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Wench Main Menu and Music Replacer

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The picture may look diferent depend of what enb or sweet fx you use,since i use a vibrant sweetfx with Enb you see on picture.

SONG USED FOR THIS MOD BELLOW ALL THIS SHIT YOU DONT NEED READ IF YOU DONT WANT.

IF YOU DONT LIKE MUSIC FROM THIS MOD DELETE MUSIC FOLDER OR REPLACE WITH YOUR OWN MUSIC,YOU CAN USE MY MOD WITHOUT MUSIC.

Highly recomend this mod with my mod Eli's Fog Remover in the optional files [url=https://www.nexusmods.com/skyrim/mods/58876?tab=description]https://www.nexusmods.com/skyrim/mods/58876?tab=description[/url]
Will remove fog from Main Menu for a clear picture view

Install with Mod Organizer or what you use Nexus Vortex etc.Everything goes to Data folder i recomand you use Mod Organizer.

Check up my others mods HERE:
[url=https://www.nexusmods.com/skyrim/users/41936025?tab=user+files]https://www.nexusmods.com/skyrim/users/41936025?tab=user+files[/url]

Music used on theme here:
[youtube]rzElZuhGTpU[/youtube]
What is 'No Copyright'? This means that you will have no copyright issues when you use this track.Please if like this music,make sure you support the authors.If you are the author or a modder just ask me and i will delete the mod if there any issue,just pm me thanks very mutch

Credits:
Credit to Neffex for their great music
✦✦✦✦✦ NEFFEX ✦✦✦✦✦Spotify: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEX_Spotify&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEX_Spotify[/url]SoundCloud: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEX_SC&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEX_SC[/url]Facebook: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEX_FB&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEX_FB[/url]Instagram: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEX_Insta&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEX_Insta[/url]Twitter: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEX_Twitter&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEX_Twitter[/url]YouTube: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEX_YouTube&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEX_YouTube[/url]Vlog: [url=https://www.youtube.com/redirect?q=http%3A%2F%2Fbit.ly%2FNEFFEXnCHILL&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://bit.ly/NEFFEXnCHILL[/url]Site: [url=https://www.youtube.com/redirect?q=http%3A%2F%2FNEFFEX.com&redir_token=XvzMOhuVCaBl3xND2OiKO1f1cyV8MTU5NDMwNTYwMUAxNTk0MjE5MjAx&v=rzElZuhGTpU&event=video_description]http://NEFFEX.com[/url]

True Spear Combat - Weapons and Animations

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[center][/center][color=#bf9000][b][color=#ffffff][color=#BF9000][i][center][color=#ffffff][size=5]Good Morning[/size][/color][size=5] Everybody[/size][color=#ffffff][size=5],

[/size][/color][color=#93c47d][size=3][font=Comic Sans MS][color=#00ff00][size=5]Great News[/size][/color][/font][/size][/color][color=#93c47d]
[/color][/center][/i][/color][/color][/b][/color][center][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][size=3]My new plugin named[/size][/color][i][size=3][color=#93c47d] [/color][url=https://www.nexusmods.com/skyrim/mods/99303?][/url][url=https://www.nexusmods.com/skyrim/mods/99303?]Spears - Skill & Perks Tree[/url][/size][/i][color=#ffffff][size=3] which is now fully working, so doesn't hesitate to test it.[/size][/color][color=#ffffff][i][size=3]
[/size][/i][/color][/color][/color][/b][/color][color=#ffffff][size=3][b]The first part contain the first perk tree for the combat with spears with a dozen of perks. The second part will be on javelin and the third on halberd.[/b][/size][/color][color=#bf9000][size=3][b][color=#ffffff][color=#BF9000][color=#ea9999][color=#38761D][b][b][b][b][b][color=#ffffff] The mod will integrate a compatiblity to[/color] [color=#6d9eeb]True Spear Combat[/color], [url=https://www.nexusmods.com/skyrim/mods/97220]Skyrim Spear Mechanic[/url] [color=#ffffff]and [/color][url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury - New Weapons with third person animations[/url].[/b][/b][/b][/b][/b][/color][/color][/color][/color][/b][/size][/color][color=#bf9000][b][color=#ffffff][color=#BF9000][i][color=#ffffff]
[/color][/i][/color][/color][/b][/color][/center][color=#ffff00][b][i]
[/i][/b][/color][color=#ffd966][size=2][b]Don't forget to[color=#00ffff] Endorse[/color] if you like and [color=#00ffff]Donate $[/color], if you want support my work![/b][/size][/color][size=3][color=#ffd966][size=2]
[/size][/color][color=#ffd966][size=2][b]The mod evolve so I recommend you to clic on "Track" button and you will be inform when I upload new plugin.
If you want report bugs or have comments, when you post your message don't forget to precise what version of TSC you use.[/b][/size][/color]

[size=3][b]Clic on[/b] [url=https://rd.nexusmods.com/skyrimspecialedition/mods/10483/?][color=#ffff00][b]True Spear Combat - SSE[/b][/color][/url][color=#ffff00][b],[/b][/color][b] if you want the[/b] [b][color=#7F6000]Special Edition of Skyrim[/color][/b] [b]version.[/b][/size][/size]
[b][size=3]This mod evolve with your commentaries, so don't forget to post your request.[/size][/b]

[color=#BF9000][size=3][b]I[color=#B45F06][size=2]f you dislike some animations and want remove them, go to installation part and follow the tutorial.[/size][/color][/b][/size][/color]
[color=#b6d7a8][size=3][b]-----------------------------------[/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#ffffff][url=https://www.nexusmods.com/skyrim/mods/68000?tab=description]XPMSE[/url][/color] will be update with [/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#00ffff][size=3][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#00ffff][size=3][color=#00ff00][color=#ffffff]SPEAR ON BACK[/color][/color][/size][/color][/color][/color][/size][/color][/color][/color][/size][/color][/color][/size][/color][/color][/color][/size][/color][/color][/color][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00] a script version more friendly for spear, spear are now free of Sword.
You can find the script to use in [color=#ffffff]my optional file[/color].

Future, I've free time : [color=#ffffff] Transform Riekling spears to be usable by us.
[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#ffffff]Horse charge with a spear and javelin release during riding. Fixed the bug of sneak animation camera too high for magic and javelins.[/color][color=#a4c2f4][color=#ffffff] More animations for the random. Add a Perk tree for spears, halberd and javelins.[/color] [color=#ffffff]Add the new[/color] Enderal Plugin. [color=#ffffff]Checked the compatibility with[/color] [/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#a4c2f4]YY Anim Replacer - Mystic Knight[color=#ffffff],[/color] Requiem[color=#ffffff],[/color] Immersives Wenches [color=#ffffff]and [/color]Master of Disguise.[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00]

[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#ffffff]Patch for the mod [/color][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][color=#ffff00][color=#00ff00][color=#00ffff][url=https://rd.nexusmods.com/skyrim/mods/67103/?][color=#ffff00]Vigilant[/color][/url][/color][/color][/color][/size][/color][/color][/color][/size][/color][/color][/color][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#ffffff],[/color][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][color=#00ffff][size=3][b][color=#00ffff][size=3][b] [url=http://www.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][color=#ffffff],[/color] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][size=3][b][color=#00ffff][size=3][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/size][/color][/b][/size][/color][/url] [/color][color=#ffffff]and[/color] [url=http://www.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][size=3][b][color=#00ffff][size=3][b][color=#c27ba0]Immersive Weapons[/color][/b][/size][/color][/b][/size][/color][/url].[/b][/size][/color]
[color=#ffffff]Many patchs are included for many mods.[/color]

[color=#ffffff]I've inspired my texture on the mod "[/color][url=http://www.nexusmods.com/skyrim/mods/58470/?]Alternative Daedric Weapons (4k and 2k)[/url][color=#ffffff]" by[/color] [i][b]Aiyen[/b][/i][color=#ffffff], I recommend you.[/color]

(Please your comment help me, post them if you see something strange in game)
[color=#b6d7a8]-----------------------------------[/color][/b][/size][/color]

[size=4][b][color=#ffd966][size=5]Summary[/size][/color]
[/b][/size][font=Arial][size=3][u][b]I      Presentation[/b][/u][u][b]
II     Installation[/b][/u][u][b][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]
III    Incompability[/b][/u][/size][/font][/size][/size][/size][/size]
IV    Recommendations[/b][/u][/size][/font]
Read this part for a better experience in game.
[size=3][u][b]V     Future project
[/b][/u][size=2] If I've time to develop this ideas.[size=3][u][b]
VI    Resolve your trouble
[/b][/u][size=2] If you are unlucky, you will find a solution here or on the forum.
[font=Arial][size=3][u][b]VII   Tutorial for modders[/b]
[size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]VIII   History[/b][/u][/size][/font][/size][/size][/size][/size]
[/u][size=2][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b]IX Credits
[/b][/u][/size][/font][/size][/size][/size][/size][/size][/size][/font][/size][/size][/size][/size]

[font=Arial][size=3][b][u][i] [/i]I Presentation[/u][/b][/size][/font][font=Comic Sans MS][font=Arial]
[color=#efefef] [color=#ffffff]This mod is an independant script from [b][i]DemongelRex[/i][/b], free of Spears of Soolie with my animations and some advantage[size=2]s.[/size][/color][/color][size=3][color=#efefef][size=2][color=#ffffff]
[/color][color=#f4f4f4]
The original mod offer the possibility to play with [b]spears and bound spears (1 hand sword)[/b] and [b]javelin (throwable)[/b] in Skyrim with different animations in 1st and 3rd person view. This is a multitude of new animations for spears and javelins which can be played during travel and combat. This animations run only for some kind of weapons, so they don't overwrite vanilla animation for other weapons like sword, axe, etc.
This animations are for right-hander and cover javelins, tridents, halberds and spears: the 1 hand combat with/without shield and the 2 hands combat[/color][/size][/color][color=#f4f4f4][size=2] are playable.[/size][/color][color=#f4f4f4][size=2] You can checked the .gif on the top of this page if you want see what are the look of some animations.[/size][/color][color=#f4f4f4][size=2]Player and NPCs are able to use animations for this weapons, nevertheless for avoid an overheat of your CPU the maximum of NPCs who can run animations is to five.[/size][/color][i][b]

[size=2]New vs old method for javelins:[/size][/b][/i][i][b][color=#00ff00][size=2]
[color=#00ffff]New method[/color][/size][/color][/b][/i][color=#00ff00][size=2][color=#00ffff] run fast but you risk to experiment bugs because it's new.[/color][/size][/color][color=#00ffff][size=2] For the moment, I need to mod behavior for allow sneak attack and movement which don't run.[/size][/color][i][b]
[/b][/i][/size][size=2]Javelin are usefull during a close or medium range fight due to the gravity effect, this same effect will knockdown your ennemy when you hit them.
You can use a shield in the same time of javelin and protect yourself.[/size][/font][/font][font=Comic Sans MS][font=Arial][size=2][font=Comic Sans MS][font=Arial][size=2] Javelin are only usable by the player for the moment and don't own first person animation.
NPCs can't own javelin if you try to give them, they will disappear for ever, except for vendors and blacksmith.

[/size][/font][/font]You don't need to start a new game to run animations, an old save will be okay. Same, if a corrupted save can blocked the script of my mod.
Some inconvenients and bugs that will be fixed in the future,[i][b] patience[/b][/i].

Multiples patchs are join to the TSC mod, so if you want my animations add on many weapons from great mod like [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][url=https://rd.nexusmods.com/skyrim/mods/67103/?][color=#ffff00]Vigilant[/color][/url][color=#ffffff],[/color][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/size][/font][/font][color=#00ffff][b][color=#00ffff][b] [url=http://www.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][color=#ffffff],[/color] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][b][color=#00ffff][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/color][/b][/color][/url] [/color][color=#ffffff]and[/color] [url=http://www.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][b][color=#00ffff][b][color=#c27ba0]Immersive Weapons[/color][/b][/color][/b][/color][/url][/b][/color][/b][/color], now it's possible. I've redone the patcher from [font=Comic Sans MS][font=Arial][color=#b6d7a8][size=2][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff][url=https://www.nexusmods.com/skyrim/mods/59849][color=#d5a6bd]Perkus Maximus[/color][/url][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/size][/color][size=2] and [b][color=#6d9eeb][url=https://www.nexusmods.com/skyrim/mods/34155][font=Comic Sans MS][font=Arial][color=#a4c2f4][b]Dual Sheath Redux[/b][/color][/font][/font][/url][/color][/b].[/size]

Some new videos :
[youtube]oT6P4Lb_5hU[/youtube][youtube]boEF4OR9kxw[/youtube]
[/font][/font]
[font=Comic Sans MS][font=Arial]Plus [font=Comic Sans MS][font=Arial]a very impressive video of [i][b][url=http://rd.nexusmods.com/skyrimspecialedition/users/394634]Chaos_Hellfire[/url][/b][/i], the mod is presented to 4:51. Click on [font=Comic Sans MS][font=Arial][i][b][url=http://rd.nexusmods.com/skyrimspecialedition/users/394634]Chaos_Hellfire[/url][/b][/i][/font][/font] for more videos of mods.[/font][/font][/font][/font]
[youtube]ooFyWkHeTHQ[/youtube]

[font=Arial][size=3][u][b] II Installation[/b][/u][/size][/font][b]
1°)[/b] I recommend to Install TSC after all other mods like [b]Tk Dodge[/b]. Use the NMM installation for TSC, you can choose what animations you want and add patches for others mods which add spears or other weapons.If you want installed patchs, two versions are possible:
a) the main version which overwrite others mods with the patch,
b) the update named [b]TSC - Patchs - NMM[/b], this last add the patch, you just need to uncheck all patchs of the main version[b]. Don't care about the advert.
[/b] c) To allow the overwrite for the 1st person behavior of [b]TKDodge[/b] by my files[b]
2°)[/b] Install and Launch[b] [u][font=Comic Sans MS][url=http://www.nexusmods.com/skyrim/mods/11811/?]FNIS[/url][/font][/u][/b][b] by [i]Fore[/i][/b], U don't need to clic on anything, deactivate (PCEA) if active and just clic on [b]"Update Behavior"[/b].[b]
3°) [/b]U can play and you don't need to start a new game.
[b]4°) [/b]You need [url=https://www.nexusmods.com/skyrim/mods/3863][color=#ff00ff]SkyUI[/color][/url] for run the MCM. The MCM allow you to add or delete animations for spears, if you see NPCs who don't play animation, turn [b]off[/b] the mod with MCM and just after, turn it on [b]on[/b]. Five NPCs can play animation in the same time.
[b]5°) [/b]The MCM menu allow you to change what you want, like the random timing with the bottom named "Player: Animation Check Interval". I recommend 6 for combat and 50 out of combat, due to my idle animation Xtra long (50 seconds)

[b]Manual Intsallation[/b]
1°) Extract the "[b]True Spear Combat - Weapons and Animations - NMM Installer[/b]" file with 7zip.
Folders that you will select need to be copy/paste in the data of your game. The main installation need to the contain from the "[b]00 == CORE ==[/b]" and one of the contain from [b]01[/b], [b]02[/b] or [b]03[/b]. Select them in function of your needs. After, you need to select one folder for the type of [b]Blocking animations (1 hand)[/b] ([b]10[/b], [b]11[/b], [b]12[/b], [b]13[/b]), the type of [b]Blocking animations (2 hands spear) [/b]([b]14[/b], [b]15[/b]), the type of [b]1st person[/b] ([b]Spear and Shield[/b] or [b]Spear and Torch[/b]).
All next folders are optionals and concern patchs for different mods that you need to have installed before to use the patch.
Go to [b]II Installation[/b], [b]2°)[/b] for thext of the installation.


[b] Removed animations[/b]
If you want removed some animations, because you don't like them.
Go to [b]meshes\actors\character\animations\TSC[/b], after that you can deleted animations that you won't.
[b]Exemple:[/b] If you dislike the [b]blocking animation with the shield[/b], you can deleted all animations with the prefix [b]tsc0_shd[/b].
If it's only the turn animation of the blocking animation with the shield that you won't, you will delete tsc0_shd_tunleft60, 180 and tsc0_shd_turnright60, 180.
Prefix for all animations are [b]tsc0_1hm[/b] for [i][b]short spear[/b][/i], [b]tsc0_2hm [/b]for [i][b]long spear[/b][/i] and [b]tsc0_2hw[/b] for the [i][b]Halberd[/b][/i].
Launch an update of FNIS and you can replay to your Skyrim.

[font=Arial][size=3][u][b][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b] III    Incompability[/b][/u][/size][/font][/size][/size][/size][/size][/b][/u][/size][/font]
True Spear Combat is incompatible with all mods which change the behavior files of the 1st Person.
You need to install TSC in last, after all your other mods.

[size=3][u][b] IV Recommendations[/b][/u][/size]
Not necessary with my new first person animation but if you prefer.

For the Data\SKSE\Plugins\SKSE_EnhancedCamera.ini from [font=Comic Sans MS][color=#00ffff][b][url=http://www.nexusmods.com/skyrim/mods/57859/?]Enhanced Camera[/url][/b][/color][/font] by [b][i]LogicDragon[/i][/b], I recommend parameters below which are the best for myself and yourself.
----
; Enables experimental third person arms when in first person
bUseThirdPersonArms=1
bUseThirdPersonArmsBow=1
bUseThirdPersonArmsBowAim=1


[b][size=3][u] V Future project[/u][/size][/b][b]
[/b]- [b]"[u]Ribbons and feathers on spears[/u]"[/b] with the HDT physics.[b]
- "[u]True Spear Combat[/u]" mod whose the development will retake to 2018.
[size=2][b][b][b][b][b][b][b][b][b][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]1) Fixed the text in the MCM.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b][/b][/b][/b][/b] ([b][size=2][b][b][b][b][b][color=#00ffff]Done[/color][/b][/b])[/b][/b][/b][/size][/b]
[/b][/b][/b][/size][/b][b][size=2][b][b][b][b][b][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff][b][b][b]2) Spear on back with XPMSE.[/b][/b][/b][/color][color=#ffffff][b][b][b]
[/b][/b][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b]3) I take some time but I try to give you some random animations for two hands and one hand attack.[/b] (Need a script)[/b][b][b]
4) An ability when left hand doesn't have shield or spell, animations run two hands. [/b][/b](Need a script, it' not win)
5) Animations for the left hand. (I will try a mirror method)
[b][b][b]6) Fixed the bug with some clothes and the rotation bug of the 2hm spear during movement.[/b][/b][/b]
7) Fixed the equip, unequip bug which break animations. [b][size=2][b][b][b]([b][b][color=#00ffff]Done[/color][/b][/b])[/b][/b][/b][/size][/b]
8) Animations for Horseback. (Need to do a script)
9) [b][b]Allow Javelin and shield in the same time for player ([b][b][color=#00ffff]Done[/color][/b][/b]) and NPCs.[/b][/b]
10) Plugin with a lot of thorwing Knives and Axes (If no body have done a plugin with this)
11) Animations for draughr. (Need to do a script)[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][size=3][b][color=#00ff00][color=#ffffff][size=2][b][b][b]
12) More animations always more.[/b][/b][/b][/size]

[/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/color][/color][/b][/size][/color][/b][/size][/b][size=2][color=#00ffff][b][color=rgb(97, 97, 97)][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#ea9999]Results of the survey in percent, the five more importants :
[/color][/color][/color][/color][color=#ffffff][color=#BF9000][color=#ffffff][color=#ea9999][color=#efefef]Add a Perk tree for spears, halberd and javelins. (Very long) : 17.6[/color] - Work in progress
[/color][/color][/color][/color][/b][/color][color=#efefef][b]Horse charge with a spear and Knockdown the ennemy. (medium or long) : 14.6[/b][/color][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff]
Killmoves animations for spears and halberds. (Long) : 14.5
More random attack animations. (Short or medium) : 13.9[/color][/color][/color][color=#ffffff][color=#BF9000][color=#ffffff]
Javelins usable by NPCs. (medium or long) : 10.1[/color][/color][/color][color=#ffffff][color=#BF9000][i][color=#ffffff] : [/color][/i][color=#ea9999]Done in the 0.9.8[/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/size][color=#bf9000][b][color=#ffffff][color=#BF9000][i][color=#ffffff]
[/color][/i][/color][/color][/b][/color]

[size=3][b][u] VI Resolve your trouble[/u] ( For all troubles or advices use posts. Nothing is perfect):[/b][/size]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff]Bugs knows on the v.0.6.6 are:
[color=#d8d8d8][color=#ffffff][size=2]-Animations don't run, be care to follow installation instruction and see if when you start a new game allow animation to run.
A corrupted save can block scripts. I search a solution for cleaning corrupted saves.

- NPCs don't have javelins. [/size][/color]
[color=#ffffff][size=2]- Movement animations don't run for javelin with the new method.[/size][/color]
[color=#b6d7a8][size=3][b][color=#ffff00][color=#00ff00][color=#00ffff][color=#00ffff][size=3][b][color=#d8d8d8][color=#00ffff] [size=2][b][b][color=#ffffff]- Bound javelin, [/color][color=#efefef][color=#ffffff]w[/color]hen you have launch the spell, you need to unequip spell and go inventory to select bound javelin.[/color][/b][/b][/size][/color][/color][/b][/size][/color][/color][/color][/color][/b][/size][/color]
[/color]
[/color][/color][/color][/b][/size][/color][size=3][size=2][size=3][size=2][font=Arial][size=3][u][b] VII Tutorial for modders[/b][/u][/size][/font][/size][/size][/size][/size]
[b]How can I have your animations or other animations on other mods?[/b]
Many points to start to answer at this question: [b]0°)[/b] Install TesVEdit, [b]1°)[/b] Create a new plugin or modify the original plugin of the mod, [b]2°)[/b] Animations for the 3rd person view, [b]3°)[/b] Animations for 1st person view, [b]4°)[/b] Replace my animations by others animations

[b]0°)[/b] Before starting you need to own [b]TESVEdit[/b], you can download it on this link: [b]https://www.nexusmods.com/skyrim/mods/25859[/b]
[b]Install it[/b] and [b]open it[/b] with my mod checked and the mod that you want modify. All modifications will be done with TESVEdit

[b]1°)[/b] You need to choose what you want modified, the plugin of your mod or if you want a new plugin like a patch. The both are possible, You can create a new plugin easily. For that you open your mod, open weapons, ctrl+click on weapons and left click, in the dialog box select the option "Copy as override into", select a new file and give it a name.


[b]2°)[/b] If you search to run my animations for the third person, you need to know what style of weapon and use the correct keywords on the weapon.
Weapons have an "Animation type" in the "[b]DNAM - Data[/b]" of their description and "keywords" in "[b]KYWD - Keywords[/b]". When you find this, left click on the shift to the right of KYWD and click on add, this will appear "[b]NULL - Null Reference [00000000][/b]"
Now, you need to change the reference number [00000000] with the correct keywords, see below.  
"OneHandSword"= "[b]SpearWeapon[/b]" [KYWD:xx004340]
"TwoHandSword" = "[b]LongSpearWeapon[/b]" [KYWD:xx079BD5]
"TwoHandAxe" = "[b]HalberdWeapon[/b]" [KYWD:0B0BB8EC]

[b]3°)[/b] If you want add the [b]1st person animation[/b], you need to add the script named "[b]WeaponStyleSpearScript[/b]" to the weapon.
Select with ctrl + click, the new weapons and one of my spear weapon, left click and compare selected.
The weapons will appear the description box, you just have to take the script named "WeaponStyleSpearScript" and slide it on the new weapon.

[b]4°)[/b] You can select animations from others modders and replace mine by their.
The filepath for animations for the [b]3rd person[/b] is: Data\Meshes\actors\character\animations\TSC
and for the [b]1st person[/b] is: Data\Meshes\actors\character\_1stperson\animations\spears.
You just need to drop your animation and change the name by one of mine. BEWARE: 1st person and 3rd person animation are differents, you can't place a 3rd person animation in the 1st person and think it will work.

