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General Stores Patcher (UPF)

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Adds knowledge of mod-added items to [url=https://www.nexusmods.com/skyrim/mods/18340]General Stores[/url]' item lists, so you don't need to teach it about new items in-game.

This is most useful in conjunction with [url=https://www.nexusmods.com/skyrim/mods/33963]Crafting cloud storage and retrieval - General Stores[/url], which adds relevant ingredients held in General Stores to your inventory when you begin crafting.

[size=4][b]Instructions.[/b][/size]
[list=1]
[*]Install [url=https://github.com/z-edit/zedit]zEdit[/url]
[*]Install [url=https://github.com/z-edit/zedit-unified-patching-framework]zEdit Unified Patching Framework[/url]
[list=1]
[*]Unpack the latest release of Unified Patching Framework into zEdit's modules folder.
[/list]
[*]Install this mod
[list=1]
[*]Unpack the latest release of this mod into zEdit's modules folder.
[/list]
[*]If you use a merged/[url=https://www.nexusmods.com/fallout4/mods/20032]bashed[/url]/[url=https://www.nexusmods.com/skyrim/mods/90987]smashed[/url] patch, make sure it is up to date.
[*]Start zEdit (If you're using Mod Organizer, you will need to launch zEdit from Mod Organizer)
[*]Start a zEdit (as opposed to zMerge or zClean) session (the default)
[*]Click OK to load all of your enabled mods
[*]Click on the "Manage Patches" button (looks like a puzzle piece in the cluster of icons on the top-right corner of the window).
[*]Click on the build button for zPatch.esp to build this patch (and any other patches also going into zPatch)
[*]Enable zPatch.esp in your load order (if it is not enabled by default)
[/list]

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