Quantcast
Channel: Files updated on Skyrim Nexus today
Viewing all 47993 articles
Browse latest View live

DemiGod Mod -- Bat C

$
0
0
[center][color=#ff0000][u][b][size=5]Batch file, drag the two files into your skyrim directory not your skyrim data, its manual install only. [/size]
[/b][/u][/color]
[color=#ffff00][b][size=4]open the console in game and type [color=#d8d8d8]bat c [/color]and you will be given every spell in the game every shout in the game, all perks level 100, all stats maxed out, 50 million magic and stamina, 500 health, 100 million gold, and much more, it does not make you immortal. [/size]
[/b][/color]
[size=6][u][i][b][color=#00ff00]Needless to say this is WAY beyond cheating


[/color][/b][/i][/u][color=#00ff00][color=#9900ff]THIS MOD SHOULD WORK ON SSE AS WELL BUT HASN'T BEEN TESTED[/color][/color][u][i][b][color=#00ff00][/color][/b][/i][/u][/size][/center]

Naruto Wardrobe with HDT-PE WIP

$
0
0
[size=6][b][i]This is still a work in progress[/i][/b][/size]

[size=3]I still need to polish some things in those armors, but if I wait until everything gets perfect to release you'll never get the chance to play, at least not soon.

[/size][size=4][b]-Please, report any bug that you encounter in [u]"bugs" section only[/u]! That way it's easier to organize everything!
-Requests will be attended ONLY if made replying to my [u]sticky post!
[/u][/b][/size]
For now, all armors are male only

There is a merchant near falkreach mill named [url=https://staticdelivery.nexusmods.com/mods/110/images/105580/105580-1605981532-1790016362.png]Hyousuke[/url]. It's hard to miss, since he's wearing a blue uchiha robe and sandboxing inside a tent
Exact location [url=https://staticdelivery.nexusmods.com/mods/110/images/105580/105580-1605985550-465548922.png]Here[/url]

[u][i][b]current version features:
[/b][/i][/u]
-Akatsuki outfit with separate cloak (HDT)
-Uchiha Robe with 3 color variants: black, blue and violet (HDT)
-Anbu armor (itachi version)
-Standard leaf shinobi outfit
-Sasuke's taka outfit (HDT)
-Almost all vilages headbands with rogue variants

For the future:
-Female versions of the armors above
-Madara war outfit
-Taka akatsuki cloak
-Hashirama
-Madara Juubi 
-Kakuzu headgear
-Dosu outfit
-Orochimaru outfit
-Obito stuff
-Sasuke shinden and boruto clothes
-Requests that you might have

Please, be patient. 
I have to make all uv maps, textures by scratch, rig the armor, add HDT... So, it takes some time to get things ready and working properly
Also, I'm taking a break from moding for a few weeks.
Enjoy!

[b][size=5]My other Naruto Mods:[/size]
[b][i][size=3][url=https://www.nexusmods.com/skyrim/mods/104329]Naruto HDT Hair Pack[/url]
[url=https://www.nexusmods.com/skyrim/mods/102549]Naruto Hair Pack ([/url][/size][/i][/b][/b][size=3][b][b][i][url=https://www.nexusmods.com/skyrim/mods/102549]non-HDT)[/url][/i][/b][/b][/size]

Rodryk's Dragon Bridge

$
0
0
[center][img]https://i.imgur.com/hx3ouWM.png[/img]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/42510]Special Edition Version Here[/url][b][/b]
[b][url=https://bethesda.net/en/mods/skyrim/mod-detail/4187318]Xbox Version Here[/url] [/b](Ported by [url=https://www.nexusmods.com/users/41181730]skyfall515[/url])

[youtube]UNR1-F67h6U[/youtube]

[img]https://i.imgur.com/GVS6xwQ.png[/img]

Given the location and history of Dragon Bridge, it always seemed very odd to me that the town was so underwhelming. It lies a stone's-throw from the most opulent city in Skyrim and in the shadow of one of the province's oldest structures, yet the town itself is nothing more than a collection of thatch-roofed huts. Other modders have made great attempts at remaking Dragon Bridge, but none of those fit quite what I wanted. In my mind, Dragon Bridge is a wealthy hamlet by Skyrim's standards, steeped in Haafingar's uniquely cosmopolitan variety of Nordic culture, yet still exhibiting a rustic flair. As such, it was the architecture itself which needed to change.

[b]What this is[/b]
Rodryk's Dragon Bridge replaces the structures in Dragon Bridge with unique new architecture models created by me, modeled in a Solitude-inspired rustic style. Each building has had its interior and exterior remade in detail to match my vision of the town. Additionally, there are a few extras, such as a custom signpost on the road to Solitude, which make the town's exterior feel a bit more unique without going overboard. Everything is fully navmeshed, and I've ensured full functionality of all standard events (Dragon attacks, playing hide-and-seek, etc). You also might find some new literature scattered around...

[b]What this isn't[/b]
Rodryk's Dragon Bridge does [b]not[/b] add new buildings or NPCs which didn't exist in the vanilla game, nor does it contain a player home. The goal I had in mind while creating this was essentially to make the vanilla town better, not to expand it. That said, my permissions are open and anyone may use my assets to add their own player homes or other extras.


[img]https://i.imgur.com/uY5UVKz.png[/img]

Basic installation is the same as any other mod (drop in your data folder and activate the plugin), however there are a few extra steps.
First, for the parallax version to work properly you must have ENB installed, and in enblocal.ini set FixParallaxBugs=true.
Second, you will need to run DynDOLOD for the new architecture to be visible from a distance.

Finally, I've moved certain objects marked as "Persistant", which means that if you've already been to Dragon Bridge on your current save, some things may be out of place. A new game is recommended for that reason.


[img]https://i.imgur.com/1MMH9Jc.png[/img]

Generally speaking, Rodryk's Dragon Bridge will [u][b]not[/b][/u] be compatible out-of-the-box with mods which place things near buildings in Dragon Bridge. Most of those will require a patch to avoid floating meshes or other weirdness. I've already created a few patches for my own load order, with more on the way. If you have created a patch, let me know through a PM and I'll link it here.

[b]Patches[/b]
[url=https://www.nexusmods.com/skyrim/mods/64820]Holidays[/url]
[i]-Found in Misc Files-[/i]
Fixes the placement of holiday decorations in Dragon Bridge to match the new architecture, and decorates the inside of the Four Shields Tavern for a few of the bigger holidays
-
[url=https://www.nexusmods.com/skyrim/mods/70142]The Notice Board[/url]
[i]-Found in [i]Misc [/i]Files-[/i]
Fixes the placement of the Notice Board and Message board to match the new architecture
-
[url=https://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url]
[i]-Found in [i]Misc [/i]Files-[/i]
Fixes the placement of the marker for the start which begins in the Four Shields Tavern to match the new location of the player-rentable room.
-
[url=https://www.nexusmods.com/skyrim/mods/8429]Interesting NPCs[/url]
[i]-Found in [i]Misc [/i]Files-[/i]
Fixes the placement of markers used by Interesting NPCs characters in Dragon Bridge to match the new architecture.


[img]https://i.imgur.com/coaUinP.png[/img]

No known problems at this time.

Please report any bugs or issues you find so I may resolve them as quickly as possible.


[img]https://i.imgur.com/pf015NL.png[/img]

[url=https://www.nexusmods.com/skyrim/mods/98234][img]https://i.imgur.com/IpE9mBx.jpg[/img][/url]

[url=https://www.nexusmods.com/skyrim/mods/93593][img]https://i.imgur.com/AeGcsL5.jpg[/img][/url]

[url=https://www.nexusmods.com/skyrim/mods/100762][img]https://i.imgur.com/js9ckdn.png[/img][/url][/center]

Half-Moon Mill Playerhome

$
0
0
After walking into the Dead Man's Drink a stranger asks for your help. Someone close to him ends up missing and he wants you to find out what happened. Complete the quest and the Half-Moon Mill with its coveted scenic landscape is yours for the taking. 

Steps: 
1. Speak to Rongise at the Dead Man's Drink in Falkreath. He'll give you your quest.
2. Head off to Half-Moon Mill.
3. Kill the vampires.
Note: The mod is currently coded to only require the death of the custom vampire. You CAN allow Hert and/or Hern to live. In a future iteration I may make Hert sleep out in the food shack for those who want to keep her around but not sleeping in the house bed. 
4. Report back to Rongise.
5. Get the deed.
Note: Alternately, a thief player can steal the deed at any moment.


Mod made as a special request for user: [url=https://forums.nexusmods.com/index.php?/user/38212255-algol75686/]algol75686[/url]
There are no additional changes made to the area. Everything is "as-is". If you want new furnishings or the area cleaned up then you can request to be added as a moderator to upload a separate version. No separate patches or modifications please. 

Compatibility:
Dark Brotherhood: No, it does not break Dark Brotherhood quests. Hern is scripted (by Bethesda) to be detected by the DB as dead so you can still claim the reward for killing him before the contract quest starts.

Falkreath: Killing Hert results in losing one quest option for Falkreath thaneship (selling lumber), cutting lumber for free, and lumber access to build the Falkreath homestead. These are all vanilla consequences regardless if you use this mod. 

Other Half-moon custom mods: I don't have a clue. I didn't test them. The only thing altered in HM by this mod is adding a keyword and fixing ownership of the bed (that also exists in USLeep). This mod would/should be compatible with just about any.

Uninstall:
1. Type "Set HMPH_InstallVersion to 0".
2. Do a manual save and reload the save.
3. Wait until you see a new save auto-created by the mod.
4. Exit the game and disable the mod.

Limited Leveling

$
0
0
[center][color=#00ff00][size=5][b][ [ [ Mod Author [url=https://www.nexusmods.com/skyrim/users/20882614]Rougeshot[/url] ] ] ][/b][/size][/color]

[color=#d9ead3][size=4][b]Hello fellow modders, I'm Rougeshot and I'm open to[/b][b] any feedback or[/b][b] constructive criticism you may have, but keep in mind that I have a full time career and am in college part time, so it may be a while before I can respond to any comments or questions you may have.  Please be patient with any questions or concerns and I will respond as soon as I am able. Please keep tracking my mods and profile for any news or updates to my latest mods! 

[/b][/size][/color][b][size=4][color=#d9ead3] If you enjoy the mod hit that [/color][color=#00ff00]thumbs up[/color][color=#d9ead3] button so that your fellow modders will have an easier time finding this mod among the thousands of others.[/color][/size][/b][size=4]

[/size][b][size=4]Thank you so much for your support.



[/size]
[/b]

[size=6][b][color=#ffff00]! ! ! MOD DESCRIPTION ! ! !
[/color][/b]
[/size][size=5][b] [/b][b]This mod is for those that enjoy a challenge and feel the leveling system is too over-powered in favor of the player![/b][b]  [color=#ffe599]This is a harsh survival game-play plug-in, which[/color][/b][b] [color=#ffe599]reduces[/color][/b][b] [color=#ffe599]yo[/color][/b][/size][b][size=5][color=#ffe599]ur[/color] [color=#a4c2f4]Magica[/color], [color=#ea9999]Health[/color] and [color=#b6d7a8]Stamina[/color][color=#ffe599] Level-Up attribute points from 10 to 5[/color].  [color=#f9cb9c]In addition Stamina level-ups increase carry weight by only 1[/color] instead of the vanilla 5.    
[/size]

[/b][b][size=5][color=#dbb0a7]! ! ! STRUGGLE ! ! !
[/color]
[color=#dbb0a7]! ! ! SUFFER ! ! !
[/color]
[color=#dbb0a7]! ! ! ENDURE ! ! ![/color]

[color=#dbb0a7]! ! ! SURVIVE ! ! ![/color]
[/size][/b][/center][center][size=5][b]
[/b]



[/size][b][color=#ffff00][size=6]! ! ! MOD COMPATIBILITY ! ! ![/size]
[/color][size=5]
Perk points have not been touched, so it[/size][/b][size=5][b] should be compatible with most other game-play and perk mods such as Ordinator, SPERG, etc.

Will conflict with any similar game-play mods that edit the same values.  In that case you'll need to create a patch using [/b][b] [url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url].[/b][/size][size=5]


[b]Plays especially well with my other mod [/b][url=https://www.nexusmods.com/skyrim/mods/103573]S[/url][url=https://www.nexusmods.com/skyrim/mods/103573]AVAGE SKYRIM[/url].

[b]I encourage you to to get in touch with your inner survivalist and use this with other challenging mods for a truly grueling experience!
Mod suggestions are always welcome!

[/b]


[/size]
[b][color=#ffff00][size=6]! ! ! Load Order ! ! !

[/size][/color][/b][/center][center][b][size=5] Should place plug-in below any other game-play mods to insure mod takes effect!

[/size]
[/b][/center]


[center][b][size=6][color=#ffff00]! ! ! INSTALLATION ! ! ![/color]
[/size][/b]
[size=5][b]Simply download and install with your favorite Mod Manager!
[/b]
[b]Although it can be installed mid-play-through, I highly recommend a new game for maximum challenge! [/b]
[/size][/center]









[center][b][size=5][color=#fff2cc]For a complete list of all my mods for [/color][color=#6fa8dc]SKYRIM[/color][color=#fff2cc], [/color][color=#3c78d8]SKYRIM SE[/color][color=#fff2cc] and [/color][color=#ff7700]ENDERAL[/color][color=#fff2cc] visit my[/color][color=#00ff00] NEXUS profile @ [/color]
[/size][color=#00ff00][size=6] [/size][/color][/b][size=6][color=#00ff00]! ! ![/color] [url=https://www.nexusmods.com/skyrim/users/20882614]Rougeshot[/url] [/size][size=6]! ! !
[/size][/center]

Tropical Skyrim LITE Optimized

$
0
0
This mod is the optimization of the tropical, removing grasses, trees and water texture, so it ran at 60 fps in: i3 + 8gb ram + 2gb Vram.Program used: SMCO

Removed: Grass, Tree, and poorly optimized water texture.


ORIGINAL MOD:https://www.nexusmods.com/skyrim/mods/33017
Created by
Soolie.

