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Quinga Bow

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Readthis for Quinga Bow v1.0
________________________________

Reason for this mod:
_____________________

This mod was created to fill a request from MadCat221 to create a replacement Quinga bow for the Ayleid Meteoric Weapons mod For Oblivion.

It was also agreed that this bow would be made available as a separate release for those that just wanted the bow.

I felt it would be a good addition to Skyrim as well.


What It Does:
______________

This mod adds one Quinga Bow to Pinepeak cavern North of Ivarstead.

It is almost as powerful as Daedric (base 18 whereas Daedric is 19) and slightly faster.

It can be crafted and upgraded as well with the Elven smithing perk.

[NOTE]: the common soul gem you need to upgrade MUST be filled with a Common Soul.


About the Quinga Bow:
______________________

It is Ancient, and was crafted by the Aylieds. It's design, and coloration directly reflects that influence.


Installation:
______________

Unpack the archive. Drop the folder marked "Data" into your Skyrim Directory.

Be sure and place a checkmark by "Quinga Bow.esp" in the data directory at Skyrim start-up.

Or use a mod manager, and skip to the fun :)

Thanks:
________

Thanks to MadCat221 for the concept art this bow was based on, and the permissions to release this separately.

Permissions:
_____________

None without asking me first.

Just ask.....I'm a reasonable guy and can be PMed on the Nexus.

Version History:
_________________

1.0 First release

Requiem - Unarmed Combat Enhancer

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[font=Georgia][center][img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img]
[size=6]    [color=#f6b26b]Unarmed Combat Enhancer[/color][/size]
[size=3][/size][/center][/font][center][font=Georgia][size=3]by. Noxcrab


[/size][/font][/center][b][color=#f6b26b][size=6][ Descriptions ][/size][/color][/b]

[size=3][b]Requiem - Unarmed Combat Enhancer (UCE)[/b] is a mod for enhancing unarmed combat experience in Requiem - The Roleplaying Overhaul. It is intended to give viability to unarmed combat by adding new features and re-balancing existing system.

The mod associates Unarmed with [b]One-Handed skill[/b] : Attacking with Unarmed will give One-Handed skill xp, and One-Handed perks effect Unarmed. Other One-Handed related features are also changed to work with Unarmed. For example, Stone of the Warrior effect will also increase damage with Unarmed.

UCE also adds new [b]Cestus weapons[/b], which are same as Unarmed but with extra boost in power. They are craftable, enchantable, provide extra damage, and give armor penetration effect for Unarmed strikes.
(They do not have mesh however as I don't have the skill for that myself)

Many other Unarmed related features are added changed to fit Requiem's balance.
For full detailed features of the mod, check the [b]ARTICLES [/b]page.



+) [b]Requiem - UCE Special Feats Patch [/b]patches One-handed skill tree to include all perks from both mods. Also, Armed Spellcasting perk from Special Feats will properly work with Cestus weapon: you get spell cost reduction, but instead of attack speed, you get 5/10/15% spell magnitude & duration bonus/

+) [b]Requiem - UCE Addon[/b] is an extra addon that adds cosmetic Cestus and Claws that can be worn over your gloves or gauntlets. They can be crafted at the forge using 1 steel ingot (Cestus has two versions - Tight and Loose - to fit various hand sizes). They can also be enchanted with enchantments for hand slot (has ArmorGauntlets keyword), such as Fortify Unarmed.

* UCE Addon does not require Requiem or this mod. It is completely standalone.[/size]



[b][color=#f6b26b][size=6][ Requirements ][/size][/color][/b]
[size=3]
Requiem - The Roleplaying Overhaul, and its requirements.





[/size][b][color=#f6b26b][size=6][ Compatibility & Load Order ][/size][/color][/b]
[size=4][b]
[/b][/size][size=3]The mod changes & overwrites many forms. Mods that change One-Handed skill tree & perks will need patches, and mods that change Argonian Race, Skooma, etc will have minor incompatibilities.

Load after Requiem. The load order should be like below :
   Requiem.esp
       :
   [b]Requiem - Unarmed Combat Enhancer.esp[/b]
       :
   Requiem for the Indifferent.esp





[/size][b][color=#f6b26b][size=6][ Install & Uninstall ][/size][/color][/b]

[size=3]Simply install & uninstall using your mod manager.

[b]New game is required to make all features apply properly.[/b]
[/size][size=3]
[/size][size=3]
[/size][size=3]


If you have any questions or suggestions, feel free to tell in the POST section above :)

[/size][size=4]And Please report any bugs you find!
[/size]

Requiem - Special Feats

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[center][size=3][img]http://staticdelivery.nexusmods.com/mods/110/images/19281-0-1455057848.png[/img][/size]
[font=Georgia][size=5]Requiem - Special Feats (3.3.0)[/size][/font]

[size=3]by. Noxcrab[/size][/center]



[b][size=5][ Mod Description ][/size][/b]

[size=3]Adds new set of Feat perks to add more build diversity in Requiem - the Roleplaying Overhaul.

The Special Feats are divided into two groups : Character Feats and Skill Feats.
[/size][list]
[*][size=3][b]Character Feats[/b] : Requires player level of 0/15/30 to take for each rank. [/size]
[*][size=3][b]Skill Feats[/b] : Requires the first perk in each skill, and skill level of 25/50/75 for each rank.[/size]
[/list][size=3]Each Feat perks are located in related skill trees. Character Feats are independent from skill trees they are located at. You can take Character Feats as long as you have enough character level. 


[/size]
[b][size=5][ List of Character Feats ][/size][/b]

[b][size=4]( [color=#e06666]Drunken Combat[/color] ) - Block[/size][/b]
[size=3]  Build support : Barbarian with drink buffs, Brewmaster monks
[/size][list]
[*][size=3]While under the effect of Alcohol, gain 1.0/1.5/2.0 stamina regen per second, 2/4/6% movement speed, and deal 2/4/6% more damage with melee attacks.[/size]
[*][size=3]At all times, gain 10/20/30% poison resistance.[/size]
[/list]
[b][size=4]( [color=#93c47d]Bow Strike[/color] ) - Marksmanship[/size][/b]
[size=3]  Build support : Rangers with mid-range combat
[/size][list]
[*][size=3]Bow/Crossbow bashes deal extra 15/30/45 physical damage.[/size]
[*][size=3]Bow/Crossbow bashes cause medium stagger.[/size]
[*][size=3]Bow/Crossbow bashes cost 3/6/10 less Stamina on successful hit.[/size]
[/list]
[b][size=4]( [color=#e06666]Torch Combat[/color] ) - Block[/size][/b]
[size=3]  Build support : Adventurers with Torch as sub weapon
[/size][list]
[*][size=3]Light bash with torches do additional 2/4/7 fire damage.[/size]
[*][size=3]Power bash with torches do additional 7/14/22 fire damage and causes weak stagger.[/size]
[*][size=3]Equipping a torch gives you 5/10/15% frost resistance.[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Unskilled Spellcasting [/color][/size][/b][b][size=4]) - Alteration[/size][/b]
[size=3]  Build support : Rogues and Bards with some tricks
[/size][list]
[*][size=3]Novice/Apprentice/Adept Spells of schools you did not learn on will cost half the Magicka. But the skill level scaling for the spells' magnitude and duration will be smaller compared to the normal spellcasting perks.[/size]
[*][size=3](0.005x for all Novice/Apprentice/Adept tiers, while normal spellcasting perks are 0.01x Novice, 0.02x Apprentice, 0.03x Adept)[/size]
[/list][list]
[*][size=3]e.g. If you have Mage Armor on Self (Rank I) and don't have Novice Alteration perk, taking this feat will halve the cost of the spell, and the magnitude/duration will scale as 1 + 0.005 * Alteration.[/size]
[/list][size=3]
[/size][b][size=4]( [color=#93c47d]Hunter[/color] ) - Marksmanship[/size][/b]
[size=3]  Build support : Hunters and Rangers
[/size][list]
[*][size=3]Deal 10/20/30% more damage to animals, and take 10/20/30% less damage from animals.[/size]
[*][size=3]Gain 10/20/30% resistance to poison and diseases at all times.[/size]
[/list][size=3]
[b][size=4]( [color=#6fa8dc]Staff Channeling [/color][/size][/b][b][size=4]) - Enchanting[/size][/b]
[size=3]  Build support : Mages with staves
[/size][list]
[*]While holding a staff, spells are 5/10/15% powerful (magnitude and duration) and costs 10/20/30% less Magicka to cast. (Staff itself is not effected)
[/list][size=3]
[/size][b][size=4]( [color=#93c47d][b][size=4][color=#6fa8dc]Willpower[/color][/size][/b] [/color]) - Alteration[/size][/b]
[size=3]  Build support : Warriors in need of magic resistance
[/size][list]
[*][size=3]Gain 5/10/15% magic resistance when not having Magic Resistance perk in Alteration.[/size]
[/list][size=3]
[b][size=4]( [color=#6fa8dc][b][size=4][color=#93c47d]Athletics[/color][/size][/b] [/color][/size][/b][b][size=4]) - Evasion[/size][/b]
[size=3]  Build support : Speedsters and Swashbucklers
[/size][list]
[*]Movement speed is increased by 3/6/10% (2/4/6% when wearing heavy armor).
[*]Swimming/Sprinting speed is increased by 5/10/15% (3/6/10% when wearing heavy armor).
[*]Stamina Regeneration is increased by +15/30/50%.
[/list][/size]
[b][size=4]( [color=#6fa8dc]Shout Focus [/color]) - Speechcraft[/size][/b]
[size=3]  Build support : Shout masters
[/size][list]
[*][size=3]Shout cooldown is reduced by 10/20/30% (note default shout cooldown is 150%).[/size]
[*][size=3]Shouts are 5/10/15% stronger (magnitude and duration).[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Metamagic [/color]) - Alteration[/size][/b]
[size=3]  Build support : Mages with deeper mastery of magic
[/size][list]
[*][size=3]Adds three toggle-able abilities - Metamagic : Overpowered Spell / Extended Spell / Distant Spell.[/size]
[*][size=3]Metamagic : Overpowered Spell - Spells are 1.15/1.3/1.5x stronger but the cost is 1.5x higher.[/size]
[*][size=3]Metamagic : Extended Spell - Spells last 1.15/1.3/1.5x longer but the cost is 1.5x higher.[/size]
[*][size=3]Metamagic : Distant Spell - Spell target range is 2.25/3.5/5.0x longer, but the cost is 1.5x higher.[/size]
[*][size=3]Note : Distant Spell works for Summons and Runes - spells that targets 'target location'.[/size]
[/list]
[b][size=4]( [color=#e06666]Commander [/color]) - Speechcraft[/size][/b]
[size=3]  Build support : Leaders and Supporters
[/size][list]
[*][size=3]Nearby allies and non-hostile NPCs gain following bonuses.[/size]
[*]Fortify Skill (1H, 2H, Block, Archery, Magic, Sneak) 10/20/30.
[*]Fortify Unarmed 3/6/10.
[*]Fortify Magicka and Stamina 50/100/150.
[*][size=3]Fortify Magicka and Stamina Regeneration 25/50/75.[/size]
[/list]


[/size][b][size=5][ List of Skill Feats ][/size][/b]

