unique item contact me please.[/size][/b][/color]
[size=6][size=5]
[i][b][size=6][size=6][size=4][size=6][b][size=4][b][b][size=6][size=4][b][b][size=6][b][size=6][b][size=6][url=https://www.nexusmods.com/users/6960827?tab=user+files&BH=0][img]https://i.imgur.com/8Nouh0C.png[/img][img]https://i.imgur.com/1aHnbxc.png[/img][/url][/size][/b][/size][/b][/size][/b][/b][/size][/size][/b][/b][/size][/b][/size][/size][/size][/size][/b][/i][/size][/size][/center]

DX Spartan Bard CBBE an UUNP Bodyslide HDT Conversion

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This is a UUNP/CBBE BodySlide Conversion of DeserterXs Spartan Bard Outfit.
Transparent Alts Should work.

Install: ...

M install:

Uninstall: Vortex ect ect

M Uninstall: something something blah blah


Credits:
[url=https://www.nexusmods.com/skyrim/users/3373573]DeserterX[/url] For the great outfit!

[url=https://www.nexusmods.com/skyrim/users/3330686]Caliente[/url] Team for BodySlide!

[url=https://www.nexusmods.com/skyrim/users/30207795]SunsetGlow[/url] For pointing me in the right direction! Thanks! I wouldnt be doing these without yer help!

Spell Ability etc

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[center][size=5]Zerobreakers 
[/size][size=5]Enhanced Items and Ability
[/size]Version 1.0[/center]

[u]Spell Name[/u]: [b]Thunder Orb[/b]
Damage Type: Shock and Sun
Cost: 50
Cast Time : 0.5s
Location: Starting and Book In Halgan Keep
Duration: 60s
Type: Alteration/Destruction
Other: Can Be used as a Light Source and Sticks To Target

[u]Item[/u]: [b]Ring[/b]
Enchantment Name: Creation
Effect:
Increased enchanting, Increased Carry Weight And More

[u]Ability[/u]: ++++++
Increased Base Regens
Increased Life 2000
Aura when charging spells and when Charged
Increased Carry Weight
Waterbreathing

Other information.
I did have an amulet but dont remember if i added it or not.
And i think i changed some chest content in helgan keep room 1 but dont remember.

NEEDS ALL DLC

Depths of Repentance - Spanish Translation

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Esta es la Traducción al Español de la Versión 1.0 del Mod Depths of Repentance <Requiere el Mod original> Un interesante Mod de Aventuras que mezcla varios conceptos algunos divertidos y triviales y otros más profundos e Interesantes,   aun tiene detalles por Pulir por lo que se esperan algunas actualizaciones.  Es un Aporte más a la Comunidad Hispana,  para el deleite de nuestro Skyrim en Español.


[size=4][center][color=#ffff00][b]INSTALACION[/b][/color][/center]

[/size]Para Instalarlo Manualmente, se requiere un Manejador de Archivos Zip en tu PC, sugiero buscar en www.7-zip.org, una vez abres el .7z descargado, Ubicas en tu PC el Directorio donde se encuentra instalada tu Versión de Skyrim, abres su carpeta data y descargas los archivos que trae esta versión en Español.  Se sugiere crear un NUEVO Save Game,  por si quieres volver a tu estado de Perks original Fácilmente.


[size=3]CREDITOS[/size]

Todos los Créditos para el Creador del Mod Original [url=https://www.nexusmods.com/skyrim/users/3959191][/url][url=https://www.nexusmods.com/skyrim/users/21726239]Caithster[/url]

Mod Original : [url=https://www.nexusmods.com/skyrim/mods/99215?tab=description]Depths of Repentance[/url]

Requiem - small tweaks

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[size=4][b]

Requiem - Knockdown tweak[/b][/size]

This mod makes all big enemy have knockdown ability with requiem's mass system, and those knockdown effect can be blocked now.
The creatures can knockdown you : Dragon, Giant, Dwemer centurion, Frost atronach, Bear, Sabrecat, Troll, Lurker

requirement : Requiem v3.1.0+

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=4][b]Requiem - npc statefix[/b][/size]