Face Present Ece

$
0
0
Requirements: [url=https://www.nexusmods.com/skyrim/mods/12951/]Enhanced Character Edit at Skyrim Nexus - mods and community[/url]

Aredhel High Elf Follower

$
0
0
[center][font=Times New Roman]
[size=6]Aredhel Follower
[/size]
[size=4][img]https://i.imgur.com/RDXppp6.png[/img][/size]

[size=4]Race: High Elf[/size]
[size=4]Level: 25[/size]
[size=4]Combat Mage[/size]
[size=4]Location: Winking Skeever[/size][url=https://elderscrolls.fandom.com/wiki/Dead_Man%27s_Drink] 
[/url][size=4]Weight: 40[/size]

[size=4]My other mods[/size]

[url=https://www.nexusmods.com/skyrim/mods/105012]Dhaena Breton Follower and Preset[/url]

[size=4][url=https://www.nexusmods.com/skyrim/mods/98870][/url][/size][url=https://www.nexusmods.com/skyrim/mods/104709]Springwood Estate - Player Home[/url]

[url=https://www.nexusmods.com/skyrim/mods/101570]Blue Palace Overhaul 5.0[/url]

[url=https://www.nexusmods.com/skyrim/mods/98870]Vandfald Cottage - A Player Home[/url]

[url=https://www.nexusmods.com/skyrim/mods/99679]Taina - Standalone Healer Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/96493]Katheryn Follower (Serana Replacer Option)[/url]

[url=https://www.nexusmods.com/skyrim/mods/100661]Alysanne Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/100194]Uhtred Standalone Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/104357]Arwen - Standalone High Elf Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/103727]Dastan Standalone Male Follower and preset[/url]

[url=https://www.nexusmods.com/skyrim/mods/103475]Auriel - High Elf Follower and preset[/url]

[url=https://www.nexusmods.com/skyrim/mods/103371]Ealirel Wood Elf Follower and preset[/url]

[size=4]Credits:[/size]
[size=4]
[url=https://www.nexusmods.com/skyrim/mods/88506]Elegant Beauty Stunning Eyes Remastered[/url] by [url=https://www.nexusmods.com/skyrim/users/44456462]Dark1Nova[/url]

[url=https://www.nexusmods.com/skyrim/mods/68311/?tab=posts]Kalilies and Stealthic - KS Hairdos[/url] 

[url=https://www.nexusmods.com/skyrim/mods/35327]SG Female Eyebrows[/url] by [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/35267]SG Female Textures Renewal[/url] by  [url=https://www.nexusmods.com/skyrim/users/2209393]hellosanta[/url]

[url=https://www.nexusmods.com/skyrim/mods/6709/][/url][url=https://www.nexusmods.com/skyrim/mods/2666]Caliente_ Ousnius e Jeir - belos corpos de Caliente Edição -CBBE- [/url][url=https://www.nexusmods.com/skyrim/users/537675][/url]

[url=https://www.nexusmods.com/skyrim/mods/30411]Hvergelmir - Brows [/url]by Hvergelmir
https://www.nexusmods.com/skyrim/mods/3041

[url=https://www.nexusmods.com/skyrim/mods/6709/]Corpo feminino DIMONIZADO UNP[/url] by dimon99

[url=https://www.nexusmods.com/skyrim/mods/91953]Bijin skin UNP and CBBE[/url] by [url=https://www.nexusmods.com/skyrim/users/2650523]rxkx22



[img]https://i.imgur.com/h7GqxiC.png[/img][/url][/size][/font][size=4]
[/size][/center]

Rudy ENB for Vanilla Skyrim - NLVA - NLA - COT - URWL - ELFX

$
0
0
[center][size=3][b]This ENB config offers semi-realistic visuals and not to bad performance with all the ENB effects turned on ( really, I'm not joking :)[/b][/size][/center]

[color=#b6b6b6][b][center]Link to my Patreon site:[/center][/b][/color]

[center][url=https://www.patreon.com/Rudy102][img]https://i.imgur.com/qOzrXVY.jpg[/img][/url][/center]

[center][color=#ff7700].................................................................................................................................................[/color][/center]

[center][color=#ffd966][size=5]NEWS:[/size][/color][/center]

[center][color=#fff2cc][size=4][b][i]

!!! WATER REFLECTIONS for EVERYONE :)!!!
New updated vanilla preset for ENB binaries 0.449, with new and shiny SSR water reflections !!!
Updated beta fix for RWT and glowing water in the preset archive (fixed Riften water).
Added a fix for too bright Spriggans - Optional files section.

Version for ENDERAL Forgotten Stories is here - [url=https://www.nexusmods.com/enderal/mods/158]Rudy ENB for ENDERAL Forgotten Stories[/url]

WARNING !!! Remember to install the latest version of Skyrim Particle Patch for ENB.

[/i][/b][/size][/color][/center]

[center][color=#fff2cc][size=4][b][i]
I've published a mod [url=https://www.nexusmods.com/skyrim/mods/93053] "Rudy HQ - Nordic Ruins" [/url], therefore created a separate local weathers (in all presets), for Dungeons (Nordic Ruins) and Dwarven Ruins (Big thanks for Hasanch0o for the help :). Now these locations can be tweaked to your taste, without affecting all the others interiors.
[/i][/b][/size][/color][/center]


[b][center][size=4][color=#fce5cd][size=4][b]Video from 6.0 vanilla version, new water reflections, RWT :[/b][/size][/color][/size][/center]
[center][color=#ff7700].................................................................................................................................................[/color][/center]
[center][youtube]40M1Ac9L4aU[/youtube][/center]
[center][color=#ff7700].................................................................................................................................................[/color][/center]

[b][center][size=4][color=#fce5cd][size=4][b]New SSR effect, from 5.0 version, in Dwemer Ruins :[/b][/size][/color][/size][/center]
[center][color=#ff7700].................................................................................................................................................[/color][/center]
[center][youtube]tuO8LmrbU20[/youtube][/center]
[center][color=#ff7700].................................................................................................................................................[/color][/center]

[b][center][size=4][color=#fce5cd][size=4][b]New SSR effect, from 5.0 version, in Ice Caves :[/b][/size][/color][/size][/center]
[center][color=#ff7700].................................................................................................................................................[/color][/center]
[center][youtube]cPpnbaYaXS0[/youtube][/center]
[center][color=#ff7700].................................................................................................................................................[/color][/center]


[center][size=4][b][url=https://www.flickr.com/photos/148179435@N03/] Panoramas made by Zekerriya [/url][/b][/size][/center]

[center][img]https://i.imgur.com/OoBeGVh.jpg[/img]

[img]https://i.imgur.com/dUYMCdz.jpg[/img]

[img]https://i.imgur.com/bf95b3r.jpg[/img]

[img]https://i.imgur.com/oAtyMux.jpg[/img][/center]

[center][color=#ff7700].................................................................................................................................................[/color][/center]

[center][size=5][b][color=#ff7700]Check this awesome :[/color][/b][/size][/center]

[center][b][size=4][color=#fce5cd]Roleplay playthrough with Rudy ENB Vanilla - by Sinitar Gaming/DonProtein:[/color][/size]

[youtube]o705kwKT7aM[/youtube][/b][/center][b]

[center][color=#ff7700].................................................................................................................................................[/color][/center]

[center][color=#fce5cd][size=4][b]ENDERAL VERSION TRAILER :
[/b][/size][/color]

[youtube]m6ptARIuZCQ[/youtube][/center]

[center][color=#fce5cd][size=4][b]Video by Hi's Space15' from Rudy URWL 3.5 :
[/b][/size][/color]

[youtube]CG99XMhXoog[/youtube][/center]

[center][color=#fce5cd][size=4][b]Video by Ultimate Immersion, 3.0.b Vanilla version :
[/b][/size][/color]

[youtube]MH3M2IuksDE[/youtube][/center]

[center][color=#fce5cd][size=4][b]My Video from Rudy URWL 3 :
[/b][/size][/color]

[youtube]uqek05FG6AQ[/youtube][/center]

[center][color=#fce5cd][size=4][b]My video from Rudy NLA 3 :
[/b][/size][/color]

[youtube]3GSODsM_FrA[/youtube][/center]

[center][color=#fce5cd][size=4][b]Vanilla version and Summerset Isle mod :
[/b][/size][/color]

[youtube]TRk8WIwbcIc[/youtube][/center]



.................................................................................................................................................


[color=#f6b26b][size=2]Modular Shader Library for ENBSeries by --JawZ-- - [url=http://www.nexusmods.com/skyrim/mods/61955/?] "Modular Shader Library for ENBSeries" [/url]

Kabloom code by Kermles

3D LUT,  DOF, WeatherFX by Kingeric1992

Eye Adaptation by prod80

SPELL EFFECTS by Mangaclub

Night Vision code by Scegielski - [url=http://www.nexusmods.com/skyrim/mods/50731/?] "Enhanced ENB Night Eye" [/url][/size][/color]



[color=#f6b26b][b][center][size=3][size=3][color=#ffe599]
[size=4]IMPORTANT THINGS:[/size][/color][/size][/size][/center][/b][/color][color=#f6b26b][b]

[color=#ffe599][size=3][b]Each of my presets is unique. They have the same "character", but each is slightly different. Try them all and choose your favorite.[/b][/size][/color][size=3]

[b][color=#f6b26b]- Please, when you will try one of my 3.0 presets, for the first time, use only the vanilla cloud textures, if you can of course. For me they are good enough and I tweaked all my weathers using them. If you use textures replacement for clouds I can't guarantee good results :)

- For the proper interior lighting use the [color=#ffe599][b]ELFX[/b][/color] mod with the [color=#ffe599][b]Enhancer[/b][/color] module.

To avoid misunderstandings:

- The [color=#ffe599][b]Vanilla[/b][/color] version - compatible only with Vanilla weather ( but Revamped Exterior Fog mod is required )
- The [color=#ffe599][b]NLA[/b][/color] version - compatible only with Natural Lighting and Atmospherics for ENB ( Natural Lighting and Atmospherics.esp )
- The [color=#ffe599][b]URWL[/b][/color] version - compatible only with ULTRA REALISTIC WORLD LIGHTING for Skyrim BETA ( SkyrimURWL.esp is required )
[color=#f6b26b][b][size=3][b][color=#f6b26b]- The [color=#ffe599]CoT[/color] version - compatible only with CLIMATES of TAMRIEL v.5  ( DEFAULT INSTALLATION is required )[/color][/b][/size][/b][/color]
[color=#f6b26b][b][size=3][b][color=#f6b26b][color=#f6b26b][b][size=3][b][color=#f6b26b]- The [color=#ffe599]NLVA[/color] version - compatible only with [/color][/b][/size][/b][/color][/color][/b][/size][/b][/color][/color][/b][/size][/b][/color][color=#f6b26b][b][size=3][b][color=#f6b26b][color=#f6b26b][b][size=3][b][color=#f6b26b][color=#f6b26b][b][size=3][b][color=#f6b26b][size=3]Natural Lighting Vivid Atmospherics[/size][/color][/b][/size][/b][/color][/color][/b][/size][/b][/color]
[color=#f6b26b][b][size=3][b][color=#f6b26b][color=#f6b26b][b][size=3][b][color=#f6b26b]- The [color=#ffe599]VW[/color] version - compatible only with [/color][/b][/size][/b][/color][/color][/b][/size][/b][/color][/color][/b][/size][/b][/color][color=#f6b26b][b][size=3][b][color=#f6b26b][color=#f6b26b][b][size=3][b][color=#f6b26b][color=#f6b26b][b][size=3][b][color=#f6b26b]Vivid Weathers[/color][/b][/size][/b][/color][/color][/b][/size][/b][/color]

- No compatibility with ELFX Weathers - of course my preset will work with these mods, but it will not look as I wanted.

- Sharpening, Vignette and Letterbox can be adjusted in the GUI - the shaders menu - effect.txt.ini.

- !!!! If you want to use NIGHTEYE - you must download an eps file from : [url=http://www.nexusmods.com/skyrim/mods/50731/?] "Enhanced ENB Night Eye" [/url] and turn it on in the shaders menu - enbeffect.fx ( scroll down ). Maybe you will have to recalibrate this effect. All functions are available in the GUI.

- !!!! A SOLUTION TO THE [color=#ffff00]"FAMOUS BLACK BARS PROBLEM"[/color] :) -> Press the tilde key, after that, press shift+enter. In the right window ( shader parameters ) expand the effect.txt menu, scroll down to the "Letterbox" section and turn it off. You can also turn off "Vignette". Remember to save changes in the left window.[/color][/b][/size]



[center][color=#fce5cd][size=4][b]How to Install ENB, by Jindo Skyrim :
[/b][/size][/color]

[youtube]6NBDKekFsg8[/youtube][/center]

[color=#ffe599][size=4]Installation:[/size]
[color=#ffe599]
STEP 1:
- Download latest [url=http://enbdev.com/mod_tesskyrim_v0444.htm] ENB [/url], ( a black arrow at the bottom of the page ).
- Unzip it. Inside you will find two folders : "WrapperVersion" and "InjectorVersion".
- Copy only "d3d9.dll", "enbhost.exe", and "enblocal.ini" from "WrapperVersion" folder ( POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED ), into your Skyrim root directory ( usually: x:\program files (x86)\Steam\steamapps\common\Skyrim ).

STEP 2:
- Download my mod.
- Extract it.
- Select all files from [ Skyrim folder ].
- Copy selected files into your Skyrim root directory.
- Copy files from [ Data folder ] to your "Skyrim\Data" folder.

STEP 3:
- Edit enblocal.ini, or copy ini file from my mod archive ( if you have similar hardware: Nvidia Geforce GTX 780 Ti, Intel Core i7 4790K, 32GB ram, Windows 7 x64 ), into your Skyrim root directory, remember - everyone should adapt it to own hardware !!! [url=http://wiki.step-project.com/Guide:ENBlocal_INI] Enblocal.ini Guide [/url]
- Install - [url=http://enbseries.enbdev.com/forum/viewtopic.php?t=1499]"Skyrim Particle Patch for ENB"[/url] - Oldrim version.
- Install - [url=https://www.nexusmods.com/skyrim/mods/61680]"No More Blinding Fog"[/url] - Overwrite Particle Patch, if it's necessary.
- Play the game :)
[/color]



[/color][/b][/color][center][color=#f6b26b][b][color=#ffe599][size=3][color=#ffd966]Remember, If you are installing ELFX, make sure that you don't use ELFX Weathers !!![/color][/size][/color][/b][/color][/center][color=#f6b26b]



[/color][/b][center][color=#f6b26b][size=4][color=#93c47d]if you like it, please endorse :)[/color]


[color=#93c47d]CHECK OUT MY OTHER "DARK FANTASY" PRESET:[/color]


[url=http://www.nexusmods.com/skyrim/mods/67326/?] Szarik and Gustlik ENB[/url][/size][/color][/center]


[size=4]A few remarks:[/size][/b]

- You must change these lines in SkyrimPrefs.ini

[Imagespace]
bDoDepthOfField=1

[Display]
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
fGamma=1.0000
iMultiSample=0
TransparencyMultisampling=0
iBlurDeferredShadowMask=3

[Water]
bReflectSky=1

- Turn off antialiasing and anisotropic filtering in game options menu or graphic card drivers. Enb has own antialiasing and anisotropic filter.

- Make sure, that in the driver control panel, RGB "Output Dynamic Range" is set to "Full" (0-255), rather than "Limited" (16-235). Check it twice, especially if you have reinstalled or updated graphic drivers.
If the monitor has an ‘HDMI Black Level’, ‘HDMI RGB PC Range’ or similar option make sure this is also set to ‘Normal’, ‘High’, ‘Full’ or ‘RGB (0~255)’ rather than ‘Low’, ‘Limited’ or ‘RGB (16~235) - otherwise expect washed out colors

- Calibrate your monitor: [url=http://www.lagom.nl/lcd-test/black.php] LCD test [/url]. Setting the proper black level is is particularly important. My preset is designed for the monitor white balance - 6500K and Gamma 2.2

- For the better performance use ENB V-sync. Just make sure that in the "enblocal.ini", in the [ENGINE] section, "EnableVSync" is set to true, and also make sure that in the "SkyrimPrefs.ini", "iPresentInterval" ([Display] section) is set to 0

- I strongly recommend to install [url=http://www.nexusmods.com/skyrim/mods/30050/?] Sub Surface Full Body Map [/url] if you use UNP or Coverwomen bodies.

- For smooth working Skyrim : [url=http://www.nexusmods.com/skyrim/mods/48387/?] REAL uGRIDS to load SOLUTION and MORE [/url] - Warning ! Use it on your own risk.