[size=3][b][u][font=Arial] VIII History[/font]
[/u][/b][/size][b][size=2][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/size][b][b][b][b][b][b]
[size=2][b][b][b]05/20/18 [b][b][b][b][b][b][b][size=2][b][b][b]- [b][b][b][b][b][b][b][size=2][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.7.9[/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b] - [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#00ffff] [color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]Fixed the text in the MCM.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#00ffff][b][b][b][b][b][b][b][b][b] [color=#ffffff][b][b][b][b][b][b][b][b][b]Javelin knockdown the target and many other little things.[/b][/b][/b][/b][/b][/b][/b][/b][/b][/color][/b][/b][/b][/b][/b][/b][/b][/b][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b]
05/05/18 - [b][b][b][b][b][b][b][size=2][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.7.2 - [/b][/b][/b][/b][/b][/b][/b][/size][/b][/b][/b][/b][/b][/b][/b] NPC play animations for spear and halberd. Compatibility with TK Dodge for the 1st person animation.
[b][b][b][b][b][b] Add 1st person animations for javelin.[/b][/b][/b][/b][/b][/b]
[b][b][b]03/13/18 -  [b][b][b]I've fixed two bugs : fix the unequip 1st person for spear and sneak camera. [/b][/b][/b][/b][/b][/b]
[color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#00ff00][color=#ffffff]02/26/18 -[/color][color=#ffffff] The patcher from [url=https://www.nexusmods.com/skyrim/mods/59849][color=#d5a6bd]Perkus Maximus[/color][/url] redone by me, you can download it in the optional part if you want use PerMa and TSC.[/color][/color][/b][/color][/color][/color][/b][/color][/color][/color][/b][/color]
11/15/17 - [b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.6.7 - 1st Person animations, plus a new method for javelins release.[/b][/b][/b][/b][/b][/b][/b]
+ All patch redone for my first person animation.
10/22/17 - A patch for [b][b][b][color=#ffff00][url=https://rd.nexusmods.com/skyrim/mods/67103/?]Vigilant[/url][/color][/b][/b][/b].
10/11/17 - v.0.6.5 - A new plugin for testers.
08/12/17 -  v0.6 - [size=2]Blocking Animations (Alternative)[b][b][b][b][b][b].
[b][b][b][b][b][b][b][b][b][b][b][b][b][b]08/11/17 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] [/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b] v.0.6 -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b]Some new animations (sneak powerattack 1hm, sneak 2hm and 2hw)[b][b][b][b][b][b][b][b][b][b][b][b][b][b].[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/size][size=2][b][b][b][b][b][b][b]
06/18/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.5 - ([b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b][b]It's an alpha with some spells and more animations)[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b] -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] More animations run now.[b][b][b][b][b][b][b]
+ Patch All In One for [color=#00ffff][b][color=#00ffff][b][url=http://rd.nexusmods.com/skyrim/mods/21120/?][color=#ffd966]Heavy Armory[/color][/url][/b][/color][/b][/color][/b][/b][/b][/b][/b][/b][/b][color=#00ffff][color=#00ffff][color=#ffffff],[/color][/color][/color][b][b][b][b][b][b][b][color=#00ffff][b][color=#00ffff][b] [color=#00ff00][url=http://rd.nexusmods.com/skyrim/mods/12060/?][color=#00ffff][b][color=#00ffff][b][color=#00ff00]Bobs Armory Skyrim[/color][/b][/color][/b][/color][/url] [/color][/b][/color][/b][/color][/b][/b][/b][/b][/b][/b][/b][/size][color=#00ffff][color=#00ffff][color=#ffffff]and[/color][/color][/color][b][b][b][b][b][b][b][color=#00ffff][b][color=#00ffff][b] [url=http://rd.nexusmods.com/skyrim/mods/27644/?][color=#00ffff][b][color=#00ffff][b][color=#c27ba0]Immersive Weapons[/color][/b][/color][/b][/color][/url][/b][/color][/b][/color].
05/14/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.4 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b](Damn, It's an alpha with some spells)[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] - [/b][/b][/b][/b][/b][/b][/b]Three new bound spear spells with special effects.[b][b][b][b][b][b][b]
05/01/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.3 - [b][b][b][b][b][b][b](It's again an alpha with a spell) -[/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b]A new bound spear spell.[b][b][b][b][b][b][b]
04/12/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.2 - [b][b][b][b][b][b][b][b][b][b][b][b][b][b](It's always an alpha) -[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b] [/b][/b][/b][/b][/b][/b][/b]All animations for 1 hand run.[b][b][b][b][b][b][b]
04/09/17 - [b][font=Comic Sans MS][font=Arial][b][color=#b6d7a8]True Spear Combat[/color][/b][/font][/font][/b] - v.0.1 - (It's an alpha) - [/b][/b][/b][/b][/b][/b][/b]New script who avoid to begin a new game.[b][b][b][b][b][b][b]


[size=3] [u]IX Credit[/u][/size]s
[/b][/b][/b][/b][/b][/b][/b][b][b][b][b][b][b][b][color=#b6d7a8][size=2][b][color=#ffff00][color=#00ff00][color=#b6d7a8][b][color=#ffff00][color=#00ff00][color=#00ffff][b][color=#ffffff]Thanks to [/color]Skywind team [color=#ffffff]especially to [/color][i]Coal[/i] [color=#ffffff]for the skeleton and [/color][i]Marlborojack[/i] [color=#ffffff]for the script and behavior[/color].[/b][/color][/color][/color][/b][/color][/color][/color][/b][/size][/color][font=Comic Sans MS][size=5][color=#bf9000][size=2][b][color=#ffffff][color=#BF9000][color=#ffffff]
Thanks to [/color][/color][/color][/b][i][url=https://www.nexusmods.com/skyrim/users/3127912][font=Comic Sans MS][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#6fa8dc]NickaNak[/color][/color][/color][/color][/b][/color][/font][/url][/i][/size][b][color=#ffffff][size=2][color=#BF9000][color=#ffffff] and [color=#93c47d][color=#00ff00][i][url=https://www.nexusmods.com/skyrim/users/2000006][font=Comic Sans MS][color=#bf9000][b][color=#ffffff][color=#BF9000][color=#ffffff][color=#93c47d]JZBai[/color][/color][/color][/color][/b][/color][/font][/url][/i][/color][/color], respectively for their scripts which [color=#6fa8dc]add NPC's animations[/color] and [color=#93c47d]throwable Javelin[/color]. [/color][/color][/size][/color][/b][/color][/size][/font][b][color=#ffffff][color=#BF9000][i][color=#ffffff][size=2]
[/size][/color][/i][color=#ffffff][size=2]The new first picture is a pure product from [b]Imperious Tangent ([i][color=#9900ff][url=http://imperioustangent.deviantart.com/]Ian Davis[/url][/color][/i])[/b], if you want see more of his work.[/size][/color][i][color=#ffffff]
[/color][/i][/color][/color][/b][/b][/b][/b][/b][/b][/b][color=#ffffff][size=2][color=#BF9000][color=#ffffff]Thanks to [url=https://www.nexusmods.com/skyrim/users/72459438][color=#ffff00][i]Burgao[/i][/color][/url]for the creation of patches.[/color][/color][/size][/color][/b]

Bloodskal Magic - Enchantment Overhaul

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[center][font=Trebuchet MS][size=2][i][u][b]Description:[/b][/u][/i]
____________[/size][/font][font=Trebuchet MS][size=2]
[/size][/font][size=2]
[/size][/center][center][font=Trebuchet MS][size=2]Introduces bloodskal-type sword beams into the world as re-useable enchantments. Also makes more changes described below.
This could've been many separate small mods, but that's not economic, so I just included all my changes in one pack amd called it an overhaul.[/size][/font][/center][font=Trebuchet MS][size=2]
[/size][/font][left][font=Trebuchet MS][size=2][i][u][b]Bloodskal Beam Enchantment:[/b][/u][/i]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]It adds a variety of Bloodskal weapon beam enchantments to the game; To obtain them, you can collect the lost weapons scattered around the world and learn their effects. [/size][/font]
[*][font=Trebuchet MS][size=2]After you learn them, they can be re-used at any enchantment altar and applied to your weapon of choice.[/size][/font]
[/list][list]
[*][font=Trebuchet MS][size=2]Using the beams, has a mana and charge cost.[/size][/font]
[*][font=Trebuchet MS][size=2]The beams are skill leleved, which means as you progress your skills, the damage and effects the beams have will level up with you. IE, regular elemental damage, is related to Destruction skill, poison damage, to Sneak, holy damage, uses Restoration.[/size][/font]
[*][font=Trebuchet MS][size=2]As of version 3.0, the damage formula is configurable by MCM menu.[/size][/font]
[*][font=Trebuchet MS][size=2]Conjured weapons are also capable of throwing beams in V2.0, this requires the proper conjuration perks to work.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][u][b]Artifacts[/b]:[/u][/i][/size][/font][list]
[*][font=Trebuchet MS][size=2]Daedric (And some Aedric) artifacts, no longer spend charge, unless told otherwise (Customizable by MCM since V3.2)[/size][/font]
[*][font=Trebuchet MS][size=2]Some artifacts, can also fire the colored bloodskal beams now (IE, Dawnbreaker creates Holy beams capable of disintegrating the undead).[/size][/font]
[/list][font=Trebuchet MS][size=2][i][b][u]Vanilla Enchantments Visuals[/u][/b][/i][/size][/font][list]
[*][font=Trebuchet MS][size=2]Vanilla enchantments, now have visuals associated with them, see screens to get an idea.[/size][/font]
[*][font=Trebuchet MS][size=2]Bloodskal enchantment, also has magic visuals on the weapon, those are recolored versions of the Elemental Fury effect.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][u][b]Poison Mechanics[/b][/u][/i][/size][/font][list]
[*][font=Trebuchet MS][size=2]I've added a new contact-hit enchantment: Poison. It can be combined with regular poisons since the system is completely separate. Poison-enabled weapons will be found as normal loot.[/size][/font]
[*][font=Trebuchet MS][size=2]Poison arrows: they can be found throughout the world, and they can also be crafted via lesser power that's added automatically to your spell list. Keep in mind ANY poison can work in this system and its potency has no significance as it works with a different poison system that lasts longer, but does less damage. It poisons 10 arrows per vial of poison.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][b][u]Magnus Staff[/u][/b][/i]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]I've changed the way the magnus staff works. it still has the same functionality as before, but now, in addition, if you block while using it, you will cast an impenetrable magic barrier that will consume your magic as it is maintained.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][u][b]Healing Magic:[/b][/u][/i]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]Given the proper perk, healing magic that affects others now also has a damage effect on hostile undead and a different color effect on friendly undead[/size][/font]
[/list][/left][font=Trebuchet MS][size=2]
[/size][/font][left][font=Trebuchet MS][size=2]Credits to MonkeyAngie for the video.
[youtube]UNYpN8F9C3A[/youtube][/size][/font][size=2]
[/size][/left][font=Trebuchet MS][size=2]
[b][i]Compatibility:[/i][/b]
______________
This may conflict with other mods that alter the vanilla enchantments in some way. Also contains records that affect daedric artifacts, a few falmer NPCs (to give them poison-enchanted weapons) and healing magic spells (adds new effects), other than that, it's meant to get along with almost everything. I'll consider making patches, or perhaps uploading a guide to solve conflicts via TES5Edit if specific conflicts become an issue.

[b][i]Requirements:[/i][/b]
_______________
[/size][/font][list]
[*][font=Trebuchet MS][size=2][url=https://skse.silverlock.org/]SKSE[/url][/size][/font]
[*][font=Trebuchet MS][size=2]Dawnguard [/size][/font]
[*][font=Trebuchet MS][size=2]Dragonborn[/size][/font]
[/list]
[font=Trebuchet MS][size=2][b][i]Patches:[/i][/b]
_______________[/size][/font][list]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/81036]Zim's Immersive Artifacts[/url] (Full plugin) The changes I've made, add features of this mod to magical artifact items, which ZIA also changes, so this patch combines features of both mods.[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/68425/]Ordinator [/url]Since this mod's V2.0, some effects, specifically the healing and the conjured weapon ones, require perks to work, which have been changed to Ordinator ones.[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/95938?]Vokrii [/url]Some effects were made compatible by combining records from both mods.[/size][/font]
[*][font=Trebuchet MS][size=2][url=https://www.nexusmods.com/skyrim/mods/100914?tab=description]Reliquary of Myth[/url] Alternative to ZIM, tweaks artifacts as well, optional patch in the files section.[/size][/font]
[/list][size=2]
[font=Trebuchet MS][b][i]To Update:[/i][/b]
___________
Safest way to update a mod is usually to remove it completely and try again.
[list]
[*]Put all items you or your followers might be wearing somewhere safe, save your game
[*]Exit, remove the mod.
[*]Reload, wait a few seconds, save again.
[*]Exit, use something like [url=https://www.nexusmods.com/skyrim/mods/52363/]SaveCleaner [/url]to "remove orphan scripts".
[*]Repeat step 3.
[*]Exit, install the new version.
[*]Play.
[/list][i]
Note that this way will probably remove any custom items you have created, and it will reset the chests to containing the lost weapons even if you already looted them and learned the effect, this will undo everything related to the mod.
As of V3.2, the MCM has a new label, so earlier versions being updated to this, necessarily need the clean save process or else, the MCM wont show any options.
[/i]
[b][i]Walkthrough:[/i][/b]
_____________
The lost weapons are found in specific boss chests, once.

To see the locations, refer to the screenshot section.
There is a total of 9 Bloodskal beam enchantments with different properties, which are as follows:
[/font][/size][list]
[*][font=Trebuchet MS][size=2][i]The Dancing Flame[/i]: Located on Sky Haven temple armory, damage type Fire.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Thunderstrike[/i]: Located on that chest at the entrance of High Hrothgar, damage type Shock.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Frostweave[/i]: Located on a chest neat Septimus Signus' Outpost, damage type Frost.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Vampire's Will[/i]: Located on Dimhollow Crypt, damage type Absorb Health.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Scholar's Insight[/i]: Located on the Midden, under Winterhold's College, on that room with the hand, damage type Drain Magicka.[/size][/font]
[*][font=Trebuchet MS][size=2][i]The Final Res[/i]t: Located on a chest on Bonestrewn Crest dragon lair, damage type Drain Stamina[/size][/font]
[*][font=Trebuchet MS][size=2][i]Basilisk Fang[/i]: Located outside the first Dark Brotherhood lair, near Shadowmere's swamp, damage type Poison.[/size][/font]
[*][font=Trebuchet MS][size=2][i]Oblivion's Bane:[/i] Located on the Soul Cairn, next you where you find Valerica for the first time on the Dawnguard questline, damage type Soul Trap - Banish[/size][/font]
[*][font=Trebuchet MS][size=2][i]Paladin's Justice[/i]: Located near Potema's throne upon finishing "The Wolf Queen Awakened", damage type Holy (turn undead)[/size][/font]
[/list][font=Trebuchet MS][size=2]
As a bonus, the following vanilla artifacts are capable of throwing the beams: Dawnbreaker, Mace of Molag Bal, Volendrung, Ebony Blade, Mehrune's Razor (unique black beam type), Harkon's Sword, Chillrend.

EASTER EGG:
As a friend's request, I've added one extra bloodskal magic type: Death beam. It has 30% chance of insta-kill, and it can only be obtained from an upgraded version of the original Bloodskal blade, it can be crafted at forges, provided you have the necessary ingredients. The recipe should be found at the Black Book near exiting the Bloodskal Blade dungeon, after defeating Zahkriisos.

[b][i]Issues:[/i][/b]
_______[/size][/font][font=Trebuchet MS][size=2]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]May be slow to throw beams on slower machines. Lesser lag (IE 1-2 seconds), probably means the system is busy with tons of scripts, greater lag (IE 30+ seconds) means the game is overloaded with scripts and can't work as intended.[/size][/font]
[*][font=Trebuchet MS][size=2]Some times, daggers or axes can double-throw a beam on a single strike, did my best to put constraints on the script, but sometimes it still slips through the cracks.[/size][/font]
[*][font=Trebuchet MS][size=2]If you try it on a game where you have already plundered the specific chests, the weapons might not be there, It's recommended to try this on a new game for that matter. Alternatively, just use the console to add the desired weapon directly to inventory (or possibly wait for the next cell reset, but I have not tried this).[/size][/font]
[/list][font=Trebuchet MS][size=2]
[b][i]Uninstall:[/i][/b]
_________
Remove any custom item you have enchanted from your or your followers' inventory, Save and then exit. Then remove the mod. You may want to use Save Cleaner on your save after.

[i][b]Credits:[/b][/i]
________
[/size][/font][list]
[*][font=Trebuchet MS][size=2]Myst42 AKA Me.[/size][/font]
[*][font=Trebuchet MS][size=2]GenioMaestro for being my script mentor and helping a lot to get this thing running.[/size][/font]
[*][font=Trebuchet MS][size=2]Mahtawa AKA Sir Artsy for random idea that kickstarted this entire project.[/size][/font]
[*][font=Trebuchet MS][size=2]ChizFoShiz(ImbuedWeapons), 184Gesu(ColorfulMagic), Sinobol(Animated Enchantments Overhaul), SpiderAkiraC(SeeEnchantments), Aetherius(Enchantments Upgraded) and Myopic(Enchantment Effect Replacer). Mostly because taking a look at their mods allowed me to edit my own stuff in this mod.[/size][/font]
[/list][font=Trebuchet MS][size=2][i][b]
Feedback:[/b][/i]
__________[/size][/font][font=Trebuchet MS][size=2]
[/size][/font][list]
[*][font=Trebuchet MS][size=2]If it's a mayor bug, I will try to fix it asap.[/size][/font]
[*][font=Trebuchet MS][size=2]If it's just a random "can you do this or that" I will consider it, provided it's a good idea (AKA an idea [i]I [/i]like).[/size][/font]
[*][font=Trebuchet MS][size=2]If you just want to remove some feature of this mod and keep only a specific separate feature, then you're in bad luck, cause I'm a very lazy modder and I dont feel like making custom versions for each person who doesn't like the tiny details. PS: Learn to TES5Edit, it's fairly easy to remove features from this mod, if you have a mild understanding of what to do with that program. It's actually the easiest modding tool out there.[/size][/font]
[/list][font=Trebuchet MS][size=2][b][i]
On Criticism and Trolling:[/i][/b]
[/size][/font][font=Trebuchet MS][size=2]________________________
Since the Skyrim community is always so eager to criticize everything, I will say this once here, and ignore any further comment on the subject:
I mod for myself, my friends, and the random unknown people who might enjoy what I did. I'm not some god of modding, and I just do random humble stuff in the limited time I have.[/size][/font][font=Trebuchet MS][size=3][size=2]
If [You] whoever you are, don't like it, feel free to go... far, far away... You were doing fine without me or my mod so far, and I'm pretty sure the internet is large enough for all of us. : D[/size]
[/size]
[/font]

Reliquary of Myth - Artifact Overhaul

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[font=Times New Roman][b][b][size=6][center][/center][/size][/b][/b][/font][font=Times New Roman][b][b][size=6][center][/center][/size][/b][/b][/font][font=Times New Roman][center][b][b][size=6]Overview[/size][/b][size=6][b][/b][/size]

[/b][size=4]Reliquary of Myth is not your ordinary artifact overhaul; it is quintessential of all artifact mods. An extensive artifact overhaul that was designed to change how each artifact works significantly by lessening the need for every character to level enchanting to survive at higher levels. The objective is to make every Skyrim artifact genuinely unique that is seemly lore-friendly to the extent that it feels more rewarding and usable in a modded playthrough.
[/size][b][color=#00ffff][size=6]
Aedric Artifacts[/size][/color][/b][/center][size=3][spoiler][/size][b][color=#00ffff][size=5]Auriel's Bow[/size][/color][/b]
[/font][list]
[*][font=Times New Roman][size=3]Inflicts 20 points of sun damage. Undead targets take triple damage. Fully drawing the bow channels the sun's power, dealing 100 extra points of sun damage.*[/size][/font]
[*][font=Times New Roman][size=3]The bow draws its power directly from the sun, slowly recharging the weapon during the day.[/size][/font]
[*][font=Times New Roman][size=3]Sunhallowed Elven Arrows does 15 points of sun damage, double to undead targets. Bloodcursed Elven Arrows can now absorb 15 points of health, double to living targets.[/size][/font]
[*][font=Times New Roman][size=3]Sunburst attacks caused by shooting the sun with Sunhallowed arrows no longer harm allies and are more lethal to enemies.[/size][/font]
[/list][font=Times New Roman][size=3]
*Between 6 AM and 7 PM in direct sunlight empowers the bow when fully drawn shooting a beam of solar light that deals 100 extra points of sun damage.[/size]

[i][size=3]Auriel's Bow, a powerful bow allegedly used by the elven god Auri-El. But in Skyrim, it is outclassed by almost every other mundane Bow in the game. Well, not anymore, it now can turn any arrow into a "missile of death.[/size][size=3]"[/size]

[/i][color=#00ffff][size=5][b]Auriel's Shield[/b][/size][/color]
[list]
[*][color=#ffffff][size=3]Absorbs energy from blocked attacks, which can be released with a power bash. Blocking has a 20% chance to reflect melee damage delivering twice the amount back at the attacker.*[/size][/color]
[*][size=3]Reduced the number of hits required to charge the shield from five to three hits.[/size]
[*][size=3]The shield automatically comes with the perk Deflect Arrows - Arrows that hit the shield do no damage.[/size]
[*][size=3]You can now acquire a light version of Auriel's Shield, depending on your armor skill level when you first kill the Falmer Warmonger boss. If your heavy armor skill is higher or equal to your light armor skill, you will always receive a heavy version of the shield else you'll get the light version.[/size]
[/list][size=3]
[/size][size=3]*There are three levels of charge with Auriel's Shield: 0, 1, 2, and 3. At the different charge levels, the reflect blows effect is fortified by a different amount. At level 0, it's 20%. At level 1, it's 30%, then 40% at level 2 and 50% at level 3.[/size]

[i][size=3]Auriel's Shield... Its shielding ability is supposedly unsurpassed. Yet, in Skyrim, any other shield would be a better fit for the job. That's no longer the case as it now truly a reflecting shield, reflecting all melee damage while blocking.[/size]

[/i][b][color=#00ffff][size=5]The Staff of Magnus[/size][/color][/b]
[/font][list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorb 50 Magicka per second. If the target is out of Magicka, absorb Health instead. Absorb 5% of Magicka from nearby enemies, slowly recharging the staff. Create a 50 point ward when not attacking.*[/size][/color][/font]
[*][font=Times New Roman][size=3]The ward automatically comes with the perk Ward Absorb - Wards recharge your magicka when hit with spells.[/size][/font]
[*][font=Times New Roman][color=#ffffff][size=3]The staff will now instantly destroy magical anomalies.[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]The ward can be toggle off by opening the console and typing "Set ROM_MG07_Failsafe_Global to 0". Type "Set ROM_MG07_Failsafe_Global to 1" to enable it again.[/size][/color][/font]
[/list][font=Times New Roman][size=3]
*When attacking has a 25% chance to absorb 5% of Magicka from nearby enemies slowly recharging the staff in the process.

[i]A powerful staff once serving as a metaphysical battery for Magnus, but this isn't the case in Skyrim as using the staff, one can still run out of Magicka quite easily. The Staff now acts as a magical battery for the wielder.[/i][/spoiler]


[size=6][b][color=#6d9eeb][center]Aetherial Artifacts[/center][/color][/b][/size][size=3][spoiler][/size][b][color=#6d9eeb][size=5]Aetherial Crown[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone. Grants both your previous and current Stone an additional effect when equipped.*[/size][/color][/font]
[/list]
[size=3]*Each Standing Stone will grant an additional effect when the Crown is equipped. A list of effects is below.
(I) The Apprentice Stone: Void Seed - All spells cost 5% less Magicka.
(II) The Atronach Stone: Arcane Well - Restores 5% of your Magicka when you kill an enemy within 50 feet.
(III) The Lady Stone: Lady's Warding - Take 5% less damage from spells.
(IV) The Lord Stone: Ysmir's Scales - Take 5% less damage from attacks.
(V) The Lover Stone: Lover's Allure - Weapons deal 5% more damage to humanoids of the opposite sex.
(VI) The Mage Stone: Magicka Manifold - Learn all magic skills 5% faster.
(VII) The Ritual Stone: Mara's Gift - Reanimation spells are 5% more effective.
(VIII) The Serpent Stone: Cobra's Dance - Poisons are 5% more effective.
(IX) The Shadow Stone: Fingernail Moon - Sneaking and sneak attacks are 5% more effective.
(X) The Steed Stone: Hellride - You move 5% faster.
(XI) The Thief Stone: Cheater's Nip - Learn all stealth skills 5% faster.
(XII) The Tower Stone: Tower Warden - When you take melee damage, you have a 5% chance to reflect that damage back at the attacker.
(XIII) The Warrior Stone: Warwyrd - Learn all combat skills 5% faster.