[b]([/b][b][size=4] [color=#93c47d]Unarmored[/color] ) - Evasion[/size][/b]
[size=3]  Build support : Glass Cannon warriors, Spy Assassins in clothings[/size][list]
[*][size=3]While wearing no armor, gain 50/100/150 armor rating (no armor bonus when Mage Armor spell is active)[/size]
[*][size=3]While wearing no armor, gain 2/4/6% movement speed and 5/10/15% physical damage bonus.[/size]
[*][size=3]When wearing no armor, take 2/4/6% less damage from physical attacks.[/size]
[*][size=3]While wearing no armor, Evasion skill experience gained while running is multiplied by 5/10/15. (Must still wear clothes for experience gain itself)[/size]
[/list][size=3]
[/size][b][size=4]( [color=#e06666]Balanced Wielding[/color] ) - One-handed[/size][/b]
[size=3]  Build support : One-handed Kensei, Agile fighters
[/size][list]
[*][size=3]While having left hand empty, 1H weapons are 5/10/20% faster and deals 5/10/20% more damage.[/size]
[*][size=3](weapon attack speed does not stack with Armed Spellcasting - higher will take effect)[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Ward Mastery[/color] ) - Restoration[/size][/b]
[size=3]  Build support : Anti-magic Spellswords or Mages
[/size][list]
[*][size=3]Ward spells cost 15/30/50% less.[/size]
[*][size=3]Gain 5/10/15% magic resistance while holding Ward spell in hand.[/size]
[/list]
[b][size=4]( [color=#6fa8dc]Armed Spellcasting[/color] ) - One-handed[/size][/b]
[size=3]  Build support : Spellswords with 1H + Magic equip set
[/size][list]
[*][size=3]While having your left hand empty or equipped with magic, 1H weapons are 5/10/15% faster.[/size]
[*][size=3]While having a 1H weapon on right hand, spell costs are reduced by 10/20/30%.[/size]
[*][size=3](weapon attack speed does not stack with Balanced Wielding - higher will take effect)[/size]
[/list]
[b][size=4]( [color=#e06666]Shield Strike[/color] ) - Block[/size][/b]
[size=3]  Build support : Warriors with offensive use of Shields
[/size][list]
[*][size=3]Fortify Block enchantments and potions increase shield bash damage.[/size]
[*][size=3]Shield bashes do 1.5/1.75/2.0x damage.[/size]
[*][size=3]When not wearing any heavy armor, shield bashes do 2x damage.[/size]
[*][size=3]When having your right hand empty or holding a spell, shield bashes do 1.25x damage.[/size]
[*][size=3]Shield bashes cost 3/6/10 less Stamina on successful hit.[/size]
[/list][size=3]
[b][size=4]( [color=#6fa8dc]Arcane Artificery [/color]) - Enchanting[/size][/b]
[size=3]  Build support : Artificers, Enchanters
[/size][list]
[*]Weapon & Staff Enchantments use 10/20/30% less charges.
[*]Soul Gems give 10/20/30% more charges when recharging.
[*]Scrolls are 10/20/30% stronger (magnitude only and duration).
[/list]
[b][size=4]( [color=#6fa8dc]Arcane Assassin [/color]) - Destruction[/size][/b]
[size=3]  Build support : Mage Assassins, Rune Trappers
[/size][list]
[*]Destruction spells (except rune spells) do 1.15/1.3/1.5x damage when the player is sneaking and the target hasn't detected the player (does not work on sneak attack immune targets). Gives you small Sneak skill xp on successful sneak attack.
[*]Destruction spells are silent when player is sneaking and not in combat. Projectiles and Runes still make noise themselves.
[*](Only player's spells will be affected - scrolls and staves are not)
[*](Target may detect the player while the projectile is reaching the target, and thus not taking extra damage - consider distance and spell types)
[/list]

[/size]
[b][size=5][ Installation & Load Order ][/size][/b]

[size=3]Install the mod with your mod manager program. Load 'Requiem - Special Feats.esp' from this mod after 'Requiem.esp'. In most case, below Requiem patches for other mods.[/size]



[b][size=5][ Compatibility ][/size][/b]

[size=3]The mod modifies many skill trees, and thus any mod overwriting the skill trees will need a patch.[/size][size=3]

For users of Requiem - Craftable Items mod in Noxcrab's Tweaks, a patch is available in the OPTIONAL FILES. Makes Non-magical items added from the mod not affected by Arcane Artificery perk. Hunter and Unarmored will affect Dart damage.

For users of Requiem - Destruction Spell Pack in Noxcrab's Tweaks, a patch is avaialbe in the OPTIONAL FILES. Makes Destruction skill tree have both Arcane Assassin perk in this mod and the new Venomancy branch.

Users of Requiem - Unarmed Combat Enhancer (UCE) can find the patch in UCE modpage. 


[/size]
[b][size=5][ Credits ][/size][/b]

[size=3]The Requiem Dungeon Masters (Requiem Team) for [url=https://www.nexusmods.com/skyrim/mods/19281][Requiem - The Roleplaying Overhaul]

[/url][/size]

Seg's Requiem Patches for 3.0

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[size=6][center][/center][/size][center][size=6][/size][/center][i][size=4]Anyone is welcome to edit these patches and reupload them. I currently don't have the motivation and energy to work on modding Skyrim at all, as I am investing my time to instead mod a different game.[/size][/i]

[size=6]Sacrosanct[/size]

Originally based on BG's patch, they have given me permission to manage & upload the patch. The patch re-balances some aspects of Requiem & Sacrosanct so they meld together nicely.

[size=5]Installing[/size]

RENAME or DELETE Requiem's playervampirequest.pex, found in data/scripts. Load Sacrosanct and this patch AFTER Requiem. If you use Mod Organizer, also overwrite Requiem with Sacrosanct & the Patch. If you use Nexus Mod Manager, be sure to install Sacrosanct & the patch after you install requiem, say yes to any overwrites. Optionally you can rename/delete VampireSunISMDEffectScript.pex to turn off the blinding screen effect.

[size=5]Changes[/size]

[size=4]General
[/size]
v1.3 - Huge thanks to hazardross for providing the patch while I've been MIA!

Changes:
- Fixed a bug in Vampiric Drain spell where the spell magnitude did not scale properly with hunger stages, i.e. it stayed at a constant 5 HP/sec at every stage. Now the drain spell has correct magnitude of 5/10/15/20 HP/sec (stages 1-4). This is half as strong as the Requiem spell, with reversed progression. If you want the spell to be strongest at stage 1 and weakest at stage 4 as it is in Requiem, enable "Reverse Progression" in the Sacrosanct MCM.
- Fixed a condition error in Vampiric Drain stage 3 (Seg's patch).
- Tweak: Weakness to Fire is brought back to Sacrosanct levels: -20%/-30%/-40%/-50% (stages 1-4), instead of Requiem levels (-75%/-85%/-100%/-150%). This seems appropriate since the vampire character no longer receives the insanely strong +300 HP/SP buff from Requiem, but instead only +50 HP/SP buff.
- Frost Resistance remains unchanged: +50%/+40%/+30%/+20% (stages 1-4)

v1.2

Patch renamed to Requiem - Sacrosanct Patch.
No longer incompatible with mods that edit the Destruction & Silver Damage perks.
Lowered the damage and increased the cost of Vampiric Drain. Vampire NPCs now deal the same damage with this spell as you do.
Hemomancy no longer has a dramatic increase in cost unless you have respective perks. Instead many of the spells have increased magicka cost as well as power.
Nightwalk: Lowered duration from 20 to 10 seconds, to prevent it from lingering too long since you can no longer manually turn it off due to the 24 hour cooldown.
Fixed Blood from a Stone not working.
Decreased effect of Starving Artist from 25% to 10%.
Lowered bonus Health and Stamina from 150 to 50.

v1.1

Fixed Vampires Command not being granted to the player.

Edited load screen and player message text for immersion.
Disables Requiem's Blood Conserving Vial recipe.
Disables Requiem's traits of being a Vampire, which allows enemies to drop an instantly consumable blood item, and various resistances to physical damage.
Removed Blood Conserving Phials from leveled lists, only Elixirs of Blood drop now.
Disabled Dawnguard from immediately being hostile to you so you can progress the Dawnguard Quest to Harkon's Court... or hide yourself from the Dawnguard as you help them. (Seriously though why can't we just walk up to Harkon's Court Bethesda?)
Reduced bonus Health & Stamina from Vampirism from 300 -> 150.
Vampires have 50% resistance to Frost, -75% to -150% Weakness to Fire (Stages 1-4), 100% resistance to Poison.
Sun Damage no longer instantly kills you, but instead greatly weakens your Magicka & Stamina, as well as more difficulty in healing.
You are unable to heal as a vampire with potions unless a Surpassing Potion is used.

[size=4]Perks[/size]

Blood Potions created with the 'Court's Shef' perk now require 1-2 Frost Salts to create. This is done due to Teleport Vitals allowing you to swim in gallons of blood due to the massive amount of hearts you can acquire.
Various abilities no longer work on Undead or specific enemies. Blood From a Stone still enables you to damage Daedra & Dwemer Machines.
Disabled Imperial's racial ability to gain different bonuses from Shrines, instead replaced with a Speechcraft bonus due to bugs.
Halved the effectiveness of Starving Artist to compensate for Requiem's high spell scaling.
NPC Unarmed damage set to 25 damage.
Night Stalker's Footsteps no longer works while under the effects of the sun.
Increases the effect of Trespasser's Curse from 10->25.

[size=4]Spells[/size]

Hemomancy spells are nearly impossible to cast until you have appropriate cost reduction perks from the Destruction tree. This was done because it is easy to get a large pool of magicka in Requiem, resulting you in being able to cast spells that you wouldn't be able to otherwise.
Vampiric Drain: Costs 20-37 Magicka & Absorbs 18-30 Health from Rank 1-4.
NPC Vampiric Drain: Absorbs 10-15 Heath, or 35 Health Magicka & Stamina for high level vampires.
Dread Cloak: Grants 10% Fire Resist.
Blood Seed: 5 damage per second for 18 seconds. Absorbs 0.75 Health per second for 18 seconds with Starving Artist.
Blood Brand (Damage Overtime): 4 Damage per second for 10 seconds. Absorbs 0.6125 Health per second for 10 seconds with Starving Artist.
Blood Brand (Explosion): 150 damage. Absorbs 12.5 Health with Starving Artist.
Blood Scourge: Absorbs 2.5 Health per second for 15 seconds with Starving Artist.
Profaned Sun: Absorbs 3.125 Health per second with Starving Artist.
Blood Ankh: Deals 185 damage in an area of 20. Absorbs 25 Health with Starving Artist.
Blood Garden: Deals 5 damage per second for 20 seconds (Halved damage but double duration!) Absorbs 0.6125 health per second.
Borrowed Time: 8.75 Damage per second for 20 seconds. Absorbs 0.625 Health per second.
Vampire's Command now has a 24 hour cooldown.

[size=6]Better Dead Thralls[/size]

[size=5]Installing[/size]

Load Better Dead Thralls before Requiem, this patch after Requiem.

[size=5]Changes[/size]

Applies appropriate magic effects to allow Better Dead Thralls to function on Raise Dead V.
Raise Dead V now lasts indefinitely.
The Mysterious Merchant will now only sell Bandit Corpse Scrolls with an increase to gold cost, and the book to allow you to command Thralls.


[size=6]Wintersun - Not up to date, works with 1.3[/size]

[size=5]Known issues[/size]

[size=3]Arkay grants an excessive amount of regeneration.[/size]

[size=5]Installing[/size]


Load Winterstun before Requiem, this patch after Requiem.

