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Undeath Classical Lichdom

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[color=#b6b6b6]You need a clean save - as in one without any undeath data - to use this mod. For updating from older versions, check pinned comment for further clarification. [/color]
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[/size][color=#6d9eeb][size=2]This mod automatically assigns you the undead keyword. Please do not console command to change race as instructed on the Immersive Lichdom nexus page. [/size][size=2]
[/size][/color]
[color=#e06666]This mod contains some necessary ITMs and dirty edits, which are used to clean up Undeath's problem edits. Please refer to this guide if you want to remove them =>  https://linnsmusings.wordpress.com/2017/08/27/undeathcleaningguideforle/[/color]

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[color=#d5a6bd]Undeath Classical Lichdom[/color][/center][/size][color=pink][size=3]-An Expansion For Undeath-[/size][/color]


[size=4][color=pink]Features[/color] [/size]

• Traditional DnD-esque Immortality - As a lich, resurrect at your phylactery when you die.
• 11 new perks, with a total of 18 perks to be attained after lichdom.
• Over 30 new spells to be used in lich and human form.
• Unlock up to a total of 51 spells in lich form.
• Lich passives reworked
• 6 new rings that serve as the endgame gear for liches to collect.
• Various bug fixes for Undeath and Immersive Lichdom
• Quality of life improvements : No more console command during lich ritual; Dark Sacrifice and Worm Enthrall can now be used in lich form once you obtain those perks.
• Lightweight scripting; no bloat or stability issues.
• Undeath's lich transform script rewritten to be responsive and seamless. Transform time reduced from 6 seconds to barely 1 second!
• Scripting fixes for Undeath - archaic "it was 2013" scripting reworked. Mod is now lightweight script-wise


[color=pink][size=4]Preface[/size][/color]
The mod, as with all who tread the path of lichdom, began with my desire for true immortality. I tweaked Antioch's script to remove the dark resurgence cooldown. But that ability was not implemented properly - it not work outside of lich form, for example - so I sought to improve it to make myself completely immortal. This set me on a quest of poking through the data of Undeath, which made me notice the numerous bugs in the mod. Antioch came back from the dead (fittingly) to port Undeath to SSE, but unfortunately, he did not address most of the pertinent issues - and those that he did, were not ported to the classic version of the mod - and he has since disappeared again.

Undeath Classical Lichdom is my attempt to polish Undeath, and its addon, UIL, to make lichdom a polished experience.

With version 4.0 and above, Classical Lichdom has become a fully fledged expansion for Undeath, featuring 11 new perks and over 30 new spells, most of which can be used in lich form! The number of spells that can be used in lichform have been increased from 24 in Immersive Lichdom to a whopping maximum of 51 in Classical Lichdom!

I also changed a few things to fit my vision of DnD-esque lichdom. Weaknesses are a bit more drastic, but make no mistake, you are a still a walking (albeit rotting) god amongst men.


[color=pink][color=pink][size=4]True Immortality - Death Alternative For Liches[/size][/color][/color]


My favourite part about DnD liches are their virtual indestructibility - how they are unkillable little buggers. Being able to continuously regenerate your physical form at your phylactery is the key "cool factor" of lichdom, and so I was very disappointed that Undeath did not implement this mechanic. 

Thats why I reworked the Dark resurgence ability to remove the once-per-day cooldown. Undeath is now a fully-fledged Death Alternative style mod. Once you attain lichdom, you become truly immortal. When you die, you will regenerate your physical form at your phylactery after 7 days.

I also reworked the Dark Resurgence to be bleedout based. In the original, the dark resurgence was not implemented properly - it did not even work outside of lich form! Even in lich form, it did not work correctly most of the times as it was coded to fire onhit when the player was >10%hp. This is very flawed as it means taking damage higher than your current health will still kill you, and so will fall damage. But no longer! With a bleedout based script, Dark Resurgence works 100% of the time now. 


[color=Pink][color=pink][size=4]Reworked Lichdom Perk Tree - 18 Perks To Unlock[/size][/color]
[/color]
[color=#b4a7d6][b]Unholy Conduit[/b][/color][color=#8e7cc3]:[/color] While wielding a staff in lich form, you may channel your essence through it, increasing the effectiveness of all spells by 25%.