- Ini tweaks : [url=http://www.nexusmods.com/skyrim/mods/51300/?] SkyrimPrefs and INIs for Performance and Graphics Boost [/url]





[center][size=3]For better visuals :[/size][/center]

- I recommend to download [url=http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499] Mindflux Skyrim particle patch for ENB[/url]

World:

[url=http://www.nexusmods.com/skyrim/mods/8655/?] Static Mesh Improvement Mod - SMIM [/url]

[url=http://www.nexusmods.com/skyrim/mods/4834/?] High Quality LODs [/url]

[url=http://www.nexusmods.com/skyrim/mods/607/?] Skyrim HD - 2K Textures [/url]

[url=http://www.nexusmods.com/skyrim/mods/64856/?] Skyrim HD - Terrain Parallax Tribute [/url]

[url=http://www.nexusmods.com/skyrim/mods/2146/?] Serious HD Retexture Skyrim [/url]

[url=http://www.nexusmods.com/skyrim/mods/40512/?] Project Parallax Remastered [/url]

[url=http://www.nexusmods.com/skyrim/mods/49344/?] Vivid Landscapes - All in One [/url]

[url=http://www.nexusmods.com/skyrim/mods/3467/?] HQ Towns and Villages [/url]

[url=http://www.nexusmods.com/skyrim/mods/85/?] Enhanced Night Skyrim [/url]

[url=http://www.nexusmods.com/skyrim/mods/810/?] HQ Milky way galaxy [/url]

[url=http://www.nexusmods.com/skyrim/mods/5388/?] Real Ice ALL-IN-ONE [/url]

[url=http://www.nexusmods.com/skyrim/mods/13466/?] RIS - Real Ice and Snow [/url]

[url=http://www.nexusmods.com/skyrim/mods/7255/?] AOF Farmhouses [/url]

[url=http://www.nexusmods.com/skyrim/mods/29145/?] Hectrol CAVES DELUXE HighRes Retex [/url]

[url=http://www.nexusmods.com/skyrim/mods/30971/?] High Definition Ivy [/url]

[url=http://www.nexusmods.com/skyrim/mods/7405/?] Quality SnowFlakes HD V2 [/url]

[url=http://www.nexusmods.com/skyrim/mods/26126/?] No stretching [/url]

[url=http://www.nexusmods.com/skyrim/mods/6971/?] Visible Windows [/url]

[url=http://www.nexusmods.com/skyrim/mods/50418/?] Morning Fogs Refined [/url]

Water:

[url=http://www.nexusmods.com/skyrim/mods/41076/?] Realistic Water Two [/url]

Misc:

[url=http://www.nexusmods.com/skyrim/mods/13429/?] Designs of the Nords [/url]

[url=http://www.nexusmods.com/skyrim/mods/836/?] Realistic Smoke and Embers [/url]

[url=http://www.nexusmods.com/skyrim/mods/4457/?] Detailed Chests [/url]

[url=http://www.nexusmods.com/skyrim/mods/29608/?] Detailed Rugs [/url]

[url=http://www.nexusmods.com/skyrim/mods/3595/?] HD Misc [/url]

[url=http://www.nexusmods.com/skyrim/mods/60663/?] Realistic HD Misc [/url]

[url=http://www.nexusmods.com/skyrim/mods/2836/?] HD Sacks Retexture [/url]

[url=http://www.nexusmods.com/skyrim/mods/26044/?] HD Soul Gems [/url]

[url=http://www.nexusmods.com/skyrim/mods/3595/?] HD Misc [/url]

[url=http://www.nexusmods.com/skyrim/mods/1192/?] High Quality Food and Ingredients [/url]

[url=http://www.nexusmods.com/skyrim/mods/3634/?] High Quality Workbench [/url]

[url=http://www.nexusmods.com/skyrim/mods/1123/?] Tobes Highres Textures [/url]

[url=http://www.nexusmods.com/skyrim/mods/18799/?] Radiant and Unique Potions and Poisons HD [/url]

[url=http://www.nexusmods.com/skyrim/mods/4259/?] Silly Level of Detail - Potions and Poisons [/url]

[url=http://www.nexusmods.com/skyrim/mods/4260/?] Silly Level of Detail - Wine Cellar [/url]

[url=http://www.nexusmods.com/skyrim/mods/14227/?] Ruins Clutter Improved [/url]

Flora:

[url=http://www.nexusmods.com/skyrim/mods/141/?] Skyrim Flora Overhaul [/url]

[url=http://www.nexusmods.com/skyrim/mods/1546/?] Hybrids HD Plants and Herbs Retexture [/url]

[url=http://www.nexusmods.com/skyrim/mods/64267/?] 4K Tree and Parallax for Pines by Pfuscher [/url]

[url=http://www.nexusmods.com/skyrim/mods/42370/?] Unique Grasses and Groundcovers [/url]

[url=http://www.nexusmods.com/skyrim/mods/51462/?] DANDELION SEEDS [/url]

Weapons, Armors, Creatures:

[url=http://www.nexusmods.com/skyrim/mods/24909/?] aMidianBorn Book of Silence [/url]

[url=http://www.nexusmods.com/skyrim/mods/68131/?] TROLL by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/67871/?] SKELETON by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/67525/?] WISPMOTHER by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/67247/?] DRAGON PRIEST by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/67075/?] HAGRAVEN by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/66770/?] FALMER by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/66428/?] GIANT by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/66026/?] DRAUGR by Kajuan [/url]

[url=http://www.nexusmods.com/skyrim/mods/32275/?] SPOA Silver Knight Armor [/url]

[url=http://www.nexusmods.com/skyrim/mods/31229/?] Medusa Drakul armors and Thanatos dragon [/url]

[url=http://www.nexusmods.com/skyrim/mods/24814/?] Ritual Armor of Boethiah [/url]

[url=http://www.nexusmods.com/skyrim/mods/6495/?] Better Circlets HQ V1o1 [/url]

[url=http://www.nexusmods.com/skyrim/mods/41603/?] HD Armored Circlets [/url]

NPC:

[url=http://www.nexusmods.com/skyrim/mods/6709/?] DIMONIZED UNP female body [/url]

[url=http://www.nexusmods.com/skyrim/mods/54416/?] Eye Normal Map Fix [/url]

[url=http://www.nexusmods.com/skyrim/mods/498/?] High Quality Eyes [/url]

[url=http://www.nexusmods.com/skyrim/mods/28363/?] Beards [/url]

[url=http://www.nexusmods.com/skyrim/mods/30411/?] Brows [/url]

[url=http://www.nexusmods.com/skyrim/mods/36510/?] Superior Lore-Friendly Hair - HD textures [/url]

Lights:

[url=http://www.nexusmods.com/skyrim/mods/27043/?] Enhanced Lights and FX [/url]

Interior Shadows:

[url=http://www.nexusmods.com/skyrim/mods/50855/?] Shadows [/url] - ENB ShadowCastersFix must be disabled with this mod. Otherwise, window shadows will disappear.







Sorry for my english, it's not my native language.


All credits goes to:

- Boris Vorontsov
- Opethfeldt
- Kyo
- JawZ
- gp65cj04
- ericking1992
- arsil
- Scegielski
- ZeroKing
- Midhras
- Trillville
- Insomnia
- CeeJay.dk
- prod80
- MTichenor/IndigoNeko
- Marty McFly
- Matso
- Miratheus
- kingeric1992
- OtisInf
- Kermles
- Mangaclub[/b][/b]

Kwanon ENB

$
0
0
[center][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562378472-1716128914.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562422236-1074897255.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562389691-365692686.jpeg[/img][/url][url=https://www.nexusmods.com/skyrim/users/4557236/?tab=user+files][img width=242,height=136]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/98476/98476-1562390047-991336812.jpeg[/img][/url][/center]
[b][u][size=3]Presets Summary[/size][/u][/b]

[b]Bixie ENB[/b]: Performance
[b]Kwanon ENB[/b]: Medium
[b]Loxia ENB[/b]: Quality

[b][u][size=3]Supported Plugins[/size][/u][/b]

[color=#57a5cc][b]Aether Suite
[url=https://www.nexusmods.com/skyrim/mods/95579]Aurelia - Weathers and Interiors[/url]
[url=http://www.nexusmods.com/skyrim/mods/84946/?]Beyond Skyrim - Bruma[/url]
[url=http://www.nexusmods.com/skyrim/mods/48467/?]Beyond Reach[/url]
[url=http://www.nexusmods.com/skyrim/mods/17802/?]Climates of Tamriel[/url]
Dawnguard
Dragonborn
[url=http://www.nexusmods.com/skyrim/mods/77868/?]Enderal[/url]
[url=http://www.nexusmods.com/skyrim/mods/27043/?]Enhanced Lights and FX[/url]
[url=https://www.nexusmods.com/skyrim/mods/28016]Expanded Snow Systems[/url]
[url=https://www.nexusmods.com/skyrim/mods/28110]Expanded Snow Systems - Climates of Tamriel Version[/url]
[url=http://www.nexusmods.com/skyrim/mods/37994/?]Falskaar[/url]
[url=http://www.nexusmods.com/skyrim/mods/77510/?]GLENMORIL[/url]
GomaPero Land
[url=http://www.nexusmods.com/skyrim/mods/50065/?]Natural Lighting and Atmospherics[/url]
[url=https://www.nexusmods.com/skyrim/mods/90276]Project AHO[/url]
[url=http://www.nexusmods.com/skyrim/mods/64651/?]The Gray Cowl of Nocturnal[/url]
[url=https://www.nexusmods.com/skyrim/mods/87681/]The Republic of Maslea - Chapter One[/url]
[url=https://www.nexusmods.com/skyrim/mods/63478]True Storms - Thunder and Rain Redone[/url]
[url=http://www.nexusmods.com/skyrim/mods/71214/?]Unofficial Skyrim Legendary Edition Patch[/url]
Vanilla Skyrim Lighting/Weather Replacer ([url=https://www.nexusmods.com/skyrim/mods/59733]Enhanced Lighting for ENB[/url], [url=https://www.nexusmods.com/skyrim/mods/65242]Purity[/url], [url=https://www.nexusmods.com/skyrim/mods/30450]Realistic Lighting Overhaul[/url], [url=https://www.nexusmods.com/skyrim/mods/17609]Relighting Skyrim[/url] etc)
[url=http://www.nexusmods.com/skyrim/mods/67103/?]VIGILANT[/url]
[url=http://www.nexusmods.com/skyrim/mods/73937/?]Vivid Weathers[/url]
World of Rudra[/b][/color][line][center][heading]Installation[/heading][/center]
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1601936297-1582872667.jpeg][img width=1020,height=574]https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1601936297-1582872667.jpeg[/img][/url]
[color=#ff0000][b]1. ENB Core Files[/b][/color]
Copy the following files to the Skyrim root directory where TESV.exe is located.
[color=#00ff00]d3d9.dll[/color], [color=#00ff00]enbhost.exe[/color], [color=#00ff00]enblocal.ini[/color] in the "[i]WrapperVersion[/i]" folder of[url=http://enbdev.com/download_mod_tesskyrim.htm] ENBSeries for TES Skyrim[/url].

[color=#ff0000][b]2. Preset Files[/b][/color]
Download a [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]preset[/url] and optionally install it via a mod manager to install the meshes and textures which fix the moon model in the Hircine quest.
Copy the following files to the Skyrim root directory.
[color=#00ff00]enbseries folder[/color] and [color=#00ff00]enbseries.ini[/color] in the "[i]Data\ENB Presets\(preset name)[/i]" folder of the preset.
[b]
[color=#ff0000]3. ENBHelper Plugin[/color][/b]
Place the[url=http://www.dev-c.com/skyrim/enbhelper/] enbhelper.dll[/url] into the enbseries folder. Note that this step may not be done automatically by ENB Managers.

[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1601936686-936621685.jpeg][img width=1020,height=574]https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1601936686-936621685.jpeg[/img][/url]
[color=#ff0000][b]4. Required Settings[/b][/color][color=#6fa8dc][b]
[/b][/color]Edit or add the following settings in the SkyrimPrefs.ini located in [i]"(Your Documents folder)\My Games\Skyrim"[/i].
If you use Mod Organizer, use the built-in ini editor.

[color=#00ff00][u]SkyrimPrefs.ini[/u]
[Display]
fGamma=1.0000
iMultiSample=0
bTransparencyMultisampling=0
bFloatPointRenderTarget=1
bDrawShadows=1
bDrawLandShadows=1
bTreesReceiveShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
iBlurDeferredShadowMask=3[/color]

[color=#b6b6b6]< Instant Configuration for Mod Organizer >
If you installed the preset via Mod Organizer, you will be prompted to choose whether to configure INI Tweaks or not.
To quickly apply the settings without manually editing SkyrimPrefs.ini, click "Yes" and tick "Required SkyrimPrefs Settings.ini" in the INI-Files tab.
Close the window and enable the mod.
[/color]
Check the enblocal.ini settings are configured as follows.

[color=#00ff00][u]enblocal.ini[/u][/color]
[color=#00ff00][GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true[/color]

The following are optional but recommended settings.

Anti-aliasing options
[color=#00ff00][ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=true[/color]

Vanilla blur removal
[color=#00ff00][FIX]
RemoveBlur=true[/color]

[color=#ff0000][b]5. Driver Antialiasing Settings[/b][/color]
Set the Anti-Aliasing settings in your graphics driver control panel to "[color=#00ff00]Application-Controlled/Use Application Settings[/color]" or "[color=#00ff00]Off[/color]".

[color=#ff0000][b]6. Testing[/b][/color][color=#f1c232]
[/color]If the installation is successful, notification messages will show up on the top left corner when the game is launched.
If you had any problem, please see the Troubleshooting section for possible fixes.

[b][size=3][u]Optional Files[/u][/size][/b]

To install a LUT Pack, merge the enbseries folder included in the archive into your enbseries folder and overwrite the existing files.
[b][size=3][u]
Updating[/u][/size][/b]

1. Download a [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]new preset[/url] and replace the[color=#00ff00] enbseries folder[/color] and [color=#00ff00]enbseries.ini[/color] in the Skyrim root directory with the ones in the new preset.
2. Place the[url=http://www.dev-c.com/skyrim/enbhelper/] enbhelper.dll[/url] into the enbseries folder.
3. If required, download the corresponding version of [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries[/url] (e.g. 0333.xx preset requires ENBSeries v0.333) and replace the [color=#00ff00]d3d9.dll[/color] in the Skyrim root directory with the one in the new ENBSeries archive.

[b][size=3][u]Compatibility
[/u][/size][/b]
[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=7016]Incompatible Mods List[/url]

[line][center][heading]Troubleshooting[/heading][/center][b][size=3][u]Contents[/u][/size][/b]

[size=3][b]1. Installation[u]
[/u][/b][/size]
[spoiler][color=#ffd966][color=#f1c232][color=#f1c232]Q: I cannot access the download link in the official ENB website.
[/color][/color][/color]If you are using an HTTPS address for the link (could be forced by browser extensions), try using HTTP instead.[color=#ffd966][color=#f1c232]

[color=#f1c232]Q: I cannot find the download link[color=#f1c232] in the official ENB website.[/color][/color]
[/color][/color]The available versions are listed at the bottom of [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries for TES Skyrim[/url] page.
Click your desired version to open the version download page and scroll down to the bottom. There is a download button.

[color=#f1c232]Q: Which version of ENBSeries should I download?[/color]
The preset version number indicates its appropriate version (e.g. 0333.xx preset is for ENBSeries 0.333).[color=#f1c232]
[/color]Normally, the latest version can be used with no problem. However, it may have/cause bugs depending on the changes of the ENBSeries.
See the [url=http://enbseries.enbdev.com/forum/]official forum[/url] for the latest information.

[color=#f1c232]Q: Where is my Skyrim root folder?[/color]
Right click on the Skryim application icon and click on the "Open File Location" context menu to open the folder.
Default is "C:\ProgramFiles(x86)\Steam\steamapps\common\skyrim"

[color=#f1c232]Q: There is a d3d11.dll in the WrapperVersion folder but no d3d9.dll.
[/color]You might have downloaded a SE version. Download a LE/Classic Skyrim version from the [url=http://enbdev.com/download_mod_tesskyrim.htm]ENBSeries for TES Skyrim[/url] page.

[color=#f1c232]Q: enblocal.ini is not included in this preset. Where can I get it?[/color]
The default enblocal.ini is included in the ENBSeries[i]"WrapperVersion"[/i]  folder.
Also, ENB will automatically generate it when launching the game if it was not found.

[color=#f1c232]Q: I downloaded the preset but I cannot find where it is.[/color]
The preset files are located in the "[i]Data\ENB Presets\(preset name)[/i]" folder.

[color=#f1c232]Q: ENB Palette is not included in this preset. What should I do?[/color]
This preset does not use any palette textures so you don't have to install it.

[color=#f1c232]Q: I have configured enblocal.ini but ENB is updated. Should I remove it and reconfigure each time it updates?[/color]
No, you don't have to remove it. When the game is launched, it will automatically add new settings for new features, if any.

[color=#f1c232]Q: After updating the preset, I get a back screen.[/color]
Update the ENB core files as well to the corresponding version.[/spoiler]

[b][size=3]2. Usage / Stability[/size][/b]

[spoiler][color=#f1c232]Q: It doesn't work.[/color]
(1) Make sure to install the files correctly following the instructions. Note that ENB Managers may not install enbhelper.dll automatically.