[size=5]Changes

[/size]v1.4

Huge Thanks to TheTrader with the valuble pointers!
Updated to the latest version of Wintersun (1.3) and the latest version of Requiem (3.0)
Now requires the Unofficial Legendary Edition Patch (which you should already have).
Intergrated the Unofficial Patch's fixes to "A Night to Remember" quest.
Fixed Ebonarm having a deprecated effect from Sheogorath.
Fixed being unable to drop Meridia's Beacon, essential if you accidently pick it up as a vampire.
Increased the Health, Stamina, Speed, and Armor Penetration from Kynareth's Emmisary.
The Vaermina notification for meditation is now in first person.
Fixed a few first person message typos.
The Hunters of Hircine can no longer have Daedric equipment, instead replaced with enchanted Ebony items.
Worshipper's of Vaermina now instead gain cost reduction to Illusion spells out of combat, 25% at 100% favor with Vaermina. This was added due to Illusion in Requiem being reworked, as it no longer bases all of it's spells based on a level threshold. (Huge thanks to Aix for helping me figure this out!)
The Blessing of Periyte now instead grants 50% Poison Resist instead of Disease Resist. 
The Blessing of Namira now grants 25% Disease Resist instead of Poison Resist.
These effects were swapped because in Requiem you are able to permanently increase your Disease Resist by levelling your Stamina or Health, which can result in you reaching 100% and being unable to catch any disease to carry favor for Periyte if you are a race with naturally high disease. Vampires and Werewolves of course will still be unable to catch a disease and that is staying that way.


v1.3
Zenithar will no longer sell daedric items, replaced with other bits of high level gear. This can contain enchanted glass and ebony items.
The Fruits of Morwha now prodive powerful Requiem food buffs instead.
Most messages are now in first person.

v1.2.1

Updated to the latest version (1.2.1).
Additional inconsistencies fixed.
De-levelled npcs added by Wintersun.
Added more immersive descriptions to each of the Shrine Blessings.

v1.2
Updated to the latest version (1.2)
The 9 Divines & Nocturnal's shrines will no longer purge all effects on you based on your criminal past, further advances in preventing design conflicts between Requiem & Wintersun.
Reverted Zenithar changes to the original intent; go nuts on smiting!
Fixed various minor inconsistencies (on my end).
Auriel's, The All-Maker's, and The Magna-Ge's shrines now lasts for 86400 seconds.

v1.1
Updated to the latest version of Wintersun (1.1)
Fixed the Nine divines still having some of their Requiem effects.
Increased the duration of all shrine effects to 86400 seconds, the same duration that Requiem's shrines usually are.
Increased Zenithar's Bartering Bonus from 5 to 10.
Fixed Meridia's quest using incorrect player journal text.

Disables ALL Requiem mechanics for divines in favor of Wintersun's mechanics. As a result you will no longer gain additional affects over a period of time from accomplishing certain goals, such as additional magicka for reading books in Julianos' name, or being prevented from worshiping a Divine if you are a criminal, vampire, or werewolf. This is now all managed by Wintersun itself, to prevent confusion, power creep, and conflicting design elements.
The Painful Regrets perk is now disabled, as it is no longer needed due to the removal of Requiem mechanics. If you currently have it, it will no longer negatively affect you.

This patch will not focus on doing dramatic re-balancing unless needed.


[size=6]Thunderchild[/size]

[size=5]Installing[/size]

Load Thunderchild before Requiem, this patch after Requiem.

[size=5]Changes[/size]

v1.1
Updated for Requiem 3.0
Merged & added keywords across all applicable shouts so that they can be affected by Requiem shout perks properly.

Fixed a bug that causes Bow perks in 2.0.x to have old deprecated effects.
Contains all original patch edit's from Enai's initial patch.





Credits to Enai, BG, Requiem's Team, TESV Edit, Nexus, & Bethesda.

PESTILENCIA THE PLAGUE DUNGEON

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This mod adds one new small landmass (Plague-ridden valley) inspired in medieval Europe from XV century and a 5-level dungeon built with my retextured tileset resource. For characters lvl 20 or higher, expect some challenging encounters. There are keys and switches to be found, you will have to explore the areas carefully.

 Find the research notebook somewhere in the hidden lab to know about the plague which threatens Tamriel. 

 Defeat the Plaguelord and you will get the key to a magic portal that will bring you back to the first area, plus a safe with playable versions of all new armors and robes (3 new armors + 1 new robe). There are not 1st-person meshes for the gauntlets, and in 1st person they will look like elven. The robes lack .gnd file and will look like monk's robes on the ground.

*******************************************************************************************************************
INSTALLATION
******************************************************************************************************************* 

 - Extract Pestilencia.esp and Pestilencia.bsa to your "Data" folder
  
 - Add a check to "pestilencia.esp" at your game start screen to activate the mod... and play!

 - Install the updates when they are released

 The airship to plague-ridden valley is located at the rift due east of Rift Watchtower, on its way to Boulderfall Cave. Click on the post to teleport.

*******************************************************************************************************************
BUGS AND ISSUES
******************************************************************************************************************* 

 - You should report any bug or glitch you find.

*******************************************************************************************************************
CREDITS
******************************************************************************************************************* 

In this mod I used assets from the following authors: 

-ATHEORAM
-BADGREMLIN
-CAD435
-ESTROYA
-GROHIIK
-HORINF
-JSNIDER
-KELRETU
-LEADPIPEJUSTICE
-LOR
-MIHAIL  [url=https://www.nexusmods.com/skyrim/mods/88088]https://www.nexusmods.com/skyrim/mods/88088[/url]
-NICKORASU [url=https://www.nexusmods.com/skyrim/mods/85392]RRoT[/url]  
-NORDWAR
-OARISTYS
-ROBOBIRDIE
-RONNIEMAGNUS
-RUNSPECT
-SOLDIEROFWAR
-TAMIRA
-VICN
-WHATEVER515
-WILLYBACH

3Tweaks Bug Fixes for LE

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[b]Overview[/b]

ANoobInDisguise, the creator of 3Tweaks mod for Requiem, has taken a hiatus on Skyrim modding. v0.25 of 3Tweaks is awesome, but unfortunately there are a number of bugs remaining, some of them fairly serious. This mod attempts to fix all of them.

[b]Installation

[/b]Load directly after 3Tweaks.esp. You'll need to re-run the Reqtificator for some changes to take effect. If you are installing this in the middle of a playthrough and are worshiping Boethiah or Talos, you should remove those blessings before installing.

[b]Feedback

[/b]If you encounter any more bugs in 3Tweaks, please report them here or in the bug-smashing channel in the 3Tweaks section of the Requiem discord so I can try to fix them.

[b]Changelog[/b]

v1.3
--------
* Fix magnitudes on Phantasmal Pain and Nightmare to match the description.
* Fog of Shadows applies the speed and magicka regeneration penalties in the description if the target fails a resistance check. The decreased resistance to illusion remains irresistible.
* Skill in one handed now decreases the stamina cost of attacks with daggers.
* Foxes can no longer drop potions of insight. Apologies to anyone who wanted to kill roughly a hundred of them for a single potion.
* NPCs that are blocking can no longer be affected by damage attribute potions.
* Fixed using the Healing Hands spell to enter the College of Winterhold. Seems to require a new game to take effect.
* The early start conditions for Boethiah's and Mephala's quests work properly now. Low level Boethiah worshippers should watch out!
* Fortify Stamina Rank 2 now gives immunity to Whirlwind Cloak.

v1.2
-------
* Make Candlelight not appear like a concentration spell.
* The non-mystic bound battleaxe is no longer daedric, but is now actually a battleaxe.
* The Blackout effect has the magnitudes and durations in the description.
* Finesse gives its full bonus as long as you are not wearing a heavy cuirass, similar to other Evasion perks.
* Clean up unnecessary effects from concentration spells.
* Prevent concentration spells from leaving permanent shaders on objects.
* Fall damage reduction from Agility scales with your Evasion skill rather than your spell absorb chance.
* Blur, Shadow Shield, and Phantasmal Miasma have casting art/sounds again.

v1.1
-------
* The fortify weapon damage White Phial now correctly uses the toxic potion effects.
* Fortify Marksman potions no longer increase your toxicity by 2.
* Attempt to prevent Dravin's Bow and Ervinon's Scimitar from sometimes crashing the game.
* Fix a few more typos, incorrect descriptions.

v1
-------
* Magic/elemental resistances capped at 75% as intended.
* Player weapons no longer have a 10% damage penalty for no reason.
* All concentration spells should do the correct amount of damage and respond better to your aim. Stabilized Binding doesn't make Summon Swarm spells do too much damage.
* Related to the above, attempt to make concentration spells not destroy wards faster than they should.
* Reduce damage on the Eye of Melka/Souldrinker staff to 150/second, as that seems to be the intended value.
* Fix Boethiah's muffle bonus not working properly and Talos' blessing showing up as a negative effect. (This was fixed by ANID, I just copied the fix over.)
* Poison immunity at 90% now prevents Toxicity effects from bandits like the Silver Hand. Blocking also now prevents the Toxicity effect.
* Poison immunity now entirely blocks the poison dragon shout.
* Knock, Greater Knock, and Rune of Dampening now have proper casting times so they don't appear to be concentration spells in the menu.
* Add the silver keyword back to the Rueful Axe.
* Food no longer restores magicka to characters with the Atronach stone.
* Remove the Draugr trait from Lord Harkon, which was causing him to take more damage from silver weapons than he should.
* Fix dodging not costing any stamina if you are wearing a piece of heavy armor.
* Fix White Phial description for the fortify weapon damage version.
* Try to fix issue where reanimated enemies can use spells even if you don't have Dark Infusion. Not sure if this will work because I can't replicate the issue.
* Ensure all concentration spells have the correct keyword so they do lower damge at low magicka.
* Fix a couple typos.
* Fix ellipsis not displaying correctly when learning a new word of power. (This is a vanilla Requiem bug, but it annoyed me, so...)

XamMaximus - The Prototype's Deception - ACT II

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[center][size=4][color=#ffff00][font=Georgia]This is the sequel of[/font] [/color][b][color=#FFF700]'[/color][color=#FFF300]X[/color][color=#FFEF00]a[/color][color=#FFEC00]m[/color][color=#FFE801]M[/color][color=#FFE401]a[/color][color=#FFE101]x[/color][color=#FFDD02]i[/color][color=#FFD902]m[/color][color=#FFD602]u[/color][color=#FFD203]s[/color] [color=#FFCB03]S[/color][color=#FFC704]e[/color][color=#FFC404]c[/color][color=#FFC004]r[/color][color=#FFBC05]e[/color][color=#FFB905]t[/color] [color=#FFB106]A[/color][color=#FFAE06]C[/color][color=#FFAA06]T[/color] [color=#FFA307]I[/color][color=#FF9F07]'[/color][/b][/size][color=#ffff00][size=4],
[/size][font=Georgia][size=4]ACT II contains massive cells with high environmental details, custom made textures and meshes, unique visual and audio fxs, new mechanics, bosses with specialize combat abilities, unique advanced equipments, new mind bottling puzzles, a dark bloody story and much...
much more for you to discover, but above all...
[b]an epic adventure that will be unforgettable.[/b][/size]
[/font][/color]
[size=5][b][b][color=#FFF700]I[/color][color=#FFF500]f[/color] [color=#FFF100]y[/color][color=#FFEF00]o[/color][color=#FFED00]u[/color] [color=#FFE901]l[/color][color=#FFE701]i[/color][color=#FFE501]k[/color][color=#FFE301]e[/color] [color=#FFDF02]t[/color][color=#FFDD02]h[/color][color=#FFDB02]e[/color] [color=#FFD802]t[/color][color=#FFD602]a[/color][color=#FFD403]s[/color][color=#FFD203]t[/color][color=#FFD003]e[/color] [color=#FFCC03]o[/color][color=#FFCA03]f[/color] [color=#FFC604]b[/color][color=#FFC404]l[/color][color=#FFC204]o[/color][color=#FFC004]o[/color][color=#FFBE04]d[/color][color=#FFBC05],[/color] [color=#FFB905]t[/color][color=#FFB705]h[/color][color=#FFB505]e[/color][color=#FFB305]n[/color] [color=#FFAF06]p[/color][color=#FFAD06]r[/color][color=#FFAB06]o[/color][color=#FFA906]c[/color][color=#FFA706]e[/color][color=#FFA507]e[/color][color=#FFA307]d[/color] [color=#FF9F07]![/color][color=#FF9D07].[/color][/b][/b][/size]



