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Sauna House

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Added sauna house in Whiterun and Riften, Falkreath, Markarth, Solitude, Morthal, Dawnstar, Windhelm, Raven Rock. This is similar to Northern Bathhouses but I made it so as not to compete with other MOD as much as possible. This MOD corresponds to NPCs and followers. The location of the bathhouse is almost the same as other MOD's because there are no places to set. I will add to other cities if the mod's work stabilizes.

Required :
All DLC
[url=http://skse.silverlock.org/]SKSE v1.7.3[/url]
[url=https://www.nexusmods.com/skyrim/mods/3863]SKYUI[/url]
Following is required if you want to use wet skin feature
[url=https://www.nexusmods.com/skyrim/mods/37481]NetImmerse Override(NiOverride v6)[/url]
Wet Skin Texture(e.g. femalebody_1_s.dds, femalehands_1_s.dds)

...Textures\WetSkins\female\
femalebody_1_s.dds
femalehands_1_s.dds
...Textures\WetSkins\male\
malebody_1_s.dds
malehands_1_s.dds

...SKSE\Plugins\SaunaHouse.ini
- You need to edit file path according to your MOD circumstances.
sDefaultFemalePlayerBody="textures\\actors\\character\\female\\femalebody_1_s.dds"
sDefaultFemalePlayerHands="textures\\actors\\character\\female\\femalehands_1_s.dds"
sDefaultFemalePlayerFoot="textures\\actors\\character\\female\\femalebody_1_s.dds"
sDefaultMalePlayerBody="textures\\actors\\character\\male\\malebody_1_s.dds"
sDefaultMalePlayerHands="textures\\actors\\character\\male\\malehands_1_s.dds"
sDefaultMalePlayerFoot="textures\\actors\\character\\male\\malebody_1_s.dds"
sDefaultFemaleFollowerBody="textures\\actors\\character\\female\\femalebody_1_s.dds"
sDefaultFemaleFollowerHands="textures\\actors\\character\\female\\femalehands_1_s.dds"
sDefaultFemaleFollowerFoot="textures\\actors\\character\\female\\femalebody_1_s.dds"
sDefaultMaleFollowerBody="textures\\actors\\character\\male\\malebody_1_s.dds"
sDefaultMaleFollowerHands="textures\\actors\\character\\male\\malehands_1_s.dds"
sDefaultMaleFollowerFoot="textures\\actors\\character\\male\\malebody_1_s.dds

- You can change file path if you want to change the folder.
sWetSkinFemaleBody="Textures\\WetSkins\\Female\\femalebody_1_s.dds"
sWetSkinFemaleHands="Textures\\WetSkins\\Female\\femalehands_1_s.dds"
sWetSkinFemaleFoot="Textures\\WetSkins\\Female\\femalebody_1_s.dds"
sWetSkinMaleBody="Textures\\WetSkins\\Male\\malebody_1_s.dds"
sWetSkinMaleHands="Textures\\WetSkins\\Male\\malehands_1_s.dds"
sWetSkinMaleFoot="Textures\\WetSkins\\Male\\malebody_1_s.dds"

Known Issue :
- NPC is teleported when enter the bathhouse.

[size=2][size=3]Cresit[/size] :[/size]
SKSE by SKSE team
NetImmerse Override by Expired
SKSE Plugin Library by himika
SKYUI by SkyUI Team


































サウナ室を追加するMODです。[s]現在はホワイトランのみですが動作が安定すれば他の都市へも対応する予定です。[/s]v0.2.0でホワイトラン、リフテン、ファルクリース、マルカルス、ソリチュード、モーサル、ドーンスター、ウィンドヘルム、レイブンロックに設置しました。Northern Bathhousesと非常によく似ていますが、他のMODと競合しづらいNorthern Bathhousesは無いのかということで作りました。NPCのレコードを直接弄らずに入浴行動を取るMODです。よって「NPCの顔が変わってしまった!」とかありませんし、MODで追加したNPCも条件が合えばお風呂に入ります(例:Travellers of Skyrim - Travelersのキャラ等)。ただし、当然ですが建物とNavmeshの競合の可能性はあります。バニラNavmeshの削除や頂点の移動等は行ってませんがマルカルスは階段の分を新規で追加してます。当MODよりも強力なクエストを任されている(QuestのPriority次第)NPCの場合は候補入りしている状態でも入浴できません。
v0.1.0ではホワイトランの砦内に入った時に砦内の屋外に居るNPCが6人抽選されて風呂に入りに行くようになってます。最低稼働人数は1人です。NPCが誰も居ないと発動しません。セラーナのようなAI Packageのキャラは勝手に風呂に入ると思いますが、フォロワーは浴場施設(建物内)に入った時に3人抽選されて風呂に入るようになります(セラーナAI Package系は除外とかしてません。ちなみにセラーナはドンガクエストの方が優先度が高いのでハルコンを倒さない限りお風呂フォロワークエストの該当者であっても彼女は無視していつもの行動を取ります。浴室内に入ったらこのMODの効果で服を脱ぎますが、セラーナ自身にベセスダ謹製フード被りスクリプトが組まれているのでその影響でまた服を着ます)。
ゲーム時間で6時間経過またはPCがホワイトラン砦外に出るとNPC達は普段のスケジュールに戻ります。フォロワーの方はPCが浴場の建物外へ出ると通常へ戻ります。雰囲気を出すだけのMODなんでクエストの優先順位は低くしてます。ちなみにナゼームとイソルダが市場で会話するクエストより優先順位が低いです(=会話クエストが優先されるのでサウナ内であの会話が発動します)。意図的に規模を小さく作ったので多人数のフォロワーを連れて行くと家具が足らずに棒立ちが続出します。
そんなことをやる人が居るのか謎ですがコンソールのcocで直接サウナハウスに飛ぶとNPCはサウナハウスへ行きません(フォロワーの入浴は発動します)。画面右上に「ホワイトラン」とか「レイブンロック」とか、都市名が表示されるアレが出ないと発動しません(非表示にできるのか分かりませんが非表示にしていても大丈夫です)。

テストプレイで気付いた事
女性だけ揺れて男性は揺れないのが非常に不自然なので、男性も揺らした方が良さげでした(サイズをランダムにできれば尚よい)

不具合が発生して止めたいおきたい場合
[s]コンソールで
Set _EnableBathHouseNPC to 0
Set _EnableBathHouseFollower to 0
SetStage XX04D855 255
SetStage XX08026F 255
StopQuest XX0B7D7F
上段2行は次から入浴クエストを開始しないようにします。
255の2つは現在発動している入浴クエストを強制終了します。
最後はスクリプトが動かないようにします。
[/s]v0.1.1からMCMで出来ます。

[s]既知の問題
カジートキャラバンのメンバーがドーンスターのサウナハウスを利用してしまう問題(対策するのを忘れていただけです)。
[/s]v0.3.0にて修正済み

Q&A
Q.NPCが建物内に入ってきた瞬間サウナ室にワープしてくるんだけど
A.解決できませんでした\(^q^)/ どうらや建物内に入った瞬間浴室のドアが閉まってるとワープするようです。

Q.画像のキャラはテカってるのにテカらないんだけど
A.[s]PC\NPCのデフォルトのスペキュラ/グロステクスチャのパスを取りようがないので機能を止めてます(テカらせる直前のスペキュラテクスチャパス/強度値等がデフォルトとは限らないから)。[/s]v0.1.1からMCMとSKSEプラグインを使用することで動作するように変更しました。nioverride.dll必須。環境によってはnioverride.iniの設定を変更しないとてかりません(スペルボディ/ハンズ/フィート/ヘッド又はナムオーバーレイなんちゃらという項目等)。[s]_BathHouseWetSkinQuest.pscに書いてあるパスに_s.ddsをぶっこんで、PC用デフォルトテクスチャパスをご自身で変更して再コンパイルしてConsole Set EnableWetSkin to 1すれば機能します。[/s]テカりを戻す時の処理がいいかげんなんで、nioverride.iniの設定でエフェクトの保存でない方にして下さい(デフォルトでそうなってます)。女性用はFair SkinのWetが良い感じでした。スペキュラとグロスはGlobalValueを変更すればテカり具合を変更できます。身体の一部のテカりが戻らない時はゲームをリロードすれば元に戻ります(nioverride.iniの「エフェクトを保存する」に設定している場合は戻りません)。
v0.1.1から...SKSE\Plugins\SaunaHouse.iniにデフォルトテクスチャパスを書くように変更しました。PC男女とフォロワー男女と[s]NPCに分けて([/s]間違い。フォロワーでないNPCはデフォルトのパスを勝手に参照します)書いてください。フォロワーとその他NPCのデフォルトテクスチャの参照先が同じ場合はどちらも同一パスにしてください。
ウェットスキンテクスチャも変更可能です。ファイルが存在しない場合はデフォルトの_s.ddsを参照します。デフォルトのスペキュラマップではMCMで強度をアホみたいに上げないとテカらないうえに、金属チックなテカりになります。PCだけ浴室へ出入りするたびにウェット/ノーマルと変化するようにしてあるので、PCを出入りさせてスペキュラとグロスを調整して下さい。

例)Bijin Warmaidensをメインで使用している場合
sDefaultFemaleFollowerBody="textures\\actors\\character\\Bijin Warmaidens 00\\femalebody_1_s.dds"
sDefaultFemaleFollowerHands="textures\\actors\\character\\Bijin Warmaidens 00\\femalehands_1_s.dds"
sDefaultFemaleFollowerFoot="textures\\actors\\character\\Bijin Warmaidens 00\\femalebody_1_s.dds"
sDefaultFemaleFollowerHead="textures\\actors\\character\\Bijin Warmaidens 00\\femalehead_s.dds"
と変更します。ファイルパスの”\\”は2つ入れておいてください。Papyrusは1つでも認識するっぽいんですが、私のSKSEプラグインが1つだと認識しません。
複数のMODで参照先が違う場合はどれかのMODかデフォルトのスペキュラマップを参照させて下さい。nioverride.iniの設定の設定でエフェクトを保存しなければロード又は防具を再装備すれば本来のスペキュラマップになるので気になる方はロードするとか再装備させるとかして何とかしてください。ただ、デフォルトのスペキュラがバニラでなければ四方からライトを当ててtfcでfov 15とかで接近しない限り気にならないと思います。

ウェットスキン用のスペキュラマップの基本位置は
...Textures\WetSkins\female\に女性用ウェットスキンスペキュラマップ
...Textures\WetSkins\male\に男性用ウェットスキンスペキュラマップ
なのでここにテクスチャをぶっこんでください。
iniでファイルパス指定するのでファイル/フォルダの名前を変更することもできます。勿論日本語不可です。

こまけーこたあどーでもいいからとにかくヌルテカにしてーよーという場合は
1.Fair Skinをダウンロード
2. 適当なフォルダに解凍
3. ..fair skin\Fair Skin Complexion for UNP v9.4-51602-9-4\Fair Skin Complexion for UNP v9.4\Skin_s_wet\の
- femalebody_1_s.dds
- femalehands_1_s.dds
- femalehead_s.dds
上記3ファイルをSkyrim\Data\Textures\WetSkins\female\(MOの場合は..ModOrganizer\mods\SaunaHouse\Textures\WetSkins\female\)へぶっこむ。
男も探してきてMaleフォルダへ入れて下さい。男性用もないと男だけテカリが無くて不自然です。私はSexy sweat for him(NUXUSにあります)のテクスチャを使いました。
4. MCMでウェットスキンをON
5. 全く変化がない場合はスペキュラ値とグロス値をアホみたいに上げてみる。それでも変化しない場合はnioverride.iniの設定を変更する。動作していればPCをサウナ室を出入りさせれば変化します。NPCは入った瞬間テカります(出ても持続します。nioverride.iniの設定がデフォルトの場合はお風呂クエストが終わるか、セーブデータをリロード、又は服を着るまでヌルテカは維持されます)。

v0.3.0ヘッドウェットスキンテクスチャ適用機能
顔にもヌルテカテクスチャを適用させてボディとのヌルテカギャップを抑える機能です。ファイルパスはbodyと手のテクスチャと要領は同じです。MCMに"Enabled the Head Wet Texture"という項目を増やしてあるのでON。環境によっては顔が黒くなるかもしれないのでON/OFFできるようしました。
ちなみにiniファイルの項目が欠けていたり、ヌルテカテクスチャが存在しなくても動作します(殆どヌルテカしているように見えませんが)。


Q.6時間とか長くね
A..[s]GlobalValueを変更すれば短縮も延長も可能です。[/s]v0.1.1からMCMで変更可能。

Q.6人抽選って言ったのに6人居ないじゃん。嘘つき!
A.例えば戦乙女の女将(エイドリアン・アヴェニッチ)が候補になっていて、仕事中だとお風呂に行きません。時々職務放棄してお風呂に行きます。職務放棄したNPCは6時間経過しないと(お風呂クエストが終わらないと)物を売ってくれないと思います。カルロッタやウッドエルフのお兄さんも同様。

Q.PCが脱がないんだけど
A.屋内ドア付近にあるカゴをアクティベート。着る時の動作がいまいちなんで「脱衣」用と考えて下さい。

Q.NPCの挨拶がうるさい
A.[s]GlobalValueを変更すれば黙らせられます。[/s]v0.1.1からMCMで変更可能。お風呂クエスト実行中に変更ばかりしているとNPCのAIがイカれるかもれいないので変更しないでください。実行中のMCMロックは掛けられますがスクリプトを書くのが面倒なので嫌です。

Q.装備解除するスロットを選択性にしたい
A.[s]GlobalValueを地道にConsoleで変更していけば可能です(29個位グローバルバリューがあります)。[/s]v0.1.1からMCMで変更可能。

Q.フォロワーの機能が要らない
A.[s]GlobalValueを変更すれば止められます。ただし既に動いている場合は止まりません(強制終了はできます)。[/s]v0.1.1からMCMで変更可能。既に動作している場合は次から発動しません。

Q.フォロワーがサウナ室へ行かない(いつも通りPCの後ろにいるだけ)
A.v0.2.0より1人は自主的に向かわせるようにしましたが条件によっては(全員)向かいません。フォロワー機能を根本から変えないと直らないのですが面倒なのでダイアログから「ここではリラックスしろ」を選択。又はPCがサウナ室へ突っ込めばフォロワーの1-3人をSKSEプラグインで何が何でもフォロワーを拾って向かわせます。フォロワー枠を増やしたい場合は可能な限り少ない手順でユーザー側で増やせるようにしました。MCMのステータスページを絶対に開くことが無ければフォロワーエイリアスを増やして(CKでFollower00-02のどれかをduplicate)クエストスクリプトのQF__BathingFollowerQuest_0508026FにReferenceAliasの配列があるので複製したエイリアスを足すだけでいけるはず...