[/size][i][size=3]The Aetherial Crown is created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. The crown itself was already incredibly potent and so a small buff was only needed.

[/size][/i][color=#6d9eeb][size=5][b]Aetherial Shield[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Striking enemies with this shield places an ethereal bomb on them, making them unable to attack or be attacked for 15 seconds. Upon detonation, the bomb deals 250 damage to enemies.[/size][/color][/font]
[/list][size=3]
[i]The Aetherial Shield is made at the Aetherium Forge as one of three possible rewards for Lost to the Ages. This was arguably the worst of the three rewards and in no scenario where you could make use of its signature ability. Let's make your choice a lot tougher and buff it tenfold.[/i]
[/size]
[b][color=#6d9eeb][size=5]Aetherial Staff[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Summon an upgradable Dwarven Spider or Sphere for 5 minutes wherever the caster is pointing.*[/size][/color][/font]
[/list]
[size=3]*Activate to install permanent upgrades requiring 5 Dwemer scraps to upgrade one of seven stats below.
(I) Health Upgrade 0/250 - Can be upgraded 10 times requiring 50 Dwemer scraps.
(II) Magicka Upgrade 0/500 - Can be upgraded 10 times requiring 50 Dwemer scraps.
(III) Stamina Upgrade 0/500 - Can be upgraded 10 times requiring 50 Dwemer scraps.
(IV) Weapon Damage Upgrade 0/100% - Can be upgraded 10 times requiring 50 Dwemer scraps.
(V) Spell Damage Upgrade 0/100% - Can be upgraded 10 times requiring 50 Dwemer scraps.
(VI) Damage Resist Upgrade 0/30% - Can be upgraded 10 times requiring 50 Dwemer scraps.
(VII) Magic Resist Upgrade 0/30% - Can be upgraded 10 times requiring 50 Dwemer scraps.

[i]The Aetherial Staff is a staff created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. Ugh, another reward which was quite useless so making this staff a viable choice was extremely necessary.[/i][/spoiler][/size][/size]
[b][color=#e69138][size=6]
[center]Daedric Artifacts[/center][/size][/color][/b][size=3][spoiler][/size][b][color=#ff7700][size=5]Azura's Star and The Black Star[/size][/color][/b]
[/font][list]
[*][font=Times New Roman][size=3]A reusable soul gem that can capture either white souls or black souls. Enchanting is 20% stronger while in your possession.*[/size][/font]
[/list][font=Times New Roman][size=3]
*Newly-made enchantments are 20% stronger plus most enchanted items like Dawnbreaker also benefit from the bonus.[/size]

[i][size=3]Azura's Star and The Black Star is by no means underpowered as having an unlimited capacity to capture souls is arguably quite powerful already, but having a little something extra doesn't hurt. Nearly every other artifact overhaul just up its value anyway.
[/size]
[/i][color=#e69138][size=5][b]Dawnbreaker[/b][/size][/color]
[list]
[*][size=3]10 points of sun damage, and if striking undead, does triple damage with a chance to cause a fiery explosion that turns and destroys nearby undead, emanating a radiating aura.*[/size]
[*][size=3]If you're an undead, wielding Dawnbreaker will damage your Health by 30 points per second.[/size]
[/list][size=3]
*The first time Dawnbreaker strikes an undead target, it has a 20% chance to trigger Meridia's Retribution, and subsequent strikes against the same target have a 2% chance to cause the same explosion. Activating Meridia's Retribution will grant the player a radiating aura periodically blessing you and nearby allies restoring both health and stamina. Undead are cursed, draining the same attributes instead.[/size]

[i][size=3]Ah, Dawnbreaker, a blade forge "in a holy light that breaks upon" the Prince's foes yet deals a pitiful 10 points of fire damage. Let's reflect its true purpose and make it incredibly deadly to undead and a boon to all those that live.[/size][/i]

[color=#e69138][size=5][b]The Ebony Blade[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorbs the life essence of your foes. Strengthened by the blood of deceit. Forward power attacks silence targets up to level 25 for 10 seconds.*[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]When fully powered, forward power attacks cost 500 points of charge and will prevent the caster from casting spells for the entire duration.[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]When fully powered, it no longer has infinite charge but will automatically recharge itself.[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]You can now acquire a one-handed version of the Ebony Blade, depending on your choice when you first pick up the Ebony Blade during the Whispering Door quest. The decision you make is final, and you will not be able to choose again after the quest is completed.[/size][/color][/font]
[/list][/font][font=Times New Roman]
[size=3]*After killing ten friends or allies with the blade, any further kills will double the magnitude of the Ebony Blade’s enchantment for one real-time hour.[/size]

[i][size=3]Such a [i]malevolent and twisted weapon, a blade that should rightfully be[/i] fear by mortals. Alas, in Skyrim, it is nothing of the sorts but a jester weapon for laugh and giggles. Let rectify this mistake and make it a weapon that is greatly feared by all.[/size]

[/i][color=#e69138][size=5][b]The Ebony Mail[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Envelops the wearer in Boethiah's Embrace, weakening nearby foes or protecting against physical harm when low on health. Muffles your movement.*[/size][/color][/font]
[/list][size=3]
[/size][/font][font=Times New Roman][size=3]*Opponents that get too close take 8 points of poison damage per second that weaken them to all sources of damage by 25%. If below 50% Health, reduced the physical damage you take by 35% instead.

[/size][/font][i][font=Times New Roman][size=3]An ebony suit of armor said to possess great offensive capabilities or superior protection, why not have both?[/size][/font]

[/i][font=Times New Roman][color=#e69138][size=5][b]The Mace of Molag Bal[/b][/size][/color]
[list]
[*][size=3]Absorb 15 extra points of Magicka and Stamina for every five souls it has claimed. X souls devoured.*[/size]
[*][size=3]Traps the target's soul if it dies within 15 seconds. If you don't have a big enough soul gem, the Mace will still absorb the target's soul and will use it to recharge itself.[/size]
[/list][size=3]
*Now tracks the number of souls the Mace has claimed in its enchantment description and every 5 killing blow you get with the mace increases its enchantment magnitude by 15 points. Souls devoured caps at 25 and will last one in-game hour, slowly reverting back to its weakening state.

[i]The Vampire's Mace known to sap the victim's strength empowering both itself and the wielder, but none of these qualities are ever shown in Skyrim. Just a lousy damage Magicka and Stamina enchantment instead. Well, no more, the Mace will literally devour your victim's souls![/i]
[/size]
[b][color=#e69138][size=5]The Masque of Clavicus Vile[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Prices and bribes are 35% better and add the Vile's Charm power allowing you to captivate others.*[/size][/color][/font]
[/list]
[size=3]*Make a humanoid up to level 35 an ally for 60 seconds. You can only have one target charm at a time. Those that are charm are also considered friends and are more friendly towards the player.[/size]

[i][size=3]The Masque a helm that makes the wearer more popular wherever he or she might go. However, in Skyrim, that isn't the case, and those around you treat you the same as any other. The Masques now will charm any weak-will fool into becoming your captivating thrall.[/size][/i]

[color=#e69138][size=5][b]Mehrunes' Razor[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Hits have a 5% chance to deal 1000 damage or instantly kill. Reduces armor by 300 points for 7 seconds.*[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]Deals 1000 damage to targets above a thousand health or instantly kill; chance has been increased to 5% but can be adjusted by opening the console and typing "Set ROM_DA07_ChancePct_Global to X" to whichever value you want.[/size][/color][/font]
[/list][/font]
[font=Times New Roman][size=3]*Now tracks the number of souls that were instantly killed by Mehrunes' Razor.[/size][/font]

[font=Times New Roman][i][size=3]Mehrunes' Razor, also called the Dagger of the Final Wounds, the Bane of the Righteous, and the Kingslayer is a weapon that can slay with terrifying ease. In Oblivion, this was very true; sadly, this is not the case in Skyrim. I[/size][i][size=3] just lifted Mehrunes' Razor effect from Oblivion, the superior version.[/size]

[/i][/i][/font][font=Times New Roman][color=#e69138][size=5][b]The Oghma Infinium[/b][/size][/color]
[list]
[*][size=3]When you read the book, it increases six skills by 10 points each and one attribute by 100 points, permanently.[/size]
[/list]
[size=3][i]The Oghma Infinium is an ancient tome of knowledge and an artifact of great power. Unfortunately, this isn't the case in Skyrim as one reading the tome should be granted immense power which it rightfully does now.
[/i][/size]
[color=#e69138][size=5][b]The Ring of Hircine[/b][/size][/color]
[list]
[*][size=3]Provides additional transformations for werewolves. Hircine protects you with 250 points of armor and 30% magic resistance while in Beast Form.*[/size]
[*][size=3]The cursed version's value was increased to 5000 only.[/size]
[/list][size=3]
[/size][/font][font=Times New Roman][size=3]*All updates to the Ring of Hircine have been designed to ensure compatibility with Growl and Moonlight Tales.

[/size][/font][font=Times New Roman][i][size=3]The ring can temporarily give the gift of Lycanthropy to the wearer and allows lycanthropes to control their transformations. To ensure compatibility, not much was done to the main effect of the ring, but instead, it grants a powerful ability to werewolves much like the Frostmoon rings do.[/size][/i]

[b][color=#e69138][size=5]The Ring of Khajiiti[/size][/color][/b]
[list]
[*][size=3][color=#ffffff]Shroud you with unbreakable invisibility while sneaking, but drain 20 Stamina per second. You move 20% faster.[/color][/size]
[*][size=3][color=#ffffff][/color]The Ring of Khajiiti can randomly be found in boss chests throughout Skyrim. Only one is found per game.[/size]
[/list][size=3]
[i]The Ring of Khajiiti is an ancient Daedric artifact, many centuries old, dating back to at least the Second Era. It is associated with two Daedric Princes, Meridia and Mephala, who have both been known to offer the Ring in return for service. It is said that the Ring makes the wearer invisible, silent, and quick. [i][i]The Ring of Khajiiti returns as a potential reward that can be found randomly in boss chests.[/i][/i][/i]

[/size][/font][font=Times New Roman][color=#e69138][size=5][b]The Ring of Namira[/b][/size][/color]
[list]
[*][size=3]Create a 50 point ward with a 15% chance to reflect spells and melee damage. Feeding on corpses grants you increased Health and Health regeneration for five minutes. Chance to catch a disease from feeding.*[/size]
[/list][size=3]
*Cannibalism has been overhauled with the following changes.
(I) QoL changes: Once you have fed, you'll no longer receive an option to feed until the positive effects of the ring have worn off.
(II) A more potent effect: You can now stack the positive effects up to ten times (starting at 10 pts and rasing every 10 pts permanently) every time you feed.
(III) A chance for disease. Every time you feed you have a small chance of catching a disease. A disease is a negative effect that can only be cured at a shrine or drinking a potion of cure disease.
[/size]
[i][size=3]The Ring of Namira bestowed by Namira upon those who do her bidding. But why would one ever wear the ring, when any other will surpassed it quite easily? Well, that is no longer the case as the ring will provide a satisfying taste for devouring corpses. Glory to the repulsive![/size]
[/i]
[/font][font=Times New Roman][b][color=#e69138][size=5]The Rueful Axe
[/size][/color][/b][list]
[*][font=Times New Roman][size=3]Killing an enemy restores half your Stamina and increases your attack damage by 25% for every enemy slain.*[/size][/font]
[*][color=#ffffff][size=3]It is now considered a silver weapon and will do 20% bonus damage against werewolves, werebears, and undead.[/size][/color]
[*][color=#ffffff][size=3]Bloodfrenzy random attacks can be toggle off by opening the console and typing "Set ROM_DA03_RandomAttackToggle_Global to 0". Type "Set ROM_DA03_RandomAttackToggle_Global to 1" to enable it again.[/size][/color]
[/list][size=3]
*The Rueful Axe gains 25% increased attack damage for every enemy slain for 30 seconds. The player is driven into a blood frenzy, and NPCs are frenzied when they killed an enemy with the ax.
[/size][size=3]
[/size][/font][i][font=Times New Roman][size=3]Well, technically not considered a Daedric artifact, but its involvement with Clavicus Vile deems it worthy of improving.[/size][/font]

[/i][font=Times New Roman][b][color=#e69138][size=5]The Sanguine Rose[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Permanently summons a random Dremora.*[/size][/color]
[*][color=#ffffff][size=3]Summoned Dremora can be dismissed by activating them with the Rose in your possession and selecting the option to dismiss them.[/size][/color]
[/list][size=3]
[/size][/font][size=3][font=Times New Roman]*Sanguine Rose now relies on a separate summoning system that will scale with the player level from level 6-100. One of four powerful Dremora can be summoned: Assassin, Archer, Berzerker, and Mage. [/font]

[font=Times New Roman]Each Dremora has a unique move set that they can trigger. 
[/font][font=Times New Roman](I) The Assassin: Can power attack 20% faster and will cloak for 4 seconds when power attacking, 10-second cooldown. 
[/font][font=Times New Roman](II) The Archer: Can mark targets for death when they are weakened, setting the target heath to 1. 
[/font][font=Times New Roman](III) The Berzerker: Can randomly knockdown targets when power attacking dealing an additional 40 damage. 
[/font][font=Times New Roman](IV) The Mage: Does 25% more fire damage to low health targets and reduces the cost of all fire spells it casts.[/font]

[i][font=Times New Roman]The Rose is not an artifact most would care to possess even though it is quite powerful. Regrettably, this also the case too in Skyrim, so I have taken upon myself to give much love to it as possible.[/font][/i][/size]

[font=Times New Roman][color=#e69138][size=5][b]The Savior's Hide[/b][/size][/color]
[list]
[*][size=3]Increases Magic Resistance by 25%. Increases Poison Resistance by 75%. Grants an increasingly powerful blessing for every 20 animals killed, increasing damage inflicted against animals by 0%. X animals killed.*[/size]
[/list][size=3]
*Now tracks the number of animals killed as long as the Hide remain equipped and increase the damage inflicted against animals by 20% for every 20 animals killed with the Savior's Hide. Capping at 200% extra damage against animals.

[/size][i][size=3]Savior's Hide, also known as Scourge of the Oathbreaker is a Daedric artifact commonly associated with Hircine. In Skyrim, the effects of the Hide weren't exactly a worthy reward. So I have double the enchantment of the Hide and gave it a unique boon that fits its theme with Hircine's realm.[/size]
[/i][/font]
[font=Times New Roman][color=#e69138][size=5][b]The Skeleton Key[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]An unbreakable lockpick. Lockpicking is 40% easier while in your possession.[/size][/color][/font]
[/list][/font][size=3]
[/size][i][font=Times New Roman][size=3]The Skeleton Key functions as a tool for "unlocking" all things, including portals, hidden potential, and other unknown possibilities. As an artifact, that is a quest item and can not be kept after its completion. This means most overhauls leave it untouched, but I've included a small bonus that it had from Oblivion to make it slightly faster to pick a lock. Yes, I know its an unbreakable lockpick, but you still benefit from the bonus.[/size][/font]

[/i][font=Times New Roman][color=#e69138][size=5][b]The Skull of Corruption[/b][/size][/color]
[list]
[*][font=Times New Roman][size=3]20 points damage, increases to 50 if powered with dreams collected from sleeping people. Create a corrupted clone that attacks the target for 30 seconds when sated with more than 15 dreams.*[/size][/font]
[*][font=Times New Roman][size=3]It no longer consumes charges when powered with dreams.[/size][/font]
[*][font=Times New Roman][size=3]So many fixes to arguably the worst artifact you could ever wield. Not even the Unofficial patch deems it worthy of fixing.[/size][/font]
[*][font=Times New Roman][size=3]For those who wish to just deal damage with the Skull opening the console and typing "Set ROM_DA16_SkullDreamTotal_Global to X" to whichever value you desire but why would anyone choose damage over clones?[/size][/font]
[/list][size=3]
*Can create a clone that is equal in stats to the original and will last for 30 seconds. Cloning only works on NPCs like in Oblivion, but unlike Oblivion, it has no cap on how many clones you can have at once and can potentially be very powerful.

[/size][/font][i][font=Times New Roman][size=3]It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. But now the Skull shall do a feeble amount of damage to tickle your foes into submission. I reverted this terrible decision and gave back what was true to its nightmarish nature.[/size][/font]

[/i][font=Times New Roman][b][color=#e69138][size=5]Spellbreaker[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Blocking creates a ward that protects against spells for up to 180 points. Timed blocks can reflect incoming spells. When fully charged, power bashing silences targets up to level 25 for 30 seconds.*[/size][/color][/font]
[/list][/font][font=Times New Roman][size=3]
*Absorbing 15 spell with the ward up will fully charge the shield allowing you to cast a powerful silence explosion in a 15-foot radius that prevents enemies from casting spells for the entire duration. Timed blocks with Spellbreaker will reflect hostile spells back at the enemy caster.

[/size][/font][i][font=Times New Roman][size=3]This Dwarven tower shield not only protects its wielder from physical damage, but also from magical attacks, by reflecting spells, or silencing any mage about to cast a spell. [/size][/font][i][font=Times New Roman][size=3]A shame that it provides a ward that’s only 10 points better than Lesser Ward. Let's bring back its original enchantments from its glory days. The legend is back![/size][/font]

[/i][/i][font=Times New Roman][color=#e69138][size=5][b]Volendrung[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorb 50 points of Stamina. Hits increase melee damage by 10% for 5 seconds, stacking up to 10 times. Sideways power attacks can unleash Malacath's Vengeance, consuming all stacks.*[/size][/color][/font]
[/list][size=3]
[/size][/font][font=Times New Roman][size=3]*Unleashing Malacath's Vengeance creates a ruinous cyclone that does 150 points of damage and flings victims into the air paralyzing them for 8 seconds.

[i]Volendrung, also known as the Hammer of Might, is an ancient artifact created by the Dwarven Rourken clan. In previous chapters, it could paralyze foes or temporarily drain their health yet in Skyrim it is as mundane as any other enchanted Warhammer. I took the liberty of recreating a unique ability it had in ESO, one that was incredibly powerful.[/i][/size][/font]

[font=Times New Roman][color=#e69138][size=5][b]The Wabbajack[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]A blast from Wabbajack with an unpredictable effect.*[/size][/color][/font]
[/list][/font][font=Times New Roman][size=3]
*The Wabbajack now has over 50 random effects, which includes elemental explosion, transformation, instant kill, summons, healing, calming, paralysis, invisibility, and exploding chickens.[/size][/font]

[font=Times New Roman][i][size=3]The mad god most prized possession, as befits the Prince of Madness it is unpredictable in its effects. The randomness of the staff lacked much in Skyrim, so I added many new chaotic effects.[/size][/i][size=3][/spoiler][/size]
[size=6][b][color=#980000]
[center]Dragon Priest Masks[/center][/color][/b][/size][/font][left][font=Times New Roman][/font][/left][font=Times New Roman][size=3][spoiler][/size][color=#980000][size=5][b]Ahzidal[/b][/size][/color]
[list]
[*][size=3]Increases Fire Resistance by 50% and Fire spell damage by 25%. Opponents in melee range take 8 points fire damage per second.[/size]
[/list]
[size=3][i]Ahzidal is the mask of the eponymous dragon priest, found within Kolbjorn Barrow. The mask was reasonably strong already but could always be more unique, so a new effect was added.[/i][/size]

[b][color=#980000][size=5]Dukaan[/size][/color][/b]
[list]
[*][size=3]Increases Frost Resistance by 50% and Frost spell damage by 25%. Opponents in melee range take 8 points frost damage and Stamina damage per second.[/size]
[/list][size=3]
[/size][size=3][i]Dukaan is the mask of the eponymous dragon priest, found within White Ridge Sanctum. Same as with Ahzidal, this mask was improved to be more unique.
[/i][/size]
[b][color=#980000][size=5]Hevnoraak[/size][/color][/b]
[list]
[*][size=3]Increases Disease and Poison Resistance by 100%. Incoming melee attacks have a 30% chance of being reflected, healing you based on the amount that was dealt back.[/size]
[/list]
[i][size=3]Hevnoraak is an iron dragon priest mask gained by killing Hevnoraak within the Nordic Ruin of Valthume. Hevnoraak mask was rather dull in Skyrim, so I added a new effect that embraces brutality.[/size][/i]

[b][color=#980000][size=5]Konahrik[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]When struck, has a 15% chance to heal wearer and damage nearby enemies, become invulnerable or slow time, and a 5% chance to summon a powerful Dragon Priest defender.*[/size][/color]
[/list][size=3]
*When struck, has a 15% chance to heal you and cast either a Fire Storm with a Flame Cloak that lasts for 12 seconds, Become Ethereal restoring 20 points of Magicka and Stamina for 18 seconds or slow time for 16 seconds (60-second cooldown).
[/size]
[i][size=3]Konahrik is a golden dragon priest mask gained by obtaining all other masks from the base game and bringing them to Bromjunaar Sanctuary. The supreme mask of all the masks in Skyrim yet one of the weakest ones. Let's amend this and make it a reward worth acquiring![/size][/i]

[b][color=#980000][size=5]Krosis[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Bows do 30% more damage, and you move 15% faster with an 8% chance to avoid incoming melee attacks.[/size][/color]
[/list]
[i][size=3]Krosis is a bronze dragon priest mask gained by killing the eponymous Krosis upon Shearpoint, a dragon lair. [i]A mask that was decent but was not suitable for higher levels. I had changed that and is now a useful headgear for archers to wear boastfully.[/i][/size]
[/i]
[b][color=#980000][size=5]Morokei[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Magicka regenerates 200% faster. Magicka does not regenerate for nearby enemies when below 50% Magicka.[/size][/color]
[/list]
[i][size=3]Morokei is a moonstone dragon priest mask gained by killing Morokei within Labyrinthian. Morokei mask was adequate in Skyrim but face the same dilemma as with the other masks and needed a substantial buff.[/size][/i]

[b][color=#980000][size=5]Nahkriin[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Increases your Magicka by 50 points. Incoming hostile spells have a 15% chance of being absorbed, targeting the attacker with elemental entities that appear nearby for 10 seconds.[/size][/color]
[/list]
[size=3][i]Nahkriin is an ebony dragon priest mask obtained by killing the eponymous Nahkriin, who is encountered during the main quest at Skuldafn. Nahkriin mask was one of the better masks in Skyrim and was good enough to be used, but something more unique would be better overall.[/i][/size]

[color=#980000][size=5][b]Otar[/b][/size][/color]
[list]
[*][size=3]Increases Fire, Frost and Shock Resistance by 30%. Cast an elemental explosion from the magical element last struck by within 15 feet.[/size]
[/list]
[i][size=3]Otar is a malachite dragon priest mask obtained by killing the eponymous Otar the Mad within the Nordic ruin, Ragnvald. This mask was not too bad in Skyrim but suffer the same fate as player made enchantments would eventually supersede it.[/size][/i]

[b][color=#980000][size=5]Rahgot[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Increases your attack damage by 10% for each nearby enemy. Grants a 2% chance to deal 750 irresistible damage with any two-handed weapon.[/size][/color]
[/list]
[size=3][i]Rahgot is an orichalcum dragon priest mask obtained by killing the eponymous Rahgot within the Nordic ruin, Forelhost. Rahgot's mask a bitter disappointment as with any Dragon Priest masks, but this particular mask was truly dull and incredibly underpowered. A massive improvement was needed.[/i][/size]

[b][color=#980000][size=5]Vokun[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Sneaking causes all nearby opponents targeting the wearer or searching for the wearer to leave combat. Wearer is muffled and moves silently.[/size][/color]
[/list]
[i][size=3]Vokun is a steel dragon priest mask obtained by killing the eponymous Vokun within High Gate Ruins. Vokun means Shadow in the Dragon's language, yet its enchantment doesn't benefit stealth at all. Let's rectify that and give it an enchantment suitable for any [i]assassin[/i] or thief.[/size][/i]

[b][color=#980000][size=5]Volsung[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]When struck, a chance that weaker creatures and people flee for 30 seconds, and Illusion spells are 10% stronger for every 100 weight carried.[/size][/color]
[/list]
[size=3][i]Volsung is a corundum dragon priest mask obtained by killing the eponymous Volsung at the end of the Nordic ruin, Volskygge. Same issues as with Vokun, Volsung means Horror, and yet its enchantment does not represent that at all. I revised its enchantment, which is more fitting to its name.[/i][/size]

[b][color=#980000][size=5]Wooden Mask[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]The wooden mask hums with an unfamiliar energy. All skills increase 5% faster.[/size][/color]
[/list][size=3]
[i]The Wooden Mask is a dragon priest mask found at Labyrinthian alongside a long-forgotten note. An unknown mask meant to teleport the wearer backward in time to acquire Konahrik, so I decided to only give it a minor buff.[/i]
[/size]
[b][color=#980000][size=5]Zahkriisos[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Increases Shock Resistance by 50% and Shock spell damage by 25%. Opponents in melee range take 8 points shock damage and half Magicka damage per second.[/size][/color]
[/list][size=3]
[i]Zahkriisos is the mask of the eponymous dragon priest, found within Bloodskal Barrow. Same as with Dukaan, this mask was improved to be more unique.[/i][/spoiler][/size]
[/font][center][color=#45818e][size=6][b]
[font=Times New Roman]Miscellaneous Artifacts[/font][/b][/size][/color][/center][font=Times New Roman][size=3][spoiler][/size][b][color=#45818e][size=5]The Amulet of Articulation[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Persuade checks in dialogue will almost always succeed and Speech is increased by 35 points.*[/size][/color][/font]
[/list][size=3]
*Wearing the Amulet of Articulation allows you to automatically succeed at all persuasion checks in the game regardless of skill.
[/size]
[i][size=3]The Amulet of Articulation is an amulet given to you by Brynjolf for becoming the new Guildmaster of the Thieves Guild in the quest Under New Management. The amulet is now deleveled so you will always receive the best version of this amulet.
[/size][/i]
[color=#45818e][size=5][b]The [/b][b]Amulet of Bats[/b][/size][/color]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]While wearing this amulet, Bats will drain life from any nearby enemies, absorbing 15 points of Health, Magicka, and Stamina per second from each.[/size][/color][/font]
[/list][size=3]
[i]The Amulet of Bats is an amulet retrieved as part of the Amulets of Night Power quest. The Amulet of Bats wasn't exactly great compare to its ring counterparts, so I gave it a much-needed improvement.[/i]
[/size]
[b][color=#45818e][size=5]The Amulet of the Gargoyle[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]While wearing this amulet, casting Summon Gargoyle will summon an additional Gargoyle for 60 seconds, and summoned Gargoyles are more resilient against magical harm.*[/size][/color][/font]
[/list][size=3]
*Summoned Gargoyles within 75 feet gain 30% magic resistance. Now has an enchantment that benefits your humanoid form if you have summoned a Gargoyle.