[b][size=6][color=#03D5FF][/color][b][color=#03D5FF][/color][b][color=#00E5FF]H[/color][color=#00E6F4]O[/color][color=#00E7EA]W[/color] [color=#01E9D5]T[/color][color=#01EACA]O[/color] [color=#02EDB5]S[/color][color=#02EEAB]T[/color][color=#03EFA0]A[/color][color=#03F096]R[/color][color=#04F28B]T[/color] [color=#04F476]T[/color][color=#05F56C]H[/color][color=#05F661]E[/color] [color=#06F94C]Q[/color][color=#06FA42]U[/color][color=#06FB37]E[/color][color=#07FC2D]S[/color][color=#07FD22]T[/color][/b][color=#07FD22][/color][/b][color=#75FD13][/color][/size][/b]
[font=Georgia][size=4]Obtain the journal from the thalmor commander patrolling in [b]'Northwatch Keep'[/b].[/size][/font][/center][img]https://staticdelivery.nexusmods.com/mods/110/images/103522/103522-1592934571-952662278.png[/img]
[center][b][size=4][/size][/b][/center][center][/center][center][font=Georgia][size=4]Recommended level to start the quest 'Lvl 40', but it's not binding.
Level to finish the quest... that's another story...[/size][/font]



[img]https://staticdelivery.nexusmods.com/mods/110/images/103522/103522-1592946546-1673214803.png[/img]

[b][font=Arial][size=6][color=#FFFF03]W[/color][color=#FFEE02]A[/color][color=#FFDD02]R[/color][color=#FFCC01]N[/color][color=#FFBB01]I[/color][color=#FFAA00]N[/color][color=#FF9900]G
[/color][/size][/font][/b][b][size=4]The use of console commands will break the mod, use them at your own risk.[/size][/b][b][font=Arial][size=6][color=#FF9900]
[/color][/size][/font][/b][b][color=#ffff00][size=5]You been warned.[/size][/color][/b]


[b][size=4]This project is no 'Low End PC' friendly, the mod is '[/size][u][size=4]Fully Optimize[/size][/u][size=4]',[/size]
[size=4]but up to the point that it does not changes the overall visuals and functions.[/size]
[size=4]No further optimization will be done.[/size]

[size=5]Recommended low end PC[/size]
[size=4]Any Quad Core processor over 2.5 Mhz[/size]
[size=4]Any GPU processor over 750 Mhz with at least 1 GB Ram[/size]


[/b]

[color=#ffff00][b][size=5]Re-uploading this file to any other websites is strictly prohibited.[/size]

[/b][/color]

[img]https://staticdelivery.nexusmods.com/mods/110/images/103522/103522-1592946629-464267002.png[/img]

[b][size=6][color=#00E5FF]R[/color][color=#00E7EB]E[/color][color=#01E9D8]Q[/color][color=#02EBC5]U[/color][color=#02EDB2]I[/color][color=#03EF9E]R[/color][color=#03F18B]E[/color][color=#04F478]M[/color][color=#05F665]E[/color][color=#06F851]N[/color][color=#06FA3E]T[/color][color=#07fc2b]S[/color][/size]
[size=4]The last Skyrim Update[/size]
[size=4]Dawnguard[/size]
[size=4]Dragonborn[/size]
[size=4]Hearthfire[/size]

[b][size=5][color=#00E5FF]H[/color][color=#00E6F2]i[/color][color=#00E7E5]g[/color][color=#01E9D8]h[/color][color=#01EACB]l[/color][color=#02ECBE]y[/color] [color=#03EFA5]r[/color][color=#03F098]e[/color][color=#04F28B]c[/color][color=#04F37E]o[/color][color=#04F471]m[/color][color=#05F664]m[/color][color=#05F758]e[/color][color=#06F94B]n[/color][color=#06FA3E]d[/color][color=#07FC31]e[/color][color=#07FD24]d[/color][/size][/b]
[size=4]SKSE
SKSE Plugin Preloader
or[/size]
[size=4]SKSE ini pre-download for lazy users[/size]
[size=4]Crash Fixes[/size]
[size=4]Safety Load

[b][color=#00F7FF]S[/color][color=#00F7F5]u[/color][color=#00F7EC]b[/color][color=#00F7E3]s[/color][color=#00F8DA]t[/color][color=#00F8D1]i[/color][color=#00F8C8]t[/color][color=#00F9BE]u[/color][color=#00F9B5]t[/color][color=#00F9AC]e[/color] [color=#00FA9A]f[/color][color=#00FA91]o[/color][color=#00FB87]r[/color] [color=#00FB75]e[/color][color=#00FC6C]n[/color][color=#00FC63]b[/color] [color=#00FD50]u[/color][color=#00FD47]s[/color][color=#00FD3E]e[/color][color=#00FE35]r[/color][color=#00FE2C]s[/color][color=#00FE23]:[/color][/b]
The last version of ENBoost[/size][/b][/center][center][/center][center][/center][center][/center]
[center][b][size=4][/size][/b]
[b][size=6][color=#00E5FF]I[/color][color=#00E7EB]N[/color][color=#01E9D8]S[/color][color=#02EBC5]T[/color][color=#02EDB2]A[/color][color=#03EF9E]L[/color][color=#03F18B]L[/color][color=#04F478]A[/color][color=#05F665]T[/color][color=#06F851]I[/color][color=#06FA3E]O[/color][color=#07FC2B]N[/color][/size][/b][/center][center][size=4][b]Use your favorite manager.[/b][/size][/center][center][/center][center][b][size=4]Highly recommended[/size][/b]
[size=4]After installing the mod and running the game, make a "new save" and "load that save"
to ensure that everything will run as intended.[/size][size=4]

[/size][/center][center][size=6][b][color=#00E5FF]M[/color][color=#00E6F2]A[/color][color=#00E7E6]N[/color][color=#01E9DA]U[/color][color=#01EACE]A[/color][color=#02EBC2]L[/color] [color=#02EEA9]I[/color][color=#03EF9D]N[/color][color=#03F191]S[/color][color=#04F285]T[/color][color=#04F479]A[/color][color=#05F56D]L[/color][color=#05F660]L[/color][color=#05F854]A[/color][color=#06F948]T[/color][color=#06FA3C]I[/color][color=#07FC30]O[/color][color=#07FD24]N[/color][/b][/size][/center][center][size=4][b]Extract ESP and BSA to your Skyrim data folder.


[/b][/size][/center][center][size=6][b][color=#00E5FF]U[/color][color=#00E7E5]N[/color][color=#01EACB]I[/color][color=#02EDB2]N[/color][color=#03F098]S[/color][color=#04F37E]T[/color][color=#05F665]A[/color][color=#06F94B]L[/color][color=#07FC31]L[/color][/b][/size][/center][center][size=4][b]Use your favorite manager.
[/b]Please read the spoiler
[spoiler][b]Highly recommended for the 'Health' of your 'Save File':[/b]
- Go to one of the mod's fireplaces, start it and choose [b]"48h"[/b], wait in game
(preferable not using the game's 'Wait' function) for the fireplace to finish,
go to an interior un-modded vanilla cell and make a 'New Save'.
[b]This will ensure that all 'Register' and 'Background' function will have ended[/b],
now you can safely uninstall.

- If you are waiting for livestock to be delivered, then kill some animals > buy some animals >
leave the cell and wait the required time (preferable not using the game's 'Wait' function),
check that the livestock has been delivered,
go to an interior un-modded vanilla cell and make a 'New Save'.
[b]This will also ensure that all 'Register' and 'Background' function will have ended[/b],
now you can safely uninstall.

- During this process don't use any of the mod's equipments/gear and be sure that you don't have
any assets of this mod with you (in your inventory), dumped them in one of the mod's containers,
also don't use any of the mod's spell, blessing or any of the mod's functions at all.

[b]* All of this requires that you have finish all 4 quests of the mod.[/b]
[/spoiler][/size][/center][center][/center][center][/center][center][size=6][b][color=#00E5FF]M[/color][color=#00E6F0]A[/color][color=#01E8E2]N[/color][color=#01E9D3]U[/color][color=#02EBC5]A[/color][color=#02EDB6]L[/color] [color=#03F099]U[/color][color=#04F28B]N[/color][color=#04F37D]I[/color][color=#05F56E]N[/color][color=#05F660]S[/color][color=#06F851]T[/color][color=#06FA43]A[/color][color=#07FB34]L[/color][color=#07FD26]L[/color][/b][/size][/center][center][size=4][b]Delete ESP and BSA from your Skyrim data folder.[/b]
Read the 'Spoiler' above.[/size][/center][center][/center][center][/center][center][size=6][b][color=#00E5FF]L[/color][color=#00E7E7]O[/color][color=#01EAD0]A[/color][color=#02ECB9]D[/color] [color=#04F18B]O[/color][color=#04F474]R[/color][color=#05F75D]D[/color][color=#06F946]E[/color][color=#07FC2F]R[/color][/b][/size][/center][center][size=4][b]Use LOOT[/b][/size][/center][center][size=4]The mod uses very few vanilla assets, but a good practise would be to load it last.
[/size]

[b][size=6][color=#00FFF7]C[/color][color=#00FFEC]L[/color][color=#00FFE1]E[/color][color=#00FFD6]A[/color][color=#00FFCC]N[/color][color=#01FFC1]E[/color][color=#01FFB6]D[/color] [color=#01FFA1]W[/color][color=#02FF96]I[/color][color=#02FF8B]T[/color][color=#02FF81]H[/color] [color=#03FF6B]T[/color][color=#03FF60]E[/color][color=#03FF56]S[/color][color=#03FF4B]5[/color][color=#04FF40]E[/color][color=#04FF36]d[/color][color=#04FF2B]i[/color][color=#04FF20]t[/color][/size][/b]



[size=4][img]https://staticdelivery.nexusmods.com/mods/110/images/103522/103522-1592946672-155166089.png[/img][/size]

[b][size=6][color=#00F7FF]J[/color][color=#00F7F4]a[/color][color=#00F7E9]p[/color][color=#00F8DF]a[/color][color=#00F8D4]n[/color][color=#00F9C9]e[/color][color=#00F9BF]s[/color][color=#00F9B4]e[/color] [color=#00FA9F]T[/color][color=#00FB94]r[/color][color=#00FB89]a[/color][color=#00FB7F]n[/color][color=#00FC74]s[/color][color=#00FC69]l[/color][color=#00FD5F]a[/color][color=#00FD54]t[/color][color=#00FD49]i[/color][color=#00FE3F]o[/color][color=#00FE34]n[/color][/size][/b]
[size=4][color=#00ffff][b]BowmoreLover[/b][/color]
(Give him some love)

