[font=Courier New][color=#6d9eeb][size=3][u]H A M M E T ' S D U N G E O N P A C K S[/u]
by: venjhammet
Sixty Five(65)newly added dungeons, caves and locations to discover and explore throughout Skyrim, Solstheim and on a new land Vominheim. Twenty Six (26) on Skyrim, Six(6) on Solstheim and Thirty Three (33)on Vominheim.
New unique enchantment for weapons and armors and a few new conjuration and destruction spell. All Dungeons are uniquely design and some has different enemies but requires atleast a minimum of level 40 and multiple followers is a MUST.
Language translations are welcome with my express permission provided they are uploaded only here. There are two types of file ESP and ESM. Choose only one.
PLEASE READ:
Please avoid unnecessary comments or spoilers and/or false bug report. Bear in mind that I'm only using default/vanilla asset only to avoid complication. Don't report bugs like weird textures or meshes because as I said I'm only using vanilla assets. For updates and changelog please do take the time to scroll down and read before posting or commenting anything. And also if you already started my mod using the ESP file please stick with it because if you switch to ESM file any previous progress with my mod will disappear and you will be back from the start.
Four(4)added new powerful followers to accompany you throughout your journey and
adventures.
Yzla – a redguard barbarian found at Moorside Inn, Morthal
Venj – A dunmer assassin and swordsman found at Rheogur’s Tower, Sosltheim
Sinjan - A khajit spellsword and necromancer found on Whiteshore Camp, Vominheim
Vjalder–A barbarian nord found on Sea Breeze Cabin, Vominheim
[u]S K Y R I M
[/u]
Northfolk Docks – a small dock located northeastern part of Dawnstar. From here you can boat
travel to Vominheim.
Bellowing Pit- Far East of Whiterun lays a hollowing dark misty cave. Discover what lies
beneath this forsaken tomb.
The Shroud of Lochgar- Venture on the Far East of Falkreath (East of Bloodlet Throne) and discover an old abandoned crypt where the Tomb of Lochgar lies buried. Dive into the waterfall and retrieve a powerful relic.
Konahl's Burrow- Southeast of Windhelm lies an old abandon temple which is now home of the great bandit leader Admur. But this old temple has a secret which only you will be able to discover it.
Bereshal Grove - At the far west of Shor's Stone lies an old misty cave with a mysterious old ruin hidden behind the raging waterfalls. Bandits have taken refuge and are just waiting for their leader to arrive. Get there first before they retrieve that an old powerful relic that has been buried for centuries.
Hilleye Cabin - An old abandoned and dilapidated cabin located at southeast of Dragonbridge
holds a mysterious and dark secret. Beware necromancers live that place.
Ulfgrim's Vault - An old dark crypt found at the far West of Solitude (Near west of Volskygge)
that hides a secret weapon buried beneath. Are you brave enough to retrieve it?
Fangmere Cave - On the far North East of Markarth lies a dark misty troll cave with a hidden
tomb buried beneath. Treasures and exploration awaits to fellow travelers.
Bashskull Retreat - A small cave where a group of bandits resides unknowingly a powerful relic
was hidden beneath the old ruin. The cave can be found North East of Riften.
Vulhule - An ancient ruin located at the South West of Helgen. A dark cave with a dark secret. They say a powerful relic was buried there. A few dared to venture its ruin but never return.
Steep Chill Mine - A small group of bandit has found a secret tomb buried within a mining cave
North East of Markarth. Head over there and see what they have found.
Gierhall Barrow - On the far south of Morthal lies an ancient tomb where a powerful nord
warrior was buried. Seek his tomb and claim the relic weapon he wields.
Fahl Mzund - A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar
is yours to claim. Venture its depths and get ready to face the automatons.
Shadowgrim Burrow - A small group of treasure hunters made camp on an old nordic ruin Southeast
of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads.
Gloomfall Refuge - A mysterious group of warlock headed by a vicious leader has taken over an
abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late.
Darkmire Crypt - A dark and mysterious cave with a dark secret. The crypt lies west of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and locked away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.
White Frigid Cave - A group of Bandit has ventured into the Tomb of Hokimir to retrieve a
powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first.
Frostgrim Hollow - A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of
a powerful warrior. Dare to travel and discover what buried treasure awaits.