Q.NPCの方の機能が要らない
A.[s]GlobalValueを変更すれば止められます。[/s]それにつられてフォロワー機能の一部が動かないかもしれない...。v0.1.1からMCMで変更可能。つられてフォロワー機能の方が止まる可能性は放置。NPC機能を停止した状態でフォロワー機能を動作させると、恐らくPCの籠アクティベート脱衣機能と自動ドア機能が動作しなくなります(動作しなくなると言うのはエラースタックが発生するのではなく、何も起こらないという意味です)。そもそもこれを止めるとこのMODの意義が...。

Q.浴室の自動ドアが要らない
A.折角作ったのに...。v0.1.1からMCMで止められます。

Q.GlobalValueを変更すれば可能ってなんでMCM作らないの。バカなの?
A.[s]設定が決まれば弄る事もなくなるのと面倒なので要らないと判断しました。[/s]v0.1.1からMCMを追加。

Q.同胞団とイソルダが反応しない
A.イソルダはサングインのクエストが始まってると抽選から漏れます。同胞団もPCが一員になってからでないと反応しない(一員になるとメンバーがジョルバスクルの裏手でブラブラするようになるので対象になります)。

Q.ウスガルドとジェナッサが(略
A.ジェナッサはImmersive Citizens - AI Overhaulを使って屋外におびき寄せれば抽選対象になると思います。ウスガルドはデフォルトのバナードメアにこもってる状態だと無理ッス。砦内を歩いていれば抽選されると思います(リディアも同様。外を歩くPackage化すれば対象化します)。

Q.ヘイムスカーが選ばれたことがない
A.彼は風呂場でも演説してうるさいので抽選から除外してます。衛兵も除外してます(Actor.IsGuard() == true のNPCは除外)。多分カイウス指揮官も衛兵扱い。

Q.ウィンドヘルムのダークエルフがサウナに行かない
A.ダークエルフがキャンドルハースホールに行かない(灰色地区から出ない?)ので種族で除外してます。

Q.モーサルはおっさんしかいないの
A.NPCをMODで増やしていなければ基本おっさんだけになると思います(多分アルバは抽選されないと思います)。おっさんだけのサウナもありかと思います。

Q.シスターは抽選されるのにモグルルは来ないの(レイブンロック)
A.モグルルの借金クエは強力なので終わらせないと抽選から漏れます。

Q.ウィンターホールドはないの
A.外を歩いているNPCが衛兵と最初に立ち寄った時だけ外に居る飲んだくれと妹しか居ない。やるなら魔法大学ですね。基本農家風の家(宿屋ナイトゲートみたいな家)は扉や壁を増やせないので出来ません。

Q.画像の左のおっさんは誰よ
A.ブレナインです。「誰だこいつ?」ってなりました

Q.欲求MODの対応は
A.食う寝る飲むだけ対応してます(v3.7.9から。それ以前だと一瞬ウィジェットの表示がおかしくなります)。サウナ室内に入ると問答無用で身体を洗ったことになります。

Q.何で全てのDLCが必要なの
A.MODを作った時に入っちゃったから。削除するのがめんどくさかった

Q.町人の誰が選ばれてるのか分からない
A.MCMのステータスページで確認可能です。左側のロケーションをクリックすると抽選されたNPCの名前が反映されます。反映されるのに1秒ちょっとかかります。1秒ちょっとかかる処理を連打した分処理することになるので連打しないように。連打すると多分処理落ちします。

Q.ウェットスキン機能使用中にPCがサウナ室から出た時にカクつくんだけど
A.ウェットスキン用のスクリプトにテクスチャのパスを全て書いてコンパイルし直せばカクつきは治まります。

Cloud Storage Master and Five dependent Homes

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[b][u][size=3][color=#ffff00]What does this mod do?[/color]

[/size][/u][/b]1. Allows players to send items to a cloud storage such that items can be picked up at any of the five dependent homes.
2. Allows the designer to keep each home mod data file relatively small. 
3. Computers still have to process all the custom assets and scripts in the cell. There is approximately 20 Mbits of custom data in each home. 
4. The homes are modified and upgraded versions of these mods: Kynesgrove_Divayth Cottage https://www.nexusmods.com/skyrim/mods/91810, Lakeside Riften Manor https://www.nexusmods.com/skyrim/mods/84675, Whiterun Home 4_5 https://www.nexusmods.com/skyrim/mods/82557, Winterhold College Hideout https://www.nexusmods.com/skyrim/mods/82907, Alvis Cottage 1_3 https://www.nexusmods.com/skyrim/mods/83226


Custom asset that are used in multiple files are distributed by the master file. This reduces the overall size of each home's data file. The Cloud Storage Warehouse has a few new rugs, paintings, rack design, plaques, and new furniture for each of the five homes. Some of the textures come from modder's resources, and some are my own. Painting were used to foreshadow locations that the player will visit. 



[b][u][size=3][color=#ffff00]How to install:[/color]

[/size][/u][/b]1. First you must uninstall any of the 5 stand-alone model homes I had made if you have them in your data folder. Installation needs to be on a clean save.
2. Install the Cloud Storage Master file first then select which homes you want to add from the five. For example: Load Cloud Storage Master then load Lakeside Riften Manor and Winterhold College Hideout. Now you have two locations that will allow you to connect their inventory.

Side Notes: If you use LOOT, LOOT will place the Cloud Storage Master file after the in-game Master files. It will place the home models below the Cloud Storage Master file. Nexus will show that  Cloud Storage Master is an esp that acts like an ESM. Each home will show that it is dependent on Cloud Master Storage.

[b][u][size=3][color=#ffff00]How to uninstall:[/color]
[/size][/u][/b]1. Must uninstall the home models first and then the Cloud Master file.

[b][u][size=3][color=#ffff00]Features:[/color]
[/size][/u][/b]1. 11 cloud storage containers that connect to any of the five player homes I have designed. Nine containers have auto storage scripts.
2. Potion enhancer
3. Reading animation and reading effects
4. Relaxing Bath effect
5. Soap effect
6. A few new baking and cooking recipes
7. New beds, racks, plaques, custom furniture and custom statics.

This mod only supports the modified homes I have designed found on this page. All five homes are compatible with "HearthFire Multiple Adoption Mod". Homes provide Well Rested perk gain 10% more experience. If you move in a spouse, Lover’s comfort 15% more experience will be granted. Father's/Mother's Love bonus, 25% additional effect when using healing potions is granted when your adopted children stay in these homes with you. All homes provide local linked storage and cloud linked storage for player's usage.

Cloud storage is located inside the homes same level as the crafting area of each home. There are elven containers and nine have their own auto store scripts. The Cloud Storage Master file doesn't interfere with any other mod. This is due to the fact that it only supports the five homes, and scripts are tied only to the cloud containers. There are no loose files and everything is packed in a BSA. 

Additionally, all homes provide the following:
Beds for kids that can be changed to follower beds.
Master Beds that can be changed to standard unmodified noble beds.
Bathing area with armor removal.
Crafting and display areas. 

I have standardized my choice in beds to using [b][u][color=#ffff00][size=3]Snazzy's beds by Gutmaw[/size][/color][/u][/b]. The Beds are versatile and can go with pretty much any furniture wood texture mod the player is using. Snazzy's beds only change the pillow, mattress and blanket. The wood is whatever model the player is using. To learn more about Snazzy's items see mods: [color=#ffff00]Snazzy HD Noble Beds and Snazzy HD Furniture and Clutter[/color].

[color=#ffff00][size=3][b][u]WHITERUN home 4_5 dependent:[/u][/b][/size][/color]
World space cell 3,-4 next to Pelagia Farm. This mod is an upgraded version of Whiterun Home 4_5. https://www.nexusmods.com/skyrim/mods/82557?tab=description. To get the key and player's guide activate the Talos Shrine in the backyard. The teleport now travels to twelve locations. Three-bedroom home with room for 4 kids and 4 followers. Kid’s room is switchable. The home also includes: weapon racks, weapon plaques, bookcases, trophy stands, BYOH planters, mannequins, and all crafting. The player has custom displays for: The scrolls, Paragons, Black Books, All Claws, All Masks and All Unique Jars.

[b][u][size=3][color=#ffff00]Warning: [/color]
[/size][/u][/b]Must remove any existing Whiterun 4_5 file before adding. Must install "Cloud Storage Master " first. This file needs to load after Cloud Storage Master. 

[b][u][color=#ffff00][size=3]Lakeside RIFTEN Manor dependent:[/size][/color][/u][/b]
World space cell 41,-26 between Riften and Snow Shod Farm. This is an upgraded version of Lakeside Riften Manor. https://www.nexusmods.com/skyrim/mods/84675. To get the key and player's guide search the knapsack by the dead mage in the backyard. Four-bedroom home with room for 4 kids and two followers. Kids rooms are switchable. The home also has weapon racks, weapon plaques, bookcases, trophy stands, BYOH planters, mannequins, and all crafting included in home. The player has custom displays for: The scrolls, Paragons, Black Books, all Claws, and all Masks. The teleport travels to eight holds.

[b][u][size=3][color=#ffff00]Warning: [/color]
[/size][/u][/b]Must remove any existing Lakeside Riften Manor  file before adding. Must install "Cloud Storage Master " first. This file needs to load after Cloud Storage Master.

[b][u][color=#ffff00][size=3]WINDHELM-Kynesgrove Cottage ( Divayth's cottage) dependent:[/size][/color][/u][/b]
Just moved this home. It is no longer in Kynesgrove. New location is world space cell 35,7 next to Hlaalu Farm. This is an upgraded version, and re-location of Kynesgrove Divayth Cottage https://www.nexusmods.com/skyrim/mods/91810?tab=files To get the key and player's guide activate the keys on the wall by the front door. Four-bedroom home with and 6 beds. By default, it has 3 beds assigned to children, and 2 for guest. Players can reassign the beds for up to 5 kids or 5 followers. The mod is setup to work with Hearthfire multiple adoptions.The home also has weapon racks, weapon plaques, bookcases, trophy stands, BYOH planters, mannequins, and all crafting included in home. The player has custom displays for: The scrolls, Paragons, Black Books, All Claws, and All Masks.

[color=#ffff00][size=3][b][u]Warning: [/u][/b][/size][/color]Must remove any existing Kynesgrove Cottage  file before adding or scripts will not work properly. Must install "Cloud Storage Master " first. This file needs to load after Cloud Storage Master.
[b][u][size=3][color=#ffff00]WINTERHOLD College Hideout dependent:[/color] [/size][/u][/b]
World space cell 26,25 in front of the Mage College. This is an upgraded version of Winterhold College Hideout https://www.nexusmods.com/skyrim/mods/82907. To get a copy of the key and player's guide check urn next to mage statue. This mod adds a small new underground section that can be used for living space, and has plenty of custom storage. There is room for two kids and two followers or four followers by use of a toggle decorate switch. Added a teleport which travels to twelve locations. The home also has weapon racks, weapon plaques, bookcases, mannequins, and all crafting included in home except the oven.

[color=#ffff00][size=3][b][u]Warning: [/u][/b][/size][/color]Must remove any existing Winterhold College Hideout  file before adding. Must install "Cloud Storage Master " first. This file needs to load after Cloud Storage Master.
[b][u][color=#ffff00][size=3]Alvis Cottage 1_3 Solstheim  dependent[/size][/color][/u][/b]
DLC 2 World Space cell 17,19 north of Skaal Village. This is an upgraded version of Alvis Cottage 1_3 https://www.nexusmods.com/skyrim/mods/83226. To get the key and player's guide open the chest by the front door. Changed front landscaping as well as upgraded this mod. Has room for 2 kids and 2 followers or 4 followers. This home is compatible with Hearthfire multiple adoptions if the 2 kids option mode is used. I changed front landscaping as well as upgraded this mod. The home also has weapon racks, weapon plaques, bookcases, trophy stands, BYOH planters, mannequins, and all crafting included in home.

[size=3][b][u][color=#ffff00]Warning:[/color][color=#ff0000] [/color][/u][/b][/size]Must remove any existing Alvis Cottage 1_3 Solstheim  file before adding. Must install "Cloud Storage Master " first. This file needs to load after Cloud Storage Master.
[b][u][color=#ffff00][size=3]Mod Conflicts:[/size][/color][/u][/b]
Mod conflicts occur at the home level. House mods or building mods with internal cells can interfere with each other if they are in the same cell or adjacent cell. To check for possible conflicts, do the following:

Open up Tes5Edit on the left side panel under form IDs check under world space and see what cells a mod occupies and modifies. If it occupies the same cell or modifies the same cell of a dependent home you are interested in, then yes there is a conflict.

[b][u][color=#ffff00][size=3]Recommended Mods for ALL home including in-game models:[/size][/color][/u][/b]
Multiple Floors Sandboxing Mannequin AI Fix 
USLEEP
Hearthfire Display Case Fix

[b][u][color=#ffff00][size=3]Recommended dependent on your game style:[/size][/color][/u][/b]
Hearthfire multiple adoptions
My Home Is Your Home 
Spouses Can Live Everywhere 
Custom Family Home

Credit: Gutmaw's bedding, racks and plaques, Modder's Resources used:Tutorial by "subtanker" on how to make npcs go skinny-dipping, Player unequip-script by Cuchullain and JaKhajay, Creation kit wiki UnequipItem – Actor. Custom meshes from: Tuedragonborn, SpinaDe Mul, Jet 4571, Lolikyonyu,  and Blary, Custom textures and meshes by Flintone, Toystory by Jacknifelee, Elianora's Extra Resources,

Dovahlandjas ENB

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[size=4][font=Comic Sans MS]Recommended Mods + Links:

[url=https://www.nexusmods.com/skyrim/mods/17609]Relighting Skyrim[/url]- If you want your interiors to look exactly like my screenshots. ENB should work fine without
this mod though, so do whatever you'd like at your own discretion!

[url=https://www.nexusmods.com/skyrim/mods/39450]Real Clouds[/url]- I personally use this mod, but I'm having trouble getting it to look good, the old screens don't have
this mod, again it's entirely up to you if you want it or not. My goal is to get this mod looking good with this ENB.

ENB is designed for vanillla weathers. You're welcome to experiment with weather mods out there, but it definitely won't look the same as the screenshots, also nights will likely be overly dark with mods like CoT or Vivid Weathers.

*********************************************************************************

Video HERE: [url=https://www.youtube.com/watch?v=OgLZNV7W4bk]Dovahlandjas ENB[/url]

4k Screenshots of my ENB here: [url=https://imgur.com/a/ARhNpp5]4k Screenshots[/url]
imgur still does more compression so it isn't quit[/font][/size][size=4][font=Comic Sans MS]e as good looking as my original screens or how it looks in-game but it gives you a better idea of what it looks like before you might decide to download my Preset.
*********************************************************************************

*Fixed a couple problems with 0.3. Found out late that some changes I made made the ENB look nothing like the screenshots, so that's fixed now. Also any Black Fog/Mist issues should be permanently gone now.

*Fixed Night Time Fog

*First version of 0.3 is up. Fixed some issues and adjusted more ENB settings.

*Just kidding, now Update 0.2 is really up. Fixed fires and light sources outdoors as well as clouds at night.

*Update 0.2 is up. Fixed Interiors and went through great pains to do so. Had to start from scratch typing each setting in one by one from pictures on my phone. Old enbseries.ini had something wrong with it. ENB is now playable!

ENB is still a wip so I will continue more edits as I have time for them.
*********************************************************************************


Early WIP release of my personal ENB for The Elder Scrolls V Skyrim, the Dovahlandjas ENB.

The weird name essentially means Dragonlands, in half Dovah-Zul and half Proto-Norse gibberish cause I don't speak English like a normal human being/native English Speaker and I think that makes me awesome. jk lol. Also, there's apparently also another ENB called Dragonlands which got released recently. But I'm a language nerd so naturally I would go with Dovahlandjas from the start.

My ENB preset utilizes a lighting style and color palette that emphasizes a cold, brutal, gritty, and harsh visual aesthetic with subtle hints of beauty that aims to enhance the feeling of the cold harsh weather that dominates the rugged landscapes of Skyrim.[/font]

[font=Comic Sans MS]It is a spiritual successor to an older ENB preset I was working on called the Nordic Vinterlondes, which I stopped progress on due to my not being satisfied with its results.[/font]

[font=Comic Sans MS]While it definitely doesn't look the same, my Dovahlandjas ENB preset attempts to do the same thing in terms of exaggerating the bitter cold touches to Skyrim's environments, by using a slightly washed out color palette that doesn't fail to occasionally render peaceful and beautiful scenes though being dull and dark elsewhere.[/font]

[font=Comic Sans MS]ENB is honestly still a work in progress and interiors still need a lot of work. I'm fairly busy at this point in my life, so I'll update to this when I have time, but it may be a while. If more people download this mod I'm more likely to continue work on it.[/font]

[font=Georgia]Installation
*******************************************************
First, delete all ENB and SweetFX files from any previous ENB's you may have been using.
Next, download SweetFX Version 1.5.1:
[url=https://sfx.thelazy.net/downloads/]https://sfx.thelazy.net/downloads/[/url]

Extract the files from download anywhere except Skyrim directory, and rename d3d9.dll to SweetFX_d3d9.dll. Make sure you don't rename it SweetFX_d3d9.dll.dll twice. Copy all files to Skyrim Main directory.
*******************************************************

Just copy all files inside "Dovahlandjas ENB Ver 0.1 Package" folder, except the installation readme file,
and paste them into your Skyrim Main Directory where your TESV.exe file is lcoated.