Some npc in requiem didn't have proper perks and equipment, and even Minor Arcana forgot them. This mod make them more consistent with the story. You can see the changelog for detail.

requirement : Requiem v3.1.0+

Feature enemy have been tweaked :
-Orc invader
-Thief(random encounter)
-Skooma dealer(random encounter)
-Red eagle
-Companion ghost
-Orc chiefs
-Umana and Sulla
-Alva
-Forsworn spies inside Markath city
-Haldyn
-Arondil
-Curalmil
-Bashnag
-Corrupted shade in kilkreath ruins
-Venom dragon
-Members of PenitusOculatus
-Members of Dark Brotherhood
-Gauldur brothers
-Giant chaurus
-Warlord Gathrik
-Olaf One-Eye
-Halldir
-Elite Silverhands
-Isran
-The wolf spirits of werewolfs
-The guardian spirits in the quest "Kyne's sacred trial"


Merchants :
-Farengar purchases dragon bones and scales from player
-Dushnamub sells ebony ingots
-Shuftharz sells orichalcum ingots
-Gharol sells a little ebony and orichalcum ingots
-Iddra sells refined malachite
-Rustleif sells quicksilver, iron ingot, and scimitars
-Eorlund sells more high quality armors
-Add new scrolls into level list

[list]
[/list]Followers :
-Erandur
-Mercenary followers
-Housecarl followers
-Athar
-Annekke Crag-Jumper
-Adelaisa Vendicci
-J'zargo (The only leveling follower in this mod)
-non-circle Companions
-Serana
-Benor
-Anska
-Delphine

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=4][b]Requiem - VampireCollection[/b]
[/size]
There only have two types of vampire boss in requiem, but I want more!
This mod add Orcish vampire, Dwarven vampire and some sub-variations for each type of vampire, and they are given different spells and equipment. Also, There will no longer have ebony vampire shows up in the first quest of Dawnguard "Awakening (at Dimhollow Crypt)", so player can join the dawnguard first before defeating the demi-god ebony vampires.

Some change you may want to know :
The chance of spawning a ebony vampire is reduced to 10% (from 25% in Requiem)
AI will cast conjuration spells more frequently, even for a non-vampire

requirement : Requiem v3.1.0+
Load order :
Requiem.esp
-
Requiem - Immersive Divine Blessings.esp by snbcj
-
Requiem - VampireCollection.esp
-
Requiem for the indifference.esp

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[b][size=4]Requiem - Alduin redone
[/size][/b]Alduin is no longer an ideal master, but he is the true king of dragons. 

What have been changed in this mod?
-Alduin will not summon undead of soul cairn anymore. Instead, he will summon his ally and cultists.
-The summoning ability is given a proper CD time, which makes defensive builds have chance against him.
-Now, Alduin's shouts are more powerful than other dragons
-Add some MR to Alduin
(Compatible with DCO)

requirement : Requiem v3.1.0+

Extremely Hairy Female Body V1.3

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[size=4][b]------- English -------[/b]
[/size]

 --- Introduction ---

  I really love extremely hairy women, so I have decided to make hairy women in Skyrim by myself. I started making female body hair work a weeks ago, and now I am finishing Pussy hair, and Belly hair temporarily. I'll add armpit hair, arm hair, leg hair, and etc too. And, I'll remake body hairs again and again to reach perfection and detail. There are many hairy women lovers like me, and I'll hope you'll enjoy it. Thanks~. Extreme hairy pussy, Super hairy bush, hairy woman, hairy girl is the best! 


 --- How To Use ---

  Just download the hairy file and paste it in your female body texture folder. You must back up your original female body texture before paste the hairy file. And, erase the parenthesis words in the file name. The last file name is 'femalebody_1' . I'll upload original 'femalebody_1' file too.



 --- Ver 1.0 (Original Version) ---

  Pussy Hair, and Belly Hair.



 --- Ver 1.1 ---

  I've added lower leg hairs, and modified ass hair a little.



 --- Ver 1.2 ---

  I've added forearm hairs. If you want to use forearm hairs, you have to apply 'femalehands_1' file in upload zip too.