[i]The Amulet of the Gargoyle is an amulet retrieved as part of the Amulets of Night Power quest. Just like the Amulet of Bats, this one was having similar issues and needed improving.

[/i][/size][color=#45818e][size=5][b]The Blade of Woe[/b][/size][/color]
[list]
[*][font=Times New Roman][size=3]Does 5 points of bleeding damage for 5 seconds. Delivering a killing blow to an unsuspecting target shrouds you with invisibility and empowers the Blade of Woe's enchantment for 5 seconds.*[/size][/font]
[/list][size=3]
*Killing an undetected enemy shroud you with invisibility and the magnitude of the enchantment increase by 400% for 5 seconds.
[/size]
[i][size=3]An ebony dagger generally associated with the Dark Brotherhood and has been in the hands of many assassins. In Skyrim, the dagger comes with a generic absorb health enchantment instead of something more suitable for an assassin, I have resolved this and the blade is now an assassin dream come true.[/size][/i]

[b][color=#45818e][size=5]The Bloodskal Blade
[/size][/color][/b][list]
[*][size=3]Releases energy blast with power attacks that deals 10-60 damage.*[/size]
[*][size=3]It is now considered a silver weapon and will do 20% bonus damage against werewolves, werebears, and undead.[/size]
[/list][/font][size=3]
[font=Times New Roman]*Energy blast now scales with the player level and two-handed skill and starts at 10 damage when below level 15 and will raise every ten levels, capping at 60 damage. Also, energy blast staggers enemies, speed and range of energy blasts increased, and the Bloodskal Blade now has a weapon charge. The weapon must be charged to use the energy blasts.[/font][/size][font=Times New Roman]

[size=3][i]The Bloodskal Blade is an ancient Nordic artifact that can shoot out an arc of red energy; sadly, this red energy is quite underpowered. The Blade is unique already, so improving it is all it would need to be an excellent weapon to use[/i].[/size]

[color=#45818e][size=5][b]Champion's Cudgel[/b][/size][/color]
[list]
[*][font=Times New Roman][size=3]Killing an enemy improves combat skills, health, and stamina to allies within 100 feet for 30 seconds.*[/size][/font]
[/list][size=3]
*Also, allies within 100 feet won't flee from combat for 30 seconds.

[i]The Champion's Cudgel is a Warhammer wielded by General Falx Carius, who can be found in Fort Frostmoth. As a Warhammer with a standard chaos enchantment, I wanted to give it something more fitting whenever you triumph over your foes.
[/i]
[/size][b][color=#45818e][size=5]Chillrend[/size][/color][/b]
[list]
[*][size=3]Target takes 30 points of frost damage to Health and Stamina. Reduces frost resistance by 50% and a chance to freeze targets with less than -25% frost resist for 10 seconds.[/size]
[*][size=3]Include an improved Chillrend model from [url=https://www.nexusmods.com/skyrim/mods/39870]Better-Shaped Weapons[/url].[/size]
[*][size=3]Include an improved Chillrend visual from [url=https://www.nexusmods.com/skyrim/mods/103089]Chillrend visual overhaul[/url].[/size]
[/list]
[i][size=3]Chillrend is an artifact of unknown origins. It takes the form of a glass shortsword, although, unlike regular malachite, it is blue instead of green. The blade was already fairly good in Skyrim but making something more unique is always the goal.[/size]

[/i][b][color=#45818e][size=5]Dawnguard Rune Axe[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Scorches undead for 10 points of damage. Enchantment does additional sun damage based on the number of undead killed. X undead killed.*[/size][/color][/font]
[*][font=Times New Roman][color=#ffffff][size=3]Fixed the counter so it now resets at 5 am the next day and will no longer stack indefinitely. Decrease the number of undead needed to be killed to power up the axe to compensate.[/size][/color][/font]
[/list][size=3]
*Killing five undead powers up the sun damage magnitude by 10 points for every five undead you kill capping at 100 sun damage.

[i]An axe imbued with magic fueled by the destruction of the unholy. With every victorious blow against an undead creature, its power grows. [i]This weapon was a broken mess in the base game that needed to be fixed properly.[/i]

[/i][/size][b][color=#45818e][size=5]Dawnguard Rune Hammer[/size][/color][/b]
[list]
[*][font=Times New Roman][size=3]Scorches undead for 10 points of damage. Bashing places a rune on a nearby surface; the rune explodes for 50 points of sun damage when enemies come near. Can place up to three runes.[/size][/font]
[/list]
[size=3][i]A powerful Warhammer imbued with magic that places warding runes on the ground to obliterate it's wielder's foes. Quite underpowered so an improvement was needed.[/i]
[/size]
[b][color=#45818e][size=5]Dawnguard Rune Shield[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Bashing scorches undead for 10 points of damage. Sustained blocking creates a minor sun shield, doing 15 points of damage while draining the wielder's stamina.[/size][/color][/font]
[/list][size=3]
[i]A magical shield that when blocked with, surrounds its wielder with a holy aura that harms the undead. Might come in handy. Not quite as handy as it should've been so I gave it more sun damage to compensate.[/i]

[/size][b][color=#45818e][size=5]Dragonbane[/size][/color][/b][list]
[*][font=Times New Roman][color=#ffffff][size=3]Target takes 30 points of shock damage to Health and Magicka with a 10% chance of calling a lightning strike from the sky, dealing 60 extra damage to dragons.[/size][/color][/font]
[/list]
[size=3][i][i]Dragonbane was a weapon of the Blades, perhaps dating back to the time of the Dragonguard. It is an Akaviri katana, which is especially effective against dragons. Unfortunately, this isn't the case and is quite useless even against dragons, so let's correct this mistake and make it extra deadly to dragons.[/i][/i][/size]

[b][color=#45818e][size=5]Dwarven Black Bow of Fate[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorb 25 points of Health, Magicka, and Stamina. Target is 15% weaker to magic for 30 seconds when landing three shots in rapid succession.*[/size][/color][/font]
[/list][size=3]
*Every 3rd consecutive hit made with the bow within 2.75 seconds of each shot will reduce the target's magic resistance by 15% for 30 seconds.

[i]The Dwarven Black Bow of Fate is a unique Dwarven bow found in the Dwarven ruin of Kagrumez after completing all three puzzles. While this bow was pretty decent, it was just a bit too much randomness for my taste, so I gave it a more consistent effect that flavors accuracy above all.
[/i][/size]
[b][color=#45818e][size=5]The Gauldur Amulet[/size][/color][/b]
[list]
[*][font=Times New Roman][size=3]Increases your Health, Magicka, and Stamina by 50 points, and each regenerates 25% faster. The Knowledge of Gauldur unlocks the ability to resurrect with full Health once every 15 minutes.*[/size][/font]
[/list]
[size=3]*Once every 15 minutes if your health drops below 1 you'll be sent into a temporary state of submission that will fully restore your health after 9 seconds.[/size]

[i][size=3]The Gauldur Amulet was originally owned by the powerful wizard Archmage Gauldur during the First Era. The amulet is said to be incredibly powerful just like the Archmage who created it, however, in Skyrim, this is simply not true and not even worth the effort of acquiring. A reward that is this important and powerful in the lore should be worth it![/size][/i]

[b][color=#45818e][size=5]Harkon's Sword[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire. Killing an enemy grants a stack of Essence. Power attack to release the Essence, restoring the wielder's vitality based on the amount released.*[/size][/color][/font]
[/list]
[size=3]*Killing an enemy grants 5 stacks of Essence and caps at 50 stacks, e.g., releasing 50 stacks will restore 50% of your attribute.[/size]

[i][size=3]Very few know about this wicked blade except that Lord Harkon carries it. The blade itself is decent enough, to say the least, if your a vampire. I have reworked the sword so that vampires now have an excellent weapon to use after finishing the Dawnguard questline.

[/size][/i][color=#45818e][size=5][b]Keening[/b][/size][/color]
[list]
[*][font=Times New Roman][size=3]Absorb 15 points of Health, Magicka, and Stamina. Hits have a 3% chance to activate Keening's Sting on weakened enemies.*[/size][/font]
[*][font=Times New Roman][size=3]Keening will automatically recharge itself when equipped.[/size][/font]
[*][font=Times New Roman][size=3]Include an improved Keening model from [url=https://www.nexusmods.com/skyrim/mods/39870]Better-Shaped Weapons[/url].[/size][/font]
[*][font=Times New Roman][size=3]Fully compatible with my other mod the [url=https://www.nexusmods.com/skyrim/mods/87590]Tools of Kagrenac[/url].[/size][/font]
[/list][size=3]
*Hits have a 3% chance to instantly kill or inflict 1000 points of damage to weakened enemies. Absorbing the life force energies of slay foes and replenishing your attributes to full. It can affect multiple targets.
[/size]
[size=3][i][i]Keening is a legendary dagger crafted by the Dwemer Tonal Architect Lord Kagrenac. It is an enchanted blade that was used to flay and focused the power that rises from the heart, but when you obtain this artifact, it is nothing but an empty shell of its former glory and nothing like its Morrowind counterpart. Well, no more, the blade now hums with immense power.
[/i][/i][/size]
[b][color=#45818e][size=5]Kyne's Token[/size][/color][/b]
[list]
[*][font=Times New Roman][size=3]When entering combat, summons a random Guardian Spirit to aid you.*[/size][/font]
[/list][size=3]
*When entering combat, one of six Guardian Spirit can be summoned from the amulet for 60 seconds: Guardian Bear, Guardian Mudcrab, Guardian Sabre Cat, Guardian Skeever, Guardian Troll, and Guardian Wolf.[/size]

[size=3][i]Kyne's Token is an amulet worn by Froki Whetted-Blade. It can be obtained either as a reward for his quest, Kyne's Sacred Trials or by killing or pickpocketing him. Sadly this divine amulet is completely lackluster and not worth the effort of acquiring. I had to remedy that and now the true blessing of Kyne lies within this amulet.
[/i]
[/size][b][color=#45818e][size=5]The Necromancer's Amulet[/size][/color][/b][/font]
[font=Times New Roman][size=3][list]
[*][font=Times New Roman]Increases your Magicka by 130 points, Reanimation spells and risen undead are 50% more powerful and regenerate Health, Increases undead summon limit by 1, Health and Stamina regenerates 75% slower.*[/font]
[*][font=Times New Roman]Armor rating increased to 10, which isn't all that much.[/font]
[/list][/size][/font][font=Times New Roman]
[size=3]*Allied conjured undead deal 50% more attack damage and slowly regenerate Health.[/size]

[i][size=3]A legendary artifact created by Mannimarco describes as being able to protect against physical harm, regenerate from injury, and becoming far more capable in the School of Conjuration. Underwhelming in Skyrim, to say the least, so a vast improvement was needed.[/size][/i]

[b][color=#45818e][size=5]Nettlebane[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]Spriggans take 50 points of extra damage. Chance to harvest random ingredients from dead Spriggans.*[/size][/color][/font]
[*][font=Times New Roman][size=3]Striking a Spriggan corrupts them for 10 seconds, changing their name to "Corrupt Spriggan" along with a unique visual cue until killed or the effect ends.[/size][/font]
[/list][size=3]
*Nettlebane can temporarily corrupt a Spriggan allowing you to harvest over 25 different ingredients from dead Spriggans. New rare ingredients like Lady's Smock, Wormwood, or the elusive Chokeberry can be harvest very rarely.[/size][size=3]
[/size]
[size=3][i]The Nettlebane is a crudely-engraved Ebony dagger that was crafted by Hagravens of Skyrim, built with the intention to harm the natural world and thus perform sacrifices on Spriggans. Ironically it is unenchanted and useless after the quest that involves the dagger even though it was described as being lethal to the natural world. Hmm.. let's fix that and make it incredibly deadly to Spriggans!

[/i][/size][b][color=#45818e][size=5]The Ring of the Beast[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]While wearing this ring, you will receive 100 extra Health and your claw attacks will do an additional 20 damage as well as absorb 40 points of Stamina.[/size][/color][/font]
[/list][size=3]
[i]The Ring of the Beast is a ring retrieved as part of the Rings of Blood Magic quest. The ring itself was pretty good in Skyrim; however, it could use a buff either way.[/i][/size][i]
[/i]
[b][color=#45818e][size=5]The Ring of the Erudite[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster when below 25% Magicka.*[/size][/color][/font]
[/list][size=3]
[/size][size=3]*Will rapidly regenerate over 30 points of Magicka per second when you fall below 25% Magicka, this also has diminishing returns and will gradually restore less the higher your current Magicka percentage is.

[i]The Ring of the Erudite is a ring retrieved as part of the Rings of Blood Magic quest. The Ring of the Erudite was one of the strongest rings in vanilla Skyrim, but I decided to give it a new unique enchantment and one that is still an improvement over the old one.[/i]
[/size]
[color=#45818e][size=5][b]The Shield of Ysgramor[/b][/size][/color]
[list]
[*][color=#ffffff][font=Times New Roman][size=3]Incoming attacks from elves deal 25% less damage, 50% while blocking. Bashing reduces the armor rating of armored elven enemies by 100 points for 10 seconds.*[/size][/font][/color]
[/list][/font][font=Times New Roman]
[size=3]*Elven foes which have any armor equipped including shields will be affected by Ysgramor's Might for 10 seconds.[/size]

[i][size=3]It's unknown if Ysgramor ever wielded this shield in battle; legend only mentions his use of the ax Wuuthrad. Still warrants an improvement and another elven theme enchantment is more unique than resist magic and fortify health enchantment.[/size][/i]

[b][color=#45818e][size=5]Targe of the Blooded[/size][/color][/b]
[list]
[*][font=Times New Roman][color=#ffffff][size=3]When bashing, does 3 points of bleeding damage for 5 seconds. Power bashing does additional bleed damage.*[/size][/color][/font]
[/list][size=3]
*Also, halts health regeneration for the full duration of the bleeding damage.

[i]Targe of the Blooded is a unique shield wielded by Umana. Although the shield has no magical enchantments, it does have large steel spikes that will cause bleeding damage when using the shield to bash opponents. Even though this is not considered an artifact it is still, however, a unique shield that needed a buff badly.
[/i][/size]
[b][color=#45818e][size=5]The White Phial[/size][/color][/b]
[list]
[*][color=#ffffff][size=3]Can refill any potion once a day by clicking on the empty Phial in your inventory.*[/size][/color]
[*][color=#ffffff][size=3]Increase the potency of the default potions from Quintus. You can now also speak to Quintus again to use one of the alignments from him.[/size][/color]
[/list][size=3]
*To align the Phial, click on the empty Phial in your inventory, and after you have confirmed the realignment just drink the potion you want the Phial to replenish. After 24 hours the potion inside the White Phial will regenerate and the potion will be drinkable once again.
[/size]
[size=3]Improve potent effects for the Phial from Quintus.[/size]
[size=3](I) "I want to resist the forces of magic." - 25% Magic Resist for 300 seconds.
(II) "I want to be tougher in battle." - +100 Stamina for 300 seconds.
(III) "I want to be better hidden in the shadows." - 25% Fortify Sneak for 300 seconds.
(IV) "I want to strengthen my magical skills." - +100 Magicka for 300 seconds.
(V) "I want to deal more damage in battle." - 50% One-Handed and Two-Handed damage for 300 seconds.
(VI) "I'd like it to have the power of healing." - Completely restores Health.

[/size][i][size=3]The White Phial is a legendary bottle, forged in the days when Skyrim was just starting its turn to ice. A small container, made of the magically infused snow that first fell on the Throat of the World. It is said that the Phial will replenish whatever fluid is placed inside of it. Shame it can only refill one of six extremely weak potions for you, let's rectify that and make it refill any potion you so desire.[/size][/i]

[color=#45818e][size=5][b]Wuuthrad[/b][/size][/color]
[list]
[*][color=#ffffff][font=Times New Roman][size=3]Does an additional 50% damage against Elven races. Sideways power attacks hit all targets in front of you, dealing bonus damage against Elven targets.*[/size][/font][/color]
[/list][/font][font=Times New Roman][size=3]
*Now includes Orcs, Snow Elves, Falmers, and Frozen Falmers variant.

[i]An untold number of elves were slaughter by this very ax wielded by Ysgramor himself. The fact that any other weapon was perhaps better than what it was forged to accomplished in Skyrim is a bitter disappointment. Well, no more as this weapon is truly a bane of the elfkin that even Ysgramor himself would be proud of.[/i][/spoiler][/size][/font]

Phenderix Skyrim In-Game Editor (SIGE)

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[font=Trebuchet MS][b]
[/b]

[center][img]https://i.imgur.com/ZXoQrhz.png[/img]

[b][b][size=6]Requires [/size][url=https://skse.silverlock.org/][size=6]SKSE[/size][/url][size=6]
Requires [url=https://www.nexusmods.com/skyrim/mods/49743?]JContainers[/url]
[/size]
[font=Trebuchet MS][b][b][size=5]Alternate Download Locations:[/size]
[/b][/b][/font][color=#f6b26b][size=5][url=https://www.nexusmods.com/skyrimspecialedition/mods/36081/?]Skyrim SE Version[/url][/size]
[size=5][url=https://www.nexusmods.com/skyrim/mods/103238?]Skyrim LE / Oldrim Version[/url][/size][/color][/b][/b][/center][/font][font=Trebuchet MS][size=2]
[img]https://i.imgur.com/izYO8YQ.png[/img]
Phenderix Skyrim In-Game Editor ("[b]SIGE[/b]") allows the user to make edits to weapons, armors, spells, weather, NPCs, and even the player in-game. Normally to make these changes, one would have to use a set of console commands or use the Creation Kit to make a patch or new mod. This is no longer the case, you can make edits to content in-game without ever leaving your Skyrim instance.

This mod requires [url=https://skse.silverlock.org/]SKSE[/url] - without it, not all features of SIGE will work as intended.
This mod also requires [url=https://www.nexusmods.com/skyrim/mods/49743?]JContainers [/url]- without it, you will not be able to permanently save your edits for weapons, armor, or spells.

[/size][/font][font=Trebuchet MS][size=2]
[/size][/font]
[font=Trebuchet MS][size=2]Upon starting the game, the player will automatically have the following spells added to their spells list:
[list]
[*][font=Trebuchet MS]SIGE - Edit Weapon[/font]
[*][font=Trebuchet MS]SIGE - Edit Armor[/font]
[*][font=Trebuchet MS]SIGE - Edit Spell[/font]
[*]SIGE - Edit NPC
[*]SIGE - Edit Player
[*]SIGE - Edit Weather
[/list][/size][/font][i]I recommend adding these spells to your favorites for quick access! 
[/i]

[img]https://i.imgur.com/8d9uC78.png[/img]
[b][color=#f9cb9c]SIGE allows you to make changes to all weapons! (those added in vanilla Skyrim and its DLC as well as those added by mods)[/color][/b]

View and edit the following weapon stats/attributes! 
[list]
[*]Damage [i][color=#b4a7d6](how much damage does this weapon cause a target)[/color][/i]
[*]Speed [i][color=#b4a7d6](how fast does the weapon swing)[/color][/i]
[*]Reach[i] [color=#b4a7d6](how far out does the weapon reach when you swing it)[/color][/i]
[*]Critical Damage[i] [color=#b4a7d6](how much additional damage this weapon does upon a crit occurring)[/color][/i]
[*]Weight[i][color=#b4a7d6] (how much will this item weigh in a character's inventory)[/color][/i]
[*]Gold Value [i][color=#b4a7d6](how much is the sell value for this item - the actual amount will vary based on vendor and perks)[/color][/i]
[/list][i][color=#b4a7d6]
[/color][/i]Manipulate and apply enchantments to weapons!
[list]
[*]Fire Damage
[*]Frost Damage
[*]Shock Damage
[*]Soul Absorb
[*]Remove Enchantment
[/list]
You can also duplicate any equipped weapon! [i](feature implemented in v.1.1.0)[/i]

As an example of the functionality, If you edit an Iron Sword, the edits you make will be for all Iron Swords in the game - not just yours.


[u]By default, the edits to weapons are temporary[/u] and will persist until you close out of Skyrim. 

[b](PERMANENT WEAPON EDIT SAVING OPTION HAS BEEN ADDED)[/b]
If you would like the changes to a weapon to be permanent. You must select the "[b]Permanently Save[/b]" option in the Edit Stats menu. This will make SIGE save all the weapon's adjusted stats to a txt file. Upon reloading your Skyrim game, SIGE will load that text file and adjust the stats for the saved edited weapon.

[i]There are two options for saving:[/i]
[b]Option 1 [/b]- Permanently save weapon edit for only this playthrough. (edits will apply only to this specific player character's world/playthrough)
[b]Option 2[/b] - Permanently save weapon edit for all playthroughs. (edits will apply to all player character's worlds/playthroughs)
[u]Important Note about Option 1[/u]: Let's say that "Player Character 1" has specific edits under Option 1 to "Iron Sword". If you switch to "Player Character 2" without closing out the Skyrim game first, "Player Character 2" will still have the edited "Iron Sword" stats. This is a game limitation and here's the fix for making this not happen - If switching from playing one character to playing another character, with each character having separate character-specific edits to weapons/armors/spells, it is recommended to close out the Skyrim game and then relaunch to prevent any issues like this from occurring.

You can permanently save edits for up to 128 weapons. Please use this function sparingly as permanently saving many weapon edits could cause the SIGE system to run slower and be less efficient. 

If you change the name of your character, you will lose all character-specific permanently saved weapon edits under Option 1. If you rename your character, you will have to edit your weapons again by using the "Permanently Save" option in the Edit Stats menu.


[font=Trebuchet MS][img]https://i.imgur.com/t6LhO2C.png[/img][/font]
[b][color=#f9cb9c]SIGE allows you to make changes to all armors! (those added in vanilla Skyrim and its DLC as well as those added by mods)[/color][/b]

View and edit the following armor, clothing, and jewelry stats/attributes! 
[list]
[*]Armor Rating [i][color=#b4a7d6](how much armor this item provides)[/color][/i]
[*]Weight Class [i][color=#b4a7d6](is the armor/clothing piece light, heavy, or neither)[/color][/i]
[*]Weight[i][color=#b4a7d6] (how much will this item weigh in a character's inventory)[/color][/i]
[*]Gold Value [i][color=#b4a7d6](how much is the sell value for this item - the actual amount will vary based on vendor and perks)[/color][/i]
[/list]
You can also duplicate any equipped armor/clothing piece! [i](feature implemented in v.1.1.0)[/i]
[s][/s][s][/s]
One neat feature is that using SIGE you can classify jewelry (amulets, necklaces, rings) as light armor or heavy armor. (by default they are neither)

As an example of the functionality, If you edit an Iron Shield, the edits you make will be for all Iron Shields in the game - not just yours.