Then visit this site:
[url=http://enbdev.com/download_mod_tesskyrim.html]http://enbdev.com/download_mod_tesskyrim.html[/url]
and download ENB version 0.349, or the version of ENB that is closest to version 0.349 that is newer if version 0.349 is not available.

Extract the files for version 349 to your desktop or anywhere other than your Skyrim main directory, open the files,
open the wrapper version, and copy only the files named "d3d9.dll", and "enbhost.exe" to your Skyrim Main Dierctory where TESV.exe executable file is located.
*******************************************************

Also be sure to go to your Skyrim Preferences ini or SkyrimPrefs.ini in C:\Users\(Your PC Username)\Documents\My Games\Skyrim\ and
adjust the following settings:

bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
*******************************************************

Then open the enblocal.ini and adjust the VideoMemorySizeMb= settings to match your system's total VRAM. Guides on how to do so properly can be found here:

This sets the total memory that will be used for the ENBoost dynamic memory allocation.
All available VRAM, except for the amount set with ReservedMemorySizeMb, will be used first, and if VideoMemorySizeMb is set to a value higher than total VRAM of the user's videocard, then ENBoost will use system RAM, if necessary, by running instances of enbhost.exe.
Download Boris's VRamSizeTest tool (http://enbdev.com/download_vramsizetest.htm), run VRamSizeDX9.exe, and note the number it shows after "Video memory available."
Then, if you are running Windows 7, subtract 170 from that number; if you are running Windows 8/8.1, use the number provided by the tool; and if you are running Windows 10, subtract 350 from that number.
Use the result as the variable here.
(Example 1: If VRamSizeDX9.exe shows 10240, and you're running Windows 7, you should subtract 170 to get 10070.)
(Example 2: If VRamSizeDX9.exe shows 4064, and you're running Windows 8, you should use 4064.)
(Example 3: If VRamSizeDX9.exe shows 11168, and you're running Windows 10, you should subtract 350 to get 10818.)
For more information, please refer to this post.
*******************************************************

Should be ready to go! Start your game![/font][/size]

Redguard Traders with Mounts and Followers

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This mod adds 2 Hammerfell's Caravans ( from the South border of Skyrim to Whiterun); and 15 Redguard Traders (11 companions and 4 merchants) who sell outfits and summonable mounts (Camel, Dromedary, Redguard Horses, *Baby Dragon)

The DLC Dawnguard and eventually[url=http://skse.silverlock.org/] Skyrim Script Extender (SKSE) [/url] or [url=http://store.steampowered.com/app/365720/?l=english] Skyrim Script Extender [/url] are required

This mod also works without SKSE but the *Baby Dragon fly at ground level !

[url=https://www.casimages.com/img.php?i=18093004595216616015917829.jpg][img]https://nsm09.casimages.com/img/2018/09/30//18093004595216616015917829.jpg[/img][/url]

[b][size=5][color=#ff0000]Hammerfell's Caravans[/color][/size][/b]

2 Caravans that leave the southern border of Skyrim to bring the goods to Whiterun …

(the clothes or the books are placed under the saddle of the camel or the dromedary !)

[img]https://i.imgur.com/viVksB3.gif[/img]

[b][size=5][color=#ff0000]Merchants[/color][/size][/b]

4 Merchants (Aifa and Moheba near the Whiterun stables, Amir in Katla's Farm, and Ali in Whiterun)

[img]https://i.imgur.com/dhQCKaC.gif[/img]

[img]https://i.imgur.com/IPB80ms.gif[/img]

[b][size=5][color=#ff0000]Couriers[/color][/size][/b]

... With their horses, they can quickly deliver goods to major cities

Akaba between Windhelm and Whiterun

[url=https://www.casimages.com/img.php?i=18093004201016616015917782.jpg][img]https://nsm09.casimages.com/img/2018/09/30//18093004201016616015917782.jpg[/img][/url]

Kateefa and Ghazalah between Riften and Whiterun

[url=https://www.casimages.com/img.php?i=18093004201316616015917784.jpg][img]https://nsm09.casimages.com/img/2018/09/30//18093004201316616015917784.jpg[/img][/url]

Nefous between Markath and Whiterun

[url=https://www.casimages.com/img.php?i=18093004201116616015917783.jpg][img]https://nsm09.casimages.com/img/2018/09/30//18093004201116616015917783.jpg[/img][/url]

Amir between Solitude and Whiterun

Taliir between Falkreath and Whiterun

[img]https://i.imgur.com/hOAZVyT.gif[/img]

[b][color=#ff0000]*CONTROLS OF THE FLYING Baby Dragon [/color][/b] ( - [i][b]if you have SKSE only[/b][/i] -)

[size=4] [b][u]WARNING: You MUST mount the Summoned Baby Dragon, dismount and re-mount again before flying ![/u][/b][/size]

[color=#ff0000]UP[/color]: [color=#00ff00] Left Shift[/color]

[color=#ff0000]DOWN[/color]: [color=#00ff00] Left Ctrl[/color]

[color=#ff0000]DOWN to the ground quickly[/color]: [color=#00ff00] E or Space[/color]

[color=#00ff00] W[/color] (or Z): [color=#ff0000]forward[/color]

[color=#00ff00] S[/color]: [color=#ff0000]backward[/color]

[color=#00ff00] A[/color] (or Q): [color=#ff0000]turn left[/color]

[color=#00ff00] D[/color]: [color=#ff0000]turn right[/color]


When flying press [color=#ff0000]F12 [/color] to reconfigure the Keys (...a little problem: it is the default screenshot button on Steam ! You can go into Steam and disabled screenshots)

If there is a problem with the F12 key, uncheck the mod, make a backup and then check again the mod


[color=#ff0000] [b]And if you want to be accompanied by a companion, it is possible with the mod [/b] [/color] [url=http://www.nexusmods.com/skyrim/mods/13530/?] Horse Branding by fLokii [/url] (Easily mark any mount for followers to ride)

[color=#ff0000] [b]If you want to be accompanied by SEVERAL companions, it is possible with the mod [/b] [/color] [url=http://www.nexusmods.com/skyrim/mods/13530/?] Horse Branding by fLokii [/url] AND the mod [url=http://www.nexusmods.com/skyrim/mods/15524/?]Amazing Follower Tweaks by Dheuster [/url]

[img]https://i.imgur.com/xbun6uI.gif[/img]

[b][size=4][color=#ff0000]Bugs or Problems[/color][/size][/b]

[b][i]For the Outfits[/i]:[/b]

The "Hammerfell Merchant Clothes" female (only) is too bright ...

The "Shawls" are only for the females

[b][i]For the Traders[/i]:[/b]

The Young Camel of Amrir have sometimes some neighs like a horse (we can not ride on it, he is too young !). There is also -rarely- a blink bug (The eyelashes act strange when it blinks)

[b][i] For the Flying Mount (with SKSE)[/i]:[/b]

You only have to be careful to not crash into the ground (apparently the baby dragon can also burrow underground) !

[i]If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL[/i]

[b][i]For the Followers :[/b][/i]

You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel





[b][size=4][color=#ff0000]Credits [/color][/size][/b]

[color=#ff0000] Tasheni [/color] for the outfits in [url=https://www.nexusmods.com/skyrim/mods/93724] Redguard Fashion - Tasheni Mod Project [/url] (with CDProject Red for one headwear model and RavenDier and singlebelong for the shawl), and for the Redguards Saddles and the new horses in [url=https://www.nexusmods.com/skyrim/mods/92881/] Tasheni Saddles Redguard Collection [/url]

[color=#ff0000]WalkingMassofComplexes [/color] for the Baby Dragon, the 4 Lust Maidens (also with CD Projeckt Red/ LorSakyamuni/Leito86/Elbethien), the Fire Hair and the Noble Clothes M in [url=https://www.nexusmods.com/skyrim/mods/88206] WalkingMassofComplexes Resources [/url]

[color=#ff0000] NoxyGame and DOSMaster [/color] for the script of the mod [url=http://www.nexusmods.com/skyrim/mods/29860/?] Pegasus MLP fully flyable [/url] “feel free to use/enhance the script/nif/mod, but give credits to the authors”

[color=#ff0000] Mihail[/color] for the camel and the dromedary in [url=https://www.nexusmods.com/skyrim/mods/93096] Hammerfell Imports- Pedlars of Tamriel pt.2 (mihail immersive add-ons- redguard- camel) [/url] (with CD PROJEKT RED and LorSakyamuni ; InsanitySorrow)

[color=#ff0000] Edhildils [/color] for the young camel in [url=https://www.nexusmods.com/skyrim/mods/66708/] Edhildils Camel [/url]

Skyrim Adult Celebrities (NSFW NPC appearance enhancer)

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[center][img]https://i.imgur.com/pd3FNUF.jpg[/img][/center]



[font=Verdana][size=4]Summary[/size][/font]

[font=Verdana][size=2]This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality.[/size][/font]



[font=Verdana][size=4]Features[/size][/font]

[font=Verdana][size=2][b]Whiterun Hold[/b][/size][/font]
[list]
[*][font=Verdana][size=2]improves the appearances of 12 vanilla NPCs[/size][/font]
[/list][font=Verdana][size=2]   Aela the Huntress [i][color=#b6d7a8](weight 100)[/color][/i]
 Camilla Valerius [i][color=#b6d7a8](weight 100)[/color][/i]
 Carlotta Valentia [i][color=#b6d7a8](weight 100)[/color][/i]
 Fianna [i][color=#b6d7a8](weight 100)[/color][/i]
 Gerda [i][color=#b6d7a8](weight 60)[/color][/i]
 Irileth [i][color=#b6d7a8](weight 100)[/color][/i]
 Jenassa [i][color=#b6d7a8](weight 100)[/color][/i]
 Lydia [i][color=#b6d7a8](weight 100)[/color][/i]
 Nimriel [i][color=#b6d7a8](weight 100)[/color][/i]
 Olfina Gray-Mane [i][color=#b6d7a8](weight 85)[/color][/i]
 Saadia [i][color=#b6d7a8](weight 100)[/color][/i]
 Uthgerd the Unbroken [i][color=#b6d7a8](weight 100)[/color][/i]
[/size][/font][list]
[*][font=Verdana][size=2]adds 30 custom NPCs[/size][/font]
[/list][font=Verdana][size=2]   3 mercenaries [i][color=#6aa84f](can be hired as followers)[/color][/i]
 4 officers [i][color=#6aa84f](may arrest the player for crimes)[/color][/i]
 23 other NPCs [i][color=#6aa84f](mostly just walk around and look pretty)[/color][/i][/size][/font][list]
[*][font=Verdana][size=2]adds 2 new buildings[/size][/font]
[/list][font=Verdana][size=2]   The Lustful Reaper's Cabin
 Order of the Uninhibited[/size][/font]

[font=Verdana][size=2][b]Falkreath Hold[/b][/size][/font]
[list]
[*][font=Verdana][size=2]improves the appearances of 10 vanilla NPCs[/size][/font]
[/list][font=Verdana][size=2]   Angi [i][color=#b6d7a8](weight 100)[/color][/i]
 Astrid [i][color=#b6d7a8](weight 100)[/color][/i]
 Gabriella [i][color=#b6d7a8](weight 100)[/color][/i]
 Hert [i][color=#b6d7a8](weight 100)[/color][/i]
 Narri [i][color=#b6d7a8](weight 100)[/color][/i]
 Nenya [i][color=#b6d7a8](weight 100)[/color][/i]
 Rayya [i][color=#b6d7a8](weight 100)[/color][/i]
 Selveni Nethri [i][color=#b6d7a8](weight 100)[/color][/i]
 Tekla [i][color=#b6d7a8](weight 100)[/color][/i]
 Valga Vinicia [i][color=#b6d7a8](weight 100)[/color][/i]
[/size][/font][list]
[*][font=Verdana][size=2]adds 2 custom NPCs [i][color=#6aa84f](mostly just walk around and look pretty)[/color][/i][/size][/font]
[/list][font=Verdana][size=2] [/size][/font]


[font=Verdana][size=4]Lore[/size][/font]
[font=Verdana][size=2][spoiler][b]The Lustful Reaper[/b][/size][/font]
[font=Verdana][size=2][spoiler]Several years ago, an enigmatic mighty warrior came to Skyrim carrying with her a large scythe and a collection of mementos from her vanquished past adversaries. Aside from the bones and skulls that adorned her body, her most striking characteristic was her extraordinarily voluptuous physique. Wherever she went, she drew dumbfounded stares from men and women alike.[/size][/font]

[font=Verdana][size=2]The warrior eventually settled along the fringes of the plains of Whiterun Hold, away from most active communities. Nevertheless, word traveled far and wide, and the folks of Skyrim's central region passed around alleged stories of her past. Most believed she was actually born and raised in the farmlands of Whiterun, taken away as a child, then learned to fornicate, fight, and kill in foreign lands‒even outside of Tamriel‒before returning to her hometown. Soon, she became a cult celebrity in Skyrim, and people from all over the region came to her for combat-related assistance.

The influx of clients prompted her to build a station and to train other potential mercenaries. After years of creating multiple generations of fighters, she went away once again and never came back to Skyrim, leaving The Lustful Reaper's Cabin where it stands today. Although the mercenaries of the Lustful Reaper have lost their popularity through the years, they remain as strong as they were when they were first created.[/size][/font]



[font=Verdana][img]https://i.imgur.com/qTzHxGs.png[/img][size=2][/spoiler][/size][/font]


[font=Verdana][size=2][b]Order of the Uninhibited[/b][/size][/font]
[font=Verdana][size=2][spoiler]After several decades hidden in the shadows, the Order of the Uninhibited came to prominence in Whiterun at a felicitous time. No one has ever seen nor heard about them until recently, when they built their first public barracks at the foot of Skyrim's central city. Donned in their unusually explicit trademark armors, the Ladies of the Order patrol the land, protecting it against potential threats.[/size][/font]

[font=Verdana][size=2]Despite their ostensible popularity, practically everyone is still too embarrassed to talk about or even acknowledge them, largely due to their appearances and the nature of their faction. However, most citizens know of them and treat them in high regard, nonetheless. Ironically, the knights of the Order themselves are relatively reticent individuals, as they have been for several years prior.[/size][/font]

[font=Verdana][size=2]It is said that the Order of the Uninhibited went by a different name in the past, and only changed it after the fall of their original leadership. Following the exile or arrest of most of the last council, the two remaining councilors, Lady Therese and Lady Elizabeth, decided to disband and restructure the Order, promoting all the remaining knights into equal leadership positions. It was only then that they also repurposed their sisterhood to become a public protector of Skyrim. Although they have, to an extent, opened their doors to the public, it is still practically impossible to get inducted into the Order of the Uninhibited, and, until this day, only a select few are allowed to visit their halls.[/size][/font]



[font=Verdana][img]https://i.imgur.com/QSsfOf7.png[/img][size=2][/spoiler][/size][/font]


[font=Verdana][size=2][b]exotic dancers and servants[/b][/size][/font]
[font=Verdana][size=2][spoiler]Upon the advent of the Adult Entertainment Revolution in Tamriel, a large sector of the adult industry, including procurers, tavern-owners, and brothel-keepers among others, saw drastic surges in their business operations within short spans of time. The heightened demand led to the emergence of several new businesses and independent free-lancers in the adult industry. Moreover, it gave rise to innovation and improvements to numerous existing services.[/size][/font]

[font=Verdana][size=2]Nowadays, Skyrim can be seen populated by gorgeous mature women from various lands across Tamriel, both local and foreign, such as Cyrodiil or Morrowind. Traditional tavern wenches are becoming increasingly obsolete, as more and more enterprises offer multi-skilled models, some of whom can even perform housekeeping or erotic entertainment in addition to sexual services.[/size][/font]

