[color=#6aa84f][b][center]What is this?[/center][/b][/color]
Completion of the main quest, DLC main quests, and faction/guild quest lines can grant the player some perks which may be Passive Abilities or usable Powers. Powers granted may be Greater Powers (usable only once in 24 in-game hours) or Lesser Powers (usable at will).
[url=https://www.nexusmods.com/skyrimspecialedition/mods/29402/]Special Edition Version available here[/url]
[center][b][color=#c27ba0]Mod Details[/color][/b][/center]
All added perks and abilities will be listed in the "Active Effects" Menu, and if you use the mod [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI [/url]you can sort this menu by "Source" to make all the added effects be listed adjacently. The perks and powers are retroactive, meaning [b]you can install this mod on an existing savegame, and it will add the perks for completed quests[/b].
The added abilities and powers are balanced as per the "importance" and "difficulty" of the involved quest line. So for example the powers and perks gained from the Main Quest and Dragonborn DLC are stronger than those gained from the Companions or Thieves Guild quest lines.
This is a comprehensive list of all added perks and powers and their effects:
[list=1]
[*][b][color=#d9ead3]Main Quest[/color][/b][color=#a4c2f4]:[/color] Grants the [b][color=#f6b26b]Dragonslayer[/color] Passive Ability[/b]
[color=#f9cb9c][i] "Whenever the slayer of Alduin uses a Shout in combat, there's a chance that all nearby enemies get staggered."[/i]
[/color]
The effect applies on both hostile people and creatures. The chances are equal to the current[b] Player Level [/b]as percentage, so at level [b]30[/b] there's a [b]30%[/b] chance for the stagger effect.
[*][b][color=#d9ead3]Dawnguard DLC on the Dawnguard side[/color][/b]: Grants the[color=#9fc5e8] [b]Guardian Paladin[/b][/color][b] Passive Ability[/b]
[color=#9fc5e8]
[i] "The Paladin permanently gains and in combat bestows a blessing of [/i][b][i]100[/i][/b][i] physical damage resistance and [/i][b][i]10%[/i][/b][i] magic resistance to nearby allies."
[/i][/color]
[i] [/i]The effects are active on the player character permanently, and when you are in combat the bonuses also apply on nearby friendlies (people as well as creatures).
[*][b][color=#d9ead3]Dawnguard DLC on the Volkihar Vampire side[/color][/b]: Grants the [b][color=#e06666]Summon Royal Guard[/color] Lesser Power[/b]
[i]
[color=#ea9999] "[/color][/i][color=#dd7e6b][i]While in mortal form, the Lord of the Volkihar Vampire Clan can use [b]Summon Royal Guard[/b] power to summon the strongest of Gargoyles to serve until it is destroyed.[/i][/color][i][color=#ea9999]"[/color]
[/i]
You can summon a Gargoyle of the Sentinel Rank at a cost of only [b]100[/b] [i]Magicka[/i] to serve you as a thrall as long as it survives. The summon counts against the conjured/summoned creatures limit.
[*][b][color=#d9ead3]Dragonborn DLC[/color][/b]: Grants the[b] [color=#a64d79]Devour Dragon[/color][color=#cc4125] [/color]Lesser Power[/b]
[i]
[color=#c27ba0] "Having witnessed Miraak at the summit of Apocrypha, the Last Dragonborn can use [/color][/i][b][i][color=#c27ba0]Devour Dragon[/color][/i][/b][i][color=#c27ba0] power on a Dragon whose will has been bent to consume its very soul and replenish all vitals."[/color]
[/i]
This power will have effect only on Dragons who are completely under the influence of your [i]Bend Will[/i] shout. It kills them instantly and restores your attributes, just like [i]Miraak[/i] did with the Dragons [i]Sahrotaar[/i], [i]Kruziikrel, [/i]and[i] [i]Relonikiv[/i][/i] in your final battle against him. When you use this power, your character does not shout or actually speak out[i] "Ziil Los Dii Du"[/i] as there are no voice files for this line for the various races and sexes.