Silent Veil - Venture into the depths of the nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar.
Direfang Cave - A mysterious weapon hidden beneath the forgotten temple that awaits the brave to
claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear.
Cold Fear Cavern - Travel south of Avanchnzel and discover what lies beneath the dark misty cave. Battle your way to reach the Temple of Vuldur, one of the most powerful dragon priest of Vominheim and reclaim the lost relic armor that he holds.
Desolate Crypt - A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches.
Verdant Vile Grotto - A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here.
Silver Yol- A nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy
the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs.
Twin Sonaak - A Nordic ruin just North West of Knifepoint Ridge.The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies.
Vasik's Tomb - A Nordic dungeon West of Solitude. Enemies and traps await you as you descend
to face the Fallen Warriors and the dragon priest Lord Vasik himself. He has the power to drain your life, to defeat him you're going to have to use your wit.
[u]S O L S T H E I M
[/u]
Anchazgar-An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader.
Bonemist Crypt- An ancient ruin that holds a powerful amulet waiting for any brave adventurer
to claim its power. This crypt is found North of Raven Rock in Solstheim.
Creshaw Hollow - A ruin crypt near Skaal Village, east of Solstheim. This old crypt once hold
a gateway to Vominheim used before by Lord Valdgar during his siege on the Temple of Vuldur but now it lies in shamble.
Dreadmere Crypt- On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters.
Rheogur's Tower
The Lost Relic of Lord Hammet - Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's powerful relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.
Sirkgar's Rest- A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do.
[u]V O M I N H E I M
[/u]
A volcanic land composed of few small islands namely Frostfang Island, Fallvern, Khel Daral and Banefrost Island. It is located far north from Dawnstar and was the last refuge of Lord Vuldur, a powerful dragon priest who has wage war against the Nords during the last Dragon War. The land is home to hunters, bandits, warlocks and pirates. There are a few ancient Nordic ruins located on this Icelandic land. It can be traveled via small docks of the shore of Dawnstar at Northfolk Docks.
Abyssinia - A pirate ship that got caught from a powerful storm and lay wrecked on the western side of the island.
Banefrost Watch – A small isle west of Vominheim where the burial place of a powerful dragon
priest was buried.
Blightrock Cave – A large spider’s den located somewhere on the western side of the island.
Coldspire Den - A bandit hideout cave
Eastshire Docks – A small dock to get to Khel Daral
Fallvern Camp – A small bandit mining camp located east of the island.
Froskyre – A nordic ruin located eastern side of Fallvern Island
Frostfang Cave - A dark misty cave
Gladefall Grove - A sacred cave located north of the island where a powerful druid priest was buried.
Ienar’s Shrine – A hidden shrine somewhere north of Frostfang Island.
Ienar’s Tomb – An ancient tomb of Ienar found at the east of the island.
Jorundr Ruins – An ancient nordic burial site located north on the island of Frostfang that
is now in shamble.
Wolfbound Camp – A small bandit camp.
Ghost of War – A shipwrecked that can be found somewhere on the northern part of Frostfang Isle.
Holmgeir - Nordic ruin that once was a passage to Voruncrag which is now blocked.
Jaraf's Camp - A small camp site on the island
Khel Daral - A dwemer ruin located east of the island.
Kolskegg Ruin - Nordic altar
Lake Vormirk - a frozen lake
Norvakhor - Nordic ruin
Sea Breeze Cabin – a small cabin north of Fallvern Isle
Stillrock Mine- An old abandon mine
Stoneward Cave - A dark cave located near Whiteshore Camp
Stormtooth Cave - A dark cave near Willowgrim
Southpoint Docks – A small dock to get to Banefrost Isle
Temple of Vuldur – A nordic ruin that is only accessible through Cold Fear Cavern at Skyrim.
Watchful Stone – A mysterious statue belief to have fallen from Sovngard and place to watch
over the island. Can be found on the southern part of Frostfang Isle.
West Bay Lighthouse – west of Whiteshore
Whiteshore Camp - A small hunter's camp on the east side of the island.
Willowgrim - A large tree house.
