[font=Georgia][size=3][font=Georgia][size=3][color=#e69138][b]R[/b][b]equiem - Immersive Divine Blessings (R-IDB[/b])[/color] modifies [color=#ffe599]Aedric Blessings,[/color] and several [color=#ffe599]Daedric Blessings[/color], to be more distinct and lore-friendly, while giving more progression and responsiveness to PC blessing development. This mod integrates many of Skyrim's quests into several [color=#fff2cc]Aedric[/color] and [color=#ffe599]Daedric Blessings[/color], giving even more incentive for character development.[/size][/font][/size][/font]
[font=Georgia][size=3]
[code][/code][font=Georgia][size=3][url=https://www.nexusmods.com/skyrim/mods/87420]Requiem - Werewolf and Vampire Rebalance (W&VR)[/url] is now fully integrated into [color=#e69138][b]R-IDB[/b][/color], with further modded expansions. Do not include [color=#e69138][b]W&VR[/b][/color] in your load order when using this mod.[/size][/font]
[size=3][font=Georgia]Made for [b]Requiem 1.9.4.1, [/b]and maintains compatibility with[b] 2.0.x, [/b]and[b] 3.0.x[/b][/font][/size][size=3][font=Georgia].[/font][/size]
[size=4][b]Introduction[/b][/size]
[/size][/font][code][/code][font=Georgia][size=3][spoiler]
[code]
[/code]When Xarrian created [b][url=http://skyrim.nexusmods.com/mods/19281]Requiem - The Oldschool Roleplaying Overhaul[/url][/b], their creative genius fixed a lot of what [b]Skyrim[/b] needed to feel like a finished game world. Some of the mechanics like [color=#ffe599]Alchemy[/color] (which I've attempted to remedy with [url=https://www.nexusmods.com/skyrim/mods/86504]R-AR[/url]), [color=#ffe599]Magic[/color] (which I'm in the process of attempting to remedy), and [color=#ffe599]Aedric Blessings[/color] got the broad strokes right, but weren't fine tuned before Xarrian moved on from [b]Requiem[/b] modding. Ogerboss and the [b]Requiem[/b] team made great strides in [b]Requiem 2.0.x [/b]regarding [color=#ffe599]Aedric Blessings[/color]. It's now less painful to edit them, and way less painful to scroll down the [color=#ffe599]Aedric Blessing[/color] effects lists to simply see what's going on there.[b][url=http://www.nexusmods.com/skyrim/mods/74330/?]
Requiem - Behind the Curtain[/url][/b]([b]BtC[/b])by zer0morph, and [b]BtC[/b]'s successor, [b][url=http://www.nexusmods.com/skyrim/mods/81785/?]Requiem - AZ Tweaks[/url][/b] ([b]AZT[/b]) by Applesaucez have some of the best examples of a more living system of interacting with Aedra for their blessings. Although I looked at [b]Requiem[/b] record edits of the aforementioned two mods for inspiration, this mod is independently created and uses [b]Requiem's[/b] improved [color=#ffe599]Aedric Blessing[/color] record system.[/size][/font][code][/code]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][font=Georgia][size=3][color=#ffe599]Anders[/color], the Whiterun priest of Arkay, describes his [color=#f9cb9c]Amulet of Arkay[/color] as the source of his divine powers while requesting the PC to recover it. Part of [/size][/font][font=Georgia][size=3][font=Georgia][size=3]the intent of [/size][/font]this mod is to make [b]Requiem[/b] consistent with that in-game lore. Wearing the Amulet of a respective Aedra is now central to receiving their greater blessings.[/size][/font][font=Georgia][size=3] Amulets of a given Aedra will now also lose their blessing if a PC acts outside of their respective blessing requirements.
[font=Georgia][size=3]Activating base [b]Requiem[/b] Shrines for lesser [color=#ffe599]Aedric Blessings[/color] will work as normal when a PC isn't wearing a corresponding Aedric Amulet, though w[/size][/font]earing a corresponding Aedric Amulet will add [font=Georgia][size=3]more potent[/size][/font] [color=#ffe599]Aedric Blessings[/color].
[/size][/font][center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][font=Georgia][size=3]In base [b]Requiem[/b], Aedra follow mostly identical conditions for blessings.
[/size][/font][list]
[*][font=Georgia][size=3]No current crime bounties.[/size][/font]
[*][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 6000 with the perk Painful Regrets for Cure Disease only.[/size][/font]
[*][font=Georgia][size=3]Less than 10 stolen items for greater blessings, or less than 20 [font=Georgia][size=3]with the perk Painful Regrets for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3]Less than 1 murder for greater blessings, or less than 3 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Painful Regrets for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font]
[*][font=Georgia][size=3]Not finished the Dark Brotherhood quest "With Friends Like These..."[/size][/font]
[*][font=Georgia][size=3]Not finished the Thieves Guild quest "Taking Care of Business"[/size][/font]
[/list][font=Georgia][size=3]
Some base [b]Requiem[/b] Aedra have a few individual additional conditions as well.
[font=Georgia][size=3][font=Georgia][size=3][size=3][color=#e69138][b][size=3]R-IDB[/size][/b][/color][/size][/size][/font] Aedra have more individual lore-based [color=#ffe599]Aedric Blessing[/color] requirements. Some require more than others, some require very little, and most Aedra's conditions for greater blessings are different.[/size][/font][/size][/font]
[font=Georgia][size=3]Most base [b]Requiem[/b] greater [color=#ffe599]Aedric Blessing[/color] buffs only kick in after a PC has accomplished a considerable amount of grinding for a given Aedra. [color=#e69138][b]R-IDB[/b][/color] [color=#ffe599]Aedric Blessing[/color] buffs increase incrementally based on incrementally satisfying their Aedric desires.
[color=#e69138][b]R-IDB[/b][/color] Aedric Shrine blessings all last for 36 Earth hours / 15 Nirn days (up from 24 Earth hours / 10 Nirn days in base [b]Requiem[/b]) to allow a PC a more reasonable time limit to delve into quests without having to back out part way through due to blessing time limits expiring. The standard limit for murders before most Aedra refuse to bless a PC has also been raised (from 0 in base [b]Requiem)[/b] to 2, and much more for a few Aedra. Aedra recognize that Tamriel is a violent and often chaotic place, where the difference between killing and murder can sometimes become blurred, so long as a PC doesn't turn out to be a murderhobo.
The perk [color=#ffe599]Painful Regrets[/color] has been renamed [color=#ffe599]Aedric Realignment[/color]. This better reflects that different PCs may have very different reasons for taking on Aedric adherency, which may have nothing to do with regret. If the [color=#ffe599]Aedric Realignment[/color] perk becomes available in the Restoration tree, it indicates that the PC has lost favor with at least one Aedra, but not necessarily all of them. Each Aedra in [color=#e69138][b]R-IDB[/b][/color] has different respective commands for their adherents. There's no need to invest in the [color=#ffe599]Aedric Realignment[/color] perk to receive shrine blessings if the PC adheres to a given Aedra's commands and they remain in good standing with them.
Since many Aedric Amulets can be difficult to consistently find in-game, three jewelers in Skyrim now sell a small number of them. These are mainly Amulets of the Aedric Shrines present in each of their respective cities. The Jewelers are [color=#f9cb9c]Fralia Gray-Mane[/color] in Whiterun, [color=#f9cb9c]Madesi[/color] in Riften, and [color=#f9cb9c]Kerah[/color] in Markarth. I've added the respective Amulets to their leveled lists. Any other mod that changes their leveled lists could be incompatible, though these are such minor NPCs that I doubt any other mods affect them. Let me know if otherwise.
Mara and Stendarr now truly offer the PC compassion and mercy by giving them a second chance to earn greater blessings when investing in the [color=#ffe599]Aedric Realignment[/color] perk, provided the PC hasn't transgressed too severely.[/size][/font]
[code][/code][font=Georgia][size=3][/spoiler][/size][font=Georgia][size=3][center][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/center]
[/size][/font][font=Georgia][size=5][url=http://elderscrolls.wikia.com/wiki/Akatosh]Akatosh[/url][/size] [size=3]– The Dragon of Time and chief Aedra of the Imperial Cult pantheon.[/size]
[/font][size=3][i]"Akatosh says: Serve and obey your Emperor. Study the Covenants. Worship the Nine, do your duty, and heed the commands of the saints and priests."[/i] ― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url][/size][/font][font=Georgia][size=3]
[spoiler]
Akatosh is the chief deity of the Imperial Cult and its Eight (or Nine) Divines. This deity is formed from the compromise between Aui-El of the Mer races, Bormah of the dragons, and possibly others, during the first Era when Alessia formed the first Cyrodilic Empire. Alduin is Akatosh/Bormah's [/size][/font][font=Georgia][size=3][font=Georgia][size=3]first born and main adversary, threatening the [/size][/font]existence of self/time. Dragons serving Alduin are disloyal to Akatosh's will. Adherents who fight to end the Skyrim dragon crisis earn the greater blessings of Akatosh.
[b]Blessing Conditions[/b]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#f9cb9c]Amulet of Akatosh[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 stolen items [font=Georgia][size=3][font=Georgia][size=3]for greater blessings[/size][/font][/size][/font], or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment[/size][/font][/size][/font] for Cure Disease only.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 pickpocketed items for greater blessings, [font=Georgia][size=3][font=Georgia][size=3]or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 3 murders for greater blessings, or less than 5 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC is not a werewolf.[/size][/font]
[*][font=Georgia][size=3]PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet. [/size][/font]
[/list][font=Georgia][size=3]
[b]Greater Shrine Blessings[/b]
Absorbing dragon souls grants the following blessings from [color=#f9cb9c]Shrines of Akatosh[/color]:
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3](Oblivion Lore) [color=#ffe599]Jaws of Akatosh: Fortify Movement Speed[/color]: +2.5% per 5 dragon souls absorbed ([font=Georgia][size=3]max +25% for 50 dragon souls).[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][size=3][font=Georgia][color=#ffe599]Bormahu Yol[/color]: Constant area effect. Damages disloyal dragons and those who serve them. Starts at 2 damage/second, increasing in power every 10 dragon souls absorbed (max +5 damage/second for 30 dragon souls).[/font][/size]
[/list][font=Georgia][size=3]
Main Quests completed: starting with [color=#f9cb9c]Bleak Falls Barrow[/color], grants the following blessings [font=Georgia][size=3]from [color=#f9cb9c]Shrines of Akatosh[/color]:[/size][/font]
[/size][/font][list]
[*][font=Georgia][size=3][color=#ffe599][color=#ffffff](Skyrim Lore)[/color] Regenerate Magicka[/color]: incrementally increases by +25% (max +250% for 18 Main Quests completed - and additionally +25% from an [color=#f9cb9c]Amulet of Akatosh[/color]).[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Regenerate Stamina[/color]: incrementally increases by +20% (max +100% for 16 Main Quests completed).[/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Regenerate Health[/color]: incrementally increases by +0.4 [color=#ffe599]Health[/color]/sec (max +2 [color=#ffe599]Health[/color]/sec for 17 Main Quests completed).[/size][/font][/size][/font]
[/list][font=Georgia][size=3]
Killing Alduin grants +50 [color=#ffe599]Health, Magicka, [/color]and[color=#ffe599] Stamina[/color].
[font=Georgia][size=3][font=Georgia][size=3]When [color=#ffe599]Bormahu Yol[/color] is active, it's displayed in the active effects menu and by the minor visual effect it creates, which is identical to the one used by base [b]Requiem[/b] for the Restoration spell [color=#ffe599]Healing Aura[/color]. The effect is otherwise invisible - until you walk up close to hostile dragons and their worshipers.[/size][/font][/size][/font]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Arkay]Arkay[/url][/size] – Aedra of the Cycle of Life, Death, Mortals burials, and funeral rites.