(2) Check if your security software/settings are not preventing ENB from working.

(3) Check for compatibility problems with ENBSeries. Some SKSE plugins may have functions that prevent ENB from working correctly.

[color=#f1c232]Q: It crashes the game before it starts.[/color]
Install [url=https://www.microsoft.com/en-us/download/details.aspx?id=35]DirectX End-User Runtime[/url] if you don't have it.
It is reported that Windows Update may reset installations of some runtime components. This should be solved by reinstalling the runtime.
For Windows 10, [url=https://www.microsoft.com/en-us/download/details.aspx?id=8109]offline version[/url] of the installer might work instead.

[color=#f1c232]Q: The game crashes as soon as a saved game is loaded.[/color]
(1) Check if any mods are accidentally disabled/uninstalled (mod requirements, SKSE files, BSA archives managed by ModOrganizer etc).

(2) Check if there are any left overs of your previously installed ENB presets (proxy dlls, dxgi.dll, dxgi.fx etc), and remove them.

(3) If you have tweaked Skyrim.ini or enblocal.ini, try using the default settings temporarily.

(4) If you use Crash Fixes' OS Allocators, use the following enblocal.ini settings.
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true

(5) If you have multiple memory patch mods enabled (SKSE Memory Patch, SSME, HDTSkyrimMemPatch, Crash Fixes etc), check their compatibility and try disabling the incompatible mods.

(6) The game can be unstable at certain points. You could suspend the installation until your game is stable.

[color=#f1c232][color=#f1c232]Q: It says [/color][color=#ff0000]"PATCH SPEEDHACK ENBoost turned on in enblocal.ini, graphic modification disabled"[/color][color=#f1c232], and there is no difference in the game graphics.[/color]
[/color]Edit and save your enblocal.ini as follows and relaunch the game.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

[color=#f1c232][color=#ffd966]Q: It says [color=#ff0000]"Hardware antialiasing detected, some effects disabled"[/color]. What should I do?[/color][/color][color=#f1c232]
[/color](1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

(3) Reinstall the preset.

[color=#f1c232][color=#ffd966]Q: It says [color=#ff0000]"SSAO disabled"[/color]. What should I do?[/color][/color][color=#f1c232]
[/color](1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Make sure to set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

(3) Edit and save your enblocal.ini as follows.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true

(4) Reinstall the preset.

[color=#f1c232]Q: It says [color=#ff0000]"Error! bFloatPointRenderTarget=1 is not set in SkyrimPrefs.ini or you have several copies of this file[/color][color=#ff0000]"[/color]. [/color][color=#f1c232][color=#f1c232][color=#ffd966]What should I do?[/color][/color][/color]
(1) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(2) Reinstall the preset.

[color=#f1c232][color=#f1c232]Q: [/color]How do I improve the stability?
[/color](A) Configure enblocal.ini settings according to your system and preference. See the [url=http://wiki.step-project.com/Guide:ENBlocal_INI]S.T.E.P. wiki[/url] for the settings guide.

(B) Install [url=http://www.nexusmods.com/skyrim/mods/72725/?]Crash Fixes[/url] and configure CrashFixPlugin.ini settings. Instructions are included in the ini file itself.
For instance, if you have experienced a crash on ShowRaceMenu, try setting AlignHeapAllocate to 1.

(C) Try using the injector version.

[color=#f1c232]Q: How do I use the injector version?[/color]
(1) Remove the d3d9.dll if you were using the wrapper version.

(2) Copy the following files from the ENBSeries for TES Skryim "InjectorVersion" folder to the Skyrim root directory.
enbseries.dll
ENBInjector.exe
enbinjector.ini

(3) Make sure to execute the ENBInjector.exe before launching the game.

[color=#f1c232]Q: My fps is locked at 30. How do I unlock it?[/color]
Edit and save your enblocal.ini as follows and relaunch the game.

[LIMITER]
EnableFPSLimit=false

[FIX]
FixLag=false[/spoiler]

[b][size=3]3. Visual / Graphics[/size][/b]

[spoiler][color=#f1c232]Q: Some objects look weird.[/color]
Install [url=http://enbseries.enbdev.com/forum/viewtopic.php?t=1499]mindflux's Particle Patch[/url].

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: The screen looks glitchy (weird color in half of the screen, skin color flickering etc).[/color][/color][/color][/color]
(A) Make sure to configure the required SkyrimPrefs.ini settings. If you use Mod Organizer, use the built-in INI Editor.

(B) Before installing a new preset, remove your previously installed preset if any.

(C) Switching the camera to first/third person may fix some problems.

(D) Installing the [url=http://enbdev.com/download_mod_tesskyrim.htm]latest version of ENBSeries[/url] might fix the problem.
Note that ENBSeries may be updated without changing the version number.

(E) Updating or downgrading your graphics driver might fix the problem.
However, drivers may have bugs depending on their versions. Install at your own risk.

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: Some effects seem to not be working.[/color][/color][/color][/color][/color][/color][/color][/color][/color]
Edit and save your enblocal.ini as follows and reinstall the preset.
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true

[color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232][color=#f1c232]Q: Shadows look noisy.[/color][/color][/color][/color][/color]
Make sure to configure the following required settings and relaunch the game.
SkyrimPrefs.ini
[Display]
bDeferredShadows=1
iBlurDeferredShadowMask=3

Note that some ini configuration tools may change these settings.

[color=#f1c232]Q: Weird particles are falling from the sky.[/color]
Untick [RAIN] Enable setting in the GUI.

[color=#f1c232]Q: How do I fix the flickering mountains (Z-Fighting)?[/color]
Try the following ini setting.
SkyrimPrefs.ini
[Display]
fNearDistance=25.0000

Notes:
Changing this setting to a non default value may cause unexpected behavior to ENB effects.
Some camera mods may override this setting.
This setting makes objects close to the camera clipped.

[color=#f1c232]Q: How do I fix the screen tearing?[/color]
(1) Turn on any Vertical Sync option in your graphics driver control panel.

(2) Edit or add the following settings in the ini files and relaunch the game.

Skyrim.ini
[Display]
iPresentInterval=1

enblocal.ini
[ENGINE]
EnableVSync=true

[color=#f1c232]Q: How do I fix the flickering water surface?[/color]
Edit or add the following settings in the ini files and relaunch the game.

Skyrim.ini
[Display]
iPresentInterval=1

enblocal.ini
[ENGINE]
EnableVSync=true

[LIMITER]
EnableFPSLimit=true
FPSLimit=58.0

[color=#f1c232]Q: When I look at the water surface, the rest of the screen gets blurred. / The lighting has weird red tint.
[/color]If you have HDT Skinned Mesh Physics plugin (HDT-SMP) installed, use the following setting.
hdtSkyrimMemPatch.ini
[Memory]
FormHeapAllocateFromLargerSpace = false

[Optimize]
FasterLoading = false
UseShaderCache = false

[color=#f1c232]Q: The map screen occasionally becomes blurred or pitch black.[/color]
It is reported that it can be fixed by disabling the SpeedHack or IcePenguinWorldMap.esp.[color=#00ff00]
[/color]enblocal.ini
[PERFORMANCE]
SpeedHack=false

[color=#ffd966][color=#f1c232]Q. Shadows on grass look pitch black.[/color][/color]
Edit the GenerateGrassNormals setting in the enblocal.ini as follows, save and relaunch the game.
enblocal.ini
[FIX]
GenerateGrassNormals=false

[color=#ffd966][color=#f1c232]Q. Distant terrain, objects or mountains look pitch black.[/color][/color]
This can be caused by mod that adds weather with opaque fog effect.
Disabling weather mod might fix the problem.

[color=#ffd966][color=#f1c232]Q. What is the difference between Image Space and Image Space Modifier?[/color][/color]
They both are a screen visual effect which controls color of the screen depending on the conditions.
Image Space is a base effect applied via weather, cell settings or scripts.
Image Space Modifier is an additional effect applied via magic effects (spells, Shouts etc), or scripts.[/spoiler]

[size=3][b]4. Customization[u][color=#ffd966]
[/color][/u][/b][/size]
[spoiler][color=#f1c232]Q: How do I open the GUI?[/color]
By default, it can be opened by pressing Enter key while holding Shift key. If it doesn't work, try replacing your enblocal.ini with the default one.
The default enblocal.ini can be found in the "[i]WrapperVersion[/i]" folder of the ENBSeries archive.
The GUI hotkey is assigned in the [INPUT] section of the ini file and it can also be changed in the ENBSeries window in game.

[color=#f1c232]Q: Changes I made in the GUI are reverted back after clicking on the Apply Changes button.[/color]
To keep the changes, click on the Save Settings first, then click on the Apply Changes.

[color=#f1c232]Q: How do I remove the blur effect?[/color]
The blur effect can be toggled by using a hotkey which can be assigned with the following setting in the ENBSeries window.
[INPUT]
KeyDepthOfField

Also, it can be disabled in the enbseries.ini window.
[EFFECT]
EnableDepthOfField=false

Vanilla blur effects can be removed by the following setting in the ENBSeries window.
[FIX]
RemoveBlur=true

[color=#f1c232]Q: How do I make the underwater visibility clear?[/color]
Edit or add the following setting and save the SkyrimPrefs.ini. This setting also removes the vanilla blur effect.
[Imagespace]
bDoDepthOfField =0

[color=#f1c232]Q: How to reduce/remove jaggies?[/color]
Enable SMAA anti-aliasing in the EFFECT.TXT tab in the Shader Parameters window.
[SMAA]
Enable SMAA

You can also enable anti-aliasing options in the ENBSeries window.
[ANTIALIASING]
EnableEdgeAA is an efficient anti-aliasing that works on edges of models.
EnableSubPixelAA improves aliased specular highlights. This option is only toggleable in the enblocal.ini before launching the game.
EnableTemporalAA is an effective anti-aliasing. Ghosting may be noticeable depending on the FPS.

[color=#f1c232]Q: How do I make textures look more crisp?[/color]
It can be adjusted by the following settings.
enblocal.ini
[ENGINE]
ForceAnisotropicFiltering=true ;Allows ENB to handle the [url=https://en.wikipedia.org/wiki/Anisotropic_filtering]anisotropic filtering[/url] using the setting below.
MaxAnisotropy=16
ForceLoDBias=true ;Enables the distance-based texture quality adjustment below.
LoDBias=-2.0 ;Setting minus values increases the quality and makes the textures look crisp.

[color=#f1c232]Q: ENB Particle Lights Effect is not working. How do I enable it?[/color]
Tick the EnableParticleLights and EnableComplexParticleLights under [EFFECT] in the enbseries.ini window.
Click on the Save Configuration button, then click on the Apply Changes button.[/spoiler]
[line][center][heading]Customization[/heading][/center]
The following are some of the adjustable settings in the ENB GUI which opens by pressing Enter key while holding Shift key.
The GUI hotkey may differ depending on the [INPUT] settings in the enblocal.ini.

[b][size=3][u]EFFECT.TXT[/u][/size][/b]

[color=#00ff00][Utility][/color]
< Show Grids >
Displays the specified size of grids on the screen.
The grids can be used as a rule of thirds guide for screenshooting, or a guide for checking face/body proportions in character creation etc.
The grid height and width can also be adjusted by using the letter box effect. 
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1587029334-1311420757.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1587029334-1311420757.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1587029342-106777200.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1587029342-106777200.jpeg[/img][/url]

[color=#00ff00][LUT Color Grading][/color]
Applies the selected LUT in the enblut folder to instantly change the look of the screen.
The LUT options can be accessed from the EFFECT.TXT tab unlike presets that use the drop down menu in the ENBEFFECT.FX.

To use your custom LUTs, rename them to "1" -- "12" and replace the existing files in the "[i]enbseries\enblut[/i]" folder.
Supported LUT sizes are 256 x 16, 1024 x 32, or 4096 x 64. The LUT size option can be changed in the GUI.
Supported formats are PNG or BMP. The format option can be changed by editing "#define LUT_FORMAT" in the effect.txt.

To share or create your own LUT pack, simply copy the enblut folder and compress it into an archive.
You can also display description of your LUTs in the GUI by editing the enblut.fx file.

LUT packs and Neutral LUT PNG files can be downloaded from the [url=https://www.nexusmods.com/skyrim/mods/85321?tab=files]Optional/Miscellaneous Files[/url] section.
[color=#00ff00]
[Pxelation][/color]
Pixelates the specified area of the screen.
< Low Bit Game Effect / Censored Effect >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552133328-1751557233.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552133328-1751557233.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552424050-234872689.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552424050-234872689.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1552424073-862229110.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1552424073-862229110.jpeg[/img][/url]

[color=#00ff00][SMAA][/color]
Enables SMAA Anti-Aliasing with the selected quality preset. 0 (Low), 1 (Medium), 2 (High), 3 (Ultra)

[b][size=3][u]ENBLENS.FX[/u][/size][/b]

[color=#00ff00][Lens Dirt][/color]
Adds the lens dirt effect to bright area of the screen.
Multiple lens dirt textures are available by uncommenting "#define MULTIPLE_DIRT" in the enblens.fx.

< Fiber and Scratches / Water Spots / Bokeh Particles >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258324-661670927.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258324-661670927.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258347-1868184880.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258347-1868184880.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1553258373-597472807.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1553258373-597472807.jpeg[/img][/url]

[b][size=3][u]ENBEFFECTPREPASS.FX[/u][/size][/b]

[color=#00ff00][Skintone][/color]
Adjusts the brightness, saturation, tint etc of the skin tone.
[color=#00ff00]
[Background][/color]
Fills the background with the specified color.

< Skintone Adjustment / Background >
[url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1550993370-1106516122.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1550993370-1106516122.jpeg[/img][/url][url=https://staticdelivery.nexusmods.com/mods/110/images/85321/85321-1550993342-1984259765.jpeg][img width=338,height=190]https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/85321/85321-1550993342-1984259765.jpeg[/img][/url]
[center][line][heading]Credits[/heading]
[url=http://enbdev.com/news.html]- ENB Series -
by Boris Vorontsov[/url]

[url=https://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=4394]- 3D LUT Code -
by kingeric1992[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3697]- Crazy Flare -
by kingeric1992[/url]
inspired by John Chapman, Pseudo Lens Flare
Boris Vorontsov, Original enblens.fx

[url=http://enbdev.com/enbseries/forum/viewtopic.php?f=7&t=3224]- Depth of Field -
by kingeric1992[/url]
based on GDC 2004 presentation: "Advanced Depth of Field" by Thorsten Scheuermann
with CoC calculate from lens model, adaptive quality, tilt shift, chromatic aberration(Trans & Axial),
auto dof, optical vignette, and CoC based film grain.
Alternate CoCtoAlpha by gp65cj04 (modified for compatibility)
Film Grain by Boris (modified for CoC info)
Gameplay Friendly Auto DoF by kingeric1992, inspired by Canon EOS Automatic depth of field "A-DEP"

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5220]- Basic Dithering -
by kingeric1992[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3426]- ENB Bloom Effect for Skyrim -
by prod80[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5232]- ENB SMAA -
by kingeric1992[/url]
SMAA
http://www.iryoku.com/smaa/
Copyright (C) 2011 Jorge Jimenez (jorge@iryoku.com)
Copyright (C) 2011 Jose I. Echevarria (joseignacioechevarria@gmail.com)
Copyright (C) 2011 Belen Masia (bmasia@unizar.es)
Copyright (C) 2011 Fernando Navarro (fernandn@microsoft.com)
Copyright (C) 2011 Diego Gutierrez (diegog@unizar.es)
All rights reserved.