[u]By default, the edits to armors are temporary[/u] and will persist until you close out of Skyrim. 

[b](PERMANENT ARMOR EDIT SAVING OPTION HAS BEEN ADDED)[/b]
If you would like the changes to an armor to be permanent. You must select the "[b]Permanently Save[/b]" option in the Edit Stats menu. This will make SIGE save all the armor's adjusted stats to a txt file. Upon reloading your Skyrim game, SIGE will load that text file and adjust the stats for the saved edited armor.

[i]There are two options for saving:[/i]
[b]Option 1 [/b]- Permanently save armor edit for only this playthrough. (edits will apply only to this specific player character's world/playthrough)
[b]Option 2[/b] - Permanently save armor edit for all playthroughs. (edits will apply to all player character's worlds/playthroughs)
[u]Important Note about Option 1[/u]: Let's say that "Player Character 1" has specific edits under Option 1 to "Iron Shield". If you switch to "Player Character 2" without closing out the Skyrim game first, "Player Character 2" will still have the edited "Iron Shield" stats. This is a game limitation and here's the fix for making this not happen - If switching from playing one character to playing another character, with each character having separate character-specific edits to weapons/armors/spells, it is recommended to close out the Skyrim game and then relaunch to prevent any issues like this from occurring.

You can permanently save edits for up to 128 armors. Please use this function sparingly as permanently saving many armor edits could cause the SIGE system to run slower and be less efficient. 

If you change the name of your character, you will lose all character-specific permanently saved armor edits under Option 1. If you rename your character, you will have to edit your armors again by using the "Permanently Save" option in the Edit Stats menu.
[b][color=#ffff00]

[img]https://i.imgur.com/Y6lElff.png[/img]
[/color][/b][b][color=#f9cb9c]SIGE allows you to make changes to all spells! (those added in vanilla Skyrim and its DLC as well as those added by mods)[/color][/b]

View and edit a spell's stats and magic effects! 
[list]
[*]Magnitude [i][color=#b4a7d6](damage, healing amount, etc. - this depends on the spell type)[/color][/i]
[*]Duration[i][color=#b4a7d6] (how long the magic effect lasts)[/color][/i]
[*]Area [i][color=#b4a7d6](does this effect get applied to an area? If so, this is how large of an area.)[/color][/i]
[/list]
By using SIGE, you will be able to see all of the magic effects utilized by a spell and then you will be able to manipulate each of these effects.

Additionally, the Player can remove spells from their spells list by utilizing the "unlearn" function of the SIGE spell edit menu. [i](feature implemented in v.1.7.0)[/i]

You can also dispel active spells and effects from the player or NPC. This means you can do things like end a cloak spell sooner or quickly end certain hostile magic that has a long duration. [i](feature implemented in v.2.3.0)[/i]

[u]By default, the edits to spells are temporary[/u] and will persist until you close out of Skyrim. 

[b](PERMANENT SPELL EDIT SAVING OPTION HAS BEEN ADDED)[/b]
If you would like the changes to a spell to be permanent. You must select the "[b]Permanently Save[/b]" option in the Edit Stats menu. This will make SIGE save all the spell's adjusted stats to a txt file. Upon reloading your Skyrim game, SIGE will load that text file and adjust the stats for the saved edited spell.

[i]There are two options for saving:[/i]
[b]Option 1 [/b]- Permanently save spell edit for only this playthrough. (edits will apply only to this specific player character's world/playthrough)
[b]Option 2[/b] - Permanently save spell edit for all playthroughs. (edits will apply to all player character's worlds/playthroughs)
[u]Important Note about Option 1[/u]: Let's say that "Player Character 1" has specific edits under Option 1 to "Flames". If you switch to "Player Character 2" without closing out the Skyrim game first, "Player Character 2" will still have the edited "Flames" stats. This is a game limitation and here's the fix for making this not happen - If switching from playing one character to playing another character, with each character having separate character-specific edits to weapons/armors/spells, it is recommended to close out the Skyrim game and then relaunch to prevent any issues like this from occurring.

You can permanently save edits for up to 128 spells. Please use this function sparingly as permanently saving many spell edits could cause the SIGE system to run slower and be less efficient. 

If you change the name of your character, you will lose all character-specific permanently saved spell edits under Option 1. If you rename your character, you will have to edit your spells again by using the "Permanently Save" option in the Edit Stats menu.


[img]https://i.imgur.com/RB8dRL1.png[/img]
[b][color=#f9cb9c]SIGE allows you to make changes to NPCs! 
[/color][/b]
View and edit the following NPC stats/attributes! 
[list]
[*]Attributes[i][color=#b4a7d6] (Health, Stamina, Magicka, CarryWeight)[/color][/i]
[*]Regen of Attributes [i][color=#b4a7d6](HealthRate, StaminaRate, MagickaRate)[/color][/i]
[*]Skills[i][color=#b4a7d6] (Alteration, Archery, Two-Handed, etc.)[/color][/i]
[*]Resistance [i][color=#b4a7d6](FireResist, FrostResist, PoisonResist, ElectricResist, DiseaseResist)[/color][/i]
[*]Size [i][color=#b4a7d6](grow or shrink an NPC)[/color][/i]
[*]NPC AI [i][color=#b4a7d6](Aggression, Assistance, Confidence)[/color][/i]
[/list][color=#b4a7d6][color=#ffffff]
You can also duplicate any selected NPC! [i](feature implemented in v.1.1.0)[/i]

You can toggle if an NPC is protected or essential! [i](feature implemented in v.1.2.0)
[/i]
Make any NPC a follower/companion or partner in marriage [i](feature implemented in v.1.2.0)[/i]
[/color][/color][color=#ffffff]
SIGE also allows you to manipulate an NPC's items! [i](feature implemented in v.1.6.0)[/i]
[list]
[*][color=#ffffff]View/Edit the stats of an NPC's equipped weapons[/color]
[*][color=#ffffff]View/Edit the stats of an NPC's equipped armor[/color]
[*]Open and manipulate an NPC's inventory
[*]Unequip all items from an NPC
[/list]
SIGE allows you to edit and view the stats of spells equipped by NPCs! [i](feature implemented in v.1.8.0)[/i]
Additionally, you can teach a spell equipped by the Player to an NPC! [i](feature implemented in v.1.8.0)[/i]
You can also remove a spell that was taught to an NPC by the Player. Unfortunately, the remove spell function won't work for spells the NPC has by default.

[/color][color=#ffffff]If the targeted NPC is dead, you can resurrect them! [i](feature implemented in v.2.2.0)[/i]

[/color]The edits to NPCs are permanent. Be careful when changing these values as there is no going back unless you load a prior save.


[img]https://i.imgur.com/pFRnzUG.png[/img]
[b][color=#f9cb9c][b][color=#f9cb9c][youtube]K8tHbsPr588[/youtube][/color][/b]


SIGE allows you to make changes to the Player! 
[/color][/b]
View and edit the following player stats/attributes! 
[list]
[*]Attributes[i][color=#b4a7d6] (Health, Stamina, Magicka, CarryWeight)[/color][/i]
[*]Regen of Attributes [i][color=#b4a7d6](HealthRate, StaminaRate, MagickaRate)[/color][/i]
[*]Skills[i][color=#b4a7d6] (Alteration, Archery, Two-Handed, etc.)[/color][/i]
[*]Resistance [i][color=#b4a7d6](FireResist, FrostResist, PoisonResist, ElectricResist, DiseaseResist)[/color][/i]
[*]Size [i][color=#b4a7d6](grow or shrink player size)[/color][/i]
[/list][color=#b4a7d6]
[color=#ffffff]SIGE also allows you to toggle the below factions for the player! [i] (feature implemented in v.1.5.0)[/i][/color][/color][list]
[*][color=#ffffff]Bandit[/color]
[*][color=#ffffff]Forsworn[/color]
[*][color=#ffffff]Necromancer[/color]
[*][color=#ffffff]Vampire[/color]
[*][color=#ffffff]Werewolf[/color]
[*][color=#ffffff]Thalmor[/color]
[/list][color=#ffffff][i]As an example, toggling the bandit faction will enable the player to interact with others as though they were a bandit.[/i]
[/color]

The edits to the player are permanent. Be careful when changing these values as there is no going back unless you load a prior save.


[b][img]https://i.imgur.com/Zp8JcZJ.png[/img][/b]
[b][color=#f9cb9c][youtube]sFPmawhLQq4[/youtube]


SIGE allows you to change the weather in-game! [i](feature implemented in v.1.4.0)[/i]
[/color][/b]
Here are the current weather options! [list]
[list]
[*]Clear
[*]Cloudy
[*]Fog
[*]Rain
[*]Heavy Rain
[*]Snowing
[*]Ash
[*]Apocrypha
[*]Eclipse
[/list][/list][color=#b4a7d6][i]
[/i][/color]The weather will eventually transition out and be replaced by whatever the game determines the next weather will be.

[img]https://i.imgur.com/Pyvrqq9.png[/img]
[font=Trebuchet MS][size=3][b]I plan to make several updates to this mod.
[/b][/size][b][size=3]Please let me know your ideas in the comment section and I may include them in a future update to SIGE!
[/size][/b][/font]
[b]Version 2.3.0 - PAPYRUS ENHANCEMENTS AND DISPELS[/b]
[color=#ffffff]- [/color]Significant enhancements to weapon/armor/spell save and load scripts.
- All papyrus errors have been fixed. (besides the ones in the next bullet) The mod is now even more efficient.
- There will still be three papyrus error messages that may show up in your console upon first installing SIGE. This is completely normal and not dangerous. These error messages won't pop up again.
- Added the ability to dispel active spells and effects from the player/NPC. (excludes diseases, abilities, and enchantments)

[b]Version 2.2.0 - RESURRECTION AND TOTAL SKILL SUMMARY[/b]
[color=#ffffff]- Added new eclipse weather option.
- You can now view a full summary of player/NPC skills.
- You can now view carry weight in the player/NPC attribute summary.
- You can now use "SIGE - Edit NPC" to resurrect a dead NPC.[b]
[/b][/color]
[b]Version 2.1.0 - NEW PERMANENT SAVE OPTIONS
[/b]- You can now choose to save your edits to weapons/armors/spells and make them applicable for only one specific player character or applicable for all player characters across different save files.
- This means you can now make edits to a weapon/armor/spell while playing with "Character 1" and then start playing the game as your "Character 2" and still have your edits get loaded into the game.
- This also opens up the option of sharing your edits with others - more will be detailed on this later as this likely still needs to be further fleshed out.[font=Trebuchet MS][b][size=3]
[/size][/b][/font]
[b]Version 2.0.0 - PERMANENTLY SAVE ARMOR AND SPELL EDITS
[/b]- You can now permanently save changes to armor stats. (this is an absolutely massive improvement and took me many hours of work)
- You can now permanently save changes to spells. (this is an absolutely massive improvement and took me many hours of work)
- You can now view a summary of a armor's stats in the edit stats menu.
- You can now view a summary of a spell's stats in the edit stats menu.
- This mod now requires [url=https://www.nexusmods.com/skyrim/mods/49743?]JContainers[/url]. It must be installed for you to be able to permanently save weapon, armor, and spell edits.

[b]Version 1.9.0 - PERMANENTLY SAVE WEAPON EDITS
[/b]- You can now permanently save changes to Weapon stats. (this is an absolutely massive improvement and took me many hours of work)
- You can now view a summary of a Weapon's stats in the edit stats menu.
- This mod now requires [url=https://www.nexusmods.com/skyrim/mods/49743?]JContainers[/url]. It must be installed for you to be able to permanently save weapon edits.
- This mod no longer uses a BSA. (it now utilizes loose files - this is required for the mod to work with JContainers)

[b]Version 1.8.0 - NPC SPELL MANIPULATION
[/b]- You can now view and edit the stats of an NPC's equipped spells.
- You can now teach spells to NPCs.
- You can now remove NPC equipped spells that were taught to an NPC by the player.
- Unfortunately, the remove spell from NPC function will not work on spells that the NPC has by default.

[b]Version 1.7.0 - PLAYER UNLEARN SPELL AND MORE WEATHER OPTIONS!
[/b]- The player can now unlearn spells by using "SIGE - Edit Spell"!
- Improved spell summary function of "SIGE - Edit Spell". (can now view base magicka cost, effective magicka cost and total number of effects)
- New SIGE weather options! (ash, apocrypha, heavy rain)

[b]Version 1.6.0 - NPC WEAPON/ARMOR EDITS, AI MANIPULATION, AND MORE!
[/b]- "SIGE - Edit NPC" now allows you to edit an NPC's equipped armors and weapons.
- "SIGE - Edit NPC" now lets you open an NPC's inventory and manipulate it.
- "SIGE - Edit NPC" now allows you to easily have an NPC unequip all items.
- "SIGE - Edit NPC" now allows you to edit an NPC's AI. (confidence, who they assist, aggression level)
- "SIGE - Edit NPC" now lets you generate a summary of an NPC's AI.
- "SIGE - Edit NPC" now allows you to toggle if an NPC is protected. (in addition to previously available essential option)
- Weapon/Armor edit scripts now simpler, quicker, and applicable to NPCs.

[b]Version 1.5.0 - TOGGLEABLE FACTIONS
[/b]- The player can now toggle the following factions: bandit, forsworn, werewolf, vampire, necromancer, thalmor.
- Toggling a faction will enable the player to interact with others as though they were in that faction.[b]
[/b]
[b]Version 1.4.0 - WEATHER AND MORE OPTIONS!
[/b]- Now control the weather with "SIGE - Edit Weather"!!
- Make the weather clear, cloudy, foggy, raining, or snowing. 
- Armor/clothing weight class can now be set to none. (options are now light armor, heavy armor, or neither)
- New option to view/edit Player's or NPC's DiseaseResist. (chance to resist being infected with a disease)
- New option to increase or decrease Player's or NPC's CarryWeight. (max weight of items that a character can carry)
- New option to view/edit a weapon's critical damage.

[b]Version 1.3.0 - NPC/PLAYER MODIFICATION IMPROVEMENT[/b]
- NPC and Player modifications should now properly save and not reset.
- The script now uses modav instead of setav to change attributes/skills.
- SIGE Player script simplified - should run faster now.

[b]Version 1.2.0 - NPC ESSENTIAL, RECRUITABLE, MARRIAGEABLE[/b]
- NPCs can be set to be essential or not essential
- NPCs can be set to be recruitable (make anyone a follower/companion)
- NPCs can be set to be marriageable (make anyone a partner)

[b]Version 1.1.0 - DUPLICATION[/b]
- Weapons can now be easily duplicated.
- Armors can now be easily duplicated.
- NPCs can now be easily duplicated.


[img]https://i.imgur.com/qCFZFxD.png[/img]
[b]Q: Where do I get the SIGE spells?[/b]
[size=2][spoiler]A: Upon successful installation of SIGE, they should be automatically added to your spell list.[/spoiler][/size]

[b]Q: Will this mod be released for XB1 or PS4?[/b]
[size=2][spoiler]A: Unfortunately, no. This mod requires SKSE which is not available on consoles.[/spoiler][/size]

[b]Q: Didn't you release a mod similar to this one for the original Skyrim?[/b]
[size=2][spoiler]A: A couple of years ago I released two mods for the original Skyrim. These mods were called Phenderix Tool - Weapon Edit and Phenderix Tool - Spell Edit. They functioned somewhat similarly to the weapon edit and spell edit function of SIGE. This functionality, however, has been greatly improved with SIGE with new options, a massively improved menu system, and more efficient scripting. [/spoiler]

[b]Q: Where can I find the saved txt files used by SIGE for the permanently saved values?[/b]
[spoiler]A: They should be in a folder called "SIGE" in the default directory where JContainers was installed. For me, this is "C:\Users\username\Documents\My Games\Skyrim Special Edition\JCUser\SIGE".[/spoiler]

[/size]

Fur Hide Armor Functionalities

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[b][u][size=4]Fur Armor Functionalities
[/size][/u][/b]
Adds the ability to enchant and fortify the Fur Hide Armor added by FranklinZunge, while also implementing the armor to the leveled lists.

This was just a thing I made for myself but decided to share after seeing others interested in these changes.

aMidianBorn Upscaled Armor Textures LE

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[center]As the description says, this is just a port of cthunsthrall's retexture modifications of CaBaL120's original retextures no credit goes to me as I am simply just porting/reuploading!

 Also beware a lot of these are more than likely being double compressed as they were saved from BC7 to DXT5 (thanks God Howard), so some of these will unfortunately not look as beautiful as the original in order to not murder your VRAM/FPS. Permissions for reuploading or any of the sort is to [b][i]ask Cabal and cthunsthrall first[/i][/b]! Also NO paywalling.


[b][i][size=4]ALSO STRONGLY RECOMMEND GOING TO THE ORIGINAL SSE PAGE TO SEE ALL PREVIEWS!!![/size][/i][/b][/center][center][size=5][b]

[/b][/size][size=5][b]CREDITS[/b][/size]:[size=5][b]
[/b][b]CaBaL120[/b] for [b][url=https://www.nexusmods.com/skyrimspecialedition/mods/37641][/url][url=https://www.nexusmods.com/skyrim/mods/24909/][/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/37641]aMidianBorn Book Of Silence[/url][/b] (creator of the original textures and made this whole thing possible, and recommended to download the armors version for this as well)
[b]
[/b][b]cthunsthrall[/b] for [b][url=https://www.nexusmods.com/skyrimspecialedition/mods/37641]aMidianBorn Upscaled Textures[/url][/b] (Made this port possible! Endorse him and download his retextures if you have SSE!)[b]
[/b][/size][/center]

powerofthree's Papyrus Extender

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[color=#00ffff][size=6][b]powerofthree's Papyrus Extender

[/b][/size][/color][size=3][color=#ff0000][b]REQUIREMENTS[/b][/color]

[/size]SKSE
Latest version of Skyrim
[url=https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads]Visual C++ Redistributables (2015/2017/2019)[/url]

[b]CHANGELOG[/b]

[u][spoiler][/u]
[u]2.5
[/u]- Added [i]GetFurnitureType[/i], [i]FindAllReferencesOfFormType, GetWeatherType
[/i]- Fixed crashes when using formlists with no script added forms in [i]FindAllReferencesOfType[/i]
- Changed [i]MixColorWithSkinTone [/i] to use screen blending instead of linear

[u]2.3[/u]
- added couple of functions from FO4, [i]FindAllReferencesOfType[/i], and [i]FindAllReferencesWithKeyword[/i]
- added [i]Get/SetEffectShaderDuration[/i] and [i]GetEffectShader/ArtObjectTotalObjectCount[/i]
- fixed bug where [i]HasEffectShader[/i] and related functions would always return 0

[u]2.2[/u]
- all graphic modifying functions write extradata to the actor's root node
- [i]ResetActor3D [/i]now[i] [/i]resets all graphic changes by detecting these extradata
- removed radius argument from [i]GetClosestActorFromRef[/i]
- some internal changes to classes, fixed null errors that could occasionally lead to crashes.

[u]2.1
[/u]- added colorform nullptr checks to SetHairColor

[u]2.0
[/u]- rewrote base using libSkyrim
- added and changed many functions (note: some functions may had their parameters changed)
- removed events (for now)

[u]v1.61[/u]
- temporarily disabled [i]OnMagicEffectApplyRemove[/i] event as it was causing crashes when consuming food items.

[u]v1.6[/u]
- added Events which you can register for on alias, active effects, and forms.
- added [i]RemoveChildNode
[/i]- added [i]DecapitateActor
[/i]- added [i]Get/SetLightFOV[/i] and [i]Get/SetLightDepthBias
[/i]- added [i]SetProjectileImpactForce[/i]
[i]- [/i]added nullptr checks to prevent crashes with [i]GetAllActiveEffectsOnActor
[/i]- fixed internal bug with [i]Get/SetLightRadius [/i]where the parameter should have been an int, not float.[i]
[/i]- rewrote many functions to use SKSE task delegates more effectively
- removed [i]Get/SetArmorAddonPriority
[/i]- replaced [i]GetImpulseVector [/i]with[i] [/i][i]Apply2DHavokImpulse[/i] and [i]Apply3DHavokImpulse
[/i]- optimized [i]ResetActor3D 
[/i]
[u]v1.51
[/u]- [i]SetLightType[/i] now set the light type correctly
- [i]SetLightColor[/i] now sets color correctly

[u]v1.5
[/u]- added [i]ModifySkinnedDecals[/i], [i]ResetActor3D[/i][i]  [/i]functions
- [i]GetLightType[/i] now returns the correct light type
- [i]ReplaceTextureSet [/i]functions now don't persist when reloading to an earlier save

[u]v1.4
[/u]- added [i]ReplaceFaceTextureSet[/i], [i]ReplaceSkinTextureSet, SetHeadPartAlpha, IsActorSoulTrapped  [/i]functions
- added [i]AddAllGameSpells/RacesToList [/i]functions
- added [i]GetProjectileType
- [/i]removed [i]RegenerateTintedSkin
[/i]- code optimization
- fixed [i]Get/SetMagicEffectSound[/i] crash
- renamed [i]ReplaceTextureSetOnArmor [/i]to[i] ReplaceArmorTextureSet
[/i]- renamed [i]GetDirectionalVector[/i] to [i]GetImpulseVector[/i]

[u]v1.3[/u]
- new [i]Form, EffectShader, Sound, Game [/i]class functions.
- added [i]ReplaceTextureSetOnArmor [/i]to[i] Actor [/i]class functions
- added [i]AddAllInventoryItemsToLis[/i]t and related functions to [i]ObjectReference[/i] class functions[/spoiler]

[b][color=#ffff00]DESCRIPTION[/color][/b]

A SKSE plugin and modder's resource containing functions that will be used across the majority of my mods. Currently required by : [url=https://www.nexusmods.com/skyrim/mods/78709/]Frozen Electrocuted Combustion[/url][b] + [/b][url=https://www.nexusmods.com/skyrim/mods/93199/?]Strange Runes : Spellcasting Enhanced[/url][b].[/b]

[b]Source is available at : [url=https://github.com/powerof3/SKSEPlugins]https://github.com/powerof3/SKSEPlugins[/url]
[/b]
[b][color=#ffff00]INSTALLATION

[/color][/b]Install as normally with a mod manager, such as Mod Organizer. 

[color=#ffff00][b]FUNCTIONS

[/b][/color]Documentation is provided in[i] po3_SKSEFunctions.psc[/i].

[b][color=#ffff00][size=3]NOTES[/size][/color][/b]
[size=2]
[/size][list]
[*][size=2]GetRandomFloat/Int is approximately 1000 times faster than vanilla Utility.RandomFloat/Int[/size]
[*][size=2]SetSkinColor functions should only be used on NPCs, and only if it's really needed. Side effect is losing lip colors/warpaints/scars.[/size]
[*][size=2]SetFace/SkinTextureSet will result in a neckseam if the entire textureset is replaced.[/size]
[*][size=2]Most Set functions only last a single game session, and may still persist even if loading saves before the function was called.  [/size]
[/list]
[b][color=#ffff00]CREDITS[/color][/b]
[list]
[*]underthesky for initially getting this set up and implementing the position functions (thanks a lot!)
[*]aers, nukem, ryan, meh321 for tips and help
[*]davidjcobb for advice and reviewing the code + his Skyrim class definitions
[*]expired6978 for advice plus some bits of code were adapted from Racemenu related to modifying NiNodes.
[*]Chesko for decoding ExtraTeleport, adapted from SimplyKnock.
[*]Dienes for the ReplaceKeyword function adapted from DienesTools.
[/list]

Elemental Destruction Magic Redux

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[size=6]Elemental Destruction Magic Redux
[/size]

Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 29 new spells, including 23 destruction spells and 6 conjuration spells. You can increase their power of spells added by EDM through the vanilla perks. Earth, water, and wind spells benefit from the Augmented Flames, Augmented Frost, and Augmented Shock perks respectively. 