[font=Verdana][size=2]These highly revolutionary services have gained so much popularity in recent years that they have become a common sight in towns and cities across Skyrim. Jarls and private citizens alike, employ these beautiful ladies in castles, taverns, and even households, allowing them to parade around their assets for everyone's enjoyment.[/size][/font]



[font=Verdana][img]https://i.imgur.com/W6WsNwp.png[/img][size=2][/spoiler][/spoiler][/size][/font]


[font=Verdana][size=4]Issues/Incompatibilities[/size][/font]

[list]
[*][font=Verdana][size=2]conflicts with mods that alter the following exterior cells:[/size][/font]
[i] Wilderness (6, 2)
Wilderness (6, 1)
Wilderness (5, 1)
Wilderness (-14, 5)
Wilderness (-14, 4)[/i][*][font=Verdana][size=2]conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference)[/size][/font]
[*][font=Verdana][size=2]loading this mod into a saved game will cause some bugs[/size][/font]
[/list]


[font=Verdana][size=4]Requirements[/size][/font]

[list]
[*][font=Verdana][size=2]latest version of Skyrim[/size][/font]
[*][font=Verdana][size=2]Dawnguard, Dragonborn, and Hearthfire DLCs[/size][/font]
[*][font=Verdana][size=2][url=http://skse.silverlock.org/]SKSE[/url][/size][/font]
[*][font=Verdana][size=2][url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url][/size][/font]
[/list]


[font=Verdana][size=4]Recommendations[/size][size=2] (IMPORTANT: may cause minor issues when not installed)[/size][/font]

[list]
[*][font=Verdana][size=2][url=https://www.nexusmods.com/skyrim/mods/37481]NetImmerse Override[/url] or [url=https://www.nexusmods.com/skyrim/mods/29624/]Racemenu[/url] (includes NetImmerse Override)[/size][/font]
[*][font=Verdana][size=2][url=https://www.nexusmods.com/skyrim/mods/53996/]HDT Physics Extensions[/url][/size][/font]
[/list]


[font=Verdana][size=4]Optional Recommendations[/size][/font]

[list]
[*][font=Verdana][size=2][url=https://www.nexusmods.com/skyrim/mods/53396/]Sexy Idle Animation[/url] (recommended: [i][color=#cfe2f3]Animation 3[/color][/i] or [i][color=#cfe2f3]Animation 4[/color][/i])[/size][/font]
[*][font=Verdana][size=2][url=https://www.nexusmods.com/skyrim/mods/11954/]Pretty Female Idles[/url] (recommended: [i][color=#cfe2f3]Style 00[/color][/i], [i][color=#cfe2f3]Style 01[/color][/i], [i][color=#cfe2f3]Style 01_Extra[/color][/i], [i][color=#cfe2f3]Style 03[/color][/i], [i][color=#cfe2f3]Style 04[/color][/i], [i][color=#cfe2f3]Style 05[/color][/i], [i][color=#cfe2f3]Style 06[/color][/i], [i][color=#cfe2f3]Style 07[/color][/i], [i][color=#cfe2f3]Style 08[/color][/i], [i][color=#cfe2f3]Style 08_Extra[/color][/i], [i][color=#cfe2f3]Style 09[/color][/i], [i][color=#cfe2f3]Style 10[/color][/i], [i][color=#cfe2f3]Style 11[/color][/i], [i][color=#cfe2f3]Style 12[/color][/i], [i][color=#cfe2f3]Style 13[/color][/i], [i][color=#cfe2f3]Style 13_Extra[/color][/i], [i][color=#cfe2f3]Style 15[/color][/i], [i][color=#cfe2f3]Style 15_Extra[/color][/i], [i][color=#cfe2f3]Style 17[/color][/i], [i][color=#cfe2f3]Style 18[/color][/i], [i][color=#cfe2f3]Style 19_slim[/color][/i], [i][color=#cfe2f3]Style 19_Extra[/color][/i], or [i][color=#cfe2f3]Style 20[/color][/i])[/size][/font]
[*][font=Verdana][size=2][url=https://www.nexusmods.com/skyrim/mods/54521/]FNIS Sexy Move[/url][/size][/font]
[/list]


[font=Verdana][size=4]Installation[/size][/font]

[list=1]
[*][font=Verdana][size=2]Download and install SKSE and XP32 Maximum Skeleton Extended.[/size][/font]
[*][font=Verdana][size=2][i][color=#e06666](highly recommended)[/color][/i] Download and install the mods listed under the Recommendations section above.[/size][/font]
[*][font=Verdana][size=2][i][color=#93c47d](optional)[/color][/i] Download and install the mods listed under the Optional Recommendations section above.[/size][/font]
[*][font=Verdana][size=2][color=#f6b26b][i](if necessary)[/i][/color] If previous versions of this mod were installed, uninstall them completely.[/size][/font]
[*][font=Verdana][size=2]Download [b][color=#9fc5e8]Skyrim Adult Celebrities (Base File) [b][color=#9fc5e8](Part 1[/color][/b])[/color][/b] and [b][color=#9fc5e8]Skyrim Adult Celebrities (Base File[b][color=#9fc5e8]) [b][color=#9fc5e8](Part 2[/color][/b])[/color][/b][/color][/b] found under the Main Files section.[/size][/font]
[*][font=Verdana][size=2]Download any or all of the following files:[/size][/font]
[font=Verdana][size=2][color=#9fc5e8] [b]Skyrim Adult Celebrities (Whiterun)[/b] [i][color=#b6d7a8](Main Files section)[/color][/i]
[color=#9fc5e8] [b]Skyrim Adult Celebrities (Falkreath)[/b] [i][color=#b6d7a8](Main Files section)[/color][/i][/color][/color][/size][/font]
[*][font=Verdana][size=2]Using a mod manager such as NMM, install [i][color=#9fc5e8]Skyrim Adult Celebrities (Base File) (Part 1)-93550-#-#-#-##########.7z[/color][/i] and [i][color=#9fc5e8]Skyrim Adult Celebrities (Base File) (Part 2)-93550-#-#-#-##########.7z[/color][/i].[/size][/font]
[*][font=Verdana][size=2]If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod [u]after[/u] installing them. Using a mod manager such as NMM, install any or all of the following files (depending on which ones you chose to download):[/size][/font]
[font=Verdana][size=2][i][color=#9fc5e8] Skyrim Adult Celebrities (Whiterun)-93550-#-#-#-##########.7z
[i][color=#9fc5e8]Skyrim Adult Celebrities (Falkreath)-93550-#-#-#-##########.7z[/color][/i][/color][/i][/size][/font]
[*][font=Verdana][size=2][color=#f6b26b][i](if necessary)[/i][/color] If asked to confirm overwrite, choose "YES" or "YES TO ALL".[/size][/font]
[*][font=Verdana][size=2][color=#f6b26b][i](if necessary)[/i][/color] If other NPC overhaul mods are installed, use NMM or any mod organizer to move the following [i].esp[/i] files below the [i].esp[/i] files of other NPC overhaul mods in the load order:[/size][/font]
[font=Verdana][size=2] [i][color=#9fc5e8]Skyrim Adult Celebrities (Whiterun).esp
[/color][/i] [i][color=#9fc5e8]Skyrim Adult Celebrities (Falkreath).esp[/color][/i][/size][/font]
[*][font=Verdana][size=2]Activate all [i].esp[/i] files beginning with [i][color=#9fc5e8]Skyrim Adult Celebrities...[/color][/i], making sure that [i][color=#9fc5e8]Skyrim Adult Celebrities (Base File).esp[/color][/i] is above the others in the load order.[/size][/font]
[*][font=Verdana][size=2][i][color=#e06666](highly recommended)[/color][color=#616161] [/color][/i]Start a new game in Skyrim.[/size][/font]
[/list]


[font=Verdana][size=4]Notes & Warnings[/size][/font]

[list]
[*][font=Verdana][size=2]NSFW, adults-only mod[/size][/font]
[*][font=Verdana][size=2]not for the faint of heart[/size][/font]
[*][font=Verdana][size=2]intended primarily for aesthetic purposes and not necessarily for added functionality[/size][/font]
[*][font=Verdana][size=2]not exactly lore-friendly, unless you use your imagination[/size][/font]
[*][font=Verdana][size=2]requires at least 4GB of free space in the hard drive where Skyrim is installed[/size][/font]
[*][font=Verdana][size=2]may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution[/size][/font]
[*][font=Verdana][size=2]please install this mod [u]after[/u] installing other NPC-appearance-modifying mods to avoid potential bugs[/size][/font]
[*][font=Verdana][size=2]please install this mod [u]before[/u] starting a new game to avoid potential bugs[/size][/font]
[*][font=Verdana][size=2]Please let me know if there are any problems/incompatibilities/requirements I missed.[/size][/font]
[/list]


[font=Verdana][size=4]Possible Bugs and Troubleshooting[/size][size=2] (NOTE: usually solved by starting a new game)[/size][/font]
[font=Verdana][size=2][spoiler][u]The bodies of some of the NPCs affected by this mod are invisible.[/u][/size][/font]

[list=1][font=Verdana][size=2][*]In the game, look for the affected NPC.
[*]While the NPC is in your view, open the console by hitting the "~" key on the keyboard.
[*]Click on the affected NPC. Its reference or base ID should show somewhere on the screen.
[*]Type "disable", then hit the "Enter" or "Return" key on the keyboard.
[*]Type "enable", then hit the "Enter" or "Return" key on the keyboard.
[*]Hit the "~" key on the keyboard again to close the console.
[/size][/font][/list]

[font=Verdana][size=2][u]The necks/wrists/ankles of some of the NPCs affected by this mod have noticeable gaps.[/u][/size][/font]

[list=1][font=Verdana][size=2][*]In the game, look for the affected NPC.
[*]While the NPC is in your view, open the console by hitting the "~" key on the keyboard.
[*]Click on the affected NPC. Its reference or base ID should show somewhere on the screen.
[*]Type "setnpcweight ###", with the # symbols representing the numerical digits of the corresponding NPCs weight (see the Features section above for the weights of the affected NPCs). Hit the "Enter" or "Return" key on the keyboard.
[*]Type "disable", then hit the "Enter" or "Return" key on the keyboard.
[*]Type "enable", then hit the "Enter" or "Return" key on the keyboard.
[*]Hit the "~" key on the keyboard again to close the console.
[/size][/font][/list]

[font=Verdana][size=2][u]The bodies of some of the NPCs affected by this mod look slimmer than in the screenshots.[/u][/size][/font]

[list=1][font=Verdana][size=2][*]In the game, look for the affected NPC.
[*]While the NPC is in your view, open the console by hitting the "~" key on the keyboard.
[*]Click on the affected NPC. Its reference or base ID should show somewhere on the screen.
[*]Type "setnpcweight ###", with the # symbols representing the numerical digits of the corresponding NPCs weight (see the Features section above for the weights of the affected NPCs). Hit the "Enter" or "Return" key on the keyboard.
[*]Type "disable", then hit the "Enter" or "Return" key on the keyboard.
[*]Type "enable", then hit the "Enter" or "Return" key on the keyboard.
[*]Hit the "~" key on the keyboard again to close the console.
[/size][/font][/list]

[font=Verdana][size=2][u]The heads of some of the NPCs affected by this mod do not match their bodies or they do not look anything like in the screenshots.[/u][/size][/font]

[list=1][font=Verdana][size=2][*]Uninstall this mod.
[*]Uninstall other NPC overhaul mods (see Notes & Warnings section above for more details), if you have any installed.
[*]Re-install other NPC overhaul mods.
[*]Re-install this mod.
[*]When asked to confirm overwrite, choose "YES" or "YES TO ALL".
[*]Using NMM or any mod organizer, move the following [i].esp[/i] files below the [i].esp[/i] files of the other NPC overhaul mods you installed:
[i][color=#9fc5e8] Skyrim Adult Celebrities (Whiterun).esp
[/color][/i] [i][color=#9fc5e8]Skyrim Adult Celebrities (Falkreath).esp[/color][/i]
[*]Activate all [i].esp[/i] files beginning with [i][color=#9fc5e8]Skyrim Adult Celebrities...[/color][/i], making sure that [i][color=#9fc5e8]Skyrim Adult Celebrities (Base File).esp[/color][/i] is above the others in the load order.
[/size][/font][/list]

[font=Verdana][size=2][u]For any other potential bugs not listed above, the default solution should be:[/u][/size][/font]

[list=1][font=Verdana][size=2][*]Uninstall this mod.
[*]Uninstall other NPC overhaul mods (see Notes & Warnings section above for more details), if you have any installed.
[*]Re-install other NPC overhaul mods.
[*]Re-install this mod.
[*]When asked to confirm overwrite, choose "YES" or "YES TO ALL".
[*]Using NMM or any mod organizer, move the following [i].esp[/i] files below the [i].esp[/i] files of the other NPC overhaul mods you installed:
[i][color=#9fc5e8] Skyrim Adult Celebrities (Whiterun).esp
[/color][/i] [i][color=#9fc5e8]Skyrim Adult Celebrities (Falkreath).esp[/color][/i]
[*]Activate all [i].esp[/i] files beginning with [i][color=#9fc5e8]Skyrim Adult Celebrities...[/color][/i], making sure that [i][color=#9fc5e8]Skyrim Adult Celebrities (Base File).esp[/color][/i] is above the others in the load order.
[*]Start a new game in Skyrim.[/spoiler]
[/size][/font][/list]

[font=Verdana][size=4]Credits[/size][/font]
[font=Verdana][size=2][spoiler][url=https://www.nexusmods.com/skyrim/mods/2666]Caliente's Beautiful Bodies Edition[/url] by Ousnius and Caliente
CBBE+ by Arkon89
[url=https://www.nexusmods.com/skyrim/mods/86682]CBBE Low Weight Hand-Wrist Gap And Ankle-Foot Gap Fix[/url] by Watery Blaze AKA I-R-NOOB
[url=https://www.nexusmods.com/skyrim/mods/31349/]CHSBHC V3-T for TBBP[/url] by Tom
[url=https://www.nexusmods.com/skyrim/mods/59072/]Wench Body -Bodyslide 2 Preset-[/url] by Kozuke Hajime
[url=https://www.nexusmods.com/skyrim/mods/75352]The Super Booty Body (Bodyslide Preset)(CBBE-UUNP)[/url] by daedal
[url=https://www.nexusmods.com/skyrim/mods/93763]The Ultimate Booty Body (40 PLUS Presets) (UUNP - CBBE Bodyslide)[/url] by daedal
[url=https://www.nexusmods.com/skyrim/mods/49015]BodySlide and Outfit Studio[/url] by Ousnius and Caliente
[url=https://www.nexusmods.com/skyrim/mods/29624/]RaceMenu[/url] by Expired
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url] by Groovtama
[url=https://www.nexusmods.com/skyrim/mods/37481]NetImmerse Override[/url] by Expired
[url=https://www.nexusmods.com/skyrim/mods/10168]ApachiiSkyHair[/url] by apachii
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url] by Kalilies and Stealthic
SG Hair Pack by Hello Santa
[url=https://www.nexusmods.com/skyrim/mods/35267/]SG Female Textures Renewal[/url] by Hello Santa
[url=https://www.nexusmods.com/skyrim/mods/51602/]Fair Skin Complexion[/url] by HHaleyy
[url=https://www.nexusmods.com/skyrim/mods/70834/]Demoniac - High Quality Glossy Female Body Texture[/url] by Regenbot03
[url=https://www.nexusmods.com/skyrim/mods/83383]The Amazing World of Bikini Armor[/url] by NiseTanaka
[url=https://www.nexusmods.com/skyrim/mods/25259]Remodeled Armor for CBBE Bodyslide HDT[/url] by ChronoTrigger77
[url=https://www.nexusmods.com/skyrim/mods/31442]Ebony Skull Armor for CHSBHC V3-T[/url] by Tom
Dynasty Skimpy by Leocid2
Dungeon Explorer by Halofarm
Doomed Valkyrie 7 Colors CBBE TBBP Bodyslide (Updated) by Minoumimi
[url=https://www.nexusmods.com/skyrim/mods/42169/]Demon Hunter Armor[/url] by Jojjo, GraceDarkling, zzjay, and MCKing
Dragon Princess & Trielek armor Mix 1.1 by Uriel
Blood Mage Armor by Kris†a™
[url=https://www.nexusmods.com/skyrim/mods/19665/]Schwertleite Set[/url] by XiNAVRO
S7B Lady Draak BBP by MisterMane
Armor Depravity CHSBHC V3-T Fix2 by Leocid2
Graviczapa Arabian Nights CBBE HDT&BS by Sorceress99
[url=https://www.nexusmods.com/skyrim/mods/57887]Alikr Dancer - UNP[/url] by ghastley
ChaPi Clothing CBBE Bodyslide HDT ZAP by gabo0003
Mixed Maid CBBE HDT&BSv1.1 by Sorceress99
[url=https://www.nexusmods.com/skyrim/mods/13569]Osare Maid Outfit - UNP[/url] by anano
LUSH Gear SetA Pack (Bodyslide CBBE HDT) v1.5 by samisme74
Cecilia Outfit (baidu) by devilii
Aradia Lace Dress +6 colors CBBE TBBP Bodyslide Compatible + Oily Version 1.1 by Minoumimi
[url=https://www.nexusmods.com/skyrim/mods/76445/]Leather Armor for UNPB-TBBP[/url] by gekkou1992
Dalight Armor by Jianeddie
R18PN 07 - Romaje Armor by NPR
CBBE Sexy Clothes from kp4068.tistory.com
Underwear Stockings 1.2 by XuNianA
Tropical pack for 7B Bombshell by fizz
[url=https://www.nexusmods.com/skyrim/mods/53442]zzjay's wardrobe[/url] by zzjay
Luxurious Seduction by Raven
[url=https://www.nexusmods.com/skyrim/mods/43609/]Osare Culort Outfit - UNP[/url] by anano
[url=https://www.nexusmods.com/skyrim/mods/38053/]Northgirl Armor UNP[/url] by anka01
Dancer's by wnxmegax
Lady Mask by Alan
[url=https://www.nexusmods.com/skyrim/mods/27064/]KDCirclets Redone[/url] by zzjay and harokyang
Gatti 12 Jewelry CHSBHC V3-T by Leocid2
[url=https://www.nexusmods.com/skyrim/mods/49711]Cubic Hair 3D for BodySlide PP[/url] by EliteCheat[/spoiler][/size][/font]