[u]
The Lost Sanctum of Vuldur
[/u]
A powerful quake shook the land exposing a hidden passage to three (3) large Nordic ruin hidden away that once was blocked for centuries. Discover the Temple of the Disciples of Vuldur and retrieve a powerful spell that Lord Vuldur yields.
Sagaard Burrow - a nordic ruin located at the center of the island
Malvak’s Tomb - a nordic tomb
Voruncrag's Pass - a hidden passage to the outside of the island guarded by a beast.
Changelog notes:
Changelog: v1.97
-a new cave Gladefall Grove is added on the northern part of Vominheim
-a merchant is added on Whiteshore Camp
Changelog: v1.96 (To be uploaded soon)
-A new added dock located northeast of Dawnstar; Northfolk Docks for boat travel to Vominheim
-Frostfang isle has been expanded and added a few new location
-Whiteshore Camp is now a large camp with added docks for travel to Skyrim
-West Bay Portal is now a lighthouse
-some minor enhancement on few of the old dungeons
Changelog: v1.95
-fixed the swap chest key on Willowgrim
-fixed the broken navmesh on Desolate Crypt
-fixed/rename the Boss key on Desolate Crypt and it's function
-added a new dungeon Bellowing Pit (Skyrim)
-added a new spider lair Blightrock Cave on Vominheim
Changelog: v1.94
-added a new land Fallvern Isle west of Vominheim
-slight changes on the landscape near Willowgrim
-boat travel between island are now available. No fast travel to Skyrim or Solstheim yet
Changelog: v1.93
-world map for Vominheim is now fix
-new abandon mine added on the land of Vominheim
-Willowgrim has a few small mushroom trees surrounding it
Changelog: v1.92
-fixed/rebuilt that broken cell on Vuldur's Temple causing the dragons not to attack the player
-added some grass and vegetation on Temple of Vuldur
-Some cell enhancement on Silveryol and Twin Sonaak
-added a new cell extension on Norvakhor and now has a cave exit along the shoreline
Changelog: v1.91
-fixed/changed the door at Khel Daral last cell
-fixed floating trees near the entrance of Stormtooth Cave
-added a new secret room to Coldspire Den
Changelog: v1.90
-Vominheim is expanded adding new locations and dungeons to explore
Changelog: v1.89
-a new dungeon is added on the Land of Vominheim(Temple of Vuldur Location)
Changelog: v1.88
-a new dungeon Lochgar's Tomb has been added.
-moved Konahl's Burrow location a bit further up.
Changelog: v1.872
-just a reupload of v1.871 and re-clean with TESedit. Some are reporting error on LOOT on which it doesn't show on my part.
Changelog: v1.871
-removed the old map marker of Darkmire Crypt at the old location which I somehow forgot to delete.
Changelog: v1.87
-removed the key requirement to unlock the door in the Boss room on Desolate Crypt.
-Vomindok is rename to Vominheim.
-some enhancement on the land of Vominheim (Temple of Vuldur).
-Portal to Temple of Vuldur is replace with a better portal.
-Vuldur is rename to Lord Vuldur and has additional enemy support (No longer alone).
-Darkmire Crypt is relocated to it's origin allocation. (It will now again conflict with Forfeoranna Heim -Sorry but I love
that location).
-Fahl Mzund is relocated a bit eastward from it's present location to avoid conflict with Helarchen Creek.
Changelog: v1.86
-added a new dungeon Ulfgrim's Vault
-change Fangmist Cave to Fangmere Cave (previous name annoyed me)
Changelog v1.85
-fix the door linking on those pull chain that won't open on Desolate Crypt - Desolate Sanctum
Changelog v1.84
-Darkmire Crypt is relocated East of Bloodlet Throne because of location conflict with Forfeoranna Heim.
Changelog v1.83
-Steep Chill Mine is relocated far North East of Markarth due to mod location conflict w/ Jurgholm.
-a new dungeon added Fangmist Cave.
Changelog v1.82
-Desolate Crypt relocated due to conflict location with Coldstone Mine of Interesting NPC mod.
-ambushed fix on Vulhule where the player gets the weapon reward.
-fix and remove that floating bow and arrow on Bashskull Retreat.
-some minor room additions and enhancement on some of the dungeons.
-navmesh fix on all external entrances of the dungeons.