[*][b][color=#d9ead3]Companions[/color][/b]: Grants the [b][color=#ffd966]Harbinger's Saga[/color][/b] [b]Passive Ability[/b]
[i][color=#ffe599]
"The Harbinger's resolve is hardened, and can inspire nearby friendly people, increasing courage and the ability to recover from wounds faster in combat."[/color]
[/i]
You gain a permanent boost to your [i]Health [/i]by [b]20 [/b]points and health regeneration [i]Healratemult [/i]by [b]50[/b] points, and when you are in combat your allies (only people, not creatures) have their [i]Confidence [/i]increased by [b]1[/b] and regenerate [b]2[/b] [i]Health [/i]per second.
[*][b][color=#d9ead3]Thieves Guild[/color][/b]: Grants the [b][color=#8e7cc3]Kingpin's Privilege[/color][/b] [b]Greater Power[/b]
[i]
"[color=#b4a7d6]The Guildmaster of the infamous Thieves Guild can use the [b]Kingpin's Privilege[/b] power to coerce and convince nearby hostile people to cease combat for [b]1[/b] hour."[/color]
[/i]
The power is a potent area [i]Calm [/i]effect (like the [i]Harmony [/i]spell, but free and instant), useful for quickly getting out of tough situations and for crowd control in combat, but only works on people up to Level 60.
[*][color=#d9ead3][b]College of Winterhold[/b]:[/color] Grants the [b][color=#6d9eeb]Aetherial Veins[/color] Passive Ability[/b]
[i]
[color=#a4c2f4] "The Archmage can r[/color][/i][i][color=#a4c2f4]eplenish magicka from injuries every second while in combat. The lower the health from its base value, the higher the amount of magicka restored."
[/color]
[/i] You start regaining [i]Magicka [/i]only when your [i]Health [/i]goes below its base value, which is the total [i]Health [/i]you have after the bonuses of leveling up, and not considering any of the [i]Health [/i]gained/lost from enchantments, alchemy/potion effects, perk effects, or spell effects.
[*][b][color=#d9ead3]Dark Brotherhood[/color][/b]: Grants the [b][color=#cc4125]Anathema [/color]Greater Power[/b]
[i]
[color=#dd7e6b] "The Listener of Skyrim's Dark Brotherhood has faced tenacious dangers from outside and within and can mark any target for death with the [b]Anathema [/b]power."[/color]
[/i]
The power reduces the target's [i]Armor Rating[/i] by [b]300 [/b]and [i]Magic Resistance[/i] by [b]30%[/b] for [b]300[/b] seconds. This power is used silently and is not detected as hostile.
[*][b][color=#d9ead3]Civil War (either side)[/color][/b]: Grants the [b][color=#76a5af]War Veteran[/color] Passive Ability[/b]
[i]
[i][color=#9fc5e8] "The hardships and trials of war have tempered t[i][i][color=#9fc5e8]he Hero of Skyrim's [/color][/i][/i][i][i][color=#9fc5e8]endurance and willpower, giving [/color][/i][/i][/color][/i][i][color=#9fc5e8]a permanent bonus of [b][b][i]20[/i][/b] [/b]to Carry Weight, Stamina, and Magicka."[/color][/i]
[/i]
[/list]
If you want to test the abilities you can add them via console commands, I have provided a bat file that you can manually extract from the archive, be sure to change the first two digits of each command id to match the mod index of the mod in your load order.
I am providing the commands once again in the spoiler text below, putting xx in place of the hexadecimal mod index.