How is Elemental Destruction Magic Redux different than the standard version of [url=https://www.nexusmods.com/skyrim/mods/69474]Elemental Destruction Magic[/url]?
[list]
[*]No new perks or edits to perks.
[*]No enchanted weapons or armors.
[*]No direct edits to leveled lists.
[*]Spell tomes are now added to spell tome leveled lists via a one-time script that runs at the start of the game. (enhances compatibility)
[*]No edits to NPCs or leveled NPCs.
[*]No edits to vanilla Skyrim races, skeletons, and creatures.
[*]Vendors will sell EDM master-level spell tomes without you having to complete master-level spell quests.
[*]New cheat chest in Whiterun's Dragonsreach in Farengar's room. (contains all spell tomes and staves added by EDM)
[/list]
These changes enhance compatibility and make this mod essentially compatible with all other mods made for Skyrim.
EDM Redux adds only spells and a couple of craftable staves. It does not touch other parts of the game.
(This means you do not need patches that the old version of EDM required in order for it to work with mods like Ordinator)


[b]New Spells Added by Elemental Destruction Magic:[/b]

Earth Spells
[i]Scales with fire associated enchantments, perks, and resistances.[/i]

[color=#f9cb9c]Gravel [/color]- A spray of rocks and dirt. (Novice)          
[color=#f9cb9c]Rock Blast[/color] - Launches a small stone. (Apprentice)
[color=#f9cb9c]Earth Rune[/color]  - Explodes in an eruption of rocks and dirt. (Apprentice)
[color=#f9cb9c]Stalagmite  [/color]- Raises a rocky spike from the ground or walls to deal damage in a 10-foot radius. It can obstruct enemies for a few seconds. (Adept)
[color=#f9cb9c]Rock Cloak[/color]  - A cloak of dust and rocks that rotate around the caster.     (Adept)
[color=#f9cb9c]Boulder [/color]- Fires a large stone.   (Expert)
[color=#f9cb9c]Wall of Earth[/color] - Creates a barrier of jagged rocks when sprayed on the ground. (Expert)
[i]*Earthquake spell may be added in a future update, it wasn't working for me when I tested it in-game.[/i]

Water Spells
[i]Scales with frost associated enchantments, perks, and resistances.[/i]

[color=#00ffff]Rapids [/color]- A spray of water. (Novice)
[color=#00ffff]Waterball [/color]- Launches a small orb of water. (Apprentice)
[color=#00ffff]Water Rune [/color]- Explodes in an eruption of water. (Apprentice)
[color=#00ffff]Geyser [/color]- Fires a medium size ball of water that creates a geyser on impact and damages targets within a 15-foot radius. (Adept)
[color=#00ffff]Rain Cloak[/color] - Surrounds the caster in a cloak of water. (Adept)
[color=#00ffff]Torrent [/color]- Fires a large orb of water. (Expert)
[color=#00ffff]Wall of Water[/color] - Creates a barrier of damaging water when sprayed on the ground. (Expert)
[color=#00ffff]Tidal Wave[/color]  - Summons a huge wave of water. Aiming at 45-degree angle before release the wave will allow it to travel further. (Master)

Wind Spells 
[i]Scales with shock associated enchantments, perks, and resistances.[/i]

[color=#cccccc]Gust [/color]- A spray of wind. (Novice)
[color=#d8d8d8]Zephyr [/color]- Fires a gust of wind. (Apprentice)
[color=#d8d8d8]Wind Rune[/color] - Explodes in an eruption of wind. (Apprentice)
[color=#d8d8d8]Tornado [/color]- Fires a whirlwind that can pass through objects while hitting multiple targets, but moves slowly and has a limited range. (Adept)
[color=#d8d8d8]Whirlwind Cloak[/color] - Surrounds the caster in wind. (Adept)
[color=#d8d8d8]Tempest [/color]- Launches a large gust of wind. (Expert)
[color=#d8d8d8]Wall of Wind[/color] - Creates a damaging barrier of hazardous wind when sprayed on the ground. (Expert)
[color=#d8d8d8]Cyclone [/color]- Fires a large tornado that has an 80% chance to blow away anything within a 15-foot radius.  (Master)

Conjuration Spells

[color=#b4a7d6]Conjure Earth Atronach[/color] - An apprentice level spell that summons an earth atronach to fight for the caster.  (Apprentice)
[color=#b4a7d6]Conjure Wind Atronach[/color] - An adept level spell that summons a wind atronach to fight for the caster. (Adept)
[color=#b4a7d6]Conjure Water Atronach[/color]  - An expert level spell that summons a water atronach to fight for the caster. (Expert)
[color=#b4a7d6]Earth Thrall[/color] -  Summons an earth atronach permanently. (Master)
[color=#b4a7d6]Wind Thrall[/color] - Summons a wind atronach permanently. (Master)
[color=#b4a7d6]Water Thrall[/color] - Summons a water atronach permanently. (Master)



[size=3][b]Spell and Staff Acquisition [/b]
[/size]
Spell Tomes for the new spells can be purchased from any merchant that normally sells destruction/conjuration spell tomes. For example, Faralda at the College of Winterhold carries all of the new spells as long as your character's destruction skill is high enough. Staves can be crafted.

Note: The MASTER level spell tomes added by EDM will pop-up in vendor sell lists once you are EXPERT level in the respective magic skill. This is due to a limitation found in default vanilla Skyrim where there are no MASTER level 100 spell tome leveled lists. (they are obtained via quest not vendor in the base game)

There is also a cheat chest in Whiterun's Dragonsreach in Farengar's room. (contains all spell tomes and staves added by EDM)

[b]Updates[/b]

Version 1.1.0:
- Fixed leveled lists to now properly include novice spell tomes.
- Changed the name of the mod's esp from "Elemental Destruction" to "Elemental Destruction Magic Redux".
- The above changes make loot and other applications not suggest patches that are not required or recommended to be used with the redux version.
- You will lose previously acquired spells added by this mod. Reacquire them from a spell tome vendor or from the cheat chest.

[b]FAQ [/b]

Q: How do I get the spells/staves? 

A: Refer to the above section entitled Spell and Staff Acquisition 


Q: Is this mod compatible with my other spell mods or overhauls? 

A: This mod should be compatible with essentially every other mod made for Skyrim.


Q: Why are vendors not selling the spell tomes for the new spells? 

A: A possible reason is that your character's destruction magic level is too low. These spells are treated like all other spells in Skyrim and will only be made available for purchase once your character meets the minimum destruction magic level requirement. 

[size=3][b]Credit[/b][/size]

Elemental Destruction Magic was made by [url=https://www.nexusmods.com/skyrimspecialedition/users/8245919]reaperix[/url]. All credit goes to [url=https://www.nexusmods.com/skyrimspecialedition/users/8245919]reaperix [/url]for creating this fantastic mod.
I obtained permission to make this revised version of EDM from reaperix.

Crimson Storm - Vampiric Shock Spells

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[url=https://www.nexusmods.com/skyrimspecialedition/mods/38068?tab=description]SE Version
[/url]

Hello, this is my first mod so if there are any problems or suggestions your feedback will help me improve.

This mod is inspired by the visuals of black lightning from the game's "Infamous" evil ending. It contains 4 spells as of now which are modified versions of vanilla shock spells with altered meshes, textures and an added drain health effect. Might add more spells and retouch the visuals in the future. Screenshots were shot in vanilla skyrim (except header image).


[color=#cc0000]
[b][u][size=4]Crimson Current - Novice[/size][/u]
[/b][/color]
Concentrated spell that deals 8 points of shock damage per second to health, half of that to magicka and also absorbs 4 points of  health per second.
[b]
[color=#cc0000][u][size=4]Crimson Chain - Adept[/size][/u][/color][/b]

Deals 40 points of shock damage on hit, half of that to magicka and then leaps to a new target, absorbs 10 points of health per hit.

[b][color=#cc0000][u][size=4]Crimson Fissure - Expert [/size][/u][/color][/b]

Concentrated spell which opens a crimson fissure on the ground that creates a wall of black lightning, dealing 50 points of shock damage per second,
        half of that to magicka, Concentrated spell also absorbs 10 points of health per second.

[b][color=#cc0000][u][size=4]Crimson Javelin - Expert[/size][/u][/color][/b]

Long range lightning bolt which does 60 points of shock damage, half of that to magicka. Absorbs 20 points of health per hit.

[b]Acquisition[/b]: The spell tomes are added to serana's inventory, trade with her or pickpocket her to acquire.
[size=4][b]

[color=#00ff00]Compatibility[/color][/b][/size]

Spells are stand-alone so it should be compatible with everything, Although there could be issues since it edits Serana's inventory, if there are problems with that i will upload a version without adding the tomes to her.

[b][color=#00ff00][size=4]Installation[/size][/color][/b]

Use your preferred mod manager to install the mod
[b]manually[/b]: drop the meshes, textures folders and the Crimson Storm.esp in the Skyrim SE data folder. Dont forget to enable the esp.

[b][size=4]Credits[/size]
[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/users/3804084]SRW0[/url] - for using some of his textures as a base reference or directly for this mod.
[url=https://www.nexusmods.com/skyrim/users/12456248]xDarkOdinx[/url] - for his detailed guide on editing textures and meshes.

Paragon of Mannimarco - Replacer for the Necromancer's Amulet LE

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[b][color=#f1c232]What is this?[/color][/b]

A replacer for the Necromancer's Amulet with unique new models and textures.


[b][color=#8e7cc3]Information[/color][/b]

The [url=https://en.uesp.net/wiki/Skyrim:Necromancer_Amulet]Necromancer's Amulet[/url] is an ancient and powerful artifact of [url=https://en.uesp.net/wiki/Lore:Mannimarco]Mannimarco[/url], and is an optional reward for the [url=https://en.uesp.net/wiki/Skyrim:Blood_on_the_Ice]Blood on the Ice[/url] quest in Skyrim.

The amulet's designs across the Elder Scrolls games, spin-offs as well as in-game information were referred and inspired this mod.

This mod turns the elliptical vanilla amulet into an octagonal pendant, with a jade skull circumscribed in a basin.
Two glowing eyes are inset within the skull, a version without these eyes has also been provided.
  Fragments of black soul gems are inset on the metal ring and mosaicked in the basin.
   The metal base is dark like Ebony with an ornate pattern etched on it.
    Daedric runes are inscribed clockwise on the pendant.
     The chain segments are shaped like bones.


[b][color=#93c47d]Compatibility, Installation, Uninstallation, and Load Order[/color][/b]

There are[b] two main replacer files[/b], one comes with the glowing eyes, the other without. Textures are primarily in a combination of 2k and 1k.

Each main file contains [b]loose files[/b] with meshes and textures, and [b]no plugins[/b]. They can be installed/loaded anywhere if there are no conflicts.
If there are any conflicts, load/install this mod after the other conflicting mods.

Any conflicts or incompatible mods can be [b]reported [/b]in the comments.

The [b]optional file contains an esp[/b] and can be installed/loaded anywhere in the installed files list (relevant for certain mod managers) and plugins load order.

To uninstall any version of the mod, the added files can simply be deleted.


[b][color=#cc4125]Optional File[/color][/b]

An optional file has been provided which does not modify the vanilla amulet and instead adds the new model as a [b]stand-alone unenchanted amulet[/b] named [i]"Talisman of the Black Worm"[/i] that can be added via console commands (ID: XX000800 where XX is the mod index of the esp) or by using [url=https://www.nexusmods.com/skyrim/mods/64905]AddItemMenu[/url] mod.

The file also shares the same texture files as the main replacers, and both the main replacer (either version) and the optional file can be installed together in any order without any concerns.

[url=https://www.nexusmods.com/skyrimspecialedition/mods/38084]Skyrim Special Edition version
[/url]

Arcanum - A New Age of Magic

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[font=Arial][size=6][b][color=#ff0000][img]https://i.imgur.com/5rNTWXF.jpg[/img][/color]

[color=#00ff00]Illusion Update 3.1a
[/color][/b][/size][color=#00ff00][size=5]
Updated from 3.0, includes some minor bugfixes, a dozen new spells, and a great deal of balance changes for more fair and streamlined gameplay. 

3.0

100+ new spells
[b][size=5]More reformulated spells and crafting stations[/size][/b]
[b][size=5]Two new dungeons and custom bosses[/size][/b]
[b][size=5]Balance changes, spell adjustments and replacements, and more!
Bugfixes, bugfixes, bugfixes.

[/size][/b][/size][/color]
[color=#e69138]Introduction[/color]

[youtube]8wJuIpGxnPE[/youtube]

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[/font][font=Arial]Have you ever downloaded an exciting spell mod full of creative and interesting spells - only to find yourself spamming fireballs over and over again anyways? Or wished that all the amazing visuals from a mod like Colorful magic were actually incorporated into something lore-friendly and balanced?

Too often in Skyrim, magic turns into a chore. A finger-tapping exercise of using the same spells over and over again, with no room for creative combos or adaptation. [i]Arcanum[/i] seeks to change that. Rather than being just a collection of overpowered lightning bolts, [i]Arcanum[/i] is designed to be a journey of magical experimentation. Different schools of magic, and different styles within those schools, have been given unique identities and gameplay mechanics, that lend way to creative combos and synergy. As a mage player myself, the mod is made with full awareness of other popular magic mods in mind, and intended to be a lynchpin that can breathe new life into older spell mods, too. 

And, after years of experimentation, practice, and communication with some of the most prolific and talented artists and NIF wizards out there, [i]Arcanum [/i]has some of the most unique and advanced visual effects of any Skyrim mod out there. Fully animated spinning tornadoes, giant crashing meteors and the ability to summon stars at will are only a handful of the powers at your disposal. Of course, powerful magic isn't easy - and many of these spells require arcane rituals or other setup to use effectively. It's up to you to figure out how to make the most of these spells. 

[color=#ff7700][size=5][url=http://www.patreon.com/KosorsomesayKosm]If you enjoy my mods, please consider supporting me on Patreon![/url]
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And Join my discord if you wanna offer feedback or suggestions! 

https://discord.gg/9JUWNkr

[color=#cc4125][size=4][b]Recent Updates
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3.1a brings with it new spells and bugfixes, but the main focus is on making Arcanum more balanced. Arcanum is a lot more complex than most spell mods, and while it can be easy to balance a fireball or a lightning bolt, making the bizzare and strange spells in Arcanum balanced and fair can often be a challenge. Thanks to everyone who joined the discord for offering feedback and suggestions, their ideas were heavily taken into consideration. 

Notably, Reformulated spells have been... Reformulated. Now the recipes are standardized and reformulated spells are easier to create at lower ranks, and more Escritoires are placed around the world. 

Apprentice reformulated spells now always require two spell tomes and 1 lesser soul gem
Adept and expert reformulated spells now always require two spell tomes, one ingredient, and 1 common/greater soul gem
Master reformulated spells now always require two spell tomes, one flawless gem, and one grand soul gem

You can find the full list of balance changes in the changelogs section. 

[b][size=4][color=#cc4125]Destruction[/color]

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[font=Arial]When designing the destruction spells, I split the school into three distinct styles along the elements. Each has a different playstyle, strengths, weaknesses, and players may choose either to focus and go all in on one element, or use the others to help mitigate their element's weaknesses. All playstyles will be rewarded with unique combos and payoffs. 
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[spoiler]

[list]
[*][font=Arial][size=3][b]Fire[/b][/size][/font]
[/list][font=Arial]Fire spells in Arcanum are meant to be spammed. They have short cast times, high damage, and reasonable magicka costs. Many spells, like [/font][i]Blazing Soul[/i][font=Arial], were specifically designed to reward the player for casting as many spells as quickly as possible. Fire spells tend to be the most straightforward playstyles of the bunch, but that doesn't mean there's no nuance. For example, fire has a slight healing theme, with spells like [/font][i]Radiant Helix[/i][font=Arial] and [/font][i]Cauterize[/i][font=Arial]. It's a good way to survive, but when you add [/font][i]Punishing Fire[/i][font=Arial] into the mix, all of a sudden these healing spells become absurd sources of damage. 
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[list]
[*][font=Arial][size=3][b]Frost[/b][/size][/font]
[/list]
Frost magic has traditionally gotten the short end of the stick. Stamina drain isn't very useful, and most enemies in Skyrim are Nords, with natural frost resistance. Frost in Arcanum is focused on area control and debuffs. Cover the ground with cheap spells like [i]Icy Vortex[/i] and [i]Gelid Gale[/i], slowing enemies and reducing their resistances. Weaken them with [i]Crippling Chill[/i] and[i] Icy Cannonade[/i]. Finish them with [i]Frozen Maelstrom[/i] and [i]Crystal Spear[/i], difficult to aim spells that take advantage of slow, weakened enemies. 

[list]
[*][font=Arial][size=3][b]Shock[/b][/size][/font]
[/list]
[font=Arial]Shock magic has the ability to deal unmitigated percent health damage, which the other elements cannot. Shock spells also have various unique utilities, the ability to boost power at the cost of health, and spells that can trigger one another in loops. In exchange, however, shock spells cost more magicka, and lack as many good area of effect options as Fire and Frost. However, it does have access to one of the best enablers for other area spells in [/font][i]Twisting Tempest[/i][font=Arial]. 
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[font=Arial]Combine Fire and Frost, and hold them in place with [/font][i]Gelid Gales[/i][font=Arial] while hitting them with fireballs. [/font]
[font=Arial]Combine Frost and Shock, and use frost's ability to reduce resistances to further increase shock damage. [/font]
[font=Arial]Combine Fire and Shock, and use fire's healing to offset shock's health loss while hitting them with giant balls of fire and lightning. 
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[font=Arial]The options are endless. 
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[font=Arial][/spoiler]
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[font=Arial][b][color=#e69138][size=4]Restoration

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[font=Arial]How many spell mods have had restoration spells as just a bunch of uninventive heals and plague spells? Arcanum's take on restoration is different. You won't find any overpowered "Fast Healings" in here. God knows there's enough out there - and the vanilla spells aren't bad for healing yourself. No, Restoration in Arcanum takes a different approach. Turn your allies into gods as a battle cleric, protect the weak by sacrificing your own life, or become a dark doctor that turns healing itself into harm. To help guide my design, I divided Restoration into three sub-categories
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[spoiler]

[list]
[*][font=Arial][size=3][b]Regeneration[/b][/size][/font]
[/list][font=Arial][size=3][b]
[/b][/size][/font][font=Arial]My take on generic healing is instead all about the manipulation of your life force. Spells like [i]Martyrdom[/i] and [i]Transfusion[/i] ask you to give up your life for bonus effects, while Spells like [i]Avenging Blaze[/i] and[i] Vital Surge[/i] have bonus effects when the caster is at low health. Your health itself is as much a resource as magicka. How low are you willing to go? Are you confident you can survive to amp up your damage? Are you willing to hurt yourself to help your allies? 
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[list]
[*][font=Arial][size=3][b]Reinforcement[/b][/size][/font]
[/list]
It's not about strengthening yourself, the art of restoration is bolstering your allies and functioning as a team. Whether that's putting buffs like [i]Daybreak Coronet [/i]and [i]Guardian Shield [/i]on allies, turning them into unstoppable crusaders, or with spells like [i]Unbreakable Formation [/i]and [i]Aedric Wind[/i], which reward you for sticking close to your friends and dishing out the pain together. Some of these spells can be a little tricky. Is [i]Detention Sphere [/i]a tool to save your allies, or a way to control your enemies? You decide.

[list]
[*][b][size=4]Malfeasance[/size][/b]
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But through your careful study of healing magics, you've come to learn just how fragile life really is. And now you can turn that to your advantage. Malfeasance is a collection of spells that twist the meaning of healing. That pervert the idea of restoration, and have both offensive and defensive applications. Pretend you're their friend through [i]Torrid Therapy [/i]and [i]False Promise[/i], then make them pay for their ignorance with [i]Malpractice [/i]and [i]Mortify.[/i] Give them hope, then laugh while you steal their life away through [i]Abrogate[/i]. Unleash devastating diseases that can single-handedly collapse entire armies. 
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[font=Arial]The options are endless. 
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[font=Arial][/spoiler][/font]

[font=Arial][b][size=4][color=#b6d7a8]Illusion[/color]

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[font=Arial]Illusion always gets the short end of the stick in Vanilla, doesn't it? Fear, Frenzy, and Calm spells simply don't scale all that well, do very little against bosses or dragons or difficult enemies, and it's almost always something you ignore, or take for the occasional utility. Spell mods like Apocalypse go out of their way to ignore vanilla mechanics, and perk mods like Ordinator turn it into a mishmash of random stuff. I say, no more. There's real potential in Illusion. Arcanum gives renewed purpose to vanilla illusion spells with special synergies, and really lets you fulfill that fantasy of playing as a deadly, deceitful, mind mage. There's also plenty of spells that support spellthief, spellsword, and even magicka archer playstyles, and some mage characters might even find it more useful to spec into illusion than restoration, since it provides a lot of support functions and a teeny amount of healing. 
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[spoiler]

[list]
[*][font=Arial][size=3][b]Psychosis[/b][/size][/font]
[/list][font=Arial][size=3][b]
[/b][/size][/font][font=Arial]These are spells that play with Vanilla mechanics of fear, frenzy, and calm. Spells like[i] Mental Vapors[/i] and[i] Psychosomatic Manifestation [/i]give strong early-game payoffs for applying influence spells to enemies, while [i]Grisly Spectacle, Fervid Visions, [/i]and [i]Unbroken Focus[/i] let you affect enemies that are stronger than you and break the game's caps of Illusion level. This section also includes powerful debuffs like [i]Hymn of Anguish[/i] that further augment the playstyle, and [i]Ceaseless Torment [/i]is scarily effective if you can manage to frenzy enemies. 
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[list]
[*][font=Arial][size=3][b]Mentalism[/b][/size][/font]
[/list]
[font=Arial]Illusion, as a school, might lack the raw power of Destruction and Conjuration, but being master of the mind has its perks. You're unparalleled when it comes to fighting other mages, counteracting their spells while augmenting your own. Early on, spells like [i]Spell Pierce[/i] and [i]Damping Matrix[/i] can really hamper opposing spellcasters, while [i]Ignite Memories[/i] makes short work of anyone trying to cast their own spells. Later on, you can use your massive brain to spark fireworks. Spells like [i]Clash of Wills, Overwhelming Intellect, [/i]and [i]Spark of the Master [/i]flaunt your intelligence in the form of devastating, magicka-based damage. [/font]

[list]
[*][b][size=4]Deception[/size][/b]
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But pride goeth before destruction, and a haughty spirit before a fall. Why fight out in the open when you remain hidden, and strike when the enemy's guard is down? Deception is all about incapacitating the target, and attacking from the unseen. Spells like [i]Attrition[/i] and [i]Shroud of Shadow [/i]bolster an assassin's arsenal, even at low levels of Illusion, While [i]Delusive Smokescreen [/i]and [i]Flash Step[/i] let you jump in and out of invisibility mid-combat. If you prefer to strike from afar, [i]Spellshot Repeater[/i] and [i]Spotter's Strix[/i] test your accuracy, and reward skilled snipers with chunky headshot damage. 
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[font=Arial]The options are endless. 
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[font=Arial][/spoiler][/font]

[font=Arial][size=4][b][color=#e69138]Spell List
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[u]Destruction
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[font=Arial][size=3]Novice: 
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[*][font=Arial][size=3]Blazing Soul: For 100 Seconds, whenever you cast a fire spell, you gain 6% destruction spell power, 6% movement speed, and 6% attack damage for 6 seconds.[/size][/font]
[*][font=Arial][size=3]Cauterize: A ball of heat that deals 30 fire damage to the target, then heals them for double that amount over 10 seconds.[/size][/font]
[/list][font=Arial][size=3][list]
[*][font=Arial]Icy Vortex: Creates a locus of cold magic on the ground for 80 seconds. Enemies inside are slowed by 25% and lose 25 frost resistance.[/font]
[*][font=Arial]Rimebolt: A ball of frost that deals 15 damage to health and stamina in 10 feet. You regain 10% of your missing magicka for each target hit.[/font]
[/list][/size][/font][list]
[*][font=Arial][size=3]Electrolyze: Charges the target for 20 seconds. Whenever it's hit with another shock spell, the target takes between 6 and 30 shock damage over 3 seconds, based on your destruction level.[/size][/font]
[*][font=Arial][size=3]Induced Charge: A bolt of lightning that deals 12 damage to a target. If that target is under the effect of another shock spell, summons a wall of lightning beneath them.[/size][/font]
[/list][list]
[*][font=Arial][size=3]Magus Dart: An energy blast that deals 8 non-elemental damage. This damage increases by 8 for each 25 points in destruction you have.[/size][/font]
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[/size][/font][/list][font=Arial][size=3]Apprentice: 