[/size][/center][center][/center][center][b][size=6][color=#00E5FF]C[/color][color=#01E8DE]R[/color][color=#02ECBD]E[/color][color=#03F09C]D[/color][color=#04F37B]I[/color][color=#05F75A]T[/color][color=#06FB39]S[/color][/size][/b]
[size=4][b][color=#00ffff]Blary[/color][/b]
BookSets Resource
Ingredients in a Jar Resource

[b][color=#00ffff]Earrindo[/color][/b]
Telvanni Tower Resources

[b][color=#00ffff]Elianora[/color][/b]
Elianora's Extra Resources

[b][color=#00ffff]Gendundrup
[/color][/b]Nexus Creature Resource

[b][color=#00ffff]Ghosu[/color][/b]
Ghosu - Auriels Crossbow and Swords

[color=#00ffff][b]InavMods[/b][/color]
Modern Sword

[b][color=#00ffff]Jokerine[/color][/b]
Jokerine's Misc Resources

[b][color=#00ffff]kojou1919[/color][/b]
Great sword ffxv

[b][color=#00ffff]lifestorock and jackstarr[/color][/b]
Skyrim Immersive Creatures

[b][color=#00ffff]LOLICEPT[/color][/b]
Lolicept Resources

[b][color=#00ffff]Mihail[/color][/b]
Classic Ghosts
Dwarven Colossus
Dwarven Magetta
Dwarven Sentinels
Goatsuckers
Hym
Rotten Maidens
Soul Trees
Undead Werewolves
Vampire Beasts
Vampire Lord Expansion
Wampas
Werebats
Zombie Dogs and Skinned Hounds
Zombies

[b][color=#00ffff]Mysteryman88[/color][/b]
Dwarven Sorcery Armor

[b][color=#00ffff]Nightshade[/color][/b]
TDN Equipable Horns

[b][color=#00ffff]Oaristys[/color][/b]
Modder's Resource Pack
Modder's Resource Pack - The Witcher Extension

[b][color=#00ffff]Phitt and Tamira[/color][/b]
Phitt's Morrowind Style Lanterns
Strotis  Craftsman Tools
Stroti's Printing Press Resource

[b][color=#00ffff]RoboBirdie[/color][/b]
bones
Interior Decorations
Landscaping resources
Teddies

[b][color=#00ffff]stoneheart[/color][/b]
Stoneheart Animated Weapons

[b][color=#00ffff]stoverjm[/color][/b]
Open Books Library

[b][color=#00ffff]TheAandO and 27dividedbythe9s[/color][/b]
TANO and DB9s Resources

[b][color=#00ffff]Tueffel[/color][/b]
Tueffels Misc Resources

[b][color=#00ffff]Vicn[/color][/b]
Vicn Creature Pack[/size]


[img]https://staticdelivery.nexusmods.com/mods/110/images/103522/103522-1592946994-1828829827.png[/img]

[b][size=6][color=#FFFF03]T[/color][color=#FFEE02]R[/color][color=#FFDD02]I[/color][color=#FFCC01]B[/color][color=#FFBB01]U[/color][color=#FFAA00]T[/color][color=#FF9900]E
[/color][/size][/b][size=4]I would like to say a big [b]'Bravo'[/b] to a few individuals for the
continuous unconditional support they provide to other modders.
In alphabetical order:
[b][color=#00ffff]agerweb
BowmoreLover
cumbrianlad
dylbill[/color][/b][/size][color=#00ffff][size=4][b]
[/b][/size][/color][color=#00ffff][size=4][b]foamyesque
Ghaunadaur
IsharaMeradin
Rasikko
ReDragon2013
thumbincubation[/b][/size][/color][/center][center][color=#00ffff][size=4][b][/b][/size][/color][/center]

Sylvanas Windrunner Bow

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Update: Fixed the weight issue so now it's gravity and collision work. It can be dropped and picked up.
Also fixed the texture issue so it no longer goes invisible. It's damage has been adjusted to 25. which is just 6 points above the daedric bow.
I have placed it in a coffin inside the Corpse Farm house in Falkreath.


Currently in the process of modeling and arrow and quiver to go with the bow. Im also going to be placing it in chest somewhere, to bypass the current use of the console. And a recipe to be learned upon getting the bow. 

Anyone who can tell me why my arrow is invisible in the ck and in game? Cause i cant figure it out lol? 



After not finding the bow I was wanting I decided to figure out how to make one. I am not the artist of the model. I prepared it for textures and got it in game. It was a free download for a 3d printer to print your own. Links to the creators web pages to view her documented progress of creating the model and to download the model for anyone with a 3d printer and want a real bow are below.



The bows damage should be just above the daedric bow.

[u]Just so you know about some bugs! 

[/u]Kind of a noob to this so the bow is not perfect. I have tried several times to make collision for it, but it doesnt seem to work. The bow can not be interacted with if placed on the ground and it is either disappearing or being placed high above you when dropped. The bow at the moment can only be obtained through the command console or add item mod menu. I may try and place it in a chest somewhere eventually.
The bows texures are also disappearing when ever an armor peice is changed. The bow is still there, it's just effectively invisible. To fix this just unequip and re-equip the bow. 

Honeslty any help from more experienced modders would be awesome. Feel free to improve this bow if you want to. I was just wanting to get the ball rolling on a weapon that i have been wanting, but have not seen on the nexus.

 
3D mesh artist Lauren Martini

[url=https://www.artstation.com/artwork/mqz1Rd]Documentation [/url]

[url=https://cults3d.com/en/3d-model/game/sylvanas-windrunner-world-of-warcraft-bow]3D printer version [/url]



Install.
   
     Just drop into the data folder.

Doxie Dovahkiin - Dachshund Dog Follower

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Luke and his new doxie friends are back! They have come to the land of Tamriel and are waiting for you at the stables in Markarth. Luke is a coward but he is loving and loyal and still a force to be reckoned with.  He is the little band of pup's Leader with a lot of personality and just too much love to live in just one realm. All his doxie friends are excited to see you  and want to go with you on adventures and be your forever follower.

They are slower than most because of their shorter legs but don't let that fool you.  These little pups can travel but...you may end up waiting a little bit for them to catch up!

The following pups are waiting for you at Markarth Stables:
[list]
[*]Luke 
[*]Red Dachshund
[*]Cream Dachshund
[*]Black/Red Dachshund
[/list]
[url=http://forums.nexusmods.com/index.php?/topic/8806568-mod-request-to-honor-my-dachshunds-passing/]Read Luke's Mom aka JenPerc's Tribute/Nexus Forum Request Here[/url]

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[b]Questions/Answers:[/b]
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What are the mod dependencies or conflicts?
There are no mod dependencies only base game and DLC. 
- Mod may remove ability to purchase Vigilance.
- From Amulet101: Just a heads up for AFT users - if you use the mod True Meeko,, load Doxie AFTER True Meeko or you won't get the full AFT follower dialogue for these little guys.

What voices do the characters have?
Dog Voice and puppy dog eyes to control you and make you give them treats.

Will they follow?
They are all potential followers.

Are they essential or protected?
These dogs are essential and will adventure with you forever.

Other: There is a dialogue bug where sometimes you have to meet the NPC and then save and re-load the game for dialogue to appear.

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[b]Authors Note:[/b] You can find my character in this mod also. If you are interested come find me. I left a hint in the images. Good Luck!
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Really!?!? You read all the way to the end? Since you are here check out my other [b]SSE[/b] mods:
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[url=http://www.nexusmods.com/skyrimspecialedition/mods/36251]Warrior Princess Follower or Preset Xena with custom chakram Gabrielle Callisto and Argo
[/url]
[url=http://www.nexusmods.com/skyrimspecialedition/mods/36918]Flower Weapons - Purdys Custom Flower Rose Weapon Shop[/url]

[url=http://www.nexusmods.com/skyrimspecialedition/mods/37560]Doxie Dovahkiin - Dachshund Dog Follower[/url]

NAT LE - Natural and Atmospheric Tamriel BETA

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[size=6][u][i][b]

REQUIRED: READ THE [url=https://www.nexusmods.com/skyrim/mods/103691?tab=posts]STICKY POST[/url]



THIS IS A COPY OF THE [url=https://www.nexusmods.com/skyrimspecialedition/mods/12842?tab=description]ORIGINAL MOD PAGE [/url]
[/b][/i][/u][/size]



About this modYou last downloaded a file from this mod on 05 Jun 2020A complete weather, lighting and visual overhaul for Skyrim SE.
More than 70 life-like weathers within a customizable climate, shader FXs to customize the visuals, enhanced particle effects and lighting, subsurface scattering, cloud shadowing, wetness shaders and more...[list]
[*][url=https://www.nexusmods.com/Core/Libs/Common/Widgets/ReportPopUp?game_id=1704&object_id=12842&object_type=1]REPORT ABUSE[/url]
[*]SHARE[list]
[*]
[*]
[*]
[*]
[*]
[*]
[*]
[/list]
[/list]RequirementsPermissions and creditsTranslations [list]
[*]Spanish
[*]Mandarin
[*]German
[/list]ChangelogsDonations[img]https://i.imgur.com/biGKbt6.jpg[/img]
[size=2][size=2]Originally specifically made for [url=https://www.nexusmods.com/skyrimspecialedition/mods/4743/?]PhotoRealistic Tamriel Enb[/url],[/size]
Natural and Atmospheric Tamriel (NAT) [size=2]Stand Alone edition
has been entirely redone to be[/size] a complete all-in-one DLC sized weather, lighting and visual enhancer for Skyrim Special Edition,
[size=2]looking as close as possible to the [i]natural lighting[/i] preset of PRT.[/size]
.[/size]
[size=2][size=2]From the lighting and the climate to the skin shaders and particles effects, [size=2]almost every aesthetic aspects of the game[/size] have been altered in some way
to give the most natural and eye candy visual possible.[/size]
[size=2]Because NAT changes so many aspects of the game it is mandatory to use it at the very last position in the load order
in order to get [/size]the intended look and effects.

[size=1][i]NAT is a long work in progress modification that is going to be fine tuned over time and some weathers from this release aren't 100% done yet.[/i][/size]

[size=1]*All the pictures from the author's gallery and the description have been made without Enb-Reshade-SweetFX*[/size][/size]
[size=2][size=2][size=2][size=2][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img]


[size=3][url=https://discord.gg/jKDBsFF]You are welcome to join my DISCORD community where I share exclusive previews and beta for all my mods[/url][/size]

[size=2][size=2][size=2][size=2][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=6]F E A T U R E S[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][img]https://i.imgur.com/klzs5NK.jpg[/img]
[size=2][size=2]NAT is almost entirely modular from the NAT Settings spell :
to change ingame the climate type, to instantly change any weathers and storms,
to change night luminosity, to enable or disable special effects...[/size][/size]
[size=2][size=2]Click the spoiler below to read more:[/size][/size]Spoiler:  Show
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=6]N A T F X
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][img]https://i.imgur.com/CxeuF4R.jpg[/img]
NATFX are optional and fps lossless visual settings to change the graphics of the game like a built-in Enb.

In the current released version of NAT only few presets are implemented,
but I plan to work on this part of the mod later and if possible, to reproduce the NACFX system from Fallout 4.
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=6]N A T  S E T T I N G S  O V E R V I E W
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][img]https://i.imgur.com/bxvohSM.jpg[/img]
NAT Settings is located in the Alteration category of the magic spells.
[size=2][size=2]Click the spoiler below to read more:[/size][/size]Spoiler:  Show
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=6]N A T  C L I M A T E S
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][img]https://i.imgur.com/yhZuURE.jpg[/img]
The default climate is Natural & Atmospheric, using all weathers available with balanced atmosphere.