[i]"Arkay says: Honor the earth, its creatures, and the spirits, living and dead. Guard and tend the bounties of the mortal
world, and do not profane the spirits of the dead."[/i] ― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[spoiler]
Arkay's order protect souls from manipulation. Arkay loosely opposes Daedric Princes, but only because Daedra claim the souls of those who align with them, removing those souls from Arkay's protection in Aetherius (or each racially based afterlife). Arkay bestows increased [color=#ffe599]Health[/color] on adherents who follow his principles, as well as [color=#ffe599]Health,[/color] [color=#ffe599]Magicka[/color], and aid in cleansing undead, to adherents who oppose necromancy and the undead.
[font=Georgia][size=3][b]Blessing Conditions[/b][font=Georgia][size=3]
[/size][/font][/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#f9cb9c]Amulet of Arkay[/color].[/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Arkay is not concerned with crime bounties, stolen items, or pickpocketing. They have no bearing on souls.[/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Committed less than 3 murders for greater blessings, or less than 5 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color].[/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Brother Verulus from Markarth must remain alive.[/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]PC has not failed the quest [color=#f9cb9c]Andurs' Arkay Amulet[/color] (in Whiterun from Anders).[/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]PC is not a vampire.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]PC is not a werewolf.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]PC has no Daedric artifacts, including the Necromancer's Amulet.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Trapped less than 3 souls in soul gems for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]PC has no Conjuration perks related to Necromancy and has learned no Conjuration spells related to necromancy.[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3]
[b]Greater Shrine Blessings[/b][/size][/font]
Every 20 undead laid to rest[font=Georgia][size=3] alternatingly[/size][/font] increases the following blessings from [color=#f9cb9c]Shrines of Arkay[/color] when the PC wears an [color=#f9cb9c]Amulet of Arkay[/color]:
[/size][/font]
[list]
[*][font=Georgia][size=3][color=#ffe599]Fortify Health[/color]: incrementally increases by +10, up to a maximum of +90 after 240 or more undead are laid to rest (and additionally +10 [color=#ffe599]Fortify Health[/color] from an [color=#f9cb9c]Amulet of Arkay[/color]).[/size][/font]
[/list]
[list]
[*][size=3][font=Georgia][color=#ffe599][color=#ffffff][font=Georgia][size=3][color=#ffe599]Arkay's Cleansing[/color]: area effect that continuously burns hostile undead and necromancers (no other NPCs are affected) in close proximity to the adherent of Arkay for the duration of the blessing. The area effect buff starts at 0.5 damage/second with a small chance to stagger affected NPCs, and incrementally increases up to a maximum of 3 damage/second after 200 or more undead are laid to rest. Beware having this blessing active when interacting with quest-giving undead NPCs, as this will lay them to rest if they turn hostile.[/size][/font][/color][/color][/font][/size]
[/list][size=3][font=Georgia][color=#ffe599][color=#ffffff][font=Georgia][size=3]
[/size][/font][/color][/color][/font][/size][list]
[*][size=3][font=Georgia][color=#ffe599][color=#ffffff][font=Georgia][size=3]You can tell when [color=#ffe599]Arkay's Cleansing[/color] is active, both from the active effects menu and by the minor visual effect it creates, which is identical to the one used by base [b]Requiem[/b] for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to undead and they catch on fire.[/size][/font][/color][/color][/font][/size]
[/list][size=3][font=Georgia][color=#ffe599]
Fortify Health: [color=#ffffff]granted for completing the following quests:
[/color][/color][/font][/size][list]
[*][size=3][font=Georgia][color=#ffe599][color=#ffffff][font=Georgia][size=3][color=#f9cb9c]Andurs' Arkay Amulet[/color] (in Whiterun from Andurs) for +10.[/size][/font][/color][/color][/font][/size]
[*][size=3][font=Georgia][color=#ffe599][color=#ffffff][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]The Wolf Queen Awakened[/color] (in Solutide from Falk) for +20.[/size][/font][/size][/font][/color][/color][/font][/size]
[/list][size=3][font=Georgia][color=#ffe599]
Fortify Magicka[/color]: granted for completing the following quests, or for clearing out the following Necromancer locations (which can be part of quests):[/font][/size]
[list]
[*][font=Georgia][size=3][color=#f9cb9c]Pilgrimage[/color] (in Riften from Alessandra) for +10.[/size][/font]
[/list][list]
[*][font=Georgia][size=3][color=#f9cb9c]Investigate the Hall of the Dead[/color] (in Markarth from Verulus) for +5. [/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Fellglow Keep[/color] for +15.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Fort Snowhawk[/color] for +10.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Ilinalta's Deep[/color] for +15.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]The Stone of the Ritual[/color] for +5.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Wolfskull Cave[/color] for +10.[/size][/font]
[/list][font=Georgia][size=3]
[b]Arkay[/b]'s [b]Cleansing: [/b]consequence for the undead and necromancers:
Weakens necromancers, the undead, and those who have removed their souls from Arkay's control, when attempting to wear an [color=#f9cb9c]Amulet of Arkay[/color] or activate a [color=#f9cb9c]Shrine of Arkay[/color].
This occurs if:
[/size][/font][list]
[*][font=Georgia][size=3]PC is a vampire (undead).[/size][/font]
[*][font=Georgia][size=3]PC is a werewolf (PC's soul is no longer under Arkay's control).[/size][/font]
[*][font=Georgia][size=3]PC traps more than 5 souls into soul gems (manipulating souls away from Arkay's control).[/size][/font]
[*][font=Georgia][size=3]PC has any Conjuration perks or learned any Conjuration spells related to necromancy.[/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]PC has any Daedric Artifacts, including the Necromancer's Amulet. [/size][/font][/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Auri-El]Auri-El[/url][/size]
[spoiler]
Auri-El is the chief of most Aldmeri pantheons, and the majority of Altmer and Bosmer claim direct descendency from him. [url=http://elderscrolls.wikia.com/wiki/The_Alduin/Akatosh_Dichotomy]Though priests of Akatosh in the Imperial Cult may claim otherwise[/url], Auri-El has [url=http://en.uesp.net/wiki/Lore:Auri-El]long-standing animosity with Lorkan/Shor for tricking him into participating in the creation of Mundus, severing the Mer from the spirit worlds[/url]. Auri-El furthermore has animosity with Kyne for [url=http://en.uesp.net/wiki/Lore:Kyne]creating the Nords at the Throat of the World[/url], who [url=http://elderscrolls.wikia.com/wiki/Nord]settled Atmora and later returned to slaughter and drive the Mer out of much of Tamriel during the Merethic Era[/url]. Auri-El has little care for the lower caste [url=http://en.uesp.net/wiki/Lore:Dunmer]Mer tribes cursed and transformed by Azura into Dunmer, who have largely given up Aedra worship in favor of worshipping Daedra[/url]. Auri-El cares little for [url=http://elderscrolls.wikia.com/wiki/Trinimac][font=Georgia][size=3]Trinimac[/size][/font]'s cursed Mer tribes since [font=Georgia][size=3]Boethiah[/size][/font] transformed them into Malacath and Orcs[/url]. Though Auri-El and Akatosh are different beings representing the same Time, they exist within the Dragon of Time, which occurs in [url=http://elderscrolls.wikia.com/wiki/Dragon_Break]multiple times and forms simultaneously overlapping[/url].
Though Auri-El has no love for the races of Men, Beasts, or the lower castes of Mer, he acts without grudge. He finds no reason to deny minor benefits to those who are not his children if they serve his purposes. This is not true for Nords though, as any benefit to Nords gives strength to [url=http://elderscrolls.wikia.com/wiki/Dawn_Era]his enemies in the long lasting war over Mundus he and Anui-El have waged with Sithis, Shor/Lorkhan, and Kyne[/url].
[font=Georgia][size=3]Alduin is a threat to Auri-El's supremacy[/size][/font][font=Georgia][size=3][font=Georgia][size=3], challenging the [/size][/font]existence of self/time, while dragons serving Alduin are disloyal to Auri-El's will. Though Auri-El and his Mer followers seek to end Mundus and its control over them, they want to do so on their own terms. [font=Georgia][size=3]Altmer and Bosmer adherents who fight to end the Skyrim dragon crisis earn the greater blessings of Auri-El. Auri-El further exalts [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Altmer and Bosmer[/size][/font][/size][/font][/size][/font] who protect the sun.[/size][/font]
[b]Blessing Conditions[/b]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing that the PC is an Altmer or Bosmer.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Minor blessings are offered to all other races except Nords.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 stolen items for greater blessings, or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 pickpocketed items for greater blessings, [font=Georgia][size=3][font=Georgia][size=3]or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 3 murders for greater blessings, or less than 5 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color].[/size][/font][/size][/font]
[*]Has not assisted in retrieving any pieces of [color=#f9cb9c]Wuuthrad[/color] and is not a member of [color=#f9cb9c]The Companions[/color].
[*][font=Georgia][size=3][font=Georgia][size=3]PC is not a Nord.[/size][/font][/size][/font]
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC is not a werewolf.[/size][/font]
[*][font=Georgia][size=3]PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet. [/size][/font]
[*][font=Georgia][size=3]PC doesn't have [color=#f9cb9c]Kyne's Token[/color] or any equipment related to [color=#f9cb9c]Ysgramor[/color] or [color=#f9cb9c]Kyne[/color].[/size][/font]
[/list][font=Georgia][size=3]
[b]Greater Shrine Blessings[/b]
[font=Georgia][size=3]Every 5 dragon souls absorbed increases the following blessing magnitudes from [color=#f9cb9c]Shrines of Auri-El[/color]:
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[*][font=Georgia][size=3][font=Georgia][size=3](Oblivion Lore) [color=#ffe599]Fortify Speed[/color]: incrementally increases by +5%[font=Georgia][size=3], up to a maximum of +50% after absorbing 50 dragon souls.[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][size=3][font=Georgia][color=#ffe599]Auri-El's Protection[/color]: [/font][/size]reduces damage from disloyal dragons and those who serve them by increments of 10% for every 10 dragons slain, up to a maximum 40% damage reduction at/after 30 dragons slain.[size=3][font=Georgia][/font][/size]
[/list][/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3]
[font=Georgia][size=3]Every Main Quest completed, starting with [color=#f9cb9c]Bleak Falls Barrow[/color], incrementally increases the following blessing magnitudes [font=Georgia][size=3]from [color=#f9cb9c]Shrines of Akatosh[/color]:[/size][/font][/size][/font]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Regenerate Magicka[/color]: incrementally increases by +50%, up to a maximum of +250% after 16 Main Quests completed (and additionally +25% from an [color=#f9cb9c]Amulet of Akatosh[/color]).[/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Regenerate Stamina[/color]: incrementally increases by +25%, up to a maximum of +125% after 17 Main Quests completed.[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Marksman[/color]: incrementally increases by +2%, up to a maximum of +25% after 18 Main Quests completed.[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
The base [b]Requiem[/b] Fortify [color=#ffe599]Health/Magicka/Stamina[/color] buff for finishing the Dawnguard quest [color=#f9cb9c]Touching the Sky[/color] is retained, though the three buffs are reduced to +75 each (from +100 each in base [b]Requiem[/b]). [font=Georgia][size=3]A PC gains a +150 [font=Georgia][size=3]Fortify [color=#ffe599]Health/Magicka/Stamina[/color] buff[/size][/font] for both killing Alduin and finishing the Dawnguard quest [color=#f9cb9c]Touching the Sky[/color].[/size][/font]
[/size][/font]
[b]Auri-El's Retribution:[/b] consequence for those who assist the enemies and slaughterers of Mer.