Changelog v1.81
-added a new cave Bashskull Retreat
-level list and stats of enemies are now on default/no more custom leveling, this will give way to other leveling mods to
be more compatible, except for a few bosses which still have their own unique
stats.
-few ambushes fix/revamp on Silveryol, Vasik &Sonaak.
-passage to the claw for Vasik's Tomb is now visible.
-reward weapon stats for Vulhule and Steep Chill Mine has been enhance a bit.
Changelog: v1.80
-added a new dungeon Vulhule (Dark Cave)
-(*)asterisk remove because it breaks immersion
-Steep Chill Mine is revamp due to not lore-friendly. Same content as before but with new cells
Changelog: v1.70
-added new dungeon Gierhall Barrow
-all names now bears an asterisk symbol (*) toindicate my dungeon
-all dungeon requires atleast level 40 and above
Changelog: v1.60
-added two (2) new dungeons
Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (Chasm Area):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the other side
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc,weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt
Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollow were it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it will be overridden if you're using any water mod
Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode
Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)
Changelog: v1.19
-new dungeon added called Sirkgar's Rest
Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition
Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.
Changelog: v1.171
-just a minor update re-clean with SSEEdit
Changelog: v1.17
-fixed issue on Silveryol were draugr boss(Norok)would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead
of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.
Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur
Changelog: v1.15
-misspelled Rheogur's weapon should be"Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar
Changelog: v1.14
-fixed that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow.
-remove that unwanted file"Dreadmere_SoulReaperLCharDraugrMelee1HMale"
Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow instead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.
Changelog: v1.12
-fixed Silent Veil not getting"Cleared"after killing the boss npc.
changelog: v1.11
-fixed an error rendering part of Volskygge exterior under water.
Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt not functioning
Special Note:
My mod is not perfect. There might be bugs or issues but I'm doing my best to fix these concern to the best of my ability. One other
thing please do make backup before installing this mod.
If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism. Remember
I'm doing this for FREE.
I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many
many hours of work. I am happy to share these to you and please most of all
don't forget to endorse and don't forget to check this out and subscribe:
https://www.youtube.com/channel/UCgheLAMTmjBXfxzykodh4NQ
[/size][/color][/font]
by: venjhammet
Sixty Five(65)newly added dungeons, caves and locations to discover and explore throughout Skyrim, Solstheim and on a new land Vominheim. Twenty Six (26) on Skyrim, Six(6) on Solstheim and Thirty Three (33)on Vominheim.
New unique enchantment for weapons and armors and a few new conjuration and destruction spell. All Dungeons are uniquely design and some has different enemies but requires atleast a minimum of level 40 and multiple followers is a MUST.
Language translations are welcome with my express permission provided they are uploaded only here. There are two types of file ESP and ESM. Choose only one.
PLEASE READ:
Please avoid unnecessary comments or spoilers and/or false bug report. Bear in mind that I'm only using default/vanilla asset only to avoid complication. Don't report bugs like weird textures or meshes because as I said I'm only using vanilla assets. For updates and changelog please do take the time to scroll down and read before posting or commenting anything. And also if you already started my mod using the ESP file please stick with it because if you switch to ESM file any previous progress with my mod will disappear and you will be back from the start.
Four(4)added new powerful followers to accompany you throughout your journey and
adventures.
Yzla – a redguard barbarian found at Moorside Inn, Morthal
Venj – A dunmer assassin and swordsman found at Rheogur’s Tower, Sosltheim
Sinjan - A khajit spellsword and necromancer found on Whiteshore Camp, Vominheim
Vjalder–A barbarian nord found on Sea Breeze Cabin, Vominheim
[u]S K Y R I M
[/u]
Northfolk Docks – a small dock located northeastern part of Dawnstar. From here you can boat
travel to Vominheim.
Bellowing Pit- Far East of Whiterun lays a hollowing dark misty cave. Discover what lies
beneath this forsaken tomb.
The Shroud of Lochgar- Venture on the Far East of Falkreath (East of Bloodlet Throne) and discover an old abandoned crypt where the Tomb of Lochgar lies buried. Dive into the waterfall and retrieve a powerful relic.
Konahl's Burrow- Southeast of Windhelm lies an old abandon temple which is now home of the great bandit leader Admur. But this old temple has a secret which only you will be able to discover it.