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3549]- Sun Sprite Effect -
by kingeric1992
[/url]
[url=http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1503&sid=4b47c40c3b6102a56e960acca7b92aa5]- JawZ ENB Resources -
by --JawZ--
[/url]
[url=https://www.nexusmods.com/skyrim/mods/89671]- McFly's Depth of Field for ENB - Skyrim LE (DX9) -
by Marty McFly[/url]
[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5279]- Advanced Depth of Field for TES Skyrim -[/url]
Copyright (c) 2008-2018 Marty McFly / Pascal Gilcher

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3189&sid=5958cbfbd399e60175b8b189e0e3edb3]- Multipass Sharpening -
by prod80[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5963]- REFORGED BLOOM DX9 EDITION -
by THE SANDVICH MAKER[/url]

[url=http://www.dev-c.com/skyrim/enbhelper/]- Skyrim ENBHelper -
by Alexander Blade[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5699]- Triangular Dither -
by THE SANDVICH MAKER[/url]

[url=http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3274]- ULTIMATE SHADER ADDON for ENB -
by Miratheus[/url]
Based on Post-Process Effects Addon for ENB by ZeroKing
Initial D-N-I separation code and GUI implementation by --JawZ--
Kinematic Filter code (formerly known as Old Black-White TV Filter) originally by Boris Vorontsov
Kinematic Filter code tweaked by Trillville, Midhras, Kyokushinoyama, Insomnia
LumaSharpen code by CeeJay.dk, ported from SweetFX by ZeroKing, tweaked by prod80
Blur, Sharpening, Color Shift, Vignette code by Boris Vorontsov
Contrast and Vibrance code by CeeJay.dk, ported from SweetFX by ZeroKing
Noise code by MTichenor/IndigoNeko
Dithering, Border, Splitscreen code by CeeJay.dk, ported from SweetFX by Marty McFly
Letterbox code by Matso
Combined, edited, tweaked and arranged by Miratheus[/center]

Skygerfall LE (ru version)

$
0
0
ОПИСАНИЕ:

Полный русификатор текста глобального мода Skygerfall, который позволяет пройти основную квестовую линию TES II: Daggerfall в игре TES V: Skyrim LE
Переведен абсолютно весь текст, квесты, книги и записки, диалоги, название предметов, сообщения, имена, в общем, все.
Текста в моде очень много (примерно 2500 строк), поэтому, не стесняйтесь писать о найденных ошибках, как грамматических, так и о прочих, логических, несовпадений пола диалогов, пунктуации, все что заметите, для простоты и надежности можете прикреплять скриншот с ошибкой.
 
УСТАНОВКА:

Сначала скачайте основной мод по этой ссылке и установите, с помощью мод-менеджера или вручную, скопировав файлы из архива в папку Data в игре:
[url=https://www.nexusmods.com/skyrim/mods/99469?tab=files]https://www.nexusmods.com/skyrim/mods/99469[/url]
(Скачать нужно основной файл и апдейт)
Затем скачайте файлы русификатора и замените ими файлы мода. Подключите файлы в мод-менеджере.
ЗЫ: Мод обновляется достаточно часто, если при скачивании заметите не соответствие даты последнего обновления мода и русификатора, не поленитесь сообщить. Текущие версия русификатора для версии мода от 6 мая 2020.

С переводом и поиском ошибок мне помог [url=https://www.nexusmods.com/users/31591555]SSEEM[/url], он нашел множество ошибок и опечаток в тексте, стандартизировал все имена, названия локаций (раньше, написание имен и локаций могло различаться), исправил баг с отображением текста записок (у многих, или даже у всех, записки были пустыми, хотя текст в них был переведен) и сделал еще очень много хорошего для перевода.

Camels and new animals in Alik'r Desert (Hammerfell)

$
0
0
[b][size=6][color=#ff0000]Version 8.0[/color][/size] [size=5][color=#ff0000](The Gray Cowl of Nocturnal with The Gray Cowl of Nocturnal Alikr Flora Overhaul and the DLC Dawnguard are required)[/color][/size][/b]


With this mod you can ride Bactrian [url=https://en.wikipedia.org/wiki/Camel] camels[/url] and Dromedaries and pass [b][i]easily[/i][/b] in the [url=https://elderscrolls.fandom.com/wiki/Alik%27r_Desert] Alik'r Desert[/url] where new animals* await you (snakes, hyenas, scorpions, Addax antelope, bats, Hammerfell horses, desert elephant, ibex, bighorn, vulture, Hammerfell Fowls, Roadrunner)

[img]https://i.imgur.com/bSklXe3.gif[/img]

[img]https://i.imgur.com/mD3TpUe.gif[/img]

[b][i]Will you be able to catch an antelope Addax and tame it (ride it) ... or will you escape the stinger of a scorpion or the bite of a desert snake?[/i][/b]

[b][i]The young elephant follows his father (if he does not move too fast) ... listen to them answer each other with their trumpeting ![/i][/b]

*There are many animals that can live in desert or semi desert (or arid) regions:
[url=https://animalsake.com/desert-animals-list#:~:text=%20List%20of%20Desert%20Animals%20%201%20Addax,in%20sub-Saharan%20Africa%2C%20North%20Africa%2C%20Sicily...%20More%20] A Complete List of Desert Animals [/url]

[b][u]WARNING[/u][/b] : This mod is a big update of my mod [url=https://www.nexusmods.com/skyrim/mods/97518] Bactrian camel and Dromedary Mounts[/url]. In the 2 camps (Bactrian Camels and Dromedaries) you have now some portals (represented by shields) to easily reach the Alik’r Desert

This mod required as MASTERS [url=https://www.nexusmods.com/skyrim/mods/64752] Gray Cowl of Nocturnal Alikr Flora Overhaul [/url] with [url=https://www.nexusmods.com/skyrim/mods/64651]The Gray Cowl of Nocturnal [/url] (DLC Dawnguard required)

[url=https://www.casimages.com/i/20092807265116616017047568.jpg.html][img]https://nsm09.casimages.com/img/2020/09/28//20092807265116616017047568.jpg[/img][/url]

[b]Adds 2 camps with animals (Bactrian Camels, Dromedaries, Young Camel) and 2 Redguards (in Skyrim not in the Alik’r desert).[/b]

[b][i]With this mod there are no more borders, the redguards can enter and leave freely ... the closed doors open finally ![/i][/b]

[url=https://imgur.com/czilYnj][img]http://i.imgur.com/czilYnj.gif[/img][/url]

->->->->->->->->->->->->->->[youtube]5qT4ZR1nFIw[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<

[url=https://www.casimages.com/i/19050110292516616016219679.jpg.html][img]https://nsm09.casimages.com/img/2019/05/01//19050110292516616016219679.jpg[/img][/url]



[b][size=6][color=#ff0000] STANDALONE VERSION 11.2[/color][/size] [size=5][color=#ff0000](DLC Dawnguard required)[/color][/size][/b]

Only if you have completed « The Gray Fox Cowl » and deleted it, or if you ONLY want to go to the Alikr Desert.

The DLC Dawnguard is needed.

No Scripts, No Quests, No .ini (with the entry "bBorderRegionsEnabled = 0": now the borders are restored !).

If you have my « Camels and new animals in Alik'r Desert » mod (version 8.0), you also need to delete it.

[b][i]Entry is now into Whiterun where you will find a portal that will teleport you into Ben Erai[/i][/b] (At the Right when entering Whiterun. just follow the ramparts)

[url=https://www.casimages.com/i/201019010449974816.jpg.html][img]https://nsa40.casimages.com/img/2020/10/19/201019010449974816.jpg[/img][/url]

->->->->->->->->->->->->->->[youtube]6bekXFKcnJQ[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<

[img]https://i.imgur.com/jL0MEOZ.jpg[/img]
(Basemap by Dreifels)

[img]https://i.imgur.com/un4Dkzc.gif[/img]

[b][size=5][color=#ff0000]Bugs or Problems[/color][/size][/b]

Conflicts (i think, but not tested) with mods who make use of the border regions or gates (Beyond Skyrim: Bruma, Beyond Reach, Rigmor of Bruma, Rigmor of Cyrodill, Unique Border Gate ...)

Semi compatibilty (mod tested) with [url=https://www.nexusmods.com/skyrimspecialedition/mods/26077] The Frontier to Cyrodiil (Fight against the Thalmor II) SSE [/url]: conflict with the camp of dromedaries because some buildings there (but no CTD: the dromedaries flee, and the redguard fights the thalmors)

Small problem with my mod [url=https://www.nexusmods.com/skyrim/mods/93895]Redguard Traders with Mounts and Followers [/url] : the patrol with the dromedary now passes through the Alik'r desert ...

The camels cannot walk normally, they can only run (The deer skeleton have movement directly on the skeleton, differently from all the other vanilla skeletons.
If you walking, you reduce his speed and are start to slide !!!)

The Young Camel have sometimes some neighs like a horse. There is also -rarely- a blink bug (The eyelashes act strange when it blinks)

When the camels of the patrol begin to turn, the movements are usually extremely slow.

Possible bug with the patrols (only): the mount start to move forward very quickly, but everything ends up calming down; otherwise let 1 hour pass, or make a fast travel; [i] the other solution is to catch up her - it is sometimes very difficult! - to get its rider down and then talk to him, before letting him go again[/i]

Bug possible avec les patrouilles (seulement): la monture commence à avancer très vite, mais tout finit par se calmer; sinon laissez passer 1 heure, ou faites un voyage rapide; [i] l'autre solution est de la rattraper - c'est parfois très difficile! - faites descendre son cavalier puis parlez-lui, avant de le relâcher [/i]

If the elephant ends up in Ben Erai, it will not be able to come out (stuck in the door) ... let pass 1 hour !



For the Outfits:

The "Hammerfell Merchant Clothes" female (only) is too bright ...

The "Shawls" are only for the females



You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With [url=http://www.nexusmods.com/skyrim/mods/15524/?] Amazing Follower Tweaks [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel



(Nhskill for "Skyrim Borders Disabled"):

« This mod just disables the borders of Skyrim (in every version) and the borders of every DLC » ("Loads an .ini file with the entry "bBorderRegionsEnabled=0")

« While traveling through the landscape behind the borders, you might fall through the map, because you will come across muddy LOD without Textures and without collision »

« Not compatible with any other mod that changes the BorderRegions entry. Mods changing something at or behind the borders (e.g. landscape, objects ...) are compatible »

[img]https://i.imgur.com/lMiZxd6.gif[/img]

->->->->->->->->->->->->->->[youtube]Orsvj10nBDw[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<

[color=#ff0000] [size=5] [b]CREDITS [/b][/size][/color]

Mihail for the camel and the dromedary in [url=https://www.nexusmods.com/skyrim/mods/93096] Hammerfell Imports- Pedlars of Tamriel pt.2 (mihail immersive add-ons- redguard- camel) [/url] (with CD PROJEKT RED and LorSakyamuni ; InsanitySorrow), and for the rare birds in [url=https://www.nexusmods.com/skyrim/mods/91998] Geese and Hammerfell Fowls- Mihail Monsters and Animals (mihail oldrim mod) [/url]

Prionace- original dromedary model and textures (released as public domain on [url= https://www.tapatalk.com/groups/zoohispania/] Zoo Hispania [/url] , initially for mods made for the game Zoo Tycon 2)

Triceraptor Rex and Okeanos- original camel model and textures (released as public domain on [url= http://www.auroradesigns.org/site/] Aurora Designs [/url] , initially for mods made for the game Zoo Tycon 2)

Tasheni for the outfits in [url=https://www.nexusmods.com/skyrim/mods/93724] Redguard Fashion - Tasheni Mod Project [/url] (with CDProject Red for one headwear model and RavenDier and singlebelong for the shawl), and for the Redguards Saddles and the Hammerfell horses in [url=https://www.nexusmods.com/skyrim/mods/92881/] Tasheni Saddles Redguard Collection [/url]

Billyro for [url=https://www.nexusmods.com/skyrim/mods/104717] Alik'r Dragontail [/url]; [url=https://www.nexusmods.com/skyrim/mods/68053] Sand Scorpion - A New Sword [/url];[url=https://www.nexusmods.com/skyrim/mods/99213]Falchion [/url] and [url=https://www.nexusmods.com/skyrim/mods/97556]Scorpion Scimitar [/url] (« Provided that you credit me - feel free to use my mods in your own projects, or port them to Bethesda.net »)

Sepharis for [url=https://www.nexusmods.com/skyrim/mods/72963]Redguard Noble Armor [/url] (« You can retexture/ edit however you want and re-upload on nexus only, with credit to me clearly written somewhere »)

nhskill for [url=https://www.nexusmods.com/skyrim/mods/35815] Skyrim Borders Disabled [/url] (« You are allowed to use the assets in this file without permission as long as you credit me »)

poshspaz for [url=https://www.nexusmods.com/skyrim/mods/16694] Shield Symbols for Redguard Knightly Orders [/url] (« Modders resource for shield symbols »)

Edhildils for the young camel in [url=https://www.nexusmods.com/skyrim/mods/66708/] Edhildils Camel [/url] ("This is mostly a modders resource so feel free to add the camel to your mod")

Stroti/Tamira for [url=https://www.nexusmods.com/skyrim/mods/53275] Strotis Cactus Resource [/url] and for the invisible door

mannygt for [url=https://www.nexusmods.com/skyrim/mods/64651]The Gray Cowl of Nocturnal [/url] (« All the assets are free to use now »)

[i]* HOW TO START THE QUEST? *

« You really need to know how to start? Really? Ok... Just steal or pickpocket any item. »[/i]

Grensir for his [url=http://www.grensir.com]soundtracks[/url]

Scott Buckley for his [url=https://www.scottbuckley.com.au/] soundtracks [/url]

sa547 for[url=https://www.nexusmods.com/skyrim/mods/64752] Gray Cowl of Nocturnal Alikr Flora Overhaul [/url]

Ga-Knomboe Boy for [url=https://www.nexusmods.com/skyrim/mods/19268/?] GKB Green Trees [/url]

Mihail for [url=https://www.nexusmods.com/skyrim/mods/92870]Serpents- Mihail Monsters and Animals (mihail oldrim mod) [/url], [url=https://www.nexusmods.com/skyrim/mods/88088]Enemy Bats - Mihail Monsters and Animals (mihail oldrim mods) [/url], [url=https://www.nexusmods.com/skyrim/mods/88150] Crocodiles- Mihail Monsters and Animals (mihail immersive add-ons - ESO- reptiles) [/url] , [url=https://www.nexusmods.com/skyrim/mods/86335/?] Hummingbirds- Mihail Monsters and Animals (mihail immersive add-ons - animals) [/url] and for [url=https://www.nexusmods.com/skyrim/mods/102337] Giant Scorpions - Mihail Monsters and Animals (mihail oldrim mod) [/url]

RoboBirdie for the Hyenas, the Ibex, the Elephants, the Bighorn and the Addax in [url=https://www.nexusmods.com/skyrim/mods/94833] New Creatures [/url]; and for some plants in [url=https://www.nexusmods.com/skyrim/mods/94819/] Landscaping resource [/url]

Tamira for the Vulture in [url=https://www.nexusmods.com/skyrim/mods/59602] Mr Siika Ravens and Vultures [/url]

Tamira - Phitt for the fishes in [url=https://www.nexusmods.com/skyrim/mods/60492/?] Phitt's Fishtank [/url]

BadGremlin for the tropical fishes in [url=https://www.nexusmods.com/skyrim/mods/63537/?] BadGremlins Something Fishy [/url] (« Yes, you may use the items in your mod »)

elinen for the grass in [url=https://www.nexusmods.com/skyrim/mods/55158] Hoddminir Flowers [/url]

FritzliUeli1 for the sand in Journey To Hammerfell

Dogtown1 for the Shark in the mod [url=https://www.nexusmods.com/skyrim/mods/35631/]Skyrim Monster Mod [/url]

ElSte17 for the new shark

Free sounds

[url=https://www.casimages.com/i/20100501364016616017066469.jpg.html][img]https://nsm09.casimages.com/img/2020/10/05//20100501364016616017066469.jpg[/img][/url]

True Thane

$
0
0
[center][img]https://imgur.com/MI8O6Gl.png[/img][/center]When you become the thane of a hold in vanilla Skyrim, you essentially just get a fancy axe (which will be obsolete a few levels later) and a one use dialogue for a get out of jail free card. That doesn't really make you feel part of the nobility. Well, with this mod I set out to change that.