Bright & Pleasant disables some of the darkest weathers and reduces the chances of the much cloudiest one to give a very sunny, cheerful and summery atmosphere with a very low chance of rain.
Dark & Gloomy on the contrary, disables the most sunny weathers and reduces the chances of the bright days to offer a cold, dark and grit atmosphere.

[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=6]N A T  G R A P H I C S
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][img]https://i.imgur.com/mB5st37.jpg[/img]
NAT doesn't only change and add new weathers but it also changes and enhances a lot of light sources, particles and special effects, clouds and sun effects, snow shader and color, tweaks dynamically many ini settings depending of various situations for both interior and exterior locations and reworks entirely the tonemapping of the game.

The NAT particle overhaul will mostly benefit to Enb makers and can be compared with what Oldrim's [i]Particle Patch for Enbs[/i] achieves.

NAT also fakes cloud shadowing for cloudy weathers, wetness for foggy and rainy situations, sub surface scattering, additional skylighting,
diffuse lighting for dawn and dusk time...
The [i]Graphic Options[/i] from the NAT Settings can be used to toggle some of this features:
[size=2][size=2]
Click the spoiler below to read more:[/size][size=2]Spoiler:  Show[/size]
[/size]
[size=2][size=2][size=2][size=2][size=2][size=1][size=2][size=2][size=1][size=1][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size][/size][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=3][size=2]
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=6]N A T  [/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][size=2][size=2][size=1][size=1][size=2][size=2][size=2][size=1][size=1][size=2][size=2][size=2][size=1][size=1][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=6]&  O T H E R  M O D S[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
[size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=2][size=1][size=2][size=2][size=1][size=1][size=2][size=2][size=2][size=2][size=2][size=1][size=1][size=2][size=2][size=2][size=1][size=1][size=2][img]https://i.imgur.com/gq0uxGP.jpg[/img]
NAC does a lot of what other mods can do and more,
but in its own way and calibrated for itself, with the insurance of total compatibility and optimization.[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=2][size=1][size=2][size=2][size=1][size=1][size=2]
Obvisously NAT is not compatible with any other weather mods.[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=2][size=1][size=2][size=2][size=1][size=1][size=2]click the spoiler below to read more:Spoiler:  Show
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=2][size=1][size=2][size=2][size=1][size=1][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
[size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=2][size=6]N A T  S H O W C A S E S[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
 


[img]https://i.imgur.com/dN56AaP.jpg[/img]
[size=2][size=2][size=3][size=2]For those who want to push the graphics even further
NAT is best used with[/size][/size][/size][/size][size=2][size=2][size=3][size=2]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/4743/?][img]https://i.imgur.com/HoCIJb7.jpg[/img][/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/4743/?]PhotoRealistic Tamriel[/url]
[size=2][size=2][size=2][size=2][size=2][size=2][size=1][size=1][size=2][size=2][size=2][size=1][size=1][size=2][img]https://i.imgur.com/hgiOBUq.jpg[/img][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]
Credits & Thanks
[size=2][size=2][size=2][size=2][size=3][size=2][url=https://www.nexusmods.com/skyrimspecialedition/mods/164/?]SSEEdit by Zilav[/url][/size][/size][/size][/size][/size][/size]
[size=2]Bethesda for their games and their Creation Kit.

NAT is the result of 7-8 months of hard work so:
[size=2][size=2][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=3][size=2][size=2][size=2][size=2][size=2][size=2][size=3][size=2]Many thanks to everyone who endorse, donate, give feedback or add screenshots in the user gallery:
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]Spoiler:  Show

Big Cats House

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This mod is an improved version (with Khajiits, House and Tunnels -between the house and Whiterun-) of my mod [url=https://www.nexusmods.com/skyrim/mods/29693]Big Cats Mounts and Followers [/url]. The DLC Dawnguard is required.

The Big Cats House is located in the Northeast of Whiterun.


[b][i]Now, the Big Cats get some fresh air by walking with their masters to Whiterun (passing through the tunnels); or by transporting their masters to Windhelm (Bridge) or Solitude (Docks)[/i] ![/b]

[b][i]Adds 4 Patrols between Dawnstar/Morthal/Winterhold/Anga's Mill and the House[/i] ![/b]


With this mod You can summon 23 Big Cats Mounts (3 Lions, 3 Lioness, 3 Panthers, 4 Leopards, 9 Tigers, Spectral Sabrecat) wherever you want + You can easily dismiss the mounts with a spell tome + You can find 15 Companions/Followers with sounds (or voice) in the House. The DLC Dawnguard is required.

[url=http://www.casimages.com/img.php?i=18012103013516616015485609.jpg][img]http://nsm07.casimages.com/img/2018/01/21//18012103013516616015485609.jpg[/img][/url]

[img]https://i.imgur.com/7ARjZ7n.gif[/img]

You can find the “Spell tome: Summon XXX” and the "Spell tome:Dismiss Summoned Big Cats", in the End Table of the house, and at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun/Blancherive) or with an other "Spell Vendor" (ex: Sybille Stentor in the Blue Palace/Palais Bleu in Solitude).

Duration of the summon: 10'

[img]https://i.imgur.com/Rz58NCc.gif[/img]

[color=#ff0000][size=4][b]Credits[/b][/size][/color]

DracoWarrior729 for the khajiits in [url=https://www.nexusmods.com/skyrim/mods/99100]Cat Khajiit Race [/url]

FrankTheFish (Mod [url=https://www.nexusmods.com/skyrim/mods/12647] Prides of Skyrim [/url] ) for the Lions, Scar texture, the Panther texture and mesh edit (“NEW addition of tail and teeth on panther mesh were not my own”) and the Lioness ( “You may use my Lions and other big cats as long as proper credit is given”).

The textures of lions are from Bellyache ; Mod [url=https://www.nexusmods.com/skyrim/mods/3621/] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").

New Lions and Lioness Nala models from the team (-in the credits of FrankTheFish-):

« Targaryen (for the Mane of the lion)
tumbajamba (for the Tail)
TreasureChest (for the Teeth)
DVAted (for the effort of making the new model possible)"

"Also another thanks to DVAted's team for the Tiger model:
Targaryen, tumbajamba & TreasureChest (model)
DVAted (textures and model direction)"

AlienSlof (Mod [url=https://www.ladymoiraine.com/forum/index.php?topic=3842.0] Slofs Sabrecats[/url])for the texture of the Snow Leopard (“Use these textures freely”)

Muppetpuppet (Mod [url=https://www.nexusmods.com/skyrim/mods/10473] Tiger retexture and skin addon for sabrecat race [/url]) for the meshe and the texture of the Sabre Tiger (“enjoy free to use”)

Testiger2 and XP32 for the mod: [url=https://www.nexusmods.com/skyrim/mods/45542/] Sabrecat Idle Animation Fix [/url] ("Permission : Free according to original tweaker/modder -testiger2-")

Tumbajamba for the Mesh and the texture of the Armored Tiger (« i decided to upload all my unreleased mount models as a modder resources ») in his mod [url=https://www.nexusmods.com/skyrim/mods/8978] Armored SabreCat Mount [/url]

testiger2 for the Meshes/Textures of the White Tiger (with [url=https://www.nexusmods.com/users/3105932/] sliceandkill [/url]), Saddled White Tiger, Leather Armored Tiger, Iron Armored Tiger, Panther with gold collar, Dawnguard Armored Tiger, Saddled Sabre Tiger, Lioness with Leather Collar, in his mod [url=https://www.nexusmods.com/skyrim/mods/68149] TesTiger's Mesh Resources [/url]

[url=https://www.nexusmods.com/skyrim/users/38841] Eldroth [/url] for the Model of the Lioness Clarence (Mesh from Eldroth/Julien; derivative work based on the Tera games* from -“En Masse Entertainment” and “Bluehole Studio”- and the textures from [url=https://www.slofslair.co.uk/index.php?page=news] AlienSlof [/url])

gamerlord48 for the tunnel in [url=https://www.nexusmods.com/skyrim/mods/18177/] Skyrim Tunnel Systems [/url] (« You are allowed to use the assets in this file without permission as long as you credit me »)

DesertWandererr for the idea of the house (with his mod Farmhouse Test)

Mihail Romanov for the [url=https://www.nexusmods.com/skyrim/mods/88007] Mountain Lions and Panthers [/url]

Free Sounds


[color=#ff0000][size=4][b]IMPORTANT[/b][/size] [/color]

1) If you have any problem with these mounts, you can try a FAST TRAVEL...

2) You can only have one Follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have "lost" the “active” Follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

3) With [url=https://www.nexusmods.com/skyrim/mods/15524/?]Amazing Follower Tweaks by Dheuster [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

4) You can put in your Skyrim.ini ( user / my documents / my games / Skyrim ) the following settings (you can copy / paste the following):

[Camera]

fVanityModeMaxDist=2000.0000
fVanityModeMinDist=10.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.01
fMinCurrentZoom=0.001

These settings allow you to see all mounts (of my mods) correctly, whether your character takes his weapon out or not


[b][i]Presentation of this mod by Pascale games [/i]:[/b]

->->->->->->->->->->->->->->[youtube]gx-Ox3JqzB8[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-


[color=#ff0000][b][size=4]Videos[/size][/b][/color] with the Big Cats

->->->->->->->->->->->->->->[youtube]yqncTnyC0UA[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-



->->->->->->->->->->->->->->[youtube]--pXQ6YuCxo[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-

Crimson Storm - Vampiric Shock Spells

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[url=https://www.nexusmods.com/skyrimspecialedition/mods/38068?tab=description]SE Version
[/url]

Hello, this is my first mod so if there are any problems or suggestions your feedback will help me improve.

This mod is inspired by the visuals of black lightning from the game's "Infamous" evil ending. It contains 4 spells as of now which are modified versions of vanilla shock spells with altered meshes, textures and an added drain health effect. Might add more spells and retouch the visuals in the future. Screenshots were shot in vanilla skyrim (except header image).


[color=#cc0000]
[b][u][size=4]Crimson Current - Novice[/size][/u]
[/b][/color]
Concentrated spell that deals 8 points of shock damage per second to health, half of that to magicka and if caster is a vampire also absorbs 4 points of  health per second.
[b]
[color=#cc0000][u][size=4]Crimson Chain - Adept[/size][/u][/color][/b]

Deals 40 points of shock damage on hit, half of that to magicka and then leaps to a new target, if caster is a vampire absorbs 10 points of health per hit.

[b][color=#cc0000][u][size=4]Crimson Fissure - Expert [/size][/u][/color][/b]

Concentrated spell which opens a crimson fissure on the ground that creates a wall of black lightning, dealing 50 points of shock damage per second,
        half of that to magicka, if caster is a vampire concentrated spell also absorbs 10 points of health per second.

[b][color=#cc0000][u][size=4]Crimson Javelin - Expert[/size][/u][/color][/b]

Long range lightning bolt which does 60 points of shock damage, half of that to magicka. If caster is a vampire absorbs 20 points of health per hit.

[color=#cc0000][b][u][size=4]Aspect of Blood - Toggle Power[/size][/u][/b][/color]

        Caster channels their vampiric blood to manifest an aspect of blood around them. Boosts all physical and spell damage by 50%, +50 flat armor rating,
        drains 10 health per second from caster. Power is toggleable. (Cant be used by non-vampires)

[b]Acquisition[/b]: The 4 crimson spell tomes are added to Serana's inventory, trade with her or pickpocket her to acquire, the aspect of blood power spell tome
is added to Harkon.
[size=4][b]
[/b][/size][size=4][b][color=#00ff00]
Compatibility[/color][/b][/size]

Compatible with Ordinator and all perk mods that reference vanilla perks to work.

