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All Geared Up Derivative - AllGUD

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[center][size=6]All Geared Up Derivative (AllGUD)[/size][/center]
[size=3]SE Version: [url=https://www.nexusmods.com/skyrimspecialedition/mods/28833]AllGUD SE[/url][/size]

This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn't have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.

• [color=#93c47d][size=4]Simple to Use[/size]:[/color] The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• [color=#93c47d][size=4]Preserve Your Display[/size]:[/color] Locking-in a weapon through the MCM will give it Priority when the weapon-type isn't equipped, allowing multiple favorite weapons to be used while letting you choose what gets displayed in the end! Locking-in a blank space will prevent the weapon-type from being saved.
• [color=#93c47d][size=4]Bows, Shields, & Staves! Oh My![/size][/color] Display every single weapon-type at once! No other single mod accomplishes the same! (NPCs Geared Up is in beta as of 1.3)
• [color=#93c47d][size=4]Miscellaneous Items![/size][/color] For the Player & NPCs
• [color=#b6d7a8]Supports localization![/color] But I'm not a translator.

[center]JDM made a fantastic showcase of AllGUD in action, it's all good! (Sorry, I had to stick the pun somewhere)
[youtube]x_tPDOn2u8g[/youtube][/center]

[size=3][color=#ffd966]In order to display your weapons[/color] you'll need new skeleton nodes and weapon meshes.[/size]
• Weapons can be patched automatically through the xEdit Script, or by following the instructions in the tutorial images or readme.
• Skeleton can be patched automatically through the xEdit Script, or by following the instructions in the readme.

[size=4][color=#e69138]AllGUD Uses Body Slots![/color][color=#93c47d] These can all be changed through the MCM.[/color][/size]
Default configuration uses slots:
44 RH Sword
45 RH Dagger
49 RH Axe/Mace
52 RH Staff
54 2H Melee
56 LH Dagger/Sword/Axe/Mace
59 2H Ranged/LH Staff
60 Shield
This allows for compatibility with Cloaks, Backpacks, Left-hand Rings, and Bandolier's Torso & Waist equipment (except side-hip).
[color=#e69138][size=3]"My weapons are clipping and I don't like it"[/size][/color] Me neither! You can change the offending weapons to use the same body slot.

[color=#c27ba0][size=5][b]Installation[/b][/size][/color]
1. Use a mod manager to install AllGUD.
2. Install preferred skeleton mod. Vanilla skeleton is NOT Compatible. If weapons appear at your character's feet, run the AllGUD Skeleton Patcher.
3. Install and run the AllGUD Mesh Generator script through xEdit. (Now supports .bsa archives) Patch vanilla replacers by running through Mod Manager and selecting Skyrim.esm or the DLC .esm's.
4. For Misc Item Meshes: Install [url=https://www.nexusmods.com/skyrim/mods/40953]AGU[/url], do not enable its .esp, extract the meshes from its .bsa

Swapping from another Weapons-on-Back mod to AllGUD should be fine, but I would HIGHLY recommend starting a New Game to avoid any potential instability.

[size=5][color=#c27ba0][b]Mods that Require Additional Patching[/b][/color][/size]
[url=https://www.nexusmods.com/skyrim/mods/41599]Eyecandy Staff of Magnus[/url]: Change the PRN from "SHIELD" to "WeaponStaff". Use 'Duplicating the Source' option.
[url=https://www.nexusmods.com/skyrim/mods/19733]Immersive Armors[/url]: Painted Shields: Use the AlternateTextureModelsplosion script.

[size=5][color=#c27ba0][b]Compatibility[/b][/color][/size]
[color=#93c47d][size=3][b]Compatible[/b][/size][/color]
[color=#93c47d]• iEquip:[/color] iEquip swapping will correctly update the AllGUD display.
[color=#93c47d]• Requiem:[/color] AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem.
[color=#93c47d]• [b][size=3]Any mod[/size][/b] that adds new weapons or replaces vanilla ones:[/color] Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
[url=https://www.nexusmods.com/skyrim/mods/39870]Leanwolf's Better-Shaped Weapons
[/url][url=https://www.nexusmods.com/skyrim/mods/50528]Scoped Bows
[/url][url=https://www.nexusmods.com/skyrim/mods/33704]Nightingale Pride
[/url][url=https://www.nexusmods.com/skyrim/mods/27178]Greatsword Sheaths and Scabbards Redux[/url]
[url=https://www.nexusmods.com/skyrim/mods/75175]Dragonbone Mastery
[/url][url=https://www.nexusmods.com/skyrim/mods/33292]Unique Uniques[/url]
[url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs[/url]

[color=#e06666][size=3][b]Incompatible[/b][/size][/color]
[color=#e06666]• Dual Sheath Redux:[/color] Different approaches. AllGUD's NPC support does not require a patch plugin, but may result in incorrect models under heavy script load. DSR's NPC support may be a viable alternative if this affects you.
[color=#e06666]• Visible Favorited Gear:[/color] Uses bDisableGearedUp=0
[color=#e06666]• Equipping Overhaul:[/color] Uses bDisableGearedUp=0 [color=#ffd966]I believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.[/color]

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