[center][size=4][font=Verdana][u]Other Mods[/u][/font][/size]


[url=https://www.nexusmods.com/skyrim/mods/89088][img]https://i.imgur.com/WIno5Yz.jpg[/img][/url]


[url=https://www.nexusmods.com/skyrim/mods/93468][img]https://i.imgur.com/eoOGZ39.jpg[/img][/url]


[url=https://www.nexusmods.com/skyrim/mods/93433][img]https://i.imgur.com/XkY2FPZ.jpg[/img][/url][/center]

Haddar (Husky Friend)

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[b][i][size=5][center][color=#f1c232]"Haddar"
[/color]Husky Friend[/center][/size][/i][/b][center](The Mod for those who loving a dogs.)[/center]

[size=4][b][color=#ff0000][u]Requires:[/u][/color][/b]
Skyrim + Dawnguard

[/size][b][color=#ff0000][size=4][u]Description:[/u][/size][/color][/b]

[i][b][size=3][color=#f1c232]Race:[/color] Husky

[/size][/b][/i][i][b][color=#ff0000][size=3]Where he is?
[/size][/color][/b][/i][i][size=3][color=#ffd966]"Riverwood Trader"[/color] outside. Read the letter. Take his Bowl.[/size][/i][i][size=3]
[/size][/i][i][size=3]He will be living where you put his Bowl. While you didn't you couldn't to leave Haddy at Home. Put his Bowl inside your Home at first.
[/size][/i][i][b][size=3]
[/size][/b][/i][i][b][size=3][color=#ffd966]Attack:[/color] basic 28
[/size][/b][/i][i][b][size=3]
[color=#ffd966]Immortal[/color]

[color=#f1c232]Level:[/color] 76

[/size][/b][/i][i][b][size=3]Autonomic. Stand-alone. Don't take a slot of followers.[/size][/b][/i]
[b][size=3]He loving a Sweet-rolls, Venison and Cooked Rabbit.
[/size][/b][i][b][size=3]Don't using a horses and furnitures.

[/size][/b][/i][i][b][size=3][color=#ffd966]Speed:[/color] 120. Perfect in Hunting.

[/size][/b][/i][size=3][b][color=#ffd966]Magic[/color][color=#ffd966]:[/color] [/b]Passive. He using "Defensive from magic" and "Healing" if his HP low.
[/size][i][b][size=3]
[/size][/b][/i][i][b][size=3][color=#ffd966]Personal voice[/color].
[/size][/b][/i][i][b][size=3]Also you can remove [color=#ffd966]"Meshes"[/color] folder to return Barking of all dogs in Skyrim.[/size][/b][/i][i][b][size=3]
[/size][/b][/i][i][b][size=3]Haddy is a Real Friend. Be friends.

[/size][/b][/i][b][size=3]AFT, UFO don't manage him.[/size][/b]

[b][size=3][color=#ff0000]Forbidden:[/color] the publication of this plugin on other sites without permission of the author![/size][/b]

CBBE Real Puffy Nipple Collection by MickKizzy

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Hi, In my time on Skyrim I have seen in many forums etc, people that are looking for REAL PUFFY NIPPLES, as was I.
So I decided to investigate building them myself, here are the results of my many long hours of work.

[color=#00ffff][size=4]PLEASE NOTE[/size][/color].. YOU CAN INSTALL THESE FILES TO ANY CBBE STAND ALONE FOLLOWER MOD.
[size=4]-- YOU DO NOT --   [/size] HAVE TO INSTALL TO A CBBE SLIM FOLLOWER ONLY.


SEE... [color=#00ffff][size=4]HOW TO INSTALL[/size][/color] AT THE BOTTOM OF THIS PAGE..

( YOU CAN ALSO [color=#00ff00]DOWNLOAD[/color] THE HOW TO INSTALL NOTE ).
--------------------------------------------------------------------------------------


Work done:           

Obviously the puffies.         
                                     Also.               
                                             Slight reshape to breasts.
                                             Reshaped the top of thighs.               
                                             Mons Pubis more pronounced ( bulge at front of pussy )
                                             Re-Coloured texture nipple area.
                                             Various other bits n bobs.

PLEASE NOTE:
THIS MOD CONTAINS 6 DIFFERENT SETS OF MESHES AND TEXTURES FOR YOU TO OVERWRITE THE EXISTING MESHES AND TEXTURES OF A CBBE STAND ALONE FOLLOWER YOU HAVE.


The follower I have used in the pictures is Frea the Sword Singer, who is one of my best looking followers and was made by leiyan85.
The meshes/nif's are CBBE HDT SLIM with animated vagina, and the textures/dds's are from Cosio, the boss scivirus has given me his kind permission to use them in my mod,

Thank you again scivirus.

PLEASE DO NOT ALTER OR UPLOAD THIS MOD TO ANY OTHER SITES, ANYONE CAN USE MY WORK IN THEIR MODS AS LONG AS I AM CREDITED FOR THE PUFFY NIPPLE COLLECTION BEING USED, ALSO TEXTURES BY SCIVIRUS .

Thank you in advance.. Mick. 

Thanks again to...The boss scivirus - Cosio.
leiyan85 for Frea The Sword Singer.
The makers of Skyrim.

Also myself for hours and hours of frustrating work. haha

--------------------------------------------------------------------------------------

[color=#00ffff]HOW TO INSTALL TO A FOLLOWER ...    MY PUFFY NIPPLES.[/color]

FIRST SELECT 1 OF THE 6 PUFFY FOLDERS YOU WANT TO USE..

[color=#00ffff]1. You need a CBBE stand alone follower ( that is not installed ).
2. You have to unzip the follower mod to a new folder.
3. Now you have to un-zip 1 of the sets of files from the puffy collection to a different new folder.
4. Now locate the meshes ( nif files ) and the textures ( dds files ) in your un-zipped follower new folder.
5. Copy and replace the above files in 4 with the same named files in the puffy new folder you un-zipped.
6. Now zip your stand alone follower in the new folder back up.
7. Now you can install it to the game..

[/color]---------------------------------------------------------------------------------------

[color=#00ff00]HOW TO INSTALL TO THE PLAYER ... MY PUFFY NIPPLES.[/color]

FIRST SELECT 1 OF THE 6 PUFFY FOLDERS YOU WANT TO USE..

Then..

[color=#00ff00]1. YOU NEED TO BE USING A CBBE BODY.
[/color][color=#00ff00]
[/color][color=#00ff00]2. Go to the folders below and back up the files that are in both folders.. 
3. Then you need to overwrite the files with the same names from the puffy nipples you want to use
4. Copy and overwrite the files in these folders..
meshes will go in ( Skyrim\data\meshes\actors\character\character assets )
textures will go in ( Skyrim\data\textures\actors\character\female )

[/color]DON'T FORGET TO BACK UP THE 2 FOLDERS FIRST, THEN YOU CAN JUST PUT YOUR ORIGINAL FILES BACK IN.

THIS WILL WORK IF IT IS ALL DONE CORRECTLY..

Mick.

Bikini Armor Redux

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[center][font=Trebuchet MS][size=4]

this mod is rollback the blacksmith of riverwood and some objects to vanilla .
and makes bikini books available for purchase through Biki Nisegirl in riverwood .

left only what was necessary for bikini armor mod and the rest was removed .
only left bikini armors and merchant female npc who selling bikini books from original mod .

be careful when you steal her stuff . she is very powerful .

UUNP / CBBE bodyslide preset and orcish / elven bikini series is included ( bikini ascend ) .
you don't need orginal bikini armor mod .

Log
1.0 - mod release .
1.1 - remove bikini guard set recipe / default ebony set texture missing fix .

Credit
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url]
[url=https://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/]All-in-One HDT Animated Pussy[/url]
[url=https://www.loverslab.com/files/file/1829-clams-of-skyrim-project-inni-outie-hdt-vagina/]CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina[/url]
[url=https://www.nexusmods.com/skyrim/mods/91261]Healthy Feet Female feet - RP's Feet for Skyrim - UNPB UUNP CBBE[/url]
[url=https://www.nexusmods.com/skyrim/mods/51602/]Fair Skin Complexion[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos[/url]
[url=https://www.nexusmods.com/skyrim/mods/12951]Enhanced Character Edit[/url]
[url=https://www.nexusmods.com/skyrim/mods/83383]The Amazing World of Bikini Armor[/url]
[url=http://mod.dysintropi.me/nisetanaka/]Bikini Ascend[/url]
[url=https://www.loverslab.com/files/file/5048-bikini-ascend-bodyslide-uunp-conversion/]Bikini Ascend Bodyslide UUNP Conversion[/url]
[url=https://www.loverslab.com/files/file/5041-bikini-ascend-bodyslide-conversions/]Bikini Ascend Bodyslide Conversions[/url]




[/size][/font][/center]

Music for Emily

SligarTheTiger's CBBE Bodyslide Preset

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[size=3]A CBBE Bodyslide preset originally made by anthro/furry artist gamer SligerTheTiger, recreated and shared by me for all to enjoy that juicy THICKNESS. Sligar's page: http://www.furaffinity.net/user/sligarthetiger/ (NSFW!!!)[/size]

[i][i][color=#38761d][size=5]Installation:[/size][/color]
[size=5] [/size][color=#93c47d][size=5]1. Prerequisites[/size][/color]
[size=4]  [/size][size=4]Install both the [url=https://www.nexusmods.com/skyrim/mods/2666]CBBE Body[/url] and [url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide[/url] and do their requirements for each mod manager
[/size]
[color=#93c47d] [size=5]2. Installing[/size][/color]
[size=4]  [/size][size=4]Nexus Mod Manager/Mod Organizer:[color=#f1f1f1] [/color]just use the Download With Manager option and install like any other mod.[color=#f1f1f1] [/color][/size][u][size=3]
No need to worry if your manager says this mod won't work. It will if the instructions were followed properly.[/size][/u]

[size=4]  Manual:[/size][/i][/i]  [i][size=3]drag the SligarTheTiger THICK CBBE.xml and SligartheTiger THICK HDT.xml files to Bodyslide's [u]SliderPresets[/u] folder:
    Skyrim\Data\Caliente Tools\BodySlide\SliderPresets[/size][/i]

[i][size=5][color=#93c47d]3. Building Body[/color]
[size=4]  Open BodySlide through your mod manager. Choose a CBBE Body in the Outfit/[/size][/size][size=4]Body section[/size][size=5][size=4] and select either of the SligarTheTiger options in the Preset section depending which CBBE Body you use (Regular or HDT). Click Build.[/size][/size][/i]

Star bikini UNP UNPB CBBE

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[b][size=5]Description[/size][/b]

I returned my old mod back. Mod contains bikini, shoes, gloves, necklace, belt with few color variants.
Items are craftable in jewellery and leather, temperable.
Requires HDT high heels. For CBBE, UNP, UNPB

[size=6]Credits
[/size]First of all, thanks to GamesWorkshop for their Warhammer40000 universe and ther chaos symbols, so the armor is fan-art of ... don't know, something from the Eye of Terror.
This web site is completely unofficial and in no way endorsed by Games Workshop Limited and all associated marks,
names, races, race
insignia,
characters, vehicles, locations, units, illustrations and images from
the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games
Workshop Ltd 2000-2017, variably registered in the UK and other
countries around the world. Used without permission. No challenge to
their status intended. All Rights Reserved to their respective owners.
(<- Official required disclaimer wording for completely UNOFFICIAL
mod use)

Additional Techniques

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[color=#00ff00]- Description[/color]
This mod adds techniques for the player to do combat advantageously. No ESP file.
Currently included techniques are as follows.

[color=#a4c2f4]HomingMissile[/color]
Makes missile type projectiles released by the player get stack and chase the enemy. If you cast a spell while pressing the key set in ini (default 57, spacebar, jump key), the projectile will float on the spot (stack). When a set number of projectiles are stacked, a marker is automatically attached to the actor against which the player is hostile (the actor displayed in EnemyHealth of HUD). Then release the key and projectiles will chase the enemy. If you change the setting in ini ,it is also possible to make projectiles chase the enemy without stacking.

[color=#a4c2f4]FasterArrow[/color]
If the player releases an arrow just before drawing the bow to its maximum, the damage and speed of the arrow will increase. If you succeed, you will hear the sound of the arrow flying loud. The crossbow does not apply because it has no drawing action.

[color=#00ff00]- Requirement[/color]
SKSE 1.7.3+

You can open "[color=#ff7700]AdditionalTechniques.ini[/color]" to change the settings.

[color=#f9cb9c][General][/color]
[color=#f9cb9c]DisableHomingMissile[/color] If set to true, the HomingMissile feature will be disabled.
[color=#f9cb9c]DisableFasterArrow[/color] If set to true, the FasterArrow feature will be disabled.

[color=#f9cb9c][HomingMissile][/color]
[color=#f9cb9c]StackKeyCode[/color] Key code to stack.
[color=#f9cb9c]RequiredStackNumber[/color] Number of stacks required to chase. If set to 0, chasing always.
[color=#f9cb9c]MaxStackNumber[/color] Maximum number stacked.

[color=#f9cb9c][FasterArrow][/color]
[color=#f9cb9c]DamageMult[/color] Damage multiplier when successful.
[color=#f9cb9c]SpeedMult[/color] Speed multiplier when successful.
[color=#f9cb9c]EffectiveTimePercentage[/color] Percentage of effective time for the FasterArrow to succeed.

[color=#00ff00]- Credits[/color]
User_48928348 for Auto Homing Missile SE. I used some codes as reference.
himika for libSkyrim.
SKSE team for SKSE.