 --- Ver 1.3 ---

  Hello~. I was quite busy a few days before, so my hairy work has been delayed a lot. So, it takes much time releasing new version. This version is armpit hairs. Thanks for your waiting.



[b][size=4]------- 한국어 -------[/size][/b]


 --- 모드 소개 ---

  저는 평소에 털이 엄청 많은 여자들을 정말 좋아하는데, 아쉽게도 현실에는 찾아보기가 정말 힘들더군요 ㅠㅠ. 그래서 스카이림에서 직접 바디 텍스쳐를 작업해서 음모 작업을 시작한겁니다. 지금까지 성기털(보지털), 배털(배렛나루), 겨드랑이털(겨털), 팔털, 다리털 작업을 일단 완성했습니다. 그리고, 다른 부위의 털들도 계속해서 작업해 나갈 것입니다. 그리고, 더 아름답고, 완벽하고, 자연스러운 음모를 위해서 세밀한 작업을 계속 반복할 것입니다. 비단 외국인들뿐만 아니라, 한국에서도 저처럼 털많은 여자들을 좋아하는 분들이 많을 것이고, 제 모드를 재밌게 즐기셨으면 합니다. 감사합니다~. 털많은 여자들이 최고~~!!


 --- 사용법 ---

  여성 바디가 저장되어 있는 폴더로 가시면 됩니다. 작업을 수행하기 전에 웬만하면 원래 여성 바디 파일을 백업받으시길 바랍니다. 그리고, 파일을 다운받으신 후에, 그 폴더로 가셔서 덮어씌우시면 됩니다. 파일명은 'femalebody_1'입니다. 그리고, 혹시 몰라서 오리지날 'femalebody_1'파일도 첨부해 뒀습니다.




 --- 1.0 버전 (오리지날 버전) ---

  기본적으로 성기털(보지털)과 배털(배렛나루)가 있습니다.



 --- 1.1 버전 ---

  다리털을 추가하고, 엉덩이 털 부분을 약간 수정했습니다.



 --- 1.2 버전 ---

  팔털을 추가했습니다. 팔털을 사용하시려면 'femalehands_1'도 적용시켜야 합니다. 방법은 바디파일을 적용시킬 때와 똑같습니다.



 --- 1.3 버전 ---

  겨드랑이털(겨털)을 추가했습니다. 최근에 바쁜 일이 좀 있어서 작업이 많이 지연되어서 이번 버전이 좀 늦어진겁니다. 기다려 주셔서 감사합니다~.

Convenient Horses Extended Compatibility Patch

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[center][b][size=5]Convenient Horses Extended Compatibility Patch[/size][/b]
[size=3]for Convenient Horses 5.0[/size][/center]

This patch currently supports the recent versions of the following DLCs and mods:

[list]
[*]All official DLCs
[*]Convenient Horses Herding
[*][b]Extensible Follower Framework 4.0[/b]
[*][b]Ultimate Follower Overhaul[/b]
[*]Interesting NPCs aka 3DNPC
[*]Arissa 2.22 (ESM version)
[*]Hoth
[*]Valfar
[*]Skytest
[*]Wyrmstooth
[*]Falskaar
[/list]
Extended support is also given to the following mods, including worldspaces and factions (and the reason why this patch was made):

[list]
[*][b]The Grey Cowl of Nocturnal[/b]
[*]The World of Rudra 1.75
[*][b]Beyond Skyrim: Bruma[/b]
[/list]
Code compiled but need further testing by end-users (as of 09/20/19):

[list]
[*]Beyond Reach
[*]Rigmor of Bruma
[*]Rigmor of Cyrodiil
[*]Hammet Dungeons (both ESM and ESP versions)
[*]Republic of Maslea
[*]Unslaad
[*][b]Vigilant[/b]
[*]GomaPeroLand
[*]Crential's Skyrim Seaworld
[*]Qaxe Questorium
[*]Auri of the Green
[*][b]Follower Live Package[/b]
[/list]
There are plans to choose and add more other popular worldspace and quest mods.

[b]INSTALLATION[/b]

Assuming that you have Mod Organizer, this patch must be installed then ordered below the existing installation of Convenient Horses.