[color=#b4a7d6][b] Magical Aptitude:[/b][/color] Augment your spellcasting abilties with dark magic, permanently decreasing the cost of all spells.

[color=#b4a7d6][b] Dark Sacrifice: [/b][/color]Gain the ability to wrench out and consume the arcane magic that delicately binds a thrall together: you may sacrifice a reanimated minion to restore your own health.

[color=#b4a7d6][b] Heart Of Darkness:[/b][/color] Embrace your diabolical necrotic powers to torment the living: do 25% more physical damage to living enemies and double the effectiveness of Necromantic Empowerment.

[color=#b4a7d6][b] Ice Coffin: [/b][/color]While in lich form, you gain a 50% chance for Icy Spear and a 25% chance for Blizzard to encase an enemy in ice.

[color=#b4a7d6][b]Corpse Implosion:[/b][/color] With the ability Corpse Implosion, you may destroy your own reanimated minions to unleash magical blasts that do damage to surrounding enemies. 

[color=#b4a7d6][b] Dominate Mind[/b][/color]: Dominate the wills of lesser creatures with the ability Worm Enthrall, flooding their minds with dark magic and forcing them to your side while slowly rupturing their lifeforce.
[b]
[color=#b4a7d6] A Song Of Flesh:[/color][/b] With experience, you learn to construct a stronger physical form for yourself, gaining resistances to ordinary weapons. Become 50% resistant to melee weapons and 75% resistant to ranged weapons, excluding silver and daedric weapons.

[color=#b4a7d6][b] Lich Barrier:[/b][/color] Cloak yourself in a shroud of pure magicka, thereby granting a 25% chance to absorb hostile incoming spells.

[color=#b4a7d6][b] Magicka Flood:[/b][/color] As your soul gets accustomed to your undying state, potent magicka surges through your phylactery, granting you 150 magicka points. Your physical form now regenerates in four days instead of seven.

[color=#b4a7d6][b] Frightful Presence:[/b][/color] The sinister visage of your true lich form strikes immense fear into the hearts of mortals, forcing all living beings lower in level than you to flee in terror.

[b][color=#b4a7d6]Prince Of Chaos:[/color][/b]  Inflict insanity upon your foes with the ability Whispers Of Madness, absorbing all of their magicka and sending them into a manic frenzy.

[color=#b4a7d6][b] Mannimarco's Will:[/b][/color] Increase your dominion over your minions with the power of the Worm King himself. At a necromantic altar, you may use one filled black soul gem to craft a scroll, increasing your summon limit by one for 8 hours. This effect stacks up to 12 times. 
[color=#b4a7d6][b]
Infernal Grimoire[/b][/color]: Learn 6 powerful infernal spells and the means to cast them: you may feed filled black souls gems to your phylactery, imbuing yourself with immense power, granting you 10% increased spell effectiveness and unlocking the 6 sinister spells. One absorbed soul lasts for 12 hours, after which it dissipates from your phylactery.

[color=#b4a7d6][b]Infernal Attunement:[/b][/color] Gain total mastery over the dark arts; attain the knowledge required to craft 6 necromantic rings imbued with potent infernal magic. Additionally, reduce the cost of all infernal spells by 25%.

[color=#b4a7d6][b] Reaper Of Souls:[/b][/color] Purge the living with the sinister ability Siphon Soul, enabling you to tear out the souls of mortals to restore your own health.

[color=#b4a7d6][b] Transcendence:[/b][/color] Immortality grants you new insights - perspectives you have never thought of before. With your newfound wisdom, you gain experience 25% faster.

[b][color=#b4a7d6] Visions Of Apocrypha:[/color][/b] Gaze into strange Apocrypha and learn the esoteric secrets that lie within. At a necromantic altar, you may use one filled black soul gem to craft a Scroll Of Eldritch Knowledge, increasing your experience gain by 75% for 8 hours.

Its hard to visualize in text form, but the perk tree forks into four branches with different themes. The leftmost branch is intended for melee-based Death Knight-esque spellswords, with effects focused on killing the living. The two middle branches thematically revolve around commanding minions and mind control, capping out at Mannimarco's Will and Prince Of Chaos, while the rightmost branch is intended for pure casters, with perks on raising your magical potential and learning  -reflected in the increased xp gain mechanic.