[spoiler][code]
; Add Slayer of Alduin Perk (Main Quest)
player.addperk xx021B06
; Add Devour Dragon power and UI perk (Dragonborn DLC)
player.addspell xx000D62
player.addperk xx0DD082
; Add Anathema power and UI perk (Dark brotherhood)
player.addspell xx04F421
player.addperk xx0D7F75
; Add Harbinger's Saga perk (Companions)
player.addperk xx05E727
; Add War Veteran perk (Civil War - any side)
player.addperk xx045217
; Add Guardian Paladin perk (Dawnguard DLC on Dawnguard side)
player.addperk xx06893A
; Add Summon Royal Gargoyle power and UI perk (Dawnguard DLC on Vampire side)
player.addspell xx0AF753
player.addperk xx0DD085
; Add Aetherial Veins perk (College of Winterhold)
player.addperk xx0BEA64
; Add Kingpin's Privilege power and UI perk (Thieves Guild)
player.addspell xx0C8C6D
player.addperk xx0DD084[/code]
[/spoiler]
[color=#f1c232][b][center]Compatibility[/center][/b][/color]
As all the records and assets used in this mod are new, the chances of any direct compatibility issues or conflicts are nearly zero.
Patches can be made for mods which modify the "Gargoyle" creatures for the sake of consistency only. Thus, as of yet patches for [url=https://www.nexusmods.com/skyrim/mods/19281]Requiem [/url](v3.0.1) and [url=https://www.nexusmods.com/skyrim/mods/64690]Advanced Adversary Encounters[/url] (v2.7) have been included in the FOMOD. Other versions of these two mods should also be compatible with the same patches.
[center][b][color=#3d85c6]Load Order[/color][/b][/center]
Load Order of mod folder contents (relevant to MO2) should not be a concern as there shouldn't be any loose asset conflicts.
The load order of the main esp plugin [b]Perks from Questing.esp[/b] is also not a concern. However, patches if installing any must be loaded after [b]Perks from Questing.esp[/b].
Any other details regarding patches will be mentioned in the FOMOD installer.
[center][/center][center][color=#ffff00][b]Credits[/b][/color][/center]
Fellow modders and mod makers over at the Skyrimmods Discord server whose help, advice, and tips is why I could even complete this mod.
[center][b][color=#b4a7d6]Other mods[/color][/b][/center]
I must make a shout-out to the [url=https://www.nexusmods.com/skyrim/mods/54784]Followers share Knowledge[/url] mod. Unique perks based on your current follower, grand idea!
Completion of the main quest, DLC main quests, and faction/guild quest lines can grant the player some perks which may be Passive Abilities or usable Powers. Powers granted may be Greater Powers (usable only once in 24 in-game hours) or Lesser Powers (usable at will).
[url=https://www.nexusmods.com/skyrimspecialedition/mods/29402/]Special Edition Version available here[/url]
[center][b][color=#c27ba0]Mod Details[/color][/b][/center]
All added perks and abilities will be listed in the "Active Effects" Menu, and if you use the mod [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI [/url]you can sort this menu by "Source" to make all the added effects be listed adjacently. The perks and powers are retroactive, meaning [b]you can install this mod on an existing savegame, and it will add the perks for completed quests[/b].
The added abilities and powers are balanced as per the "importance" and "difficulty" of the involved quest line. So for example the powers and perks gained from the Main Quest and Dragonborn DLC are stronger than those gained from the Companions or Thieves Guild quest lines.
This is a comprehensive list of all added perks and powers and their effects:
[list=1]
[*][b][color=#d9ead3]Main Quest[/color][/b][color=#a4c2f4]:[/color] Grants the [b][color=#f6b26b]Dragonslayer[/color] Passive Ability[/b]
[color=#f9cb9c][i] "Whenever the slayer of Alduin uses a Shout in combat, there's a chance that all nearby enemies get staggered."[/i]
[/color]
The effect applies on both hostile people and creatures. The chances are equal to the current[b] Player Level [/b]as percentage, so at level [b]30[/b] there's a [b]30%[/b] chance for the stagger effect.
[*][b][color=#d9ead3]Dawnguard DLC on the Dawnguard side[/color][/b]: Grants the[color=#9fc5e8] [b]Guardian Paladin[/b][/color][b] Passive Ability[/b]
[color=#9fc5e8]
[i] "The Paladin permanently gains and in combat bestows a blessing of [/i][b][i]100[/i][/b][i] physical damage resistance and [/i][b][i]10%[/i][/b][i] magic resistance to nearby allies."
