[center][size=3][b]
[/b]********************************************
[font=Times New Roman][i][b][color=#1e84cc]PLEASE, IF YOU LIKE MY WORK,[/color]
[color=#1e84cc]DON'T FORGET TO ENDORSE MY MOD, [/color]
[color=#1e84cc]IT'S QUICK AND FREE, THANKS :)[/color][/b]
[/i][/font]********************************************[b]
[/b][img]https://i.imgur.com/4DsY7Dg.png[/img]
[youtube]34OWNJQi8ls[/youtube]
[/size][/center][center][size=3]
(your videos and screenshots
would be very welcome)
[img]https://i.imgur.com/O1O0Q2Q.png[/img][/size][/center][center][size=3]Goblins are small, violent, primitive orc-kin humanoids found throughout Tamriel, often living in sewers, caves, and ruins in small clan-based societies. They have green skin, big eyes with slitted pupils, pronounced canine teeth, pointed elven-like ears, long arms and little hunchbacks. Goblins worship the Orc god Mauloch, an aspect of Malacath, as goblins are a type of orc-kin they are protected and guided by him. Goblins were among those responsible for the original founding of Orsinium, and still offer their work to Orcs in change of protection inside their strong walls. Goblins take a traditional view to their outfits, with some rusty pieces even dating back to the First Era. This is called the "Primal" culture set by ethnographers, however, it is unknown if they inherited it from previous generations, looted it from ancient ruins, scavenged it from other civilizations, or forged it themselves.They are known for their vicious combat capabilities with both melee and ranged weapons, although some learn the ways of magic. Goblin society is primitive and violent, and often poses a threat to the more advanced societies that surround them. While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races, for example in Skyrim with the appearance of dragons and the civil war, many goblin clans were divided, or exterminated, so many found protection inside orc strongholds, in change they need to act passive against other races and work as sentinels and on the mines. This clans have the name of the strongholds when they have small camps outiside, and will not attack you unless provoked. Goblin shamans are usually the most intelligent members of a tribe and the ones that lead in religious practices. They are also the leaders on the docile clans surrounding the strongholds, since the warlords (commonly the leaders) do not accepted this and are still leading aggressive and dangerous clans outside on the forests of rift, falkreath, reach and haafingar, much times close to the streets to attack and steal things from travelers. Also because the civil war, lots of bandits are now hidden on caves, caves in the past occupied by goblin clans, so they are nowadays basically nomadic, expelled from their underground lairs, now living in small camps outside, easely distinguable at a distance due to the heavy smoke produced by their campsites. Sometimes you will find them trying to take back their caves, fighting bandits on them, and if you have my ogre mod installed, several of this cases are now ruled by ogres alongside the goblins, and if you have not, you will just find goblins trying to do so. Also on the Reach they lost their ruins and caves to forsworn, and are now deadly enemies of them, sometimes you will find them fighting against eachother for locations. Much rarely they try to attack giants, but since they are low level creatures, commonly does not end good to them.
The symbol of a shaman's position is often a totem (made with a goblin head) and a headdress, if taken or lost, the tribe will do anything to get it back. Giant Goblins once inhabited Hammerfell before the arrival of the Ra Gada. They were conquered by Divad Hunding, although not entirely exterminated. A Redguard hero named Derik Hallin was famed for fighting back against the Giant Goblins upon their return to the Alik'r. Goblins are also native to the Summerset Isles, and were there when the Aldmer first arrived. Durzogs are reptilian dog-like creatures that goblins raise for war and to hunt down their victims, but not commonly in skyrim.
The goblins of Cyrodiil raise rats in pens for their meat. And the ones on Skyrim seems to like Skeever, as you can see on their camps, where there is allways a cooked skeever.
Many variants to exist, and despite weak, they can outnumber you easely.
Being Orc-Kin, and child of Malacath, they are cousins of Orcs, Cyclops, Cyclopids, Ogres, Gremlins, and others.
[/size][/center][center][size=3][u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u]
- 1 new creature: Goblin
in 6 variants: Goblin, Goblin Archer, Goblin Skirmisher, Goblin Berserker, Goblin Shaman and Goblin Warlord, and various tribes, all do respawn, and the shaman drops a new staff
- goblim camps accross the woods
- more low lvl common creatures to your game
[img]https://i.imgur.com/Yn6XeuD.png[/img]
[u][b]
- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[img]https://i.imgur.com/G0jZqkM.png[/img]
[/b][/u]
[color=#ffff00][u]This mod should be compatible with almost all other mods
[/u][/color]
[img]https://i.imgur.com/s4jt9Gb.png[/img]
ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.