[color=Pink][color=pink][size=4]New Magic Effects : Over 30 New Spells To Master[/size][/color]
[/color]

[color=#BD33A4][size=3][b] Forbidden Spells [/b][/size][/color]
These spells can only be bought from the Broker.

[color=#B768A2][b]Soul Corruption: [/b][/color]Corrupt your target's soul. Target takes 25 damage per second to magicka for 8 seconds. Afflicted targets are 50% more vulnerable to your other spells.

[color=#B768A2][b]Agony:[/b][/color] Inflict Agony on a nonmechanical target, causing them to take 5 damage per second for 60 seconds. Afflicted targets take 50% more physical damage.

[color=#B768A2][b]Death Shroud: [/b][/color]For 60 seconds, surround yourself in an aura of death that casts soul trap and does 5 damage per second to all enemies in melee range.

[color=#B768A2][b]Mark Of The Worm King:[/b][/color] Inflict a mortal with Agony, doing 5 damage per second for 30 seconds and increasing the physical damage they take. If the target is raised as a minion, they comes back with 50% increased spell effectiveness and damage.

[color=#B768A2][b]Curse Of Knightsbane: [/b][/color]Afflict Knightsbane on a non-mechanical target, disabling their health, magicka and stamina regeneration for 30 seconds.
[b]
[color=#B768A2]Curse Of Bonerot:[/color][/b] Afflict Bonerot on a non-mechanical target, reducing their attack damage and movement speed for 30 seconds.

[color=#B768A2][b]Seed Of Pestilence: [/b][/color]Afflict an undead target with a plague that spreads to living targets, doing 5 damage per second to health and 20 damage per second to stamina for 20 seconds.

[color=#B768A2][b]Withering Affliction:[/b][/color] Afflict a non-mechanical target with a disease for 15 seconds. The disease slowly weakens them, reducing their attack damage by 25% and doing 15 damage per second to their health and stamina.

[color=#B768A2][b]Drain Life:[/b][/color] Drain a living target's lifeforce to restore your own magicka. If cast on an undead target, this spell heals them instead.
[color=#B768A2]
[b]Necrotic Aura:[/b][/color] For 60 seconds, do disease damage to the health and stamina of non-mechanical targets in melee range.

[color=#B768A2][b]Mind Blast: [/b][/color]Stun your target for 1 second and reduce their magicka by 20%

[color=#b768a2][b]Psychosis: [/b][/color]Inflict madness on a target lower in level than you for 30 seconds. Affected targets are in Agony and will attack anyone nearby.

[color=#B768A2][b]Lucid Nightmare: [/b][/color]Feed on the sanity of your target : terrify or frenzy the target at random and absorb their magicka for 30 seconds.

[color=#b768a2][b]Ghastly Phantasm: [/b][/color]For 60 seconds, drain the sanity of surrounding targets, slowly absorbing their magicka.
[b]
[color=#B768A2]Mind Flay: [/color][/b]Compare base magicka with your target. If you have more magicka, prevent your target from casting spells for 12 seconds.

[b][color=#b768a2]Void Rune: [/color][/b]Place a Void Rune at the player's location. Only one Void Rune may exist at any point in time.

[color=#b768a2][b]Plane Shift: [/b][/color]Warp to your Void Rune, wherever that might be.[color=#B768A2]
[b]
[/b][/color][color=#b768a2][b]Banishment: [/b][/color][color=#f4f4f4]If cast on a target lower in level than you, they are forcefully transported to your Void Rune, wherever that might be.

[/color]
[color=green][color=#84DE02][size=3][b] Infernal Spells [/b][/size][/color][/color]
These spells can only be used when you have the Infernal Potency perk and you have fed souls to your phylactery.
The Infernal Potency perk adds a whole new game mechanic, allowing you to absorb souls to temporarily gain power. This was in part inspired by DnD 5e in which a lich had to feed souls to his phylactery to maintain it.