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[*][font=Arial][size=3]Combustion: A blast of fire in front of you that deals 50 damage. Blocking enemies are staggered.[/size][/font]
[*][size=3]Mending Warmth: Summons a ball of heat that restores 15 health per second too all units in a 15 foot radius while reducing their fire resistance by 30.[/size]
[/list][list]
[*][size=3]Crippling Chill: Target is slowed by 20%, deals 20% less damage, and loses 5 stamina per second for 30 seconds. These effects are doubled if they have less than 50% stamina remaining.[/size]
[*][size=3]Frostpiercer: An arrow of frost that passes through all units and terrain, dealing 25 damage to each target hit.[/size]
[/list][list]
[*][size=3]Distortion Flux: Magnetizes the target for 30 seconds. Upon being hit by 4 shock spells, this efect dispels and the target loses health equal to 15% of the damage taken since Distortion Flux began [/size]
[*][size=3]Unstable Current: Concentrate to unleash sparks that deal 15 points of damage per second and jump between targets.[/size]
[*][size=3]Caster's Sigil: for 25 seconds, casting a spell sends out a bolt of energy, dealing 5 non-elemental magical damage. [/size]
[/list][size=3]
Adept: 

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[*][size=3]Inferno Jet: Concentrate to deal 30 fire damage per second in front of you and reduce the armor of units hit by 50.[/size]
[*][size=3]Radiant Helix: A bolt of fire that deals 30 damage and heals you for 30 health upon hitting an enemy.[/size]
[/list][list]
[*][size=3]Gelid Gale: Sends out a cold wind that deals 30 frost damage in an area in front of you and leaves behind Ice Vortices that last 80 seconds.[/size]
[*][size=3]Whiteout: Summons a rending wind that deals 15 frost damage per second in a large area. Units within have their magic resistance reduced by 15%. [/size]
[/list][list]
[*][size=3]Overload: Increases the power and cost of all your destruction spells by 25% for 20 seconds. Casting a non-shock spell instantly ends this effect.  [/size]
[*][size=3]Static Orb: A ball of plasma that deals 25 shock damage in a 10 foot radius. Units hit take an additional 5 damage per second for 5 seconds. When this effect ends, they take the original 25 damage again.[/size]
[/list][list]
[*][size=3]Magicka Flare: A blast of pure magicka that deals 50 non-elemental magic damage. This spell deals 50% more damage if you have 50% or more of your max magicka remaining.[/size]
[/list][size=3]
Expert: 

[/size][list]
[*][size=3]Chaos Fireball: A heavy ball of fire that deals 65 fire damage in a 10 foot radius, then leaves a patch of lava that damages and slows enemies. [/size]
[*][size=3]Punishing Fire: A bullet of fire that deals 55 fire damage. If the target is under a healing effect, this damage is tripled and Punishing fire dispels all healing effects. [/size]
[/list][list]
[*][size=3]Glacial Ray: A long-range beam of cold energy that deals 40 frost damage per second, and leaves a patch of SOLID damaging barbs that obstruct movement. [/size]
[*][size=3]Crystalline Spear: A pillar of frost that deals 70 frost damage in a 10 foot radius. This damage is increased by 50% against slowed units and staggers them. [/size]
[/list][list]
[*][size=3]Atomize: Reduces the target's shock resistance by 150% for 30 seconds. Whenever they're hit with a shock spell, they gain 50% shock resistance for 5 seconds. [/size]
[*][size=3]Thunderbreak: A blast of electrical energy that deals 100 shock damage plus 30% of the target's current health as shock damage. Thunderbreak costs 40% of your Maximum Magicka. If you have less than that, it costs 40% of your Maximum Health instead. [/size]
[/list][list]
[*][size=3]Tri-Attack: A blast of all three elements that deals 11 damage of each element. This spell counts as all three elements, and benefits from all effects and perks that would affect a spell of any of the three elements.[/size]
[/list][size=3]
Master: 

[/size][list]
[*][size=3]Eruption: Summons a flaming pillar that deals 80 fire damage and knocks enemies into the air in a 60 foot radius around it. Enemies hit leave patches of lava for 20 seconds. [/size]
[*][size=3]Sol Invictus: Summons a blazing sun at the target location that deals 50 fire damage per second and reduces fire resistance by 15% for 30 seconds. Sunburnt enemies take 60 additional fire damage over 10 seconds whenever they're struck by a fire spell. Upon expiring, the sun explodes, dealing 200 damage in an 80 foot radius. [/size]
[/list][list]
[*][size=3]Frozen Maelstrom: A frozen storm lasting 30 seconds that deals 10 frost damage per second, and causes units within the storm to leave icy barbs beneath them that deal 40 damage per second. Units within lose 4% frost and magic resist per second, and are frozen upon losing 100% frost resist, taking 250 frost damage.[/size]
[*][size=3]Soul of Winter: For 60 seconds, enemies around you lose 20% frost resistance. Every time you cast a frost spell, a Winds of Winter is sent out, dealing damage, leaving Icy Vortices, and applyin.g Crippling Chill. [/size]
[/list][list]
[*][size=3]Eyes of Kyne: Concentrate to summon a Magic Sigil at your location for as long as you're concentrating. Each sigil discharges a stream of lightning dealing 70 shock damage per second in the direction you were facing. [/size]
[*][size=3]Twisting Tempest: Summons a raging whirlwind that drags all nearby units toward its center. Units caught take 20 shock damage per second and lose 20 shock resist. [/size]
[/list][list]
[*][size=3]Dreadwyrm Trance: Increases your destruction damage by 15% for 90 seconds. If cast while already active, dispels immediately and equips Arkh Dinok for one cast. [/size]
[*][size=3]Glorious Invocation: Cast Elemental Spells to store elemental reagents. Once three reagents are generated, all three are consumed, generating one of the ten Invocations based on the combination. [/size]
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[/spoiler]

[u]Restoration
[/u]
[spoiler]

[font=Arial]Novice: 

[/font][list]
[*][font=Arial]Light of Day: Creates a hovering light that lasts for 45 seconds. Undead within 12 feet deal 15% reduced damage.[/font]
[*]Vital Surge: Heals the target for 5 points per second and grants 20% bonus movement speed for 10 seconds. If you have less than 50% health, Vital Surge is cast on you as well. 
[/list][list]
[*][font=Arial]Unbreakable Formation: Plasces an aura on you and a target for 30 seconds. as long as the two of you are within 12 feet of one another, you both deal 20% bonus damage and gradually regain health.[/font]
[/list][list]
[*]Immolating Glare: A flash of righteous light that reduces enemy damage by 25% and deals 15 damage per second to targets who are swinging a weapon. Undead take double damage.
[/list][list]
[*][font=Arial]Atonement: You lose 30% of your current health and your armor is increased by 100 for 30 seconds. During that time, whenever an enemy strikes you, they take damage over time based on your missing health.[/font]
[*][font=Arial]False Promise: Heals the target for 4 points per second for 10 seconds, then deals 40 damage to them.[/font]
[/list][list]
[*][font=Arial]Funerary Rites: Cremates a dead body into nothingness. Your restoration spells cost 10% less for 60 seconds. [/font]
[/list][font=Arial]Apprentice: 

[list]
[*]Transfusion: Drains 40% of your current health to heal the target for 30 plus double that amount.
[/list][list]
[*]Redeemer's Shield: For 40 seconds, you gain 25% magic resistance, 50 max health, and 120 armor. This effect dispels upon taking 5 hits. If the shield does not break, it deals 25 magical damage in a 25 foot area upon expiring.
[/list][list]
[*]Solemn Penance: You lose 40 health. Your restoration spells are 15% stronger for 40 seconds.
[*]Consecrated Blade: Blesses your weapon, causing it to deal bonus damage based on your level and set undead on fire for 30 seconds. 
[/list][list]
[*]Torrid Therapy: Heals the target for 11 points per second for 30 seconds while reducing their armor by 150 and their magic resistance by 45%.
[*]Abrogate: A ball of energy that deals 15 poison damage to a target. If it is under a healing effect, that effect is dispelled and you are healed for 15.
[/list][list]
[*]Timely Reinforcements: Summons a spirit warrior for 30 seconds.
[/list]Adept: 

[list]
[*]Anima Blast: A blast of heavy life energy that damages enemies for 25 and heals allies for 25 in a 15 foot radius. 
[*]Daybreak Coronet: Grants the target 60% bonus damage and 250 bonus max health for 60 seconds. These effects only activate if the target is under a healing spell or effect.
[/list][list]
[*]Detention Sphere: Locks the target in a bubble of energy for 20 seconds. During this time, the target is entirely invulnerable. When Detention Sphere ends, the target is healed for 25.
[/list][list]
[*]Overwhelming Odds: For 20 seconds, you gain 7% bonus attack damage for each unit within 20 feet. If you have less than 50% health, you also heal for 15 for each unit within 20 feet.
[/list][list]
[*]Malpractice: Absorb 40 points of health per second from the target if they're under the effects of a healing spell or effect.
[/list][list]
[*]Gnosis: Swaps your current health percentage with your magicka percentage.
[/list][list]
[*]Wrath of the Gods: A 20 foot shockwave of force that deals 40 damage to all enemies hit and knocks them away.      
[/list]
Expert: 

[list]
[*]Aedric Wind: Puts a cloak on you and a target for 30 seconds that deals 6 damage per second to all nearby enemies. If a unit is under the effect of both cloaks, they take double damage from each.
[*]Benediction: A short ranged wave of energy that heals all allies hit for 2 health per second for 20 seconds.
[/list][list]
[*]Binding Hieromancy: Reduces the target's magic resistance by 15% for 30 seconds, and causes them to take 50 damage per second while they're attacking. 
[*]Metastasize: Deals 30 disease damage in a 10 foot radius. Units hit have their disease resistance reduced by 50% for 15 seconds. If they're under a healing effect, they take an additional 5 damage per second for 15 seconds.
[/list][list]
[*]Vindicate: A blade of purifying light that deals 40 physical damage and drains 40% of your current health to deal double that amount in bonus damage.
[*]Warstorm Ward: Increases armor rating by 60 points and negates up to 60 points of spell damage. Enemies around you take 25 magic damage per second. 
[/list][list]
[*]Sacred Fire: A ball of divine fire that deals 7 damage per second for 7 seconds. Units hit have their damage reduced by 50% for that time.
[/list]
Master: 

[list]
[*]Sutra of Perseverance: For 60 seconds, falling below 25% of your max health causes you to heal for 150 health and increases the power of your restoration spells by 25% for 5 seconds.
[*]Martyrdom: You lose 50% of your current health. All allies nearby have their health increased by 150, armor increased by 200, and damage increased by 100% for 30 seconds.
[/list][list]
[*]Avowed Sword: Bestows a sword of divine fire onto the target, in exchange for 40% of your current health. If you have less than 50% health, you also receive a holy sword. 
[*]Psalms of Retribution: Concentrate to drain your health for 5 points per second. Release to send out a wave that deals damage based on the amount of health you've lost while channeling, up to 320.
[/list][list]
[*]Scourge of Thras: A plague that deals 70 disease damage for 7 seconds. Then the target bursts, taking damage equal to 15% of their missing health, becoming immune for 7 seconds, and spreading the plague to all nearby units.
[*]Reckoning: A beam of holy fire that deals 100 damage per second to enemies hit and heals allies for 100 health per second.
[/list][list]
[*]Supreme Verdict: Deals 150 damage to all enemies within 20 feet. You gain 50% bonus damage, 150 armor, and heal 10 points per second for 30 seconds.
[/list][list]
[*]Exalted Armament: Grants you 200 armor and 40% magic resistance against 6 hits. Upon expiring, if the shield is unbroken, you gain 50% attack damage for 20 seconds, and your next 6 attacks send out holy swords that deal 150 damage.
[/list][/spoiler]


[u]Illusion
[/u]
[spoiler]

[font=Arial]Novice: 

[/font][list]
[*][font=Arial]Grisly Spectacle: Creatures and people within 25 feet up to level 50 flee from combat for 30 seconds. You lose 40% of your current health.[/font]
[/list][list]
[*]Mental Vapors: Summons a zone of psychic energy for 30 seconds that restores 5 magicka per second to all units within and increases their attack damage by 10%. Units under a fear, calm, or frenzy spell instead lose 100 armor and 25% magic resist.
[/list][list]
[*][font=Arial]Cleansing Meditation: Channel to restore 25 health and stamina per second while increasing your magic resist and armor but draining your magicka. Release to send out a shockwave that deals 30 magic damage and staggers enemies within 20 feet. [/font]
[/list][list]
[*]Spell Pierce: Deals 5 magic damage per second for 5 seconds. If the target is casting a spell, they take 300% damage. 
[/list][list]
[*][font=Arial]Fervid Visions: Increases the power of the target's spells by 35% and reduces their armor by 50 for 30 seconds. Upon casting 8 spells, this spell is dispelled and they become frenzied for 20 seconds. [/font]
[*][font=Arial]Attrition: Deals 8 magical damage per second to the target and half as much to yourself for 5 seconds. If the target would die under attrition, all stacks of attrition are purged from you. [/font]
[/list][list]
[*][font=Arial]Ponder: Increases your magicka regeneration by 10% and grants you one of three powerful buffs at random for 40 seconds.[/font]
[/list]
[font=Arial]Apprentice:

[list]
[*]Psychosomatic Manifestation: Deals 5 magic damage per second for 10 seconds. If the target is afraid, their armor is reduced by 250 for the duration. If they're frenzied, they gain 25% critical strike chance for the duration. If they're calm, they heal for 30 health per second.
[/list][list]
[*]Ignite Memories: Burns the target for 3 fire damage per second for 4 seconds. Whenever the target casts a spell, this duration is refreshed and the damage is doubled, until it reaches 1600%.
[/list][list]
[*]Damping Matrix: Reduces the magicka regeneration of all units within 45 feet by 50% for 60- seconds. Whenever a unit casts a spell in the Matrix, you regain 25 magicka plus 5% of your max magicka. 
[/list][list]
[*]Clash of Wills: Concentrate to damage the target's magicka and your own by 25 plus 7% current magicka per second, dealing 65 magical damage to whoever has less magicka. 
[/list][list]
[*]Shroud of Shadow: You and all allies within 20 feet become become invisible and gain 60% movement speed for 12 seconds. Taking damage, activating an object, or attacking will break the spell. 
[*]Spellshot Repeater: For 30 seconds, firing a bow or crossbow sends out 1-4 illusory arrows, based on your Illusion level, that deal 25 physical damage and reduce armor by 5 for 10 seconds.
[/list][list]
[*]Deep Analysis: Reveals Crucial information about the target. The amount of information revealed increases with your illusion level. 
[/list]Adept: 

[list]
[*]Mind Twist: Dispels all Fear, Calm, Frenzy, Armor, Healing, Elemental, Paralysis, and Cloak spells from the target. For each type dispelled this way, they take 15 magical damage per second for 8 seconds. 
[*]Stupefy: Knocks the target unconscious for 2 seconds. This effect lasts 500% longer if you are unseen by the target. 
[/list][list]
[*]Unbroken Focus: Concentrate to generate a stack of focus every 2 seconds, increasing the power of your illusions spells by 5% for 10 seconds. Being hit dispels all stacks of focus.
[/list][list]
[*]Mind's Dilation: Increases your max magicka by 40 and restores 40 plus 4% of your max magicka per second. Reduces your armor by 500, your magic resist by 100%, and your movement speed by 60% for 15 seconds.
[/list][list]
[*]Flash Step: Teleports you to a target within 50 feet. If they do not see you, you become invisible upon arrival.
[/list][list]
[*]Delusive Smokescreen: Conjures a magical smokescreen that renders you invisible and grants you 40% movement speed while inside. Other units are slowed by 40%. 
[/list][list]
[*]Spiteful Mirage: Deals 4 magic damage per second for 8 seconds. Creates an illusory copy to attack the target for the duration, dealing 20% damage and with 10% health. 
[/list]Expert: 

[list]
[*]Expropriate: Extort a feared unit for all their gold plus a bonus based on their level, with a chance to fail based on their level, relieving them of their fear.
[/list][list]
[*]Ageless Insight: Increases your magicka regen by 75% for 60 seconds. Every third spell you cast causes you to cast an additional spell at random. 
[/list][list]
[*]Cryptic Command: Interrupts the target if they're casting a spell, positive effects are applied to you and negative ones are cast on the target. If they're power attacking, staggers them instead. Multiple casts on the same target within 6 seconds deal 25% of the difference between your magicka and theirs as magic damage (Max 150).
[/list][list]
[*]Thought Reflection: Melds your mind with a unit, reducing the power of all your spells by 25% for 25 seconds. During that time, any spells you cast are cast from the target as well.
[/list][list]
[*]Spotter's Strix: Sends out an illusory bird that latches onto a random target within 15 feet for 15 seconds, reducing armor by 300 and magic resistance by 75%. After being hit by a spell or attack, this effect dispels.
[*]Hymn of Anguish: Hexes the target for 12 seconds. If the target is hit by 6 different spells in that time, they are cursed for 12 seconds, losing 40% magic resistance.
[/list][list]
[*]Mesmeric Orb: Randomly applies Fear, Frenzy, or Calm to units up to level 50 in a 20 foot area for 20 seconds.
[/list]
Master: 

[list]
[*]Ceaseless Torment: Inflicts Horrific pain on all units within a 30 foot radius, dealing 40 damage per second for 6 seconds. This duration does not run out as long as the target's under the effects of a fear, frenzy, or calm spell.
[*]Collective Defiance: For each ally within 60 feet, send out a wave of pain that deals 4 damage per second for 8 seconds to enemies. For each enemy within 60 feet, sends out a wave of solace that heals allies for 2 per second for 8 seconds.
[/list][list]
[*]Force of Will: Costs 15 plus 5% of your current health per second, and reduces your max magicka by 10 per second. Concentrate to reflect spells back at their casters, and knock back any attacking enemies.
[*]Enlightened Verse: Instantly grants you 5 stacks of focus, and prevents damage from removing your focus for 8 seconds.
[/list][list]
[*]Enter the Infinite: Instantly grants you 1000 magicka for 10 seconds. When this duration ends, you lose all your magicka, plus health equal to the magicka lost. 
[*]Vow of Silence: Prevents you and all units within 60 feet from casting spells for 60 seconds. 
[/list][list]
[*]Tendrils of Agony: Concentrate to summon writhing tentacles that deal 40 poison damage per second. Every 3 seconds, the target is afflicted with Eldritch Corruption for 9 seconds, then takes 25 poison damage for each stack of Corruption.
[*]Brainstorm: Activate to start cycling between 10 powerful buffs at random. Reactivate to lock on to one of the buffs for 60 seconds.  
[/list][/spoiler][/font]
[/font][/size]
[b][color=#e69138][size=4]How to Obtain
[/size][/color][/b]
Most of the spells contained in this mod can be bought from vendors, and are seamlessly integrated into the leveled lists of magic merchants. 

Some spells can only be obtained through mini-quests and custom dungeons. I like leaving those a little secret, and I prefer you to go through blind but I'll upload a walkthrough on my Patreon. 
[/font]
[b][color=#e69138][size=4]Reformulated Spells and Spell Crafting

[img]https://i.imgur.com/AgSjMh4.jpg[/img]
[/size][/color][/b]Reformulated spells are a form of spell crafting I mostly envisioned to make more use out of the assets I developed, but quickly grew into something unique. It's a form of combining spell effects and visuals to create spells that are a fusion of other spells. This number is gradually growing. 

[u]Reformulated Spells
[/u]
[spoiler]

[font=Arial][font=Arial]Apprentice: 

[/font][list]
[*]Embermage's Fireblast: A blast of fire that does 4 points of damage peer second for 20 seconds in a 10 foot area. Casting this spell reduces your max magicka by 25 for 30 seconds.
[*]Hydroblast: A blast of water that does 20 points of frost damage to health and stamina. If the target is casting a fire spell, they are frozen and have their frost resistance reduced by 25 for 5 seconds. 
[*]Pyroblast: A blast of heat that does 20 points of fire damage. If the target is casting a frost spell, they are staggered and take 100 fire damage over 5 seconds. 
[*]Memory Drain: Drains the target's mind, dealing 40 magical damage and healing you for 40. Reduces all the target's magical skills by 10 points, and increases your own by that amount for 15 seconds. 
[*]Celestial Purge: Concentrate to release burning light that deals 35 magical damage per second to undead, vampires, and summoned units.
[/list] [font=Arial]
Adept: 

[/font][list]
[*]Blaze of Glory: For 120 seconds, whenever you cast a fire spell, you and all allies within 25 feet gain 4% movement speed, 4% attack damage, and 4% destruction power for 6 seconds. 
[*]Pilfered Arms: Deals 50 magical damage to the target. If they're attacking, has up to a 50% chance to swap your right hand weapon with the target's, based on your illusion level. This chance is doubled against power attacks.
[*]Blood Curdle: Frenzies all enemies up to level 10 within 25 feet for 10 seconds. They take 15 damage per second while swinging their weapons.
[*]Rest the Dead: Consecrates dead bodies in a 15 foot area, cremating them into nothingness. You regain 20 health for each body burnt this way.
[/list][font=Arial]Expert: 

[/font][list]
[*]Banefire: A stream of fire that deals 25 fire damage and 25 physical damage per second and reduces the target's fire resistance by 25 if they have more than 5 fire resistance.
[*]Thunderraze: A ball of energy that deals 150 plus 15% of the target's max health as shock damage (Max 300). Costs 60% of your max magicka. If you have less, costs 60% of your max health instead.
[*]Frigid Gyre: Creates a whirl of frost 25 feet wide for 25 seconds. Units within take 40 frost damage per second and lose 120 armor. 
[*]Winds of Winter: A cold wind that deals 40 frost damage, leaving Icy Vortices and applying Crippling Chill. 
[*]Thief's Gambit: Reduces the target's armor by 400 for 25 seconds. Once the target's been hit, this effect dispels. If that hit was a sneak attack, you become invisible and your illusion spells are 25% more powerful for 25 seconds.
[*]Fool's Wisdom: A cloak that heals allies and damages enemies within 20 feet for 30 health per second, but only if you have 50 or less magicka.
[*]Hymn of Despair: Hexes the target for 12 seconds. If the target is hit by 4 different spells in that time, they are cursed for 12 seconds, losing 550 armor. 
[*]Overwhelming Insight: Deals 25 plus 50% of the difference between your magicka and the target's as magicka damage in a 12 foot area.
[*]Psychic Intrusion: An explosion that fears targets up to level 25 for 7 seconds. If they're already feared, they lose 15 health per second for 7 seconds instead.
[*]Great Lightning spear: A thunderbolt that deals 90 shock damage and has a 25% chance to critically strike for 200% damage.
[*]Rainbow Connection: Places an aura on yourself and the target for 60 seconds. As long as the two of you are within 25 feet, both gain 40% bonus damage and rapidly heal. 
[*]Heroic Intervention: Summons a spirit champion for 30 seconds who deals bonus damage based on his target's current health.
[/list] [font=Arial]
Master: 

[/font][list]
[*]Screw it I'll do the rest later.
[/list]
[/spoiler][/font]



There are multiple stations spread out through skyrim, in Winterhold, in Whiterun, etc. 

[b][color=#e69138][size=4]Compatibility
[/size][/color][/b]
Arcanum should play nice with all other spell mods, perk overhauls, etc. Its specifically designed to work with things like spell charging, chaining, etc, or any other magic modifications you have installed. I might make my own perk mod one day, but that's off in the distance and would be a separate mod. 

Note that you shouldn't use mods to add spells directly from the mod. Add the spell tomes instead if you want to cheat. Not every spell is castable and 90% of the spells in the mod files aren't used, they're placeholders or designed to trigger some backend stuff that makes the real spells function. 

[b][color=#e69138][size=4]Future Plans
[/size][/color][/b]
[font=Arial][size=3]Alright. That was a lot of work. With major bugs and kinks ironed out, I'm going to take a short break, then get back to working on DDC. I guess at this rate my update schedule is once every 8 months, but I might make a minor patch to put in a handful of eldritch and vampire spells before going to Alteration or Conjuration. Assuming my graphics card survives that long. 