Spells are stand-alone so it should be compatible with everything, Although there could be issues since it edits Serana's inventory, if there are problems with that i will upload a version without adding the tomes to her.

[b][color=#00ff00][size=4]Installation[/size][/color][/b]

Use your preferred mod manager to install the mod
[b]manually[/b]: drop all files in the Skyrim SE data folder. Dont forget to enable the esp.

[b][size=4]Credits[/size]
[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/users/3804084]SRW0[/url] - for using some of his textures as a base reference or directly for this mod.
[url=https://www.nexusmods.com/skyrim/users/12456248]xDarkOdinx[/url] - for his detailed guide on editing textures and meshes.
[url=https://www.nexusmods.com/skyrimspecialedition/users/2446084]Jebbalon[/url] - helpful tips and media content

Wintersun - Simply Knock Patch

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The compatibility issue in question arises when you're a Devotee of Sithis and you attempt to interact with a residential door whilst sneaking. You'll find that you're forced to use the 'Call of the Void' ability. This patch allows you to activate either the Devotee ability or the lockpicking UI. The patch does this by adding a condition to the perk that Simply Knock uses which allows you to knock on doors. The added condition makes the perk take into account whether or not the player is a Devotee of Sithis, and adds the extra activation option accordingly.

<------>
[b]
INSTALLATION
[/b]
- Manual installation is not supported
- If installing through either Mod Organizer 2 or Vortex, ensure that this patch's ESP comes after Simply Knock and Wintersun in the load order
- If you're nearing the ESP limit, this patch should be good to merge with other patches, as it only contains a single record

<------>

Credit to trawzified for coming up with the original solution. I merely recreated the patch for Oldrim (this is not a backported file). Their patch for SE can be found here: [url=https://www.nexusmods.com/skyrimspecialedition/mods/38137?tab=files]https://www.nexusmods.com/skyrimspecialedition/mods/38137?tab=files[/url]

Ambient Cries of the God Machine (Dwarven Remix) - Main Menu Music Replacer

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[u][b]Summary[/b][/u]
Replaces the main menu music with Ambient Cries of the God Machine (Dwarven Remix) by Nova][Noid.

[u][b]Installation[/b][/u]
Extract the files to your Skyrim directory.

[u][b]Music[/b][/u]
Download the song separately at: [url=https://novanoid.bandcamp.com/album/ambient-cries-of-the-god-machine-dwarven-remix]https://novanoid.bandcamp.com/album/ambient-cries-of-the-god-machine-dwarven-remix[/url]

[b][u]My To Do List
[/u][/b]Place this song in all Dwemer ruins.

The Lighthouse for Skyrim

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[center][size=5]THE LIGHTHOUSE FOR SKYRIM[/size]
[img]https://media1.giphy.com/media/cmlizHo3SMTtdsR1od/giphy.gif[/img][/center]



This mod adds a Rock called the lighthouse. It is nowhere to be found on the map, and it has no map: perfect to practice social distancing. In the rock you will find a mine and a crafting area, a dremora merchant camp and a dwemer ruin. The lighthouse's basement will be the player home and it has two levels:

- 1st level:

             -bedroom

             -bathroom

             -Kitchen

             -Alchemy/enchanting lab

- 2nd level:

            -training area

             -library, with shelfes for you to place your books

             -Fossil collection (I like fossils)

             -brewery.

There is also a 2-level dwemer dungeon for you to go dungeon-crawling, monster killing and treasure hunting.


[center][img]https://media3.giphy.com/media/eJAEPyYZNRVluAZZVv/giphy.gif[/img][/center]


Don't kill the seagulls: it gives you bad luck. They are the souls of sailors who died in shipwrecks. In case you feel bored and want to kill something, there are sirens in the mine and monsters in the dungeon.


[center][img]https://i.pinimg.com/originals/2b/72/09/2b7209491e1ad22e65e3181b69e32785.gif[/img][/center]
*******************************************************************************************************************
INSTALLATION
*******************************************************************************************************************

-Extract "the lighthouse.esp" and the "lighthouse.bsa" to your "Data" folder.

- Add a check to "the lighthouse.esp" to your game start screen to activate the mod... and play!

*******************************************************************************************************************
BUGS AND ISSUES
*******************************************************************************************************************

- There is a collision glitch atop of the lighthouse. You will have to take a jump to reach its top.

- You should report me any glitch you find.[center]
 [img]https://media2.giphy.com/media/cPlrZwp8dXlwOK5kyU/giphy.gif[/img][/center]

*******************************************************************************************************************
CREDITS
*******************************************************************************************************************

In this mod I used assets from the authors:

-ATHEORAM
-ELIANORA
-ESTROYA
-GORSTGOBLIN
-HORINF
-KELRETU
-LORSAKYAMUNI
-LWATSON95
-MAHTY
-MIHAIL
-OARYSTIS
-ROBOBIRDIE
-RUNSPECT
-UNIMPRESSEDPANDA
-TAMIRA
-VICN

Orc Followers - Ugor and Borgakh the Steelheart

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[left][/left][size=3]I tried to better the visuals of the npcs, without ending up just turning them into green nords. I also capped their levels at 81 and added perks to try and keep them useful through later game - but not making them into power houses that do the job for the player. [/size][size=3][left][/left][/size][center][img]https://i.imgur.com/RpcWFMJ.jpg[/img][/center]

[size=4][b]The Gate Guard[/b][/size]

[size=3]Ugor sheet lists her as a ranger. Yet she has no bow, and wears heavy armor, even if she is proficient in light armor. I gave her hide armor as starting gear, and bow and arrow coming from the stronghold leveled lists. Between perks and combat style, she will fight like Jenassa - but hit harder. Given her ranger class, she also have some measure of stealth, for cloak & dagger players, but she will still fire off traps. She's an honorable orc, not a thief.

Perks:
[Spoiler]Savage Strike, Fighting Stance, Power Shot, Ranger, Armsman, Overdrawn, Agile Defender, Stealth, Critical Shot, Dual Flurry[/Spoiler][/size]

[center][img]https://i.imgur.com/XaIX7i7.jpg[/img][/center]

[size=4][b]The Chief's Daughter[/b][/size]

[size=3]Borgakh's original class is Orc Guard - basically a warrior with skill weights moved to sneak. Moved from where? Well, Block and Two-Hand. As such, she will not be as good at tanking as Lydia, and if given a two handed weapon, won't hit as hard either.
Being from the Reach, and not a professional warrior, i changed her class to Witchblade - which can both run sword and board and sword and spell. Since the class has no focus in armor, i left her heavy armor and gave her shield perks to bolst her defenses. Are you tired of marrying Ysolda? Marry Borgakh instead, and take her with you in your adventures!
Perks:
[Spoiler]Savage Strike, Fighting Stance, Augmented Flames, Power Bash, Deflect Arrows, Shield Wall, Shield Wall II, Armsman, Adept Destruction, Intense Flames[/Spoiler]

[/size][size=3]I created two versions of the Mod, one standalone (UNP) and other that will use whichever skin/body type you use. [/size]


[size=4][b]Mods that appear in the screenshot[/b][/size][size=3][size=4][b]s:[/b][/size]
[url=https://www.nexusmods.com/skyrim/mods/82588]Improved Eyes Skyrim, by Nazenn
[/url][url=https://www.nexusmods.com/skyrim/mods/11371]Whiter Teeth For All[/url], by 83Willows
[b][url=https://www.nexusmods.com/skyrim/mods/91422]Llygaid Eye Improver[/url][/b], by Zhoulia[/size]



[size=4][b]Credits:
[size=3][url=http://www.nexusmods.com/skyrim/mods/32986/?]Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla[/url] by Maevan2
[url=http://www.nexusmods.com/skyrim/mods/51602/?]Fair Skin Complexion[/url] by HHaleyy
[url=http://www.nexusmods.com/skyrim/mods/73853/?]PureSkinTexture[/url] by Anini n Regenbot03
[url=http://www.nexusmods.com/skyrim/mods/36425/?]Real Girls Realistic Body Texture for UNP UNPB and SeveNBase[/url] by Zonzai and Seren4XX
[url=https://www.nexusmods.com/skyrim/mods/85649]Real Women of Skyrim - Texture Overhaul CBBE UNP - Male and Child WIP - fomod[/url] Gearhog
[url=http://skyrim.nexusmods.com/mods/35267//?]SG Female Textures Renewal[/url] by Hello Santa
[size=3][url=https://www.nexusmods.com/skyrim/mods/73512]Leyenda Skin, by HeroedeLeyenda
[/url][/size][url=https://www.nexusmods.com/skyrim/mods/49414][size=3]Pubes Forever, by AncientKane[/size][/url]
[size=3][url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdo's - Renewal, by Kalilies[/url][/size]
Graphene Block 30, by SKYDEVGRU[/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio, by Caliente
[/url][url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url], by expired6978[/size]
[/b][/size]

Skooma Overdosed

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[b][size=5][u]Skooma Overdosed
[/u][/size][/b]
Skooma Overdosed aims to make the titular drug as dangerous, yet addictive, as it's describe while also adding in usable versions of Skooma that we could only find in quests. Ex. Double-Distilled and Balmora Blue.

Now instead of restoring a measly 25 points of stamina basic with no other effects, basic Skooma will now cause the player's perception of time for a short period of time (2 seconds) while also massively boosting stamina regeneration and unarmed damage for 5 minutes. However the intense effects of the narcotic will also cause the player's max health to reduce by 5 points, max magic by 10, for the next 24 hours. These effects become more intense depending on what sort of Skooma you use, with a total of 4 new usable versions at the moment.

[b][u][size=4]New Skooma Types include-
[/size][/u][/b][list]
[*]Imported Skooma
[*]Double-Distilled Skooma
[*]Balmora Blue
[/list]
These new types of Skooma will be sold by Khahiit caravans and traders, as well as at a new location called "Smokerock Grotto". The only type of Skooma you aren't going to be able to buy is Redwater Skooma, as it is exclusive to Redwater Den don't trade their goods.

[u][b][size=4]Skooma Effects-
[/size][/b][/u][list]
[*][b]Skooma-[/b] Slows time by 50% for 5 seconds, unarmed damaged improved by 45 points for 5 minutes, stamina regenerates 125% faster, reduces max health by 5, and magic by 10 for 24 hours.

[*][b]Imported Skooma-[/b] Slows time by 50% for 10 seconds,unarmed damaged improved by 75 points for 5 minutes, one-handed fortified by 75%, stamina regenerates 150% faster, reduces max health by 10, and magic by 15 for 24 hours.
[/list]
[list]
[*][b]Double-distilled Skooma-[/b] Slows time by 80% for 5 seconds, unarmed damage improved by 45 points for 5 minutes, one-handed fortified by 45%, stamina regenerates 100% faster, reduces man health by 15, magic by 20, and slowed by 50% for 24 hours.

[*][b]Balmora Blue-[/b] Time passes twice as fast for 15 seconds, restores 75 points of stamina, reduces max heath by 20 and magic by 50 for 24 hours.

[*][b]Redwater Skooma-[/b] Slows time by 90% for 30s, stamina regenerates 400% faster, reduces max health by 30, magic by 40, and stamina by 20 for 24 hours.

