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Authentic and Immersive Sinding Follower

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Firstly I know there are already a few mods that adds Sinding as a standalone follower, but I wanted to make my own version where the werewolf version of him can be reasoned with after you've sided with him and then beaten the Daedric quest [i]Ill Met By Moonlight[/i]. After all, Sinding promised to be a good ally to you if you sided with him, so why wouldn't he live up to it?

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[u][b]How to use[/b][/u]
If you're playing on a new save and/or have beaten the quest Ill Met by Moonlight, you may exit the Bloated Man's Grotto, let Hircine's spirit confront you and then re-enter the cave and talk to Sinding. You will get a new dialogue option (with a single voice clip that I mashed together thanks to Lazy Voice Finder), the subsequent dialogue option will also vary whether the player is a werewolf or not. But both of the subsequent dialogue options have identical scripts, which yield the following results:
-Sinding becomes the player's ally and gets added to the follower/marriage factions. He will also transform back to his human form.
-This mod doesn't touch the DA05 quest in any way, except I changed his line "Never thought I'd see you again!" to only be said once.
-Sinding now has the ability to transform in combat. You can toggle this feature on and off through dialogue.
-There is a global called aaSindingTransDuration which determines how long time in seconds that Sinding will stay a werewolf when combat ends. You can change it by opening the console and entering "set aaSindingTransDuration to xx" without the quotes. (Default value is 30)
-As of version 2.2.5, I made sure that Sinding won't transform upon encountering weaker enemies with health points less than 200.

-Bonus: Should you have at least one Glenmoril Witch Head in your inventory, Sinding may ask you to cure him. These lines of dialogue was voice-acted by yours truly (with some pitch adjustments since I'm a woman IRL. :'D )
In version 2.3 the possibility to cure Sinding should now seem more lore-friendly - You have to go to Ysgramor's Tomb and find the blue flame which was made specifically for him, activate it to deposit a witch head and watch how Sinding's wolf spirit emerges from his body, resulting in that you have to kill it.
I recommend y'all to finish the Companions questline first.
Should you change your mind after having cured Sinding from lycanthropy, you can always open up the console and enter "set aaSindingCureVar to 0" without the quotes.

-On the cosmetic side, I grabbed his new facegen data from [url=https://www.nexusmods.com/skyrim/mods/98424]this mod[/url], gave him slightly bigger/outward-going ears (makes sense to me since his hair basically appears tucked behind them) and removed the dirt from his face.


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[b][u]Required mods[/u][/b]
[url=https://www.nexusmods.com/skyrim/mods/74568]Relationship Dialogue Overhaul[/url] / [url=https://www.nexusmods.com/skyrim/mods/100433]RDO Lite[/url] (Sinding's voicetype "MaleCommonerAccented" has insufficent follower dialogue in the vanilla game)

[b][u]Recommended mods[/u][/b]
[url=https://www.nexusmods.com/skyrim/mods/97157]Monster Facial Animation[/url]
[url=https://www.nexusmods.com/skyrim/mods/37452]Faster Transform[/url]

[b][u]Lists of mods I'm using in my screenshots[/u][/b]
[url=https://www.nexusmods.com/skyrim/mods/28363]Beards[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/mods/4333]Straight hair retexture[/url]
[url=https://www.nexusmods.com/skyrim/mods/82948]Vitruvia[/url]

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[b][u]Known issues[/u][/b]

-If you install this mod on an existing save, Sinding will look sad most of the time, even though I technically set his mood to Neutral in the CK.

Another note - You can't give him a new home with the mod [url=https://www.nexusmods.com/skyrim/mods/18045]My Home Is Your Home[/url] by default, you'll have to load said plugin in the CK, open the "vvvMarkHomeQuest" quest and remove the following condition: "GetIsID DA05Sinding == 0"

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