I've also started a Patreon for anyone interested in playing Beta versions, getting walkthroughs or hints for the quests and dungeons, or want to vote on the next school or suggest spells to put in. But mostly to replace this dying piece of crap. Don't buy AMD, kids. [/size][/font]

[b][color=#e69138][size=4]Special Thanks
[/size][/color][/b]
To billyro, to mikhail, and so many others for their help with resources. 
To Enaisaion for advice, and elysses for help with brainstorming nif structure
To Trainwiz, for his always relevant advice and scripting help.
To po3, for his excellent Rune meshes, and obsidian dawn for his textures

And numerous others.
Embermage's Fireblast: A blast of fire that does 4 points of damage peer second for 20 seconds in a 10 foot area. Casting this spell reduces your max magicka by 25 for 30 seconds.

Beyond Skyrim - Bruma - My collection of mods for it

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[b][u][size=3]Beyond Skyrim - Bruma - My collections of mods for it[/size][/u][/b]

[b]SMIM Blowing in the Wind patch v1.0[/b]
This mod will replace the signage posts with the SMIM version, and the signs will react to the wind too. Lanterns are on the way.

[b]Trees LODs with shadows v1.0[/b]
Shadows added to the LODs trees, making them more similar to the full loaded trees

[b]Milk Thistle patch for Thistle by Mari v1.0[/b]
If you have the Thistle by Mari mod installed (recommended), this mod will patch the Milk Thistles to work together with it.

[b]Deer mesh and texture fix v1.0[/b]
Fix for the deer been a bit pink (missing texture), and other tweaks to them.

[b]Windows glow fix v1.0 [/b]
Fix for the glowing wood at the windows.

[b]Drinking Fountains add-on v1.0[/b]
Adds 8 drinking fountains to Bruma, Applewatch and some forts.

[b]Lamps Blowing in the Wind v1.0[/b]
Now the lamps will react to the wind too.

[url=https://www.nexusmods.com/skyrim/mods/103651]Imperial armors replacer[/url]

Please, for instructions and requirements, check the readme file included in the RAR of each mod.
[i]I did it for my game and now I'm sharing it, I hope you like them![/i]

ChangeLog
===========
Ver 1.0 - Release of SMIM Blowing in the Wind.
Ver 1.1 - Release of Trees LODs with Shadows.
Ver 1.2 - Release of Milk Thistle patch for Thistle by Mari.
Ver 1.3 - Release of Deer mesh and texture fix.
Ver 1.4 - Release of Windows glow fix.
Ver 1.5 - Release of Drinking Fountains add-on.
       Release of Lamps Blowing in the Wind.

Requirements
============
[url=https://www.nexusmods.com/skyrim/mods/84946]Beyond Skyrim - Bruma[/url]

Installation
=============
Simple:
- Extract the downloaded RAR file and copy the DATA folder to your Skyrim installation folder.

Licensing/Legal
===============
- Many thanks to the Team behind Beyond Skyrim - Bruma, I'm loving it so far.
- Many thanks to Bethesda for making such a piece of art! I love you guys/gals! :D

V's Angels

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[color=#666666][left][b][/b][/left][/color][left][color=#666666]
[/color][/left][color=#999999]
[/color][left][color=#999999][/color][/left][b][i][size=4][center]This [b][i][size=4]pack contains 12 followers that are found all over Skyrim[/size][/i][/b][/center][/size][/i][/b]
[img]https://i.imgur.com/PW80jaO.jpg[/img]


[size=6]
[/size][center][b][color=#ff0000][size=5]Major Requirement[/size][/color][/b]
[b][size=4][url=https://www.nexusmods.com/skyrim/mods/74568]RDO [/url][/size][/b]
[b]You will need this order to recruit some followers with different voice types
[/b][size=4]Also unlocks a lot of unused dialogue for npcs[/size]

[b][color=#f1c232]Minor requirement[/color][/b]
[b][size=3][url=https://www.nexusmods.com/skyrim/mods/53996]HDT physics[/url][/size][/b]
If you go playing dress up you will need this or your game will crash
[size=6][/size][/center][size=6][center][/center][center]
[u]Spoilers[/u][/center][/size][center][size=6]Locations and information
[/size]


Praefect
[b][size=5]Mariko
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/47db9edd56c6447f83a33cb595979f6d/1.jpg?token-time=1595362232&token-hash=8itWIWXwLjm_NCF3VUUJp4A1mmLxb-ftAAxDAqZDRP8%3D[/img]
[b][size=4]Location - Castle Dour[/size][/b]

[b]Race - Breton
[/b][b]Class - 1h and shield
[/b][b]Voice - Even toned
[/b][b]Weight 35
[/b]Inspiration - Mariko Yashida(Wolverine)





[size=5]Elise[/size]
[img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/31058bbfee954806976349826d691db0/1.jpg?token-time=1595362232&token-hash=5Gd_SECvk7_w80XZCvXyEI-3BfyUlNQGkjjvttj-5_0%3D[/img][size=4]
[b]Location[/b] - [/size][font=Helvetica Neue, Helvetica, Arial, sans-serif][b][size=4]The Arcanaeum[/size]
[/b][/font]
[b]Race - Breton
Class - destruction/alteration mage
[b](gets sronger as you level)[/b]
Voice - Young eager
Weight 0
[/b]
[b][size=5]

[/size][/b][b][size=5]Araniel
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/dc9ccbcf6d05412993c74f6b7bb9cc57/1.jpg?token-time=1595379732&token-hash=lFRTAEvf8XiXYl6nFsa3PcWlrJTVAwaxdEsO__WLHT0%3D[/img]
[size=4][b]Locat[size=4][b]ion - [/b][/size][size=4][b]Jorrvaskr[/b][/size][/b][/size][size=4][b]
[/b][/size]
[b]Race - Bosmer / Woodelf
Class - Archer
[/b][b]Voice - male young eager
[/b]
[b][size=5]

Aurora
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/a452461cfed247d89144338f0ab23e12/1.jpg?token-time=1595362232&token-hash=TrITgXd1TjK4rPqCI9HtlOojrgohG2OarHXnqWlHJ_Q%3D[/img]
[b][size=4]Location - Silverblood Inn[/size]

[/b][b]Race - high-elf / Altmer
Class - destruction mage
Voice - Elf haughty ([color=#ff0000]RDO required[/color])
Weight 20[/b]





[b][size=5]Pharah
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/b0eda006bd7f4800b621df170137c8a2/1.jpg?token-time=1595435838&token-hash=KxVCS1OamVwKtuKT34MYEryDNOZbQIo94BeNbMDk-lk%3D[/img]
[size=1][color=#ffff00]Picture taken using these 2 mods[url=https://www.nexusmods.com/skyrim/mods/93112] 1[/url], [url=https://www.nexusmods.com/skyrim/mods/61157]2[/url] (to add an opaque eyeliner) in game
[/color][/size]
[b][size=4]Location - Frostfruit Inn[/size][/b]

[b]Race - Redguard[/b][b]
Class - warrior 1h
Voice - sultry
Weight 40
Inspiration - Pharah from Overwatch[/b]
[img]https://i.imgur.com/fi9OWz1.png?1[/img]




[b][size=5]Hana[/size][/b]
[img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/7c9f98c7f3bc460fa8a2f7e0ff857acb/1.jpg?token-time=1595362232&token-hash=jVz0-UfuNgICL8ugNmugHInsWwOYNumPOZXiUSIV3FQ%3D[/img]
[b][size=4]Location - Silverblood Inn[/size][/b]

[b]Race - Breton[/b][b]
Class - warrior 1h
Voice - young eager
Weight 0
Inspiration - D.va from Overwatch[/b]
[img]https://i.imgur.com/Hw0I3lq.png?1[/img]




[b][size=5]Elsyndrae
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/364b15c4802e45c2a1d3e6323bff97d6/1.jpg?token-time=1595362232&token-hash=qkX1oLka7iz2hijO1mTnItU1LorOcHr6hT6T6q2y4Zo%3D[/img]
[b][size=4]Location - Drunken Huntsman
[/size][/b][b]
Race - Bosmer / woodelf
Class - 1h dual wield/ archer
Voice - Young eager
[/b][b]weight 20
[/b]




[b][size=5]Isabelle[/size][/b]
[img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/f0fdcc3cc9e14f03b8512161fde51a3d/1.jpg?token-time=1595434410&token-hash=0wbfmJXlimByJgaaUDFk-liFYsW7zRb9HPpa52kuaeA%3D[/img]
[b][size=4]Location - Old hroldan Inn
[/size][/b]
[b]Race - Breton / [b]half elf[/b]
Class - Mage
Voice - Young eager
[/b][b]weight 20[/b]




[b][size=5]Ilsa
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/76b9c02e8a7249ef92400a1ea0dbcd16/1.jpg?token-time=1595362232&token-hash=KiN1D1DCH_mBnO8G5y0njOhjX7xrESAhbgXNGnA3HSc%3D[/img]
[size=4][b]Location - Dragon bridge Inn
[/b][/size]
[b]Race - Dunmer / Dark elf
Class - warrior 1h
Voice - Young eager
Weight 35[/b][b]
[/b]




[size=5][b]Kara 
[/b][/size][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/16b181fe94b54adda18ee3592ea2a6f5/1.jpg?token-time=1595362232&token-hash=JqQ0Wp3XnSf6MO86xSHfJxtlTm2Nj9941SPUyHhxv20%3D[/img]
[b]Location - Candlehearth hall
[/b]
[b]Race - Nord
Class - 2h
Voice - Nord [/b][b]([color=#ff0000]RDO required[/color])
Weight - 70
[size=5]


[/size][/b][b][size=5]Yaka/Yakka
[/size][/b][img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/d1e03392de6e468d99cfb2acbea536a2/1.jpg?token-time=1595362232&token-hash=GLdpJhbuxs8t8Av37Cl0bwOPMFM8f2MzVwJP5KK_HrE%3D[/img]
[b]Locat[size=4][b]ion - Dawnstar Inn[/b][/size][size=4][b]
[/b][/size][/b]
[b]Race - Orc
Class - 2h
better not cross him, man's pretty much a demigod
Voice - Orcbrute [/b][b]([color=#ff0000]RDO required[/color])[/b][b]
note ; best paired with this mod [url=https://www.nexusmods.com/skyrim/mods/81201]here[/url]
[/b][b][size=5]


[/size][/b][b][size=5]Scorpius[/size][/b]
[img]https://c10.patreonusercontent.com/3/eyJoIjozNjAsInciOjM2MH0%3D/patreon-media/p/post/38900792/6e0ebf5e10ee404fa08f7f0a791ba958/1.jpg?token-time=1595362232&token-hash=taN1Ps1VPGd_zqo9JhY-2V6K2ebc8wuYH5GvtS7g9pw%3D[/img]
[b][size=4]Locat[b]ion - [/b][b]Jorrvaskr[/b][/size][/b]

[b]Race - Redguard
Class - 1h dual wield
Hidden perk - Fast ASF
Voice - Commander ([color=#ff0000]RDO required[/color])
[/b]







[img]https://66.media.tumblr.com/tumblr_m0v0eq9Wwe1rn95k2o1_500.gif[/img]
[b][size=3]Everyone will level with you but some are a bit stronger than others
[/size][/b][b]Go for Yaka, Kara, Scorpius, Isabelle or Pharah if you want some actual Bodyguard tanks[/b]








[b][size=4]FAQ[/size][/b]
[color=#00ff00][b]
[size=3]Are they Marriageable?[/size][/b][/color]
Of course, think I'm Cockblockula or something?
[img]https://i.imgur.com/HCdFK8e.jpg?3[/img]

[b][color=#00ff00][size=3]What body are they using?[/size][/color][/b]
UNP / CBBE / 7b

[b][color=#00ff00][size=3]Can I request characters or followers for you to make?[/size][/color][/b]
your requests are always welcome, lemme know on my modding discord
[url=https://discord.gg/nYYTtN5][color=#b4a7d6][size=3]https://discord.gg/nYYTtN5[/size][/color][/url]

[color=#00ff00][size=3][b]Can you help me with a mod?[/b][/size][/color]
Anytime, lemme know on my modding discord
[url=https://discord.gg/nYYTtN5][color=#b4a7d6][size=3]https://discord.gg/nYYTtN5[/size][/color][/url]
[b]
[color=#00ff00][size=3]I'm having an issue with the mod[/size][/color][/b]
lemme know

[b][color=#00ff00][size=3]I'm having trouble with a download[/size][/color][/b]
[url=https://www.patreon.com/posts/vs-angels-for-le-39121117]https://www.patreon.com/posts/vs-angels-for-le-39121117[/url]

[b][color=#00ff00][size=3]I want to see what you are working on and how can I support you[/size][/color][/b]
[b]Don't worry everything is free, no pay walls, no B.S.[/b]
Feel free to request your characters there as well,
I'll be able showcase WIP mods there too
[url=https://www.patreon.com/VTOAD][img]https://i.imgur.com/mxTddwI.png?2[/img][/url]
[url=https://www.patreon.com/VTOAD][img]https://i.imgur.com/taBR0MB.png?1[/img][/url]





[size=5][b]Credits[/b][/size]


[size=4]Assets[/size]
[size=4]Fair skin [/size][url=https://www.nexusmods.com/skyrim/mods/51602][size=3]https://www.nexusmods.com/skyrim/mods/51602[/size][/url]
[size=4]CBBE [/size][url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
[size=4]Eyes of Beauty[/size] [url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722
[/url][size=4]New mikan Eyes[b] [/b][/size][url=https://www.nexusmods.com/skyrim/mods/70603][color=#3d85c6]https://www.nexusmods.com/skyrim/mods/70603[/color][/url]
[size=4]SG textures [/size][url=https://www.nexusmods.com/skyrim/mods/35267]https://www.nexusmods.com/skyrim/mods/35267[/url]
[size=4]UNP [/size][url=https://www.nexusmods.com/skyrim/mods/6709]https://www.nexusmods.com/skyrim/mods/6709[/url]
[size=4]UNPB [/size][url=https://www.nexusmods.com/skyrim/mods/37900]https://www.nexusmods.com/skyrim/mods/37900[/url]
[size=4]7base [/size][url=https://www.nexusmods.com/skyrim/mods/36992]https://www.nexusmods.com/skyrim/mods/36992
[/url][size=3]Brows[/size] https://www.nexusmods.com/skyrim/mods/30411
[size=4]Ks hairdos [/size][url=https://www.nexusmods.com/skyrim/mods/68311][color=#3d85c6]https://www.nexusmods.com/skyrim/mods/68311[/color][/url][url=https://www.nexusmods.com/skyrim/mods/68311]
[/url]HeroedeLeyenda - female body
[url=https://www.nexusmods.com/skyrim/users/7960590?tab=user+files][color=#3d85c6]https://www.nexusmods.com/skyrim/users/7960590?tab=user+file[/color][/url]
[size=4]Better males[/size][b] [/b][url=https://www.nexusmods.com/skyrim/mods/2488]https://www.nexusmods.com/skyrim/mods/2488[/url][b]
RomeoZero[/b] @ LL for the male head textures
This mod is SOS compatible however it does not contain assets from SOS due 
to permissions. But feel free to replace whatever meshes or textures you want.

Permissions
Feel free to modify or upload this file anywhere you please with the due credit to every other author who created these assets and moi
Don't charge for the mods mang, dat shis weak.



[size=4]Huge thanks to Skyla for her tutorials[/size]
[url=https://www.youtube.com/channel/UCmQXfGpeqigOg4Mdn4fWKDQ]https://www.youtube.com/channel/UCmQXfGpeqigOg4Mdn4fWKDQ
[/url][url=https://www.nexusmods.com/skyrim/users/7106389]https://www.nexusmods.com/skyrim/users/7106389[/url][/center]

Traducao Pt Br Arcanum A New Age of Magic

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[center][font=Comic Sans MS][color=#00ff00][size=4]Suas preces foram ouvidas!![/size][/color]

Lhes apresento um dos mais ambicioso mod de mágia ja feitos até o momento.

Este mod vem com a proposta de não so adicionar feitiços distintos para skyrim, como adicionar feitiços em cadeias e um sistema de reformulação de feitiços, podendo criar novos.
somente acessível depois que você derrotar um chefe secreto adicionado pelo mod no vale esquecido, utilizando uma pedra de teleporte  especial para acessar o local.

Até o momento ele adiciona feitiços para escola de Destruição e Restauração.
para informações mais detalhadas acessem a página original do mod.



[size=5]Requisitos[/size]

DLC Dawnguard
DLC Hearthfire
DLC Dragonborn

[url=https://www.nexusmods.com/skyrim/mods/72910][/url][url=https://www.nexusmods.com/skyrim/mods/96309]Arcanum - A New Age of Magic[/url]

[size=5][b]
[/b][/size][size=5][b]Créditos e agradecimentos[/b][/size]

[b][i][url=https://www.nexusmods.com/skyrim/users/4291352]

[/url][url=https://www.nexusmods.com/skyrim/users/115378][/url][url=https://www.nexusmods.com/skyrim/users/14312949]noptasis[/url] [/i]por criar o MOD
[/b][/font][/center]

legendary dragon replacer

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this is just a replacer i made for the legendary dragon because i was tired of the compound eyes that they have

My Combat Voice Pack

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How to install: Put the maleeventoned folder from Skyrim Combat Voice Pack V1 or V2 in "Skyrim\Data\sound\voice\skyrim.esm".

This is not an overhaul, I use it for myself, it does not change anything more than the voice from the strong swings.

V1 is the longer, more intense Battle Shouts while V2 is different from that.

Hope y'all enjoy this as I have!

AWS - Animated Wedding Scene

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I thought the vanilla wedding scene was lacking a certain romantic detail between you and your spouse-to-be, so I wanted to fill that gap. So this mod adds a couple of animations that I created, that the player and love interest will play when you've agreed to "be bound together in love, now and forever". The animation consists of the player and spouse exchanging their wedding rings, followed by a kiss. Simple as that. This mod is also plugin-free as it only replaces one of the vanilla marriage scripts.

I know the animation line-up is far from perfect but maybe in time I'll get to improve this animation some more...

Manual installation:
-Download and open the archive in a zip program of your choice, drag-and-drop the Data folder to your Skyrim folder (like C:\Program Files (x86)\Steam\steamapps\common\Skyrim)
-Generate FNIS

[b]MORE SCREENSHOTS AND SHOWCASE VIDEOS ARE HIGHLY ENCOURAGED! <3[/b]

ApachiiSkyHair NPC ALL BUG FIX

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This mod contains the definitive solution ApachiiSkyHair to the NPC bug of the color difference between the body and head of elves and Britons and also of the forehead that turns black or red For it to work properly you just need to quit mods such ONLY ApachiiHairStylesOnNPCs ApachiiSkyHair NPC Overhaul Brown forehead fix Color Mismatch Fix for Humans and Bretons Color Mismatch Fix for Elven races remove them Because this mod that I provided is already properly configured with all of the above Hope this helps

Big Cats House

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This mod is an improved version (with Khajiits, House and Tunnels -between the house and Whiterun-) of my mod [url=https://www.nexusmods.com/skyrim/mods/29693]Big Cats Mounts and Followers [/url]. The DLC Dawnguard is required.

The Big Cats House is located in the Northeast of Whiterun.

[b]
[i]Now, the Big Cats get some fresh air by walking with their masters to Whiterun (passing through the tunnels); or by transporting their masters to Windhelm (Bridge) or Solitude (Docks)[/i] ![/b]

[b]
[i]Adds 2 Patrols between Dawnstar or Morthal and the House[/i] ![/b]


With this mod You can summon 23 Big Cats Mounts (3 Lions, 3 Lioness, 3 Panthers, 4 Leopards, 9 Tigers, Spectral Sabrecat) wherever you want + You can easily dismiss the mounts with a spell tome + You can find 15 Companions/Followers with sounds (or voice) in the House. The DLC Dawnguard is required.

[url=http://www.casimages.com/img.php?i=18012103013516616015485609.jpg][img]http://nsm07.casimages.com/img/2018/01/21//18012103013516616015485609.jpg[/img][/url]

[img]https://i.imgur.com/7ARjZ7n.gif[/img]

You can find the “Spell tome: Summon XXX” and the "Spell tome:Dismiss Summoned Big Cats", in the End Table of the house, and at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun/Blancherive) or with an other "Spell Vendor" (ex: Sybille Stentor in the Blue Palace/Palais Bleu in Solitude).

Duration of the summon: 3'

[img]https://i.imgur.com/Rz58NCc.gif[/img]

[color=#ff0000][size=4][b]Credits[/b][/size][/color]

DracoWarrior729 for the khajiits in [url=https://www.nexusmods.com/skyrim/mods/99100]Cat Khajiit Race [/url]

FrankTheFish (Mod [url=https://www.nexusmods.com/skyrim/mods/12647] Prides of Skyrim [/url] ) for the Lions, Scar texture, the Panther texture and mesh edit (“NEW addition of tail and teeth on panther mesh were not my own”) and the Lioness ( “You may use my Lions and other big cats as long as proper credit is given”).

The textures of lions are from Bellyache ; Mod [url=https://www.nexusmods.com/skyrim/mods/3621/] Bellyaches Animal and Creature Pack [/url]("Asset use permission": "You are allowed to use the assets in this file without permission as long as you credit me").

New Lions and Lioness Nala models from the team (-in the credits of FrankTheFish-):

« Targaryen (for the Mane of the lion)
tumbajamba (for the Tail)
TreasureChest (for the Teeth)
DVAted (for the effort of making the new model possible)"

"Also another thanks to DVAted's team for the Tiger model:
Targaryen, tumbajamba & TreasureChest (model)
DVAted (textures and model direction)"

AlienSlof (Mod [url=https://www.ladymoiraine.com/forum/index.php?topic=3842.0] Slofs Sabrecats[/url])for the texture of the Snow Leopard (“Use these textures freely”)

Muppetpuppet (Mod [url=https://www.nexusmods.com/skyrim/mods/10473] Tiger retexture and skin addon for sabrecat race [/url]) for the meshe and the texture of the Sabre Tiger (“enjoy free to use”)

Testiger2 and XP32 for the mod: [url=https://www.nexusmods.com/skyrim/mods/45542/] Sabrecat Idle Animation Fix [/url] ("Permission : Free according to original tweaker/modder -testiger2-")

Tumbajamba for the Mesh and the texture of the Armored Tiger (« i decided to upload all my unreleased mount models as a modder resources ») in his mod [url=https://www.nexusmods.com/skyrim/mods/8978] Armored SabreCat Mount [/url]

testiger2 for the Meshes/Textures of the White Tiger (with [url=https://www.nexusmods.com/users/3105932/] sliceandkill [/url]), Saddled White Tiger, Leather Armored Tiger, Iron Armored Tiger, Panther with gold collar, Dawnguard Armored Tiger, Saddled Sabre Tiger, Lioness with Leather Collar, in his mod [url=https://www.nexusmods.com/skyrim/mods/68149] TesTiger's Mesh Resources [/url]

[url=https://www.nexusmods.com/skyrim/users/38841] Eldroth [/url] for the Model of the Lioness Clarence (Mesh from Eldroth/Julien; derivative work based on the Tera games* from -“En Masse Entertainment” and “Bluehole Studio”- and the textures from [url=https://www.slofslair.co.uk/index.php?page=news] AlienSlof [/url])

gamerlord48 for the tunnel in [url=https://www.nexusmods.com/skyrim/mods/18177/] Skyrim Tunnel Systems [/url] (« You are allowed to use the assets in this file without permission as long as you credit me »)

DesertWandererr for the idea of the house (with his mod Farmhouse Test)

Mihail Romanov for the [url=https://www.nexusmods.com/skyrim/mods/88007] Mountain Lions and Panthers [/url]

Free Sounds


[color=#ff0000][size=4][b]IMPORTANT[/b][/size] [/color]

1) If you have any problem with these mounts, you can try a FAST TRAVEL...

2) You can only have one Follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have "lost" the “active” Follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

3) With [url=https://www.nexusmods.com/skyrim/mods/15524/?]Amazing Follower Tweaks by Dheuster [/url], or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

4) You can put in your Skyrim.ini ( user / my documents / my games / Skyrim ) the following settings (you can copy / paste the following):

[Camera]

fVanityModeMaxDist=2000.0000
fVanityModeMinDist=10.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.01
fMinCurrentZoom=0.001

These settings allow you to see all mounts (of my mods) correctly, whether your character takes his weapon out or not



[color=#ff0000][b][size=4]Videos[/size][/b][/color] with the Big Cats

->->->->->->->->->->->->->->[youtube]yqncTnyC0UA[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-



->->->->->->->->->->->->->->[youtube]--pXQ6YuCxo[/youtube]<-<-<-<-<-<-<-<-<-<-<-<-<-
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