[/list]

Dastan Standalone Male Follower and preset

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[center]
[font=Trebuchet MS][size=5]DASTAN FOLLOWER[/size][/font][/center]

[img]https://i.imgur.com/Ld1s9x7.png[/img]

[center]Yeah Yeah, male followers are not that downloaded, but I do them thinking about young ladies like me who can't find many male followers around here hahaha

He was heavily inspired on Prince of Persia combat style and his combat style is mainly dual wield with his own blade and sword. [/center]
[center]LEVEL: 20
RACE: NORD
CLASS: WARRIOR
LOCATION: RAGGED FLAGON

My Other Mods

[url=https://www.nexusmods.com/skyrim/mods/103371]Ealirel Wood Elf Follower and preset[/url]

[url=https://www.nexusmods.com/skyrim/mods/103475]Auriel - High Elf Follower and preset[/url]

[url=https://www.nexusmods.com/skyrim/mods/98870]Vandfald Cottage - A Player Home[/url]

[url=https://www.nexusmods.com/skyrim/mods/102977]The Jarl of Whiterun - Balgruuf Replacer[/url]

[url=https://www.nexusmods.com/skyrim/mods/101950]Not so younger Ulfric Stormcloak[/url]

[url=https://www.nexusmods.com/skyrim/mods/99679]Taina - Standalone Healer Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/101894]DT Nadja - Standalone Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/101570]Blue Palace Overhaul 5.0[/url]

[url=https://www.nexusmods.com/skyrim/mods/101141]Gisela Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/100661]Alysanne Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/100194]Uhtred Standalone Follower[/url]

[url=https://www.nexusmods.com/skyrim/mods/96493]Katheryn Follower (Serana Replacer Option)[/url][/center]

[img]https://i.imgur.com/pKNlwyT.png[/img]



[center]Credits

[url=https://www.nexusmods.com/skyrim/mods/42280/?]Warrior Within Weapons[/url] BY [url=https://www.nexusmods.com/skyrim/users/2509011]jmenaru[/url]

[url=https://www.nexusmods.com/skyrim/mods/68311/?tab=posts]Kalilies and Stealthic - KS Hairdos[/url] 

[url=https://www.nexusmods.com/skyrim/mods/93712/]Skin Feature Overlays - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays[/url] by [url=https://www.nexusmods.com/skyrim/users/38957115]DomainWolf[/url]

[url=https://www.nexusmods.com/skyrim/mods/81515]Nord Tattoo[/url] by [url=https://www.nexusmods.com/skyrim/users/1507677]Kysuak[/url]

[url=https://www.nexusmods.com/skyrim/mods/2488]Better males - Beautiful nudes and faces - New hairstyles[/url] by [url=https://www.nexusmods.com/skyrim/users/114172]Chris57[/url]

[url=https://www.nexusmods.com/skyrim/mods/10168/]ApachiiSkyHair - Apachii
[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411][/url][url=https://www.nexusmods.com/skyrim/mods/2666][/url][url=https://www.nexusmods.com/skyrim/mods/30411]Hvergelmir - Brows [/url] - [url=https://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411[/url]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/3672]Better Males [/url] Faces by Genox (only face file) - [url=https://www.nexusmods.com/skyrimspecialedition/users/2424315]ratrace[/url] |Highly recomended|
 
[url=https://www.nexusmods.com/skyrim/mods/28363]Hvergelmir - Beards - https://www.nexusmods.com/skyrim/mods/28363[/url]

[url=https://www.nexusmods.com/skyrim/mods/26145]Smooth body textures for Better Males and SOS[/url] by [url=https://www.nexusmods.com/skyrim/users/4184206]urshi[/url][/center]
[img]https://i.imgur.com/buAaa0k.png[/img]

Refined Volkihars - Serana Valerica Harkon

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[center][img]https://i.imgur.com/Y89kNnH.png[/img][/center]

[center][img]https://i.imgur.com/ok3ktHv.png[/img][/center]
[img]https://i.imgur.com/4e4EmDy.png[/img]
[list]
[*]Attractive, but realistic and lore-friendly reinterpretations of vanilla NPCs.
[*]Carefully sculpted heads using the Charmers of the Reach meshes to look good under various angles and lighting.
[*]NPCs use your teeth mesh and textures instead of the COtR Teeth.
[*]Customized diffuse textures and normal maps to suit each character.
[*]No unexpected nudity. NPCs use your default body mesh/preset.
[/list]

[center][img]https://i.imgur.com/ok3ktHv.png[/img][/center]
[img]https://i.imgur.com/pnqrjnS.png[/img]
[list]
[*]Requires patching with any mod that [i]directly[/i] edits Serana, Valerica, or Harkon.
[*]Compatible with Serana Dialogue Edit and Serana Dialogue Add-on.
[*]Compatible with any follower mod that supports Serana.
[/list]

[center][img]https://i.imgur.com/ok3ktHv.png[/img][/center]
[img]https://i.imgur.com/TqmWJmX.png[/img]
[list]
[*]Charmers of the Reach team for head part meshes and textures.
[*]rxkx22, Maevan2, HHaley, Anini, Zonzai, Serena4xx, drunkenmojo, Gearhog, Hello Santa, Hidanna, and Diethard for Bijin skin textures.
[*]Ken for screenshots.
[/list]

[center][img]https://i.imgur.com/ok3ktHv.png[/img][/center]

[img]https://i.imgur.com/0C3knRg.png[/img]

Outfit Saver

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[i]Quick Note
I'd like to move on to something else aside from supporting this tool- and create something the community wants. Please check out this poll: [url=http://www.strawpoll.me/20514047]http://www.strawpoll.me/20514047[/url] and let me know which you think is best. If you want something not on that list, consider contributing to my Patreon and let's have a discussion on Discord![/i]

[b]TL;DR[/b]
Outfit Saver has been developed as a means of permanently saving the BodySlide batch-build selection process, so that a modification to the body does not result in reselecting all your physics options, body option and scrolling through a list of 1000+ conflicts. Every. Single. Time.

[b]Why?[/b]
Tedium sucks. I don't think the grouping mechanism within BodySlide addresses the core issue either, and ends up adding to the tedium. Furthermore, I had been personally experiencing complete system-wide halts when batch-building with more than 700 outfit selections (Just showing the conflicts caused the halt, not  actually building). To fix this I would have to break the list into two smaller lists and build them both separately (while also selecting conflicts).

[b]How?[/b]
The tool overwrites the .OSP files BodySlide is reading from, removing conflicts that had not been selected by the user and resaving them such that the only viable option that BodySlide can see is the one chosen by you. This results in BodySlide no longer asking questions.

[b]Feature List[/b][list]
[*][b]Tags [/b]- Make the selection easier with tags (such as a preferred body, or physics), why click on them all?
[*][b]Exclude [/b]- Remove items that are guaranteed to clutter your selection process
[*][b]Save [/b]- Permanently select your batch-build options, no more crashing/tedium!
[*][b]Zap Support[/b] - Save your zap selections
[/list]

[b]Upgrading[/b]
1) Download the latest version
2) Copy over your existing config
3) Delete your old version, and add this version to be run instead
4) Done

[b]Installation & Usage[/b]
1) Download the archive, extract to a new folder anywhere you like.
2) Add the [b]outfitsaver.exe [/b]binary to Mod Organiser (or the manager of your choice).
3) Go to the extracted folder, edit [b]config.json [/b]and ensure that things look right:
    3A) [b]skyrimDataFolder [/b]- The data folder inside your Skyrim installation. [b]Use '/' in your paths rather than '\'[/b] EG: C:\Program Files\Skyrim\Data becomes C:/Program Files/Skyrim/Data
    3B) [b]outputFolder [/b]- The folder to write the new mod to. I'd suggest pointing this to a new empty MO Mod.
    3C) [b]preferredTags [/b]- The default selected item is based on this, and can save a lot of clicking if you specify things such as SMP or Physic (Without s to catch both), CBBE or 3BA. Each tag assumes case-insensitive wildcard both ways. EG: *SMP*
    3D) [b]excludedTags[/b] - Tags that should be unconsidered during selection process (struck-out), and can be removed from view to de-clutter the selection process.
4) Run the program, and read.
5) Select the outfits you want to remember
6) Finish and wait until the program tells you it's okay to close.
7) Enable the mod in MO, overwriting all of your outfits.
8) Run BodySlide
9) Batch build, enjoy no questions asked (or hard-locks)

The configuration file supplied is the one I'm using, you will need to alter your data directory to your steam installation directory or someplace else if obtained elsewhere. Remember, it's the [b]data [/b]directory, not Skyrim's directory!

[b]Compatibility[/b]
Compatible with anything BodySlide is. If new outfits have conflict, just re-run the tool (you don't have to remove the old generated data). The same holds true for games, SSE compatible, and maybe Fallout compatible.

[b]Bugs! Everywhere![/b]
Oh. Please post it on the Nexus' bug tracking system with the stdout.log file (found in the application's folder) and I'll take a look.

[b]Does this alter any files?[/b]
No. The intent is to use the common philosophy of overwrite rather than delete. As such, empty files will be created to "overwrite-delete" files that should be removed rather than removing the .OSP files from your system. If you want to actually delete, you can point the output directory to your Skyrim Data directory, and it will overwrite the source files, but this is not recommended as they are small and take very little disk space anyway.

[b]How was this made?[/b]
This application is a PWA (Progressive Web Application), and uses the following stack:
Node.js
Electron
React.js
SASS
Typescript

[b]I don't trust this![/b]
Sorry to hear that. I can only give my word that nothing within this project is malicious. You can also take a look at the following:
[url=https://www.virustotal.com/gui/file/5990cd0b24186baa1ab198386ac66f32bde70ff60bb01788d3634db2f077639e/detection]https://www.virustotal.com/gui/file/5990cd0b24186baa1ab198386ac66f32bde70ff60bb01788d3634db2f077639e/detection[/url]

Suggestions:
If you're exceptionally paranoid, block this application with an outbound firewall for extra protection. The application uses port 9901 to communicate with a local forked background processor (to prevent your UI thread locking up!), so leave loopback communication open.

[b]To-do
[/b][s]ZAP Slider Support[/s] - Done
Configuration Interface (Rather than editing the .json)

[b]F.A.Q[/b]
[i]I have a blank grey screen![/i]
This is typical of a boot failure and indicative of a corrupt configuration file. Review your changes to the file and perhaps download a fresh configuration file.

[i]The paths within the config aren't working![/i]
As the file is .JSON; certain characters (letters) can't appear within the path. One of those is unfortunately the default windows '\'. To fix this, replace '\' with '/' and it will be functionally the same. I'll get around to adding an interface to address this later.

[i]I want to select differently and I don't have anything to change now!
[/i]Uninstall the generated mod (either by unticking in MO, or removing the contents within it), and re-run the application.

[i]This has removed Outfit/Body selections from BodySlide!
[/i]That's how this tool functions. The items it removes are mutually exclusive to your chosen one, and so once you've chosen there is no need for conflicts to stick around. If you would like to change your selection see above. If you would like to keep all Outfits/Bodies without removing conflicts- simply load the outfit after the generated mod.

[b]I want to support you![/b]
My tools will never be paywalled, but:

If you're feeling generous and want to buy me a cup of coffee (We turn that stuff into code!), or have an idea on how to remove the tedium from one of Skyrim's modding processes, please head on over to [url=https://www.patreon.com/spueodynm ]https://www.patreon.com/spueodynm [/url]and talk to me in Discord! I'm a Software Engineer by profession, and enjoy making things like this, so I will listen to your request(s).
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