Causes fire damage to PCs activating a [color=#f9cb9c]Shrine of Auri-El[/color] who have [color=#f9cb9c]Kyne's Token[/color] or any equipment related to [color=#f9cb9c]Kyne[/color], as well as any PC who has assisted in [font=Georgia][size=3]retrieving pieces of [color=#f9cb9c]Wuuthrad[/color] or is a member of [color=#f9cb9c]The Companions[/color][/size][/font].
[font=Georgia][size=3][font=Georgia][size=3][/spoiler][/size][/font][/size][/font]
[center][font=Georgia][size=3][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/size][/font][/center][url=http://elderscrolls.wikia.com/wiki/Clavicus_Vile][size=5]Clavicus Vile[/size][/url] - Daedric Prince of Power, Trickery, Wishes, Serenity and Bargains.
[spoiler]
Clavicus' plane of Oblivion is the Fields of Regret, a place where the [url=http://elderscrolls.wikia.com/wiki/The_Fields_of_Regret]air smells of both perfume and rotting flesh, while the sky is blue with cottony clouds, and greenish-gray streaks that stain the atmosphere[/url]. This reflects the nature of any deal made with Vile, as he tends to offer powerful gifts when summoned, though he toys with his seekers by creating flaws in those items for his entertainment.
[b]Blessings[/b]
[/size][/font]
[font=Georgia][size=3][color=#f9cb9c]Masque of Clavicus Vile[/color]: Legend tells the tale of Avalea, a noblewoman of some renown. As a young girl, she was grossly disfigured by a spiteful servant. Avalea made a deal with Clavicus Vile and received the Masque in return. Though the Masque did not change her looks, suddenly she had the respect and admiration of everyone. A year and a day after her marriage to a well connected baron, Clavicus Vile reclaimed the Masque. Although pregnant with his child, Avalea was banished from the Baron's household. Twenty one years and one day later, Avalea's daughter claimed her vengeance by slaying the Baron.[/size][/font]
[font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3](Skyrim lore) Offers Daedric armor protection with half the weight, and (Morrowind lore) makes the wearer incredibly charming, but with a catch...[/size][/font]
[/list][font=Georgia][size=3]
[color=#f9cb9c]Rueful Axe[/color]: [i]"One of Clavicus's little jests. A wizard named Sebastian Lort had a daughter who worshiped Hircine. When the daughter became a werewolf it drove Sebastian over the edge. He couldn't stand to see his little girl take on such a bestial form. The wizard wished for the ability to end his daughter's curse. Clavicus gave him an axe."[/i] —Barbas, when asked about the axe.
[/size][/font][list]
[*][font=Georgia][size=3]A powerful weapon, though it may occasionally aid those it strikes...[/size][/font]
[/list][font=Georgia][size=3]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Dibella]Dibella[/url][/size] – Aedra of Beauty.
[/size][/font][font=Georgia][size=3][i]"Dibella says: Open your heart to the noble secrets of art and love. Treasure the gifts of friendship. Seek joy and inspiration
in the mysteries of love."[/i] ― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url][/size][/font][font=Georgia][size=3]
[spoiler]
Dibella exalts the silver tongued, musicians, dancers, artists, and weavers of seductive illusions. She has no interest in those crass enough to commit overt crimes, for why go through that trouble when glamour, grace, and charm can grant her adherents what they wish.
[font=Georgia][size=3][b]Blessing Conditions[/b][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#f9cb9c]Amulet of Dibella[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 stolen items for greater blessings, or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment[/size][/font][/size][/font] for Cure Disease only.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 pickpocketed items for greater blessings, [font=Georgia][size=3][font=Georgia][size=3]or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment[/size][/font][/size][/font] for Cure Disease only.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 3 murders for greater blessings, or less than 5 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color][/size][/font][/size][/font]
[/list][list]
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC is not a werewolf.[/size][/font]
[/list]
[b]Greater Shrine Blessings[/b][/size][/font]
[/size][/font]
[font=Georgia][size=3][color=#ffe599]Fortify Persuasion[/color]: [/size][/font][font=Georgia][size=3]Incrementally increases by +10 for every 20 Illusion skill, up to a maximum of +65 [color=#ffe599]Fortify Persuasion[/color] at 100 or more Illusion skill (including +15 from an [color=#f9cb9c]Amulet of Dibella[/color]).[/size][/font]
[font=Georgia][size=3][color=#ffe599]Fortify Illusion[/color]: Requires the PC to be an [color=#ffe599]Agent of Dibella[/color]. [/size][/font][font=Georgia][size=3]Incrementally increases by +5% for every 20 Speech, up to a maximum of +30% [color=#ffe599]Fortify Illusion[/color] at 100 or more Speech skill.[/size][/font]
[font=Georgia][size=3][color=#ffe599]Fortify Barter[/color]:
[/size][/font][list]
[*][font=Georgia][size=3]If the PC is an [color=#ffe599]Agent of Dibella[/color]: +15%.[/size][/font]
[*][font=Georgia][size=3]If the PC completes the quest [color=#f9cb9c]Lisbet's Missing Shipment[/color] (in Markarth from Lisbet): +10%.[/size][/font]
[/list]
[font=Georgia][size=3][color=#ffe599]Agent of Lovers[/color]: Requires the PC to be both an [color=#ffe599]Agent of Dibella[/color] and an [color=#ffe599]Agent of Mara[/color]. Increases [color=#ffe599]Stamina Regeneration[/color] by 25%.[/size][/font]
[size=3][font=Georgia][color=#ffe599]Dibella's Muse[/color]: Requires the PC to be an [color=#ffe599]Agent of Dibella[/color], and have been accepted into the Bard College in Solitude by completing the quest [color=#f9cb9c]Tending the Flames[/color]. Learning bardic tradition increases [color=#ffe599]Illusion[/color] and [color=#ffe599]Speech[/color] experience skill rates by +50%.
[/font][/size]
[font=Georgia][size=3][color=#ffe599]Dibella's Grace[/color]: Requires the PC to be an [color=#ffe599]Agent of Dibella.[/color] PCs move with otherworldly grace, allowing them to dodge 5% of damage (or 2.5% of damage when wearing Heavy Armor) for completing each of the following Solitude Bard College quests, and Riften quest:[/size][/font]
[list]
[*][font=Georgia][size=3][size=3][font=Georgia][color=#f9cb9c]Pantea's Flute[/color][/font][/size][/size][/font]
[*][font=Georgia][size=3][size=3][font=Georgia][color=#f9cb9c]Finn's Lute[/color][/font][/size][/size][/font]
[*][font=Georgia][size=3][size=3][font=Georgia][color=#f9cb9c]Rjorn's Drum[/color][/font][/size][/size][/font]
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[/size][/color][/font][list]
[*][font=Georgia][size=3][size=3][font=Georgia]Have at least one[color=#f9cb9c] Mark of Dibella[/color] in PC inventory from the quest [color=#f9cb9c]Caught Red Handed [/color](in Riften from Svana), though fully completing that quest will disappoint Dibella.[/font][/size][/size][/font]
[/list][size=3][font=Georgia][color=#ffe599]
[/color][font=Georgia][size=3][size=3][font=Georgia][color=#ffe599]Dibella's Sorrow[/color]: Fully completing the quest [color=#f9cb9c]Caught Red Handed[/color] (in Riften from Svana) disappoints Dibella for conspiring against her priestess, and brings a -10% [color=#ffe599]Speech[/color] debuff. Partially completing this quest does not trouble her.[/font][/size][/size][/font][/font][/size][font=Georgia][size=3]
Though Dibella does not support Sanguine's often dark and loveless dabauchery, there are rumors that she can be wooed by presenting her with his Rose as a Shrine offering.
[spoiler]
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[*][font=Georgia][size=3][color=#ffe599]Dibella's Flower Bearer[/color]: Requires the PC to equip [color=#f9cb9c]Sanguine's Rose[/color] before activating a [color=#f9cb9c]Shrine of Dibella[/color]. Dibella exalts the PC with poise in dance, increasing [color=#f9cb9c]Sneak[/color] and [color=#f9cb9c]Evasion[/color] experience skill rates by 50%.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][size=3][font=Georgia]Equipping [color=#f9cb9c]Sanguine's Rose[/color] whenever activating a [color=#f9cb9c]Shrine of Dibella[/color] improves the blessings from [color=#ffe599]Dibella's Muse[/color], [color=#ffe599]Dibella's Grace[/color], and [color=#ffe599]Agent of Lovers[color=#ffffff].[/color][/color][/font][/size]
[/list][font=Georgia]
[size=3][/spoiler]
[/spoiler][/size]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][color=#6fa8dc][size=5]Forsworn and the Old Gods[/size][/color][size=3] - Native inhabitants of Skyrim, dating from before the influence of the Imperial Cult.[/size]
[size=3]
[spoiler]
The history of the Reachmen began in the [url=https://elderscrolls.fandom.com/wiki/Reachmen]First Era even before Red Eagle made a pact with a Hagraven to become the first Briarheart[/url]. The Forsworn are a rebellious group of Reachmen serving Hagravens, Hircine, Molag Bal, and sometimes other Daedra, who fight to rule the Reach, and for the allowance to live and worship as they choose.
Forsworn armor and weapons are recognized by Aedra and Vigilants as being affiliated with Daedra. Being consecrated to the Old Gods, Forsworn equipment is a little more effective than base Requiem - generally around the strength of Elven equipment. Since there's little to no metal present on Forsworn equipment, and it is mainly effective due to magic, it is now upgraded using [color=#ffe599]Briar Hearts[/color] rather than ingots or leather.
A PC attempting to wear Forsworn armor without demonstrating service or predilection to the Old Gods will result in a curse of wasting exhaustion. This can be overcome by the following:
[list]
[*][font=Georgia][size=3]Being in the [color=#f9cb9c]Forsworn Faction[/color].[/size][/font]
[*][font=Georgia][size=3]Rescuing [color=#f9cb9c]Madanach[/color] from Cidna Mine and helping him escape Markarth.[/size][/font]
[*][font=Georgia][size=3]Possessing any of the Daedric artifacts of [color=#f9cb9c]Hircine,[/color] [color=#f9cb9c]Mehrunes Dagon, Namira, [/color]or[color=#f9cb9c] Malacath.[/color][/size][/font]
[*][font=Georgia][size=3]Possessing the [color=#f9cb9c]Eye of Melka.[/color][/size][/font]
[*][font=Georgia][size=3]Being a[color=#f9cb9c] Breton.[/color][/size][/font]
[/list]
[color=#f9cb9c]Red Eagle[/color]'s swords and [color=#f9cb9c]Bloodthorne[/color] are now also Forsworn relics affiliated with Daedra, with both the benefits and the Aedric/Vigilant drawbacks that entails.
[/spoiler]
[/size][center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][/font][code][/code][font=Georgia][size=3][size=5][url=http://en.uesp.net/wiki/Lore:Hircine]Hircine[/url][/size] - Daedra of the Hunt, Sport, and the Chase. Known as the Huntsman and the Father of Manbeasts.
[spoiler]
Hircine created the various therianthropic diseases which transform mortals into beasts, and is the guardian of all were-creatures. [url=http://elderscrolls.wikia.com/wiki/Hircine]In part due to his code of honor and fairness among his subjects, Hircine is one of the most worshiped and -to a certain degree- accepted of the Daedric princes.[/url] He exalts his followers when they hunt down dangerous prey, especially if they seek him out, accepted his blessing (and some might say curse) of lycanthropy.
[b]Blessings[/b][/size][/font][font=Georgia][size=3][font=Georgia][size=3]
[color=#ffe599]Bestial Blood[/color] - the passive effects that occur when a werewolf PC is in their normal player form.
