[center][size=6]All Geared Up Derivative (AllGUD)[/size][/center]
[size=3]SE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/28833]AllGUD SE[/url][/size]
This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn't have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.
[color=#c27ba0][b][size=5]Features[/size][/b][/color]
• [color=#93c47d][size=4]Simple & Intuitive to Use![/size][/color] The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• [color=#93c47d][size=4]Bows, Shields, & Staves! Oh My![/size][/color] Display every single weapon-type at once! No other single mod accomplishes the same!
• [color=#93c47d][size=4]Miscellaneous Items![/size][/color] Coin Purses, Torches, Potions, Scrolls, Instruments and more!
• [color=#93c47d][size=4]Weapon Selection![/size][/color] Control which of your weapons gets displayed using the MCM. Fashion is the real end-game!
• [color=#93c47d][size=4]Highly Polished![/size][/color] No Disappearing or Flickering display. No Duplicate or Invisible weapons in the hand. Not forced to avoid swapping directly between equipment!
• [color=#93c47d][size=4]Automatic Model Generation![/size][/color] No need to scour the Nexus for meshes, or spend hours editing in NifSkope. The xEdit script takes care of everything!
• [color=#93c47d][size=4]Hotkeys![/size][/color] Toggle the four effects, Player Weapons, Player Items, NPC Weapons, and NPC Items, at will! They are not mutually exclusive and can all be bound to the same key.
• [color=#b6d7a8]Supports localization![/color] But I'm not a translator.
[center]JDM made a fantastic showcase of AllGUD in action, it's all good! (Sorry, I had to stick the pun somewhere)
[youtube]x_tPDOn2u8g[/youtube][/center]
[size=4][color=#8e7cc3][b]AllGUD Uses Body Slots![/b][/color][color=#93c47d] [i][b]These can all be changed through the MCM[/b][/i][b].[/b][/color][/size]
Default configuration uses slots:
[b]44[i] [/i][/b][i]RH Sword[/i]
[b]45 [/b][i]RH Dagger
[/i][b]49[i] [/i][/b][i]RH Axe/Mace[/i]
[b]52 [/b][i]RH Staff
[/i][b]54 [/b][i]2H Melee
[/i][b]56 [/b][i]LH Dagger/Sword/Axe/Mace[/i]
[b]59[i] [/i][/b][i]2H Ranged/LH Staff[/i]
[b]60[i] [/i][/b][i]Shield[/i]
for maximum out-of-the-box compatibility with many other mods. Any slot from [b]44[/b]-[b]60 [/b]can be used, except for slots [b]50 [/b]and [b]51[/b].
[size=4]Take a look at the '[u]Occupied Biped Slots[/u]' page in the MCM to resolve conflicts.[/size]
[color=#c27ba0][size=5][b]Installation[/b][/size][/color]
[size=3]0. Install the latest version of xEdit.
1. Use a mod manager to install AllGUD.
1a. Enderal Users should run [url=https://www.nexusmods.com/enderal/mods/18]Enderal Race Patch Script[/url]
2. Install preferred skeleton mod. Not compatible with vanilla skeleton.
3. Install and run AllGUD Mesh Generator Script and Skeleton Patcher Script through xEdit.[/size]
This is basically a three-step process: Copy-paste the files into xEdit. Choose an Mod Folder for your generated files. Click 'Start'
[size=4][b]Refer to the Tutorial video for a step-by-step guide on running the xEdit Scripts[/b][/size]
[center][color=#f6b26b][size=4][b]VORTEX/NMM USERS[/b][/size][/color]
When following along with the video tutorial, you should try one of the methods if you are unable to easily create a new mod folder.
a) Export to your existing AllGUD folder
b) Export to a folder on your desktop, archive it, and install it like a normal mod
c) Create a new folder directly in the 'Mod Staging Folder' and restart Vortex to register it
z) as a last resort, you can export to your Data folder, but seriously this is a [u]last[/u] [u]resort[/u]
[color=#f6b26b][size=4][b]MOD ORGANIZER 2 USERS[/b][/size][/color]
This is the way. Tutorial video should have everything you need. Except I forgot to record [u]enabling 'AllGUD Meshes'[/u]
So don't forget to do that.