[color=#A4C639][b]Infernal Flames[/b] [/color] : A powerful gout of soulfire that does 50 magical damage per second to your target's health, magicka and stamina.

[color=#A4C639][b] Devour Magicka: [/b][/color]Consume 25% of your target's magicka and restore that much health.

[color=#A4C639][b] Power Overwhelming: [/b][/color]Infuse your target with powerful infernal magic, granting them immense power for 90 seconds. When the effect ends, the target dies. Horribly.

[color=#A4C639][b] Soul Curse:[/b][/color] Your target takes 7 damage per second to health, magicka and stamina for 20 seconds. When this effect ends, your target dies and releases a soulfire explosion.

[color=#A4C639][b] Infernal Surge: [/b][/color]Harness the magical potential of one absorbed black soul to gain immense power for one hour. Costs 1 soul.
[b]
[/b][color=#a4c639][b]Soulfire: [/b][/color]Unleash a massive soulfire explosion that does damage to the health, magicka and stamina of all surrounding targets. Costs 1 soul.

[color=#f1c232][size=3][b]New Potions [/b][/size][/color]
These elixirs can be crafted at the Necromantic Altar located at the Broker's Shack. Be wary though, the elixirs contain potent strains of diseases that will kill any living being that drinks it.
[size=2]
[/size][color=#f6b26b][size=2][b]Elixir Of Virulence: [/b][/size][/color]Infect yourself with a virulent plague that does damage to all surrounding targets. This potion is fatal to anyone that drinks it. [size=2][b]
[/b][/size][color=#f6b26b]
[/color][color=#f6b26b][b]Elixir Of Knightsbane:[/b][/color] Infect yourself with Knightsbane. The disease spreads to surrounding targets, reducing their attack damage and movement speed. Drinking this elixir does fatal damage if you fail to resist the potent Bonerot.

[b][color=#f6b26b] Elixir Of Bonerot: [/color][/b]Infect yourself with Bonerot. The disease spreads to surrounding targets, reducing their attack damage and movement speed. Drinking this elixir does fatal damage if you fail to resist the potent Bonerot.


[color=Pink][color=pink][size=4]Curse Of Lichdom[/size][/color][/color]
Power comes at a cost - who would have thought, permanently trapping yourself in a rotting vessel has its downsides!

As a lich, you have to deal with these drastic weaknesses.


[b][i]100% Fire Weakness
100 Carry Weight Penalty
-75 Speech Skill
No natural health regeneration
Healing spells do not work on yourself.
Consumables, food and potions have no effect on you[/i][/b]

However, being an undead creature does comes with some nice conveniences.

As a lich, you have these passives.

[b][i]100% Resistance to Poison
100% Resistance to Disease
50% Resistance to Frost
Waterbreathing

[/i][/b]
[color=Pink][size=4]Necromantic Rings : 6 Rings To Rule Them All[/size][/color]

With the [color=#6aa84f]Infernal Attunement [/color]perk,  you may craft 6 powerful rings at a necromantic altar - if you have the required ingredients!
[b]
Base Requirements of each ring : [/b]7 filled black soul gems, 3 daedra hearts and 1 silver ingot as well as a few unique ingredients for each ring.

[color=#9966cc][b] Ring Of The The Black Worm [/b][/color]
[color=#dd7e6b][b]Lord Of The Revenant [/b][/color]: Your reanimation spells are 100% more effective. In lich form, thralls raised from Mass Reanimate and the Staff Of Worms last for 600 seconds.
[i]
Unique Ingredients: 2 Human Flesh and 1 Human Heart[/i]

[b]
[color=#9966cc] Ring Of The Master [/color][/b]
[color=#dd7e6b][b]Power Of The Master:[/b][/color] Conjured daedra last 200% longer. In lich form, you may command up to one additional minion.
[i]
Unique Ingredients: 1 void salts, 1 fire salts, 1 frost salts[/i]


[color=#9966cc][b] Ring Of The Plaguebearer [/b][/color]
[color=#dd7e6b][b]Peryite's Wrath: [/b][/color]Your disease spell effects last 50% longer. When transforming into your lich form, infect living targets in melee range with Bonerot, Knightsbane and the Plague for 60 seconds.
[i]
Unique Ingredients: 1 poison bloom, 2 namira's rot
[/i]

[color=#9966cc][b] Ring Of The Mind Flayer [/b][/color]
[color=#dd7e6b][b]Aberrant Mind: [/b][/color] Your illusion spells are 75% more effective and you have 150 bonus magicka. In lich form, mind magic spells last 100% longer.