Caverns Of Chaos

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[center][img]https://i.imgur.com/rAc3qq2.jpg[/img]

[font=Verdana][color=#b45f06][size=3][i]Caverns Of Chaos was originally a small dungeon that I put together to get used to mod making again. I used to make dungeon mods in the past but I've been focusing on new land mods recently and decided to reupload some of my old work for everyone and to have more of a variety of mods to manage. The mod has a long history to it spanning back almost 5 years and I didn't want to let it sit on my external drive, it would be a disservice. I wanted to upload it from my new account and manage it better. I am releasing this as a BETA because I can still improve upon it in different ways and fix things I might have missed my goals for, also if you are having any in game issues with the mod check the (important) section below as your issue might be covered there. The dungeon has no lore in it's current state but I may add some in future updates to make it more interesting, if you have not had the chance to explore this dungeon now is the time! As always if you enjoyed your time I encourage you to leave an endorsement and stop by the comments to leave a constructive or neutral post, you know my rules by now don't be passive aggressive or troll the posts.[/i][/size][/color][/font]

[img]https://i.imgur.com/nZzDd1j.jpg[/img]

[font=Verdana][size=3][i][color=#b45f06]I don't consider myself a veteran mod maker with flawless work, I make mods in my spare time as a hobby and I try my best with the tools available to me. I created and balanced this mod with classic Skyrim's lighting, assets, and default brightness settings so I need you to please keep in mind that everyone uses different lighting mods, different ENB, different in game brightness settings and even different load orders for their mods so each of you will experience this differently.[/color]

[color=#b45f06]This mod has been cleaned with Tes5edit before and after play testing it so if you are experiencing issues of any kind for whatever reasons I apologize for that. I personally recommend keeping a backup of your [/color][color=#e06666]Skyrim game or Data folder[/color][color=#b45f06] somewhere safe, perhaps on an external drive of some kind of a cheap 64GB thumb drive and keep those in anti static bags. I like to follow this rule when trying other peoples mods in case something goes wrong and there is no harm in it.[/color][/i][/size][/font]

[img]https://i.imgur.com/990v4cd.jpg[/img]

[font=Verdana][color=#b45f06][size=3][i]At the moment Caverns Of Chaos should be compatible with every mod as it does not change core game play, add scripts, or anything of the sort. It only uses classic Skyrim's assets.[/i][/size][/color][/font]

[img]https://i.imgur.com/IEXwpTf.jpg[/img]

[font=Verdana][color=#b45f06][size=3]The only thing you need to play Caverns Of Chaos is just the base Skyrim game, a sense of adventure, and a little enjoyment :D[/size][/color][/font]

[img]https://i.imgur.com/LPHs2JR.jpg[/img]

[font=Verdana][color=#b45f06][size=3][i]You can get to Caverns Of Chaos by going North East of Whiterun and traveling towards Korvanjund, head a little bit more North East and you will be greeted by the Caverns Guardian.[/i][/size][/color][/font]

[img]https://i.imgur.com/TLuaJnM.jpg[/img]

[font=Verdana][color=#b45f06][size=3][i]You will find a decent amount of loot inside and will come out as a battle hardened victor with a newfound sense for adventure![/i][/size][/color][/font]

[img]https://i.imgur.com/CcQgk8w.jpg[/img]

[font=Verdana][color=#b45f06][size=3][i]If you have not made a back up of your Skyrim or Data folder then please do so at this time, if you do not care then proceed at this time.

1. Go to the files section and click download with mod manager and either nexus mod manager or vortex mod manager should open and start downloading. (I personally dont recommend using vortex mod manager until it improves further). Once it is finished click the mod and click activate.

2. In the files section click download manually and save the archive to your desktop or wherever you wish. Extract the archive and place the .esp file in your Skyrim data folder.[/i][/size][/color][/font]

[img]https://i.imgur.com/xKKkJEB.jpg[/img]

[font=Verdana][color=#b45f06][size=3][i]1. Keep the mod forever as a tribute to me! Just kidding, open nexus mod manager or whichever mod manager you use and click uninstall mod. Once it is done click the mod and press the delete key to remove it from the mod manager.

2. Open your Skyrim Data folder and find Caverns Of Chaos.esp and delete it from there.[/i][/size][/color][/font][/center]

Puss N Boots and Kitty Soft paws

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Adds 2 new custom stand alone Cat race followers to your game.  Kitty can be found in the Ragged Flaggon and Puss is in the Winking Skeever.  I made them as close as I could get to the actual characters with help from Blethwyn, Pencilcrap (texture recolor), Baddog and Mycenia (texture recolor), and DarkFox Guild Liam.  Without their help and support, none of this would be possible!

Please note that this is a beta version.  I will be working on this further but need to know what the bugs are.
They currently act like they are already followers or it seems to me.  I will be working on fixing that later on today.

Settlements Expanded

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This mod has been ported to the Skyrim Special Edition - if you would like to use this mod in that version of the game it can be found [url=http://www.nexusmods.com/skyrimspecialedition/mods/7777/]>> [color=#ff0000][b]HERE[/b][/color] <<[/url]

This mod aims to add on and expand several already existing settlements across Skyrim as well as adds in one (for now) completely new location that is lacking NPCs or structures of any kind in the base game.  The minor towns and locations affected by this mod always felt like they were too small as they exist in the base game.  People tend to want to live around other people and single houses and production and/or economic buildings usually end up as a draw for other people to live near to them.  This mod does this by adding on a building or two, maybe some people that might reasonably live in and around these pre-existing locations and the guards that go with them.  Currently as of this release, the mod either modifies or adds as new 7 different settlements around the world of Skyrim.

The goal here is to simply flesh out and add some small additions to areas I felt were lacking and in need of some more life and NPC activity in a believable way without being a massive complex with dozens of buildings and NPCs.  Generally speaking, this will be a few buildings, certainly less than 5 as well as the attending NPCs that would go with these structures.  So that said, which locations have I added or modified?  Read on...


[color=#ff7700][b]Standard Features (all locations)[/b][/color]

[list]
[*]numerous new idle markers added for increased NPC activity and randomness
[/list][list]
[*]new items such as chairs, benches, crafting stations, and occasionally an ore vein have been added as needed to promote NPC actions
[/list][list]
[*]a village guard is present in each location, this is a more combat oriented NPC placed to defend the location and new NPCs
[/list][list]
[*]radiant quests that involve the Thieves Guild or The Companions may sometimes choose these new locations if all other quest conditions are met
[/list][list]
[*]dragons can and will target and land in and around and on top of the buildings and structures in the settlements
[/list][list]
[*]NPCs are set as "protected" as I like my NPCs to stick around
[/list][list]
[*]NPCs have full schedules and sandbox routines for more lively interactions with the player and the environment
[/list]

[size=4][b][color=#00ff00]Coldstone Mine[/color]     [color=#ff0000]** NEW SETTLEMENT **
[/color][/b][/size]
[img]http://i.imgur.com/DCMh5tx.jpg[/img]

Coldstone Mine is a completely new settlement that does not exist in the vanilla game.  It is located at the edge of Winterhold Hold near the border with The Pale in the frozen mountains to the southeast of Dawnstar, far to the southwest of Winterhold, east of Duskglow Crevice and to the northwest and high above Silverdrift Lair.  See the map screenshot for the exact location of this small mining village.  The settlement is not huge but does feature a standard blacksmith vendor, a full complement of crafting stations for all skills either outside or in the various homes as well as a deep and well stocked ebony mine.  There are several residential buildings as well that provide housing and shelter to the NPCs that make their home in this frigid outpost.  Due to it's location high in the mountains, you can get some spectacular views from the various elevated structures in this settlement.

[color=#ff7700][b]Features[/b][/color]

[list]
[*]fully stocked ebony mine with 21 veins of mine-able ore
[/list][list]
[*]large multi-level tower with a spectacular viewing vantage as well as sleeping and crafting options
[/list][list]
[*]3 residential buildings
[/list][list]
[*]1 vendor NPC (blacksmith)
[/list][list]
[*]5 miner NPCs
[/list][list]
[*]1 playing child
[/list][list]
[*]2 chickens
[/list][list]
[*]2 Winterhold guards that are civil war aware - the guards will change sides if the hold switches control due to the civil war
[/list][list]
[*]all stations for the 3 crafting skills are present inside or outside the structures of the settlement
[/list][list]
[*]elevated public deck gathering and cooking spot that overlooks Silverdrift Lair and the main road that passes by it
[/list]

[color=#00ff00][size=4][b]Sarethi Farm[/b][/size][/color]

[img]http://i.imgur.com/ZbaEknC.jpg[/img]

Originally just a modest farm in The Rift, this location has seen extensive modifications.  A fallen tower keep that has largely been reduced to rubble has been added as a strongpoint for the local guards.  This spot also includes a public dining and cooking area with an impressive view.  An open-air crafting deck has been added that includes the usual crafting stations for all the smiths out there.  One additional hold guard has been added to the patrols due to the new residents and buildings at this location.  The vanilla quest for the farm that involves searching for Nirnroot has not been edited in any way.

[color=#00ff00][b][color=#ff7700]Features[/color]
[/b][/color]
[list]
[*]large ruined tower structure with guard overview and cooking area
[/list][list]
[*]open-air blacksmith crafting deck with nearly all smithing stations available (no smelter)
[/list][list]
[*]1 new building
[/list][list]
[*]1 farmer NPC
[/list][list]
[*]1 vendor NPC (blacksmith)
[/list][list]
[*]1 Rift Guard added that is civil war aware - guards will change sides if the hold switches control in the course of the civil war
[/list][list]
[*]guard patrol paths significantly changed from the default to account for the alterations and more widely patrol the area
[/list][list]
[*]main road made more of an actual road - debris and underbrush/grass has been cleared away to indicate a more active settlement
[/list]

[color=#00ff00][size=4][b]Heartwood Mill[/b][/size][/color]

[img]http://i.imgur.com/kDf58RN.jpg[/img]

Heartwood Mill is a quiet sawmill location in the base game with only 2 NPCs present by default and 1 guard.  There is now an additional building that serves as both a business as well as living quarters for several of the new NPCs.  A watch tower with an attentive hold guard has been placed on the western side of the bridge crossing the nearby river/lake to guard against any incursions to the area.  The patrol routes the standard and added guards use have been significantly modified in order to better protect this location from any bandits or hostile wildlife.

[color=#ff7700][b]Features[/b][/color]

[list]
[*]2 new buildings
[/list][list]
[*]2 general worker NPCs
[/list][list]
[*]1 playing child
[/list][list]
[*]1 vendor NPC (blacksmith)
[/list][list]
[*]2 new Rift hold guards added - civil war aware (guards will change sides if the hold switches control)
[/list][list]
[*]guards now patrol significantly more of the settlement and cover the main bridge as well
[/list][list]
[*]public gathering and cooking spot
[/list]

[color=#00ff00][size=4][b]Kolskeggr Mine[/b][/size][/color][size=4]
[/size]
[img]http://i.imgur.com/hDCbq8w.jpg[/img]

This location is the source of a vanilla quest to liberate the mine from the control of the Forsworn that have taken it over.  It is also the only gold mine in the entire gameworld of Skyrim so freeing it has obvious rewards to the player.  A single building has been added that is a combination home and vendor shop that serves the area as well as a guard, worker, and blacksmith to tend to it.

[color=#ff7700][b]Features[/b][/color]

[list]
[*]1 new building
[/list][list]
[*]1 general worker NPC
[*]1 miner NPC that works in and around the mine itself
[/list][list]
[*]1 vendor NPC (blacksmith)
[/list][list]
[*]new NPCs are "vanilla quest aware" - see below
[/list]
[color=#ff0000][b][i]** Special Note **[/i][/b][/color]   Because this location is featured in a [url=http://www.uesp.net/wiki/Skyrim:Kolskeggr_Mine_(quest)]vanilla quest[/url] the NPCs that would normally be here will instead be absent until the player completes the quest by clearing the mine of the Forsworn invaders.  Once the quest is complete, the NPCs will leave their current location (inside Left Hand Mine) and travel to this location just like the default game NPCs do once the quest completes and resume their normal schedules.  Until the quest is complete, the location will be vacant of any new NPCs and under the control of the Forsworn invaders.


[color=#00ff00][size=4][b]Loreius Farm[/b][/size][/color]

[img]http://i.imgur.com/ihlJf9F.jpg[/img]

A simple farm in the base game with 2 NPCs and located in The Pale hold has been expanded considerably now.  There are 3 new buildings and 2 vendors as well as several general NPC workers.  These workers have their own home as well as jobs in the fields owned by Loreius.  The buildings and shops are ideally positioned alongside the main road to catch any travelers heading to or from Whiterun that looms in the near distance.  Neither Cicero or the quest this location figures in have been changed in any way.

[color=#ff7700][b]Features[/b][/color]

[list]
[*]3 new buildings
[/list][list]
[*]1 general merchant
[/list][list]
[*]1 blacksmith
[*]1 food vendor NPC with added open air market stall
[/list][list]
[*]1 playing child
[/list][list]
[*]2 farmer NPCs
[/list][list]
[*]additional lighting along the main road has been added
[/list][list]
[*]default guard patrol path has been lengthened to account for the new structures along the main road
[/list]

[color=#00ff00][size=4][b]Soljunds Sinkhole[/b][/size][/color]

[img]http://i.imgur.com/UyF4sFX.jpg[/img]

A simple mine with a single worker house and a smelter by default, this has had an additional farmhouse with a smithy/living area added to the location now.  Such a basic enhancement was added as a working mine should always have some workers and a blacksmith.  The vanilla quest involving the mine hasn't been changed and proceeds as it does by normally.

[color=#ff7700][b]Features[/b][/color]

[list]
[*]2 new buildings
[/list][list]
[*]1 general worker NPC
[*]1 miner NPC that works in and around the mine itself (quest aware - will not enter until the mine is cleared)
[/list][list]
[*]1 vendor NPC (blacksmith)
[*]1 general goods vendor NPC
[/list][list]
[*]guard patrol paths significantly changed from the default to more widely patrol the area
[/list][list]
[*]landscape altered somewhat to allow for better NPC movement
[*]some roadside lighting has been added to light the main path
[/list]

[color=#00ff00][size=4][b]Whistling Mine[/b][/size][/color]

[img]http://i.imgur.com/TRSr0aA.jpg[/img]

A frozen and largely forgotten iron mine in the base game, this location has had a single blacksmith added to forge all the ore the miners pull from the ground.  In addition, there is a public warming and supply deck added to the side of the main road that is there for the needs of travelers attempting to make it north or south through the frozen wastes.  Not as many new NPCs added here as in other spots due to the frigid conditions and its remote nature - hard to get people to live here after all.

[color=#ff7700][b]Features[/b][/color]

[list]
[*]1 new building
[/list][list]
[*]1 vendor NPC (blacksmith)
[/list][list]
[*]1 hold guard added (Winterhold) that is civil war aware - guards will change sides if the hold switches control in the course of the civil war
[/list][list]
[*]public supply and warming deck available for travelers attempting to cross this frozen area
[/list][list]
[*]patrol paths for the default guards altered to account for landscape changes
[/list]

[color=#00ff00][size=4][b]Videos[/b][/size][/color]

[url=http://www.nexusmods.com/skyrim/users/30658615/?]DonProtein[/url] has posted a video overview of all of the locations that have been included in this mod - thanks to DonProtein for the video.

[youtube]3s961Y2Wm9k[/youtube]



[color=#00ff00][size=4][b]Recommended Complementary Mods[/b][/size][/color]

These mods below were either designed around or were directly accounted for during the creation of this mod.  They should work flawlessly together and are suggested here as mods you might want to use alongside this one to fill out or complete your mod list.  These mods aren't hard requirements so you don't HAVE to use them, but I do suggest you do so as using these mods below compliment using this one nicely in my view.

[url=http://www.nexusmods.com/skyrim/mods/73717/?]Soljund's Sinkhole[/url]

[url=http://www.nexusmods.com/skyrim/mods/73525/?]Whistling Mine[/url]

Note that there are patches available for both mods now that solve some very minor navmesh issues when using both mods.  The patch for each location is not strictly required but you can use the one for the specific location if you like and it will fit in your load order.