[youtube]1nG0kxx15TA[/youtube]
[color=#e69138][size=4][b]The Most Common Installation Error[/b][/size][/color]
Are [b]typos [/b]in the output folder selection.
Input of '[[i]Skyrim Data[/i]][b]\meshes\[/b]' [u]must[/u] Output to '[[i]Mod Folder[/i]][b]\meshes\[/b]'
Input of '[[i]Skyrim Data[/i]][b]\meshes\actors\character[/b]' [u]must[/u] Output to '[[i]Mod Folder[/i]][b]\meshes\actors\character\[/b]'
[size=4]Make use of the [b]Directory Selection Dialog Box[/b][/size]
The [b]Directory Selector[/b] will add the [b]default subfolders[/b] to the end of your selection. Copy-pasters need to [b]double check[/b] their spelling.
[b][color=#6d9eeb][size=4][size=5]Loose Spelling[/size] Caused the Great Collapse of the College of Winterhold![/size][/color][/b]
Script will add trailing backslashes if missing, upper/lowercase does not matter.
[color=#e69138][size=4][b]XPMSE USERS[/b][/size][/color]
Refer to the [url=https://www.nexusmods.com/skyrim/articles/52373]Article[/url] on how to fix XPMSE's scripts. These should be fixed with or without AllGUD installed.
AllGUD does [b]not [/b]require these fixes to function. If it's too complicated, it's okay. You can skip this step.
But you will have to live with these bugs:
XPMSE is the cause of [b]weapons flickering when equipped[/b]
XPMSE is the cause of [b]female shield-on-back changing sizes & shield-on-back size not matching shield-in-hand size[/b]
Multiple users have attested that the article helped them fix these issues.[/center]
[size=5][color=#c27ba0][b]Mods Requiring Special Installation Steps[/b][/color][/size]
[url=https://www.nexusmods.com/skyrim/mods/41599]Eyecandy Staff of Magnus[/url]: If you want it animated while sheathed, use 'Duplicating the Source' option when generating meshes.
[url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury[/url]: Due to the way claws are holstered, mesh generation does not work correctly. Animated Armoury has an AllGUD Patch available under its Optional Files.
[size=5][color=#c27ba0][b]Compatibility[/b][/color][/size]
[color=#93c47d][size=3][b]Compatible[/b][/size][/color]
[color=#93c47d]• iEquip:[/color] iEquip swapping will correctly update the AllGUD display.
[color=#93c47d]• Requiem:[/color] AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem.
[color=#93c47d]• [url=https://www.nexusmods.com/skyrim/mods/58491/?]Left Hand Rings Modified[/url]:[/color] Uses slots [b]51[/b] and [b]50[/b]. Which are not used by AllGUD.
[color=#93c47d]• [size=3][b]Any Mod[/b][/size] that uses Biped Slots:[/color] Just change AllGUD's slots via MCM.
[color=#93c47d]• [b][size=3]Any Mod[/size][/b] that adds new weapons or replaces vanilla ones:[/color] Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
[url=https://www.nexusmods.com/skyrim/mods/39870]Leanwolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows
[/url][url=https://www.nexusmods.com/skyrim/mods/33704]Nightingale Pride
[/url][url=https://www.nexusmods.com/skyrim/mods/27178]Greatsword Sheaths and Scabbards Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/75175]Dragonbone Mastery
[/url][url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url]
[url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs[/url]
[color=#e06666][size=3][b]Incompatible[/b][/size][/color]
[color=#e06666]• All Geared Up[/color]
[color=#e06666]• Dual Sheath Redux[/color]
[color=#e06666]• Visible Favorited Gear[/color]
[color=#e06666]• Equipping Overhaul[/color] [color=#ffd966]I believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.[/color]
[size=3]SE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/28833]AllGUD SE[/url][/size]
This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn't have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.