Bereshal Grove - At the far west of Shor's Stone lies an old misty cave with a mysterious old ruin hidden behind the raging waterfalls. Bandits have taken refuge and are just waiting for their leader to arrive. Get there first before they retrieve that an old powerful relic that has been buried for centuries.
Hilleye Cabin - An old abandoned and dilapidated cabin located at southeast of Dragonbridge
holds a mysterious and dark secret. Beware necromancers live that place.
Ulfgrim's Vault - An old dark crypt found at the far West of Solitude (Near west of Volskygge)
that hides a secret weapon buried beneath. Are you brave enough to retrieve it?
Fangmere Cave - On the far North East of Markarth lies a dark misty troll cave with a hidden
tomb buried beneath. Treasures and exploration awaits to fellow travelers.
Bashskull Retreat - A small cave where a group of bandits resides unknowingly a powerful relic
was hidden beneath the old ruin. The cave can be found North East of Riften.
Vulhule - An ancient ruin located at the South West of Helgen. A dark cave with a dark secret. They say a powerful relic was buried there. A few dared to venture its ruin but never return.
Steep Chill Mine - A small group of bandit has found a secret tomb buried within a mining cave
North East of Markarth. Head over there and see what they have found.
Gierhall Barrow - On the far south of Morthal lies an ancient tomb where a powerful nord
warrior was buried. Seek his tomb and claim the relic weapon he wields.
Fahl Mzund - A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar
is yours to claim. Venture its depths and get ready to face the automatons.
Shadowgrim Burrow - A small group of treasure hunters made camp on an old nordic ruin Southeast
of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads.
Gloomfall Refuge - A mysterious group of warlock headed by a vicious leader has taken over an
abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late.
Darkmire Crypt - A dark and mysterious cave with a dark secret. The crypt lies west of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and locked away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.
White Frigid Cave - A group of Bandit has ventured into the Tomb of Hokimir to retrieve a
powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first.
Frostgrim Hollow - A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of
a powerful warrior. Dare to travel and discover what buried treasure awaits.
Silent Veil - Venture into the depths of the nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar.
Direfang Cave - A mysterious weapon hidden beneath the forgotten temple that awaits the brave to
claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear.
Cold Fear Cavern - Travel south of Avanchnzel and discover what lies beneath the dark misty cave. Battle your way to reach the Temple of Vuldur, one of the most powerful dragon priest of Vominheim and reclaim the lost relic armor that he holds.
Desolate Crypt - A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches.
Verdant Vile Grotto - A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here.
Silver Yol- A nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy
the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs.
Twin Sonaak - A Nordic ruin just North West of Knifepoint Ridge.The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies.
Vasik's Tomb - A Nordic dungeon West of Solitude. Enemies and traps await you as you descend
to face the Fallen Warriors and the dragon priest Lord Vasik himself. He has the power to drain your life, to defeat him you're going to have to use your wit.
[u]S O L S T H E I M
[/u]
Anchazgar-An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader.
Bonemist Crypt- An ancient ruin that holds a powerful amulet waiting for any brave adventurer
to claim its power. This crypt is found North of Raven Rock in Solstheim.
Creshaw Hollow - A ruin crypt near Skaal Village, east of Solstheim. This old crypt once hold
a gateway to Vominheim used before by Lord Valdgar during his siege on the Temple of Vuldur but now it lies in shamble.
Dreadmere Crypt- On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters.
Rheogur's Tower
The Lost Relic of Lord Hammet - Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's powerful relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.
Sirkgar's Rest- A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do.
[u]V O M I N H E I M
[/u]
A volcanic land composed of few small islands namely Frostfang Island, Fallvern, Khel Daral and Banefrost Island. It is located far north from Dawnstar and was the last refuge of Lord Vuldur, a powerful dragon priest who has wage war against the Nords during the last Dragon War. The land is home to hunters, bandits, warlocks and pirates. There are a few ancient Nordic ruins located on this Icelandic land. It can be traveled via small docks of the shore of Dawnstar at Northfolk Docks.
Abyssinia - A pirate ship that got caught from a powerful storm and lay wrecked on the western side of the island.