[color=#00ff00][size=4][b]Concerning Conflicts and Patches[/b][/size][/color]

With any location mod that alters or adds to some aspect of the vanilla landscape or buildings such as this one, conflicts with other mods that do the same or similar things are probably inevitable.  If you notice such a conflict, please let me know about it.  I can't promise I will patch or work around every conflict but I will at least look into a problem to see what could be done to solve the issue.

Please provide as much information as possible and I will attempt to solve the conflict if if I am able to do so without drastic changes to this mod.  Single line "conflicts with mod X" types of reports are generally useless and will be ignored.  Since I obviously like what I've created in this mod, if it comes down to having to make large changes or deletions to this mod in order to get it working with another well... that's probably not going to happen.


[size=4][b][color=#00ff00]Known Mod Conflicts and Patches[/color]

[/b][/size]The mods below are either known to conflict or to be compatible either on their own or with the help of a patch.  If you know of a mod that isn't listed that has a conflict or you know it to be compatible, post in the comments and I'll update this section as needed.


[b][color=#f6b26b]Compatible[/color]
[/b]
[url=https://www.nexusmods.com/skyrim/mods/91789]Arthmoor's Skyrim Villages[/url] - a patch to fix navmesh conflicts is available in the optional files section

[url=http://www.nexusmods.com/skyrim/mods/65839/]Blackthorn[/url] - a patch that fixes landscape tears and navmesh conflicts is available in the files section

[url=http://www.nexusmods.com/skyrim/mods/73916]Blowing in the Wind[/url] - compatibility patch available in that mods installer

[url=http://www.nexusmods.com/skyrim/mods/68221/?]Complete Fast Travel Overhaul[/url] - compatibility patch available in the optional files section

[url=http://www.nexusmods.com/skyrim/mods/47327/?]Cutting Room Floor[/url] - does not edit the same settlement locations

[url=http://www.nexusmods.com/skyrim/mods/85425/]Dragonfall Castle[/url] - a patch that has better navmesh compatibility as well as solves some landscape tears is available in the optional files section

[url=http://www.nexusmods.com/skyrim/mods/68782/]Enhanced Landscapes[/url] - a patch that removes clashing trees, rocks and some other objects is available in the files section

[url=http://www.nexusmods.com/skyrim/mods/13608/?]Expanded Towns and Cities[/url] - does not edit the same settlement locations

[url=http://www.nexusmods.com/skyrim/mods/73431/?]Frostfield - Loreius Farm Settlement[/url] - the author cleverly used navcuts rather than edits to the navmesh directly so even though these mods edit nearly the same area around Loreius Farm, both mods should work together just fine

[url=http://www.nexusmods.com/skyrim/mods/58373/?]Heartwood[/url] - compatibility patch available in the files section

[url=http://www.nexusmods.com/skyrim/mods/73547/?]Heartwood Tower[/url] - a compatibility patch that fixes landscape and navmesh conflicts is available in the files section

[url=http://www.nexusmods.com/skyrim/mods/74638/?]Holds The City Overhaul[/url] - does not edit the same settlement locations

[url=http://www.nexusmods.com/skyrim/mods/57872/]Improved Artifacts Complete Collection[/url] - a patch that moves the house placed in the Heartwood Mill location by that mod so that it no longer clashes with the new blacksmith building is available

[url=http://www.nexusmods.com/skyrim/mods/28283/?]Inns and Taverns[/url] - a compatibility patch is available in the optional files section

[url=http://www.nexusmods.com/skyrim/mods/18916/?]Lanterns of Skyrim[/url] - a user has created a patch for Lanterns of Skyrim to enable the player to turn on/off various roadside and village lanterns via the MCM menu in that mod that is available in the files section - thanks to [url=http://www.nexusmods.com/skyrim/users/6108947/?]Astakos[/url] for the patch

[url=http://www.nexusmods.com/skyrim/mods/47989/?]Legendary Cities[/url] - patches for both the modular and All In One versions of this mod are now available in the files section.  These patches make numerous changes to the base experience of using this mod when it comes to the Whistling Mine / Amol location in order to allow both mods to be used together such as removing the blacksmith house and the public cooking/warming platform as well as removing clashing rocks/walls/lights/patrol routes and many other things.  Using this patch means that your Whistling Mine/Amol location will not look like the screenshots for this mod, but will instead be basically like the Amol portion of the LC mod, a rather drastic but necessary step in getting both mods working together.

[url=http://www.nexusmods.com/skyrim/mods/66503/?]Manor of Shalott Redux[/url] - patch available in the files section that fixes the landscape height conflicts

[url=http://www.nexusmods.com/skyrim/mods/51188/?]No Snow Under the Roof[/url] - a patch to add the features of this mod for the two snowy mine locations of Coldstone Mine and Whistling Mine has been added under optional files

[url=http://www.nexusmods.com/skyrim/mods/55555/?]RS Children Overhaul[/url] - a patch to make the children added by this mod RS Children compatible is available in the files section

[url=http://www.nexusmods.com/skyrim/mods/58016/?]Skykids NPC Files[/url] - a compatibility patch for this mod is available on that mods files page in the optional section

[url=http://www.nexusmods.com/skyrim/mods/62676/]Skyrim Child Overhaul[/url] - a patch for the USLEEP compatible version of this mod (see links on the page) is available

[url=http://www.nexusmods.com/skyrim/mods/73717/?]Solijund's Sinkhole[/url] - recommended complementary mod

[url=http://www.nexusmods.com/skyrim/mods/49727/?]Swift Steeds Stables[/url] - user reports both mods are compatible

[url=http://www.nexusmods.com/skyrim/mods/83009/]The Kids Are Alright[/url] - the author of this mod has made a compatibility patch and posted it in the files section for that mod

[url=http://www.nexusmods.com/skyrim/mods/73525/?]Whistling Mine[/url] - recommended complementary mod


[color=#ff0000][b]Conflicts[/b][/color]

[url=http://www.nexusmods.com/skyrim/mods/40970/?]Hroldan Nightgate and Sawmill Villages[/url] - there is a modular version of this available but it is out of date compared to the latest fixed version that is an all-in-one.  If you're willing to use the older modular version than all the edited areas except for the Heartwood Mill one should be compatible.


[color=#00ff00][size=4][b]Future Plans and Suggestions[/b][/size][/color]

I'm always interested to hear new ideas, if you've got a suggestion for a change or improvement or addition to a location or this mod in general, feel free to post in the comment section.  If you've got another location you think could use a similar touch as what I've done in this mod to this point, suggest that as well.  I've already got some ideas for additional spots (both vanilla and non) myself but more ideas are always a good thing.


[color=#00ff00][size=4][b]Load Order[/b][/size][/color]

Load as late as is possible in your load order, certainly after any of the recommended mods above as well as any other location or landscape changing mod that alters any of the same or nearby areas that this mod deals with.  Any mod that causes this arrangement to have some type of conflict will have to be looked into and dealt with on a per mod basis - see above concerning any such potential patches.

Also be aware that this mod doesn't include any LOD files by default, if that is a thing that you like in your game I suggest using [url=http://www.nexusmods.com/skyrim/mods/59721/?]DynDOLOD[/url] to generate your LOD dynamically for your current active load order of mods.  Make sure DynDOLOD loads after this mod just like it should for most others.


[color=#00ff00][size=4][b]Installation[/b][/size][/color]

Standard install, use the mod manager of your choice to install or just drop the esp and bsa files into your Data directory manually and activate the esp.


[color=#00ff00][size=4][b]Removal[/b][/size][/color]

Deactivate the file and then delete the esp and bsa.  Shouldn't in theory have any affect on save games, but do be aware that removing mods from an active save game is generally not a good idea - proceed at your own risk.


[url=http://www.nexusmods.com/skyrim/users/134000/?tb=mods&pUp=1][color=#ff0000][size=5] [center]~  My Skyrim Mods  ~[/center][/size][/color][/url]

VMS Patch

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======================================================================================================================

!!! ADVISORY !!!
This mod completely usurps the Bandit class.  No original non-quest-specific Bandit NPC's will generate after installing this mod.  This does mod does not affect special bandits except in that they draw from my templates instead of Bethesda's.

I strongly recommend that you apply this patch to a new character, and that you start in Adept or Apprentice Mode and work your way UP to Legendary.  This mod has been tested with the "Revenge of The Enemies" mod, and has shown no adverse effects when used in tandem.  It does, however, make the game ridiculously hard at times, so be prepared!  This is NOT for the impatient gamer.

If you find this patch useful, please donate.  It took thousands of hours to put this patch together.

======================================================================================================================

As-is, Skyrim is, like so many other MRPG games, too easy.  This patch is a targeted effort to overcome that deficiency.  If you're like me, you found that Legendary Mode at high levels can be way too easy to the point of being boring.  Skyrim allows for NPC's to be based on YOUR level, and so it is with this patch.  Creatures and undead I pretty much left alone, but most humanoid NPC's received a major elevation in aggression and overall stats.  The Forsworn Warlord class has been unlocked, and bandits are significantly more of a threat!

Destruction magic has been overhauled to provide more powerful spells, additional mastery perks, and a new line of pure magic damage destruction spells.  Fair warning, if you do not take the time to gain resistances to the elements, you may well find yourself facing a foe that can spell you down in one or two hits.  High level foes do benefit from the new Augmented Fire/Frost/Shock/Magic percs.  You will find foes wielding magic damage spells to be particularly challenging as resistance to Magic Damage is more difficult to obtain.

Fire Breath and Frost Breath have also been seriously upgraded from the pathetic versions they once were, but be warned!  Draugr using Frost Breath can totally devastate you if you don't ward, resist, or evade the blast!  Even as a vampire.

Blacksmithing enhancements have been slashed in half for both the percs and in alchemy.  I find bows dealing 600+ damage to be a bit ridiculous, and the extreme armor ratings possible with the vanilla game to be excessive.

New percs include a two-handed sneak attack which requires that you are an expert in two-handed weapons and have 3 points added to enhanced sneaking, a new level for Elemental Potency, and the Trick Shot perc has been unlocked.

As for the speed enchantments, a movement speed enchantment has been added, as well as a weapons speed enchantment.  Sadly, the weapon speed enchantment is Static because of the design of the game.  For whatever reason, Bethesda chose not to play nice with fractions with enchanting.  Weapon speed enchantments stack properly now.  All characters are granted a base weapon speed stat which can then be modified with enchantments.  The movement speed is just that.  You run fast.  Good for covering long stretches of turf, or evading an enemy.  Additionally, the robe enchantments have been modified so that the magica regen rate also benefits from enchantment enhancements when crafting.

Aside from making things more balanced and generally harder, this mod also adds constructible arrows, and exploding arrows!  You'll find a book on the Skyforge entitled "Beyond Enchanting: Exploding Arrows" which puts the arrows in context, and describes how they are crafted.  Arrows can be crafted that explode for a variety of effects: Calm/Slow, Stagger/Paralyze, Damage Fatigue/Turn Undead, Fire/Flee, Frenzy/Speed Up, Frost/Slow, and Shock/Disintegrate.  The secondary effects are only available at high levels, and require a tremendous number of perks to craft.  These arrows do not show in the creation list unless you have all the appropriate items in your inventory AND you have all the correct perks and skill level requirements!

Another major change is dragon spawning.  I've had problems with dragons not spawning when I change the TimeScale global, so I've introduced a new script that changes the dragon spawning timer to a randomized real-time value instead of a game-time value.  This script also corrects the issue of dragons not spawning when you obtain the Dragonstone before going to Whiterun.

A few dialog bug-fixes have been added as well, most notably of which being those that prevent you from being able to invest in certain merchants.

Merchant gold is also randomized and has been generally increased.

This is a work-in-progress.  The companion patches for Dragonborn, Dawnguard, and Hearthfire are to be reconstructed.  There are literally thousands of entries made in this patch, so please, if you find a bug/typo, report it to me and I'll attempt to fix it.  Or, if you have a fix for a bug, please tell me what you did so that I can make it a part of this patch.  Also, because of the sheer number of entries required for each patch, please be patient with the release of the Dragonborn and Dawnguard patches.

Once upon a time, I had a full catalog of all the changes I made to the game, but due to a system failure, data was lost, including the ReadMe for this mod.  So, this is an effort as much as anything, to "immortalize" this mod.  There was a Dragonborn, Dawnguard, and Hearthfire patch as well, but alas, those files could not be recovered.   They wound up looking like ooblec on the disc.  This file is the Master File for them.

This Mod uses content from [url=https://www.nexusmods.com/skyrim/mods/21720]Left-Hand Rings (Mod 21720)[/url].

!!! Warning !!!
!!! Some of the following recommended patches contain nudity !!!
I highly recommended that you download the following mods before before installing this patch:
    [url=https://www.nexusmods.com/skyrim/mods/51302]Beautiful Elves V2 (Mod 51302)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio (mod 49015)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/2666]Caliente's Beautiful Bodies Edition -CBBE- (Mod 2666)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/10168]ApachiiSkyHair (Mod 10168)[/url]
    [url=https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000136839&game_id=110&source=FileExpander]ApachiiSkyHairFemale[/url]
    [url=https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000097272&game_id=110&source=FileExpander]ApachiiSkyHairMale[/url]
    [url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extentions (Mod 53996)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/25259]Remodeled Armor CBBE Bodyslide HDT - Vanilla Replacer (Mod 25259)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE (Mod 68000)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/3863]Sky UI (Mod 3863)[/url]
    [url=https://www.nexusmods.com/skyrim/mods/90626]Your Own Skyrim[/url]

Many Thanks for your hard work!

!!! MAY OR MAY NOT CONFLICT WITH OTHER MODS !!!
!!! PLEASE LET ME KNOW OF ANY CONFLICTS YOU FIND SO I CAN POST ABOUT THEM HERE !!!
!!! ALWAYS BACKUP YOUR FILES IN CASE OF CONFLICT WITH NEW MODS !!!

A new breed of Bandit is HERE: The Pirate!  They are above you in level, and always have the best quality gear.  I have integrated 110 Bandit Templates with dozens of new faces to the primary patch for a richer experience, including 3 archer classes: Archer, Archer w/ Shield, and Marksman.  Archer's use both bows and one-handed weapons instead of simple daggers. [It took a lot of time]

Please feel free to use any part of this mod in your own as your own, simply credit me, or the other appropriate author for their work as it does take A LOT of work to make mods like these!

For More Fun Adult Things Look Up [url=https://www.pornhub.com/view_video.php?viewkey=ph58716e919871d]"Princess Zelda @ Fapzone"[/url]

"[b][u][url=https://www.pornhub.com/view_video.php?viewkey=1646719476]そりあ (Soria)[/url][/u][/b]" And "[i][b][u][url=https://www.pornhub.com/view_video.php?viewkey=ph5852eaa0c261d]Queen [/url][/u][/b][/i][url=https://en.wikipedia.org/wiki/%E3%81%AC]ぬ[/url][url=https://en.wikipedia.org/wiki/%E3%81%82]あ[/url][url=https://en.wikipedia.org/wiki/%E3%82%8A]り[/url][url=https://en.wikipedia.org/wiki/%E3%81%82]あ[/url] (Nualia)" Are Now Mine Forever
!!! Thank You !!!
=)

Puzzle Solver

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add a shout : open DragonClaw-Doors and solve Animal-Pillar-Puzzles
shout within 2048 units (= about 29.25 meters)

====DragonClaw-Doors
12 Dragon Claws in 11 Dugeons

====Animal-Pillar-Puzzles
3 in Skuldafn Temple (two side pillar : just shout and wait solving after first solving)
Bleak Falls Temple
Yngol Barrow
Folgunthur
Shroud Hearth Barrow

====Misc Pillar
The Karthspire

====Lever-Puzzles
Shroud Hearth Barrow

Sacrosanct Patch and Rebalance for Requiem (Works with UltSky 4.0)

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[center][size=6][b]If you get a vampire quest script error do [u]NOT[/u] start the game. Please read the troubleshooting section for more information.