[i]Unique Ingredients: 1 of each red, blue and purple mountain flower[/i]


[color=#9966cc][b] Ring Of Lost Arcana [/b][/color]
[b][color=#dd7e6b]Sinister Knowledge: [/color][/b]All skills improve 20% faster and your magicka regenerates 100% faster. In lich form, you have a 50% chance to absorb incoming spells as pure magicka.
[i]
Unique Ingredients: 3 crimson nirnroot[/i]
[b]

[/b][color=#9966CC][b] Ring Of Unlife [/b]
[/color][color=#dd7e6b][b]Necrotic Desecration: [/b][/color]Spells and weapons are 25% more effective against the living but 25% less effective against the undead. In lich form, take 50% less damage from the living.

[i]Unique Ingredients: 1 deathbell, 2 nightshade[/i]


[color=pink][size=4]Notes On Spell And Perk Effect Interactions [/size][/color]


[spoiler]
[list]
[*]The Visage Of The Dead perk is different than the Immersive Lichdom version. It has been reworked to be a constant fear effect of lich form which will apply to any (non daedric, undead or dragon) actor lower in level than you. This means guards will never run away and actually fight you, as they should.
[/list]

[list]
[*]The Mannimarco's Will effect stacks, with a hard cap of 12. This means you can go absolutely nuts with minions, at the small price of 12 soul gems.
[/list]

[list]
[*]Scroll Of Eldritch Knowledge however, does not stack. Dont waste your precious black soul gems.
[/list]

[list]
[*]Power Overwhelming can kill essential actors. This was done so that it can actually work as intended with custom essential followers. This should not be a big deal considering that there is literally no situation where you will ever use this on a non-follower, but its worth emphasizing anyway : do not use power overwhelming recklessly on random npcs that you do not intend to kill.
[/list]

[list]
[*]The Song Of Flesh weapon resistance [i]is[/i] the necrolichresistance of immersive lichdom. However, the resistances have been raised from the immersive lichdom values. This means that your lich form is quite a fair bit weaker at the start, but becomes stronger as you unlock perks. The exact resistances are 50% to all non silver or daedric weapons, and 75% resistance to non silver or daedric arrows.
[/list][/spoiler]

[color=Pink][color=pink][size=4]Undeath Bugfixes And Quality Of Life Improvements [/size][/color][/color]

