Firstly I know there are already a few mods that adds Sinding as a standalone follower, but I wanted to make my own version where the werewolf version of him can be reasoned with after you've sided with him and then beaten the Daedric quest. After all, Sinding promised to be a good ally to you if you sided with him, so why wouldn't he live up to it?
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_How to use_
If you're playing on a new save and/or have beaten the quest Ill Met by Moonlight, you may exit the Bloated Man's Grotto, let Hircine's spirit confront you and then re-enter the cave and talk to Sinding. You will get a new dialogue option (with a single voice clip that I mashed together thanks to Lazy Voice Finder), the subsequent dialogue option will also vary whether the player is a werewolf or not. But both of the subsequent dialogue options have identical scripts, which yield the following results:
-Sinding becomes the player's ally and gets added to the follower/marriage factions. He will also transform back to his human form.
-This mod doesn't touch the DA05 quest in any way, except I changed his line "Never thought I'd see you again!" to only be said once.
New features in version 2.0:
-Sinding now has the ability to transform in combat. You can turn off this feature by bringing up the console and enter "set aaSindingTransformCombatVar to 0" without the quotes.
-Should you have at least one leftover Glenmoril Witch Head in your inventory, Sinding may ask you to cure him. These lines of dialogue was voice-acted by yours truly (with some pitch adjustments since I'm a woman IRL. :'D )
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_Required mods_
[url=https://www.nexusmods.com/skyrim/mods/74568]Relationship Dialogue Overhaul[/url] (Sinding's voicetype "MaleCommonerAccented" has insufficent follower dialogue in the vanilla game)
_Recommended mods_
[url=https://www.nexusmods.com/skyrim/mods/97157]Monster Facial Animation[/url]
[url=https://www.nexusmods.com/skyrim/mods/37452]Faster Transform[/url]
_Lists of mods I'm using in my screenshots_
[url=https://www.nexusmods.com/skyrim/mods/28363]Beards[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/mods/36510]Superior Lore-Friendly Hair[/url]
[url=https://www.nexusmods.com/skyrim/mods/82948]Vitruvia[/url]
[url=https://www.nexusmods.com/skyrim/mods/81201?]Racial Body Morphs[/url]
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_Known issue)_
Sinding might have a neck gap when he turns back to a human. A workaround would be to open up the console, click on him and enter the following commands:
setnpcweight 15
setrace wolf
setrace nord
, then he should look fine.
Another note - You can't give him a new home with the mod [url=https://www.nexusmods.com/skyrim/mods/18045]My Home Is Your Home[/url] by default, you'll have to load said plugin in the CK, open the "vvvMarkHomeQuest" quest and remove the following condition: "GetIsID DA05Sinding == 0"
-----
_How to use_
If you're playing on a new save and/or have beaten the quest Ill Met by Moonlight, you may exit the Bloated Man's Grotto, let Hircine's spirit confront you and then re-enter the cave and talk to Sinding. You will get a new dialogue option (with a single voice clip that I mashed together thanks to Lazy Voice Finder), the subsequent dialogue option will also vary whether the player is a werewolf or not. But both of the subsequent dialogue options have identical scripts, which yield the following results:
-Sinding becomes the player's ally and gets added to the follower/marriage factions. He will also transform back to his human form.
-This mod doesn't touch the DA05 quest in any way, except I changed his line "Never thought I'd see you again!" to only be said once.
New features in version 2.0:
-Sinding now has the ability to transform in combat. You can turn off this feature by bringing up the console and enter "set aaSindingTransformCombatVar to 0" without the quotes.
-Should you have at least one leftover Glenmoril Witch Head in your inventory, Sinding may ask you to cure him. These lines of dialogue was voice-acted by yours truly (with some pitch adjustments since I'm a woman IRL. :'D )
-----
_Required mods_
[url=https://www.nexusmods.com/skyrim/mods/74568]Relationship Dialogue Overhaul[/url] (Sinding's voicetype "MaleCommonerAccented" has insufficent follower dialogue in the vanilla game)
_Recommended mods_
[url=https://www.nexusmods.com/skyrim/mods/97157]Monster Facial Animation[/url]
[url=https://www.nexusmods.com/skyrim/mods/37452]Faster Transform[/url]
_Lists of mods I'm using in my screenshots_
[url=https://www.nexusmods.com/skyrim/mods/28363]Beards[/url]
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url]
[url=https://www.nexusmods.com/skyrim/mods/36510]Superior Lore-Friendly Hair[/url]
[url=https://www.nexusmods.com/skyrim/mods/82948]Vitruvia[/url]
[url=https://www.nexusmods.com/skyrim/mods/81201?]Racial Body Morphs[/url]
-----
_Known issue)_
Sinding might have a neck gap when he turns back to a human. A workaround would be to open up the console, click on him and enter the following commands:
setnpcweight 15
setrace wolf
setrace nord
, then he should look fine.
Another note - You can't give him a new home with the mod [url=https://www.nexusmods.com/skyrim/mods/18045]My Home Is Your Home[/url] by default, you'll have to load said plugin in the CK, open the "vvvMarkHomeQuest" quest and remove the following condition: "GetIsID DA05Sinding == 0"