Or with some other mod managers, override or overwrite the existing Convenient Horses PEX scripts.

[b]NOTES[/b]

Recompiling the code for this was difficult. In order to have a clean compilation (using Papyrus Compiler Plus), this required that I have to ensure the script sources are in their correct locations, plus SKSE-related stuff by the same, and Arissa's source code had to be also present and moved in accordance to Chesko's instructions found on the Github of the mod.

Furthermore, a piece of code I found in the vanilla scripts turned out to be causing compilation issues with SKSE, so I had to make a workaround by replacing `Tree` with `lTree` in the source code (`cwthreatcombatbarksscript.psc`).

----------------------

As I once tried in 2014, I completely forgot who originally wrote this custom script, but until recently I never got to compile this source code properly, as I sought to get proper CH support for other worldspaces.

In the spirit of cathedral modding, this source code is open source for further addition of worldspaces and other mods now and in the near future.

Again, whoever wrote the code, you have my thanks, I just have to do it for everyone else.

--sa547

DX DEMON ARMOR UUNP BODYSLIDE

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just bodyslide files for DX Demon Armor. you still need to open bodyslide and create the meshes at your taste


all credits goes to Deserter X for the Demon Armor and Calientes for Outfit Studio.

DX Stella Mithril Armor UUNP BODYSLIDE

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just a quick UUNP convertion from the amazing DX Stella Mithril Armor from Deserter X.
You need to download the orginal file and create the meshe in bodyslide.

all credit goes to Deserter X for his amazing armor, and to Calientes for his bodyslide outfit studio,

All Geared Up Derivative - AllGUD

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[center][size=6]All Geared Up Derivative (AllGUD)[/size][/center]
[size=3]SE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/28833]AllGUD SE[/url][/size]

This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn't have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.

• [color=#93c47d][size=4]Simple to Use[/size]:[/color] The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• [color=#93c47d][size=4]Preserve Your Display[/size]:[/color] Locking-in a weapon through the MCM will give it Priority when the weapon-type isn't equipped, allowing multiple favorite weapons to be used while letting you choose what gets displayed in the end! Locking-in a blank space will prevent the weapon-type from being saved.
• [color=#93c47d][size=4]Bows, Shields, & Staves! Oh My![/size][/color] Display every single weapon-type at once! No other single mod accomplishes the same! (NPC Shields-on-Back are not supported at this time. Only the Player will gear up)
• [color=#93c47d][size=4]Miscellaneous Items![/size][/color] For the Player & NPCs
• [color=#b6d7a8]Supports localization![/color] But I'm not a translator.

[size=3][color=#ffd966]In order to display your weapons[/color] you'll need new skeleton nodes and weapon meshes.[/size]
• Weapons can be patched automatically through the xEdit Script, or by following the instructions in the tutorial images or readme.
• Skeleton can be patched automatically through the xEdit Script, or by following the instructions in the readme.

[size=4][color=#e69138]AllGUD Uses Body Slots![/color][color=#93c47d] These can all be changed through the MCM.[/color][/size]
Default configuration uses slots:
44 RH Sword
45 RH Dagger
49 RH Axe/Mace
52 RH Staff
54 2H Melee
56 LH Dagger/Sword/Axe/Mace
59 2H Ranged/LH Staff
60 Shield
This allows for compatibility with Cloaks, Backpacks, Left-hand Rings, and Bandolier's Torso & Waist equipment (except side-hip).
[color=#e69138][size=3]"My weapons are clipping and I don't like it"[/size][/color] Me neither! You can change the offending weapons to use the same body slot.