Banefrost Watch – A small isle west of Vominheim where the burial place of a powerful dragon
priest was buried.
Blightrock Cave – A large spider’s den located somewhere on the western side of the island.
Coldspire Den - A bandit hideout cave
Eastshire Docks – A small dock to get to Khel Daral
Fallvern Camp – A small bandit mining camp located east of the island.
Froskyre – A nordic ruin located eastern side of Fallvern Island
Frostfang Cave - A dark misty cave
Gladefall Grove - A sacred cave located north of the island where a powerful druid priest was buried.
Ienar’s Shrine – A hidden shrine somewhere north of Frostfang Island.
Ienar’s Tomb – An ancient tomb of Ienar found at the east of the island.
Jorundr Ruins – An ancient nordic burial site located north on the island of Frostfang that
is now in shamble.
Wolfbound Camp – A small bandit camp.
Ghost of War – A shipwrecked that can be found somewhere on the northern part of Frostfang Isle.
Holmgeir - Nordic ruin that once was a passage to Voruncrag which is now blocked.
Jaraf's Camp - A small camp site on the island
Khel Daral - A dwemer ruin located east of the island.
Kolskegg Ruin - Nordic altar
Lake Vormirk - a frozen lake
Norvakhor - Nordic ruin
Sea Breeze Cabin – a small cabin north of Fallvern Isle
Stillrock Mine- An old abandon mine
Stoneward Cave - A dark cave located near Whiteshore Camp
Stormtooth Cave - A dark cave near Willowgrim
Southpoint Docks – A small dock to get to Banefrost Isle
Temple of Vuldur – A nordic ruin that is only accessible through Cold Fear Cavern at Skyrim.
Watchful Stone – A mysterious statue belief to have fallen from Sovngard and place to watch
over the island. Can be found on the southern part of Frostfang Isle.
West Bay Lighthouse – west of Whiteshore
Whiteshore Camp - A small hunter's camp on the east side of the island.
Willowgrim - A large tree house.
[u]
The Lost Sanctum of Vuldur
[/u]
A powerful quake shook the land exposing a hidden passage to three (3) large Nordic ruin hidden away that once was blocked for centuries. Discover the Temple of the Disciples of Vuldur and retrieve a powerful spell that Lord Vuldur yields.
Sagaard Burrow - a nordic ruin located at the center of the island
Malvak’s Tomb - a nordic tomb
Voruncrag's Pass - a hidden passage to the outside of the island guarded by a beast.
Changelog notes:
Changelog: v1.97
-a new cave Gladefall Grove is added on the northern part of Vominheim
-a merchant is added on Whiteshore Camp
Changelog: v1.96 (To be uploaded soon)
-A new added dock located northeast of Dawnstar; Northfolk Docks for boat travel to Vominheim
-Frostfang isle has been expanded and added a few new location
-Whiteshore Camp is now a large camp with added docks for travel to Skyrim
-West Bay Portal is now a lighthouse
-some minor enhancement on few of the old dungeons
Changelog: v1.95
-fixed the swap chest key on Willowgrim
-fixed the broken navmesh on Desolate Crypt
-fixed/rename the Boss key on Desolate Crypt and it's function
-added a new dungeon Bellowing Pit (Skyrim)
-added a new spider lair Blightrock Cave on Vominheim
Changelog: v1.94
-added a new land Fallvern Isle west of Vominheim
-slight changes on the landscape near Willowgrim
-boat travel between island are now available. No fast travel to Skyrim or Solstheim yet
Changelog: v1.93
-world map for Vominheim is now fix
-new abandon mine added on the land of Vominheim
-Willowgrim has a few small mushroom trees surrounding it
Changelog: v1.92
-fixed/rebuilt that broken cell on Vuldur's Temple causing the dragons not to attack the player
-added some grass and vegetation on Temple of Vuldur
-Some cell enhancement on Silveryol and Twin Sonaak
-added a new cell extension on Norvakhor and now has a cave exit along the shoreline
Changelog: v1.91
-fixed/changed the door at Khel Daral last cell
-fixed floating trees near the entrance of Stormtooth Cave
-added a new secret room to Coldspire Den
Changelog: v1.90
-Vominheim is expanded adding new locations and dungeons to explore
Changelog: v1.89
-a new dungeon is added on the Land of Vominheim(Temple of Vuldur Location)
Changelog: v1.88
-a new dungeon Lochgar's Tomb has been added.