With "True Thane" you gain a bunch of new abilities which will make you feel like you really were named to be part of your hold's nobility.

Currently these abilities are:
-You can [b]exchange your thane weapon[/b] (such as the Axe of Whiterun) for a version that is more suitable to your level. So if you originally got an iron one at level 2 but now you're level 30 you can exchange it for an ebony version.
-You can [b]collect taxes[/b] from the fine citizens of your hold once a month.
-You gain the ability to tell the guards of your hold to [b]arrest and imprison a random person[/b]. This may require a persuasion attempt if enabled in the Mod Menu.
-You gain the ability to [b]recruit guards[/b] of your hold as followers. By default you can recruit 2 at once, but you can adjust how many guard followers you can have from 1 to 12 in the Mod Menu. Guard followers do not take up regular follower slots.
-You can now[b] use your get-out-of-jail-free card mutliple times[/b]. Standard this is set to every 14 days but this can be changed with the Mod Configuration Menu.
-You gain the [b]"Thane of Hold" power[/b] which rallies your followers (if they are from the hold you're thane of), calms non-follower hold citizens (including guards) and strikes fear in the hearts of everyone else.
-All of the buying [b]prices[/b] in the hold you're thane of are reduced and all selling prices in the hold you're thane of are increased.
-In the name of the jarl you may [b]name new housecarls[/b] to defend you from among the citizens of Whiterun if they like you well enough to accept the honour.
-Your [b]housecarls now have two abilities[/b]: They gain a "Rallying Cry" to inspire you and your followers when you enter combat and with their new "Bodyguard" ability will finally live up to their oath to defend you with their lives.
-Your [b]housecarls also gain unique abilities depending on the hold[/b] they were named under.
-You gain the [b]ability to make an encouraging speech[/b] to any of your followers who are Whiterun or Falkreath citizens which will inspire them for a brief moment to fight better.
-You gain the ability to, once a day, [b]extort any citizen[/b] of the hold you're thane of. But watch out, if you get caught you could be in trouble.
-You are given [b]a unique set of hold Thane Armour[/b] with the hold's logo emblazoned on it. The armour has different versions which level with you and you can exchange your old armour for an appropriately levelled version (just like the thane weapon) by talking to the hold's steward.
-You are given [b]a signet ring[/b] to identify your status as thane. You can turn on or off whether this ring is necessary to be recognised as thane by NPCs.
-On top of everything else, [b]every hold has unique benefits[/b] for their thane suited to what's characteristic about that hold. You can find out what they are below.

For a more extensive description of all of these abilities and benefits, look below.

This mod also has an extensive [b]Mod Configuration Menu[/b] which allows you to customize many aspects of the mod such as how much you get in taxes each month, whether you need to persuade guards to get them to arrest someone and how long it takes for you to be able to use your get-out-of-jail-free card again and more.

Currently this mod only works if you're [b]Thane of Whiterun[/b] (from version 1.1 and onwards) or [b]Thane of Falkreath[/b] while Siddgeir is in power (as of version 2.1). I am currently working on finishing Falkreath (for the Stormcloaks) and will move on to another hold afterwards.

However, if this mod gets over 100 endorsements and over 1,000 unique downloads, then I'll probably add the other holds as well. [b]Update:[/b] As of right now we have reached our goal of 100 endorsements and over 1,000 unique downloads. Thank you to every single person who downloaded and endorsed this mod. This is the first of my mods to get to this point, so I very much appreciate it. And it is very encouraging that you all liked my mod well enough to get me here. This is great community and I'm glad to be part of it. I will do my best to try to add the other holds over time. I don't know how long this will take as I'm not sure how much I'll have to redo from scratch and , for just Whiterun, I have already spent somewhere between 100-200 hours on making this mod, so I hope you all have patience with me.

If you like this mod (and maybe some of my others), please consider [url=https://www.patreon.com/oneononemods]supporting me on Patreon[/url]. I would love any and all support. And you can get a few neat perks as well as regular updates on the status of my mods and what I'm currently working on and sneak previews of new features.
[url=https://www.patreon.com/oneononemods][img]https://imgur.com/GbY0qET.jpg[/img][/url]

[size=5][b]Exchanging Your Thane Weapon[/b][/size]
[img]https://imgur.com/5bxJiVw.png[/img]
With this mod you can exchange the weapon you got when you became thane for a weapon which is levelled to your current level. For example if you first became thane of Whiterun at level 2 and got the iron axe version of the Axe of Whiterun then you can return at level 40 and exchange your original iron axe version for the ebony axe version of the axe of Whiterun.

In order to do this just go to the steward of the hold (for Imperial Whiterun this is Proventus Avenicci) and ask to exchange your weapon.

[b]Important:[/b] If you did not have this mod active when you became thane of the hold, this does not work automatically. However, you can use the "Add the Axe of Whiterun" option in the Mod Configuration Menu in order to grant yourself a levelled version of the Axe of Whiterun appropriate to your level. From that point onwards you can also go to the steward whenever you need to exchange it for a higher level version.

[size=5][b]Collecting Taxes[/b]
[/size][img]https://imgur.com/wO5nAlB.png[/img]
With this mod you can collect taxes from your hold once every month.

By default the way to do this is to go to the hold's steward (for Imperial Whiterun this is Proventus Avenicci). They will have a dialogue option that will allow you to collect your taxes.

By default you will get a simple notification every time your taxes are in and you can go collect them. If you do not collect your taxes for multiple months in a row they will simply build up and you will receive all of your taxes at once when you come collect them.

With the MCM you can choose to get a messagebox to tell you when your taxes are in instead, or you can set it to use a courier. When the courier is set to active a courier will automatically be sent to find you every time your taxes are in. You will then get a note with your taxes and automatically receive the gold.

Every hold has a set amount of money that is collected every month through taxes (for Whiterun this is 1200 gold by default). However with the MCM you can adjust this amount, either decreasing or increasing it depending on what you like best.

Once the Civil War is over the tax revenue for all holds will increase (for Whiterun this will increase it to 1500 by default) to reflect the return of stability and prosperity to Skyrim. This option can, however, be turned off with the MCM if you want.

[b]Important: [/b]In order to start collecting taxes you must first talk to the steward (in the case of Whiterun this is Proventus Avenicci) about your taxes first. After you've talked to them for the first time you will start collecting taxes every month.

[size=5][b]Imprisonment[/b]
[/size][img]https://imgur.com/vLtdhCh.png[/img]
With this mod you can walk up to a random guard for a hold that you're thane of and ask them to imprison someone. You can then walk up to the person you want and have them imprisoned. This imprisonment will last for 1 day during which they can be found in the dungeon of the hold (the Dragonsreach Dungeon in case of Whiterun). This also means they will not follow their regular schedule during this time, meaning if you wanted to burgle their house... just saying. You can only use this dialogue option every 24 hours.

By default imprisoning someone requires a persuasion attempt. First you will have to persuade the guard to believe you that you've been assaulted. Then you need to persuade them the person you point to did the crime. The higher ranked the person is in society, the harder it will be to convince the guard they are the culprit. For example having a random beggar arrested is an easy speechcheck, however having a member of the Jarl's court arrested is a very hard speechcheck. Some people, like other guards and the Jarl himself, cannot be arrested.

With the MCM you can choose to disable this need for any persuasion attempt.

By default having someone arrested by falsely accusing them will reduce your relationship rank with them (imagine that, right?). However with the MCM you can disable this so having someone arrested doesn't affect their relationship rank with you.

[b]Important:[/b] I had a few issues with this ability while I was creating it. I believe these issues have been solved, however I would say be careful with it. And for the time being I would save before using this ability. If an NPC does not return to their normal schedule after being imprisoned, please tell me this in the "posts" section of this mod so I can fix it.

[size=5][b]Recruit Guards as Followers[/b]
[/size][img]https://imgur.com/FT08dI8.png[/img]
With this mod you can walk up to the guards of a hold you're thane of and recruit them as your followers. They do not actually take up a follower slot, so you can have them in addition to a regular follower or followers. They do not have all of the regular features of followers (such as waiting or grabbing things) but they will still follow you and defend you.

By default you can recruit up to 2 guards at any one time.

With the MCM you can change how many guards you can have as followers at any one time from 1 up to 12.

[b]Important:[/b] For a reason that I haven't been able to fix for now the guards will sometimes stop following you if you quit the game and re-enter. Or they may continue following you if you load an earlier save where you hadn't yet recruited them. This is easily fixed however. Just go to the Mod Configuration Menu and press the "Clear All Guard Followers" button. This will get any guards who are still following you to unfollow you and allow you to re-recruit any guards who have stopped following you.

[size=5][b]Enhanced Get-Out-of-Jail-Free Dialogue Option[/b]
[/size][img]https://imgur.com/sOPBf0C.png[/img]
While in vanilla you can only use your Get-Out-of-Jail-Free card once, with this mod you can re-use it multiple times.

By default you can reuse this dialogue option every 14 days.

Using the MCM you can set this to reuseable every 1 day or up to every 31 days.

By default your bounty can, at most, be 999 gold in order to use this option (for balance reasons). This means that you cannot avoid getting jailed as thane for murder.

Using the MCM you can set this bounty from 40 gold up to 10,000 gold, however.

[size=5][b]Thane Greater Power[/b]
[/size][img]https://imgur.com/JJZ8bwe.png[/img]
This mod also adds the "Thane of Hold" (currently only "Thane of Whiterun") greater power. This power can be used once a day and will rally any followers you have who are citizens of Whiterun (including any Whiterun guards who are following you), calm all NPCs who are citizens of Whiterun (but who aren't followers) and cast fear on any NPCs who are not citizens of Whiterun in a large area around you.

By default the maximum level of this spell is level 20.

However, using the MCM you can set this from level 1 to level 50. You can also use the MCM to turn off the power, removing it from your spell list, if you want.

This power will be automatically added upon becoming thane if the mod is installed. If you became thane before installing this mod you can go to the MCM and use the button "Add Whiterun Thane Power" to grant yourself the Thane of Whiterun greater power instead. You can also use this button to remove the power if you want.

[size=5][b]Thane Discounts[/b]
[/size][img]https://imgur.com/cN6kdfq.png[/img]
It's good to be Thane, and with this mod installed you will be able to enjoy a discount on all purchases and an increased price for all sales within the hold you're thane of.

This discount perk will be automatically added to your character upon becoming thane if the mod is installed. If you became thane before installing this mod you can go to the Mod Configuration Menu and use the button "Add Whiterun Thane Discount Perk" to grant yourself the discount perk instead. You can also use this button to remove the perk if you want.

[size=5][b]Improved Housecarls[/b]
[/size][img]https://imgur.com/fUe4uYN.png[/img]
With this mod installed you can recruit additional housecarls to serve as your followers. In addition all of your housecarls will now have two new abilities: a rallying cry and the bodyguard ability.

By default you can recruit someone as a new housecarl if they are a citizen of the hold you're thane of, has a relationship rank with you of 3 or 4 and your speechcraft is high enough. You can recruit one additional housecarl by default. This can be done by walking over to them and persuading them to take the job. They will then kneel, you will give a small speech and they will rise to their feet as your new housecarl. Housecarls, including the new one, count as followers. If you wish to have both housecarls with you at once, you may want to install a follower mod such as Amazing Follower Tweaks which allows you to do this.

You can use the MCM in order to adjust how many housecarls you can have (up to a maximum of 6 total) and whether you need to pass a speechcheck to recruit them. You can also turn off the ability to recruit new housecarls (meaning the dialogue option won't show up anymore).

By default the two abilities a housecarl has will be enabled.
-"Rallying Cry" means that once every 24 hours when entering battle your housecarl will give a rallying cry that improves the health, stamina and confidence of you and any other followers you have with you.
-"Bodyguard" means that if you are down to low health and a blow you receive may kill you there is a certain chance that the housecarl may take the hit for you. By default this can kill them (if it reduces their health to 0) even if they are essential. You will get a notification when this happens.

You can use the MCM to turn one or both of these abilities on or off. You can also use it to adjust the time it takes for the Rallying Cry to recharge. In addition, you can use it to set the chance that your housecarl will take a potentially deadly hit for you (by default this is 25%) as well as whether or not this final hit can kill them if they are essential or protected (by turning lethality on or off).

[b]Important:[/b] In order for the housecarls to maintain their powers I had to enable a script that runs automatically every few seconds on them. I'm not completely sure whether this will cause any problems, if it's much of a drain on the game's resources (it didn't seem so in my game) or anything like that. But I'm just warning people up front. This script is automatically disabled if you either deactivate the mod or turn off both housecarl abilities if you have any problems with it.

[size=5][b]Give an Encouraging Speech[/b]
[/size][img]https://imgur.com/XFOUzBv.png[/img]
With this mod you can talk to any follower from a hold you're thane of and encourage them with a few dialogue options.

By default there is a chance this speech will succeed and a chance this speech will fail to inspire your follower and the chance depends on your speechcraft skill (with a higher speechcraft giving a bigger chance) or you can disable both (in which case the speech will simply always work). And you can give it every 12 hours before combat starts.

With the MCM you can disable the speechchecks (meaning your chance will be the same independent of level) and/or disable the chance (if the speechecks are still enabled this will switch to purely speechchecks and if they are disabled then it will simply always work). The time between speeches can also be adjusted using the MCM.

[size=5][b]Extort Citizens[/b]
[/size][img]https://imgur.com/dTKZYJm.png[/img]
With this mod active you can go up to any citizens of a hold you're thane of and try to threaten them into bribing you through a dialogue option.

By default this is an intimidation check, the success of this also depends on whether or not you have the "Intimidate" perk, whether you have any guard followers at the time and how high your relationship rank with the Jarl is. Trying to extort someone or succeeding both reduce their relationship rank with you permanently. By default the time between being able to extort citizens is 24 hours. The amount of money you gain from successfully extorting someone depends on their social class: beggars will give the least, regular citizens or small shop owners more, the owners of large shops or other more lucrative jobs even more and finally the nobility will give the most.

With the MCM you can turn off the intimidation check (meaning success will no longer depend on your speechcraft skill), turn off the relationship rank reduction (meaning extorting someone or trying to will no longer lower their relationship rank with you) and finally you can change the time between reuses.

By default failing in extorting a person will have one of several consequences: Either they will simply refuse to give you money, they will start a brawl with you, they will try to kill you (and so attack you with a weapon) or they may report your crime to the guards. If your crime is reported to the guards then the guards will attempt to arrest you (extortion counts as assault). During this arrest you cannot use your thane get-out-of-jail-free card. In addition you will be temporarily stripped of your rank as thane and all your abilities by the jarl. These will be returned to you after a short time. If you are caught a second time the same thing will happen but you will also have any taxes you were still owed confiscated and you will be stripped of your rank as thane for longer. Finally, if this happens a third time then you will be stripped of your rank as thane permanently for wanton corruption and all of the abilities associated with that will no longer work.

With the MCM you can choose to turn off critical failure for extortion (meaning there is no longer a chance that you will be arrested and stripped of your title as thane). You can also determine whether there is a success chance at all (or whether extortion will always work) and what the base chance is (the chance you get without it being modified by speechcraft, the presence of guard followers or your relationship with the jarl). You can also use it to adjust how long your thaneship remains stripped if you are caught extorting someone and imprisoned.

[size=5][b]Unique Thane Armour
[/b][/size][img]https://imgur.com/75pDgEG.png[/img]
With this mod you will be granted a full set of unique thane armour upon becoming thane of a hold complete with helmet, cuirass, gauntlets and boots.

By default the cuirass has the Whiterun logo on it (on a tabard). The armour comes in 3 slightly different versions which are slightly better in weight and armour rating than steel, dwarven and ebony armour respectively. Which you get is dependent on your level at the time of receiving the armour, however you can go to the steward (in the case of Whiterun this is once again Avenicci) and exchange your old armour for a higher level version upon outlevelling it in the same way that you can for your thane weapon.

With the MCM you can enable or disable the armour being available. You can also choose four other variations of the armour: one where the hold's logo is quartered with the logo of the empire, one where the hold's logo is quartered with the stormcloak logo, one with a symbol representing the Gray-Manes and another with a symbol representing the Battleborns. If you already have the armour in your inventory then checking off any of these options will automatically remove the old version and give you the new version you've selected.