[/i][/color]
[i] [/i]The effects are active on the player character permanently, and when you are in combat the bonuses also apply on nearby friendlies (people as well as creatures).
[*][b][color=#d9ead3]Dawnguard DLC on the Volkihar Vampire side[/color][/b]: Grants the [b][color=#e06666]Summon Royal Guard[/color] Lesser Power[/b]
[i]
[color=#ea9999] "[/color][/i][color=#dd7e6b][i]While in mortal form, the Lord of the Volkihar Vampire Clan can use [b]Summon Royal Guard[/b] power to summon the strongest of Gargoyles to serve until it is destroyed.[/i][/color][i][color=#ea9999]"[/color]
[/i]
You can summon a Gargoyle of the Sentinel Rank at a cost of only [b]100[/b] [i]Magicka[/i] to serve you as a thrall as long as it survives. The summon counts against the conjured/summoned creatures limit.
[*][b][color=#d9ead3]Dragonborn DLC[/color][/b]: Grants the[b] [color=#a64d79]Devour Dragon[/color][color=#cc4125] [/color]Lesser Power[/b]
[i]
[color=#c27ba0] "Having witnessed Miraak at the summit of Apocrypha, the Last Dragonborn can use [/color][/i][b][i][color=#c27ba0]Devour Dragon[/color][/i][/b][i][color=#c27ba0] power on a Dragon whose will has been bent to consume its very soul and replenish all vitals."[/color]
[/i]
This power will have effect only on Dragons who are completely under the influence of your [i]Bend Will[/i] shout. It kills them instantly and restores your attributes, just like [i]Miraak[/i] did with the Dragons [i]Sahrotaar[/i], [i]Kruziikrel, [/i]and[i] [i]Relonikiv[/i][/i] in your final battle against him. When you use this power, your character does not shout or actually speak out[i] "Ziil Los Dii Du"[/i] as there are no voice files for this line for the various races and sexes.
[*][b][color=#d9ead3]Companions[/color][/b]: Grants the [b][color=#ffd966]Harbinger's Saga[/color][/b] [b]Passive Ability[/b]
[i][color=#ffe599]
"The Harbinger's resolve is hardened, and can inspire nearby friendly people, increasing courage and the ability to recover from wounds faster in combat."[/color]
[/i]
You gain a permanent boost to your [i]Health [/i]by [b]20 [/b]points and health regeneration [i]Healratemult [/i]by [b]50[/b] points, and when you are in combat your allies (only people, not creatures) have their [i]Confidence [/i]increased by [b]1[/b] and regenerate [b]2[/b] [i]Health [/i]per second.
[*][b][color=#d9ead3]Thieves Guild[/color][/b]: Grants the [b][color=#8e7cc3]Kingpin's Privilege[/color][/b] [b]Greater Power[/b]
[i]
"[color=#b4a7d6]The Guildmaster of the infamous Thieves Guild can use the [b]Kingpin's Privilege[/b] power to coerce and convince nearby hostile people to cease combat for [b]1[/b] hour."[/color]
[/i]
The power is a potent area [i]Calm [/i]effect (like the [i]Harmony [/i]spell, but free and instant), useful for quickly getting out of tough situations and for crowd control in combat, but only works on people up to Level 60.
[*][color=#d9ead3][b]College of Winterhold[/b]:[/color] Grants the [b][color=#6d9eeb]Aetherial Veins[/color] Passive Ability[/b]
[i]
[color=#a4c2f4] "The Archmage can r[/color][/i][i][color=#a4c2f4]eplenish magicka from injuries every second while in combat. The lower the health from its base value, the higher the amount of magicka restored."
[/color]
[/i] You start regaining [i]Magicka [/i]only when your [i]Health [/i]goes below its base value, which is the total [i]Health [/i]you have after the bonuses of leveling up, and not considering any of the [i]Health [/i]gained/lost from enchantments, alchemy/potion effects, perk effects, or spell effects.