Patch was updated for 5.15

NOTE. Live Another Lifes Vampire Start is vanilla hardcoded and WONT work with sacrosanct if you want to become a vampire spawn a potion of embracing.

IF YOU USE NMM TO INSTALL SACROSANCT AND THIS MOD YOU NEED TO TAKE EXTRA STEPS TO MAKE IT WORK. READ AT THE BOTTOM OF THE MOD PAGE ALL NMM USERS FOR INSTRUCTIONS[/b][/size]

[size=4]This is a mod designed to make [/size][url=https://www.nexusmods.com/skyrim/mods/80159]Sacrosanct Vampires[/url][size=4] of Skyrim to be compatible and re-balanced for Requiem.[/size]


[size=3]This mod is currently a [b][u]W.I.P[/u][/b] open to changes and tweaks, I need your input on what should be re-balanced or changed so please comment and let me know. It also works with Ultimate Skyrim 4.0 beta versions and will be updated if needed for the full release of Ultimate Skyrim 4.0. This mod Is designed around Requiem and a new save is HIGHLY recommended when installing this mod. When adding sacrosanct and my patch to and existing save you might get incorrect/missing powers please read the troubleshooting section on how to fix this. This mod has recommended MCM settings for Sacrosanct that can be found in the mods images section. I have not tested adding this to an already existing save so do it at your own risk and make sure to back up your save before before.[/size][/center][size=3]
        [/size][size=6][b]The current changes and rebalances/bugfixes of this mod are...[/b][/size][size=3] 

1. Patched the Vampire Lord perk tree, messages, and powers/regen rates to work with Requiem and keep Requiems immersive messages. 

2. Removed the Vampires Command ability as I felt it was over powered and didn't make sense.

[/size][size=3]3. [s]Removed the Daywalker ability as it renders Auriels Bow useless and is generally too overpowered.[/s] (Added back as its part of the blue blood questline which is incredibly hard to finish.)

4. Removed the Fortitude ability as it was too overpowered.

5. [s]Removed the Harvest Moon ability because it was too overpowered and immersion breaking.[/s] (Added back neat mechanic and deserves to stay)

6. Re-balanced all Vampire Drain spells. [s](Possibly too OP but vampiric drain already doesnt work on many enemies in Requiem so Eh.)[/s] Vampiric drain now does 26 points of absorb at 20 magicka cost for stage 1 and 18 absorb for stages 2-4.

7. Patched all weakness to sunlight messages to say Searing Sun and patched Requiems debuff when entering holy areas.

8. Patched Vampire's Sight.

9. Vampire's seduction now affects opponents up to level 20 instead of level 10.

10. Patched vampires unarmed damage to stay consistent within stages and match Requiems values.
[/size][size=3]
11. Patched vampires will to work with requiem and added Requiems exceptions on the power.

12. Patched the dominate power to have Requiems exceptions.

13. Patched Vampires resistances and changed values. Vampires are now resistant to poison and disease (Requiem default) but have 50% resistance to frost instead of Requiems default 95% to balance vampires.[s] (shock resistance not working could be an issue with base requiem vampirism for now it seems to balance vampires even more)[/s] Shock resistance removed.

14. Patched stillheart ability to have Requiems exceptions.

15. Changed the weakness to fire values to match Requiems.

16. Fixed unimmersive messages added by sacrosanct to match with Requiems.
[/size][center][size=3][/size][/center][size=3]17. Fixed loading screen messages to match Requiems.

18. Patched actors who have resistance to absorption to now not be affected by vampiric drain and hemomancy

19. Patched the nightstalkers footsteps ability to have Requiems exceptions. 
[/size]
[size=3]20. Vampire's keep requiems added health and stamina buff's.[/size]

[size=3]21. Removed the breathing sound effect when emerging from underwater if you are a vampire.

22. Blood on corpses have been removed as well as Blood Conserving Phials.
[/size]
[size=3]23. Stat buffs have been halved instead of having plus 300 HP and stamina on top of your base hp and stamina you will now have 150.

24. Imperial Racial ability now buffs persuasion as the default was broken due to Sacrosanct Requiem interactions in 1.3.

25. Changed Dolmen Haunt description.

26. Buffed and tweaked most hemomancy spells to work with Requiem in terms of gameplay.

27. Trespassing curse now drains 25 points of stamina and magicka per second.
[/size]
[size=5]Note - [s]Some racial abilities added by sacrosanct are rendered useless due to the way it interacts with Requiem. These are all scripted and papyrus is not my thing. So I either remove all Racial Abilities or keep them until a better solution come's to mind. For now they will stay.[/s] Racial abilities are now fully functional and fixed.[/size]

[size=6][b]FOR NMM USERS READ BELOW[/b][/size]

[size=5]First I [/size][size=6][b][i][u]highly[/u][/i][/b][/size][size=5] recommend that you switch to Mod Organizer 1, if you do make the switch make sure you go to the [b][u]Mod Organizer 2[/u][/b] page and download the [b][u]LEGACY[/u][/b] version of [b][u]Mod Organizer 1[/u][/b]. [/size]
[size=3]
NMM users will have to go to there skyrim data folder located in

C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data

Then run a search for PlayerVampireQuestScript and delete all instances of it. 

Then search for DLC1PlayerVampireChangeScript and delete all instances of it that exist.

If you still get the script error try the fix listed in the trouble shooting section if it continues to happen after that leave a comment and Ill help you.
[/size]
[size=5][b]Install and Load order.[/b][/size]

[size=3]For your left pane in Mod Organizer Sacrosanct and this mod should go as far down as possible. For your right pane it should be something like this

[/size]Requiem.esp
Requiem - Legendary Bug Smasher Edition.esp
(all other mods)
Sacrosanct - Vampires of Skyrim.esp
My patch goes here
Requiem For The Indifferent.esp

Sacrosanct and my patch should go as far down as possible in both the left pane and right pane in MO. Don't move them above any other mods unless you know what you're doing. If you have questions about LO comment and ill help.

For Ultimate Skyrim users place my file under all Ultimate Skyrim files. and place sacrosanct right above SkyrimUnbound.esp.

[size=6][b]TROUBLESHOOTING[/b][/size]
If[size=3] you get the vampire script error message something is overwriting Sacrosancts scripts and will cause broken features. This is usually due to the BSA being overwritten by loose files or incorrect load order. if youre using mod organizer make sure sacrosanct and my patch are at the bottom of the load order for the left pane. The solution for NMM/MO2 users is to use the [url=https://www.nexusmods.com/skyrimspecialedition/mods/974/]BSA extractor[/url] to use this program download it and run it. It will ask what file you want to open, go to the sacrosanct mod folder and choose its .bsa file. Then extract the bsa file you just selected into the sacrosanct folder. After that delete the .bsa in sacrosancts mod folder. We dont need the BSA because we have the loose files instead. If you still get the script error after doing whats listed above post a commen[/size][size=3]t or add me on discord bg#0052.[/size]

Note that when adding Sacrosanct to an existing save, existing abilities that are active on your character cannot be modified, which may result in some abilities being incorrect or "stuck on your character". Ideally, you want to install the mod before you contract vampirism to avoid this issue, but this is not strictly necessary and the mod will be functional even if you don't.

If you encounter this issue, open the console and type [i]player.setrace [Your]Race[/i] (for instance [i]HighElfRace[/i]). Then leave the console for a few seconds and type [i]player.setrace [Your]RaceVampire[/i]. This will fix most issues.

To uninstall: Just remove the mod and my patch, ideally when you are not a vampire.

[size=3]For other trouble shooting issues please read the Sacrosanct's mod page. Theres a trouble shooting guide there for all the common problems. If youre still having issues please leave a comment on [b]my[/b] mod page.[/size]

[b][size=6]INCOMPATIBILITIES [/size][/b]

[url=https://www.nexusmods.com/skyrimspecialedition/articles/54/?]See here for a list of incompatible mods[/url]

[size=6][b]If youre using Requiem immersive divine blessings[/b][/size]
[size=3]This mod and sacrosanct are incompatible with immersive divine blessings please load Immersive divine blessings above sacrosanct and this mod in your .esp list. A compatibility patch may be made soon if enough users request it in the comments section.[/size]

If you dislike any of these changes they are all easily changed/revertible in xEdit. Post a comment if you need help changing the values.

If you have gotten this far thank you for actually reading the description hours of work went into this mod so drop an endorsement if you liked the mod.

Some of the bug fixes in this mod have been forwarded from my other mod Requiem Vampirism Bug Fixes.

Sori Follower

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[img]https://staticdelivery.nexusmods.com/mods/110/images/93908/93908-1538369680-1414502047.jpeg[/img]
Add One-Handed combat follower named Sori. Located in Riverwood iin.

[size=4]Require[/size]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/1988]XP32 Maximum Skeleton Special Extended - XPMSSE[/url] by [url=https://www.nexusmods.com/skyrimspecialedition/users/3350373]Groovtama[/url]

[size=4]Body Type
[/size]
[url=http://www.nexusmods.com/skyrim/mods/37900/?]UNP BLESSED BODY- UNPB REDUX PROJECT[/url]  by Blessed Redux Project team 
or
[url=https://www.nexusmods.com/skyrim/mods/2666]Caliente's Beautiful Bodies Edition -CBBE-[/url] by [url=https://www.nexusmods.com/skyrim/users/3330686]Caliente[/url]

[size=4]Credit

[/size][url=https://www.nexusmods.com/skyrim/users/17686514]01 Tintmasks[/url] by  [url=https://www.nexusmods.com/skyrim/users/37342510]darrenstone[/url]
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaleyy [url=http://www.nexusmods.com/skyrim/mods/60111/?]
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Challenging Spell Learning

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SE version available [url=https://www.nexusmods.com/skyrimspecialedition/mods/20521]here[/url]

[color=#6fa8dc]tldr[/color]
Learn spells by completing a short ritual that drains your magicka
If you run out of magicka during the ritual you do not learn the spell
The magicka cost of the ritual is proportional to the magicka cost of the spell, and can be adjusted in the MCM
Keep the book after the ritual and re-read it to try again or to forget a learned spell
Includes auto-patching xEdit script for 100% compatibility with everything



[size=5][center][color=#93c47d]Summary[/color][/center][/size]Challenging Spell Learning changes the bland vanilla spell learning system to increase the challenge, risk and satisfaction of spell learning. Instead of instantaneously "consuming" spell tomes to learn the spell, reading a spell tome will now start a learning ritual that tests your magical abilities. During the ritual your magicka will steadily drain, and to learn the spell you must complete the ritual without running out of magicka. Because the rate at which the ritual drains your magicka is proportional to the cost of the spell, all but the most basic spells are effectively off limits to characters with no investment in magicka or magical skills. However, as your character improves, more and more spells will become within their reach, resulting in a natural progression from novice to master. Nonetheless, learning master spells will remain a real challenge for even high level mages, requiring thought and preparation.

Here's a video showing the mod in action. First a low level warrior fails to learn a novice destruction spell, then a low mage tries the same but succeeds because of their perks and gear. Finally, the same mage tries to learn an apprentice alteration spell but fails.

[center]
[youtube]1fHd5XhPikw[/youtube][/center]

[color=#6fa8dc][size=3]How it works[/size][/color]
When you read a spell book for the first time, a menu opens asking you if you want to try to learn the spell. If you select "yes" your inventory will close and your character will start the learning ritual (complete with pretty animations and visual effects). During the ritual you are unable to control your character and their magicka will drain at a rate proportional to the cost of the spell. After 10 seconds, if your character has any magicka remaining they will acquire the spell and regain their lost magicka. However, if they have run out of magicka they will be struck down and suffer mental exhaustion, a disease that reduces total magicka and greatly reduces magicka regeneration rate.

The rate at which magicka is lost during the ritual is given by the square root of the cost of the spell multiplied by a value that can be adjusted in the MCM (by default it is 2.5). The square root is used because spell costs increase dramatically and I wanted to ensure that basic spells are just about learnable for new characters, while master spells remain possible to learn, but only for highly skilled mages.

Magicka loss during the ritual is proportional to the amount of magicka it would cost your character to cast the spell, not the spell's base cost. So if you have perks that reduce the cost of the spell you are trying to learn, they will similarly reduce the rate of magicka loss during the ritual. The magicka drain can also be resisted by resist magic potions or enchantments. Accordingly, to learn a master spell you will want to have taken any perks that reduce the cost of the spell, wear special gear to further reduce the cost or increase your character's magic resistance, drink a restore magicka potion prior to starting the ritual and have invested in your total magicka pool when leveling up.

After the ritual you keep the spell tome. So if you failed you can try again when your character is better prepared. If you succeeded, reading the spell tome again will cause you to forget the spell, which is useful for de-cluttering you spell inventory (this doesn't work for flames or healing which are baked into your character).

[color=#6fa8dc][size=3]Configuration[/size][/color]
The MCM allows you to change the rate at which your character loses magicka while performing the spell learning ritual. By default it is 2.5. Higher values will make spell learning harder, lower values will make it easier.



[color=#93c47d][size=5][center]Installation[/center][/size][/color][color=#6fa8dc][size=3]Requirements[/size][/color]
[b]SKSE [/b]- the ability to set the rate of magicka loss during the ritual as a function of the cost of the spell you are trying to learn relies on new functions added by SKSE.
[b]SkyUI[/b] - only needed if you want to change the rate of magicka loss during the spell learning ritual.

[color=#6fa8dc][size=3]Installation[/size][/color]
This mod comes with an xEdit script to automatically patch it for any other mods in your load order. This means that spell tomes added by other mods will automatically be affected by Challenging Spell Learning. It also automatically resolves conflicts between Challenging Spell Learning and other mods that edit spell tomes, like Book Covers Skyrim. To install Challenging Spell Learning and make the patch follow these instructions:

1. Install any other mods you want to use and resolve any conflicts between them.
2. Install CSL - install both the main esp and the xedit script. Make sure the esp is placed at the bottom of your load order.
3. Install [url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url].
4. Move the file "CSL_Patch_Update.pas" from wherever you installed CSL to the Edit Scripts directory inside wherever you installed TES5Edit.
5. Run TES5Edit, and make sure to load all esps in your load order.
6. Once TES5Edit is loaded, right click on "challenging_spell_learning.esp" (it should be at the very bottom) and select "apply script".
7. From the drop down menu choose "CSL_Patch_Update.pas" and then click OK
8. It will take a few seconds and a lot of stuff might be printed out, once its finished exit TES5Edit remembering to save changes to the Challenging Spell Learning esp when prompted.

Notes:
- I suggest placing CSL at the bottom of your load order, but strictly speaking it only needs to be below any mods that add or edit spell tomes.
- Installing on an existing save can cause stability issues, and so new games are recommended. To minimize these problems on existing saves, I suggest removing all spell tomes from your inventory prior to installing, you may also want to wait for merchant inventories to reset before trading with them again.

[color=#6fa8dc][size=3]Performance impact[/size][/color]
None


[color=#93c47d][center][size=5]Compatibility[/size][/center][/color]
Thanks to the patcher, I believe that Challenging Spell Learning is compatible with everything.


[color=#93c47d][size=5][center]Synergistic Mods[/center][/size][/color]Challenging Spell Learning is basically a standalone mod. However, mods that change restore magicka potions to act over time (e.g. CACO) will help you pass the spell learning trials. Vanilla potions cannot help you because they act instantaneously and once you start the ritual you are locked out of your inventory.


[color=#93c47d][size=5][center]Future Plans[/center][/size][/color]Adding a zedit patcher (thanks to IriFlina); improving the xEdit script's ability to auto add spell descriptions to book contents; adding new features and animations to the ritual.



[color=#93c47d][center][size=5]Acknowledgements[/size][/center][/color]
A huge thank you to cdcooley who provided me with the xedit script. Thanks also to several users who provided patches before the script was available: agentw, Rokendov, FetorMortem, and Nyrhi. Finally, thanks to everyone who contributes to the creation kit wiki and nexus forums. It took a lot of googling to get the animations working the way I wanted.
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