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Default blessings are +25 to [color=#ffe599]Health,[/color][color=#ffe599] Stamina[/color], and [color=#ffe599]Carry Weight[/color], +100% [color=#ffe599]Resist Disease[/color], and +10 to [color=#ffe599]Unarmed Damage[/color].[/size][/font][/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Stamina Regeneration[/color] is added as a default blessing for +25%, giving context to PCs being unable to restfully sleep after contracting[/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3] lycanthropy.[/size][/font][/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Wearing the [color=#f9cb9c]Ring of Hircine[/color] grants werewolves PCs an additional +25 to [color=#ffe599]Health, Stamina[/color], and [color=#ffe599]Carry Weight[code][/code], an additional +25%[code] [/code]Stamina Regeneration[/color], and an additional +10 to [color=#ffe599]Unarmed Damage[/color].[/size][/font][/size][/font]
[/list][font=Georgia][size=3]
If the PC has met with Hircine in the Daedric Quest, [color=#f9cb9c]Ill Met By Moonlight[/color]:
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[*][font=Georgia][size=3]PCs who hunt down and slay unusual/unique and powerful prey scattered throughout Skyrim (the unusual/unique giant animals, special atronach, and special giants that [b]Requiem[/b] adds) will find that they each contain a Totem of the Great Hunt. Werewolf PCs who collect these Totems are granted +5 [color=#ffe599]Bestial Endurance[/color] ([color=#ffe599]Health [/color]and[/size][/font] [font=Georgia][size=3][color=#ffe599]Stamina[/color]) for each Totem held in PC inventory.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Werewolf PCs who hunt down and slay dragons are granted +5 [color=#ffe599]Bestial Strength[/color] ([color=#ffe599]Unarmed damage[/color] and [color=#ffe599]Carry Weight[/color]) for every 3 dragon souls absorbed, capping at +75 [color=#ffe599]Bestial Strength[/color] at/after 45 dragon souls absorbed.[/size][/font]
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[/size][/font][code][/code][font=Georgia][size=3][color=#ffe599]Werewolf Abilities[/color] - the PC passive effects that occur when transformed into a werewolf:
[/size][/font][list]
[*][font=Georgia][size=3]The default [color=#ffe599]Health[/color] blessing is (reduced from +900 in base [b]Requiem[/b] to) +400. This puts a low level werewolf PC around the [color=#ffe599]Health[/color] quantity of low-tier NPC werewolves. With this starting buff, high level PCs that emphasize gaining [color=#ffe599]Health[/color] can achieve similar quantities to high-tier NPC werewolves. A low level PC will no longer be a wrecking machine for all early and much of mid-game content upon contracting lycanthropy. [color=#ffe599]Stamina Regeneration[/color] is added as a default blessing for +50% in werewolf form to reflect Hircine's blessing and curse of unrelenting restless bloodlust.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Gaining the [color=#ffe599]Animal Vigor[/color] werewolf perk provides an additional buff to [color=#ffe599]Stamina Regeneration[/color] of +50% in werewolf form. The standard buffs for that perk are unchanged.[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3]Vanilla Skyrim provides werewolf perks up through the 164th werewolf maul, then no benefits thereafter. In [b][color=#e69138]R-IDB[/color][/b], if the PC has met with Hircine in the Daedric Quest, [color=#f9cb9c]Ill Met By Moonlight[/color]: For every 20 PC werewolf mauls starting with 180, a PC in werewolf form will alternately receive an additional +25 Heath, +25 Stamina, or +5 Unarmed Damage, capping at +100 to both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color], and +25 Unarmed Damage after 460 mauls.[/size][/font]
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[b]Weakness to Silver[/b]
Werewolf PCs that pick up any silver weapons or items will lose many of their lycanthropic benefits until they get rid of the silver objects.
[/spoiler]
[/size][center][font=Georgia][size=3][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Julianos]Julianos[/url][/size] – God of Wisdom, Logic, [/size][/font][font=Georgia][size=3]Literature, Law, History, and Contradiction.
[i]"Julianos says: Know the truth. Observe the law. When in doubt, seek wisdom from the wise." [/i]― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[spoiler]
Julianos values order and scholarship above all else, exalting well read scholars and students of magic.
[font=Georgia][size=3][b]Blessing Conditions[/b]
[list]
[*]Being the Aedra of Law, Logic, and Contradiction, Julianos is not concerned with what you do, only with what is prosecutable. If the court systems of Skyrim are not concerned, then neither is Julianos. The exception is that Julianos frowns upon openly affiliating with criminal organizations regardless of whether a PC has any crime bounties.
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#ffe599]Amulet of Julianos[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color].[/size][/font][/size][/font]
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[b]Greater Shrine Blessings[/b][/size][/font]
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[list]
[*][font=Georgia][size=3][color=#ffe599]Fortify Magicka[/color]: +10 lesser blessing, or +20 greater blessing when wearing an [color=#f9cb9c]Amulet of Julianos[/color] while activating a [color=#f9cb9c]Shrine of Julianos[/color]. The greater blessing increases by +10 for every College of Winterhold quest completed, up to a maximum of +220 after 20 College of Winterhold quests completed (and additionally +10 from an [color=#f9cb9c]Amulet of Julianos[/color]).[/size][/font]
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[*][font=Georgia][size=3][color=#ffe599]Regenerate Magicka[/color]: [/size][/font][font=Georgia][size=3]increases by +20% for every 10 books read, up to a maximum of +300% after reading 150 books.[/size][/font]
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[*][size=3][font=Georgia][color=#ffe599]Elder Scroll Scholar[/color]: Requires an [color=#f9cb9c]Elder Scroll[/color] kept in PC inventory. Increases experience skill rate for all schools of magic by 50%.[/font][/size]
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Julianos exalts scholars who pursue knowledge of truth, and there are rumors that this includes the acceptance of Daedric knowledge as well.
[spoiler]
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[*][font=Georgia][size=3][color=#ffe599]Oghma's Scholar[/color]: Requires the [color=#f9cb9c]Oghma Infinium[/color] kept in PC inventory. Increases experience skill rate for all schools of magic by 75%. This blessing can be combined with [color=#ffe599]Elder Scroll Scholar[/color].[/size][/font]
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[/spoiler]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Kynareth]Kynareth[/url][/size] – Goddess of Air, Wind, Sky, and the Elements.
[i]"Kynareth says: Use Nature's gifts wisely. Respect her power, and fear her fury."[/i] ― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[spoiler]
Kynareth is the amalgamated creation of the Imperial Cult, fusing many qualities of Kyne and Y'ffre as a compromise with the Mer races during the First Era, when Alessia formed the first Cyrodilic Empire. She is a combination of qualities of wind, air, and sky from Kyne, and Spriggan, trees, and nature of the land from Y'ffre. Kynareth is the matron Aedra of travelers and sailors, keeping them able and healthy in the wildness of her wilderness. She offers greater blessings to those who are well traveled, as well as those who protect the Eldergleam and Gildergreen.
[font=Georgia][size=3][b]Blessing Conditions[/b]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3]Kynareth, being the embodiment of nature, is not concerned with the laws of Man or Mer. She only frowns upon wasteful murder -though accepts killing for sustenance and survival- as well as affiliations with Daedra -who have no regard for nature- and those who serve Daedra.[/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#ffe599]Amulet of Kynareth.[/color][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]PC has not mortally damaged her sacred tree.[/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 5 murders and killed less than 5 of any form of [color=#f9cb9c]Spriggan[/color] for greater blessings, or less than 7 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]Whispers in the Dark[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Trinity Restored[/color], and PC hasn't taken the oath as a Nightengale in that quest.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]PC is not a werewolf.[/size][/font][/size][/font]
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet. [/size][/font]
[*][font=Georgia][size=3]PC has no [color=#f9cb9c]Taproots[/color] or [color=#f9cb9c]Spriggan Sap[/color] in inventory.[/size][/font]
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[b]Greater Shrine Blessings[/b][/size][/font]
[font=Georgia][size=3]Every 20 locations discovered incrementally increases alternating blessings from [color=#f9cb9c]Shrines of Kynareth[/color] when the PC wears an [color=#f9cb9c]Amulet of Kynareth[/color].[/size][/font]
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[*][font=Georgia][size=3][color=#ffe599]Resist Poison[/color]: incrementally increases by +20%, up to a maximum of +100% after 200 or more locations have been discovered.[/size][/font]
[/list][list]
[*][font=Georgia][size=3][color=#ffe599]Fortify Stamina[/color]: incrementally increases by +10, up to a maximum of +90 after 240 or more locations have been discovered (including +10 from the [color=#f9cb9c]Amulet of Kynareth[/color]).[/size][/font]
[/list]
[font=Georgia][size=3][color=#ffe599]Resist Disease[/color]: +100% if a PC brings a new sapling to replace the Gildergreen in Whiterun without mortally damaging her sacred tree.[/size][/font]
[font=Georgia][size=3][color=#ffe599]Kynareth's Protection[/color]:
[/size][/font][list]
[*][font=Georgia][size=3]An area effect around the PC [font=Georgia][size=3]causing all aggressive animals to become more docile and begin play fighting[/size][/font], reducing their attack damage by 25% after the PC has discovered at least 70 locations. [/size][/font]
[*][font=Georgia][size=3]Bringing an [color=#f9cb9c]Eldergleam sapling[/color] back to the Temple of Kynareth in Whiterun improves the blessing, reducing [font=Georgia][size=3]animal [/size][/font]attack damage by 50%. [/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Bringing an [color=#f9cb9c]Eldergleam sapling[/color] back to the Temple of Kynareth in Whiterun and discovering 140 or more locations[/size][/font] reduces animal and [color=#f9cb9c]Spriggan[/color] attack damage by 75% is added when the PC both .[/size][/font]
[/list][font=Georgia][size=3]
[font=Georgia][size=3]You can tell when [color=#ffe599]Kynareth's Peace[/color] is active, both from the active effects menu and by the minor visual effect it creates, which is identical to the one used by base [b]Requiem[/b] for the Restoration spell [color=#ffe599]Healing Aura[/color]. The effect is otherwise invisible - until you walk up close to the wild animals and creatures listed.[/size][/font]
[/spoiler]
[center][font=Georgia][size=3][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Kyne]Kyne[/url][/size] - Goddess of Storms, [font=Georgia][size=3]Wind, Rain, [/size][/font]and the Hunt. Shor's Warrior-Widow, and Mother Creator of the Nords. Known as "Kiss at the End" to Nords who earn an afterlife in Soverngarde.
[i]"Those sycophants in the Temple would call her Kynareth. Just a pale shadow of the truth, like all the Temple Divines. Kyne! Blessed Warrior-Wife. Shor's widow, sacred to any true Nord hunter. She's the mother of men and beasts, and her veil is the storm.[/i]" - [url=http://elderscrolls.wikia.com/wiki/Froki_Whetted-Blade]Froki Whetted-Blade[/url]
[spoiler]
Kyne is the pre-Imperial embodiment of wind, rain, storms, and the hunt. Her husband is [url=http://elderscrolls.wikia.com/wiki/Lorkhan]Shor/Lorkhan who was created by Sithis to fight the Dawn Era deities, Anui-El and Auri-El, after they had enslaved all of Sithis' creation[/url]. It is [url=http://elderscrolls.wikia.com/wiki/Dawn_Era]Lorkhan who inspired several et'Ada -and gave up his own life- to create Mundus in part to limit their power and protect that part of existence from their slavery[/url]. Kyne created the Nords at the Throat of the World in the Merethic Era to carry out her vengeance against Auri-El and his Mer children after they slaughtered her husband Shor/Lorkhan. She allied with Paarthurnax and together they taught the first Nords to use the Thu'um to fight back the dragons, making Paarthurnax sacred to her in turning against Alduin. The Nord resistance to cold and lightning, and their natural power of the voice are a direct blessing from Kyne to her children. She led the Companions to return from Atmora to Skyrim to slaughter the Mer, and it is [url=http://elderscrolls.wikia.com/wiki/Wuuthrad_(Skyrim)]her tears shed through Ysgramor from which Wuuthrad is formed[/url].