[color=#c27ba0][b][size=5]Features[/size][/b][/color]
• [color=#93c47d][size=4]Simple & Intuitive to Use![/size][/color] The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• [color=#93c47d][size=4]Bows, Shields, & Staves! Oh My![/size][/color] Display every single weapon-type at once! No other single mod accomplishes the same!
• [color=#93c47d][size=4]Miscellaneous Items![/size][/color] Coin Purses, Torches, Potions, Scrolls, Instruments and more!
• [color=#93c47d][size=4]Weapon Selection![/size][/color] Control which of your weapons gets displayed using the MCM. Fashion is the real end-game!
• [color=#93c47d][size=4]Highly Polished![/size][/color] No Disappearing or Flickering display. No Duplicate or Invisible weapons in the hand. Not forced to avoid swapping directly between equipment!
• [color=#93c47d][size=4]Automatic Model Generation![/size][/color] No need to scour the Nexus for meshes, or spend hours editing in NifSkope. The xEdit script takes care of everything!
• [color=#93c47d][size=4]Hotkeys![/size][/color] Toggle the four effects, Player Weapons, Player Items, NPC Weapons, and NPC Items, at will! They are not mutually exclusive and can all be bound to the same key.
• [color=#b6d7a8]Supports localization![/color] But I'm not a translator.
[center]JDM made a fantastic showcase of AllGUD in action, it's all good! (Sorry, I had to stick the pun somewhere)
[youtube]x_tPDOn2u8g[/youtube][/center]
[size=4][color=#8e7cc3][b]AllGUD Uses Body Slots![/b][/color][color=#93c47d] [i][b]These can all be changed through the MCM[/b][/i][b].[/b][/color][/size]
Default configuration uses slots:
[b]44[i] [/i][/b][i]RH Sword[/i]
[b]45 [/b][i]RH Dagger
[/i][b]49[i] [/i][/b][i]RH Axe/Mace[/i]
[b]52 [/b][i]RH Staff
[/i][b]54 [/b][i]2H Melee
[/i][b]56 [/b][i]LH Dagger/Sword/Axe/Mace[/i]
[b]59[i] [/i][/b][i]2H Ranged/LH Staff[/i]
[b]60[i] [/i][/b][i]Shield[/i]
for maximum out-of-the-box compatibility with many other mods. Any slot from [b]44[/b]-[b]60 [/b]can be used, except for slots [b]50 [/b]and [b]51[/b].
[size=4]Take a look at the '[u]Occupied Biped Slots[/u]' page in the MCM to resolve conflicts.[/size]
[color=#c27ba0][size=5][b]Installation[/b][/size][/color]
[size=3]0. Install the latest version of xEdit.
1. Use a mod manager to install AllGUD.
1a. Enderal Users should run [url=https://www.nexusmods.com/enderal/mods/18]Enderal Race Patch Script[/url]
2. Install preferred skeleton mod. Not compatible with vanilla skeleton.
3. Install and run AllGUD Mesh Generator Script and Skeleton Patcher Script through xEdit.[/size]
This is basically a three-step process: Copy-paste the files into xEdit. Choose an Mod Folder for your generated files. Click 'Start'
[size=4][b]Refer to the Tutorial video for a step-by-step guide on running the xEdit Scripts[/b][/size]
[center][color=#f6b26b][size=4][b]VORTEX/NMM USERS[/b][/size][/color]
When following along with the video tutorial, you should try one of the methods if you are unable to easily create a new mod folder.
a) Export to your existing AllGUD folder
b) Export to a folder on your desktop, archive it, and install it like a normal mod
c) Create a new folder directly in the 'Mod Staging Folder' and restart Vortex to register it
z) as a last resort, you can export to your Data folder, but seriously this is a [u]last[/u] [u]resort[/u]
[color=#f6b26b][size=4][b]MOD ORGANIZER 2 USERS[/b][/size][/color]
This is the way. Tutorial video should have everything you need. Except I forgot to record [u]enabling 'AllGUD Meshes'[/u]
So don't forget to do that.