[*][b][color=#d9ead3]Dark Brotherhood[/color][/b]: Grants the [b][color=#cc4125]Anathema [/color]Greater Power[/b]
[i]
[color=#dd7e6b] "The Listener of Skyrim's Dark Brotherhood has faced tenacious dangers from outside and within and can mark any target for death with the [b]Anathema [/b]power."[/color]
[/i]
The power reduces the target's [i]Armor Rating[/i] by [b]300 [/b]and [i]Magic Resistance[/i] by [b]30%[/b] for [b]300[/b] seconds. This power is used silently and is not detected as hostile.
[*][b][color=#d9ead3]Civil War (either side)[/color][/b]: Grants the [b][color=#76a5af]War Veteran[/color] Passive Ability[/b]
[i]
[i][color=#9fc5e8] "The hardships and trials of war have tempered t[i][i][color=#9fc5e8]he Hero of Skyrim's [/color][/i][/i][i][i][color=#9fc5e8]endurance and willpower, giving [/color][/i][/i][/color][/i][i][color=#9fc5e8]a permanent bonus of [b][b][i]20[/i][/b] [/b]to Carry Weight, Stamina, and Magicka."[/color][/i]
[/i]
[/list]
If you want to test the abilities you can add them via console commands, I have provided a bat file that you can manually extract from the archive, be sure to change the first two digits of each command id to match the mod index of the mod in your load order.
I am providing the commands once again in the spoiler text below, putting xx in place of the hexadecimal mod index.
[spoiler][code]
; Add Slayer of Alduin Perk (Main Quest)
player.addperk xx021B06
; Add Devour Dragon power and UI perk (Dragonborn DLC)
player.addspell xx000D62
player.addperk xx0DD082
; Add Anathema power and UI perk (Dark brotherhood)
player.addspell xx04F421
player.addperk xx0D7F75
; Add Harbinger's Saga perk (Companions)
player.addperk xx05E727
; Add War Veteran perk (Civil War - any side)
player.addperk xx045217
; Add Guardian Paladin perk (Dawnguard DLC on Dawnguard side)
player.addperk xx06893A
; Add Summon Royal Gargoyle power and UI perk (Dawnguard DLC on Vampire side)
player.addspell xx0AF753
player.addperk xx0DD085
; Add Aetherial Veins perk (College of Winterhold)
player.addperk xx0BEA64
; Add Kingpin's Privilege power and UI perk (Thieves Guild)
player.addspell xx0C8C6D
player.addperk xx0DD084[/code]
[/spoiler]
[color=#f1c232][b][center]Compatibility[/center][/b][/color]
As all the records and assets used in this mod are new, the chances of any direct compatibility issues or conflicts are nearly zero.
Patches can be made for mods which modify the "Gargoyle" creatures for the sake of consistency only. Thus, as of yet patches for [url=https://www.nexusmods.com/skyrim/mods/19281]Requiem [/url](v3.0.1) and [url=https://www.nexusmods.com/skyrim/mods/64690]Advanced Adversary Encounters[/url] (v2.7) have been included in the FOMOD. Other versions of these two mods should also be compatible with the same patches.
[center][b][color=#3d85c6]Load Order[/color][/b][/center]
Load Order of mod folder contents (relevant to MO2) should not be a concern as there shouldn't be any loose asset conflicts.
The load order of the main esp plugin [b]Perks from Questing.esp[/b] is also not a concern. However, patches if installing any must be loaded after [b]Perks from Questing.esp[/b].
Any other details regarding patches will be mentioned in the FOMOD installer.
[center][/center][center][color=#ffff00][b]Credits[/b][/color][/center]
Fellow modders and mod makers over at the Skyrimmods Discord server whose help, advice, and tips is why I could even complete this mod.
[center][b][color=#b4a7d6]Other mods[/color][/b][/center]
I must make a shout-out to the [url=https://www.nexusmods.com/skyrim/mods/54784]Followers share Knowledge[/url] mod. Unique perks based on your current follower, grand idea!