Kyne holds deep hatred of Auri-El, Trinimac/Malacath, and their Mer children, and has conspired since the Merethic Era to wipe their existence from Mundus. She scorns all Altmer, Bosmer, and Orsimer, though she has come to a form of truce with the Dunmer, as they pledge worship to her in many of their pantheons.
[font=Georgia][size=3][font=Georgia][size=3][b]Blessing Conditions[/b]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving blessings requires wearing [color=#ffe599]Kyne's Token[color=#ffffff] received from completing the quest [/color][color=#f9cb9c]Kyne's Sacred Trials[/color][/color] (from Froki in the Rift).[/size][/font][/size][/font]
[/list][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 20 murders.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]PC has no limitations on Dark Brotherhood quests, as her husband is a child of Sithis.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Trinity Restored[/color], and PC hasn't taken the oath as a Nightengale in that quest.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Ulfric Stormcloak must remain alive.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Paarthurnax must remain alive.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]PC is not a Mer race, except Dunmer.[/size][/font][/size][/font]
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]Tolerates PC werewolves. Kyne respects them for the canine archetype represented in her deceased husband Shor/Lorkhan, and for lycanthropes' hunting abilities, but refuses to bless PCs if they offer themselves to Hircine.[/size][/font]
[*][font=Georgia][size=3]PC has no Elven, Orcish, Glass, or [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Daedric [/size][/font][/size][/font][/size][/font][/size][/font] artifacts, weapons, or armor, including the Necromancer's Amulet. [/size][/font]
[*][font=Georgia][size=3]PC does not have Auri-El's Bow or Shield.[/size][/font]
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[b]Shrine Blessings[/b][/size][/font][/size][/font]
All of [color=#ffe599]Kyne's Blessings[/color] are activated at [color=#f9cb9c]Shrines of Kynareth[/color], as half of Kynareth is a veiled devotion to Kyne (the other half being Y'ffre).
[color=#ffe599]Fortify Endurance[/color]: Fortifies both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color] for the following conditions:
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[*][size=3][font=Georgia]Wearing [color=#f9cb9c]Kyne's Token[/color] and activating a [color=#f9cb9c]Shrine of Kynareth[/color] grants +10.[/font][/size]
[/list][list]
[*][size=3][font=Georgia]Every Companions quest completed increases [color=#ffe599]Fortify Endurance[/color] by +5, up to a maximum of +60 after completing at least 12 Companions quests.[/font][/size]
[*][size=3][font=Georgia]Completing the Main quest [color=#f9cb9c]Soverngarde[/color] (the quest immediately preceding the final battle with Alduin) grants +30.[/font][/size]
[/list][list]
[*][size=3][font=Georgia]If PC is a Nord, grants +10.[/font][/size]
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[color=#ffe599]Fortify Marksman[/color]: increases by +3% for every 40 animals hunted (killed), up to a maximum of +15% after hunting at least 200 animals (and additionally +5% from [color=#f9cb9c]Kyne's Token[/color]). If a PC kills more than 800 animals, they lose access to this blessing.
[color=#ffe599]Regenerate Stamina[/color]: granted for completing the following quests, or having the following items equipped when activating a [color=#f9cb9c]Shrine of Kynareth[/color]:
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[*][font=Georgia][size=3][color=#f9cb9c]Hunter and Hunted[/color] (at Moss Mother Cavern from Valdr) for +10% [color=#ffe599]Stamina regeneration[/color].[/size][/font]
[/list][list]
[*][font=Georgia][size=3][color=#f9cb9c]The Blessings of Nature[/color] for bringing back a sapling to Whiterun (in Whiterun from Danica) for +20% [color=#ffe599]Stamina regeneration[/color].[/size][/font]
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[/size][/font][list]
[*][font=Georgia][size=3]PC has [color=#f9cb9c]Wuuthrad[/color] equipped when visiting a [color=#f9cb9c]Shrine of Kynareth[/color] raises [color=#ffe599]Stamina regeneration[/color] by +40%. [/size][/font]
[/list][list]
[*][font=Georgia][size=3]PC has the [color=#f9cb9c]Poacher's Axe[/color] equipped when visiting a [color=#f9cb9c]Shrine of Kynareth[/color] raises [color=#ffe599]Stamina regeneration[/color] by 10%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]PC having the [color=#f9cb9c]Woodsman's Friend[/color] equipped when visiting a [color=#f9cb9c]Shrine of Kynareth[/color] raises [color=#ffe599]Stamina regeneration[/color] by 10%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]PC having the [color=#f9cb9c]Bow of the Hunt[/color] equipped when visiting a [color=#ffe599]Shrine of Kynareth[/color] raises [color=#ffe599]Stamina regeneration[/color] by 15%.[/size][/font]
[*][font=Georgia][size=3]PC having [color=#f9cb9c]General Tullius' Longsword[/color] equipped [font=Georgia][size=3]when visiting a [color=#ffe599]Shrine of Kynareth[/color] raises [color=#ffe599]Stamina regeneration[/color] by 25%.[/size][/font][/size][/font]
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[/size][/font][list]
[*][font=Georgia][size=3]If PC is a Nord, raises [color=#ffe599]Stamina regeneration[/color] by +10%. [/size][/font]
[/list][font=Georgia][size=3]
[color=#ffe599]Fortify Shouts[/color]:
[/size][/font][list]
[*][font=Georgia][size=3]+3% reduction to Shout timers for every (three word) Shout mastered, up to a maximum of +30% after 10 full Shouts mastered.[/size][/font]
[/list]
[list]
[*][size=3][font=Georgia]If PC is a Nord, +10% [color=#ffe599]Fortify Shouts[/color].[/font][/size]
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[color=#ffe599]Resist Storms[/color]: provides [color=#ffe599]Shock resistance[/color] and twice that to [color=#ffe599]Frost resistance[/color] for completing the following Main quests:
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[*][font=Georgia][size=3][color=#f9cb9c]The Way of the Voice[/color] for +5% [color=#ffe599]Resist Storms[/color].[/size][/font]
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[*][font=Georgia][size=3][color=#f9cb9c]The Horn of Jurgen Windcaller[/color] for +5% [color=#ffe599]Resist Storms[/color].[/size][/font]
[/list][list]
[*][font=Georgia][size=3][color=#f9cb9c]The Throat of the World[/color] for +5% [color=#ffe599]Resist Storms[/color].[/size][/font]
[/list][list]
[*][font=Georgia][size=3][color=#f9cb9c]Alduin's Bane[/color] for +5% [color=#ffe599]Resist Storms[/color].[/size][/font]
[/list][list]
[*][font=Georgia][size=3][color=#f9cb9c]Soverngarde[/color] for +5% [color=#ffe599]Resist Storms[/color].[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3]A total of +25% [color=#ffe599]Resist Storms[/color] can be gained by completing all of the above quests.[/size][/font]
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[color=#ffe599]Kiss at the End[/color]: Grants the PC +15% [color=#ffe599]Fortify Speed[/color] and [color=#ffe599]Fortify Shouts[/color] when they gain access to [color=#f9cb9c]Soverngarde[/color] at the completion of the Main quest, [color=#f9cb9c]The World-Eater's Eyrie[/color].
[color=#ffe599]Voice of the Sky[/color]: animals will neither run nor attack the PC. Requires a PC to bring a sapling back to the temple of Kynareth in the quest [color=#f9cb9c]Blessings of Nature[/color] (in Whiterun from Danica), complete the quest [color=#f9cb9c]Hunter and Hunted[/color] (at Moss Mother Cavern from Valdr), and hunt at least 100 animals, but less than 800.
Kyne's shouts, made up of [color=#ffe599]Kyne's Peace[/color], [color=#ffe599]Predator's Might[/color], and [color=#ffe599]Call of Valor[/color], will only provide benefit to her Nord children, and others who serve her by wearing her amulet.
[b]Kyne's Fury[/b]: consequence for the enemies of Shor/Lorkhan.
Causes Frost and Shock damage for the following conditions:
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[*][font=Georgia][size=3]Ulfric Stormcloak is dead.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Paarthurnax is dead.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]PC is a Mer race, except Dunmer.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]PC has Auri-El's Bow or Shield, or Volendrung.[/size][/font]
[/list][font=Georgia][size=3]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Mara]Mara[/url][/size] – Goddess of Love and compassion; the Mother Goddess.
[i]"Mara says: Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family." [/i]― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[spoiler]
Mara exemplifies compassion, even accepting those who show remorse -after moderate transgressions- back into her embrace of greater blessings, so long as they prove themselves to be reformed. Mara exalts healers who protect Nirn from Vaermina's influence.
[font=Georgia][size=3][b]Blessing Conditions[/b]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#ffe599]Amulet of Mara[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty, or less than 10,000 with the perk Aedric Realignment - both allow greater blessings.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 stolen items, or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment[/size][/font][/size][/font] - both allow greater blessings.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 pickpocketed items, [font=Georgia][size=3][font=Georgia][size=3]or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment - both allow greater blessings[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 3 murders, or less than 5 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment - both allow greater blessings[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Mara's priest Erandur remains alive, though not necessary for greater blessings with the perk Aedric Realignment.[/size][/font][/size][/font]
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC is not a werewolf.[/size][/font]
[*][font=Georgia][size=3]PC has no Daedric artifacts, weapons, or armor. [/size][/font]
[/list]
[b]Greater Shrine Blessings[/b][/size][/font]
Even if a PC falls into disfavor with Mara, all greater blessings can be restored if the transgressions were less than Mara's limit for the perk Aedric Realignment, and the PC has invested in that perk.
[/size][/font][list]
[*][font=Georgia][size=3][color=#ffe599]Magic Resistance[/color]: Once acquiring the [font=Georgia][size=3][color=#f9cb9c]Agent of Mara[/color][/size][/font] ability, the PC will always have +1%, showing the spark of Mara's love and compassion. Activating a [color=#f9cb9c]Shrine of Mara[/color] as an [color=#f9cb9c]Agent of Mara[/color] while wearing an [color=#f9cb9c]Am[/color][/size][/font][font=Georgia][size=3][color=#f9cb9c]ulet of Mara[/color] increases [color=#ffe599]Magic Resistence[/color] to +10%.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c][color=#ffe599]Agent of Love[/color][/color]: Requires the PC to be both an [font=Georgia][size=3][color=#f9cb9c]Agent of Mara[/color][/size][/font] and an [color=#f9cb9c]Agent of Dibella[/color]. Grants a[font=Georgia][size=3][font=Georgia][size=3] PC 0.5 [color=#ffe599]Health[/color] recovery/second.[/size][/font][/size][/font][/size][/font][/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][color=#ffe599]Restoration Power[/color]: increases Restoration spell power by +5% for being an [color=#f9cb9c]Agent of Mara[/color], and +15% for destroying the [color=#f9cb9c]Skull of Corruption[/color] (and additionally +10% from an [color=#f9cb9c]Amulet of Mara[/color]).[/size][/font]
[/list]
[list]
[*][font=Georgia][size=3][color=#ffe599]Fortify Restoration[/color]: increases by +4% for every 25 Restoration skill, up to a maximum of +24% at 100 or more Restoration skill.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][color=#ffe599]Bond of Matrimony[/color]: gives a constant 0.25 [color=#ffe599]Health[/color]/second regeneration when wearing a [color=#f9cb9c]Bond of Matrimony[/color] (wedding ring).[/size][/font]
[/list]
[font=Georgia][size=3][color=#ffe599]Mara's Warmth[/color]:
[/size][/font][list]
[*][font=Georgia][size=3]An area effect blessing that surrounds the PC, constantly healing nearby friendly NPCs by 1 Health and Stamina per second. [/size][/font]
[*][font=Georgia][size=3]A stronger blessing is granted for becoming an [color=#f9cb9c]Agent of Mara[/color], or for destroying the [color=#f9cb9c]Skull of Corruption[/color], which constantly heals nearby friendly NPCs by 2 Health and Stamina per second. [/size][/font]
[*][font=Georgia][size=3]The strongest variation of [color=#ffe599]Mara's Warmth[/color] is granted for becoming both an [color=#f9cb9c]Agent of Mara[/color] and destroying the [color=#f9cb9c]Skull of Corruption[/color], which constantly heals nearby friendly NPCs by 3 Health and Stamina per second.[/size][/font]
[/list]
[font=Georgia][size=3]You can tell when [color=#ffe599]Mara's Warmth[/color] is active, both from the active effects menu and by the minor visual effect it creates, which is identical to the one used by base [b]Requiem[/b] for the Restoration spell [color=#ffe599]Healing Aura[/color]. The effect is otherwise invisible - until you walk up close to friendly NPCs and they show the same minor visual effect and start healing.[/size][/font][font=Georgia][size=3]
[/spoiler]
[center][font=Georgia][size=3][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Molag_Bal]Molag Bal[/url][/size] - Daedra of Schemes, Domination, and Enslavement.