The empire and stormcloak versions also vary in appearance between levels as the default Whiterun armour does. The Gray-Mane and Battleborn versions do not vary in appearance between levels, however there are still 3 different versions of the armour with three different prices, weights and armour ratings.

Thank you to [url=https://forums.nexusmods.com/index.php?/user/1421557-lizard2176/]Lizard2176[/url] who did a great job creating this armour for me and thank you to [url=https://www.nexusmods.com/skyrim/users/2291532]Legofingerz[/url] for the creaton of the original mesh for the armour (available in his mod here: [url=https://www.nexusmods.com/skyrim/mods/26904]https://www.nexusmods.com/skyrim/mods/26904[/url]) as well as [url=https://www.nexusmods.com/skyrim/users/11777963]th3rm0pyl43[/url] for helping to create the light version.

[size=5][b]Signet Ring
[/b][/size][img]https://imgur.com/YDtCCjN.png[/img]
You will also gain a "signet ring" upon becoming thane which identifies you as thane to strangers. This is mostly for the purposes of immersion as it is a bit odd that every single person in Whiterun knows immediately that you are thane and what you look like and that the guards will let you go for just saying you're thane without any proof (well with the signet ring, you now have it).

By default this ring does nothing except look nice on your finger.

With the MCM, however, you can enable the option "Require Signet Ring" which means that random people will no longer recognise you as being thane unless you have the signet ring equipped to identify you. Wearing your thane armour also works to get random people to recognise you as thane. Being recognised as thane is required to be able to access all dialogue options related to this mod. The steward, the jarl and your housecarls and Whiterun followers will still recognise you as thane regardless. This may be quite good for "going undercover" roleplay.

Currently the signet ring does not have a unique model, however I am working on this and hope to give it one in the next update.

[size=5][b]Unique Hold Benefits[/b][/size]
[img]https://imgur.com/WFUEYBv.png[/img]
Every hold has unique benefits that are granted to you as thane. These benefits are always meant to suit the things which are characteristic about the hold you're thane of.

[size=3]-[b]Whiterun:[/b][/size] When you become thane a [b]free horse[/b] is provided for you. It can be received by asking the hostler at the Whiterun stables for it. This horse has more health (300 as opposed to 250), more stamina (200 as opposed to 100) and is faster (140 speed as opposed to 100) than a normal horse. This horse is unique and if it dies it will not respawn and you cannot get it back in any way. With the MCM you can disable the horse, adjust its health (from 250 to 500), adjust its stamina (from 100 to 400) and adjust its speed (from 100 to 200).

[b][size=3]-Falkreath:[/size][/b] You gain [b]six unique benefits[/b] from being thane of Falkreath including a hunting dog, the ability to get free firewood, hunters who will hunt game for you, the permission to legally hunt in the jarl's forests for free and a special suit of thane armour which is more powerful than that of other holds (not yet included in version 2.1).

*When you become thane of Falkreath you are given a [b]hunting dog[/b]. This dog is very fast and, by default, can paralyse wildlife (such as elk or deer) when it attacks them. In addition, your dog can sniff out nearby wildlife for you in the form of a lesser power. While the dog is following you, you gain a "Detect Wildlife" power. This means that, while your dog is nearby, you can use this power so all nearby wildlife appear in the same way that you would see when you use a "Detect Life" spell through hills and from behind walls in an area of 350. When your dog is not nearby the power shows you where you dog is. The dog can also carry things for you as a normal companion can, specifically created to dump your meat and hides on him. You can adjust the dog's capabilities significantly in the MCM (including weakening or turning off its paralysis ability or getting rid of his ability to carry things).

*Naming them as the thane of Falkreath [b]allows your housecarls to become automatically invisible and muffled when you are sneaking[/b]. This only applies to thane housecarls you name as thane of Falkreath, not to your Whiterun housecarls. This ability can be disabled in the MCM.

*You are also given the ability to ask the owner of the Falkreath lumber mill to [b]provide you with free firewood[/b]. By default this will take 12 hours and he will provide you with 20 firewood. This can be adjusted in the MCM so he provides you up to 100 firewood, the delay can be shortened and you can get rid of the delay and replace it with a recharge period (meaning you get the wood instantly but have to wait a certain time to ask him again). Although not in version 2.1 I intend to make a Hearthfire patch which allows you to also get free lumber for housebuilding.

*You are given [b]access to the Jarl's personal hunters[/b] who will hunt any game you want for you. You simply tell them what game you want (rabbit, venison, etc.) and they will get it for you. If you pass a very hard persuasion check they will even deliver you human meat. Their hunts may randomly be more or less successful. Very successful hunts will give you lots of meat, whereas bad hunts will give you little. By default it takes 24 hours for them to hunt you meat, however with the MCM you can change this. The hunters have a realistic schedule where they naturally hunt, hang out at the inn and sleep at different times, however if you find this bothersome you can turn it off in the MCM and then they will simply hang out at the inn the entire time. Although not included in version 2.1 I intend to add an option to tell the hunters to gather alchemical ingredients for you.

*This mod adds a [b]hunting licence system[/b] to Falkreath. The game in Falkreath's forests is one of its most precious resources. This means that the jarl considers it his personal property and if you participate in poaching in Falkreath you will receive a 50 gold fine for every animal you kill. You can however pay the Falkreath steward (by default this is Nenya) a sum of 200 gold septims to be allowed to hunt in the jarl's forests for 7 days without being fined. However, once you become thane you no longer have to get a hunting licence to hunt. You can use the MCM to turn off hunting benefits. This will make do away with the hunting licence system and mean you no longer get a bounty for poaching if you don't have a licence.

*Falkreath's unique thane armour will be [b]more powerful than the thane armour[/b] of other holds. Specifically it will be better suited to hunting. However this armour is not yet included in version 2.1.

[size=5][b]Additional Information[/b]
[/size]This is just information about the mod which doesn't belong anywhere else on this page:
-The "General" page of the Mod Configuration Menu also has an "Activate Mod" button. This button is turned on by default when you install the mod. It can however be turned off. This will not remove the mod (for this I recommend you use the Nexus Mod Manager), however it will temporarily disable all of the mod's features. This means your thane power will be removed, you will no longer get discounts, you will no longer collect taxes, you will no longer have access to any of the mod's dialogue options, etc. I would not recommend using this option if you don't need to since I'm not sure how it will effect the mod after you reactivate it (although theoretically it should be fine).
-If you were already Thane of Whiterun before installing the mod (or have a mod installed that doesn't allow you to complete the quest "Dragon Rising") then the changes this mod makes to being thane (such as giving you the armour) will not all be made automatically. However, you can click the "Make Thane of Whiterun" button to grant you all of the mod's benefits.
-This mod is primarily an immersion mod which is meant to add things that make you feel more like you are actually thane of a hold. This is [i]not[/i] a quest/story mod. However, for Falkreath I did add a secret little story beat as of version 2.1. It's very subtle and many people may not even notice it, but if you pay attention you'll find it in at least some of your playthroughs (depending on your decisions). If you want to be spoiled on what it is, you can read the answer [url=https://twitter.com/OneOnOne1162/status/1327273333315006469]here[/url] but I would recommend just waiting and seeing.

[size=5][b]Bugs & Problems[/b]
[/size]Here are some of the bugs and problems that I (or others) have found for this mod:

[b]Current Bugs & Problems[/b]
-For a reason that I haven't been able to fix for now the guards will sometimes stop following you if you quit the game and re-enter. Or they may continue following you if you load an earlier save where you hadn't yet recruited them. This is easily fixed however. Just go to the Mod Configuration Menu and press the "Clear All Guard Followers" button. This will get any guards who are still following you to unfollow you and allow you to re-recruit any guards who have stopped following you.
-While you aren't wearing your signet ring you will still be spoken to in random dialogue as if you are thane by random people. I don't yet know for sure how to disable this and will have to look into it further to see if that's possible.
-The thane armour helmet has a slight issue where from the front you see some odd textures underneath due to the visor.
-When making someone a housecarl you may hear an audio clip of odd screaming sometimes for certain NPCs. I hope to fix this eventually.
-Falkreath's hunting dog will, sometimes, not seem to attack game when you attack it. Currently I'm not entirely sure what causes this problem, and it seems to happen at random, so I haven't been able to fix it despite trying for many hours. Hopefully I'll be able to fix this by the next version.
-The Housecarl added to Falkreath by the Hearthfire DLC, Rayya, will [i]not[/i] automatically be given housecarl abilities. This is because I've had some problems with creating an .esp dependent on Hearthfire as well. I do intend to fix this eventually, however.
-As of version 2.1 the Falkreath motivation dialogue says citizens of "glorious Whiterun" rather than Falkreath. I've already fixed this and this fix will be included in version 2.2.

[b]Fixed Bugs & Problems[/b]
-Sometimes an NPC named "Nazeem's cousin" may appear after you tell a guard to unfollow you and then fast travel. I put this NPC in the game for practical reasons related to how this mod does certain things. But normally he's not supposed to get out of his world cell. But don't worry, the next update should fix this problem. I wouldn't recommend disabling him, however. Since that may cause some problems with the guard following functionality (although I'm not 100% sure). [u][b]Update:[/b] As of version 1.2 this problem should be fixed. And just in case it pops up again, from now on if you encounter Nazeem's cousin you get a dialogue option that teleports him away instantly.[/u]
-I've had some problems with the housecarl abilities ceasing to function. I think I managed to fix it, but I'm not 100% sure. If you have this problem, please tell me in the Posts section of this mod.
-Currently some things may only work if the Jarl is Barguulf. I hope to change this in the next version of the mod to include the jarl if Barguulf dies and the potential for a Stormcloak victory (but this may take some time as I never play the Stormcloak side normally so I'll have to play up to that point to test it first). [u][b]Update:[/b] As of version 1.3 the Stormcloak version of the Whiterun thaneship should work perfectly.[/u]
-When you got arrested in Whiterun you would get stripped of your thaneship as if you were caught extorting someone even if you were jailed for a different crime. [u][b]Update:[/b] As of version 1.3 this has been completely fixed and should no longer happen.[/u]
-When you tried to rally Lydia with an encouraging speech you would be unable to get to the final speech option. [u][b]Update:[/b] As of version 1.3 this has been fixed and you should be able to use your encouraging speech on Lydia as well.[/u]
-Your unique horse would not be correctly removed up being stripped of your thaneship in version 1.3.2. [u][b]Update:[/b] As of version 1.3.3 this has been fixed and your horse should be removed correctly when your thaneship is stripped and returned correctly if it is reinstated.[/u]

[size=5][b]Compatibility[/b]
[/size]All suspected and confirmed compatibilities and incompatibilities with other mods will be listed here.

[b]Confirmed Compatibilities:[/b]
-Compatible with [url=https://www.nexusmods.com/skyrim/mods/95269]Skyrim Reputation[/url]. Confirmed by [url=https://forums.nexusmods.com/index.php?/user/7648275-mjp1975/]Mjp1975[/url].

[b]Confirmed Incompatibilities:[/b]
-Incompatible with [url=https://www.nexusmods.com/skyrim/mods/82152]Thane Weapons Reborn[/url]. I have confirmed this myself. You will not receive the special weapons provided by Thane Weapons Reborn if you have this mod active. However, you can turn off the "Activate Mod" option before becoming thane in order to get the Thane Weapons Reborn weapon and activate the mod again afterwards. I would not recommend this however as I'm not sure what effects it might have on my mod afterwards. I do plan on making a patch for this mod if I am allowed by its creator, however.

[b]Suspected Incompatibilities:[/b]
-It has not yet been confirmed but this mod probably does not work normally alongside "Skyrim Unbound Reborn" since the quest "Dragon Rising" is not included in that mod and it's necessary to activate most of the thaneship benefits included in this mod. If enough people ask I will look into making this mod fully compatible. Brought to my attention by [url=https://www.nexusmods.com/skyrim/users/20622944]ryanmayfair[/url]. [u][b]Update:[/b] As of version 1.2 of "True Thane" I have added an MCM option ("Make Thane of Whiterun") that simply adds all thane benefits for Whiterun at will even if you haven't completed "Dragon Rising" (which should circumvent the lack of the quest).[/u]

[size=5][b]Related Videos[/b]
[/size][youtube]NC4lwoPkZDw[/youtube]
[youtube]vPniVYWosSg[/youtube]
[youtube]1mFh_0o360o[/youtube]
[youtube]fBvu08_6BQ8[/youtube]
[youtube]BPyhHReqp4Q[/youtube]
[youtube]LNXYO-e0YjM[/youtube]
[youtube]xo_8_LsMAbw[/youtube]
[youtube]dtD95gpBjgM[/youtube]
[youtube]E9z5a5Q2spY[/youtube]
[youtube]l36wCFoMVpE[/youtube]
[youtube]cBBThBvAIRQ[/youtube]
[youtube]KyXl_czHDVw[/youtube]
[youtube]NW9gvsBjLH4[/youtube]
[youtube]UQtLt98HKoI[/youtube]

[size=5][b]My Other Mods[/b]
[/size][url=https://www.nexusmods.com/skyrim/mods/61533][img]https://imgur.com/LIyswyc.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/61982][img]https://imgur.com/Gj1lYfA.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/75059][img]https://imgur.com/9baEftR.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/104031][img]https://imgur.com/a6p6CE2.png[/img][/url]

Rodryk's Dragon Bridge

$
0
0
[center][img]https://i.imgur.com/hx3ouWM.png[/img]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/42510]Special Edition Version Here[/url][b][/b]
[b][url=https://bethesda.net/en/mods/skyrim/mod-detail/4187318]Xbox Version Here[/url] [/b](Ported by [url=https://www.nexusmods.com/users/41181730]skyfall515[/url])

[youtube]UNR1-F67h6U[/youtube]

[img]https://i.imgur.com/GVS6xwQ.png[/img]

Given the location and history of Dragon Bridge, it always seemed very odd to me that the town was so underwhelming. It lies a stone's-throw from the most opulent city in Skyrim and in the shadow of one of the province's oldest structures, yet the town itself is nothing more than a collection of thatch-roofed huts. Other modders have made great attempts at remaking Dragon Bridge, but none of those fit quite what I wanted. In my mind, Dragon Bridge is a wealthy hamlet by Skyrim's standards, steeped in Haafingar's uniquely cosmopolitan variety of Nordic culture, yet still exhibiting a rustic flair. As such, it was the architecture itself which needed to change.

[b]What this is[/b]
Rodryk's Dragon Bridge replaces the structures in Dragon Bridge with unique new architecture models created by me, modeled in a Solitude-inspired rustic style. Each building has had its interior and exterior remade in detail to match my vision of the town. Additionally, there are a few extras, such as a custom signpost on the road to Solitude, which make the town's exterior feel a bit more unique without going overboard. Everything is fully navmeshed, and I've ensured full functionality of all standard events (Dragon attacks, playing hide-and-seek, etc). You also might find some new literature scattered around...

[b]What this isn't[/b]
Rodryk's Dragon Bridge does [b]not[/b] add new buildings or NPCs which didn't exist in the vanilla game, nor does it contain a player home. The goal I had in mind while creating this was essentially to make the vanilla town better, not to expand it. That said, my permissions are open and anyone may use my assets to add their own player homes or other extras.


[img]https://i.imgur.com/uY5UVKz.png[/img]

Basic installation is the same as any other mod (drop in your data folder and activate the plugin), however there are a few extra steps.
First, for the parallax version to work properly you must have ENB installed, and in enblocal.ini set FixParallaxBugs=true.
Second, you will need to run DynDOLOD for the new architecture to be visible from a distance.

Finally, I've moved certain objects marked as "Persistant", which means that if you've already been to Dragon Bridge on your current save, some things may be out of place. A new game is recommended for that reason.