[img]https://i.imgur.com/s1Maz9p.png[/img]
Author:
Mihail- Models, textures, animations,
armor variants, camps, game implementation
Some assets used on this mod belong too:
RustyShackleford69- he helped me with more lore info of this creature[/size][/center][center][/center][center][/center]
[/b]********************************************
[font=Times New Roman][i][b][color=#1e84cc]PLEASE, IF YOU LIKE MY WORK,[/color]
[color=#1e84cc]DON'T FORGET TO ENDORSE MY MOD, [/color]
[color=#1e84cc]IT'S QUICK AND FREE, THANKS :)[/color][/b]
[/i][/font]********************************************[b]
[/b][img]https://i.imgur.com/4DsY7Dg.png[/img]
[youtube]34OWNJQi8ls[/youtube]
[/size][/center][center][size=3]
(your videos and screenshots
would be very welcome)
[img]https://i.imgur.com/O1O0Q2Q.png[/img][/size][/center][center][size=3]Goblins are small, violent, primitive orc-kin humanoids found throughout Tamriel, often living in sewers, caves, and ruins in small clan-based societies. They have green skin, big eyes with slitted pupils, pronounced canine teeth, pointed elven-like ears, long arms and little hunchbacks. Goblins worship the Orc god Mauloch, an aspect of Malacath, as goblins are a type of orc-kin they are protected and guided by him. Goblins were among those responsible for the original founding of Orsinium, and still offer their work to Orcs in change of protection inside their strong walls. Goblins take a traditional view to their outfits, with some rusty pieces even dating back to the First Era. This is called the "Primal" culture set by ethnographers, however, it is unknown if they inherited it from previous generations, looted it from ancient ruins, scavenged it from other civilizations, or forged it themselves.They are known for their vicious combat capabilities with both melee and ranged weapons, although some learn the ways of magic. Goblin society is primitive and violent, and often poses a threat to the more advanced societies that surround them. While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races, for example in Skyrim with the appearance of dragons and the civil war, many goblin clans were divided, or exterminated, so many found protection inside orc strongholds, in change they need to act passive against other races and work as sentinels and on the mines. This clans have the name of the strongholds when they have small camps outiside, and will not attack you unless provoked. Goblin shamans are usually the most intelligent members of a tribe and the ones that lead in religious practices. They are also the leaders on the docile clans surrounding the strongholds, since the warlords (commonly the leaders) do not accepted this and are still leading aggressive and dangerous clans outside on the forests of rift, falkreath, reach and haafingar, much times close to the streets to attack and steal things from travelers. Also because the civil war, lots of bandits are now hidden on caves, caves in the past occupied by goblin clans, so they are nowadays basically nomadic, expelled from their underground lairs, now living in small camps outside, easely distinguable at a distance due to the heavy smoke produced by their campsites. Sometimes you will find them trying to take back their caves, fighting bandits on them, and if you have my ogre mod installed, several of this cases are now ruled by ogres alongside the goblins, and if you have not, you will just find goblins trying to do so. Also on the Reach they lost their ruins and caves to forsworn, and are now deadly enemies of them, sometimes you will find them fighting against eachother for locations. Much rarely they try to attack giants, but since they are low level creatures, commonly does not end good to them.
The symbol of a shaman's position is often a totem (made with a goblin head) and a headdress, if taken or lost, the tribe will do anything to get it back. Giant Goblins once inhabited Hammerfell before the arrival of the Ra Gada. They were conquered by Divad Hunding, although not entirely exterminated. A Redguard hero named Derik Hallin was famed for fighting back against the Giant Goblins upon their return to the Alik'r. Goblins are also native to the Summerset Isles, and were there when the Aldmer first arrived. Durzogs are reptilian dog-like creatures that goblins raise for war and to hunt down their victims, but not commonly in skyrim.
The goblins of Cyrodiil raise rats in pens for their meat. And the ones on Skyrim seems to like Skeever, as you can see on their camps, where there is allways a cooked skeever.
Many variants to exist, and despite weak, they can outnumber you easely.
Being Orc-Kin, and child of Malacath, they are cousins of Orcs, Cyclops, Cyclopids, Ogres, Gremlins, and others.
[/size][/center][center][size=3][u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u]
- 1 new creature: Goblin
in 6 variants: Goblin, Goblin Archer, Goblin Skirmisher, Goblin Berserker, Goblin Shaman and Goblin Warlord, and various tribes, all do respawn, and the shaman drops a new staff
- goblim camps accross the woods
- more low lvl common creatures to your game
[img]https://i.imgur.com/Yn6XeuD.png[/img]
[u][b]
- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
[img]https://i.imgur.com/G0jZqkM.png[/img]
[/b][/u]
[color=#ffff00][u]This mod should be compatible with almost all other mods
[/u][/color]
[img]https://i.imgur.com/s4jt9Gb.png[/img]
ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.
[img]https://i.imgur.com/s1Maz9p.png[/img]
Author:
Mihail- Models, textures, animations,
armor variants, camps, game implementation
Some assets used on this mod belong too:
RustyShackleford69- he helped me with more lore info of this creature[/size][/center][center][/center][center][/center]