[spoiler]
Creator of vampiric diseases, Molag Bal rules over Coldharbor, constantly scheming to invade lands he has not yet conquered. He exalts those who dominate others, while making them dependent upon his blessing. [url=http://elderscrolls.wikia.com/wiki/Mannimarco]Mannimarco's[/url] alignment ([url=https://www.reddit.com/r/teslore/comments/avl14z/so_what_is_manimarco/?]as the mantled God of Undeath[/url]) with Molag Bal places the Necromancer's Amulet under his domain, and it is through this amulet and the Mace of Molag Bal that a vampirism inclined PC will thrive. Molag Bal generally detests Aedra, though he has a special disgust for Mara and Dibella, and will never fully accept an adherent who is an Agent to either of them.
[b]Blessings/Enslavement[/b]
[color=#ffe599]Vampirism[/color] - the passive effects that occur for a PC vampire in normal player form:
[/size][/font][list]
[*][font=Georgia][size=3]The default [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color] blessings are reduced (from +300 in base [b]Requiem[/b]) to +150. This more closely matches a PC vampire to the [color=#ffe599]Health[/color] of low-tier NPC vampires of comparable level encountered in Requiem.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Vampire PCs with the [color=#f9cb9c]Mace of Molag Bal[/color] equipped are granted +50 to both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color].[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Vampire PCs wearing the [color=#f9cb9c]Necromancer's Amulet[/color] are granted +25 to both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color].[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Vanilla Skyrim provides vampire perks up through the 156th neck bitten, then no benefits thereafter. In [color=#e69138][b]R-IDB[/b][/color] For every 10 necks bitten starting at 160, vampire PCs are granted an alternating cycle of +5 to [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color], capping at +75 to both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color] after 450 necks bitten.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][color=#ffe599]Searing Sun[/color]: [color=#ffe599]Health/Stamina/Magicka[/color] debuffs are the same intensity as base [b]Requiem[/b] (making them potentially deadly for a low level unprepared vampire PC), though all stages of [color=#ffe599]Searing Sun[/color] penalties for [color=#ffe599]H/M/S[/color] are each reduced by 25% for wearing the [color=#f9cb9c]Necromancer's Amulet[/color] or having the [color=#f9cb9c]Mace of Molag Bal[/color] equipped. Equipping both at the same time reduces [color=#ffe599]H/M/S[/color] penalties for all stages by 50%.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][color=#ffe599]Vampire Lord Enhancements[/color]: the PC passive effects that occur when transformed into a vampire lord:[/size][/font][font=Georgia][size=3] [b]Requiem[/b] 2.0.x rebalances Vampire Lord PCs excellently, so changes are not made to their magnitudes in this mod. Vampire Lord blessings can be diminished though by the curses listed below.[/size][/font]
[/list][font=Georgia][size=3]
Curses involving [color=#ffe599]vampirism[/color] and/or the [color=#f9cb9c]Necromancer's Amulet[/color]:
[/size][/font][list]
[*][font=Georgia][size=3]PC vampires that become an [font=Georgia][size=3][color=#f9cb9c]Agent of Mara and/or Dibella[/color][/size][/font] -as well as any PC [/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Agent of Mara and/or Dibella [/color][/size][/font][/size][/font]who attempts to wear the [color=#f9cb9c]Necromancer's Amulet[color=#ffffff]-[/color][/color] are cursed, as it disgusts Molag Bal. [/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Completing Meridia's Daedric Quest[/size][/font] will curse vampire PCs, or any PC attempting to wear the [color=#f9cb9c]Necromancer's Amulet[/color], as Meridia gains claim over the PC's soul, and she murderously hates necromancy and the undead. [/size][/font]
[*][font=Georgia][size=3]Molag Bal's Daedric quest will be more difficult to complete if the above conditions involving Mara, Dibella, or Meridia are met.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]The [color=#f9cb9c]Necromancer's Amulet[/color] constantly leeches a small amount of vitality from any PC that isn't undead, regardless of fulfilling its base [color=#ffe599]Magicka[/color] requiements.[/size][/font]
[/list][font=Georgia][size=3]
[b]Vampire Weakness to Silver[/b]
Vampire PCs with any silver weapons or items in their inventory will lose many of their blessing/enslavement benefits until they are rid of all silver objects.
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Nocturnal]Nocturnal[/url][/size] - [i]"I strove to understand her labyrinthine philosophy, the source of her mysterious pain. Everything about her was dark and shrouded, even the way she spoke and the acts she required of me. It took years for me to understand the simple fact that I could never understand Nocturnal. Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness. As much as I loved her, I recognized the futility of unraveling her enigmas." [/i]― [url=http://elderscrolls.wikia.com/wiki/Sigillah_Parate]Sigillah Parate[/url][url=http://elderscrolls.wikia.com/wiki/Nocturnal#cite_note-ioa-0][1][/url]
[spoiler]
Nocturnal is not interested in worship, though she is amused by those who enter where they are not intended, and take objects which are not given.
[font=Georgia][size=3][b]Blessing Conditions[/b][/size][/font]
[font=Georgia][size=3]Nocturnal doesn't care what you do.[/size][/font]
[font=Georgia][size=3][b]Greater Shrine Blessings[/b][/size][/font]
[/size][/font][list]
[*][font=Georgia][size=3][color=#ffe599]Fortify Sneak[/color]: [font=Georgia][size=3]+10% for every 50 items stolen, up to a maximum of +50% at or above 250 items stolen.[/size][/font][/size][/font]
[/list][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Lockpicking (expertise)[/color]:[/size][/font] +10 for every 25 locks picked, up to a maximum of +50 at or above 125 locks picked.[/size][/font]
[/list][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Pickpocketing[/color]:[/size][/font] +10% for every 50 items pickpocketed, up to a maximum of +50% at or above 250 items pickpocketed.[/size][/font]
[/list][font=Georgia][size=3]
[/spoiler][/size][/font]
[font=Georgia][size=3][center][font=Georgia][size=3][img width=25,height=34]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Sanguine]Sanguine[/url][/size] - Daedric Prince of the Myriad Realms of Revelry, Pranks, Addiction, and Lord of Debauchery.
[spoiler]
Sanguine rules over numerous pocket realms of every form of pleasure imaginable and unimaginable, most of which he chooses to have no particular control over. The realms are used by his visitors to suit their desires, and he takes delight in indulging them. Sanguine takes great personal interest in his revelers and always encourages a debaucherous time.
[b]Blessings[/b]
The [color=#f9cb9c]Sanguine Rose[/color] opens the gates to his servants and revelers, though he strongly encourages his adherents to at least show some decorum in making sure to show up intoxicated, if not also without clothing or armor...
The [color=#f9cb9c]Sanguine Rose[/color] is an extended prank in motion, though if a PC explores all of its permutations, Sanguine will have rewarded them.
Likes: Clavicus Vile, Mephala, Peryite, and Dibella. Brawls and pugilism. Pulp literature. Drunkenness, skooma intoxication, or having at least a few skooma to offer.
Dislikes: Affiliating with worshipers of most Aedra. Becoming Mara's Agent disappoints Sanguine. He's also saddened by anyone who completes the quest [color=#f9cb9c]The Raid[/color] (in Riften from Wujeeta).
[b]Fear and Loathing in the [color=#f9cb9c]Sanguine Rose[/color][/b]: a partial spoiler operation manual for the confused...
[spoiler]
[/size][/font][list]
[*][font=Georgia][size=3]Taking a PC's cuirass/clothes off or putting them back on will often create different effects while the Sanguine Rose is activated. [/size][/font]
[*][font=Georgia][size=3]Taking a PC's cuirass/clothes off often makes people or dremora appear, and causes the visual changes to be more intense. [/size][/font]
[*][font=Georgia][size=3]Putting a PC's cuirass/clothes on often makes animals appear, and causes the visual changes to be less intense.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]No revelry will usually take place if the PC isn't reasonably intoxicated by alcohol or skooma, or doesn't have at least a few skooma on hand.[/size][/font]
[*][font=Georgia][size=3]Sanguine animals are likely filled with intoxicants.[/size][/font]
[*][font=Georgia][size=3]Sanguine revelers aren't particularly bothered if you get rowdy and take their stuff. They'll end back up in the Myriad Realms of Revelry anyways, no worse for wear.[/size][/font]
[*][font=Georgia][size=3]There are various Sanguine Roses from different myriad realms.[/size][/font]
[*][font=Georgia][size=3]Wearing Sanguine's Amulet, while [font=Georgia][size=3]intoxicated[/size][/font] and not wearing clothing or armor, may bring satisfaction to a pugilist.[/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Wearing Sanguine's Amulet[/size][/font] and possessing pulp literature[/size][/font][font=Georgia][size=3][font=Georgia][size=3], while [font=Georgia][size=3]intoxicated[/size][/font] and not wearing clothing or armor, may bring a smile to the debaucherous.[/size][/font][/size][/font]
[/list][font=Georgia][size=3]
[/spoiler]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Stendarr]Stendarr[/url][/size] – God of Mercy, Justice, charity, and luck. Righteous rule by might and merciful forbearance.
[i]"Stendarr says: Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy."[/i] ― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[spoiler]
Stendarr gives merciful forbearance to his adherents. He will completely forgive moderate transgressions when a PC shows righteousness in realigning with the Aedra, and returns to offer all[/size][/font][font=Georgia][size=3] greater blessings to adherents who prove themselves to be reformed. Stendarr is strictly opposed to Daedra, exalting adherents who slay them and their worshipers. Stendarr punishes any who consort with Daedra.
[/size][/font][font=Georgia][size=3][b]Blessing Conditions[/b]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#ffe599]Amulet of Stendarr[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty, or less than 10,000 with the perk Aedric Realignment - both allow greater blessings.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 stolen items, or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment - both allow greater blessings[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 pickpocketed items, [font=Georgia][size=3][font=Georgia][size=3]or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment - both allow greater blessings[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 10 murders (to make up for how many murders are potentially required to fulfill the Daedric quests portion of blessings), or less than 12 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment - both allow greater blessings[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color].[/size][/font][/size][/font]
[*]PC has no Conjuration spells related to Daedra (except for Banish Daedra)..