[color=#c27ba0][size=5][b]Installation[/b][/size][/color]
1. Use a mod manager to install AllGUD.
2. Install preferred skeleton mod. Vanilla skeleton is NOT Compatible. If weapons appear at your character's feet, run the AllGUD Skeleton Patcher.
3. Install and run the AllGUD Mesh Generator script through xEdit. Make sure you've extracted any archived meshes you're trying to patch! Patch vanilla replacers by running through Mod Manager and selecting Skyrim.esm or the DLC .esm's.
4. For Misc Item Meshes: Install [url=https://www.nexusmods.com/skyrim/mods/40953]AGU[/url], do not enable its .esp, extract the meshes from its .bsa

[size=5][color=#c27ba0][b]Compatibility[/b][/color][/size]
Swapping from another Weapons-on-Back mod to AllGUD should be fine, but I would HIGHLY recommend starting a New Game to avoid any potential instability.
[color=#93c47d]• iEquip:[/color] Yep, swapping weapons through iEquip will correctly update the AllGUD display.
[color=#93c47d]• Requiem:[/color] No Personal Experience, but commenters say it plays well with the Mass System.
[color=#93c47d]• Any mod that adds new weapons or replaces vanilla ones:[/color] Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
[url=https://www.nexusmods.com/skyrim/mods/39870]Leanwolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows
[/url][url=https://www.nexusmods.com/skyrim/mods/33704]Nightingale Pride
[/url][url=https://www.nexusmods.com/skyrim/mods/27178]Greatsword Sheaths and Scabbards Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/75175]Dragonbone Mastery
[/url][url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url]
[url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs[/url]

[color=#e06666]• Dual Sheath Redux:[/color] AllGUD affects the Player's Weapons and displays unequipped favorites. DSR adds new records which can also be used by NPCs, but only works on equipped objects. No longer needed for Left-hand Meshes.
These mods use bDisableGearedUp=0 to display only certain combinations of Weapons(not shields).
[color=#e06666]• Visible Favorited Gear[/color]
[color=#e06666]• Equipping Overhaul:[/color][color=#ffd966] I believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.[/color]

DX Celes Rogue BodySlide Conversion UUNP An CBBE HDT

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BodySlide Conversion of DeserterXs Celes Rogue Outfit CBBE/UUNP HDT

BS Files Only!


Install: Vortex/ect Build whatever body you like in bodyslide!

M Install: Bodyslide folders in Bodyslide.. where ever you put it at..

Uninstall: Vortex Blah ba Blah!

M Uninstall: Above but in reverse..

Credits!:
[url=https://www.nexusmods.com/skyrim/users/3373573]DeserterX[/url] for the awesome outfit! TY

[url=https://www.nexusmods.com/skyrim/users/3330686]Caliente[/url] & Team for Bodyslide!

DX Celes Tarot Outfit UNP LE

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[center][i][font=Times New Roman][color=#ebf1dd][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863681-1976021012.png[/img]
[size=4]
You can find the crafting manual south west of Riften at the top floor of Darklight Tower.

All the recipes will only be available as long as you carry the crafting manual in your inventory.
When you are done crafting store the manual and your crafting interface will be free again.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566874020-1303222297.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863686-2099261245.png[/img]

Without my patrons none of this would have been possible, [b]thank you so much guys![/b]


[url=http://patreon.com/deserterx][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1561861223-539805268.jpeg[/img][/url]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863691-1643362257.png[/img]

A new light or cloth Daedric outfit. Suitable for sorceresses and witches.

[youtube]-DnAcDZcXO4[/youtube]

[i][font=Times New Roman]The light version offers almost as good protection as dragonscale
but it's hard to upgrade since it requires a high level blacksmithing skill.

• The tights come in two variations, the first one is plain without enchantment
and the second one requires an extra Daedra Heart to give it the Archmage enchant.
[i][font=Times New Roman]• The horns make Alteration and Illusion spells cost 25% less mana.
[/font][/i]
• There are five themes to choose from:

• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1566788048-2030891842.png]Original[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567200698-1331948636.png]Gothic[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567201624-226087619.png]Arcane[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567201646-946065492.png]Inferno[/url]
• [url=https://staticdelivery.nexusmods.com/mods/1704/images/28553/28553-1567201795-194093579.png]Blizzard[/url]

Install the one you like after the main file of your preference.
[/font][/i]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863697-701323656.png[/img]
This outfit is based on Tarot, a comic character.
Original drawing and character creation by [url=https://en.wikipedia.org/wiki/Jim_Balent]Jim Balent[/url].