[img]https://i.imgur.com/1MMH9Jc.png[/img]

Generally speaking, Rodryk's Dragon Bridge will [u][b]not[/b][/u] be compatible out-of-the-box with mods which place things near buildings in Dragon Bridge. Most of those will require a patch to avoid floating meshes or other weirdness. I've already created a few patches for my own load order, with more on the way. If you have created a patch, let me know through a PM and I'll link it here.

[b]Patches[/b]
[url=https://www.nexusmods.com/skyrim/mods/64820]Holidays[/url]
[i]-Found in Misc Files-[/i]
Fixes the placement of holiday decorations in Dragon Bridge to match the new architecture, and decorates the inside of the Four Shields Tavern for a few of the bigger holidays
-
[url=https://www.nexusmods.com/skyrim/mods/70142]The Notice Board[/url]
[i]-Found in [i]Misc [/i]Files-[/i]
Fixes the placement of the Notice Board and Message board to match the new architecture
-
[url=https://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life[/url]
[i]-Found in [i]Misc [/i]Files-[/i]
Fixes the placement of the marker for the start which begins in the Four Shields Tavern to match the new location of the player-rentable room.
-
[url=https://www.nexusmods.com/skyrim/mods/8429]Interesting NPCs[/url]
[i]-Found in [i]Misc [/i]Files-[/i]
Fixes the placement of markers used by Interesting NPCs characters in Dragon Bridge to match the new architecture.


[img]https://i.imgur.com/coaUinP.png[/img]

No known problems at this time.

Please report any bugs or issues you find so I may resolve them as quickly as possible.


[img]https://i.imgur.com/pf015NL.png[/img]

[url=https://www.nexusmods.com/skyrim/mods/98234][img]https://i.imgur.com/IpE9mBx.jpg[/img][/url]

[url=https://www.nexusmods.com/skyrim/mods/93593][img]https://i.imgur.com/AeGcsL5.jpg[/img][/url]

[url=https://www.nexusmods.com/skyrim/mods/100762][img]https://i.imgur.com/js9ckdn.png[/img][/url][/center]

Frozen in Time (Quest Mod) - Definitely Not Another Snow Elf Waifu Mod (Skyrim LE backport)

$
0
0
[b][i][u]Original SSE mod:  https://www.nexusmods.com/skyrimspecialedition/mods/39732

[url=https://www.nexusmods.com/skyrim/users/152307]jonlugo[/url] fixed textures mismatch


[/u][/i][/b]It is not recommended to use AFT or similar follower management systems to force recruit her at any point during her quest line

Description
This is a small quest mod to investigate a deranged necromancer's project to reanimate an ancient Snow Elf. You'll:
[list]
[*]Collect body parts
[*]Perform dark rituals
[*]Warp reality
[*]Delve into an ancient ruin
[/list]In the end, you'll gain:
[list]
[*]Follower (Vanilla system) whom you can name
[*]Special player home you can carry with you
[/list]
To start the quest, go to [url=https://en.uesp.net/wiki/Skyrim:Nightgate_Inn]Nightgate Inn[/url] and head west towards [url=https://en.uesp.net/wiki/Skyrim:Silverdrift_Lair]Silverdrift Lair[/url]. On the way, you'll be ambushed by a Necromancer named Janav. The approximate location of this encounter is marked [url=https://staticdelivery.nexusmods.com/mods/1704/images/39732/39732-1598435668-751953524.png]here[/url].

This is just a simple mod trying to make its away in the Nexus, not an epic opus, please be kind :3





Features
[list]
[*]2-part quest line
[*]Spliced vanilla voice dialog
[*]2 medium-sized dungeons
[*]Mini secrets and puzzles
[*]Custom assets
[*]Custom name for your follower
[*]Set your follower's home
[*]Gain a summon spell
[*]Custom armor with UUNP/CBBE bodyslides
[*]UNP/CBBE/Vanilla body textures in FOMOD (Vanilla textures being UNP with no nipples)
[*]Portable player home
[*]Portable chest
[*]All crafting stations, condensed
[/list]
[img]https://staticdelivery.nexusmods.com/mods/1704/images/39732/39732-1598334240-601733631.png[/img]

Requirements
[list]
[*][url=https://skse.silverlock.org/]SKSE64[/url]
[*][url=https://www.nexusmods.com/skyrimspecialedition/mods/12604]SkyUI[/url]
[/list]
FAQ
Q: My mod manager says this mod has conflicts with another mod regarding "uilib" files.
A: This mod uses [url=https://www.nexusmods.com/skyrim/mods/57308]SkyUILib[/url] for some UI functionality. Chances are, your other mod uses the same files. If their version of the files are up-to-date, it is fine to have either mod overwrite the other for these files.

Q: What body type does she use?
A: She uses whatever body type you have installed. Included in the mod are UUNP, CBBE, and vanilla compatible textures; the armor come in CBBE, UNP, and vanilla shapes; pick the appropriate body type in FOMOD. The Armor also ships with both CBBE and UUNP bodyslides, so use those if you have custom body shapes.

Q: How do I enter and leave the player home or maze?
A: Click on the Dwemer Storage Box or the Dwemer Puzzle Box in your inventory to enter or leave.

Q: How do get the Snow Elf to remember?


Q: Is it possible to avoid the fight at the end?
A: Yes. Spoiler:  Show

Q: How do I get into the treasure room?
Spoiler:  Show

Q: Where can I find Elves for parts?
A: There are some Dark Elf servants to the [url=https://en.uesp.net/wiki/Skyrim:Hall_of_Rumination]Hall of Rumination[/url]. If those are not enough, you can find plenty of Dark Elf Reavers on Solstheim.

Q: How do I get through the ice wall?
Spoiler:  Show

Q: How do I beat the maze?
A: You can traverse the entirety of a closed maze by always sticking to either the right or left hand walls.
Spoiler:  Show

Q: Why is the quest marker pointing somewhere different on the map than on the compass?
A: The map quest marker is pointing to Blackreach and the compass quest marker is telling you how to get to Blackreach. This fact that the camp is in Blackreach stated right there in the quest journal.

Known Issues
Problem: The sky looks like the inside of the box when I am outside!
Explanation: This is a known issue with the vanilla game where sky statics are not cleaned up consistently. This is the same issue that causes Apocrypha sky to sometimes show up outside Apocrypha. This should go away if you restart Skyrim or if you just play long enough for the game to cycle in some new weathers.

Problem: The Snow Elf says she's gonna fight me but doesn't!
Explanation: If you are using a follower management mod to recruit her, then her aggressive package might have been overwritten by such mod. You can still complete the quest, but you'll just have to beat a peaceful opponent.

Problem: The Snow Elf is stuck on some terrain!
Explanation: NPCs in Skyrim use navmeshes to pathfind and navigate around the world, and they will attempt to walk in places the navmesh says it is ok for them to walk. If a navmesh says an area is passable but there is actually an obstruction, NPCs will get stuck. This mod actually makes very few changes to navmeshes in the open world and mostly in out of the way places in Blackreach and Solstheim. Chances are the areas she's stuck in are not navmeshed very accurately to begin with, which is an unfortunately problem when playing with followers.

Credits
Testing and suggestions
[list]
[*]KyleKrane13/Arlen
[/list]Draugr assets from [url=https://www.nexusmods.com/skyrimspecialedition/mods/3532]Frozen Electrocuted Combustion[/url]:[list]
[*]powerofthree
[/list]Witcher statue assets from [url=https://www.nexusmods.com/skyrim/mods/68755]Modder's Resource Pack - The Witcher Extension[/url]:
[list]
[*]Oaristys
[*]CD Projekt
[/list]Character assets from [url=https://www.nexusmods.com/skyrimspecialedition/mods/27405]COtR - HQ Characters creation addon for RM[/url][list]
[*]m4mk203/Trixter
[/list]Bodyslide base from [url=https://www.nexusmods.com/skyrimspecialedition/mods/10980]UUNP Vanilla Outfits Bodyslides SE[/url][list]
[*]Shiva182
[*]Ousnius (BodySlide and Outfit Studio/SSE Nif Optimizer)
[*]Caliente (BodySlide and Outfit Studio/Caliente's Vanilla Outfits for CBBE)
[*]wavion2 (OCR - Omnisway Clothing Replacer)
[*]Exeter (UNP Female Armors)
[/list]Used the CBBE conversion sliders from [url=https://www.nexusmods.com/skyrimspecialedition/mods/198]Caliente's Beautiful Bodies Enhancer -CBBE-[/url]
[list]
[*]Caliente
[*]Ousnius
[/list]Weather colors from [url=https://www.nexusmods.com/skyrimspecialedition/mods/12125]Obsidian Weathers[/url][list]
[*]Dr Mega Arindel/DrMegaloblast
[/list]Hair from [url=https://www.nexusmods.com/skyrimspecialedition/mods/6817]KS Hairdos SSE[/url][list]
[*]Kalilies and Stealthic
[*]Ade, Alesso, Anto, Darko, Geisha, Hal's Archive, Jakea, Karzalee, Kijiko, Lapiz, Leah Lilith, Momo, NewSea, S-Club, Sintiklia, Sky, Stealthic, Toksik, Peggy, Raonjena, Wings, XM, and Zauma (hairstyles)
[*]Hellosanta (textures)
[*]Ousnius (SSE Nif Optimize)
[/list]Text input from [url=https://www.nexusmods.com/skyrim/mods/57308]SkyUILib[/url]
[list]
[*]SkyUI Team
[*]schlangster
[*]MrJack
[*]mrpwn
[/list]

Hear my voice

$
0
0
[center][size=5]Hi there![/size]
[size=3]I'm wondering why nobody did that before? Maybe I just couldn't find it? There is similar mod but it's not that. What do you ask?[/size]

[size=5]CHANGE THAT SILLY MILK DRINKING BABY VOICE!!![/size]

[size=3]You do power attack and your character moans like a teenager, but you are old, brutal, rough Nord?! Geez!!! BUT NOW NO MORE![/size]
[size=3]Now your Nord will sound like a barbarian that he is... also works for Bretons, Imperials and Redguards, there you go guys, you may feel cool now [/size]¯\_(ツ)_/¯
[size=3]If you're very healthy there is also no sap while swinging your sword version.[/size]

My English is bad, I've used a lot of translators. See the video!

[youtube]dSgGrYnH0ls[/youtube]

Now you're proud man!


[youtube]851BqHMCaeM[/youtube]


[size=4][b]Recommended mods:[/b][/size]

[size=3][url=https://www.nexusmods.com/skyrim/mods/105081//]Nordic Shouts -Enigma Series- SLE[/url] by [url=https://www.nexusmods.com/skyrim/users/21706239]Satafinix[/url] (used in video)

[/size][url=https://www.nexusmods.com/skyrim/mods/3799][size=3]Thundering shouts[/size][/url][size=3] by [/size][size=3][url=https://www.nexusmods.com/skyrim/users/974272]greentea101[/url][/size]

That similar mod, but I couldn't stand that moans: [url=https://www.nexusmods.com/skyrim/mods/16572?]Change My Nord Voice[/url]



[size=4][b]Future plans?[/b]

Firstly fixes, probably some problems will show up

And it happened. There was something that I did not notice in my tests. In low stamina situation character use another sound effects. Vanilla isn't that bad in my opinion, it fits for exhausted guy, but in future I'll look into it


Maybe remove pain sounds? You're so tough guy ( ͡° ͜ʖ ͡°)



Share with me with your suggestions, be nice, don't be salty and love will win! <3 Dovahkiin approves that![/size][/center]

The Werwolf's Hermit Cabin

$
0
0
A small werewolf-themed cabin. Ideal for hunter characters, werewolves or worshipers of Hircine. Includes an alchemy or enchanting table in the basement next to the blacksmithing area. Not suitable for more than a single person so not a home ideal for a person with multiple followers. It has a small farm outside for local ingredients including animals that supply milk and eggs, along with a new grain mill and fishing spot. There are multiple places of storage with everything you would need to live comfortably. it is also a good beginner home. It is located south of Pinewatch in Falkreath Hold.

[url=https://www.nexusmods.com/skyrimspecialedition/mods/42625]SSE VERSION IS HERE[/url]

Bugs: Removed the bandits that refused to deactivate and not spawn. now they are deleted and should no longer kill your farm animals.

Installation: Place in data folder or use mod manager of choice

Incompatibilities: None known so far.

My Mods:
[url=https://www.nexusmods.com/skyrim/mods/100012]Immersive Grey Quarter[/url]
[url=https://www.nexusmods.com/skyrim/mods/103680]Quills Sonnet[/url]
[url=https://www.nexusmods.com/skyrim/mods/103610]Aldmeri Proudspire TNF Manor[/url]
[url=https://www.nexusmods.com/skyrim/mods/101752]Green Pact Vlindrel Hall[/url]

Special Thanks:
Darkfox127 and Elianora for their amazing tutorials
MXR Mods for getting me into modding
Everyone below

Credits:
[url=https://www.nexusmods.com/skyrim/mods/104035 ]Nordic Beds by Deoster[/url]
[url=http://tesalliance.org/forums/index.php?/profile/378-insanitysorrow/]Insanity's Mods[/url]
[url=https://www.nexusmods.com/skyrim/mods/89291]Estroyas Resources by Estroyas[/url]
[url=https://www.nexusmods.com/skyrim/mods/24271 ]Stroti's Old Cabin by Stroti[/url]
[url=https://www.nexusmods.com/skyrim/mods/36969 ]Stroti's Resource Pack by Tamira[/url]
[url=https://www.nexusmods.com/skyrim/mods/64590 ]Stroti's Resource Pack 2 by Tamira[/url]
[url=https://www.nexusmods.com/skyrim/mods/32056 ]Stroti's Outdoor Toilet by Stroti[/url]
[url=https://www.nexusmods.com/skyrim/mods/18340 ]General Stores by Harvey2112[/url]
[url=https://www.nexusmods.com/skyrim/mods/14135 ]Book Set Resource by Blary[/url]
[url=https://www.nexusmods.com/skyrim/mods/30599 ]Alchemy Clutter by Blary[/url]
[url=https://www.nexusmods.com/skyrim/mods/14136 ]Potion Shelf Resource by Blary[/url]
[url=https://www.nexusmods.com/skyrim/mods/30600 ]Ingredients Drawer Resource by Blary[/url]
[url=https://www.nexusmods.com/skyrim/mods/14134]Open Book Resource by Blary[/url]
[url=https://www.nexusmods.com/skyrim/mods/68755 ]Modders Resource Witcher Extension by Oaristys[/url]
[url=https://www.nexusmods.com/skyrim/mods/16525]Modders Resource Pack by Oaristys[/url]
[url=https://www.nexusmods.com/skyrim/mods/79519 ]Project Modularity by Darkfox127[/url]
[url=https://www.nexusmods.com/skyrim/mods/85392]Religious Resources of Tameriel by Nickorasu[/url]
[url=https://www.nexusmods.com/skyrim/mods/26132 ]Resources for Modders by Runspect[/url]
[url=https://www.nexusmods.com/skyrim/mods/62733 ]Lolicept Resources by Lolikyonyu[/url]
[url=https://www.nexusmods.com/skyrim/mods/94817]Bones By RoboBirdie[/url]

Skyrim Alternative Themes Project

$
0
0
While this project is only in its infancy, I will take theme requests for certain sections of the game based on what people ask for in the comment section on here and on my steam workshop. The most popular requests will take priority, but I definitely want to accept all requests to create more variety. I hope to slowly grow this into a very large project providing music for all aspects of the vast world of Skyrim. These current themes are more suitable to the environment of Skyrim, but I would be open to creating tracks for other Elder Scrolls games such as The Elder Scrolls Online, Oblivion, Morrowind, etc.

Growl - Werebeast Of Skyrim 2.3.0 Italiano

$
0
0
Traduzione della mod Growl - Werebeast of Skyrim 2.3.0
Scaricate la mod originale e poi sostituite il file esp con questo tradotto.

Sacrosanct - Vampires Of Skyrim 5.15 Italiano

$
0
0
Traduzione Italiana di Sacrosanct - Vampires Of Skyrim 5.15

Scaricate la mod originale e sostituite il file esp con questo tradotto.
Viewing all 47993 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>