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC is not a werewolf.[/size][/font]
[*][font=Georgia][size=3]PC has no Daedric artifacts, weapons, or armor. [/size][/font]
[/list]
[b]Greater Shrine Blessings[/b][/size][/font][font=Georgia][size=3][font=Georgia][size=3]
[font=Georgia][size=3][font=Georgia][size=3]Slaying [color=#f9cb9c]Daedra[/color] increases the following blessings from [color=#f9cb9c]Shrines of Stendarr[/color] while a PC wears an [color=#f9cb9c]Amulet of Stendarr[/color]:[/size][/font][/size][/font]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Stendarr's Justice[/color]: An area effect surrounds the PC, damaging hostile [color=#f9cb9c]Daedra[/color] and hostile NPCs who consort with them. This includes [color=#f9cb9c]atronachs, Dremora, Xivilai, Forsworn, hagravens, werewolves, vampires[/color], and any hostile NPCs with Conjuration spells related to [color=#f9cb9c]Daedra[/color] (except [color=#ffe599]Banish Daedra[/color])[/size][/font][/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]. Starts at 1 damage/second with a small chance to stagger affected NPCs, increasing in strength for every 15 [color=#f9cb9c]Daedra[/color] slain, up to a maximum of 3 damage/second after 30 [color=#f9cb9c]Daedra[/color] slain.[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Blocking[/color]: Also gives the PC resistance to draining magic. Default blessing from activating a [color=#f9cb9c]Shrine of Stendarr[/color] while wearing an [color=#f9cb9c]Amulet of Stendarr[/color], granting +10%. Increases by +10% for every 10 [color=#f9cb9c]Daedra[/color] slain (max +30% after slaying 30 [color=#f9cb9c]Daedra[/color] - and additionally +10% from wearing an [color=#f9cb9c]Amulet of Stendarr[/color]). [/size][/font][/size][/font]
[/list]
[font=Georgia][size=3][color=#ffe599]Fortify Endurance[/color]: Increases both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color]. +5 for clearing each of the following Forsworn locations - which can be part of quests. Maximum of +70 for clearing all of the listed locations below (though some may be uncompleteable if certain quests/questlines have been started, such as the Civil War).
[/size][/font][list]
[*][font=Georgia][color=#f9cb9c][size=3]Blind Cliff Cave[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Bruca's Leap Redoubt[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Dragon Bridge Overlook[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Deepwood Redoubt[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Druadach Redoubt[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Fort Sungard[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Hag's End[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Hag Rock Redoubt[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Karthspire[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Kolskeggr Mine[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Lost Valley Redoubt[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Rebel's Cairn[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Red Eagle Redoubt[/size][/color][/font]
[*][font=Georgia][color=#f9cb9c][size=3]Serpent's Bluff Redoubt[/size][/color][/font]
[/list]
[font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Restoration[/color]: Granted for clearing each of the following [color=#f9cb9c]vampire[/color] locations (which can be part of quests), or completing the following quest. [font=Georgia][size=3][font=Georgia][size=3]Maximum of 44% granted for[/size][/font][/size][/font] completing all of the listed conditions below. [/size][/font][/size][/font]
[list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Broken Fang Cave[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Haemer's Shame[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Mara's Eye Pond[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Moldering Ruins[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Movarth's Lair[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Pinemoon Cave[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Redwater Den[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Shriekwind Bastion[/color] for +4%.[/size][/font]
[/list][list]
[*][font=Georgia][size=3]Clear [color=#f9cb9c]Bloodlet Throne[/color] for +4%.[/size][/font]
[/list][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3][color=#f9cb9c]The Wolf Queen Awakened[/color] (in Solitude from Falk) for +8% Fortify Restoration.[/size][/font]
[/list][color=#ffe599]
[/color][code][/code][font=Georgia][color=#ffe599][size=3]Fortify Melee[/size][/color][/font][font=Georgia][size=3]: up to 30% is granted for ending the following [color=#f9cb9c]Daedric[/color] quests/questlines. In [b]Requiem 3.0.x[/b], this effect becomes Fortify Melee Expertise:
[/size][/font][list]
[*][font=Georgia][size=3][color=#f9cb9c]The House of Horrors[/color] (in Markarth from Vigilant Tyranus). Fail this quest by killing Logrolf after the quest begins, without returning him to Molag Bal's shrine. Grants +5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c]Waking Nightmare[/color] (in Dawnstar from Erandur). Destroy the [color=#f9cb9c]Skull of Corruption[/color] for +5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c][color=#f9cb9c]Discerning the Transmundane[/color][color=#ffffff] (in a cave in the North Sea from Septimus). Fail the quest by killing Septimus when the PC understands him to worship Daedra after the quest begins. Grants +5%[/color] [/color][color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c]Destroy the Dark Brotherhood![/color] (from any Hold guard after killing Astrid). Grants +5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c]The Taste of Death[/color] (in Markarth from Eola). Fail the quest by killing Eola when the PC understands her to worship [color=#f9cb9c]Daedra[/color] after the quest begins. Grants +2.5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c]Pieces of the Past[/color] (in Dawnstar from Silius). Fail the quest by by killing Silius when the PC understands him to worship [color=#f9cb9c]Daedra[/color], before retrieving the pieces of the blade, and after the quest begins. Grants +2.5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c]The Only Cure[/color] (at [color=#f9cb9c]Peryite's Shrine[/color] from Kesh). Talk to Kesh and find out what he wants. Then kill Kesh and don't use incense to commune with Peryite. Grants for +2.5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[*][font=Georgia][size=3][color=#f9cb9c]The Black Star[/color] (at [color=#f9cb9c]Azura's Shrine[/color] from Aranea). Fail this quest for +2.5% [color=#ffe599]Fortify Melee[/color].[/size][/font]
[/list][font=Georgia][size=3]
Completing Dawnguard quests (not as a vampire) and wearing an [color=#f9cb9c]Amulet of Stendarr[/color] grants the following blessings from [color=#f9cb9c]Shrines of Stendarr[/color]:
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[/size][/font][list]
[*][size=3][font=Georgia][color=#ffe599]Restoration Power[/color]: +5% increased Restoration spell strength per alternating three Dawnguard quests, up to a maximum of +25% after 15 Dawnguard quests completed.[/font][/size]
[/list][size=3][font=Georgia]
[/font][/size][list]
[*][size=3][font=Georgia][color=#ffe599]Fortify Endurance[/color]: Increases both [color=#ffe599]Health[/color] and [color=#ffe599]Stamina[/color]. +5 per alternating three Dawnguard quests, up to a maximum of +25 after 13 or more Dawnguard quests completed.[/font][/size]
[/list]
[list]
[*][size=3][font=Georgia][color=#ffe599]Fortify Blocking[/color]: +5% per alternating three Dawnguard quests, up to a maximum of +25% after 14 or more Dawnguard quests completed.[/font][/size]
[/list][font=Georgia][size=3]
You can tell when [color=#ffe599]Stendarr's Justice[/color] is active, both from the active effects menu and by the minor visual effect it creates, which is identical to the one used by base [b]Requiem[/b] for the Restoration spell [color=#ffe599]Healing Aura[/color]. The effect is otherwise invisible - until you walk up close to hostile [color=#f9cb9c]Deadra[/color] -and NPCs friendly to them- and they catch on fire.[/size][/font][font=Georgia][size=3][font=Georgia][size=3]
[b]Stendarr's Justice[/b] for those who consort with Daedra
[font=Georgia][size=3]Weakens those who consort with Daedra when they attempt to wear an [color=#f9cb9c]Amulet of Stendarr[/color] or activate a [color=#f9cb9c]Shrine of Stendarr[/color].
This occurs if:
[/size][/font][list]
[*][font=Georgia][size=3]PC is a vampire.[/size][/font]
[*][font=Georgia][size=3]PC is a werewolf.[/size][/font]
[*][font=Georgia][size=3]PC has any Daedric Artifacts, weapons, or armor.[/size][/font]
[*][font=Georgia][size=3]PC has any Conjuration spells related to Daedra (except for Banish Daedra).[/size][/font]
[/list]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Talos]Talos[/url][/size] – Hero-god of Mankind, God of Might, Honor, State, Law, Man, War, and Governance.
[i]"Talos says: Be strong for war. Be bold against enemies and evil, and defend the people of Tamriel." [/i]― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[spoiler]
Talos seeks to continually prove the mythic Prisoner archetype as the hero of Tamriel. Talos exalts those who fight to end the Skyrim Civil War, and maintain the honor of Talos and the Septim family name.
[font=Georgia][size=3][b]Blessing Conditions[/b]
[font=Georgia][size=3][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#ffe599]Amulet of Talos[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 stolen items for greater blessings, or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 10 pickpocketed items for greater blessings, [font=Georgia][size=3][font=Georgia][size=3]or less than 20 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment[/size][/font][/size][/font] for Cure Disease only.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 10 murders for greater blessings[font=Georgia][size=3]. Talos understands that the lines between murder and killing can blur during times of war.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest [color=#f9cb9c]With Friends Like These...[/color][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest [color=#f9cb9c]Taking Care of Business[/color].[/size][/font][/size][/font]
[*]PC has not killed Paarthurnax.
[*]PC has not betrayed Talos worshippers to Aldmeri Dominion officials.
[*][font=Georgia][size=3]PC is not a vampire.[/size][/font]
[*][font=Georgia][size=3]PC has no Daedric artifacts, weapons, or armor. [/size][/font]
[/list][/size][/font]
[b]Greater Shrine Blessings[/b][/size][/font]
[font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing Civil War quests (for the Stormcloaks or the Empire) increases alternating blessings from Shrines of Talos when the PC wears an [color=#ffe599]Amulet of Talos[/color].[/size][/font][/size][/font][/size][/font][/size][/font]
[/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Melee[/color]: Increases by +5% per two even Civil War quests (max of +25% after 10 Civil War quests). In [b]Requiem 3.0.x[/b] this effect becomes Fortify Melee Expertise.[/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Strength:[color=#ffffff] Increases both [color=#ffe599]Stamina[/color] and [color=#ffe599]Carry Weight[/color][/color] [color=#ffffff]by +10 per two odd Civil War quests (max of +50 after 9 Civil War quests).[/color][/color][/size][/font][/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Shouts[/color]: Decreases shout timers by 10% after[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3] completing 10 Civil War quests (and additionally 10% from an [color=#f9cb9c]Amulet of Talos[/color]).[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[/list]
[font=Georgia][size=3][color=#ffe599]Fortify Shouts[/color]: Decreases shout timers for completing the following quests:[/size][/font]
[list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Elisif's Tribute[/color] (in Solitude from Elisif after completing [color=#f9cb9c]The Man Who Cried Wolf[/color]) grants +5%.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Return to Grace[/color] (in Solitude from Svari) grants +5%.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[color=#ffe599]Fortify Strength[/color]: Increases both [color=#ffe599]Stamina[/color] and [color=#ffe599]Carry Weight[/color] for completing the following quests (max +75 for completing all quests listed below):
[/size][/font][/size][/font]
[list]
[*][size=3][font=Georgia]Stating to a Thalmor patrol that the PC worships Talos: grants +10.[/font][/size]
[/list][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Missing in Action[/color] (in Whiterun from Fralia or Avulstein): grants +15.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Destroy the Dark Brotherhood![/color] (from any Hold guard after killing Astrid): grants +15.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Rise in the East[/color] (in Windhelm, Dawnstar, or Japhet's Folly from Orthus): grants +10.[/size][/font][/size][/font]
[/list][list]
[*][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]The Ghost of old Hrolden[/color] (in Old Hrolden Inn from Eydis) grants the PC +10.[/size][/font][/size][/font]
[/list][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]The Wolf Queen Awakened[/color] (in Solitude from Falk): grants +15.[/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3]
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center][size=5][url=http://elderscrolls.wikia.com/wiki/Zenithar]Zenithar[/url][/size] – God of Work and Commerce. The Trader God.