-moved Konahl's Burrow location a bit further up.
Changelog: v1.872
-just a reupload of v1.871 and re-clean with TESedit. Some are reporting error on LOOT on which it doesn't show on my part.
Changelog: v1.871
-removed the old map marker of Darkmire Crypt at the old location which I somehow forgot to delete.
Changelog: v1.87
-removed the key requirement to unlock the door in the Boss room on Desolate Crypt.
-Vomindok is rename to Vominheim.
-some enhancement on the land of Vominheim (Temple of Vuldur).
-Portal to Temple of Vuldur is replace with a better portal.
-Vuldur is rename to Lord Vuldur and has additional enemy support (No longer alone).
-Darkmire Crypt is relocated to it's origin allocation. (It will now again conflict with Forfeoranna Heim -Sorry but I love
that location).
-Fahl Mzund is relocated a bit eastward from it's present location to avoid conflict with Helarchen Creek.
Changelog: v1.86
-added a new dungeon Ulfgrim's Vault
-change Fangmist Cave to Fangmere Cave (previous name annoyed me)
Changelog v1.85
-fix the door linking on those pull chain that won't open on Desolate Crypt - Desolate Sanctum
Changelog v1.84
-Darkmire Crypt is relocated East of Bloodlet Throne because of location conflict with Forfeoranna Heim.
Changelog v1.83
-Steep Chill Mine is relocated far North East of Markarth due to mod location conflict w/ Jurgholm.
-a new dungeon added Fangmist Cave.
Changelog v1.82
-Desolate Crypt relocated due to conflict location with Coldstone Mine of Interesting NPC mod.
-ambushed fix on Vulhule where the player gets the weapon reward.
-fix and remove that floating bow and arrow on Bashskull Retreat.
-some minor room additions and enhancement on some of the dungeons.
-navmesh fix on all external entrances of the dungeons.
Changelog v1.81
-added a new cave Bashskull Retreat
-level list and stats of enemies are now on default/no more custom leveling, this will give way to other leveling mods to
be more compatible, except for a few bosses which still have their own unique
stats.
-few ambushes fix/revamp on Silveryol, Vasik &Sonaak.
-passage to the claw for Vasik's Tomb is now visible.
-reward weapon stats for Vulhule and Steep Chill Mine has been enhance a bit.
Changelog: v1.80
-added a new dungeon Vulhule (Dark Cave)
-(*)asterisk remove because it breaks immersion
-Steep Chill Mine is revamp due to not lore-friendly. Same content as before but with new cells
Changelog: v1.70
-added new dungeon Gierhall Barrow
-all names now bears an asterisk symbol (*) toindicate my dungeon
-all dungeon requires atleast level 40 and above
Changelog: v1.60
-added two (2) new dungeons
Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (Chasm Area):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the other side
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc,weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt
Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollow were it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it will be overridden if you're using any water mod
Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode
Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)
Changelog: v1.19
-new dungeon added called Sirkgar's Rest
Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition
Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.
Changelog: v1.171
-just a minor update re-clean with SSEEdit
Changelog: v1.17
-fixed issue on Silveryol were draugr boss(Norok)would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead
of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.
Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur
Changelog: v1.15
-misspelled Rheogur's weapon should be"Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar
Changelog: v1.14
-fixed that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow.
-remove that unwanted file"Dreadmere_SoulReaperLCharDraugrMelee1HMale"
Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow instead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.
Changelog: v1.12
-fixed Silent Veil not getting"Cleared"after killing the boss npc.
changelog: v1.11
-fixed an error rendering part of Volskygge exterior under water.
Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt not functioning
Special Note:
My mod is not perfect. There might be bugs or issues but I'm doing my best to fix these concern to the best of my ability. One other
thing please do make backup before installing this mod.
If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism. Remember
I'm doing this for FREE.
I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many
many hours of work. I am happy to share these to you and please most of all
don't forget to endorse and don't forget to check this out and subscribe:
https://www.youtube.com/channel/UCgheLAMTmjBXfxzykodh4NQ
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