[youtube]1nG0kxx15TA[/youtube]
[color=#e69138][size=4][b]The Most Common Installation Error[/b][/size][/color]
Are [b]typos [/b]in the output folder selection.
Input of '[[i]Skyrim Data[/i]][b]\meshes\[/b]' [u]must[/u] Output to '[[i]Mod Folder[/i]][b]\meshes\[/b]'
Input of '[[i]Skyrim Data[/i]][b]\meshes\actors\character[/b]' [u]must[/u] Output to '[[i]Mod Folder[/i]][b]\meshes\actors\character\[/b]'
[size=4]Make use of the [b]Directory Selection Dialog Box[/b][/size]
The [b]Directory Selector[/b] will add the [b]default subfolders[/b] to the end of your selection. Copy-pasters need to [b]double check[/b] their spelling.
[b][color=#6d9eeb][size=4][size=5]Loose Spelling[/size] Caused the Great Collapse of the College of Winterhold![/size][/color][/b]
Script will add trailing backslashes if missing, upper/lowercase does not matter.
[color=#e69138][size=4][b]XPMSE USERS[/b][/size][/color]
Refer to the [url=https://www.nexusmods.com/skyrim/articles/52373]Article[/url] on how to fix XPMSE's scripts. These should be fixed with or without AllGUD installed.
AllGUD does [b]not [/b]require these fixes to function. If it's too complicated, it's okay. You can skip this step.
But you will have to live with these bugs:
XPMSE is the cause of [b]weapons flickering when equipped[/b]
XPMSE is the cause of [b]female shield-on-back changing sizes & shield-on-back size not matching shield-in-hand size[/b]
Multiple users have attested that the article helped them fix these issues.[/center]
[size=5][color=#c27ba0][b]Mods Requiring Special Installation Steps[/b][/color][/size]
[url=https://www.nexusmods.com/skyrim/mods/41599]Eyecandy Staff of Magnus[/url]: If you want it animated while sheathed, use 'Duplicating the Source' option when generating meshes.
[url=https://www.nexusmods.com/skyrim/mods/89708]Animated Armoury[/url]: Due to the way claws are holstered, mesh generation does not work correctly. Animated Armoury has an AllGUD Patch available under its Optional Files.
[size=5][color=#c27ba0][b]Compatibility[/b][/color][/size]
[color=#93c47d][size=3][b]Compatible[/b][/size][/color]
[color=#93c47d]• iEquip:[/color] iEquip swapping will correctly update the AllGUD display.
[color=#93c47d]• Requiem:[/color] AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem.
[color=#93c47d]• [url=https://www.nexusmods.com/skyrim/mods/58491/?]Left Hand Rings Modified[/url]:[/color] Uses slots [b]51[/b] and [b]50[/b]. Which are not used by AllGUD.
[color=#93c47d]• [size=3][b]Any Mod[/b][/size] that uses Biped Slots:[/color] Just change AllGUD's slots via MCM.
[color=#93c47d]• [b][size=3]Any Mod[/size][/b] that adds new weapons or replaces vanilla ones:[/color] Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
[url=https://www.nexusmods.com/skyrim/mods/39870]Leanwolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows
[/url][url=https://www.nexusmods.com/skyrim/mods/33704]Nightingale Pride
[/url][url=https://www.nexusmods.com/skyrim/mods/27178]Greatsword Sheaths and Scabbards Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/75175]Dragonbone Mastery
[/url][url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url]
[url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs[/url]
[color=#e06666][size=3][b]Incompatible[/b][/size][/color]
[color=#e06666]• All Geared Up[/color]
[color=#e06666]• Dual Sheath Redux[/color]
[color=#e06666]• Visible Favorited Gear[/color]
[color=#e06666]• Equipping Overhaul[/color] [color=#ffd966]I believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.[/color]