[list]
[*]The biggest fix is that I made the Immersive Lichdom race change automatic. In the original mod, you had to console command a race change before the lich ritual, which is...unimmersive. This is no longer necessary as Classical Lichdom automatically assigns you the ActorTypeUndead keyword, preventing the need for incompatible custom races. [i]Edit[/i]: I have also implemented this change into V3.6 of Immersive Lichdom. 
[/list][list]
[*]Silly use of a constant 10 second OnUpdate() Loop changed into registerforsingleupdate chain that polls only every 30 seconds. Script load of this is negligible.
[*]As stated above, loopholes in the Dark Resurgence ability addressed; resurrection works correctly now.
[/list][list]
[*]Undeath's transform, revert, and spell change scripts rewritten to be faster and more responsive. Transform time reduced from 5-7 seconds to barely 1 second.
[*]Undeath's Dark Pact has been fixed.  Spell Absorption bug and broken elemental potency perk has been fixed.
[/list]         The effect has been changed into "You may command up to three additional minions at the cost of taking three times more damage from all sources." 
         The implementation of the "Dark Pact" ability was horrid; Antioch made wild edits to all vanilla summon spells, reintroducing bugs fixed in USLEEP. 
         Of course, as I cant redistribute the original Undeath esp I cannot remove antioch's wildedits. I could only override all of them with USLEEP's data,
         de facto ITMs if you will. For this reason, I recommend that you follow the linked cleaning guide to remove the wildedits.
[list]
[*]Unresolved errors in Undeath script properties fixes
[/list][list]
[*]The lich ritual now gives you a debug notification when you attempt it as a vampire. This was the cause of a million "ritual wont work!!11" bug reports in Undeath.
[/list][list]
[*]Curse Of Lichdom perks have been fixed. Undeath Immersive Lichdom's curse of lichdom perks are broken as perks cannot be added via racial edits, meaning that half of the lich passive effects did not work. This has been fixed in classical lichdom. 
[/list][list]
[*]Broken Visage Of The Dead perk fixed. This perk was not working in immersive lichdom. In Classical Lichdom, it has been reworked and renamed to "Frightful Presence"
[/list][list]
[*]Immersive Lichdom bug where having the skeletal potion with the black shroud will make you a flesh lich instead of a skeletal one fixed. This is due to the wrong lich skin being referred to in the Immersive Lichdom esp.
[/list][list]
[*]Bug where lightfoot perk is incorrectly removed when reverting from lichform fixed
[/list][list]
[*]Bug where freeing the priest of arkay doesnt complete the quest fixed.
[/list][list]
[*]Necromantic Altar requirements changed from 100 Enchanting to 50 Enchanting and 100 conjuration.
[/list][list]
[*]The broker always sell black pearls, rather than 50% of the time. 
[*]The atrocious vomit-green lich skin replaced with a more pleasant white cloak; shroud and dye have been renamed accordingly
[*][url=http://en.uesp.net/wiki/Dragonborn:Lost_Knowledge]Lost Knowledge[/url] and the [url=http://en.uesp.net/wiki/Dragonborn:Black_Book_(quest)]radiant black book quest[/url] can no longer send you to Undeath's black book location; this issue would have broken those minor quests.
[/list]

[color=pink][size=4]Installation[/size][/color]


Install with a mod manager (preferably MO) or extract to data folder. To prevent any potential conflicts with other mods, please follow the cleaning guide linked on the articles section. Note that you need a clean save (one without any undeath data) to use this mod. Installing this on a savegame with Undeath and/or Immersive Lichdom already installed will break things and cause save bloat. 

Let this mod override everything. This mod has a few loose scripts which MUST OVERWRITE those of Immersive Lichdom.

This mod has to be packed as loose so that it overwrites Undeath Immersive Lichdom's scripts, which are also packed loose. While this mod is not packed into a bsa, it should not cause any issues as there are no vanilla script edits.


[color=pink][size=4]Compatibility[/size][/color]