[url=https://tarotwitchoftheblackrose.fandom.com/wiki/Tarot][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566869429-1471951520.jpeg[/img][/url]
:)

* disclaimer: all the symbols on the outfit are just
artistic touches they don't represent religious beliefs :)

* help "celes tarot" - to get the id numbers *

The inspiration for this and most of my outfit mods came from [url=http://www.nexusmods.com/skyrim/mods/47376/]Minidresses Collection mod by Tiwa44[/url] who did an
awesome job converting some of the long dresses to mini versions.

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566869088-185512775.jpeg[/img]

[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863703-2042826386.png[/img]

• None for LE.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863710-851292250.png[/img]

If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed below.
Anything else you can use freely inside Skyrim LE Nexus as long as you credit my work in the comments.
Please don't copy the textures if you are making a conversion.


[img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863715-217184922.png[/img]

Original Tunic mesh [url=http://www.nexusmods.com/skyrim/mods/47376]UNP Minidresses Collection by Tiwa44[/url]
Original Horns mesh [url=https://www.nexusmods.com/skyrim/mods/57198]TDN Equipable Horns by Nightshade[/url]
Original Cape mesh (only in part) [url=https://www.nexusmods.com/skyrimspecialedition/mods/2954]Ashara SSE Princes of the Woods by SydneyB[/url]
Original Undies and Bracers meshes (only in part) [url=http://www.nexusmods.com/skyrim/mods/24444/?]UNP Undies by Petrovich[/url]
Original Boots mesh (only in part) [url=http://www.nexusmods.com/skyrim/mods/36393/?]UNP High Heels by Petrovich[/url]
In-game Book, Ground Objects and Screenshots by [url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url]


Special thanks to

[url=http://www.nexusmods.com/skyrim/users/4291759]Ousnius[/url] for all the time he has spent offering help and tips on using Outfit Studio!

[url=https://www.nexusmods.com/skyrimspecialedition/users/5114893]dianka33[/url] for all the amazing screenshots!

[url=https://www.nexusmods.com/users/5613184]AngelusMortis89[/url] for the outfit suggestion!

TKHBMVP for the German translation! [url=http://www.nexusmods.com/skyrim/users/4827500/?tb=mods&pUp=1]Nexus Resources[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=298040664] Steam Resources[/url]

To all who donate, endorse, comment or just play using this and the previous mods!

Bethesda that made all this possible.

[url=https://www.nexusmods.com/skyrim/users/3373573?tab=user+files][img]https://staticdelivery.nexusmods.com/mods/1704/images/4482/4482-1566863720-118346333.png[/img][/url][/size][/color][/font][/i][/center]

The Forbidden Tomb of Goblins

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[center][font=Tahoma][size=3][size=6][b]The Forbidden Tomb of Goblins[/b]
[/size]
Add a new low level dungeon to the game
inspired by goblin slayer.

[b]Stats: [/b]
Level 1 enemys
[b]
Extra: [/b]
Level 10 Last Boss[b]

Location:
[/b]Near whiterun western watchtower
[b]
[/b][b]Strongly Recommended :[/b]
[url=https://www.nexusmods.com/skyrim/mods/6709]DIMONIZED UNP female body by dimon99[/url][b][/b]
or
[url=http://www.nexusmods.com/skyrim/mods/2666/?]Caliente's Beautiful Bodies Edition -CBBE- by Caliente[/url]
[b]
Required :
[/b]Skyrim.esm[b]
[/b]Update.esm[b]
[/b]Dragonborn.esm
Dawnguard.esm[b]
[/b][b]
[/b][b][b]Installation : [/b]
[/b]NMM or copy to data folder[b]

[b]Uninstall : [/b]
[/b]Remove from NMM or Delete from data folder[b]
[b]
"Please check out my other recent mod[b]s"[/b][b]
[url=http://www.nexusmods.com/skyrim/users/6227853/?tb=mods&pUp=1]>>Fachry Mods Profile<<[/url][/b]
[/b]
[b]Credit : [/b]
[/b]BETHESDA[b]

Please leave a Comment and Endorsement
if you enjoy the mods[/b][b].[/b][/size][/font][font=Tahoma][size=3]
[/size][/font][size=3]
[/size][/center][size=3]
[/size]
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