[i]"Zenithar says: Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished."[/i] ― [url=http://elderscrolls.wikia.com/wiki/Ten_Commands:_Nine_Divines]Ten Commands: Nine Divines[/url]
[/size][/font][/size][/font]
[font=Georgia][size=3][spoiler][/size][/font]
[font=Georgia][size=3]Use the mod [url=http://www.nexusmods.com/skyrim/mods/61605/]Blocksteal-Redux[/url] for this blessing. Zenithar doesn't mess around.[/size][/font]
[font=Georgia][size=3]Zenithar exalts those who work hard for honest profit by improving crafting and bartering abilities. Theft is punished.[/size][/font]
[font=Georgia][size=3][b]Blessing Conditions[/b]
[font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][list]
[*][font=Georgia][size=3][font=Georgia][size=3]Receiving greater blessings requires wearing an [color=#ffe599]Amulet of Zenithar[/color].[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]No current crime bounties.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 5 stolen item for greater blessings and to avoid [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Zenithar's Punishment[/color][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]. Less than 10 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only, and to avoid [color=#f9cb9c]Zenithar's Greater Punishment[/color][/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Less than 5 pickpocketed items for greater blessings and to avoid [/size][/font][/size][/font][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][color=#f9cb9c]Zenithar's Punishment[/color][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]. [font=Georgia][size=3][font=Georgia][size=3]Less than 10 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only, and to avoid [color=#f9cb9c]Zenithar's Greater Punishment[/color][/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Committed less than 3 murders for greater blessings, or less than 5 [font=Georgia][size=3]with the perk [font=Georgia][size=3][font=Georgia][size=3]Aedric Realignment for Cure Disease only[/size][/font][/size][/font].[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Dark Brotherhood quest "With Friends Like These..."[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]Not finished the Thieves Guild quest "Taking Care of Business"[/size][/font][/size][/font]
[/list][/size][/font][/size][/font][/size][/font][/size][/font]
[b]Greater Shrine Blessings[/b]
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[font=Georgia][size=3][color=#ffe599]Fortify Alchemy[/color]:
[/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]+2% for every 40 potions crafted, up to +14% at or above 280 potions.[/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Few and Far Between[/color] (in Riften from Ingun) grants +6%.[/size][/font][/size][/font][/size][/font][/size][/font]
[/list][font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]
Fortify Barter[/color]:
[/size][/font][/size][/font][list]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]+2% for every 100 barters, up to +8% at or above 400 barters.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]+3% for every 3 successful persuasions, [font=Georgia][size=3]up to +12% at or above 12 successful persuasions.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]+3% for every 3 stores invested, [font=Georgia][size=3]up to +12% at or above 12 stores invested.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Ice Cold[/color] (in Riften from Marise) grants +4%.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Lisbet's Missing Shipment[/color] (in Markarth from Lisbet) grants +7%.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Ringmaker[/color] (in Riften from Madesi) grants +4%.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]The Spiced Wine[/color] (in Solitude from Evette) grants +3%.[/size][/font][/size][/font][/size][/font][/size][/font][/size][/font]
[/list]
[font=Georgia][size=3][font=Georgia][size=3][color=#ffe599]Fortify Smithing[/color]:[/size][/font][/size][/font][font=Georgia][size=3]
[/size][/font][list]
[*][font=Georgia][size=3]+2% for every 40 pieces of armor crafted, up to +6% at or above 120 pieces of armor crafted.[/size][/font]
[*][font=Georgia][size=3]+2% for every 40 pieces of armor improved, [font=Georgia][size=3]up to +6% at or above 120 pieces of armor improved.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]+1% for every 40 weapons crafted, up to +3% at or above 120 weapons crafted.[/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3]+1% for every 40 weapons improved, [font=Georgia][size=3]up to +3% at or above 120 weapons improved.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Coated in Blood[/color] (in Markarth from Moth) grants +3%.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Stoking the Flames[/color] (in Riften from Balimund) grants +3%.[/size][/font][/size][/font][/size][/font]
[*][font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3]Completing the quest [color=#f9cb9c]Skilled Apprentice[/color] (in Markarth from Ghorza) grants +1%.[/size][/font][/size][/font][/size][/font]
[/list]
[size=3][font=Georgia][color=#ffe599]The Forgemaster's Apprentice[/color]: Doubles [color=#ffe599]Smithing[/color] experience skill rate if a PC wears [color=#f9cb9c]The Forgemaster's Fingers[/color].
[/font][/size][font=Georgia][size=3][color=#ffe599]The White Phial Apprentice[/color]: Doubles [color=#ffe599]Alchemy[/color] experience skill rate if a PC is carrying [color=#f9cb9c]The White Phial[/color] in inventory.
[color=#ffe599]Ancient Knowledge Apprentice[/color]: Requires a PC to have the [color=#ffe599]Ancient Knowledge[/color] ability. Increases [color=#ffe599]Enchanting[/color] experience skill rate by +150%, and [color=#ffe599]Smithing[/color] and [color=#ffe599]Alchemy[/color] experience skill rates by 25% each. This Blessing can be combined with [color=#ffe599]The White Phial Apprentice[/color] and [color=#ffe599]The Forgemaster's Apprentice[/color].
[b]Zenithar's Punishment[/b] for those who steal.
[/size][/font][font=Georgia][size=3][font=Georgia][size=3]If the PC ever steals or pickpockets any items, there's a[/size][/font][color=#f9cb9c][color=#ffffff] reduction in PC[/color] Bartering[/color] abilities while wearing an [color=#f9cb9c]Amulet of Zenithar[/color], or activating a [color=#f9cb9c]Shrine of Zenithar[/color]. The punishment increases moderately [font=Georgia][size=3][font=Georgia][size=3]if the PC steals or pickpockets more than 4 items[/size][/font][/size][/font], and severely [font=Georgia][size=3][font=Georgia][size=3]if the PC steals of pickpockets more than 9 items[/size][/font][/size][/font].
[/spoiler]
[center][font=Georgia][size=3][size=3][img]https://staticdelivery.nexusmods.com/mods/110/images/72865-2-1460144991.png[/img][/size][/size][/font][/center]Using the mod [url=http://www.nexusmods.com/skyrim/mods/61605/]Blocksteal Redux[/url] is highly encouraged when using [font=Georgia][size=3][font=Georgia][size=3][font=Georgia][size=3][size=3][color=#e69138][b][size=3]R-IDB[/size][/b][/color][/size][/size][/font][/size][/font][/size][/font][/size][/font]. [font=Georgia][size=3]Zenithar doesn't mess around.
[b][color=#e69138][b]R-IDB[/b][/color][/b] combines well with [b][url=http://www.nexusmods.com/skyrim/mods/90983]Requiem - Minor Arcana Reborn[/url][/b] by Axonis. For best results, load [b]Requiem_Minor_Arcana.esp[/b] before [b]Requiem - Immersive Divine Blessings.esp[/b].
If using [url=http://www.nexusmods.com/skyrim/mods/86504]Requiem - Alchemy Rebalance (R-AR)[/url], place [color=#e69138][b]R-AR[/b][color=#ffffff] before[/color][/color] [b][color=#e69138][b]R-IDB[/b][/color][/b] in your load order to get the most out of both mods.[/size][/font]
[font=Georgia][size=3][size=3][size=3][size=3][b][size=3][size=3][b][size=3][size=3][b][size=3][b][url=http://www.nexusmods.com/skyrim/mods/87420/?]Requiem - Werewolf and Vampire Rebalance (R-W&VR)[/url][/b][/size][/b][/size][/size][/b][/size][/size][/b][/size][/size][/size][/size][/font] [size=3][font=Georgia]is fully integrated into [b][color=#e69138][b]R-IDB[/b][/color][/b] with additional expansions integrating records specific to this mod. Don't include [color=#e69138][b]R-W&VR[/b][/color] in your load order when using [b][color=#e69138][b]R-IDB[/b][/color][/b].
Any mod that adds new custom silver rings, armor, or amulets won't have the silver weakness effect for werewolves and vampires in [b][color=#e69138][b]R-IDB[/b][/color][/b] without a patch. Mods adding silver weapons will have the silver weakness effect as intended with no need for a patch.
Load [b]Requiem - Immersive Divine Blessings.esp[/b] after [b]Requiem.esp[/b] and before [b]Requiem for the Indifferent.esp[/b].
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[/font][size=3][font=Georgia]Other [b]Requiem[/b] improvement patches I've made or curate:[/font]
[font=Georgia][b][url=http://www.nexusmods.com/skyrim/mods/73666/?]Requiem - Less Double-Vision
[/url][/b][url=http://www.nexusmods.com/skyrim/mods/86504]Requiem - Alchemy Rebalance[/url][b]
[url=http://www.nexusmods.com/skyrim/mods/73672/?]Requiem Plus Updated USLEEP[/url][/b][/font][/size][/size][font=Georgia]
[size=3][b][url=http://www.nexusmods.com/skyrim/mods/90983]Requiem - Minor Arcana Reborn[/url][/b][/size]
[size=3][size=3][size=3][size=3][b][size=3][b][size=3][size=3][size=3][url=http://www.nexusmods.com/skyrim/mods/88988]Requiem - Standing Stone Rebalance[/url][/size][/size][/size][/b][/size][/b][/size][/size][/size][/size][/font][/size][font=Georgia]
[size=3][size=3][url=http://www.nexusmods.com/skyrim/mods/90714][size=3]Requiem - Food and Drug Rebalance[/size][/url][/size]
[size=3][size=3][b][size=3][size=3][b][size=3][size=3][b][size=3][b][url=http://www.nexusmods.com/skyrim/mods/87420/?]Requiem - Werewolf and Vampire Rebalance[/url][/b][/size][/b][/size][/size][/b][/size][/size][/b][/size][/size][/size][/font][size=3][font=Georgia]
Thanks to:
Ogerboss and Xarrian for each of their enormous amount of development work on [b]Requiem[/b][size=3][size=3].[/size][/size]
lautasantenni for permission to include meshes and textures from [url=https://www.nexusmods.com/skyrim/mods/8361]Expanded Jewelry Crafting[/url].
OnHolyServiceBound for permission to include a patch for [url=https://www.nexusmods.com/skyrim/mods/81201]Racial Body Morphs[/url].
kryptopyr for permission to patch [url=https://www.nexusmods.com/skyrim/mods/34093]WAFR[/url] and [url=https://www.nexusmods.com/skyrim/mods/43053/]CCF[/url] keywords and changes.
UnmeiX for permission to patch [url=https://www.nexusmods.com/skyrim/mods/61520]KFR[/url] values.
zilav for Skyrim engine assistance.
[size=3][size=3]cheesecakerh, SilentSin26, and [size=3]llanga[/size] for creative brainstorming[/size].[/size]
Agameron, maledictoamare, agameron2, nucklesamich, dominol99, heckur, DanteStrife323, jap2112, flobe03, llanga, Hpsauce, STEAMn00b, JazzKiwifruit, Segolia94, youdontwantnoneson, codeborealis, wh1teazn, SaltarL, Johito, Maresi2009, ElectricSparx, llwenray85, CelticDreamer, SleepingBeard, thetrader, Wstonefi, jayserpa, and MoonShadowFan for bug testing.[/font]
[/size][font=Georgia][size=3][size=3][size=3][size=3]zer0morph[/size] and Applesaucez[/size] for their creative ingenuity in initially inspiring this mod.[/size][/size][/font]