[list]
[*]All race mods (overhauls or custom races) are compatible. With this mod every race mod (such as imperious or custom race mods) is automatically compatible with Immersive Lichdom. Do not use any Immersive Lichdom patches for race mods like Imperious, they are obsolete.
[*]This mod conflicts with anything that edits the conjuration perk tree and patches would have to be made for those mods.
[/list]         I have already uploaded an Ordinator, Requiem, Perma, and Path Of Sorcery patch in the optional downloads. This should cover all the major perk
         overhauls that people use.
         If you use a perk mod outside the 4 I mentioned, you may request for a patch in the comments. I will do it if I have the motivation to do so.
[list]
[*]Please exclude this mod from ASIS spell and perk distribution. 
[/list][list]
[*]This mod is compatible with death alternative mods before the ritual. After the ritual you have to disable those death alternative effects via MCM.
[*]Due to the thematic associations, I figure people will want to use [url=https://www.nexusmods.com/skyrim/mods/77509/]Shadow Spell Package[/url] alongside this mod. For the record, that mod is fully compatible with UCL - I myself use them together - [i]but[/i] there is an overlap in the spell name "Mind Blast".  If this bothers you, simply change the name of either mod's spell in xedit, or suggest a more apt name for the effect than mind blast. 
[*]This mod edits Lost Knowledge and the radiant black book quest to prevent them from treating Scourg Barrow as a possible black book location, which would have made the quests uncompletable. To my knowledge, no other mod edits those aforementioned quests; all usleep changes have been integrated. If there is actually a mod conflict, it can be easily resolved in a handmade TESVedit patch.
[/list]
[color=pink] [size=4]Known Undeath Issues[/size] [/color][list]
[*]Stuck In Apocrypha : Reload a savegame and try again. You may also coc out of Apocrypha, though that might result in the green water fx being stuck on you. Because of this issue, I recommend saving frequently while doing the black book quest. Undeath edits the vanilla black book scripts, so this is likely a result of an unintended conflict with another mod. I am still investigating this issue and working out a solution.
[/list][list]
[*]Arkay The Enemy quest stuck if you choose to free the priest : Fixed in Classical Lichdom 4.1 and above.
[/list][list]
[*]Lightfoot perk removed on reverting from lich form : Fixed in Classical Lichdom 4.0 and above.
[/list][list]
[*]Unbind Soul effect stuck on character : Fixed in version 4.8 and above.
[/list][list]
[*]Ritual does not work : This is either due to the player being a vampire or having god mode turned on. From version 6.0 onwards, vampires who attempt the ritual will get a debug notification to prevent confusion. 
[/list][list]
[*]cannot pull up spell menu consistently : Fixed in 6.0.
[/list][list]
[*]Freeze/crash on accessing sleep/waitmenu after lich ritual. : Fixed in version 6.10. Caused by lich ritual time skip messing up the calendar. If you are on older versions and encounter this issue, kill yourself ingame: resurrecting will fix the calendar. 
[/list][list]
[*]Lich Spell Menu too big, falls off the screen : This happens on aspect ratios narrower than 16:9. Download the Narrow Aspect Ratio Fix from the misc files section.
[/list][list]
[*]Character is silent after ritual, no combat voices : This is a bug in vanilla that happens after the player goes into bleedout and it affects all Death Alternative style mods, including this one. [url=https://www.nexusmods.com/skyrim/mods/72039/]PC Head Tracking And Voice Type[/url] has a fix for this in its MCM. 
[/list]
If you have any bugs or compatibility issues Im not aware of, please report them to me :) 


[color=pink][size=4]A Note On Lore-Friendliness.[/size][/color]

The concept of liches regenerating at phylacteries doesnt exist in teslore. So Undeath is technically lore unfriendly and draws more from the DnD concept of lichdom. However, lichdom isnt exactly a well-known art and teslore is known for subjectivity, so you can argue for phylactery resurrection existing; it exists in a gray area I suppose. If bethesda wanted phylactery resurrecting liches in Tes6 there isnt really much stopping them. I mean, they added Dragon Priests for Skyrim, which are essentially just reskinned liches with a different lore. 

I wrote some load screen texts to explain that there are different methods to becoming a lich, resulting in varying degrees of immortality. Essentially, the kind of lichdom in this mod is different from the variant seen in previous games, thus explaining why DnD-esque phylactery regeneration exists. This is actually not false, since Dragon Priests are just a different flavor of liches!

Tl:DR : While Undeath does not slavishly limit itself to the known lich lore in prior games, it is [b][i]fully compatible with existing lore. [/i][/b]


[color=pink][size=4]Recommendations
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[list]
[*]Get an hotkey mod so that you can use any spell you want in lich form :D!
[/list][list]
[*]Clean undeath's dirty edits using this guide written by yours truly => https://linnsmusings.wordpress.com/2017/08/27/undeathcleaningguideforle/
[/list][list]
[*]Download PC Head Tracking And Voice Type to enable combat voices post lich ritual.
[/list]
[color=pink][size=4]Credits[/size][/color]
 
Antioch08 for the excellent Undeath mod. Reverse engineering their mod - if what Im doing can be called that - gave me a newfound respect for them. Seriously, we often complain that Undeath is buggy, but that mod is really fucking ambitious. Its a marvel that it was done by one man in 2013, a very early period in Skyrim modding.

Tx12001 for creating Undeath Immersive Lichdom, which kept Undeath alive in the 4 years of Antioch's absence. This mod was built on the back of his many brilliant ideas.

EnaiSiaion for Apocalypse assets, which I used in this mod.

SpiritWarden for the white lich textures.

WashingBear, LekramG and xProlithium for helping with bug testing and quality assurance.


Special thanks to everyone who downloaded this mod throughout its numerous updates and gave feedback, your contributions helped me iron out bugs and bring it to its current state.

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